Tech Over Tea - Open Source Gaming Hidden Gems | Egee
Episode Date: December 28, 2022Egee hit me up asking to do an episode about open source games and I thought that'd be a great idea and it turns out there are a lot more games than I had any idea existed. ==========Guest Links======...==== YouTube: https://www.youtube.com/c/OGEgee OpenEgee: https://www.youtube.com/channel/UCjaqCM6u1i78VNsoL_jW5lg Egee Nuevo: https://www.youtube.com/user/PanopticonMusic1 Twitter: https://twitter.com/egee_irl Links: https://egee.xyz/ ==========Support The Show========== ► Patreon: https://www.patreon.com/brodierobertson ► Paypal: https://www.paypal.me/BrodieRobertsonVideo ► Amazon USA: https://amzn.to/3d5gykF ► Other Methods: https://cointr.ee/brodierobertson =========Video Platforms========== 🎥 YouTube: https://www.youtube.com/channel/UCBq5p-xOla8xhnrbhu8AIAg =========Audio Release========= 🎵 RSS: https://anchor.fm/s/149fd51c/podcast/rss 🎵 Apple Podcast:https://podcasts.apple.com/us/podcast/tech-over-tea/id1501727953 🎵 Spotify: https://open.spotify.com/show/3IfFpfzlLo7OPsEnl4gbdM 🎵 Google Podcast: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8xNDlmZDUxYy9wb2RjYXN0L3Jzcw== 🎵 Anchor: https://anchor.fm/tech-over-tea ==========Social Media========== 🎤 Discord:https://discord.gg/PkMRVn9 🐦 Twitter: https://twitter.com/TechOverTeaShow 📷 Instagram: https://www.instagram.com/techovertea/ 🌐 Mastodon:https://mastodon.social/web/accounts/1093345 ==========Credits========== 🎨 Channel Art: All my art has was created by Supercozman https://twitter.com/Supercozman https://www.instagram.com/supercozman_draws/ DISCLOSURE: Wherever possible I use referral links, which means if you click one of the links in this video or description and make a purchase we may receive a small commission or other compensation.
Transcript
Discussion (0)
Good morning, good day, and good evening.
I definitely didn't just restart the recording three seconds ago.
We're just going to ignore that happened entirely.
How you doing, EG? Welcome back to the show.
I'm doing well. I'm glad to be back.
You have a much nicer looking camera this time.
Yes, yes. Thank you.
That Logitech was just not working out.
It's functional.
that logitech was just not working out like it's functional and if you're gonna like if you set it up well with like you know decent lighting you can get it to look you know possible not what
not like what you're seeing right now on the uh on your on your side on discord but you can get
it to look possible but if you can use something a bit nicer you know something nice is definitely going to be uh definitely going to be nice yeah it's it's a little janky to get this camera
working it's the same camera i use for open eg but here we are as long as it doesn't go crazy
with the autofocus which i think we have under control sony camera before i didn't catch which
one you said it was it's a sony alpha 6000 oh it's just like it's a
it's a little then the entry level one that a lot of people go with yeah yeah i think so yeah it was
a pretty good price it was a black it was like a amazon deal from a few years ago oh i thought you
meant you had got it like recently uh no I've actually had this thing for a while.
Hmm.
Okay.
I was trying to fix up my overlay.
I didn't actually have my browser overlay so now people can see your channel.
Hey, you guys.
No, I don't want to autoplay your video.
I see you got the video out about open source Linux games.
And that was why you are.
That's right. You were like, hey, let's do another episode. Let's just talk about open source linux games that was why you uh that's right you were like hey
let's do another episode like let's just talk about open source games that's right yeah december
is a is kind of a special month for me for the channel because oh four years ago it was quite
a long time ago i declared december on my channel as open Source Appreciation Month. I made a video about it and then did
nothing with it until
this year.
I've wanted to make that
top 5, top 10, whatever
video, that type of open source game
video for a long
time. And this year I
finally said, I'm just going to do it.
We're doing it.
Zenotic? Okay's let's have a
look what you got on this list let's take a look yeah we could talk about them i played a lot of
these games i've i've played that many like i i know of most of them you got xenotic on here
velo and velo is a very good game zero ad super t Cart, and Battle for Westnoth.
Okay.
Good games.
Zero AD and Battle of Westnoth.
People ask me to play those games.
Neither of them are really my style. I've never been into the RTS or the World Sim.
What do we call Battle for Westnoth?
Because it's a different style of game to Zero ID.
I don't know what you'd call...
I'm sure that there's a term for that style of turn-based game.
I mean, I guess it's just like a turn-based strategy game.
Like, yeah.
More in the style of something like...
It seems like it's somewhere in between an RTS and a game like Civilization.
It's a lot like Civilization.
If you're familiar with OG Heroes of Might and Magic, or in the video I mentioned Disciples,
the turn-based gameplay is a bit like disciples though
in disciples when you fight battles you like zoom in on the characters and then it's it's almost
like a like a magic the gathering style if i remember it's been a while but in battle of
wesnoth it's like turn-based and you move your you recruit units and then you move your units
and then when you go to battle, you pick their different attacks,
and then it's like a dice roll.
But the mechanics of the game are really self-aware,
which is kind of cool, and you can choose different AI rule sets,
and there's a lot of configurability to do.
But that's not normally my style of game.
Like, I don't play Civilization.
I've played it, but turn-based games just aren't really my thing but i must have played hours of wesnoth i i could not stop playing it
it was really fun it seems like a interesting game but yeah this is not something i've ever
really like i i've played i think the only only like rts sort of style game I've played before,
I played Age of Empires 2 as a kid.
I played it on the PS2, which is not the best way to play that game.
But I've played the game to some extent.
I've always been more into more...
I think the main thing I played as a kid was platformers.
Platformers are a lot of, like, action games.
Yeah.
Action or puzzle games or what have you.
Definitely not puzzle games.
Puzzle games were never really my jam.
Why is my camera broken on OBS?
You know, we'll fix this after.
We'll finish the Battle of Waze,
and then I'll fix it and We'll cut back into it.
Yeah, no, this
seems like a neat game.
Yeah.
I would recommend giving it a try. I think
that there's two different
styles of gameplay.
Actually, there's three for
Wesnoth. They're all the same
basically, but it's nuanced. So you
have one that is like the campaigns where you have a hero and then you recruit units and then you go and capture the villages, make a bit of money, make more units and then go and beat whatever the challenge is.
Yeah.
You can build a custom scenario that's the same sort of thing.
Or you can play other campaigns, give you units and that's it like no no places
to recruit so it's more like you have to manage your single hero and and and get people along the
way and it's more story based and that one's really cool but then there's also other scenarios
where it's like king of the hill where you and another player or ai try to hold a single location and enemies come to attack you.
So, yeah, if you're not feeling the whole recruiting thing
and trying to manage your units and your money,
then you could do it that way.
So there's a few different ways of playing the game.
Hmm.
It's good.
I'll have to give that one a shot.
If I was going to try that,
it definitely wouldn't be in my free time.
In my free time, I'm mainly playing things like RPGs.
If I was going to try it out,
I know some people have asked me to do it as a stream game.
Same with things like Zero AD.
Just see how it's going to go.
Oh, camera's working now.
We good?
Hey, there we go.
Cool, I've actually paid attention to what you're saying now.
We love Linux.
I don't know what happened there because it was working before.
And then when I brought my overlay over, it just died for, I don't know why.
It just died.
Because I've been thinking of bringing back in some form the um the the main channel stream
because i've just been streaming on the gaming channel doing you know whatever else right now
i think we're playing me and someone else are doing a pokemon ruby and sapphire um playthrough
like randomizer and i'm also doing a kingdom hearts playthrough but i've been wanting
to bring back i like the only reason i stopped doing it is because like i was i felt like i was
spending too much time working and it's just like i want to do other things that are not working
so i just sort of got in the way of that because i'll you know have my day job and all that so
when you're doing like 60 70
hour weeks it does tend to get uh you know a little bit much sometimes but if i was gonna try
this out um yeah maybe i'll maybe i'll do that what would you say is like the best way to get
started with a game like this like is there a tutorial in the game is there like a wiki that i should read well so what i would recommend for you specifically mr streamer is i got i i rediscovered a lot of
these i i knew about a lot of these games when i got into linux because like we talked about in
the last one i got in because i was i was uh i was trying to get away from the windows world and i
was interested in everything linux had. And a lot of these games,
they were pretty unrefined at the time.
So I was like, these are cool, but let's move on.
So I moved on and I became reacquainted with them
many years later.
It was from a live stream.
And I think it was before Distro Delves,
but it was around when it was getting started.
So I was trying to figure out
what I wanted to do with live streams.
And I was like, hey, I i'm gonna go on the the snap store so
this was early ubuntu snap store and i'm just gonna find a whole bunch of i'm gonna go through
the games section and i'm just gonna try out tons of games live on the channel with people and they
could tell me how everything works and that's how i rediscovered a lot of these games so uh for you specifically
like if you're going to be streaming people ask you to do it i would just do like a medley stream
like all right we're just going to go through maybe flat hub and we're going to try out just
like a bunch of games and if there's some cool ones we'll save them for another stream but if
nothing else you and the viewers can go through and check out all these games and people know them.
They're like, oh, do this, do that.
That's actually how I would do it.
That's a good idea, actually.
The one game I'm not going, there's one game I'm definitely not going back to, no matter how many people ask me to play it again.
And that's Mind History.
If you've played that before.
Okay.
Somebody recommended that recently, actually.
I thought that it looked cool
no it's a really cool game it's yeah the problem is you have to have it's one of those games where
you need to understand what's going on so um basically the idea is that you're gathering
resources and you're building up factories and pipelines
while also defending your territory from the enemies coming in.
So it's like it's a tower defense with...
It's a resource management game with a tower defense attached to it.
But it sort of goes very heavy into that resource management, that factory building.
It's very similar to something like Factorio.
Right.
Or, you know, it's not as complex as Dwarf Fortress.
It's somewhere between, you know, it's somewhere between Age of Empires and Dwarf Fortress,
leaning more towards the Dwarf Fortress side
where you have to worry about all of this crazy stuff.
And doing that on stream when you're learning the game,
it doesn't, at least for me, make for a great experience
because you need to have a good understanding
of how to build up these factories.
And I just didn't have that.
It's one of those games where you want to have the
wiki open on another tab to have any idea of what you really need to be doing like the the basic
resources of you know that's pretty simple but when you start getting to anything
remotely complex then it starts to fall apart very quickly. Hmm. Oh!
He's gone.
Hello?
Was that me that disconnected?
I don't know.
I'm not sure what happened there. Now the video?
Out of sync.
Let me...
It seems fine right now.
No, it seems fine right now.
Whoa, we're like probably five to ten seconds uh out of sync now it's desynced okay wait say something hello now it's back okay i don't know
what happened there that i think that was discord because i have my my data up up here and like nothing changed on my
end it also could be my connection i did i was playing uh ff14 earlier i did dc so it's possibly
i don't know possibly my side um i don't know but yeah games where you have to like focus on
what is happening like really especially if you don't
know it super well like it sounds like that is it those can be tricky i'll send you a
link to the mindistry website it's available on steam as well but it's also just open source you
can just you know download it um yeah here we go but you'll see very quickly like i'll just put a picture on
the screen right now for anyone just uh watching the video when you start getting to some of the
complex stuff like if very you know you can start to see how the it gets complex quickly
yeah that that honestly that's not my style of game it's a little too involved i don't know i
i think it could be fun to play on stream for people yeah yeah for for eegie to play
probably not not my style but um yeah and that's why at the beginning of the that top five video
i was like the these are my perception of the best yeah in the in the open
source world not my favorites doesn't necessarily sit around play these games but um objectively
these are very solid games no that that makes sense i think a game that would be a lot more
approachable for me would be something it still involves a lot more thinking than i would normally be used to but a game like zero ad yeah it zero d is about as as basic of a of an age of empires
like rts as it gets yeah it's fine there there are things that i don't love about it but it's
it's just an rts it's fine the i've i've tried to play network like local land network with friends and it the
the way that the network is is looking for um like the latency or desync it's really strict
so if anybody on the network starts to fall behind it freezes the game for everyone
and we we could not get i mean we tried for several hours to get like
a working play session it wouldn't work but technically it should work but uh we couldn't
get zero it would have been fun yeah i was like all right let's build oh it froze again all right
now we're good let's go up it froze again that's what it was like this is still not the sort of
like game i would generally play but i could certainly see myself badly playing Zero A.D.
and getting some sort of entertainment out of doing so,
rather than just, as I said, with my industry,
where I'm just flailing about, not really sure where to go next.
At least here, it's like, okay, I've played Age of Empires,
I have a general idea, you want to get your people and you want to like build up your army and get the resources and all
that like that makes sense to me i can work with this i'm gonna lose very quickly but i can work
with this yeah just set the computer on easy and think there's don't tell anyone it's uneasy
oh well i mean you can turn the computer on passive and just have it build like
there there is there's a certain zen to just like picking a cool looking map and building
a cool looking city like i used to do that in in warcraft and stuff like i'd focus on building my
city and making it defendable so that when the computer
did come to attack it we could defend it and stuff but i was focused on like building a really cool
looking you know like base of operations i've never been very good at rtss i just like building
stuff i've never looked cool like i've never actually played uh i've never played warcraft that's that's something that i it was a little bit before my time
and i just yeah like it's just not something i've gone back to yeah i like i have a bit of a hot
take i think warcraft 2 was fantastic one of one of the best if not the best rts i've ever played i thought warcraft 3 was not
good like coming from warcraft 2 warcraft 3 had a very different feel a very different focus i
didn't like the hero mechanics i just like it was different and it appealed to a different audience
you know it was a different blizzard yeah it was the same blizzard but it was it was like
capitalizing on the success of their franchises and they went all in on what people wanted
and that's just not what i wanted i thought it was just really like warcraft 2 was just really
cool rts the expansion was cool it had awesome lore and then it just went in a different direction
and it lost me but um yeah zero ad though i maybe this has to go on the stream list as well
but it's it's fun it's easy to get like it's in flat hub it's huge it's like a gig and a half i
think it's a really large game but um those are games that i haven't played one that i have and i certainly
have a quite a bit of experience with is zanotic zanotic i am i do really like zanotic zanotic is
very fun yeah it's it's it's it's not my style of game i get bored of the gameplay very fast. Not a big FPS player?
I love FPS, but the run and gun, the Twitch-based,
like everybody's going light speed and there's just like explosions,
that's not my style at all. You know what's funny is I love chaos.
I embody chaos in a lot of ways.
But Xenotic is chaos in a first-person shooter,
and it's just too
much like i don't know when i recorded the footage i i was creating a lot of custom maps like because
maps custom matches but they were capture the flag they were cat they were like different scenarios
yeah that were more interested and more interesting than just like a team death match where everybody's
shooting it limited the weapons so that i could always get the weapon that that like i think i use machine
gun most of the time because that actually feels really good some of the other weapons are just
like i don't know it's zanonics not not my type of game i played it to get footage and i'll
probably not play it again yeah when it being a game that's you know Quake, you've got to lead your shots.
When you're not used to that, I can see why the machine gun would certainly be a little bit more approachable.
You can get some really cool shots with the RPG and the grenade launcher, but it can be a bit rough to actually hit anything.
One of the matches that I joined,
there's footage in the video of it.
It's like a strange capture the flag skiing match,
but there was Imagine Dragons playing on the server radio
and people were just vibing.
Sometimes you'd spawn and just like
immediately become gibs or jibs or whatever i mean it was just like it was wild and i could see
that community aspect of it like what are you gonna do after school or something i'm gonna
hop on zanotic and ski and listen to music with these randos like that that actually sounds kind
of fun i get the appeal out of all the um the open source games like zanotic has a surprisingly active community
yeah it's it's an easy game to get into you know like you download it the server browser is right
there some of them i mean the names catch you and then you join in and people are just goofing around. Yeah, it's a good game to get into.
It's just not for me.
I did get the fact...
I think the last time I streamed the game, I did...
Wait, was it Zenotic?
No, I think it was Zenotic.
I got the attention of the devs
because I was trying to push the limit
on how big you could make a server.
Oh, man.
How many people did you get in there?
No, I filled it with bots just to see what would happen.
You can...
Oh, man.
You can run with, like, 128 people, and it functions.
Not well, but it functions, and that's, you know, kind of surprising.
It's chaos, and everyone's dying instantly.
Well, now, the engine that it's using is like an advanced modern version of the quake engine and when i was doing my research
i couldn't get a good answer when they say quake engine are they literally talking about quake one
or is it whatever was the last open source quake engine so like qu talking about quake one or is it whatever was the last open
source quake engine so like quake 4 quake 3 or whatever um i guess gold source which is half
life was based on quake one's engine and then uh the source that we know today like source engine
that we know today including the engine that apparently apex legends uses is based on
the source engine which is based on og quakes engine which is kind of mind-blowing to think
about but yeah i i read that uh gabe said gabe newell said that they that it was that the engine
was based on quakes engine but they rewrote basically all of it so i mean like i don't know what that means exactly but it's fascinating to think about but it also it shows
you how much the the i guess the world at large leverages open source technology you know i'm just
like i id software open sourced the quake engine and everybody grabbed it and then it just became a
huge thing that's what open source is all about i'm having a look through it right now and it
seems like it's based on that original open source quake engine of quake one but it would be like
heavily modified um at this point because i think it says it's based on the dark places engine which is
based on the quake engine because the original quake engine was known to be like really buggy
um so it's been modified over the years and it's you know at at a more usable point than it was back in 97.
Right.
Now, if you read that on Wikipedia, Wikipedia is inaccurate. If you go to Xenotics' Git, like the Xenotic Git Lab, you'll see that they have a repo for Xenotic the game and a repo for the game engine, which is not the engine that is listed on Wikipedia.
It's called um it's a
fork of gtk radiant or something like that okay yeah i don't know it's a very strange issue i
would love to make a video talking about all of these open source game engines because i i find
it so fascinating there's all these different game and render engines that are all open source a panda
3d i did a video on panda 3d okay i mean yeah what'd you find i'm seeing on their github there's
a there's the net radian engine and then also the dark places engine i was mentioning just before
okay so it seems like they are using that Dark Places engine. I presume it's modded.
Okay, no, this is just a mirror of it.
So maybe they've made some patches to it,
or maybe it's just a mirror.
But yeah, they're definitely using...
Yeah, yeah.
They're definitely using that Quake 1 engine, though.
That is definitely the case.
As for NetRadiant... What is NetRadiant? It opens to this cross-platform level. though that that is definitely uh definitely the case uh as for net radiant i what is net radiant
open source cross-platform level oh net radiant is a level editor so that's a level editor for
the quake engine games that's okay right right that makes sense
okay because it didn't make any sense that there would be like two separate engines there
but then but then it's confusing because some things will list quake engine and dark places
as if they are two wholly separate things yeah it's i'm not exactly sure how it's all connected
but it's really impressive what they're able to do.
Zanotic is a really good-looking game.
Out of the open-source space,
it's one of the better-looking ones for sure.
I looked at... There's a lot of...
There's quite a number of first-person shooters like that,
really fast arena-based.
And I went with Zanotic,
mainly because it just looks so good.
The title screen
is iffy but the game itself looks solid what are the arena shooters out there
um oh so there's zanotic there's i i trim a trim something there's like aliens and uh one side is aliens one side is humans and it's
you killed like turrets and stuff never really played it and there's a fork of that one
i think there's uh alien arena warsaw i mean there's tons yeah i think that there's a section
for these on flat hub there are lots of first-person shooters.
I...
Yeah, I didn't know about any of those ones.
Because the only other FPS that comes to mind is Urban Terror.
Urban Terror.
Red Eclipse, I think.
But Urban Terror is a...
Maybe a fork?
Urban Terror is more in line with Counter-strike as opposed to quake um but it's
also based on the quake 3 engine yeah there i mean it was open source
so like why not have you played urban terror before um yeah i have yeah i did not like it oh it was it was like it was like it was like counter-strike
1.6 yep yep if if they just like feature froze it there i mean i mean that appeals to some people
just not me i i think for me the reason why i have such a uh such a fond memory of Urban Terror is this is...
I was playing this game before I knew what open source was, before I knew anything like that.
At my high school, we were all given MacBooks.
And as you would expect from high school students given MacBooks, they're going to try to find games to play on them.
students given macbooks they're going to try to find games to play on them and we would just keep moving games every time the uh the it staff caught on to what we were playing so we started with
um halo combat evolved then we went to cod 4 uh and eventually made our way to assault cube
assault cube okay is a it is a very similar game to
Urban Terror.
Is that Sourbraten?
Is that
Assault Cube 2 or something?
That sounds correct.
Yeah, no, I think that
is the
same thing.
Hmm.
And then eventually we made our way
to Urban Terror. They caught on to
Urban Terror very quickly because the game's called
Urban Terror.
But...
See a red X-Girach
and bam.
I really enjoyed it. We played
this game a lot.
Hmm.
But they're actually doing a remake of this game a lot. Hmm. But they're actually doing a
remake of this game
in a new engine
now. I want to say
they're remaking it Unreal or something?
Urban Terror?
Yeah, I think the Urban Terror
I want to say that's what they're doing.
Urban Terror
Urban Terror.
Urban Terror.
Yeah, they're remaking it in UE5.
Oh my gosh.
When did they announce that?
It's been a project.
They started on UE4.
It's been a project for like four years at this point.
Oh, it's one of those.
Okay.
Yeah, yeah.
It's going to take a while to rebuild the entire game yeah but you know it's like zero ad has got uh uh that reputation of like the eternal
alpha yep yeah four years in development with nothing like is that is there a beta to play like that's a long time that's a really long time
yep yep yep no i i i get it it makes sense but like they wanted to move past just being
you know counter-strike 1.6 bring it up to be a bit more of a because you know the the way the
game looked is a bit it can be off-putting to someone who doesn't know what to expect from an open-source game.
Like, going into it, like, knowing that, like, you know, we know what these games are going to be like.
But from an outsider's perspective, if you want to get more people interested in the game,
it doesn't hurt to bring it a bit more modern looking.
Let's see if I can find...
Is this it?
No, this is...
Are you going to play Urban Terror on stream sometime?
I wanted to do so ages back.
I just didn't get around to it.
You got to do it, man. I know I should. to it um you gotta do it man i know i should
i'll send you a link to this this is the um the ue5 remake um here we go play it urban terror 5
here we go and just like with the modern lighting uh that we have available now like even just using the old models
it looks considerably better hmm you know when you just have you know your old the old lighting
an engine like the quake 3 engine would support you know there's going to be severe limitations in what you can like actually do with that
but um yeah especially for a game like that well have you seen uh i think
the quake 3 ray tracing demos yeah i i don't really keep up with graphics technology and stuff.
I mean, it's cool, sure.
But I've seen side-by-sides of ray tracing and all this other stuff.
And I'm like, I'm not interested in fidelity.
That's fair.
As far as how nice can we get this?
I don't really care.
I just want it to look cool.
No, I get that. But there are certain games that have an aesthetic
that is unrefined versus a game that's just like,
look at all this new technology.
It's like, I guess that's cool, but I live in real life.
I don't want to go into a game that looks like real.
I mean, I guess I get the appeal.
I just don't want that.
I want to get into a game that looks and feels like a game.
That's fair. No no i get that as
well i just like i like cool things being done with tech and lighting is one of those cool things
that's uh that's improving really quickly yeah it'll be interesting to see it seems like ray
tracing is the is the thing right now we gotta add ray tracing everything i wonder what the next thing will be that honestly i don't know like there is some really well i i think what
we're at right now is a lot of optimization stuff like i don't know because you said you weren't
keeping up with graphics tech you probably haven't seen any of the stuff about the new updates to Unreal Engine 5 with 5.1.
So do you know how in traditional games,
if you back away for an object,
you'll notice that it suddenly jumps between levels of detail?
Yeah.
So you'd back away from a tree,
it's like a fully rendered rendered tree and then it's like
less rendered and you know keep backing away it eventually becomes just like a png on your screen
um yeah this this is the way that we would traditionally handle um going away from an
object so it's not like you would have more in your view so you'd want to make it less detailed
so you don't have to render as much um but with unreal
engine 5.1 rather than doing that as like a sudden jump it i i don't understand at all how the math
works behind it but they can cut up the object into like not polygons it's some like new thing they've come up with and then procedurally lower the
quality as you back away so you can render these giant scenes like one of the demos that i saw was
this forest with like a hundred thousand trees all rendered as if they are like as as if they are at their full um full quality level and it looks insanely good
like i think that's the next forefront we're going with it's making games run better on the
hardware that is available because you know you can only raise up your fidelity so much
i'm sure there's gonna be some new new big breakthrough on that front as well.
But my presumption is that it's making things run better is where we're going to next.
I think that that's a logical direction to take.
You know, I hear that.
I hear the level of detail stuff and you know
there's a part of me that is just so jaded and i'm like that is really cool but it is up to
the developer to implement that and implement it properly so they can i was gonna say the thing
with unreal engine like this is why on this is
why a lot of devs are just going with unreal engine because it's just a toggle like it just
does it see i i think so going so i i am jaded because i i i used to be more into this stuff but
then it's like all these new engines and stuff come out,
you play the game, they look like crap.
It's like, well, what happened to all these new advances?
Well, they didn't implement them.
Like, what?
So if you have an engine,
Unreal Engine is probably my favorite graphics engine.
I just really like all the games that use Unreal.
I'm in love with their aesthetic.
Like, I'm really into Arc right now.
Arc is just beautiful.
Compared to Rust, which feels very similar.
Rust uses Unity.
I think Unity is just really... It works really well for certain things.
But for 3D graphics first-person shooter,
7 Days to Die again, it's hideous.
It works for the aesthetic.
The bad aesthetic of Unity works for seven days,
because seven days is supposed to be like a horror game.
With Rust, it just, it feels so uncanny and just weird.
Anyway, going back to Unreal,
if they build something like that into the engine,
where they just said, like, flip it on,
and the engine handles the level of detail,
the developers don't have to code algorithms that they don't don't want to do so then they don't do it that's that is the way
that's how you progress forward because the developers you know developers are lazy and i
mean the the people paying the developers are equally lazy so they're like we could make this
look way better but it's going to cost a lot more money and developer time and they're like we're not going to do that we'll make it a patch that will never come yeah exactly
on uh unity's in a really weird spot right now with like it's always been that like you know
the indie game engine that like beginner game engine but with unreal i don't get that but with unreal being like free to
use for these these like smaller projects i think it's like below it's below 50 000 or 500 000 you
don't pay anything i can't remember which it is um do you have to use the Epic Store or something weird like that? I don't believe so.
I'm pretty sure you don't.
But it's in this weird position where, like,
if I was a new game developer and I didn't know any engine whatsoever,
I don't see any world right now where it makes sense to pick unity now the you like the unity asset store
is obviously like really useful but unreal has its own thing as well like they they all do you know
yeah yeah like all the even godot has one but it's like the the level of the quality of items in the store or whatever,
I think is,
is kind of the defining factor.
Yeah.
Yeah.
So like a dough has a bunch of stuff,
but it's all just like,
you know,
people's samples.
So they're not high enough quality to use in a game,
but like going back to rust,
you know,
OG rust,
the original rev one was all basically all unity Store assets that they built into a game.
Like, honestly, that's remarkable that they're able to do that.
I look at Rust today.
Like, it started from assets from the store,
and now it's like a big game.
Like, that is really cool.
Mm-mm-mm-mm.
You know, that is like...
I love that these assets are available
and they absolutely should be.
But there are some games out there
that, you know,
effectively just compile a bunch of assets together
and it's just like,
well, let's sell it out there.
It's not any rhyme or reason for these assets.
It's just taking the assets and then just flipping it out
and seeing what's going to happen out in the market.
This was a big problem back in the early days of Steam Greenlight,
especially when that was the thing that existed.
It was just a lot of these unity asset flips that they weren't using the
assets as placeholders they weren't using them in a artistic way it's just cobbled together
to game jam levels yeah yeah yeah like game jam it totally makes sense using those assets because
you know you have whatever 24 hours 72
hours whatever it is for the specific uh game jam um yeah but for something that's being
sold commercialized yeah yeah something that's commercialized um it's fine to use them in places
but when every single thing in the game is one of these assets it does uh especially especially in cases where uh
the developer is hiding that they are the asset flips they modify them in a
certain way they use it in a clever way yeah yeah you can't really tell
yeah that there's definitely a lot of projects out there like that but um
we've kind of strayed very far off the topic of our open source games
now we're talking about game engines these aren't even open source game engines
another game you had on that uh on that list there was uh was veloran oh yeah that that was another
game that i had a lot of fun playing uh i i had to play it a lot solo to understand how it worked
and get a feel for it.
And I was talking to friends about,
so what is Cube World about?
What am I supposed to be getting out of this?
Because if you look at screenshots of Cube World,
it's remarkably similar.
But the thing that was most fascinating to me about velren is how little
information there was on it like i mean if i was a developer and i made such a crazy looking game
i mean i you'd want to i i would at least want to be like hi this was my idea um this is really
cool and now the community's taking it there's's like nothing. It just spawned out of the ground.
And I mean, if you people watching, if you haven't played it, it's in FlatHub.
It's probably in your repos.
Just like load into it and be amazed at what this is like what the open source community is capable of.
And we got paid to do this.
I don't even know who the developers are.
I found an interview from like a year or two ago. I don't even know if the guy are i found an interview from like a year or two
ago i don't even know if the guy is still on the project but it's and this is rust lang like
apparently nobody's made a game in rust so let's do it and and like i i can hear developers say
that like you know developers come it's crazy ideas all the time but it's actually produced
stuff like a playable game it's a looks amazing it runs well like what
is going on it's not just a playable game it's it plays well like it's not just playable um and
it's fun yeah yeah vellum's really fun like i i played the game the first time like a couple of years back and it's slowly been making
progress like week on week
they changed out the flying
system ages back they added in more
enemy types more bosses more
classes like a currency
system
I remember playing back when they first added
in merchants and they
hadn't worked out pricing
for things yet so you could
pick up rocks off the ground and they would sell for enough that you could just buy infinite potions
and then sell the potions back and then buy the best gear in the game. I mean, hey, look, that sounds like an AI problem.
If they didn't code the AI to be smart enough
to know that that's a bad deal,
then, hey, you know,
players making a killing off of these guys, huh?
The merchant system was interesting.
It's like bartering or haggling.
You're like, here's these things.
The thing I didn't like about it is how small the interface is and you're having to drag and drag drop all of these
little tiny icons into this thing and then it's like the merchant likes this merchant doesn't
like this but everything's so small like oh the bottom oh that wasn't there when i played it
oh yeah it was it's a novel system it's just the the the like the ui is just it needs to be revamped
but the system is cool yeah yeah well ui is something that is like that's a difficult thing
to do well like you can make something that functions but when you have developers designing
uis you know they're going or like even just designers designing
it without having any sort of um qa process you're going to design in a certain way that
makes sense to you and that may not make sense to other people that are seeing it yeah yeah it's
people that are they're seeing it yeah yeah it's sometimes you can really tell when a user-facing piece of an application or a game was was made by a developer opposed to a designer yeah like
it's just got that smell to it you're like but as a developer i a lot of times i it totally gels
with me i'm like oh i get what they're trying to do.
I understand.
It's weird.
I get it.
But they did it for a reason.
I understand.
A lot of, when I play Seven Days, I get a lot of that.
I'm like, this is so jank, but I totally understand why they did it this way.
But it is so freaking jank.
Some games are just like that.
They're doing the best they can like there there is definitely a
charm to it um but even with like actually what do you think of the combat in bellarun
because i don't think is um it was it was okay the thing that i didn't like about it was
the enemies when they get low on health they run and they sprint
away yeah it's very frustrating there's a game didn't happen when i was playing yeah well there
was a game that i used to play called everquest and a lot of enemies on there there's a there's
a mechanic where they got below a certain health level. Not all of them, but a lot of them would turn and try to run away.
And depending on their health level was their speed.
And it seemed annoying, but in dungeons, it's a serious problem
because if they pick up speed and run to their allies,
then their allies will attack you.
So sometimes somebody gets low on health
and you have to snare them to stop them.
Anyways, that was a tangent.
On Veleran, when an enemy gets low on health and you have to like snare them to stop. Anyways, that is a tangent. On Veleran, when an enemy gets low on health, they turn and they just haul ass away like full speed.
And like a lot of times it's like really hilly because it's all, you know, boxes, squares.
And then you get stuck on the geometry and the enemy's gone.
It's very, very annoying.
That's probably my biggest gripe about it like i
want to go out and i want to hunt i want to get hide and craft but i go and hit a rabbit and it's
almost dead and it's just gone like oh animals do that definitely okay i thought you meant um
hostile enemies oh no i guess i'm i'm referring to anything that drops like craftable components. Ah, okay.
Yeah, okay.
The animals definitely always did run.
That was kind of annoying.
I can agree with that.
I thought you meant like, you know,
you'd find a skeleton or whatever that would run away.
No.
The skeleton is going to take it to the end.
But unfortunately, like rabbits and deer and stuff,
they're like...
I understand like running away
because they don't want to fight but like full speed like i can't catch them i don't have a
character that runs that fast what um what classes did you try out uh i tried all of them i found
the the magic using class with a staff to be like the most the most capable by far yeah yeah absolutely um i found
the bow was okay but magic was the way i found the melee class like the melee classes didn't
play that that well it felt like one they had no impact and two you were always in danger of being hit by the enemy. Like, there was not really any consistent way to not be damaged.
Like, you would expect a lot of games to have, like, a good parry system, a dodge system.
And there is a dodge roll in the game.
But it always just...
Whenever I played a melee character character my health would just melt whereas with you know
you can play a archer you can play a mage and you can always just be out of that range and you know
generally survive yeah i did a little melee i liked the two-handed attacks the best yeah yeah and they were okay but um most of the enemy killing was
done with ranged stuff yep yep yep so i mostly just like explored i didn't really do a lot of
combat the the world was really fascinating climbing to a mountain and then flying to the
next city i mean like yeah i wasn't in it for the combat. I was in it for the exploration.
The flight used to be a lot more broken before they added like a sensible flight mechanic where you actually like, you know, fall.
Yeah, there's like wind and updrafts and stuff.
If you, this is so cool.
They did like a full blog post explaining that they're like simulating way too much with the wind when you're flying um because previously it was like it was basically like you were
how would you describe it the old system is it you just went where you wanted with the old system
so you could jump off of a mountain like Like, if you went to a tall mountain,
you could fly to the other side of the map if you wanted to,
which was cool,
but it was a little bit ridiculous with how well you flew.
Also, there wasn't fall damage when you flew as well,
so you could jump from a super high mountain
and just crash into the ground.
That was the quickest way to get down um which once again was fun but i do like the way the uh the flight mechanic works now yeah the the flight mechanic was was really really fun if you go up
too high then it's just like you just have to play it to get a feel for it. It feels more real than you would expect from a game like that.
Last time I played it on stream, I think one of the devs hopped in.
We jumped on their main server.
And he was like, hey, come check out a couple of the bosses.
He dragged me over to the Mind Flayer boss.
All of us just instantly wiped because we were level one and didn't have any stats.
He was like, yeah, come fight this thing.
It's like, are you going to help?
And he just left.
Let me know how it goes.
Yeah, I found a dungeon.
I didn't do any bosses or anything.
I mean, I want to do more top X videos like that
because they're really fun.
If nothing else, just for free marketing,
I want to get these games out there
so that people can see them,
people can contribute if they want.
It's really fun.
So they're not reviews. they're just, like, previews.
So I didn't dive too deep.
I don't know if I would do, like, a full review on Velerin.
It's a very deep...
Like, there'd be a lot to cover, you know?
The problem with doing a review on Valorant is like, it changes
a lot very quickly.
Yeah, that's
a thing. When was the last
update? Let's have a look.
Okay, so they took a bit of a break
in November, but they do like
weekly updates, usually.
I don't know what happened
with their time off there. I don't know if they just
didn't have any contributions
for a bit, or they were just
working on a big update.
But yeah, they do, like, weekly updates.
So no matter what you say, it's probably gonna be outdated
by the time the video goes out.
Like, there's pets now? Wait, what?
Yeah, there's pets. Yeah open source for you yeah there's pets yep i'm just yeah i'm
just scrolling through stuff oh there is parrying now oh okay take back what i said there you go
yeah as i said like no matter what you say it's gonna be out of date
it's a really cool game though it like i i love to go back to it every so often just to see
how much has changed yeah i would call it an n open source mmo because like you can play it local
yeah but you really should be playing it on on a server with lots of other people otherwise it
just feels empty i think they were i think i was celebrating like having a record player number like it not like a massive plan it was like a couple hundred
players which is you know a lot of source game yeah definitely is that all on what do you know
if that was on one that was on like their main server wow that's a lot of people that's great
i don't know if it was monthly active users or if it was logged
i think it was monthly active but either way it's still like it's a healthy community that exists
for this game which you know it didn't always have like i remember like hearing about this game
as said years ago and this was not long after not long after Cube World vanished off the face of the planet.
Like, that was a game that so many people were so excited for,
and then it just...
It just vanished.
And no one ever heard anything about it again.
Yeah, I read a little bit about it to understand
where Valorant came from.
And, yeah, strange, strange history.
Because Cube World, if i recall that was back when
minecraft was like just starting to get really popular terraria had come out and it was like
this combination of the two it was terraria but in 3d which is what a lot of people were kind of kind of looking for and then they
saw the alpha and people played the alpha cube world and they're like this is really good
and then nothing after the alpha happened it could have been it could have been another
sensation probably but if i remember it's not easy to do stuff like that
yeah yeah
if I remember correctly
it was like a husband and wife project
so
maybe something happened
I never properly looked into the story
I didn't even know there is a story
you can find publicly
but
that's my understanding of what it was so it's very
possible something happened there you know yeah i i imagine there's always going to be issues when
you go into business with a uh someone you're in a relationship with well that's also like a i mean
it's a 3d game with a big world for just like a team of two that's a lot you know minecraft mojang i'm i mean
mojang started out like minecraft started out small but then it grew yeah yeah terraria i don't know
what the company behind it was but it was it was like an indie thing but it wasn't a like a one
man project or anything like that so it's not surprising that Terraria became big and successful.
I know that... Was Minecraft Classic just by Notch?
I feel like the first version was a solo project,
and then it expanded from there.
I can't recall, though.
Someone will correct me if I'm wrong.
Terraria was made by ReLogic.
Did ReLogic start as a single guy?
How did that go down?
Uh, blah blah.
I haven't heard much about ReLogic at all.
That's because they've made one game.
It's a very successful game.
Uh, I'm not finding anything super clear.
I'm sure I can find it if I did enough digging.
Um, yeah. super clear i'm sure i can find if i did enough digging um yeah i did uh you didn't have this one
on the list i believe but you did show a bit of footage of um uh another game in here of uh
what was it a sonic roboblast 2 yeah that was that was fun to play that you know what a game that was a game that i found
out about from that uh snap store stream i did not know it was i thought it was a joke and somebody
in chat in stream chat was like no no no there's like a whole community around these sonic uh fan
games this is over here like what i've heard from like people who have no idea about
open source games like this is like the best sonic fan game it was really fun the controls
are janky but i i could totally get used to them they are very janky it was it was surprisingly
fun i mean granted i only played a little bit i think i actually played more on that stream long It was surprisingly fun.
I mean, granted, I only played a little bit.
I think I actually played more on that stream long ago,
but that's definitely a game.
And like Sonic fan games in general, I will definitely explore and go back to.
The funny thing about it is it actually feels better
than most 3D Sonic games.
And it's just a fan game game like you actually feel like you're
going fast in a lot of instances which you don't feel a lot of the uh the 3d sonic it can get a bit
weird in some places but um i i really did enjoy i think i stopped at a bit where I got stuck.
Like, how far did you get in? How far did you play?
There was a bit where I got to, like, a castle
and you'd, like, go over
this bridge as it was collapsing.
Oh, wow.
I don't recall
how far I got into the game,
but I
just kept repeating and
repeating and repeating and repeating and repeating it and
just didn't it wasn't clicking at all with me it's like you know what let's not keep doing this
right now let's go do some like anything else that is gonna be a little bit more fun for me
um there's also a carding version of that as well that i didn't yeah i played on that stream
but i did not um i did not show any footage of the video but like people who yeah this this has
been talked about like just general sonic fans like that's that's how good Sonic Robo Blast 2 is.
That's how you know... And GZ Doom,
the Doom engine.
What?
Oh, yeah, it's a Doom...
I forgot.
It's a friggin' Doom engine.
It's written in the same engine
as modern OG Doom ports.
Like, wow.
Okay.
The Doom engine is a... it is an interesting engine that's for sure
yeah it's again id software said hey let's open source this and people were like give me that
and now we have sonic roboblast 2 now I love, like, just anything seems possible with the Doom engine.
You probably shouldn't do it.
Like, there are more competent engines out there,
but it's one of those things that I think is just always going to stick around
just because Doom has that, it has that, how would you say it that like that classic
there's something appealing about using a classic engine like that that has been used for so many
other projects even though you know it would probably be easier to make it in something else
you could just make it in the doom engine because hey now we can say
i made it in the doom engine you know if if you wanted to make a game make a game in the doom
engine would you basically just create levels and use custom assets to To craft the game.
Like how would that work.
I wonder if it's actually.
I don't know.
I don't know.
I got no idea.
Like I guess the question is.
How much hands on programming.
Do people that make.
Games in the Doom engine.
Actually do. I would imagine.
I really.
I can't imagine imagine quite a bit.
I can't imagine it's a lot.
You think it's a decent amount of hands-on coding?
I guess it would be easy to just, like, look up a game.
Making the Doom engine.
Let's have a...
Let's see if someone's written it.
Making a game in the Doom engine.
There is a horror game that is written in, like, uses GZDoom that is, like, astoundingly good.
Yeah, it's really, really good.
I'm going to see if I can find it.
I've never really been a big horror game fan, but I'll definitely look at it.
I mean, I use the term horror game
very loosely.
It's just like kind of a
very spooky aesthetic.
Is it Total Chaos?
Is that it?
Check out the
screenshots for this game.
This is made with
GZ Doom.
What the fuck?
gz doom oh what the fuck
i played this on stream briefly because i wanted to save it for like maybe halloween or something but it's
oh i mean like when you when you play it it it looks like a game made you know
maybe in the last decade why is flat hop so bad at showing me these pictures um yeah i don't know
it's having a hard time for me too uh total chaos doom oh shoot yeah your your camera died
yeah i think let me go get the other battery just a second wow it actually does look Oh, shoot. Yeah, your camera died. Yeah, I think...
Let me go get the other battery in just a second.
Wow, it actually does look surprisingly good.
What the hell?
This battery is full, so just a second.
What the hell?
Okay.
There is a lot of stuff in the open source game space
I just hadn't
seen at all
like I know about a lot of the
like you know the classic games
but
this one has definitely
uh
escaped my radar
and probably shouldn't have
wow yeah I On my radar. And probably shouldn't have. Wow.
Yeah, another game I'd love to play for Halloween.
That would definitely be good.
Yeah, it gave me amnesia vibes,
but you have, like, weapons and there are enemies
that you have to, you know, club or whatever.
But the feel of the game was like amnesia to me.
When you have a horror game with guns,
it can't really be...
There's only a certain amount of horror
you can really have when you have a shotgun in your hands.
Well, you've got to limit the ammo.
Yeah, okay, that's fair.
Yeah, if you limit the ammo.
But then you get into the trouble of, if you limit the ammo, you have you get into the trouble of if you limit the ammo
you have to trust that the player won't screw around with it because if you need that ammo
for something and the player was just goofing around then they just they broke it so there's
a way to do it but this is one i'm definitely gonna try try. Without a doubt, I'm going to try this one out. Even though I don't do the others.
This seems right up my alley.
That's Doom.
Remember, like, Doom.
That's the engine being used.
This is Doom 2, not the original Doom.
But it's GZ Doom, though.
So it's the same engine platform yeah okay well i mean like
very advanced but still yeah the bones
has the bones of the old projector there yeah that's fair but it looks pretty good
this is very, very good.
Got some other... What's this one you show right at the start?
Like, I'm not sure what this game is.
I like...
Extreme Tux Racer?
Frozen Bubble?
Literally right at the start of the video.
Like, first second of the video.
Oh, that's Extreme Tux Racer.
Is that what that is?
I have to know that one. where tux is was walking to
the start line and then lays down and yeah how have you never heard you there's no way no i've
never heard this one that's like the seminal open source game that every linux user has
hat like you have to you can't you can't be you i'm gonna take your linux card away
everybody has to play that and or super tux like you have to it's tux i've streamed super tux card
yeah that's that's a good one but that's not just tux though that's like all of the mascots
look look it i'm gonna be real with you extreme tux racer is not good but that's part of
the appeal like the graphics are rough yeah the the physics and turning it's rough the music is
you know but it's an experience you have to understand where we came from like this is
this is not the oldest game in the world but i mean it was a pretty big deal for the time it was a 3d game like it was it was a thing
you gotta play it you know I'll play it you don't have to like it you just have
to play it you you probably won't like it I'm gonna do a bit of demo the music
is like let's have a look it's charming that's technically music
that's technically music oh you know
oh yeah they they did their best yeah it, it works. It works.
I have played Super Tux.
Okay.
So I've played the platformer and I've played the cart game.
So you've got to give me some points for that.
Have you played Super Tux Advance?
Super Tux Advance.
Which one is that? super tux advanced which one's so that is a a fan game of super tux that looks and feels like super tux if it was written for the game boy advance so it it's it like put them side by side, and you see the resemblance, but Super Tuck's Advance plays more like
a
modern platformer,
I guess. It's just different. It's faster.
There's different mechanics.
It's really fun.
I think...
Honestly, I kind of like his art style a lot more.
Yeah.
That looks really good.
I recommend giving it a try. yeah no this one actually looks pretty
cool as well um like the problem with the the the problem with super tux is the art is a little bit
rough the art's definitely a little bit rough the the art is the art is definitely the weakest part
of the game the the physics like controllingux, is very sluggish.
I didn't hate it when I played it.
You get used to it.
Yeah, yeah.
I actually don't hate it.
It's slow, but it's not bad.
It does feel a bit...
I wouldn't say slow is the issue.
A bit slidy.
Obviously, you're on ice.
That's sort of the point.
But, like, it does feel a bit off.
This SuperTux Advance looks like it's a lot smoother in that regard.
Maybe that takes away the ice aspect of it.
No, not necessarily. Maybe that takes away the ice aspect of it.
No, not necessarily.
It has interesting mechanics.
Like, you can push down and Tux will lay down and slide really fast and kill enemies and stuff that way.
There are a ton of different power-ups.
I mean, Super Tux has power-ups too,
but Super Tux Advanced has a bunch of power-ups
and there's wall jumping on there.
There's all kinds of stuff going on.
But it's Tux.
It's open source.
It's Linux.
I mean, what could you not like about it?
That's fair.
No, that's fair.
And it doesn't have the art style issue,
so, you know, what is there not to like this time
yeah and it's it's like active development new stuff is coming out for it all the time so
one of the things that did surprise me about super tux is even though it's clearly going for like the
the mario style platformer the levels like for the most part were pretty open in the amount of paths you had
like there wasn't just like one obvious dead straight path to go like there were always a
bunch of different like side areas you go through along the way yeah i i gotta do yeah it is cool
i've actually beat super tux 2 and played played the main one and then played some of the contrib.
Yeah, you know, I actually don't know what is Super Tux 1 and Super Tux 2.
I beat one of them a long time ago, but...
I didn't know there was a thing called Super Tux 2.
Maybe I'm wrong here.
Is it not Super Tux 2? I think it's something else. Super Tux 2 i maybe i'm maybe i'm wrong here is it not super tux 2 my thing is something else
super tux 2 no you've definitely streamed something called super tux 2 i've just
what is super tux 2 i don't know it's even on linux.org super tTux2. Yeah, no, it is.
Not exactly sure.
Who knows?
Maybe that's just what it was called in the repos or something.
That's very possible, because it links to the main SuperTux website.
Maybe one of the releases was going by SuperTux2 at the time.
That could be.
Oh, that one actually makes the most sense.
Is this an Android version?
Mm-hmm.
I didn't know that.
That's neat.
Play it on your phone,
play it on your tablet.
I think it's coming to steam oh is it
yeah i think so it's a cool little game oh definitely cool little game for sure
it's um as platformers go i've played a lot worse yeah it's i i would say that the worst thing that the worst thing it has going forward
is you could say it's boring yeah i i didn't find it that boring but to be fair i've only
streamed it so that is a weird way to play a game in the first place um if i was to sit down and just play it as is maybe that would be a different story
maybe maybe you could get into the story of super tux as he rescues penny is there a story
yeah he's he's rescuing the princess what i mean come on it's mario yeah okay that's fair
actually wait speaking of games of stories this one wasn't in the video.
Have you played Lugaru?
Oh, yeah.
Yeah, it's not in the video because it's not the best.
It's not one of my personal favorites.
It's not one of my top five.
Lugaru is the greatest game I've ever played.
It is an open source game. It is an open source game it's it's it's fascinating it's very interesting it is not
the cream of the crop though i'm sorry i know they work very hard on it but in the grand scheme of
things it's it's it's a janky open source game that's fun to play but it's not the best for anyone just
listening i need to explain the absolute legendary game that is lugaro so you are a rabbit that knows
kung fu and it has got this absolute wonky as hell combat system where enemies will just throw themselves at you and you
have to like parry everything they're doing but the parry system you can get really good at it
if you're not good at it though you're going to suffer but like you can pick up weapons off the ground. You can throw people.
You can do all of this crazy shit.
Also, everything just... Jumping on the moon.
Also, everything just ragdolls everywhere.
Yes.
It's like they went completely crazy with the ragdoll.
You do a roundhouse kick and the enemy just ragdoll spins away.
Yup. It's so strange but did you know that um wallfire actually made a sequel to lugari that's also open source now
it wasn't open source before they've recently open sourced it um i i feel like i've heard
about a sequel but i know more than that or maybe i it sounded like it was in development
is it actually out now yeah it was like uh it's been in development for like six years something
like that actually it's like oh overgrowth yeah yeah is that the game overgrowth is the game yes
um they recently open soursourced it.
Interesting.
Not the assets, you still need to own the game to
compile it.
But the engine
and all the code behind it, they've open-sourced
that.
But Overgrowth,
it takes what was being done in Lugaru
and then
brings it a little bit more modern.
Smooths it out a touch.
So it's not as jank.
It's still very jank.
I don't know.
Part of the appeal of Lugaru is how janky it is.
No, it's very janky. It is very strange. No, it's is how janky it is no it's very jank very strange no it's still very janky
it's janking in a very different way but it like they've brought the kung fu system in a way that
you can comprehend it a bit more they've also made it more complex in other ways as well um but like
i don't know how to explain overgrowth but it takes what was being done with lugaru and sort of
it polishes it without taking away some of the jank that made it fun but gets rid of some of
that jank that was just a bit of a problem.
Also, it just looks a lot better.
So that's nice as well.
I have to take a look at it.
It has what I'll loosely describe as a story.
But...
The rabbit's name is, like, Turner or something.
Like, the main character is just a kid.
I mean,
Turner's a name,
but for a main character,
I don't know.
It's missing a charm that the main character's name needs to have.
Yeah.
Yeah.
But like,
you're also a rabbit that knows Kung Fu.
So I mean,
there,
there are stranger things.
That's true. This is definitely true um i think
at least lugaro is a game you need to experience it yes it's a game that you're probably going to
i love or hate but you need to experience yeah whatever the hell it is yeah just go in get the title go to the
title screen hit play and just drop in and see what happens it'll probably be roundhouse kicked
off the screen and you'll say what is going on and you'll either want more or you'll just quit
it'll be fun until you get to the wolves because that's it that's where i stopped too i couldn't
get past
them they're too strong yeah yeah like fighting other rabbits it's like okay this makes sense i
can deal with this but then the wolves it's like let's just turn up the difficulty to fucking 11
and they knock you down and you're just you're dead you can't you can't get up fast enough you're
just i don't know what is going on with the wolves, but I know exactly what you're talking about.
Yeah, you need to know how to do the rabbit kick.
You know, the thing where you, like, do the two,
like, you kick him in the head with your two paws out.
If you can't do that consistently, you cannot beat them.
Yeah.
And you need to be, like, really good at, like, the parrying system
and have that all down pat,
but you haven't really
been given enough time to properly learn it and because it is such a such a um distinct jump from
going from the rabbits like it's yeah it's it's it's very rough very odd but yeah you know it's it's a free game
open source it's out there and you should really give it a try you definitely should um
people can ask me to go back and play more we'll go back to super tux car because
people will ask me to play a lot more of that as well. When I last played it, I just used
the basic
maps, but there's
a lot of other maps
out there that, from my understanding,
should be pretty fun as well.
Hmm.
I don't think I've ever played on a custom map.
I've used custom models,
custom mascots, whatever, but I don't think
I've ever used a custom map.
I think they have a...
Give that a try sometime.
Do they have a list of them?
I thought they had a thing to find them on their website.
Maybe I'm misremembering.
It did get a pretty sizable update recently.
Has it been a while since you've played
it's been like maybe a year or so i think it had a big update in the past years though okay
okay maybe i have to maybe i do have to go back ah under the add-on section that's where it is
yeah under the add-on section you can find listed tracks and stuff. I don't know if any of them are any good,
but people have asked me to try them out.
Also, just playing with different carts and stuff,
just different mascots, all that fun stuff,
seeing how that goes.
I'm sure it could be fun.
I was surprised to see the...
Since the last time I really played played they did a lot of work
to the mascots and uh when i beat one of the races as conky he like got out of his out of his cart
and was like dancing and stuff i don't remember that and when i was driving kiki when i drove
her you could see her tail moving and i definitely don't remember that yeah it was really cool
very again just like
really high quality open source
stuff just people doing it
because they like it
I'm looking at the list of additional
carts and someone made an Among Us
cart
well yeah okay
that is silly
but it's relevant though you know like relevant better
or worse among us is is a meme of our times but if somebody's putting among us in the game
i mean that's that's a pretty good sign that the game's relevant i wouldn't say it's a good sign
the game is relevant it's a good sign that uh you know someone has a bit of our free
time well at least they're spending their free time on this open source game that's fair how
about that yeah that's fair oh god that's loud it looks yeah it looks like sort of i'm looking at it
right now it seems like it has had a bit of a graphics update since I last played it.
It looks really good.
It looks and plays really good.
You can make it play real badly if you want to.
This is another game that I've stress-tested.
It's like, hey, how many...
Because they don't actually have a limit
to the number of cart...
There's a limit to the number of carts
you can have in an arena,
but not in a race. Oh, of carts you can have in an arena but not
in a race so you just have a traffic jam you you know how if you have like let's say you have like
eight carts it'll like line them up uh-huh that doesn't have a cap to it and it will just keep
lining them up going back through the track so you could put like that your server's gonna
basically instantly crash but you can have like 256 carts um wow and it goes just just turn that
into a uh uh los angeles highway just sitting there not moving everybody's on the track nobody's
doing anything okay you're not moving because it's running at 2 fps but i mean like what if
everybody like do they do they have ai do they try to go like all of these parts trying to move
crashing into each other they will try they will try very hard imagine being in the middle of all
of those carts and getting a power up like the the fly swatter power up and it's just like crushing everybody
around you or you're like throwing bombs
yeah
that'd be fun to do sometime
there you go there's your video idea
watch me crash the server
the problem with
doing it obviously the game's not made
to do that but the reason why it gets
so bad is it's a single
threaded server so there's not much
you can really do to improve that like if you've maxed out on overclock well if you've maxed out
on the top end cpus it's you know adding extra cores isn't going to help you and that's the way
that most cpus uh expand out their their performance so
obviously just increase increase your frequency speed that's it it's as simple as that just jack
it up yeah there's a limit to the hardware that's available but you're not supposed to be trying to
run with 256 carts play it normally and it runs well yeah no rules it's better that way yeah you know what it's open source it's your
computer it's your server if you want to try to run 250 carts on there then more power to you
i think someone mentioned that in the um the discord or something or whatever that chat room
they were using and the the one of the devs or one of the mods was like why is he doing this
he does what he wants i tend to get the attention of um of some of the devs when i try to break
their game like this is i i've i've said this this before but um whenever i go to like a
convention that has an indie games room i I'm the guy that's there.
That's trying to break everything.
Like if you,
if you show me a game that's not complete,
I am going to find what's wrong with it.
That's good.
That's a good skill to have.
Some of the devs are happy about it.
Others are like,
why are you breaking this during my demo?
My,
my favorite one.
There was a
there was this game where you're on a raft and there's like a kraken that's trying to like attack
you or something um the devs hadn't there's a lot of stuff that hadn't been done with that game yet
it was not ready to to demo at all it was in the like very very alpha stage um so the map wasn't
procedurally expanding so it was just a square and you could just walk off the square um
also should have been prepared for that they they didn't have a swimming system so if you
walked away from the raft the water you just progressively keep walking lower and lower and lower the waves just above
your head man that's rough i mean for i guess if it's an alpha it's an alpha or there was another
one i saw was this um this student project where they're like, hey, this is this cool Prince of Persia-style game.
And the first thing that I saw was that
if I jumped on the wall in a certain way,
I could jump higher on the wall.
I just ignore the rest of the game.
Like, can I get out of the map here?
I failed in doing so, but I got very close.
Wow.
Oh, I'll tell you what when i finally have a prototype of the eg
game ready i will let you play it so that you can break it for me this sounds like you've got talents
i even tend to break things in our commercial products like uh i think my one of the the
most amusing ones for that was when i was playing through the
spyro reignited trilogy which is a it's kind of a buggy mess um it's a it's good if you enjoy you
know the original spyro games but i would say just you're probably better off playing the original
spyro games um there's a lot of things where, like,
you could softlock yourself in certain areas
if you do things in a slightly wrong way.
Not consistently.
It was, like, this weird situation
where sometimes you would do the action you're supposed to do,
but then the next event doesn't trigger.
And you would reset it by like...
Those bugs are annoying.
You have to like leave the level and then go back into it
for it to like properly reset.
There were some cases where you could get enemies
to clip into the ground and just get stuck there,
which is always amusing.
It makes you kind of appreciate the original game
and how they avoided a lot of those issues, especially like getting stuck somewhere you can't get out of.
Like, I mean, honestly, with with gameplay like Spyro, where you have to go do these things and then you can go to the exit or, you know, what have you.
Like, I mean, there's a lot of triggers, a lot of things you have to program.
So it's it's just a different world you know like for for
playstation you rent the game you buy the game it's on that disc that's it so if there is a game
or level breaking bug that you can't ship like that but now in today's age it's like oh it's
buggy that's fine we'll just we'll just send a patch out in the next couple months to fix that
it's just different now at the end of the day, the game's still going to end up having a lot of bugs.
If you've seen any of the Spyro speedruns, for example,
you will see that people will break your game in half
no matter how well you think you've made it.
There's a lot of out-of-bounds stuff
that people use to complete the game as quickly as possible.
It doesn't happen in normal gameplay
like this is something where you've got to do this very specific sequence of things and get into a
location you wouldn't normally go to if you're playing the game in a sensible way but there are
still these ways that like you can you can break the game and i think in modern games there's sort of
two approaches that devs take to this like you have something like
like in what's a good example of this
hmm there's i've got i've got a good example at the yeah i haven't got a good example off the top
of my head but there's a lot of indie games where they will leave the technically broken
features of the game in the game because that's something the speedrunners are using because it wouldn't occur
in like normal gameplay this isn't something
that you're going to
it's going to like negatively
affect a regular player
but it is something that does
get used by the speedrunners whereas
other games they want their
game to be like as
solid as possible cleaning up those issues
even though it does negatively
affect those speed runners by removing it interesting i feel like that that yeah i mean
i guess for like an indie game or whatever that that could make sense but i feel like that kind
of taints the the run if you're using some like broken thing that shouldn't be there like you're
able to attain that time
because of a bug that could potentially be
fixed. There's different categories.
A lot of games will have a glitchless
category, and then it'll have a
free-for-all where it's like, you can do
whatever you want with the game.
As long as you're not cheating
or whatever. But if
there's a glitch in the game, then you could
use that. Those like cheating whatever um but like if if there's a glitch in the game then you could you can use
that that's those usually end up being the the more exciting categories because that's when you
start seeing like really weird stuff yeah like in um a game that i'm a big fan of uh have you
played the jack and axa trilogy i have heard of it i've never really played it um in jack two and jack three
you get a hoverboard and they copied and pasted the code between the two games and we know they
copied and pasted the code because they have the exact same bug um you you can use the hoverboard
to if you i can't remember the exact sequence but you gotta like do a trick and
jump at the same time or something like that and you end up increasing your height and you can just
escape any point of the map and people will use this to like skip event triggers and get to event
triggers later in the game and skip stuff they didn't need to be doing um yeah
and stuff like that is just it's just really fun um and when a game when a game has a strong
speedrunning community and then the devs sort of encourage that by not getting rid of those
those exploits that were being used that weren't
affecting the regular players i i think that does create a bit of a a bit of a you know positive
sentiment amongst that community sure yeah i can see that it's a good thing for the developers to
do like that especially for like an indie game your speed runners are the most like they're the
hardcore players of the game they're the ones that are like regular people play the game once maybe
twice but those people who are trying to like break the game they're the ones who are spending
you know a hundred hours on a three-hour game like thousands of hours in many cases yeah honestly very valuable players
for a developer to have you want to like foster that community and encourage those people
another game that we didn't um talk about yet was uh mind test yeah i you know the the top 10 or the
top five the spirit of the video was to focus on original
games and i mean mind test is cool but it's not original it's just a clone of minecraft not not
to put it down but you know you could argue that zanotic is a clone or whatever but i mean mind
test is like you want a definition of a clone mind Mindtest is that. And there's nothing wrong with it.
It's a different category.
I'd love to have a top five clones, top five game engines that you can use original game data.
There's a lot of different things we could do.
But yeah, that's why I didn't really mention Mindtest.
No, that's fair.
But have you actually played Mindtest to any reasonable extent?
Yeah, a little bit i'd like to so i host a minecraft server and i have for i have hosted it for a very long time people like it but i'm interested
in seeing what a mind test server would be like because minecraft has kind of gone
you know it's kind of like i talked a little bit about warcraft 2 warcraft 3 i feel like minecraft current minecraft is just in a direction i'm not interested in where it's going
right mind test is very og like it feels like og minecraft and it went in kind of a different
direction i think that mind minecraft is designed to appeal to younger folks.
Of course, yeah.
Yeah, and Mind Test is just more for people that like to build
maybe more mature adult folks, and that's more my style.
So I haven't played much of it.
I've played a little bit, and I like what I've played,
but I'd like to play more.
Yeah, I've only played a little bit of mind test.
Um,
I know there is some,
uh,
there are some mod packs to basically just not just tons of mod packs.
Yeah.
Like there's,
I think I can't remember what the main one was,
but it was a,
a mod pack that tries to replicate everything being done
at least in like the beta of minecraft um and a lot of people recommended playing it like that
a lot of people when i played the game were saying don't play it just vanilla as is because it is
it's very much more in line with something like Minecraft Classic, where it's functional,
and if you want to be building, it does that well,
but as a game unto itself,
there's not really much there without going down the modding route.
That's not a bad thing.
It's not a bad thing. think it's not a bad thing it's a great mod platform
yeah i think it makes even more sense for an open source game to be that way
but like there there is a lot of cool stuff out there for mind test that i do need to
sort of have up mind clone that's what it was called um but like that's the mod pack yeah it's the mod
pack but if you just scroll through the um like one of the things that that mine clone sort of
like has a i guess it's not just mod packs it's's turning into a whole separate game.
Total conversion.
Yeah.
If you go
onto the Mindtest website,
there's a whole section for
custom games.
Let's see if I can
send you this one.
Like custom mods? custom yeah it's like
it's they're basically mod packs
whereas like a collection is just like hey let's let's build there's a there's a kart racing game
i don't know if it's any oh there's, there's like whole game modes. Yeah, yeah, yeah. This is almost starting to look like Roblox, actually.
Yeah, it actually, like, what the hell?
This is not even, what?
I'm seeing, like, Roblox games, like, games from Roblox in here.
Oh, are you?
Yeah.
That's actually really cool.
Dang, this will be fun to look at in the future.
Definitely a next year thing.
There's so much here.
Yeah, yeah.
Wow.
It just goes on.
Parkour?
Yeah.
That's great.
That's really, really awesome.
Wait, there is a Sudoku game.
Do you want to play Sudoku inside of Mind Test?
I mean, it could be fun.
There's a tower defense.
There's all sorts of stuff.
This is cool.
I must have missed that one.
That's actually really cool.
Tower defense.
I like tower defense mechanics,
but tower defense games are usually...
I need a bit more than just tower defense levels.
Like,
I don't know,
being able to build a tower defense setup in Minecraft.
That does sound like fun.
It certainly sounds like a,
uh,
a interesting idea.
If nothing else,
maybe the next time I play mind test,
I'll have to like, just go with some of these random
games that are here they seem pretty easy to install too yeah i think you just do you just
how do i install this let's have a look what do i need to install mind test mod yeah there's like a
link on the wiki um just games are still using the content
tab set up uh and set up and installed automatically you oh so you just download the archive and then
like load it in oh okay so so so check this out i'm on debbie and testing and i open up you know muons synaptic whatever yeah and type in mind test and tons of mods
3d armor mod adventure markers mod uh home decor mod like all these are in debian repos
in the debian repos right here huh so you don't even have to, I mean,
like if you just want like a basic skyblock mod is right here,
just install it straight from the repos.
Hmm.
Cool.
Is that.
That is really cool.
Are there any like major open source games that we didn't touch on?
Uh,
probably,
you know,
there's always,
there's always ones that we forget. I, what i did is i went to flat hub and i went into the games section and i looked for games that i recognize let's see
flat there's flat hub and uh i actually like katie's discover is pretty good. You search for games on there.
So some other ones that I recognize.
T-Worlds is a good one.
T-Worlds.
Yep, T-Worlds.
Forgato and Friends.
What is T-Worlds?
Let's have a look.
T-Worlds.
Yeah, it's... It's a free online moat...
Oh, it's a worm-style game.
Mm-hmm, that's it.
That's what, yeah.
It's like worms, a little bit.
That's cool.
The folks behind Endless OS
have a bunch of really cool games on Flathub.
Why does EndlessOS ring a bell?
EndlessOS is the immutable OS.
EndlessOS.
It's a cool one.
But for a while they were focusing on education,
and I think that they've changed their
focus maybe i don't know i'm not much of an authority on endless os but they have a bunch
of really cool educational games and nightmare teddy dragon's apprentice uh the passage i think
white house is one of their games too you use css to paint a house. Oh, wow. That sounds
neat. It is cool.
Oh.
As far as
open source games, Abuse is one.
Return
to Castle Wolfenstein
is a total conversion of something,
but that's a pretty solid
one. Open
Tyran, or Terrain, whatever.
Hmm.
Cave Story.
That one's ringing a bell.
Cave Story.
Cave Story.
Why does this ring a bell?
Wolfenstein, Blade of Agony.
Oh, Shattered Pixel Dungeon.
That was a good one.
I almost included it it but i don't
know it super well pixel dungeon what is this yeah that one was fantastic i will definitely
play that on stream it is a it is a roguelike okay i'm listening yeah it's a it's a good one it's also available on Steam
huh
have a look at their video
oh that
okay that definitely
this is very
traditional roguelike
this is not roguelike
like the way that a lot of games use it
this is roguelike
there is you make a movement
the enemies move that's right and there's there's lots of random stuff like you pick up potions you
don't know what they are you have to drink them first just so it's like uh net hacking that way
you've played that before yeah yeah that's a very rough game to try
for anyone who hasn't uh hasn't played nethack i uh
i streamed nethack and i think i made i i i think i survived 20 minutes at the longest
like there's just so much
stuff in that game that will kill you
like you drink water it kills you
so all the water's poisoned
oh there's snakes in the fountain
that's a roguelike for ya
I think I turned into like
a horse at some point
like I got cursed and turned into
a horse she some point like i got i got cursed and turned into a horse
or like a she's like okay sure
very you never know what to expect with roguelikes
but this seems a lot more approachable than uh just having that like nice pixel art style
definitely makes it a lot more approachable like it's a problem with that very
approachable like that that's that's why dwarf fortress wasn't very approachable for a very long
time um now they've got their like new steam version with the nice fancy uh no i wouldn't
say like super fancy modern graphics but they've got a graphical interface that looks modern and you can it's not dwarf fortress the way that
dwarf fortress was remembered but it's just as complex i remember when i when i played dwarf
fortress way like i haven't played a pretty long time but i would get a art like an asset pack
to make it easier to play i just i couldn't couldn't, I couldn't get into it when it was.
When it was ASCII.
Yeah.
I mean,
that's fine,
but it,
I don't know.
That was a barrier limitation for me.
No,
it's all right.
I felt the same way about net hack as well.
All right.
I'm going to rattle off some names for some open source games.
You got to tell me if you know,
I'm okay.
Okay.
I just found the mother load. oh all right so here's lugar ooh we
talked about that one assault cube yep a very fun game yep okay here's mine test
ever heard of pioneer pioneer yeah it's it's if it's the game i'm thinking of it is very i very
loosely like no man's sky and i emphasize loosely i don't even think you can get out but you have a
ship and you land on planets and you go through the atmosphere and land and then you take
off and you can go to space stations and it is defined as a space adventure game set in our galaxy
so you just kind of cruise around and kind of do stuff someone on youtube tagged as kerbal space
program pioneer yeah just the way that they just started tagging this kerbal space program on you
uh yeah kerbal space program on youtube it seems like it's got that sort of that sort of style to
it though it's like you take off from planet like do it but like there's a lot more other things to
be doing here besides you know just building rockets yeah it's it's like a whole thing i don't really hear much about it it's hard i found it very
difficult to get into because the controls are strange and right right i guess like the whole
game is strange uh how about red eclipse red okay that one rings a bell okay so this is this is another no i i thought i was thinking of a different game
wait no okay was i think of red alert uh possibly that's rts yeah i'm thinking come on and conquer
red alert okay very different game red alert's pretty good game but uh yeah red eclipse is built
on the cube engine so if you're familiar with like sauerbraten
yeah same same engine salt cubes built on the same engine yep this it seems kind of like uh
zanotic but i don't know different different engine different feel extreme tux racer talked one yes uh have you ever heard of liro or lyro how do you spell it l-i-e-r-o l-i-e-r-o
it's a very strange little i think it's a finnish game where you play as uh like these little tiny
worms with different guns and the whole the whole level is destructible and it's also like it's
really gory like when the worm dies blood goes everywhere but um i don't And it's also really gory. Like when the worm dies, blood goes everywhere.
But I don't know.
It's a pretty old game, but it's fun.
It looks neat.
Who else is in here?
Oh, Torx. You know Torx, the racing game?
How do you spell that one?
T-O-R-C-S.
T-O-r-c-s t-o-r-c-s no i don't know this one oh this this is one of the first if not the first open source car games i played and it's it's not bad it actually looks pretty cool
yeah it's not bad at all oh i would say like you put it in line with like uh you know the graphics
of like some of the very early need for speed games yeah it's uh the focus i believe the focus is on realism so it's yeah yeah yeah um yeah it's just
as real as as real as you really get with uh this style that we've got going on here
yeah well i mean if you think about it it's easier for a developer to work out the physics
for something like this than make the graphics look like you know forza that
no that's because i mean at the end of the day the physics are just based on whatever the game
engine can do and it's just algorithms like no that makes sense if you know how to write the
algorithm in the game engine then it can be just as realistic as for i don't know people consider
forza realistic but you know what i'm saying it's not always graphics no i make that makes sense
also it seems like it runs on literally anything.
I'm watching a video of someone
playing on a Raspberry Pi
400.
And it's running
absolutely perfectly.
Alright, next up is
Unvanquished.
Unvanquished. I feel like that one,
someone mentioned that one to me.
This is a very, very good looking game.
And if I was more familiar with it,
I may have included it instead of Xenotic
because this looks solid.
Okay.
Yeah, I'll have to come back to this one.
Okay, it is the same style of gameplay then.
No, I think it's like one side is humans and one side is aliens oh that's the one you were talking about yeah it's like the it's a fork of the one that i was talking about okay trim
trimalus right yeah so that's unvanquished next is probably my favorite open source game and that is rocks and
diamonds rocks and diamonds yeah i i'm very fond of that game it's uh how would you describe it? I mean, it's a puzzle game. Wait. It has... Have I played this?
Possibly.
It's a very, very...
It is a very OG Linux game.
I believe it was 90s.
I've reviewed it like twice.
I think I've done like two reviews on this game.
I really like it.
I might do a third one.
I feel like I may have played... like i'm like let me tell everybody let
me tell you all about rocks and diamonds again i feel like i may have played this back in the
back on like xp or something and i believe it unless it's like a clone of something else
well yeah it's a clone of uh lots of games on computers and consoles that
are the same style it's it's like sukaban and um sukaban and dig dug dig dug i think
boulder dash that's what it is i yeah it's like a political that's what i might be thinking of. Mm-hmm. Oh, no! Well, I mean, Rocks and Diamonds, I feel like.
No, I know what I played.
Okay.
So, you know, in the...
Back when people cared about DVDs,
there was...
You could get, like,
these portable DVD players.
And as a kid,
my parents bought
my sister and me one of these
so that we wouldn't, you know,
bother them when we were on a road trip.
And this didn't just play DVDs
it also had a bunch of like
built-in games. I don't know if they were
like stolen from somewhere or
what the deal was, but there was
definitely a game that was
very much like this. i don't know if it
was like if it was the same thing or if it was just another game but there was definitely something
on that dvd player that was this like this style of gameplay i mean like let's be serious here it
could have been rocks and diamonds because it is open source.
It's old and it may have been ported to like everything.
So never know.
It's very possible.
So I'll,
I'll drop,
I'll drop last few names here.
We got Warsaw. Flight Gear.
Presumably Flight Gear is a flying... Flight...
Wait, I've searched for Flight Gear before.
Wait, do I know what this game is?
It's in my search history,
so clearly I've searched for it before.
Yeah, it's just a flight simulator.
It's really cool.
Wait, did I search this not knowing it was an open source game?
I mean, if you just saw pictures of it,
you may not think it was open source.
I get into random trends at some point.
I think there was a bit of time where I was looking at Flight Sims. This might
have been a game that I just
looked up,
not knowing it was open source.
Huh.
Okay.
That's when you know that
open source is one.
When people are looking up your
projects without knowing or caring whether
it's open source.
That's what Sonic Robo Blast 2 is.
Like, no one cares that it's open source.
It's just a good Sonic game.
Yeah.
Huh.
Oh, there's so many.
They just keep going.
Megaclast.
Neverball.
Open Clonk.
Oh, man.
That's another game that I've done many reviews on.
Clonk is cool. Open Clonk. Surge's another game that i've done many reviews on clonk is cool open surge the
rabbit surge the rabbit yeah that's a sonic clone like an original sonic oh oh wow okay
that is very much a sonic clone i i saw the preview of the video and it was going around a loop
yep yeah this is
wow we have mario clones this is a sonic clone and it's good too it's it's not bad at all okay
looks pretty cool yeah oh you hit something you even drop points okay this is just yeah
this is actually just a song it is it is literally a song yeah yeah yeah like you could something you even dropped points this is just yeah this is actually just a Sonic
it is literally a Sonic
yeah yeah yeah
if you just told me this was a Sonic game reskinned
I'd probably believe you
man I'll tell you what I have a goal
probably won't do it this
upcoming year but I would love
to review or make videos
even if they're short videos,
on every single game in FlatHub.
Okay.
439 games.
Good luck with that.
I've always...
So there's a video that LGR did a long time ago
where he just went through
the Windows Entertainment Pack games that you would get with
like windows 3.1 and windows 95 and stuff and i'm nostalgic for that kind of stuff so i liked seeing
it but the i the concept of like okay we're gonna sit down we're gonna make a silly video playing
all of these like solitaire you know know, hearts, reversi, whatever.
Like that just seems ridiculous.
But yeah, I mean, it's video content and it'd be really fun to do.
So I'd like to do that for built-in Linux games.
So like the built-in games that come with GNOME and with KDE
that have just like been there forever.
They're just like meta packages.
I want to get those.
I want to review them. i want to get those i
want to review them i want to play them all just to have a video talking about them i can't imagine
anyone else has done that or anyone else is going to sit down and go and do so so it seems like free
real estate let's do it yeah that'd be fun yeah you can go ahead and do it that's i'm not gonna
might give you some commentary on uh you know a couple of them but you can go ahead and do it. I'm not going to help you. Might give you some commentary on a couple of them,
but you can go play the rest of them.
I'll do a video.
I'll do a top five pre-built-in card games.
Card games that may come prepackaged with your desktop.
You probably could.
I bet you there's five different card games.
Purely there's at least five versions of Solitaire,
if nothing else.
See, Gnome has one.
KDE's got one.
Then there might be some, like,
independent non-desktop associated ones.
Yup, yup, yup, yup.
There was a, um... I don't remember what it was called,
but back when I was a kid, I had this,
I think it was something like a thousand and one free games.
I've never been able to find what it was.
One of those like game collection discs.
Dude, me too.
I had a disc called games library and it had
tons and tons of games on it and i remember playing so many of these games for the first
time from that cd but it was just shovelware there's no way i'd be able to find that exact
yeah yeah yeah but it was just like tons and tons and tons of shareware games i don't know
some of these were shareware games i think this might have just just had things
packaged that should not have been there
but like there was this rpg that i played i wish i still had the disc because there was this rpg
on there that i played that i can't for the life of me remember what it was called or anything like anything about it besides the game
but it was this one might have been shareware because when you got past like the first zone
it was like hey if you want to play the rest of the game you can buy it from this website yes
why you know why did that i'll tell you what i'm gonna announce it
here on the show i am going to release at some point i'm going to release eg game the eg game
and it's going to be a shareware collection because i i don't understand why that that
method died you know like it's not a bad way of marketing.
You make a game
with episodes
or collections of levels
with a narrative so that the
users have a reason to
be invested and want to continue playing.
And you
release the game free with the first
episode.
And if people are interested, they want to see more of the story,
they want to support you,
then they can pay for the shareware and get the full version.
Like, why did that die?
Now it's all about, like, we'll release a game
and then we'll have regular updates and DLC.
And it's like, that's so complicated.
Why not just say, hey, if you like the game, buy it,
and you get more content. Done.
That's how it used to be.
Why did that model die?
Money. They wanted more money, and you get more content. Done. That's how it used to be. Why did that model die? Money.
They wanted more money, and that's not a very...
Yeah, see, I, like...
Why do you think loot boxes exist?
I think that, you know, loot boxes like that,
that's like a tangent, maybe for another time,
but, like, they can be done well.
But it's, you know, it's you know it's like it's the golden
egg you have the shareholders are like we need more money okay we'll take the loot boxes and
monetize the credit like it doesn't have to be that way but people ruin everything absolutely
um but we are just closing into the two hour mark and it's three in the morning for me so
oh dude come on it's like 8 30 in the
morning here yeah it'll be five hours yeah um dude if the if there's anything else any other
thing you want to jump over we end it um uh we can do that otherwise i do want to go to bed at some
point all right dude i've got you know got... I can talk and talk and talk.
We can do another episode of this
at some point, so there's no
rush there.
I'm good.
It's good. I'm happy
about doing this.
I'm happy I did that video, because like I said,
I want to get the work
that these people have done out there.
It's a passion. It's a hobby. And as an individual, Like, I want to get the work that these people have done out there. Because they're doing it.
It's a passion.
It's a hobby.
And, like, as an individual, as a developer, it's cool to see your work out there.
You know, somebody's enjoying it.
People are playing it.
And, like, I have a YouTube channel.
I've got a platform.
I'm going to use it for the better of the community.
So, and I'm glad to be here on the show talking to you about this kind of stuff. Cause it's,
it's cool.
I'm glad to have you here.
You're always welcome.
Come back to chat about open source games or any,
I'm sure.
I'm sure we can find a lot more open source games that we just didn't even
remotely look at today.
Oh yeah.
Um,
if you've got anything in mind that I should try out,
I'm more than happy to give things out,
uh,
give things a shot.
And then we can like chat about those at some other point.
And,
uh,
maybe I'll try out some of the,
uh,
the,
some of the games you listed out earlier,
like the,
the doom games and things like that.
And just,
yeah.
Uh,
especially that,
uh,
what was the horror game?
Total chaos.
Total chaos.
Yes.
Um,
yeah, now I, I do want to say because i'm sure i hope that somebody would
correct us in the in the comments they will flat hub is um i'm calling i'm calling flat hub i'm
calling the snap store and app image hub the linux storefronts because i mean that's basically what
they are yeah they don't always have open
source we're talking about open source games and we're talking about flat hub in the same
sentence not everything on flat hub is open source that that's important um you can find
like runescape launcher minecraft launcher i have my uh my launcher for ff14 is from flat uh flat
hub as well yeah it would be cool here's your feature request it
would be cool if there was like a badge or something on the icon that showed that it was
true foss yeah yeah yeah um most of what's on there is free and open source but not everything
is so it's it's worth pointing that out yeah it's not it's not difficult to filter it out but
it would be nice to have that filter there yeah i mean if nothing else just to show like
a little prestige you know it's like hey this forgotto and friends open source um you just
just kind of like i like as a as a connoisseur of software and stuff,
I'm curious how much of this is open source
and how much is proprietary, just out of my own curiosity.
No, that definitely seems like a good idea.
If anyone involved in Flathub is listening to this,
that would be cool.
Please do that.
That would definitely be cool
I don't know if it would
it wouldn't be difficult to do
it would just be a matter of going back and
categorizing everything if it's not already categorized
if it is already categorized
and you're not
if you don't have a toggle there for it
why don't you have a toggle
there's going to be people
smarter than us watching this,
and maybe they will have a solution.
Or they just didn't think of it, and were just like,
oh, we just didn't do that.
Just like, oh, well, maybe that is useful.
Yeah, or better yet,
maybe they just didn't think people would be interested.
Well, let the people know where they can find you
and the work you do.
Oh, you know, the easiest place to find me and my stuff is ege.xyz.
It's my website.
Right now it's a link aggregator.
And if you go there in December, there will be snow.
I like to kind of spruce it up.
Oh, that's cool.
But, yeah, that's the easiest place i'm
on youtube i'm on i've got a few different youtube channels but i'm on mastodon i've moved away from
twitter uh as of as of the end of 2002 twitter is melting down if you're watching this in the future
2002 2022 i'm interested to see how this whole Twitter saga plays out.
Maybe in a couple years, people will be like, wait, what?
I'm having fun
watching it, that's for sure.
Ultimately, I don't care
what the end result is, but
it is certainly fun to watch the chaos
as it goes.
The outcome is, it's pushed me
to Mastodon, and
Mastodon is really, really cool.
If you're not on there, anybody watching,
if you're not on there,
highly recommend getting involved in Mastodon.
It's very cool.
It has pushed a lot of people over to Mastodon.
I'm really happy with the growth that it's been seeing.
I think I was talking with someone,
I think it was a couple of episodes ago.
It had like a 500% rise in users.
Monthly active users.
That's good, but it can get expensive.
So if anybody
wants to support your instance
maintainer, please do.
Absolutely.
Anything else you want to mention?
No, I'm good.
You know, my content on the EG channels,
but especially the EG channel,
the main tech channel,
has slowed this year.
This year, I moved.
I had a lot of stuff going on.
Next year, I've got big plans.
Not like changing plans,
but I want to be way more active,
focusing on making regular videos
maybe streaming more um but yeah just like stay tuned i'll be sure to leave all that stuff uh
linked down below so if anyone wants to go and uh check it out go and do so um as for me the main
channel is brodie robertson i I do Linux videos six days a week.
Maybe I'll do my own open source games video.
I'm not too sure.
That seems like a fun thing to go and mess around with.
Because my list would be definitely different from your list.
There you go.
I want to hear it.
Not right now, but in a video.
Yeah, no, I'll have to think
when it's not three in the morning.
The
gaming channel, right now I'm
doing a playthrough of
Pokemon Ruby and Sapphire
with Rogue Wren. It is really fun.
It is chaos.
And we're probably going to
wipe at the second gym and restart the
entire run.
And then the podcast you're listening to now.
Oh, the gaming channel.
Brody on Games, that's what it's called.
This channel, Tech Over Tea.
If you're listening to the audio version,
the video version is available on YouTube.
If you're listening to the...
Wait, if you're watching the video version, yeah.
The audio version, available as an RSS feed, you can find it
on all the podcast platforms out there,
and, yeah,
go do that. It's fun.
I've got some fun episodes lined up for
next year.
I'm going to have the creator
of Bottles and Vanilla OS
on, and there is another one
that I haven't arranged yet,
but there is another big developer
coming on as well and I want to get some
of the, there's a couple of
distro maintainers out there that I've been meaning to get
in contact with to try to bring them on
and we'll see if they
respond to my messages or what
they do
yeah
so I'll give you the final word EG, what do you want to
say?
keep using open source.
Keep supporting the community.
Like everybody.
Like open source is love and life.
Do exactly that.
That's going to be it for me.
And I'm out.
See you guys later.