Retronauts - Retronauts Micro 69: Mario Series Listener Mail
Episode Date: September 8, 2017With the recent release of Mario + Raving Rabbids, and with Super Mario Odyssey's launch lurking just a few months away, we're currently undergoing a sort of Mario Madnessmuch like the same outbreak t...hat attacked several million children back in '88. To celebrate this resurgence in all things Mario, join Retronauts' own Bob Mackey and special guest/Mushroom Kingdom expert Henry Gilbert as the two field questions and comments from Retronauts listeners about games involving Nintendo's mustachioed mascot. Let's-a go!
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Hello, everybody, welcome to another episode of Retronauts Micro. I am your host, Bob Mackey, and the topic for today, we're doing a listener mail. We're doing a listener mail.
episode about the Mario series. I happen to
know one of the biggest Mario fans on the planet, and
introduce yourself, please. Hey, it's Henry Gilbert. That's
AT&E-R-E-Y-G on Twitter. That's right. Getting that in early, but yeah,
actually, you're recording this in my apartment, surrounded by
thousands of dollars of Mario stuff that is now boxed up.
They're all boxed up, from what? Your future job at future, right?
Yeah, back when I worked at Games Radar, I had the Mario
desk, and I had just the Mario section of toys
on the in my desk and it started with like 10 that I kind of just brought with me and then
I just kept buying stuff on eBay or when I went to Japan I bought more stuff and and but it's also
it's not that I'm just a collector of Mario things but it is that I am a huge Mario fan that I'd say
it is my favorite favorite franchise is the Mario franchise I am a huge Mario fan and I was actually
surprised you didn't bring any of your Mario stuff to the job we both used to work at
because everyone's the desk there was so boring and it made me mad I'm like
We're all the nerd website.
Why do you have a picture of your family on your desk?
There should be action figures and statuettes and weird things that creep me out.
I was that guy.
I had to bring all my stuff in.
You did that.
I felt a certain, you know, unspoken pressure.
Yeah.
If you have a favorite sports team, you can have a photograph of them or some penant.
Yeah.
You, when you started, you gave me more bravery to add stuff, but it was, it was slow and it was only new things.
I also didn't want to bring.
It was partially too, because when I left games,
radar and I had to box up my desk it was it was eight boxes of stuff and I had to like get
a lift all the way back and they probably mailed some stuff to you too uh no I just box
off I was like I'm not leaving this for any of you guys I was thinking like oh I'll sell these on
eBay I haven't sold them I'm the same way I don't have just Mario stuff but I have just
giant tubs of things that used to be at my desk at one up and other places I have no real
desk now no real space so uh that'll be going to someone else's grandchildren because I
don't have any. I mean, it's not, I mean, it's not just, yeah, it's not just Mario stuff. I
owned lots of other toys there. Or also, Bob, if he looks to, is left there. You can see a giant
set of pins that are framed of every WrestleMania for WrestleMania 1 through 20. This is like a museum
in here. Yeah, except it's all in crates. It's more like the end of Indian Jones. Yeah. The Raiders
of the Lost Dark, not Indiana Jones. Oh, I'm sorry. Okay. So, yes, so this is not an unpacking your
desk and getting fired
podcast. I can't be fired from
Retronauts. As much as people have tried to do that.
It won't happen.
Mr. Retronauts. Bob Serva.
Is this the way Bob should really be acting? Yes, it is, and I won't
stop. But yes, I asked a lot of you on Twitter
with very short notice to please ask us
your Mario questions and Mario comments.
I usually do a listener mail episode every year.
That is still happening, but I needed an episode
idea and I needed to get it recorded
quickly, and luckily Henry lives like 15 minutes
away from me. So this is all happening
in the satellite talking Simpson's
studio. So let's get started with some of our questions here. And the first one is from
Francisco Javier Juarez Cerrio, and I apologize if I mangled your name, Francisco. And he wants
to say, do you think that the Mario series will become more and more easy, more forgiving with
each iteration? Henry, what do you think about this? You know, they've kind of gone up and
down on that, really. This reminds me of Super Meat Boy when that came out, the developers of that
actually did a really cool chart on difficulty in classic Mario games and how it kind of changed
and how they wanted to scale Super Meat Boy's difficulty kind of differently based on that.
And they showed how it was really difficult than Super Mario Brothers won, and it kept
scaling up.
And they continued that scaling up of difficulty, you know, through each stage.
But they were much more, as the series went on, they were much more giving with one-ups.
They were much more forgiving with, like, damage and telling you where problems were.
And then, I think I mentioned this a lot on the Super Mario 64 episode, but you can tell Nintendo felt a real problem when they went to 3D that they're like, we have to go to 3D, but we lost all these people who think 3D is too hard just to navigate.
And so to offset that, they invented all these things to make it easier or to choose to make it easier, like having a character pop up and say, hey, you know, you want this to be easier?
I can do that for you.
And then that kind of transitioned into
In 3D land
They basically just give you a million lives
You'll never run out of lives
That game is way too easy
And someone yelled at me on Twitter for disliking it
But I was just too bored to make it to the better path of the game
One day I will make it
It's unfair that they hold the better game
In the second half after that
When I reviewed that they actually had a note in there
That was like, don't tell everybody about the real game
That's after this. I was like, well this really makes it hard to review
Don't tell anyone it gets better
Yeah, I mean, so, sorry, just to have been,
and 3D World did that as well.
And now I actually like where Odyssey is going,
because Odyssey is just like, you lose coins when you die,
but you'll never run out of coins.
Let's not even pretend there are lives anymore.
I'm so glad they got rid of lives.
I mean, to answer this question in my own interpretation,
I agree with you, Henry, but I feel like difficulty depends on the Mario variants.
Like, I feel like the Galaxy ones were moderate to highly difficult.
In fact, Galaxy 2 was basically,
just like you know what you're doing and we're going to give you some really hard levels and
there are some really bastard levels in that game. I have not gotten. I have not gotten all the
shines in galaxy mainly because that Manta ray level sucks. I hate it. But Galaxy 2 is even
more difficult and those games are great but I feel like 3D land was too easy. 3D world was
a little too easy but it was a little more challenging and I hope Odyssey does follow the path
that Mario 64 took and maybe maybe not Mario Sunshine. We've come a long way since then but I hope
there's a good balance between, you know, letting you explore and also, you know, trying to
throw some obstacles in your path.
Yeah.
All right.
Well, I'll allow you the next one here from Scott TV.
Did the way between Mario 2 and Mario 3 feel endless to anyone else?
It feels like this forgotten time in Mario history because all the marketing was based around
Super Mario Brothers 2, so you would have the school supplies and apparel that had to maintain
the Arabian theme.
There's a part of my brain that still feels a...
sense of freshness when I see the Super Mario 3 title screen fought. I know this era very well
myself too because when I super-duper got into Mario, I was six, I was five or six in
1985 or 1986, 87. And when I first saw Super Mario Brothers, I had to have it. A person next door,
the kid next door had an N.S and was playing the game. I was like, well, I have to get this.
and when I finally got it and really got into Mario
actually it was like two had just come out
and the Super Mario Bros. Super Show had just started airing
and in America at least you could tell much of the licensing
was kind of split between licensing
stuff from Super Mario Brothers 1
and licensing stuff from Super Mario Brothers 2
though more on the side of Super Mario Brothers 2
because it gave you more characters to work with
and so they were kind of stuck
in keeping the themes and the enemies of 2
over one in all these advertisements and so when three finally came out in America it was a huge
change from what they've been advertising and all that stuff though I mean I can't even when you're
seven two years may as well be a million years yeah and actually I think I was listening to some
NPR podcast or something maybe not as boring as that that sounds but they were explaining the
scientific reason that as you get older your perception of time gets narrower and it's very simple
it's that when you're young everything is a new experience so
everything is like demarcated in more concrete terms but now that we're older and we're in our
little ruts like what is 2015 compared to now it's like that is exactly what 1988 was compared to
1990 to a 35 year old back then but if you were eight uh that two year weight between two and three
in america was just endless like two entire school years two entire summers so many memories
yeah so it definitely changed my perception of of what maria was when three finally came out i
especially loved the Super
Mario Bros. 3 cartoon made me so
happy because it's the best
of those cartoons and it's still bad.
The cartoons are awful. They're bad. It was the most
faithful though. It was the most faithful, which is what
I loved about it. They definitely, I wonder if
Nintendo, it'd be pretty cool to interview
somebody who had worked on both
those shows back then because it definitely felt like
between Super Show and 3
that Nintendo is like, you can't just
make shit up. They can't go to Star Wars
World. Yes, that was the worst part of
that Super Show cartoon. I think I've remarked upon it
before but it was just like they couldn't even write original stories it's just like just call him
kube vater and he could be mario cloud walker or whatever just write the damn script yes but yeah so
hopefully that answered your questions um so we have a question from uh geromo himenez and he wants
to know what do you think of coji kondo and for sms shunobu tanaka's use of melody in super
mario world super mario 64 and super mario sunshine as you know all three games repurpose one main
melody for a majority of their respective
soundtracks, remixing them and arranging them
in often surprising ways. Indeed,
it took me years to figure it out. I think
it's a subtle way of creating an identity for each
game, yet the arrangements are distinct enough
to avoid a sense of repetition or laziness.
It also makes Yoshi's Island feel
even more like an outlier, since it's the one Mario game
of the era not to follow this pattern.
Love your show. Thank you,
Geremo. I like the idea.
I feel like you need to have more
variations than something like Super Mario World
would do, or
you know, Super Mario
World is like the biggest one in my head
because there's that main theme that gets remixed like five
times. There's a overworld theme
version of it. There's the athletic theme
version of it. There's the underwater theme version of it.
The Ghost House theme version of it and the Fortress theme version of it.
I feel like that's great
but that is also a soundtrack in 1990
so you don't need as many songs.
And you see like a lot of these old composers that still
compose have a
eight or 16 bit mindset when composing
music for an album of songs.
Like I'm thinking in particular of
Koichi Sugiyama, the Dragon Quest guy, yes, he is also 90 years old, but it's like, dude, we need more than one town theme in this game. It's 2017.
Like, those games still have a very rigid, this is the field theme, this is the dungeon theme, like, this very rigid, like, collection of the, like, holes to fill for making an old video game soundtrack.
But I feel like you really need to do more with it than Koji Kondo did in 1990.
Yeah, well, I would say with Sugiyama, too, that he's, he's probably in the position of, like, unquestionable, knowing how, having some idea how Jaffiq.
and he's seniority works.
It feels like he's an unquestionable position.
Like, whatever he gives you, you can't change that.
You can have men killed, I think.
Yeah, but, you know, one of my favorite approaches to Mario music relatively recently,
now it is actually within nine years ago.
But Galaxy 2 and Galaxy both had amazing music, and they were very clear of, like,
Koji Kondo was like music overseer.
Like, he's there in the making of us, but he kind of was just about,
keeping the style correct and and supervising other people's compositions.
I think he might just do the main melody and supervision, maybe write a few songs.
I think he was the guy who wrote the new field or new Overworld theme and new Super Mario Brothers.
I think that was him and that song is very annoying now.
I don't like it.
Yeah, at least they stop singing.
At least they stop singing.
Yes.
So Mike Blount asked with Mario plus Rabbids Kingdom Battle being more or less a successful spin
off from the core Mario games.
What other franchises would you like to see combined with the Mario universe to create new
spinoffs?
Bonus question, what type of game would each of your answers be?
That is an interesting question.
I think Mario needs to fit with cute characters that fit with him.
So not rabbits is what you're saying.
I don't like the rabbits.
No, I hate seeing the rabbits when I'm playing this game, but I do love the game.
It's X-Com.
I love X-Cop.
It's true. I mean, yeah, I apologize for that. I mean, rabbits are fine. Rabbits are fine. They're cute enough in a very French way.
Yeah, I look, I'm, I am more into the idea of cuteness from like the Japanese or American standard.
The correct kind of cuteness is Japanese cuteness. I'm sorry if that makes you mad.
Rabbids are too asymmetrical and gross. I don't like that. But anyway, boy, a cute series that could cross over with. I mean, they've crossed, he has crossed over with just about every major Japanese series.
could at this point. I was going to say Dragon Quest, but he did that in Fortune Street.
Yeah, Fortune Street. I think I'd be up for another Fortune Street that maybe makes it
slightly more approachable to Americans because the game is basically monopoly plus the stock
market. Yes, and the huge, I only played the Wii version. I know it's been around for like 20
years or whatever, but what blew my mind was it takes a long time to play a game and there's no
way to save a game and then come back to it later. It's the dumbest thing. But what surprised me about
that localization is oh my god like
so the princess of moonbroke
from Dragon Warrior 2 is a character in the game
and all of her dialogue is full of
dog puns because in the game
she starts as a dog and you uncurse her
and I'm like only I could know this
who are they localizing this for and I'm sure
they lost a lot of money yeah oh I've certainly
did I had heard it was just because Nintendo
was like we got to have something
on the Wii yeah they'd never
was 2012 it was 2012 yeah
it was the year before Wii you
and they're like we got to get something for the Wii
So they'd never localized Idadiqi Street before
I remember being at the E3
Where they announced it it was playable
There's obviously no line to go to it
And when I played it I was like
I told the person
I'm so happy you guys did this
But I also can't believe you did
We've never had an Ididaki street
In America before this
Yeah it was weird
Because it is too weird in Japanese
I'm trying to think of what Mario could cross over with
I know I mean I guess it counts with Pac-Man
The Mario Kart arcade version
He was crossed over with Pac-D
man yeah yeah but like i don't know uh maybe not mega man i really don't know i mean you're right
he did cross over with basically everybody sonic it happened uh yeah that was the most obvious one
well perhaps a way to think of it too is think of like what's a genre mario hasn't mastered yet
and like i guess there's like real-time strategy but pickman has already kind of got that and yeah
and mario's too big for pickman he would crush them all squish him on his feet we go like
so mutecki asks uh like i wondered if mario 64 took some of its ideas from
the cult classic animated short
Face Like a Frog by Sally
Cruikshank, animated who did stuff for
Sesame Street in addition to independent stuff like
this. The surreal, even for Mario
imagery, the idea of the curse mansion slash
castle, and maybe then stuff like
the eel is inspired by the left field
Danny Elfman purple lizard character
who comes in to sing a bluesy
song saying not to go in the basement. I have not seen this.
I'm not seeing this either, yeah.
Muteke goes on to say, there's distinctive
general similarity in visual theming.
Do look up the don't go in the basement.
and song sequence from that film since it's excellent.
And it's clear that some of the longer time
Mario staff have taken inspiration from several
American cartoons, but at the same time, the film's
incredibly obscure, and the similarities are still pretty broad.
I may well be talking out of my ass on this one, but it's
certainly interesting to me, at least, to think about.
I'm going to say, thank you for the comment, but no.
Probably not.
Probably not.
I mean, if they did, they probably wouldn't want to say, like, I saw this
movie and got an idea, because I think Japanese
creators are a little more reserved.
And most actually not just Japanese creators
Most people are afraid to say when you're interviewing them
What they're inspired by
And that's a question I always ask
And they are always like oh I can't talk about that actually play games
I'm talking about my caller
They were probably also told by PR
That too yeah
Don't say this we could get sued by somebody
If you say this
It surprised me when I interviewed the excom developers
For the first time they brought that game back in like 2012
They flat out said like we love Final Fantasy Tactics
We love advance wars
We love these games
I'm like, oh, my God, you can talk to me like a person.
There was no PR person in the room, that's why.
Wow, that's a nice change.
The closest I had to that openness was from, well, actually, two times, no, it was from
Yujihori going back to a Dragon Quest where I asked like, oh, what Western games
you've been playing lately?
And he just immediately said, oh, heavy rain, been playing that, it's pretty old.
Yeah, actually, Iigaki, because he was cut fruit loose from Konami, not Iigaki, Igarashi,
rather, Iigaki would not talk to me.
No.
Igarashi, I asked him what he was.
he was playing and he said i play a lot of monster under with my son i thought that was cute and he said
like a lot of the the ideas of uh that are going to bloodstain are coming from him thinking about
monster hunter like crafting and different item drops and stuff like that so i'm looking forward
to that game i've kick started it looking forward to it i got to talk to itigaki for once
igorashi or itagaki itagaki okay and it was promised to be 30 minutes and after 10 he was like
this is the last question and then i thought i'd get to interview him again uh the year they
announced his devil's third game was coming to Wii you and then like he cancelled and subbed
in a co-worker of his at the last minute like just put on sunglasses as like i am itagaki now i
honestly like this is just my speculation here based on how things turned out when
nintendo and devil's third i would i wouldn't be surprised if itigaki was like pissed off at
nintendo and just said i'm not doing this they still published it i can't believe they still
publish that game. All right. Isaac 25P
Pence, I guess, says,
which main series
Mario game disappointed you the most? For me, it was Super Mario Galaxy
2. That was me
I gassed off Mike.
This is because the game had the potential
to be better than Galaxy 1, but in the end it just ended up being a
regular Mario game. Not a bad game
at all. I still give it an 8.5 out of 10, but Galaxy 1 was
9.8 out of 10.
Wow. If 8.5 out of 10 is your biggest disappointment, that's still pretty cool. No offense, buddy.
I mean, well, Isaac, I absolutely disagree with you. Me too. I prefer Galaxy 2 to Galaxy 1. They are both great games, but in my opinion, Galaxy 2 streamlines the small amount of BS. I was like, this is taking me a while. Like this Hubworld's too big.
Just on a giant head and it's great. Yeah, just like, good guy on this giant head. Here's Yoshi. We're speeding this up. We improved every idea we had in the first one and have 800 new ideas.
I love Galaxy 2, but to answer his question, I don't want to, you may hear me rag on Super Mario Sunshine a lot very soon.
Oh yeah, you were on that episode.
Yeah, so that definitely was close to the most disappointing for me, but actually I would say of mainline Mario games, the first new Super Mario Brothers, because to do that, to make the first ever 2D Mario game from the real team in a decade, and then for it to be like, oh, it's 2.5.
it's not as creative as I would have hoped
this feels like the B team
I obviously it was hard to
it would have been difficult to have even
any higher expectations that I had for it
so I was probably set up for disappointment
but that was that was mine
I think I would say Mario Sunshine
but you can hear us complain a lot about that
in a future episode and please please don't get mad
we gave it a chance but I agree with Henry
actually that was a huge disappointment for me
and I feel like it gave Mario
this really ugly makeover
that he's just kind of breaking out of now
Now they're coming back to embracing the 2D art again
And making them less like a stiff CGI
DreamWorksie creation
But yeah I agree
I felt like it was uninspired
I thought some things were very anti-Mario
Like yeah get a power up in another stage
And then come back to a stage you already finish
And hold on to that power up
It's just like you usually give me the tools I need
Within a stage for the most part
I feel like that was like anti-Mario
So yeah it wasn't until 3D land
I felt that they rediscovered what was great about Mario 2D art
Though they still don't do pixel long
Mario Art, those days are over, but
they at least had the, you know,
you'll get letters from Peach and then it's an original
drawing of Mario Art. I think
if it's not Bayoichi Kitabe,
then it is very much in his style.
Yes, they found a good protege, and
if he's still doing it, God bless him. So, let's move on
to Zachary Walton, who says, most
kids NES came with Mario
and it was their first exposure to video games.
The friendly neighbor across the street
gave me her son's NES when he moved out of the
house, and it only had games like wisdom, trees,
King of Kings, and Bible adventures. Wow.
I got my hands on Super Mario
Brothers a year later.
So I think I have more of an appreciation for Mario than most
because he saved me from having to stack animals
and toss them into an arc for the umpteenth time.
I want to know what that mother's story was.
She probably found it at like a Christian bookstore or whatever.
Like, oh, they make Bible games for this thing,
but they only made two.
I can finally inspire my child.
I think there's more than two.
I think there's like four or five.
There's like Sunday Fun Day and something with Moses in it.
Maybe that is King of Kings.
Where you are, the King of Kings.
Well, and just to make this somewhat occur, and I saw, I believe, it was either you or Jeremy bringing up the, like, I Am 8Bid is re-manufacturing a Street Fighter 2 cartridge for the Supri-N-E-S.
And he was very clear of like, this is not, like, everybody's treating this like it's new.
No, Wisdom Tree did make new Super NES cartridges.
Nobody wanted them, but they were doing it.
Yeah.
so writer rego says their question is what are your favorite Mario products oh boy it's a good one for me
what foreign products with Mario's wishes on it to do you wish you can get what are your favorite
Mario commercials what are your favorite features of a Mario game you know what these are all too many
questions let's stick to the products ones yeah let's go for that one so uh boy the products one
is really hard for me because like I said at the beginning I own hundreds of Mario things but
as a kid my favorites
were anything close to a Mario action figure
but they just had PVC shapes
so today
when friggin
Figma and Nendroid
make actual poseable
awesome Mario figures that are in
the correct shape for the character
like his actual proportions
and happy little face
I love it in there I extra cute
Japan makes all the best Mario toys as well
like every there's just something a little
about Mario toys that I've seen made in America
that they can't get his nose right.
It's little things like his nose
needs to be a perfect sphere.
But they get it kind of flat.
It's just...
Yeah, I also, growing up,
I was also very disappointed by the Mario
merchandise because it was all weirdly off model.
Like, I would just buy anything that had Mario
or was like in a Mario shape,
like a bubble bath container,
like a little coin bank where he looked like he was
melting on it and like gum containers
or it was kind of just like a gum Mario.
But did you say what your favorite thing was?
Well, so my favorite of, it would be between the nendroid of Mario, but also there were these really cool kind of like almost diaramas of Mario that they were in 3D shapes, but they also made sound effects.
It was one of the first things I bought when I moved to Japan.
And my favorite one was it is the Super Mario end of stage, you know, stair block stairs with the cup a shell on it and you can make Mario jump on it until it makes.
the one-up sat on. That is a deep cut.
I like it. I really love that one just for its referentialness.
I've said this on the, I believe the Yoshi episode from earlier this year, but my favorite
figures that I have, or favorite Mario products are little figures. I think they're by
Medicom.
Oh, yeah. Those are the greatest.
Yes, what Mediom does, and they make regular figures too, but it's like, Mario
looks like this once, and we're going to make that version of him in 3D as a figure. So my
favorite one, I love the Mario Arts from the Mario Brothers Arcade game. In fact, it's
been the wallpaper on my phone
for like over a year.
It's blocked by messages from Christian Tista right now.
I know. I know the art.
But yes, I love how Mario and Luigi look
on that marquee art.
They look like Fleischer Brother cartoons
meets anime from like the 70s.
So Mediom made versions of
them that look just like that. I bought both Mario
and Luigi. They also made Yoshi
in his proper form. Dinosaur
Yoshi with a saddle. But other things
that they have that I don't have are
Mario from the Mario One box.
who looks different.
He's a Miyamoto drawing, not a...
Katabe re-drew it.
Katabe based his Mario style on that art.
But, yeah, the box, the Japanese box art for Super Mario Brothers One was a Miyamoto drawing.
Yeah, and that's when Bowser was based on the Ox King from Journey to the West.
Yes, Journey to the West did inspire Mario Brothers.
As it inspired everything in Japan ever.
And Peach looks like about two feet tall.
Yeah, she's weird looking.
But, yeah, they also make Mario from that cover and Link from the cover of Zelda One.
They are, now that those are deep cuts.
But yeah, my favorite ones are the Mario and Luigi from the Mario Brothers arcade game with their little dorky hats.
And also my favorite commercial Mario is really, my favorite American commercial is the Super Mario 3 one because it basically showed what a cult-like atmosphere for Mario there was, which I kind of like just the Mario.
Yes.
But my- It was a version of Hands Across America that works.
But my favorite Japanese one is actually the one they did for Super Mario All-Stars because they made.
make it look like a they're all going to the premiere of a movie because it also ends with like also super mario
brother's the movie in japanese theaters now but don't see it every every every character is on model but dressed up to go to a show i remember like peach getting out of a limo or whatever it's like a big red carpet premiere it's it's i love this
situation there's a million great yeah i think as we've said go to youtube and look up all the japanese mario commercials or japanese video game commercials they're always a lot better because they're
They were just very well animated.
The Mario Kart ones in particular, like, I want a Mario Kart anime that looks like that.
I think I've said that before.
So our next question comes from Eric Plunk, who says,
do you think there's a place in today's video game market for a follow-up to Mario Paint?
I like to turn that M upside down and see a Wario Paint title.
That's part Art Academy and part WarioWare.
Now, Eric, that's very interesting.
I feel like Wario-Ware-Do-It Yourself was a spiritual Mario Paints sequel.
Basically was that, yeah.
Well, and then meanwhile, there was also flip.
note studio which don't no longer exist but the flip note was also meant to do that they even got
all my information i have on uichi katabe's career with the nintendo was that's right
interview he did to have the wada asks he did to advertise flip note and so they have tried it
do it uh do yourself was kind of closest to it i hope you know it would really fit well with
the wu if it had actually succeeded yeah the switch really isn't something you're supposed to
raw on like you would with a Wii U game pad so yeah I mean do you agree with me on the
DIY yeah oh totally DIY was it I got I bought a copy of that uh to Portland retro
gaming expos ago and I really want to try it out looks so cool and so complicated the deck
the instruction book they used to give you books back then is like 100 pages yeah I I remember
they had a very big presence for it at the game developers conference that year two where I got a
basically their press pack for it was
it's a white t-shirt
draw your warrior stuff on it it's like this
it's like yeah it's pretty nice
it's no doodle bear so
go ahead with the next one all right
another one close to my heart from Matt M
my fondest Mario memory
center around the Super Mario Bros. 3
McDonald's promotion offering the greatest
of all the happy meals of my childhood
playing the game eating the nuggets
collecting the toys life is never better
oh yeah yes
yeah though I have to say
as a connoisseur of
McDonald's toys which
my mom was more obsessed
with them than me and so I had
almost every Happy Meal toy
because my mom wanted to collect them all
the actual quality of the toys
you got in the Mario 3
was kind of sucked but
or they had they did a thing I
hate if I may review
old Happy Meal toys
they shouldn't be a fucking gimmick they should be a toy I can
play with yeah so like oh this Mario
springs up like you overthought this just give me
a toy of Mario as a raccoon, because I can't actually buy that in America
otherwise. At least the Cupa wanted moving parts. I do remember getting the Cupa. I really
wanted the Cupa. Actually, I'm pretty sure I was out shopping with my
grandma at an outlet store, an outlet mall, which is famous in the Midwest, just to get
off-brand items for really cheap. On the way back, we went to McDonald's, oh, the
Mario Toys are here, and I really wanted the Cupa, and I got it. It was like,
life never got better. It's all downhill since then.
And I liked, the Gumba could do a flip, which was like cute and all the first time.
don't think it really worked that well no it well you know i'd have to like lick the suction
cup on it to make it stick that's disgusting so but when i was you know nine and saw that commercial
i was like well this is the greatest thing of all time i'm going to get a new mario game and then i can
also have all the toys from it and everything i love is telling me to buy mario and this is the
greatest day ever so it i did i did indeed love it man all of the all the neurons firing in your
brain in like a pavlovian way like you're connecting video games with bad food with
toys just like what's what's going on in there
and a colorful commercials talking
you about it and I remember the ad was
it was really smart ad too of like
Mario raccoon Mario is
hitting coin blocks except they're
happy meal boxes
I think we played one of those on the Mario 3 episode
if I recall so cloudy music
wants to know what's the deal with
Peach is she the sole human inhabit
of the mushroom kingdom
why is she royalty of a nation that's apparently
populated entirely by Toad that's a good question
and they really don't
know what to do with that
question in games. I think the
Mario RPG games come the closest
where you see the, there's usually
a kingdom or like a castle and like a
town around the castle, but it's all mushroom people
and there's never a queen
or king. There is like
usually like a chancellor that helps peach, but
yeah, Toadsworth. Yeah, Toadsworth.
Basically the good Jafar
of the... Right, not all chancellors are evil.
Don't believe what they tell you on TV and movies.
And I don't know, Star Wars gave me a pretty
negative outlook on chancellors. But yeah,
I mean, what is your theory?
I mean...
Well, I think going back to how Miyamoto drew her in the original drawing,
scale-wise, she originally was the same size as a toad.
So I think she was supposed to be seen as like...
Now there's very...
Nintendo is very different official opinions on gender with toads
and that toads choose their gender and you can be a toad or a toad ad.
And it sounds very open-minded.
But perhaps in the original idea,
Miyamoto had for it of just like, no, there's only like a queen bee.
There is one female toad and they are this tiny woman with normal, with human hair as opposed to a little hat thing or a toad head.
But as it went on, she just became a human, I think, because they realized like, well, Mario needs to be in love with a human.
And actually she's prettier if she's taller than him and she has to hit the, she kind of had to become a Pauline type as well.
And so I know in the Mario and Luigi games
They kind of goof around about it too
But like all the Toads love her
And she is not
She seems to be a benevolent king
Who just kind of stands back
And a benevolent monarch
And I think she also doesn't
Make too many policy decisions
It definitely seems like Toadsworth makes them
She's a little flighty for that
I mean
I feel like if Star Wars can base a movie around
We're going to learn Han Solo's real name
Oh my God
A Nintendo game could be like
You're going to meet the king of the mushroom kingdom
In this game
And it'll be just as disappointing.
It's just like, oh, just a green mushroom guy.
You know, it's something Zelda, the Zelda games didn't touch on for a long time until they weren't like,
nah, we're not going to show you a king until I'd say Wind Waker was when they decided,
no, a king matters.
We need a king for it.
We need to have a king of high rule for this story to work.
Right.
And so that's when they pulled them in.
Also in Minish Cap, too, after that, the king was a major character.
Where was the king in the link to the past?
Was he, like, sick or hiding or something?
I think he, man, I can't remember.
The game starts with Gannon's stream and overrun the castle, or Aganam or Aganam, yeah.
I think the king is definitely missing, but there's not really, you don't see him on screen.
Look, I'm on here as a Mario expert.
I wasn't prepared for these answers here.
What's up with these curveballs?
All right, you're up next.
Okay, Wavo said, I feel that Mario Brothers here in the United States has surpassed the mainstream
superiority of Disney's Mickey Mouse.
The Mario Brothers series is likely to continue for another 30 years, and by then I should
be happily playing Super Mario Bros.
games as I am beginning retirement
question will there be any possible scenario
where my assumption may turn out to be false
anything possible that may tarnish or abase the Mario series
and not let it last for future generations
love the show well first off that
it's interesting they mention the Mickey Mouse thing
because that was like this apocryphal story
that I feel is sourced back to the David Steph's
Game Over book which is
Yeah I heard it a lot back in the early 90s
Yeah and that book is
such an important work of
American video game history and Japanese
it was one of the few
English language books that would tell you anything
about Nintendo history
though there's some parts in it
directly from Hank Rogers
and Uri
the inventor of Tetris
they told me
Uri Russian last name
Yes
they both
Pajit Knob
yeah Alexi
whatever Alexi Pajinov
anyway both of those guys told me
that book gets
that book gets the spirit of the story
right but gets multiple
facts wrong to tell a story
I see but anyway in that book he says
oh and this one
Pew Research Group thing says
Mario's more recognizable of kids and Mickey
I don't know if that's the case now
but I think Nintendo is definitely in the
Disney-esque groove of
keeping Mario current and until
there comes a day when they don't care about that
when they don't feel like investing
like they could make the mistake
Konami made with Castlevania perhaps or
like Capcom did too of just like
we can take five years off
nothing of nothing of this
people do forget a generation of children
like we said about how
time works for kids
if you take five years off of making anything
about your most popular character
children will forget and you will have an entire generation
who doesn't know Mario I've said on podcast
that's why I don't go crazy for Star Wars
because that was when George Lucas was like
I'm bored of this I'm sick of it
who just watch the VHS tapes and play with the old toys
I don't care and that's like
Ghostbusters
too. The only people who care about Ghostbusters
were kids of the 80s because in the 90s
nobody kept it going.
It's a very businessy
bullshit thing to say, but it is like
you have to keep a brand current and
if you don't, then you have to spend a lot of money
you'll probably end up spending more money
to make it current again if you want it
to be. Yeah, and I think that Mario
I'm not sure if you'll ever eclipse Mickey
because Disney owns everything but
Nintendo right now. But
I think that Mario was created
in the 80s as a man
out of time. He's very much a working
class guy of the 30s. You could see him
in like an old newspaper comic
climbing up girders and stuff. He was made to
sort of reflect that whole Fleischer Brothers
kind of New York style of animation
and stuff like that. So I feel like
having been out of time since he was
created will make him timeless because
things like Bubsy the Bobcat
are like, that's so 90s. Even
Sonic, I'm surprised actually Sonic
still sticks around even though
it's not my thing. I'm still surprised because
he is such a 90s creation. I think maybe
if he had sunglasses he would not be sticking around
but they yeah he's more
versed I think he's more versatile than you think
because like one he's nude so
other than his shoes so that means
you can add more close to him
to make him for a
style of a time and you can change him up
and also I do like seeing
one of my absolute favorite things in Sonic
Mania is the opening animation
the original animation which
is done by
mega dorcos like us who got into animation
who grew up in the 90s they want him to look really
cool but in that specific way of having his long hot dog nose and his fat belly and so yeah actually
i will take that back i think uh when in our sonic episode the the character designer said i gave him
the the head of felix the cat in the body of mickey mouse and those are characters from like
the 20s and 30s so maybe that has made sonics design and like just the general aesthetic around him
stay kind of timeless yep
We're going to be on.
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Super Mario is back.
He's blasting through worlds
where no one has ever been.
He's taking on enemies.
No one else dares.
This time, Mario plots up power
wherever he goes.
So he's bigger and badder than ever before.
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dreamed of and worlds more it's super mario too only from nintendo now you're playing with power
and caller number nine for one million dollars rita complete this quote life is like a box of
uh rita you're cutting out we need your answer life is like a box of oh sorry that's not what we
were looking for on to caller number 10 bad network got you glitched out
of luck. Switch to Boost Mobile, super reliable, super fast nationwide network and get four lines,
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to switch. Switching makes it easy to save. So Mike wants to know after a little bit of a preamble.
He says, what does the Mario series represent to you? Thanks so much for your consistently thoughtful
and excellent discussion about gaming history. Well, thank you, Mike. Yeah. I think, I'm saying this
multiple times. I've said this before, but, well, I have said it before. And I think Mario games are sort of like
the benchmark of everything to
follow. You're not going
to meet this standard but here's how
you design this kind of a game. So like Mario
Brothers, Super Mario Brothers was like
okay guys here's what a 2D platformer looks like
there's been some in the past and they weren't as good as this
you at least have to try to be as good as this
and with Mario 64
it's like here's how a game works in 3D
this is how it has to be from now on because Mario
64 exists. That's what
Mario means to me. Maybe that's not what
the Mario series does anymore but I feel
like they did
established a formula in a format and genre with many games before the turn of the century.
Yeah, I think the ones after 64 did it in a lighter way, but I do think like 3D land at least
showed here's how you do a real 3D platformer on a handheld, which hadn't really been
done that well before. And I think the Galaxy game showed here's how you do a much more
directed, focused version of the open world stuff we'd been, we'd done in 64.
And I'd also say that new, I, I do mean it, that new Super Mario Brothers really
disappointed me, but I, well, I don't think it held a bar of quality up.
It did definitely show, it repopularized retro games coming back or like these throwback
type titles, started happening a lot more, I think, after the 2004 release or six of
New Super Mario. Yeah, I think with how much that game sold, as much as I don't like playing it, I feel like it did make it okay to make 2D games again because we were of the mindset like, well, there's not going to be any 2D games, maybe just on handhelds. But it's sold so much that people started making 2D games again. Ridic amounts of money. I can only imagine how many games got greenlit in a meeting because the person pitching it said, well, and you know New Super Mario Brothers sold 30 million copies. Yeah, there's no saying no to that. So that's our answer for you.
I love the revelation that Super Mario Bros. 3 was a stage play.
The game begins with a curtain opening.
Environmental platforms are actually set dressing,
either bolted to the background or suspended from the sky,
and everything casts a shadow on the background as if the sky were actually a flat backdrop.
Miyamoto himself confirmed it in 2015, and links to a Kitaku article on that.
This would make it a precursor to visually stylized Nintendo games
like the Kids Cran drawing look of Yoshi's Island,
the knitted yarn aesthetic of Kirby's Epic Yarn and Yoshi's Wully World
or the claymation stylings of Kirby and the Rainbow Curse.
The interesting thing was how many of us played this game
and how few people noticed the stage play aesthetic.
I would argue that Mario games were already so psychedelic
to most audiences in the late 80s
that few of us were really deconstructing what we were seeing.
The whole thing was surreal,
so why try to make sense of bolt suspension wires and drop shadows?
Yeah, I think I just took it for granted.
and only years later did I realize
just like, oh yeah, you're kind of
exiting stage left at the end of every stage
you're going behind the scenes
when you duck on the white blocks and yeah, all the blocks
you have bolts in them, like they're bolted to the background.
The game begins with a curtain going up on
anxiety even. Yeah, and like the whole
cast is out there like running around too.
But I think that we as kids
or even non-kids
playing that game, we're like, well, a game wouldn't be
post-modern, and a game wouldn't be meta
or have commentary on like, oh, this is
stage play. And I think, too, they
did as best they could like with the visual ability they had then like the the claymation look of curvy
and the rainbow curse which is a gorgeous game i love that game but i think they can only really achieve
that with the fidelity they have now they definitely can do that on the n yes yeah yeah yeah i think
it's great and actually if you play mario maker um they actually have things cast more shadows in the
background so they're kind of building up that aesthetic even more that they couldn't do on the nes
like the mario spright cast a little shadow on the background in mario maker so i guess they just
liked how that aesthetic looked
So we're up next with Ryan Hoss, who says,
while I would not state outright that Mario Plus Raving Rabbins and Super Mario Odyssey
are necessarily inspired by Super Mario Brothers the movie, uh-oh.
I would still argue that the film represents a certain touchstone
of the overall franchise by which later games and canon developments can be compared.
How much, if at all, do the retronauts consider the film an influence on the franchise?
I will say less than 0%.
Less than 0, yeah.
I absolutely believe that Nintendo,
washed their hands of it the moment they did
it was shooting
even before the release
and they just had contractual obligations to help
advertise it. I've seen
interviews where Miyamoto gets asked, so
is his name really Mario Mario? He's like, look, we did
that for the movie. No, it's
not his name. Yes.
And I also think
every Mario game, if
the movie wasn't called Super Mario
Brothers, it wouldn't be a good movie, but I think people
could at least appreciate it like, wow, this is great set
design or what an interesting world it builds.
But it is, the world is such an absolute rejection of everything that people loved Mario for.
It's true. It's true.
And every game, even the American developed Mario games, which I'd say like the Mario versus Donkey Kong series, those don't give a shit about the Super Mario Brothers movie.
They don't, yeah.
And I feel like the sets are great, but for another movie.
They're really impressive, but not for a Mario movie.
It's just like, they're kind of like running around in a Blade Runner world for no reason.
and we did an entire episode
about this movie in 2012
you can go to archive.org
and find all the one-up episodes
because they're hard to find now
but I said everything I wanted to say about it then
I don't think my feelings have changed
but they're just so much wrong about that movie
even as a kid I was just like
no I want my Mario movie like I want it
and I don't know who they were making it for
I feel a certain shame of the source material
like oh we can make this crap yeah
I mean that's why they don't get in their costumes
until like the last 10 minutes
Yeah, it's like, probably just because they're like,
we can't make a toy if they're not in these costumes.
Yes, that's funny because I remember watching this for that episode,
and I'm like, when are they going to get into the costumes?
They find their own costumes in Kupa's base.
Yes.
And it's the hour and 40 minute mark, I'm pretty sure, when it happens.
Just like, they are so ashamed.
But just like, I feel like that's how superhero movies were like until fairly recently.
Like, we can't have these guys in costumes.
That's stupid.
It looks so dumb.
Yeah.
But now we have.
super red spider man swinging around it's great yeah no i'd say iron man really changed that definitely
uh all right so jason x says curious to hear what you guys think about the continuity of the mario
franchise this is very important to me oh boy uh continuing miamoto has supposedly said that he
views the characters as being akin to old warner brothers cartoons where each new outing
has little if any relationship to its predecessors even so i'll be in the cold cold ground
before i recognize cooper junior over the true cupa kids
should the fans take a more a more laissez-faire attitude to Mario Canon?
Or are we justified in desperately clinging to our preferred configurations
like some kind of peach-shaped body pillow?
Well, I will definitely give, I absolutely respect Miyamoto on this,
and I'd say if anybody is the last word on Mario Cannon, it's him.
And he totally doesn't give a single shit about Mario Cannon.
He, when asked about it like, so who's the mother of Bowser's kids?
I don't care.
like his answer for most of this interview is over
well he'll be nice and be like
look it doesn't matter
Mario's last name is this okay who's older
which brother is like I don't he doesn't care
he doesn't care but
I think a lot of people who work on Mario games
do care and I think you
can definitely find moments
of Canon being built in there
by people maybe not him
that kind of fit around it I'm especially
mega interested
to see what they do in Mario
Odyssey because Mario
to see, he wears all these costumes
he wore in classic games. It is recognizing
like, here's this costume from Yoshi's
Cookie. Here's this costume from Mario's
Picross. Here's this costume
from one
scene
from the Game Boy
launch game that was a rip-off
of breakout. Oh, Alleyway.
Yeah, the costume from one
screen of Alleyway. All these
things in there that I'm like, well, okay,
somebody really gives it shit. It reminds me of
how breath, sorry. It reminds
me how Breath of the Wild is like, oh, every Zelda game kind of counts in this.
Right. I like the idea of references more than the tying everything to like a specific
history. Like I like when Zelda Breath of the Wild rewards you with like, remember this
from this game, it's here in this form. And same with Mario Odyssey, seeing like the Yoshi's
cookie costume and things like that. I'm not a biggest fan as saying like, oh, when were they
born and when did they arrive in the Mushroom Kingdom and stuff? Because there's like, there's
like a different story in every TV series. And then like Yoshi's Island contradictions.
fix that they were like born in the mushroom kingdom
well they were delivered in the mushroom kingdom
but then the other Yoshi's Island games
uh definitely not to mushroom
I think we just see their their legs
yeah but they do live in a mushroom house
that's true but as I
as I will say on a Yoshi's Island episode
in Yoshi's Island sequels
they then say that wasn't the family
and they have to be dropped off at another house
but and there's another thing in Mario
continuity which I feel really should count
that people kind of overlook is that in
Donkey Kong 94 which is a
Miyamoto asked Mario game.
So if any continuity counts, it's that one.
When you finish that game and defeat Donkey Kong,
DK, DK Jr., Mario, and Pauline fall into the Mushroom Kingdom,
drawn to look like Super Mario Brothers One Mushroom Kingdom.
Interesting.
So it's like, oh, so is this how they say that 94,
how the Donkey Kong story then drops Mario off in the Mushroom Kingdom?
There's many answers to that.
And I do think Auditson has showed some.
So you're not wrong to care about continuity because some people making Mario games do care about it.
But just know that ultimately, as long as Bia Moto is alive, he will hand wave away any attempt you have to say.
I'm like, well, so did Bowser Jr. be born after this?
Like, he doesn't care.
I will say, let's please not turn this into a Legend of Zelda timeline thing.
More pointless conversations have been had about that than probably any other topic in history.
What makes me, I'm so mad about the timeline.
Well, I made you right.
Well, I paid you...
I did take money for it.
But, yeah, I did write an article for Games Radar about, like, sort of, I think, breaking down the timeline.
And what blew my mind about it, I had not even read the official timeline or seen the book,
High Real Story, until I sat down to write that article.
And it begins with a preface.
It's like, none of this is true.
None of this is real.
We can change this whenever we want to.
So it's like, well, then why does anyone have conversations about this?
I guess it's true of all fiction.
It's all made up anyway, so who cares?
But it's just like, I just like the idea that the Windmaker kind of put forth that, like,
oh, it's a different link every time or whatever.
And I wish we could just have that back.
It was so pure and special.
But, yes, that's my final word on that.
So next question comes from Lefloic?
Lefloic?
I'm currently studying slash doing research about game history,
and I love how memories and anecdotes can paint a picture of how games were played back in the days.
So my questions would be,
do you have any funny slash quirky slash unique anecdotes about you?
Link to the Mario Brothers series and how you played them.
One for me.
When I was young, we didn't know the name of Big Bertha.
So we always called her Colette Goslin, French Canadian name for some reason.
It's still how we call her in my family.
And I even gave her name to my young corgi.
Always a pleasure to listen to you.
Thanks.
I just remember my older sister would always make fun of me for knowing the enemy names.
Yes.
And like I was a nerd.
Like I was probably like seven and she was 10.
And I was like, she was playing.
I was like, oh, jump on that Goomba.
She's like, Goomba.
You know the names of these things?
We get along great, by the way, still today.
Yeah, no, I had that same, I did have that same obsessiveness of going through, I mean, the instruction manuals there, you know, you have to, and also, as somebody who watched all of the cartoons, I was like, well, okay, that's a blooper. That's a shy guy. That's a mouser. That's a ninja, a mouser. I knew all those names. And so that's, that's why I would obsessively call them. So I didn't make up names for them. Definitely a big memory I have is how obsessed me and my mom were and my little brother.
there were with Super Mario Brothers that we bought our first ever strategy guide,
which was just printups of every stage in order and how to get through them.
And it was a good time.
It was a happy memory.
As was, my mom loved Dr. Mario, probably her favorite game ever.
And she would beat it all the time and just watching over her shoulder or watching together
the very like kind of like melancholy moment of the viruses on top of it.
the tree watching like fireworks together.
It was, I, I like Japanese, too.
Yes, yeah.
That tree should have been pink.
Yeah, for some reason, I'm just remembering this in 1990 or 89, whenever that game came out.
Moms did love Dr. Mario, and I don't know why.
Moms come and run into those colorful pills.
My mom played it all the time on the Game Boy as well until after school, I lost the Game Boy cartridge.
I think some kids stole it for me, and she was very disappointed.
I lost the Game Boy Cartridge.
He's got the prescription for my Daily Blues.
Kevin Bunch says,
being a Mario Obsessed Kid, my parents indulged me whenever something related to the franchise came by my hometown of Detroit.
I remember they took me to the Ice Capades Mario and Ice Production, which I still have depended from,
and to a traveling exhibit, Mario Nintendo put on to advertise the Super Nias shortly after its launch.
One of the most striking things I remember, there was a floating, talking Mario head,
sort of like the Super Mario 64 opening, that would crack jokes.
to make wise guy comments.
I read just a few years ago
that was done by having Charles Martinette
in the display area
effectively improvising everything he was saying
do you have any insight on that one?
I also recall a link to the past promo video
doing with voiceover from the cartoons actor
I don't remember that one
and I love it that ever surfaced on the internet
I don't recall that link to the past one.
I have never seen it but that probably was Charles Martin A.
Oh yeah, I've read many of Charles Martin
interview and he was very clear
like that was when he started. He said
that Nintendo
needed a voice for Mario for
this trade show they were doing
just to show off this
you know 3D Mario head
and they'd need a guy to talk over
that head and so they get this
guy who does a cutesy
Italian accent he says like he had a more
gruff Italian accent at first and he didn't
know it was Mario he was auditioning for
and they're like no no cutcier and so
then we got that voice and he
He tells stories that he just basically did a ton of Italian stereotype jokes.
Oh, where's Luigi?
He's off a camera making a spaghetti.
Yeah, actually, that's funny.
You said that because I was at an E3.
Yep.
Yeah, I forget what he was there, not visible.
Because there was a 2014 one I think.
That was my last E3 I went to.
Or 2013.
One of those.
I was at both of those.
But I remember the Mario head talking to people.
And somebody was like, somebody did ask where's the Luigi?
He's like, oh, he's making a pasta.
And then the Italian Anti-Defamation League showed up and arrested him.
I remember he did that.
This was right before the show floor opened, so it was like, it's only press there.
And I can't remember the journalist he said, but like, oh, it's a guy from a polygon.
You say so many nice things about a Mario.
Hey, I was like, this is weird.
That's considered a bribe, sir.
Yes, yeah, I mean, that is, that was Charles Martinet.
Yeah, and Nintendo, the NCL Masters, I think.
think even more so than Nintendo of America, like,
oh, we like this guy.
They like him so much.
Like, they don't, unlike with say
Solid Snake, there is not a
Japanese Mario voice. It is Charles
Martin A as well. I mean,
okay, yes, you will find ads for, like,
the Cat Mario Puppet. Obviously, that is
a Japanese actor speaking in
Japanese in a Mario voice. But
in the games, like I remember
3D World, one of the things I
loved most about, when I
got to interview, the creators
for 3D World, that included
Miyamoto. They mentioned how much they loved hearing meow because that is not the, that is not the Japanese
onomatopoeia. It's, yeah. But they got, they heard Charles Martinet doing meow, meow, they're like,
this is adorable. We love the way you make a cat. We're building a game around this now. And so they,
they were very insistent, like in, in Japan as well, it was Charles Martinet and the other actors saying,
meow, not meow. Yeah, that's cool. Wow.
I wonder if that opened up a lot of Japanese people's eyes to our world of Anamonopoeia.
The right way to say a cat noise.
I prefer gowl as the cow sound.
I like kukurikuriku for the kikiki that roosters do in Spanish.
I prefer Wan to bark.
Wan, Juan, that's weird.
Wan, one, one.
I guess that makes more sense than bark, bark, bark.
So let's just do a few more.
We got so many questions and we're reading them in whoever actually posted first.
We're kind of going in order, so you do as you lose, but I read all of these, so thank you for your contributions.
And let's go on to Charlie Manny, who says my first Mario game I played was Super Mario 64 when I was seven, but the first one I owned was Super Mario All-Stars plus Super Mario World.
Since then, in my past 21 years, I played just about every Mario game.
I was wondering just a few things.
Number one, which Mario game do you think has been overhyped?
Number two, what Mario game would you love to re-experience for the first time?
number three, what do you want
at Mario Odyssey? These are three questions.
I wanted one. Let's pick one of these to answer
just to be fair to everyone else. How about
Oh, then I can play again. Yeah, let's do that one.
It absolutely is Yoshi's Island for me.
I think
Yoshi's Island
it's really hard to say it's
it's tied for first place with like two
other Mario games for me is my favorite. And it is
a Mario game. I will not couch any
conversation otherwise.
But just experiencing
like every boss fighting that for the first
time was like, oh, this is amazing.
Yeah, new special effects.
I'll say mine would be Mario 64, just to have my innocence back about like, this is the first
time a 3D game has felt right.
I mean, I'm sure I, God, I don't even know if I played Doom or whatever before that,
but it's the first time.
It's just like, oh, this is how games are going to be now, and this is cool.
You kids don't know what a marvelous moment it was to be like, oh, this is what a 3D
game is.
All these other 3D games are bullshit.
Like, this is what a 3D game is.
And just, like, looking around every corner, climbing every tree, like, oh, my God, there's a waterfall.
How deep can I swim?
It just was, like, that even just being in a 3D world was enough of a novelty.
And it was great that there was a great game attached to it that controlled well.
So, thanks.
We have one from Frowny Face.
I'm not sure if he's trolling us.
You want to read this one, Henry?
Sure.
Oh, boy.
Frowny Face said, the emoji of a frowny face says, are there any black people in the Mario Universe?
Hmm.
That is a toughie, you know?
There are very few humans in the Mario.
that's true
I'll say that too
or or human looking people
as far as
well black people
because using the term
African American
that would preclude
other dark skin people
who are not from America
but anyway
enough about noamically
on that I can't
well Mario was in blackface
once but that doesn't count
right we don't talk about that
that wasn't like kicks
the gameplay version of kicks I think
yes dark dark dark
dark memories
yeah look
yeah look
it was 1990
Japan has learned
Nintendo has learned quite a lot
Nintendo Japan has learned quite a lot
about how blackface is not acceptable
outside of Japan
where it somehow kind of still is
a little bit
The baggage is not attacked to it
But anyway, getting away from that
I can't
I definitely can't think of one
off the top of my head
because it's pretty rare
I bet I would hope
we will see some in Mario Odyssey
It would be weird to go to
a version of New York City
that only had white people in it
That would be very strange.
That would be like an episode of Friends or something like that.
Exactly.
Old joke, but it's still true.
I think all the humans in Mario are Italian.
They're all Italian Americans.
Yeah, pretty much Italian-Americans other than Peach who is just like standard white lady.
And Lauduigi was grown in a lab, I think.
So, yeah, I hate to say, I hate to disappoint people, but I can't really think of any.
I think there might be some in the War games, if those are, you know, Nintendo adjacent.
but yeah, sorry, I need to dig more into this, but none are coming to mind.
Prove us wrong, listeners, prove us wrong.
Let's read one more question.
I'm just going to pick one at random.
That's good.
So our last question comes from Relo Main 23, who asks,
Super Mario Land 1 and 2 were my first Mario games and are highly regarded by me.
Why do you think none of that content, enemies, bosses, stages, etc., were carried into the Mario universe?
Would you like to see Mario Land 1 and 2 rolled into Mario Maker?
2D Mario games versus 3D Mario games if you had to pick one.
I will say that those were back when Nintendo still had their different teams.
Those were R&D 1 games, and the Mario series was, were they R&D 3 or 4, the mainline Mario games?
Oh, those, I believe it was, I think 3.
I think they were EAD at that time.
Okay, I thought EAD was like 3 and 4 smashed together over time.
Yeah, pretty much.
but yeah they were they were three and four yeah it was it was uh i will say like uh mario land one
two and then the wario land series were made by not mario team people and by the time they got
to marion land two it was it was already becoming a parody of mario games and marion land three
is just an outright parody of mario game um and i point out all the reasons why in our wario land
episodes like episode two of our comeback please listen to it i love the wario land games but i feel like
they were more interested in being weird uh and and in breaking formula
than, you know, the main Mario people were.
And I love that those goofballs were ready to, like, joke on it and goof on Mario.
But also, if I was, I don't know, if I, if I was a very controlling person about making
Mario games, like perhaps, like perhaps Miyamoto and Takashi are about it, they might be mad
that somebody changed up things so much.
But because the other people who made Mario Land 1 and 2 had such a lot.
seniority they could just do it and i think you end up land one and two is what happens when you
ask people who are not the mario team to make a mario game and they're very good at making games but
they don't know how to exactly make a maria game like mario land is just so so weird it has some
defenders i like some of the ideas but i just find it very hard to play like Mario drops like a
brick like he just immediately just drops like a lead balloon yeah the the physics are a little
off and also you can tell they were more interested in like doing like shooting stages yeah
I think they did better with shooting stages.
Those are more fun.
They did trying to fake Mario.
And then just the weird idea of like, oh, these are kind of
Cooper Troopers, but they turn into bombs.
Yeah, again, they're kind of playing with the ideas.
But I think Mario Land 2 is a great game in the Warri Land series.
Obviously, I love.
I love Mario Land too.
And it was, I felt like Mario Land 2 was them trying to be more like a Mario
Super Mario World.
It was made in the shadow of Super Mario World.
So it had more directed power-ups, cuter sprites, bigger worlds.
but it still is a weird ass game
especially in the case of like
Wario is a weird ass character
like we're just so used to Wario now
it's like no it's an uglier fatter
meaner Mario who is
what Mario really would be if he was honest
which is like I'm a greedy guy who loves coins
that's true okay I never thought of that
like yeah like Mario's really just out for coins
exactly but Mario's got to have that happy face on
and I do recall when I got to interview
the director of Super Mario 3D land
about the game
I did ask, like, you know, it has the same name style as the Mario Land games.
Like, what inspiration do you take from that?
And he was pretty demure of like, not really any.
Like, this was to the EAD team, I don't think they feel it was those are Mario games worth emulating.
Though the closely said, it's like, well, the fireballs in this game kind of bounce off walls like the balls do in land.
I see, I see.
That was the most he said.
But so I think NN EAD, who is calling the shots, no employee there particularly cares much for those land.
games because they didn't make them if they were there when they were being made.
So I think that's why they're not really taken into a car.
The Wario Fields are lying fallow.
I really want a new Mario game that's good and not outsourced.
And Game Memorio wasn't, but it was still bad.
I reviewed it.
And not great, not great.
Not a great Wii U game.
So yeah, that was our Mario Q&A.
Thank you so much to everyone who posted a comments.
There are more of them, but we were at an hour.
And for God, we let that loft!
We're at an hour.
And these micros peek behind the scenes, they're supposed to be like 20 minutes.
Never do that. We're giving you so much extra. I'm not trying to guilt trip anyone. I love reading these comments. And if you enjoyed us doing this, let me know if you want me to do more of these. I have fun sitting down and frankly not having to do a bunch of research. That part of it, it's great too. But it's good to hear from you guys. And it's good to hear your ideas and stuff reflected in our podcast. So thank you so much. And I should have pointed out like I'm doing this podcast because Mario Plus Rabbits just came out and is apparently good. And I should probably play it. And Mario Odyssey is like two months away. So we're like at the dawn of a new age of Marry.
Mario. A new 3D Mario that's not like these little prescribed levels. It's back to the Mario Sunshine and Mario 64 kind of approach. And I'm very excited about that. I know Henry is too. Absolutely. And I love its seeming celebration of Mario history, which they really don't do in games. And so just having these conversations or any of these questions further reminded me like, oh yeah, I'm really excited for Odyssey and what it offers up in Mario history celebration. I can't wait to get it. I have a switch and I'm ready for Odyssey. But let's wrap up. As always,
you can find me on Twitter as Bob Servo
and you're listening to The Restaurants by the way
Thank you very much.
My other podcast is Talking Simpsons
and because of all of our great Patreon people
we can record in Henry's apartment
and I don't have to go all the way to San Francisco
and spend two hours in transit to do that.
So thank you so much.
Talking Simpsons is a chronological exploration of the Simpsons
every Wednesday on the Laser Time podcast network
and I'll let Henry tell you all about that Patreon
and what you can get if you want to donate to that.
Retronats, that's Patreon too of course
and we thank all of you donors to that
but we have a lot of crossover fans
and Henry, please let people know what they can get
if they also give their hard-earned money to Talking Simpsons.
Yeah, so if you go to patreon.com
slash Talking Simpsons
and sign up for just $5 a month
you will get access to
dozens already exclusive podcast.
So you'll get the entire first season of Talking Simpsons,
which is only available there.
You'll get all of our exclusive season wrap-ups
that now includes deleted scenes as well from season five.
And you will also get every episode of Talking Critic,
which is us doing the same kind of
history
rewatch treatment to the critic
the first spin-off
ish of the Simpsons ever
and we're having a ton of fun on those
I love it you get so many extras from there
and yeah that's how we were able to
do things like get the equipment
to buy, get the equipment
to record here and then have the free time
to do it in Berkeley instead of
having to fit this around a full-time
job and I really appreciate everybody
who has made that possible. Yeah thanks to everyone
who donates anything to either Patreon
We appreciate it so much.
And if you're interested in the Retronauts, Patreon, that's Patreon.
That's Patreon.com slash Retronauts.
There are perks to that, but I feel the most important perk is the $3 tier.
And with that, you get ad-free episodes at a higher bit rate in a week earlier.
We know some of you don't like the ads.
There are a necessary thing for us to make this our full-time jobs.
But if you want to go around the ads, it's only three bucks a much, but I think comes out to like 50 cents per podcast.
It's a time slash money equation.
You decide which is more valuable.
I won't do it for you.
But thank you so much for listening to Retronauts, and we'll see you soon with another brand new episode.
And caller number nine for one million dollars.
Rita, complete this quote.
Life is like a box of...
Uh, Rita, you're cutting out.
We need your answer.
Life is like a box of chocolate.
Oh, sorry.
That's not what we were looking for.
On to caller number 10.
Oh, gosh.
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The Mueller report.
I'm Ed Donahue with an AP News Minute.
President Trump was asked at the White House if Special Counsel Robert Mueller's Russia
investigation report should be released next week when he will be out of town.
I guess from what I understand, that will be totally up to the Attorney General.
Maine, Susan Collins says she would vote for a congressional resolution
disapproving of President Trump's emergency declaration to build a border wall,
becoming the first Republican senator to publicly back it. In New York, the wounded supervisor
of a police detective killed by friendly fire was among the mourners attending his funeral.
Detective Brian Simonson was killed as officers started shooting at a robbery suspect last week.
Commissioner James O'Neill was among the speakers today at Simonson's funeral.
It's a tremendous way to bear knowing that your choices will directly affect the lives of others.
The cops like Brian don't shy away from it.
It's the very foundation of who they are and what they do.
The robbery suspect in a man, police say acted as his lookout,
have been charged with murder.
I'm Ed Donahue.