Science Friday - Designing Hyperrealistic Body Parts, From Eyeballs To Placentas
Episode Date: May 13, 2025Medical sculptor Damon Coyle walks around with a Mary Poppins bag of body parts. Fake ones, that is. At the University of Missouri, his lab creates hyperrealistic body parts designed to help medical p...roviders practice for real-world surgeries and procedures. They make things like lifelike arms for practicing blood draws or a set of eyeballs for ocular trauma training. On stage in Columbia, Missouri, Damon talks with Host Flora Lichtman about how he creates these eerily realistic body parts and how they’re used.Guest: Damon Coyle, medical sculptor and innovation specialist at the University of Missouri in Columbia, Missouri. Transcripts for each segment will be available after the show airs on sciencefriday.com. Subscribe to this podcast. Plus, to stay updated on all things science, sign up for Science Friday's newsletters.
Transcript
Discussion (0)
Hey, I'm Florida Lichten, and this is Science Friday.
SciFri just got back from Columbia, Missouri, where we were doing a live stage show with
radio station KBIA. So today in the pod, we are bringing you a conversation from
Missou's Jesse Auditorium about a guy with a Mary Poppins bag full of fake body parts.
I kid you not.
Some smells may arise, too. So we have what we refer to as liquid butt.
If you, like the entire staff of Science Friday, have been done.
binging the pit. You may have noticed that medical dramas are looking really real these days,
like you're watching in your PJs on your couch, but those intubations and surgeries look so real.
It's like you're in the emergency room. But it's not just TV doctors that are using hyper-realistic
body parts to simulate medical procedures. Real doctors in training physician assistants
and nurses are using prosthetics to learn how to sew stitches and draw blood and practice other
procedures, which means it is someone's job to sculpt these hyper-realistic body parts, these
silicone stand-ins for arms and eyes and other appendages. And that is what my next guest does
for a living. Damon Coil is a medical sculptor and innovation specialist at the University of Missouri
right here in Columbia. Welcome to Science Friday. Thank you. Damon, I see you have props.
Are you, is this for me? That's yours. Damon just gave me an ear that feels a lot like an ear. Can I
take it home? That's yours. It's my business card. This is amazing. This is the best gift I've ever
gotten. It's yours. Truly.
What else did you bring?
Oh, geez.
And my Mary Poppins grab bag here, quite a few appendages, various bits of human anatomy.
I see a placenta up there.
Yes, that's exactly what this is.
So a lot of my job is research, reducing the reality gap in simulation to make the medical
education that much more robust for our learners and abroad.
I took plenty of photos of my wife's placenta.
Or was it my daughter's placenta?
I'm not sure. Who does the placenta belong to, really? Chicken and egg? For the placenta,
you got a magnet here to take out of the baby's belly button. If you want to go ahead and feel that.
I would love to. It looks wet, but it's just shiny. It's not actually wet.
It's very real as someone who's also seen a placenta. It's almost too real.
Thank you. Thank you.
How long does it take to make one of these? Well, let's take the baby you have up here.
Okay, so that with a sculpt, maybe about a week's worth of sculpting and then making the molds.
You're sculpting with what? What's the first step?
Right. So, for instance, let's use this neonatal IV access. So getting a very small IV canulas into a very small sick baby in the neonatal intensive care unit, right?
Very difficult procedure to perform. This starts, at least this particular project started with a clay, a ball of clay.
So this is a clay, tiny baby leg.
That's correct.
And I had the NICU nurses take photos with the parents' permission, of course,
of patients that were in the NICU in order for me to get accurate size.
And, of course, all the small details, veins, and wrinkles and such need to be represented
in order for the experience to be immersive.
So you start with clay, you sculpt the body part, and then what happens?
You make a series of mold.
So it's one thing to make...
a one-off prop, right?
And that's normally what you see in the special effects
or the movie industry in Hollywood.
They'll have a series of props
that they'll use for various shoots.
What I like to do and what we spend a lot of time
is trying to solve the engineering problems
of making molds
so that we could make as many of these in the future as we want
or better yet, you know, license this to industry
such that we can share all the work
that we've done here at at the University of
Missouri with the rest of the world. Because if our clinicians, our nurses, our medical students,
our nursing students, our dieticians, our OTs and PTs are getting use out of these products,
it stands to reason that everybody else globally will get a really good use out of it as well.
How widespread is the use of prosthetic models like these for training medical professionals?
Oh, it's very, very common. Our role is to facilitate the replication
of interactive clinical environments.
Practice as though we're playing.
No different than athletics, right?
Or practicing an instrument.
You practice repetitively intel
that becomes muscle memory such that when it is game day,
when you have that scalpel in hand,
you've done it 100,000 times.
Damon, how many people in the world have your job?
I don't know of any counterpart in the United States.
states that has a role specific to mine. That's working at a state-funded land grant university
at a clinical simulation center that is doing what I'm doing, and that is refined prototypes of
medical educational tools. So this is a one-of-a-kind program here at Mizzou. Yes, and I'm very,
very grateful. I'm very, very, very fortunate. That's very cool. I think we should do a demonstration.
Okay, let's do a demonstration. Should we go to our table? You've got like a Dexter table over here
that we should.
Okay, so let's set the stage here.
Okay, so we have like a full-size human arm.
Yes, this is a full-size human arm.
That looks and feels a lot like a human arm.
So the materials that we use are, it's a platinum-cured silicone.
It's totally inert.
It's not going to cause any skin sensitivities like latex would historically.
And a little cool fact about this.
Normally, like I said, I'll start with a clay sculpt.
But for a composition this large,
It would have taken me a long time to get all those small details and wrinkles and pitting and whatnot.
So I actually used a life cast for this.
So I had a model come in.
Who was the lucky model?
Oh, she's a beautiful, beautiful model.
She was nine months pregnant, so she had about 20% extra blood volume.
And I was really glad to be doing this, I'm sure.
And your vessels were just nice and plump and popping.
And I said, honey, my wife.
Please come in.
It's going to take 45 minutes time.
She was like this, with 20 pounds on her arm for four hours.
Sorry.
Can we give her a round of applause?
How many times can you stick this?
How many times can you reuse one of your arms?
So that comes down to those are design considerations when I'm, as an industrial designer,
those are the key learning objectives that I need to attack in order to make it a good product.
Not necessarily a good training tool, but a good product.
So, one, I'm trying to make these feel and look and behave realistically, but I also want them to be user-friendly so they don't deteriorate and become useless or they're prohibitively expensive.
So the skin of this is actually bolstered.
If you look really closely, there's some fine, like almost fishnet fabric in there, and that's going to keep, there's punctures.
It's going to keep that silicone from tearing if it's ever stretched.
Think of like a chain-leaf fence, right?
or rip stop fabric.
When you have a fray and a sweater,
it just keeps going and going.
This is going to stop that.
So thousands of sticks, to answer your question.
The limiting factor on this is actually the vessels,
which are just quickly, you can just quickly pop them out.
So you can deskin this vessel.
Whoa, right?
So we're looking inside, underneath the flap of this,
there's like a skin flap, and you can peel it back,
and then there are these tubes that are going through the arm.
Right.
And a big challenge with this particular project,
It took about 18 months all in to finish this.
The finish line was making sure that the vasculature was anatomically accurate.
That's paramount.
And then secondly, making it a good product.
I mean, and the arm is jiggling like a real arm.
It's really remarkable.
Okay, so we've got arms to do a blood draw, and we've got like half a face here.
There's two eyes.
One is kind of bulging out.
It's alarmingly lifelike.
You just repositioned it.
It's quite scary.
Okay.
Now what happens next?
All right, so this patient comes into the emergency room, say they were in a bar fight or a motor vehicle collision,
and they've got some serious contusions around the eye.
They're coming in with complaints of vision loss, right?
So a good emergency med doc is going to take a good history and identify that there's probably
what's referred to as a retro bulbar hematoma.
That just means blood behind the eye, and it's pushing on the optic nerve, pushing on the blood supply.
if not remedied, this patient is going to lose eyesight, right? So it is an emergency. Okay, so what we're going to do is we're going to do a procedure referred to as a lateral canthotomy. We need to get that eyeball, believe it or not, to be pushed out, right? Because if it stays where it is, it's basically a gasket holding all that blood back there, and we need to let it forward. Otherwise, this patient's going to lose eyesight. So let's go ahead and get going. First and foremost, I don't have any simulated anesthetic, but let's pretend this is. We're going to anesthetize this area because it's very sensitive.
you're welcome patient.
All right, so we would go ahead and say that this is an anesthetic, some lytocaine.
We're going to go right in here.
But I'm going to have some forcips.
And what I'm going to do is I'm going to go in between the eye and the cantha.
And I'm going to crush and hold that there for approximately one minute.
And that's going to provide what we call hemostasis or stopping bleeding.
If we don't do this, it's going to bleed when we cut it.
Then we're going to take our pair of scissors and we're going to make a small incision.
What I'm trying to do is I'm really feeling for a tissue density difference, right?
In real life scenario and much like this scenario here, it's going to be very messy.
There's going to be a lot of swelling inherently.
So we really need to go by feel, which is, again, it's inherently a good model because it's going to allow those emergency medical doctors to practice this procedure.
And then we're going to come in here and simply cut this bottom cruce right there.
And what that's going to allow for is that eyeball to protrude forward.
And believe it or not, that is the end of the procedure.
Very simple procedure.
Notice I said simple, not easy.
But there is no task trainer product on the market that teaches this procedure.
Wow. Amazing.
You know, watching you work with these, it occurs to me that, like the point.
point is that it's so realistic. That is what makes it an effective tool. The more kind of
I'm like, as a lay person, the more useful, I'm sure it is to doctors and medical professionals
who are training on it. In some instances, realism isn't paramount. Sometimes it's just rapid
repetition for various procedures. But for most procedures, reducing the reality gap such that
you make the tissues feel real, you make them bleed, can do nothing but
help the transfer of knowledge. And that's our goal at the Sheldon Simulation Center is to transfer
knowledge from the simulated environment, right, this replicated environment to the real world
in order to reduce negative patient outcomes. Stick around. We'll be right back after this short break.
Do you have to think about other senses and preparing physicians for those realities too?
Yeah. So we have feel, right? We got that down with the density of the tissues,
trying to use various silicones in order to emulate the tissues that we're trying to simulate.
We have quality paint jobs, building up translucent layers with an airbrush
to try to make those skin complexions be very convincing.
But there's smell, too, right?
So we have a task trainer here.
It's an I&D trainer.
It's incision and drainage is what that stands for.
So you'd be able to lice this with a –
I don't have a scalpel.
I do it right now.
now. And out would come some nice loculations and pus and some smells, some smells may arise too.
So we have what we refer to as liquid butt. That's not what it says.
Liquid butt. You heard it here on Science Friday. It exists. And it's an oil-based, I don't know
where it's derived from or how it's synthesized, but you can mix that in with petroleum jelly,
which I have a recipe for making pussy loculations of a cyst,
and I'll add that to it just to give our learners a little bit of a surprise
because it's all about reducing the reality gap and transferring the knowledge.
Have you taken on the CPR dummy?
Have I done what?
Taken on the CPR dummy.
I feel like everyone has trained on a CPR dummy.
You know, they're like big in plastic.
Do you have a version?
Oh, no, no, no, no, no.
I haven't made an ultra-realistic one.
And again, that's a really good example of where realism, making you look realistic, isn't
paramount.
They just need to learn good technique and when to do their rescue breaths and when to do
compressions.
Realism there is something that we can forego in order to get more personnel through a training
or something like that.
But no, I never have.
That'd be cool, though.
Let's go to the audience.
Go ahead.
Hi, Damon.
Could you talk a bit about your background?
Oh, sure.
Absolutely. I got my start in medicine through art. In an attempt to get better at the superficial
muscle anatomy, illustration, I took an anatomy course in high school. Quickly fell in love with
sort of the taxonomy of learning the medical terminology and all the Latin prefixes and suffixes.
And it was just, it was conducive to my sensibilities. So I was like, okay, well, let's go down
the path of medicine. I think that's where I would fit in. Went to medical school.
here at the University of Missouri, dropped out of medical school here at the University of Missouri.
And a big reason for that was I just, I simply wasn't fulfilled.
I, so much of what brings me fulfillment is, is creating and making tangible items
that people can, can appreciate and that I can come back to and refine. And it just so happens
that our executive director, Dina Higby, who's been with the Sheldon Simulation Center for
15 to 20 years. She forecasted that there is just quite the drought of optimal medical educational
tools. And she happened to figure out my skill set while I was out of medical school. And just
when I thought I was out, I'm back on campus. As they say. And yeah, and the rest is really history.
And our catalog continues to grow as various departments at the university continue to find out about
this resource. Lots of questions from the audience.
Let's go over here.
Is this work being used in veterinary medicine?
Oh, great question.
Thank you.
I had limited space up here, but I do have a canine rectal trainer right over there.
I mentioned there's a drought of good optimal training products for human medicine.
It's even more Wild West in the VetMed arena.
There's only two or three, you know, heavy-hitting manufacturers.
So I have so much work when it comes to vet medicine.
And one of them being the dog butt.
I can't think of a better place to leave it.
Damon Toil, medical sculpture and innovation specialist at the University of Missouri right here in Colombia.
Thank you for coming on the show.
Thank you, Flora.
And that is about all we have time for.
Lots of folks helped make the show happen, including...
Dee Petersmith.
Praise Aguchi.
Kathleen Davis.
Santiago Flores.
I'm Flora Lichten.
Thanks for listening.
