StarTalk Radio - Level Up: Your Brain on Video Games with Heather Berlin

Episode Date: August 17, 2021

Do video games really turn your mind to mush? Neil deGrasse Tyson and comic co-host Chuck Nice explore the effects of video games and eSports on the brain with neuroscientist Dr. Heather Berlin at Poc...ketLab’s Science Is Cool Virtual Unconference. NOTE: StarTalk+ Patrons can watch or listen to this entire episode commercial-free. Thanks to our Patrons Jeff Simon, Chazz Gencarelli, Anthony Mannetti, Mike Ness, Stephan Greenway, Jeffrey Burley, Nola Curtis, Joe Stoeckle, Peter Jacobs, and ellen porter for supporting us this week. Photo Credit: Quakeboy, CC0, via Wikimedia Commons Subscribe to SiriusXM Podcasts+ on Apple Podcasts to listen to new episodes ad-free and a whole week early.

Transcript
Discussion (0)
Starting point is 00:00:00 Welcome to StarTalk, your place in the universe where science and pop culture collide. StarTalk begins right now. Welcome to StarTalk. I'm your host, Neil deGrasse Tyson, your personal astrophysicist. And we're coming to you in this moment live at Pocket Lab's Science is Cool Jamboree. And we're going to be talking about esports. In particular, what's going on inside the brain of those engaged in it. And for that, I need expertise far beyond anything I carry.
Starting point is 00:00:41 And we've got a good friend of StarTalks called Heather Berlin. She's a professor of psychiatry at the Icahn School of Medicine at Mount Sinai, and she's a neuroscientist. So in addition to that, we've got Chuck Nice. Can't do this without Chuck Nice, our in-house funny man. Heather, welcome back. Hey. Yeah, you're all in. I'm all in. Thanks for having me. Always fun to be here.
Starting point is 00:01:10 Yeah, so just a couple of things. The people who have sort of a bias, I mean, maybe just old farts, I don't know, who have a biased understanding of esports, they think it's like all esports are just sort of shoot-em-ups. But there's a huge range that goes from like online chess, all right, that's gaming, to Minecraft. Nobody doesn't love Minecraft. And so what we're going to try to do, get into the science behind what's going on in the brains of people involved in this entire spectrum of sports, esports. So let me ask you, Heather, are you into any esports at all?
Starting point is 00:01:49 Not at all. PC answer, but the truth is not at all. I mean, not as a pastime. I'm interested in it intellectually. My kids play some video games. You study brain patterns, right? So what is a brain pattern? What does that even mean?
Starting point is 00:02:09 We look at activation levels. So every thought you have, every feeling is connected to neurons firing in your brain. So we're trying to map that. And we can use different neuroimaging techniques to look at what's happening in your brain when you're doing different tasks, one of which is playing video games. So there's been studies which look at what happens in people's brains when they're playing different types of video games. And like you said, there's a whole variety of different types of games that have different types of effects on the brain. Okay, so when you say an effect, so what if it lights up? If I do anything, part of my brain lights up.
Starting point is 00:02:50 So what if it lights up? If I do anything, part of my brain lights up. Because it's sending electrochemical signals, but does it change the chemistry of the brain? Ultimately, yes. If you keep activating certain neural pathways, over time you have something called neuroplasticity, where they start to change their morphology and they can fire more quickly together. So yes, you are changing the pathways in the brain. And we do see some of these changes and activation patterns when people have been gaming for quite some time. Well, what's all this I've heard about the chemical dopamine. Like it's a little weird because it has the word like dope in it. So good or bad? I don't know it could make you dopey uh no it's so that's sort of um part of the neurotransmitter system that's involved in our sense of pleasure and reward and so in addition to having no matter where that comes from then
Starting point is 00:03:38 no matter where it comes from um so it could come from drugs it could come from drugs. It could come from, you know, physical, other kinds of physical pleasures and gaming, food as well. So any kind of pleasure that we experience, you're going to see some activation of you're going to see a release of neurotransmitter in the brain, the neurotransmitter dopamine in particular. So, Chuck, did you play any esports? Do you have a favorite game? It's called Real Life. That's the esport that I play. So, Chuck, did you play any esports? Do you have a favorite game? It's called Real Life. That's the esport that I play. I play this game called Real Life. And what you have to do is you have to figure out how you're going to pay your mortgage every month. Well, when you pay it, you get some dopamine, right? When you pay it, it feels real good.
Starting point is 00:04:22 You get a little dopamine shot when you pay it. Right. And if you don't pay it, they come and take your PS5. So here's something, Heather. Go on, go on. No, I was going to say, when Heather was talking about dopamine, from what I have read, dopamine is what your brain is flooded with when people do cocaine, chiefly. So are video games the new cocaine? Wow.
Starting point is 00:04:56 They can be, depending on how you use it. I kind of think of it a bit like wine. When you consume it in reasonable doses, it can be good for you at the right age. But too much, and it can become a bad thing. And it could be like cocaine for the brain if it's not done in the right way. So is there a difference when I think of gaming? I think more broadly. Of course, this whole session today is about esports. It's sports and you're competing and you win or you don't win.
Starting point is 00:05:32 Or the other word for that is lose. If you solve a puzzle all by yourself and then you triumph, or if you play a board game, or if you play a video game. And is there a common chemistry to the winning feeling of any of those? Yes. So winning, whether it's a solo activity, whether you're solving a puzzle on your own or a math equation for that matter, will give you a little bit of hit of that dopamine, a little bit of pleasure.
Starting point is 00:06:07 When you're playing with other people and there's a competition element involved, you not only get the dopamine, but you have other parts of the brain that are being active. Things like looking at socialization. So it might be more motivating. So there's something called a social facilitation effect, where if you're doing any kind of task and others are, the mere presence of others can enhance your performance.
Starting point is 00:06:32 However, if the task gets really complex, you might have a social inhibition effect, where others being present can actually compromise your performance. So again, it's a fine balance. Wait, wait, wait. Everything that happens, you're calling an effect. If it's good, that's an effect. If it's bad, that's an effect. So if everything that can happen, you have a name for it. What does that mean? It just means that's what science does. We try to name things, phenomena that we observe. It means you're affected. That's what it means. It means no matter what you do in video games, you are affected. If I play enough Halo and Call of Duty, can I actually get post-traumatic stress disorder? Oh, interesting. If I'm constantly in these,
Starting point is 00:07:18 like almost, especially if I play like a VR game, if I'm constantly immersed in these high stress, like a VR game, if I'm constantly immersed in these high stress, which by the way, my impression of everybody playing a first person shooter online streaming with teammates, this is them sitting with the game and then go, oh, garbage, garbage. So they get into it. They're totally in it. They're totally into it. But could that have the effect on you of like seeing real battle? So this is the thing. There's part of your brain that is able to distinguish reality from being in a virtual situation. And most of the time you can make that distinction. There are certain people, different disorders, where they have more trouble distinguishing their imagination from reality those are people like with schizophrenia for example but you know actually
Starting point is 00:08:09 it's the converse we are now using as part of therapy something called exposure therapy for people with ptsd um virtual reality settings so for example if it's people coming back from iraq iraq war they have a virtual reality of the desert scene and what it would actually feel like being back in Iraq and give them a fake gun and actually re-expose them to those experiences, but do it in a way where they can re-associate it with more neutral feelings.
Starting point is 00:08:39 So it's not so intense. It's sort of a more modified version of it, but they need to instead of avoid it to kind of re-experience it and remap those pathways in a more neutral environment to actually help heal some of the symptoms of PTSD. So it depends on how it's being used. So a couple other things before we get even deeper into that part of it, most modern video games and esports involve hand-eye coordination and reflexes. So are reflexes something you're born with, or can you improve them by this kind of activity? You can certainly improve it.
Starting point is 00:09:19 So, you know, there's a lot of controversy in the literature about, you know, are these games good for you, bad for you? What are they doing to your brain? And we certainly observe a number of positive effects, one of which is it helps improve hand-eye coordination, which makes sense. You're constantly doing this task. If you were playing tennis every day for five hours a day, that would help that, you know, whatever, larger limb coordination. But this really does help that. You know what else is done, Heather? What?
Starting point is 00:09:45 You know what else is done, Heather? What? You know what else is done? I'm an old fart when I grew up. And there was a saying, if you were clumsy, you were all thumbs. And today the thumb is such an important part of operating a controller. If you tell an e-sports person they're all thumbs, they'll probably take that as a compliment.
Starting point is 00:10:02 They're like, dude, thank you. And also- As a matter of fact, that's my screen name, all thumbs they'll probably take that as a compliment they're like dude as a matter of fact that's my screen name all thumbs um the other thing it helps though with is attention so people used to think it's going to make you more distractible it actually helps them um refine their attention it helps with um decreased distractibility uh it helps them be able to switch gears more quickly. So there are certain things that, they're certainly having a positive effect on both behavior and the brain.
Starting point is 00:10:33 Because as I said, the brain is plastic. So as it gets these inputs, it's changing all the time. My brain is not made of plastic. Well, I mean, as inflexible, it is flexible. We call it plastic. Mine was plastic, but I melted it. So is there any difference between, and this could place right back into the classroom. If there are games that are cooperation based, where there isn't a winner or a loser necessarily,
Starting point is 00:11:07 there isn't a winner or a loser necessarily versus games where cooperation is not rewarded, where you're sort of the single competitor. Do we learn anything from that back in the classroom and what might be improved the learning environment? There are definitely benefits to having a cooperative environment. I mean, it's usually a combination of competitive and cooperativeness, but it prepares kids for real life situations, how to negotiate conflict, if there is any. It helps develop important life skills like empathy, right?
Starting point is 00:11:37 And, you know, so there are certainly benefits from that. There are also drawbacks if people have sort of social anxiety, if they have maybe issues with self-esteem, the increased pressure can have a negative effect. So it really depends on the individual, but overall, the benefit of working with others and teamwork, it activates so many different parts of the brain and so many skill sets that we need to function adaptively in life. And how about face-to-face socialization? A lot of gaming is done online where sometimes, I mean, you have no idea who you're playing with. You've never seen them. I've actually been to meetups where people are meeting for the very first time.
Starting point is 00:12:27 One is from Texas. One is from California. One is from Michigan. And they're all here in New York City for something. And they all meet up. But when they meet up, they're like friends. But they really don't have any true personal socialization. Is that good?
Starting point is 00:12:44 Is it bad? What is it? The gaming was their socialization? Is that good? Is it bad? What is... No, the gaming... Wait, Chuck. The gaming was their socialization. That's an aspect of... I mean, why is that any different from meeting in person
Starting point is 00:12:53 other than it's electronic through a game? It's just a different mode. But I can touch you... There are a couple of things missing. But I used to be able to hug you and have actual contact. So that's what I'm talking about.
Starting point is 00:13:06 I'll tell you what's missing. Yeah, a couple of things are missing. One is olfaction, smell. It's a huge impact on how we interact with each other that's happening unconsciously that we're missing out on. That might be a good thing. You don't know the people I know. That might be a good thing. You don't want to smell them.
Starting point is 00:13:25 That's what I'm saying. But we can even, there are studies which we've done which show that you can pick up on people when they're stressed just based on their odor. And that enhances the empathy network in the brain. So we're missing some of that. Touch, touch. Well, that's just the future.
Starting point is 00:13:41 That's just a new app that sends out an odor, you know. You just spray it and it sniffs. We sniff empathy. No, this is new. Stress, empathy. Computers didn't used to have video cameras built into them.
Starting point is 00:13:55 Now they do. Okay? So now you have a smell, smell-o-vision as part of it. That's the new invention. Somebody out there, invent that.
Starting point is 00:14:02 That will never work with gamers. They're only going to send one smell to everybody, and he who smelt it dealt it. He denied it, supplied it. For sure, all of the teachers out there are very much appreciating this high-level conversation on he who smelt it dealt it. Listen, we're just being honest.
Starting point is 00:14:24 The top nine in the world. Yes, yes, yes. I agree. But there are things, we evolved, evolutionarily speaking, to have these certain signals when we are physically present that we are missing out on. Also, let's not forget anonymity. I mean, I've heard about what some of the conversations on Call of Duty and these group chats, and they can be pretty vulgar, and people will say things that they probably wouldn't say to each other in real life. So there is something about a cloak of, you know, oh, I could just-
Starting point is 00:14:52 Social media, yes, okay. Yeah, I can just shut off and disappear and not have to deal with the aftermath of whatever I'm doing or saying. So, you know, as I said, just as there are positive social impacts of this, there also can be very negative ones that we don't want to forget about. And what about people who might be on the spectrum where a one-on-one interaction is not ideal, but a machine interaction is perfect?
Starting point is 00:15:16 For those people, it's really been helpful. And I've even seen with patients who have social anxiety, and then we move to the Zoom world where they're interacting via the screen, and they're much more comfortable that way. And it actually allows them to be social, whereas otherwise their anxiety would block them from doing so. Right. So I'm not going to be like old-timer on the porch saying, my day, we've been erection, we've been, we've been. No, I'm not going to do that. Did I remember? What is this?
Starting point is 00:15:44 When the telephone was invented, people were- You remember that. You were around. Because you had to show up on their doorstep to say hi. Now you could just call them up. In fact, the phrase to call someone meant to show up at their front door. And when Alexander Bell came out with this newfangled device,
Starting point is 00:16:07 the word call took on a whole new meaning. So I'm not going to be the old timer and say we have to do it my way, the way I grew up. No, this would be a whole other way to do it. Let me ask you, you do realize when you said, I remember the telephone when it was invented.
Starting point is 00:16:21 You did say that line. Can we just cut that line? It sounded like Alexander Graham Bell said, Neil, come here, instead of Watson. Sorry. I remember reading about the phone when it was invented. Let me just make that clear. We've got to take a quick break.
Starting point is 00:16:43 But when we return to Pocket Lab's live streaming of StarTalk, our discussion with Professor Heather Berlin on what's going on inside the mind of an e-gamer. Hey, I'm Roy Hill Percival, and I support StarTalk on Patreon. Bringing the universe down to Earth, this is StarTalk with Neil deGrasse Tyson. Welcome back to StarTalk, the science of gaming, the neuroscience of gaming. I've got Professor Heather Berlin right here in the house, a neuroscientist to help us through. All right. So, Heather, I've seen people who cannot be pried away from their computers in their gaming sessions. Can you get addicted to this? Absolutely.
Starting point is 00:17:55 So, we do see that. And it's even been, you know, we call it video gaming addiction or disorder. And it's not about the length of time a person is on the game. It's really about can they stop playing and how they react when being stopped, right? So if you ever have a kid, they're on a screen, you take them off and they start screaming and throwing a temper tantrum, that's not a great sign, right? But so it's really about how much control you have over it. And then also how it's impacting your life. If you're doing it at the exclusion of other things in your life, if you're neglecting your work,
Starting point is 00:18:32 your social life, your relationships, it's a problem. But it's really the ability to be able to stop or not. And that's the same thing with drugs of addiction. I mean, maybe some people have tried cocaine here and there. We don't say they're an addict. But when they can't stop and they want to and it's interfering with their life. And then we even see withdrawal symptoms with gaming as well. I've had to work with patients who are literally going through withdrawal. They have headaches. They have anxiety. So it can really be a problem.
Starting point is 00:18:59 But it's not for everyone. It doesn't mean everyone's going to be an addict. When my son was in eighth grade, I swear I went three days without seeing him. And then one day he came out of his room and I said, oh, what's up? Oh, the internet's down. That's right. That's right.
Starting point is 00:19:16 Now, how about this one that is always, it's come up in Congress. It comes up at family groups. It comes up anytime because America, the United States especially, there's violence in society. And there's a lot of sort of accusations bandied about, about whether violent video games promote violence in society. You said just a moment ago that we do have the capacity, very good capacity, to separate what is real from what is play.
Starting point is 00:19:46 But is there any further research on this? Yeah. So there's been a lot done in this area. And everybody can always find one or study that supports their particular idea. But when you look at these meta-analyses, which are basically taking the congregate of all the studies, the vast... So basically studies of studies. Studies of studies. Yes, yes.
Starting point is 00:20:07 And what happens if you study those studies? I don't know what that's called. A mega meta analysis? But they do find overall video games can increase aggression, but usually the effects are really small and it doesn't have that big impact that we're talking about in terms of people going out and shooting up a movie theater. So in general, overall, it doesn't really impact how people interact with the world, even though you might see these little upshoots of aggression just after they finish playing. even though you might see these little upshoots of aggression just after they finish playing.
Starting point is 00:20:51 That being said, for people who are vulnerable or have an underlying psychiatric illness, it could trigger them. It could be part of what triggers them. But I think if you're going to be placing tax dollars someplace to fight some sort of issue. I don't think video games is really the problem. I'd go more for like the guns or, you know, psychiatric illness, actual guns or treating mental illness. I don't think the video games are really the underlying cause of what's happening. You have the example of Japan, for example, where, you know, gun violence is as low as it gets in the developed world.
Starting point is 00:21:25 And as I understand it, there's very high consumption of violent video games there. Absolutely. And also, I mean, they've done studies across the world. As consumption of violent video games has gone up, there hasn't been an equal increase in aggression and crimes and all the rest. It does not correlate with that at all. So, you know, when you look at it anecdotally, it feels like it must. And we, like I said, we see these tiny upshots, but it's not really having the impact that people think it's having.
Starting point is 00:21:56 And you know what? I'm going to say how my old fogey moment is that when I was coming up, moment is that when I was coming up, it was rap music and rock and roll. Right. So they said that. The explicit lyrics. Yeah. They said rap music is causing people to, it's like guns don't kill people. Rappers do. Like that was the vibe back then.
Starting point is 00:22:18 So it just seems like with each generation, they're looking for a reason. Grownups always need something to blame it on. Right. But this is the thing. It's like, that's why I love science because it goes against your intuitions and you have to follow the data sometimes and it's like, oh, it feels like this must
Starting point is 00:22:34 be a cause, but when you really look at the numbers... You have to follow the data all the time. All the time. All the time. I don't know when it comes to who you're going to marry and those kinds of decisions, but in general, follow the data. Plus, let the record show, Chuck, that in fact, Heather is married to a rapper.
Starting point is 00:22:53 She is. So I did not follow the data at all. Right. Also, let the record show that Heather knows how to use electronic shocks to control a person's mind. Right. So I thought out all the games. They're all hidden behind the curtain there. That's right.
Starting point is 00:23:12 So Heather, just to bring some of this to a close before we go to Q&A with Dave, is there a way to use esports to encourage diversity, equity, and inclusion in society, if not sort of school activities? Do you see a way that this can be a force of good? That's a great question. And before you do it, can you speak to the fact that when it comes to video game competitions, there's been a lot of talk and some of it I've witnessed myself where the community kind of really comes down on girls who play, women who play. So like, how do we overcome that in addition to what Neil said?
Starting point is 00:24:03 Yeah. So I'm going to take a two part. One is that I think just the gamification in general in education can have a real advantage, right? If we can gamify things and we're
Starting point is 00:24:17 doing it and their studies have been done which show the results, it really enhances learning and skill acquisition. So coding. I've seen a game that was created that was to learn calculus. But when you gamify it and you have to learn to figure out this thing to get to the next level, not only do people spend more time on it trying to figure it out, they're enjoying
Starting point is 00:24:40 it and they're retaining the information better. So it's feeding a reward system then. That's what's going on in there. Absolutely. And just the whole way that games have been designed to incentivize, you know, we have to kind of pick and choose what's really been good. Some of the game makers want to get you addicted in some cases, but we can pick and choose the things that are working
Starting point is 00:25:03 and then kind of bring them into the educational environment. And they can have really amazing results where people retain information better. They're more motivated to study. So if you say, go home and study these math problems, you know, oh no, I don't want to do that. Maybe I'll spend a half hour. But if you say, just go home and play this game, and then they're going to keep going back and trying again, because you know with games, when you fail, you want to go back and try to get back to the next level, and you keep it until you get it, and then you move on.
Starting point is 00:25:31 And so I think in that way, gamifying education, we can definitely use it as a tool. Still, we need teachers and we need socialization, but we can definitely make that part of the toolkit. And then in terms of- Heather, in my day, a gold star was enough. That's all I really needed. Now you have to get to like the next level of the kingdom.
Starting point is 00:25:59 But the other thing is that in terms of diversity, the nice thing, I mean, as I said, the downside is it can be the anonymity, but you know, you can have these avatars. You can be anything online. You can be a young girl who might have, be sort of have a low voice or whatever. And your avatar could be some big, huge, Herculean kind of creature. And you can take on these different personas.
Starting point is 00:26:23 And in a way, it can take away these ideas of gender and skin color and ethnicity and all the rest because you can be anything online, really. And so then it might be purely just based on your skill set, you know, if you're in a game where you're competing against other people. So in a way, I think it might help. Nobody's discriminating against the Hulk for his skin color. That's true. So true. I can't top that. but you know we all i think also empathizing with other people getting into other characters there's been studies where we show like for example if if my character um and to help with diversity they've had like my character would be a black character, let's say, interacting with the world
Starting point is 00:27:06 and they've set up these sort of virtual realities where people would respond to me in certain ways and I could feel what that feels like being in that avatar. So in those ways, we can really use this to kind of get people to have some empathy for what it might feel like
Starting point is 00:27:24 to literally be in somebody else's skin. So how did it feel to have all the other avatars call the cops on you? Being born on a Saturday afternoon. In these certain games, they actually created it so there would be a little bit of bias towards certain characters so you could feel what that would feel like.
Starting point is 00:27:54 And these games were specifically created to help people have an understanding of what it would feel like to be of a different ethnicity or skin color or gender. And so the idea is that if we can use this technology to help with whatever the social psychological issues that we're dealing with, it gives us an opportunity to do that. And so for that, I think it could be really beneficial.
Starting point is 00:28:17 All right. So before we go to Dave Baker, let me get a quick poll from the three of us, but maybe send it out to the audience as well. Should esports be an Olympic sport? Chuck? I'm going to say yes, and I will do so reluctantly, but I will say yes, because I have a very newfound respect for esport athletes, because I interviewed a few of them who play on different teams for different games. And I found out that they don't just play video games all day long. They get up early. They have these regimens where they start out with nutrition. Then they have to exercise because
Starting point is 00:29:02 all of these things actually help your brain. And for them, it's really about reaction times. And it's really about being precise. And that means you have to be focused and you have to maintain that focus at a very high level for a long period of time. And that's kind of like what sports is. It's really mental. So I'm going to say yes, it should. All right, Heather, how about you? Okay, I'm on the fence. I think the same question
Starting point is 00:29:27 can be asked of a number of sports that are, you know, should they be an Olympic sport? I didn't ask about other sports. I'm talking about sports. So, you know, if there is an obscure sport that nobody has heard of and you want
Starting point is 00:29:43 to put on the map or there's countries competing against each other and you want to um reward the i guess i am on the fence of my mind i'm thinking that a sport is this physical and maybe this is controversial you know maybe this is controversial but you know this very physical activity um that have to perfect. And if mental activities can be an Olympic sport, then we need to really open it up to, to everything. I mean, is chess in the Olympics? I don't know. I don't think so. No, it's not. I see. If you open the gates, that's a whole other place to be.
Starting point is 00:30:17 Right. And so you're so, so yes, if we then open it up to other mental activities, so, which could even get us academics involved in the Olympics at some point. So I'm looking at math leads now. Look, that's what I'm saying. I was a math lead. I was a math lead.
Starting point is 00:30:35 I'm not going to lie. We also had an academic decathlon where we had to compete in all these different academics. So like, could that be an Olympic sport? I'm just saying. So Neil, Neil, I just changed my answer. No, and all these different academics. So like, could that be an Olympic sport? I'm just saying. So we're starting- You know what, Neil?
Starting point is 00:30:46 Neil, I just changed my answer. No. You know what I'm just saying? Like after- You don't want to let us in? Yeah, after hearing about mathletes and mental decathlons, I'm like to heck with this.
Starting point is 00:31:01 I just feel like esports is on the border between the physical and the mental kind of thing. And once you go over the edge, there's no turning back. Okay. So my answer is, I've spoken to Chuck about this before. I think the litmus test ought to be ancient Greece. And you have to ask the sculptors who just finished sculpting the wrestlers, the discus thrower,
Starting point is 00:31:34 and say, will you now sculpt an eSport gamer hunched over their console? Right. If they say yes to that, and then you put them on the side of Grecian urns, I'm good for it. If no, I'm going with the Greeks.
Starting point is 00:31:49 However, Neil, however, based upon your criteria, all Olympic sports must be played naked. Because that's what's on the side of a Grecian urn. A bunch of naked dudes. However, academics could then enter because, you know, the thinker, the thinker.
Starting point is 00:32:12 Oh, good. If we're going by sculptures. Yes. But if you have a position that could be a whole a whole game changer. Yeah. If you look if you look at the body on the thinker, you know he's thinking about going back to whatever sport he just got finished playing.
Starting point is 00:32:30 That's true. And he is still naked, so there's that. He's fully muscled. Folks, we've got to take a quick break, but when we come back, more on the neuroscience of gaming. Time to acknowledge Jeff Simon, Chaz Gencarelli, and Anthony Minetti. Those are our Patreon shoutouts to three people who are helping us make this show a reality. Thanks so much for your support, guys.
Starting point is 00:33:17 And anyone else listening who would like their very own Patreon shoutout, please go to patreon.com slash start talk radio and support us we're back from the break and for this last segment we're going to take questions from the audience of this live stream. And the person who will bring it to us is the one and only Dave Baker, co-founder of Pocket Lab. So Dave Baker, rescue us, please. You brought me in just the right time. Dave Baker is co, there's so many... Dave Baker is, you know, co-founder of Pocket Labs, and he runs that stuff, and he's also a nice guy.
Starting point is 00:34:11 This is a good combination. Dave, thank you. Oh, you're all wonderful people. And Chuck, you smell fantastic today. I don't know what it is. Thank you, Dave. I'm actually piping in Neil's apartment to you. We have some brilliant questions, so I want to dive into them. Abigail Perkins asked, could the absence of...
Starting point is 00:34:34 From where? Where are these people from? Oh, I don't know. Abigail, if you put it in chat, we'll find out. Okay. By the way, we have... Abigail, please answer. You're from your mom's womb. Okay. By the way, we have... Abigail, please answer. You're from your mom's womb.
Starting point is 00:34:44 We have 152 countries signed up to this today. And by the way, thank you guys. You're a big part of making this event a success. So I want to say that. Abigail Perkins asked, could the absence of smell be beneficial to learning inhibitions? That's hard.
Starting point is 00:35:05 I'm going to say no, because the more information you have, the more deeply encoded that information gets. So it's about making associations between things. The more associations you can make with an idea and other things that are connected to it, the more you remember it. And so smell is one of those things
Starting point is 00:35:25 that can unconsciously tag something that you're learning in a way. And taste is another one. We call it one trial learning, which evolutionary speaking makes sense. If you eat something and then you get sick from it and you throw up, you'll never go near that thing again, right? And the same thing with certain odors, you smell the milk, the milk is not good. I'm not going to touch it. Right. So smell is really important in tagging information. So I would say probably not going to enhance it. It might make it more less distracting, let's say,
Starting point is 00:35:59 when you're learning something. But I do think that when you add in emotions and other sensory information, it enhances learning. Heather, when I was a kid, I grew up in New York city. something. But I do think that when you add in emotions and other sensory information, it enhances learning. Heather, when I was a kid, I grew up in New York City and I visited a Midwestern town for the first time. And I said, something's not right. Something's walking up and down. It doesn't smell like Donahue. I know what it is. This town has no smell. And I realized that in New York City, you walk by an alley, okay, it smells of urine, okay,
Starting point is 00:36:29 and then you walk by a bakery and you smell bread, you walk by some, and people, and you're closer to people in the street and so I took it for granted that I'm olfactorily alive in a big city such as New York City and it played right into what you're saying there. are pictorially alive in a big city such as New York City.
Starting point is 00:36:48 And it played right into what you're saying there. I can tell you this, though. Neil is walking around a small town going, hey, do you guys have any bakeries that smell like urine? These are two separate smells. Oh, two separate smells. Okay. But I can tell you this. there is also like everything else,
Starting point is 00:37:13 everything in moderation. So when I was pregnant, so it increases scientifically speaking, not just subjectively, it enhances your sense of smell. And I knew that as a scientist, but when I actually experienced it, walking through the streets of New York, it was overwhelming. It was too much. it. Walking through the streets of New York, it was overwhelming. It was too much. And I couldn't take it, especially in the summer when the heat just made all the smells and the odor is that much stronger. Dank is the word. Dank is the word. And I really was overwhelmed by this odor. So, so that is to say when the smells are too strong, they can be distracting. So if someone's wearing really strong perfume, you know, sometimes it makes it, it can be distracting. So if someone's wearing really strong perfume, sometimes it can make it more difficult to concentrate or really bad odor as well. So intensity of the odor matters as well as balance, whether it's positive or negative.
Starting point is 00:37:56 Okay. Dave, what else you got? It's a great answer. Abigail was from Florida, from Boca. Florida, okay. This is from Jeanette Thomas. I don't know where we'll find Jeanette. Where are you from? So there's a lot of reward games. In fact, a lot of them are designed to kind of keep you, you know, keep you at an even pace and going. Does that undermine the process of learning and resiliency or grit?
Starting point is 00:38:18 I don't know if grit is involved, but resiliency, I'd say. The fact that there are rewards with the things that you've... Yeah, there's a lot of times instant rewards, right? I don't think it does because there's also sort of punishers built in as well. Because when you lose,
Starting point is 00:38:35 you have to like, you know, I have a four and a seven year old and when they don't get past the level or something, they can get very upset about it, right? So I think it does help. It's not only rewarding, you also have to learn how to deal with disappointment or losing points, right? Or losing a life. So they're always intertwined. But the violence goes into that
Starting point is 00:38:55 as well just a little bit because there's these studies called the Bobo doll experiment, which was done by this researcher, Vandora, it was about social learning theory. which was done by this researcher, Vandora, it was about social learning theory. And in these experiments, he had little kids watch a video of somebody else either punching a Bobo the clown doll and getting rewarded for it or getting punished for it. And the kids would mimic the behavior of the model
Starting point is 00:39:19 depending on whether they were rewarded or not for their behavior, which is interesting. So it's not just about whether you're doing something violent or getting a reward or not. It's, it's, it's looking at the connection between the behavior and the reward that's gotten for that behavior or the punishment and kids do model that. So it's sort of an added element to all of this. If there's a social aspect involved.
Starting point is 00:39:42 Let's be honest. Who doesn't want to punch a clown? Come on, Come on. Come on. You can't look at a clown without wanting to punch it. Punch him in the big red nose? That's why he's been punched before. That's why he got a big red nose. Dave, did Heather actually answer the question?
Starting point is 00:40:02 Wasn't the question in life if you have to pick yourself back up and there's no intermittent rewards to keep you going, do you get a false sense of encouragement in a game that you're not going to get in real life? Was that the question? If you break it down like that, then yeah, there is a problem with kids. For example, my kids, I'll say, can you clean up your room? Well, what am I going to get in return will be the answer. And I'm like, not everything. You don't get a reward for everything. And it really is. Yeah.
Starting point is 00:40:38 What am I going to get? You're getting nothing. You're getting not being yelled at. Just clean your room. What kind of mom are you? But people can get acclimated to this idea that everything you do, you need to get a reward at the end of it.
Starting point is 00:40:54 And that can be problematic for people who don't get rewards. That can happen with gold stars too. I mean, before when my daughters were young, they had gold stars on their refrigerator, right? And those stars mattered to them. But it's also about the intensity. So it's not just the reward, but how the duration,
Starting point is 00:41:16 we look at duration, we look at intensity, we look at frequency. And so the kinds of rewards you're getting in the video game because you're so ingrained and it really is perking up that, that dopamine system. And so when you're getting these constant hits of dopamine, it's like social media, you know, I got to check my social media. Did I get a like, did I get a like? And so it's, it's not a great pattern.
Starting point is 00:41:37 Rewards the way we did it in the old days, the old times, you know, with those stars or you have to earn enough stars to get a present at the end was, was trying to instill this idea of a long-term goal that you build up to over time. But here it's immediate gratification and that can be dangerous. Okay. We have time for only a few more questions.
Starting point is 00:41:56 Can you squeeze in? Okay. Well, there's a related one to this from Crystal Naylor. Do video games, do they promote apathy? That's related to what you're talking about. That's an interesting one. I mean, only if you... Because you can harm someone
Starting point is 00:42:13 and there's no real consequences to it. You can crack up the car, you can drive off the cliff and you have three more lives, you know, or whatever, three more turns. So yeah, that's an interesting question yeah i think you can habituate to certain forms of um let's say violence um and then you need more and more
Starting point is 00:42:33 just like with drugs to get the same amount of stimulation um so it can it can sort of feed into that where where you know they need more to get the same level of excitement that they might have. I used to play Super Mario Brothers and that was fun enough, jumping up and getting the gold little coin. And now it's like you have to blow someone's head off, right? So I don't know. Not that that didn't exist then.
Starting point is 00:42:58 There was Mike Tyson's punch out where you've got to punch him in the face. But I think the video games are becoming more and more realistic and more, and you needing more to get that same level of stimulation and to keep people's attention. Well, so that's a, that's a great topic. This is a question from Melissa goes, and she asked,
Starting point is 00:43:17 does long-term gaming cause you to need more intense games or longer gaming sessions to get the same level of reward? Like the game where a super Mario blows off Mike Tyson's head. Right. Yeah. I mean, there's addiction to specifically opioids. That's different. That works different, right?
Starting point is 00:43:39 There's a physical, I believe. No, it's the same mechanism we call habituation. So when you habituate, it's like when the brain is getting the same stimulation over and over and over again, it learns to say, oh, that's not something I really need to pay attention to. It's a little bit novel and you create a new baseline. Yes. You need more novelty. Dopamine comes from novelty. And so once you've seen something over and over and over again, it's almost like the intensity fades out.
Starting point is 00:44:09 You need more to get the same novelty. I mean, the same has happened with pornography. People have talked about that as well. Like you start where they watch a little porn and then they need more and more and more to get to the same level and they can get addicted to porn in that way. So it's all the same neurocircuit
Starting point is 00:44:22 just being applied to different behaviors. And as long as you're consciously aware of it and try to maybe take gaming breaks if you feel like you're habituating so that the novelty can come back again over time. What you just described is the reason why
Starting point is 00:44:38 I skydive without a parachute. It's pretty advanced. I don't know where you go beyond that, actually. You can only do it once. Yeah, yeah. Okay, so you're done. Basically, you've reached the pinnacle at that point. This thing that you're describing as bad might have what got us out of the caves in the first place. The urge to always do something greater, more novel, more interesting, if it were. Absolutely.
Starting point is 00:45:10 But I think there is going to be a point at which we've created all the tools and the things that we need to survive. And then that same mechanism that evolved to help us survive can also lead to our destruction if we're not careful yeah so over consumption over eating over gate all of it same evolutionary drive but now that
Starting point is 00:45:32 we have access to other resources can actually push us into the other direction so i think it's like we have the capacity to eat as though we don't know when our next meal will come that's right yet in the in the developed world there's you're never more than a few, you know, a meter away from a whole other meal in your refrigerator or someone brings it to you or someone brought it to the office or something. And so yet we're still responding as though you don't know when your next meal is going to come from. Right. I mean, we have inbuilt things to crave sugar and carbohydrates because we would need those things to seek them out, to survive. And now we have these foods that are packed, extra packed with the sugars and the high fat and easy access to them, but the same old evolutionary mechanism, which can lead to obesity.
Starting point is 00:46:15 Right, right. Dave, we've got time for one or two more. What do you got? Well, okay. This is more of a comment than a question, but you know. By the way, Dave, you've been terrible in a lightning round. I just thought I'd. I can feel Neil's urgency. He's like, what's the next question? How many questions are we going to get to? Maybe. It could be one on the, let me check the list. He's competing against Mel on the list. How many can we get to before the time runs out?
Starting point is 00:46:47 One last question. That's all you get. Okay, one last question. Let me see. Let me pull from the list here. By the way, I think it's great. We got the whole world on these calls.
Starting point is 00:46:58 This is great. This is a great one. This is Melissa Goes. By the way, Melissa, early up front, check when you're cracking jokes. She commented, great intelligence has a great sense of humor.
Starting point is 00:47:09 So, Melissa, you got a fan. Well, guess what, Melissa, you are just a person of impeccable taste and insight. She has a great question. So, does a lack of boredom stifle creativity? I mean, basically, you know, you don't have to be bored now. I got my phone.
Starting point is 00:47:26 I could play a game. I could call somebody. I love that question. What a great question. I love it. In fact, you know, I think Newton made great discoveries while he was holed up in his childhood home after he escaped London when the plague came through. And they closed down the University of Cambridge. And there he is, is like alone at home.
Starting point is 00:47:46 Okay, and what are you going to do? Oh, I think I'll invent calculus or whatever. Whatever he did in that period was quite productive because he had nothing else to do. So look at his apple tree in his backyard. So there you have it, people. No matter what you did during the pandemic, you failed.
Starting point is 00:48:01 I thought to myself, as we started quarantining, I said, wow, I got all these shows I can binge watch. And I said, no, I want to be Newton. I want to discover something. And so I did finish the latest StarTalk book, Cosmic Queries, over that time. So I was productive. I just want you to say, Heather. Yes, but you didn't discover, you know, gravity.
Starting point is 00:48:24 But that's okay. I mean, that's okay. That's a tough crowd. It's a tough crowd, I tell you. Gravity, I don't know. But no, you were very productive, Neil. You were very productive. Gold star, gold star, gold star.
Starting point is 00:48:46 So I think it's a great question because the answer is definitely yes, lack of boredom can inhibit creativity. Because when we're talking about lack of boredom, we're talking about distraction, being engaged in a lot of tasks, never letting your mind just rest and be into these flow states, into what we call the default mode network of the brain when we're internally focused. That's when creativity arises arises then you can do the thing that you're you know you you come up michelangelo comes up with this idea make this sculpture painting then he actually does it that's the busy work right but the initial spark of inspiration and creativity comes when you're in these default mode when you're in the shower when you're going for a walk when you're in the shower, when you're going for a walk, when you're not paying attention to anything in particular. So I would say, yes, be bored.
Starting point is 00:49:30 The statue of David, busy work. Did you hear it? I mean, anyone can make a statue. What's the idea? Just call that busy work. However, that's a great compliment. If the statue of David is busy work to you, just imagine your brilliance. Yeah.
Starting point is 00:49:50 I mean, I don't have to bother making the statue. I just have to think about it and it's done. But yeah, I mean, being bored, letting your kids, it's a long car ride. Let them just look out the window. After the boredom, it forces them to become creative and start using their minds to entertain themselves. But you have to get through that. Maybe not a car ride, Heather. Maybe not a place where you're trapped in the car.
Starting point is 00:50:19 But Heather, to your point, they only say, are we there yet? Like in the first 10 minutes. Later on, they don't say, are we there yet? Because I think they've got other activities. You got to let them ride out that little rough spot. And then once they do, they'll get to the better place. They don't say, are we there yet? Because the parent says, don't make me come back there. Don't ask me again. And I swear, don't make me come back there. I remember my dad had a long arm. It went all the way. Yeah.
Starting point is 00:50:49 You get arrested for that. Flapping your kids. But back then. It's not okay. I think it would all get slapped in the back seat. A little slap. Okay. Dave, thanks again for inviting StarTalk to your family, to your, to your, your conferences, your celebrations of learning in science.
Starting point is 00:51:07 And Heather, it's always great to have you as a guest on StarTalk. And Chuck, co-host, dude, where would we be without you? I always want to smile when I'm learning. And I know if you're in the room, that's going to happen. Thanks, man. Thanks. It's always a pleasure. In just this way. So this has been a StarTalk Pocket Labs edition, live streaming with its international community, with an international audience. So Dave, thanks to you and your entire Pocket Lab team for bringing us into your home.
Starting point is 00:51:40 And to the rest of the world, let's just say we love you and we are so sorry about the last four years. Only to the internet. While we're on the subject, just in terms of COVID, just keep fighting the COVID. We've got a Delta variant out there. If you have access to a vaccine, definitely avail yourself of that. Otherwise, you will be unwittingly performing a biological experiment in unnatural selection by declining a vaccine that you could have had and then getting
Starting point is 00:52:18 sick and possibly dying if you want to avoid that because we'd like you in the audience here. You're better off in this audience than dead. That's all. How's that for a lesson, David? That's a great way to end. Well, let me tell you, after that I see the more you know star just harassing. Alright, I'm Neil deGrasse Tyson,
Starting point is 00:52:40 your personal astrophysicist. As always, I bid you good luck. Tyson, your personal astrophysicist. As always, I bid you keep looking up.

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