Tech Over Tea - I'm Convinced Zuckerberg Is An Alien | Solo
Episode Date: May 18, 2022I haven't seen a single picture or video of Zuckerberg that convinces me he is human, in fact the more I see the less convinced I am. ==========Support The Channel========== ► Patreon: https://www.p...atreon.com/brodierobertson ► Paypal: https://www.paypal.me/BrodieRobertsonVideo ► Amazon USA: https://amzn.to/3d5gykF ► Other Methods: https://cointr.ee/brodierobertson =========Video Platforms========== 🎥 YouTube: https://www.youtube.com/channel/UCBq5p-xOla8xhnrbhu8AIAg =========Audio Release========= 🎵 RSS: https://anchor.fm/s/149fd51c/podcast/rss 🎵 Apple Podcast:https://podcasts.apple.com/us/podcast/tech-over-tea/id1501727953 🎵 Spotify: https://open.spotify.com/show/3IfFpfzlLo7OPsEnl4gbdM 🎵 Google Podcast: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8xNDlmZDUxYy9wb2RjYXN0L3Jzcw== 🎵 Anchor: https://anchor.fm/tech-over-tea ==========Social Media========== 🎤 Discord:https://discord.gg/PkMRVn9 🐦 Twitter: https://twitter.com/TechOverTeaShow 📷 Instagram: https://www.instagram.com/techovertea/ 🌐 Mastodon:https://mastodon.social/web/accounts/1093345 ==========Credits========== 🎨 Channel Art: All my art has was created by Supercozman https://twitter.com/Supercozman https://www.instagram.com/supercozman_draws/ DISCLOSURE: Wherever possible I use referral links, which means if you click one of the links in this video or description and make a purchase we may receive a small commission or other compensation.
Transcript
Discussion (0)
Good morning, good day, and good evening. Welcome back to episode 115 of Tech of a T.
I am as always your host, Broderobbertson, and you know what?
MMOs are not metaverses, because MMOs are fun, and metaverses are not.
Now that sounds like a really weird take, but it's not my take per se.
This is the take of the director of Final Fantasy 14,
Yoshi P. So this was from a interview that was done for the Weekly Bunshin and was translated
by Silicon Era. And he's got some interesting quotes here. So to me, I see the metaverse as
a system that replaces reality with a virtual world.
So I don't think the metaverse has anything in common with entertainment.
Right? Okay.
In the metaverse, I'm thinking of people who will use an avatar in virtual reality
and take a stroll in Shinjuku or do shopping, just like in real life.
Though it might be fun, there's no entertainment there.
What's so interesting about
the systems of our real world is how i feel uh when asked if he would ever consider working on
something metaverse related he said uh he would rather make something entertaining with uh with
the virtual reality rather than make a metaverse but doesn't have any plans to do so right now
and you know what i think that's a really interesting take on the metaverse like i'm personally of the of the stance that a metaverse any of these online
worlds that we see whether that's you know whether it's runescape whether it's 14 whether it's wow
whether it's anything else out there i I would consider these a metaverse.
My criteria for a metaverse is basically,
it needs to be a digital world where...
I think that's the main criteria.
It needs to be a digital world.
It needs to have some sort of community aspect to it.
Because if you just have a digital world, like...
Yeah, let's just say just have a digital world like um yeah let's just say you have a a digital world it's just a blank unity project it's just you and no one else i don't think anyone's going
to argue that a a metaverse with a single person or a world with a single person is a metaverse
so it clearly needs multiple people to be there i think that's a baseline that everybody can agree
with but i'm not i'm not of the the mindset that a metaverse necessarily needs to emulate the real
world while that is certainly the case with the corporate metaverses we're seeing like you know
meta and all of these other things that are all trying to just basically be...
I guess they're trying...
There's a Mozilla project that it very much reminds me of.
Mozilla VR.
I don't know what it's called.
Hubs.
Yes.
Mozilla Hubs.
It's basically a Zoom call.
But can I find a picture of the avatars?
Yes, I can.
It's basically a Zoom call,
but done in a 3D space.
This is sort of a more,
a more, I guess, isolated metaverse,
because all of these calls are started up
as private rooms, basically.
But I don't necessarily think that a metaverse needs
to be this boring it's going to be this boring a lot of cases when you know you have facebook
designing an mmo but i i think that at least by my definition i consider XIV to be a metaverse.
It's a metaverse that's better than everything else being made,
but it's still a metaverse, sort of, nonetheless.
There were some other quotes in the actual translated article that didn't make it to the PC Gamer article, I believe.
Let's see.
Due to the
similar... No, that's
what I read before.
Okay,
no, I was mistaken.
No, this is basically pretty much all that was said.
That's UHP's take
on metaverses.
I think it's a reasonable take.
And if that means that
he's not going to waste his time
making things that nobody cares about,
you know what?
I think that's totally fine.
Yoshi P is very clearly, you know, a human being.
Like, everybody can agree, like, he seems like a pretty chill dude.
Someone who doesn't seem like a human, though, is Zuckerberg.
This image... This image is... It's such a strange picture. Like, I don't know if he's just like always doing lots and lots of drugs, which is probably, probably part of it.
I wouldn't be surprised if he is like,
you know, every second
of the day coked out of his mind.
But like,
no normal human being
smiles like this. No normal
human being, like, there's just something
weird about his face. Like, if
Facebook came out, if Meta came out
and said, we are now working with
Boston Dynamics to
build, like,
war bots, and they made
them look like Zuckerberg, I don't
think anybody would be, like,
confused by that.
They would just think, oh look, Zuckerberg's just
let his clone farm loose, just
out to the world.
This image sort of reminds me of the
um i don't know if you guys have seen it but back a couple of years ago when he liked to talk about
smoking meats there was this um there was this live stream that he did i think it was like was
it thanksgiving or something like that yeah here the video. This was from three years ago.
And he just kept
saying
smoking meats.
Just like,
Hey everyone, we are live
from...
Just like to a really unnatural
level.
...my backyard where I am smoking
a brisket and some ribs.
I am making meats now.
Smoking these meats here.
Are a little meat smoking?
It's smoking.
So, I'm the meat chef.
Definitely smoking.
Yeah, someone asked me,
do I smoke meat?
Smoking meat.
Smoking these meats.
Smoking meats earlier in the day.
Smoking these meats.
Just set the charcoal up and you set the...
You don't need to keep saying it!
Look, maybe he's just
a really weird, awkward dude who's
been thrust into a multi
billion dollar company that he built
himself. But like,
look,
I'm not convinced that he's not a robot
or not an alien.
Maybe that's mean.
But like, I've never seen a picture of Zuckerberg where he looks like a normal person.
Like sure, some of the people in the background here look like they are- they don't want to be here.
They're really forcing the fact they're in this image. Like this guy here, he's like, yes, I want to be here.
He's probably- this guy's probably one of the devs. He's like, I just don't- I don't want to be here.
Just let me go back to work.
But like most of the people here look you know like reason this guy's the dev as well he's like
let me go back to work but everyone else he looks you know like a human i think we can all agree
everyone else he looks looks like a human but then zuckerberg. But then Zuckerberg.
Uncanny Valley vibes right here, one commenter wrote.
Which, yeah, it does kind of seem like that.
It sort of reminds me of, you know, when you see a CG in a movie or 3D models in a game and they look really, good like they look almost lifelike, but there's just
something there where you're like this
this doesn't
The I can't put my finger on it
But there's just something about this shot whether it's the lighting or the facial expressions or anything like that
where it's just slightly off what you'd expect.
And that's what Zuckerberg is.
He looks mostly human,
but there's something off about the way he conducts everything,
where you're just like,
are you actually a human?
Are you actually human, though?
Can we have some evidence of this being the case?
But what evidence could he really give?
You know, a birth certificate wouldn't prove that he's actually human.
You could very easily fake one of those.
I think the more I look at this image as well, though, the weirder it gets.
Because his hair also starts to sort of like
fade into the background
and it starts to look like
he's kind of an elf.
Like because there's a bit
of his ears being covered by the hair
here. So if you just hide
the hair and you just trace the outline of his head
it really does
look like he's some
elvish alien creature
that's all i have to say about zuckerberg like i'm just gonna sit here and insult zuckerberg
the rest of the podcast if i uh if i if i keep doing this but we will um we'll move on from
zuckerberg and talk about something that is really cool and sort of fits into that
uncanny valley as well. So I don't know if you guys know about this, but Unreal Engine 5 is kind
of stupid. Like it's kind of, it's kind of a stupidly like insane engine, what it's capable of.
Like, I can't actually show you the pictures here because it's going to show you the video that I
want to show you guys. Literally everything about UE5 right now is this video I't actually show you the pictures here, because it's going to show you the video that I want to show you guys.
Literally everything about UE5 right now is this video I want to show you. So, there was this art project.
This genuinely insane art project.
And it looks almost real during the daytime shot you're probably not going to believe
that this is not real world footage but it's not this is a render in ue5 now doesn't necessarily
mean it's a it's a live render but it is a render nonetheless. So this is the video. Let's get it at the...
Let's make sure it's running as high as we can go,
just to make sure YouTube's not going to screw us on the bitrate.
We'll mute the audio,
because I think the audio is just cicadas.
Yeah, the audio is just cicadas.
Okay.
This is in Engine.
This is in UE5.
So the first thing
is probably going to set
you off to the fact that
it isn't actual real-world
footage, the fact that it's running at 60fps.
Or, it's not...
Actually, no, it's running at 30 on this upload.
But 30 is not what you typically
record at, and it looks slightly
off. So,
this is
all in UE5. So, you might be able to see a little... Yeah, if you pay attention to the
reflections up here, the reflections don't look, you know, as you would expect them to look. I
think that was a bit of pop in there. Yeah, here we go. Here's actually a good shot of where it
looks kind of off. The glass on the other side, it doesn't look like it's reflecting
in the way you would expect it to reflect.
But all of the text work here,
all the modeling work here is genuinely incredible.
There are a lot of people who saw this over on...
Over on...
I just realized you couldn't see half of it.
You couldn't see half of it.
Oh, it's...
Well, that's fine you can now um
uh can i make the video bigger oh no go back to the video
okay you couldn't see half anyway but up here there was a little bit of um
yeah the reflection's a bit harder to sort of convince yourself it's real.
So the day shot is pretty insane.
Like, this is more than any game you'd be able to actually play at.
Where's the night bit?
The night bit is where you can...
Any of the dark bits, actually?
Yeah, no, the night bit is where you can actually really tell.
So the day looks pretty good.
It's when you start sort of getting rid of a lot of the light that...
It becomes very obvious that it's not real, but it's also still genuinely incredible.
So here we go.
You can see the...
If you pay attention to the light up here,
like there's... the glow on the light just doesn't really look the way that light looks if you pick it up on a camera.
And the torch as well. There'll be a torch here in a little bit. But yeah, all the glow that's coming off here,
like it looks genuinely
incredible but it's still it's very much in this uncanny valley where it looks
almost real but you can still tell because something seems off and this
torch here like torches don't they don't guess, they don't glow as much as this on the path.
It's when they hit something
that you sort of start to notice the light.
Here you can very much notice the cone.
The work in the gravel here
looks really, really great as well.
If we can find a good shot.
Like this gravel, unless you were trying to pixel peep,
you wouldn't be able to tell this wasn't real gravel.
So this is based off of a train station in Toyama, Japan.
And as I said, this isn't running in real time
because this would make any GPU basically melt right now.
It is running reasonably well, surprisingly.
So the guy who did this pinned a comment about it.
So this is a high-res render around 7 frames per second.
So it's running at 7 FPS
if you were watching it real-time.
I can run it real-time at
30 to 50 FPS
at 1440p in the
daytime. Obviously, the night-time
being considerably worse, because
you have these extra lights that are on.
Actually, just the extra lights, which means
extra lights to ray trace.
But obviously image quality is going to be worse.
Because you know.
It's not been optimized for usage in a game.
Like this is an art project.
Not a game project.
So it was done with a RTX 2080.
And Ryzen 7 3700X.
So theoretically if you chuck this on
a 3080,
you could probably get
60 FPS
at maybe 4K.
Maybe.
But you would easily be able to get a constant
60 FPS.
So this took the dev about a month to do
and it was recorded
in VR
they didn't say what
headset they were using but it doesn't
really matter
what other bits were really nice here
I didn't actually point this out but
like the
just the work on the like grime uh where's the stairs
uh back here's a good shot like the grime on these stairs like look at this
every part of this scene you can just sit here and examine for days
this guy is is like this this right here this is how you get yourself hired at a game studio
this is like this is the art project you do if you're trying to get yourself a job um
there is a a lot of water around because you know you can't show off any sort of
any sort of unreal engine stuff or any sort of, you know, high graphical fidelity without reflections.
Because as we know, the more reflections there are, the higher the fidelity is.
As we can see from GTA 5 mods, where they look like you're playing on a mirror.
Yeah, I think that's pretty much it for this.
Oh, you can see...
Ah, here's one thing that you can really tell.
There is a little bit of artifacting around the edges of the light here.
So that's another thing that can sort of make it pretty obvious what's going on here.
But regardless, like, I'm nitpicking here but this is incredible also it was done without
using uh without using nanite which is the is that the lighting system that ue5 uses uh
wait is it the is nanite the lighting or the texture system um nanite
lighting or the texture system um nanite oh it's yes nanite's the geometry system right um you can do like fancy 3d geometry and fancy magical ways i don't understand because i'm not an art guy
and i don't understand uh how it works but obviously this isn't how any real games are going to look anytime soon like you know in
ue7 this is probably how the games are reasonably going to be able to look but obviously not having
not having any character models not having any, not having anything else that would get in
the way of the performance, you can spend all of that just on the art. This is a great tech demo
to show off what UE5 is capable of, but a lot of people are misconstruing that as this being
what games on UE5 will look like as devs get more used to the engine. And that's not going to happen.
There's not going to be a single UE5 game that looks like this.
And I can say this because every time there has been an engine that comes out,
Unreal Engine is a great example for this,
the highest end games ever made for the engine never look as good as the tech demos
because it's just not reasonable or just not feasible to make a game that looks like that.
The hardware is just not there,
especially because a lot of games do get held back by consoles.
The hardware is just not there to do that fully in real time
with everything else you need for a game.
But in time, that is how...
That is something that's going to be feasible
for actual real-time games.
I...
I personally just...
It's cool.
I think it's great.
And if people want to go and chase this
incredibly high fidelity to the point of literal reality,
that's wonderful.
I just don't really care as much
as I care about, you know, art style,
and I care about gameplay,
and I care about all of the stuff that, you know,
make a game look, like, make a game fun,
and make a game actually play nice and look good.
Because having this incredibly high fidelity background,
if you
didn't combine this with you know basically as as long if you didn't combine this with like
zuckerberg level uh 3d models it would look weird so if you sort of tone that down and then use a
more stylistic stylistic style is not a sentence that makes sense but use a more stylistic... stylistic style is not a sentence that makes sense.
But use a more stylistic approach to your art.
Like, you don't have to have games that, you know,
you spend a million dollars on a fucking plank texture.
Like, you can use the advantages that are coming from this
to make your games look good in a different way like
take for example the like the mario games um mario odyssey doesn't look like a very realistic game
it's still got that you know mario style to it and that's the even if you're not going to be going
like pushing the engine as far as physically possible there are ways you can take advantage
of what's being done on the absolute high end to make not make those lower and make those
make those stylistic games look better in their own style is probably a great way to describe it
now let's go to the whole the complete other end of the spectrum. I can
say words. The complete other end of the
spectrum with a game from
2001. So,
a game
from, what
year did this come out?
Actually come out?
2011.
So, 2011
Duke Nukem Forever came out. I didn't think it was that long ago. Wow, 2011, Duke Nukem Forever came out.
I didn't think it was that long ago.
Wow, that was a long
ass time ago.
Duke Nukem Forever
came out in 2011.
And recently,
a build
from 2001,
the original version of the game got leaked i don't know how it got leaked
i don't know if it was like an insider i know what like people on 4chan managed to find it or
something like that so maybe there was like a 4chan guy who was working at the company or
mate that could have been i don't know maybe it's like a um maybe it's a promotional piece because they want to redo Duke Nukem Forever.
I don't know.
But what we do know is
that the game is real and it exists.
So there is this very short video here
showing the game.
Someone actually went and played 36 minutes of it though.
So I'll show you that in just a moment.
But yeah, it's, I've never actually played the... I don't think I've actually played a Duke Nukem game. I've just heard a lot of great things about the series
from its like early past, obviously Duke Nukem Forever being an exception, but the early parts of the game and
if this game actually came out in 2001,
it would have been artistically impressive
obviously it's not a
completed game so
you're not going to be
playing through a whole Duke Nukem
game
but the game does
exist now and what that means
is that
modders are going to be building a game.
I was looking to find the actual footage I mentioned before.
Duke Nukem 2001.
Where is this 36 minute video?
I literally had it just before.
Here we go. Here we go. Where is this 36 minute video? I literally had it just before. Uh.
Here we go.
Here we go.
Uh.
You like shrink dudes.
And then like this effect. Is actually like kind of impressive.
Obviously nowadays.
It looks terrible. But. If you put it into the context of what was available back
then like this would be crazy like this would be kind of insane and i'm really i'm waiting to see
what modders actually do with it because as i said I said, there isn't a full game here. Like, they haven't
completed the entire story. Also, you can piss.
They haven't completed
the entire story or anything like that.
It's an early build of the game
from the way it was originally
going to be.
But, this is cool.
And, give it
a few months, we'll see some
kind of crazy things.
Initially, people thought this wasn't actually real.
Because, you know, it's a leaked game from 2001.
It's not that crazy that someone could have made, like, a fan-made game.
That was...
And then, like, trying to sell that off as being the original build.
But...
We have this...
We have this quote here.
From...
George Brosad.
Who was one of the people who made Duke Nukem 3D.
Yes, the leak looks real.
No, I'm not really interested in talking about it.
Or retreading a painful past.
You should heavily temper expectations
There is no real game to play just a smattering of barely populated test levels. I have no knowledge of who leaked this
And that seems to be the case
Locking this up and closing comments block some jerks said all that needs to be said
Other than that time to take control of my time. I guess some people were being weird about it,
which doesn't surprise me.
But yeah, there's definitely enough here
for modders to pick the game back up
and then basically finish the game
that people wanted to play.
Judging by the footage we see here.
Not that one.
That's Zuckerberg.
Where's the footage?
Did I close it?
I think I closed it.
Judging by the footage that we saw, though,
it looks like the gunplay is already there.
It's just, you know, the levels are very not populated.
So, building a full game from that
wouldn't be the most impossible
thing to do
like it
would be a
process for sure but
oh so you can yeah
oh there's a mod menu or a
command menu that's why you could fly through
I think you just fly through
a wall because they just hadn't put collision there.
Everything
about this, except for the fact that there's just
nothing to do in the levels, seems
like there is a
workable framework
for a game.
You know what I actually want to do? I kind of
want to actually go back and play Duke Nukem
Forever. I want to see what the game
was actually like. Because I only heard really bad things about it. Like play Duke Nukem Forever. I want to see what the game was actually like. Because I
only heard really bad
things about it. Like, Duke Nukem Forever is
terrible. It's the worst game ever made.
But a lot of people said
a lot of games are really bad.
And then looking back on it years
later, you realise
it wasn't as bad as people
said. It was sort of just
people were very
disappointed with what they got
and
and you know, at the time
they just were not happy
I kind of want to go back and do that
and see if it
was, you know, at all
amusing. I know you can
pick up shit and like, smear it on the wall, but like
hey, for how much
is it right now? It is $25. That's too much money. I'm not going to spend $25 on it, but it does have
mostly positive recent reviews, which is kind of weird. It's kind of what, not what I would
have expected. Truth be said said it's not the best FPS
there's some really frustrating parts and even some bugs that prevent you from
advancing in the game yeah that's a pretty big problem I stomped into one
and I stomped into one I stepped into one and if I hadn't found a solution
after googling for a while it is very likely we've given up this game for a
second time okay so I might have been buggy as well.
But I would like to go and play it at some point. I'll probably
wait until, you know,
it's
very cheap. It's on special and I can buy
it as cheap as possible.
Speaking of games that were really
bad that I want to go back and play though,
Aliens Colonial
Marines. Like, I remember seeing how bad that I want to go back and play though um, Aliens Colonial Marines, like I remember
seeing how bad that game
was back when it first came out
um
and I kind of want to, it's not
for $35, that's for god damn sure
but I kind of want to go back
and play it and
see just how bad
it actually was, apparently
it got patched though,
and a lot of the bugs...
Our modders also saved the game.
But from...
Yeah, it seems like it's probably still really buggy.
Just not as bad as it was when it first came out.
But when I play it,
I'm not playing it with any mods or anything like that.
I'm going to play it in like...
I'm going to play it and it's going to be bad.
I want this game to be bad.
So fixing it sort of defeats the whole purpose.
But for 35 Australian dollars, yeah, it's not good enough for the meme.
It's not. Definitely not.
But at like maybe...
I don't know.
$15?
$10?
Maybe.
I'm sure I can get $15 of fun out of the game.
For sure.
Surely I could do that.
I don't know.
What is this?
Actually, I just saw a comment on...
About the Duke Nukem thing.
The E3 2001 Duke Nukem Forever Reveal was and continues to be the greatest gameplay trailer I've ever seen.
That is the Duke I wanted because it builds off the success and innovation of Duke Nukem 3D perfectly.
The music is perfect too.
Do you recall who composed it?
So let's go back and see that Duke Nukem Forever 2001.
Duke Nukem Forever 2001 E3.
So this probably was the build that the E3 trailer was based on then.
Let's see... Man, 2001 trailers!
Yeah, in many ways, it seems similar.
This is probably... The build that we saw leaked is probably the same build
or, like, a build from around about the same time.
Like, that would...
That makes sense, considering, you know,
the release, like, the time the build was from anyway.
All of it sort of lines up in a way that makes sense with the trailer. How it came out?
Still don't know, but we'll, uh, maybe someone at some point in the future will, uh, will come
across how that happened. Uh, speaking of things that are cool though, the dev of Vampire Survivors.
So a new version just came out like a couple of days ago um i think it was like 0.5.2
or something i want to say yes 0.5.2 uh where is it there's a lot of cool things that happened in it
oh right you can get a guitar now as well. Yeah, that's one thing.
There's a guitar weapon because why wouldn't there be?
Here we go.
You can run around with this guitar weapon and it just murders everything.
But that's not what I want to talk about.
I'm going to go and play 0.5.2 myself
and that'll be fun.
What I want to talk about is
the way the devs sort of approached the game.
So the Vampire Survivors creator
didn't have a vision when he started making the game.
He didn't have a vision when he started making the game
and allowed him to quit his job.
So I don't care for balance that much.
It's a single-player game.
Here we go. The game was initially inspired by an Android title
Magic Survival
I've always been making games my spare time. Basically. I was looking for a job at the time
Because I was playing Magic Survival
I thought to try and make my version and so I just came up with a prototype that played, you know
Exactly like Magic Survival.
And then I was done with it, honestly.
Okay.
So this is a game that people are talking about.
I've heard people say that the game's basically just a clone of this.
And yeah, I can see that.
I can see why people said it was just a clone.
Oh, there's even um even garlic
Yeah, it obviously it's a very different style now, but it's very clearly like the same
The same sort of gameplay, yeah uh things changed when Galant
looked again, an asset pack he bought
years beforehand, one that
which was clearly inspired by
Konami's Castlevania series
he replaced the prototype placeholder
sprites with these vampires and ghouls
and absolutely fell in love with the visuals, wait
this is an asset pack he bought years ago?
what an absolute lad.
That's actually incredible.
Okay, I didn't know that.
And from then on, I just started building the game piece by piece.
I didn't have a vision, says Galant.
I just put elements in to try and make things fun.
This is one of the most striking things about Vampire Survivors. There's a lot of stuff in the game that frankly feels overpowered and
you have enormous fun using it. It feels like a game where the unexpected
combinations can completely change how it plays, the one that doesn't especially
mind if the player ends up with godly powers. I spent quite a lot of time
testing with two or three weapons, really.
I was more focused on trying to put as
much stuff on screen as possible.
I still wasn't thinking about
how this game was actually
going to get fun. Then I started to build
on the combos, trying to diversify weapons
so they feel different without worrying
too much about which one is strongest, really.
I don't really
care for the game balance that much.
It's a single player game. I'm more than happy for people to just go have fun, just to go,
just to go for what they have fun with. Ah. So I want everything to be viable. And if some weapons
are broken, that's fine. As long as they're fun, as long as they're fun, I'm fine with it.
It will be up to the player to make the choice to either go for the easy way
or go for the weapons they like and make a challenge for themselves.
Yeah, that sort of makes sense considering what some of the characters start with.
So, there is a character still in the game.
I've mentioned it last time, the Missing No character,
which was what you used to get for killing death.
But that character is still in the game now,
so when you start up the game,
literally the first minute you start the game,
you can actually go and fire letter
and unlock literally one of the most broken characters in the game.
And there's some like really crazy
characters you can get like not too long after that as well um obviously death is difficult to
get when you unlock death uh like a couple of the really powerful characters starts with an evolved
weapon and evolved weapons basically are broken for the first 10 minutes. 10, 15 minutes. You can survive about that long
without leveling up at all
just by using that.
So another aspect of the game
that surely helped in its success
was the cost on Steam,
which is $2.99.
The reason for that is because
I felt like it was a fair price
for what I was offering,
which is a product that I've developed in my spare time.
And by spending a total of 1100 euro...
Wait, is that euro?
That's pound, Brody.
Yes, that's the pound symbol.
Yes, bro.
Yes, that is the pound symbol.
Spending a total of £1100 on assets,
basically between illustrations and the sound,
so that price sounds fair to me.
And then I'm really happy that people want to pay more for the game, of course,
and the price will go up once it's out of early access or closer to completion,
but once again, I need to feel like it's a fair deal.
One shouldn't only aim to try to make as much profit as possible from it.
That just doesn't work.
Honestly, what a cool dude.
What an absolutely amazing dev.
I wasn't expecting all these issues.
Wait, what's this?
The level of success it has seen is hard to quantify.
Though an indie game that boasts an average of 25,000 players a day
isn't doing too badly,
I asked Gallant how success had changed things,
and it sounds like much of it is firefighting.
I wasn't expecting all these issues
because I was expecting, if I were to get lucky,
1 to 200 plays.
And you know,
if 1% of those players have a problem,
it's easy. You will find a way
to sort out that user.
When you have players numbering in the
100,000,
even if 1% of these people
experience a problem, it's a very
large amount of people you need to deal with to support
So yeah, the amount of work is insane right now, and I haven't managed to sort everything out. Yeah things a bit bigger than expected
I love this
The future of the game is now obviously going to be more ambitious than I initially planned. I published a
Published a roadmap. I didn't know that.
So, where people can have a look
at what percentage of completion we are for the game right now.
Right now, we're at about 70%
of the content, so we can expect more, you know,
character stage and all the things we already know.
But also, there are two big gameplay features
that are planned that will change the way
people play the game.
Ooh.
A new layer of,
you know, power creep and all that.
Oh, that's neat.
Um.
Uh, okay.
Time for a slightly controversial technical opinion
that I hope the PC Gamer Hardware team
never see. I kind of like
slow down as...
I kind of like slow
down as in when the frame rate decreases
in specific circumstances,
and particularly when it happens in vaguely
bullet hell context.
Oh, God.
When things really ramp up in Vampires
5, the slowdown
can get immense. It doesn't make
me mad, it just makes me nostalgic.
Forgive me, tech purists. Does Galant
think slowdown
can sometimes be
good? I might like it. Depends a lot
on the game, he laughs. FrameFreeze
absolutely love FrameFreeze doing it
the right time. But you know,
those are games almost designed to slow down.
There are a few where I absolutely love to see.
This Odin Sphere on PS2,
the older version that used to slow down
a lot, and I absolutely loved it for some reason.
The version they released recently is
smooth, buttery 60 FPS instead,
and I love it as well,
but yeah, it makes me miss the feeling a little bit.
Galant did clarify that he sees the slowdown of Vampire's Fives
as a technical issue,
and as time goes on,
the intention is to make the game much smoother.
Okay, I know what the bottleneck is.
Could it be your thousands of characters on screen at the same time?
That might possibly be it.
He also adds with a smile that he might add freeze frames there.
That's cool.
I ended up asking Gallant about the game's success means to his career
he'd mentioned that around the time it came out
he was looking for
to work as a web dev
man you got out of being a web dev
to be the dev of vampire survivors
I think you're good
um
yes the plan was to start the year with a change of job
says Galant
just to start making a career as a web developer because it pays well and you get a mortgage Um... blast all completely upside down. I don't care about buying a flat anymore. I just care about doing what I've always
wanted, which is to make games.
That's why I'm really grateful for this opportunity.
For the surge of luck, and I'm going to try
and turn it into something, you know, that is going to last.
That's really cool.
I hope this dev does well into the future.
Honestly, that's
just cool.
I've been happy with my runs for the game.
Even if it was left as is,
I still don't regret the purchase.
Yeah, I feel the same way.
Like, the game's already incredible as it is.
If more stuff gets added to it,
like, that's just cool.
Vampire Survivals will get nine more characters,
five more stages,
and 16 more weapons before release.
What the fuck?
Oh, that picture was on the other one.
Okay, so there's going to be nine more characters in here. I don't know why they're specifically placed in this order and not at the end.
I'm not entirely sure.
There's going to be 16 more weapons.
Two more power-ups.
So I guess...
I guess a lot of the weapons you're going to get...
Aren't going...
So, okay.
Assuming that these two power-ups are both evolution power-ups.
That would mean there would be another
four more weapons you can account for here
unless one of the existing weapons that doesn't
have an evolution
does get one like the
the cherry bomb for example
that's entirely possible
huh
and then two more main stages
and three more extra stages two more challenges one more bonus
that's really cool which also means a um a hyper mode for both of these ones as well
so technically like four more uh seven more stages
that's really cool that's honestly honestly just really, really cool.
And I hope the dev does incredibly well going into the future.
It's too bad this game is basically unplayable on Steam Deck.
It was more or less fine when I tried it about 25 minutes in.
And then it slowly ground to a halt.
I'm talking 2-3 FPS.
Yup.
Slowly ground to a halt.
I'm talking 2-3 FPS.
Yup.
Bigger news is this exact blog post that PC Gamer
failed to mention, but to any actual
players in the news that are...
Is the news of
a parallel development to a new
C++ industry standard
engine migrating away from
RPG Maker.
So it should... I'm sorry.
Vampire Survivors
is not built in RPG Maker.
No shot.
No shot
Vampire Survivors is an RPG
Maker. No, it's...
No, that's the original version. What about the
Steam version?
What game engine?
I know Phaser was
the original version.
Is it still built in Phaser?
It might still be built in Phaser.
Let's see.
Actually, I'll see if I can find this.
That would explain...
If it's still built in a fucking HTML5 engine,
that would explain it.
That would really explain it.
Survivals.
C++.
Let's see if we can find this.
Do-do-do.
I'm not seeing it.
So I don't know what this guy in the comment section is talking about.
Oh, wait.
Is there...
Oh.
Game.
Ah.
It's Bonkers Change.
It's Bonkers Change from a few months ago.
Vampires of the Wild was just a weird cheap game.
But it's a bonkers change from a few months ago when Vampire Survivor was just a weird cheap game, but it's also very fun. Vile Successor propelled it into a game
with a proper development team that's also going
to be playable in a real video game engine.
Okay, so
it's going
to be switching engines to
something that is not
a fucking web engine.
If you don't
know, um, Vampire Survivors is built in an HTML5 game engine. If you don't know, Vampire
Survivors is built in an HTML5
game engine.
It's built in an engine called Phaser.
Phaser is
not a good engine.
It's a cool engine.
I'm not saying it's not a cool engine.
But it's not a good engine
for doing anything performant.
It is a game engine that you use for embedding in the web if you don't want to use Unity,
because you don't want to use Unity for some reason.
I don't know why you don't want to use Unity.
But yeah, this is a thing that exists.
Why I was building this, I don't know.
Oh, no, I do know.
Because the dev wanted to be a web
dev. That makes so much
sense, actually.
That
makes so much sense.
He built it in Phaser because he's a
web dev and knows
JavaScript. Oh,
God. Imagine quitting your job
to make video games in fucking JavaScript
God man the vampire's five is devs great great. I love that. Oh my god I
Can respect that I wanted to be a web dev at one point,
and then I stopped doing that,
and then I made YouTube videos.
I made podcasts on the internet,
I made videos,
and I don't know what I'm doing with my life,
to be honest,
but we're here,
so,
yeah, we're here.
Speaking of being here,
and being here for the the crazy shit that happens eve is a really weird game so eve is that spreadsheet game it's the spreadsheet space game
where you it's basically a simulation of late stage capitalism It's an MMO around like running corporations in space,
basically. And because EVE, people joke about it being a spreadsheet MMO. It's actually getting
spreadsheet features. So EVE Online fans literally cheer microsoft excel features their annual fan fest
it's getting a um an api to directly integrate with excel which
it's cool it's cool i i i do like that it's not this is not a game that I would ever care to play.
Like, the thing that's cool about EVE
is all of the EVE stories are really exciting.
Like, if you look up...
If you go onto YouTube, for example,
look up Biggest EVE Battles.
Like, there are these, like, multi-million dollar wars for it where like each individual ship
costs thousands of like thousands of real world dollars like when i, multi-million US dollar wars, like, this is such a crazy game,
and it's not a game that I would ever, ever care to get into, but I can absolutely respect the
people who, you know, want to spend their time playing this.
And there's so much money flowing through this game.
That some people actually do this as a job.
And hey, the...
Let's see.
This was an April Fool's joke.
Which obviously makes sense, considering it happened in May.
But, yeah.
Microsoft likes Eve, and Eve likes spreadsheets.
Yeah, this is cool.
And I'm sure the Eve fans are happy,
because it'll make managing their spreadsheets more interesting.
Like, every time you would ever...
I've thought of playing eve
like once or twice but then i realized that the entire game would just basically be either working
a day job which i do already or if you manage to like make your way up the corporation to like
a manager position which is kind of hilarious to talk about for a game you become a manager
manager position, which is kind of hilarious to talk about for a game. You become a manager in an EVE company.
Then you're just like managing the books. You're like, ah, we should like raise this tax rate in this region, and we should lower this, and we should
divert funding to this task. It's just like...
That does not sound like... I don't want to be an accountant in a video game.
Like, that's not what I want to do.
I just want to go, like...
I just want to, like, go hit rocks or something.
This is why I play XIV.
I like doing gathering.
Like, let me just go, like, grab a pickaxe and go hit a rock.
That's all I need from my games.
I don't need spreadsheets.
I don't need accounting.
I just want to hit rocks.
Maybe occasionally I'll pick up a weapon. I don't need accounting. I just want to hit rocks. Maybe occasionally
I'll pick up a weapon and I'll go fight something but just hitting rocks is enough to keep me entertained
at least a lot more entertained than I would be by
Doing the alternative so I thought I just got a notification my phone
Just hearing other noises outside my ear.
Yes.
I should probably take a break at some point.
But.
I'm going to talk about one more thing.
Then we'll take a break.
So.
I want to talk about a game that.
I kind of want to play.
So I remember seeing this back when it was in early access.
Loot River.
The Diablo and Tetris had a baby game is out today.
So...
Oi, mute it.
Loot River is a really interesting, really interesting title.
So you can probably already see it if you're watching the video version.
But unlike most action games where you're just, you know,
standing around hitting shit and dodging the enemies,
you can actually move a lot of the terrain.
Like you can just, you can like move the terrain in
and then hit something and move terrain out
and just keep going back and forth like that.
And it's a very different dynamic
to the way that a
lot of, um,
a lot of games like this would work. Also,
the AI will sort of
compensate for where you've moved
the, uh, the ledge to
as well. So you can trick the enemies
to, like, go back and forth in
really stupid ways like this.
I do want to play this. I don't know when I'm gonna play it but I'm definitely gonna play it at some point and it looks really good. Like even if
it didn't have this mechanic, if it was just the combat, it was just this really cool art style,
it would probably be a fun game also things like this are possible
like you can just
with the speed you can just like
back up and forth and just get the attacks in like that
I don't know how much it costs
oh here's a great scene of
like how the game works
this is sort of a big Tetris-y moment
you can lead the enemies
to wherever you're trying to lead them
and then block them off.
And then just not have to deal with them
if you don't want to.
So right now, it is 10% off on Steam.
At least it was when this article came out
a couple of days ago.
I don't know if that is still the case. Let's find out.
Loot
River.
It is current... No, it is not
the case anymore. Okay, it is $35
Australian dollars right now, which is
probably still worth it, to be honest.
If I do play this,
I'm probably going to... It's got mixed reviews.
Okay, why has it got mixed reviews?
Let's see.
Let's see.
Why do people not like it?
But I'm probably going to play this.
Maybe I'll wait for it to be on sale.
Because right now, I've got a lot of other games that I want to play anyway.
So it's not a big deal if I wait on this one.
Okay.
I really want to like this game, deal if I wait on this one. Okay.
I really want to like this game, but it just kind of needs work. I'm fairly certain the devs just ran 3D models through a 2D pixel filter.
Yes, that's very clearly what they did with the art style.
Yes, like that's what Dead Cells did as well. I like the art style. It reminds me a lot of Dead Cells.
Animations and silhouettes are nearly unreadable most of the time,
and attacks are unclear.
Even the outlines enabled in the options on top of that...
Oh, even with the option enabled.
Okay.
On top of that, there doesn't seem to be any input queuing,
so input's just often ignored,
which is extremely frustrating.
Input queuing?
Do any games input queue?
Why would you want a game to input queue?
That seems like a really, really inconvenient way to play a game.
The player gets stuck on walls when walking next to them. Okay, fair enough.
That's an actual problem.
Which may be by design, but it feels like a bug
and feels awful. The dash animation
doesn't really have any animation.
It's just a jarring teleport
with no cooldown, or no indication
of a cooldown or anything.
Let's see if we can see a dash in here.
Okay, that's a cool or anything. Let's see if we can see a dash in here. Okay, that's a cool
looking swing.
Yeah, no, that looks like...
I don't know what you mean by it has no
animation.
Oh, you went past it.
Yeah, that's
an animation.
That's certainly an animation.
I don't know what you think the word animation means.
Again, it feels like a bug.
Combat feels incomplete.
Using platforms in combat should feel satisfying,
but instead just feels cheesy.
Your own attacks are animation locked,
and you can't parry or dodge out of them.
Okay, that does sound like a legitimate problem.
This may be intentional, but it feels very clunky.
I don't like it when games...
The dev responded.
I'm not a big fan of games that have animation locking.
I don't like not being able to roll out of attacks.
Okay. don't like not being able to roll out of attacks. Uh.
Okay.
Okay.
Uh, the devs
fixed stuff. That's cool.
Uh, let's
see.
Let's see another bad one.
Uh, I'm eager to change my recommendation.
I'm looking forward to some patches.
I believe this game needs two things.
To fix the absolutely...
I think it's trying to...
There's too many markers here.
I don't know where this is.
I'm going to say shit or fuck ass.
The absolute fuck ass dash animation.
And fix the loot.
How is it possible that you don't loot anything interesting in several runs in a game named Loot River?
Also, this doesn't really feel like a roguelike.
As there is little or no evolution from run to run.
You know that's not part of a roguelike, right?
That's not one of the roguelike, right? That's not one of the roguelike criteria.
Like, it is something that happens in a lot of modern roguelikes,
but you don't need evolution from run to run for it to be a roguelike.
Yeah.
I think a lot of people are complaining about the dash,
so maybe it was worse.
Let's see.
Loot River game without interesting loot,
in a river of Tetris blocks.
Prores, neat pixel art.
Yeah, this is really cool.
Interesting game, slash, puzzle mechanics.
Fair enough.
Clunky combat.
Dashing, slash, dodging is impossible.
Parrying is insanely difficult.
Enemies feel needlessly difficult.
Core mechanic slash gameplay loop
is broken. Isn't the core gameplay loop
the puzzle part?
Permanent progression is meaningless.
I thought the last guy said there wasn't permanent progression.
Possible to get soft...
Possible to get
softlocked during a run.
Oh, that's beautiful.
Um... It seems like a lot of people are praising the art style,
but they're saying a lot of the...
Okay, yeah, it seems like a lot of people
are complaining about the animation locking.
Animation locking
should never be in a game like this.
Like, I don't like animation locking
in games that are trying to be realistic.
I especially don't like animation locking in a game where it's very clearly trying to go for that Diablo, Dead Selly, loot every-
Like, you're looting stuff, you're trying to kill shit quickly sort of vibe.
Animation locking doesn't feel good.
It just feels clunky.
It just feels...
Like, every time a game has animation locking,
it feels like it's broken.
Like, I've mentioned before,
but that's one of the things
I really don't like about Ni No Kuni 2.
I think the first game did it as well,
but most of the first game
was a lot of spell casting
and the attacks were quicker
for a lot of the times
it did have animation locking
animation locking is
almost never a good thing
I think the only time
it makes sense
is for times where
for times where...
For times where there's going to be no combat whatsoever.
Like, you want to have animation lock on a door animation, for example.
That's fine.
I don't... I'd prefer if it wasn't there.
I want to be able to cancel doors if there might be combat involved.
But for like general.
General acceptance.
I will say that.
An animation lock on a door.
Is probably fine.
But if I am swinging a sword.
Or doing any sort of combat.
I just don't. I just don't want animation locking.
But I am seeing the dev.
Is being very responsive.
To. To a lot of the negative reviews, which is cool.
So I guess on... Oh, so this would have been...
When did the game actually launch?
Because I know it was in early access before.
So that might have been on launch day then.
Dodging feels bad for different reasons.
Despite moving around on rectangular platforms,
you get stuck on almost every object.
Okay, so it sounds like the devs have been
really trying to fix stuff up.
Which is cool. Which is really
really cool.
The Goodland game feels clunky. Lots of
basically zero loot, false advertising.
Shut the fuck up.
I fucking hate people who think
their opinion is way more important than everybody else's.
I say this while doing a podcast.
I have the microphone, therefore my opinion
is more important.
Let's just go purely
negative and
see if we can find any new ones.
Maybe any points we haven't seen brought up.
The game is really
close, but needs work with core game mechanics.
Art is great, idea is great.
But the game is...
But the fighting is really uninspired at the moment
okay, makes sense
okay, it seems like maybe in a couple of months
this would be a much more solid experience
so yeah, look, if it works out that it's really good in the future,
that would be cool. Oh wait, is this published by the same... Oh, I didn't know that.
This is published by Strucker Studio, the devs of this game, but also Superhot & Co.
So this is published by the company behind Superhot, which is cool.
I didn't know they expanded into being a publisher.
Obviously, I knew there was like other Superhot games, like Superhot VR and things like that,
but I didn't know there were other games under their banner now.
That's cool.
So they've actually like sort of evolved from from just being a one-and-done
indie studio.
Awesome. Superhot's a cool game.
Definitely a very cool game.
I didn't know there was a...
Is this like a sequel to Superhot?
I guess it is.
That's cool.
Maybe we should do Superhot on stream, actually.
I think that would be neat.
Yeah, probably would be.
Anyway, I'm going to be back in just a moment.
I didn't realize how bad my hair looked right now.
Like, I knew it's been, like, flowing around,
doing whatever it wants to do, but...
Man, I need to get a haircut.
I'm probably going to go get one later.
Probably sometime later in the week.
Maybe on, like, Thursday or Friday, something like that.
The reason why I haven't gotten one for a while...
Like, it's been growing back out again.
Not because I'm going to grow my hair back out.
Like, I...
Maybe in the future I'll try to go for long hair again.
See how long I can last,
but there's that middle stage where it just always looks really, really, really bad, and I
got sick of it, and it was getting the way of everything, it was just, it was just a mess.
No, the reason why I've been growing it back out is because the last time I got a haircut, it probably didn't show up super badly on camera, but that haircut was
very, very scuffed. It was fine also when it was like really short and it had just been cut,
but they didn't actually, like along the, I guess the, where the hair parts, like my,
my hair parts like way over here, the guy didn't cut it properly. So it was like really unevenly cut.
So it grew back in an uneven fashion.
And it got to the point where I basically had like a little bit sticking up back here.
And there was literally nothing that I could do about it.
All that could have been done is I could cut it off and then deal with it a bit later.
Or just try to do something. try to get the sit down which
some days it did other days it didn't and most of the time it just didn't really look good so
i've grown the hair back out so i can sort of just fix it up and just get another haircut and
go to a different guy who's not gonna be shit at his job I think I got one of their I think I got one of their
trainees or their intern not interns apprentices I think I got one of their
apprentices who was not very good at this job definitely not very good at
this job showed him a picture and he's like, oh yes, I can do that. And then does something completely different.
Like what, what are you even doing?
Like how difficult is it for you to see a picture and then follow the picture?
Like that's all you need to do.
I'm not giving you anything complex.
It wasn't even like some crazy haircut.
It was just like basically, you know, short back and side and a little length on the top.
It's basically all it was.
And he's like, ah, yes, you want the zoomer haircut.
Like, no, I don't want that.
What are you doing?
How are you this bad at your job?
And because it had like that extra length on the top as well, like it's it started to
flop over the front as well way earlier than I would have expected.
So I'll deal with it soon.
I also need to deal with getting my eyes checked.
So I have received two letters and two phone calls from OPSM.
They're like a local optometrist, that one.
I was going to say eye place, optometrist.
And in Australia, you get like a free eye test once a year
or something like that.
And they told me to come back in two years.
It's been two years.
And now they're like, hey, hey, hey, hey. It's been two years. It's been two years. It's been two years. I know they're like, hey, hey, hey, hey.
It's been two years.
It's been two years.
It's been two years.
Like, I know it has.
I'll come down there at some point.
You don't have to keep fucking bothering me about it.
I know that I should get my eyes tested and I'll do it later because I don't want to right now because I'm lazy.
And I'll do it another day.
I'll do it later.
That's basically it.
That's my whole argument.
I've got nothing else to argue about why I haven't got it done yet.
Just I'll do it later and stop sending me letters.
Like one's fine and maybe a phone call.
I don't like it when companies give me phone calls bothering me about, you know, coming back to see them.
But sure, maybe one phone call, but
after that, I don't need to know anymore, I already know about it, you don't need to keep telling me
if I haven't shown up, it's because I'm not gonna show up just yet.
Gyms are just as bad, actually, like, there's a... With signing up to Anytime Fitness,
I was considering signing up, like, a couple of years back.
I just didn't get around to doing it.
I ended up getting busy with other stuff,
which means I got lazy and didn't want to go to the gym.
So I went through their sign-up process.
I got, like, halfway through.
I entered my details, and something came up,
ended up, like, not finishing it that day.
But because I had entered my details and gone on to the next page,
I got a call, like, 30 minutes later, and they're like,
hey, we see that you are signing up for Anytime Fitness.
Like, no, you don't.
Nope, don't talk to me. do not call me if I chose not to
finish the sign-up process, like, what are you doing, you shouldn't even be saving that number
on record if you haven't, like, if I haven't gone through the sign-up process, like, stop, stop it,
I don't want to deal with you, so now, since then I just get the occasional message from them like hey
Sign up is cheaper right now
If you sign up now you can get your your entry for free and you can get like three months off and like I
Don't care right now
Stop sending me messages
Companies will get very very um, very overly zealous. Overly zealous? That's the word.
Yeah, they'll get overly, is that the word? Am I, am I, do I know, do I know English?
Uh, overzealous, not overly zealous. What are you fucking saying, you idiot?
Yeah, they'll get overzealous. They'll get overzealous in the way they will try to recruit customers.
And I'm just like, I don't want to deal with you.
Just let me go about my day, man.
I'll talk to you later.
I'll deal with you then.
And then if I don't deal with you, that's fine.
It's okay if I don't deal with you because I got other things to do.
Speaking of other things to do, let's talk about some GPUs.
AMD has released the 6950 XT, the 6750 XT, and the 6650 XT, which considering they are 50 cards,
slot in between the other cards in their lineup. And there was one comment on this Gaming on Linux
article which is really dumb. Another paper release. I couldn't be less excited
except for the fact that you can literally buy them right now. But these
are also first party AMD cards. So we go to the AMD website. We should be able to buy them
directly from AMD. Let's see... Here we go. AMD Direct. So this is the US store.
And how much?
Okay, they're out of stock on the AMD store.
But I take back what I said.
You can't buy them from AMD because they're out of stock. But you can buy them from retailers.
So if we go to the graphics card section.
6950 XT is...
In Australia...
$2,000 or $1,750 depending on which one you buy.
I don't know why they are different.
This one I guess has 100 MHz
more. Everything
else is the same, though.
Would you pay $200
for 100 MHz?
I wouldn't, but
maybe someone's going to.
But, um,
yeah, you can buy, assuming they're
in stock, you can buy the cards
directly from AMD,
which is kind of neat.
I haven't actually looked at what the performance is like relative to other cards,
so I'm sure someone's going to have benchmarks out.
Radeon benchmarks.
If I just look that up, I should be able to find it.
Um...
Actually, we'll go 6950XT
because that should have all of them on the chart.
You would think they would put all of them on the same chart
considering they came out all the same day.
I would hope at least.
So this is Tom's Hardware.
Does Tom's Hardware have actual benchmarks on the site?
That is the question.
Or do I need to go to my favorite site, Guru3D?
This is not benchmarks.
This is bench.
Ah, here we go.
Benchmarks that don't show all of the cards.
Okay, that's a very useful benchmark. It will show the cards in the absolute
top
thingy.
Top positions.
69.50
XT and then Guru 3D.
Yeah, we've got Guru 3D. My favourite
site. I don't know if I've
talked about this before, but I used to be like
back in high school, I
would read so much Guru 3D.
Like, I was reading it basically, like, every single day.
Benchmarks.
Review?
Yes, that will work.
Thank you.
So, this is the Sapphire card.
Okay. Okay.
Cool. So let's go to Far Cry 6.
I like Guerrilla 3D because their charts have basically every card that matters.
Even down to cards that are literally $1500 cheaper.
Okay, so 6950 XT sits obviously at the top
with MSI's variant being slightly faster.
So this is faster than the 3090 Ti.
Okay, it's faster than 3090 Ti by two frames in some situations.
Other cases cases it's
on par
so what does that mean for pricing
I'm sorry
does it say 3090Ti
hold up I need to check this
3090 TI.
Okay. Oh my God.
If you can
buy one of these. Like, they're in
stock in Australia. I don't know if they're in stock anywhere
else.
You can save $1800.
What?
I have to check if they're in stock in the US I have to check this
This
No way these are in stock
Um
69
50
XT
Oi just show me the
fucking thing I typed
There we go
They are
kind of
Okay, they are
There's
They're a lot less in stock than Australia
There's this one card here from ASRock.
So you are going to have a harder time buying it.
Actually, what does the 3090 Ti go for in America?
I just want to have a reference point.
3090 Ti.
Yeah, okay.
So assuming you can buy one, which right now one of them is in stock wait no this is back
order oh i take back what i said uh none of them are in stock in the us okay but assuming you can
buy one which if you back order at that price they should charge you that price. It's literally half the price of the 3090 Ti
for the same performance.
That's fucking
mental.
Okay, so let's go
down the chart. Do we have the
other 50
class cards in here? We don't.
Okay, I take back what I said
about Guru 3D's review being good.
Okay, I'm going to find a review of one of the lower end.
Ah, okay, so they...
Wait, what?
Do they not have the other cards on the...
This is a really weird shot because they actually did the low end card first,
but they don't have the low end card on the graph.
What?
Does this
one have it? No.
What?
Okay, I'm going to have to open up
multiple tabs here. Okay.
Because Guru3D is
making me
wrong about them
being a good site. Okay.
I take back what I said about Guru3D being a good site.
They actually have no idea what they're doing with this.
Like, they could just...
In this article right here,
they could have put all of the numbers on the exact same chart.
There was nothing stopping them doing that.
But, whatever.
Let's close some of these tabs.
There are too many open.
I'm not one of those people who keep a thousand tabs open.
I find it annoying. Okay, so
this is...
Okay, so this one is the
6650.
We already did the 6950,
so whatever. We'll open it
anyway. Okay, so
6750. Let's go to
Far Cry 6, just because that's what we were using before.
And this one... Wait, that one is on there. Oh, oh, this one has all of them. What?
You guys were paying attention to the order those releases were in, right?
were in, right?
So, the first one was 6650. Second,
6750, and then
6950, 6750,
and then 6950. But the
6750 has all of the numbers,
but the other ones don't.
Okay. Okay. Sure.
So,
the 6750
is
faster than...
What?
Wait.
Wait.
The 6750 XT is faster than the 6900?
Is AMD cannibalizing their own GPU stack?
What?
Oh, wait, no, that's...
No, that is 69.
Yeah, I thought there was a non-XT variant.
I am very confused right now.
What?
Okay.
There's only one of these cards anyway.
So, can't buy it in Australia.
I keep forgetting this is in alphabetical order.
Okay, $69.50.
$900.
We have one...
One of them is in stock at $900.
Okay.
Okay.
So, it outperforms...
Am I dumb?
Can I not read a graph?
It outperforms the 6900,
but is lower in the product SKU.
Shouldn't it be here?
Shouldn't it be between
the 6800XT
and the 6700XT
like that's where
I would think it should be going
why is it here
surely it's not because it's just
overclocked like surely you don't get
an extra 10 FPS
from overclocking like this doesn't make any sense
okay sure from overclocking. Like, this doesn't make any sense.
Okay, sure.
And then the 6650 XT. Okay, this one
is below the 6700 XT,
which makes sense.
But it's above a...
It's above a 3070 Ti
and equivalent with a 3080
Ti.
What?
For reference,
the base
6700, uh,
6700,
6600 XT, sorry,
is here,
which is under the
2080 Ti.
What the fuck?
Okay, so...
This card...
This card is
effectively, and in stock, and you can get a pink one, which is cool, and I kind of want it.
This card is in stock at $650
and outperforms...
Where's the 2080 Ti?
Where the fuck's the 2080 Ti on this list?
What?
Okay, what card is on the list that I can...
Equivalently performs...
We'll check other games.
But equivalently performs this card right here.
For $2,000.
It's literally a third of the price.
What?
Do I have to buy one?
What?
What? Do I have to buy one?
Do I just buy a 6650 XT?
What are these numbers?
Like, if it was just a paper launch and you couldn't buy the cards,
like, sure, whatever, no one would care.
But the fact that they are for sale...
Um...
Wait, now it's way down here.
What?
Is this game just really weird?
Wait, uh... Is this game just really weird?
Uh...
Because that...
Yeah, no.
So on this game at full...
Oh!
Okay.
Okay, so the performance massively drops off if you go above 1080p.
Right.
Okay, that makes sense. So, this is
1440. I don't play above
1080p anyway, so I don't really care.
So, at
1440, it drops way down to
the 2080. Okay.
Okay, okay. That makes
sense. Because it only has
an 8GB frame buffer.
Let's go to Witcher 3 Wild Hunt.
Let's see what happens here.
So the frame buffer is probably
what's going to hold it back then.
Are you going to load up
the thing that I went to?
Or are you not going to do that?
You're not going to go to it. Okay, cool.
Witcher 3 Wild Hunt.
Show me the money.
Either way, that's fucking incredible.
So, this is 1080p.
Uh...
6650 XT.
I should just go and open up the...
Yeah, we'll go and open the article specifically on that card just so we can see it easier.
So, Witch 3 Wild Hunt.
Let's see.
So, yeah, here we go.
Here it's performing like a 1080 Ti.
Interesting.
Okay.
Okay.
That makes a lot more sense then.
Okay, so games with a frame buffer is a lot more...
Yeah, and also in this game, the...
Actually, we're up to 69.5.
Either way, it's still a fucking
crazy card
the fact that in
even in some games it can compete with the
3080 Ti
um
even if it's not as crazy as I thought
it was um here we go let's go to the
review section
uh
okay maybe I'm not going to buy one.
But, even so...
We're on Witcher 3 Wild Hunt.
So...
This perform...
Okay.
But if you are going top end...
If you are going top end, The 6950 XT crushes.
The 3900 TI.
And it's literally.
Half the price.
So maybe that.
If you're going for like the top end.
If you're at the top end.
Yeah maybe.
Maybe it makes sense then.
Or if you just need a new card.
Yeah, it's half the price
and seems to perform
basically as good
within a couple of frames on most tests.
Witcher 3 Wild Hunt is an
exception though. It's 20 frames
lower, but would you be
willing to save
close to $2,000
for 20 frames?
Because I know that I would.
Like, I don't really mind
if my game at
fucking 4K is running at
111 FPS.
I'm fine
with that. Maybe you're not.
But I am.
What is the
660.4k actually? Probably terribly.
48!
On Ultra?
Wow!
That's crazy.
That's crazy impressive
for a low-end card.
But yeah, you can definitely see the frame buffer
really holds it back here.
If this had a 16
gig frame buffer, it would be up here.
Like, it would just
break the stack.
It would, yeah, probably
be, like, just behind, like, the
6750 or something like that.
Let's go to...
You know what? Let's
really challenge it and try it with ray tracing.
Yeah, it does shit.
Of course it does shit. It does worse than the
3050, but...
But,
it does do better than the 6600XT.
Let's see where a 3050 sits,
actually. What does that actually sit in pricing?
A little lower.
But granted, ray tracing is an NVIDIA thing.
And I don't give a shit about ray tracing.
So, yeah.
I just don't care.
I just don't care about ray tracing
Let's see
So ignoring the ray tracing stuff then
Assassin's Creed Valhalla
No, not Shadow of the Tomb Raider
That's not the one I meant to click
Valhalla
Let's see then.
Just below the 3070 Ti.
Okay.
Just below 3060 Ti.
And just below 2080.
Yeah, the higher the...
The higher the resolution you go, the more it suffers.
It really, really suffers from that frame buffer.
And 8 gigs is a big frame buffer.
It's just, you know, small relative to what is expected on the absolute top end nowadays.
I wonder if the 6750 holds out better.
So this is just below 6800, which is where it should be.
Then it's just below...
Okay, so this one seems to hold its position a lot better.
Until the third test, where it drops below...
It drops down to a 2080.
Okay.
So, if you are looking for 4K gaming,
and you don't want to go you know absolutely mental
yeah this at ultra 4k um 6750 does it this is probably like your your mid-range um 4k card
i think if you did 4k with this then you'd be fine. Maybe in a
For much newer games though you probably have a problem, but if you then drop back down to 1440 you seem like you'd
basically be good
But if you're at 1080p, uh
This card is a god like this card is genuinely a god and performs so much better than you would think.
Because a lot of the high-end cards,
what they really, really perform well for is, like, the higher-end stuff.
Like, at 1080p,
because the frame buffer is no longer an issue,
everything just does really well.
And you can have a fucking
$700 card or whatever
it was. What was it? Was it an $800?
$700 card. Yeah,
$700 card performing
like a $2,000
card. Anyway,
I want to check other pricing.
So...
And also availability.
$67.50 XT.
So, you are not able to buy this one.
By looks.
Oh, you can buy one of them.
Okay, you can buy one 6750 XT.
Okay.
And 6650 XT.
And you're...
You can buy one.
Okay, you can buy one.
You can buy two.
You can buy the pink one.
Okay.
This is a stupid looking card.
This is such a stupid looking card, but I kind of want one.
Man, I don't know if I want to get
one of these cards, or
wait until the end of the year,
because I know the new cards are coming out
very soon.
Oh, it's very
tough.
For the record,
my card, my current
card,
let's go to 6650 XT test.
So this is the card that I would be buying.
I'd be buying this one, the 6650.
My current card is here.
So, you know, double the frame rate.
Double the frame rate does certainly sound nice. That's for god damn
sure. And then I could sell my
card and, you know, I'd recruit back
how much is a 570 selling
on the second hand market at this point? Probably not as much.
Uh,
RX 570. I remember when they
were selling like $600 in the second hand market.
Uh, you can sell
them for $200. Okay.
Fair enough. Yeah.
Not a...
Oh, okay. It's two of them.
Sorry. Someone's selling for $650.
If they're new,
they could be like $400 as well.
Which maybe
is reasonable, but...
Hitman 3.
198 FPS.
And then 570, 78.
It is certainly, um, certainly tempting.
But I really just want to wait for RDNA 2, because it is so close.
Like, it's only just around the corner, and I'm in no demand, or no...
Yeah, I'm not, like,'m in no demand. Or no. Yeah I'm not like.
Desperately in need of a new GPU.
But.
It's so tempting.
Seeing these numbers.
And seeing these numbers at prices that are like.
Fucking very competitive right now.
Like people are like.
I don't want to pay $650 for a mid tier card.
Like that's fine.
But if you don't buy it. You'd also pay $1000 for a mid-tier card. Like, that's fine. But if you don't buy it,
you'd also pay $1,000
for a mid-tier card.
Hmm.
Mental. Crazy numbers.
Crazy numbers. We're in a good time.
We may
still be in a chip shortage, but we are
coming back to a sensible time
on
buying GPUs.
That's certainly a fact. Even if it's not as nice as
some people would like it to be. Speaking about the potentially cracked GPUs, we now know a bit
more about when the Intel Arc GPUs are coming out. So there was always sort of like a release
schedule for when the cards were coming out. So there was always sort of like a release schedule for when the
cards were coming out. So there's this article
here from The Verge which talks about it.
And initially we'll be seeing the cards
in a, in, not
OEM systems, in pre-built systems
in China.
So initially
it was going to be Q1 for desktops,
Q2 for workstation,
ah, Q1 for notebooks, Q2 for desktop, and Q3 for workstations.
But now there's going to be more...
Where is the actual...
Here we go. Here's the blog post.
So this blog post sort of more clearly details when things seem to be coming out.
So, can you update us on the status of Intel Arc graphics product?
Oh, Intel Arc mobile graphics products.
So, we've been working closely with OEM partners
to get Intel Arc graphic mobile designs fully launched.
First was Samsung, who started with its availability in Korea
and is expanding globally.
We plan to have broader OEM availability at this point.
However, we have had some software readiness delays,
and together with the COVID lockdowns
impacting global supply chains,
OEM designs are only this month
becoming more widely available.
So you're going to start seeing Intel Arc
basically hitting the market now or very shortly.
Despite the constraints,
our OEM partners have announced laptops
with Intel Arc 3 graphics
including Samsung, Lenovo, Acer,
HP, and Asus. Okay, so nothing's out
right now, but it has been...
Products have been announced.
Laptops with Intel Arc 5 and
Arc 7 graphics will start becoming available
in early summer. So...
When's summer?
It's autumn in Australia now, so summer is in like a couple months so in
like a couple months like shoot q3 you'll probably start q3 yeah q3 probably in q3 you'll start
seeing those i would have to guess so when are the desktop cards coming? Unlike notebook designs,
desktop systems have a vast set of combinations
including memory, motherboard, and CPU.
To initially limit some of the variation,
we'll launch working with system builders and OEMs
for specific configurations.
We'll release our entry-level Arc A series products
for desktops A3 first in China
through system builders and OEMs in
Q2. E-tail
and retail component sales will follow
shortly in China as well.
Why starting in China?
That's short, okay.
I get the OEM stuff, but why retail starting in China?
Proximity to
board components and strong demand
for entry-level discrete products. Oh,
I should read the rest of
the sentence. They make them in China, so sell them in China. Makes sense. Means you have to,
you know, travel less. Our next step will be to scale these products globally. Rollout of ARC
A5 and A7 desktop cards will start worldwide with OEMs and system integrators later this summer,
with OEMs and system integrators later this summer,
followed by component sales in worldwide
channels. So I would imagine
probably
Q3,
early Q4,
which puts it... Oh,
God, that's a fucking...
That's a dangerous position to be in.
Because that's around about
when the new AMD and Intel cards...
AMD and Nvidia cards coming out, aren't they?
AMD Q4.
I want to say Q4.
New cards 2022.
At least that's when it's speculated.
We don't have a solid date, but it's speculated...
Oh, there might be a solid date.
It's definitely speculated for Q4, though.
That puts them in a fucking scary position.
They must be either willing to take the bottom rung,
or very fucking confident in these cards.
I don't know what Intel's going to do with these cards.
I'm genuinely curious.
I want an actual third contender.
I don't want Intel to just be like, you know,
taking the bottom rung and be like,
oh yeah, we're making cards that will work great for low-end systems
and maybe some like very specific use cases,
like AI stuff, things like that.
I want a third gaming class card.
If that can happen, that'd be crazy.
Because right now AMD and NVIDIA are just trading blows.
And that's great and all,
but they can always fit their cards in in ways that's great and all, but they can always sort of like fit their cards in in ways
that mean that they all,
they don't really compete with each other that hard.
And that's what usually tends to happen.
Intel comes in like, fuck you.
We're going to just like completely disrupt where cards are sitting,
hopefully outperforming cards as well.
But, you know, it's a first gen run of cards.
I don't expect them to be that crazy. They might be. They might be. It's entirely possible,
but I think it's better to sort of temper your expectations until we see like not benchmarks from intel like actual
real world benchmarks like this is how this card performs in this game at these settings
when that happens then we can say yes these cards are incredible or no these cards are shit. Also, pricing is going to be very important.
We'll have to see
where they end up
sitting in the product stack.
If they're going to actually be worth it at the prices
they're at, or if they're going to be
really massively scalped,
or what's going to happen. Because I know they haven't
talked about...
I don't think they've talked about doing
Nvidia-style mining blocks.
So they probably, if they're going to be good, like what per dollar, then they will probably
end up being used for mining.
So yeah.
Hopefully that doesn't happen. for mining. So, yeah.
Hopefully that doesn't happen.
But,
only time will tell. Speaking of only time
will tell, only time will tell
if this is a really cool idea.
And you know what? Time has told me it's a
really cool idea, so that's what time
has told me. This right here,
why did it go to the bottom of the article? What?
Oh, it went to the comments. What?
Indie Dev is releasing an official pirate
version of his upcoming games.
Upcoming game. No strings
attached. So, please
fix the road. Will be available on
Steam, GOG, itch.io
and various torrent sites. I have no
idea what this game is about.
So,
oh, it's a puzzle game about fixing roads, yeah,
makes sense, that, that's fancy, that looks cool, that looks cool, I'm not a big, um,
puzzle game guy, but I'm sure people who are would find this to be neat and it's got
certainly got a nice little a nice little charm to it. Now when he says there will
be a pirate version, he doesn't mean there's going to be like this this weird
buggy version like you know how the the Spyro games were back on the PS1 where I
think if you pirated the game it would basically work
but a lot of things just broke.
Like you would have eggs
disappear from your inventory.
You would have gems disappear.
I think you would sometimes get
teleported to places you didn't want to go to.
But
this one
is going to be
I'm releasing it on...
Torrent sites if you want to use it.
So...
You're actually going to get some custom stuff for it as well.
The pirate version will have all the launch levels but no updates.
So that's going to be the sort of...
One of the drawbacks you get.
The game's not going to get any updates.
Because obviously updates will be managed by Steam and stuff like that.
But someone is probably going to get the updates anyway so like
it sort of defeats the point um uh the there's an extra pirate themed song at the start an altered
intro sequence a pirate face instead of the cogwheel options icon and a request in the
options menu to buy the game which is really cool so basically what this is it he's calling it the pirate version what this is is you're releasing a
freeware version like this is nothing really new it's just you're releasing a freeware version it's
just freeware freeware is it's sort of a concept that's died out a lot in the past,
I would say past 20 or so years.
Freeware isn't really a thing that a lot of people talk about that often.
Now, if you want to talk about free software,
most of that free software is also open source software.
But this is the way that a lot of games got distributed in the past.
So, yeah.
That's an interesting way to say demo version.
Would be weird to call a full version of the game a demo version, though.
Yeah, basically.
I'm not sure about the game I'm about to buy.
It is a demo version for me.
What?
Do you know what the word demo means?
That's actually pretty cool. What made you want to do that?
It would be pirated anyway, and I don't
blame anyone for it. It is what it is.
Yeah, true.
I hope at least some people will appreciate
the gesture. Maybe I'll get some PR
points from this.
You definitely have, especially with a bunch of, um, game sites talking about it, and me as well.
I don't have that much pull, but yeah.
Let's see, maybe a weird question, but how can you check when it is a legal copy of the game when it's not?
I was thinking about this and I'll leave a
text file in the torrent with a link to a tweet with the hash value it's not. I was thinking about this and I'll leave a text file in the torrent
with a link to a tweet
with the hash value of the zip.
What?
What?
I was thinking about this and I'll leave
a text file in the torrent with
a link to a tweet with the hash value of the zip.
Oh!
Oh, right, right, right.
How do you check if it is a legitimate copy, a legitimate torrent,
and not someone who's just made another torrent to, like,
I guess, convince people to download their malware?
It's going to leave a hash value so you can verify the hash.
Yeah, that makes sense.
If you didn't do that,
it probably wouldn't be a good idea because now that people know
this game has this torrent file that exists, there's probably going to be
people who try to take advantage of that to distribute whatever
trash they want to distribute.
But this dev
is a cool guy, and
I appreciate
it. I appreciate you doing cool
things.
Because he's right. Yeah, the game is gonna get
pirated anyway. If game that has any sort of
any sort of remote popularity especially if the game is on gog which doesn't have um drm
it's going to be pirated maybe only a few people do so but every game that has
any sort of traction is going to be pirated, at least in, at least in,
in,
in some capacity.
Yeah.
Yeah.
Basically.
I want to talk about probably one more thing and then I might end it off
because I don't know.
My voice is checking out and I have a stream to do tomorrow.
So, hopefully, I can still talk by tomorrow.
But we'll see.
If I can't, then, I don't know, I'll just sit there and just be like covering my face.
And I can't say anything to do.
Anyway.
So, I mentioned...
I actually got two topics I want to talk about.
So, I mentioned the other day the new place is...
The internet situation isn't great.
Or wasn't great.
Still isn't great, but it's going to be great.
So right now that place...
It's going to have 50 by 20.
Which is fine.
It's what I have here.
It does the job.
But my mate wanted to get, uh, he wanted to get the 100 by 40 package, but
because of how far we were from the, the, like, internet node, so Australia has a lot of
fiber to the node, where they run fiber to this, like, little box out in the street,
and then use the existing copper lines. Because of the distance
from the node,
you physically cannot get 100x40
there. So, we can only
get 50x20. I think usually it's like
35x20, which is fine.
It does the job.
But,
apparently, I didn't know this,
NBN
upgrade to FTTP.
You can actually upgrade up to fiber.
Now, some regions, some suburbs are getting free upgrades.
The government's realized that by building this half fiber line,
they still have to build the rest of the line anyway.
So they wasted all of this money and now has to build more of it anyway, so...
Yeah.
Because of that, you can also go and
pay for your own fiber upgrade if you really want to, if you want to like jump ahead in the queue.
And that's basically what is going to be done.
So for that place, I think it's going to be like four and a half grand to do.
So like not cheap by any means, but also not like so catastrophically expensive that you just, you know, you can't afford it.
He's already got solar on the house, so he's willing to make these purchases
to get a better experience, like, living at the property.
So, once we do that, I think you can get gigabit in Australia.
I think I've talked about this before.
Australia gigabit.
I don't know if we'll end up getting it though.
Because it depends on like where you are.
Not every property allows you to get it.
It's like slowly being rolled out.
So most popular gigabit plan. you to get it. It's like slowly being rolled out. So,
most popular gigabit plan. This is one
from Aussie Broadband.
This is
$150 a month. This is
600 megabit, which is
not gigabit. I really don't
like this typical
evening spooge.
The NBN
1000 plans. Thank you, TechRadar. Let's see
what we have. This updated a day
ago.
NBN 1000
$109 a month?
Wow. That's
actually surprisingly cheap.
That's way, way
cheaper than I would have expected. And then there
is Telstra for $180 because it's Telstra.
Why is everybody jumping in prices so much?
It goes anywhere from $99 with unlimited data
all the way up to $180 also with unlimited data.
Imagine paying for NBN 1000 and they're getting a typical 250. That is not a thousand.
That is a 250 connection that you're paying way more money for. But yeah, we're probably going to
get, uh, probably won't get that because, you know, most places don't have it, but, uh, we'll
probably get like the 250 by 100 plan or something
like that which would be very nice and maybe at some point we'll get a thousand as well i would
love a gigabit connection like a gigabit connection would be just absolutely mental like think of all
think of all the things that you could do that you're never going to do but you're like hey i
have gigabit now and i want to do some crazy shit like you could you know run servers out of your house and stuff like that and like it wouldn't even affect your your
like regular traffic but i would be happy with 100 down 100 by 40 that would be great that's all i
would need um the other thing i want to talk about is uh my stepdad's a fucking moron. So, I'm gonna, I'm gonna read
you some messages that I was sending back and forth with my mum. So, here we go. Just letting
you know, I'm outside the hospital, uh, he has fractured two of his fingers at work. He's okay,
though. Like, oh, damn, how did he do that? So he squashed them between
two steel things
and he didn't want me to take him to
the doctors, let alone the hospital.
This is basically
what he's like all the time. I don't
know why he's like
this. Just like, you literally
broke your fingers. Like, I don't want to go to a
hospital. Like, what was your plan?
What was your plan instead
we're just gonna like go back to work the next day with broken fingers that was probably what
he was gonna do um so i said that sounds about right what was his plan instead so i guess because
there was like a fluid builder or something like that.
He had drilled holes in the fingernails to let the pressure of the blood out.
Now the doctors are worried he'll get an infection.
Okay.
Sure.
They've given him a tetanus injection and really strong antibiotics.
And then about an hour later, she sent another message saying he's had both his fingernails removed
No shit
Like what are you doing?
I- I- I don't know people of another generation that that's what this is. People who grew up without even...
They were very much adults by the time the internet came out.
Very, very different creatures.
Why would you drill holes in your fingernails to let the fluid out?
Why would you not want to go to a doctor?
What are you doing with your life?
I don't understand.
But
he's always been like
that, so I don't
expect anything
to ever change with that.
You know what?
I kind of don't want it to change anyway.
It gives me a
great source of amusement
and
it's
great content as well.
And you know what? I think
that's basically going to be it for the show.
The past maybe half an hour
I've had a runny nose and that's
been, you probably noticed me
sniffling every so often.
I'm just going to end the show. I'm just going to end the show.
I'm just going to end the show.
I'm going to take, I don't know, some hay fever stuff or something like that.
Hopefully it goes away.
But knowing what's happened when I've previously had a runny nose
by doing a podcast or recording a video,
every time that I stop, like 20 minutes later,
everything goes away. I don't take anything. Everything just
suddenly clears up and there are no problems whatsoever. So we'll see what happens, I guess.
I will have started playing Kingdom Hearts 2 over on the gaming channel. So
go check that out if you're seeing this. I guess the day this goes up, actually,
I'll be playing Hollow Knight.
So go check that out.
And the following day will be Kingdom Hearts.
So anyway, if you like this podcast,
remember to go and like the podcast down below.
You can know how to go do all that on YouTube.
I've got a gaming channel that is BroderOptimPlays.
I do gaming stuff there.
Hollow Knight, Kingdom Hearts, maybe some other things.
Maybe I'll play Duke Nukem forever.
I don't know.
My main channel is BroderOptin.
I do Linux-y videos
and other tech-adjacent videos
and podcasts available as an audio release.
Basically anywhere.
Guests are coming back very, very soon.
I can absolutely promise that.
Not sure when, but it is going to happen.
Then my
video release,
YouTube, also very soon coming back to
Odyssey as well. I just need to stop being lazy
and actually upload to Odyssey.
But that'll happen when it
happens. So anyway, that's
going to be it for me and
I'm out.