Tales from the Stinky Dragon - FEED DROP: Introducing The Re-Slayer’s Take! Critical Role’s new, all ages, actual play podcast
Episode Date: October 23, 2024Check out the first episode of Critical Role’s new, all ages, actual play podcast, The Re-Slayer’s Take! Listen to new episodes of The Re-Slayer’s Take every Monday anywhere you stream podcasts...! Listen to this audio adventure two weeks early and uninterrupted by ads with Beacon! Sign up for a Beacon Membership today at https://beacon.tv/join! Learn more at https://critrole.com/the-re-slayers-take/ SHOW DESCRIPTION Follow the audio escapades of the second-coolest monster hunters this side of Exandria: The Re-Slayer’s Take! After six misfit mercenaries are rejected from the elite monster hunting group, The Slayer’s Take, they band together as The Re-Slayer’s Take, battling supernatural creatures across the rugged continent of Issylra. Game Masters: Nick Williams and George Primavera Cast Members: Jasmine Bhullar, Jasper William Cartwright, Jasmine Chiong, Caroline Lux Created by Nick Williams & George Primavera Produced by George Primavera, Nick Williams, and Kirby Winslow Logo Art by Jordyn Torrence Character Art by Elaine Tipping || https://elainetipping.com/ || @TriaElf9 (Twitter) || @triaelf9 (Instagram) “80s” Theme Song by Chill Carrier Additional Music by Zach Carlson “Famous Friend” || @famousfriend (Instagram) Learn more about Hero Club: https://heroclubpodcast.com/ Follow us! Website: https://www.critrole.com Newsletter: https://critrole.com/newsletter Facebook: https://www.facebook.com/criticalrole Twitter: https://twitter.com/criticalrole Instagram: https://instagram.com/critical_role TikTok: https://www.tiktok.com/@criticalrole Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
Hey there stinkers, in case you missed it, we recently partnered up with the folks over
at Critical Role to put Tales from the Stinky Dragon and our bonus show's second win on
the platform Beacon.tv. The Critical Role crew has so many stories to share, but today
we specifically want to focus on their epic, all-ages tabletop roleplaying adventure, The
Reiss Slayer's Take. Taking place in the fantasy world of Exandria, you'll be guided through
the wild continent of Issylra, home to some of the most dangerous creatures. Here, the
Slayer's Take is the most notorious hunting group in the realm. But when this group's previously slain creatures start
returning from the grave, it's up to six misfit mercenaries to band together and re-slay the
supernatural threats as the ReSlayers Take. The party is led by duo game masters George
Primavera and Nick Williams, with the main cast including Jasmine Bueller, Jasper William Cartwright,
Caroline Lux, and Jasmine Chong.
So as a special treat, I want to share with you the first episode of the ReSlayer's
Take right now on our podcast feed.
We hope you enjoy the story and like what you hear.
You can listen to new episodes every Monday anywhere you stream podcasts or receive early
ad free access at beacon.tv.
Now let's begin the first episode of the ReSlayer's Take.
We open on a chilly, misty morning in the Vesper Timberland as the citizens of the reslayers' take. We open on a chilly, misty morning in the Vesper Timberland
as the citizens of the humble town of Himblewood
begin preparing for their festive monthly market.
The vibrant, lush woodland of the Vesper Timberland
frames the town in a truly picturesque embrace.
And soon, colorful tents and awnings are erected
all along Himblewood's uneven cobblestone streets.
The plain hodgepodge of houses and shops are quickly accented with decorative streamers,
gaudy signage, and flamboyant displays.
And as noon rolls around, the market gets into full swing.
The air is filled with a variety of dazzling aromas.
The smells of fruity frosted cakes, pungent stinky cheeses, and briny slimy fish mix in the air.
And at the edge of a street band's captive crowd, we see a tall hooded figure looking shyly on,
a figure we know as Frog.
Frog stands about six feet ten inches tall.
Her body is humanoid in shape but metallic in nature.
She's copper with gilded and ornate accents that now have taken on a greenish patina over time.
To cover this up and blend in more, she wears a hooded poncho and belted high-waisted corduroy trousers.
When she's active, her eyes glow a dull blue, so she wears large round spectacles to dim them.
Across her back, she has a worn leather knapsack, which houses her most prized possession.
A beat-up looking journal where she jots down all her notes and discoveries.
Frog, as you listen to the music, you feel a sharp tug on your clothing from behind.
A small child with a little bit of snot bubbling at his nose, exclaims, Excuse me, I can't see the music.
Oh, um, oh my goodness, I'm so, so sorry.
If you had me your hat, I could pull you up here
and you could see from where I am.
Roll a persuasion check.
Seven.
As you lean down, Frog, your spectacles
fall down on your metallic nose.
And the child's eyes go wide as he sees bright blue orbs
shining into his own eyes.
And he backs up, a little frightened,
and then takes off back away through the crowd.
Oh, oh no.
I'll put my glasses back on.
I hope no one else notices."
Frog looks on to the band playing with excitement. She pulls out her journal and jots down the
shapes of all the instruments. She's never seen something like this before.
The band's song ends, there's a polite applause from the surrounding crowd, and then
the crowd begins to disperse. As you wander on, Frog, you reach a small eatery
with barrels stacked up behind a small counter
with a couple of chairs and tables spread out
on the cobblestone main road.
At a countertop, there is a hunched figure
that seems to repel everyone else's presence.
Even the shopkeep behind the counter
mixing colorful beverages seems to avoid her gaze.
Frog, it strikes you just how lonely this must be
for someone to sit all alone on such a joyful day.
Frog sits down next to them to offer some easy company.
Turning to look at who has sat next to her, we see...
Farrah, a half-elven woman with silver hair.
She sits tall and proud.
Her worn, studded leather armor she no longer fills out suggests a life of adventure she has long left behind.
Farrah pays no mind to the person that just sat next to her despite their large frame.
She continues to eat the food in front of her, concentrating on every bite.
Um, did you hear any of the music playing earlier?
I don't like music.
Oh, that's cool. Um, I never actually heard anything like
that before. Can you tell me what this instrument is? And Frog holds up her journal showing a quick
sketch that she had done of a guitar. She doesn't know what a guitar is. Farrah looks at Frog
skeptically. That's a guitar. A guitar.
Wow, that's amazing.
Thank you so, so much.
That's so nice of you to share that information with me.
I can't believe it.
Guitar.
Farah pushes the unknown Patriots sitting to her right
off their seat and sidles away from Frog.
Farah moves over, leaving a seat between her and Frog.
Both of you make a perception check.
22.
Botch.
Frog, as you stare joyfully ahead,
Farrah scrutinizes your person.
Farrah, you notice sticking out of the pocket
of this enormous figure's corduroys
is a familiar red-hued piece of parchment,
one that you happen to have in your own pocket.
You're a hunter? Are you talking to have in your own pocket. to join the Slayer's take, and you see, I'm trying to learn as much as I can
about the world around me and around all of us,
and I thought that this might be a good chance
for me to get out there and see new things
so I can write them down and I can learn them
and I can spread more information
to the other people that might need it.
How did you know?
I know things.
Farrah, make an investigation check.
Nat 20.
As you peer at this figure, you see a faint blue glow emanating from behind dark spectacles,
and a very shiny looking face.
It would seem this person is in a full suit of armor,
which you also deduce from the tinny nature of their voice,
as if it's reverberating off of metallic walls.
You're looking a little, uh, clammy. nature of their voice, as if it's reverberating off of metallic walls.
At the fishmongers on the other side of the market, standing in front of an enormous and
bizarrely colored swordfish on a bed of ice, we see...
IDRIN SHADOWSTEP A young half-orc, half-elf reaches forward
with his left hand, on the back of which is
a tattoo of the moon.
On the back of his right hand, there is a corresponding tattoo of the sun.
He wears matching gold earrings in both ears.
He's wearing flowing robes in tones of reds, browns, and golds with a pattern that looks
like fragments of a starry sky.
Then he brushes his hand to a satchel that sits at his left hip next to a dagger.
He reaches in and finds a silver coin that rests between his clay toned fingers and painted
black nails, staring at this strange fish in front of him.
Ah, you're Iron Old Bertha, is ya?
I am.
Well, old Mickey Horslap Tollison, God old old birth I just nigh on two days ago.
I've been chasing that fish my entire life.
Only two gold pieces per pound.
So you're saying that fish is as old as you are?
Oh yes, even older than old Horslap.
And for a hundred gold, I'll give you the whole fish.
What can I get for a silver piece?
A silver piece?
Don't make me horse laugh. Let me show you over to the bargain section. I'll give you
three or four for a silver. That would be perfect if you dry it and prepare it properly
and then add a little bit of magic. Anything can be delicious.
Friend, with fish like this,
a little bit of magic is all you need.
So back to old Bertha.
I was there, out on the lake, in my old tugboat, Christine.
And I'd been fishing that hole for quite some time.
Years, in fact.
Anyway, Bertha finally grabbed onto my hook,
and my old Christine was dragged clear across the lake.
So I hung on for dear life.
But then, Christine hit a rock,
and I was flung into the brownie lake itself.
Edren takes a good, long look at this fish,
wondering how this thing ended up in a lake.
Edren, make a nature check.
Seven.
This is an unfamiliar fish to you, but one thing that catches your eye
is the iridescent green stripe that extends from snout to tail.
It gleams like an opal.
Edren is listening to this strange, potentially delirious old man,
but cannot take his eyes off that beautiful stripe.
After a prolonged boxing match at the surface, I was victorious and arrived in
town with my prize catch, old Bertha. I must say you are one of the strangest
people I have ever met but you actually remind me of my mother a little bit. Oh, thank you young man.
She has done things that made no sense to me.
I once saw her lift a boulder with her mind. It was astounding.
So if a man can fight a fish and bring it to glory and I guess a market, anything is possible.
Anything is possible. Anything is possible. Now, please buy some old fish or get the heck out of here because there's paying customers
waiting behind you.
Yes, of course.
Edren reaches into his satchel and pulls out the silver piece and hands it over and then
picks up his three fish excitedly, grinning more from having been able to get a free story
along with his dinner.
Hey kid, take a crab on the house.
As the crab is flying through the air,
Edren looks back and then lets out a whistling sound.
And a hawk comes and snatches the crab midair
as it comes to land on Edren's shoulder.
There you are.
That was a very good catch.
You're getting better at this.
Edren, you continue to gaze at the vast array of goods being hawked at the market today,
and a conversation being had by an old woman behind a table full of jewelry catches your ear.
And you see, arguing with the elderly shopkeep, a tiefling woman.
Tieflings look very much like humans, but their infernal bloodlines bestow upon them thick tails, horns,
and a mouthful
of sharp canine teeth.
Hera Uggniheart is a tiefling with an ochre complexion.
She wears leather armor embossed with henna designs, strapped over green, emerald green,
and Prussian blue silks.
She has water buffalo style horns that she ties with ribbons and peacock feathers.
But I don't understand.
Why would I pay you to steal my precious jewels?
Because if you pay me to steal your jewels,
then you'll know the deficiencies in your security system,
thereby preventing further theft.
Also, half of these jewels are fake.
Okay, I want to come back to that but first to address your first point, security system. What is that?
Well a security system
essentially keeps your valuables from people who want them. Oh, yes, may squawks if he sees somebody
Snatch something don't you least don't you?
Yes, a very ancient looking parakeet sheds several feathers as the old woman pats the wing I
Think East May's eyes may be going because they didn't catch me pocket these four gems and
Here are holds aloft four gems between her fingers.
Oh, what?
Oh, these?
You are losing your touch, you old thing.
Hera, make a deception check to try to pass off
your own jewels as this old woman's.
19.
Well, clearly I am in dire need of your services, young lady.
Just show me where I sign.
Coming up on Hera's side, lost in the shining of the gems, is Idrin.
What is happening here?
Just a business transaction between two parties.
Yes, she stole my gems and now I'm paying her.
Precisely so.
Are you hungry?
And Eugen pulls out a fish that is raw.
Me?
Hira hasn't eaten in days and is no longer in a position to turn her nose up at this
food.
She takes the slimy fish, holding it between two fingers and says, thank you, you're very
kind.
My pleasure.
And you? Would you like a fish?
Oh no, I'm on a grain only diet.
I bet that's why you are preserved so well.
Now if you just sign here with your quill,
we can get you locked in for a five year plan.
Done and done, what is your name?
Hira.
You'll be stealing her gems for five years and she pays you for it. Uh
Not quite like that. No, I
Steal her gems so that other thieves fail at stealing them. It's really quite beneficial to both parties
Well, I mean, of course they'll fail at stealing them if there's no gems to steal.
Exactly!
Idrin and Hera continue to mosey curiously through the market.
Do you think we could maybe find a place where we could pay them to cook the fish?
I would like a snack before I go audition for the Slayer's Take.
Oh, you're going to the Slayer's Take? Out of sheer desperation, yes. It's come to this, unfortunately.
Oh. So am I. But less out of desperation. More out of excitement.
I'm sorry. I know what it's like.
Which part, exactly?
Taking anything you can get to just get by.
Oh!
I understand.
No, that's not why.
We are brothers together in this. We will
get by together, yes. Idrin pauses to look at this figure and has a moment where he just thinks,
your father told you how to do this. Sometimes people will say things and if it's not harmful,
you agree because they're happy. Yes. Thank you.
Thank you for understanding me.
Together, we'll build our fortunes again.
We will.
And then we will have cooked fish.
Her nostrils flail a little bit with disgust at the smell and the slime of the fish.
But she's also very hungry.
You know, I could probably cook it very quickly.
Idrin looks around for an empty spot.
Roll a perception check.
14.
There is not quite an alleyway,
but a small narrow path between two buildings
where several barrels are stacked up,
allowing for a completely obscured corner.
Hira, right?
Yes, I don't think I caught your name. Idrin Bows. My name is Idrin, Idrin Shadowstep. corner.
I would be very obliged.
I have never cooked a day in my life.
And she hands her fish back to him.
Edren takes it and then takes two of the barrels, puts them down, and pulls out his dagger
and lays it across.
He gently puts the two fish on top of it.
He speaks a few words in elvish,
and he casts create bonfire as a small fire
appears underneath to gently heat the metal
and cook these fish.
The fish sizzle on the metallic surface of the knife.
Soon a pleasant aroma fills the air.
I think they're ready.
Sir, you are a gentleman and a scholar and a cook.
She grabs one and takes a bite.
Ysera does the same.
This is the best meal I've had in days.
And within moments, Hera devours the entire fish, bones and all.
Midday rolls around, the time denoted on the red-hued parchment, for the beginning of the
Slayer's Take recruit presentation.
And all four of our travelers find a surprisingly modest booth
with the symbol of the Slayer's Take hastily
scrawled on an oversized piece of parchment
and nailed to the front of it.
A goblin sits behind the table atop a tall stool,
drawing several looks from passersby,
which the little goblin returns with a cheery, oblivious wave.
As Farrah walks over, she lectures Frog,
finding the ego boost she desperately needed
with this person who wants to hear all she has to say.
All right, so you're here to learn things.
Let me teach you something.
Uh-huh.
These people are ruthless. These people are tough.
They're monster hunters. All they want is money.
So you just got to prove that you're better. Okay. You're tall. These people are tough. They're monster hunters. All they want is money. So, you just gotta prove that you're better.
Okay.
You're tall. Push people over.
Oh. Like push them over without, like, asking them or anything?
Yeah. Do what you gotta do to stand out. Well, you already stand out.
Oh. I was gonna say the same thing about you. You've got those two swords.
Yeah. Don't take them.
I would never. You were telling me about how you have
Powers that make you stronger. Yeah, but don't focus on that. I'm not your competition. These guys are your competition
Okay, I'm gonna I'm getting this contract either way. Look at me. I'm I'm the best you'll want number two
You got to prove your number two amongst these people
Farah gestures to a line of folks that are scribbling down their names on a long list
as the goblin reads from a piece of paper
speaking to them in a very formal fashion.
But you can't quite hear what's being said.
Farah and Frog end up directly behind Edren and Hera,
sucking the last of the fish meat
off of very little brittle bones.
I think we should thin out the competition, Edren.
Okay.
Maybe a diversion?
It would be awful if someone wandered off just as their name was called.
How would we do that exactly?
Hera is going to take an appraising look at the people in line in front of her and using
her eye for detail, try to see if she can find something on their person or something
about them that would denote another responsibility she can find something on their person or something about them that would denote
another responsibility she can pull on.
Roll an investigation check.
24.
In front of Hira, there is a woman standing
with a very palpable anticipation,
seemingly very excited to get her name down on this list.
Hira looks down her figure down to a belt
on which is a burlap pouch
with the outline symbol of an apple.
And gazing around the market,
she finds the exact same symbol on a shop sign
some couple of hundred feet down the street.
Hiro taps on her shoulder.
Yes?
I believe someone from your shop is looking for you.
You work at the grocers, yes?
How did you know that?
Well, I heard the shopkeeper throwing a large racket saying the count was off and gold
is missing.
The count was off?
And she sprints out of line back to the grocers.
Well that's one down.
See ruthless.
Wow, you're right.
You are very wise.
Thank you.
I think so too.
As soon as the four of you approach, the little goblin pulls out a little notecard and begins to read.
Welcome, friend. If you are here to be considered to join the take,
look no further, for you have arrived at your destination.
My name is Pooch, and I will be checking you in today. May I have your name, please?
The first thing you notice about this goblin
are his perfectly straight, white teeth.
Here it looks utterly taken aback.
You have a very charming smile.
Thank you.
Do you want to hear the story of my smile?
No. Yes, please.
Well, when I was a goblin influenced by the curse of strife
and was relieved of that burden, the first thing I did was take out all of my teeth.
And then found a wizard to replace them, and he gave me these.
And Pugs, the goblin, reaches into his mouth and pulls out his full set of dentures.
That's why I thought they were a little big.
But I like the way they look.
Could you do that again? Thank you so much.
You're welcome. Maybe you can grow into them. You think so? I mean who knows
anything is possible. The problem is you're made for people and you're a little
big for my little goblin mouth so we make do with what we got.
And he slides the parchment forward, places the quill down,
go ahead and write your names, and then go ahead and tell me what your inspiration was for joining the take.
Kira takes the pen and in a very flourishy cursive handwriting writes down her name and says pointedly,
Hunger.
That's a great reason.
And you?
I would like to defend others from danger.
Strange question.
May I see your teeth?
Edren grabs the teeth
and looks at the goblins face
and then tries to resize them a little bit.
And there's probably breaks and cracks.
But after Edren does that, he reaches into his pocket and pulls out two lodestones, and
then says a few words over the dentures and is going to cast Mending, trying to shape
them to be a more fitting size after breaking them a bit.
Ydren, make an Arcana check.
Ten.
The Mending spell does indeed alter the shape of these
a little bit.
But as the spell takes effect, some of the alterations
that Edren was attempting to make come slightly undone.
When this happens, Edren looks at it
and sees that it's not the way he wants.
And in that moment, there's a surge in his eyes
as he uses a chronal shift.
Just to Edren's eyes,
the world seems to rewind a few seconds
and Edren feels himself gain another chance
to alter the teeth correctly.
Make another arcana check.
17.
And this time, the teeth reduce in size
appropriately for a goblin.
Here you go.
What did you do?
They might fit a little bit more comfortably now.
Let me.
Oh!
Those went in really easy.
Easy.
Wow.
Is this permanent?
It is.
This is great.
You're great.
Edren signs his name very quickly.
Who's next?
Congratulations on the new teeth.
Yeah, it's huge. I'm still kind of processing it. What's your name? on the new teeth. Yeah it's huge I'm
still kind of processing it. What's your name? I was just about to write it down.
Frog picks up the pen and scribbles her name in just barely legible writing. Your
penmanship is beautiful. Thank you so much. It's been a slow learning process
but I get better with each day. Oh speaking of my purpose for wanting to join here today, it's learning
and knowledge. That's great. I learned a lot in the Slayer's Take. Really? Like what? Um, who's next?
Farah writes down her name. I'm a monster hunter. I hunt monsters. Yeah, well that's what we do,
so that works great. If you guys will take a seat over there, the presentation should be starting pretty soon.
And our four travelers go about trying to find a seat amidst several wooden chairs set before a clumsily constructed stage.
As they're coming in, Idrin actually turns to the two behind him.
Idrin, nice to meet you.
Oh, I'm Frog.
Like a frog?
Yes, like a frog, like the amphibious creature that lives both on land and in water and has a very good ability of leaping.
Sometimes they contain a poison in their skin.
Do you have poison under your...
Oh, no!
Okay, oh, no, not at all.
I just thought that was a very interesting fact about frogs.
It's not something I share with them.
Edren, roll an investigation check.
19.
As you stare up into frogs big round spectacles,
you see that blue glow emanating from behind them.
And also notice that metallic sheen around her
face, implying that perhaps Frog is wearing a full, very tight-fitting suit
of armor. You're very interesting. As everybody begins to take their seats and
the crowd settles, while the market continues full blast around them, the
Goblin hops up onto the stage and addresses the audience. Okay everybody, introducing our representative from the Slayer's Take.
Slayer's Take.
Please welcome, Timpani Guff.
There's a hesitant applause and bounding up onto the stage is...
A shorter than average, more portly than average, furbolg. With a shock of red hair, on top of his head,
coming out of his ears, and in the form of a large bristly mustache on his face.
Furbolgs are tall hairy folk with pointed ears and blue tinged skin, as well as broad
cow-like noses. They stand much taller than most humans.
He wears canvassy pants that have been patched over many times, a simple tunic, and a barn
coat that is in similarly bad repair.
He addresses the crowd excitedly.
How's it going there?
My name is Timpani Gough.
Timpani like the beautiful instrument, and Gough like I don't take none from nobody.
I'm from the Slayer's Take over there in
Vasselheim and we're here today looking for some new recruits and hey that could
be one of you. We're looking for normal people who just want to do the right
thing but be warned it's not for the faint of heart or for anyone looking to
make a fast coin. That's not what the Slayer's Take is all about.
The Slayer's Take is about honor and glory and protecting the innocent.
But also I have made a pretty penny taking down some of the spookiest
monsters in them, their Vesper Timberlands.
Frog pulls out her journal hastily and writes down everything
that Timpani Guff is saying.
Hera just murmurs to Idrin,
you can do good things and get paid.
Not mutually exclusive, I have found.
Idrin looks at the moon on the back of his left hand and then looks to Hera.
Sometimes payment from good things is more than just money.
Like friendship.
Okay, let's see who we got here today. Payment from good things is more than just money. Like friendship.
Okay, let's see who we got here today.
Oh, I see a tall lady in the audience.
Hey tall lady, are you coming out for the Slayer's Take?
You would do a good job hunting down them spooky monsters.
Do you really think I would do a good job?
Of course, you're so tall.
Under her breath, Farah whispers to Frog,
Exude confidence. Exude confidence exude confidence
yes sir I can do it oh yeah that's exactly the kind of confidence we admire
in the Slayer's Day why don't you come up here on stage with me okay oh boy
you're even taller than I thought when you were sitting down why did you just
wait for me on stage?
I'll get a couple more volunteers.
You got it.
And you, you look like you've seen a couple battles in your day.
More than a couple.
I like the cut of your jib and the cut of those two
short swords on your back.
Why don't you come join your tall friend?
Farah works hard to exude confidence.
But after hearing this speech, it suddenly
dawns on her how long it's been since she last did this.
OK, let's see who else we got here.
Me, me, pick me, pick me, pick me.
Yes, you way in the back there.
Derek, my name's Derek.
Derek, what's your deal, Derek?
I was an accountant for the Don Marshall of the Quadrokes, looking for a change.
Well thanks for coming, Derek.
Who else we got in the crowd?
Derek disappointedly lowers his hand and sits back in his chair.
Edren raises his hand.
Oh, and Mr. Fancy Robes.
Yes, because sometimes when you have to do good, you want to look nice doing it.
Oh, that is exactly right. That's my motto. because sometimes when you have to do good, you want to look nice doing it.
Oh, that is exactly right.
That's my motto.
Get up here and stand on stage.
Kira sees that her friend is gone,
the only person she knew here,
and she starts to feel a little bit of social anxiety.
So the next person she thinks
that Timpani is going to point to,
she rapidly trips them and stands up in their place
and says, ah yes, me as well, right?
I knew it.
Timpani checks the signup sheet.
All right everybody, let's give it up for the volunteers.
Adrian Shadowstep, Farah NoLastNameGiven,
Kira Agniheart and Frog.
Okay, now that we have our volunteers,
our four brave heroes,
I will unveil the kind of beast you might be facing
when you join the take.
But don't be afeard, everything is under control.
Pugs wheels an enormous box atop a dolly covered with a red tarp up onto the stage.
Now again, please do not worry, but all of the laymen out there, take one step back for
the beast inside of this container is not to be trifled with.
Unless you're a verified member of the Slayer's
Take like me, Timpani Guff.
And with a grand flourish, Timpani removes the red curtain.
Everybody make a perception check.
10 16 16 18 18. Farrah, you see in this glass box several objects suspended in the air.
A score of arrows at all different angles.
A silvery helmet with a thick bridge of the nose.
A rusted, decrepit shield.
And a perfectly preserved fish skeleton.
But the other three look a little closer at the box.
And notice that there is something jiggling
and waving from within.
A gelatinous cube, contained within this glass box
with no apparent opening.
Only about half of the crowd seems to realize what's inside.
Ladies and gentlemen, steal your hearts,
for you have nothing to be afraid of.
I am a trained and venerated member of the Slayer's Take.
And that means that-
And Timpani accidentally catches his boot between the slats of the stage and takes a
header directly into the glass.
There's a resounding crash.
And he drops to the ground.
Oh, that's okay.
That ain't-
That's all part of the job.
There's dangers and hurdles around every turn, but nothing to be afraid of here.
I am still very much in control.
And behind Timpani, the glass begins to spiderweb crack very gently from the point of impact.
Uh, Timpani? And then there is a bursting of glass
as all of the glass shatters and drops onto the stage.
Several people gasp and begin to back up.
Timpani's eyes go wide, and he slowly turns around
towards the gelatinous cube.
OK, folks, just take a big step back and-
And then all at once, the cube schlorps through the slats in the wooden stage below.
Heckin' Jeezaloo, the cube is loose!
Everybody run, it's loose!
And now for a brief intermission.
Now back to the show.
Now back to the show. The crowd explodes into a feverish panic and everybody begins to fall over themselves to
get out of the Cube's path as it begins to slowly reform at the base of the stage.
Adrien sees the people around him in danger and then puts his right hand and arm forward
with the sun lit on his hand.
And then the sun itself starts to manifest and glow as he chants a few words in Elven.
And then four of his fingertips light up and he casts Scorching Ray at third level towards this gelatinous cube.
Roll your attacks.
13.
16.
25.
13.
Four hits. Roll your damage. 30 points 25. 13.
Four hits.
Roll your damage.
30 points of fire damage.
As it is engulfed in fire, the still reforming gelatinous
cube seems to shrivel and shrink away
from the blistering heat.
Timpani dashes towards the wooden chairs
and dives behind one, attempting to hide.
Roll a stealth check.
20.
Timpani disappears behind a barrel,
hiding effectively.
Frog rushes towards this gelatinous cube,
eyes open and analyzing.
She strikes at the creature with a deft punch and kick,
and she channels her ki into a third punch.
Roll three attacks.
12, 15, nat 20.
Three hits.
Roll your damage.
31 damage.
After unleashing a flurry of blows,
Frog uses what she has picked up from her hits
to discern information about this creature
that she has never experienced before.
As Frog strikes this massive cube, she searches for her vulnerability and finds none.
Into her sting.
The cube suddenly heads towards a massive stand full of ornate cheeses,
rich oranges and yellows, and begins to suck them into itself.
The cheeses begin to dissolve as soon as they enter within the cube, and
you see that this cube is heading directly through the market. At the far end of this
cube's trajectory, about 45 feet away, you see Captain Horselaff with a trident in both
hands, standing stalwart in front of his prize catch.
You're not going to take old Bertha from Mickey Horslap Tollison, that's for sure.
The cube clearly has other intentions,
as at this, two little peaks form within the cube
as if arms are outstretching towards the pungent fish.
First, Hera draws her rapier from her belt.
The golden hilt glistens in the sun,
but before she attacks, she's going to scan behind her.
She darts one devilish eye towards the barrels
and says, do something.
People are going to die.
And then she thrusts forward in a quick motion,
striking out with her rapier.
Roll an attack.
25.
Hit.
Roll damage.
12.
The rapier pierces this massive cube of jelly.
And as it swarps on out, some loose liquid
with an acrid stench spills over the cobblestone.
Farrah pulls out two short swords.
Feeling the familiar grip,
she gains the confidence to run forward.
The veins in her arms glow bright red,
and her blades catch fire as she swings
three times
with her short sword.
23, nine, 20.
Even a nine hits as the cube makes no move
to avoid the slashing swords.
14 piercing damage, 12 fire damage.
For a total of 26 damage,
the cube is now glowing an iridescent yellow and orange.
As the cheeses melted within begin to color the entire cube, it still trundles forward,
leaving a thick slimy trail behind it.
Edrian gazes at the moving cube and looks down to the sun on the back of his hand, and
he aims his four fingertips towards the queue to cast Scorching Ray yet
again at third level.
Roll your attacks.
Nat 20.
11.
18.
14.
Four hits.
Roll your damage.
41 points of fire damage.
Another massive blast of fire engulfs the cube from the back, and it seems to reduce slightly in size
as jelly burns away into the air,
increasing that acrid ammonia stench.
People have worked very hard on that cheese.
Seeing that the cube has not slowed down its trajectory
towards the fish man,
Frog decides to strike the creature
in a way that might stun it.
Roll an attack.
16, eight damage.
Frog throws a vicious punch at the gelatinous cube,
attempting to stun it.
But the gelatinous cube resists the stunning effect
of her punch.
And then it tries to engulf Frog, who stands adjacent.
Make a dexterity saving throw.
12.
Just barely escaping the grasping jelly,
Frog backs up, avoiding the engulfing effect. The cube moves forward, plowing
through the street at a diagonal angle, moving into the statue of the founder of
Himblewood, Ol' Hick Himblewood. Adorned with fruity cakes and pastries
around the statue as an offering,
the statue is consumed and it begins to float
inside the gelatinous cube as all of the cakes dissolve
and the air fills with that nasty smell once again.
The inside of the cube is now a swirling array
of pinks, reds, yellows, and oranges
and a very enthusiastic halfling man giving two thumbs up.
Oh.
With a little bit more grace in her step now,
Kira charges forward and says, what a waste of cake.
12.
Hit.
15.
Another vicious slash and more liquid
pours out over the cobblestone.
The cube continues forward.
Sword's still alight.
Farah rushes forward and strikes it three times.
20, 16, 10.
Three hits.
13 piercing damage, 16 fire damage.
Farah cuts corners off of the massive cube, turning it more into a misshapen sphere. And it continues to, much more weakly now, lunge toward the fish market,
almost rolling like an enormous jelly-filled ball.
Idrin throws a punch forward to uniquely cast Fire Bolt.
18.
Hit.
Roll damage.
13 fire. Frog looks over to Idren,
and she feels inspired to continue with her own punches.
She's gonna give it her all.
14, 12, 19, 21.
Four hits, roll your damage.
24 damage.
In her mind, Frog's fists are surrounded in fire,
like Edren's, as she makes a quick jab with the right,
a quick uppercut with the left, and two windmill kicks.
With her flurry of blows, she attempts to stun
the creature once more.
And the wiggling jelly goes still.
The cube is inches from the fish market
and just seems to
freeze in place. Don't worry we'll save your fish.
Kira rushes out again with an 18. Hit. Roll damage. 21. How do you want to do
this? She moves forward very fluidly the rapier coming out almost like it's an
extension of her arm and slices this now orb-like cube in half
cleanly through the middle.
It freezes for a moment, and then separates from itself, and then drops to the cobblestone,
immediately losing shape and becoming a formless, still, slightly smoking jelly.
Timpani stands up slowly from the chairs, clapping slowly as he does.
And very slowly, the rest of the town joins him.
And suddenly all four look around and see scores of admirers and cheering townsfolk.
Let's give it up for the four newest members of the Slayers' Take!
Edrian looks around excitedly and isn't sure how to process it, so he takes the crab on
his shoulder and breaks open a claw and starts to eat it nervously.
That's right.
Feast on all the crab you have, because today we have seen victory.
You fool!
How dare you talk about glory and doing good?
You coward!
What you perceived as cowardice was actually me giving you the test of a lifetime.
And you passed.
Welcome to the Slayer's Take.
Timpani poses in a tableau, shaking Hira's hand, facing the crowd, and leans in to whisper
conspiratorially to all four.
As he leans in, Hira definitely attempts to run his pockets.
Roll a sleight of hand check.
16.
And comes away with Timpani's coin purse unbeknownst to him.
Meet me at the outskirts of the town at dusk.
I have your first mission in hand.
Let's give one more big round of applause
to the heroes of the Himblewood Fair.
Yeah! Give one more big round of applause to the heroes of the Himblewood Fair!
Before the group can gather their belongings and disperse, Captain Horselath comes up and shoves neatly wrapped packages of fish into each of their hands.
You protected me and my interests all day long and you deserve a piece of old Bertha herself!
There's an amazing story that goes with this, I promise. Whoa, I can't wait to hear it.
And also, I can't wait to eat this because I definitely eat.
That's a crazy thing to say.
Anyway, I was out on the lake.
After a 20-minute story with altered and much more embellished details,
our four travelers realized that dusk is much nearer than they had originally thought.
And they move towards the edge of Himblewood, crossing the treeline a little ways up the
valley, journeying to a bright firelight at the base of one of the further mountains.
As you all approach, in almost pitch darkness now, Timpani and Pugs sit around a roaring bonfire.
Timpani immediately stands up with something in his hands
that he reaches out to hand to each of you.
When I walked into Himblewood today,
I said to myself, Timpani,
who knows if you're gonna find anybody who's worthy here?
But then I did.
And how?
Take these badges with pride. and anybody who's worthy here. But then I did. And how.
Take these badges with pride.
And welcome to the Slayer's Take.
After a hearty dinner is eaten and the firelight burns low,
Timpani sparks the conversation once again.
Do you guys like spooky stories around the campfire?
Cause I got a real spooky one that I like to tell to all the new recruits.
Yes.
Yeah.
Lay it on me, fur boy.
Fur boy!
I like that.
See, we're already giving each other fun names.
Tempany hurriedly adjusts his seating and drapes a cloak over his head to intensify the spookiness.
Now have you ever heard the story of the Timber Blight of Dead Man's Table?
No.
Well, you're in for a treat.
A spooky treat.
You see, long ago, in the Slayer's Take, there was a powerful druid named Putridious Festerkin.
In tune with all the powers of nature, but as powerful as he was, he abhorred the rushing
rivers with their deep eddies, the tall stalwart trees with their sturdy roots, and the unbreakable
beasts of the Vesper Timberlands, for they were more powerful than he.
The druid tried to barter with the spirits of the forest, but he was denied.
Full of rage, he turned to the forbidden magics, and he became obsessed with bringing nature
itself to its knees before him.
Clouds began to royal in, covering the moonlight.
On a night not unlike the night, the other members of the Slayer's Take got word through whispers
that the now unhinged Putridius had absconded to the Dead Man's Table, an abnormally flat
boulder in a clearing high within the Vesper Timberlands. With a forbidden text in the
druid's possession, he attempted to enact the ritual to imbue himself
with the power of decay itself.
There was a horrible battle.
Many of the take fell, but just as he was about to speak the final words of the ritual,
the spirits of the forest lashed out against him, interrupting the magic and
turning the blight back on the druid. He was eaten away and disappeared, never to be seen
again. Since that fateful night, nothing living can thrive or grow at the base of Dead Man's table and they say you can still hear the
timber blights horrible screams on the north wind that was so good poogs how'd
you make that noise poogs is not there and comes out from behind a tree at the
far end of the meadow why is everybody looking looking at me? Pugs, if that wasn't you that made the noise,
Timpani turns and looks up the mountain.
Everybody make a perception check.
Twenty.
Eighteen.
Six.
Seven.
Through the trees, there is a loud booming sound,
and the forest is suddenly illuminated with a soft violet light and then Farah and
Edren look behind them and notice trees coming down in the wake of an enormous avalanche
Everybody run The ReSlayer's Take is a Metapigion production, in partnership with and distributed by Critical Role Productions.
Developed in association with Hero Club.
Game mastered and produced by George Primavera and Nick Williams.
Featuring, Nick Williams as Timpani Guff, George Primavera and Nick Williams. Featuring Nick Williams as Timpani Guff,
George Primavera as Poohs,
Jasmine Bular as Hira Agnihart,
Jasmine Schung as Farah,
Gabriel Hicks as Edren Shadowstep,
and Caroline Lux as Frog.
Also featuring,
Hannah Fagerbachy as The Grocer,
and Matthew McCullum as Derek the Accountant.
Thanks for listening, and we'll see you next time!