Tales from the Stinky Dragon - C03 - Ep. 23 - Brig of Endridge Bay - Ancient Mistics
Episode Date: August 6, 2025B-Team explores the caverns of Nonymo. Support us directly on Patreon https://www.patreon.com/stinkydragon - get access to ad-free episodes, bonus content like Stinky Dragon Adventures & Second Wind,... our patreon-exclusive discord, and more! Check out our new Gunther merch at store.stinkydragonpod.com ! Follow us on our socials at https://linktr.ee/TalesFromTheStinkyDragonCast: Gus Sorola, Blaine Gibson, Barbara Dunkelman, Jon Risinger, Chris DemaraisWriter/Editor/Composer: Micah RisingerProducer: Benjamin Ernst Learn more about your ad choices. Visit megaphone.fm/adchoices
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Well, well, hello there, everyone.
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When I first heard about Dumb Dums and Dragons, just based on the name, I knew how to check it out.
It's a podcast where professional improvisers and comedians played Dungeons and Dragons for the first time.
It's kind of like Lord of the Rings if everyone, you know, was an idiot.
With storytelling from an award-winning game designer and a cast made up of Second City trained improvisers,
Dum Dums and Dragons is a show that'll make you laugh and might even make you cry.
Dumb Dums and Dragons has been downloaded more than 4 million times.
It's charted as number two fiction podcast in the United States.
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It's a trio of central heroes that are the zaniest, most lovable crew you can join,
featuring Quinny, a thief who broke out of prison by serving his full sentence.
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Dumb's and Dragons is a perfect show to start if you're curious about how D&D works,
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I lose an episode, and it's great.
I think improv in D&D is fantastic,
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And I think you should give it a try.
And you can listen to Dumb Dums and Dragons anywhere you listen to podcasts.
Hey, I'm Arne Neekam from the fully improvised comedy podcast.
Hello from the Magic Tavern.
I'm here with my co-hosts, John the Talking Badger,
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I greet the listeners.
Look, I'm trapped in the magical land of Foon.
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I hope it was sentient.
Not to mention the evil people we've had to interview.
How I hate evil.
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Afternoon, all you ogrelawn ogres,
Stomp on into the stinky dragon and swallow our latest swill.
No harm, no foul.
It's a mixture of black and dyed tea leaves, caramel mall syrup,
a raiding party's spoils of spoilt milk,
humanoid water that definitely isn't cursed,
and a pinch of vanquished vanilla extract.
One jug of this gigantic tonic will
curse you, I mean cure you, of all your battle wounds. Previously, our adventurers were swallowed
by the sea until they slammed their sails into the sandy sea floor. Surrounded by shipwrecks,
skeletal remains, and an escapable swirling seascape, B-team split up and searched the ships for clues.
After scanning various sea vessels, they finally stumbled upon standing stones that sprung
secret steps into the earth below. Round up a refreshment and let's resume this rank recollection.
Hello, everyone, welcome to Tales from the Stinky Dragon.
I'm your Dungeonmaster, Gustavo Sorolla, and I'm going to hit R4 players with an arrow.
Arrow.
No.
Arrow.
Hello.
At this point, I want to take all of your intros, overlap them, and see how different they sound.
I feel like they sound identical.
A cacophony of Gus sort of synced together.
Hello, everyone.
And welcome to the...
Yep.
There's a cadence.
We'll expect a certain level of quality when they're getting an arrow from Dungeon Master to the Stars, Gustavo Sorolla.
This week's arrow question is, if you had a supervillain layer, what would it look like?
And that's submitted by Tara Evergreen.
Thank you, Tara.
Everyone, roll initiative.
Let's see who's going to answer this.
Ooh.
20.
10.
Dang it.
19.
18.
Well, hello, everyone.
I'm Chris Damaris.
And I play Gunther, the male crook folk fighter, level five.
And if I had a super villain layer, it would be a very nice place where there would be a nice
burrowed cave and there would be a nice pool of fresh water where you could lay in and relax
and there would be nice comfortable places to sit.
And then across the ceiling would be the corpse of the 11-toed villain who destroyed my village
and after I have defeated him.
But everything else should be very nice.
That escalated kind of quickly there, Gunther.
Yeah, yes.
You know, worried about the smell?
It would be dried out from sitting in the desert sands.
Oh, cool, cool.
Very quadrant.
Okay.
Yeah, yeah.
Not at all concerned about that, but that will take it.
Real quick follow-up question here from me, Gunther.
You set the 11 toads.
Are these different from croak folk?
Toes.
Oh, 11 toes.
I see, I see, I misunderstood.
11 toes.
Okay, okay, got it.
It's very enlightening for me.
I had a totally different picture in my mind.
Thank you, Beth, I appreciate you sharing with us.
Of course, I'm happy to.
The Council of Villains continue.
I believe up next to the 19 is 12, if memory serves correct?
You, it's me 12, and it's very hard to imagine me as a villain because I'm just so nice.
Am I right, guys?
So friendly?
Oh?
Yeah, actually, yeah, though.
Like, you are a really friendly guy.
Well, that being said, I do have my villain layer in mind.
So imagine this.
Okay, I'll set the scene.
You have a big Gothic castle with big pillars and things like that.
And the surrounding lands are like small railway systems filled with little children screaming.
And then in front of the castle is a great big statue of me pointing to the sky,
holding on to Gigi
and we're both looking
happily into the distance together.
This is Main Street Disneyland.
Okay, you got me.
You got me.
I just want to have to Disneyland
is my home. You've got me.
I just want points for figuring out
what he was describing.
The evilest place on earth.
No, it's the happiest place.
And what's your racing class?
Oh my God.
I totally skipped over that.
I was so excited to get to the bit.
I'm Blaine Gibson.
I play Tollve.
he's a male
or thometech
barbarian level five. I should probably
change that. I'm going to do that while I'm thinking about it
or else we're going to keep doing this every week.
Kind of a routine. I kind of like it. Okay, that's an
interesting evil lair that you
built there told. Real quick, Gus. I just
realized that I love the idea of
Gigi being the Mickey Mouse of Tales from
the Stinky Dragon. Yeah.
Can we have
like, you know how Disney has
like the mouse head with the two ears
silhouette as their logo? Can we have like
diggy like a little head with two horns coming out
and have that be our version of it
little hats that you get it. I kind of love that
with your name embroidered on the back.
You're welcome. Can we get that?
I don't know. I'm writing something down I think
I hope. I don't know. Mr. Merch ideas
over here. That seems very high
production needs. If nothing else, we could just have a
graphic like a little silhouette and we could use it like
an emote in our discord or something which you can join
if you head over to stinky dragonpod.com.
I'm sorry. I'm extended. I'm
sending this for one more thing that just came to mind,
which was now I also want us to have a little bug
that plays in the corner of our videos,
like the Disney channel did with the Mickey Mouse thing
and we make a little animation.
And then like the fire shoots up behind it.
I'm told of the new fortune's the stinky dragon channel.
Toul's got a little wand that he draws the giggy thing.
It's got to happen.
Yes.
Brian, give yourself an inspiration dive for kicking off a new era.
In year two of Tellson the Stinky Dragon.
I'm here for it.
That's funny.
Okay.
Wow.
Tov.
You confused me with the lair, but man, you've got me sold on this new idea.
All right.
I believe up next with an 18 was Natty, if I'm recalling properly.
We're going to have our own Disneyland with demons and swords.
Hi, I'm John Reisinger, and I play Natty Wonder, who is a drag queen, drow, warlock.
Fabulous.
Serving it up, leaving everything on the floor.
So a villain layer, I feel like, well, see, I'm so used to, you know, where I came, where I came from, my village, we were, you know, we lived above ground, but as a drow, you know, I love below ground a lot. And so I think as a villain layer, you got to like lean into something that is different. And so I think a big old tree house, you know, I think if I could have a layer that was up in a tree house with maybe some ropes and stuff that would like swing to other branches, you know, and that kind of thing.
Maybe I'm just thinking I need a treehouse for Giggy.
Maybe that's what it is.
That's what his villain layer when he brings about the apocalypse.
He could rain on a throne, on a throne, up on a tree,
and just be out there, just giggling to his heart's delight.
You're just walking through the foresting here.
That's so you know the end of times are coming.
But it's in the air.
It's up above you, so it's even scarier.
Yeah, I think that is scarier, you know.
You want that voice to come from somewhere.
It doesn't normally, you hear a little giggling on the ground.
you're like, yeah, that's the little kid, but above, that brings power.
Does Gigi know a little Jimmy?
Is he an Everguard?
I don't think I'm familiar with that fella.
Okay, okay.
Just, I had a weird flashback there for a second.
I'll shake it off.
Giggy never forget someone he bites, so I'll ask him if he's bit and a little Jimmy.
I love that.
Yeah.
Okay, then, uh, quick recap for you guys.
You all, wait, wait, wait, wait, whoa, whoa, whoa.
Oh, my God.
God. I'm so sorry, Doug.
Always forgotten. Always left behind.
Number 10, initiative 10. I'm sorry, Doug.
I can't believe I did that. I think you owe Doug something.
Doug, I'm going to give you a hearty pat on the back.
Yay.
And a firm handshake.
Wow, was there anything in that handshake that I could put into my potential heroic inspiration slot?
Got you have palm sweat. I got sweaty hands. I probably got some of that. I'm sorry.
You teacher. I'm going to put that in my inventory, Gus hand sweat.
May I transfer my inspiration?
died to Doug.
No, no, no, Doug, I must.
I must.
No, you keep it.
No, you keep it.
Okay.
Well, hello, everyone.
I'm Barbara Dunkelman, and I play Doug Boone, the artificial bug bail, currently
level five.
And, you know, Doug is, uh, he doesn't really like evil stuff very much.
He kind of, he kind of strays away from, from bad things.
You know, when he played video games, he always makes, like, the right decision.
He doesn't like to stab people in the back.
But, you know, in doing this, he did a lot of research on evil lios.
And so I think he'd have a really.
stereotypical one. It'd be underground, of course. You got to have one underground with like a cool
lock system, multiple doors to get in. And then inside he'd have a thrown made of skulls and a bubbling
lava pit, of course. And then some creepy lights that he could control on a machine. A laser grid.
What else? What else? What else? Some bio-weapons lab perhaps. And maybe just like a really rich guy that helps him kind of
to like do all of his bidding and gets him like all the coolest tech oh oh like a minion to
help you gather this stuff yeah exactly alfred sounds like a very intimidating imposing
lair doug but you said you would never have it what if you had one of these for good i guess
this super villain question yeah i think that that's another episode does barf think that alfred is
rich he's got to be right no why not well i'm sure batman pays him a healthy salary
You know what, he might have accrued wealth, but someone just, I've never heard anybody describe Alfred as Batman's rich guy helper.
It's because I don't picture Doug as ever being a rich man.
Okay, okay.
And so I'm just thinking it would transfer.
His helper would just have all the wealth and buy him all this stuff.
He needs a benefactor.
Exactly.
Okay.
Proceed, sorry.
That's good.
Thanks, Doug.
I'm glad to hear your answer.
I'm happy that we got around to it.
I'm sorry.
You do.
As you all descend, Natty, the stairs behind you rise and retract back up into the ground, hiding the staircase as you begin your descent.
That's handy.
I hope we don't need out.
You descend and you find yourself in a large circular stone room that have veins of metal with steam wafting up through cracks in the floor.
As you are looking around trying to get your bearings, you hear a guttural roar.
that seems to rumble the room and the stone floor begins cracking and spewing lava everywhere.
A guttural roar bellows in the distance and quakes the entire room.
The stone floor beneath your feet shudders, cracks, and boils until it finally spews lava in every direction.
Everyone make a dexterity saving throw.
14. Nat 20 for 25.
9. 12. All right.
good role and then some others.
Hey, don't worry, y'all.
I hear that when you're near lava, you're also
near diamond. So I think we're going to get
rich after this.
I heard that you're also near death.
I think Natty likes that, though.
Yeah, yeah. I know what Natty wins.
Maybe that's her diamond.
So Gunther, you're the only one who
succeeded on that saving throw.
You're able to see
the lava slash magma
and hop around and dodge it pretty
well. So you only take half the damage. Everyone else takes full damage. So if you fail to save,
which is everyone but Gunther, you take 15 points of fire damage. Gunther, you take seven.
That's a lot. Yeah. Have you seen lava? It's hot. It does what it does. You know, very well.
What it do. Yeah. It melts that stone. That's something my mom is you just say. It does what it does.
All right. So after the lava spews and rains down on you all, the shaking kind of subsides in the room
seems to settle back down into stable earth once again.
Oh.
You look around and you find yourself in a circular stone room with veins of metal.
Steam wafts through cracks in the floor and there's a sparkly mosaic on the ceiling,
a tripod in the center, and a plush chaise lounge chair along the south wall.
Egresses you see in this room are a northeast hallway and a northwest hallway.
Everybody be careful.
This room obviously has acid reflux and we need to tread it.
Lightly, okay.
I find it very strange that there's just a Shays lounge in the middle of the place.
Like, is that just, if anyone wants to take a nap or something?
That's in case you bring your partner.
They have to go and try on clothes and you just want to chill out on your phone for a while.
The husband chair.
Yeah.
Could I take out my spyglass of Zodia and look at the mosaic?
Yeah, make me, let's call it an investigation check.
20.
Ooh, that's good.
You look at it before, you know, putting the spy glass to your eye.
And you can see that the mosaic appears to be made of crystal and it shimmers in the dim light like stars.
Okay.
You raise the spyglass to your eye and look and you see a constellation in the mosaic stars.
Ooh.
Oh.
Do I recognize this constellation?
It appears to be a map.
Okay.
I assume I have a notebook with me because I think Doug would always carry something to sketch things down or write things down with.
Could I like rough out the map that I'm seeing upon this mosaic?
Yeah, you could try to sketch it out.
I'll help you with that.
Like the constellation looks like a map.
Yeah, you know how you like, if you were to draw lines between bright stars,
it kind of outlines and shapes like it connect the dots.
Okay, cool.
The big dipple.
Blaine here trying so hard to make an astronomy joke.
I don't know anything outside of tourist stuff.
I'm dying.
I'm dying over here.
Okay.
Someday the stars will align for you, Blaine.
Oh, right.
Can I have my inspiration to add back?
Okay.
If you want it back, you can have a move.
No, no, no, no.
Gus forgot you. You need to remember. That's how you remember that Gus
thinks less if you, Barbara. You need to keep that. All right.
Okay. Thank you.
Yeah, Gus could never forget me. Barbara.
Oh, well, I have a theory that this map I'm seeing in these constellations up here on this
mosaic might be a map to where we are right now.
To where we are right now? Or like...
Like a you are here kind of situation.
How do they know? Oh. Where's the hot topic?
because of the location of the map.
That's how they know.
It's next to the Cinebun.
Ooh.
What do you mean?
How do they know where we are?
You put the map,
it's like what Gunther says.
They put the map of where you are, where you are.
But how do they know?
Because when they made this stinking room and put the mosaic up,
they were like, all right.
And then the room we're in right now is this one.
They put that star a little brighter.
That seems unlikely.
I don't believe that.
Okay, full disclosure, I understand.
I'm making a Johnny Bobo reference.
It's one of my favorite things he sees him happen and he says,
you are here.
How do they know?
How do they know?
Do you need to do something to get regular updates or something?
Oh, you're talking to 12.
No, I'm operating on the best processor.
Oh, okay.
I think he's on Iowa 16 currently, so.
He's on Windows 98, I think is what he's on.
How dare you?
Hold on, hold on.
Someone's getting a call.
I'm shocked you didn't say your CPU was a learning processor.
Oh, dang, yeah.
This is right for some Terminator references.
I'll get to him.
I'll get to him.
You'll get there.
Get there.
So, Doug, does it kind of show where we should go next?
Because we got two options here.
I see, you know, a rough map of, I'm assuming where we are right now.
And, you know, we could go either direction.
One kind of is a dead end, but there might be something important there if we go that direction.
so I don't want to rule anything out.
Do you think that those like live updates?
Like if I were to move into another room,
do you think it would show me as like my own little star?
Try it.
Okay, I'm going to go to the door to the northwest.
I will follow.
I'm going to stay right here.
I personally think maybe we should try the Northeast first.
I think Doug, we're going to do a little experiment
and Tull was going to change position
and then you look at the map and see if the map reflects that in any sort of way.
Okay.
Well, if we go northeast, it'll be a quick way.
to judge that.
Okay, northeast it is.
La la da.
La la.
So, 12, you walk to the northeast door?
Sure.
I can tell by guest's confusion.
This is not going to go well.
With Gunther.
I just want to be sure because you said northwest and you're saying northeast.
I'm just like, and then so Gunther's going to.
Yeah.
Also, I'm going to take this as a moment to say I elect Doug as president of the group now.
I think I've done what I can to get us through the naval battles and find the place.
But he's the map keeper.
So, like, I, la-di-da, you're welcome, you're the new leader.
All right.
Well, that makes sense since I, you know, potentially have a map to this whole place.
There you go.
Private parts scribbles in his notebook.
And I think I said you go to the door at the northeast.
I just want to be clear.
There's no door.
It's just a hallway.
Oh, okay.
Well, then I'm going to go to the hall with Gunther.
You head to the northeast hallway and look down it.
Or I guess you just stand there.
Is there any, like, little dots or anything that reflect us or...
That's a question for Doug.
Yeah.
No, there's no dots or no updates.
It's just like it was a static map that I was looking at.
But if we keep going down this hall, I just want to see if what I saw reflects what is in real life.
Yeah.
All right, northeast it is.
Here we go.
It's down this hall.
All of us.
Okay.
So you head through the hallway to the northeast.
And as you do so, the hallway begins to turn a bit more easterly from that point.
And at that point, you find a small.
alcove and from there of course the hallway continues to the east and then down to the southwest where you came
from does this alcove seem to be like a dead end like there's no other doors or hallways through it yeah it appears
to be a dead end like there's no other way out it's just return to the southwest or continue east down that
hallway like it's in the corner of this like this bend it's a little like broader room yeah exactly
it's like a little carve out in that corner should we investigate there's something in this little
alcove seems like odd yeah I think let's look around all right quick investigation
Yeah, everyone make investigation.
That's, I'm not going to help.
Seven.
18.
14.
Doria, I got this three.
Well, everyone sees this regardless of your role.
You see that there is what appears to be a robotic person partially buried there in the alcove.
I think those of you who roll lower, is that Natty and Toll, you're just kind of like dumbfounded staring at it.
Doug and Gunther, you notice that it appears to be made of a sparkling metal that's scorched and slightly melted.
and the lower half of it is buried.
Does it look similar to when Tov took a skin off?
Yes.
So it's a thom attack.
Tov's brother or sister.
Where's your on button, Tov?
I will not reveal this.
Someone obsessed with death does not need to know this information.
This is a family-friendly podcast.
You got a low opinion of me.
You think I'm just going to turn you off out of nowhere.
No, I have the highest of opinions on you, Natty.
I would never do that.
I respect your hair looks so nice today, girl.
What you've been doing?
I would only do that.
If you were doing something, I didn't want.
Okay, so most of the time, great.
Moving on.
I'm kidding.
I'm kidding.
That's John.
That's John.
I think Natty does want to introduce everyone to her wife.
I believe she has set that in the past.
So I think you are right to be concerned there, Toll.
It is true.
But I'm not trying to send you all there.
You guys, you know, you guys will be last.
Great.
Do you recognize this person at all?
I was about to ask, is this someone that I know?
Make a
Wisdom check.
Okay.
Been rolling like crazy good
this game
so I'm gonna keep it up.
This is a good one.
All right, that's a two.
Can I rub my eyes and go
Do you want your inspiration die?
Gus, can I roll again or
should I do the...
I think this is an inspiration die worth.
Okay, all right.
Yes, Barbara, yes, please.
Take it back.
If this is like number five,
we need to find your friends.
Wow, it's still warm from when I gave it to you, do you give it to me to be giving it back?
Okay.
Rolling wisdom again.
11.
Come on, my dude.
No, this does not seem like anyone you know.
It is not one of your siblings.
Elsa.
Elva?
Elva.
Not Elsa.
I was like, are we in Frozen?
I was like, who's Elsa?
I was thinking Last Crusade.
No, I have no idea.
Well, let's mark in our brains that there's a thom attack here.
Elva, do you have any, like, maintenance that you require that, you know, you could salvage.
some parts off of this. No, I believe we are of a slightly different construction than this one.
Hmm. Okay. Well, let's continue the journey. We have much to explore and we've got ironclad. It's hot on
our tails. So let's keep going. This thing is buried in the ground, though, right? You said?
Yeah, the lower half is buried in the ground. I mean, should we try to, like, get him out of there
just in case, like, maybe he's alive and just can't move? I can burrow. Does he seem to be? Is there any
signs that we could salvage him? Any sort of life or anything like that? Oh, I know this is a weird ask.
Make a medicine check.
Okay.
It was a 19.
It rolled to a 9.
No.
Alva, help me out.
Oh, since you asked for it, she'll roll to assist.
Yes.
It worked.
It worked.
Everybody.
You're welcome.
I she rolled a four.
Okay.
Okay.
Can you help me roll two?
We got the worst robot's ever.
It does not appear that this thomotech is functional or can be easily repaired.
Okay.
Let's proceed.
Well, we'll remember you fondly.
If you could hear.
us and yeah, let's keep going.
Toll would give a respectful, like, touch to their head or something like that.
Just, you know.
All right, yeah.
It's a touching moment.
All right.
You continue down the hallway to the east.
You find a small circular room at the end of the hallway.
The room appears to be painted in thirds, kind of like a pie, with three respective colors, red, purple, and blue.
There's a framed painting that hangs upside down with singed claw marks scarring it.
a handful of inert Thomatech husks splayed on the ground.
And the only exit seems to be where you came in from.
Red, purple, blue.
All right.
So this is the bisexual room.
Got it.
Yeah.
What is the painting?
It's pink purple.
Yeah.
There's a stretch.
Give it to me.
It's pride.
Yeah.
You said there was like a painting or something that was a skew?
Yeah.
So you take a look at the painting and it is in the.
red side of the room. And make me a investigation check for me. All of us are just 12.
Just toll. I'm going, guys, gang. Spoiler, I'm going to need help with this one. You got this.
I don't have this. It's a seven. God, you're rolling so bad today. I'm going to refresh my
D&D Beyond page. Open a new browser. I feel like we should let our leader investigate.
I was thinking the same thing, yeah. Like I said, the frame painting is on the red side of the room.
and it is upside down.
It depicts an imposing figure made of sunfire,
eyes blazing with warm radiance,
wearing a sunset-shaped circlet on a full-length wispy robe.
There's six angelic wings sprawled behind this creature that are made of light.
And you very clearly identify what this is a painting of.
It clearly portrays the bright one.
Okay, that's what I was wondering, the hira person.
Can we fix the painting?
Yeah, that won't spring anything, do it.
Check for traps?
You should do that.
Doug, check for traps.
check for traps.
I'm an expert on traps.
I create them myself.
That's what I was wondering.
Just roll me a investigation check.
There you go.
Oh, I love that positive number next to the D20 option.
That's an 18.
You do not find any traps.
I don't appear to be any on this painting.
No laser grid.
Listen, those laser quids, we'll get you going on.
Okay, so Doug, I guess, slowly flips the painting right ways up.
Okay, you spin it around and yeah, oh, much better.
Ma, chef's kiss.
It's a little off to the left.
Thank you, thank you.
Thank you.
I don't have my level on me right now.
So that's in the red area.
In the blue and the purple zones, does there seem to be any spots where a painting would go,
like a nail or like maybe kind of the outline of a picture frame or anything?
You look around at the different colors of the room and you seem that the red side is marred with flicks of blood and bits of flesh and metal.
Cheery.
But I thought the picture was on the red side.
Yes.
I guess there's also blood and...
Now he's looking to see if it goes somewhere,
so I'm going to read a little more description for each specific portion of the room.
The purple side, it smells bad.
It smells kind of like urine.
It's got claw marks on the wall.
Lastly, the blue side has kind of a damp floor,
and there appears to be a snotty handkerchief in there on the floor.
Are we in the room at all?
Because we're like, are we in the red side?
Is that where we're at?
I assumed no, except for Doug who went in to check for traps
then turn the painting around.
I'm gonna address Doug then.
Doug, by any chance, do you feel different
now that you're in a portion of that room?
Let me see.
He starts patting his body.
Emotionally, emotionally.
Rubbing his beard.
Which is just his face.
I don't know why you're asking me
or like why you're giving me orders natty,
but like, I don't know,
I just find you being kind of bossy right now.
Uh-oh.
Gigi starts growling.
You almost made me spit my coffee.
That's like really,
Not necessary, okay?
Like, and that noise of your growling is actually, like, just really irritating me and, like, kind of giving me a headache.
Does it make you want to move to maybe a different part of the room?
Again, I don't know why you're telling me what to do, but I guess, I guess I'll go take a look.
But that's my decision, not yours.
I agree.
You are your own person, dog.
I know I'm my own person.
Thank you, Captain Obvious.
Geez.
My name is Gunther.
Captain, you're confusing me with Captain.
I was just going to say I was going to move to a different part of the room, maybe to the purple side.
I don't know, like this purple side feels kind of weird and I don't know if I want to be here.
Like, what if there's like another earthquake and then like stuff falls down?
Like this place is made out of like really precarious material that like in like the lava, if that comes near us,
that's going to like really brown our skin.
I don't want to be here anymore.
Yeah, you should probably get out of that and go to blue.
Yeah, I think you're right, Natty.
That's a really good idea, actually.
But don't get sad about it.
Why would I be sad?
Are you the blue side now?
Did she move to the blue?
I did.
Oh, no.
You know, the color blue kind of reminds me of my brother.
Oh, was he blue?
And he was filled.
No, he wasn't blue.
He looked like me, but just a little different.
You know, he had an underbite and his voice kind of, it was just so beautiful.
I really miss him.
And why are we doing on any of this anyway?
We should all just go home.
Doug, I think you need a hug.
Why don't you come here and give me a hug over here in the hallway.
Thanks, Natty.
That's a really good idea.
And Doug walks over to Natty.
Please cross the red.
Punts, Dickie.
Natty gives a hug.
Oh, sweet.
So, learned a lot.
Learned a lot.
What would be the purpose of a room like this?
Maybe we need to restore the other paintings.
I don't know.
I felt a lot of things that I'm kind of embarrassing for expressing, you know.
Did you feel like there were some little creatures inside your head
and one was taking control of a little control panel every once in a while?
A little bit, yeah.
It's almost like it was inside and then out.
Inside me and then came out.
What is the Disney jokes per minute in this episode?
Yeah.
There's no exit to this room.
No, this was the dead end that I think Barb was talking about
just to explore to see if it was a dead end.
Just the way you came in from.
Can I try something very quick?
Can I just go?
Like, walk the,
line between two of the thirds and then lay down in the middle and have my parts equitistant
like in each of the thirds of the room it's like going to the four corners in the united states being
four states at once you know you can do that the hoover dam too yeah you splay out and you feel a
whole rush of emotions it's like waves coming over you at one moment you start to get angry about
ironclad being here and then the next moment you uh you become really sad thinking about all the
things that you've done in the past and then you become worried about rust oh my second
greatest enemy can you rust i don't think so he was under water for like quite a while i'm saying
i take immaculate condition of my i my it's my skin routine i take care of my skin but also my
under skin but sometimes i worry it's not enough and then it makes me angry and then i don't
feel so good and i want if my friends think i'm ugly and then i leave i'll leave the room
Actually, can I grab the painting?
I want to grab the painting.
Yeah, you grab the painting.
Stash it, I guess.
I want to put it on the blue side.
Oh, okay.
They're insane.
Even through those emotions, he carries on.
You put the painting on the blue side, and there's not really like something hanging from the wall where you can put it on, but you kind of lean it up against the wall and admire it from afar.
All right. Well, that was it.
It's really terrible.
Everything that happened is a bright one, getting attacked.
And, uh, just such a bummer.
Okay, let's get going, I guess.
Who said that?
Yeah.
Let's proceed to the Northwest Egress.
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You turn around to exit this room, you begin walking down the hallway, and as you do, right around where that alcove is, you bump into ironclad.
Oh, God.
Oh, hello.
Out of our way.
We'll find the sea drinker.
Yeah, go for it.
Yes.
Please enter this area.
No, don't go to where we found the sea drinker, and we're leaving for a moment to get them some McDonald's.
McDonald's?
Yeah, the sea drinker's favorite meal.
You don't have your offering to the sea drinker of McFlory and some nuggets?
Ironclad turns to the trollings and says,
Which one of you has the McNuggets?
They all run into the room you were just in with the three colors.
Does anyone have anything we could like put up in the way of this hallway so they can't come back this way?
Yeah, like some sort of like...
Can we do like a rock slide?
that like traps them in there.
I'm going to be so honest,
running into Ironclad,
like we're like two old friends
that no longer like each other
and bump into each other in the mall.
It's kind of weird and I hate it.
Like, I kind of want to kill him,
but I don't want to start a big old fight again.
I don't know.
You're not in the red part of the room, Toll.
Maybe we should hurry before he comes.
I realize there's nothing in there.
Is it possible to cast something?
Yeah.
Before they get too far away from us?
Yeah.
Could I cast telepathic utterance to Ironclad?
Okay.
And I want to basically say, like, the sea drinker is in that room.
They will come out and show themselves soon.
The next showing is in five minutes.
And to just wait there patiently and she'll be there.
With that ability, can you do voices or anything?
Or does it just like it's in their head, like inception?
Do you speak telepathically to any creature you could see within 60 feet?
Your telepathic utterances are in a language you know.
And the creature understands you only if it knows that language, but they cannot respond to you.
So it doesn't really say it's like in a voice.
I assume it's just in their head.
In that case, just for us for flavor text.
Like, how does that sound?
I think I would like alter in my voice so it doesn't sound like me.
Let's hear it.
Ironclad.
The sea drinker awaits you in the room you are about to be in.
But you must wait for patience is a virtue that she really respects.
Make a deception check.
End of transmission.
eight
oh
good deception
okay you broadcast the message
to ironclad
I assume in the blind
so you're not entirely sure
how it's received
okay guys I think I might have bought us
a little bit of time so
okay Northwest
while we're walking
I cast armor of Agathis on myself
what is that
it gives me some temporary hit points
and also if something attacks me
they take some cold damage
it's just a self-buff
that lasts for like an hour
nice oh that's good
all right so we make our way back
to the starting room. Yeah, you head back to the starting room and then you continue down the
Northwest Passage. Is that correct? Yes. Okay. You head down that Northwest Passage and it curves
a little bit where it goes kind of to the west and then ultimately curves kind of to the north.
And at the end of it, you find a crystalline rectangular looping hallway. And in each of the
four corners, there's like carved out niches, the bigger than the alcove that you saw before.
Inside each of those corners is a crystal mirror. All right. Well, there's four corners.
of us and four mirrors team what do you think yeah yeah you're your team leader i'll take bottom left
bottom right top left top right also on the way here could i have taken my warhammer and been dragging
it i'm assuming in sand to cover our foot tracks and your footprints there's only two doors but i'm
just doing anything to throw them off yeah make um i mean we'll call it a deception check just make a
deception check oh my god four what am i rolling today god hey blaine yeah roll better okay
Barbara Spell worked. I peed my pants.
We're back in the purple square.
Okay, so the mirrors seem to be made of crystal with wall-to-wall, floor-to-ceiling, metal frame.
Okay, just so I do this randomly, each of you roll me a D-20, and I'll go through what you all see in that order.
Four.
Nine.
Five.
Seven.
Those were all single-digit numbers.
Okay, Doug, you are first with a nine.
Which corner did you go to?
Right.
So that's northeast.
You walk up to the mirror and you take a look into it.
And it's you.
Hey, you know that guy.
Hey.
What's up, buddy.
But the room looks slightly askew.
Something about the perspective appears to be a little off.
So like the room reflecting in the mirror behind me seems off?
Yeah, like you're fine.
You know how sometimes like a fun house mirror can warp things, make you look tall or short or wide or narrow?
It's like, you're fine.
Your proportions are fine.
But when you like look at the room via the mirror,
reflection of the room. It looks slightly askew. Could I try reaching out and touching the mirror?
Yeah. You reach out and touch the mirror and I'm going to pause you there and I go to the next
person. It's seen in the May Twix.
Toll. Which corner did you go to? Top left.
So Northwest Mir. You walk up to that mirror, Toll, and you see your reflection, but you're in a dark,
narrow chamber of mist in the reflection. Okay. Can I try to part the mist with my hand
with any movements.
So the mist is in the reflection.
You're going to like try to part the mist in the reflection?
I'm trying to see if anything I do on my end has any effect on the mirror world.
So you're like trying to part like in your space, like clear the mist behind you that you don't see to see if it affects the reflection?
He's got the VR goggles on and the VR things in his hands and he's trying to affect the VR of the mirror with this little hand.
Yeah.
Okay.
I'm going to take a pause on you there and go down to Gunther.
Which mirror were you at?
Gunther.
I was southeast.
You take a look at the mirror and you see a reflection of yourself, but in the reflection, you're in a long hallway with a marble floor and a chalk outline bordering walls.
Chalk outlined bordering walls?
Yeah.
Like, what do you mean by an chalk outline?
Like the walls around it all like have chalk on the edge.
You're looking into the take on me music video world?
Does it look familiar at all?
Making wisdom check.
Oh yeah, 16.
It does not look familiar, but just to be clear, I realize maybe what I said was a little ambiguous.
I'll give a little more detail.
The chalk is on the floor, like the corner between the walls and the floors, like where they meet.
Oh, it outlines the room on the floor.
Gotcha.
So there's chalk along the border where the floor and the wall meet.
Correct.
Go on to the next room.
I don't know what to make of this one.
All right, Natty, that by prostitivination means you're at the southwest mirror.
How did you know?
detective. You take a look at it and you see your reflection in it, but in the reflection,
you're at the top of descending stone steps. I'm going to roll something. Gigi tries to break
the mirror. How? He got an axe. He does have that, canonically speaking.
Make an attack roll with the axe, and I think we've been doing these at disadvantage because it's
too big for him. Yeah. Does Gigi still have that bell? Yes. Does Gigi have pockets? No.
17. Oh, 17. That's still pretty good. Can you roll that damage for Gigi?
It is six plus four, ten.
Okay, I kind of paused everyone at more or less the same moment,
so that's where we would hit a pause on Natty.
Cool.
Doug, we're back up to the top.
So you reached out and touched the mirror.
Yes.
You reach out and touch the mirror, and your hand passes through it as if it's not there.
As if it's not there, so it's not like it goes into another room.
It's just kind of like, as if this is like an...
Yeah, your hand just goes right through it.
Guys, uh, I don't know if you could see me from here.
but check this out.
You lost your arm.
Yeah, why would you say it that way?
Yeah, your hand is just like really going through the mirror.
Does it feel like anything?
It doesn't feel like anything,
but then all of a sudden you feel like a sharp pain on your hand
and you pull it back in.
Oh, do I take any damage?
You take 10 points of slap.
Wow.
What?
Arse.
Yeah, from your perspective, Natty,
as Gigi swinging the axe,
you see a furry paw come out of the mirror.
And the axe comes around and strikes it true, dealing 10 points of slashing damage.
Natty just turns, he goes, good, you got that monster that was trying to reach through the mirror.
Nattie!
When, Doug holds up his arm.
Oh, my gosh.
I think he's all connected.
Was that your little guy?
Your arm is no longer connected.
And as Doug pulls his hand back in pain, the axe continues its path and shatters that mirror that was in front of you, Natty.
Okay.
So now what happens if I try to put my arm through the mirror?
Nothing.
You take more slashing damage from broken glass.
Walking on broken glass.
But does it look, does it still look kind of distorted, or does it now look like a normal mirror to me?
From your perspective, it's just a normal mirror now.
So, hey, Guntho and Tov, do you guys see each other through your mirrors?
At this point now, we'll skip over to Toll.
Then you were batting at the mist behind you, correct, Tov?
Yeah.
You bat at the mist and try to dissipate it, but it doesn't seem to affect what is reflected in the mirror.
I saw that there was some sort of interaction between the two mirrors.
So, Tov, he calls it, he says, hey, Elva, I need your help.
Okay.
Grab my hand.
Okay, and back me into this mirror, and let's just see if this is like a portal or something, okay?
I trust you, don't let go.
Am I supposed to pull you?
I mean, like, if my grip titans, then yeah, pop.
Hold me out real quick.
Oh, okay.
So you're going in and Elva's holding on to you.
Yeah, and I'm backing in and I'm going, beep, beep, beep.
It's noise you make when a dress truck.
Did not like that noise.
He perked up when you heard that.
Yeah, you begin backing through into the mirror and, you know, you see Elva and then the mirror,
and then slowly all of that disappears.
Okay, so I'm in another place.
you are somewhere else.
What do I see?
We'll find out in a second.
No.
No, not the next episode, so help me.
This better be at least an ad break.
Gunther, you're still staring at that mirror.
All right.
Well, I think I would have turned and watched the beep, beep.
So I saw that Tollv went through his mirror, right?
You would not have seen that because you're on the southeast mirror and Tov's on the northwest mirror.
And this is a circular hall.
Like, he's exactly opposite from you.
There's a wall between you guys.
Oh, there's a wall between it.
Oh, okay, gotcha.
It's like a rectangular donut, except the donut hole is a solid wall.
That'd be a cool donut.
Anyway, Gunther would also attempt to, like, reach through the mirror.
Like, just reach through or go through?
Yeah, we'll just go through it.
Okay.
Gunther goes through his mirror, and yeah, you find yourself somewhere else,
which we'll get to in a moment.
Natty, now that the mirror's gone, this whole corner feels a little different.
I want you to make me a dexterity saving throw.
17.
You're able to pull away, but you feel like where the mirror was before, it's now like trying to draw you in.
Even though the mirror's not there now, there's some kind of force pulling you very intently towards it.
But you're able to avoid that force and take a step back.
Like the frame?
Yeah, exactly.
The blank frame is trying to pull me in.
Yeah.
Okay.
Could Nanny just pocket a chunk of the mirror?
Just, I don't know why.
It's always good to have mirrors around.
Yeah, why not?
Okay.
Then I'll go over and check on Doug.
And is there anything I can do to like a to like maybe try to tend to Doug's hand?
Like is there a medicine check I could do to see if I could help and heal?
You don't have like healing spells.
I got nothing.
I'm just going off of like some good old Southern wisdom.
Yes, we get to that in a second.
But just for my clarity, in order to get to Doug, you have to walk by either Tollv or Gunther.
Which direction would you take?
Who was Northwest?
Yeah, Northwest was Tollve.
I'll go that way because I think going up would make more sense.
Beep, beep.
I waves.
Bees.
as you walk by, yeah, you see Tov beeping and backing into the mirror and Elva holding on to his hand as he does so.
Yeah, I don't react to that. I just go to Doug.
You continue going and head over to Doug.
You want to make like a medicine check or something?
Yeah, I was just wondering. That'd be a nice thing Natty would want to do.
Yeah, I apologize if like this tiered stuff is annoying, but it's fun for me because it's kind of like all of these things are happening at once and then we see how you all react and see what everyone else is doing.
It's a little more cumbersome, but I like things kind of happen.
simultaneously.
Yeah.
And I'm gonna get donuts after this.
And I'm gonna a special request that it be rectangular.
Yeah.
Oh, medicine check for me?
16.
Yeah, it seems like the wound is, you know, it's pretty serious, but you're able to, you know,
help Doug clean it out and put some bandages around it.
We'll say you're able to heal like two hit points.
Okay, yeah.
I'll take it.
Thank you.
And Naty gives it a little kiss.
It's like bandaged up and Natty kisses this so then there's like little lips on it.
Oh, wow.
It's definitely not going to be any type of bacterial issue.
Barbara, can you go into your conditions and add a staff infection, please?
Gangrene, that's G-A-N-G-R-E?
I'm adding Kissed the boo-boo.
Yeah.
What about kiss la-booboo?
La-bobo.
All right, dog, is there anything you want to do?
Can I just cast cure wounds on myself?
Sure.
I'm going to do it at the first level.
Seven points of healing.
All right.
Cool.
Thank you.
Still.
I don't know if I would try to do anything to my mirror at this point.
Annie, you think I should smash mine too?
When I smashed mine, he was pulling at me in kind of a non-consensual way.
So maybe we don't do that.
I don't know if it just, by smashing it, I create like a vacuum to whatever these magics are.
But I feel like this room is here just a mess with us.
Impossible.
Okay.
I'm not going to do anything else then to my.
Okay. In that case, we're to go back over to Toll and his beep-beeps.
Beep, beep.
You back into it and you find yourself in a kind of a dark, very tight, circular room.
It's like swirling with mist.
Cool.
Is there anything beyond just mist and all that stuff?
Real fast, make me a dexterity check.
No, I'm going to get a good roll on this one.
That is a 30-20.
Woo!
Look at you.
Barber's positive energy got to you.
You kind of stumble a little bit when you find yourself in this room
because the resistance to your movement that Elva was giving stops.
Do I still have their hand, though?
Yeah, you have Elva's arm.
Okay.
And it's just hanging loosely.
Like it's disembodied?
Like it got cut off?
Yeah.
Oh, God.
Oh, Elva, I cut off your arm.
I should have been pulling your leg, but in a joking manner, not actually taking it
because we just got it back to you.
Do I see a doorway, gateway, any sort of portal out of here?
It seems like you could climb up.
There's an exit above you.
Okay.
Well, first I'm going to store my sister's arm into my belt to make sure that that doesn't come loose and I don't lose it.
And then I guess I'll start making my way up.
Is this so it's like a well or something?
Yeah, that's a good way to describe it.
It's kind of like a well.
It's like a small circular stone-lined room with a hole at the top.
And you begin climbing in it.
Lassie!
As you're climbing, you keep getting stuck on some kind of strong thread.
It just, like, kind of gums your way and makes it difficult for you to climb.
It's going to take forever to get out of here at least seven days.
It's a ring reference.
Seven days.
That's the one.
You put the bread on your skin or else it gets those again.
Oh, that's another good one.
That's also very apt.
Very good.
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All right, we'll put you on hole for now, Toll.
Okay.
Gunther, you go through the mirror
and you find yourself in a different room,
a hot room.
It's just like sweltering heat.
And before you is a straight hallway
and that the room has a marble floor
with a chalk outlying,
bordering the walls throughout.
There's two alcohols.
cove hallways that branch off to the left and right and an arrowhead-shaped room at the end of the
hallway with two more alcoves. At the very tip of what would be the arrow's point appears to be some
kind of cubed cage and the cage is made out of boiling lava and there's a being a creature
inside of it. A bean? A real human bean. And a chalk outline around the whole room? Yeah.
Oh my goodness, someone killed the entire room. Take an inspiration die.
begrudgingly.
Can I turn around and see
if there's like a portal back?
You turn around and look behind you
and there is a crystal mirror.
Can I stick my head
and just stick my head back out
and then say,
There's someone here in a cage of lava.
I'm gonna go help and then go back.
Do you think it could be the seed winkle?
You do that and he does not hear your reply, Doug
because he's head immediately goes back in
but all you hear Gunther yelled that out.
You and me?
Oh, not you.
No, told you do not hear that.
And then I guess
Guthr will hurry towards the person in the lava cage.
Okay, I'm going to take you out of our list of order here, Gunther,
and I'm going to put you last to let everyone else figure out what they're doing,
and we'll get back to you.
Natty, you and Doug are together at this point.
Gunther just said someone was stuck in that cage,
and do you think it could be the sea dwindle?
Possibly.
I mean, it'd be really nice if, like, our first room that we go into,
we find her second technically, second room.
It's been a lot of, it's been several rooms.
A couple of rooms, and some of us have had some emotional turmoil in some of those rooms.
The only problem is, if we go after Gunta, is Tov going to know where to go whenever he comes back from wherever he went?
We could tell Elva.
Didn't Elva go with him?
Yuh!
John knows that a part of Elva went with him, but Elva's still there.
I'm mostly here.
All right, Elva.
It's your turn to hold down the fort with private parts and cat grumbles, okay?
I can only hold with one arm, if that's okay.
We're going to do what our DM would love
And that is leave a bunch of NPCs off in a room away from us
Oh, I hope there's not a terrible off-screen tragedy
That kills us all at once
Just uh whenever Tov gets back in here
Just tell him we went through this place that Gunther went through
And Doug points to the mirror that Gunther went through
Okay, you got it
I guess we could go join Gunther in that mirror
Sure and in that case I'm going to deal with you all later
Let's figure out the adventures of Toll
Well, well, well.
That's a thinker.
Inspiration die.
Okay, I'll click that right there.
Okay, you continue to climb out and you eventually make it to the top of what appears to be a well.
Oh, swell.
No, that was no.
No.
Okay, all right.
No.
Just testing.
And when you come to the top, you see you're in what appears to be kind of a dead end with the stone well in the dead end.
a hallway that continues to the west from here.
Okay.
Something I didn't try earlier, but it was the code that I had with Elva.
Can I take out her hand and squeeze it?
Like, give it a firmer grip than when I first started.
Yeah.
You pull it out and give it a firm grip.
And nothing seems to happen.
Cool, cool, cool.
Put it back into the bell.
Head to that.
We'll make a perception check for me before you proceed.
Okay.
Not bad.
Not bad.
21.
Ooh.
You feel like a tickling on your neck.
I take Elva's hand and I swat at it.
That's the ultimate backscratcher.
Yeah, what was it?
I mean, I guess I'll investigate.
You turn around and look and you see a swarm of butterflies.
Oh, are they monarchs?
They're very colorful butterflies.
I don't know if they're monarchs necessarily.
But every now and then one will land on you and then take off again.
And they take off and then they circle the well and then go into it.
Butterfly, friends, if you can hear me, if you can understand me, help me on.
on my journey for revenge.
Where do I go next?
Before you, you see seemingly out of nowhere
like condensation and steam form into an arrow.
Oh.
And it points down the hallway, away from the well.
Okay.
If you could have a villain super layer,
what would it look like?
I'm gonna follow that arrow.
And I take Elva's hand and I wave
at the butterflies with it.
Bye bye.
They continue circling the well
and then go back into it.
Okay. Yeah, I'm going to head toward and follow that arrow.
Okay. You follow the arrow and you come to a small circular room.
The room is painted in thirds like a pie with three respective colors, green, yellow, and orange.
There's a large bronze syringe on the floor and a small corpse encased in blackened rock.
And the only exits from this room are the one you came in from the northeast and another hallway to the northwest.
It happens if I step into the green area.
You step into the green area and, uh, the smell.
of this place just starts overwhelming you and overcoming you.
It's absolutely disgusting.
It's just so gross.
On to yellow.
You know what?
It's a good day out there.
Any day where you can get up and smell the brine of the sea.
It's a good one in your book toll.
Let's moonwalk into the orange part.
Whoa, was this always here?
What is all this stuff?
Where did it come from?
Cut you off guard.
Okay, back to the yellow.
I'm going to try to scrape some of that goodness up.
Maybe, I don't know, put it into a little bag.
and then continue on into the exit.
The yellow side of the room is like pristine, by the way.
It's like super clean.
Wow, that's lovely.
I'm talking to Elva's hand now, I say, isn't this crazy?
I wish you would.
You were around like when I was at the ocean floor.
This is the most, you know, company I've had in a while.
What do you think, Elva?
Is she talking like with her hand?
Is the hand moving at all?
No.
How about this?
Elva, point me in what direction I should go in.
And I hold her hands straight up into the air.
It points straight west into the wall where there is no exit.
Okay.
I high five Elvis hands and then I go to that exit that I haven't been through yet.
Okay.
You exit that room and you come to a long hallway that goes to the northwest and then eventually branches off.
There is a path to the southwest and what appears to be descending stairs to the north.
I'm going to go to the descending stairs to the north.
Okay.
You proceed to the descending stone.
steps and it begins getting really hot and you find in front of you a large circular
room.
What are the colors?
There's no colors in this one.
It's just huge.
It's like a hundred foot diameter circular metallic room.
Okay.
In the room it's like dome roofed with small vents and it appears like there's six
chrysalises along the edge of the circle.
And in the center is a pool of lava that's about 35 feet in diameter.
It's bordered with mosaic titles and there's like a big woolen curtain.
along the north wall.
All right, so there's, let me get this straight.
Six Chris is a thing of lava and a big woolen curtain, okay.
And a partridge in a pear tree.
All right, what do the Chris's say?
What do they all say?
Great, yes, and, okay.
I'm gonna check behind the woolen curtain.
All right, you walk into the room
and proceed to the woolen curtain to look behind it.
As you step into the room, rusty metal doors
closed behind you, stealing this room off
from the descending staircase.
Cool.
John's head went into his hand.
It's just, I'm, I'm here
for Tov having a little adventure by himself.
I'm here for it. I've got Elvis hand.
I'm fine. It's my lucky hand.
No, no, I like this. I like this.
Yeah. You walk up to the wool curtain
and as you're approaching it, you, Tov,
I would consider you a bit of a connoisseur of curtains
because you picked up one before, right?
Yeah, I put it on that big eye on the skull
that was projecting things.
As you're walking up to this wool curtain,
it catches your eye, because it clearly
does not match the decor of the rest of this room.
Oh, that's too bad.
It doesn't really messes with the fucking Shui in here.
I pull the curtain.
You pulled the curtain aside, and behind it, you see two raised tiles hidden.
The tile on the western portion of the room is blue,
and the tile on the eastern portion of the room is red.
Bad colors.
Yeah.
They're just like tiles in the wall.
They're on the floor, but they're like kind of raised up from the floor a little bit.
Oh.
Like little platforms?
Yeah, kind of like, yeah.
Polf takes Elvis hand, rubs it across his chin, and goes,
red versus blue let me see which team would you be on gus i think i'm partial to red our audio listeners
can't see it right now but i've got a maroon shirt on that would probably be very very apt for this
red versus blue discussion very simmons simmons the best team where you ever existed
you're breaking like the fifth wall there i know i'm going to go to the blue tile it just makes me
think of the sea drinker and the ocean and i'm assuming red
is lava and i don't want to mess with lava okay yeah you walk up to it and it's just you know a blue
tile that's sticking up from the floor okay i step on it mist begins entering the room from the
vents and that are in the ceiling is this like water mist or is this like poison mist make um
perception check that's a modifier on this that's a one it's probably water mist you think okay i take
Elva's hand and I fan off the front of my face and say, oh, hopefully that doesn't stink.
Okay, I'm locked in here. There's really nowhere else to go. I got this big curtain. I'll go to
the red tile. Okay. And I step on it. The mist stops and instead you feel like a warmth and hot
air radiating down from the vents above. Are you like in a sauna? Yeah. Maybe. Wait, so the mist
was different than the hot air? Yeah. Like mist is no longer coming out of the vent.
Now it's just like, it's like a blow dryer or like a hand dryer at a public bathroom.
Mist is like watery. Watery.
Gotcha.
Is this, is this is the curtain dry cleaned?
Is it like, is this like a starching room or something?
I'm being serious.
I don't know.
Like, I can't make, I can't make ends of it.
Make an investigation check for me.
Okay, okay, okay, okay.
13.
You take a look all around the curtain, but you cannot find a care instruction tag anywhere on it.
Dang.
Maybe someone removed it illegally.
Yeah.
Oh, no, no, no.
Like you shouldn't do on bed sheets or whatever.
Elvis fingers pointing in a one and then I wiggle it like, no, no, no.
Is there anything else other than the red and blue tiles and the curtain in this room?
I know that there's a rusty gate that closed on me.
Is there anything else?
Yeah.
I'll reread the description just so it's like a, like you first walked in the room,
just so it's resetting the stage.
The six Chris's is.
Right.
Hello, hello, hello, hello, hello, hello.
Get out of here.
It's a circular metallic.
room about 100 feet in diameter. It is dome roofed with small vents, and that's where the
mist and the heat was coming out of. There are six crystal chrysalises that circle the edge of the
room, and in the middle is a pool of lava that's about 35 feet in diameter that's bordered with
mosaic tiles. There's a woolen curtain on the northern wall, which you pull back to find these
tiles. You keep making a joke about it, but you know what a chrysalis is, Blaine? Is it like
a, like a, but don't, don't, don't be mean, all right? Don't be mean. Is it like a cocoon?
You know, like Crystalis is, I think, a stage that a butterfly goes through.
Yes.
I have no idea what it is.
Oh, and I saw the butterflies earlier.
Yeah, yeah, yeah, yeah, yeah.
I can fly twice as high.
This is why it's important to say back to Gus the words he says.
But jokes are so much more fun, John.
I like confusing details.
I go to one of the Chris Crystalluses.
You walk up to them and they're about humanoid size and cocoon shape and they're sealed and opaque.
there's a person there
do you want me to read to the different directions they're in
or do you want to roll a D6 to pick one at random
or how do you want to approach this?
Quickly read the directions that they're in, yeah, sure.
Okay, so it's southwest, west, northwest,
makes sense.
Got it.
Northeast, east, southeast,
in relation to the pool of lava in the middle.
Got it, got it, got it.
I will go to the southwest one.
Take Elvis hand and I give it a, what is it,
two to something in a shave.
What's that thing called?
Shave and haircut.
Shave and a haircut.
You pick up Elvis' hand
and do that and as soon as you do the first
tap, Elvis hand goes right through it
and the crystallus shatters
and from inside of it outpours
a bunch of ashes onto the ground.
Oh God, I think I killed
someone. Was there ever
a brief moment that I recognize the
humanoid or the
thing that was inside? Was there anything
recognizable that I saw before I destroyed it?
I bet you cooked it.
Oh, no.
Make an intelligence check.
I bet you were so busy making dumb jokes about a bunch of Chris's in that room,
and then you went straight to the button, and you just pushed the buttons,
and you killed these, like, rare creatures.
But our audience was laughing so hard, John.
I could hear them for intelligence.
You didn't notice anything.
It just seemed like ashes the entire time.
And just to be clear, I want to make sure, because I have not, again, like John said,
the words that I say, I've not heard you.
say this word, so I want to make sure you know, they are crystal chrysalises.
Crystal priceless. So when the Amatech hand hits the crystal, it immediately shatters it,
which is why it broke and the ashes fell out. Okay, I am going to go to the blue button and
stamp on the blue thing to make the steam come back. Can I help Meadow with Blaine? I feel
Natty in the force. Nattie's not here. It's just John tried to talk to his friend, who won.
actually want to retract what I was saying I appreciate you did you just did stuff I appreciate that
because we're actually really bad about not being too careful so I don't I I caught myself like no I'm
making fun of Blaine for doing something that I I'm glad he did two yeah they're crystal
crystallis is and was filled with an ash I retract my statement about cooking them these might be like
urns of some kind oh maybe I'm throwing I'm just like I'm just he's describing a chrysalis
thing that he's you tapped on and broke and something in the contents broke out that was all
Or it could have been like a burned
Like you know how like a heat wave flashing it like frozen and it's all ash and like a Terminator 2 style
Yeah
Yeah I was thinking more like the what is it that volcano that oh oh Pompeii like Pompeii or something
I was thinking Dante's Peak
Yeah with Pierce Brosden yeah yeah yeah yeah
I'm going to go back to the blue button, stamp on the blue button.
Okay, yeah, mist begins falling out of the vents up above.
And then I go back to another crystal, the Chrysler, and then I'm going to knock on it again.
Which one?
Stop knocking on them.
Stop knocking on them.
South East.
Stop knocking on them.
You broke the last water.
But that was during the hot times.
Now it's the water times.
You knock on the crystallist on the southeast, and again, the, you know, the, you know,
cocoon shatters but this time there's something inside of it you see what
appeared to be thaumatic legs but they're not made out of metal they're made out
of like i'll tell what make me a investigation check these are magic legs
lieutenant dan oh man without expecting that that's a nat 20 okay but these are not made out of
metal they're made of maybe spider silk and they're hollowed out like stockings
are they like pants could i wear them it looks like they could fit i'm gonna
Put these bad boys on.
You put them on, and they fit perfectly.
They like, you know, stick to your legs.
Oh, they cinch me in the waist.
Wow.
Yeah, they're kind of sticky.
That's okay.
I got to wear them in a little bit.
Hey, Alva, what do you think of these pads?
She gives a thumbs up.
You've heard of these before.
These are like special Thamatech equipment that are referred to as the stockings of spider silk.
Ooh.
That's something you put in your inventory?
Yeah, it is something you put in your inventory.
And it gives you the ability to climb.
sheer surfaces.
Whoa.
That's great.
I've never had something this OP.
That's amazing.
These are for sure going to fall off and die at some point.
You have four other chests.
Yeah,
it's true.
Do you think they could have been like growing more Thometech?
Maybe southeast, southwest.
I'm going to go, is there like south south?
Is that a chrysalis that's available?
No, it's like west and east and then the north and south version's off of there.
There's four.
Pantagon.
West, northwest, southwest, east, northeast, southeast.
Does he don't remember how he was born?
I'm going to say no.
I think there's a lot of things that are shrouded in mystery.
Mostly just remember servitude with ironclad.
That much is clear.
Okay.
Then I'm going to go to the east one.
Okay.
And give it a little tapy tap with Elvis hand.
You tap it and it shatters as well.
And inside of this crystallis, you see a third.
thaumatic body. But again, it's not made out of metal. It's not of some kind of blackened
wood, maybe. Okay. No signs of life? No. Okay. I give him another acknowledgement, another pat on the
head. I told us sure to do this because I feel like most people see robots and it's like,
oh, that's just like like a dead thing. Like it's like, you know, an inert object. Yeah. But he,
he wants to show that there are, you know, we have feelings and acknowledge that we're being as well.
And then I'll go to the northeast, and I'm going to tap on that glass.
You tap on it, and the chrysalis falls apart shatters, and inside you see a Dhthalmetech eyeball.
Ooh.
Just rolling around in there.
It's made of some kind of amber gemstone.
Amber gemstone?
Dhametech eyeball.
I said Pentagon a second ago.
I meant hexagon.
I don't want some math nerds to come after me.
They've already made their comments, John.
They scare me.
From a metagame perspective, you'd guess that this gemstone's probably worth about 50 gold pieces.
Okay.
What if I lose my eye?
Then I might need to replace it with an ammer.
An eye for an eye.
That's, yeah.
Okay, so that was Northeast.
I've already hit.
Okay, northwest.
Okay.
You do the same thing.
You tap it to shatter it.
This time I'm going to like shimmy my butt into it.
Just because at this point, I know it's going to shatter and I'm just having fun with it, you know?
You shimmy your butt into it and your butt sticks to it.
Okay, I shatter it with Elva's hand.
You shatter it and there's like a large piece of crystal stuck to your butt now.
Oh, dang it.
Pooh.
You shatter it.
And on the end.
Inside, you see what appears to be a mushroom-covered thaumatic hand.
It's pretty musty smelling.
Like, it's an unpleasant odor that comes out of this crystallist.
Okay.
Does it have any qualities?
Is it worth gathering or is it just seem like just kind of a thing?
Make an investigation check.
Okay, all right.
I'll investigate this thing.
That's a 13.
Yeah.
You reach out and touch it, and the texture on it's kind of spongy.
And as you pick it up and examine it, you see that it's hollowed out like a glove.
We'll step my hand into that glove.
Does it fit like a glove?
Like a glove? Michael Jackson, he-he.
You know, you put it on, and it's, again, this is something you've heard of.
It's another, like, piece of thaumetech equipment.
This is referred to as the mitten of mushrooms.
He's just collecting all this cool stuff.
I am.
You should be able to add that to your inventory as well, and you know that it glows near fungus.
And if you make a fist with it, it releases a fungal spray.
Oh, that's fun.
It's like a, it's like a, like making your hand fart.
Like, yeah.
Yeah.
You could use that glove to throw that eye and get someone the stink eye.
Ooh.
Inspiration guy.
I got one.
Okay.
Before I go to the West and do that one, I want to go back and investigate the body that was on the ground.
Like, and see if that's something that I could salvage and use for my own purposes.
Yeah, make an investigation check on it.
I just know when I touch the West Crystal thing, there's going to be a cutscene and I want to make sure.
and I want to make sure I cover this entire room first.
14.
Yeah, you investigate it.
And, yeah, you know, you suspected it might have been made out of wood.
And you know for certain it's made of some kind of blackened wood.
It's got Mary in it joints on it.
You know, as you inspect it, you think this might have been like an old prototype of Thamatech maybe,
like an early iteration of the technology.
Okay.
And then did I, once again, really quick, you can tell me if that's nothing.
The ash, was there anything to that beyond just being ash?
I'll tell you not.
It's just ash.
Great.
Then I'm going to go to the last.
christling christ christ christ uh christmas and then i'm gonna go to the west one okay and i assume you
head butt it okay yeah yeah yeah you guess correctly you head butt it and as you do so a cloud
of steam envelops your face and opens all of your poor you guess you don't have pores if you were
human it would it would open all the pores on your face but cloud of steam just kind of puffs out and
dissipates into the into the room oh nothing there no bodies no thomotech bodies
mm-mm all right this is the moment where you cut away from me go to the rest of the group
That's up to you.
You can keep exploring this room if you want.
Go, go, go, go.
Let's go back to the red button and press it.
Wait, wait, wait.
You said there was, I'm in a dome and there's vince.
Yeah.
Was there like beyond the vents where there, was there like a window or anything up on high?
Not that you see.
It's just a domed roof and the small vents are up there.
I'm going to try out my new, my new legs, my new walking pants.
And I'm going to see if I can climb the sheer wall up.
to one of the vents to see if i can get out yeah you are able to scale it i've unlocked the z
axis yeah you climb up these side of the wall you think this might finally be the end of the
tutorial of the game because now you're finally getting into the third dimension
and climb up to the vent like what is your goal up here like you want to look at one of the
vans specifically yeah see if i could fit through just like see if there's a way out of this room
because that door that rusty gate just closed on me i guess i should go check that out
But I'll look in the vince first.
Okay, yeah.
Make me a perception check.
Okay.
That's an 18.
As you begin looking, you feel the entire room once again start shaking.
Very similar to when you all first entered the first room in this building.
And you look around and you see the lava pool below.
You start bubbling.
Oh.
And out from it burst.
A redwood-sized, heavy-bodied, constricting snake that appears to be made entirely out of lava.
It's got an obsidian tip-tail and white hot fangs.
It looks around the room and its head darts around and locks eyes directly with you told.
It opens its gaping maw and lunges at you.
You're going to scream.
Find out what new character Blaine's going to play in the next episode of Tales in the Stinky Dragon.
Oh, my God.
That was the, I'm so sorry.
I took up the last like 20 minutes.
Just goofed off.
I don't think you should be sorry.
That was really interesting.
I wasn't sure how you all were going to approach any of this.
And I mean, I thought it worked out really well.
I was really entertained.
I thought it was really great.
So much new stuff.
It's a shame that I'm going to respawn and go back to level one and miss it all.
Gunther turns to the other, she goes,
I felt the great disturbance in the force.
One loud voice suddenly crad out in terror.
Suddenly silenced.
All right.
Well, thanks for listening, everybody.
We'll be back next time.
Find out if Toll lives or dies.
Find out what's the deal with the being in the cage that Gunther found.
And all these questions and more will be answered next time on Tales from the Sninky Dragon.
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P.U. Here's a quick peek from the latest episode of Second Wind. And we're all exploring the
different ships and stuff like that in a race to find the Sea Drinker. One of my favorite
things was that each time we went to a different ship, we would find something new. And that was
another really good Doug bit because you got that skull, remember? Oh, right.
Questioning. Yeah. Well, I called it the skull of insecurity. And Tina's probably going to make
that into a puppet video because it was just a funny running gag where it was like Doug kept questioning
every movie he was making.
Which is not the name of what it is in Micah's document,
but from now on it has to be called
The Skull of Insecurity.
A skull of insecurity.
Oh God, I don't know about this.
Something else that you guys, that you two found,
so this is a full circle thing,
is you guys found a wanted poster for Gunther.
And at the time, you told...
You didn't hear that.
Well, at the time you guys told me
Chris to take off our headphones,
but I was listening to it today.
And I was like, whoa, what the...
Do you think Chris knows?
Because I don't know if Chris has listened to the episode yet.
I don't know if he ever will.
He probably has.
I was wondering, Blaine, did you find out yesterday for the first time?
This morning when I was listening to the episode in preparation.
Chris likes to watch his content.
Well, Chris will need to listen to it because of...
We purged for puppet in animation moments.
So he'll want to listen just for that.
But now that I know, you guys have to cut Tolvin on this deal.
You just have to be a good actor.
At the start of the next episode, I'm going to...
I mean, canonically, we've already shot the next episode.
Well, it's the start of the next next episode.
No, you need to be a good actor.
Stay in character. You don't know this.
We're going to open the next episode.
Tov has digitally connected to the database of criminals across the land
and somehow is looking through every single of the wanted posters
and comes across Gunther's wanted poster and decides,
hey, I wonder if Naddy and Doug know anything about this.
Once again, that's stinky dragonpod.com.
We're incredibly grateful for your support, which makes this show possible.
Some NPCs in this episode were voiced by our incredibly talented friends,
Just Like Elva, voiced by Charlotte Avery
At Moms underscore Home underscore.
Check her out over on her YouTube channel, Astro Goblin,
well, it's not just hers, the group.
Yarl Ironclads, voiced by Adam ellis at Adam.e.0.0.
This week's arrow question was submitted by Tara Evergreen.
This episode of Tales on a Stinkie Jarg was produced by Ben Ernst,
written, edited and composed by Michael Reisinger,
with additional editing work by Catherine Arnold and David Sonier.
Tune in next time for the thrilling episode of Tales on a Stinky Dragon.
Hello, and welcome to that episode of Dugs on the ones and two is equal threes.
We got Micah here with a special guest.
Who, me?
It's you.
Wow.
You are the creator of life for us.
Whether I want to be or not.
How you think this episode has been going, Micah?
Scale of one to ten.
We're having a lot of reflection right now, is what it feels like.
Pew, pew, pew, pew, pew.
Doug need some sound effects on his mixing board for the jokes.
Doug, at the pun button.
You know, I think it's, you know, looking at ourselves.
We're having a lot of, as you said, your self-reflection.
What do you think about Chris doing some jumping jacks right now?
I was just noticing that.
The corner of my eyes.
See, Chris doing jumping jacks around his chair.
I guess you got to stay limber for all these mirrors.
It's true.
You put us in quite the pickle with his maze, but Doug will forgive because he does like a little puzzle himself, you know.
I mean, you seem to have more information in the rest of the party.
I sure do.
Maybe I should keep it to myself.
Maybe.
I mean, you're the leader, so.
Wow.
To live to you.
A stowing recommendation from Micah himself.
Thank you.
Thank you.
I drove over the Hoover Dam once.
Big.
Okay, anyway, back to this.
Big.
Big.
That's his review.
That's what he wrote on to help.
Big.