Retronauts - Retronauts Micro 83: Metal Gear Mailbag
Episode Date: March 23, 2018With Metal Gear Survive flopping and Hideo Kojima absent from Konami, the future of Metal Gear is fuzzy—or completely nonexistent. But, thankfully, Retronauts is a past-based operation, and there's ...plenty of Metal Gear behind us to look back on and discuss. On this episode, join Bob Mackey and Henry Gilbert as the two-man crew tackles your most burning questions about Metal Gear.
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Hello, everybody. Welcome to yet another episode of Retronauts Micro.
I am your host for this one, Bob Mackey, and today's topic is the Metal Gear Mailbag.
We're answering your Metal Gear questions and or comments.
Yes, you can answer a comment.
I figured out how.
Who else is here with me today?
Henry Gilbert and I guess the Patriots are no longer in control of me.
But what about the Patriot Act?
Yes, yeah.
It rules us all.
I didn't read it very carefully.
No, there's a lot of pages.
But yes, I decided that it's been a busy podcasting week and I love doing like community episodes.
So I figured this would be a great time.
Just to talk about Metal Gear.
There's a reason, of course.
I am the one of three people playing Metal Gear Survive and actually liking it.
shocking news folks
I've played like 65 hours of Metal Gear
Survive and I think it's a fun game
with a few problems but most games have a few problems
Well you're a Metal Year 5 lover
especially the gameplay portion
and so this is like
removing the anime nonsense
of a Kojima story
It still has anime nonsense
Just not written by Kojima
Okay not the specific Kojima brand
of anime nonsense
Yes it's less interesting
But also I walked away from the game saying
See you don't need him to write a stupid story
Anyone can write a stupid story with people named like, oh, my God, they have ridiculous names in this game.
I'm sorry, I couldn't even remember.
I didn't even know Survivor had a story in it.
Obviously, I am wearing my t-shirt hashtag fuck Konami that I only paid $30 for.
Wait, what is that?
It says Ray Phoenix.
Oh, oh, sorry.
I'm joking.
We were doing improv.
This is in the theater of the mind, Bob.
I'm very tired.
No, but I'm talking about the wonderful hashtag fuck Konami movement.
Yes, it's true.
There's a lot of T-shirts for people to not like Konami.
And I will tell you that at our live show in Milwaukee last year, someone was wearing a Make Konami
Great Again hat.
Oh, God.
And from very far away, it looks like a Make America Great Again hat.
And I'm not going to say that, here's what I'll say.
If you're wearing a hat that says Make America Great Again, you are an asshole.
There's no doubt about it.
But seeing it from far away, it's like, I don't know it's a parody.
It's like you're wearing a parody of a swastika.
Yes.
Like, it's like the joke is, the joke is also signaling this could be a bad person.
I know, I'm not, uh, MAGA hats are so easily, um, mistakeable for the parody.
It is the same of like, no, no, no, my swastika armband is the reverse sign that Buddhists use.
It's a parody of it.
I'm a Buddhist.
Exactly.
Well, I appreciate your attempt to comedy, but perhaps satire that is unmistakable from the reality is not good.
It's like, what does your, what does your brain immediately tell you?
But yes, uh, the fuck Konami movement.
I am, so I want to do this episode because we are at a weird point of Metal Gear where it's hard to look to the future because the future seems like it doesn't exist.
Like Metal Gear survived flopped.
I think for unfair reasons, I feel like it is a good game that had terrible PR and was in the middle of like a maelstrom of drama.
And I have to say, yes, Konami does seem like a bad company.
But at this point, I am kind of tired of the Kojima cult of personality.
I'm saying this as a former really, really big Kojima fan that would defend almost everything he did.
I'm in his cult of personality, too, and definitely was like, well, he's the one genius in games.
I, he hasn't, my opinion of him hasn't lowered the same as other former auteur's of his generation because I do think he is, he makes interesting things.
Yeah.
His dumb shit is always interesting.
Unlike, I'm like, say, David Cage, I don't find his stuff is laughable, not interesting to me.
Yes.
But in the case of Kojima, though, I mean, we'll see what he does post Konami and.
and judge him on that standard.
But oppositely with Konami,
it's just like they have just been their own worst enemy.
They are a company that doesn't give a fuck about what they're thought of.
And I think a lot of Japanese publishers get the people think that they don't give a shit
about what North American fans think of anything or anyone outside of Japan what they think.
But Konami really gives that off.
Yeah.
And I mean,
as much as I would love the company to make more games,
I guess via the rules of capital.
If games aren't profitable for you, you don't have to make them.
But I feel like what makes me upset about Konami is hearing how they treat their workers.
Oh, that's horrible.
In a not very good way, almost like they have a secret prison they send them through or something.
It's like you are a janitor for life now, former game director.
Or whatever those horror stories that like, I believe Kotaku or Polygon wrote about, they're easy to find.
There's multiple ones of like, well, you'll never, you know, Konami wouldn't lay people off, but they would make a 30-year veteran a janitor somewhere.
Yeah.
And they would also say, you can never talk about us.
ever we will sue you to death if you do this like they're bad Konami is definitely bad
and I am I'm with you Bob we should be more mad about their mistreatment of people versus their
mistreatment of say Simon Belmont that's true you know which yeah the Castlevania games did
get fucked they got fucked over real bad ever silentil as well and the metal year solid these
yeah what this episode's about and PT as well but yeah with Kojima again I was a big fan at some
point, but I think his, like, basically his three-year victory lap now is getting very tiresome,
and it's my fault completely for subscribing to his Twitter account, of course.
I mean, nothing will turn you off of Kojima faster than following his Twitter account because
it's just like, it's like him with every celebrity, he knows, constantly, and it kind of destroys
the illusion of Kojima as this, like, tastemaker, this, this cinni-ass, if you will, because it's
like, oh, my God, he likes every movie.
he likes every even the worst movies he likes it just it really destroys the mystery again i'm
opting into following him i recommend you don't if you want the mystique to still be there but
i'm kind of sick of the victory lap i really want to see death stranding and i really want to
see him see if he can still deliver without his uh his his his hundreds of people behind him
because i feel like they are the unsung heroes of metal gear with metal gear solid five i love that
i played 200 hours of it i didn't touch any of the story because it was optional for
most part and that was fine and I feel like Kojima's fingers are mostly in the story and everyone
behind him was implementing all of these ideas like like the sandbox stuff that I love about
Metal Gear Solid 5. Yeah though with Death Stranding he is supported by another group of soon to be
unsung heroes the at Gorilla Games who just made the very celebrated Horizon Zero Dawn and now their
next game they're working on with Kadima Productions is Death Stranding. So it feels like
he at least has another good cadre
of developers backing him up.
I hope so. I really, I mean, I feel like
guerrilla games, is it? Yeah,
I feel like they are very, very good developers. I just
don't like any of their games.
Verizon and I like more, all the kills on games can like,
I just throw them in a ditch. Yeah.
It was up to me. I never gave one single
pooh about that. They were made for no one.
They were just like, we need a shooter.
Sony needs a shooter. Make a shooter.
Sony fan boys need to pretend that this is good.
And they're like, we don't need Halo.
This is our Halo. Yeah.
sorry Sony fan boys
I like Sony too
so yeah I mean the future is
bleak for Metal Gear but now we can look to the
past and I say
my recommendation is play Metal Gear
Survive it is a survival game if you know what that
is and if you like those kind of games
this is a very good interpretation
of that via Metal Gear stuff
Metal Gear wackiness and the
Fox Engine which I love like one of
one of my biggest disappointments with Koja
Malieve and Konami or getting laid off or getting fired
or whatever happened is that like this
engine is so great, like these mechanics are so great and now nothing will come of them. But now
there is a variation on Metal Gear and I feel like the Metal Gear offshoots can be fun. I don't
know why I do know why people want to hate it, but it's just like let people make spinoffs. It's fine. Other
people have made Metal Gear spin-offs before without Kojima. Yeah, I do think it's symbolically
fitting that it's a zombie because people view the game, view Metal Gear as a zombie without
Kojima. That's true. But I wrote a US Gamer article about this. I think it was called Let's Calm
down about Metal Gear Survive and it was because
I was the contrarian therefore the smartest man
in the room. I do feel bad for
the man they made
Konami made as the figurehead for this
game. He had been an
executive producer on
Metal Gear games for a long time.
He was not just some stooge
they shoved on top of it. He was the
main producer on the Konami
side of Metal Gear Solid
or Metal Gear Rising
Revengeance. I know that because
I interviewed him about it and
at the Konami offices
and he had been working on
it as long as anybody but he's the
I feel bad for him because he clearly
was not invited to the reindeer games
with all the other Kojima pals
that are working with. Yeah I mean
there was a game made under duress
it's probably not the game they wanted to make
but I feel like they somehow managed
to make something good but oh and I will say
no publisher
that I've been in their office of
felt more like a prison than Konami
we got trapped in a hallway
because they're like
no the PR guy you're with
his past doesn't open the store in a whole way
so you better call this guy
at the Portland Metro Gaming Expo live show in 2017
we actually talked to two people who worked
ML Gear Solid 4 as localizers in Japan
at Konami and they're talking about like
the insanity of the degrees of clearance
they needed in order to
access their computer
to work on the game and like
a guy wanted to bring it home to work on and they're like
this is unheard of we cannot possibly
do the serve. That's pretty suspicious
I gotta say but but okay yes
But the game was never leaked, so let's go to the mailbag.
We're going to look to the past of Metal Gear.
And I definitely want to hear your thoughts on the comments of this episode.
What do you think the future can be?
Can they iterate on Metal Gear Survive?
Can they make another Metal Gear thing?
I really want to know.
But let's go to the mailbag.
So first we have Phil who says,
I came into the series with Snake Eater,
so there was a lot of backtracking in terms of figuring out the plot for me.
I always seem to come back to Snake Eater.
I don't know if it's the one I most remember fondly or I just plain like it.
Is there a game in the Metal Gear Solid series that you keep coming back to?
And that's from Phil.
And Phil, I'm going to steal your answer, and that is Metal Gear Solid 3.
I feel it is the most interesting in terms of the mechanics and the story.
And it's actually easy to, like, parse the plot and follow it.
And then I like the characters the most.
Having said that, I recorded a Metal Gear Solid 3 episode that will go live sometime soon.
And I realized, like, oh, after playing Metal Gear 5, every Metal Gear is ruined for me because everything just feels so stiff and mechanical.
But I can still go back and play 3 just a little bit right.
rough for now. What do you think, Henry? Yeah, the gameplay of all the old ones is definitely
hurt by five feeling like, oh, well, we finally figured out the, like, it's like, oh, we finally
figured out the wheel. And you're like, well, it's hard to go back to older, crappier wheels.
It's actually like playing, like, five is the monster hunter world to the rest of the,
to the rest of the older games. Like, they made all the improvements that were, that needed to
be made, that should have been made years ago. It took 15 years for most Japanese developers to
figure out current gen stuff. But now they make the best games again.
But I guess I don't return to Metal Gear games a lot lately.
Back when I did, I definitely returned to MGS1 multiple times just through remakes.
I played MGS1, then played it again in the VR missions, then played it again through BLEAMCast.
Oh, wow.
And then the GameCube replayed that one as well.
And then also another one I played like the most I'd ever replayed a single version and like on
the same cart was
Ghost Babel.
Oh, okay.
Or just Metal Gear Solid, as it was also
known. On the Game Boy Color,
it was just such a, I
had never played really
the Metal Gear Games before
Metal Gear Solid came out in 98.
So playing those, a
kind of modern-ish
version of the NES and MXX
MSX gameplay
starring Snake in the
solid form.
Yeah.
It was a really cool thing,
especially the end fight with the Metal Gear
is so cinematic despite being a fucking Game Boy Color
it's beautiful and you can do almost everything you can do in Metal Gear
using like four buttons I mean it's not elegant
but they manage to like you can duck you can crawl
you can lean against walls you can know yeah you can do all that stuff
but yeah you're right it is it was the introduction to Americans
of what the MSSX games were like so I feel like that is very important
we have a lot of the ghost babel or ghost babel stuff in this
so Henry you can get the next one okay
Mike Daman says
If all you knew about war came from the Metal Gear series
Would you say war is good or bad
Same question for espionage
Boy this is a deep one
War is extremely cool and totally anime
I think Kojima's opinion
Seems to be one of anti-war
And anti-interventionalism
But also of a man who loves guns
And loves the military
And worships the tools of
war, but not so much the results of it, I would say.
I think it is a very Japanese perspective where they had, they underwent some very
terrible circumstances in which that would make a country very anti-war and the citizens
very anti-war, but as we see in, we're doing, we just did a, we just did a recording
talking about the Evangelion series, but it's funny.
In Japan, there are like military otaku, there are gun otaku, but they just are interested
in the replicas.
I don't think they're like, yes, I want to take this and kill some.
one. But I feel like ultimately
with Metal Gear, as much as it wants to have its cake and eat
a two, with three especially, it's just
like soldiers are
soldiers are tools
to be used and thrown away by
not even governments by whoever can pay
the most money. Like there are no, it's like the scene
from network. It's happening in Metal Gear Cell 3.
There are no governments anymore. It's just like the
highest bidder. No borders. And these
these like capitalist factions fighting each other.
I mean, Kojima and the Metal Gear
games are way ahead of the curve on. PMC
is dominating everything.
And he definitely has a pro-troops stance, but not even like support our troops type feeling that you get in like jingoism in America, but more of just like, it's really hard being a troop and you're putting all of this shit on them and for what to steal resources from another country.
That's why shake, sorry, Snake won't shake LBJ's hand at the end of Snake Eater.
He's like, no, fuck you.
You used me.
You're all monsters.
like in that that snake that big boss's dream of just creating a world for the soldiers and just
like no this is the land for the soldiers we'll rent ourselves out to other people but we're not
going to invade countries ourselves like we they want that kind of independence in it yeah it's
like we decide our own fate but unfortunately big boss captured us it made us live here yeah
but again it is a video game yeah it's true they you know what those guys on the base don't have so much
choice in the matter.
They're a sign which department to go into.
But you'll hear this on the Middle Gear Solid 3-1.
And I said on that that it was a very, very, like, sort of subversive statement to put in a game, especially as the Iraq war and the new war in the Middle East was really heating up in 2004 to have this game with this sort of very distinctly anti-war and sort of pro-soldier.
Not pro-support our troops, but pro-like soldiers are being used.
soldiers should be pitied not in not in a like derogatory way but just like these poor people
they're just being used by these forces yeah for militaristic like imperialism quite honestly and so
yeah i that's what i think the opinion of war is in that but it is hard to separate that from a
video game where you have to make killing people fun like that from a gameplay standpoint you can
also make not killing people fun like choking people into unconsciousness can also be a fun
challenge but in a game where shooting someone in the face has to be fun you can only be so anti-war
in that or anti-espionage yeah and I think I mean ultimately the game would become a very
pacifistic game where the the mechanics would reward you more for not killing ultimately like
you get the best rewards for not killing it's harder to do but you also get resources like
soldiers for not killing or and better scores and stuff like that or you don't have to see a bunch
of corpses that's true in metal gear solid three yeah and I think
think three had the most
the most like I don't know
understandable through line about war I think
a lot of the games are just like
nukes are the worst thing ever
nukes are big trouble never touch nukes
never used nukes and there's a reason why a
Japanese writer would have that
sort of perspective not that
not that everyone shouldn't think that you know
so up next we have a question from
Alex Bullock who says I have somehow managed to
make it through 25 years without playing a
middle gear game I've wanted to start
but always felt drowned by the prospect
of the complex lore and endless cutscenes
is it worth playing the series from the beginning
or is there a point you'd recommend jumping in at
including twin snakes and spinoffs
and I will say
in terms of the mechanics in terms of the controls
the middle gear solid series
has always been very idiosyncratic
where they don't play like any other game
and because of that
they don't age particularly well
in terms of how to interface with them
yeah they in some ways
become bigger relics every time they come back
and there's really but when you try
to change the game player update it
then the feel is completely different.
I mean, Twin Snakes is a great example of that
where Metal Gear Solid was a very specific type of game,
but in between the two,
between the release of original Metal Gear Solid and Twin Snakes,
two came out.
And so they tried to put in the first person shooting of two,
or they did put the first person shooting of two,
into Twin Snakes.
And when you use it, that breaks the game.
Like it breaks multiple boss fights,
especially the Revolver Oscelot one.
And so when you do,
when you do that it's like
well maybe they should remake Metal Gear
3 with the 5 engine but if they
did is it even
is it anything like it's supposed to be
it completely changes everything
I mean as much as I like
this person to Alex to start with 3
because it's sort of the beginning of Big Boss's story
and that's the most important story in
Metal Gear like Salt Snake is sort of a patsy
that nobody cares about
I would say that's a hard game to start with
if you haven't played it because it's like to do
simple moves in the game
You are working with a 2004 mindset built around analog buttons.
Yes.
So it is something that we're not used to.
This might sound weird, but I would say honestly, start with five because that is the ideal version of all of those mechanics.
And if you're interested in the story, you can go back and see where those mechanics came from.
I think if you start with the sort of platonic ideal of Metal Gear, you can have a greater understanding and maybe more patience for the older versions of that.
If you can mentally teleport yourself back to 1998 and, say, play Metal Gear One on your PSP or, you know, on the PS3 version of a PS1 classic game on there, then you might have a good time, I think.
But I definitely wouldn't play Twin Snakes.
Like, no.
I would not do that.
Yeah, Metal Gear One might be a good.
So Metal Gear Solid One might be a good place to start because because of the platform it's on, its ambition, while very big for the time, is still very limited from a modern perspective.
So they can only do so much, and that gives you a new player in 2018.
I feel like you'll be able to figure out more because the rooms are smaller.
There's less interactions and things like that.
I don't know if I'm making any sense, but it makes sense in my head.
And in the remake of three, well, not remake, but like HD remit port on 360,
more so I actually like the 360 version more than the PS3 version of it, the MGS3.
That's a good one to try to if you're going to do that.
I may be the 3DS version.
I knew it had second stick support for it.
Yeah, the Frankenstick.
Yeah, the Frankenstick.
But I never really played it with the Frankenstick.
I heard they simplify a lot of the actions via like the touchscreen and stuff like that.
But I never played it.
Oh, thank God for that.
But there's no ape escapes.
There's no ape escapes in that.
So Joey asks, which Metal Gear character is the most smoochable?
You get to choose where between the nice one in the forehead and the forehead and
a quick one on the lips or a big smacker on the cheek.
D.D. and Riden are out of contention for being too damn smoochable.
Geez, if you can't have ridden out of shit.
Jack would be my most smoochable.
Only when his bottom lip is a robot.
Does he have to be completely naked and covering himself and doing cartwheels?
Poor Jack ends up being a head on a spine.
That's all that's left of him after a certain point.
But he becomes so edgy.
He's quite an edge.
Like a new metal soundtrack follows him around everywhere while he does cool edgy things.
I mean, Merrill's an easy one to say, smoochable, definitely.
I do actually like the, I think, young revolver in Metal Gear 3 is a handsome young lad as well.
Maybe he'd be my pick, or Merrill, or, man, is it Ava, the spy?
Ava for Metal Gear Solid 3.
The spy who shagged you in number 3?
She certainly did.
I would say my pick for number one most smutable, and I'm a gentleman, so I will choose the cheek, sir, is Dr.
Strange Love from Peacewalk.
Yes, there is just a character named Dr. Strangelove in Peacewalker, and I believe she is a lesbian.
So that's why I'm going for the cheek.
There's no, there's no like, where could this lead me?
But I would appreciate the cheek.
In a completely friendly, platonic, like, I just want to comfort you way because you've had such a hard life.
I would kiss Paws on the forehead just to be like, this really sucks for you.
I'm so sorry.
But also, I think Paws is like a giant traitor at the end of Peacewalker.
This story is very complicated.
Yeah.
I guess she was.
but I don't know.
She's a fucking child, man.
I'll cut her a break.
They did.
They did give her an ignoble end.
So, yes.
Let's not even talk about the, what was the name of that game?
Phantom Pain.
Ground zeros.
Ground zeros.
Right, right, right.
Ground zeros.
Hightani next, who says, of course, Kojima gets all this praise and hate because he's
pretty much the PR face of the Metal Gear games.
But it's quite obvious that one person can't do games of this scale on their own.
Especially games are usually huge team efforts with design leads, virtual leads,
writers, directors, again, depending
on the scale of the game. Is it really
okay to let Metal Gear look like it's
all Kojima? And I will say, no,
we mentioned this in the beginning of the show.
It's a very, very convenient narrative,
especially with games, because games are
extremely complicated.
And it's very easy to build a narrative
like, no, it's just this guy. This is the guy
that he tells everyone what to do, and then
they do it, and the work of Genius
springs forth from his mind, and then
they're just all his worker bees or whatever.
But that is never the case. And it's actually the same
with film like it might turn out
the director you like actually works
with an editor who is better you know
it could just be a cinematographer that too
yeah and that could be the same for cojima
like it could be the person
who actually takes his ideas and implements them like
these very technical things like
cojima is not sitting down crunching the numbers
on like animations and you know
RNG and things like that maybe he used to in like
1988 but I feel like it is those people that really
are the important ones of course
cojima's ideas are what
defines metal gear but without those people behind him he would not have a game yeah i mean it's
his fingers are everywhere in it when you see a very silly thing happen or an interesting thing too
of say like taking photos of the beauties inside of the beast in metal gear solid four that's very much
an idea of cojima that he's like that he wanted to see through and executed
but and you could maybe even give him credit for like well you built a team that
executes this very well so he's he's at the very least able to he could get some credit for
building a team of of great people to work with and recognizing talent there is that and and yeah it's
just in in with film it's the autour theory like started in the in the 60s in film criticism of just
saying a film is by the director and you give the director the majority of the credit more than
anybody else because it's the director's film and that's fair to an extent but if you have to say
someone made a film then recognize that i definitely am more pro us giving auteur treatment to
game makers than a publisher it's something i was when i was a games writer and would cover
games and cover development i would always i would do my utmost to recognize the developer at least
by the name of the developer group if not the name of the people who worked on it directly because i
that gets lost in stuff a bunch especially i think in the gamer community in quotes i think it's
very easy to be like e a did great or e a did bad or whatever it's like e a is a bunch of executives
who okay to something they weren't in the you know studio in montreal crunching this stuff and
working unpaid overtime on this yeah i don't feel i'm not comfortable in looking at it in that way
and in a bigger way
that's with Kojima as well
and I think the cult of personality
which as a member
of the Games Press
I was absolutely a part of
me too
my responsibility
I mean
I worked with people
who they treated
an interview with Kojima
just like well I've
I've spoken to Jesus
like you haven't spoken to Jesus
yet I've done it
I've interviewed before
I once had an article
shot down
because a co-worker
was like in a different office
sent an email saying like
no we're not doing that
I've interviewed Kojima
four times and that's not what he
would say about this.
We're best friends now.
I was just like, yeah, okay, good.
You did fucking two cover stories about him in England.
Boo.
Actually, I got a kind of what I guess I was naive at the time,
but this never happened with any other figure we wrote about,
but at one up,
I don't know who wrote an article about Cojima.
I don't know what it was about,
but we just pulled a photo of him from somewhere
to stick in the, you know,
stick in the article because, you know,
that's what you do for a website.
Konami emailed us and was like,
Mr. Kojima actually prefers to be photographed from this side of his face,
and here's a photo you can use.
And I was just like, this is kind of weird, like that he gets this kind of treatment.
Like, I had heard a similar story about that with a Ken Levine type figure.
Make sure it was flexing in this picture.
Yes, but I think, you know, I want the creatives to get more credit,
and that would include Chejima and that.
But I think, you know, he's just a man, folks.
He's just a man.
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They've stolen the ultimate weapon and brought the world to the brink of destruction.
Now, one man is all that stands in their way.
Metal Gear Solid 3, Snake Eater, rated and for mature.
Peace, by any means necessary, from Konami.
And caller number nine for $1 million.
Rita, complete this quote.
Life is like a box of...
of chocolate
uh
Rita you're cutting out we need your answer
life is like a box
of chocolate
oh sorry that's not what we were looking for
on to caller number 10
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Drew says, a real question, after Kojima pulling wool over everyone's eyes for most of 2001,
by going out of the way to release screenshots of the big shell with Snake as a playable character,
do you think we will ever see a reveal or secret about a game as big as big as?
that again the only thing i can think of in recent years was the search for frog fractions too
also what was your reaction to learning about riding and do you remember the reactions around your
office uh well so this is about metal gear solid two and i mean i still think there are twists like
that in games not all too much but i mean call of duty actually gets away with that kind of stuff
a lot of just or more so in the infinity war dades i think but they get to say like no
there's a whole other section of a game in here or there's a whole other star same with like the halo two
around a few years after mg.s two they completely hid you play as the arbiter for half of the fricking
campaign and they got away with that too and i think you know grand theft auto or rock star
major developers still get away with that kind of stuff and then on top of that indie games
they don't have a PR cycle or PR jerks telling them to reveal every secret so
So they get to get away with that stuff a lot.
I feel like now, so there can be surprises in games, but this was a playful, a playful bait-and-switch
where it's like this is a game with your hero, Solid Snick, who you love so much.
Whoops, actually, you're this guy, and we didn't tell you about him, but that's who you are
for an 80% of the game.
I feel like, as much as I love that, I feel like there's a certain segment of the gamer
community, and there are good gamers, and I'm a gamer, and I like some gamers, but there's
a certain segment who feel that the customer is always right, if you will.
And there would be, I mean, if you want to look at something like the Mass Effect 3 thing that happened,
where there was a huge stink over creative choice.
And my thought was, number one, I think you were kind of naive to think this would all have paid off
in a fantastic ending that would have been worth 100 hours of your life.
I mean, nothing, yeah, sorry, go ahead.
Nothing in your life is worth 100 hours of no game would be.
And I have finished several 100 hours games, and I was not.
just like this is all worth out just like oh it's finally over i can stop playing this now that's
usually my take on a hundred hour game and and rejection of that kind of stuff is
going to the stuff we talk about cojima as like what an attour well in that way you need to
respect him making an artistic choice even if you don't like it to a degree but then again i mean
i'm somebody who calls out bad artists all the time so it's not like i but as a as a as a person
who loves pranking and being a prankster and a wankster i did like i did like cojima
fucking with people like he and it was the theme of the game it was sort of like a
UCB prank almost the theme of the game is that like nothing's real it's all swept out from
under your feet this is all bullshit this guy's not even really a vampire this lady this lady
doesn't have luck bending abilities or does she that guy's fake in his dead legs exactly all
those things that was the theme throughout the whole thing and part of that too though is he was
mad he caught I got the feeling he was mad that he had to make another solid snake game and he
wanted to punish you for making him do that and and also the i i do get the degree of anger about
it just because it wasn't just fake screenshots it wasn't just fake trailers it was a giant demo that
featured solid snake that sells you that solid snake is the yeah character it's true i feel like
uh so like i said with the mass effect thing i think a you might have been a little naive to think
it would have fully satisfied you in the way that you expected but b i feel like if it's a creative
choice and it didn't work then you move on it's fine like but
In these days of, you know, hashtags and people talking about consumer rights, there are some consumer rights that are important.
I don't think you are owed a good story.
I think there could be a bad story and that's just how it is and you have to move on.
But I feel like if Metal Gear Sol 2 Sons of Liberty came out today, there would be a hashtag about it.
Konami would have to make an updated version of the games like, oh, now you play a Salt Snake the entire time.
We're very, very sorry.
I felt like they would have to bend to that sort of demographic now.
They could not.
I mean, there was no social media.
in 2001 people could not organize for these things it was it was a much i mean in a way social media
has been great for a lot of groups in a way it's been very bad for some groups also with in the
no social media thing like okay it didn't get out before release because every press outlet
i believe that had access to an early copy of the game did not spoil it as their embargo told
them to even if no matter how many embargoes were signed one person would just have to
play the game early and see that Ryden
was the main character and they would just
announce it and they'd say like hey you know actually
Ryden's the main character of this then
even places that sign the embargo would say
well we're just reporting on what this place reported on
and the secrets out immediately like
it would definitely been out before release that's
for sure like magazines were reviewing this game
on time which means they played the game a few months
before for sure release so
I am really surprised I imagine there's probably like one
message board post somewhere that spoils it
but no one saw it I mean I can't
I can't believe that it was never
leaked or anything like that, but I guess I
didn't know about it. Oh, and to Drew's other question,
your reactions to learning about Ryden, I mean,
I was like, huh? I definitely had a
huh. I wasn't mad, and
actually, though, I came to really
love Ryden or Jack as a character,
like he's a poor, a poor
son of war, like he is
a child soldier who
is betrayed
by every single person he's ever
known and also
mocked and derided
his entire existence. And he's actually you,
if you look at your dog tags.
Yes, that's true.
And lastly, what I love about Ryden is that I had asked,
I got in to go and see a development thing for Revengents.
I got to go to the Platinum offices.
And I asked the director of that game about it,
about what he thought of Ryden when he played it as a gamer for the first time.
He was like, he then laughs because he's saying it in front of the guy who worked on the game.
And he's like, uh, ha, ha, ha, well, I was surprised too,
but I actually came to like the guy
That's great
I mean I don't think I was particularly
A very very mature
I guess 18 year old
When I played this game
But when I when I encountered writing
I'm just like oh I guess I'm this guy now
Because having played Metal Gear Solid 1 and loving
And I'm like no Metal Gear is a series that fucks with you
That's and this is them just escalating that
So I was just like where is this going to go now
That's really what I was like okay
What are you going to do now?
Show me different things like I thought it was a cool
A cool subversion
But I'll tell you what I think I've told this story before on podcast
But I worked at a game
Stop
Sorry, I have to stop and correct myself.
Game stop.
And there were people, you know, you have never seen angrier people than people the day after Metal Gear Solid 2 came out.
They were taking their anger out on me.
Like, everyone went home and finished the game in one night, which I don't recommend.
And then they came back and were like, this game sucks.
And I'm just like, that's why I didn't play it at launch because I worked the launch at that game.
And I was just like, I think I played it like in January or something without knowing the spoiler.
Man.
But I just know everyone was bringing it back saying it's.
sucked. I'm just like, how could this is Metal Gear? What are you talking about? It got tens and stuff. It's
beautiful. Why would a magazine lie to me? So Mike Carbine says, I've always felt like Metal Gear Solid
series was great, not because of Kojima, but in spite of him. Ooh, my favorite game in the series,
Ghost Babel, Metal Gear Solid 1, and Snake Eater all had heavy influences from either the localization
teams, other producers, or in Ghost Babel's case, nothing to do with Kojima at all. Am I crazy for
thinking the series took a huge nosedive in quality when he was given complete control? Um, I feel like
Metal Gear Solid 4 is an answer to that question and I apologize to anyone in the audience who
enjoys that game. So I have to recommend the YouTuber a great guy who makes great essays. His name
is Super Bunny Hop and he has a great video called Critical Closeup Metal Gear Solid 4 sort of
dissecting Metal Gear Solid 4 and what a mess it is 10 years after it was made. So like
Metal Gear Solid 3 was basically Kojima having to prove himself again to Konami like I can make
people happy with Metal Gear. I will make, I will kind of, you know, reboot the series in a way,
like a soft reboot with a quote unquote new character. And after that was a huge hit and critically
acclaimed, I think he was given complete control again. And that's how Metal Gear Solid 4 happened.
Metal Gear Solof 4 was basically devoted to answering every question that never really mattered that
much. Like, now that I know all the answers, I'm not a happier person. No, I mean, I guess it was,
maybe that was him even surprising you of just like for three games, you think you get no answers.
all right, you're going to get some answers.
Yeah.
They're wacky as hell.
Like, if you really did want to know why a hand seemed to control a guy and talk with Cam Clark's voice, you'll find out.
Yes.
And it's not very good.
I do want to do an episode about Metal Gersoll 4 to refresh my bad memories of it.
I really wanted to like it.
And I think my issue was I played it far outside of the hype zone.
I played it in 2010.
And I think, like, a lot of games of that era, it was really caught up in the, um, it was really caught up in the,
the hype of its pre-release
like that and GTA 4
in Biocch Infinite I feel like
the more honest reviews you'd find
people who played it a few years later because
these are the things like no it's good because
they told us it would be good so of course
but Metal Go Solid 4
I really dislike it and I
I want to replay it for Retronauts just to
sort of parse like what's wrong with it
and to see how little self-control
Kojima had in terms of
how much self-control he seemed to have in three
yeah I mean three
was a back to basics type approach
and that's why it works so well
and it gets rid of all the nanomachines
and bullshit there
and four was the opposite of that
it was all that shit coming back
and I think too
one thing you do have to really give
cojima credit for in those games
and their success is the PR cycle
like he promotes those games
so well with like he's I honestly think
he's more interested in making the trailers
than the games themselves
honestly the way they're presented
the song choices
how long they are
he did post credit stings
way before the MCU
was an expert in that
that's right Mr. President
Mr. President
and I think it's I mean
you can feel however you want
to fill them on a Girl Solid Forum
it's okay if you like it's okay to like a game
but I feel like there's a reason why
sort of after Metal Gear Solid 1
the main path of the series is three
and then Peace Walker and then five
like I feel like there's a reason why that
both those sorts of mechanics
and that sort of storytelling
and those characters are what eventually became like the main attraction of Metal Gear.
I mean, Cochman clearly loves Big Boss more than Snake, and Solid Snake.
He's definitely into one more than the other.
And same with he's into that level, that era of military equipment than he is in futurism.
And I think too for what interested me most about Four is just as a project that he wanted to show you he could make you like characters.
thought you hated in the case of Riden.
And also the Jimmy dude who shits his pants all the time.
Oh, yes.
Who marries Merrill?
Yeah, he ends up with Merrill.
Yeah.
Like, he's like, oh, you think that's the wifu of snake?
Nah, it ends up with Merrill.
Who invited a monkey to that wedding?
Stupid monkey.
So Wilhelm Maston says,
I'm really sad that Metal Gear survive and its story made me realize that Hideo
is basically Ernest Kline with his constant references to movies and his work, other
work blatantly being shown off in metal gear solid games it's really sad to see that he's just
basically repeated his themes and elements from earlier games most blatantly in five which stole the
plot of four in scratched out nanomachines and put metallic a kea or vocal cord parasite even
in-game set pieces are repeated like having to rescue a scientist from a mansion and then extract them
during a zombie outbreak having m gs2 a theme of meme being so accepted and praised basically gave him an
excuse to just copy stuff in the
later games. I kind of
like self-referential stuff
if just that it rewards you as
someone who follows something, but it can get
self-indulgent and it can get meaningless.
As George Lucas said, it rhymes.
It's like a poem. It's like poetry.
I've been listening to the podcast.
372 pages will never get back. And it is a tour
of the two Ernest Klein novels, Ready Player
One, and Armada. It's done by
Mystery Science Theater's Michael J. Nelson
and one of the Rift Track writers, Rift Tracks
writers rather, Connor Lestoka, and
I have not read either one of these books.
This podcast makes me not
want to read them, but it's a fun
exploration, but you get a sense of how
Kojima and Klein are very similar
people and that they're very infatuated with these
specific areas of pop culture. The issue
with Kojima is, he
is doing it slyly. He's like, I like this
Blade Runner thing, so I'm going to put it in my game, but I'm not
going to be like, look, it's the Blade Runner thing.
This is my thing. Inclined, he was
in Klein's writing, Klein would be like,
I climbed to the Delorian, the famous car from back to the
future. A 1985 movie by Robert Zemeckis.
He wants to prove how much he knows about things to you as a writer.
Yeah, Kojima isn't trying to like get a gold star for showing off everything he remembers.
There is something though about like as we've said this eight million times on the Talking
Simpsons podcast, but the thing that happens where you watch the Simpsons a ton and then as
you grow up you watch Citizen Kane, for example, like, oh, that's all that stuff.
That is kind of how it is if you're a younger person.
playing Metal Gear games, and then you see, say, El Topo, and you realize, oh, this is a
Metal Gear game. El Topo is just, especially it's Metal Gear 3.
And, oh, my God, like, go watch Running Man. Not only is it Metal Gear, it is the basis for
every video game boss fight. It's like, you go into these arenas with bosses with, like, specific
powers, and you take them out in certain ways. Like, it's amazing. It's like...
In a lot of ways, mainstream video games have not grown beyond the films of 1980s, five.
Exactly. And same with Escape from New York.
like you see all this stuff you're like well these are the things he he borrowed from if you want to put it and i mean
that's not like i'm not saying put him in artist jail because he was not completely original because
george lucas wasn't either like he was that's actually my jordan peterson but everyone's influenced by
something else even kurosawa would who everybody ripped off he he was influenced by stuff
osama samutuzuka who was the god of manga he he watched disney
films all the time and started from
there. So, influence
is not the same as being a rip-off
artists, but I also don't like
rip-off artists who hide behind saying, I'm just
influenced by it. So Kojima's
plagiarism, if you want to call it that, is
I think he does more interesting things with it than
Klein does. I feel like Klein again, like I said,
like I got into this, which is from this movie,
released in this year by this director.
And if you're a reader and
you're into that, you're like, oh, he knows the stuff
I know, and I connect with this person. But
Kojima, he'll put a Dolorian in a thing, but it'll
be there and it'll be part of a larger story
like oh this character is a Dolorian too or
there are Terminators in this world but
they have a different meaning they're snatchers and they
mean this like he'll do interesting
things with them of course I wish he would have his own
ideas but he was making games at a time
where it was like yeah just make an alien game no one cares
yeah who's going to sue us nobody
like let's put Stallone on the cover
of Contra like he's not going to sue us
yeah yeah Silent K says
I just wish there was more metal gear
that took place during the era of youthful snake
as a fan of every metal gear
game since the original. I find the sleek and futuristic look and feel with the
CQC-less stealth gameplay of Metal Gear Solid 1 and the snake played part of Sons of Liberty to be
the most Metal Gear of all the games. While Twin Snakes and VR missions feature
Youthful Snake and are super neat, they don't quite scratch the itch. Did you guys get
enough time with Youthful Snake from the series? Which game represents the core of Metal Gear
most to you? And that's from Silent K. Do you have an answer, Henry? Yeah, I do think
metal gear solid the first represents the core of solid snake to me the most and i think it's
the the most you get a solid snake i think kojima both in a way of wanting to punish you but as
for wanting more snake but also because metal gear solid thematically ends with snake
retiring he starts the game saying i'm too old this better be my last mission i don't want to do
this and i think kojima sees it as wrong to go back on
that for the character and that should have some price to pay if he does and part of that is like
no when i introduce fox die like that means something and he if you really want him to come
back like you're making snakes suffer by making him come back you have to hear him cough all the time
and die that's a great theory i prefer uh big boss really because i feel like solid snake had a role
in metal gear solid and uh like by intention he has like no no character no personality he is a copy
And he is sort of a blank slate
Throughout that game
And sort of a thing to bounce information off of
And eventually he goes through an arc
Where he has to figure out like what his purpose is
After realizing like where he came from
But I feel like the story of big boss of
You know loving being a soldier
Then having his leader betray him
And then figuring out what the betrayal was all about
And then starting out of heaven and all that stuff
I feel like that's a much more interesting story
With a much more interesting arc than Solid Snake had
I feel like like you said
His arc is done in one
And it's hard to figure out, like, well, like, why do I care about him anymore?
Yeah, his emptiness is kind of corroding him in Metal Gear 4,
which thematically I actually kind of like is a story.
But that's your punishment for making him come back.
And I think, too, in the only, I do love Solid as a character in his just like clueless emptiness, I guess.
And I do wish he had come back in, I was really hoping that they would have closed the loop.
Obviously, they weren't going to do it because it was too predictable.
But once they made MGS 5, they get so close to when Metal Gear begins
that they could just retell the story of Metal Gear in a way that actually is a storytelling medium,
which an MSX game is not, and to do that game.
Yeah, I mean, they come as close as possible to the spoilers from Metal Gear Solid 5.
The secret ending, the ultra hard to get ending, they have to do a bunch of extra stuff to get
is you are actually
what is it you are a
a double for a big boss
yeah yeah you were never him
and you were sent to
go to
wherever the snake breaking out or having
Metal Gear 1 I'm sorry
yes he does yeah and he is shocked to find out
that his boss is that his big boss
is the guy who runs it yes and
this is like so Kojima had to close
this loop which is it which is great
because it's like he has to close the loop
that started with 8 big game rating so
because they
made Metal Gear 2 and Metal Gear 2 it's revealed that wasn't Big Boss. That was his double. You
actually fight Big Boss in Metal Gear 2. So for Metal Gear Solid 5 you are playing as the double of
Big Boss the entire game and you find that out at the very end in the secret ending when they set
up the whole snake is infiltrating thing. I know. Wouldn't that and that that is perfect for the next
Metal Gear to be a remake of Metal Gear. It would have been so awesome. Obviously if that does
happen with Konami now, it'll just be seen as
counterfeit, as fake in and of itself, because
if Kojima isn't directing the game, then it's
not the story. It's not it again, you know?
Yeah, I mean, I really want to see them do more
with the Fox Engine and I really want to see
making all the soccer games with it. That is true. They do make soccer games
with that thing. I don't know. Like, Battle Gear Survive is fun and
I don't know if they could tell more stories. Maybe make some
remix. I don't know. I really can't decide what I
want. There are just so many Metal Gear games I can go back and play, and frankly, I can
probably play like another 100 hours of five and another hundred hours of survive, and I'd be
happy. But thank you for joining us, folks, for this mailbag. It's always fun to talk to you guys
and answer your questions. And recording this in the Talking Simpson Studio, and I've been
your host, Bob Mackey. You can find me on Twitter as Bob Servo. Of course, Retronaut is a
Patreon-supported podcast, and we thank you for your support. If you want to support the show,
just go to patreon.com slash Retronauts. And for $3 a month, you can get every episode a week
ahead of time and ad free and at a higher bit rate and lots of people like getting the show
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to give us money everything you give us pays into the show we buy recording space we you know have
Jeremy fly to California to record with us and we're actually going to be going to the Midwest
Gaming Classic very soon so April 13th of the 15th in Milwaukee Wisconsin you can find us there
we'll be having a panel there too so if you're in the area or can get to the
area please go there and we'll say hi to you
Henry what do you do and I know
I think you work with me on other things
I'm pretty sure I think so we've seen quite
a lot of each other it's true but yes
we we work on patreon.com slash talking
Simpsons that is the home of the Talking Simpsons
podcast where we go through every episode of the Simpsons
chronologically in order we are deep into season 7 now
that's how long we've been doing it man it'll be crazy
when we get to 200 episodes and it'll be sooner than
you think oh Trash of the Titans and we also
started a new weekly podcast called
what a cartoon, where we talk about a different cartoon each week
in the Talking Simpsons analytical and fun style.
The first episode was Batman, the animated series, Heart of Ice.
The second one was King of the Hill,
and a third episode is Stephen Universe,
and you can listen to those a week early and ad-free
on patreon.com slash Talking Simpsons.
And when you go there, too,
you can get access to our brand new exclusive series,
Talking Futurama,
where we go through every episode of Futurama's,
first season in the same style too it's also great you can there are free feeds for all that if
you want to try it out but for five dollars a month you can get access to all that stuff and a ton
more really cool things it also supports me and bob as well and our lifestyles of sleeping
in beds instead of on the street i prefer beds frankly i hate to go out on a limb but thanks for
listening folks we'll see you monday with another full-length episode thanks
And call her
And caller number nine for one million dollars.
Rita, complete this quote.
Life is like a
A box of...
Tollas.
Uh, Rita, you're cutting out.
We need your answer.
Life is like a box of chocolate.
Oh, sorry.
That's not what we were looking for.
On to caller number 10.
Oh, gosh.
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The Mueller Report.
I'm Ed Donahue with an AP News Minute.
President Trump was asked at the White House,
his special counsel Robert Mueller's Russia investigation report should be released next week when he will be out of town.
I guess from what I understand that will be totally up to the Attorney General.
Maine Susan Collins says she would vote for a congressional resolution disapproving a President Trump's emergency declaration to build a border wall,
becoming the first Republican senator to publicly back it.
In New York, the wounded supervisor of a police detective killed by friendly fire was among the mourners attending his funeral.
Detective Brian Simonson was killed as officer started shooting.
shooting at a robbery suspect last week. Commissioner James O'Neill was among the speakers today
at Simonson's funeral. It's a tremendous way to bear, knowing that your choices will directly affect
the lives of others. The cops like Brian don't shy away from it. It's the very foundation of who
they are and what they do. The robbery suspect in a man, police say acted as his lookout have been
charged with murder. I'm Ed Donahue.