Sawbones: A Marital Tour of Misguided Medicine - Sawbones: Freddy Pharkas, Frontier Pharmacist
Episode Date: August 5, 2025Before everyone hits the back-to-school grind, we’ve got a fun episode about Freddy Pharkas. A historical figure of frontier medicine? No, a video game character from 1993. Justin and Dr. Sydnee tal...k about how a farmer-cist was made, as well as the real and fake medicine Freddy doled out on the frontier.Music: "Medicines" by The Taxpayers https://taxpayers.bandcamp.com/World Central Kitchen: https://wck.org/
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Sawbones is a show about medical history, and nothing the hosts say should be taken as medical advice or opinion.
It's for fun.
Can't you just have fun for an hour and not try to diagnose your mystery boil?
We think you've earned it.
Just sit back, relax, and enjoy a moment of distraction from that weird growth.
You're worth it.
that weird growth. You're worth it. Alright, this one is about some books.
One, two, one, of misguided medicine. For the mouth. Hello, everybody, and welcome to Sawbones,
a marital tour of misguided medicine.
I'm your co-host, Justin McElroy.
And I'm Sydney McElroy.
So it's been a weird week for me.
We're a couple weeks.
Uh, and you know, it's been a weird couple weeks,
and we're about to go on vacation.
We are.
So this is a weird sort of midpoint
between the weird time before
and sort of a weird time after.
And so we were looking for a Sawbones episode
that would just be just a pure delight.
We go straight from the school year into summer theater,
and then also with that, like we're working and touring,
and then there were other things that came up,
and like family stuff stuff and with all that
our vacation is crammed into the last possible week
before school starts.
Did you realize that?
Literally.
It is the last opportunity to get out of town.
We go from school to theater to school.
School, to school.
So we wanted to do something fun.
This is our back to school episode I guess.
Yeah, we do something fun. Yeah. This is our back to school episode, I guess. Yeah, we're having fun.
I wanted to talk about Freddie Farkas, frontier pharmacist.
Woo!
When Justin first said,
I wanna talk about Freddie Farkas, I have to be honest,
he said it to me kind of in passing,
and we were talking about what we were gonna do
for this next episode, and he said,
I'm gonna talk about Freddie, I want you to do that.
And in my head, what I sort of like took in was
there was a medical history figure named Freddie Farkas
that I needed to research.
Uh-huh.
And that was what I thought I needed to do.
And then you said we need to do this.
And I said, I'll be honest,
I haven't researched Freddie Farkas.
Yeah, you said what?
Tell me about this guy, Freddie Farkas.
I'm like, oh.
It did not compute that this was a computer game. Hey
That was great. Is it a computer? I don't know what system it's supposed to be on. We played it on a computer
Fantastic. Okay. So that is what I'm here for said, right?
I'm gonna give some of the context and then in the second half we'll talk about the game itself
Okay, we've been playing does that sound good? That sounds great. Okay, so
And a lot of this is gonna be from memory and me pulling out of my butt
But some of this will be from information that I actually am having to research because I don't as a former game journalist
I don't want to just get stuff wrong. Well, we are we actually did play the game
So the the gameplay stuff the stuff that happens within Freddy Farkas that is I mean we just played the game
I'm gonna take I want to take you back to 1979. There's a Justin McElroy is just a
Glimmer in the eye of young Clinton Leslie
So he is just a year away from being born and Ken and Roberto Williams are very much in love
and Ken and Roberto Williams are very much in love. They have just released their very first game, Mystery House,
and they found a company called Sierra, later Sierra Online,
and it is a company that focuses on adventure games,
point and click adventure games.
That's what Sierra comes to be known for.
When I say that genre, if I were to say to you,
before Freddy Farkas, the point and click adventure game,
do you have like a frame of reference for that?
Is something that you played as a kid or?
Is that what Maniac Mansion was?
For sure, yeah, it's a perfect, perfect example.
Absolutely.
Maniac Mansion, interestingly-
This is why you love me.
I do, yeah.
There's many reasons, but yeah.
So Maniac Mansion is sort of the second half
of this sort of like bifurcation, right?
The Sierra lineage is a huge part of the point and click
world and then on the LucasArts side,
you have Maniac Mansion, Loom, The Dig,
a lot of classics like the,
a lot of Indiana Jones game classics like that.
Never beat Maniac Mansion, never knew what I was supposed to do,
never could figure it out, but played it a lot.
They're tough.
So Sierra has a lot of franchises that are best known
for being sort of like long running
and usually humorous takes on a different kind of genre,
right?
So for example, the one that they are probably best known
for is King's Quest, and that is a...
I've heard of that.
Okay, so King's Quest is a, I would say,
slightly sort of silly fantasy adventure.
You play King Graham, and you wander through the countryside.
Throughout the course of the adventure,
you will, there's seven games, eight games. you wanted through the countryside, throughout the course of the adventure,
there's seven games, eight games.
Yeah, the last one, Mask of Eternity, came out in 1998. First one was in 1980, called Wizard and the Princess.
That's kind of a precursor.
And is it like he's Faye and she's like a human
and she shoots one of his wolves
and then he takes her over the wall. And then-
Let me give you the subtext,
it's the subtitles of these games.
Romancing the throne to air is human.
The perils of Rosella absence makes the heart go yonder.
Air today gone tomorrow, that's our second air one.
Are these romanticy games?
The prince, no, they're like goofy fantasy games.
Number seven is The Princeless Bride,
and then Mask of Eternity.
So there's no Jacked Fae in this.
There's no Jacked Fae.
There's King Graham stumbling his way through the adventure.
I am more partial to a different fantasy series,
so you wanna be a hero or quest for glory,
depending on which intro you're talking about.
That is a similarly kind of silly series.
Arguably, I think it's funnier than King's Quest,
but that's just me.
There's also-
Like, haha funny?
Yeah, yeah, yeah, yeah, I think so.
It's a little bit more for a more refined balance.
If you're not so punny, you know, not a punster, Yeah, yeah, yeah, yeah, I think so. It's a little bit more for a more refined palette
if you're not so punny, you know, not a punster,
you know, you like a little bit more satirical thing.
Yeah, Shakespeare thought.
Same, the same sort of vibe was found in Space Quest,
which there were, I think seven Space Quest games.
Same idea, it's sci-fi, but you are point and click your way through the world,
picking up items, interacting with stuff, et cetera, et cetera.
Sometimes you look at them.
Sometimes you look at them.
And other times you walk in.
I'm going to have you describe mechanics of this in half-cine because I can't wait to
hear all of your great takes on the mechanics of this game.
I did want to mention a couple of other, because this is one of my favorite genres in the world.
So I wanted to also mention Gabriel Knight,
which is sort of like a gothic horror series.
Now those are the sexy ones about vampires.
And they're set in New Orleans,
and you have voice actors.
And listen, this is the cast of Sins of the Father.
The first one, okay?
Sins of the Father?
Gabriel Knight, Sins of the Fathers, okay?
Tim Curry, Leah Remini, Virginia Capers, Mark Hamill.
And another cast.
Geez, star studded.
It's a sad cast.
Now, do you have any-
Computer Gaming World declared Jane Jensen
the interactive Anne Rice, so need I say more.
Maybe we should play Gabriel Mike games.
Okay, now listen, I read some Anne Rice,
so now that gets down to what I like.
No, can you tell me any about the vampire lore
in these books?
Like, do they sparkle in the sun,
or do they melt in the sun?
And like, what's the, do they have to eat humans?
Can they eat animals?
They don't have to, they just love it.
Is garlic a thing or do they go to high school?
These are all of the Sierra games
that are most beloved, most well known,
but they're in the corner.
Who is that sitting by himself, Sydney?
It's Freddy Farkas, Frontier Pharmacist, okay?
Freddy Farkas Frontier Pharmacist is a one-off
in the Sierra world.
It was done one time and it was not ever really sequelized.
It'll get another release.
We'll talk about it.
Were these companies, can I ask a question?
Were these, I mean, today we kind of expect
that when media comes out of any kind,
not just games, but like anything,
that in a lot of cases, there's some sort of like idea
of what demographic you're looking at
and like some sort of testing that has happened.
Like we think these concepts, these ideas,
these characters, whatever,
appeal to the people we're trying to sell this to.
And so that's why we created this.
Was there research done that led to them thinking like,
Old West pharmacist, this is a demographic
that's rich for like exploitation?
Like was there-
Oh, honey.
That's such an excellent, an excellent question, because that is very much at the heart of how Freddy Farkett's Frontier Pharmacist was created. If you think about Space Quest is the sci-fi one, right?
is the fantasy one. Fantasy, yeah.
There weren't Western games on the market,
so they had the opportunity to be the Western game,
or as, and they wanted to be a funny Western game.
So for them, that was one model,
and as one of the designers, Al Lowe, called it,
it was gonna be the blazing saddle of video games.
But why, why pharmacy?
Like, I understand, like when you say that, I get why not shooting, cause like if we think of old Westerns That was the idea. But why pharmacy? Like I understand, like when you say that,
I get why not shooting.
Cause like if we think of old westerns,
like the movies, you think of like shootouts, right?
Like, and I get that.
Like I don't particularly love a lot of violence.
And so a gun violence video game is not,
does not appeal to me.
And so you want something funny,
you're gonna skew away from violence.
If I think old west, I don't think pharmacy,
like pharmacy is not high on the list.
Like maybe like a bar thing or like...
I am going to tell you...
Like some sort of saloon situation.
I am going to miraculously answer your question
even more specifically with a quote from Al Lowe,
or at least the anecdote from Al Lowe,
or at least the anecdote from Al Lowe himself is that in a brainstorming session with Roberta Williams,
which by the way, I've interviewed Roberta Williams before
when I worked at the Iron Chin Tribune
for a story I worked on, The Escapist,
not for Iron Chin Tribune stories,
while I was in the void.
Okay, okay, I was gonna say,
the Iron Chin Tribune did a story on this?
No, no, not on this, but uh-
Because that's awesome!
But in a brainstorming session, they accidentally came up with the term farmer-cist.
They misspoke and said farmer-cist when they were trying to come up with ideas for an old West game.
So they said farmer-cist and it struck them as funny and that was the inception of
Freddy Farkas because the idea of a pharmacist was funny.
And he's not really a farmer, he's a former gunslinger
that becomes a pharmacist when he loses a gunfight.
Which, I mean, I don't know if we're gonna talk
about this more in the back half of the show,
but have you ever played the entire game?
Can I just ask that?
Have you played the entire game?
No, I'm not, no.
Do you know how it ends? Like have you read ahead to figure out? No. What happens?
I just like he is a former gunslinger. Yes, and so far we have not finished the game
But so far where we are, I don't know why that matters. I don't know why that matters. I assume it will.
I mean that's I have to trust that the fact that he is A, a former gunslinger and B, missing
an ear will come into play at some point, but so far, this was a prolonged song that
I heard that has not paid off.
I will say, yeah, there is a prolonged song at the beginning.
Yes, for the backstory.
Yes, that is performed by Al Lowe, who is, I will say, most notable.
Okay, quick, here's my quick thing on Al Lowe.
He was a music teacher for 15 years in public schools.
That was the first thing he did.
Then he went on the show, Name That Tune, and he did so well that he was a semi-finalist
in the, in the championships.
This was before all this.
He worked on a bunch of different stuff at Sierra.
His first three games were all Disney inspired.
It was Winnie the Pooh and the Hundred Acre Wood,
Donald Duck's Playground, and the Black Cauldron.
Did he, I mean, he got, he got licensing?
Yeah, this is why he was at Sierra.
These were Sierra projects.
So Sierra has something to do with Disney?
Well, they were creating, yeah, they're licensed.
I guess, I guess in today's climate, the idea that Disney would license itself
to anything that wasn't the most gigantic.
You know what I mean?
Like, I think it's a different time that that's what I'm grappling with.
Low.
Alow is best known by people, most people for his adventure
game series that I did not cover and is the series is perhaps
the black sheep of the family.
It is Leisure Suit Larry.
I've heard of that.
You've told me about this.
You've talked about this.
Leisure Suit Larry are the sort of like sex obsessed,
puerile game series.
That's Al Lowe's other,
I would say most notable contribution.
Is that the, is that what Leisure?
Although he's just done a ton of stuff.
Is that what Leisure Suit is, is that the connotation?
Because the only thing I know about leisure suits
is Uncle Eddie in Christmas Vacation.
And so.
Yeah, I guess that's,
leisure suits I feel like has that sort of vibe.
Lounge lizard.
That's a great question.
Like what else is a leisure suit for?
Like it's a suit.
Well it's not for work.
That's dang sure.
Yeah, a few other quick like just fun trivia stuff.
The other name on this game in the design phase
was Josh Mandel who was not related to Hymandale
that I could find out.
But he was.
Is that the only fact you have?
No, he was the first person that played
the voice of King Graham in King's Quest.
Oh, okay.
Seriously, what you talked about before.
Not Romanticy.
No.
And also the last person I wanna talk about is Cam Clark.
He was the voice actor for the game.
Funny thing about how this worked
when the game was originally released,
it was not voiced.
It was just written in text by Al Lowe and Josh Mandel.
And the game did well enough that they decided to do a re-release with voices.
So Al Lowe got tired in the studio and got bored in the studio and he cut the script
by about 15% so he didn't have to sit through all the recording.
And Josh Mandel had already moved on to a different team. He was working on Police Quest 6 at the time. So he didn't have through all the recording. And Josh Mandel had already moved onto a different team.
He was working on Police Quest 6 at the time,
so he didn't have a hand in it.
So Al Lowe cut a bunch of stuff off,
and apparently it was frustrating to Josh Mandel
because there were like puzzles and jokes that got cut.
And ad-libs that changed the original script
that they had written.
Interesting.
Ad-libs by the actors.
The most notable is Cam Clark,
who plays Freddie Farkas frontier pharmacist,
best known as the voice of Leonardo and Rocksteady
in Teenage Mutant Ninja Turtles.
Also frequently a voice double for Matthew Broderick,
and was Liquid Snake in the Metal Gear games. was there so frequently a voice double for Matthew Broderick
and was Liquid Snake in Metal Gear games?
Can I say that knowing that there was dialogue
that was like cut out or left out
or just not recorded or whatever,
my personal opinion is that's fine.
There's plenty.
There's so much talking.
So much talking.
There's so much talking all the time.
We're gonna, okay.
I think that was an okay editing choice.
We're going to talk about after this, Freddy Farkus Frontier Pharmacist, the video game,
there's your context, but after this the game itself and just how closely it overlaps with
the medical world right after this. What's cool about Freddy Farkas, hi welcome back.
What's cool about Freddy Farkas to me and the reason that I thought that it would be
fun for this is it very much overlaps with an era of medicine that we are pretty fixated
and fascinated by here on Soft Bones.
You talk about it a lot.
Yeah, so Sid, tell me, as a first time
I've ever been in a game like this,
other than Maniac Mansion, strangely,
how did this, tell me about
Freddie Fark as Frenchy the Pharmacist.
Well, okay, to be completely blunt,
I've never been great at video game mechanics.
I often have trouble with just getting people to move
in the way I need that, like to go where I want them to go.
And so they're like, okay, first of all,
as we've mentioned, a very long song.
There's a very long backstory song.
I didn't see like a very long song.
It felt very long to me
because it had nothing to do with anything.
Like at the end of it, after he's a gunslinger
and he gets his ear shot off,
he decides never to be a gunslinger again and
Then he's a pharmacist. What you're like, honey. You know that that's gonna be important again. He's definitely gonna have okay
Well so far he hasn't and he's he and they're like and he decided to pursue his childhood dream
We met him as a child so they could have said he wanted to be a pharmacist
And then he had to be a gunslinger for some reason, but they don't say that so anyway
There's the song and then you start
and you're on like a dusty old West street
in a mining town looking kind of thing,
you know, like Tombstone, I think like Tombstone.
And he's walking down the street
and there are buttons at the top
and you click on like the boot button if you wanna walk.
And then you have to just like move the boot
to the end of the screen to make him go there. Yeah.
But going somewhere doesn't do anything.
Right.
There's another button and it's a finger pointing.
And that means you've poked something.
So if you use the finger button on something, you poked it.
And so if you poke a door, it opens.
Yes, that's right.
If you poke an object, you pick it up.
That's the use. The hand button is usually like a use or
interact with. If you poke a person in this game you poke a person like you
poked them and they don't like it and they tell you that they didn't like it.
It's not a way to interact with them it's a way to poke them and I don't like
the idea that when I use a pokey finger on a door the door
Miraculously opens when I use a pokey finger on a human. I literally poke them, right? I understand that is that's tough
I understand why that's frustrating. There's a set of eyeglasses
There's like a pair of eyeglasses and I can use those to look at things correct
Yeah, which means that then the narrator tells me about them
Yes Which means that then the narrator tells me about them. Yes. And that's more talking for you, which I saw that,
I noticed you didn't, I wouldn't say you seeked that out a lot,
the more talking.
No, because, well, there's jokes all through the talking.
Yeah.
And so it's not just like, here's the information you need,
it's like, here's some gags.
Now you're notably not a big fan of jokes you've said.
That's not true.
I don't necessarily want, I'm like trying to solve the puzzle. Here's some gags. Now you're notably not a big fan of jokes you've said. That's not true.
I don't necessarily want, I'm like trying to solve the puzzle.
I'm trying to do the thing.
I have a goal, I have a mission.
I don't need the.
It's all a bunch of fall to roll and fill the day.
Yeah. As far as you're concerned.
I don't go at life that way.
Just like tell me what you need and I will fix it for you.
I am a pharmacist, man. I take that seriously. And then there's a, hold on, there fix it for you. I am a pharmacist, man.
I take that seriously.
And then there's a, hold on, there's a talk bubble.
And that's how you talk to humans.
Correct.
And I think that's, and then there's like, you know,
a little thing for saving
and a little thing for your inventory.
Freddy Farkas is interesting in that
you can't die in all these kinds of games.
This is one where you can die and you die for weird reasons.
Like if you just don't figure things out fast enough,
you die, which is very frustrating
when we figured out pretty quickly that there's a manual
that we did have access to
because we were playing the game legally.
We weren't illegally playing this game.
That's right, we got it on gog.com.
You can get it for like five bucks, I think, on there.
But we didn't know that we had access to the manual.
So for a minute, we're like,
we don't know how to play this game,
and it's because there was a manual
that we didn't know we had, but.
The manual is cool, and I think it's kind of neat.
It kind of ties into this, like, the whole aesthetic.
Yeah, it looks like one of the medical textbooks
that we've looked at.
Do you want to look?
Yeah, the manual is called
the modern day book of health and hygiene.
Yeah, it does.
It looks, it is a very saw bonesy kind of look.
And the introduction, just to give you kind of like a snippet
is mankind has made phenomenal strides
in the diagnosis and treatment of disease.
No longer are we taking the naive viewpoint
of our ancestors pointing our fingers at the sick
and scabrous and crying,
Gadzuk's he's infested by evil spirits and demons. No, we know, we now know that
the root causes of diseases are far less ethereal and far more commonplace. Some
are caused by the collection of toxins within the system and some are caused by
poorly shaped or missing bumps on the skull. And anyway so then he goes on and
there's like a list of household pharmacopeia stuff that you need, you know?
Everything from like an alcohol lamp and bandages
to a gas spectroscope, which is pretty advanced
for the time, I guess.
Like pill making machine, thermometers,
and then all the medications.
And the medications, I mean, some of this stuff is real,
right, like ammonia, that's a thing.
That's a thing.
Aspirin is a thing.
Anesthetic, balm, these are things.
Like balm is a general term, right?
Like there's lots of balms.
But like these are actual things.
And then there are things like bimethylquinolone.
It's not real?
Not that I know of.
Bismuth subsalicylate is, bleach is real, borax is real,
boric acid, caffeine, calamine, calcium carbonate.
Let me see, there's some, but then there's stuff like,
I don't know what, estrosterine,
which is like a birth control thing.
So there's some fake stuff mixed in with like,
Mere Curacrum, that was a real thing.
So like, there's real stuff in the manual.
That's a cool way of like, bridging into that,
because I think what's kind of interesting about this game,
that is different from a lot of
these point and click adventure games.
Usually the flow is, you walk around,
you collect a bunch of items, you know,
you pick up whatever isn't nailed down,
and then you use that to solve the puzzle.
You pick up those items, you'll use them together sometimes.
Sometimes you'll, you know, you'll find the key.
The most classic example, you know, it's never that direct.
Like there is one sort of like very notable example
where you have to create a mustache to fool a hotel clerk.
And the way you do it is you put maple syrup
on some plastic and then convince a cat
to run through a hole.
And then you get the cat hair on the plastic.
The Monkey Island games is another notable one
where you have to put a pulley in a rubber chicken.
And that is a device that you need to progress at some point and it's very counterintuitive and kind of silly
but this game you are collecting stuff around the world, but it's always in service of creating these like
Cures like creating stuff in your pharmacy and you have a lot of those so
You can go back to your pharmacy and you
have a lab where a lot of this stuff already is right like you have the
beakers and graduated cylinders and you know a weight and something to weigh
things and measuring spoons and you have various ingredients and water, medicinal
papers and boxes, an alcohol lamp,
and a gas spectroscope, which is kind of cool
that you have that.
I assume this was invented by this,
but I didn't do that research.
I don't know how long a gas spectrometer has been around.
That is actually a real thing.
But anyway, there's a lot of ingredients in there
that you can use to make the cures that people need.
And so that's part of the game is like,
you're at your counter in your pharmacy,
people come in and are like, here's my prescription.
There's a drunk doctor at the saloon you can meet.
I don't know that I love the doctor representation
in this game, but at the same time,
we've done a lot of shows on patent medicines
and medicine shows and sort of that era of medicine.
So the idea that the town just has this one doctor
and listen, he may not be great,
but he's all we got and maybe we pay him
and booze at the local saloon is actually not that wild.
Like that's not that far fetchfetched. That is possible.
And medical education was not standardized at the time,
and so the idea that he would write
these wild prescriptions.
It's just not that, you're right, honey,
the doctor representation is they should have been
more thoughtful with the way you're presented.
Now, once you do sort of like get the prescription,
though, once you can assess what needs to happen, you have to actually go get the prescription though, once you can tell us out what needs to happen,
you have to actually go to the manual for advice.
Yes, you have to go to the manual where it will tell you,
sometimes they need something that is on your shelf,
but for the most part they don't.
They need something that you have to make.
And to make it, you have to take various ingredients
and do like a little chemistry experiment.
So you take liquid ingredients
and pour them in a graduated cylinder to measure them out.
And like in MLs, you take solid ingredients and pour them in a graduated cylinder to measure them out. And like in MLs, you take solid ingredients
and you've got a little balance
so that you can weigh how much it is.
You gotta mix it all together in a beaker.
You have to stir it.
And then you have to either like put it in your pill maker
and make little pills out of it
or put it on medicinal papers sometimes
or in a pill box of some sort.
And then you hand that over to the customer,
hopefully the right thing.
I assume, I mean, we got it right every time.
I assume I would have murdered people if I had to.
Yeah, what's interesting,
the manual is where a lot of the instruction,
I mean, it would basically be impossible
to play without that.
Do you know why they do that?
So it's, in this game, it is probably the most sort of
like advanced form of this I've seen, but it's copy protection
is what they would call it. So this game initially was on
floppy disk and floppy disk was if at this point, like the
actual, you know, five and a quarter inch square shape floppy
disks, and they're really easy to copy.
And so what they would do is they would put something where you need to put in information
that you find in the physical manual because the idea would be if your buddy had copied
the game for you or, you know, probably not downloaded off the internet at this point
maybe.
But you know, if your buddy had copied it, then you wouldn't have the manual and you
couldn't answer the questions.
This game, it kind of brings it into the narrative.
Other games, it's more obvious.
I remember there was a Monty Python game
where you had to look up a certain page
and tell them what kind of cheese was on that page.
And then when you type the name of the cheese in,
that's how you got past the copy protection.
And I will say too, there are jokes in the manual.
Yeah.
I was reading through the ingredients. They kind of will say too, there are jokes in the manual. Yeah. I was like reading through the ingredients,
they kind of know like some of these things are silly.
They have a urea filophine,
liquid version of urea fine used to alleviate
the dreaded purple urine syndrome,
common to children who have ingested purple crowns.
That's fun.
Yeah, so they've got all kinds of like funny little things.
They have, we didn't get to procedures, like broken bones, acne. Yeah, there's a got they've got all kinds of like funny little things they have we didn't get to procedures like broken bones
Acne yeah
Choking there's a lot more that you can do and they're all I mean I will say like it's pretty it's pretty fun to read
The manual itself so you can look it up online or buy the game and you can get it with your your purchase
Like I said, I got it on gog.com. You might be able to find it other places, I don't know.
But it was very affordable.
If you like our show, you like this kind of thing,
I don't know.
I think it's worth checking out.
It's cheap.
Some of the, I will say this,
some of the gags have not aged super well.
You know, the 90s was a different time
and there's some-
Some representation of people
from different parts of the world that-
That's not great
It's trying to be urbane and clever, but it's I don't know it is very much a different time
Yeah, like a blazing saddles thing like you said I will say I was looking through here and the heart attack
They talk about like how to manage a heart attack in this manual
One of the most feared sicknesses of all time heart attack is a a result of a sickly constitution, preventive medicine is best.
A healthy constitution must be fomented
by a varied healthy diet.
Eat plenty of red meat, liver, pork, eggs,
cream, cheese, and fried foods.
Supplement this with homegrown vegetables
such as potatoes, corn, peas, pure white bread.
Fruits when available, however be worn,
fruits may contain worms and other impurities and should be eaten sparingly. So it's got a a lot of fun. I liked the mixing. I liked the making the potions, so to speak,
kind of aspect of it, and solving people's problems.
I think that that was all really cute.
The time limit, the time thing was stressful.
It was stressful.
But it was a fun little game, and it was an interesting,
I wouldn't say like,
I don't know, I don't know,
I don't know if it was a fun game,
but it was a fun little game. And I think that was a fun little game. the time limit, the time thing was stressful. It was stressful.
But it was a fun little game and it was an interesting,
I wouldn't say like, did this, was this sort of a play
on the medicine of the time?
Yes, but in the vaguest way.
Like they're not really depending on a knowledge
of what kind of, you know what I mean?
Like they reference hysteria and the vapors and stuff
in a very vague way, which would be an accurate thing.
But then they're not like, nobody,
well, I don't wanna say nobody did any research,
but it doesn't feel like they're trying to be accurate.
They're not trying to talk about the medicines at the time.
They're just sort of joking about it.
But it's fun.
Yeah, it is a lot of fun.
That's gonna do it for us.
Thanks to the taxpayers for using their song,
Medicines, as the intro and outro of our program.
Thanks to you for listening. That's gonna do it for us for this week. Until next time, my name is Justin McElroy.
I'm Sydney McElroy. And as always, don't drill a hole in your head. Alright!
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