Tech Over Tea - Linux Challenge, Game Dev & Youtube | Livakivi
Episode Date: September 14, 2022Recently Livakivi decided to do his own Linux experiment so it seemed like as good a time as any to bring him back onto the show but there's plenty of else to chat about like trying about game develop...ment and even shifting the niche of his YouTube channel. ==========Guest Links========== YouTube: https://www.youtube.com/c/Livakivi Twitter: https://twitter.com/Livakivi Twitch: https://www.twitch.tv/Livakivi ==========Support The Show========== ► Patreon: https://www.patreon.com/brodierobertson ► Paypal: https://www.paypal.me/BrodieRobertsonVideo ► Amazon USA: https://amzn.to/3d5gykF ► Other Methods: https://cointr.ee/brodierobertson =========Video Platforms========== 🎥 YouTube: https://www.youtube.com/channel/UCBq5p-xOla8xhnrbhu8AIAg =========Audio Release========= 🎵 RSS: https://anchor.fm/s/149fd51c/podcast/rss 🎵 Apple Podcast:https://podcasts.apple.com/us/podcast/tech-over-tea/id1501727953 🎵 Spotify: https://open.spotify.com/show/3IfFpfzlLo7OPsEnl4gbdM 🎵 Google Podcast: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8xNDlmZDUxYy9wb2RjYXN0L3Jzcw== 🎵 Anchor: https://anchor.fm/tech-over-tea ==========Social Media========== 🎤 Discord:https://discord.gg/PkMRVn9 🐦 Twitter: https://twitter.com/TechOverTeaShow 📷 Instagram: https://www.instagram.com/techovertea/ 🌐 Mastodon:https://mastodon.social/web/accounts/1093345 ==========Credits========== 🎨 Channel Art: All my art has was created by Supercozman https://twitter.com/Supercozman https://www.instagram.com/supercozman_draws/ DISCLOSURE: Wherever possible I use referral links, which means if you click one of the links in this video or description and make a purchase we may receive a small commission or other compensation.
Transcript
Discussion (0)
Good morning, good day, and good evening.
Welcome back to Tech Over Tea.
I have got a reg... I was gonna say regurning guest, that's...
Whatever, we're not restarting it. I've got a returning guest.
Liverkivi, how you doing? Welcome back to the show.
I think the last time you were on was like a year or so ago.
Hello. Yeah, most likely was something like a year ago.
It was, I think, back then I was like a pretty small channel.
At the time, like 1,000 subscribers or something.
I don't really remember, but it was a pretty long time ago.
If I recall correctly, it was one of the,
I don't remember exactly which early Japanese video it was.
Oh, no, it was the Jojo one.
Yeah, that's the one that I found your channel.
Yeah, that video is like, in my mind, it's like completely ancient now.
Which feels like five years ago.
And then you had that next one, the Duolingo video, which did 1.7 million views.
Yeah, that was pretty unexpected,
especially because the video was out for a while,
I think for a month or something,
and it had 1,000 views maximum,
and then it blew up suddenly.
Yeah, that's...
It probably got posted somewhere or something like that.
Did you ever check the analytics to see where the traffic was coming from?
I don't really remember if it was posted anywhere.
I think I posted it myself, but it didn't really gain any traction from that.
That's where it got from, like, the first 1,000 views.
But I think YouTube just kind of started recommending it randomly after that.
I did have a bunch of people in my Discord, like, keep sending me various of those, like, early Japanese videos.
Definitely a Zoolinga one I know popped up at least a couple of times.
So YouTube was doing something right with it.
And that video, I guess, sort of at'll at least help to i guess cement an early
audience a lot quicker than a lot of people would be going especially like you were only what like
six videos in on this channel eight videos in this channel i guess yeah um i think um when I made the Duolingo video,
I probably still had like 200 subscribers or something,
if I remember correctly.
And yeah, it's like I did gain quite a lot of subscribers
from that video.
I guess I can check how many I gained.
If it's less than a couple of thousand,
I'm going to be real surprised.
Like with 1.7 million, you got to at least get some sort of conversion between that.
I guess I got 6.4k, according to YouTube analytics.
Jesus.
To be fair, that's not a great conversion with that many views, but...
I guess some one-off videos don't convert that well it's like if you
have a couple of videos that roll in like that that's when you start seeing the the big numbers
come in yeah it's like i think the thing with that video is just like it kind of went for like
started trending with such a general audience that when you have such a general video, like
a trendy video or like, then generally speaking, those type of viewers don't subscribe that
much, I guess.
Yeah, yeah.
In general.
And but still, like, I think at the same time, I got a few of my other videos started getting
quite a lot of views because of that Duolingo video.
I assume it's because of that. For example, like the, my first video on the channel also had like,
I think like 2000 views or something at the time, but then it also started trending and got like
300,000 or something after that. Well, yeah, that one is directly,
it's like this exact same sort of like exact same sort of niche, I guess.
That's what I'm trying to say.
It's directly in that Japanese language learning niche.
So if that first video is recommended, I would imagine the first video was probably in the recommended video feed alongside of that one.
Probably like right at the top.
Or maybe like the next video or something like that yeah most likely but your channel has changed like a lot since that point
like you still do the japanese videos here and there but you've been doing a lot of different
stuff recently your your recent series the renovation series honestly i i really enjoyed that series it was a really good set of videos
that's nice to hear i yeah like sorry go on okay you can you can continue for now
i like i hadn't like checked out your channel for a while and i think one of those might have
popped up my recommended or something like my youtube home i was like what is living here
doing at this point it's like renovating an abandoned soviet store like okay let's see where this goes and i like i i didn't
know what you were going to be doing with it but i sat there and watched all three episodes like
honestly it was a really good series and i i would like to see more of that like I guess trying out different things is clearly you have a
enjoyment for I guess explaining these various topics digging into these different things and
trying out a lot of different things in your life rather than just you know sitting there doing the
same thing all the time yeah definitely it's like my I guess, quote unquote, dream for YouTube from the beginning was that I stopped making videos when my channel was potentially going to grow.
And the reason why was because the genre of videos I had made thus far no longer felt original,
and I didn't have any ideas anymore for that genre.
So I just stopped making videos.
But now, here, it's just like, if I
am able to establish an audience that just watches the channel
because they enjoy the channel in general,
then I can make variety content.
And I can make videos about whatever
I want, which is something I really like.
Because yeah, i like checking out
new things and you know like you said i like explaining like random stuff about the experience
in general when it comes to things like that i've got the uh the video up on the screen right now
it's at the bit where you found the uh just the what 50 year old whetstone and just like just
little things like that
they add a nice little touch to the videos
that it doesn't necessarily need to be there
you could have just you know sharpen the scythe and be done
with it but you went off on this
like little tangent about it just
I think stuff like that is just
cool like I don't know how to properly
explain it but
whatever you're doing I think it's
working and I'm really enjoying it myself
oh epic oh it's really nice to hear because like it's actually i think my most well-received video
series in the sense that like it doesn't actually gain that many views well now it has like kind of
the first episode is nearly at 10k views but before that it was like one of the first episode is nearly at 10K views. But before that, it was like one of the worst,
like it was the third worst video in terms of views
that I had posted in like a really long time.
And I didn't really mind it because the feedback was like really great,
like the view to like ratio and comments,
and they were all like
really positive and people really enjoyed the series and I was like really happy with the way
it turned out but when I was making the first video I was actually like kind of worried in the
sense that it's so different from what my channel so far has generally been in the sense that first of all it's like a real life
video somewhat and all my previous videos have been almost exclusively just me using a screen
recorder and you know using video game footage and like just screenshots and recording my screen
in general and stuff like that but then suddenly it's like a real life series that's like
completely unrelated to everything i've been doing thus far and it's also like i don't know like
it's not such a common thing to do for a channel like mine to just start suddenly doing some like
renovation series i suppose i think the benefit you do have is because your
channel is still like obviously this channel has been around for like what a year two years two
years um but you don't have that many videos so it's not like you have this really entrenched
audience that's there for one particular thing obviously the initial audience you know showed up
for the japanese content because that's what initially popped off.
But.
You don't have like.
You know.
Three.
Four hundred videos.
Spanning over six plus years.
Where making a sudden shift like that.
Most of the time.
Doesn't.
Really play out that well.
Yeah.
Like.
Definitely.
In the sense that
like um there are channels which work way better in some specific medium and sometimes if they
change mediums then it's very well received but in other times it's like people just you know they
instantly have a negative connotation with them changing the style.
Because, for example, let's say somebody who just makes videos about a specific video game for like five years or something.
And then suddenly they switch games and people are like, you know, they won't react react positively to it because first of all they're scared that he will stop making videos about the game that they play and want to see
and the other thing is just like they don't even care about the creator as a whole.
They just want to see the content about the video game and stuff like that.
Yeah, absolutely.
There's tons of examples going all
the way back through youtube history like a lot of the big creators started on call of duty a lot
of them fell off after they swapped from it but some people ended up you know sticking around and
going further on like pewdiepie used to be a call of duty channel and thinking of what he's doing
now it's such a big shift from that or you've got the time where
you know people doing like horror games you've got the happy wheels stuff you've got any of that
stuff or like a more recent example is when fortnite was popping off there was a lot of
streamers who were only doing or like apex legends a lot of streamers who only did that
and people weren't there for the person who was making i think that's what you've got
going for your channel it's not necessarily just about what you're saying people are there for the
the style that you've got to the videos the the way that you're doing your editing the the
just you as a person as opposed to, hey
this is Duolingo
Duolingo is great, this is what's great
about Duolingo, it's
this is your opinion on it, this is
my experience with it
so transferring that to something different
I think is
a lot easier, there's always going to be
a drop off
but I don't think the drop-off would be as harsh
at least over time maybe that first video it would be a bit weird like you're saying it was
third worst video but over time i think it's it's easier to make that transition than being just
pure you know nothing about the person i guess yeah if like the creator is in a pigeonhole in the sense
that like if watch mojo started doing gameplay videos like that wouldn't work at all uh yeah
i can i can already imagine it like i feel like there have been companies that like start doing
some video game let's plays and they're like so formal
and stiff and like it's clearly like people can instantly tell like the same thing goes for when
companies make ads directed towards gamers or something they never do really well because like
it's like always the fellow kids like reactions that people get from those on that note do you
actually know how the um you know you see the mobile game ads
where you have some person playing a game and they have like the gameplay there do you know
how those ads are actually recorded because it's it's explains why they're so awkward and don't
make any sense uh well i guess i guess i really haven't thought about it but now that you you
know ask me about it i feel like
i guess they aren't even like the same game or something so or the way it works is sorry
and just go on i was gonna say that the way it works is they're given a script they usually
don't get any gameplay footage whatsoever yeah they're given a script to read
and they put the gameplay over it they have no idea what's gonna be there and it's sort of just
just wing it basically sometimes you get acting direction sometimes you won't and you know that
can lead to some interesting inflections in voice that don't make any sense yeah yeah it makes sense because like
i think connor from you know the trash taste yeah yeah i guess i i think he had like one video game
ad or mobile game ad i mean and it was exactly like all those other mobile game ads and it's
perfectly fits like that kind of a script style i suppose i i can see why they would like
why initially people were trying to do that but it's been done so many times that it's just
it doesn't stand out at this point you see an ad like that you're like okay go on with my day basically i don't really care like you have
that one time it's done and it pops off really well it's such a great advertising campaign and
then from there everybody else starts to copy that and i think that's that's also done in like
the youtube space as well like you have this one type of video that pops off and then
everybody is doing that like from then on i i get it from like if you're doing youtube purely as a
business i can understand why you might want to jump on those trends there but it does it does
feel like you're taking the enjoyment out of it if you're just not trying to put your own style into you or just doing the thing that is popular.
Yeah, definitely. And honestly, in many ways, it is kind of sad because YouTube used to be
really different compared to what it is now. In general, it wasn't a business in a sense that,
of course, it was a business pretty early on as well but like uh it was more personal definitely in the sense that it was making youtube videos back day
back in the day wasn't really a routine for most people they just made them for fun without any
you know uh they didn't keep things in mind such as oh i need to have to have an end card. I need to tell people to like and subscribe.
I need to make the video at least 10 minutes long.
Nobody even thought about things like that.
It was not a business.
It was not a skill.
It was just a medium that you can upload to, a platform.
But now it's a job, basically, or like a career path.
So people treat YouTube as a career and everybody does the basic YouTube one-on-one things.
You have your thumbnail, put your red arrow on it and things like that.
But also it's kind of sad in a sense that people kind of forget that they can step out of it.
They don't have to do those things.
But of course, their revenue will most likely take a hit if they do that.
But I think some people, some creators might not realize that they have...
Some creators get burnt out from doing the same content for the sake of business over and over again.
But I feel like a lot of them, instead of quitting, they'd be better off just taking the smaller revenue and making videos in however style they want.
Most of them can afford it but um of course it's like once you hit some
specific expectations for your youtube viewership and income i suppose it's kind of hard to like
um step down of step down from it i suppose which is why a lot of people don't even consider it as an option.
But this is one of the reasons why I'm already doing those variety... Why I'm already making
variety videos is because if I establish the fact that my channel has videos for whatever I want to make them,
I mean, whatever I want to make a video about,
then it's not going to be shocking.
For example, I don't know how many videos I have uploaded,
but let's say instead of the 30 videos or so that I have,
if they were all Japanese videos,
and then suddenly I made some you know linux video or
something then it's going to be kind of more shocking to those people or for even for myself
it's going to be like like i already said with the renovation video that if i'm if it's going
to be the first step of the first video that's not a language learning video, then even I
myself would have more, I don't know, concern towards how people will receive that video,
so I might not even make it.
But if I do that straight from the beginning, then it's, you know...
I try to keep it balanced on purpose because of that.
I don't think there's anything necessarily wrong with treating it like a job.
Like there are certain people that sort of thrive in that,
in that way of,
uh,
of approaching it.
Like the way that I,
I do,
I do six videos a week.
I,
I just,
there's a lot of things that I want to say.
And I like to give myself a structure of when I'm doing stuff,
because if I don't do that, I know things are not going to get done.
And I'm going to make things much, much worse for myself.
Obviously, I could like cut back on the amount I'm doing,
but no matter what I'm doing, I need to have some sort of structure.
Otherwise, it's going to all fall apart.
Otherwise, it's going to all fall apart.
And I think when it comes to the,
when it comes to making something you want to make,
it can be intimidating if you're in that, like,
if you're in that middle range,
not if you're, you know, right at the start where it doesn't really matter what you do,
you're not making money anyway,
or if you're, you know, you're making millions of dollars a year.
Like at that point, it doesn't matter what you do.
You can just upload reaction content for all that matters.
And actually that's a bad example
because that does really well.
You could upload vlogs for all that matters.
You're loaded.
You don't have to work for the rest of your life.
But that middle area,
that middle area where you've got something going,
you've got this thing that you think you can turn into something,
that, or maybe you've just turned it into something,
like you've just taken that step and you're like,
I'm going to do this full time.
Making any sort of switch then definitely would be incredibly intimidating.
I'm in a good spot where I am a crazy person
and I can talk about this...
Linux isn't a small subject,
but relative to doing variety content, it obviously is.
But I'm in this position where I really enjoy this topic.
And even doing as many videos as I've done,
I keep finding new things.
And new people show up in the scene doing really cool things.
And I'm in a spot where I am actually still enjoying it.
Like, I think I've sort of got myself into this position now where I've sort of shifted what I was doing.
And now focusing more on the deep dives into various projects, bug reports, mailing lists, things like that.
And I've got the thing that I enjoy.
I don't remember where I was going with this.
Something about trying out new things.
That's where I was trying to take this.
No.
You know what? We'll just shift direction there you seem to have like this
enjoyment for trying out new things not just on the channel like you're saying that you'd started
trying out go like that's that's a random hobby to pick out like of all the games you could try
out like go like i know it was linked to the ai stuff you were doing but even
so you seem to have this interest in trying out new things and it's it's one of those things that
i've certainly been trying to pick back up myself because when i was younger i would try out a lot
of new things but now that i'm you know in my mid-20s i've sort of settled into the things that i like and
it yeah it does feel like i'm wasting a lot of time when i'm not trying out
there's a lot of cool things out there like i don't know i could pick up go i could
try out archery i could try out all of this stuff and
i don't know there's something it's nice being in that comfortable place but
what makes you want to step out of that as much as you seem to do so
okay um I'm going to first talk a bit about the previous topic about the YouTube as a job thing
yeah yeah I definitely agree a lot that uh I don't see anything wrong with the YouTube as a job thing. Yeah, yeah. I definitely agree a lot that I don't see anything wrong
with doing YouTube as a job as well.
Like, definitely not, in the sense
that there are a lot of channels I watch that do YouTube as a job.
And I like some of them.
OK, none of them, actually.
But like some of the big channels I like sometimes
did daily uploads,
like Japanese channels that I watch right now for immersion
when I have time.
But occasionally they don't have enough time
or their videos take too long.
So they take longer than one day to make a new video.
But I definitely every day look forward to seeing a new video on them.
And if they have this schedule of daily uploads,
I'd be really happy about it.
So it can work really well in that sense as well.
And as a job, there's nothing wrong with that as well.
And like you said, about switching content
when you're on the uprise is definitely scarier
than when you're just getting started or when you're already
established like like you said that you know react content is something that might be a bit
bad to do nowadays but you know pewdiepie is still doing that pretty much he's been doing
that for years now well i wouldn't say it's bad to do i would say it's it's popping off more than
ever like the only thing that makes it bad is there are some creators that don't like it being done but as for whether it does well on the platform well
it very clearly does well that's the that's the reason everyone does it yeah and i suppose it's
like you know people like to complain about it i mean i suppose that's just the way things are. But I guess in like 2016, you had those like Jinx or whoever,
like those first people who just watched content and didn't say anything
and just, you know, reposted the videos basically.
And before that, you had like the reply videos, the reply girls and things like that.
Yeah.
Like 2011 or something.
But yeah, about trying new things,
a lot of people say that to me,
that I seem to like to try out new things.
But when I think about that myself,
I personally never really thought about it in that way.
I personally don't...
I haven't really even thought about,
like, I should try out
something new. What should I try
out? Okay, this looks interesting.
I'll start looking into it. Personally,
it's not like that for me at all. It's just like
everything happens naturally.
I randomly start getting
interested in something and
it's all random, basically.
It's all tied together, but
that's just how it works for me like
let's say let's say I started playing you know video games and I started watching it YouTube
I started I kind of liked some specific videos I kind of wanted to make them myself so I started
making videos and then you know in I had to decide what kind of a school I'm going to go to.
And one of them was coding related. So I was like, I don't really do any coding, but I guess I'll look
into it. And I started liking it. And then I started like learning coding by myself just
randomly, basically. And after that, you know know i started looking into ai and then from
ai i got interested in like data science and like even like some philosophical philosophical topics
more and then you know i decided to start making more youtube videos again and then at one point i
started you know learning japanese as well and And from Japanese, I randomly naturally became interested in a lot of different topics as well.
If I wouldn't have started learning Japanese, I most likely would have not also picked up Go at one point as well.
up Go at one point as well because the thing that made me start playing Go was actually immersion, like watching the Hikaru no Go anime series I suppose. And a lot of things like that.
So basically the point is that I personally don't push myself to try out new things,
but instead it just comes up naturally and I just start looking into it and
start researching it more, start looking at YouTube videos and reading the internet about
things like that. And that's how the interest grows. And there's usually always another subset
of hobbies and something inside that hobby you know and you know
that's just how it happens i suppose and there was something else i wanted to say but i forgot what it
was so it's sort of as you try out well you have this natural curiosity so as you try out new things
because that's what you're going to do anyway you notice that the thing you try out have these other things that are linked to it and
because you're sort of naturally curious you want to go in i guess mess around with that there's no
like thought process to it being done it's just you want to see if there's something there that
is going to catch your attention i guess is one way
to yeah yeah it's like like even like gaming for example like you know you're gaming and then it's
like you need a new mouse so you look uh what what kind of a mouse would be nice to buy and
then you start looking into like first time you for the first time ever you discover that gaming
mice exist and then you start looking at reviews.
And then you discover that mechanical keyboards exist.
And then, like, you suddenly, I became, like, a keyboard enthusiast as well at one point.
Like, in 2015 or something, back when, like, or even before that.
Like, when it wasn't that popular.
Well, most people still didn't know what mechanical
keyboards were basically like all the big channels were like only reviewing like gaming keyboards
like those uh razer and corsair ones but nobody was like uh was into like customizing keyboards
and stuff like that yeah but now it's like everywhere basically um but i now remember the thing i wanted to say was that uh one thing you said about
uh being comfortable within the things that you like doing already like things that you're
established that you have established already uh i guess one thing i had like that myself was like in terms of like I suppose like entertainment or video games.
Like right now I haven't basically played any games for like over a few months or like at least over a month.
Because not because I don't want a game, but just I don't have time right now.
But yeah, when I had the time, you know, there are thousands of games I could choose to play.
And there are some that I'm curious about, such as I would kind of one day like to finish the Half-Life series, I suppose.
I finished the first game, but I still haven't played the second one.
And I just want to see what it's all about, why people like it that much.
I liked the first one.
And instead you play Six H of runescape uh no actually it's a league so it's even worse right now my uh my game
is uh final fantasy 14 and that whenever i'm like hey i don't know what game to play let's just go
let's just go play some more 14. Why not? Might as well.
It's an MMO.
The problem with an MMO and sort of any sort of online game
is there's always something you can do.
It's like, hey, I could do one more league match.
I could do one more quest.
I could, I don't know, fletch a thousand more bows.
Yeah.
And, like, the thing is that with League, it's that, well, I haven't played it for a month,
over a month, like I said, but I mean, I had like recently or like some seasons I didn't
play at all, but some seasons I have like 400 or 500 games and it's quite a lot of hours at least like 200 or
300 hours or something and if I'm being entirely honest I most of the time I actually like really
enjoy that game at least in terms of like you know it's at least stimulating in the sense that
I might be like I'm definitely never bored when I play the stimulating in the sense that I might be like, I'm definitely never bored
when I play the game in the sense, in that sense. But so I could basically just start playing it
right now. And I'd most likely like get quote unquote addicted again, in the sense that
I just want to play more. Of course, I like don't play like over five games a day or even over three games a day anymore.
But the thing is that even when it is really enjoyable for me,
it's just like if I never stop playing it,
then I will never see those other games, like I said.
So then it's like, sure sure i could play a game of league
and enjoy it most likely and but if i do that i'm never going to find out anything else like
what what what other games have to offer and you know like i said before uh i find new things randomly by chance or like naturally just by
you know exploring other things it's like it just happens over time and if i keep playing league
i mean i most likely won't be discovering anything new i might but it's less likely compared to if I
tried out some other game.
For example, actually,
the same thing applied
to when I played Half-Life 1.
I played Half-Life 1 and
I got kind of curious
about
the engine.
You know, it's the...
I forgot what the Half-Life 1 engine was called.
No, that was Half-Life 2.
Half-Life 1 was
what was it called?
It was like
a gold source, I guess.
Gold SRC.
Yeah.
And it was, like it says,
it's a heavily modified
version of the Quake engine.
Right.
Quake.
And there are some other games that I like that also
use the Quake engine, such as
American McKee's Alice, which is like
an old game that also uses
the Quake engine.
And Quake 2 is one of the earliest
games that I remember playing myself.
Thanks to that, I also started
reading the Wikipedia article
about it.
I also tried out Quake 2 once again
and a lot of the things
related to that gave me
a lot of inspiration to make
my own game and stuff like that
as well so just by playing Half-Life 1 instead of League it already went to the point where I almost
started making my own game well I did start doing game development but I game development is one of
those things that I really want to do but I, it's so time consuming and such a big endeavor that I still
haven't like settled on some big project that I'd be making because I already know it's going to
take like thousands of hours if I do that. And I don't have the time right now, maybe in three
years or something I can, but not right now. i have a bit of experience doing mobile game dev
just some little indie stuff but interesting yeah it's it's game dev is one of those things
that is purely passion driven if you are not passionate about making a game you are not making
a game like you can be a code monkey at a big company that like that can work
yeah but if you want to do something yourself you need to love the art because yep there is so much
you said it right like there is so much time you need to put into a game and it's just like with
any other sort of art like whether it's music whether it's drawing whether it's anything else you can spend
a near infinite amount of time working on a single project if you really want to yeah that pretty
much the other thing yeah there has to be a point where you realize that it's done but it's hard to
realize when something's done when you want when you know you can make it better
yeah you have to decide like well it's kind of interesting in a way because like there's this
other game that i discovered through immersion once again learning japanese like a lot of things
i'm discovering through learning japanese actually um. Which is, what was it called?
It's the same, it was by the same creator who made the Stanley's Parable.
What?
I didn't know he made all the games.
What was it called?
Let me see.
Oh, it was the Beginner's Guide.
Oh!
I'm not sure if you heard about it.
No, I've definitely heard of it.
Okay.
I watched a display of it, basically, in Japanese.
It's basically like...
One of the things I wanted to mention is that
the quote-unquote... Okay, the has like a lot of unfinished game projects in it, basically, that the narrator basically showcases to you.
And one of the things that he discussed was that the games that were showcased that they were never meant to be shown to others.
Basically, they were made for the creator's own satisfaction.
Basically, just like, you know, imagine drawing a picture just for yourself.
Like, you're not going to be showing it to anyone.
And one of the things they discussed were, like,
should games be made for others?
Or, you know, it's like the narrator said that,
he said that, you know, games should be made for others
and you should share it with others, you know.
But the, you know, the quote-unquote creator of the game,
it's kind of hard to, creator of the game inside the game
basically said that, no, he's not going to do that and
well so so my point is is basically just that i mean you don't have to release a game you can
just work for it forever and just make it for yourself i mean that's totally fine as well
but if you want to make a project that you want to release to the world then yeah you have to
decide some kind of a
stopping point i mean you can always okay i guess a single player game you should probably release
when it's done but if it comes to a multiplayer game you can always just you know
um you know keep making updates for it or if it's something like minecraft
but the thing about games is that well this is about
everything I suppose but especially with games is that like you said it's really passion driven
in the sense that I made a video about game development as well which basically talked
about why I find it difficult in the sense that if you make a game, you may spend over 3,000 hours on it
or something, or even more.
And it's highly likely that you won't sell a single copy of it
or that you won't get anyone to even play it, seriously.
And so if you're not passionate about the project itself
in the sense that you just wanted to bring something to life,
then you're going to be probably extremely disappointed
with the fact that you spent so much time,
so much effort, so much energy on making this project, this game,
and you literally got zero reward for it.
And a lot of people start realizing that halfway through the project.
They're like 1,500 hours in.
And then suddenly they're like, oh, okay, this game kind of sucks.
Most likely nobody will want to play it.
It's kind of boring.
And I've spent so much time on it already.
And then they start getting burnt out.
and then they start getting burnt out.
They got... A lot of games have probably
have
thousands of hours spent on them,
but never released, basically, because
you know,
you still have to spend a lot
of time on it, so they just
quit instead of
wasting that time to finish it.
The reason why I brought up
spending quote-unquote, wasting that time to finish it. The reason why I brought up spending basically an infinite amount of time
on a single project is
there comes a point where
you're not...
If what you're doing is trying to express yourself
through the games,
or trying to learn new things about programming,
learn new things about game design,
once you've got something
to uh like that that 95 98 complete point at that point you're basically just doing optimizations and
sort of improving the the way the game plays you're not really experiencing these new fundamental
things you might want to make like if you get this project mostly done like let's say you're not really experiencing these new fundamental things you might want to make like
if you get this project mostly done like let's say you're not planning to release your games you just
get the game mostly done and then you're like hey i want to try out making a racing game now i want
to try out making a puzzle game let's try out making a platformer you can sort of if you don't
spend all this time trying to perfect a game you're never going to release you can sort of, if you don't spend all this time trying to perfect a game that you're never going to release,
you can certainly try out a lot more things.
Like, this is the same point you're bringing up about League.
Like, you could just keep playing more and more League,
or you could try out other games.
Like, there are other things out there.
Maybe it's worth giving those a shot as well.
Yeah, definitely.
Like, in terms of projects, I have experience of working on a project for
thousands of hours, like a coding project, I'm not going to talk about it. But it's basically
the thing, the saying I like, which is that the 99%, the last 1% is the 99% in terms of time investment.
It's really true when it comes to any project.
And I also have some other projects before that that I worked on at least 100 hours or something, like a web development project.
And at one point, I made it with another person together.
And that other person got demotivated and kind of
stopped working on it. And then eventually I stopped working on it as well because of that.
But now, when I look back at it, it's like, I'm kind of glad I didn't continue because that
project was never going to go anywhere anyway. So if I never stopped on it, I might as well have spent the same, like, thousands of hours on fleshing it out and stuff.
And then just getting, you know, no reward for it, basically, if I never stopped.
But if I stopped, like I did, then, you know, I discovered other projects and things I could work on.
But, you know, who knows?
Maybe it would have became a success
or something. Who knows?
I kind of doubt it, though.
A lot of games that get released, a lot of
projects that come out,
most of them don't do that.
If you want to feel better about it, most
of them don't do well. So maybe you made the
right choice. Only that
very small percentage will
actually make it anywhere it but i don't necessarily think like this is back to the
passion thing like there's a lot of people that say for example paint and a lot of people that
draw a lot of people that do music that never have any plans to make money from it. They do it because they enjoy it.
But when it comes to game development,
I guess because it's tied so closely
to being a software developer,
there's sort of that weird expectation you have.
A lot of people might have going into it
that this is something you're going to make money from.
But if you treat it the same way as you would,
you know, going out and playing golf or learning Go
or anything else like that,
I think if you're not planning to take it as a career,
that's a much healthier,
a much more sane way to approach it.
Yeah.
I think the reason why GameDev is so
quote-unquote money-focused,
it's not really money-focused,
but just the discussion related
to game development is
talking about money a lot.
Well, one reason
is, like you said, it's a software development
project. The same skills could be
used to earn money in a company, company basically and the other thing is that game development projects
just take so much time to complete basically uh if you're an artist let's say you paint a picture
you may you might be done in 10 minutes you might be be done in 200 hours. But in term, most paintings will take, I don't know, 10 hours,
I assume, for most artists in terms of commissions and stuff
like that or less.
And I guess learning a skill like an instrument or playing Go,
it's like a kind of a linear thing.
Like you don't have to finish anything to get better.
You just, you know, you have to do the process basically.
But with game development, it's like the quote unquote
only place where you can show something you've made
is when it's done.
Basically, if the game is not finished,
it might not function properly.
It won't be the proper experience.
It won't be as enjoyable, not as fun.
It won't be the experience that you imagined in your head.
So it's really hard to express yourself
to the extent that you would like to if you don't spend a lot of time on the game.
And because you have to spend so much time on the game as well, it's basically a full-time job.
So you need to find the time for that game development somewhere, or you need to make time for it.
So you might quit your job to do full-time game development somewhere or you need to make time for it so you might quit your job to do
full-time game development but if you do that you need to pay the bill somehow as well yeah
and i think that's where it roots the discussions around being successful in game development
thinking further on i guess the other thing with game dev is it's not just one skill you need.
Like if you're going to pick up the guitar, picking up the guitar, it's like being good at the guitar is very difficult.
And, you know, there are amazing guitarists out there, but it's a lot easier than being a programmer, an artist, a musician and all of these other things at the same time.
Yeah, it's like you might be you might need to be good at the guitar
to make a game.
If you want a really nice guitar soundtrack or something.
And I suppose you need to be like,
if you want to do everything yourself,
another thing is as well that
most people can't do everything themselves to the
extent that they would like to which is why they also have to spend money to make their game which
is also the where is also the um they want a return order or on their investment because most
people probably won't spend ten thousand dollars to make a game just for themselves well you either spend money or you
cobble together free assets which might not give you the game you want to see at the end
yeah definitely like i personally for example you know people say that the unity store has all these
free assets and whatnot but like i can like instantly tell when a game is made in unity
and like a lot of indie games, they have those low poly textures
and things like that.
It's like they used to be pretty nice when they first
started appearing.
But now it's so overdone that it instantly puts me off,
basically, now.
And yeah, it's not just that you need those individual skills
for game development potentially, but
you also, you know,
depending on
your goals, you might also need to be
a really good designer
in terms of game design,
in terms of
user experience, in terms of
just perhaps even writing
a story, a story that's
actually enjoyable, and then you also need to manage all of those things and, you know, manage your time and be consistent and, you know, be disciplined and, you know, put the time into it.
And so it is a really difficult endeavor to make a video game compared to even, you know, making a website.
In terms of like, of course, you might need a lot of skills
for making a website as well, but generally speaking,
in terms of a website, you most likely won't need to do anything
related to audio, for example, and things like that.
One of the things you mentioned, this is going way back,
back to when you were mentioning about playing League.
One of the things you mentioned was about when you're playing league,
you're at,
you're engaged in the experience.
You're enjoying the experience.
You're at least,
you're at least engaged.
I don't know if you're enjoying it.
It's league.
You may not be enjoying it,
but you're at least engaged by the experience and you're not bored by it.
That's one of the things that i have definitely tried to avoid
especially as i've gotten older and you know time becomes more valuable you want to you
your actual things you have to do in your life not just wake up yeah play video games all day
oh man i want to do that so bad yeah i know the feeling that's what my weekends are for um but
there was like i'm sure you've had the same thing like back when i was
super into runescape for example i would play like eight nine hours a day
fletching or i got fishing i had sorry 99 cooking and free to play don't do this bad idea
but i wasn't enjoying most of that experience. Nowadays, if I'm not enjoying something,
I've realized my time is just,
it's too valuable to waste on things you're not enjoying.
Like there are so many cool things out there
you could be experiencing.
Whether it's learning a language or playing games
or working out or anything else you want to do.
I don't, one thing I don't agree with
is the people that say that
playing video games is inherently a waste of time.
I don't think that's necessarily the case.
I think what's a waste of time
is one, if it gets in the way
of your actual real-life things you have to do,
like you're skipping work to play games,
but if you're not enjoying the time,
I think that's when you're really wasting it.
Time that you're, like, enjoying wasting
is not time wasted.
There's a time and a place for that.
Yeah, and I would also go as far as to say that
in some ways,
playing video games can be an extremely good use of time
in the sense that if you need to rest,
it's genuinely a skill to know how to rest, basically.
Yep, I know what you're saying.
Yeah, definitely.
You can basically refresh yourself more effectively
if you do something that doesn't require a lot of willpower, for example.
So if you're spending a lot of effort,
for example, let's say I really want to play League
and I'm really tired of work and my work is done
and now I have one hour before sleep or something and I'm really tired and
so what if I really want to play league if I decide not to play league because I think it's
a waste of time I might do something else but when I do something else uh i also might not um get as rested because i don't enjoy it as
much so i have to use some willpower just to not play league basically and the other thing is also
that if you consider things like that a waste a waste of time like resting a waste of time
then if you end up doing those things anyway like let's say i don't want to play league i think
league is bad for me i play but i end up playing big anyway then i'm like i'm not even enjoying
the experience because i get cognitive dissonance from it and then i'm not even getting the benefit
of resting basically from it and yeah resting is a skill in the sense that i i don't do weekends either because like
um first of all i do anki and sentence mining every day i can't just take a break from anki
yeah uh and the other thing is just that like i don't know i just i just do whatever i want
basically in the sense that um i don't have a schedule or anything like i just do everything
whenever i feel like it,
but I just have certain things I need to get done,
so I just work on them whenever I feel it's appropriate.
But at least in terms of YouTube,
I still try to get at least one video out every month.
But sometimes the video just takes so long
that I can't do it within one month,
which is actually one of the things
i wanted to say before it's like i did notice that you have like almost daily uploads and
yeah and like things like that are kind of impressive to me because like i i can't i might
work on a video every day i just can't get it out like uh without it taking like nearly a month every time basically well you do a lot more in the way of editing than i do i base like most of my my time is spent
during the research phase so i will spend a couple of hours doing that the recording and editing
takes at most an hour and a half like that's not at all a big deal for me it's
especially for for like i don't know i'm going and breaking down some like big news topic
happening in the linux space like that's that's where my bulk of time is being spent i i honestly
i respect anyone who puts a lot of time into editing like editing is the thing that the second
that i have
enough money to pay someone to edit my videos is i'm gonna be paying someone to edit my videos i
don't like editing that's why i don't do it yeah i see well like i guess it takes you around one
an hour and an hour and a half depending on the video to you know edit it and record it i suppose but it usually takes me
an hour and a half or more to record three minutes of voice lines yeah for my video like
uh when i speak like this like i am right now it's not going to be acceptable for the video
for the most part most of the time. I speak really differently in my videos and I do so many
retakes. Sometimes I
have probably sentences which I have retaken
over 50 times or something.
It's genuinely
one of the biggest problems
for making a video for me.
It's just having to do the voice
lines. It's often like
I don't even... The next thing I have to do in the video do the voice lines. It's often like, I don't even, like,
the next thing I have to do in the video is the voice lines.
And it's like, I don't even want to think about it,
because I know it's going to be so difficult and hard,
in the sense that I can't even do it all the time.
I have to, I can't do it in the morning,
because my voice sounds completely different
in the morning.
It sounds extremely deep.
And my mouth has to be warmed up, or I have a really, like,
I start, like, you know, I start speaking like this, basically.
And the muscles of my tongue and stuff,
they just don't move properly.
So I just, like, some words don't sound coherent and stuff, they just don't move properly. So I just like some words don't sound coherent
and stuff like that. But yeah, it's like I hate voice lines, basically. It's they're hard to do,
but I'm luckily getting a bit better at them. But it's most likely still going to be like three
minutes of voice lines equals at least one hour of work. And then it's like, editing is also like
one minute of like one day of is also like one minute of,
like one day of work is like one minute of video for me often.
Like if I get three minutes done in one day, that's like huge.
That's like a really productive day.
And I also really hate video editing.
Like I really hate it because,
not because I don't like the art of video editing,
but I really like that.
But the reason I hate it is because it's just video editing.
Well, first of all, there is a lot of boilerplate,
which you have to do in the sense that a lot of menial labor,
basically, things that you have to do over and over and over again that you can't properly automate or stuff like that.
And then the other thing is just like software and buffer,
like having to wait for lag to go away
and rendering and things like that.
It's just, it takes so much time and energy
if I have to like, if I make a tiny change
and then I have to wait two minutes just to preview a
five-second clip in real time.
And I honestly think if I had zero lag when video editing, I would be done with videos
so much faster and they would also be so much better because often I can't even tell what the video looks like unless I render it out
and see the final result.
Because if I'm working with proxy files, then the resolution is much smaller.
And if the video is laggy, then I might not see every frame of the transition and stuff
like that.
And yeah, it's just awful in the sense that I just wish that I could edit with zero lag.
For anyone who's asking for a better GPU.
What are you running right now?
I don't really know.
I have the 980 Ti with 6GB RAM.
With DRAM, I mean.
Yeah, it's kind of old
did you get it when it was like
the 980 was the current tier?
no I got it in
I think January
of 2018 or something like that
I got it second hand for 300 euros
at the time second hand
the reason I got it was because
of AI basically I wanted to do machine
learning with it so i got an uh nvidia card with six gigs of dram and i'm still using that um
so yeah one thing i could do is just upgrade my pc which costs money yeah but the issue is that I think even the best computers
can't do a lot of things
on video editing without any lag
because often the issue isn't the hardware, it's the software
DaVinci Resolve is like
it's probably the best software
and also the worst software I've ever used in the sense that it's extremely hyped,
extremely hyped right now.
The reason it's so hyped is because content creators in the video editing space,
it's content for them to make videos about DaVinci Resolve
because it's not Adobe.
Everyone was making videos about Adobe and Final Cut before.
And the other reason why is because
they are selling courses for DaVinci Resolve
and they want to convince you to learn DaVinci Resolve
so they could sell you courses. For example, there was
this one video that was uploaded a bit over a month ago, which was amazingly made. And it was
why I'm quitting DaVinci Resolve and you should as well. And it's really well made. And basically,
it's just making DaVinci Resolve sound like this godlike software that has zero flaws.
And Adobe is like terrible compared to it.
And, you know, maybe that is his experience.
But he's also selling an $800 course to learn DaVinci Resolve.
So it's kind of suspicious.
is also it's kind of suspicious yeah and in my experience it's like the winch is all is performant in many ways but it also in turn the fusion page is like extremely
like i don't want to say unoptimized because maybe it is optimized i don't know how it works
internally but it's not definitely as performant
as is After Effects in many of the cases
that I want to use my software for.
Basically, it's like,
and even with really expensive hardware,
4K 60 FPS or even just 4K 24 FPS,
like motion graphics in DaVinci Res resolve fusion is extremely unoptimized
to the extent that let's say you have a color that you want to change you want to change the
color of the text and then check an animation basically after that so you want to see five
seconds of the video you want to change the color and then see five seconds of the video, you want to change the color and then see five
seconds of the video again. Well, with like a pretty powerful computer, you're most likely
going to need to wait at least five minutes before you can see the color change smoothly.
It's like, it's just awful. Like, if I cooled, I think I'd still be using
After Effects if I
cooled because
I mean I can I can just use the pirated
version of Adobe but like
I don't want to like
no one pirates Adobe products
no one's ever done that
nobody's ever done that
but like
then it's also the I don't want to rely on a piece of software that I can't access all the time in the sense that I'd have to pirate it if I actually wanted to use it.
And I don't want I keep on using it for 10 years to come,
one day I still might need to buy it.
And then who knows how expensive it gets at that point as well.
I didn't realize how much After Effects was.
It's $80 in my currency.
That's a lot of money.
Wow.
Jeez.
That's $80 a month
to those who don't know.
Yeah, a month.
Man.
I can see why people are trying to move away
from Adobe.
I get it. It makes sense.
But also, if you're
selling me an $800 course,
your motives are not clean here like
at least by what like what we're doing here like if you like davinci and you want to sell a course
fine but you're also selling a course yeah it's like i i think adobe in general like at least
after effects like of course every video editing software has issues all of them there is not a I think Adobe in general, at least After Effects,
of course, every video editing software has issues, all of them.
There is not a single perfect one.
I think it's because it's just such a difficult thing to create software for.
And of course, Adobe has its problems.
Premiere, perhaps especially.
I made one video with Premiere, the first episode,
and I had a few issues but i
definitely have way more issues with davinci resolve than i have with premiere davinci resolve
is the boggiest software i've ever used in the sense that in terms of like programs of such scale
in the sense that if i use a program let's's say Adobe After Effects or Premiere or Photoshop or GIMP even or Unity or whatever, I generally expect them to rarely have bugs.
I don't expect them to have bugs all the time in the sense that even with Sony Vegas and stuff, occasionally you do have a bug, an issue or like some.
But generally speaking,
all the fundamental things work perfectly fine. But with DaVinci Resolve, it's like,
it does work really well 99% of the time, but there are some fundamental things that are just literally broken. And there are like tens of forum threads about it since 2015.
I don't know when it came out.
And it still hasn't been fixed.
So for example, if you want to zoom in and also move
the position of the camera, let's say
you want to zoom into the right angle,
I mean right side of the screen.
And you can do that.
But what if you want to put the keyframe smoothing, basically,
so that it's not linear, but it starts slowly and then
smoothly stops the zooming?
If you do that in DaVinci Resolve in the Edit page,
then what happens is that it doesn't, like,
it zooms into the corner, but the path of the camera
starts, like, wobbling around.
It's like it doesn't zoom there linearly,
but it just moves it to the left a bit,
moves it to the right a bit, moves it back to the left,
and then finally reaches the point
where it's supposed to be.
It's just insane.
It's like I can't believe that something so basic and fundamental
has not been fixed.
And it happens even with the dynamic zoom feature,
which basically is supposed to do that automatically,
and even with another effect that does it.
But it doesn't happen in Fusion.
But the issue with Fusion is that it's so laggy for me that if I start going, if I want to zoom
into five different places with smoothing, I can't edit that because it's going to take me two hours
because it's so laggy for me, even with proxies. That's the reason I used Premiere Pro for the first episode, because I had a section where I zoomed in for the facets,
the ceiling lamps, and stuff like that. I couldn't do that in DaVinci as well, because the
zooming with keyframes moving was buggy and so laggy in Fusion. And the other thing about Fusion is that for some reason, sometimes, it's just like if
the final output in the Fusion page and the Edit page and the final render are not the
same.
For some reason, it gets bugged when it comes out of Fusion.
And I have to find some workaround to get around that bug.
And things like that, yes, I do like video editing,
but things like that are the daily reality of trying to do video editing,
and it's just driving me.
I can just say I hate video editing because of that,
but I want to do it still, so it's kind of sad.
Well, speaking of bugs bugs i guess that leads
us directly into the uh the linux challenge you did yeah i wasn't expecting you to do a
linux challenge yourself but uh it honestly i felt it was a great video i felt like you addressed a
lot of the i felt like you addressed a lot of the... I felt like you addressed a lot of the things
in a really fair way.
When LTT did theirs,
that was the meta to jump on that
and talk about that for a couple of weeks.
But I think what you did with yours
is when you did have these problems you had,
you did have legitimate problems,
you at least looked like, looked into them
rather than just say Linux bad.
Like, regardless of what it is,
like, video editing, for example,
since we were on that,
like, you tried out,
I don't know why you tried it out,
but you tried out Kdenlive.
Yeah.
Yeah.
That's the correct response
to trying out Kdenlive.
I use Kdenlive on a daily basis.
It's terrible.
But there's not...
Okay, there's one thing better.
It's Olive.
It's very alpha, and it's kind of crashy sometimes.
And the newer version has a memory leak
that makes it use 32 gigs of RAM rendering an eight minute video so i can't use
that um but just let me know why you did a linux challenge in the first place like i the start of
the video you were having some interesting problems that that's for sure with windows
yeah the honestly so far the issues that i had with Windows, it's basically the issues I had were
almost all related to explorer.exe, which is basically the desktop environment of Windows.
And it was like, buggy for some reason. When I opened the calculator, it was like buggy for some reason. Like when I couldn't like open the calculator,
when I opened the calculator,
it was unresponsive for like a minute
and I couldn't like alt tab,
I couldn't switch between like the tabs
from the taskbar and stuff like that.
Other programs still worked fine.
For example, if I had a browser on my second monitor,
I could still use it for,
but I couldn't just altab or do things like that.
And it's actually fixed now.
Oh, that's good.
I don't know why, but if I reinstalled the Microsoft
Store with some PowerShell command,
it just fixed itself.
It's like somehow the Microsoft Store
is just so ingrained into Windows 10
that it controls everything, basically.
And I don't know, it just broke somehow.
But so far, I haven't had a single person who said that they've had the same issue with
Windows, with the calculator and stuff.
And I actually believe that in the sense that I also haven't had issues like that with Windows
myself.
I also haven't had issues like that with Windows myself. But the issue that I do have constantly is the keyboard layouts.
For some reason, Windows keeps adding random keyboard layouts to my typing.
I assume it's trying to add some keyboard layouts based on the program I'm using or something.
And it doesn't add like some Polish
or something like that randomly.
It always has like the layout I already have,
but like slightly different.
For example, it added like, if I have English,
if I have, for example,
I have the Japanese and Estonian layout,
but it often adds the English layout
for some reason into the list as well.
So I have to like click multiple times
to get the language I want.
That's the constant issue.
Right now, I don't have it.
But it's most likely going to come back eventually.
But the other thing is that I'm happy with Windows
in terms of usability.
But yeah, when I'm reinstalling it and stuff,
it's just like it has all those trackers and stuff.
I mean, I wouldn't say I'm too hardcore about privacy
and things like that, but I would like to minimize it
to the best of my ability.
So I usually click reject on
cookies and stuff like that, but
it
just makes me appreciate
basically the conclusion in
the intro was that
things like tracking and
whatnot and data collection have made me
appreciate
open source software and
free software more than I used to because before
I didn't see it as such a big issue as I do now. And the other thing about it was that
it was the video editing stuff. Adobe going subscription-based and being so incredibly
expensive that unless I'm you know earning
thousands a month by doing multimedia stuff it's not going to be rational for me to
purchase their subscription um and basically there aren't a lot of good other um video editing there aren't that many good video
editing programs
out there that aren't
Adobe. Luckily DaVinci Resolve is
acceptable and in some
ways better than Adobe.
Yeah.
So I am able to use something that isn't
Adobe but
if there was an open source program, a open source video editor that was as good as this Adobe software, then those issues wouldn't happen.
It would still be free and it would be great.
So that was one of the reasons why I was interested in trying Linux.
was one of the reasons why I was more interested in trying Linux and the reason I also tried Gaten Live just in case, you know, if I might ever need to go for an open source video editor so I could
try one. And the reason I didn't stick with it is because I had some issues with it straight away.
And like I said before, video editing, I hate it in the sense that I'm always having issues
with the software and I just don't want it to get any worse than it already is.
And I want to be able to do everything I want to do in terms of the functionality of the
program.
If there's something that I'm limited by, I can't use that program because I can't do
my quote unquote art form of video editing.
So a lot of people also, for some reason, OK, I know why, but a lot of people say that
in terms of Linux video editing, it's like, why are you using DaVinci Resolve
when you can just use Blender?
I've got a video on Blender's video editor.
That's a fun video.
Yeah, like the thing is that if you have experienced,
if you're experienced in video editing or professional video editing
or stuff like that, then you wouldn't just recommend it so lightly in the sense that,
sure, I could definitely make videos in Blender, but can I make the type of videos that I'm
making right now?
And if I can, is the experience of making those videos
going to be as smooth as is with, you know,
DaVinci Resolve or Adobe or Sony Vegas?
Because like I said, a lot of time in terms of making videos
goes into dealing with the software itself
rather than performing
actions that create the effects or whatever.
So that's why I find it a bit sad when, OK, not sad.
It's just that people who blindly recommend Blender
as a proper substitute for high-end video editing
probably just aren't that experienced with video editing but
it's i'm actually surprised that blender is a video editor as well in the sense that
the first time i heard somebody suggest blender as a video editor i thought it was a joke because
i thought blender was a 3d program only but i guess it's some media suit or something. Yeah.
It used to have a game engine in it, actually.
Yeah.
Get rid of that one.
Yeah.
And one more thing about the reason I wanted to use Linux is because,
you know, I've already used Linux in the past, like,
played around with it, and I used it at work for coding and stuff.
But the first time I installed Linux for my A,
not even that time, at one point, I needed to use Linux
because I needed to use it for AI stuff, basically.
You couldn't do certain things in Windows.
it for AI stuff basically. You couldn't do certain things in Windows. But then you had like
TensorFlow and PyTorch and things like that with the CUDA support all came to Windows as well on NVIDIA. Nowadays you'll see WSL if you need Linux. Yeah, with WVSL you couldn't
Yeah, like with WVSL, you couldn't do it in the first version, but now it's actually VSO2.
And I think there you can use CUDA or AI stuff as well before you couldn't.
So yeah, basically, in terms of functionality of the things I'm doing, I don't actually need to use Linux like I needed to use
it before. Before I actually had a reason to use it because otherwise I just couldn't do certain
things in terms of work. But the reason I also wanted to try it was because I think it's just
kind of fun in the sense that it is a hobby in the sense that customizing your desktop and trying
to get things working on a free operating system and stuff like that, it is fun. It's
something new and exciting and other things. It's like, there is a lot to try and look forward to on Linux, but on Windows or Mac OS, you know, for me,
they are all perfectly fine, but it's just like,
it is what it is.
And like, there's nothing new and exciting
unless there's like a really big new update.
Yeah.
Wait, there's something I was going to say.
Oh, right, back in live. There's one thing i don't know if you if you noticed about it but
um there's a big thing that makes it very annoying for video editing do you know what the thing is
it doesn't have it doesn't have gpu rendering doesn't use the g at all. Yeah. Yeah. Yeah.
Like things like that are so important in like,
especially if you start dealing with effects and like 4K 60 FPS footage and
stuff like that.
It's like video editing is truly in that sad sense that sad space in the
sense that,
and luckily I don't have it that badly,
but if you also use like cameras like which have uh proprietary codecs or proprietary hardware that move drivers then you just
generally speaking there are cases where you just genuinely cannot use
linux because there is no support for it it's just of course you could sacrifice all that but for some people uh they
can do that they don't mind doing that but for other people it's they have to do it as their
job so it's it's not a choice or for someone like me um i i put a lot of like uh priority
on making the video come out the way i wanted to. So the reason I even learned
a different video editing software instead of Sony Vegas, which I was really familiar with and liked
using, is because I couldn't do everything in it. I couldn't do specific effects and stuff like that,
because it just is limited. And sure, I could make my videos in caden live as well i mean i got really far
in video editing in windows movie maker which is just like a single layered um you know very
simple video editor but it's just like if there is something i want to do then and i can't do it
then it's just like you know it's like imagine if somebody wants
to paint a picture but they can't use a color that they really want to use you know it's kind
of like disappointing i think the issue a lot of people have is they like i i think it's i think
what you should be doing is use whatever you think is the best tool for the job.
If Windows is what's going to be that best tool, use Windows.
If Mac OS is going to be the best tool, use that.
If Sony Vegas is the best tool, go ahead with that.
Hayden Live, DaVinci, whatever it is that is the best tool for the job, go with that.
I think a lot of people have, they tie their personality up in whatever they're using.
And this is especially true for Linux.
Like it,
there's a thing about you're a Linux user.
This is,
you've got to make sure that people know that you're using Linux.
It's not just like no one,
no one like,
well,
I guess maybe Apple people be like,
I am you.
I have every Apple device ever made like if that's
your thing you're just as bad but there's a thing with with being in linux especially because it
a lot of people look at using like free and open source software as like a morality thing like it's
it's a good thing like you should be doing this it makes you a better person everybody should
be doing this as well because this will make the world better but yeah i just honestly i feel like
some people just need to go out and touch some grass well yeah it's like like i said like i do
value it and i think there is value in having...
Oh, there's definitely value in it.
Yeah, sure.
I just...
Yeah.
I wanted to say that there is value
in having those extreme hardcore people.
Because even if they are annoying occasionally,
they might be the people who make the most impact.
But yeah, it's like a lot of people
do tie their identity with Linux.
And one of the
reasons why is, like I said, it is
a hobby. It is fun. And it's, you know, you
have your own
forums and YouTube
communities with surrounding
Linux and stuff like that. I mean, nobody
says using Windows is my hobby and stuff like that. I mean, nobody says using Windows
is my hobby.
Nobody says that.
But using Linux
is my hobby can make sense
if somebody says
that.
But yeah, like you said,
it's like
it's a hobby and
the activist aspect of it.
It does get people riled up a lot if something negative is said about Linux.
It's actually the Linux video is by far the most disliked video in terms of like percentages uh on my channel it's okay how
much how many dislikes you got because you can't see them anymore oh yeah i don't know how many
this okay i can see it okay 256 dislikes that's honestly pretty good i was expecting way worse
yeah it no it's like totally fine i don't mind it but it's like um the likes versus dislikes it's 96.8 percent liked uh which is fine i guess but like a slight
worry for you 96 like that's just a regular video for me yeah but like i don't have a single like
i i don't like mean to flex with it or anything i don't care but it's like i don't have a single, like, I don't, like, mean to flex with it or anything.
I don't care.
But it's, like, I don't have a single video on my channel that's under 99% other than the Linux video.
Yeah, yeah.
And it's also, like, it also has by far the most comments per view.
And it has so many, it has 1,500 comments right now with 130K views.
And it has 1,500 comments right now with 130k views.
And wow, the comments have been really interesting in the sense that I kind of expected this.
Because when I was making this video, I was looking for background footage and stuff.
And I was looking at Linux videos.
And I usually do look at the comments of videos I watch. And yeah, I saw that there are some interesting comments on a lot of Linux videos that I watched.
And so I got a lot of those myself as well.
But interestingly, there are hundreds of comments
that are basically the same thing,
but in different categories.
So like, I have at least 100 people who told me to use Fedora 36.
I have at least 100 people who said that these issues only happen for you.
Nobody else experiences those.
Then I have 100 people who say that they had the same experience.
Then I have 100 people who said that they had the same experience then i have 100 people who said that uh your hardware is faulty and then i have 100 people who said yeah it's just
nvidia and the x11 like it's just i have 100 people contradicting each other and saying the
same thing basically and yeah some people a lot of like I expected this, but some people also, like, said that I was purposely deceiving
or somebody also said unintentionally deceiving
that Linux is buggier than it actually is.
But, like, I have no, like, agenda or anything.
I'm just sharing my...
You're not being paid by Microsoft, are you?
Yeah, I haven't been paid by Microsoft.
I'm just sharing
my own observations and stuff like that.
I really want Linux to work
as well as it can.
But yeah, I expected it because
you know,
that's just... It seems
Linus got pretty much the
same experience
except way worse than me.
I think when it comes to these issues with Linux,
I think I get it.
I get people not wanting the issues to be in the spotlight,
especially when the video does pop off and do pretty well.
I get it.
You want the thing that you use to be showed in a good light but yeah i think
that what linus did and i think that the issues that you had and anybody else who does their own
linux challenge or anybody else who just happens to use linux and then talks about it online
it's not necessarily like it's one thing to have these issues and then come to the conclusion that
linux is bad and linux will always be bad like that's that's one thing to have these issues and then come to the conclusion that linux is bad and linux
will always be bad like that's that's one thing but when you have these experiences these are
legitimate things need to be dealt with like it's well established that the nvidia drivers aren't as
good as they could be on linux sometimes x11 x11 is like 50 50 years old it's a little bit buggy um that's why we're trying to replace it
and these issues are things that like i like i i get the same sort of comments whenever i point
out something that's going unless it's like the cool thing to hate it whenever i point out
something that's a legitimate problem on Linux, I get the same
sort of comment. It's not just
looking at it from the outside.
Everybody who points out
these legitimate problems
are going to get them.
Yeah.
Sorry.
I just wanted to say that
in terms of
them being valid issues, it's also that I had
also a lot of comments that said that you're using hardware that's not meant for Linux,
so stop blaming Linux.
Basically the Nvidia graphics card.
Yeah, because you have to buy a new computer every time you want to install Linux yeah like I'm not really blaming
Linux
like at all in the sense that of course
actually
related to that
a lot of some people pointed
out that I shouldn't use the word
Linux because Linux is just a kernel
not the operating system
and stuff like that it's just that
generally speaking
I hate them
I genuinely hate these people
it's like
it's just like
when you say that
my Linux desktop
is laggy then sure
it's technically not
maybe the most accurate thing to say
KDE running GNU Linux like shut up laggy then sure yeah it's technically not yeah maybe the most accurate thing to say kde running
GNU linux like shut up we know we everyone in the room knows what's being said right now like I get
it you want you want the exact specific thing to be mentioned but like everybody here knows what
what we're saying can we just move on and talk about something productive?
Yeah, it's just like I understand
all of these things.
It's just like NVIDIA is
not being the best
Linux supporter.
Yeah, but
the issue still is that
that's just the reality.
It's just like if I want to have the smoothest
experience I might have to buy an AMD
card and stuff like that
I'm not blaming Linux for it
it's just an observation
and it's just like
but then it's like
people, a lot of them
are like, I don't want to say
anything negative about
those people but it's just that i hope
some of them realize i just hope they realize that uh they shouldn't tie their identity
with things like that or anything in the sense that um if you have to go so far
in the copium spectrum that you start coping with the fact that
Linux isn't the thing that's the problem. Linux is just the kernel. The issues are
the desktop environment and things and this and that. Yeah, technically it is correct, but
it's just my experience. That's all.
Tying your identity with anything, mostly,
is something that you probably shouldn't do.
I absolutely agree.
I think the issue with referring to things in a very specific way comes back to the fact that Linux is very much...
A lot of people that use Linux are very much doing it in a hobby way,
where you're going to dig into understanding everything that's going on.
You know about the desktop environment.
You know about your kernel.
You maybe even have a custom kernel.
Maybe you know what bootloader you're running.
You know all of this stuff about the internals of the system whereas if you're using windows or macOS like
you can say hey this thing on windows is like whatever my uh windows desktop isn't working
no one really cares about the internals of windows like there's probably some windows
engineer that's like want to be specific about it. But the regular person, they don't
care. But when it comes to Linux,
because
Linux is all about building
it up yourself, there are these systems where you build
them up yourself. There are a lot
of people that have this internal knowledge
that get a little bit picky
about what's being said.
Yeah, it's...
When people say Linux, it's just an umbrella term
to refer to the general experience, I suppose.
But yeah, it's just like...
I don't know.
It's all...
All of these observations and things
shouldn't be looked at as an attack on linux or
you you as a person because that's what people are interpreting it as but it's just like something to
keep in mind and may perhaps try to improve because being in denial about things like that
is never going to solve anything well the interesting
thing i've seen is they'll like the regular users will be a lot of not every like a lot of people
i've had that have been like very positive about videos like this very positive about any sort of
criticism oh yeah but the people i've found to be the most receptive about issues like this
they might get they have an issue with the way you reported this,
but I've spoken to a lot of developers,
and whenever I do a video on whatever project they're doing,
I do a video on a distro, a video on anything like that,
the developers, for the most part,
as long as you aren't there specifically to tear the project down,
most of them are very happy to hear any sort of feedback.
And if you have negative feedback,
obviously they don't want their project to be bad.
And maybe they don't like that that's a problem,
but they're happy to hear that this is an issue
that some people are having,
so they can actually go and address it make sure
more people aren't having it like especially um there's a i use arch linux back uh a couple i
think a year ago they introduced like an easier way to install it and when they first introduced
this tool it was so buggy if you typed typed the wrong character on your keyboard,
it would just crash.
Like, this is not acceptable.
It shouldn't be like this.
I did a video on it,
and the dev, you know,
wasn't happy that I just kind of tore it apart,
but he realized, like,
yeah, this is actually a problem,
and this is something that needs to be dealt with,
and I did a follow-up and when I did like,
it was much better.
It was everything about it that I said was an issue was dealt with.
And I think when it comes to the devs,
they,
I think there's always going to be those people that don't like any sort of criticism over their hobby but
yeah the people who really want to see it improve those are the people who
who will at least hear you out yeah and like a lot of criticism in terms of software
in my experience is that it's never a personal attack on the creator itself. And
a lot of people don't even think about hurting anyone when they talk about software. In the
sense that before I talked about DaVinci Resolve and I don't remember if I said anything bad,
but at one point I was like, our is so unoptimized but I said
like I don't know if it is unoptimized but it's definitely not perfectly optimized in the sense
that it doesn't work as well or as performantly as after effects in my experience for certain
tasks and like let's say if it was some indie project made by a single person and i just said that fusion is so unoptimized
it's just disgusting to use it's so laggy it just wastes my time then of course the developer might
kind of like feel offended by that might feel discouraged because like they put so much effort
into making something so much so many hours so so much love and stuff into the program.
And then suddenly, somebody just says that it sucks
and it wastes their time.
And it's like, what's the point anymore?
But the person who says that, they just
think about the software as an entity that
has no connection to people.
It's just something something people don't care
about software they just like people genuinely okay well some people do but when you use a website
to get something done or some program you don't care about the website you just use it as a means
to an end to get some tasks done for example if a lot of people hate YouTube or criticize YouTube heavily, nobody is passionate
about YouTube as the website.
People just watch it for the videos.
For games, games are a bit different because you can be passionate about a specific game
because you really like the game itself.
But tools, software as tools like websites and DaVinci Resolve and whatnot, people don't passionate about a specific game because you really like the game itself but tools software
as tools like websites and da vinci resolve and whatnot people don't care they just want to get
their work done so often they are way more critical um of the software um they don't think about the
person who made the software uh so when they do criticize and sound like mean and stuff it's never
like personal in
that sense but you really have to be aware of that that people act like that when it comes to
software because they just get pissed off and they say things in the moment basically yeah i think
what's important is that the software gets out of the way like you don't the only point where you
really think about a tool that you're using what let's say you've got a you've
got that sickle you were using oh the uh the scythe you're using sorry um yeah the you don't really
care to think about the scythe except for the fact that hey it's blunt hey the head's gonna fall off
if everything was good you don't care about the rest of it you just it's just doing
its thing it's getting out of the way and i think that's the problem with the there's a lot of
software out there especially like indie projects where they because it is designed by a single
person they don't have a designer there that can help to alleviate those issues.
Like, from my experience as a developer, as knowing other developers,
devs usually aren't the best at doing design work.
Yeah, definitely.
A lot of the time, you design the software around the way that you are going to use it but that doesn't
always translate yeah and the other thing is that um it's not just that you design it the way you
design to use it but it's also that you design it with the knowledge that you have in the sense that
you know the program perfectly because you wrote it and you use it so well, you know exactly how it works. But it's kind of like you're like
biased, basically, when you do that, in the sense that you basically forget what it's like to see
the program for the first time. And that can lead to issues in terms of design a lot. And it's like,
let's say you make a game, but in nowhere you explain that you have to press the H button to,
I don't know, pick up armor or something. You just entirely forgot that it's something that people
don't even know. And you just design the site based off like are the program based off your own knowledge yeah yeah yeah there
was something else I want to say as well
what was it okay I forgot for now well along with just making sure you're you're explaining the system like
and the whole design issue as well uh the the thing that's the most annoying about doing any
software project is the documentation if you want other people to use your software as like the
bigger the software gets the bigger that issue becomes not just
obviously the the developer documentation like you can avoid that you can forget how half the
code base works and come back to a month later but if you want anyone to actually use the project
you need to sit down and write coherent documentation and i cannot tell you i cannot
tell you how many projects i've seen that they have what one might call
documentation, but
it's a little
bit
hacked
together.
Most of the time, when I look at a piece
of software for my channel,
half of what I
find out about the software is just sitting there
experimenting with it
the documentation it has is
bare minimal
it gets you like through the
front door but anything past
that it's like
you're on your own, work it out
see how you go
yeah it's
it's like the same thing goes about documentation that I just talked about.
You know the program so well that you don't even know how to write documentation for it anymore
because you don't realize what you need to write.
Which is like when I have some new library or something that I want to use I always want examples
and really specific
documentation in the sense
that if you use some specific word
over and over again like for example
the Patreon API has
terms like client
member pledge
and stuff like that and
if I start reading
client and member and they start using i can't
tell if the client and member if they're the same thing or if you have client member and user
like i want you to have a dictionary where you explain those words like things like that
like a lot of documentation doesn't do things like that like they don't have like some
like a lot of documentation doesn't do things like that. Like they don't have like some lexicon that explains the definitions of words
because often the documentation is written in the sense that they assume that
you already have that knowledge because they don't realize that those words are
really vague.
Like I can't tell if the client is a client that subscribed to my Patreon or
is the client somebody who, or is the client somebody who bought something
or is it just a regular user?
But it comes out that the client is actually your account where you create the API access,
basically.
You need to define words like that basically if you're going to
be using them and always give a ton of examples if you can example i think very important
yeah like i feel like for like it's almost like it's a tradition to not give enough examples or
something like i don't know i, OK, I suppose it makes sense
that you have a documentation which is, you know,
the only point of the documentation
is to have written things about some specific units
of the application.
But I feel like it's kind of like people
don't want to become tutorial articles, so they don't give enough examples,
or they just don't bother updating those examples
or whatever.
And the thing I wanted to say before
was that unrelated to this, but about the site, for me,
it's just a tool.
I want to really just use it for some specific purpose.
If there is something that's annoying about the site, I'm going to say this site sucks.
And I don't even think about it.
But the person who made the site, maybe he was some site master who perfected the skill of making site blades for 50 years and it was his
masterpiece of a
sight or something
and for them it might
be offensive I suppose
like I can imagine
like if it was
somebody who made some kind of a sword
or something instead of a sight
when you're saying about like api documentation like i i feel
the when i so when i like really started getting into programming i first got into web dev and i
got really spoiled on good documentation because the first thing i got into was uh using react
and the react docs are incredible so they literally have a glossary in
here explaining key terms like what is a single page application what is a compiler what is like
a cd and all of this stuff you need to know and then it's got like examples for pretty much everything you could want to know and there's you can do good
documentation but it like it's boring like if you want to talk about things being boring like
documentation is certainly one of those yeah like like i have made pretty big applications, like coding applications.
They're not libraries that I've designed to, I've only designed that I'm the only person who's going to be using it.
But there was a time at work where I had to make documentation for like other developers.
And yeah, it was kind of boring.
Like it was my first time doing it because I hadn't even done it myself.
But so, yeah, I can imagine that people just want to write the code.
They want to get the project done.
And then documentation feels like something that you have to do,
but you don't really feel like doing and it doesn't feel as important.
Yeah.
But yeah, it's like
I guess I can
like just recently I was like ranting about some library that I was trying to use.
And I don't know if you're going to show this on video or not, but like, I get really mad
about wasting time with libraries that don't work and are abandoned and don't have proper
documentation. with libraries that don't work and are abandoned and don't have proper documentation Wait, failed CI last commit, last commit four years ago
installs and shocks and installs
a package that's behind master run
literally the example balloon not working
imports are broken, literally zero documentation
other than the one example that's broken
doesn't specify you have to use API
v2 instead of v1, oh lovely
Yup Yeah, that's web development
i've got a great example from uh like me having to write a lot of documentation so my final year
university project we had like a full year project uh and my project was continuing on this vr uh genomics application like doing like gene sequencing or
stuff like that in vr it was really cool project but this code base was like i want to say 20 plus
thousand lines long with maybe oh i don't know a hundred lines of documentation at most um and no documentation for the
architecture nothing like that so while the main core project was supposed to be
improving the code base by the end of that year i think i had a a hundred maybe a 80 to 100 page report
documenting everything about that code base it was a nightmare because half the code made no
sense because it'd been through like 10 or 20 developers who all had different styles there was no style guide it's just like can i can i not do
this please yeah and i i remember like one thing i had to do at work was like
like um work with and it was like a startup and it was not an established software company it was
like obviously the entire code base was written
by two or three people.
And it had zero comments almost.
Only comments were like,
do-do, tell the other guy to fix this.
I don't even know, how old is this comment?
Is it still valid?
And stuff like that.
Yeah.
And it was also like,
I'm not going to say what it was, but it's
like pretty complicated stuff in the sense that it's not some simple, okay, the code
was pretty bad in the sense that functions were massive, you know, like 500 lines long
Django response function and stuff like that
and I had to organize that code
I had to break it up into stuff like that
and like
so I basically had to read and experiment
through the
code base like that and yeah
maybe if they just had
spent a little time on
documenting the application from the beginning
then I would have saved a lot of time
there
yeah but
then they would have to do it and that's not gonna happen
yeah
oh
well I think
but at the same time
like I also didn't
document the
code after I read it so
yeah I can see why they didn't do that
yeah I was just
breaking it up into functions
and adding a few comments maybe but
I didn't make some documentation
page about it
well surely it can't be worse than the state
it was in before
yeah hopefully well I think Surely it can't be worse than the state it was in before. Yeah.
Hopefully.
Well, I think that's as good a point to end it off as any.
Let the people know where they can
find you and if you got
anything in
store for the future.
Okay, so
yeah, you can just check out my
YouTube account. It's called Liv can just check out my YouTube account.
It's called Livagivi, probably in the title.
And yeah, I think in terms of the Linux stuff,
currently I'm not using Linux because I just need to do stuff.
Like one.
Yeah, I need to do stuff, yeah. Yeah, I need to do stuff.
I need to do video editing, basically.
It's best if I do it on Windows for now.
But I am genuinely excited to use Linux again,
in the sense that I actually was surprised
that the challenge and the experience
was better than I expected it to be.
I expected it to be worse.
And I'm genuinely excited to see some distributions.
A lot of people hate Ubuntu, but I actually enjoyed using Ubuntu after I got it set up properly.
I think it looks really nice, for example, personally.
But yeah, maybe I'll try Fedora 36 that everyone was telling me to use
and stuff like that.
But the biggest issue I had was that made me switch back for the moment,
for the time being, is that I can't use Discord without my microphone
sounding like a $1 built- like laptop microphone next to a noisy
fan i don't know your discord issue is weird i i've never heard anybody have that well i'm not
really sure what was going on with that yeah it was um uh i actually had quite a lot of results
if you just google linux bad microphone quality on Linux or Discord, I mean, the thing that came out that was the issue most likely is that the audio chipset or whatever on my motherboard just has some issues with Discord.
Yeah.
with Discord. But other than that, I don't know
if I will be making more Linux videos,
but I'll most likely still mention it,
at least in some videos in the future.
And maybe I'll try it again for sure at one point.
But yeah, currently I'm making videos
about renovating an abandoned store into a house.
And I'm also making videos about learning Japanese and I
soon have a four-year anniversary update coming out and you know stuff like that general videos
one thing I did mean to ask like how long have you spent on the renovation so far
uh I don't know in terms of hours. Yeah, not hours.
I mean, like how many just since when you started to now, how long has it been?
I think I came here on May this year.
Like, I don't know if it was 5th May or something, but like it was in May and I started working on it on the first day. Like I carried all the stuff from the room. And I guess it's been at least four months then.
Wow.
And yeah, it's just as a really tiny spoiler,
the most fundamental things are pretty much done in the sense that it's slowly starting to become livable, the room.
But now the other hard part comes, which is, like, the actual stuff to really make it livable.
Like, realistically, through the winter and stuff like that.
And it's going to be pretty expensive.
So I'm not still 100% sure if it's going to be successful expensive so I'm not still 100% sure if
it's going to be successful this year
but I really hope it will be
and I guess if it will be
it will be in a video as well
well I wish you the best of luck with that
it's a really cool project
and if you
decide to upload another part I'm definitely going to be
watching it that's for sure
epic
I'll leave all of your stuff if you decide to upload another part, I'm definitely going to be watching it, that's for sure. Epic.
Well, I'll leave all of your stuff.
Actually, you didn't finish the rest, did you?
You said the YouTube channel. Is there anything else you want to mention?
Well, like last time,
I also do have a Twitter, but I don't really use it that much. I mean, I do check it, but
I don't
really like tweeting.
At least now
yeah
probably is
is that all then?
yeah
I also have a Twitch channel
but I keep saying in my videos
that I will start streaming
but I've already streamed like 5 times
or something
well I'll leave all the stuff linked down below
if you decide to actually use them or not,
then people will have them.
Yeah.
As for me, the main channel is Brody Robertson.
I do my Linux videos mostly daily,
like six days a week, something like that.
Gaming channel is Brody Robertson Plays.
Right now, we are playing through The World Ends With You.
And I think... I don't know what the other game
i'm playing is right now i'm probably might still be playing slay the spire or i might have moved
on to something like cold of the lamb i'm not too sure check out the channel when you see other days
it's youtube shorts if you're listening to the audio version of this video version is on youtube
at tech over t the audio version is available basically anywhere you can find podcasts.
iTunes, Google Podcasts, there's an RSS feed.
Add it to your favorite podcast player and you'll be able to listen.
I'll give you the last word.
Anything you want to say?
Yeah, if you guys like Linux-type content, check out Prodi's channel
because it's one of the rare channels that has
pretty rational takes on pretty much everything
Linux related. If you don't want
to hear about
I'm not actually, people are going to tell
who I'm going to talk about.
Yeah, that's it.
Well, I'll take the endorsement.
Okay.
See you guys later.
See you.