ScreenCrush: The Podcast! - Five Nights at Freddy's 2 - BREAKDOWN and Easter Eggs You Missed!
Episode Date: December 5, 2025ScreenCrush The Podcast tackles all the movie and TV hot topics, offering reviews and analysis of Marvel, Star Wars, and everything you care about right now. Hosted by Ryan Arey, and featuring a panel... of industry professionals.
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Ghost children, crazed animatronics, and a series Killing Bunny are back in the newest installment of Five Nights at Freddy's,
and we are going to break it all down for you and what the ending means for a potential third film in this franchise.
Welcome back Screen Crush, I'm Ryan Airy, and put on your Freddy Fasbear Masks because we are diving into all of the Easter eggs references
and little things you might have missed in Five Nights at Freddy's, too.
Now, if this franchise is known for one thing, it's its highly convoluted and ever-reck-con lore.
So this film, like the first one, takes a little bit of everything from each game and book.
and boils it down to a slightly more coherent timeline of events,
all while holding onto the general themes and background from the source material.
FNAF2 takes place two years after the events of the first movie in 2002,
which is already a departure from the game timeline,
as it's believed to take place during the mid to late 90s when the first game is set.
More so, the sequel game is actually a prequel to the first one,
unlike this film, that's just a true sequel, sort of.
The film opens with Matthew Lillard back as the Murdering Bunny William Afton,
welcoming the kids back to Freddie Fasbear's Pizzeria, and in a meta sense, welcoming the audience back as well.
Now, while the Universal logo scrolls by, we hear the iconic children's, yay, from the games that plays every time you survive a night.
Afton then counts down from 10, and I think this is a FNAF 4 reference. So every mini game within FNAF 4 opens up with a countdown, blank days until the party.
The party that happens on day zero is the infamous bite of 83.
Was that the bite of 87? No, it wasn't.
Which we don't see happen in this movie, but instead a different tragedy occurs.
More on that in a second.
Afton then hits the Showtime button, which we also saw in the first movie here.
And it was originally taken from the Help Wanted video game
where the animatronics will perform a song for the player if they press the button.
We then cut to the first Freddy Fasbear's Pizzeria in the franchise with the date 1982 marked on the screen.
So, like I said, prequel sequel, in a sense.
See, in the game timeline, the events of FNAF 2 take place roughly six years prior to FNAF 1.
But again, the established timeline is a mess in and of itself.
There are numerous videos on YouTube that say they finally figured out the FNAF timeline,
but truly, only Scott Cawthon will ever know when any of this takes place.
So that being said, this is all a very loose timeline of events.
Inside the pizzeria, which is nearly a one-to-one replica of the FNAF2 location,
they have the carousel and everything, a birthday party is being held.
We're then introduced to Charlotte, Charlie, Emily, and man, did I not think we'd ever see this on screen?
Charlie was first introduced in FNAF2 in the mini-game, Take Cake to the Children.
In that game, you give cake to each of the kids, but locked outside stands Charlie,
who is then abducted and killed by William Afton, making her his first victim.
Since FNAF2, a lot more of Charlie's backstory and history has been developed,
but we'll touch on that in a bit.
And I have to shout out the costuming here, too.
In the first film, the missing kids who bonded with the animatronics all had outfits that
match the ones they corresponded to.
And here, Charlie is wearing a striped shirt underneath a black t-shirt.
mimicking the design of the marionette. Such a nice touch. When the party continues on in the background,
Charlie's attention is focused on the marionette's entrance door, a slight change from where the
marionette resided in the game. When a young Vanessa asked her about her fascination with the puppet,
Charlie says that it's the only one who she can rely on to protect her, very similar to the marionette's
actions in the game. Now, while it occasionally attacks the player when you forget to wind up its music box,
in many games like Give Gives, Give Life, and FNAF 2, we see the marionette gift each of the dead children a gift,
a life by putting their soul inside the animatronic suits. Now, much like in her introduction in the game,
Charlie is left on the outskirts of the party, leading her to be the one who realizes when Afton lures
a little boy away, presumably to kill him. As soon as she notices something's wrong, she tries to get
the attention of anyone at the party to help, similar to how she tried to get the attention of
the other kids at the party in the game, only for them to ignore her. In both situations, the negligence
of others leads to her death. Now, when Charlie goes backstage to help the little boy, Vanessa stops her,
implying that she knew all along what her father had been planning to do.
But I thought you said Charlie was his first victim.
And she is, but within the pizzeria. See, I think that Garrett,
Mike's missing brother, is Afton's first, first victim.
Garrett has always stuck out as a weird kill in this franchise.
While thematically, it connects Mike to the FNAF world,
it's the only murder that's taken place outside of Freddy's,
which doesn't line up with Afton's M.O.
So maybe he kidnapped Garrett all those years ago,
got a taste for blood, and then realized an even better way of loring his victims in,
by dressing up as a kind of yellow rabbit.
So Charlie follows after Afton and the child,
following the sound of his whistling into the kitchen,
and if that tune sounded familiar,
that's because it's the music that plays when you die in FNAF 1.
It's quite fitting, giving the events that are about to occur.
And during this whole scene, we were reminded of the Jurassic Park scene
when Lex and Tim hide behind the cabinets from the Raptors,
just like how Charlie was hiding from the apex predator in here.
Charlie then saves the kid.
similar to her actions as the Marionette, but is then chased down by a knife-wielding springed Bonnie.
While Afton did use a knife in the game to kill his victims, it's also a nod to Lillard's first
serial killer role in the 1996 film Scream, as one of the ghost face killers who also used a knife
to stab his prey.
You like scary movies.
Charlie unfortunately gets God and falls to her knees above the marionette trapped door
with tears streaming down her face, exactly like the Marionette's face paint design.
Now, when the door opens beneath her, she's lifted up by the marionette and her soul latches
on to it. Now, while the location is different to her death in the game, with her being killed
outside, this is an incredible reference to the speech that her father, Henry Emily, makes at the end
of Fanaf 6. And for those you have carried in your arms. We then get another sick 8-bit style
intro credit scene similar to the one in the first film, and also similar to the style of all
the mini-games within the franchise. In the intro, we see all of the toy animatronics, Toy Bonnie,
Freddy, Chika, and Foxy. Toy Foxy is especially cool to see as we've only seen the unmangled version
of them on posters within the FNAF 2 game. The puppet then rises behind them,
symbolizing her controlled animatronics later in the film. We then get a series of newspaper
clippings about Charlotte's death, pizzeria under investigation, girl dies in Fasbear accident,
girl blamed for accident, and child entered restricted area, a reference to FNAF 5.
It seems that you have accidentally wandered into a restricted area. Now, the newspaper
clippings are an Easter egg within an Easter egg to FNAF 1, as there was a 1 in 20 chance that a player
would stumble upon them throughout the game.
The last newspaper we see is an advertisement
for a new Freddy's Pizzeria.
That's the one we ran in the last movie,
following the timeline structure of the game.
And you'll notice a familiar duo credited for the score,
the Newton Brothers, who composed the first FNAF score,
as well as X-Men 97 and Daredevil Born Again.
The opening credits end on the same photo of Afton of Vanessa
that we saw in the previous movie,
with William wearing his spring bonny suit
and Vanessa holding an orange plane.
The plane, you'll remember, belonged to Mike's brother Garrett,
leading us to believe that all of the children,
trinkets Vanessa puts out later, her childhood toys, were actually trophies from all of his
victims. That of the year right there. His suit and all of the animatronics, really, are an incredible
replica from the game, the only difference being the eye collar with the film version having blue
eyes and the game version having green. And then we pick up 20 years after the death of Charlie and
two years after the end of the last film in 2002. Finally, look, it's a lot of lore, okay? So we meet back up
with Mike and Abby, who seemed to be doing well in a brand new house. Mike invites his old security guard
friend Jeremiah over to help paint, you remember we met him in the first film.
I wish I could participate in that memory and actively kick my own ass.
Now Jeremiah mentions how the town has become obsessed with whatever happened at Freddy's
a year ago, citing Mike's Aunt Jane as the reason for all this hubbub.
Now you remember Aunt Jane from the first film who was assumed to have been killed by
Golden Freddy.
So did you, Jane, she fell asleep.
Within Mike's house, we see the drawing that Abby made of her time at Freddy's, with all
of the animatronics after they built a fort in the first film, which we last saw hanging on the
fridge. When Abby is on the bus to school, she tells the kids on the bus about her experience at the
pizzeria, giving a pseudo recap of the previous movie. Now, I thought this was a really cool
meta Easter egg, as I'm sure a lot of Five Knights fans found out about the games this way,
playing the scary new horror game on the back of the bus to middle school. So I thought it was a nice
touch. At school, we meet a new character, Abby's robotics teacher, Mr. Berg, played by the great
character actor Wayne Knight, who you'll recognize from Seinfeld, Toy Story 2, and of course,
Jurassic Park.
Afton. We've got Afton here.
Now the name, Mr. Berg, could be a reference to the Bergstrom family from the Fasbear Frights anthology horror story, Fetch.
In robotics class, Abby tries to build a small replica of Chica, and this idea of rebuilding the animatronics or putting the back together,
the story that you're going to fix those animatronics, is lifted right from the games.
That line first appeared in Phennaf 4, and it's been well theorized that after the crying child was bitten by Fred Bear,
his father, William Afton, promised to fix him while he was on his deathbed by using a miced-up Fred Bear plushie to commemorative.
communicate with him.
Now, when Abby gets home from school, she turns on the spectral spook show about a ghost
hunting squad who will touch more on later. But they gave us huge specs and Tucker energy from
another Blumhouse production, Insidious.
The text stuff's not really relevant to you guys anyway. It's all very relevant, actually.
Vanessa is now seemingly recovered from her stab wound-induced coma, and she and Mike go out
in a date and discuss Vanessa's continuing nightmare about her father. Mike says how she,
never going to be able to move forward until you deal with some of the mess you left in your head.
alluding to what she said in the first film.
If he's there, I won't be any use to you. Believe me.
Now, this theme of Afton having some type of mental control over Vanessa
is entirely ripped from the VR game, Help Wanted.
While playing as a beta tester for an in-universe Fasbear virtual experience,
her mind became hacked by the digital manifestation of Afton's soul,
aka Glitch Trap.
Digital what? Here's an AI now?
It's a whole thing we don't need to get into.
All you need to know is that after that, Vanessa or Vanny
goes on to become the antagonist of the next
game security breach, with her main goal being to restore a glitch trap to a physical form.
She's basically Afton's liaison to the real world and doing his bidding, similar to Vanessa's
compliance regarding her father in these movies. She and Mike discussed dream theory from
the first movie. Every single thing that you see your entire lifetime, the tiniest of details
gets stored inside of you. Suggesting that she should use it as a way to confront her father's
misdeeds in her youth. Now, Dream Theory in itself, is a reference to a very popular fan theory
that the first four FNAF games were not real,
but instead just dreams that the crying child had
while in a coma from the...
After their date, Mike realizes that Abby ran off back to the Freddy's location
from the last film to be with her friends.
When he walks in, we see the smash poster
from when the goons broke in and trashed the place in the first movie,
and we see how this location has deteriorated
after being abandoned for two years.
Mike tries to cheer Abby up by giving her a toy from the prize counter,
which appeared on the map in the first game,
but didn't fully appear in-game until Fanaf 2.
At the prize counter we see some marionette plushies, Foxy Mas, and a Freddy plushy,
just like the one on the bed in Fanaf 4. When Mike squeezes it, we also hear an ever-so-frequently
mean version of the Freddy Death song.
Out of all the toys there, Abby picks up the Fazz Talker, which is a speak and spell-type
device that lets you talk to the animatronics. This is an invention for the films. The closest
things in game are the Roxy Talkies from Fanaf's Security Breach, DLC.
In that game, the protagonist Cassie was being led throughout the Pizzaplex by the
the mimic, another Fanaf villain, posing as her friend Gregory, very similar to how the puppet
posed as the other animatronics to lead Abby back to the pizzeria. The way they implement the FasTalker,
though, is much more interesting than a walkie-talkie, but we'll come back to that in a second.
Now, when they leave Freddy's, Mike notices a bunch of flyers for Fazz Fest taped onto the door.
Now, this is an in-universe festival that the town is putting on because of the frenzy over what
happened at Freddy's two years ago. We see some cosplayers earlier on Mike's block, a hint about
what's to come at this festival. Now, the festival is most likely a
a reference to the Fall Fest from the game,
which was introduced during the Help Wanted DLC,
Curse of the Dreadbear, and Secret of the Mimic.
It's believed to have run between the 1970s and 80s,
as we see a poster in-game for the 1970 Fall Fest celebration
and Help 1 a 2, and a banner for the 83 celebration
and Curse of the Dreadbear.
Behind the Fast Fest posters, there's a flyer warning that
Freddie is a murderer, and to call the number 555-0192.
So, unfortunately, it's not a real phone number.
555 is what they use for fictional phone numbers
and TV shows and movies,
but man, it would have been cool if this was a real number.
We then catch back up with the spectral scoopers in their mystery machine-esque van.
Not really. It actually looks a lot like the Fast Bear Entertainment van
for the most recent game's Secret of the Mimic.
Their license plate is also ICD-EDP, a reference to the iconic quote
from the M-Night-Chamalan film, The Sixth Sense.
Not only is this a fun horror nod,
but it's also a reference to Abby and how she was the first to see The Dead Children.
And then we get part of what we think is the biggest reveal in the movie franchise,
They mentioned how some security guard named Mike called them to investigate here,
leading the audience to believe that they mean our Mike.
But no, there is another Mike, Michael Afton.
I don't want to get too far into it right now as the real reveal takes place later,
but let's just say, I was not expecting this.
He's also wearing a Freddie badge on his security uniform,
similar to the one Vanessa gave Mike in the last film.
There.
Now you're official.
So the Scoopers, which side note, I think, is another Easter egg to the Scooper and Sister location.
I mean, you can't put this guy next.
to something called scoopers and expect people not to connect the two.
The scooper only hurts for a moment.
But anyways, as they make their way through the original Freddy's location,
we get a more in-depth view at just how detailed this screen adaptation is.
Like how the plot picks and chooses certain elements from each game and book,
the set does the same.
We see the balloon boy in the carousel from FNAF2,
but something like the Kids Coe from Security Breach.
The walls all have the same design as the FNAF2 building
with Rock, Eat, Party, and Play written on the top lining.
That's the same phrase scene in Minutes.
of the FNAF character posters. But there's also this totally new waterboat ride thing in the
center of it that's not from any game. Regardless, it looks like a kid's dream pizza place, or was.
The group all then look at the toy animatronics, the plasticy-looking upgrades of the
originals and see that toy Foxy is missing. Michael explains that they got taken apart and
mangled by children during the pull-apart Foxy game and were never put back together.
Hence the name Mangal was given to the animatronic. During their conversation,
McKenna Grace's character Lisa hears music through the ghost hunting
headphones that she's wearing. The music she hears is the same lullaby played in the FNAF2 game to keep
the marionette in its box. Can you hear that? Hear what? This is a detail that we absolutely loved.
A huge mechanic in the second game was making sure that music box was running the whole night
or else the puppet would jump out of you. So I thought they incorporated that aspect in a really
fun way. So Lisa, like any horror protagonist, follows the creepy music down into the depths of
the pizzeria. Underneath the stage in the strip-trap door is a giant music box for the
marionette rests inside, a small shift from the games where the marionette's box was in the
prize corner. But I think this change was an improvement. The size of the box and the puppet itself
was just so intimidating. I thought it worked much better than being shoved in the corner of the
gift section. Lisa then stops the music box, letting the marionette, aka Charlie, out of the box
who goes on to attack and possess Lisa. While that's happening, upstairs her camera crew is attacked
by Mangel, who drops down from the ceiling just like they do in FNAF 2. In the boat area,
her sound guy is attacked by all the little marionettes lining the walls.
Now, this is another game element combination.
So the little marionette design is very similar to the plush nightmarians that we see
throughout the Pizzaplex and security breach.
But the way they move and attack is a lot like the mini-rinas and sister location.
When Michael goes downstairs to check on Lisa, we see that Charlie slash the marionette
has taken over her completely.
The way she turns toward him, slightly covering her face with her arms, eyes cast down,
calls back to the famous fallen angel painting, which Charlie literally is.
She also moves toward him in a way that can only be described as the Exorcist crawl.
We then cut to Vanessa who's still going through it.
While to spend class, she hallucinates her dad as the yellow rabbit taunting her.
Go so far as to pull a gun on somebody that she thinks was attacking her.
Finally, taking Mike's advice, she goes home to prepare herself for a dream theory session.
Vanessa goes into her closet and she pulls out a box and, man, has it been ages.
But ever since Phnaf 4, I always wanted to know,
What's in the box?
Really, person?
A box? No, look, it's actually been a big FNAF mystery for quite some time. So in Five Nights
at Freddy's 4, there is a cutscene at the end of Night 7 that shows a box, very similar to the one
Vanessa has, but has two locks on it. It never opens in game, with text appearing saying,
perhaps some things are best left forgotten for now. So it was never revealed what was in the box.
Scott Cawthon himself has even said that the contents of the box can change.
There is something in the box, but I never pursued it. And I don't know if I can find
it again. But I think this film had one of the best answers for what could be in the box.
Vanessa takes out several trinkets, some marbles, a mirror, and Garrett's playing,
leading us to assume that the contents were all gifts that her father gave her,
that she then locked away, things that were best left forgotten.
She then shudders the blinds, turns off the lights, and puts static on the TV,
a reference to the static page that you get when you die in the first two FNAF games,
and also a reference to the iconic horror films The Ring and Poultergeist.
Vanessa then transports back into her memory,
of her father, traveling through her dreams to fight her biggest villain. Very dream warriors
inspired. The house she wakes up in is very similar to the one scene in Phanaf 4,
the setting for, dare I say, the scariest game in the franchise. She confronts her dad in a very
eerie scene. Now, Afton is at first only shown in shadows, like the animatronics throughout the
films, and is standing at the end of the hall in front of his workshop. And I have to shout out
the cinematographer Lynn Moncrief here. During the height of this scene, he does a dolly zoom on Afton
that is just so creepy. This emphasizes the part of the part of the play.
power that he mentally has over Vanessa, and it hammers in how small she feels compared to him.
And we see that made literal in the next scene when Vanessa reverts back to a child running through
her house. She then runs into his office where we see blueprints for new Freddie designs,
and, based on these sketches, we can tell that these were the animatronics from the first movie,
the classic Freddy designs. As William approaches the offices, whistling the same tune as before,
Vanessa hides in a closet and comes face to face with Circus Baby. So this is an animatronic from the
Fanaf game's sister location, which has some of the most important lore drops in the franchise.
In the game lore, Circus Baby was responsible for accidentally killing Afton's daughter Elizabeth
after a scheme of his backfired on his own child.
Seeing as this is a flashback, I wonder where a circus baby is now.
In the game, she was stored at Circus Baby's entertainment and rental,
an underground facility serving as a holding spot for Afton's animatronics,
so I wonder if this will be revealed in a future installment.
When Afton finds her, he tells her that she'll always be his, similar to this statement.
I always come back.
And it also just shows what type of person he is.
He doesn't see his children as children,
but rather as extensions of his inventions.
They are no different than the animatronics that he's created.
They are his property.
We then cut to the Schmidt household where the Fast Talker is coming to life.
The text-to-speech voice that it has...
Abby, help us.
...is the same voice that we heard at the end of the first film.
And the same voice of the marionette within the game.
Abby, unbeknownst to her, follows the marionette's directions to the original Freddy's location,
thinking her friends are calling for help.
In the old Freddy's, we meet Toy Chica, who is voiced by none other than Megan Fox.
I am a god.
Okay.
And also Toy Bonnie, who is voiced by YouTube's very own Matt Pat.
I'm in the FNAF movie!
Who already had a cameo here in the first film.
But, you know, it's just a theory.
Wanting to get to the bottom of the FNAF mystery,
Mike then seeks out the man from the flyer that turns out to be none of
than Henry Emily, Charlotte's father, played by horror legend Skeet Ulrich.
Now, this is just so cool for many reasons.
First, Alrich and Lillard go all the way back to the seminal horror film Scream,
where they played Billy and Stu, the killers behind the ghost face mantle.
Not only are they reuniting in another horror film,
but they're also reuniting once again as partners, well, ex-partners.
Additionally, this is a major development for FNAF fans.
Unlike Afton, Emily has always been more of a background force.
His first appearance being in the FNAF book, The Silver Eyes,
and later in the official character encyclopedia.
So, to have a face to the name, this early in the franchise, is revolutionary.
We get more insight on Charlie's death and the cover-up afterwards.
While going through Henry's scrapbook of Charlie,
we see a letter that she wrote to him about missing her birthday party.
And Henry is apologetic about how he wasn't there for Charlie when she needed him,
which is similar to his ending monologue in Pizza Simulator.
My daughter, if you can hear me, I'm sorry that on that day,
the day you were shut out and left to die.
No one was there to lift you up into their arms.
We also see an article written about William Afton and his triumph in the robotics field,
which was penned by Ed Borish, which is the name of the props master in this movie.
Mike then shows Henry a flyer for the old Freddy's location,
and the address is 1-2525-amazement Drive,
a reference to the release date of the movie, December 5th, 2025.
After finding out that Abby went back, Vanessa then travels to that Freddy's location to investigate
and is confronted by Charlie in Lisa's body.
Charlie is controlling Chica, making her convince Abby to turn off the animatronics perimeter lock,
which is what makes them stay in the pizzeria even without Afton being in control of them.
Right, they can leave the pizzeria?
Yep, both the book the week before and one of the endings of security breach confirmed that the animatronics can leave the restaurant.
But they won't last long.
Their batteries weren't made for roaming that far and will run out without a constant charge, as we see later on.
Now, when their perimeter lock is taken offline, the animatronics are then free to leave,
and we see Chica, Bonnie, and Freddie all leave and go out into the world.
They take a cab to leave the pizzeria, a callback to the first movie
with the same cameo from YouTuber Cori X-Kenshin.
Why do I always get the burritos?
And then we get a straight out-of-the-game jump scare from Toy Chica.
The song playing here is Talking In Your Sleep by The Romantics, another callback to the first film.
At Abby's Robotics Fair, we see some more of the toy animatronics functionality at play.
Chika looks out into the crowd, and we see it.
a heads-up display of her scanning technology analyzing all the adults in the crowd.
So in-game, the toy animatronic becomes hostile at night because of a facial recognition
system that makes them behave aggressively toward anyone aside from children. And this blends in
well with Charlie's plan for vengeance. As I said earlier, Charlie died in part because of the negligence
of the adults around her. So now she plans to get back at every adult in town using the software
for her own benefit. And then we get to, in my opinion, the coolest scene in the film. When we get into the action,
actual gameplay. As Vanessa leave, she gets attacked in her car by Mangal. And while we haven't
seen them leave the building, we have seen something similar happen in the secret of the mimic,
when Arnold, the protagonist of that game, gets attacked in his car by the mimic while escaping.
So while Vanessa tries to track down the rogue animatronics, Mike...
Let's run. I know, it's a little confusing. Our Mike stays back and plays through an IRL game
of FNAF2, and it is awesome. The office itself is a one-to-one replica of the one from the game,
from the light panels on the side, to the vents to the vast open space between you and the
the withered animatronics that want to stuff you in a suit. It's actually amazing how many of the
game's mechanics they were able to transfer to the film. For instance, they did the Fasbear
mask function without it feeling gimmicky and off. There's no way that'll work. So, first we get a
balloon boy jump scare, which, like in the game, doesn't hurt Mike, it just makes everything
really freaking annoying. He laughs, makes a bunch of stuff break and shines a bright light into the
room, alerting practically every other animatronic that someone is in the room. Mike, in a very
satisfying move rips off the balloon boy's head. Probably had enough of him after that first jump scare in
Phanaf 1. After that balloon boy blast of noise, Chica, Bonnie, and Freddie all swarmed the desk, and they
nearly get to Mike before he whips on the Fasbear mask. That shields him from being scanned as anything
other than animatronic by the others. Well, except for Foxy, who can see through the disguise,
just like his game counterpart. Now, before the animatronics are shut down by Mike, we get a sneak
cameo from Aunt Jane's lawyer, Doug, in the first film. I'm a lawyer? Not you, Doug. This does.
Is that guy okay?
Mike successfully shuts down the animatronics,
which gives them all a security breach pop-up on their screens,
a nod to the game of the same name.
However, he notices that one is still active,
the Marionette, who has now taken her eyes off Lisa and focused on Abby.
When Vanessa goes to confront Charlie, she is attacked by Marionette Abby,
who looks an awful lot like the Babadook.
Mike is quick to get there and stops her with a new music box,
one given to him by Henry Emily, Charlotte's father.
This music box has a ballerina inside of it,
a reference to the sister-loaf,
location character, Ballora, but it plays the original marionette theme from FNAF2 that we heard
earlier. As the three of them get their bearings, the house is surrounded by the toy animatronics,
closing in for the kill. And it's then revealed that Michael Afton has been behind this the whole
time as a means to continue his father's work. Now, this is a huge departure from the game lore,
which follows Michael on his journey to end his father's monstrous ways and atone for the accidental
killing of his brother. It's also interesting that we now have two mics. So in the first game,
Mike Schmidt, who's the namesake of Josh Hutcherson's character, was only an alias for Michael Afton.
I'm interested to see how they handle this, shifting Michael Afton from an anti-hero to more of a villain,
especially with how Vanessa ends up, but more on that in a second. We then get what I can only describe
as an Avengers Endgame Portal moment when the original animatronics individually show up one by one
and take out their new flashy counterparts. Don't f*** with the original. It's sort of a full-circle
moment for these missing kids, getting revenge on the animatronics that trap their souls. But that's just
right before their batteries run out.
Now, this was hinted at earlier,
but Afton didn't design these animatronics to go long distances.
In one of the security breach endings,
after escaping the Pizzaplex,
Gregory has to use a car battery
to continue to power Glamrock Freddy
in place of his regular charging unit.
After saying goodbyes to her friends,
Abby and Mike leave the house,
distancing themselves from Vanessa,
who has unknowingly continued to put them both in danger.
And right before the credits roll,
the spirit of Charlotte possesses Vanessa,
and we see her eyes turn silver.
A reference to the FNAF book, Silver Eyes.
Which brings us to the end credits and the setup for what could be the coolest FNAF film yet.
A crew of scavengers break into the Old Freddy's place
looking to find anything to put inside their haunted attraction,
directly setting up FNAF 3, which follows the same plot.
They even find the main attraction in a secret back room,
Springtrap, aka William Afton.
Following the post-credit scroll,
the voice of Henry Emily tells Mike Schmidt on tape
that he has to be careful
and that he has information on Afton and the animatronics because he used to be his business partner.
This is exactly like their relationship in the games, the books, and the original lore.
His use of the tapes is also a reference to his in-game moniker, Cassette Man,
as he was initially only heard on tape in his first appearance in Pizzeria Simulator.
So, guys, that's all the Easter eggs that we found in the Five Nights at Freddy's sequel.
I think this film is a major improvement from the first one.
The production design was incredible, and we can't wait to see where they take this franchise.
Big shout out to Lee Mazzeo and Brianna McClarty who wrote this video, you can find their social links below.
So I want to know what you guys thought.
You can let me know down in the comments.
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For Screen Crush, I'm Ryan Erie.
