Tales from the Stinky Dragon - Deja Ürbloom - Ep. 15: Came in like a T-Wrecking Ball

Episode Date: August 24, 2021

The Interns have a run in with the dinosaurs of Steinmänn and traverse through the treacherous caverns underneath the district. Follow us on social/buy some merch! https://linktr.ee/TalesFromTheStin...kyDragon Visit http://joinhoney.com/DRAGON to get Honey for free. Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 Peanut butter and bacon biscuits? Has HomeSense always had all this great pet stuff? Oh, and Dad, look. Huh? Made with locally sourced ingredients. We should get these for the dogs. Peanut butter and bacon biscuits. That sounds like human food, not dog treats.
Starting point is 00:00:17 But they're only $10. $10? You know I love to spoil my little fur babies. Put them in the cart. Deal so good, everyone approves. Only at HomeSense. This is a Rooster Teeth production. Good knock.
Starting point is 00:00:50 It's Gollum Gals Night at the Stinky Dragon. Lurch on in and try our latest drink, Sazerok. It's a craggy cocktail of bitters and brandy on the rocks, or on the clay, or on the crystal, your choice, of course. Last time, our adventurers picked up some Deja Violets again and again and again until they finally made their way to Ironhoft. There they met Allie and her ironclad halflings battling a vengeful elemental that kept coming back for more. The interns managed to learn a new trade, blacksmithing, and built a cage to put an end to this recurring nightmare for now.
Starting point is 00:01:20 Reach for a rocking chair and cobble a cocktail because it's time to dish the dirt. Can I say something real quick? Yeah, go for it. I love that the first arc, we were in a western desert town. So my brother wrote in for you to be, you know, coming in like, howdy ho. And then this one's German themed, but you just keep going back to your like old prospector voice because you can't do a German accent. Old prospector is an easy voice to do. I'm Con Bullen, y'all. Here we go.
Starting point is 00:01:59 Like we said, these are all supposed to be stories told in the Stinky Dragon. So technically it's the same character doing the intro for all of the stories. Technically. All right. All right. I'm fine with the old prospector staying with us for a long time. Well, shucks howdy. Well, shucks howdy.
Starting point is 00:02:16 Well, shucks howdy. Toss me a sarsaparilla and call me Sally. What's the difference between sarsaparilla and root beer? Is there a difference? I don't know. I think there might just be a different root, maybe? I don't know. I think there might just be a different root, maybe? I don't know. I'd like one right now, though. But we gotta
Starting point is 00:02:29 play D&D. What's going on, Gus? There is a difference. Hold on. I'm finding out. Sarsaparilla is a soft drink originally made from the vine. It's like a ginger beer. Yeah. It's similar in flavor to root beer. Yeah. Interesting. You ever watch Pickleball Scenes? I'll take a sarsaparilla.
Starting point is 00:02:46 Yeah. Let's get to it. Let's play some D&D. Let's roll some dice. All right. A smattering of slate clouds blanket across the dim indigo sky. A strong breeze whistles through
Starting point is 00:02:55 the cobblestone streets of Ironhoft as you look off into the distance towards Steinman. You hear a T-Rex roaring. The young man at your feet quivers in his muddy, tattered clothes. He snatches Allie by the chest plate and meekly says, And then he faints onto her chest.
Starting point is 00:03:12 Do you guys normally have dinosaurs here in the town? He didn't say dinosaur. He said dinosaur. That could be even scarier. I just want to know, like, is this normal that you have dinosaurs? Or are we experiencing, like, is it like the dinosaurs are loose that we normally have in cages? Or is it like we don't normally have dinosaurs and there's dinosaurs here in town? Allie looks at you and says, I have no idea what this human is on about. What the devil are dino-whatevers?
Starting point is 00:03:44 Sounds like something only humans could make up. I have no idea what this human is on about. What the devil are dino-whatevers? Oh. Sounds like something only humans could make up. That noise we heard was probably nothing more than a squeaky sailboat trolley needing some much-needed lubrication. Kyborg, while taking off his sunglasses, grabs their head and cranes it and says, they do travel in herds. You can't just jump in with quotes like that. It's got to actually pertain to what's happening, okay?
Starting point is 00:04:03 Well, I was showing them. I was doing the thing like he forces her to look at the dinosaurs because she doesn't see them because she's talking about a little leaf. Allie thinks that life finds a way. Thank you. Anyway, we have more important business than human myths. She nudges the young man off her chest and he slides to the ground.
Starting point is 00:04:22 I believe honor and reward are in order for capturing this tempestuous creature Chanel. She points to the cage you all built. And more importantly for acquiring the swing blade blade of glory. I'll take that big fella. She holds out her hand to Gum Gum. Could I have that as my reward? Most
Starting point is 00:04:38 definitely not. Yeah, that is not what we agreed upon for your reward. I know I'm asking for a friend as a friend. We're going to have another episode where Gum Gum hoards materials and gets upset with everyone. No, I don't. I don't think so.
Starting point is 00:04:52 I think Gum Gum will hand it over. I'm just asking. No, Ali says no. No, I can tell you 100% for certain that we will not be partnering with the swing blade blade of glory. Listen, Ali, if you just take the sword away, he has no object permanence, and he'll forget about it in about five minutes. She reaches out a little closer for the sword.
Starting point is 00:05:12 Okay, here you go. Excellent. I give Gum-Gum a treat to positive reinforce him doing a good thing. What kind of treat? The treat is a rock. To Mud, that's a treat. And Miserable Rod. Bart does a little dance in order to make Gum Gum forget that that was just taken from him.
Starting point is 00:05:30 Just to cheer him up a little bit. Is the dance just with your key chain? Just dancing around your keys? Shiny. Make a performance roll. Let's see how good your dance is. First roll of the session. Here we go.
Starting point is 00:05:42 We got a 24, baby. Ooh, that's an excellent dance. GumGum, look, you can't look away Gum-Gum starts dancing too Roll for performance, Gum-Gum Yeah, make a performance check Let's see what Gum-Gum's dance is like 10 10
Starting point is 00:06:00 He's keeping the rhythm I mean, it's not exceptional or anything But it's not terrible He's forgotten all rhythm. He's not, I mean, it's not exceptional or anything, but it's not terrible. You've seen worse. He's forgotten all about the schwing blade blade of glory. I see the dancing characters and I say, they do travel in herds. They don't stop.
Starting point is 00:06:16 Since we've gotten that take care of the sword, what's our actual riches and glory that we get? You all get one item from the blacksmith slash armory and Allie hands over 10 gold pieces to each of you. Nice. And of course, we go to that same fame, repute, glory amongst the halflings of Ironhoff. Sure, why not?
Starting point is 00:06:37 Which is just, you know, irreplaceable. Do we have options for what the blacksmith has? You can get like simple weapons, martial melee weapons, some armor, different gear that you might imagine being at a blacksmith. Any computers operating with a Unix system? It's a transparant joke.
Starting point is 00:06:56 So do you happen to have any sort of maybe small armor that I could put on, say, a badger? Badger armor. Yes. I mean, they have small armor because it's put on, say, a badger. Badger armor. Yes. I mean, they have small armor because it's mainly for halflings, but nothing that goes down to badger size. What about like armor made for a baby? You could get
Starting point is 00:07:13 like some light armor and cut it down. We do know how to blackspit now. We do know how. They could custom make you something. You could pick it up. It'll take them a while to do it. I'd actually appreciate that. I'd love to protect my little gumbo.
Starting point is 00:07:30 They could probably make some studded leather armor that you could pick up in a few days once they get it made. Right. I'd like to do that. Okay. Is there anything I could buy, armor or anything like that, that would increase my armor class?
Starting point is 00:07:46 Or is that kind of just set in stone? No, I mean, let's see. What do you have? I think I just have leather. Yeah. Light armor leather. Parts of leather, daddy. Yeah, you could pick something up that would improve your armor class.
Starting point is 00:08:02 The problem that you would face is heavier armor normally decreases your dexterity. Oh, I don't want that. I like being dexterous. So that's probably why you're wearing light armor right now. Plus, as far as you might only be able to wear light armor. I'm going to look up the armor types. I heard what you said, Barb. What did you say?
Starting point is 00:08:22 What did I say? Now I forget. You said like, oh, yeah, I want to say dexterous or something. Dexterous. I don't know what the actual word is. Dexterous. Dexterous. Yeah. You could use a shield, which would give you plus two to your armor class.
Starting point is 00:08:38 Okay. Yeah, let's do that. The disadvantage would conceivably be that you only have one free hand. If you wanted to do something two-handed, you have to get rid of the shield. Gotcha. Yeah. Well, I'll just stay as is.
Starting point is 00:08:52 Okay. Does Gum Gum want anything? Gum Gum? Yeah. Does Gum Gum want anything? Duh. The swing blade blade of glory and an immovable rod. Could I have some handcuffs?
Starting point is 00:09:04 Oh. Gum Gum. some handcuffs? Oh. Handcuffs. Yeah, that would be here. Some for hands and some for feet. Like shackles. Yeah, one for hands and one for feet. Two separate ones. Or is that two? That would be two. Eh, no. They'll toss them in. We'll say that they're all
Starting point is 00:09:21 combined. Kyborg didn't take anything. Yeah, you get some manacles. Don't you have some already? I broke them. And I threw them. Threw them in a fit of jealousy. Oh, do I have them then? No, I broke them.
Starting point is 00:09:36 Remember, I shoved the key and it broke. That was after I broke them. Oh, yeah. Yeah, you can get some manacles, Gum-Gum. Okay, so I'll just, is that like two then? Yeah, we'll say two. Thank you. Canonically, while we're doing this, there are dinosaurs in another village just tearing things up.
Starting point is 00:09:52 But we need the handcuffs. As we're just like, hmm, got any shields? What is the one thing that dinosaurs have, are weak? It's their hands, it's their weakness. I mean, maybe a T-Rex, but I don't think the bigger ones really have weak hands. But that's why I need handcuffs. Handcuffs. All right.
Starting point is 00:10:10 Stay tuned for Gum-Gum putting handcuffs on a giant dinosaur. Sordo pipes in and says, maybe we could use a metal crank for the recapulator. I think he's talking about the recapitulator. Capuleta. I think he's talking about the recapitulator. No, I think we're good. No, yeah, I was looking around. I don't think, I don't think we're good.
Starting point is 00:10:34 Yeah. Yeah. Personally, I think we're fine. I don't think so. We'll probably find it in the next part of town. Yeah. Okay, Raja Daja. Could we have a crank for the recapitulator, please?
Starting point is 00:10:50 We definitely need it for many purposes, including the plot. Ooh, we're fresh out of those. What the hell? What the hell? What the hell? I'm kidding. Oh, yeah, absolutely. We got a grinder cranks.
Starting point is 00:11:02 You could probably use one of those for your recapitulator, whatchamacallit. Yeah. We'd like that, please. So please hand it over. There you go. Alright. Check and check. Good call. Going down your shopping list. Anybody else? We need a net. A net?
Starting point is 00:11:17 I don't think you'd have a net here. It's more of a... Funicello? God. A metal net? A metal net. For the dinosaur? Dinosaur. Maybe we should get some, like, rope to tie its legs together. You know? Make a trip.
Starting point is 00:11:34 I have rope. You have rope? Okay. I have 50 feet of rope. Allie looks up at the overcast moon as a light drizzle begins to trickle from overhead. My, my, the time certainly has gotten away from us today. We all should really be heading indoors for the evening. Stoutly Bart, do you and your brave troop need somewhere to stay for the evening?
Starting point is 00:11:52 We do, yes. I think me and my comrades could use a rest, perhaps. Right, fellas? Mud is close to death, so yes. Yes, yes, very tired. Follow me. Let's go over here. She leads you to a nearby metal building. She opens up the door and inside it's like barracks-like quarters and bunk bed cots filling the room.
Starting point is 00:12:11 Feel free to rest here for the evening, she says. Perfect. Bart winks at her. It's going to be hard to sleep through all that dinosaur noise trudging around, destroying. Go ahead and make a charisma check. Bart. You got it. Ooh, 12. That's 12.
Starting point is 00:12:30 Oh, she gives you, Ellie gives you a polite smile in return. Excellent. And then she turns her back and says, that's disgusting. All right, so everyone go ahead. You can take a long rest at this point. Yay!
Starting point is 00:12:47 Thank you very much. This is the nicest thing I've ever done. Oh, my spell slots are back, baby. I got full HP, baby. Room to breathe. You are awoken of what you assume is the midnight bell chiming from the nearby tower. Oh.
Starting point is 00:13:06 You hear Sordo say, Ow, what? Did I sleep through my alarm again? You hear a muffled but resounding voice outside. My dearest herbs of Erbloom, there is plenty of time to sleep later. Awaken, fair citizens, and heed my next melodious movement. Adagio! Adagio! He places loot again and a drawn-out
Starting point is 00:13:35 musical motif echoes through the district. This guy needs to take a break. Are there any magic walls popping up while this is happening? You're still inside the barracks at this point. Mud gets up and looks outside. Gum Gum Covers is yours. Mud, you look outside and you see an emerald wave slowly making its way across the district from west to east.
Starting point is 00:13:58 Towards us? Yes. We need to get up and we need to get moving. We're about to be consumed by a green wall of energy. All right. I'm up. You might have to shake gum gum. What do I roll for that?
Starting point is 00:14:11 Kick? Unarmed strike, I think? Persuasion? Persuasion? No, that's not good. That's a four, my dude. Gum gum, you think mud is trying to bother you. Bart comes over and he goes, I know just the way to do it.
Starting point is 00:14:24 I play his little morning song on my lute here. And Bart whips out his lute. What's it sound like, Barb? It sounds like this. Gum, gum, gum, gum. Here comes the sun, sun, gum, gum. It's a good song.
Starting point is 00:14:42 Gum, gum, it's your favorite morning song. Yeah, I can tell that she's playing it. I still have my ears covered, but I get up anyway. Okay, y'all make your way outside? Yeah. Okay. As you all head out, you see Allie and her halfling platoons are assembled in the courtyard, armed and in braced positions as the emerald wave sweeps towards them.
Starting point is 00:15:01 Allie yells out, hold your position, halflings. Whatever happens next, we'll take it on to get. And the green billow washes over the halflings and they're instantly petrified in place. Their fearless faces frozen in time. What do you think the rest of her sentence was going to be? We'll never know. We're going to
Starting point is 00:15:18 get ice cream? Oh, maybe. You guys want to go get ice cream? Let's go get ice cream. Which district has ice cream? That's a get ice cream. Which district has ice cream? That's a really good idea. She is a pretty clever girl. Ah. Dress park reverence.
Starting point is 00:15:31 That's how you do it. So then if they're all consumed by the green energy, can we head towards the human village with the so-called dinos? That seems to be away from where the green wave is approaching, so you could head in that direction. Well, Mutt starts walking that direction. I assume everyone else follows?
Starting point is 00:15:48 Bart follows him. Yeah. You hear Sleek pluck his strings, and the emerald wave halts at the northern border of Ironhoff. Sleek offers a wink and a bow, and then vanishes into the Glocken Tower, same as before. Amongst the emerald glow and drizzling rain, you manage to see a signpost pointing to your left that reads Steinman District.
Starting point is 00:16:06 That's where the dinosaur came from, right? Well, the person who said dino-s-s-s-s-s-s- Came from there. Yeah, came from Steinman District. You all follow the path past more flowerbeds until you reach the edge of a cobblestone courtyard. On your right is a line of luxurious fieldstone villas with ivy-laced terraces and ruby-bricked pools.
Starting point is 00:16:26 The other half of town is ensconced with a pristine palatial mansion made of Dalmatian stone and featuring towering spires taller than trees. A frosted glass sign on the front reads, Manor, Manor. We're in the rich part of town, I think. Manor, Manor. I wonder who lives there. A man or... An astro man. Let's go to the manor and find out.
Starting point is 00:16:48 Yeah, maybe they have a little cocktail sandwiches or something. Oh, I'd love a cucumber sandwich. That'd be fantastic. A little brunch. We got to be on our best behavior though, guys.
Starting point is 00:16:58 So gum gum. You need to be pinkies up. You need to be very polite. You need to be very kind. And then I kick down the door. No. No, it has to happen. There's dinosaurs about. We need to do this.
Starting point is 00:17:12 We gotta be fast. We gotta be efficient. You hear lute music leisurely play, and as you step into the courtyard, the whole district transforms dramatically into a lush glade of mossy stone ruins, splayed in a circle. They look to be overrun with vines and overgrown brush, but accented with small torches flickering in the rain. Wait, so it transforms into an old place?
Starting point is 00:17:36 Seems like it. Yeah, it's like overgrown with vegetation and stone ruins. Oh, maybe this is like some type of time portal place uh yeah maybe it all got pushed into the future yeah everyone go ahead and roll me a perception check okay mud is specifically looking for uh will smith got a 21 16. i'm gonna roll but i still have my my hands over my ears so okay you're at're at your disadvantage then so roll twice and then take a Little one. That's what I figured 21 kind of six
Starting point is 00:18:12 We're gonna start from lowest to highest gum gum You feel a little queasy and sluggish you're distracted by the rain that's starting to pour down in thick drops. Hmm. I Stick my tongue out It's acid rain. You're dead. Reroll character. It's nighttime, by the way. Yeah, it's dark.
Starting point is 00:18:31 Kyborg, as you look around, you notice that even you yourself look different. Your clothes, armor, and weapons have all transformed into primitive materials like rough stone, animal pelt, raw bone. You also notice that the area is vacant of people. The only evidence of human life is the fragmented stone ruins. Mud and Bart, you both feel like you're being watched.
Starting point is 00:18:52 In the distance, you hear something pounding again and again. Mud readies a spell. Okay. Bart giggles to himself because you said pounding. And then he taps Gum-Gum and Kyborg. And he goes, hey, we think someone might be watching us. Get ready. Prepare yourselves.
Starting point is 00:19:17 Okay. Does Gum-Gum hear that? Is he still covering his ears? Yeah, he took his ears off. He took his ears off? Oh, my God. He took his hands off his ears to try and funnel the rain into his mouth. Oh, okay.
Starting point is 00:19:28 Gotcha. Okay. I slap Kyborg's ass as well. Kyborg, you want to do anything to prepare? It's too aggro to pull out my bow. I mean, you do you, my dude. I pull out my bow. And I get an arrow ready to go.
Starting point is 00:19:44 And I say, there's something out there waiting for us. And it ain't for a man. That's a Predator quote. That's less Jurassic Park, more Predator. Ah, Kyborg. I see you're a very cultured man. I love that movie. Thank you.
Starting point is 00:19:58 Thank you. You hear a heavy pounding sound in the distance moving its way towards you all from the north. From the north? Yeah. I don't know what to do in this situation. Hold on. We're all pretty close together, right?
Starting point is 00:20:14 Yeah. Could I cast invisibility? Yeah, you could. It would be hard to spot you if you were invisible with all the mossy ruins encircling you. Does your invisibility have, like, an area of effect? I was going to just look at that, but I think it's just one creature. So I want to cast invisibility on myself.
Starting point is 00:20:35 Okay. Bart pops out of existence. It's raining, and I want to cast Mask of the Wild, so I attempt to obscure myself. You can attempt to hide even when you're only lightly obscured, okay? And Mud casts Pass Without Trace, since we're all popping all of our stealth thingies. Pass Without Trace.
Starting point is 00:20:56 Is that like you fart without being detected? Is it silent? Yeah. No, it's not Pass Gas Without Trace. Yes. A veil of shadows and silence radiates from you, masking you and your companions from detection. Yeah, mud definitely farted.
Starting point is 00:21:09 Definitely farted. Plus 10 bonus to dexterity checks, stealth, and can't be tracked by a magical means. All right, and Gum-Gum, gonna do anything? Well, that helps Gum-Gum. Yeah. Yeah. I was gonna say, you should turn into a goat.
Starting point is 00:21:25 I will not be turning into anything that is lunch. Thank you very much. Can someone make a goat? I don't think I've seen a goat yet either. Kyborg, you go ahead and make a stealth check with plus 10. 16. So 26, because Pass Without Trace is also helping you out. You're welcome.
Starting point is 00:21:47 Thanks, goat man. I'm not a goat. Since you're doing Pass Without Trace, Mud, Gum Gum, and Bart also go ahead and roll stealth checks. Okay, even though I'm invisible? Yeah. 30. You have advantage because you're invisible, Bart.
Starting point is 00:22:02 Okay. Oh, that's 19 on one. I'll cast it again. Do I have advantage because of're invisible, Bart. Okay. Oh, that's 19 on one. I'll cast it again. Do I have advantage because of his thing? No, you just get plus 10. So you got a 27. 19 is my higher one.
Starting point is 00:22:14 So 29 with Bart. Yeah. And then is that 30 for you, Mud? Yeah, 30 for me. It's pretty sneaky. Oh, those are all excellent rolls. I forgot to mention that whenever Bart went invisible, I said, he left us.
Starting point is 00:22:26 He left us. Is that a Jurassic Park reference? Yes, it is. It is. Excellent. Bart, make a goat. You hear the pounding come to a halt. Glistening in the showering moonlight to the north,
Starting point is 00:22:42 you spot scaly jaws bigger than a horse slinking in the shadows behind a set of giant stone feet. A single unblinking red eye flickers above the rows of jagged teeth and a tail swishes back and forth. I'm not saying anything. What are we supposed to do with it, dinosaur? I don't know.
Starting point is 00:23:01 Probably kill it. You see the monstrous lizard sniffing around. It's stopping. It's sniffing around in the air. Bart, make a goat. You think I should be a goat? No, make a goat. Minor illusion.
Starting point is 00:23:16 Oh, yes. Excellent idea. Bart all of a sudden is overcome with this idea to use minor illusion to create a little goat in the path of this creature. Guys, I think it's only fair that since we're in stealth mode, we need a whisperer for the next, you know, until we are noticed. You're not whispering.
Starting point is 00:23:40 It's all right. It's starting now. Starting now. Starting now. So Bart did Minor Illusion. Is that right? Bart cast. You see, yeah. Gus, please.
Starting point is 00:23:50 You got to whisper with us. You got to get in the mood with us. Gus is like, no. I'm the dinosaur. I'm a dinosaur. You see a goat appear in front of the giant T-Rex. It lets out a really loud scream and it charges at the goat. And it passes through it because it's only a minor wound.
Starting point is 00:24:12 There's nothing actually there. It seems to be very angry now. Okay, we know he's not a nice friend. What? Psst. I can't turn into this dinosaur yet. It's too high of a CR rating. Psst. Psst. I can't turn into this dinosaur yet. It's too high of a CR rating. Psst.
Starting point is 00:24:29 Psst. Mud looks around at what's making that noise. Steam. Make a perception check. Steam escaping Vince somewhere. 24. You notice a camouflaged head peeking out from a nearby hatch that's covered in foliage and stones? A hatch?
Starting point is 00:24:46 Yeah. Is it John Locke? The camouflaged head peeks out of the hatch and whispers, Follow me if you want to live. So many references. That's a Terminator reference. Hey guys, follow me. And Mud starts making his way there.
Starting point is 00:25:01 Follow you with what? Follow me if you don't want to get eaten by a goddamn dinosaur. Okay, that sounds good. We need to hold hands so we don't lose each other because I can't see any of y'all. Okay, okay. Everybody hold on to mud. Okay.
Starting point is 00:25:18 Okay. I'm the easiest target to find. I hold his hand, but I squeeze it a little too hard. Okay. I'm a big boy. I can handle it. Your Pass Without but I squeeze it a little too hard. Okay. I'm a big boy. I can handle it. Your Pass Without Trace is actually a little overpowered,
Starting point is 00:25:29 John. Yeah, you gave everyone a plus 10 on their skill. Yeah, it's pretty fantastic. That's a good move. I mean, that's a good move. Yeah. Y'all climb into the hatch
Starting point is 00:25:38 and your savior seals the hatch shut and darkness surrounds you. You hear them say, Your eyes will adjust in a moment. The name is Fletcher N. Boone, but you can call me Fletch. Sure enough, your eyes start to adjust
Starting point is 00:25:52 as you see a gaunt, grey-skinned dwarf staring at all of you. His bearded face is covered in mud and his nappy hair is filled with leaves. He's wearing a leather vest, a loincloth, a belt across his torso, and a necklace with an enormous red eyeball attached in a glass case. Fletch holds out his right arm for a handshake.
Starting point is 00:26:10 You notice he does not have a left arm. Oh. You going to do something, Kyborg? What is the belt holding up if he has a loincloth on? The belt is across his torso. Think of it like a bandolier. Bandolier. Gotcha.
Starting point is 00:26:25 Okay. And you do see that attached to it like a bandolier. Gotcha. Okay. And you do see that attached to it is a pick. Like pickaxe, kinda? Yeah. Mud shakes his hand because no one else is. Oh, there you go. I was letting Kyborg have a moment with someone else with a deformity, but... Oh!
Starting point is 00:26:40 Very enthusiastically shakes your hand. After being snubbed by Kyborg. I push mud out of the way and I say, Fletch, you son of a B. And then I, I don't know if you can hear that, but we clap hands perfectly together. Okay. Ah, nice. CIA got you pushing too many pencils. Yeah, you're right.
Starting point is 00:27:02 Wow, nice. Fletch leads you down the dim tunnel. At the end of the passage, you spot two glowing lights. My place is just up ahead. As you reach the lights, you notice they're actually Sangria Knight. You also see the passage splits off into three chambers. What exactly happened to this part of town? Ever since everything happened, I've been stuck down here
Starting point is 00:27:24 trying to make a living for a few years. Oh, that's not accurate. A couple years now. Yeah, it's been a hard few years trying to get by. Are we in like a Jumanji situation? What's going on? Sounds like we're in a Jumanji situation. Yeah, we just came from outside and everything seemed to be, you know, functioning. Palatial.
Starting point is 00:27:45 How many years has it been down here? That was years ago when music played in the Glocken Tower and everything transformed. I have no way of keeping track of time, but it's been years. Oh my goodness. Is there anybody else in the town? Are you the
Starting point is 00:28:01 only one left? Hmm. If I had to guess, half of Steinman has been eliminated by that T-Rex out there. But there are still some people around like that blowhard Hugh man are still holding onto power despite all of this mayhem that's going on. He lives on the other side of the district. Hmm. Well, would love to see your house. I missed so many birthdays. I've lost track of birthdays.
Starting point is 00:28:28 I must be over at least 17 now. Did you say you must be 17? At least. How old's Gum-Gum supposed to be? 15. Really? Yeah. In like dog years or?
Starting point is 00:28:43 Why is Gum- Gum Gum so young? That's just how old he is. He's a young boy. Now I feel weird for being so friendly with you. Why are we traveling with a minor? Why did we take him to a brothel? He saw you with the bed warmer. I didn't see it.
Starting point is 00:28:58 I think we have to go to a lot like court. Yeah. I didn't see anything. People grew up when they were a lot younger in those times. I mean, technically, I'm a adolescent from fear bogs. Fletch perks up at the mention
Starting point is 00:29:14 of minors. Are you talking about minors? Oh, is that what you used to do? Fletch, my fella, I hope you're referring to the people underground chopping up some brick. I mean, stone. He's tugging on his beard and then his hand rests on his pick that's on his belt.
Starting point is 00:29:34 You know, miners. Oh, are you a miner? I spent years mining. It's my trade. It's in my blood. In my younger years, I was a miner in Boulder Ray. That's how I got all of the Sangria Knight. He points at the Sangria Knight
Starting point is 00:29:50 in the walls. That's where we're from, kind of. Yeah, were you in the cave-in that happened in Boulder Ray? Oh no, that was tragic. After my time, you know. I was kidnapped from Boulder Ray, actually. Terrible time. Kidnapped from Boulderay?
Starting point is 00:30:08 Uh, did you ever know about the Infinites? Of course I've heard of the Infinites, but I've never seen them. I've been stuck in Humana for decades now. Oh. My goodness. So you were kidnapped, you say? Yes, forced to work for Humana at his estate. So he was a
Starting point is 00:30:24 minor miner. Do you remember who kidnapped you? Some of Hugh's people. He's a terribly vile man. I don't like him. He has staff that procures servants for him from across the land. Is it a magic staff? Magic staff?
Starting point is 00:30:41 No, they are just people. Your friend has spent too much time in the mines, huh? Yeah, he's got mine sickness. Yeah, that's totally what it is. So, Fletch, there's a chance that we're dealing with a bit of a time magic issue.
Starting point is 00:30:58 Because, see, we just came from outside of this part of the city, and it's not all overgrown with shrubbery and dinosaurs. And it seems that maybe your district is trapped in some sort of time bubble? That's preposterous. We've been here for years.
Starting point is 00:31:17 Right. That's how time works if you add magic with it. With his one good arm, he scratches the top of his head. That's how the top of his head. That's all elf talk to me. Well, I'm a fear bog, so I take offense to that. I don't know much about all that magic stuff.
Starting point is 00:31:33 Just out of curiosity, Fletch, buddy old pal, what happened to your other arm? The T-Roc ate it. I lost my arm, but he lost an eye. You got a dinosaur eye on your necklace? That's badass. I'm pretty proud of it.
Starting point is 00:31:49 A good trade. Good. I don't know. I've been down here ever since the day that I lost my arm and fought a T-Rex. Found these tunnels, carved out my own bunker. Do you keep calling him a T-Rex? Yes, the T-Rex. Not Rex.
Starting point is 00:32:04 No, the tyrannical wrecker. Ah. a T-Rex? Yes! The T-Rex! Not Rex. No! The Tyrannical Wrecker! Ah! It's on purpose. What happened that made the T-Wrecker show up, exactly? I don't know. I can't quite say.
Starting point is 00:32:19 Is there anything more than just the T-Wrecker, or just that one? There are other creatures out there, but this is the T-Rex domain now. Domain. Well, we're trying to find some materials in order to construct a device that might help your situation. What kind of materials are you looking for?
Starting point is 00:32:40 Well, so far we've got two of the four, but we still need glass and wood. You don't say. Yes. Humana is the last mason and the glassblower's diamond. I thought we'd find a connection here at some point. He's a real jerk, though.
Starting point is 00:32:57 Piece of work. He's, where is he? You said he was on the other side of town or something? Yeah, he's on the other side of the district. So we can't get the glass here. Do your tunnels extend that far? Can you dig a hole? You can try going through the tunnels.
Starting point is 00:33:16 Through the storage room are the tunnels that lead to the district. Can you take us? I cannot take you. We'll give you Kyborg's arm. No, no we won't. He squints We'll give you Qyborg's arm. No, no we won't. He squints and takes a look at Qyborg's arm. That is a good looking arm. Thank you.
Starting point is 00:33:33 You can't have it though. Okay, I'm sorry, Qyborg. Not yet. He says, yeah, follow me. Come this way. And he leads you all out of the common room over to the other chamber. One of the other chambers. Looks to be a storage room.
Starting point is 00:33:46 It's filled with boxes of onions, artichokes, a bunch of sacks. There's a drinking trough and you see a makeshift door with no hinges on it at the other end of the storage room. No hinges. How do we open it then? How do I kick that down?
Starting point is 00:34:00 He says, there you go. That's the entrance to the tunnels if you want to go through. Do you pull it? Someone want to try to open it? We don't have a good history with doors. I will try. Okay, Gum-Gum is brave and tries to open the door.
Starting point is 00:34:15 As you reach for the handle, the door falls to the ground with a clattering thud. The dust settles and before you are a handful of dank and gloomy underground tunnels sprawling every which way, each offering nothing but sheer blackness. Well, that's terrifying. Do get, do get, do get. I got dark vision. Do we need to light up some torches? Oh, yeah, I have a torch. I think we do.
Starting point is 00:34:35 I have dark vision. Do I have an animal I can turn into so I can see the dark? Turn into a bat? I have a candle. You have a candle. You could get on my back. Hot, melted wax dripping down your spine. Do badgers have dark vision?
Starting point is 00:34:51 They're nocturnal. Badgers have dark vision. All right. Then I turn into a badger and it's me and Gumbo. Okay. And then what are you doing, Bart? Because you don't have any low light vision. Right.
Starting point is 00:35:03 I'll hop on someone's back. Get up. On Gum-Gum. Yeah. Okay. So Bart's riding on Gum-Gum's back. My 15-year-old friend. Gum-Gum, you can see you have dark vision?
Starting point is 00:35:15 Yeah. Okay. And Kyborg, what are you doing? Dark vision. You got dark vision. Okay. Oh, yeah. You're an elf.
Starting point is 00:35:22 Yeah. Also, we have Brink with us still, right? Yeah, he's not saying much. Dude, I forgot about Brink. Just want to put that out there. Brink and Sordo, they're talking to each other. Okay. Yeah, you all step in and you hear Fletch say,
Starting point is 00:35:38 Yes, good luck. You are going to need it. Fletch reaches down for the door and pulls back into the frame, sealing off what little light was shining into the subterranean labyrinth. Hey everyone, thanks for listening so far through this episode of Tales from the Stinky Dragon. I want to
Starting point is 00:35:57 give a quick shout out to someone for the maze slash labyrinth mechanic we're about to use. It's originally developed by a Reddit user named Amazing Wizard and our own Micah made his own cards, put in a little bit of work, kind of tweaked it a little bit. I think it's a great mechanic. I think it's an awesome way to do maze generation.
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Starting point is 00:38:25 Thornton Prince was a ladies' man. To get revenge, his girlfriend hid spices in his fried chicken. He loved it so much, he opened Prince's Hot Chicken. Hot chicken in the window. This is one of many sounds in Tennessee with a story to tell. To hear them in person, plan your trip at tnvacation.com. Tennessee sounds perfect. As I always want to remind you,
Starting point is 00:38:50 if you could give us a follow on social media at StinkyDragonPod, that would be super cool. And you can interact with us using hashtag StinkyDragonPod. And maybe you get your name in the show as an NPC in a future arc. And of course, if you could rate us
Starting point is 00:39:02 wherever you listen to podcasts, Spotify, Apple podcasts, I don't know, whatever other ones that exist out there, give us a thumbs up five stars, whatever they got on your platform. We would really appreciate it.
Starting point is 00:39:13 And of course, if you could tell a friend or just tell a stranger. Cool. Okay. Should we set breadcrumbs? Breadcrumbs. All right, we have a little mini game that we're going to be playing
Starting point is 00:39:32 to get you guys through the labyrinth here. So we've got a deck of cards that represents the progress and perils waiting for you on your journey through this maze. There's four different kinds of cards in the deck. There's right path cards, dead end cards, trap cards, and monster cards. Uh-oh.
Starting point is 00:39:51 Right path as in correct path. Correct. Yeah. Okay. So everyone go ahead and roll initiative for order that we're going to go through this, and I'll explain. 11.
Starting point is 00:40:02 I got a 14. I got a 12. 16. Am I seeing a 14. I got a 12. 16. Am I seeing a live video of this? Yes, there is a video, which will help you guys if you take a look at Discord. Oh.
Starting point is 00:40:16 Is this you right now, Micah? Hello. It is Micah. You can see Micah's hands. So the gameplay is going to be based on this initiative that you just rolled. Each of you takes one turn per round. On each turn, you're going to see three cards get dealt out face down in the river.
Starting point is 00:40:32 On your turn, you can take an action and or pick a card from the river to be revealed. There's only three type of actions available. And once an action is used, it cannot be used again until all actions have been used. And once all the actions have been used, then three different actions will be unlocked. Whoa. You've got forge a path, scout ahead, it's elementary, careful consideration, and boost morale.
Starting point is 00:40:58 I can explain all of those as they pop up as we get to that part. Okay. As far as the different cards I mentioned, right path cards represent making the correct choice when entering an intersection. When you reveal a right path card, the party scores one point towards finding the entrance to your destination.
Starting point is 00:41:14 So the goal is just to collect enough points using right path cards to get to your destination. Dead end cards represent taking the incorrect path, requiring you to double back into the labyrinth. When revealed, dead end cards stay in play until they fill the river, when they are removed and an additional monster card is added to the discard pile. Oh no. Monster cards represent a monster in the labyrinth drawing closer to the party.
Starting point is 00:41:36 When revealed, you earn one point towards encountering a monster. When you reveal two monster cards, you encounter a monster, at which point you enter combat using your initiative, and the DM, me, will roll for the monster's initiative and slot it in. When the party successfully defeats the monster, one monster card is removed from the deck, lowering the chance to encounter one again. Okay.
Starting point is 00:41:56 Now the last card is a trap card. It represents traps. You'll use your skills and abilities to avoid the hazards laid throughout the labyrinth, each with varying degrees of difficulty and effects. And we'll get to the specifics of monsters and traps as we encounter those. Okay.
Starting point is 00:42:12 Awesome. There's five total actions that you could possibly take, but we're going to roll and randomly eliminate two of them, so every round you only really have three actions available to you. So we're going to get rid of... Get rid of intellect one. Two and one. So forge your path and scout ahead those are the only twos i would have been good so forge a path adds two additional right path cards to the discard pile from outside the game
Starting point is 00:42:40 scout ahead reveals the top card of the deck in addition to a card in the river and you get to choose one. So those two are unavailable to you currently. Those would be nice. Great, now we got the ones that are based off of intelligence, wisdom, and charisma. It's elementary, lets you draw three cards from the deck, choose one, and put it on the bottom of the deck,
Starting point is 00:42:57 and then you shuffle the remaining cards and place them on the top of the deck. Careful consideration reveals two cards in the river on this turn, and you get to choose one. And boost morale removes a dead-end card in the river from the game. Oh, okay. Question. So then to use those actions, do we have to roll that stat,
Starting point is 00:43:14 the, like, wisdom is careful consideration? Correct. You have to make a check. A check. Okay. So Mud rolled a 16 on initiative, so you get to go first. Great. You see we have three cards dealt out for the river.
Starting point is 00:43:28 They're on top of that little map there. Okay, so those three cards represent those three directions, like left, right, and forward. Correct, yeah. Left, straight, or right. Yeah, we'll post a screenshot of this, what we're looking at onto our Twitter. Okay, I love this.
Starting point is 00:43:43 Well, since Mud is going first, I'd love to flex some wisdom and do a wisdom check. You're going to do careful consideration. Yes, please. And it's just a check? Yeah, and make a wisdom check. That's a 10.
Starting point is 00:43:56 That's a 10. That is insufficient for the check. Uh-oh. Mud tries to carefully consider, but nothing pops to mind, so he must choose a card. Mud looks around and says, I have no memory of this place.
Starting point is 00:44:09 There, I got Chris. That's not Jurassic Park. No. Mud goes right. It's a dead end. Dang it. Good start. So you take the incorrect path, not quite sure what's going on. Now we have Bart.
Starting point is 00:44:24 Yes. Well, you know, I think it's time to boost morale. So Bart is going to remove a dead end card in the river from the game and draw a new card from the deck and place it face down in the river. If you make your check. So make your charisma check. Charisma check is a 18. Yeah. That is successful. So you got off to a bad start. Mud leads you all down a path that goes nowhere. But then Bart makes light of it, sings a little song, makes you all feel, you know, you feel better about it. You're like, let's just start over.
Starting point is 00:44:57 This was just one bad step at the beginning. Let's just go right back where we were. To another dead end. Oh, no, it's another dead end. Got another one. Don't beat yourself up about it, Mud. We'll get this. Don't you worry. It's your own fault for following a badger.
Starting point is 00:45:11 Bart gives him a little pet on the head. Okay, Mud does like that. And it's Bart's turn to choose a path. Straight. Uh-oh. Oh, monster. You hear the sounds of feet. You hear movement creeping up on you from the dark. Tap dancing. Oh, no. You think the sounds of feet. You hear movement creeping up on you from the dark.
Starting point is 00:45:26 Tap dancing. Oh, no. You think it's getting closer. Bart is not a big fan of the dark. Wish I had my nightlight. Gum gum. Okay. The only thing that's left is it's elementary, which is intelligence.
Starting point is 00:45:38 So let's see how that goes. Might as well try. Might as well try. So gum gum. It's all on you. It's elementary. Might as well try. Might as well try. So, Gum-Gum, it's all on you. It's elementary. You've got to check your intelligence. Make that intelligence check.
Starting point is 00:45:51 I got a one. You got a one. A little bit of drool falls out of Gum-Gum's mouth. Stares around the cave, not quite sure where to go. You gain no insight, Gum-Gum. Which direction do you want to go? I'll go straight. Dead end.
Starting point is 00:46:07 Dead end. God. We've gone nowhere so far. You're making no progress here. It's all right. It's Kyborg's turn. The skills reset. I'm going to roll to see which ones we're getting rid of here.
Starting point is 00:46:20 Give us that strength and dex. We got Kyborg up. Come on. I'm limbering up. I'm loosening up. Get rid of forge a path and boost morale. We got Kyborg up. Come on, I'm limbering up. I'm loosening up. Get rid of Forge a Path and boost morale. Oh, wait, wait. Shoot!
Starting point is 00:46:31 So you got Kyborg can scout ahead. It's elementary or careful consideration. Scouting ahead. I'm going to do a dexterity check. And here we go. 15. 15. You're able to successfully scout ahead using your elven skills.
Starting point is 00:46:48 Which is left, might I add. So it reveals the top card of the deck in addition to a card in the river. And you can choose one of these. You have a right path card or a dead end card. Well, as we all know, I always go left. So. I will bite you. Both Gumbo and I will bite you.
Starting point is 00:47:04 I don't know if I can take the right path. I wonder if I should choose the dead end. Gumbo and Mud are both baring their teeth and growling aggressively. I choose the right path. There we go. Ding, ding, ding. That's one right path for you guys. Thank goodness.
Starting point is 00:47:21 We're probably halfway there, guys. If that. Probably like one-eighth of the way there at this point. No. Gotta be positive. And Mud, it is your turn. Gonna try for another careful consideration. Mud wants to redeem himself. Worked out real good the first time.
Starting point is 00:47:37 Rolls a 19. Shut up. Oh. So Mud gets to reveal two cards in the river. Choose one. I'm looking at three dead ends. What do I do? There's only one, and it was a dead end. So you get to choose one, and there's only one to choose,
Starting point is 00:47:54 so it's a dead end. Yeah, I go to the straight dead end. Yeah, you had three dead ends. It's just not going well for you guys. So a monster card gets added into the deck, increasing your chances of encountering a monster. Yeah, you had three dead ends. It's just not going well for you guys. So a monster card gets added into the deck, increasing your chances of encountering a monster. The monsters.
Starting point is 00:48:12 Barked. You have one option left. So many choices here. It's elementary, dear Watson. Oh, it is. It's elementary, dear Gum-Gum would be more accurate. Dear Gum-Gum. Here comes the. Dear Gum Gum would be more accurate. Dear Gum Gum. Here comes the intelligence.
Starting point is 00:48:29 Check that I have plus zero. Oh, 17. Oh, 17. It's good. It works. So you get to draw three cards from the deck. Choose one and put it on the bottom of the deck. Then you shuffle the remaining two and put them on top of the deck. It's two dead ends and a right path.
Starting point is 00:48:41 All right. So I guess we'll put one of the dead end cards at the bottom. Yeah, do that. Yeah. So put one of the dead ends on at the bottom. Yeah. Do that. Yeah. So put one of the dead ends on the bottom. Put those other two shuffled on the top. On the top. S'il vous plaît.
Starting point is 00:48:51 Merci. Great. And now you get to pick a direction. Well, and, you know, to celebrate my dear friend Kyborg, let's go left. Woo! Right path. Yeah! Yeah.
Starting point is 00:49:01 Hey, hey, hey. Right path. You did it. And then our ability checks reset again. Yes, and I'm going to eliminate two. Get three. Roll a three, punk. So, Scout ahead and boost morale are covered.
Starting point is 00:49:14 Okay. We'll take it. Gum Gum, it's on you. What do you want to do? I'll forge a path. Forge a path. Make a strength check. 18.
Starting point is 00:49:23 18, that's good. So, you add two additional right path cards to the discard pile from outside the game. So it just increases our odds, or your odds, of finding a right path card. Okay. And now I will go straight. Straight and narrow.
Starting point is 00:49:37 I just want to let the listeners know that we are watching a video feed of my brother doing all these cards, and he keeps waving his hand around like he's some sort of Las Vegas dealer. Hannah White type. I would like to put $30 on black. It's a dead end that Gum-Gum encounters. Gum-Gum seems to know what he's doing.
Starting point is 00:49:59 He flexes his muscles, which is a convincing argument for you guys. He leads the way, but it's just another dead end. You have to circle back and go back in the direction you came from. You're kind of fed up with that, Kyborg. What do you want to do? I guess wisdom. I have plus zero, so we'll go wisdom. Kyborg carefully
Starting point is 00:50:15 considers his options. Boom. I rolled an eight. Insufficient. You don't have quite enough wisdom to figure out what to do. It's left or right, but you have no insight in which direction you should go. Yeah, I do. I want to go left. Left.
Starting point is 00:50:31 Right path. Right path. Right path. Hey, look at that. That's a total of three right paths so far. You're getting there. Yay. We're one one-hundredth of the way there.
Starting point is 00:50:43 Yeah. Three hundred moves. This episode is just two hours longer. Mud. Mud is going to remember elementary school and try and not roll anything worse than a 16. Ah, look at you. Mud got a 16 on his intelligence check for its elementary,
Starting point is 00:51:02 so it works. So draw three cards from the deck. Choose one, put it on the bottom of the deck, and shuffle the remaining cards and place them on top of the deck. We got right path, trap, and monster. Just put the monster on the bottom. Call, call, call, call, call. That's what they call you in the bedroom.
Starting point is 00:51:15 And monster on the bottom. Business in the front, party in the back. Monster on the bottom. Yeah. Monster on the bottom, trap on top. That's what Manscaped can help you the back. Monster on the bottom. Yeah. Monster on the bottom, trap on top. That's what Manscaped can help you with, your monster on the bottom. They're not sponsoring this episode. Take that back.
Starting point is 00:51:31 Edit that out. Left or right? Let's go right. That's a trap card. It's a trap card. Let me show you my trap card. Not my blue eyes. It's a tarp.
Starting point is 00:51:41 You hear a low rumbling sound and the ground shakes and vibrates. Suddenly the rocks start falling from the ceiling of the cavern. It's a tarp. You hear a low rumbling sound and the ground shakes and vibrates. Suddenly, the rocks start falling from the ceiling of the cavern. It's a cave-in. Oh. Everyone needs to make a dexterity save. Oh, no. 21. I have advantage on this. I rolled a nat 20, so I got a 22.
Starting point is 00:51:58 I rolled a 16. All right. Let's see Gum-Gum with advantage because of Danger Sense, correct? Yes. Is Gum-Gum a Spider-Man? Oh, correct? Yes. Is Gum-Gum Spider-Man? Ooh, that's 10. He's got advantage, though. That's an 8.
Starting point is 00:52:09 So everyone is okay except for Gum-Gum. The passage collapses in a heap and blocks the path before you. What happens to me? Gum-Gum died? Gum-Gum takes four points of bludgeoning damage. So because of the failure, we add one dead-end card to the river after it clears. I got to eliminate two of these rolls
Starting point is 00:52:29 because we got new ones. Come on, cover intellect at least once. Get rid of scout ahead and boost morale. Bart. All right. Let's do careful consideration. Careful consideration. Some wisdom check from Bart consideration. Careful consideration. Some wisdom check from Bart here.
Starting point is 00:52:48 Oh, no. Eight. No. Carefully considering does not seem to be the party's forte. This is not one that goes well for you guys. I guess you really only have one direction you can head in.
Starting point is 00:53:00 Bart, got to go left. Oh, no. It's a trap. It's a trap. It's a trap. We went so long without seeing one. Like the emotive hands of Micah going, oh. As you round a corner, you walk into sticky spider webs. Ew.
Starting point is 00:53:16 Go ahead and make a dexterity save, Bart. Dexterity save. Sweet. 21. Yeah. You walk into a sticky spider web, but you manage to squirm free of it. You don't end up getting stuck any further on the web. You hear disappointed clicking noises in the distance.
Starting point is 00:53:32 Disappointed clicking noises? Yeah, like spiders. I wonder how a click could sound disappointing. They're not going to eat well tonight. Aw. It's okay. I'm just muscle. I wouldn't be very tasty.
Starting point is 00:53:46 That's the best part. Wait, aren't you 140 pound halfling? 150. That's all muscle? I'm just muscle, yeah. He's chiseled. Bart got chiseled out of a cliff. 1% body fat.
Starting point is 00:53:58 Gum gum. Okay. I will forge a path. Gum gum. Flexing his muscles, showing his strength, trying to forge a path. Seven. Man. The caves are his muscles, showing his strength, trying to forge a path. Seven.
Starting point is 00:54:05 Man. The caves are just too much for you, Gum-Gum. You bit off more than you can chew. Your muscles are unable to provide you any insight into what you need to do. There's only one direction to go to your left, and it is the right path. That's four right paths. That's four right paths, making good progress. And only one monster.
Starting point is 00:54:24 Kyborg. It seems like the decisions are largely made for you, but I need you to say them anyway. Intelligence check. It's elementary. It's elementary. Let's see an intelligence check from the genius Kyborg. What?
Starting point is 00:54:36 What's in? 11. 11. Sorry. Not quite good enough. I've been told this my entire life. I'm going to go left. You go left, and it's a dead end.
Starting point is 00:54:46 So the river is filled with dead ends. So they get eliminated and we get another monster card added to the deck, increasing your chances of encountering a monster. Okay, I need to eliminate two of those checks. Okay, so we're going to get rid of Forge a Path and Careful Consideration. Okay, Mud. It's a good question. I will scout ahead.
Starting point is 00:55:09 Scouting ahead. Roll that dexterity check. Oh, that's a one. Nope. No, good. You're welcome, everybody. You're unable to gain any insight into what you should do. But you do have three options, left, straight, or right.
Starting point is 00:55:22 Can I? Is there? I'm going to play in the space a little bit and see if you'll let me. As a badger, I have advantage on wisdom checks that rely on smell. Could I smell to see which path might smell best to me as the badger? Oh, that's an interesting thing. And it is a wisdom-based check. How fun.
Starting point is 00:55:43 Yeah, we'll say sure. Okay, so just do a wisdom check? Well, if you do careful consideration, I'll give you advantage on that. Oh, okay. Okay, okay, okay, okay. Because that's a wisdom-based check. I wish I had thought of that sooner. It was blocked out for this turn anyway, but yeah, future turns.
Starting point is 00:55:58 Yeah. I'll go straight. Let's see what straight is. Dead end. Dead end, dead end, dead end. Mud, I think you've been dead ending every time it's your turn haven't you mud yeah i think fletcher did a terrible job of of tunneling and i'm really going to leave him a bad review on these tunnels these are also maybe not necessarily tunnels he made he did say he found some of these tunnels and he kind of added on to them for his living space i'm still i'm still giving him two stars. He inherited these. Bart.
Starting point is 00:56:26 Hmm. Intelligence charisma. You're the only one with plus zero, with zero intelligence. FYI. So I have the highest? Yeah. All of us have negatives. Okay.
Starting point is 00:56:38 You are the smartest person in the party, Bart. With my plus zero. Yeah. Okay. Well, let's try that. Let's do it's elementary. Make that intelligence check. Oh, please. Oh, no. Nine. No. Okay. Well, let's try that. Let's do it's elementary. Make that intelligence check. Oh, please.
Starting point is 00:56:47 Oh, no. Nine. No. No. Not going well for you guys so far. We're not in the check part. So you want to go left or you want to go right? Let's do that left, baby.
Starting point is 00:56:59 That's another dead end. Kyborg, it's your fault. That's one star. This is one star. Keep it up. We're going to zero stars there, Fletcher. Just keep circling. It doesn't make any sense to you.
Starting point is 00:57:11 Gum Gum. I will boost morale. We need it. Gum Gum can sense everyone's kind of down in the dumps, so Gum Gum's going to do a little dance to try to cheer everyone up. No, I want to tell him a speech. Guys, I think we can do this. We just have to work hard and go through paths. Let's see if it worked.
Starting point is 00:57:28 It's 11. No. It's weird. He didn't even roll and he failed. No one's buying it, Gum-Gum. I'm sorry. I burrow into the ground to get away from that speech. I'll go right.
Starting point is 00:57:40 You're right. The only way to go. Right path. Yes. So the important thing is that you believed in yourself, Gum Gum. Yeah. I boosted my own moral. Morale.
Starting point is 00:57:51 Morale. Morale. So you got five right path cards. And we are eliminating Scout Ahead and Boost Morale. Kyborg. Oh, you know I'm going to forge that path. Forge it. Forging a path.
Starting point is 00:58:04 Hummin' a, hummin' a, hummin' a that path. Forge it. Forging a path. I'm going to strength check. It's 19. 19. You successfully forge a path, which adds two additional right path cards to the discard pile from outside the game. Against my better judgment, in my normal tradition, I go right.
Starting point is 00:58:21 Because it's the only path available. It's a trap path. That's why you never go right. It's a trap path. That's why you never go right. It's a trap card. You think you hear footsteps behind you, and as you turn to check it out, you accidentally take a step towards a camouflaged bear trap. Go ahead and make a dexterity save.
Starting point is 00:58:36 19. 19. Oh, you were able to very quickly pull your foot out from the trap. It seems like the trap might be old and rusty. It doesn't quite close all the way. Well, we have a real trap and it's just trap music. Then I would be less opposed.
Starting point is 00:58:52 Mud. Mud now would like to carefully consider smelling the smells. Yes, you'll get advantage on it with your badger nose. No? Mike is just making fun of the fact that I, John, do not have a sense of smell.
Starting point is 00:59:08 Aww. Thumbs up. Brotherly love. I rolled a 12 and a 8. Ugh, no. Even with your badger senses, you can't smell anything in the paths ahead of you. Destined not to smell, poor John.
Starting point is 00:59:24 My badger senses aren't tingling. Let's go right. The only direction available. There's another trap. It's a trap. Music? These tunnels suck. It's a tarp.
Starting point is 00:59:34 Run. It's a tarp. You round the corner and walk into a sticky spider web. Make a dexterity saving throw. Deck save. Don't get eaten. That's only an eight. Uh-oh.
Starting point is 00:59:47 You squirm around and try to free yourself, but you end up getting stuck further onto the web. You hear excited clicking noises in the distance. Uh-oh. So when you fail, one monster card is added to the discard pile, and the current trap card stays in the river until it's disabled by you. So you're stuck in a spider web. Oh, poor badger.
Starting point is 01:00:07 It's just flailing around. No, save the badger. Does anybody want to try to help the badger out? I'll try to save him. Yeah, go ahead and, Bart, since you said it first, make a dexterity save. Or dexterity check, I'm sorry. Dexterity check, okay.
Starting point is 01:00:20 Yeah, to see if you can free him from the sticky spider web. Got a 19. Oh, yeah. You're able to cut him out. You use your sword and hack at the web, and you're able to free Mudge. Messer. Thank you very much. Bart.
Starting point is 01:00:36 Well, let me see. So many options to choose from. There's only one action and one direction available for Bart at the moment. We've been stuck with two dead ends for the past five turns. Let's do that. It's elementary, please. Rolling my intelligence. Roll that intelligence check.
Starting point is 01:00:54 Go, Smarty McSmarterson. Got a 11. No, not good enough. God damn. Bart's trying so hard. He's closing his eyes so tight and trying to use his brain. There's no, nothing's coming through. So the only way you can go is to the right, which is another dead end.
Starting point is 01:01:11 Oh, man. Which clears all the dead end cards, but it does add a monster card to the pot. All these monster cards have been adding to the pot. We still haven't pulled one, which means we're going to pull one this round. We pulled one. You pulled one. Oh, no, but I mean, since we've been adding them to the discard pile, we haven't pulled one. Now that you said that, we We pulled one. You pulled one. Oh, no, but I mean, since we since we've been adding them to the discard pile, we haven't pulled one. Now that you said that,
Starting point is 01:01:28 we're pulling one. We're going to get rid of its elementary and careful consideration. Finally, its elementary is gone. Well, so is careful consideration the one you have advantage on. That's fine. Gum gum. I'm going to forge a bat this time. Make that strength check. 25.
Starting point is 01:01:44 Yeah, that's a nat 20. Easily, Gum Gum's muscles work out, so adds two additional right path cards to the discard pile from outside the game. Which direction do you want to go? Who's after me? After you is Kyborg. I will boost morale again.
Starting point is 01:02:00 Well, you can do that as well. You just forged a path. Oh, never mind. I will go straight. I will go can do that as well. You just forged a path. Oh, never mind. I will go straight. I will go straight. There you go. I'm realizing that determined Gum-Gum just sounds like Christian Bale's Batman.
Starting point is 01:02:14 No, it sounds... I am the knight. It sounds like the college humor impersonation of parody. Yeah, yeah. Swear to me. Swear to me. Where is she? It's a monster. Monster card. Iwear to me. Swear to me. Where is she? It's a monster. Monster card.
Starting point is 01:02:27 I told you it was going to come. Fight. Fight, fight, fight, fight. Zubat. This cave's filled with them. What kind of monster is it going to be? Let's see. A fuzzy little bunny.
Starting point is 01:02:41 You head down a passage that opens up to a large cavern glowing with mushrooms. To your right, there are three large stair-like ledges with more glowing shrooms and a few boulders. The path before you snakes around the lowest ledge to what looks like an exit. I just like that we have two badgers and mushrooms. Badger, badger, badger, badger, badger, badger, badger, badger. Mushroom, mushroom. Snake! So, we're in front of a thing that looks like an exit
Starting point is 01:03:07 and a bunch of mushrooms. Yes, it's a large cavern that's glowing with mushrooms. And then to your right, there's three ledges with more glowing mushrooms and a few boulders, and the path kind of snakes around to the lowest ledge to what looks like an exit on the other side of the cavern. Is it my turn, or are we still waiting on Gum-Gum to do a decision? Yeah.
Starting point is 01:03:27 I thought we had a monster. I think we have to decide if we're going to go check out this exit. This is part of that encounter. Who's going to go check? Towards the exit? Yes. Yeah. Okay.
Starting point is 01:03:39 We'll go real sneaky. All right. We'll go ahead and roll a stealth check. Eight for Gum Gum. How long does my thingy last? Up to an hour. When was that? You did that when you were outside?
Starting point is 01:03:53 Yeah, I'll say you're still within the hour. Okay. So he's 18. 23 from Kyborg. 19 from Mud. Oh, 10. And 20 from Bart. Y'all are lucky with the pass without trace.
Starting point is 01:04:06 Y'all start walking through the entrance, heading to the other side of the cavern to the exit when you see webs get shot out at both exits, sealing them off. Get me pictures! Trapping you inside the cavern. A legion of spindly legs scuttle out from the shadows at the high edge of the cavern. A cacophony of clicking and hissing grows louder and louder
Starting point is 01:04:26 until you spot two swarms of spiders slinking out from behind the boulders with a myriad of eerie eyes fixed on you. Oh no. Thank you. Sous-titres par LaVacheSquid作曲 李宗盛 Gum, gum, gum, gum Here comes the sun, gum, gum Wake up as my lute goes strum strum Come, come, come, come Coffee's in your mug now Time to give the world a hug, hug
Starting point is 01:06:25 Every day is sure fantastic Cause my friend, you bring the magic. Come, come, come, come Morning has come, come, come All your friends are up and waiting. Gum, gum, it's time to play. you

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