TBPN - Post Earnings with Figma CEO Dylan Field

Episode Date: February 20, 2026

This is our full interview with Dylan Field, recorded live on TBPN.We discuss Figma’s growth, the rise of Figma Make,  the shift from linear coding to a visual-first product loop, why tast...e becomes the real moat in an agent-driven world,  and why design is the ultimate differentiator in 2026.TBPN is a live tech talk show hosted by John Coogan and Jordi Hays, streaming weekdays from 11–2 PT on X and YouTube, with full episodes posted to podcast platforms immediately after.Described by The New York Times as “Silicon Valley’s newest obsession,” TBPN has recently featured Mark Zuckerberg, Sam Altman, Mark Cuban, and Satya Nadella.

Transcript
Discussion (0)
Starting point is 00:00:00 Let's bring him into the TV then I'll show. Dylan, how are you doing? Hey, good. How are you guys doing? Oh, salute back. We're doing great. Great to see you. Did you hear the news?
Starting point is 00:00:07 America just won in overtime. We beat the Canadians. I did not hear that news. In the Olympics. In hockey. Yeah. Oh, wow. It's great.
Starting point is 00:00:14 There's a lot to celebrate. Yes. But give us the news in your world. How are things going? It's good. We're working hard, having fun. But yeah, we just did our earnings and, really strong results.
Starting point is 00:00:31 We're super excited. 2025 was just a massive year for us, and the fourth quarter was our best quarter yet. So we-40% year-over-year growth, right? You got it. We did 304, 304 million in revenue. Wow. And then also, yeah, we, I mean, look at the whole year.
Starting point is 00:00:51 I mean, we just shipped so much. Went from four to eight products, launched over 200 features. And most recently, earlier this week, on Tuesday, we launched a quad code to Figma design pathway where you can go from code to the Figma Canvas. And I'm really excited about how we can do this entire round trip. Yeah. And make it possible so that wherever you start, we can give you a way to go anywhere on the Vigma platform.
Starting point is 00:01:19 Do you think people are sort of underappreciating that loop because so many of the experiences with agentic coding systems like ClodCode or very toy projects. Like the first time I used Codex on desktop, I just remade the TVPN homepage to look like, to look like Berkshire Hathaway's website. And it's like, I just took a screenshot. I didn't need to do any real work. It was a five-minute thing. And I think a lot of people are amazed by the like toy projects, but then they don't really think about what's happening when there's a design system.
Starting point is 00:01:51 This is a large organization. This is an enterprise. This is going to be something that's enduring. And so can you share a little bit more about that flywheel and what it takes to actually put these tools to use in a serious way? You know, I think it's actually really important even when you're maybe it's my mindset. I'm a perfectionist. Yeah. Even for the toy projects, I want to go figure out like what is the best expression of my fun toy project?
Starting point is 00:02:15 Sure. You know, maybe something like a Burscher, uh, halfway website is a fairly constrained form factor. And so, uh, maybe that's not the thing. the best example. It's like HTML 3. I recently made, for example, my friend was like, I want to go viral in this year and that it was a birthday. Like my goal for this year of my life is to go viral.
Starting point is 00:02:38 Okay. Well, that's kind of weird, but cool. And so I made them a website. A lot of space to explore there. There's a lot of ways to go viral. Some can be good. Go on an airplane. Yeah.
Starting point is 00:02:49 Yeah. What I should have done is, hey, said, hey, go talk to these guys. But instead, I made them a website with Figma Make and made it really beautiful and trying a few different directions out. And yeah, you know, very quickly got to, okay, here is sort of with some custom prompting, like a list of ways for them to go viral given who they are. And then it's all collected together in a nice way. But even for a fun project like that, that's just like, you know, I'm really. me to send to them. They're going to do whatever they do. I don't know if they're going to look at it more than a few times or even a few times. But I don't know. For me, I want to go explore wide on
Starting point is 00:03:32 enterprise. Yeah, you absolutely need to go think deeply about what's going to make the best product experience for your customers. And that's not going to be just a we're going to go code it up and we're going to do whatever we come up with first. You're going to go actually think through the option space and try to figure out what it is that you want to go. steer towards. That is critical. And if you don't think by that as a system, if you don't actually use all the components you've standardized on the styles, then you're not going to appear the same way to your customer throughout the entire user journey. And it has to really tie together with brand as well as your product, as well as your point of view and your marketing and your messaging.
Starting point is 00:04:16 So it's super important to make it so that you're able to have all that come together. And just speed in code, I think, is very linear. It might be running fast, but it might be running towards the wrong direction. Yeah. What's driving the Figma Make growth? Is that the same archetype as the Figma user does diverge in any interesting ways? What can you share about, like, how interesting ways people are using Figma Make and also how you're thinking about growing that product?
Starting point is 00:04:47 Yeah. When you look at Figma Make, I think what's really cool, is to see how many non-designers are using it. Okay. And that is something that we've really picked up on. It's not just designers that are going in and making really amazing prototypes through Figma Design, but also folks are coming in and making these files
Starting point is 00:05:11 and prototypes and actually full working web apps and experiences, I mean, 60% of files created in Figma Make are non-designers at this point. Wow. Which is amazing. Yeah, I mean, that was a big part of the original Figma thesis was that there were going to be non-designers using this tool from D-1. Basically, if you looked at the TAM of the business purely on a product designer basis, it didn't look like it would be business today. I don't think you ever had a job as a designer, right?
Starting point is 00:05:41 Yeah, and yet I've used Figma every day for a decade. Yeah. So, yeah, that's interesting. How do you think about the growth of that product in terms of adding plug-ins, features, hosting, deployment, uptime, edge distribution? Like, that could grow into its whole thing, right? Yeah, or maybe a more simple question is like, where do you want to partner or do you want to build yourself? Yeah. I mean, I think that we're going to see tons of partnerships for things like Figma Make where you need to be able to pull in context from whatever.
Starting point is 00:06:17 systems people use and then with that use it to help create and help access data. But more importantly, I think that it's really key that we both create a simple surface that if you're just getting started, you can use. And also we figure out how do we make it so that you're able to go above and beyond and go really professional and do things. that basically require a skill ladder to traverse. But visual first. That's the thesis is visual first.
Starting point is 00:06:55 But yeah, make users grew 70% quarter over quarter. I mean, we're seeing great adoption. I think people are really resonating with the product and finding all sorts of fun and awesome use cases for it. And I think there's such opportunity, given the way that our active users of Make are also using Figma Design to bring new services closer together.
Starting point is 00:07:17 which I think it's back to that divergent point because make is still too linear for my taste. Oh, interesting. What are, what feature requests are you prioritizing and most thinking about and what are some maybe more wild feature requests that you may, Figma may not get to? Well, I mean, there's a feature request in this conversation to go do edge competing. I don't think that's going to happen. You know, all of the folks out there working on edge competing, you know, come partner with us. Hardware. We're not in your space.
Starting point is 00:07:52 Don't worry. Hardware. I want a hardware device. You mentioned taste. How have you been reacting to the taste discourse? Is taste a new? How many different cycles of taste discourse has happened? This is the first time I've ever heard of taste.
Starting point is 00:08:07 Have happened since Figma was started. I think about companies like linear who, who like to me exemplify like a taste driven company and and how many of these cycles were they like oh they they care about this again great um i mean look like i think that from the start of figma you know the the goal was not just to get everyone doing design or making design software usable by everybody and expanding the market that wasn't the way we thought about it it was like how do we get people starting this journey where they can actually actually go and be more expressive, more creative, and, you know, really start to solve problems.
Starting point is 00:08:50 And, you know, maybe it was a bit of like projection. But for me at least, I wake up in the morning, I'm like, I want to go create software. I want to go build stuff. And so how do I make it that anyone with that impulse can just do that? That doesn't mean they're all going to have like taste and craft and epic design skills. I mean, I think for the rest of my life, I can work on that. and many designers have made that a lifelong pursuit. Yeah, yeah.
Starting point is 00:09:16 There's something that's very real where you start on this creative journey and your taste level can be way above your skill level. And it's incredibly frustrating. And some people start and they just stop because they feel like, like I have this idea for what I want something to look like or be like. And I'm kind of like trying to make things that match that and I can't. And that's part of why. AI in general is like incredibly exciting because it can help you close that gap faster and
Starting point is 00:09:46 potentially help you close that gap almost instantly in some circumstances. But you might create a hundred different outputs before getting to the one that actually meets that, you know, level. Yeah. I think that the key thing is that you really have to go wide and explore and then challenge yourself. If you find areas where you're going, hey, actually I don't feel like I am, you're, you am liking this enough, I'm not happy enough with a solution, then you got to go keep pushing.
Starting point is 00:10:19 But the more you can sample the possibility space and see some things that you like and you don't like, gives them to react to. And I think that the constant thing is you need to be constantly critiquing and thinking about what is it that you like, you don't like, etc. And, you know, people talk about agents all the time. And I'm obsessed with agents, too. We all are, right? Agents are cool. How many Mac minis do you have?
Starting point is 00:10:47 No comment. No comment. He's the reason that Macs are sold out. I swear I am not Claudebott. But anyway, but yeah. But like, I think that the bigger point, point back to taste is, you know, if an agent can do it for you, then unless you got some, and sophisticated prompting and super unique. Like, an agent can do it for someone else.
Starting point is 00:11:11 And so I think that this discourse on like agents are just going to do all the things. Well, what is different about your setup than others? We just have to have something different there in order to not think that you're just going to get the same thing else is going to get. Yeah. Well, even then, I don't know if it's going to get you to see extraordinary. Yeah. Yeah, we were in a post yesterday.
Starting point is 00:11:36 that was sort of trying to quantify the background that leads to taste. And he was basically saying that like Steve Jobs was incredibly high IQ, but also had like varied training data in that he had like been homeless and like traveled the world and like got all these like bizarre experiences. And I'm wondering if that like resonates with you or you think that it's like too difficult to even quantize what makes for a great designer or great taste. You know, I think that the great designers I've met through my life have come from so many different backgrounds. You know, a lot of folks have come through rigorous design training.
Starting point is 00:12:17 Like they just just went through a system. Sure. And other people, wow, they went and created, you know, their band poster. And that got them into like graphic design. And then somehow they like showed up at the right house and crashed on someone's couch and then became a product designer and then never went back. You know, so everything in between. And there's not really any pattern. Some people have traveled the world and, you know,
Starting point is 00:12:41 gone on the meditation retreats. And some people are like as buttoned up as you could get and just totally straight-laced. I think that the nice thing about designers is they're so unique. And there's no pattern matching. Yeah. How do you think about variability of design going forward? Are we at sort of a narrowing period because most people come with just a generic prompt? Because I saw your Figma make examples and I was like, I didn't even know that was possible.
Starting point is 00:13:17 There were so, but I was like I would never have gotten there. So is, are there going to be tools to maybe help people like be inspired by your background, which has a whole bunch of variation on it? I don't know. Yeah, I'm just, I'm just wondering because, I mean, we were just talking about a company that It feels like the prompt was like copy Jordy's website. Maybe it wasn't. Maybe it's just coincidence, but it felt like, okay, like there wasn't like a twist here
Starting point is 00:13:44 where it was like, oh, just do something completely different that's never been applied to this particular category at least. Like steal from a different niche instead of from the one that's like very, very similar. But I'm wondering how you're seeing like variation in design take hold in the world. Yeah, this is the moment, I think, where we're going to see the pendulum go from, I mean, let's look back, right? So we had the Flash era, GeoCities. Like, I'm not saying it was high quality era, but there was a lot of variation. Yeah.
Starting point is 00:14:17 And then iPhone comes down as like skeuomorphism and then like Swiss minimalist design. Yeah. And nothing wrong with Swiss minimalist design. Like that is a really cool and storied field and lineage. But it is just one part of the greater aesthetic realm. And we can go into such interesting places and try so many interesting patterns on the U.S. side, too. It's not just UI and the visuals. It's also the structure, the IA, the way that people navigate through these things and the interaction patterns.
Starting point is 00:14:52 And I think there's innovation that's going to be flourishing on all of it. I'm just so excited to see the internet get like really dynamic and really visual and people try things that they just have we haven't seen in a while and things that people haven't seen ever because I think that that's what's going to take to stand out now. There's been so much there. Like the exponential curve of software is just it's taking off in a way that it's always been exponential, but now it's vertical. We talked about this before.
Starting point is 00:15:24 And in order to stand out, I mean, you guys. have a show that you're managing to actually break through and get people to be watching this, like this is not normal, right? But you have worked very hard, very diligently to create the conditions under which you have this audience. Well, this is the thing that everyone has to figure out now is how are you gonna actually get any attention
Starting point is 00:15:52 in a world where there's constantly new information, even beyond America. recording the ice hockey match. Yeah, since I've been thinking about how Gen. AI is impacting marketing. It's allowing somebody has like a unique idea. And then it used to be like you had like at least a month to kind of like run with that unique idea,
Starting point is 00:16:17 maybe three months if it was like, you know, a specific campaign or something like that. And now somebody can literally fast follow you and your idea almost immediately. So good ideas always get copied, but they get copied even faster now. Another thing that I was thinking about when you were talking about kind of the explosion of UI, John had a post yesterday that he was sort of jokingly making like a BuzzFeed style, listical, like five features that could explode your LLM's usage or something like that.
Starting point is 00:16:49 And one of them was like caching. And people have had this idea of like generative UIs, UIs that's being made like on the fly. And I feel like we may get, we may like have products where that's happening, right? Like you're in an LM and a UIIs being generated, but it will still make sense. Like if there's something that happens all the time, like thousands, millions of times a day, billions, like it does not, it really stops making sense to just generate it on the fly. It's like, hey, this happens a lot. Let's like make the best version of this and we don't need a like white.
Starting point is 00:17:23 I had a poster on this actually. Exactly this topic. I can send it to you if you want, but the basically the post was about how the length of time that an artifact will exist for is inversely proportional to the likelihood it's going to be generated. And I think this is true across media. So basically, like, if you are writing a book, unlikely that you're going to have like AI just generate your book. Amazon booksellers would like the word. Yeah, you can just say you don't read adult romantic fiction. We get it.
Starting point is 00:18:01 No, no, no. I think, I think, I think, continue. Yeah. But like I think, you know, something that's like a ad that will live for, you know, a few hours. Totally. Like, yeah, probably you're now an agent that can generate that. Totally. Yeah, the difference is like you're making an asset for, to respond to with a meme format to news.
Starting point is 00:18:22 Makes a lot of sense to like put that through a nanobanana or chat GPT. But if you're putting and making a billboard, maybe you're still using AI to some degree, but you're going to invest like significantly more time. I think if you're going to make a billboard that's going to cost money and people can be up for a month and, uh, you know, a lot of people are going to see it. I think you're going to have a human touch. We actually with we be, uh, now Fima Weave, we, um, you know, we've been looking a lot at these kinds of use cases and, you know, one thing,
Starting point is 00:18:52 that just we think will out a lot is how you have this first prompt, but then you actually want to go and have it go through a process where you can transform and mutate it and almost like clay that's being shaped, you can treat it like a medium to get to a final output that's amazing. So like in our earnings call, we talked about how in video, which they've actually done this as a public case study, they put the entire making of this keynote online and they used weavy with it. And what they did was they had all these robots and they needed to basically get to a 20K image of this whole scene. Like how do you create a 20K image with perfect lighting throughout? I mean, it's really tough.
Starting point is 00:19:34 So they had a whole custom pipeline with WBeebee, they did. And just like the amount of work to go do that at scale of that pixel density is immense. And I thought their workflow was super cool as all. That's awesome. I love it. I love it. Yeah, please send us that. And thank you so much for taking the time to come chat with us.
Starting point is 00:19:56 Thank you for having me. Always a good time. We were so fired up seeing the results from yesterday, really a testament to how locked in the team. The team is amazing. Yeah. They're working so hard. And they're just an incredible team. I'm so grateful.
Starting point is 00:20:13 And I think it's a proof point. I mean, I think that we're going to see it over and over again, whether it's a taste discourse. Yeah. Just customers with Figma. But design is a differentiator. Like figure it out, go learn design, hire your designer. Otherwise, you're going to have a hard time. That's my last message.
Starting point is 00:20:31 Well, thank you so much for taking the time. Great to see. Have a great weekend. We'll talk to you soon.

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