Screaming in the Cloud - Splitballing on DevRel with Talia Nassi
Episode Date: April 29, 2021About Talia Talia Nassi is an international keynote speaker who delivers content on all things testing and quality. She is a developer advocate at Split.io where she works closely with engin...eering teams globally to ship software more efficiently. She is passionate about feature flagging, canary launches, CI/CD, testing in production, and A/B testing. She has spoken at countless conferences internationally, ranging from audiences of 100 to 4000!Links:Split Software: https://www.split.io/Flagship Conference: https://flagshipconf.com/Twitter: https://twitter.com/talia_nassi
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Welcome to Screaming in the Cloud.
I'm Corey Quinn.
I'm joined this week by Talia Nassi,
who's a developer advocate at Split Software.
Talia, thanks for joining me.
Thanks for having me.
I'm excited to be here.
So let's start at the beginning.
What is a split software?
And please don't tell me the answer is that there's two of them.
Split Software is a feature-fogging and experimentation platform that allows you to create better
software for your teams.
So you can gain insight into what your customers are doing
with the use of feature flags,
and Split provides all of that inside of their platform.
So in other words, it's more or less the ability
to enable certain things on the fly,
disable them on the fly without having to,
for example, do a whole new code deployment.
Right, exactly.
And it makes the release process just a lot faster and more seamless
because you don't have to have a big release night.
You can turn on a button or flip a switch and that feature will be on.
One of the earliest tech presentations I saw, and it feels like
it was probably almost a decade ago, was talking about feature flags.
It was from one of the big, well-known tech companies. I don't even recall which one, which tells you exactly how well that
branding thing worked. But it felt like, oh, this feels like something from the future that the big
tech companies will do, and maybe someday a few other folks will be using it. And that's kind of
really the last time I went deep dive checking into that sort of thing. But looking at Split's
website, for example,
I wind up seeing a whole bunch of logos that I recognize,
which tells me it is sort of come down from the ivory tower
of the big well-known tech places
and into something that, you know, human beings can use.
Yeah, yeah, absolutely.
So we do have a ton of integrations with Google Analytics
and MParticle and Amplitude.
And then we have like a
bunch of supported SDKs, like all of the main ones. I do a lot of tutorials in Python and React and
JavaScript, but we have so many different places to start if you're interested in using our tools.
So developer advocacy is one of those areas that means a lot of different things to a lot of different people.
I mean, the right joke is what?
Get three DevRel folks in the room and ask what DevRel is, and you'll wind up getting eight answers at least.
And again, my expression of it is usually aggressively shitposting on Twitter aimed at trillion-dollar companies.
But everyone finds that they tend to embody different aspects of it.
So it sounds like a weird college entrance essay question, but what does developer advocacy mean to you? It means someone who's an, I don't want to say
an advocate for the developers, but it's someone who the developers can trust. And there's a few
parts to that. So the first part is just having some sort of, you know, engineering credibility.
So I started as an engineer and I was a software engineer in test
for five years before becoming a dev advocate. So I do have a foundation of software engineering.
And so the second thing I think is dev advocates are developers at heart. So they're not going to
try to sell you on a tool. I don't sell Split. We have a whole sales team that deals with that. But
my role is to make it easier for the developers to use Split. So I work on things like documentation,
and I work on video tutorials and code tutorials and create sample apps and just make it so that
if anyone wants to use Split, it's easy for them and they have a really great experience. On some level, you would think, from the naive, objective perspective, that making sure developers
have a great experience is the entire role of product and then, in theory, the engineers that
build it. One thing that I've learned through running a small company of my own is that every
aspect of business is way more complicated than it looks from the outside,
even at tiny scale. And you folks are larger than that. Where is the breakdown fall? Because it's
easy to say that, oh, product should wind up making sure that the developer experience is a
delight. But if that were true and completely inalienable, then developer advocacy wouldn't
exist because product would already handle it.
Am I right on that? Am I missing something?
Or is there some nuance that's...
You're right.
So basically what dev advocacy does is it finishes the feedback loop.
So you have product and engineers who create the product,
and then you have developers who use the product.
But then if there's issues or problems or things that can be improved,
that feedback needs to somehow get back to the product team.
So I think what dev advocacy does is it fills in this cycle of, you know, when something goes wrong or if something should be improved or if there's, you know, a typo in the documentation or
something isn't clear, like that feedback all needs to get back to product to continuously
improve. And that's, I think, where dev advocacy comes into that cycle.
It's one of the, I guess, big debates of DevRel across the industry has been, well, what organization
does it belong in?
On some level, it seems that some folks spend more time talking about what DevRel isn't
than what it is.
Oh, we're absolutely not sales.
I agree with that.
We're absolutely not marketing.
Well, I have challenges with that approach.
We're not product. Well, okay, challenges with that approach. We're not product.
Well, okay, yes, but no.
We're not engineering.
Well, really, you write an awful lot of code
for someone who's not engineering
and so on and so forth.
It feels almost like it's an intersection
and it feels like it's a very nebulous thing to define.
Yeah, it is.
And I think with every company, it's different.
I think in an ideal
world, DevRel would just be its own division within a company, like not with marketing,
not with engineering. It would just be like freestanding on its own. And it does combine
a lot of engineering and a lot of marketing. But what you're marketing is not the product
you're marketing, you know, code and tutorials and things like that.
You're not marketing the actual product.
So I think there is an intersection, obviously, between product and engineering and DevRel.
But in terms of where it should belong in a company, ideally, I feel like it should
be its own division.
The challenge, of course, is from a business strategy perspective.
When it's nebulous, it's difficult to assign value and determine appropriate level of investment in it. Back in the before times, for example, it was always tricky to articulate the value. spend about that much again in travel to go to conferences that look like giant parties from
where we sit. And I talked to the VP of DevRel or whatever that position happens to me. And they say
that, no, you can't tie a sales quota to you folks. And okay. And I can't tie you to all the metrics I
suggest, like inbound leads are bad. So without anything I can use to evaluate performance of
whether someone is outperforming
or underperforming in the group, what happens if I just let the entire group go?
And you see in some cases when the pandemic hit, that's exactly what some companies did.
I want to disclaim my own biases here.
I believe that is a mistake, but I'm curious to get your perspective.
Yeah, there's companies that really benefit
from having dev advocates
and I think those are the startups
as well as the big companies.
So like Split, for example,
I think our team benefits from me
because I'm so wonderful.
I think we benefit because when developers have questions
and when they need tutorials,
that's where I come in and they know that,
okay,
she's not trying to sell us anything. She really just wants us to have such a great experience. And then there's, you know, cloud advocates like in AWS and in Microsoft, and they provide kind of
the same tooling and support that we do at smaller companies. So I think it is beneficial, but you
just have to know how to do it the right way. Back when I was on the speaking circuit, again, in the before times, again, I was an independent
consultant for a few years, and then I wound up taking on a business partner and expanding.
And one of the things I went through with taking on a business partner who himself is
engaged publicly, he's an O'Reilly author, good for him.
But there was a bit of, okay, how do we quantify the value of me going
around and speaking at these events? And the answer that we ultimately came to, and I'm not
suggesting this is perfect, ideal, or even good, if I'm being honest, was that we don't. I know
that on some level, if I go out and I talk about the things that I do in front of an audience, good things
happen. But first, it's impossible to quantify. And two, attribution will drive you out of your
mind if you let it. Yeah, I agree with you. And I don't think that there's any way to quantify
this role because, you know, you're not measuring the amount of leads because you're not doing
sales and you can't really quantify like the traffic that comes to your site because
it might not lead to a quantifiable number of sales.
So I really don't think there's a way to quantify success
in the role. It's more of just the quality of what you're doing and how you're engaging
with developers and things like that.
And it's challenging in the context of larger organizations
because as you start expanding your developer advocacy groups
and your developer relations functions,
they get, I don't mean to be unkind,
pretty expensive at some point.
And when you're investing vast seas of money
and figuring out where to allocate that,
and it's, well, this group makes good things happen, but we can't really define it. Isn't good enough from a executive level.
The only reason I'm able to get away with it here is because I own half the company and cool. I can
basically say, we're going to do this. And there isn't a whole lot of recourse. It's the first time
in my career where I don't actually have to worry about getting fired, most people don't have that
particular luxury. Yeah. The way that would be ideal is if the numbers didn't matter. But if,
for example, like I put up a tutorial on setting up feature flags with Node and React, and then
the next day we see like there's a lot of activity on the Node and React documentation pages.
And we know that people are building these apps.
I mean, it's something that you could use to provide value.
But in terms of the quantifiable number, there's not a lot that you can correlate.
I don't have any answers for this.
It's one of those areas that's just difficult to look at.
Because a lot of my friends and associates are in the DevRel space, and this is a common discussion.
And I'm increasingly of the opinion
that no one has really solved this,
but I know that taking a step back,
companies that have invested heavily in developer advocacy
do well in this market when it's executed appropriately,
and others who have cut back find themselves floundering.
And there's enough data points to make it pretty clear what the right direction is. So let's talk less in the abstract
and more about you personally. There are an awful lot of things that DevRel can encompass.
What parts of it do you do? What parts of it do you not do? Where do you start? Where do you stop?
One of the main things I do is I speak at conferences and meetups.
Right now everything's virtual, but I speak at events and I write blog posts and code tutorials
and I create code samples and sample apps.
I also host a monthly roundtable with our developers so anyone can join and talk about
any roadblocks they had or
implementation, things that went wrong that we can improve. And then we also have a community
Slack channel where developers can talk and I can also answer questions there. And then I think at
the core of all of this is I teach. And I think developer advocates, they should be, I think, really great teachers.
So you're teaching different things to do with the tools that you're advocating for
and the products that you're advocating for.
So that's kind of what I do.
And I got started with it at my previous company.
I was a software engineer at WeWork.
And I was doing this really cool thing.
And someone suggested, hey, you should do a tech talk because, you know, this is something really cool.
And so I did a tech talk like internally for the company.
And then someone suggested, hey, you know, this is really great.
You should submit it to a conference.
So I submitted it to speak at a conference.
And from there, I just kept getting invitations to more conferences and meetups.
And it kind of just skyrocketed from there.
And I think I realized that the part of my role that I was missing from being an engineer was this external PR teaching side of dev advocacy.
So now I'm a dev advocate, and I love what I do.
I adore the way that you started that with the idea of being a teacher. And you're
right. One of the most transformative contracting projects I ever did was, must have been six,
seven years ago now, where I spent a summer as a traveling trainer teaching people how to use
Puppet. And that was fascinating to me from a perspective of,
first, you have a room full of 20 people who are within punching-you distance,
and you have three days to teach them on this thing.
Secondly, they've spent not small money to be there,
so they're expecting an outcome,
and in many cases, some of them are kind of angry,
where there's a perception that,
oh, this software is coming to take my job away,
so they're already coming at this from a weird place. Then, of course, it's software and computers are notorious
for doing what they do best. And that's breaking. So at some point, you'll do a demo and it fails
and good luck, have fun. Oh, by the way, if they wind up yelling at the company and demanding their
money back, you don't have a job anymore. So, okay, no pressure. I'm not saying that's the way to learn
to speak publicly, but it's one of those drown or swim moments. And that really informed a lot.
It was a rapid evolution. The first class I gave, I was terrified. The second one, it's like,
I got this. The third one is, I don't got this. And by seven, it started to wind up getting
rote and I started experimenting more and being more genuine, and it worked super well as I went down that process.
I think it takes a specific skill to be a great teacher, and it's one that is really important in being a dev advocate is that you need to be able to teach without belittling and be able to teach people with different backgrounds.
Some people who go through our tutorials have 20 years of coding experience,
and some people have two weeks of experience.
So I think creating content and connecting with people
with all different backgrounds is really important.
There's another thing I learned by doing this
was I gave a talk once, the early version of it,
was a talk on Git.
And I wanted to go super deep, because honestly,
I wouldn't recommend this strategy to anyone. But I wanted to learn Git better. So it's, all right,
how do I force myself to learn Git? I know, I'll sign up to give a talk about it in three months.
That's what we call a forcing function, because they won't reschedule the conference if you run
out of time. I know this, I checked. And okay, time to learn Git. And the first iteration of that
talk would have been hilarious to the five people who maintain Git, but it was super deep in the
weeds. And I wound up taking a look at this and figured, you know, let's make this more broadly
accessible. And it started off by even explaining what Git was. And yeah, there were jokes for all
experience levels scattered throughout it. But the lesson I took from that is it has never been a bad idea to make content more accessible
to people. At some point, you do have to draw a line somewhere. I mean, when I wind up doing
content about AWS, I don't start by explaining what AWS is every time. That would get very tiring.
But the idea of reducing the prerequisites that are required in order to understand the
context of what's happening is very important.
And there's no perfect answer.
Sometimes there's, if people don't understand an environment, you aren't gonna be able to
teach them effectively because they don't have the fundamentals.
So dialing that in is very important.
But given the choice, I will always trend towards being more accessible to more people.
Yeah, yeah.
And I think it also
depends on your audience. You know, if you're speaking at a meetup that is like college students
and, you know, people who don't have 20 years of coding experience, you might want to add,
you know, those introductory steps. But you're speaking at all the architects at Google,
like maybe don't tell them how to create a React app. No, no. When you have architects at Google, they like to get on stage and tell everyone else how
they're doing it wrong. This little thing called context. It's, yeah, your company has invested
tens of billions of dollars in your developer infrastructure. We have about eight bucks.
So yeah, Google scale solutions do not necessarily map to others. And in fact,
that's one of the things that started
to irritate me and I started getting louder and louder about is when you give a talk about how
you do things and the right way to proceed with things and people leave the room feeling bad
because what they've built looks nowhere near that good, you've kind of failed. The theme that I
always like to go with is what you're doing is great. Now here's how you make it even better. And that's
an uplifting next step, brighter path, brighter future story. I used to think that there was
something wrong with me when I would leave a talk feeling bad. And having done this enough,
I'm firmly of the opinion that no, no, that was a bad talk. Yeah. And I think you're absolutely
right. I think when you leave a talk, you should feel empowered. Like, wow, I want to go do this thing that I just learned about.
And I didn't know that I could do it and that it was so easy.
And, you know, this person just enlightened me and I just want to go do it now.
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The whole point is to be uplifting and inspirational and fun.
And not everyone is going to have the same approach.
Other people's material fits about as well as other people's shoes.
But what I find is that my way of grabbing people's attention is humor. If I can make people laugh, I have their attention, and then I can teach them something. Now, some people don't
have that particular approach. Their humor doesn't work in that way, or that's not how they contextualize
things. They don't know how to tell a joke. Or, worst case, failure mode, they confuse being funny
with being actively insulting. And that doesn't fly.
But that's always been my approach. I turn them into sort of borderline stand-up comedy,
and everyone thinks, oh, that's what you have to do to give a talk. No, that's my personality
defect that I just managed to turn into something of a strength. Yeah, I totally agree. Being
humorous on stage, and honestly, mostly what I do that works for me is I just make fun of myself and
that works really well. The other thing is I'm like a very sarcastic person and it comes out in
my talks. And so, yeah, I think humor is a great place to start. It's been rough during COVID
because when I give talks, like everyone's muted and I can't tell if they're laughing at my jokes.
So sometimes I'll tell people like, if you laugh at my joke, just like unmute yourself
so I can hear you. Oh God. And the delay too. It turns out that there are a couple of things that
are baked into human behavior. I discovered this once giving a talk to the silent disco type of
talk. For those who are not familiar, because it's a weird term, there are usually a big open room
and there are three stages next to each other. and all of the audience for each talk is wearing a different colored set of headphones. So you're basically whispering into
people's ears and you speak in a normal voice on stage in front of everyone. But when you're
sitting in a room wearing headphones, there's a societal conditioning thing of you don't laugh
when someone says something funny. I mean, otherwise you turn into the person who just
starts bursting out laughing at nothing while riding the train and suddenly, oh, you turn into the person who just starts bursting out laughing at nothing while riding the train, and suddenly, oh, you're that person.
So it's challenging when you tell a joke that you know is good, and you can see people smiling and laughing, but there's no visible feedback.
And video or recorded video makes that even worse.
Yeah.
I mean, it's hard for a first talk that, like, you don't know what the audience reaction is going to be.
But there's a couple talks that I've done so many times times and I know that I'm being funny in certain points. So how have you found
that your approach to Deverell has shifted since the before times where now it's, hey,
do you want to come and hang out in a big room with other people? Hell no. It's definitely forcing
rethinking of a lot of this. What have you been doing? Yeah, I feel like right now there's
just more of an emphasis on like digital experiences because everything is online from
COVID. And I feel like the tech world is just like booming right now. So I think, yeah, there's just
an emphasis on everything being digital. And I don't know that it necessarily has an effect on
my role specifically. And the only thing that I
can think of is that like travel is obviously limited right now and all the events are virtual.
There's an awful lot of things that a virtual event lets you do and just as many things it
doesn't let you do. And in some ways it feels like people are still stumbling through figuring this
out. It turns out that when people are still stumbling through figuring this out.
It turns out that when people are in Zoom meetings all day long, they don't want to open up Zoom to
attend a conference. It's, oh, cool. It's just like another meeting. Anything that doesn't have
a strong social channel where you can talk to peers, which frankly, from my perspective,
has always been the best part of any conference I've gone to, is a problem. There are a lot of
weird and broken approaches, and the technology isn't quite
there in some respects, and everyone's trying to do the same thing. And, oh, we can do digital
events. Okay, we'll make it three weeks long. Why? How much attention do you think that people have?
And people don't want to attend online conferences three days a week, as it turns out. So it's a
matter of almost separating signal from noise. I don't have any answers here. It's just a painful problem I keep seeing. Yeah, I think you just have to
choose your conferences wisely and choose what you go to wisely because there are a lot of virtual
events right now. And it can be a little bit draining if you decide to go to as many as you
want. I feel like you should just choose wisely, go to the ones that you really feel
like will be beneficial for you and don't go just so that you can say like, oh, I'm not working right
now. Split has a user conference coming up March 16th and 17th. It's called Slagship. And it's just
like a two day interactive virtual conference where we'll have success stories about progressive delivery and
best practices of experimentation and just industry trends. And so we have speakers from
Google and LinkedIn and ServiceNow. So that's happening in March.
Excellent. We'll, of course, put a link to that in the show notes because, honestly,
attending conferences where you can get actual value out of them is super important. The painful part I've always found is how do you figure out
which one it is? And I hate to be judgy, but I'm going to do it. The more enterprise-y it looks,
and the more it looks like you're reading an airport ad billboard, the crappier the conference
is going to turn out to be. I'm sorry, but that's how I always feel when I look at this stuff.
And credit where due, I don't see that Split is falling into that trap.
Huzzah!
Yeah, it should be a good conference.
So we'll see what happens.
I'm doing a workshop at the conference on setting up feature flags.
So yeah, we'll see how it goes.
It's one of those things I keep wanting to get into.
Let's actually talk a little bit about that.
Feature flags are something I keep meaning to look into,
which makes me feel better about not having really looked into them in any meaningful way.
Because it feels like it needs things that I don't actually do.
For example, you know, testing my code.
What are the prerequisites for making feature flags something someone should care about?
There aren't any prerequisites for using feature flags.
You just have to have a stable app.
But once you have the app,
there's so many things that feature flags allow you to do.
So things like testing in production and A-B testing
and canary releases and percentage rollouts
and things that without feature flags
would be so much harder to implement.
So I think it just makes your development much easier,
and Split takes care of all of that for you.
So testing in production is one of those things
that is very frequently talked about,
but it feels almost like it's chaos engineering focused,
where it sounds, for the first time you hear about it,
like an absolutely terrible idea. And first time you hear about it, like an absolutely terrible idea.
And then once you look into it, no, that actually makes an awful lot of sense,
but it feels like you have to educate the customer before they see the value of it.
And that always felt scary to me.
Yeah. So one of the things that I talk about, and this was actually the first talk I ever did,
was testing in production because it was something that I implemented end-to-end at WeWork. And so testing in production can be
really scary because you're running tests in production. You could affect real end users. You
could break things in production. But the great thing is that when you use feature flags for
testing in production, you reduce the risk of anything
going wrong.
So what I mean by that is you target your internal teammates inside of the feature flag.
And what that means is that you basically create a list of people and you say, only
these people can see this new feature.
And then you use that list of people and say, I'm going to test my feature with just these people.
So now like your developers and your QA and your product people can go in and see the feature in production, test it out manually, and then turn the feature flag on once it's ready to be turned on.
So basically, you're not using a staging environment or a dummy environment. You're using production because that's where your feature is going to live.
Your users aren't going to log into staging to see your feature.
They're going to log into production.
So I think people do get scared, but using feature flags is a great way to mitigate that risk.
Because if something does go wrong, your end users won't be affected.
It'll just be your internal users, which are your devs and your product and
your QA. Yeah, it's something you really need to get the entire team on board with in some respect.
The other piece of it, though, is by testing and production on some level,
you at least have the potential to inherently degrade the experience for your customers or
your users. At least I have a hard time seeing how that wouldn't be the case.
So what you're actually doing is you're making the customer's experience much better.
You're making sure that the features work before your customers can see it.
So if I'm releasing a feature, I want to make sure that it works in production, not in staging.
So you just want to make sure that you're doing it safely
with feature flags and you have it implemented correctly.
But at the end of the day, you're providing a really great user experience.
Yeah, there is something to be said for accepting a bit of short-term pain
in favor of making it better for everyone longer term.
And I suppose that's part of the reason why Chaos Engineering
came out of Netflix as opposed to other places,
where the
failure mode of degrading a particular user's netflix stream and having them have to restart
it or whatnot isn't super high as long as you're not continually testing on that same one user and
if you are honestly the idea of having a canary list populated with people you don't like is
amazing but at that point the stakes aren't super high.
It works when you're talking about streaming movies. It feels a lot more challenging when
you're doing feature enhancements on someone's bank account.
Yeah. So we definitely don't recommend using real users to test in production. What I recommend is
using test users that are in production. So the same way that you would log in to Netflix and
create an account. So you kind of do the same thing for test accounts. So the same way that you would log in to Netflix and create
an account. So you kind of do the same thing for test accounts. So you just create an account in
production that's used for testing that acts as a real user, but is not a real user. We have like
automation bot after automation bot in production. And we would know that like whenever any data
comes in from these bots that they're
actually testing in production and that they're not real users. And so we don't use actual users
when we're doing testing. We're using test users that act like real users and look like real users,
but they have this identification of being a test user. We used things like a backend flagging
system to identify all test users and test
entities in production. So just some sort of Boolean that's like, is test equals true or is
test user equals true? And that's how we would differentiate test data and real data in production.
One line that I liked about this was that everyone has a test environment. Some people
also have an environment where production lives separately.
At one level or another,
you're always going to be testing your code.
Can you do it in a way that doesn't cause serious damage or harm to users?
Getting people onto that path is challenging.
It is.
I think that everyone has experiences
of testing in a staging environment
or a QA environment
where they tested their
features and it worked so great in staging and they signed off. And then as soon as they push
to production, there's an issue or something goes wrong. And I think using those experiences to get
people on board is a really great approach. So thank you so much for taking the time to
speak with me today. If people want to learn more about who you are, what you do, what you're up to,
where can they find you? Oh, you can find me on Twitter. I'm at Talia underscore Nasi. And yeah,
I hope that you guys come to Flagship in March. Excellent. We'll, of course, put links to those
things in the show notes. Thanks so much for joining me. I really appreciate it. Thanks for
having me. This was great. It really was. Talia Nassi, developer advocate at Split Software.
I'm cloud economist Corey Quinn, and this is Screaming in the Cloud.
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