RHAP: We Know Survivor - Rachel LaMont’s New Board Game
Episode Date: September 22, 2025Today, Rob Cesternino invites Survivor 47 winner, Rachel LaMont, onto the podcast to discuss the debut of her new board game, Puzzle Hungry. Sign up for updates and VIP access here: https://playresolv...e.com/pages/vip
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Hey, everybody. What's going on? Rob Sesternino, and I am back here with a special podcast here today to talk about something cool that somebody that you know well has been working on.
We're here with the winner of Survivor 47. It's Rachel Lamont. First, Rachel, how are you?
you? I'm great, Rob. How are you doing? Very excited to talk to you. And also, we have here,
Ryan Plasted from Vexel Puzzles, your collaborator to work on a brand new game. Ryan, how are you?
I'm great. Thanks for having us. Yeah. And this is a fun idea for a podcast where a lot of the
Survivor fans may have seen a couple of weeks ago that Rachel, you had announced a big
announcement, not that you were starting a new podcast. You have announced a big announcement day
and the game is coming. Could you tell us about what you've been working on? Yeah. Well,
for since about April.
Ryan and I had come up with this idea for a game,
a puzzle, a jigsaw puzzle game.
We'd been kind of coming up with a bunch of ideas prior to that.
But this one in particular kind of stuck as something we felt like
would be a great first game to release together
because we started a business together.
A first game. Wow.
Yeah, we have at least two others that are,
we're hoping that this puzzle hungry is successful enough.
that we can bring you more games.
Puzzle-Hungry cinematic universe on the way.
Our company's called Resolve Games.
So, yeah, we want to bring you all sorts of things.
Okay.
So Puzzle-Hungry is now in pre-launch for a Kickstarter,
and we're going to hear all about how it works and how did it come together.
Ryan, how did you and Rachel link up to start creating a game?
So, boy, Rachel and I've known each other for a very long time.
Yes.
I guess about five years.
So long before Survivor.
Yeah.
So I think like during the pandemic, I just started making puzzles myself.
So I have a, you know, a business making like Survivor replica puzzles.
And when I started doing that, Rachel took an interest, I think because she had just gotten
interested in Survivor also.
and trying to prepare you know right and yeah so like over the last couple of years we just
there's a lot of conversation back and forth about puzzles and different survivor things
and i guess we just became friends and then we have an opportunity now to do something different
and this seemed like a good first project yeah well it's a very interesting game and rachel was
kind enough to send me
a early prototype
of the game and I got the chance to
play it this past weekend with my family.
So I'm ready to talk about
my experience of the
playtest of the Sesterino
family playing the game
but do you want to just set up
a little bit of what the game is all about
Rachel?
Yeah, so
essentially the game is we are chefs
and we work in a Japanese
restaurant and
we don't really know what orders are going to come in as chefs don't and we are just trying
to plate our food orders as they come in but occasionally you know things happen uh we're a little
short staffed uh sometimes you have to take you know you have to pick up the duties of a server and
you know maybe like get somebody's check or you know uh run the credit card whatever it is and you
have to uh there's also like things that you can do to sabotage me rob as a fellow chef like
you can unleash some flies on my dishes and now I have to deal with a health code violation
instead of, you know, plating my food. And so it is essentially a speed puzzling board game
that has some antics in it to slow down other people, has a little bit of sabotage. And I think
a lot of fun, right? Did you have a good time, Rob? Yeah, I really did have a fun time. And I played it
with my kids and even my wife who's not a big game player and so we had set it up and it really
was a very fun and unique experience where you know I think the idea of like okay we're going
to like take we're going to take out a board game but there's not necessarily um a board I've also
enjoyed doing jigsaw puzzles um like I have like at different times and I have to stop doing them
because it's too distracting instead I have other work to do and I go and just
go stand at the puzzle. And I've enjoyed having like a thousand piece puzzle that I'm working on
for a couple of weeks. But this game was very fun because everybody is working on their own
unique puzzle at the same time. And so a lot of times when you're doing a puzzle with members
of your family or your loved ones, it's like, get out of my way. I'm working on this. So I really like
that I have my own thing that I get to work on.
But I'm also like, it's competitive that I'm playing against the other people and we're
all going at once.
And so I thought it was like very fast paced and exhilarating.
Yeah, I think that was something.
I mean, Ryan, I credit Ryan with kind of, I mean, he's the one that reached out to me about
potentially trying to do some kind of project together.
And it wasn't supposed to be a game.
It was supposed to be just kind of a non-survivor related puzzle.
yeah um because we both love puzzles and we kind of started brainstorming and it just we ended up
coming up with some some game ideas but I think that what got me on that track at least was
Ryan saying you know like how do we make puzzles replayable how do we capture the energy the
freneticness of you know a survivor puzzle at a at a table and and I think that that really got our
both of our wheels spinning a lot.
And I think we did it.
I mean, I think, do you feel like you could play this game over and over, Rob?
And, you know, yeah, absolutely, because I feel like I would either get puzzles
because there's so many puzzles in the bottom.
What would say, are there like, you know, 25, 30 puzzles?
Okay.
Too many.
Yeah.
So there's a bunch of different puzzles.
So I only, we played the game.
I put together like three and a half puzzles.
So there definitely would be.
a lot of replayability fact factoring in and even if I got one that I already did before
I think that it would be it would be fine I'd be like oh advantage me yeah I think that
one of the kind of aha moments was like you make a puzzle replayable by not making it about the
puzzle like the puzzles are great but you are also playing a game and when you're in that kind
of headspace you're less focused on I think I do a thousand piece jixel puzzle and I'm like well
I did it and I'm I'd never want to do it again you know and I think that
it's really different when it's in the boundaries of a board game where you're like, well,
yeah, now I know this one a little bit better than this other one.
So even though I've done it before, I'm going to be faster.
Like there's kind of a competitive and that you get that dopamine hit, I think, every time you finish a puzzle.
Yeah.
And there was a couple things about the game that I didn't realize until we were in it that I really
liked was everybody is working on their puzzle, but it's not necessarily like a race of like
who's going to get their puzzle done.
fastest because I really love that you incorporated a bell into it. And I felt very flat. I was like,
you know, this is probably an homage to me that they did this. And so I was thrilled to have another
bell to be able to ring. And so basically like somebody finishes their puzzle. And then it's like,
okay, now it's that person who has finished their puzzle gets to go on their turn. And there was
one point where my son, he buzzed in like, he was like a like a, like a set.
second ahead of me, and then I had to wait for the game to resume, and then I could buzz in
and then go on to my next puzzle. So it really was, it wasn't just like, okay, well, he finished
and it's like, you know, on Survivor, Rachel wins immunity and everybody, okay, that's it,
you're done. You just, you know, you're still going. It's still a race to like get through your
puzzle and move on to the next thing. So I thought that was a really fun way to have that.
Yeah, I mean, we did a lot of testing. So it started out as a game that was just
puzzles and you just do the puzzle the other person does a puzzle you do the next puzzle
with cards um yeah the bell didn't come in until pretty late we're like maybe the third
second or third prototype we were like maybe there should be a mechanism and then we brought a bell
in and I think that was like one of the moments where it turned more into a game and less about just like
a thing we made up yeah yeah I think the bell is a good really good addition it was super fun and then
also the other part of it
as Rachel you brought up about like
the sabotage where
then sometimes you're off on
like a side quest where okay
I've drawn the card
where now I'm putting together
the money and now I'm like not
now I'm not working on the food puzzle
I have to like I have that like a penalty
where I felt like that it was
a little like a Mario
party where you know the person
who's in the oh you thought you were in the lead
now here's
here's a side quest for you to go be working on
and putting together the money or the check or the tray
and then you have to go work on doing something else
instead of putting together your food.
Yeah, those are rules specifically put in place for Rachel
because Rachel's been playing to game so many times
that nobody can beat her.
So we needed to put in rules that would slow her down.
Essentially, like that's sort of why those are there.
But they're also to stop like when a parent's playing with a kid,
there needs to be some sort of mechanism so that like people can play together and it's not
just always the best person kills the you know all the lesser players yeah it took a lot of
that is probably kind of like figuring out what the balance was between um slowing down because in
every family and every group there's going to be somebody that's slightly better and someone
that's slightly worse and it's like at some point you can't mitigate everything right if you're
crazy at puzzles you're probably going to win most of the time but i think
we spent a lot of time trying to figure out like how much do we pile on the leader and in what ways can we do that and for a while there was a lot of like you can disassemble somebody else's puzzle you can like there was a lot of like kind of hardcore negative things that you could do to each other and people the response from the playtesting was like this is fun like this is a it's very discouraging to finish this puzzle and then have someone just destroy it immediately and I think that um
Over time, we kind of figured out that the sabotage, the kind of fun, playful sabotage, like the flies, like being stuck with a server puzzle because you, you know, have too many other puzzles done.
Like, those are things that feel more fair and still are very fun without like getting discouraging or, you know, causing fights.
Yeah. I mean, I have to say, yeah, we did not have any fights, which I cannot have.
say about the Survivor card game that we played some time ago. And that was a much
uglier affair that was not as much fun was had by all. But we're not here to talk about that
game. No, no. Yeah, this is, we like to say it's delicious sabotage, you know, like it's fun. It's
lighthearted. But it still kind of screws you over sometimes. So it's, it's the best of both worlds,
I think. Yeah. But I also feel like that the game is super fun. But I could also,
see myself of like I just want to put all the puzzles together like I don't even have to have friends
to play with this because the food looks so good I was like hey you know I wasn't really hungry
but now let's order Japanese food yeah yeah I mean Ryan's inspiration do you want to talk about
it the original inspiration for the game all the way back to the beginning yeah well originally it was
I think the original explanation doesn't even make sense.
It was called the mat.
I had an idea for...
I wasn't going to go back that far, but I just not like the...
Well, I want to hear about the mat.
Okay, okay. Go for the mat.
Yeah.
Well, so Rachel alluded to at the beginning that we had like a few like puzzle games going on.
And so we've been like tossing ideas back and forth for like months and months.
But yeah, I had an idea like there's a mat and it goes on the table and it has outlines of different puzzles.
And then everybody races to put the puzzles in the different outlines.
And it was taking place in space, and they were planets.
And so that was just like an idea we had for a while.
And then I was in vacation, like probably around New Year's.
And then I was trying to take a break.
And I thought, oh, let's just make it food.
That sounds fun.
And that's sort of when we went from food on a mat.
And then we got rid of the mat.
And then we kept calling the game the mat for like months after that,
even though there was no mat in the game.
Yeah.
And then I think I went on vacation and was posting some food photos and you texted me like, I feel like it's the table, at the end of the game, if the table is covered in puzzles and it looks like when people take a photo of like their dinner table, that that feels like a cool like thing to go after.
And so that's if we just came up with a bunch of different foods and, yeah, that's kind of how it got birthed.
One of the things that I really was not expecting was, okay, I knew we're putting together.
puzzles of food but all of the puzzles are I didn't realize until I was in it that I have to put
together the plate first that it's not like when you put together like because I have another
jigsaw puzzle in here and it's like um you know 15 different pasta shapes and they're in
dishes but it's just like a flat picture this is I've always got to put together the dish
and sometimes it's a square, sometimes it's a circle,
sometimes it's a bowl,
and then I've got to put the stuff in it.
And sometimes the hardest part was
if you made the dish
and then you made the food
and you forgot to build the food
on top of the dish,
it's not easy to transport
the thing you made on the side.
And I wasn't sure if that was cheating
at all to do like the tablecloth
trick of can I get a piece
of paper and slide it
underneath the food?
and then like drop it on the plate
or is that cheating?
Boy, no, we need a rule for that now
because I've never thought of that
or seen it happen.
Someone once said they wish they had a spatula.
Yeah.
That's such a good idea.
I think they're, you know,
I think house rules will emerge.
So maybe your house, everyone has a spatula.
But, you know, in my mind,
it's kind of like with the smaller foods,
you can risk building those off the plate
and put them on.
And the larger ones is pretty,
it's pretty dicey to build them off the plate.
If you can transfer them, then that's pretty good.
But I think that's just another calculation because it's harder, in my mind,
it's harder to build the food on top of the plate,
but it's also very hard to transport it if you build it on the table.
So it's kind of like you choose your risk, you know?
You mentioned that it was dicey,
and it made me think about when I got the penalty about the Board of Health came.
And there were fly.
I had to deal with flies in my food.
And the flies are buzzing.
And I don't know if, I'm sure you were working on this before Survivor 48, but it was like I was on the journey and I was like rolling, trying to roll the dice to save myself to get away from the flies.
And I have to say, you know, I mean, this is the possible.
It was very annoying when I was having to deal, roll the dice a million times to try to like end my penalty.
and then I was able to pass my penalty to my wife
who then she did
and said she swatted the fly
but I don't think she really did
get Nicole out here
is she gonna pull up with this slander
if it really happened is it slander Rachel
fair
yeah I'd like to hear about it on the five for five
You can't. Feel for, feel for it. I didn't bring it up. But yeah, I passed the penalty off to Dominic and then he passed it back to me. And then I passed it to Nicole. And then she just cheated and went back to her puzzle.
Do you want to tell the people what the health code violation is, Ryan?
Sure. So like, there's an aspect of the game where you get a card that allows you to give other players a few flies. And you can only get rid of the flies by rolling a dice.
and the dice also has like a spray on it
and the spray will cause it to go to a different player.
So you start with three flies and you're rolling the dice
and you're trying to get yourself back down to zero
and you can't do your puzzle until you get rid of the flies.
So it's just meant as like a mechanism to just add chaos.
There's really no like you can give it to the person who's doing the best
so it slows them down a little, but since it can move to other players,
it's really just a chaos.
Rachel, can you talk a little bit about how, okay,
I totally understand you love puzzles.
You know, you struck up this friendship with Ryan.
But how did this friendship turn into, you know, I'd like to get into creating an original puzzle.
Yeah.
I mean, I thought of it as kind of a side project.
If you know anything about me, I have been a graphic designer for my entire career over a decade.
And I, the last few years, pre-survivor, was sort of.
of kind of like, I don't know if I'm in love with this anymore. I don't really like I just,
I'm not very passionate about it, you know, but I had Survivor kind of always like, you know,
there is a great distraction from my day job. And, uh, and then I went and did Survivor. And then
I came home and got to go through the air and everything else. So Ryan reaches out in, what,
October maybe. And, um, and we decided I was like, yes, let's do a project together. Hit me up in
January. And so we started talking in January. And I mean, essentially the first or second
time we talked, we came up not just with, because we were kind of like, let's brainstorm what
kind of puzzle we should design. Right. And then it just became these kind of like, this is a lot more
than just puzzles. These are kind of like real like seeds of game ideas that don't exist. Like I think
that that was one of the most interesting things for me. And I think for Ryan too is that competitive
jigsaw puzzle board game there's no such thing as a jigsaw puzzle board game like they just they're
not out there like google it there's not there isn't anything out there and so um i think just knowing how
much we both love puzzles and um it just it was very intriguing to me and you know we actually didn't
start with puzzle hungry we started prototyping a few other things first and so we were doing that in
january february even march and um before we kind of pivoted fully to puzzle hungry
And this is quick then.
I thought that this, I can't imagine that you only started this a couple months ago.
Yeah.
I mean, we've worked a lot.
I mean, I, so I realized all of a sudden that I was waking up early on the weekends to work on this, working late night on this.
And was kind of like, I think I'm going to quit my job for the summer and like try to work on this until we launched.
And so I quit my corporate job in May.
I didn't know that.
And yeah, well, you know, it's not like you don't really advertise.
But I feel like it just was really calling to me.
I didn't feel like I had enough time to work on it.
And in my mind, I'm like, well, you know, we'll see where it goes.
And I can always get another job if I need it.
And so it's kind of been my full-time thing.
And at least most of your time, Ryan, too, because you, I mean, you do Vexel full-time.
but I don't know how much of your week to week you've been, you'd say you're allocated.
But yeah, I mean, so it's only been a few months, but it's been, you know,
essentially a full-time job for both of us for a few months.
And yeah, I just realized that designing this game and getting to work on kind of the experience of the game
and nothing about what the game looks like, which is what graphic design normally is,
was just amazing.
Like it was like all of a sudden I felt very happy with what I was doing.
And it was like, oh my God, this is like I found a way to pivot in the design field that is
like scratching an itch that I feel like I haven't had scratch in many years.
And so it just, I like, I tend to be kind of go with my gut, you know?
I was like, I got to play Survivor and I was like, I got to make this game.
And so we're on it.
hopefully it pans out pretty good.
Yeah, to add to that, like, so I had a similar background, too.
I started as a designer, so I'd already sort of done that pivot.
And so I thought when at first started pitching to Rachel, like similar idea,
I thought, like, I will pitch around this idea because I started as a graphic designer
and I know how much of a slog that can be, especially working for like a corporate environment.
So, yeah, and I pivoted into making puzzles.
So, you know, it was easier for me to make that pitch, I think, than probably other, yeah.
Yeah.
Okay.
So tell us about where this pre-launch is at now in terms of getting this puzzle made.
Ryan?
Yeah.
So everything for people who want to find out more information is on our website, which is
Playresolve.com.
You can sign up for information about the launch there.
The Kickstarter will be launching in October, going through November.
Those are the basic details.
Yeah.
Well, can you tell people how does a Kickstarter work with a game?
So if people then, okay, we're in the pre-launch right now.
First of all, what does pre-launch for a Kickstarter mean?
Well, pre-launch is basically just trying to get the word out.
It's important for a Kickstarter to like have good moments.
when it's launching so that Kickstarter itself knows that your project has like a lot of people
interested in it so pre-launch is just like gathering up people to you know this is like when my friends
tell you to pre-order their book right yeah we have a couple of those don't we so many yeah so
you get the word out and then once the Kickstarter goes into launch what is that next phase
mean.
That one's easier.
We just got people to go to it and buy it.
Yeah.
So at that point, we'll have all the other details
ironed out. So we just sort of sit back
and hope that it does well.
Yeah.
Rachel, has the cast
of Survivor 47 been very supportive
of your new journey?
Or do you feel like that maybe they feel like
you've had too much success and they're
secretly hoping that this project
doesn't work out? You know, if it's
the latter, then they're really good at Real Ice Survivor, because I think more than half my cast
has played puzzle hungry at this point, many of them multiple times. And they have been so supportive,
so loving, even the people that don't love puzzles are like, this is very cool. It's very unique.
I think it's just, you know, between the stacking of the pieces and kind of like how like cute the
art is. And it's just like, it's pretty different, I think. And I think even people, the number of
times that people have just said, like, I'm not a puzzle person. I don't like puzzles, but this game is
very cool. It just, it's really awesome to hear because I think that it taps into something. I think
there's currently with jigsaw puzzles, it's like 500,000 piece jigsail puzzles. I got to sit down for
hours at a time and work on it or I don't do puzzles at all. And I think that this is like a very nice
medium between those things that feels like sort of like doing some puzzles, but kind of like a party
game all at once and you know you get to spend a half an hour playing a game and you get to do
multiple puzzles like you don't really i don't think you can do that with much else yeah and i do think
that it's as you two go back to your roots of how you came together where it's not bad practice
for people who are aspiring survivors to have to try to do puzzles in competitive formats where
you can just do a puzzle by yourself, but nothing really prepares you for trying to do a puzzle
against other people who are also doing puzzles. There's no other way to prepare for that
sort of adrenaline rush. Yeah, I was with Kellyn Becktold of Survivor Ghost Ireland recently,
and she was playing puzzle hungry, and she said, I am like sweating. I feel like I haven't felt
this type of like adrenaline like since I was in a survivor challenge it really does kind of
tap into that like I have to go really fast and the pieces are double-sided I don't think we've
said that yet so it makes it even more difficult which is it's also my wife really got
really twisted up from the positive he's just like it doesn't work it's doesn't I'm like I think
I think you have it upside down my favorite part is like I think I'm missing a piece it's like
no one's ever missing a piece it's just you haven't found it yet but um but yeah i think that
it has this kind of like uh frenetic competitive energy and i think if you're into competition
and you want sort of like a taste of what that's like to just be like kind of struggling because
it's hard for everyone even though i'm you know i might be good at it but it's still difficult and
challenging to do and uh it's there's nothing like feeling hearing somebody else ring the bell and
you're just like, dang it.
I don't want to bring the bell.
Ryan, you are the puzzle guy.
Could you beat Rachel in Puzzle Hungry?
No, never.
But she's played it a lot more than me.
She's prototyping is under her category of thing she does.
So she plays the game over and over and over again.
So she has a real unfair advantage.
I don't want to say how many few times I've played the game,
but it's not enough to beat Rachel.
Rachel, I know you like to gamble.
Would you play anybody in this game for money?
What if somebody said, hey, Rachel, I'll play you for $100 that I think I could beat you.
I would probably take that, but...
Okay.
Yeah.
Are you the best Survivor puzzle solver?
And I'm not talking about people that, like, memorize them, okay?
These are like, honest to goodness.
Yeah.
Yeah.
No, I don't think I can make that claim because I've only played one season.
Like, you know what I mean?
If I played three seasons.
Who do you think is the best in your mind?
Well, I will, what I will say is that people like to forget that Genevieve beat me at a puzzle on my season.
So, like, I would say that.
Yeah, but she was also with Rome that time that they couldn't even get one piece.
She's also the only person that has ever beat me at Puzzle Hungry.
Oh.
So, I think if I had to give it to somebody, I would say.
say Genevieve.
Because it's hard to tell out of context.
But she's very competitive, though.
Oh, yeah.
Yeah.
Yeah.
But so am I.
I mean, I don't want to lose to her.
Yeah, that's a good question.
I'll leave it to the commenters of like, who's the all-time best survivor puzzle
solver?
Yeah.
Who could you get into a dream team?
Because there's been some good.
There's been, I mean, but you just don't know.
You don't know until you're head to head against someone, you know, just like.
Like, yeah, it's hard to do.
Because you have to be able to like go, go, go.
So that'd be an interesting question.
So, all right.
So then are you doing anything else special this fall to get the word out?
Well, we will be at RHAP New York.
What?
News to you.
Sorry, we're crashing.
We're crashing.
We'll be playing at the patron event.
yeah uh with with the patrons i am a patron um i i i still pay for that for the record
thank you and and uh i'll be if you want to go head to head we will have sort of a truncated
version of puzzle i couldn't beat dominic sesternino well maybe dominic's the best maybe he's the
future player.
Yeah, but I do think that like when you see it in person, I think it's also like we're trying
to do as good of a job as possible to describe the word picture.
But when you see it, it's like really, it's so fun because like all the food is like so
detailed and looks so good and just like the whole, just the whole motif of like the
restaurant and putting everything together and ringing in the bell.
It's just very fun.
Thank you.
Do you think we're trying to work out stretch goals right now for the Kickstarter?
Yes.
Which is, you know, you reach certain benchmarks.
How do you feel about chef hats, Rob?
Yeah.
I like that.
That'd be fun.
Okay.
Yeah.
Just want them, you know?
Yeah.
Little props.
Yeah.
I think that maybe there's something maybe with chopsticks also.
Hmm.
Interesting.
Do you imagine a penalty where you can only solve using,
shops? Yeah, that should be. Put that in there in a version too, in a pro version.
Pro version. There it is. Pro rules. Yeah. Is there anything else that we should know about puzzle
hungry? I don't think so. I mean, yeah, playresolve.com. Like play r-e-o-l-v-e-com.
And, you know, put your email in there to follow us.
there will be a link to the actual Kickstarter page follow that please like we've had so many people
ask how they can support us if you sign up for emails sign up follow the Kickstarter and you know
post on our story your story or repost or any of our posts like that stuff goes such a long way
engage with it comment on it like it like that's what helps kind of snowball it out of just
the survivor community which we would love to to you know reach even more people so yeah okay
Well, you're talking to the right people because there's one thing I know is that the people who listen to this podcast, especially, like, they love, there's something about games.
There's something that really draws people to them.
They feel very connected to this community when they get to play these games.
So I think this is going to be something that's going to be really fun to add to people's collection.
Rachel, will you be signing any games for people?
Yeah.
So I don't think they can sign the games themselves, but we will have an add-on with the kids.
Kickstarter because they're shrink wrapped right so then you can't I would have to unwrap them that's
we're about a certificate of authenticity yeah we're going to have a like I think a little
collector print that uh you can have as an add on with the Kickstarter that Ryan and I will both sign
um and you know if you see me at an event or something and you want to bring your game I will
happily sign it for you so Ryan what about as an add on this wasn't in the actual game that I played
Maybe it's not too late.
Can you add in a plate of French fries with the hidden scroll in them in honor of Rachel?
That's a good idea.
That's a good idea as a stretch goal or like an add-on.
Get the bonus puzzle of Rachel's secret note French fries.
That's good.
That's funny.
Coming up with ideas, Rob, we should have.
How about this?
The second one, Rachel's secret pocket of rice.
Actually, that would actually fit the theme very well.
I was like, the French fries really like, you know,
it doesn't fit the Japanese theme too well.
But, you know, the whole idea is that, you know,
someday expansion pack will do the American version
and maybe we can have the French fries with the scroll in
or do the Italian version.
You can have all your pasta.
Oh, maybe Operation Italy crew out there to help promote it.
Mm-hmm, mm-hmm.
They can be standing there with their puzzles.
Yeah, they thought Operation Italy could get rid of me.
now that we've released the puzzle uh puzzle colon italy
yeah all right well this was really fun to get the chances to talk about it
and i think that people are definitely going to be interested in checking it out best of luck
with the pre-launch for the kickstarter and uh give that link one more time play resolve
Okay, playresolve.com. And we'll be at, um, RTP, New York and San Francisco,
uh, both on patron and regular night, um, and the airy night. So come say hi. Um, and
we order puzzle hungry. Okay. Please.
Rachel, I hope we get the chance to talk about some survivor, uh, coming up here this fall as
well. In the meantime, where can people keep up with you? Um, my Instagram is Rachel A. Lamont.
That's pretty much the only place that I'm pretty active.
So that's where I would recommend following me.
Okay.
And Ryan, I know it's not just puzzle hungry that you're up to.
Where can people check out more of the stuff that you're putting together?
Yeah, so I'm also on Instagram only as Vexel.
That's where my other puzzles are.
People can find me there.
Okay.
All right.
Looking forward to seeing what you all have to say in the comments.
Be sure to check out Puzzle Hungry.
Thanks for listening. Take care. Everybody have a good one. Bye.
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