Right About Now - Legendary Business Advice - eSports ft. FatalStryke
Episode Date: August 25, 2020In this episode, Ryan sits down with pro gamer and coach, Joe Iaquinto, aka FatalStryke. Joe is a 31 time local/regional champion, Gears of War champ, and has won tournaments while a coach/team manage...r.This episode is packed with insights from Joe and on his time as a professional eSports player, coach, and as a team manager. Follow FatalStryke's live stream here: https://www.twitch.tv/fatalstrykeEnjoy the podcast? Like, share, and rate us! Follow along on Instagram @the.rad.cast | @RyanAlford If you enjoyed this episode and want to learn more, join Ryan’s newsletter https://ryanalford.com/newsletter/ to get Ferrari level advice daily for FREE. Learn how to build a 7 figure business from your personal brand by signing up for a FREE introduction to personal branding https://ryanalford.com/personalbranding. Learn more by visiting our website at www.ryanisright.comSubscribe to our YouTube channel www.youtube.com/@RightAboutNowwithRyanAlford. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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You're listening to the Radcast.
If it's radical, we cover it.
Here's your host, Ryan Alford.
Hey, guys, it's Ryan Alford.
Welcome to the latest edition of the Radcast.
We're continuing our ongoing series.
We're getting towards the final countdown of the e-sports series.
It's been fun.
It's been real.
And I feel like I'm ready to go attack some video games.
And no, I'll have no.
chance with our guest today because we've been talking a lot of business with
esports and and a lot of arenas and you know game developers and all those things but
now we've got a player coach and you know major champion uh local champion but joe really great
to have you joe i kinto also known as fatal strike we promised i told joe i was going to call
him joe during the episode but a lot of people listening that might be in e-sports know you as fatal
strike but great to have you joe yeah it's an honor to be here super excited you know great that we were
able to link up and make this happen so yeah it's going to be fun to you know talk my side of the story
and just you know basically educate the you know the ratcast community on e-sports in general so it's
good to be fun i love it man well let's go right at it um you know let's start i want to give everybody
kind of just your background so let's just start with you know i know you've been doing it since
you're a kid and you know that's been led up to you know being pretty much a career path for you
um but let's start with just that background um in competitive gaming and you know where it all
started i know we talked pre episode there was some good stuff i want to i want to get into that
um so let's let's let's let's start there sure i mean long story short first system i ever got was
a super nintendo from my aunt when i was a kid i probably was about four years old donkey con
country was the first game I ever played and I 100%ed it in like a couple days and everybody
at school was like, wait, Joe, that's not possible. A couple friends came over, found out that it
was the real deal. It was just a platformer game. But yeah, then when sixth grade, I won my first
tournament ever, a couple friends convinced me to, you know, go to a tournament. It was actually
on a school day. I didn't know it was on a school day, though. And I actually went to the tournament
for Diddy Kong Racing and it was for N64. And I actually ended up winning the tournament. But
I had no nerves because my friends didn't tell me it was actually a tournament.
They just made me believe everybody thought they could beat me.
And my competitive drive alone was enough to make me want to take it serious enough.
And then I luckily ended up actually winning the tournament.
Made like $300 that day.
It was a really good day for somebody in sixth grade.
Eventually, I had to explain it all to mom.
But it went over well.
And then that's kind of how it all started.
High school, a lot of Halo 2.
That was kind of like the big shooter that got me, you know, into e-sports in general,
played a lot of online games, but didn't play at a professional level at all in that game.
There were players that were absolutely unreal that played that game.
And then Gears of War kind of started for me when I was 19 years old.
I traveled to a lot of local events, competed a ton.
And that's kind of where it all started for me.
And Gears the War is something that's been a part of my life for 14 years.
And it's been a really wild journey in that game.
So I'm going to ask some fundamental questions here because I think people will be curious.
They come off as basic.
But what made you, you know, as a kid and maybe even leaving up to as adult?
It seems like there's, you know, you have professional athletes and there's like this window of, you know,
let's throw out the Michael Jordans and the extreme ends.
But like there's these windows of how good they are and the hand-eye coordination and all those things.
What makes one kid that's 13, 14, 15, you know, badass versus the next kid.
Is it commitment, will, hand, eye, coordination? What is it? I would say it's a few things.
One is definitely like willpower. You've got to hate losing. If you want to be great at something,
you have to naturally hate losing. And to be honest, a lot of people don't know,
but my younger brother actually was three years younger than me. His name is John. He goes by the
Gamer Tag, Captain Fire. And he's not like a, you know, super popular guy or anything. He's very low key.
I'll be honest, growing up, he used to kick my butt. And he did it consistently. He did
did it in Super Nintendo. He did it in Nintendo 64. He did it, especially when we played Halo together,
and I thought I was very good at Halo. So when I lost to him often, it was definitely
tough for me. So having a really good sibling rivalry that I felt like was really healthy for me
in my development and definitely humbled, you know, my ego when I was young, because when you
think you're great at something, you naturally develop an ego at a young age very quickly. And when
you get to the bigger ponds and you start to play the bigger competition, you learn very quickly that,
you know, you're not really shit. And you got to, you know,
get better. You got to get better and you got to get better fast. And if you, and if you want to
really develop yourself, you know, you have to take it serious. And that's kind of what happened.
My brother definitely humbled me at a young age, you know, losing to someone that was younger than
me. He held the controller better than me. He held it. It's called claw. It's a different way to
hold the controller. And he did that at a very young age. And eventually I adapted and
developed that technique to hold the controller as well as I got older. But it wasn't until I was in
my 20s that I was doing that. He was doing that when he was a very young age. So his input
were faster. He buffered inputs better, which means he basically would do a certain amount of
sequences in the controller in a row, and they would all free flow perfectly in the game. And he did that
naturally. It's not like he thought about it. He didn't think, oh, I'm buffering when I'm playing the game,
or I'm, you know, clawing when I'm playing the game. He just naturally did these things. It was a natural
gift for him. So I definitely attest a lot of my development to my brother. And then the rest of
my development, I would say I attest to the Gears of War community in general. It's a very cut-throw community.
a lot of people with a lot of talent in that scene
and in Gears of War I, which I took extremely seriously.
I won a lot of tournaments during my time playing that game.
That were locals and regionals, though, not major championships.
There's a big difference.
But the competition I competed at against in New York land centers,
California landsetters, all that competition, you know,
definitely humbled me and made me always want to get better.
So I got to play a lot of, you know, MLG champions.
often on a weekly basis, sometimes on a monthly basis, you know, in person in New York or,
you know, in California. And that experience definitely helped me get a lot better. And it got to a
point to where in my mind, I felt like I could compete with anyone in the world when, you know,
2016 rolled around and Years of War I was remastered and I made another run to compete for, you know,
pro after doing commentating for a few years. So it definitely, Gears the War, that community I give a huge
testament to or just how competitive they are for why I got better and definitely my brother for sure.
Did your parents as you were growing up, you know, obviously you showed that you could make money
doing this and support, you know, some type of lifestyle. Did they ever show concern to the
violence of the games? I mean, like, you know, like I've all, I wonder with that, like with my own
kids, and we're going to talk about, you know, how much potential they might have down the line.
we'll finish the show with that.
But, you know, I do wonder, like, they play Fortnite.
They do stuff.
And, like, I'm not one of those.
I'm really not that overprotective parent.
But at the same time, it's like, you know, some of these games, it's just like you're
blowing people's brains out, you know?
And it's like.
Sure.
Yeah.
Gears of War is one of those very violent games.
Tons of blood, chainsaws attached to guns, bazookas, bodies being chopped in half, literally, like,
beating people up with their own body parts.
It's a very, Gears of War is a very violent game.
There's some countries where it's actually banned because of how violent it is.
But a lot of people that are gamers, I'll be honest, the game, in my opinion, I never felt like, I never, not once in my life did I ever feel like I was violent because of the game?
That's just me.
Now, other people might be different.
I can't speak for everyone.
I think when you evaluate stuff like that, it's a case-by-case basis.
And I think the way that you're brought up, the way you're educated by your parents has a big influence on how you can, you know, relate to losing.
I think if you have a great father figure in your life that teaches you at a young age,
you know, what it's like to lose and the fact that you can learn from losing,
I think that you would benefit a lot if you have something like that in your life.
But when it comes down to it, I mean, when I grew up, my parents were divorced.
I grew up mostly with my mom.
I have an unbelievable connection with my father, even though I didn't get to live with him growing up.
He's been my number one supporter through my entire Gears Award e-sports career.
He even showed up to E-Leak himself, you know, at that event, which was on live TV last year.
which was super cool to see him there and get to see him you know experience the event and my grandfather from my father's side was not even a big supporter you know may he rest in peace but he wasn't a big supporter for a long time until right before he passed away i had a one conversation with him a final conversation and that was when he really supported like what i was doing and he was saying like hey you know times are different you know go out there and go chase number one if you're going to do it you know at least make sure that you're number one with what you're doing so that's not a waste of time
you know, if you're going to compete.
And if you're not going to compete and you're going to do something else,
make sure you're passionate about it and you're consistent with it
and you save your money and you're smart with what you're doing.
Don't just, you know, go buy fancy things and waste your money.
He always taught me it's not how much you make, it's how much you save.
That's what he used to teach me.
But, yeah, that's pretty much it.
Yeah, it's a smart guy, really smart guy, trust me.
So what's been the, you know, it's interesting, the kind of,
especially of someone like you that was,
e-sports has evolving into this huge thing and you've kind of come up through it you know all in kind of the
the whole i mean i don't want to say that i think i don't even think we've gotten to the glory days we might
be getting to them i'm not sure we're not even there yet i don't think we're there yet we're not even
there but it's like but it's become interesting i think guys like you that play i don't want to say
classical games is probably the wrong statement here in 2020 but like you know you know more
traditional games, the shooter games, the just intensive games that are all about the gaming
and all about the playing. And we've reached to this world, I feel like with e-sports,
where the content, and we talked about this little bit pre-episode, and the storytelling and
the ability to do a lot of other things are a lot more part of the narrative than just the
gameplay now. Yeah, everybody wants to know your story at this point. It's becoming
like in a way it's kind of it might sound a little like i don't know what the best way to say it it might
sound a little corny but like everybody wants to know like your story like a lot of these characters
right these these gamer tags like have stories behind them that will honestly be told forever
there there are memories i have of watching certain players compete that moments in their career
that i'll remember for the rest of my life like just unbelievable moments super clutch plays
the most difficult of circumstances and they pulled through.
And moments like that, you always remember vividly,
like almost like a consistent dream, but it wasn't a dream.
It really happened.
And these players in these circumstances were able to clutch up in ridiculous situations
with lots of money on the line.
And, you know, just things you remember for the rest of your life.
Even moments when I've coached, moments when I've competed,
there's some moments you just never forget for the rest of your life
because you just know in that situation you made the perfect play.
And it's super exciting.
And these players, you know,
They're going to have stories behind them.
Some players are going to have books written about them.
Some of them are going to write books that people are going to learn from.
Like Ninja wrote a book recently.
I think it was pretty educational for people that are coming up in e-sports and stuff like that.
You know, there's other people that are doing great jobs with their YouTube and are blowing up.
People like Nick Merck's definitely one of my biggest inspirations.
He was a Gears Award pro player that, you know, really took a smart path.
He won a Gears Award national championship.
And then he, after that, he moved on.
He moved on to other games.
he grew his channel.
Now he's got over, you know,
two million subscribers on YouTube.
He's blowing up faster than anything on Twitch.
And he's just doing a fantastic job.
And guys like that for me are a huge inspiration
because when you coach and you manage and you play as a professional,
not at all the same time coaching and management at one point in my life,
playing at a different point in my life.
But when you're doing all these different things,
you don't have too much time to really invest it into yourself.
There's very few professional players.
and Call of Duty in Halo or in Gears of War,
even if we go to PC games,
there's few and far between
where they're able to do consistent content
and be able to stay at the highest level in the world.
So people that could do that,
they have my utmost respect
because in order to compete at the highest level in any game,
it requires a lot of dedication,
a lot of willpower,
a lot of studying footage, self-evaluation,
you know, just evaluation of your teammates.
You have to have really good leadership qualities
and if you don't have those leadership qualities,
you have to have a hunger to make the play when it matters.
You've got to set the pace.
And if you don't set the pace and you're not aggressive,
usually you lose.
My style has been a heavy focus on the defensive style of play,
heavy focus on analysis and accountability with communication
and things like that.
That's usually where my main focus is.
But then my players have a heavy focus on being aggressive,
my in-game leaders, you know, I'll back them up,
but they'll make sure that the rest of the troops are in line type of thing.
and there's like a hierarchy between really high level elite teams that win championships.
And coaching definitely helped me understand that at a way higher level than I understood when I used to play.
What, um, let's, you brought up Twitch.
Let's kind of go down on that path and the impact that's had.
You know, obviously YouTube's huge and there's other platforms.
But, you know, talk about the impact that Twitch and YouTube has had on e-sports and, you know,
just the overall business of it.
Yeah, it's huge. I mean, Twitch, basically, you can, you know, stream on there.
So Twitch, when you stream, it's live, just like, you know, we're live right now.
But we're recording, right?
So technically, I guess this experience with us with the podcast is more like YouTube,
but the experience for you and I right now technically is like Twitch.
It's live.
And that's a thing is Twitch is live.
YouTube is pre-recorded.
YouTube can be live as well.
They've adapted and made it so that you could stream live on YouTube as well.
well. But Twitch, in my opinion, might be wrong, but I'm pretty confident that Twitch was the first
one to be the main live streaming service. They came from Justin TV, it evolved into Twitch.
TV, and then Amazon made a big deal where they paid about $1 to $2 billion to acquire the entire
ecosystem. And then they were able to implement Twitch Prime, which is basically if you're a Twitch
Prime, Amazon Prime member, you can now have a Twitch Prime membership, which allows you to subscribe to
one streamer for free per month. So you get one subscription. That subscription gets you extra things like
emotes, which are like little custom like pictures that you could use in the chat that the streamer
provides you. And the more popular of the streamer is, the more emotes that they have that you get access to
when you subscribe to them per month. You pay $5 a month to subscribe to a Twitch streamer. There's other
tiers as well. There's a tier two where you pay more. There's a T of three where you pay like $25 a month
if you really, really, really, really like that streamer and you get extra things. But yeah, Twitch is
has been growing massively. You can get paid quite a lot of money on there. Naturally, if you're a,
if you have a Twitch channel and you have subscriptions, when someone pays $5, at first you keep $2.50.
The more popular you get, the more of that $5 you get to keep. That's pretty much how it works.
You also can make money through donations. You can make money through another in-game currency.
Well, in Twitch currency, I should say, that's called bits. People buy bits. And then it fluctuates
around the ecosystem and when you get a lot of bits into your channel it's you know pennies to the
dollar but they add up over time so people that don't want to subscribe sometimes they might you know
donate you bits and if they don't donate you bits then they might donate you actual real
currency that you could you know have transfer to your PayPal or stuff like that for donation what's the
you know are kids or young adults or anyone that's subscribing you know some subscribing to
someone that has a channel.
And am I doing that?
And I'm sure the answer is all of the above,
but maybe give me the most likely reason.
Sure.
Am I doing it because I enjoy watching them play and I want to learn their moves?
Or am I watching because it's why I watch anything else and it's entertainment?
Like I watch college football.
I'm a college football junkie.
Am I watching it because I'm just entertained or am I trying to learn moves?
Or am I just doing it because I want my friends to know that I watch Ninja?
a day. Yeah, I think, I think it's really because, like, of who the person is, right? So if it's someone
that just wants to be entertained, the people they subscribe to will be natural entertainers.
You know, there's guys who can compete. Like, for example, Tim the Tapman is a guy I really
enjoy watching, you know, game in general. I think he's absolutely hilarious. I think he does a
great job in general with, you know, advertising, like, his community and just being entertaining
and being a funny guy. And he's one of the top Twitch streamers in the world right now.
And he's not necessarily the best player in the world, and he knows that.
But he can compete for sure.
If he's having a good day, he can compete in a lot of games for sure.
It's not like he's a scrub or something.
Like he's definitely a good gamer in general.
But, you know, he knows his path.
And he, I think, in my opinion, focuses more on the entertainment side.
Nick Merck's, however, is someone that's a much more competitive, you know, hungry guy.
He wants tournament after tournament after tournament.
And someone like him, people might want to learn from someone like Nick Merck's
compared to, you know, learning from Tim to Tapman.
but if they want to go the entertainment route maybe they watched him if they want to go the really
hardcore competitive gaming route well they probably go to nick merks you know and there's tons of
other people to watch you know dr lupo ninja doctor disrespect there's so many different types of
personalities and then that's that's just like shooting games there's tons of other games that
there's you know great personalities with those as well but in general um you're going to see just
it really depends on the person me when i watch i like to study people a lot and i like to
learn. So I study a lot of the top call of duty players, top Halo players, top counterstrike,
a little bit of valor in here and there, you know, top gears of war when I was coaching,
you know, during my entire career or when I was playing usually a lot of gears war.
But now I'm watching a little bit less of gears of war and I'm watching more of bigger
esports, counter strike as well. And that's kind of like the main stuff I watch.
The other thing I love to watch on the side actually is the Formula One racing. I think Formula
one is super interesting in general. And I always told my parents, if I could have done something,
that was in gaming, throw me in that go cart and let's get going because that's what I would have
done 100% if I could have. But yeah, I mean, that's pretty much how it all works to me.
What was a day in the life like, I mean, for you as a gamer and then maybe as a coach, maybe we'll do both
because I know you've done both. I think they're both probably very different paths.
But like what are those days? I mean, obviously a lot in the game on both of them.
I mean, how many hours a day?
I mean, just walk us through like that day in the life.
Realistically, a lot of the time when I competed in Gears Award 1,
which was my main game and definitely my bread and butter
and the one game I would say, like, if anyone played me,
even if it was the best player in the world at the time,
I'm still confident against them.
But I would be putting in minimum probably six to eight hours a night,
realistically, an average of six hours,
weekends or nights when I don't have to have responsibilities in the morning,
probably eight.
And definitely six of those hours is usually scrim time.
Just honestly, just getting online with your team.
Back in the day during my time, it was getting in an Xbox live party chat.
Nowadays, it's different.
You're joining a team speak server or you're joining a Discord server.
You're using an Astro Gaming headset, which is my personal favorite,
or with like a mix amp.
And then it's just much better quality audio so that when you communicate online,
it's always heard.
But, yeah, six to eight hours a day.
I always worked a part-time job when I was in college.
My dad always basically told me like, hey, you know, you got to be smart with your money and you got to make sure that you're saving and you got to make sure that, you know, you save for a rainy day.
So you can't just like, you know, go to school and go home and game and do nothing else.
So at a very young age, I always had a job.
You know, I started an amusement park when I was really young.
My first job I had was when I was 16 technically.
Second I turned 16, boom, I was off to work.
And then when I wasn't working, I was in school.
And when I wasn't in school, I was gaming.
And then that's kind of like, that's kind of like what I was doing all the time.
And I even actually played in a lot of bands as well in middle school and high school,
played a lot of saxophone.
But when 19 years old hit and I was out of high school and my responsibility was college,
work, and I had one other thing to do, that other thing to do was always gears
of war.
I was always focused on that game, competing in tournaments and just trying to, you know,
develop myself to, you know, get better.
And, you know, yeah, just always wanted to find better teammates and eventually win
championships. So fascinating. I mean, you know, just like anything else, like if you're playing basketball,
you're in the gym shooting all night, all day, whatever. It's not much different. If you want to get
better, you got to play, right? Yeah. So now, you know, once you get into the coaching side of it,
you know, where does, is it like watching film? I mean, obviously, I mean, I certainly speak to
game day slash tournament day, you know, day in the last.
life, but maybe leading up to, I mean, like, what, what were the differences there?
Yeah, it's a huge difference. So when I used to compete as a player, it was very different because
I never had a support system behind me, right? Like, the organizations I worked for when I was a
player were nowhere near as developed to some of the bigger organizations today had nowhere
near as much capital as the organizations that are around today. So I never really had a coach,
to be honest. I never had a great coach in my career as a player ever. The very few times I did,
it was just usually a weapon timer, which means somebody has like a clock behind you to tell you when the weapons are going to spawn.
And that's honestly pretty much it. And even when it came to weapon timers, I wouldn't even say I had a great coach when it came to that.
But when I competed as a coach, I learned basically to be the coach that I never had. That was my goal was, okay, I know what it's like to be an in-game leader when I played.
I know what it's like to, you know, manage the troops and help them and try to hold them accountable.
But I got to take this to a whole new level.
that there was coaches that were like ashes, for example, or Ryan Fools or, you know,
demise who coached a ghost gaming, all these great coaches that were, you know, coaching before I was.
And these guys, you know, were all very good at their jobs.
So if I wanted to compete with these guys, my philosophy was, okay, I have to outwork them.
So the main way I did that was, like you said, watching a lot of film, a religious amount of
film to a point where you're just, I did all my data basically on my own when I first started.
I created like scrimmage logs, which are basically when we were in scrimmages, as the game is going on,
and as I'm controlling the controller to navigate around the map, because there's a coach slot that you
could use, like a spectator slot.
And you have to be careful because you could kind of cheat if you want when you're using that slot
during practice.
But when you're in a tournament online or you're in a tournament online, you don't have
access to that feature.
So you would have to use it to navigate around the map and see the initial strategy that
the opponent is using.
And then you could kind of either mirror their strategy or figure out how you want to counter
their strategy. So basically the point is, is to have the camera in situations where you can use the
footage to have accountability for the team, call them out for their position and call them out
for their decision making, maybe their communication. You know, I always tell people if you
always, if you want to play good, you got to have good status updates, which means you have to know
the numbers on the map, the amount of players, exactly where they are, and you need to make sure
that you're communicating either an objective to help your teammates, you know, be with you, or to make
sure that your teammates are rotating around the map and focusing on the actual hills, which is the
objective. In Gears of War, you play a game type called escalation. There's three hills on the map.
You either cap all three hills to win around or you kill all the people on the map to win the
round. And if they're all dead at the same time, basically, long story short, you know, that's when
you win the round. Interesting. How aware as a player and then now as a coach, and I know those worlds
are still intertwining as you continue to play new, new games and expand, expanding your network.
But how aware were you of the business side of e-sports? And when I say business, I'm talking,
you know, as a marketing and business podcast, you know, I'm talking the sponsorship level and
those kind of things. How, you know, are the gamers just gaming and like they know it's there,
they're there, they know that it's business now. But how aware,
and involved were you as both a, you know, a gamer and a coach on the business aspects of either
sponsorship or marketing? I think when I first started and the, when I was like, let's say when I
won the tournament when I was young, back then it was just fun, right? It was just fun. It was
something I genuinely love to do. I always liked problem solving. Like I always like felt proud
like when I would solve like difficult problems and things like that. And gaming to me was like a
problem solving like constant thing. Like it was like a science aspect to me. The science, the math side of
I found it all extremely intriguing.
Like learning frame data and things like that was all intriguing to me.
But when I got older, I think right about probably like 18 or 19 years old,
I remember that the MLG had the first $250,000 contracts go out.
And Walsh, and P Squared and like the Ogre brothers and all these superstar Halo players,
they got their first contracts with MLG where they had a 250 grand contract.
I think it was for three years.
I could be mistaken.
They're going to be probably disappointed in me.
if I'm wrong, but it's somewhere, it's somewhere, it's somewhere around there. And when I heard that
they were making that kind of money, and yeah, it's 250 grand divided by three still, it's, it's, it's,
it's a working wage. It's real money. And that happened when I was around 18 or 19 years old.
I would say around like 2004, 2005 is when I first heard of it. And when I heard of that, I was like,
well, what the hell is MLG? And then I kind of just like, I watched the tournaments, but when
Gears of War eventually got into it, gears award didn't have that much money.
when it first started. It was a lower e-sport than HALA. It was a lower e-sport than Call
a Duty, in my opinion. And it wasn't until around 2017 where real money started to come into
gears. And now we're talking a million-dollar pro circuits and two million-dollar pro circuits and
much more money up for grabs. If you win a championship, you're taking home 80,000 to $120,000
for the team. We're talking real money now. Now it's a big difference. But I would say in recent years,
it started to really blow up for console, for people.
gaming, however, the big deals have been going on for a long time. Fatality was my main
inspiration when I started as a gamer. When I created the game, the gamer tag Fatal Strike,
luckily I'm friends with Fatality now, which is kind of crazy to me because I always looked
up to him growing up. But he was the first real professional gamer ever. First person to probably
ever, you know, win $100,000 in a year. You know, he had his own company, his own PC company,
got tons of big, you know, endorsement deals and stuff like that. So PC gaming is
where the big endorsement deals are, in my opinion.
However, console gaming is now starting to grow and Call of Duty, for example, if you want to
own a franchise at Call of Duty, it costs approximately $25 million to own one.
Very expensive.
So the players also get very good pay in that scene as well.
So Call of Duty, for example, is starting to really grow.
I'm assuming Halo Infinite will probably do really well as well, depending on the backing that
Microsoft chooses to give the franchise, well, the game itself.
So that game's going to start really growing too.
So there's a lot of, if you want to survive in e-sports, you have to adapt and you can't be necessarily with the same game forever.
Games do have life cycles.
They have a life expectancy.
And it is basically based off of the amount of funds going into the game from either sponsorships or the developer itself.
So those are the two main ways that money is coming into the game.
And then obviously the brands that people build themselves, like we were talking earlier about, you know, YouTube and stuff like that, the brands people build on their own.
are also a big factor to why a game succeeds.
For example,
Scump,
who works for NRG and previously worked for Optic Gaming in Call of Duty,
he has a very big fan base.
And he's one of the most consistent people I've seen
when it comes to content over his career.
Nate Schott being another person,
Octane being someone more recent.
These are all people that, you know,
played professionally for a long period of time,
and they got those big endorsement deals.
Nate Schott was with Red Bull.
Walshie from Halo was with Red Bull.
there's plenty of other opportunities and deals that went on as well but those are just some good
examples and i'm assuming all of these guys did really well when it came to those deals what um
where do you see all this going you know with these sports and and kind of two-part question these
you know where you see it's going what's been the impact of covid you know i mean i'm sure that's that
impact the irony for me and this has been you know at least watching my kids all of it's online but yet
I know there's been a huge impact because a lot of these tournaments are in person,
like these land things and all that.
So I don't know, maybe talk on, you know, maybe holistically on e-sports and then, you know,
maybe starting with just kind of the impact COVID's have.
Yeah, sure.
I mean, in general, when it comes to e-sports in general, like COVID has had a big impact
on the sports industry, right?
Like you said, land events are the most popular events.
Online events, the competitive integrity is never going to be the same.
The team would a lower ping and better inner connection is always going to have somewhat of an advantage in the game.
Maybe it's a 55-45 in favor of the person with better ping.
Sometimes it could be as big as a 70-30 advantage or even in 80-20, depending how big the ping difference is.
And there's other things that come into play as well, the equipment that you use, et cetera.
But when you're out of the land tournament, everything is even.
They're on the same equipment as you.
The only difference is maybe your controller or your mouse or your keyboard if you're playing competitive.
on PC compared to, you know, console.
But the main thing is you're on the same playing field.
There's same ping, you know, there's technically no ping really on land.
It's very, very low.
So that's the difference is the better competitive environment is land.
But when COVID hit, it was huge for the industry and took a huge hit on it because a lot
of companies lost tons of funding.
So many organizations dropped out of e-sports because of that.
For example, I'll use myself as an example.
I actually made history
with my reciprocity roster,
and we won back-to-back championships.
In Gears-O-Wore, it was very difficult to do that
if you weren't on the Optic Gaming roster,
because the Optic Gaming roster,
which was also known as NRG and also known as UYU nowadays,
that roster was the most dominant roster
in the last four years of Geesee Gear's e-sports
without a question.
Nobody can argue it.
They've won 22 championships,
the main players and their head coach
and now general manager, all of those guys have won a very large amount of times.
And the only other coach that's won since I started coaching at the end of 2017 was my
rosters, the ghost gaming roster with the legendary 321 run in 2018 during my first six months
of coaching.
And then on top of that, also the reciprocity roster, which won back-up to back events.
And in December of 2019, we won the San Diego major, which was the first major event for Gears 5.
and then in Mexico City, we had an insane run.
We played all the best Latin American teams in the world in their home turf,
which has the biggest fan base for Gears Award.
It's actually wild.
When you go to Latin America and you go to Mexico and you compete there,
it is an environment that is absolutely electric and just unreal.
You literally feel like a celebrity.
You can't walk a half a block without people asking you for autographs.
And a big reason for that is because one of the main characters was Latin American descent,
and it was one of the first times
the main character of Latin American descent
was in a video game for Xbox 360.
So that's why it got so popular.
But when COVID hit and those land events were over
and we won those two championships,
reciprocity lost a lot of funds.
And many other organizations lost a lot of funds.
I don't want to get into the whole reasoning behind it,
but basically that's what happened.
And many organizations that survived
were organizations that either had very large capital
or organizations that were funded by athletes
or organizations that were funded by huge corporations.
Those are the three main ones to me that survived COVID.
And when it came to reciprocity,
the organization fell apart.
And technically, we went back-to-back world championships
and we still lost our job.
It's just how it is.
Life happens, you know?
You have to adapt.
So when that happened, we adapted.
We had two online events after that,
and my team's placed second,
and then they would suck because we really shouldn't.
to won that event, the online one.
But then after that, we placed like, I think it was top six.
So, but that's it.
Like, there's a lot of change in the rosters.
The more developed your esport is, the more consistency usually you will have.
If you do a really good job, because you have all the resources, you have player contracts that are very in depth, really good lawyers holding these things into place.
And, you know, it's a lot better when you're in the bigger e-sports.
When you're in the lower tier e-sports, it's tough to, it's tough to survive.
Honestly, it's a very cutthroat world.
And when you're a competitor, you have to work very, very hard if you want to stay at the top.
They always say the wolf at the bottom of the mountain is hungrier than the wolf that's at the top.
That's usually a common thing that I've heard, you know, in e-sports.
And it's very true.
And defending that mountain when you win is extremely difficult to do.
But to be the second coach in history for Gears Award or win back-to-back events,
yeah, that was definitely greatest moment of my career,
other than winning the first championship I won back in 2018.
Any guilty pleasure games that you,
so walking back maybe away from
e-sports and maybe just gaming in general,
any guilty pleasure,
I think I see a Nintendo 64 back there.
Oh, yeah, you do.
That from playing 007 for hours on end in college.
Yeah.
Yeah, there's an Nintendo 64 back there
and then right next to it you can't see it,
but there's a Hory controller.
It's a custom Japan controller for Nintendo 64.
It was a prototype for the GameCube controller.
So, yeah, I'm a huge N64 advocate.
there's a PS4 over there, Sega Genesis,
a little mini Super Nintendo.
We've got a bunch of stuff on the setup right here
that I'm sitting on right now.
But my guilty players,
Star Fox 64, 100%,
one of my favorite games of all time.
Midnight Club Street Racing,
burnout Street, burnout,
burnout racing, like burnout 3,
burnout 4, revenge,
like all those games, super fun.
Love Super Smash Brothers,
the game in general,
just a ton of fun.
A lot of my friends always played it growing up.
And there's tons of other games.
Halo, definitely one of my favorites of all time.
If I had to pick one game,
and I could only play that game for the rest of my life,
it probably would be Halo 2.
And my Gears of War fans are going to hate me for it,
but, you know, it's just a fact.
Halo 2, to me, was one of the greatest,
just well-main games, like, ever.
I've always enjoyed it.
It's always going to be a childhood favorite of mine.
You're the second guess we've had is brought up,
uh, very fond memories of Halo 2.
It is literally unbelievable.
It was a revolutionary, uh, game.
It had clan matches.
It had tons of other game types.
It was one of the first games ever where you could get online with your friends and not have to do in a bootleg way, but you could do it in the official way with an Xbox Live membership.
And it just, that game was just so well made and very consistent.
And even though there was cheaters and things like that, you had to deal with, the competition was so high.
So many great players from so many different genres of games all played that game.
And it was so competitive.
Even just playing simply matchmaking was unbelievably.
competitive.
And yeah, I just really enjoyed it.
And it also had a great story.
The story mode for the game was really good.
The Halo 1, the Halo 3 story modes were all very, very well made really good.
So yeah, a lot of people are hoping that Halo Infinite, which comes out later this year,
is going to live up to the hype.
So hopefully it's able to bring back that legendary greatness the first three games had.
You know, as we close out here, I mean, my biggest takeaway, you know, and I think for people
listening, you know, they want to maybe put gamers and gaming and e-sports. They kind of put it in
this bucket. But what I've kind of gleaned more than anything from talking with you, Joe,
is that it's like anything else in life. How much time you put in, how much commitment you put in,
how much your will to win is, how much you care about the quality of your gameplay.
Like, it's no different than any other characteristic that makes people successful in
other fields, whether it's business, whether it's basketball, whether it's golf, whether it's
marketing agencies, you know, that, and I think that gets lost sometimes with just the, oh,
video games are a waste of time. You know, well, no, it's a different way to pass your leisure
time or to make a career. And if you want to be great at it, whether it's a coach, whether
it's a player, you got to put in the time and you got to be committed to it.
And so I think that's been my biggest takeaway in like hearing you talk and your intelligence
and like your, you know, commitment to it, I think is no different than successful people that I've seen in any other type of space.
Yeah, I really appreciate that. It means a lot to hear that. I mean, gaming is something that like growing up, like I had teachers, you know, tell me like, you know, Joe, you're wasting your time.
Like people that like I, you know, some of my band teachers, I played saxophone for 13 years. I was really good at it.
And, you know, my private teacher really wanted me to take it serious in college.
Some of my, you know, sports coaches, even though I was only 5, 10 when I graduated high school,
I ended up being 6, 4, and 230 to 220 pounds, whatever I weigh right now.
So, like, some of those guys are like, well, why didn't you continue with sports?
Like, you didn't have to go the e-sports route.
Like, but to me, it's all about, like, what makes you feel alive, right?
And as a gamer, like, it might sound a little ridiculous.
But to me, the best way to describe it, like, what?
We're not gladiators in real life, obviously, but mentally, in my opinion, when you go out there and you go on that main stage and you play in front of all those people, the best thing I could relate it to is being like a gladiator in the Roman times.
The difference is we get to respawn.
That's the only difference.
We get to come back to life.
So we don't have to worry about the fact that we lose our life if we lose in real life.
But we have the opportunity to be out there, go to war against other human beings who are trying to perfect their craft just as well as you.
And when you get involved in a community and an environment with many, many people that are as passionate as you to be number one in the world, it's very few people that get to achieve that greatness.
And when you achieve that greatness, it is a level of just pure bliss and peace that is really difficult to explain.
Like the moment when we won our first championship for real, like the first major, and I coached those five guys and they did their greatest job that they could and we won the happiness.
for all of us. After all that hard work, working in boot camps, when we were in Ghost Gaming,
we actually lived in a multi-million dollar mansion. We were living in Mark Zuckerberg's old house
and Justin Bieber's old house when we were working there in Hollywood Hills, like all the way
all the way at the top of like those mountains over there over in Hollywood. We were working there
with Ghost Gaming. They gave a huge foundation for us and an unbelievable experience that's once in
a lifetime. And I remember day in and day out, you know, you asked about the coaching schedule.
It was rigorous. Literally 10 hours a day of film.
Of course, that counts the scrim time too.
So six hours a day, let's say scrim time, maybe five hours on a slow day,
but a lot of film time and just working with these guys one-on-one,
showing them their weaknesses, holding them accountable for,
we're talking about milliseconds to seconds of language and literally dissecting their language.
Danny, who was from Mexico, he spoke mainly Spanish.
he wasn't even majorly fluent in English.
And myself and Yaddy, also known as Sleepy Time,
we had to work with him constantly all the time,
you know, holding his English accountable,
showing him more efficient words to use,
how to say things faster, you know.
And just that experience of just working with people
at such a like a sports type of level.
It's not a sport.
I don't call Eastport's a sport,
but there's a level of dedication it takes to be successful
that reminds me of just like, you know,
being a Roman gladiator,
being like one of those guys that just, you know, really has to work hard, like a bodybuilder,
whether they take steroids or not, they still have to put in the work to gain that physique.
Well, if you want to be one of the best players in the world in gaming, it's near impossible
if you don't put in the time or you don't hold yourself to a ridiculously high standard
if you want to be the best people in the world.
Whether it's a manager, a coach, a player, a streamer, whatever it is.
You've got to be consistent.
You got to work hard.
And I think that a lot of people can learn a lot from video games.
Joe, man, it's been awesome.
Where can everybody keep up with Fatal Strike online and everything you're up to?
Yeah, sure.
So Twitter.com, you can reach me at FatalStrike.
It's just F-A-L-S-T-R-Y-K-E.
Instagram is Instagram.com slash Fatal Strike.
It's not that big yet.
I got to get more on the Instagram, but it's okay.
It's there, though.
If you want to follow my personal one is there, you'll see some of my friends, my family, girlfriend,
all that good stuff.
shout out to Diana. Love her. And then also on top of that, I have Instagram for like Pokemon cards.
I do that on the side. I have a little bit of a Pokemon business. I've been running a big fan of that game.
That's definitely one of the games I would play forever too, by the way. I can't believe I didn't mention it.
But yeah, I collect cards, resell them and just I'm a big fan of like the card like business that's going on with that.
And that business is actually doing really well during COVID, which is exciting. So you can reach me there at Joto.
underscore trainer. It's J-O-E-H-T-O-U-S-O-T-O-R-T-R-T-R-T-R-T-R-T-R-T-R-T-R-T-E. And then for Twitch,
you can reach me at Twitch.tv. T-A-L-S-T-R-Y-E-E. And then the YouTube, I don't have an
official URL for it. I only came out with my first video recently.
But if you go to my Twitter.com slash fatal strike for my Twitter, it's the most
recent post. My first video for YouTube is there. And I've actually got a new
series coming out for some Pokemon stuff and then some more gameplay
stuff related coming soon. So you guys can all reach me at all of those places. And then if you ever
need to reach me via email, it's just joe dot fatal strike at gmail.com. Sweet. Joe, really appreciate it.
Great having you on. Hey, guys, that's it for today's episode of the radcast. Really appreciate Joe
Fatal Strike. I'm just going to call you fatal strike. I love it. I don't know. Like I was going to not call you
that, but I like fatal strike better. It just makes me sound cooler, I think, or makes you sound cooler.
I love it. I'll take it.
But really appreciate Fatal Strike coming on today, and we will continue with our esports series.
We've got a couple episodes still coming up.
Really excited for those.
And we'll see you next time on the Radcast.
To listen to full episodes or to contact us, visit us on the web at theradcast.com.
Or follow our host at Ryan Alford on Instagram.
Thanks for tuning in.
