Retronauts - Retronauts Micro 85: 3D Sonic Mailbag
Episode Date: April 20, 2018Thanks to the magic of planning, I (Bob) have scheduled three episodes in a row about 3D Sonic games. Earlier this week, we talked about Sonic Adventure, and next month we'll talk about Sonic Adventur...e 2. And as for this episode? Well, if you're one of those weirdos who reads the title last, allow me to inform you that this Micro is fully dedicated to YOUR thoughts about the 3D Sonic games. So sit back and relax as Henry Gilbert and myself read and respond to listener questions about Sonic's post-2D era. And look forward to a Sonic Adventure 2 episode in May. Or dread it. It's totally your call!
Transcript
Discussion (0)
Hello, everybody. Welcome to another episode of Retronauts Micro.
Today's topic is the Sonic 3D Mailbag.
I'm your host for this one, Bob Mackey.
Who's across from you today?
Henry's 3D blast, Gilbert.
That's horrible, Henry.
Hey, don't go into the gutter with that.
We're going off into the negativity already.
Hello, everybody.
It's Bob.
And so I've put together a sort of theme of episodes over the next month or so.
So we just had a Sonic Adventure episode.
This is our Sonic Mailbag episode.
And then in May I'll be launching a Sonic Adventure 2 episode, which we already recorded.
And Henry's on that one too.
But I'm doing this one.
because I want to hear from you guys about Sonic.
I've received some feedback based on the Sonic Adventure episode.
In my opinion, I thought I was fair and lighthearted.
Some people thought I was cruel and spiteful.
And I disagree with you, but I try to give these games a chance and I respect your opinions.
And I also want to borrow something one of my favorite podcasts, We Hate Movie says.
They say it's okay to like a movie.
I say it's okay to like a game.
Just because they say something on a podcast does not make it the word of God.
So if we disagree, that's cool.
And it's fine, and I like to hear about it.
But I don't hate Sonic.
I don't laugh at the failures of Sonic.
I'm just trying to have fun and be entertaining.
And my last thing I'll say is if my negativity is played up for the sake of humor,
please don't take it sincerely.
I'm trying to be entertaining.
And that often involves exaggeration in hyperbole.
And hopefully I don't sound too desperate with this preamble, Henry.
I'm out here.
I mean, I am a Mario fan and I do hate Sonic.
Yeah, that we're talking.
No, no, I also sometimes fear I come off as the, as the typical older Sonic Hater who is like, well, I play, I enjoy the 16-bit games, I hate every game after that.
I'm old and my opinions are correct.
Like, I don't, I don't want to be that.
I don't want to have an open mind.
And yet, when I see old, when I watch old playthrus of Sonic game adventure or Adventure 2, I'm like, oh, this definitely sucks.
Like, that still goes through my head and is my opinion.
And my definite opinion is, for Retronauts listeners, you know, I love Mario Odyssey.
Like, I think there is our Nintendo, among others, have figured out how to make great 3D platformers.
And to a degree, I don't feel that Sonic Team ever did.
That's fair.
I mean, that's an opinion you can disagree with or agree with.
But I will say that on the Sonic Adventure 1 episode, I think I walked away from that episode with
the statement that number one, it's a game I don't like. Number two, it's a game I think that is
deeply flawed. But number three, it is a team that had to make a game in 10 months. Number
four, it's a team making their first real 3D game ever, like real ambitious 3D game. So with
all of that going for it, I understand why it is not the game I want it to be. And I think
those people try it as hard as they can. And I think with every Sonic game that's even a bad
game, there are people, honest, hardworking people that want to make a good one. Yeah, I don't
think they want to make a bad one and i think their investment too like they with a sonic adventure
the first they must have had an impossible impossible expectations to meet because mario 64
crash bandicoot spiro all these games but especially mario his old nemesis those games set up what
three-d platforming was and sonic basically ignored them unless you're going to bring up like sonic r or
the Sonic Jam stage.
So when Sonic would finally do it years after Super Mario 64, it would just be like, you're
kind of late.
And this can't, I've, I've been dreaming of what Sonics would be and this isn't enough.
But I will say before we begin, I hope I don't sound too defensive and I'm sorry if I
brought any of you down.
I'm just trying to be funny and I'm just trying to entertain.
And if my negativity is played up for the sake of humor and that brought you down, I'm
sorry.
I'm just trying to have fun and just trying to make a fun podcast.
and it's okay to disagree with me
and if you're a Sonic fan
I do respect you
I respect you too
and Henry can attested this
we recorded a Sonic Adventure 2 episode
with a great guest
who she loves Sonic Adventure 2
and we spent like an hour and a half
talking about that game
so I feel like on that podcast
we'll have someone that is younger than us
and who grew up with Sonic 3D games
as their first Sonic games
I think it is a fair assessment
of Sonic Adventure 2
and that that was a great guest to get Bob
I loved recording that one as well
it's one of my favorite retronauts
just to talk about a game that, like, I had kind of just buried
and had negative nostalgia for, if anything, before we recorded it.
Right, yeah, I mean, it's impossible for me to go beyond my...
I was even jaded in my late teens playing that game,
but it was nice to hear from someone who had the nostalgic childhood thing going on
with a game that was, like, way after my own childhood.
It was an interesting perspective.
So, yeah, I hope you guys will enjoy that one.
But let's get into the comments.
I set out a request for comments on the blog.
We received a lot.
So thank you so much for all of it.
the comments. It was way more than I was expecting, so we won't
be able to get through all of them, but if you
left the comment, just know that I read it and enjoyed
it. So let's go to our first
comment. It's from Ryan Johnson, who says,
The first time I saw Sonic Adventure was a Toys R Us,
pours one out. I was walking through the game
section to get to an N64 game and was
blown away by the graphics on display at that
Dreamcast demo kiosk. I remember
thinking that graphics could not get any better
as I watched Sonic Race and Orca.
As a hardcore veteran of the console
wars, I was predisposed to like Sega,
but Sonic Adventure on Dreamcast
De-radicalized me.
Wow.
The graphics don't hold up
and the gameplay is largely crap,
but the first Sonic Adventure
will always be tied
to that jarring sense of technical progress
I felt with the Dreamcast.
And he is totally right.
They had a good year on the PlayStation 2
and there was nothing that looked as good
as a Dreamcast game in that tiny window of time.
That was the only edge they had
and it really hurts them too
that PlayStation was pretty quick in 2000 to get out.
like look here's footage of a PS2 just wait for PS2 yeah and most people did and the promise of
a DVD player but no you're totally right we went over this in the first podcast and that
this was despite what it looks like today this was like jaw dropping because they were going
for photorealism in 1998 with the first like very impressive pre-hd graphics so i feel like yeah
that was a technical showcase and that's what got a lot of people on board sonic adventure yeah
that opening stage was incredible it just kind of went that as is the promise of most 3d sonic
games you have a cool sonic stage to start it and then you settle into things that are not that
stage the first stages are always the best and uh and sometimes the stages after that are actually
good but uh in some cases it's not true uh henry you can get the next one nivomi says in the casino
level in sonic adventure one there's a weird open concept shower room and you can take a shower
why is there a shower room in this casino why is there a shower room in this video game version
of a casino. What purpose does it serve? I think this is emblematic of what captures my imagination
playing Sonic Adventure 1 and 2 as a kid. There's spaces in this game, in these games,
SA1, more so than essay 2, that are unnecessary, spaces that are without purpose beyond existing
within them, and it's these spaces that stand out to me as I think about my time with these
games. That's a really good point. The weirdness is what
sticks with Sonic now, I think.
It's really true. Even though the hub stages
are not a lot of fun, they're
quirky, and it's a space to explore.
And I'll say one of my favorite games,
you can criticize all day and night, a deadly
premonition. The gameplay is awful.
It's incredibly buggy. But what I love about
it are these just bizarre spaces you can explore
that are very thought out in terms of
what do the characters do in these spaces, and what can
you find in these spaces, and what can you learn from them.
And that shower room is pretty cool, because
I discovered it again when I was playing. I'm like, oh, this is
neat. It has no purpose, but it's just like,
a functional space in this game
to create the idea of like
oh this is a real place there's probably a gym next to it
or something like that and as a loyal
people can call me a Nintendo fanboy but I
along my little brother I call on
the Genesis of Game Gear of Saturn and a Dreamcast
and played all of them
when they were new folks so
give me my gold star but
what I did love about Sega games
as a whole was like they were
very often weirder than Nintendo
like even if I didn't like the gameplay as much as the standard Nintendo title though it varied
the weirdness and the quirkiness they embraced it a lot more than Nintendo would at the time
in the 90s so I I do like when those bits of Sonic Adventure as well of just saying like
well let's be strange like why not just build a random thing here yeah they took a lot of
risks because Sega was like outside after the Genesis they were almost always on the brink
of like financial destruction so like let's just try this try it right now just do
it like there was not a lot of time to sit and think and refine ideas like Nintendo who has always been doing well even through their troubled times like GameCube and Virtual Boy and stuff like that. They always have something to fall back on. So Zachary Ian Walton says, I will not defend any of the games and the merits of their gameplay, except for Sonic Generations. Thank you, Zachary. I agree with you. But I will defend them as beautifully messy experiments. From Sonic Adventure's mixture of wildly different gameplay styles for each character to Sonic colors power up base levels. It's always going to be something different. To compare Mario to Sonic,
I at least know each Mario title is going to meet a minimum level of quality and often exceed it in surprising ways.
With Sonic, I have no idea what I'm going to get with each new entry, and that's kind of exciting.
Even if it's crap, I'll at least have an experience.
And that's very true.
I feel like even dipping into the bad Sonic games, bad Sonic 3D games, it's just fun to see what they tried, even if it's a failure.
But I do agree Generations was like the least ambitious, but also the best playing because it was like, let's refine the best levels from all these 3D games.
and then give you a lot of 2D levels as well.
Yeah, by doing them again, they got to,
it was something I appreciate about Sonic Generations as well,
is that they, it was warts and all.
Like, no one would have, no one would have been mad if they didn't,
if they had left out a stage from Sonic 2006,
but like, no, we're going to do that.
That's a Sonic game.
They're not going to bury their history, but they should in that case.
That's very true.
But I don't think anyone will defend Sonic 2006.
But I will say that I reviewed Sonic Generations for one-up
as just on a whim, like, yeah, you know what?
I've never reviewed a Sonic game.
I'll review it.
And I walked away like, I liked a 3D Sonic game.
Wow.
So, yeah, I'm on record.
The review is deleted from history, of course, because of one up.
But I think I gave it a B plus, which is like, sure, yeah, it was a fun game.
And I really want to play Sonic Mania.
I think we're going to be doing a podcast about that this summer, maybe.
Oh, boy.
So Randy Cox says, after the very public cancellation of Sonic Extreme, I lost a lot of interest in the franchise and Sega as a whole.
Even so, it took only a handful of what.
were then amazing-looking screenshots of Sonic Adventure to repair that rift.
After an admittedly clunky opening boss fight, I played the first zone and it was truly an
amazing experience, as this is what Naka and company had been trying to pull off when
making the inaugural Genesis Outing.
Unfortunately, as I kept playing, I ran into gimmicks that kept getting in the way of
my enjoyment.
Hub worlds, wildly uneven gameplay modes, and an overly complicated story for a mascot platformer
that had distractingly bad lip-syncing.
The original series brought to me so much joy effortlessly,
and this game brought along so many obstacles
that the 3D series of Sonic Games has never truly fixed.
They have improved them, bettered them,
but never truly fixed them.
Like many people waiting for that great next-gen Sonic game,
I was surprised that it turned out to be Sonic Mania,
which would have been viewed as an enormous disappointment
had been released in 1996.
I don't know about that.
It's been great to unabashedly praise,
a Sonic game without a litany of butts or Wells attached to it.
It's very true.
I have to say there's more negativity on this podcast.
I'm sorry about that.
But he's very right in that Sega was delivering on the promise that the Saturn era made,
where it's like, you will get a 3D Sonic.
They never delivered that.
So there was just possibly too much riding on the idea of a 3D Sonic that they could never meet those expectations,
regardless of how well Sonic Adventure did in terms of like,
how well it played, how well it looked and everything like that.
Well, in the Saturn era, I don't blame Eugenaka and the Sonic team
are not wanting to make a 3D Sonic themselves
because if you saw Knights or Burning Rangers,
those could not handle speed, those could not handle giant areas.
It could not do the things a Sonic game needs to do.
Like Knights technically is 3D, but not really.
And Burning Rangers actually is, but it's still, it's a very simple action game.
Well, nights can be fast, but you're also on a 2D plane when you're playing those night stages.
Until you get on the ground and then it sucks.
Then you don't want to play the game.
But the Saturn, the Saturn wasn't built to be a 3D machine.
They only like shidly retrofitted it after they learned what a PlayStation was.
And so I don't play Niji Nakkah for not making that.
I do blame him for canceling Sonic Extreme because he had that clout to just say like,
these Americans don't get to make this.
Yeah.
And if you go back to our cancel game episode, like I said before,
you learn about, we can tell you all about like
the eight versions of that game, one of which was
canceled by Yujunaka or one of which
he just said no, you don't use the Knights engine. But
at some point, I've said this before, it was clear that
Yuji Naka wanted to move on from Sonic, maybe
because he was not the sole creator. He wanted
something that was just wholly his and that was
Knights. And unfortunately, that was not
the Mario 64 killer
or Crash Bandicoot killer. I mean,
it's a great game. Yeah.
And if you go back and play like the HD version,
it's fine. Don't play the Wii version. It's
bad, bad reboots. I think I hate it on
nights at the time i like nights fine but then i came to dislike it just because it was i didn't
understand it for what it was supposed to be because of the advertising i'm not it's not just my fault
but the advertising was like this is going to kill mario it's like well this isn't maria 64 number one
it's definitely not better than maria 64 but two it's like why it's making me expect a arcade
flight game that's about getting high scores and defeating your high scores to be super
for Mario 64, a 3D platformer.
It's not that. And I believe what you were supposed
to do in Knights was not as immediate as Mario
or Crash Bandicoot. It actually took some time
to have it click in your brain as to
what all the combos meant, like what the actual
point of the game was, because it's easy
to just fly around and being like, okay, what do I do? Just go
through these goals or whatever, but there's like, there's
like a strategy to do getting
the combos and stuff like that that's not like
immediately apparent. So Matt
Banky says, personally I think Sonic can work
in 3D. I just think Sega and Sonic
team lack focus or rather. They just can't stick
to one idea and polish it.
They seem to be getting on the right track
with the daytime sections
of Sonic Unleashed, then with colors of generations.
Then they misstep with Sonic Lossboro
after trying to address the issue of Sonic
coming to a sudden stop whenever he hit something
and trying to use parkour to keep the fast pace
going, but the execution was flawed at best.
Then they decided to have
Big Red Button create a Sonic spin-off,
then not tell them it was exclusive
to the Wii U. Even though the game
they were making was made in unity, which the
Wii didn't support, so the game ended up
being a rushed, cobbled-together mess.
And now we have Sonic Forces, which, while it isn't bad,
just reeks of Sega trying to throw in as much stuff
to win fans over as possible, including a custom
avatar for the player, and classic Sonic,
who was shoehorn in and yet had no purpose
to the game or its story, not to mention
his segments were a big step down compared to generations.
That's from Matt Banksy, and I think
I agree, sorry, Matt Banking, you're not Matt Banksy.
No one who, does he know who Banksy is?
Have you revealed Banksy right here? Oh my God, he's a
Sonic fan, that explains everything. It does.
No, I agree with you, and I feel like
there's very much like
I don't know who
a lot about the Sega staff who makes these games
but I know like the
the main Sonic team guys
directed Sonic Adventure
directed all the Sonic games
up into Shadow
and is now sort of overseeing
and maybe if they gave this
to like a new young team
with new ideas
maybe they could just
figure something new out
because I feel like Sonic Mania
it's not ambitious in any way
really but it's just a bunch of young
fans who love Sonic
doing their own thing i feel like sonic mania got to be that by being unambitious and also probably
not tampered with all that much it was probably it this is all assumptions by me i i will admit
i am friends with someone who i think did PR for that game and they're cool people but i don't know
this stuff uh but it it definitely felt like a son a saga of america production that did not need
to go through some hoops that you would with a saga of japan production perhaps and and also like
the the staidness of it is from just the corporate structure especially in Japan it's it is a very
like seniority based thing yeah you don't you never stop unless you cost the company a billion
dollars and even then they just make you stand in a corner you don't get fire you don't get fire
that's true i will say though it is funny how certain Sega franchises their fates have changed
drastically so sonic it still does well but it's not really celebrated anymore
this is great series, but I will say
Yakuza games, they
have never stopped coming out since the beginning.
Only like the weird spinoffs have not come out here.
And only in recent years people have been
noticing them and like praising them.
Like I think Yakuza Zero and Kiwami
and six, they've marked some new
movement in terms of critical acceptance in
America for that series. And I can't wait for
six. And I think that also came from
Sega buying Atlas and learning
how to properly sell a
very Japanese game in America,
which doesn't mean
trying to make it something it's not to sell five million copies, but finding a way to make
money off of it if you sell 500,000 copies instead. And I have been loving seeing the slow burn
that Yakuza has been getting in popularity in America. I'm really looking forward to playing
six. I will admit, Yakuza Zira has been sitting in my pile of shame. Oh boy, I have about 130 hours
logged in because you can play it for more than that, actually. Well, Yakuza 6, though, might be the one
I finally play on day one because
Japanese pro wrestlers are in it
they are a gang in it
in Japan guys for the first time
it's actually made for the
the PS4 generation it's not also a
PS3 game they finally cut it off
finally after five years of the PS4
existing but I think Sonic team
is its own weird fiefdom within
that system just like the Yakuza
team certainly is its own weird fiefdom
but in a good way at least
for them but
Sonic team I think too you hear that stuff
about, I hadn't heard that part of the development of Sonic Boom, the development of Sonic Boom,
that they had to shift it to Wii U out of nowhere. But that definitely feels likely to me that
they just made a deal with Nintendo. Like, Sonic Boom should be on every system, but somebody above
them made a deal for all Sonic games to be Nintendo exclusive for some years. And that just
fucked them. But also, I don't think Sonic Team was all then invested in the success of Sonic Boom
and letting somebody who's not them make a better Sonic game than they did.
Yeah, and it was based on a property they had really nothing to do with.
I mean, it was like Americans or Canadians making, you know, a new Sonic cartoon.
Yeah.
Which I heard is actually funny and like meta and like clever and stuff like that.
Now the games I've heard and in scene.
I played one at E3 and it's not good.
But I mean, it's just awful in a different way than Sonic Forces was.
Yeah.
But I knew what they were doing charging 40 bucks for Sonic Forces.
Oh yeah, yeah.
They knew.
But I did, I did want to point out that I love Yakuza, just in case you think I hate Sega games,
because that's, like, the only other Sega series now that is still in existence.
I think Virtual Fighter is the best 3D fighting games series.
Like, I love those games.
I don't give a shit about racing games, but I, Daytona USA, I love that game.
I played so much Fighting Vipers, so much Virtual Cop.
And there are RPGs as well, like, Shining, the Shining series, I played a shitload of that.
Yeah, like, Yakuza games are just like,
the legacy of Sega RPGs, just becoming a new thing.
They're just, they're just RPGs, basically.
And it's, and it's making Shenmoo actually work.
Yes.
Which I was day one on Shenmoo.
Making Shenmoo good.
Oh, yeah.
Oh, 100%.
You guys, don't hate me, please.
We're shit.
I'm telling you listeners now, if Shenmoo 3 ever actually releases,
you're not going to like it.
Like, get ready.
Do not get your hopes of it.
I'll play it.
I just want to see what it's like.
I just hope that it actually comes in the being.
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Jake your booty says the most successful 3D adaptation of Sonic the Hedgehog is SSX3.
Now look, there's a distinct lack of funky art deco checkerboard patterns and bird-powered robo-mas monsters in SSX,
and the series has always been weaker for that.
Aesthetically, it's no Sonic.
For me, what makes classic Sonic, Sonic, though, is more about the momentum and the level design.
forget all that stuff about speed
Sonic's movement is defined by his inertia
He's hard to start and hard to stop
Not unlike a snowboard on fresh powder or a patch of ice
Sonic's zones aren't meant to be methodically combed over
Like a secret dense world in Mario
Every run can set you on a slightly different path
Go low, go high, seek more rings
Shave seconds off your time
Sonic levels are sprawling
And almost every path is validating
and SSX3 takes place on a twisting, turning mountain,
packed with alternate routes that are yours for the charting.
I'm trying to keep this from going too long.
Whoops.
So apologies for being vague.
I will tell you, though, I'm right about this.
Play SSX3 with Sonic in mind, and tell me the connection isn't there.
You'll see.
You'll all see.
My question, have you ever found that Sonic Spirit lurking in a non-Sonic 3D game?
Now the tables of turn.
Well, to address the SSX-3 thing,
I totally agree with you.
In fact, that that's a fantastic idea.
And in the Sonic Adventure One podcast,
we talked about how they didn't put the camera behind Sonic
because they could not convey the sense of speed.
But every snowboard game does that.
Like, that's why I loved snowboarding games while they still existed
because you never felt like you were going faster
and you never felt like you were in more danger.
Like, I love SSX.
That's totally right.
If they were to retrofit that idea around Sonic,
it would be really a really good idea.
I like that a lot.
Sadly, only Mario.
and friends got to start an SSX3.
Oh, were they in that?
They were in ASSX game.
That was part of GameCube and the GameCube era EA games of like, please keep putting
EA sports games on here.
We'll let Mario be in them.
It might have been tricky or something because three was PS3 Xbox 360 and that would not have
been on Wii.
So this is before that.
Yeah, these were the GameCube one.
Same with Mario was in NBA Street.
And Little Mac was in one of the Fight Nights games.
Oh, you're right.
Classic.
But yeah, no, I.
I agree with it.
I think that racing aspect of it, too,
is why maybe Sonic didn't click with me entirely
because I'm not the biggest racing fan.
To answer his question to us,
the Sonic Spirit thing actually was one I recognize when we did the Yoshi's Island
Retronauts, which I loved doing that.
Yeah, yeah.
And when I played it,
I was like,
this is their response to Sonic.
I totally see it now.
The crying Mario are rings.
Yeah.
This has loop-the-loop running sections like this.
And even the same inertia they,
talk about is Yoshi of slow
two start and now he's running really fast don't stop
I didn't even think of that and I produced that podcast
way to go I would say actually
Mario Odyssey has a bit of Sonic Spirit
in that you could just start rolling
Mario into a ball from a stop
and just roll around a level like I think
Nintendo understands like the Goron roll
is very satisfying to do so they just like to put
it in different games and that's basically
Sonic spin and I love doing the
Mario spin and then bounding out of it
like with his like it's great
the flying jump forward I need to go back to Odyssey
See, the other thing I will say that reminds me of 2D Sonic is Donkey Kong Country Tropical Freeze.
It is like really fast-paced and really challenging with very sprawling levels, but I like it more than 2D Sonic games.
And again, that was like Sonic Generations.
I played it because I was like, I'll review this because I don't like Donkey Kong Country games.
And I want to see if I like this.
And man, it is great.
It's coming to Switch, right?
Yes.
Okay, yeah, don't sleep on that.
It is so good.
I just saw a really cool giff of, in the game, they added some new idle animations, which same with the spirit.
Yeah.
The idle animations, it has one of, it's D.K. and Ditty standing together.
Then there's still, D.K. sits down, pulls out a switch, hands a controller to Ditty, and they start playing them together.
It's very cute.
In fact, Diddy puts his switch hands in front of Donkey Kong's face and eyes.
Like, it's very cute.
Yeah, but I will say that's my endorsement for this episode.
If you haven't not played it on Wii U, Tropical Freeze is great, and I don't like Donkey Kong Country games.
I feel like they figured it out.
finally figured it out, man, that game is so good.
So, Kazin says,
I will defend Sonic Adventure 2.
Katie was right when she said 2 is more focused
than 1. The Sonic levels aren't as glitchy
and I think have more interesting level design than
one. The tails slash Eggman levels
are extremely slowly paced but are fun to figure out
how to get a high score on. If you just blow through them
to get more Sonic levels, they're very boring.
I grant you. The knuckles slash
Rouge levels would be better if they weren't so freaking
huge. Boo. The one thing
one did better than 2 was to have the scavenger hunt
levels be small. That's it. Three
gameplay modes, two of which are fun and one of which
is not very fun, but has so bad
it's good rap. Oh, yeah.
Way more focused than the first game, which felt like
it was going in a million different directions with the
Hub Zone and too many modes. The last
level is terrible, though. I can't believe
I got an A rank on all that level's
missions. You have to play as every character
and beating it quickly enough, especially on the knuckle
slash ruse levels, is such a crapshoot.
It's amazing I bothered. Green Hill
Zone, which you unlock for getting A ranks in every mission
in the game, is so not worth it. So
I think in our Sonic Adventure 2
We're like, if you got Green Hill Zone, please write in because you are like a superhuman.
So we have at least one person who did.
At least we've got proof it can happen.
Well, I think we deal with pretty much all of this in the Sonic 2 episode.
But I guess, yeah, that, that, I mean, which would you, it's an interesting question of Sonic 1, Adventure 1 versus Adventure 2 is, do you want a real scattershot explosion of ideas and some are way worse than others?
or you just want a few ideas but they get really samie and some are real bad.
Yeah, I mean, we'll cover this in a month, but I will say,
I said this on the podcast where we'll have out in a month,
but I like, so Sonic Adventure 2, I think the level design is better,
and I think it is a higher quality game because they had more time
and they knew they had made a 3D game before it.
My problem with it is you have to suffer through gameplay types you might not like.
With Sonic Adventure 1, you can just play the whole Sonic Story if you want
and then opt out of everything else.
And you have no choice.
If you want the exotic one, you've got to beat this.
You've got to chase the president's limo.
And they are very stingy with the level types that you want, like the best level types.
So, yeah, I feel like it is a real, like, there's no real good answer for me because they each have some serious drawbacks.
Blargg says, I played numerous Sonic games since the Genesis years, relying on reviews to tell me whether they were worth my time or not.
Only one game made me quit a few levels in, Sonic Heroes, where I couldn't stand the constant chatter, and I realized I wasn't interested in the story.
I've mostly avoided the many, many, many, well, I added one extra many there, the many, low points, like Sonic 2006, Sonic and the Black Knight, Sonic Boom and Sonic Forces.
Boy, when you put it like that.
Still, even the good entries have numerous problems.
Sonic goes flying off the edges for no reason, or a homing shot.
misses its target.
Nearly all attempts to deviate from the high-speed frantic action central to the brand are
middling at best.
I wonder how much better Sonic would have been if Sega would have just shelved lesser entries
instead of releasing them in a broken state and insisted on a high-level quality before a
Sonic game gets on store shelves.
Hearing about former rival Nintendo's efforts with Mario 64 and Zelda Ocary enough time,
there's a clear need to get it right before releasing it to the public.
if only Sega had given Sonic the same commitment.
That is very true.
I mean, I feel like Nintendo has the luxury of doing that
where Sega is ultimately a less successful company in terms of their history.
Yeah.
So Nintendo has, so for the development of Mario 64 and Ocournianne of Time,
both were delayed and the N-64 launch was delayed.
The Super Nintendo was going very strong,
and they had a lot of things to fall back on.
And in Japan, they also had Pokemon,
which was a huge phenomenon at the time.
so they had a lot of other money
so they could be like,
let's take our time with this
and make sure we do it right.
Sega,
after the 16-bit era,
they were always sort of up and down
and they never really had that luxury.
They never had a Pokemon that would just give them money forever.
Yeah, they could never have that.
And so they depended on Sonic,
but also they had,
I'm certain they had smaller budgets than a Mario,
a triple Mario game had as well.
Like, I'm not saying Miyamoto or his team,
IG Onuma,
doesn't have to think about budget,
it, but if they say they need the money, they're more likely going to get it, then
at Sega where they say, well, no, this has to be out in November and I don't care how much
QA testing you think this needs.
Yeah.
And same with, I mean, even a lower, on a slightly tier below that, Metroid, Nintendo, they've
shown, you've seen the tech stuff for it.
They could have had a 3D Metroid game on the N64.
They didn't need it.
And they're like, this isn't where it needs to be.
we're not putting it out but for sega if they invest enough to get to a prototype stage they
kind of have to make something right yeah they can't that the sunk cost on it it's not fair on
that level to compare it though i'd say it's at least slightly more fair because sega invites
invited that comparison all the time it's true it's true especially with the marketing of the
console war era yeah i feel that with nintendo again they have the luxury of like we localize
an entire game. I probably won't sell. Let's put that away. Or we finish an entire game. Oh,
you know what? We don't want to put that out. So like Nintendo, to their credit, they never really
throw anything away for good. Like Star Fox 2 eventually appeared. Like certain things that were
prototypes eventually become full games. Like I feel like they are always, yeah, exactly. Yeah,
that's too. Yeah, that's too. So I feel like they, they always, they never really throw anything
away. But again, Sega not having as much luxuries as Nintendo, they have to put out what they
produce. Well, it also sucks for Sega, but it's a, it's, they shoot themselves in the
foot every time. Like, you said, well, why didn't they have enough money on Dreamcast?
Or why did they, why do they have to shove out Dreamcast as soon as possible and get out a
bad Sonic game? Well, because they put out a 32x and a Saturn and a Sega CD all at the same
time, and a nomad, and a nomad all the same time, killing their own market, becoming their
own competitor and completely fucking themselves.
So that's why they had to do it
And same with why is Sonic 2006 so bad?
Because they said they had to have it out of the PS3 launch
And they insisted upon that
I guess ultimately Nintendo's very conservative nature
Gives them these luxuries that they have
Even though some of these conservative ideas
Are not great for their audience
In terms of like the format of the games they make
And in terms of like the hardware they make
Like with the Wii you
Which I still love but it was not the best system ever
You can make fun of Nintendo for being two-stayed
but it has, it does have advantages that aren't obvious at first.
So our final questions from Zach Adams, who says,
I have a soft spot for Sonic Adventure 1 and 2 that absolutely does not prevent me
from recognizing just how broken the games are now.
But did at the time.
My launch day Dreamcast in Sonic Adventure 1 were my first big purchase with my first college job,
so it was very easy at the time for me to convince myself how awesome and sweeping the game was.
I played it obsessively for about a month, bought the vocal album, wow, as an import,
and got in love Sonic Venture 2
as well as I ignored all the internet
complaints. Then after I put my Dreamcast
in storage, I never felt the need to touch them
again until the PS3 re-release.
I promptly decided that while there
I probably decided that while there were a few
memory triggers that made me really happy,
game design had passed them by
and or I was more discerning and I never needed to
play them again. That's from Zach Adams.
Yeah.
Yeah, I've had
that moment with many a game or
other properties of like, oh yeah, I love
this game as a kid. Like, I love Kid Nicky the Radical Ninja. This game's the greatest. And then
I re-bought it when I was 20. I was like, eh, hmm, no, it's kind of weak. Kid Nicky's fine,
but it's definitely, I also didn't realize there were so many, like, Chinese fables in Kid Nicky as well.
That's really true, yeah. But enough about Kid Nicky. No, I had the same feeling with Sonic as well.
And I feel like I'm hearing that a lot from people who have heard the Sonic Adventure one episode and
from, like, guests that we've had on the show in terms of talking about these games.
because even people who love the games growing up,
they'll admit, like, well, here are all the problems,
and I totally recognize them now.
But, again, there are certain things,
if your brain is growing at the time you experience them,
you have a sort of attachment to them
that you can't break no matter how much you recognize the problems as an adult.
And saying, like, we're all cursed by that.
Like, we're, I am not, I am not immune to that at all.
But, yeah, for me with Sonic Adventure,
I was 19 or I was 17 when the first one came out.
And I was old enough to recognize, like, this may be pretty, but, ooh, Wolfarino, I'm going to play Soul Caliper.
Yeah, let's put that in.
And the number one thing I hear from people who were kids when these games came out is, like, I just played in the Chow Gardens all day.
And that seems awesome.
Like, I wish, like, if I had all the time when these games came out, I probably would have done that because it would seem like a really cool bit of functionality.
But I didn't even bother learning how to do that stuff in the games.
That's what my 14-year-old brother did as well, too.
And he was, I don't know, maybe he was going through sexual awakening when he saw Rouge the Bat.
Oh, man.
Not so much for me.
So, yes, this has been our Sonic mailbag.
Again, I'm offering an olive branch to you Sonic 3D fans.
I'm not trying to be mean and spiteful.
I'm trying to approach these games in an intellectual but also entertaining way.
And I hope that you appreciate, you better appreciate, that I gave other people a chance to talk.
It's not just me.
Some people don't like these games either, but there are people obviously who like them.
And hopefully you'll get ready for our Sonic Adventure 2 podcast.
We have a great guest, and she's going to tell you all about the games that she brought her own notes.
she was so ready and it's going to be a great podcast
for you listen to when it launches. Any final
thoughts on this, Henry? No, I mean,
I guess I apologize too if I come off as a
Mario fanboy who hates Sonic,
which is me, but
part of me does love Sonic too. I should also say
like, I read the Sonic Archie comics for
several years. Like, I enjoyed them.
Yeah, I watched every cartoon.
It's sort of like when people on other
podcasts and on our podcast say Bob and Henry
don't like Family Guy. I watched like 200 episodes of
family guy. Listen, I've lived the experience.
Yeah, no, I have lived it too. I'm not, there are some things where I have just like an ignorant
reaction of like, that looks dumb, bleh. But that's not me with Sonic. I feel like maybe it is me
with Sonic was Sonic 2006. I was never going to touch that. But I feel like history is on my side
for making fun of that game. And I mean, I think ultimately Nintendo's predatory marketing was much
better at indoctrinating us. So that's why we're Nintendo fans. Totally. They indoctrinated me.
Much more so.
And in the Sega Genesis era, even though I was enjoying Sonic, I enjoyed the cuter, kiddier aspects to it as well that were like tails.
I loved tales more than Sonic.
And I also, as I grew into being a 13-year-old who was like, well, this isn't as popular in their mainstream.
So it must be the better one.
That's how I was when Yoshi's Island came out.
A part of her big, I think Yoshi's Island stands on his own is an incredible game.
Oh, yeah.
But also, I think a big reason I have a personal love for.
it is because I was like, everybody thinks
this is the crayon game for babies.
It's way better than Sonic.
It's the thinking man's Mario.
You enjoy your killer instinct.
I'm going to play this.
Oh, it's so good.
Thankfully, we did an episode about that.
So yes, thanks for listening, folks.
I have been your host, Bob Mackie.
I will tell you about me later.
Let's talk about Retronauts and how we do this thing.
This is a Patreon-supported podcast.
So if you go to patreon.com slash Retronauts
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that is the ideal retronauts listening experience
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I feel like it's totally worth it
and just so you know that supports everything we do
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just bringing guests in
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and everything like that
it's all supported by the Patreon
we've been doing this now
for almost five years independently
we've almost hit our five year anniversary
So thank you so much for supporting us.
It's been a great ride.
Yeah, it feels like it was only yesterday that I was announcing the return at Pax, Pax East.
So, yeah.
Wow,zers.
Man, that's awesome.
Well, you know, I'm H-E-N-E-R-A-G on Twitter,
and you probably hear me and Bob's voices a lot together
because we host two other podcasts.
That's true.
We do Talking Simpsons,
where we go through every episode of The Simpsons from the start,
halfway through season seven at this point.
And we've had some awesome guests on,
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Reikert and Alex Navarro of Giant Bomb
Fame and Virgil
Texas and Matt Christman
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You can hear those in pretty much any
podcast listening device or you can sign
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just launched a new podcast called What a
Cartoon! Every week we discuss a different
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treatment. We have clips. We go
way into the history of everything. It's been a blast.
We talked about things like
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That's right. We're talking about anime, too.
And if you sign up at the $5 level, along with
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goodness, my friend. It's
more than worth it, I would say.
Throw that burrito in the trash, sir.
It really, it really is.
Look, I want your money, yes.
Yes, give me your money.
But it's because, give me your money.
Now you're just saying me off at Stranger with Candyman.
I know, sorry.
But also, like, I love podcasts.
I support, I support retronauts, for example.
I support tons of podcasts because I love them and I want all the content I can get.
And I want to support people who are doing it full time.
And that's, that's, I hope, how other people feel, too.
Yes, please let us entertain.
you. So thanks for listening, folks. We'll see you Monday for our brand new full-linked
episode. Thank you, and I love you, Sonic fans. I love you so much.
Life is full of those
moments, like right up to our first stretch and y'all in the morning.
Or like standing in the forest alone amid the stillness, the beauty hits you like the crisp air,
and suddenly everything makes sense, and you're one with the earth and stars.
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Keep those awe moments going with $1 any-sized McAfee-Brewed coffee
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The Mueller report.
I'm Ed Donahue with an AP News Minute.
President Trump was asked at the White House
if Special Counsel Robert Mueller's Russia investigation report
should be released next week when he will be out of town.
I guess from what I understand that will be totally up to the attorney.
General. Maine, Susan Collins, says she would vote for a congressional resolution disapproving
of President Trump's emergency declaration to build a border wall, becoming the first Republican
senator to publicly back it. In New York, the wounded supervisor of a police detective killed
by friendly fire was among the mourners attending his funeral. Detective Brian Simonson was killed
as officers started shooting at a robbery suspect last week. Commissioner James O'Neill was
among the speakers today at Simonson's funeral. It's a tremendous way to bear, knowing that your
choices will directly affect the lives of others. The cops like Brian don't shy away from it.
It's the very foundation of who they are and what they do. The robbery suspect in a man
police say acted as his lookout have been charged with murder. I'm Ed Donahue.