Right About Now - Legendary Business Advice - The Power of Social Brand Experience & Collectibles: Superplastic Launches Dopeameme Institute
Episode Date: December 31, 2024Right About Now with Ryan AlfordJoin media personality and marketing expert Ryan Alford as he dives into dynamic conversations with top entrepreneurs, marketers, and influencers. "Right About Now" bri...ngs you actionable insights on business, marketing, and personal branding, helping you stay ahead in today's fast-paced digital world. Whether it's exploring how character and charisma can make millions or unveiling the strategies behind viral success, Ryan delivers a fresh perspective with every episode. Perfect for anyone looking to elevate their business game and unlock their full potential. Resources:Right About Now NewsletterFree Podcast Monetization CourseJoin The NetworkFollow Us On InstagramSubscribe To Our Youtube ChannelVibe Science MediaSUMMARYIn this episode of Right About Now, host Ryan Alford sits down with Jennifer Van Dijk and Zach Sugarman of Superplastic, the groundbreaking media company celebrated for its character-driven content and iconic collectibles. Together, they explore the art of storytelling, the evolution of animation, and the future of retail. Jennifer sheds light on Superplastic's distinctive approach to creating compelling characters and fostering meaningful audience connections, while Zach shares insights into strategic areas like product development and forging impactful partnerships. This episode offers an in-depth look at how Superplastic masterfully balances business growth with nurturing an engaged fan community, unveiling the innovative strategies they use to captivate and connect with their audience.TAKEAWAYS Storytelling in character-driven content Evolution of animation techniques and technology Future trends in retail and consumer engagement Strategies for audience engagement and community building Importance of character development and relatability Balancing business growth with brand identity The role of scarcity in the collectibles market Diversification of revenue streams beyond traditional products Impact of digital platforms on content creation and distribution Integration of AI in character development and storytelling If you enjoyed this episode and want to learn more, join Ryan’s newsletter https://ryanalford.com/newsletter/ to get Ferrari level advice daily for FREE. Learn how to build a 7 figure business from your personal brand by signing up for a FREE introduction to personal branding https://ryanalford.com/personalbranding. Learn more by visiting our website at www.ryanisright.comSubscribe to our YouTube channel www.youtube.com/@RightAboutNowwithRyanAlford. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Transcript
Discussion (0)
Personally, I would love it if Toys was our smallest revenue channel, because it would mean we've succeeded as a brand to be able to, you know, make the core collector happy with the best stuff, but also make a business out of the other revenue that we have in our platform.
This is right about now with Ryan Alford, a Radcast Network production.
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Well, it starts right about now.
What's up guys?
Welcome to Right about now.
We're always getting right.
We're always fucking now.
So what's happening?
We got Jennifer Van Dyke, Zach Sugarman.
We're from Super Plastic.
It's a badass media company.
And we're going to talk about storytelling, the future retail.
and just, hey, you're in for a surprise today.
What's up, guys?
Hey, Ryan.
Hey.
What's cooking?
So much.
So much is cooking.
We are cooking with Crisco right now.
Just launched a new location in Vegas.
Yeah, it's cooking.
Yeah, man.
You guys got your hands in a lot.
And anybody named Super Plastic gets my attention.
No doubt.
I got to start there.
Where did the, where did the, where'd the name come from?
I wish we had a better story for it.
It was really quite a random combination that our founder, Paul Budnitz,
created.
He was the founder of Kid Robot.
And when he was ready to start a new company, more character and IP driven,
he wanted it to be super and somehow he landed on superplastic.
Yeah.
And I guess the obscurity sometimes with which names come from,
you just never know.
It's just, it just lands certain places.
You guys get the name.
What was it called, the something of Disney?
Demented Disney.
Demented Disney.
There we go.
Yeah, I know.
I love it because we talked a little pre-episode,
and we're going to talk about some names,
different things like that.
My head gets exactly where the space is,
sometimes where, you know, words are powerful.
Demented Disney.
Yes.
What makes it demented Disney ultimately?
the reality is that we were born of TikTok and we were born of the internet our two main characters
Janky and Guggemon are the ultimate schemers.
Janky's sort of the lovable idiot.
Guggemon is the semi-lovable and always interesting.
You know, and it's a combination for the ages that really just locked into the core of what Gen Z
on TikTok was wanted to see and wanted to be and we have taken their storylines and their dynamics
and grown their character galaxy in a way that has fuckery at the core that's just who we are
I used the analogy earlier top the the modern day Tom and Jerry and if you go watch if you
remember like watching Tom and Jerry I mean constant fucking with one another that's all it was
Was it not?
And it's funny, and that's exactly what this is, you know, and no matter what the adventure is.
And then they became playable skins in Fortnite.
And the audience really just took to it because they could actually now help create the fuckery.
Yes, I love it.
The, I mean, animation, when I think back to the days of animation and the days now,
How has it changed?
I mean.
I know that I'm leading the witness a little bit, but I just, I'm curious, you know,
it was like a kid growing up and then all the stages, though.
I know it's changed, but I think for our audience to be interesting to kind of hear
to some of the evolution.
For sure.
I mean, you know, back in the original days, the stuff we probably watched as kids,
a lot of it was hand painted and drawn, et cetera.
So fast forward.
through into kind of where we sit today. We actually sit at a really interesting moment
where animation is is undergoing an incredible evolution. The sort of last couple decades have
been dominated by very high-end professional tools, Maya and those types of things. And they
create beautiful professional level, you know, theatrical level animation. That takes a lot of time
and a lot of money. And then the emergence of the dominance of video game worlds and especially
massive multiplayer worlds has started to push a new kind of animation from a different direction.
And that's really based in platforms like Unreal Engine or Unity, things where you can actually
world build, not just sort of character sketch, right? And these things are colliding in a really
interesting way. Frankly, we're sitting right at the middle of it because we produce a lot of content
in Maya and equally have a whole pipeline built on Unreal Engine where we can use our characters
and those things. It gives us a different level of flexibility because the reality is you're
publishing content now across so many different types of platforms that sometimes you need a little
bit of both, the high end and the sort of medium. But then we're sitting on this precipice
of where it's going to go in AI. That is, I think, really, really exciting as well.
Yeah, I definitely want to get down that AI road.
But one thing I had on real quick, Ryan on that.
With the tech too, like into where Jim, I was going, like once you make a rig, a 3D rig of an animated character, you can then apply it to all these different places.
So when we're thinking about our IP, while yes, it is predominantly TikTok and YouTube content and Instagram, we are making things, you know, in Unreal for a Fortnite game.
We can apply that in other areas as well.
So when people want to consume in different ways now with new animation and technology,
you got that core rig setup that then allows you,
and especially with AI,
to then capitalize on creating a lot more outputs more frequently
and easier and nimbleer without having to hand-draw everything net new.
So you really can kind of amortize an idea or spread out an idea
or a piece of content across all these channels,
kind of once you get that core rig set up.
Yeah.
It's interesting because I think about, you know,
I was going down the road of like the importing of the writing with,
with animation and how smart the dialogue has gotten in,
you know, the more in the talking animation shows.
And then I was just thinking like Tom and Jerry,
they didn't say a damn thing.
It's storytelling, right?
What's their voice sound like?
Yeah.
And I'm like, because I'm like, damn, it's the writing today is so clever.
on the best animations, including yours, and like, in the story arc.
And I mean, when I talk about writing, I think of it, you know, being a creative guide, like,
I think through the, you know, what you're seeing and the script combined with the dialogue and all those things.
I mean, maybe talk about that from you guys' perspective for how you bring stories to life.
It's so true, though, the layeredness of it all.
I mean, our characters actually garnered 22.
million social followers never saying a word. And so they were Tom and Jerry in that way, right?
Yeah. And it was really in the development of our TV show with Amazon and in the development of our
experiential that we've started to figure out, well, what do these guys sound like? And by the way,
what would they say? And how does that add three more layers to it? And, you know, the,
there is something very precious, too, about the voice of a character that I think we have the
flexibility to play with. So, for example, you know, if you think Renan Stimpy's voices,
if you hear something that doesn't sound just like them, you feel, oh, that's authentic to come out.
For us, we have a little bit of the flexibility to play with what these characters may sound like.
You know, again, the sort of are we messing with you or are we being serious? So we've experimenting
with a lot of different types of voice models and different things. And again, the ability to create
these things cheaply and scalably, AI is a natural solution for us in a lot of that.
But it just opens up six more levels when you start adding voice.
But you got to be funny then.
You got to be like extra funny.
Different different threshold, isn't it?
And it's so interesting because I think about a comment you just said, Jennifer, like with the way it feels like stuff is scripted the best stuff today,
like with the way it draws the audience in is it's kind of like that wink and the nod, right?
Like you're in on this.
You know, we all know that we're rusing you a little bit, but you're in on it or, you know, or are you not?
Right.
It's kind of that interplay of letting you in, but are you really in?
Isn't it something like that?
We believe in that deeply in every platform, right?
I mean, we just published a TikTok post on that.
for Thanksgiving that was one of our better performing posts of the whole year.
And like if you know who our characters are, it's edgy, funny, but you get it.
If you have no idea who our characters are, you might be like, what did I just watch?
Right. Yeah.
So it is like if you know, you know.
Yeah, exactly.
Zach, being on the strategy end with the company, you know, what's, what's your role?
Yeah. So really my role kind of, you know, on the strategy side of things is looking at all the ways, you know, our fans and consumers kind of interact with the brand and then strategically thinking like, how can we serve them better? How can we do more of what's working? How can we bring in other partners that are missing to add a new element? How can we tweak things, you know, based on what we're seeing with our own fans, but also what's in the marketplace? And that kind of spans across.
the Demented Disney analogy.
So that's everything from our content and the channels to like product itself.
So we're known for our vinyl art toy figures behind me.
You know, what are other ones that are going to resonate?
Are there different ways of selling them, you know,
live selling on the floor like a sports cart collectible?
Are there different partners from an individual artist or brand that are really going
to excite our fans that we want to bring to the table?
Are they different things that we haven't done before,
such as like creating our own Fortnite map game,
which we did back in the summer based on the popularity.
of our character skins as some new way we can engage our fans with our IP.
And then from in real life, like with our experiential dopamine in Vegas, you know, again,
what is going to keep fans happy?
What's going to keep them coming back, talking about it with their friends?
How can we take advantage of a physical space strategically, not just for people to interact,
have fun to be experienced by product, but it's a third space venue in Vegas where there
are major events going on all the time.
So, like, for example, like when F1 was there last weekend, you know, we did a deal with a brand partner that's a big sponsor of one of the F1 racing teams to just host, you know, 100 of their kind of VIPs at Area 15 and dopamine and have shut down the space, have them go through it themselves, get them a little swag bag and kind of entertain them there and give them that full white gut treatment.
So it is across all of those.
It's staying on the leading edge of kind of those trends.
So I'm also the chief collector and the core nerd here who grew up.
collecting kid robot toys, sports cards, comics, everything since the 90s.
So I'll participate a lot directly in our fans and Discord.
We got a live unboxing video with one of our influencers later in the week that I'll be doing too.
So I'm trying to just be the voice of the customer or listen to them,
but also look at all the data and the tea leaves and kind of see what makes sense.
And the beauty about our company, and when Jennifer and with Paul and kind of how we've set it up is,
you know, I mean, we literally talk about ourselves as a divinted Disney.
We say our style is fuckery.
So we want to have fun.
It's okay if it's not for everyone.
We want to do strategically what makes the most, you know,
sense for us as a company and for those who get it and those being kind of our fans
and those consumers.
Yeah.
I mean, you got to cater to your fans.
Like it can't be all things to all people.
You know, that's when you really.
Yeah, at all.
The power of no.
And it gets, it gets tricky.
I'm sure Jennifer is CEO, like you're looking at numbers.
Like, there's probably temptation.
to get outside the box sometimes, you know,
but it's like keeping that narrow path, right?
It is.
There's temptations all around that could really mess the business model, right?
And at the same time, investors and everybody else demand growth,
and we want the IP to touch as many people as possible.
So balancing those things is a really interesting opportunity.
But like any audience today, no matter how big it is,
it's really composed of segments of smaller audiences.
And ours is a perfect plate in that sense.
In that our big audience is actually composed of subgroups of people that are really into gaming,
into art, into fashion and music, different parts of pop culture.
Not every part of pop culture, you know, but certain segments.
Adult comedy and anime fans even, you know, and that also,
when you look at it as a grouping of smaller, you know, segmented audiences that have this beautiful Venn diagram of overlap, then you start to add in geography, gender, age.
At the core of it is a Gen Z or young millennial consumer that if you watch our content is equally split, gender, male, female.
If you buy our toys, you're probably more likely male, slightly on the older side of Gen Z.
but really what we try to do and what Zach does so brilliantly is help identify who we're speaking to with what angle because our company can also at the same time be so many things.
Smart.
First word came in mind.
I get it.
I'm eating it.
I'm eating it for lunch, dinner, everything.
As a marketer, as a brand guy, is so smart.
Talk to me about bringing personified.
animated characters in a way.
You know, like you've got social media.
You've got all these things.
I hope that makes sense.
But like you have to sort of make them real.
And they are real in their own way.
But is that a challenge?
Is it fun?
Is it all the above?
Yes.
Yes.
You know,
what's so interesting is if you think about what's happening in the world today,
you know,
there are avatars that all of us play in games
or on social media or things like that.
There's characters that we all love from different parts of our lives.
We've talked about a few today.
This idea of a character is really strong in our culture and in our world today.
But in so many ways, a lot of them are thin as a cracker in that, you know, like, sure, there's a ton of characters.
But what do you really feel?
What are you really a fan of?
And what makes that difference?
And that's something we spend a lot of time thinking about, which is like, okay,
Janky and Guggemon and their galaxy of characters, Daisy and the little helpers and everything else,
people know them.
We've achieved that mission, but now the mission is to get people to really know and love them.
And that tracks in a couple ways for us.
Like kind of any good plot, right?
You're either ever always developing character or advancing narrative.
We've developed character with this group, and now we're going to,
an advanced narrative. And that's why things like dopamine Institute for Pleasure Research are so
fun because you're physically part of a scheme. You're part of an adventure to develop narrative
with our characters. Meanwhile, we're back in the factory developing new characters too,
you know, that will eventually be ready with audiences to go out for more adventures. But we kind
of think of it that way. How do you really become a fan of something? I mean, Zach and I both
spend so much time in the sports business.
We love fandom and we just apply it here.
Yeah.
And you're doing a,
you're doing a good job with it.
Like, just reading,
what struck me in,
I mean, this was my natural space.
Like, but researching you guys for this and looking at it,
what struck me is the loyalty of the audience.
You know, like the,
the core audience and how loyally are and how vested,
you know,
people are in this world and in these
characters and in the art and all that stuff because the collectible, the interplay of the
animation with the physical art with collectibles and all that, there's a ton of like synergy
with those two things. And that mindset is really brilliant. Talk to me about like what those
art releases are like and what that world, you know, entails. Yeah. So art releases, though,
you know, they can vary, of course, with everything that we got going on. But in general, right,
like we want to create this hype moment. We want to create a sense of urgency where people are
excited and know what's coming. And then ideally we're selling out pretty quickly after the drop,
right? So it starts with kind of teasing what's coming up. You know, can we play off of some previous
references, you know, that the artist is known for. Maybe we've already collaborated with them.
we do have our own kind of super fam kind of our own loyalty group and so we do give them early access
to what that drop is going to be you know it's part of them being so ingrained kind of with our
brand of being loyal to it and then how can we show up the story in the lore like behind the drop
itself like what went into it and how can we create a larger conversation around it with maybe
kind of, you know, partners or fans of that artist itself. And they do range. So like,
we had an amazing drop over the summer with an artist who's not known as like a big time art
artist, but he's huge in the tattoo space for professional athletes by a name of gang guys based
out of Los Angeles. And he literally does all the tattoos for LeBron, James, Anthony Davis,
Carlos Alcarez, the entire Brazilian soccer national team. And so we did this awesome toy drop
And there's three versions based off of one of his iconic characters.
And we had a super, super limited run.
Then we had a mid-tier and then we had a larger one.
We kind of staged the drops to create excitement, right?
People that missed out on the first super limited one had a chance for the other ones.
But what we did with Gang and what he did a great job of was we seeded these to LeBron,
to Anthony Davis, to Carlos Alcarez, two Vinny Jr. and Rodriguez.
And we have all these amazing photos of the toys.
So we use that to help amplify.
And so that would be one of bringing us into new audiences.
We have another one coming up, you know, with an Atlanta-based mural artist called Greg Mike.
It's actually dropping late in this week where, you know, he's very much into the core artsy.
He has an amazing space in Atlanta.
He's doing stuff at Art Basel this week in Miami.
And so with those, it is deeper into that art space.
Can we do a very cool curated wall mural?
Can we have, you know, potentially a live art experience with the drop act?
Art Basel because we know that community is already going to be there and doing things. So we do try
and customize these artist product drops to kind of align with what we feel the fans are going to be
into and what the artist is known for. And so when someone like a Greg Mike's going to be at Art Basel,
that makes sense. When someone like Ganga is going to be in L.A. and you have the Brazilian soccer team
in for a soccer game or LeBron James, let's seed them product and capture a lot of content around it.
And then there's stuff in between. But we do want to bring our artists very close to,
our fans and then really have it be more of a partnership where they're involved with the drop
and pushing it versus just licensing something and selling it and then we're a manufacturing.
That is not what we do.
It's super plastic at all.
It really is that kind of blend of the IP.
And so that comes with how we bring it to market and how we sell it and really talk to
and engage with our fans.
So, shameless plug for the YouTube channel because our YouTube channel is blowing up.
So you got to be watching this to get the full experience.
If you're listening right now, we love you.
We know we love you.
We love you for making us number one.
But look, you have to watch us on YouTube because Jennifer was just holding up one of these characters.
Jennifer, I want you to hold them up again and tell me who that is.
Who is, okay, who is this exactly?
This is one of the three that we did with Ganga, the artist that Zach just mentioned.
And what's interesting is this is actually a perfect illustration of a combination between a series of toy that we do called a choppy.
that's like the sort of eye and mass thing.
But also with an astronaut, which was the integration with Genghis character that he is drawn,
which is more of a sort of astronaut type character.
So it was a perfect combination.
And as Zach said, we did three different versions of it.
One that we did in extremely limited quantities that sold out immediately.
The other two in slightly less limited quantities, but still small.
Those also sold out pretty fast.
Yeah.
How, yeah, that was going to be where I was getting.
Like, how rare are we talking about now?
How, how's evaluation on these pieces, these going?
So, you know, and that's a, that is the ultimate, I think, spreadsheet project is, you know, how rare is rare enough?
And to be honest, it is some, you know, magical equation between the size of your audience and quantities that you should make.
We have in our history done a lot of different experiments with scarcity.
Zach and I have in the past year really started to change the approach to be
though to go more and more rare for these types of toys because they are so valuable
when they're in the smaller quantities, both for us and our business,
but as well as for buyers and the secondary market, which is a really interesting.
and thriving opportunity for everybody.
Yeah.
And it's a really interesting point, Jennifer,
because I think about it,
like as the CEO,
is this a brand play or revenue play, right?
Because it's like, hey, I can sell,
am I going to sell a million of these or am I going to do a hundred of them
or a thousand?
And that's because the hundred or a thousand is probably brand,
because it's probably not a ton of revenue.
But it elevates the brand value and the character
your value. That's an interesting interplay, I'm sure, in the decision process.
It's a fantastic question, because it is the core of why we call ourselves an IP or a media
company, because that is our, that is our asset, that is our value, and that is our goal,
is to be larger than kind of anyone tool to bring that to fans. And toys and our high-end
collectibles are unequivocally a fantastic brand opportunity to connect deeply with a community.
We would argue the same is true for our experiential space in Vegas, for our game on Fortnite,
for our social media content and our longer format stuff.
All of those things become very important tools for how we grow and expand the IP that we build
and want fans to love.
It is unequivocally brand.
Yes.
Yeah, I'm sure.
But I want our audience, you know, we have a very affluent marketing and business and executives to the startup, got the crowd.
But they need to understand this interplay because we've gotten conditioned in this world of very cheap performance marketing stuff, sell, sell, sell, sell, sell.
And that's great.
We all got to make the cash register ring a certain point, Jennifer.
I know you probably held, you know, some level of your event.
evaluation, I'm sure is monetarily driven. However, you can't, the high tide raises all ships.
And when you elevate the brand, you are elevating the IP to a level of evaluation that it would not have without that investment.
And that investment pays over time.
Unequivocally. And there's really kind of two components that, you know, we balance in our business.
the first is really this how do collectors work, right?
What is the way that a core collector base grows a brand?
And I learned this when I was in the NFT space at Dapper Labs.
The biggest collectors, your most avid collectors,
are actually the ones that attract the most attention and others to your brand.
So it doesn't work where it's like a concentric circle outward.
It works where the whales, or your biggest,
collectors, you know, bring in kind of the fringe. So it's almost like from the furthest out
is attracted in by your core collector group. And so it is incredibly important for us,
and Zach articulated this too, to keep that core collector satisfied and happy and intrigued.
That's one dynamic in our brand. And that also has, you know, the scarcity and the revenue
limitation to it. At the same time, our mass reach and our collection of, you know, targeted segments
that make a mass on social media platforms and other larger format vehicles is equally important
to us because that also brings new people into the funnel and gives us, if you will,
the currency to be able to spread that IP through other channels that will make us revenue,
right? Like, personally, I would love it if Toys was a.
our smallest revenue channel because it would mean we've succeeded as a brand to be able to,
you know, make the core collector happy with the best stuff, but also make a business out of the
other revenue that we have in our, you know, in, in our platform.
Smart.
Really fucking smart.
I got two smarts out of you, Ryan.
I love it.
Yes.
Yeah, because you play it.
This is the Ryan offered brand playbook.
I grew up only, I've been in this for 20-something years.
and watched, you know, some of the brand, the innovative brand approaches erode.
And this is a game of chess when a lot of players are playing checkers.
And I see that and I value it.
So I want to give you crops for that.
I appreciate that.
Zach, talk to me, you know, as a collector and as someone that, you know,
you're a consumer and working on the brand.
Do me and my kids need to get in on this?
Well, one, we'll happily send you some so the kids can have some fun.
I mean, the answer is yes.
So I have a near 13-year-old, and my wife definitely enables us and supports a big way.
But yeah, I mean, he got back into collecting toys, also sports cards,
comic cards, when there are local card shows in town,
I'll buy a table for him and his friends to put up, you know, their collections and sell.
and then it's a little business for them. So depending on your kids are, you could turn them
into what's the value of the secondary market. You know, how do you buy low, sell high,
what to, what to track, what not to, how to frame things up? I mean, isn't the number one thing
kids want to do when they're later being an influencer? So at least put some business mind behind
them. So there's not just an influencer. It's like, hey, I'm an influencer, but I have a
$30,000 a year side business on eBay and I'm 14. Like, I'd rather see that on the resume. So
that's how I've got my kid into it. We have four boys, 15, 13, 13, 12.
and eight.
And what I do with the boys, I coached their sports teams,
and then we have these little collectibles that we do together.
So this might fit in there a little bit.
I feel like we're brothers from another mother on a different coast.
Yeah, I am our coach of soccer and flag football and then do the same.
And we'll have all those things.
They're great.
Your older boys will love our content.
Your eight-year-old should not watch it.
Yeah.
Well, he can grow into it over time.
But it's fun being a core collector because I mean, the passion comes through the working
and engage.
Like, it's very authentic and natural for me because I literally did grow up in San Diego,
bringing my box of comics down to the San Diego Comic Con back when you could sell and
buy comics.
You know, this is in the late 80s, early 90s.
And now it's the most amazing entertainment vehicle extravaganza ever.
But like no one buys herself comics there.
Yet it's called Comic-com.
It's really just a pop culture best.
But then to now.
And so when we're engaged.
these people like I understand the nostalgia feel I understand the you know how you want to display like I'm not in my
family cave which has all the toys and the cards it's over in the garage but like it's fun to have out
we have things around the house people love asking questions about it and then you can explain so I'm
more of an extroverted collector we have some that are introverted that may not want to talk about it but
you know behind that door that's where they get validation because they have all their toys set up
but that's more of an introverted collector and maybe they just want you know you just want you
to send them stuff, but they don't want it to be loud and broadcasts.
Whereas others like, yeah, here are photos of my collection.
We're running something right now called deck the halls over the holiday campaign
where we're asking everyone to show off their super plastic collection.
And we're having submissions come in online and then we're sharing them on social and
rewarding our favorites and other toys.
And like, people have the most amazing setups ever with how they display our figures in
their house.
And so it's very cool.
But then because of that, it's like, well, this doesn't just have to be collectibles.
like these kind of look just amazing in a lobby.
Like, why don't hotels have this or law firms or consulting agencies?
Like, these are great gifts instead of your boring corporate holiday gift.
Why don't we do some custom paint and art figures?
And even if they're not a collector, just give them something cool and different.
So it's fun to play in the collector angle, but then, you know,
understand that everyone doesn't have to collect it.
At the end of the day, it just looks cool too.
And that's okay.
If they just want to say it looks cool and have no other connection there,
that's fine with us.
Like, we'll play with that.
I want to talk about Vegas and the future retail.
But before we go, before we make that turn, talk to me about how your sports background has influenced, like, what you've done here.
You know, what's the influences for both of you, really?
Like, I think it's pretty obvious for me, but I think for the audience, you know, what you've done in the past and how that's sort of influencing what you're doing at Super Plastics.
Yeah.
Oh, I'll start in then.
Go ahead.
Yeah, you can lay on top.
So my background in sports was kind of always around monetizing communities,
mostly more in the rightsholder side.
So I worked a lot with teams, leagues, rights holders, sponsorship strategy,
merchandise sales, ticket sales, media rights.
But the core of it was really like, okay, what are these fans into?
How do we give them more of that?
How do we monetize in the channel an authentic way?
So that applies to NBA.
That applies to global soccer.
that could apply to a Premier League lacrosse team.
That could apply to a e-sports team.
So from big to niche, it was still always around monetizing communities
and understanding that people consume differently,
they want to be met on different channels,
they want to be told different messages,
and how can we personalize that to them.
So applying that mentality,
just bringing it over into the collectible world,
it really is about monetizing our community.
We have our core base of things.
They are really into the vinyl art.
We can grow more fans by engaging them with our content, with experience.
We can monetize across all those channels individually, but also collectively.
And how do we do that while staying authentic to our brand, which we're not trying to
be everyone, everything to everyone.
And so we're making choices.
So like for me, it's a very economic mindset of, you know, what resources do we have?
What's the best use of them for our end game?
And would always do that in applying into the sports world teams.
And so applying it in here.
and then there's just the parallel of just fandom.
Like, fandom is very similar.
People love our characters and brand,
kind of like they would do a sports team.
There are live things they can go to now with Vegas.
There are products that they have in display and collect,
and then there's content that they're consuming.
So I kind of look at it in that lens,
but I know, Jen, you got some other ones too.
I want to ask one thing there, Zach.
So when you guys monetize,
I mean, thinking through the lens that you do,
said.
And are you guys working with brands that then are paying to come to life within your
worlds with these characters?
Like, are y'all selling?
That's one way.
Yeah, we're not a white label like animation factory, but absolutely.
Like we, I mean, we pursue all brand partnerships to hit across all three of our tent
polls being kind of content IP being the first, product being the second and in real life
experience being the third.
So, yeah.
So like absolutely there are there are things we deliver that are.
viewed as sponsorship that they're paying us. They're also things we're making together,
whether that's product or new IP, where there's a path to revenue for both sides and everything
in between. So we do look at partnerships in a truly partnership way. But yeah, absolutely. We're
bringing a lot of eyeballs, a lot of fans consumers to table. There's value in that. If we're
putting additional animation resources and making a new IP and then taking it to market, there's a value
in that. And that's very different than, hey, we made a toy together. Here's how many we sold.
here's a royalty. But that also is included in what we do. So Janky might be drinking a Red Bull and
product placement. Like, do we go that far? Or something. You know, we would want to have a little
a little more fun. Is that hurting the brand? Right. We've done. Here's an example. We did something
with Mercedes where, you know, they had an amazing new car release coming out and they wanted to
collab around a new character and new products. We actually came together and created a new character
called a Superdackle, which is kind of like an animated dog.
But then we made this awesome limited edition wood figure.
We had some apparel that was part of a capsule collection,
it was available when they released the car.
And then we did a big in real life event in New York, also as tied to it.
We then made a lot of content with Superdackle and kind of pushed that out there.
And that was all integrated in one overall partnership.
So it's more around that than just like the, hey, here's a Red Bull drink it.
Um, we would like to have more fun.
We would want to get a bowl that maybe is red involved.
You know, does it lead to F1 in Vegas?
Or maybe they have to drink to kind of stay up awake for 48 hours and go to all
events.
Does it culminate with Red Bull VIPs at dopamine?
Like I'm riffing here off the spot.
But that's how I would kind of think of that part of your shit.
Oh, yeah.
And I guess I'm always thinking through the lens of like Roblox like, you know, within their
janky.
Virtual.
Yeah.
Yeah, Googie Mon's world.
These experiences coming to life, the brand experiences in their world, you know?
Yeah, so in our Fortnite map game, like we're doing that, we have two partnerships that just closed where we're integrating virtual goods.
So, like, there will be, one is a beverage company where if you find it and get it, it makes you graffiti faster.
You have power ups in the game.
There may be a billboard or a branded vending machine that's in there that you can just interact with.
And so, yeah, we're putting the brands literally in it.
in our worlds in those ways.
Absolutely.
Cool.
Ryan,
you asked if it hurts the brand.
I think the question is
whose brand?
Because we're only going to do it
in our fun style.
Yeah.
And if it works,
I mean,
the Mercedes example,
if you look at the content,
the content is actually a story
of turning a standard sort of
dashboard bobbing dog
into a cool kid.
And that's because
Jankeen Guggemon take them to the stars,
you know,
kind of make him cool. So it's really a transitional story as well. By the way, that was Mercedes's
best performing campaign for people under 35 that year. So, you know, it's balancing the edge
with the audience. They did a glam up of the dog. People loved it. Yeah. Got to have the story there.
Jennifer, talk to me about Vegas. You know, we've talked, you know, for the episode, you know,
retail struggled, you know, with what they need to do to bring people back into the stores and
keep people, you know, interested in shopping again.
Talk to me about division and what you're doing in Vegas.
Yeah.
So Vegas is really the start of a whole new level or chapter for super plastic.
This idea was incubated about a year ago when we discovered a partner called Area 15 in Las Vegas.
And Area 15 is, I think they have 100 acres of property about 25,
acres are developed into sort of a burning man meets mall experiential location.
And it's great because it's just off the strip.
And it is literally an oasis of all these types of different experiential venues
that you can go spend time in and engage with.
And what it became for us was the perfect way for us literally to take our characters
and our worlds that were born of social media and bring them,
to audiences and fans in real life to continue those narratives.
So we've opened what we call the Dopamine Institute for Pleasure Research at Area 15 in Las Vegas,
opened a week ago.
It is part incredible retail store with our toys as well as with our Vegas-specific dopamine-specific product.
But what it is is also a ticketed experience where you become part of the action,
You become part of Janky and Guggemon's latest scheme, which is to suck your dopamine out and sell it back to you.
That is their next get rich quick scheme.
So when you step inside, you are immediately transported to sort of a back alley in Queens, just where we all want to be, right?
And the location is authentic graffiti.
It looks like an off-track betting location, if you remember what those look like.
Yeah.
That's sort of where you start.
You go into a room that looks, then you go into a room that looks like the DMV,
even worse.
And you're like, wait, where am I?
And all of it is to get you into this scheme of theirs where you are a test subject,
that they are putting you through different trials for how you elicit dopamine
so that they can, you know, quote, capture it and sell it back to you.
How do you elicit dopamine?
Exercise.
dancing, telling the truth or lying, being creative.
So we have different rooms.
And by the way, you go through this experience with a group of friends.
From start to finish, it's kind of all pulsed through.
And you end up in this really funny story where you have to do certain physical things to engage with it.
But then the scam is in the last room and you end up in the control room where they've been monitoring you the whole time.
And in that room, we've integrated a whole bunch of cool stuff where you can actually mess with the groups behind you.
And you realize that the groups in front of you were messing with you.
It's truly interactive and story driven.
And we've even integrated some AI characters where you can talk to our characters for as long as you want, all kinds of different stuff to really bring people into the world.
Yeah.
I mean, it's, it sounds fun.
Number one.
I'm like, you know, it sounds like amusement.
amusement ride meets storytelling meets, I don't know, animated characters that you love.
Yeah, it's a dimensioned escape room, except we let you out, even if you get the puzzle wrong.
And when we let you out, it's even better.
When we let you out, or when you come in, it goes right into our flagship retail store,
which is available to anybody that goes to Area 15.
They don't have to get a ticket to dopamine.
So we have kind of all of our amazing vinyl art figures from all of our artist collections there.
We have some dopamine exclusive kind of merchandise, apparel, fun, Vegas items,
some things that tie into a pleasure research institute that have nothing to do with final art toys.
So it's a vibe and a whole experience that'll be there.
And it's great.
And we're getting great feedback from, you know, randoms that have known nothing about our brands,
to those that have been waiting for an open that have gone out since it's been open,
to those that have been in town for other events in Vegas, both on the experience and on the retail side.
Any Easter eggs there where surprises?
Lots.
Absolutely.
You navigate the experience with an RFID wristband in every room, and you end up finding a whole basket of goodies at the end when you download your wristband.
That's cool.
But the fun part, too, for us is that Area 15 sees about 3 million people a year walk through their doors.
So the overwhelming majority of people that are going to come, go through our experience or be in our interactive retail shop is are new to us, right?
They may have heard of us, but they don't know us.
So I think we've achieved that mission again of satisfying the core fans with something really cool and a new adventure, but also really indoctrinating those who haven't heard of us yet.
Really fun stuff, guys.
where are we headed?
You know, it sounds like we're living the, you know, the plan right now with the New Vegas experience and all that.
But, you know, any future plans we can share?
Absolutely.
So, look, Variety Magazine called us the next Marvel, Supreme, and Disney combined.
And that's the mission.
Billion dollar platform for the new generation.
We've got the characters in the universe.
We continue to develop more of us.
We have the cool factor of the supreme brand nature.
And now, frankly, with the opening of dopamine and the experiential, it's our first step towards Disney.
And those are, you know, $100 billion companies.
So we see no limit to the IP potential and the ability to continue to engage fans and immerse them, you know, into the worlds along the way.
I mean, you know, Disney's a little syrup.
for me. So I like demented Disney much better.
Right. I'm just twisted enough, you know, that this feels...
It's in one of my strategy decks. We got it. We're embracing it.
Although someone say Disney's already pretty demented, we bring it to a whole new level.
Maybe. But that's exactly it, right? Like, this is not your father's, you know, amusement park.
And this is not your father's IP brand. I mean, and that's the fun of it. We get to create it.
You know, my experience from the sports business was all...
always working with the best IP on the planet and the best IP on the planet comes with
guidelines and guidebooks this thick.
Superplastic doesn't.
Super plastic is a world that we get to create, you know, what fans want and what we think
is next on the horizon and that's the fun of it.
Yep, it is.
And, you know, own your different and you're doing just that.
Yeah, for sure.
Hey guys, we're going to everybody learn more about dopamine, what you guys are doing, different ways to get in touch with you and the brand.
So the best way is to go to superplastic.com, CO, products, dopamine, the other aspects are follow our characters, follow us on social.
We are at Jankey and Googiemon on TikTok.
We are at Superplastic on YouTube.
and we do have the character channels at Janke and at Googie Man on Instagram,
but add super plastic on Instagram.
We'll get you there too.
Love it.
And then for dopamine-specific, we just launched at Dopamine 702 on Instagram for all things from that experience.
We'll be pushing a lot of content out there, but you'll see it on all channels.
A lot of fun ways to engage.
It's been fun, guys.
Appreciate you coming on.
We got to get you.
because I want to hear what the boys are into and the fam and get this collected story.
Yeah, I'd like to get it.
We'll put it up, you know.
I got a pretty good following.
We'll put some,
because you've got some love on there too.
For those who are watching us,
you can tell they're great Zoom backgrounds.
You know,
for all those listeners at home,
podcasts or otherwise.
I need some sitting.
Look,
I got my props in here.
I need some sitting right here.
You know?
I think so.
What's your finishing move on the wrestling belt?
Oh, are you kidding me?
It's the sting or splash.
Stinger splash.
That's old school.
You know, that's back of the days of wrestling back in the day.
You got to hang your face, the black and white.
Yeah, exactly.
Yes.
That is Scorpion death lock, you know, if they really want it.
But, you know, we'll see.
That was my favorite wrestler growing up.
So when we do our WWE Blindbox series, I know where to send you some toys.
Yes, for sure.
Hey guys, you know where to find us. Ryan isright.com.
We'll have all the highlight links to super plastic.
Dopamine, my favorite word of the year, maybe.
Here's the close out.
We appreciate you for making us number one.
Go check out the YouTube channel and give these guys some love.
We'll see you next time.
Right about now.
This has been right about now with Ryan Alford, a Radcast Network production.
Visit Ryaniswright.com for full audio and video versions of the show
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Thanks for listening.
