Retronauts - Retronauts Micro 81: Virtual Bart
Episode Date: February 23, 2018For the fourth time, the Talking Simpsons crew takes over Retronauts to explore the long legacy of Simpsons games. This week, they shine the spotlight on Virtual Bart, which applied the then-burgeonin...g hype over virtual reality to The Simpsons with mixed results (at best). On this episode of Retronauts Micro, join Bob Mackey, Henry Gilbert, and Chris Antista as they ask the tough questions like "Why is Bart a pig for some reason?" and "Why is Bart a baby for some reason?" Note: none of these questions actually have answers.
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Hello, everybody, welcome to another episode of Retronauts Micro.
Today's topic is Virtual Bart.
Don't ask me why.
I'm your host, Bob Mackey.
Who else is here with me?
Dinosaur,
Dino Bart lover, Henry Gilbert.
I'll all accept it.
And who else?
And who could forget,
Dear Pig boy.
Pig boy.
So in case you don't know,
we are the Talking Simpsons crew also,
and we do the podcast Talking Simpsons every Wednesday
on the Lasertime podcast network,
Talking Simpsons.com.
It's a chronological exploration of the Simpsons.
You probably heard me say that a million times by now,
but I'm just pointing that out in case you don't know.
And in the past,
we've gone over some of the more notable
and by that I'm usually mean notably bad
Simpsons games and since we did
virtual, I'm sorry, we did Bart's Nightmare about a year
ago, I decided let's do Virtual Bart
and boy, I think I made a mistake.
I made a huge mistake.
The famous life of the Simpsons.
Oh, right.
But this one's weird.
It's weird, it's weird.
This one took, I think, took the wrong lessons
from Bart's nightmare.
It did.
More mini games that are worse.
Which I'm going to guess because, you know,
in hindsight, that doesn't matter at all.
Krusty's Super Funhouse
is the better game
than Bart's Nightmare
where they released in the same year
but I'm gonna guess
Bart's Nightmare outsold it
because it is more Simpsonsie
It has Bart in the title
And as most of the games did around this time
And Krusty's Funhouse could have been any character
It's barely Simpsons related
And it was based on an existing game
Because to kids the brand was
Bart not the Simpsons
It was you wanted a Bart T-shirt
You wanted Bart T-shirt, you wanted Bart
Pajamas, you wanted Bart Beds
I wanted to be Barts.
But I think at this point in the show, Homer was the star.
I mean, after season 2.
94, oh, for sure, yeah.
But, I mean, the premise of the game makes sense, given the time it was made in 1994.
We've only just had viable VR home experiences, like mass market VR devices.
In 94, it seemed like it was just around the corner.
We had barely entered the world of 3D gaming, but everyone just thought VR would naturally be happening before Y2K.
We were all using our U-Force and Sega activators.
I was watching lawnmower man on a loop.
I know, this is too, I mean, the bar, the apparatus, Bart gets put in in this game, is straight from lawnmower man.
Oh, you're totally right, yeah.
It's exactly.
And we all thought that was going to be the future.
Chris, on a separate podcast, was just talking about the community episode that is parodies, this era of VR when people are like, well, instead of opening a window, you'll grab a folder.
You'll climb a ladder and yank open a folder and pull out that file.
Or you'll get in line in a digital store holding your digital item, yeah.
Which is also in the video game, the Shimigami Tensei spin-off.
What was the name of that one?
Devil-Summoner?
Devil-Sominer?
Yeah, devil-sumner.
It's sort of like you may have experienced it in both Microsoft Bob, which my parents got,
or PlayStation Home, which tried to gamify an operating system.
Like, you'll walk into your room with your trophies.
Like, it'll take 90 minutes to load that sequence.
Why would I do that?
Why would I, well, I mean, that's, that's also why the connect is like, for real dead.
It's like, they thought, you'll go to a movie theater and watch trailers.
Like, no, I know.
They made the mistake of, expecting people to take a lot more effort to do simple things.
That's never fun, even if it is novel.
But, I mean, that's essentially what this era of VR was all about.
And I can say that I've never experienced any of these firsthand, but in the early 90s,
VR was basically just like overpriced arcade experiences.
The one game that is the most notable is Dactal Nightmare.
To the point where it was parodied on TV
Because it was just the VR game
You would see in your arcades
I never saw it but there's an entire episode of Freakazoid
That's a parody of that game
Where Freakzoid and Cosgrobe
Are trapped in Dactal Nightmare
Wow
It was one of the most expensive arcade games I'd ever played
And it's so mad scientist-y
It's like a helmet you pull down from above
So you don't walk but you can turn in real time
Yeah I think you're like strapped in with gloves
And maybe even boots
I'm not even sure, but it was very cumbersome,
and I'm sure it was very expensive.
Maybe a listener out there can let us know how much it costs,
but that was sort of the VR experience of this age.
I don't know if there are any viable home VR units before, like, five years ago,
but I just, I can't think of, it felt like the technology just sort of froze for a while
or just sort of, like, went on the back burner.
It's odd that the accelerometer, the cheapness of the accelerometer is what led to VR,
as we know it now.
I was just talking to friends who buy their kids $15
sets that you just stick your phone in and they're VR equipped games
and it just works fine.
They're technically VR.
I've seen that too at,
I call it like the Deadbeat Dad section of Walgreens.
That's exactly what it is.
Yeah, it's where the toys are that your dad is just like,
oh, shit, it's his birthday.
That's exactly who gave it to me.
You can also get a bunch of panties in a candy cane in case you fuck up with your wife.
Exactly, yeah.
Just like, oh, boy.
And I've seen the home VR things in there too
Of like 50 bucks you get VR
Which you know 10 years ago would have been
Well 50 bucks you get basically Wii sports
It's weird it does work to some extent
It's not as satisfying as Oculus or PSVR
But it's a fraction of the price
It is
So yes we've explained the sort of virtual reality craze
Of the early to mid-90s before people sort of forgot about it for a while
But so getting into virtual bar
I do want to say who made the game
Salt Lake City's own sculptured software
who made Bart's Nightmare
and this game is very much patterned after
Bart's Nightmare. Yeah, trying to look
at their history. They're just one like
an acclaimed dewboy. They worked on
every WWF
game for them. Nothing good really.
Well, and in the NBA jams they eventually turned into
that iguana company.
Oh, they're the iguana people.
They were, yeah. They claimed changed their name to that.
I think there was another iguana studio.
Oh, okay. But you've seen their logo before.
Oh, yeah, before Turok.
MK1 and two, they're
Yeah, I mean, they at least did a good enough job porting the MK games.
But it's nuts.
They made so many games, and many of which you play and may not like
even like one of the Ren and Stimpy games, but it's like, it's almost no original property.
The good games they have are adapted arcade ports.
Yeah, yeah.
I will say, which I shouldn't even count.
There are bad ports, so they had their shit together enough, but they weren't good at making new ideas.
This game is an example of that where.
So Bart's Nightmare, go back to our episode about it.
In case you forget, there's a, there's a, there's a,
world that's weird and then you go into these
different randomly chosen mini games
and you have to beat them all to get the highest grade and
you know win the game this is just like that
only all the mini games are worse and there's no
interesting hub it's just sort of you're on a
sort of wheel of fortune spinning VR
wheel and the game is chosen for you randomly or I guess you can
you can figure out way to stop it on the one you want
but it's still just like there's not even the work
put into making I mean the hub world in Bart's nightmare
kind of sucks but it's really cool to play with like all the different
interactions you can have, it's neat, and I like how
surreal and trippy it is. It's, it, I think
that was our conclusion. In terms of making
a game that's a dream, it's very effective
because it's kind of maddening.
Yeah, it actually reminds me of
like how I would compliment Sopranos
like, oh, their dreams are pointless, like
irregular dreams. It does.
Insane deal. There's, that, that hub
world in Bart's Nightmare is
David Lynchian to a fucking team.
Yeah, yeah. Weird saxophones,
people speak backwards, frogs kiss you.
It's insane. Though we also talked about, uh, we
He talked about this a little with an executive producer on these games, Paul Provenzano,
on a classic patreon.com slash talking Simpsons interview.
And he talked about how like these games, like a virtual barred among them, were made for hire.
Like a claim didn't care.
They spent the money on a license so they go to the lowest bidder to make the game so they can make the most profit off of it.
The big pay was the license.
He sort of implied it's what made Fox want to start its own studios.
so maybe you can wrangle quality.
It keeps quality more under control.
You keep it inside, and you don't, it's cutting out a middleman.
Like, why constantly meet with a claim to tell them,
no, pig barn would be drawn this way when you just say it internally.
So the plot of this game is even more threadbare than Bart's nightmare.
Basically, it is the science fair from Duffless, the season four episode Duffless.
Bart wanders through it and goes into a door and ends up the unwitting victim of a VR experiment.
I don't know from who.
Martin should have been like the villain in this or something like that or one of the super friends.
Not in it not created yet, I don't think.
No, they went, not in 94.
Frank maybe, I guess.
He was around.
Yeah, but they didn't think.
Or Dr. Marvin Monroe.
It should have been him.
They didn't even think that far as to who was doing this to Barre should there be a final
encounter or level?
There's no time left.
No.
We got to hit the release week for Christmas.
I don't want to jump ahead.
You just made a note.
I saw on your notes.
This is sort of an end of an era.
We're approaching the end of the acclaim era.
I think Itchy and Scratchy the game
is next after this, but then it sort of
goes over to Fox Interactive, right?
Yeah, some Game Boy games. This is kind of the
last console Simpsons game. This
happened, we came across this because
when we, on Patreonocups, I saw like the
Simpsons, but on that, we do the
yearly wrap up and I try to
look up like, okay, what were the games that
came out during the season? And in the
last one for season six, it was
there was Itchy and Scratchee the game. And also
at the very start of the season,
Bart's Beanstalk.
that was it
the games were over
I think they
let the contract lapse
and then Fox Interactive
picked it back up
I think in general
merch in this era
was really slowing down
from the Simpsons
because it was just
sort of an institution
I don't remember
many books or action
figures or games
or anything around
the mid-90s
only towards the beginning
of the aughts
did I start seeing
the action figures
come out
in the late 90s
the adult collector
got rewarded
for his waiting
with Simpson stuff
all the
oh yeah I would also
bet a claim
maybe or just
most publishers were like, well, the fan's over.
The kids bought all of it.
They're not going to buy games anymore.
They didn't realize how much the adult gamer was into Simpsons.
Because that was the cycle of like most merchandising.
But the Simpsons was kind of unprecedented in that it was not just for kids.
It was for adults too.
But they were still trying to sell it like it was Teenage Mutiny Ninja Turtles.
Yeah, they didn't understand.
But so the one notable thing about this game, there is one notable thing.
It's the, it's the first Simpsons game since the arcade game to feature original voice
acting, and I have Homer saying virtual
Bart, or do you have it?
Yeah.
Okay.
Great World Bart!
So there you go. Everything else I could
construe that they took it from the cutting
room floor of an episode, but that is
definitely Dan Castling said virtual
Bart. Well, if Provenzano told us
that, like, contractually, they couldn't
take stuff from the show.
They were told they had to get original
stuff, so they got that stuff
for man. And it's only Dan and
fancy doing all the voices in this game
because they seem to be the most game in terms of doing
commercials and promotional stuff.
I think they're just game to do any sort of Simpsons' voice.
Yeah, you can hear a little bit of it.
And I really, what I do like about
the game, and it still sucks,
is the cutscenes,
or like these beautiful,
stark backgrounds of giant story sequences.
And the death scenes are great,
and this one actually features two characters
from The Simpsons.
That's it.
It's a great game over.
And then gets a ha-ha.
It's a great game-over.
Game over should be ha-ha.
Yeah, that's true.
But other than that it's limited to stuff like this, here's home.
I think this is the ending, and Homer jumps in the virtual machine.
Yes, it's not exciting at all.
It's not exciting.
It's looped as hell.
So, Homer.
Ooh.
Oh!
You get free words from Dan.
So, okay, wow.
He sounds like a punchout character.
I forgot it went on for that long.
So, yeah, it is just a stock bitmap of Homer in the VR machine as it rotates via mode 7.
Yeah, there's actually two notable things about this, the voice acting and these kind of pretty cutscenes that are maybe like three frames of animation, but it's all full screen, looks like it's from the show.
Yeah, the water slide sequences in general where like you go the wrong way and one water slide empties out over the Grand Canyon and Bart just falls out.
It's good.
There's some funny moments in this game.
The animation is good, and there's an intro cutscene and both a failure cutscene and a SSI.
success cutscene depending on how you do.
I will note that we'll get into this later.
For the baby section of the game, there is no
failure cutscene because then they would
have to make a joke about Bart a dead baby.
Bart is a dead baby, so they
smartly did not do that.
That's part of the only compliment I have
for this game. The Simpsons at this point has
a rich well of things to draw from
and make games that of Bart's nightmare is based
off of nothing.
Yes.
It happened to the show for the most part. But the baby
section is like, you clearly were inspired
with Bart swinging around the clothesline.
Right, from Lisa's first word.
Yeah, from Lisa's first word to make a level out of it.
And one of the later levels, not the later levels, a tomato level.
Like, Skinner does his butt thing in the air?
Yes, over under in and out.
So let's go over the various minigames there are six.
So Bart's Nightmare tried a bit harder, and that's like each kind of minigame was a different experience.
With this, it's like, here are three bad platformers, and here are three bad games based around Mode 7 effects.
In case you forget what Mode 7 is, it's like basically scaling still images to make it look like there's a perspective or that you're moving across a landscape or something like that.
Yeah, I feel like when development started on this, that the developers were enticed by how cool Mode 7 looked in other early SNS games.
The Wings and F0 kind of like came up the gate showcasing that technology.
Oh, we could kind of do this, can't we?
And so they're real one-trick ponies on it.
Yes.
I mean, it requires a very careful touch to make these Mode 7 effects.
playable into playable games, and they really failed.
So let's go over the different games.
None of them are named, so I just gave them stock games.
So the first one, in no particular order, is Dinosaur.
Oh, wait, do you want to hear from the commercial with it?
Oh, let's hear it.
Okay, I want to hear this.
The guy says what they are.
I don't know if these are the official names.
I never got official names.
Nobody from the Simpsons, I don't know what this is from.
I'm guessing, like, something acclaim would distribute to.
It would play in your Funko land?
Yeah, so no original animation for it.
No, none, and not even a Simpsons voice actor.
Let's hear it.
Cheapskates.
Don't have a cow man?
Bart's stuck in a virtual reality machine and he needs your help.
Enter the Jurassic era as Dino Bart.
Dino?
Base a post-apocalyptic Springfield as Dune's Day Bart.
Or deploy your diaper shoot as baby Bart.
Heck, who needs reality when you've got virtual Bart?
It is a dead baby.
I prefer reality to anything I just saw.
I would not want to live in virtual Bart if I could have
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So here are the minigames in no order.
So Dinosaur is the first one.
It is the worst because you were just this weird, just huge hipbox that everything is attacking.
It's kind of like, it feels like an homage to the Flintstones to me because you see all these Simpsons as cave people trying to kill Dinners.
dinosaur BART. And most of that involves them throwing projectiles at you from off screen that you can't really dodge. And like most of the platformers in this game, platforming games in this game, it's basically about scaling upwards, these very difficult to maneuver around platforms. It's very, very, very annoying. The controls are terrible. And if you look at like it, there's a dude who does like a non-tool assisted speed run in like 38 minutes. 15 to 20 minutes of it are on this game. A flawless play-through. On the dinosaur one?
dinosaur. Dino Bart.
Dino Bart. Whatever.
But yeah, it is oddly enough
the largest. Every one of these games has like
two levels, but Dinosaur feels like it is
the largest part of this.
Why do they put that much into it?
And also, if you're coming,
like, Barth's nightmare was not good.
And the level where you play as a
Godzilla type is not particularly good either.
But at the very least, I want
to be a Godzilla bard. I do not want to be
an ugly, like, sword of raptor
barred with a giraff neck?
Godzilla Bart looked, that level looks great.
If I showed you a screenshot, like, I miss this game.
It's amazing.
I would love to be Godzilla Bart.
You wouldn't in nightmare, but you think you would.
And this doesn't even trick you into looking good.
Yeah, I know Bart looks like it was made in Mario Paint.
That's true.
It really does.
And every Bart transformation is a visual downgrade.
And also like a control.
It's like everything Bart turns into controls worse than a human.
So, I mean, the premise of the game is he's being tortured by VR.
So it's only fair that the game is tortured to play because you're experiencing Bart's hell in the VR world.
world. So like all the other
platformers in this game
you have really no
way to attack things that
effectively. Dino Bark can swing his tail
and there's also this power of you can grab
that can kill everything on the screen. The tail
swipe sucks. It's bad. It's hard to tell
what you're hitting or when you can hit something
and things take way too many hits. And I think
I've said my piece on Dinosaur or Dino
Bart. Yeah, I also
don't like though design-wise that this
came out. I feel like they
knew Jurassic Park was huge.
so they had to have something in there.
Yes.
But Jurassic Park also should have taught the world of like,
no, dinosaurs like Bart, scientifically their tails didn't drag.
Don't draw dragging tails anymore on dinosaurs.
And they had feathers, damn it.
Come on, get it together.
So next we have a pig.
Bart is a pig now, for some reason.
And he has to escape Krusty's slaughterhouse with his fellow pigs.
And I like how morbid this is.
It's a slaughterhouse run by clowns.
Yeah.
Which is really creepy.
I just assume they pulled it from like the Troy McClure video, the food chain.
Vegetarian Lisa would have loved this, but this is like 18 months, a year and 18 months before it.
It's really taken from Krusty's brand of pork products.
It does fit with that.
Custy gets busted.
Listening, sizzling, bacon.
That's right.
But that's a good early Krusty voice.
Thank you.
And it also, though, pre-fabricates the pig that Homer will adopt that was almost killed by Krusty in the
Simpsons movie. Spider Pig, yes. I mean, no, it's Harry Plopper.
This is the Harry Plopper prequel. We haven't gotten to the episode where Spider Pig comes back.
I hope to never. So this gets so morbid to the point where if you fail at this game,
the ending cutscene is Homer opening a box of corn dogs, and the last one he pulls out is
shaped like Bart's head and he eats it. Jesus Christ. He looks at it for a second and he eats it
anyways, so. That's horrifying. I swear the cutscenes, the death scenes are funny. This is a
commentary on factory farming. Well, I think a corn
Dog is a power-up you get in Dino Bart 2?
I think it's the health up in every
one of these. Why draw a different
corn dog? We all know Bart loves corn dogs
based on the famous episodes of the show.
So it's more complex
in the dinosaur level but in bad ways
instead of having these huge stages where you scale
upwards. You still do a lot of scaling upwards
but all of the levels are like mazes with
doors that bring you to different places.
You have to think of the layout and you have to rescue
pigs. My least favorite type of platform
and with also a ton of moving platform
too. And lots of instant death too.
Yep. Tons of instant death.
Okay. So, I'm getting mad talking
about this, by the way. This is a big mistake
and I'm sorry to tell you guys about Virtual Bart, but
it seemed good at the time, and I'll tell you
I had to delete this episode because I
had just finished a day of recording. I was like, okay, time to start
on virtual Bart, take some notes. I turned
it on and I was immediately so depressed.
I had to, like, guys, Thursday,
not Tuesday. I need a day off.
We streamed, but I could have told you. The only good thing about this
game is the box art. Oh, I played this
Back in the day, I know it's bad.
I rented it.
Box art, but yeah, you played
this on YouTube.com
slash Lasertime Network.
We did, we did.
And it's, uh, we played it, we played,
we played, try to play all the games from 1994 in one shot because they're all bad.
Oh, real, real bad.
Real bad.
Bart versus the Jaggernauts, though, might be the worst Simpsons game I've ever played.
It, uh, I know the soundtrack is terrible.
It's terrible.
It's one, one lick looped over and over again.
So the, I think the worst mini game in this is baby.
Uh, because for about half of the,
this mini-game, and part of it most people
will see, the music is a
15-second ice cream truck loop.
It is maddening, especially
because this entire mini-game
is based around you handling Bart as a baby,
which, as we saw in Lisa's first word,
he is just a constantly swinging
object. You have to have him scale up
trees and across platforms and things like that.
So it is very hard to control,
and again, instant death. If you touch
the ground, Bart craters and dies.
It just let me out of here. So you know
it's not a dead baby. Oh, he does say, let me
out of here? He did in that commercial. I didn't
go back and play this level. I just remember muffled
screaming when he lands
head first. Well, I mean, they at least
got the good like four frames
of animation of him swinging. They
copied that well. The animation does look good.
You can also fire pacifiers, which
I could never tell which direction they were going to
fire, which is very important when you're trying to kill
enemies that are after me in this game.
It's too bad there's no one else in the Simpsons who's synonymous
with a fucking pacifier. Jesus.
Kids don't want to play his girls.
They want to play his bard who's cool.
want to play as babies. Yes, yeah, they want to play as the baby version of Bart, which doesn't
even look that great. No, it doesn't. He's kind of just a rip off of Maggie, basically.
Yeah, I mean, you go, you go through all of the, all of the backyard section, which is arduous,
I never finished it on my own, and then you're in a circus with even worse music. That's loops
even worse. So let's hear it.
Let's hear it.
Ugh.
It sounds like better circus music is being played backwards.
We're a mad scientist
is slowly ripping my limbs off.
God damn.
I will point out some discontinuity in the baby scene, though.
You're chased by what in strollers,
Jimbo and Kearney, right?
And as we all know,
Kearney was alive for the Centennial,
so he would not have been a baby at the same time.
That's right.
Wow, he's like 40.
Though that wouldn't.
I don't think they aged up Kearney officially
into his 30s until like another season.
Yeah, something like that.
Oh, yeah, would have.
Ben, I think the first time was
in the Lisa Akano
class of like
it'll be as good as our
national bicentennial
only Kearney remembers that
really helped prepare America
after their water gate.
What episode was I sleep in a drawer?
Kearney's son.
Oh, that was Milhouse divided.
It was the divorce.
They were talking about like
my son took his divorce
pretty well.
Anyway, we know
Kearney's a very complex character.
So enough about the baby.
It is the worst game
in this virtual bar collection.
The only thing
That's funny, I guess, is it's the reappearance of Big Chief Crazy Cone.
Oh, wow.
Actually, it's called Native American Ice Cream, formerly Big Chief Crazy Cone.
They worked in that one reference.
That's the truck you're chasing.
I'm impressed by that.
Bart's Nightmare wouldn't have that kind of joke in it.
They would just have like Barney with a pink elephant or something.
Pretty much.
I forgot to mention, this is for Simpson's only.
Look at the obscure character who pops up in the death sequence from Van Nuark.
I know. It's Dr. Jay.
Yeah.
I don't think it'd been on the show in like two years.
Jay Lauren Pryor, who just kind of disappeared after season two.
maybe they had no use for him
except in a Springfield Elementary
Guidance counselor
In a flashback he will say that
Millhouse is gay in a few years
That's right
Let's go on to the
So we covered the bad platformers
Here are the bad mode seven games
So we have Mad Max
You were just driving
In no particular direction
Across landscape
That doesn't really imply
Anything outside of just nothingness
It's like road rage with no road
Yes there's awful
Pointless road rage
You need some sort of like
landmark or roads
to sell the effect
and this does not sell the effect
because it's just like
you're just driving over
just a random bunch of like
colors and shapes
and towards no apparent destination
it has an outline of a road
but everybody drives over it
it's meaningless to drive off the road
the only thing I've played
that's comparable to it
and I hope Retronauts never tackles it
is Atari Carts
The failed Mario cart
that Atari made for Jaguar
Oh no
It has one
It has a tempest level
and one Atari character
but they kind of like bailed
on the whole idea
in development
of, like, putting famous air quote Atari characters in it?
I have to see this.
It's awful. It's awful.
I mean, also, again, the mode 7 requires a careful touch,
especially in terms of where things are around you
when you're faking 3D.
And this, it's really hard to tell, like,
is that enemy about to hit me?
Is it next to me?
Like, because they didn't bother making the necessary frames of animation
to imply, like, a thing coming towards you
or a thing turning the right way.
Even if you remember, your, you know,
memories of Mario Kart betray you sometimes,
but, like, they had, that thing is, like,
how big? It's like in the center
of the screen. It's like a
it's like cinema scope aspect ratio you're looking at.
Nintendo itself couldn't figure out how to make a game run
this big in Mode 7. Well, same in the
Mad Max stuff. They have to
making a track would have been way
tougher than what they wanted to put into it.
So just have them drive aimlessly.
I will say of
the redesigned characters
they are my favorites. Yeah, it is
kind of cool. I think the consistent look
of Bart, especially the intro
shot of Springfield,
turning into a waste land, a nuclear wasteland, and Bart turning into a, like, OG, Mad Max.
That is cool. I do like that. The cutscenes are neat. And the last, the last cutscene in this, if you win, is Bart comes home to the Simpsons house, and they're all skeletons.
He sits down on the couch and all the skeletons fall apart. And we don't see Krusty, but we hear him say, hey, surviving kids.
So a lot of these have really dark endings.
Also, the Simpsons are straight out of Halloween. Treehouse Par.
three, I believe they had the skeletons.
I think so. So the next game,
the next Mode 7 game is Tomatoes.
Again, based on Duffles, based on
Bart throwing a giant tomato at Skinner's
giant ass. They got three episodes.
Yes. It's like, well, I
this is slightly off topic,
but I doubt we'll ever do
of Retronauts Micro about this one,
but I watched,
I watched a playthrough, in quotes,
of Simpsons Animation Studio.
Oh, okay. There is
original animation in it that does not look good.
But, like, looped animation of multiple characters, so you kind of paste them together to, quote-unquote, make a cartoon, even though you don't really.
But one of the looped animations is an even more indulgent on Skinner's butt, butt-shaking, bent-over situation.
He is big-butt Skinner.
We all know that.
He is thick with two seeds.
So in this game, you basically have to hit all of these students before Picture Day with tomatoes, and they basically just walk back and forth.
and it's sort of like a golf swing meter game
where you just are a line extends outward from Bart
when you hit the button and then you decide when to throw a tomato
you can also throw it to the left and the right
it's not recommended because it won't really tell you where that will land
it will tell you where it will land if you're shooting in front of you
but not to the sides and so you basically have to hit every student
and not hit the teachers or wigum
or wigum right any adult or groundskeeper willie too
or grinskeeper oh no groundskeeper
yeah I mean I think in that one it
execution, it is least the most
like direct. It's like
Bart, you don't have to worry about moving
around. Bart, just make this, just
check this meter. No, Bart moving
around would make the game more playable because you could
adjust like where you're throwing and
you know, who you're hitting. That sounds difficult, though.
Sounds like it'll take work. So that's Tomatoes.
The last one is H2, whoa,
which is basically... My favorite?
It looks the best, but
it's also the most pointless one because
it's a game based around memorization in which
you are going down the popular
H2O water slide at Mount Splashmore
and at certain
points you're given a choice between two paths
some of those lead to instant death. Memorize
them and get to the end because
there's no other way to tell.
I mean, with H2O I like that
in the intro video they steal
the gag from the episode
of the long line. They just redrew
that they put different worst characters in
most people that worked on the game I think. That's what it looks
like. And you can slide into Homer's taint because he's
stuck somewhere in the slide. There are several homers
trapped in the slide. I don't know how,
But there are several.
Well, you pass by Krusty like eight times.
That's true.
And Sane's a little helper, too.
But it does feel like the template for an FMV game, because it's like, if this was a movie,
I could just be sliding around on top of this movie image and it wouldn't really matter.
And it could absolutely, like, it's the one that feels like it could actually be virtual.
Like, it could be a virtual experience.
If you just take out the Bart Sprite that's sliding around the bottom of the screen,
this could just be a first-person experience of yourself going through H-2.
It could be like that bad connect game
where you could literally buy a raft
to inflate in your living room.
Oh, Barferoonie.
What did my Grimsafe, for the kid with literally
no imagination?
I need to be in a raft.
All right, so that was virtual, Bart.
Again, I don't know if this is a good idea.
I hope you enjoyed our chat about it.
I just remember playing it a bunch
and trying to get into it,
but it is sort of the end of an era
for Simpsons games, and I do want to cover.
I do want to eventually move on
to the later eras of the Simpsons games.
But I want to ask you guys,
marginally better. There are more highlights, but
do you think the game's got better after this?
Yes. Well, wrestling sure wasn't.
It's not, not immediately.
Yeah. And it is bizarre when you look at that
trajectory. I don't know what, I don't know what
contract Fox had, but in the year,
like, 2002, 2003, they are published
by T.HQ, Activision,
NDA, making Simpsons games
simultaneously. And it's, and they're
all bad. Simpson's games were never
going to get better until they got them away
from a claim, that's for sure. But
Once they started, I think in the PS2 Xbox GameCube era,
they started aping other formulas that worked.
You do get some pretty decent games.
But they're not great Simpsons games.
This to me, I get a little misty because it's like it's the end of the Simpsons game I'd want it as a kid.
I didn't really want a crazy taxi rip off with the Simpsons in it, even though it's pretty okay.
I wanted a platform.
I would rather play it, but I, yeah, but then every time they gave us a platformer,
It was like they either could never make a full, real platformer.
Or they give you Bart v. Space Munes, which technically is one, but it's awful.
It's awful.
And you didn't get another platform until, what, 07?
Ooh, probably, uh, 2006-O-7?
I mean, there are a few, like, there's like some odd Game Boy color ones and things like that.
Like, there's a treehouse of horror game.
But, yeah, I mean, they weren't really big on making the platformers after this
nichey and scratchy the game, which is barely a platformer.
Yeah, it was kind of a bummer.
It felt like we never got to see the Simpsons game we wanted in the aband.
in that genre entirely.
Yeah, and the last real Simpsons game was the Simpsons game,
and I will say it is probably the most, like, just pure mediocrity
in terms of a game, but that is still a very high bar.
That's still, like, setting a very high bar in terms of everything that came before.
A lot of license games can't reach mediocrity.
Yeah.
I mean, now that is the base level that I just expect.
I'm just like, oh, a new Turtles game, well, I expect mediocrity.
And then if it can't even reach that, I'm like,
what's even the point?
if you can't even reach that with your
Turtles game, and you can
be satisfied when Platinum games
can make a slightly better
than mediocre game.
I want to see a Platinum Simpsons game, man.
I would fucking love that.
I do encourage people that if you find the Simpsons
game in the wild, pick it up because it will never
exist again. And it is
made, it is good fan service.
Yeah, the writing is really good. There's original
animation. Probably like an entire episode's worth
or even more of original animation.
It would never happen again because no company would
spend what EA did on a game like that
never again. It's horrible
it's overly long because it had to justify
a $60 price point and
it sucks and everything
about it sucks.
Every play style sucks but it
has really good jokes and all
like a new episode like at least one and a half new
episodes in there. And I think there's at least three
different versions of it. There's the
PS3 Xbox one, there's the Wii one
which is a different game and then there's the DS one
which is a different game. It has different jokes.
Yeah. It has different jokes. I guess the last thing I'll say
about virtual Bart is that it's
it's basically Bart's
nightmare too where they didn't learn anything
in many in several ways
made it worse and it's
that's just very disappointing it
the very least it opened up
the door to hearing the voices which
if they're going to be cheap and not pay
for the song then at least
get some voices you're right there's no Simpson
song in this as we
discussed on the Bart versus Space Meetings
retronauts that like in the
NES version they paid for the song
All the rest, like, ooh, that's all, Danny Elfman and ASCAP, that ain't cheap, nah.
That's right, Bart's nightmare didn't have it either, right?
No, they all just have, like, kind of similar, like, dink, dittal, ding, ding, ding, ding, ding, ding.
This one opens with a 2001 of Space Odyssey reference for some reason.
We heard it bum, boom, boom, boom, boom, boom.
I do like the walk through the science fair is pretty well animated for animated sprites on a SNAS.
Good spray work.
So thanks for joining us for this discussion of virtual Bart's.
We didn't hit an hour in the mini.
What's that? I know. I know. I can't believe it. We hate it this much.
There's nothing. We can't talk about anything more, please.
So thanks for joining us, folks. Your money helps support the show.
So thanks so much. If you want to support us, go to patreon.com slash retronauts just for $3 a month.
You can get every episode like this one, a week ahead of time, ad free, and at a higher bit rate.
It's a good deal. I think it works out to around 50 cents per podcast per month.
So I think that's pretty reasonable.
And as for me, you can find me on Twitter as Bob Servo.
And please follow us on Twitter as at Retronauts.
we'd appreciate it. Thank you.
I'm H. N.I.Y.G. on Twitter, and, uh, hey, you probably haven't heard of this,
but we have a Patreon for Talking Simpsons.
What? No.
Patreon.com slash Talking Simpsons where you get every episode week early and at free, where we
go through the Simpsons from the beginning. Also, if you're a Futurama fan pretty soon,
we're going to be starting up talking Futurama as well, and another podcast.
But as I mentioned multiple times on here, even if you are a Patreon person of Talking
Simpsons, maybe you haven't heard our energy.
interview with Paul Provenzano yet. I would absolutely
tell every retronauts listener to
listen to it because not only do you get
to hear about making the
history of the first Simpsons games
but also just the Wild
West of third party
licensed publishing in America.
He tells the stories of working on Marvel games,
WWE Games, aliens,
Die Hard Trilogy. The Action Power Hour
or whatever it was called. That cartoon,
video power? Yeah. The acclaim, Captain N.
I think the X-Files as well, right?
Yeah, and the X-Files game, too, you'll hear a ton about some classic video games,
which I believe listeners to this care about.
I would hope so.
How about you, Chris?
Well, you know, I like garbage.
And if you want overly long summations of pop culture, minutiae,
laser time's a good place to go.
You guys have been on a bunch of episodes.
Probably being a bunch more.
I don't know when this is going out.
But just, like Bob always says with Retronauts,
it's a different topic every week.
Scroll through.
We'll find something you like.
For sure.
Yeah, we also have 30-20-10.
It's a look at the world, not just games, movies, TV, music, and news 30, 20, and 10 years ago of that week.
It's a good way to relive, well, if you're my age, my entire life, according to the release schedule of things that I loved.
And then there's Fidginem Apocalypse.
If you like more up-current talk about video games, all you guys have been on it.
We always talk about old games on DGA as well, too.
Yeah, but also the new stuff we're playing, but it's a little bit of both.
So check those out, Laserdinpodcast.com is your gateway, but
of course, it exists anywhere you get your podcast. Thank you.
Awesome. Thank you so much for listening. We'll see you on Monday with a brand new full-length
episode. See you then.
And caller number nine for $1 million.
Rita, complete this quote.
Life is like a box of...
Uh, Rita, you're cutting out.
We need your answer.
Life is like a box of chocolate.
Oh, sorry.
That's not what we were looking for.
On to caller number 10.
Oh, gosh.
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with an AP News Minute. President Trump was asked at the White House if special counsel Robert Mueller's
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I guess from what I understand that will be totally up to the Attorney General.
Maine Susan Collins says she would vote for a congressional resolution disapproving a President
Trump's emergency declaration to build a border wall, becoming the first Republican senator to publicly
back it. In New York, the wounded supervisor of a police detective killed by friendly fire
was among the mourners attending his funeral. Detective Brian Simonson was killed as officer started
shooting at a robbery suspect last week. Commissioner James O'Neill was among the speakers today
at Simonson's funeral. It's a tremendous way to bear knowing that your choices will directly
affect the lives of others. The cops like Brian don't shy away from it. It's the very foundation
of who they are and what they do. The robbery suspect in a man, police, they acted as his look
have been charged with murder. I'm Ed Donahue.