Tech Over Tea - Open Source Gaming Hidden Gems | Egee

Episode Date: December 28, 2022

Egee hit me up asking to do an episode about open source games and I thought that'd be a great idea and it turns out there are a lot more games than I had any idea existed. ==========Guest Links======...==== YouTube: https://www.youtube.com/c/OGEgee OpenEgee: https://www.youtube.com/channel/UCjaqCM6u1i78VNsoL_jW5lg Egee Nuevo: https://www.youtube.com/user/PanopticonMusic1 Twitter: https://twitter.com/egee_irl Links: https://egee.xyz/ ==========Support The Show========== ► Patreon: https://www.patreon.com/brodierobertson ► Paypal: https://www.paypal.me/BrodieRobertsonVideo ► Amazon USA: https://amzn.to/3d5gykF ► Other Methods: https://cointr.ee/brodierobertson =========Video Platforms========== 🎥 YouTube: https://www.youtube.com/channel/UCBq5p-xOla8xhnrbhu8AIAg =========Audio Release========= 🎵 RSS: https://anchor.fm/s/149fd51c/podcast/rss 🎵 Apple Podcast:https://podcasts.apple.com/us/podcast/tech-over-tea/id1501727953 🎵 Spotify: https://open.spotify.com/show/3IfFpfzlLo7OPsEnl4gbdM 🎵 Google Podcast: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8xNDlmZDUxYy9wb2RjYXN0L3Jzcw== 🎵 Anchor: https://anchor.fm/tech-over-tea ==========Social Media========== 🎤 Discord:https://discord.gg/PkMRVn9 🐦 Twitter: https://twitter.com/TechOverTeaShow 📷 Instagram: https://www.instagram.com/techovertea/ 🌐 Mastodon:https://mastodon.social/web/accounts/1093345 ==========Credits========== 🎨 Channel Art: All my art has was created by Supercozman https://twitter.com/Supercozman https://www.instagram.com/supercozman_draws/ DISCLOSURE: Wherever possible I use referral links, which means if you click one of the links in this video or description and make a purchase we may receive a small commission or other compensation.

Transcript
Discussion (0)
Starting point is 00:00:00 Good morning, good day, and good evening. I definitely didn't just restart the recording three seconds ago. We're just going to ignore that happened entirely. How you doing, EG? Welcome back to the show. I'm doing well. I'm glad to be back. You have a much nicer looking camera this time. Yes, yes. Thank you. That Logitech was just not working out.
Starting point is 00:00:23 It's functional. that logitech was just not working out like it's functional and if you're gonna like if you set it up well with like you know decent lighting you can get it to look you know possible not what not like what you're seeing right now on the uh on your on your side on discord but you can get it to look possible but if you can use something a bit nicer you know something nice is definitely going to be uh definitely going to be nice yeah it's it's a little janky to get this camera working it's the same camera i use for open eg but here we are as long as it doesn't go crazy with the autofocus which i think we have under control sony camera before i didn't catch which one you said it was it's a sony alpha 6000 oh it's just like it's a it's a little then the entry level one that a lot of people go with yeah yeah i think so yeah it was
Starting point is 00:01:13 a pretty good price it was a black it was like a amazon deal from a few years ago oh i thought you meant you had got it like recently uh no I've actually had this thing for a while. Hmm. Okay. I was trying to fix up my overlay. I didn't actually have my browser overlay so now people can see your channel. Hey, you guys. No, I don't want to autoplay your video.
Starting point is 00:01:42 I see you got the video out about open source Linux games. And that was why you are. That's right. You were like, hey, let's do another episode. Let's just talk about open source linux games that was why you uh that's right you were like hey let's do another episode like let's just talk about open source games that's right yeah december is a is kind of a special month for me for the channel because oh four years ago it was quite a long time ago i declared december on my channel as open Source Appreciation Month. I made a video about it and then did nothing with it until this year.
Starting point is 00:02:10 I've wanted to make that top 5, top 10, whatever video, that type of open source game video for a long time. And this year I finally said, I'm just going to do it. We're doing it. Zenotic? Okay's let's have a
Starting point is 00:02:25 look what you got on this list let's take a look yeah we could talk about them i played a lot of these games i've i've played that many like i i know of most of them you got xenotic on here velo and velo is a very good game zero ad super t Cart, and Battle for Westnoth. Okay. Good games. Zero AD and Battle of Westnoth. People ask me to play those games. Neither of them are really my style. I've never been into the RTS or the World Sim.
Starting point is 00:03:03 What do we call Battle for Westnoth? Because it's a different style of game to Zero ID. I don't know what you'd call... I'm sure that there's a term for that style of turn-based game. I mean, I guess it's just like a turn-based strategy game. Like, yeah. More in the style of something like... It seems like it's somewhere in between an RTS and a game like Civilization.
Starting point is 00:03:33 It's a lot like Civilization. If you're familiar with OG Heroes of Might and Magic, or in the video I mentioned Disciples, the turn-based gameplay is a bit like disciples though in disciples when you fight battles you like zoom in on the characters and then it's it's almost like a like a magic the gathering style if i remember it's been a while but in battle of wesnoth it's like turn-based and you move your you recruit units and then you move your units and then when you go to battle, you pick their different attacks, and then it's like a dice roll.
Starting point is 00:04:06 But the mechanics of the game are really self-aware, which is kind of cool, and you can choose different AI rule sets, and there's a lot of configurability to do. But that's not normally my style of game. Like, I don't play Civilization. I've played it, but turn-based games just aren't really my thing but i must have played hours of wesnoth i i could not stop playing it it was really fun it seems like a interesting game but yeah this is not something i've ever really like i i've played i think the only only like rts sort of style game I've played before,
Starting point is 00:04:47 I played Age of Empires 2 as a kid. I played it on the PS2, which is not the best way to play that game. But I've played the game to some extent. I've always been more into more... I think the main thing I played as a kid was platformers. Platformers are a lot of, like, action games. Yeah. Action or puzzle games or what have you.
Starting point is 00:05:12 Definitely not puzzle games. Puzzle games were never really my jam. Why is my camera broken on OBS? You know, we'll fix this after. We'll finish the Battle of Waze, and then I'll fix it and We'll cut back into it. Yeah, no, this seems like a neat game.
Starting point is 00:05:30 Yeah. I would recommend giving it a try. I think that there's two different styles of gameplay. Actually, there's three for Wesnoth. They're all the same basically, but it's nuanced. So you have one that is like the campaigns where you have a hero and then you recruit units and then you go and capture the villages, make a bit of money, make more units and then go and beat whatever the challenge is.
Starting point is 00:05:57 Yeah. You can build a custom scenario that's the same sort of thing. Or you can play other campaigns, give you units and that's it like no no places to recruit so it's more like you have to manage your single hero and and and get people along the way and it's more story based and that one's really cool but then there's also other scenarios where it's like king of the hill where you and another player or ai try to hold a single location and enemies come to attack you. So, yeah, if you're not feeling the whole recruiting thing and trying to manage your units and your money,
Starting point is 00:06:33 then you could do it that way. So there's a few different ways of playing the game. Hmm. It's good. I'll have to give that one a shot. If I was going to try that, it definitely wouldn't be in my free time. In my free time, I'm mainly playing things like RPGs.
Starting point is 00:06:49 If I was going to try it out, I know some people have asked me to do it as a stream game. Same with things like Zero AD. Just see how it's going to go. Oh, camera's working now. We good? Hey, there we go. Cool, I've actually paid attention to what you're saying now.
Starting point is 00:07:05 We love Linux. I don't know what happened there because it was working before. And then when I brought my overlay over, it just died for, I don't know why. It just died. Because I've been thinking of bringing back in some form the um the the main channel stream because i've just been streaming on the gaming channel doing you know whatever else right now i think we're playing me and someone else are doing a pokemon ruby and sapphire um playthrough like randomizer and i'm also doing a kingdom hearts playthrough but i've been wanting
Starting point is 00:07:46 to bring back i like the only reason i stopped doing it is because like i was i felt like i was spending too much time working and it's just like i want to do other things that are not working so i just sort of got in the way of that because i'll you know have my day job and all that so when you're doing like 60 70 hour weeks it does tend to get uh you know a little bit much sometimes but if i was gonna try this out um yeah maybe i'll maybe i'll do that what would you say is like the best way to get started with a game like this like is there a tutorial in the game is there like a wiki that i should read well so what i would recommend for you specifically mr streamer is i got i i rediscovered a lot of these i i knew about a lot of these games when i got into linux because like we talked about in
Starting point is 00:08:38 the last one i got in because i was i was uh i was trying to get away from the windows world and i was interested in everything linux had. And a lot of these games, they were pretty unrefined at the time. So I was like, these are cool, but let's move on. So I moved on and I became reacquainted with them many years later. It was from a live stream. And I think it was before Distro Delves,
Starting point is 00:09:00 but it was around when it was getting started. So I was trying to figure out what I wanted to do with live streams. And I was like, hey, I i'm gonna go on the the snap store so this was early ubuntu snap store and i'm just gonna find a whole bunch of i'm gonna go through the games section and i'm just gonna try out tons of games live on the channel with people and they could tell me how everything works and that's how i rediscovered a lot of these games so uh for you specifically like if you're going to be streaming people ask you to do it i would just do like a medley stream
Starting point is 00:09:31 like all right we're just going to go through maybe flat hub and we're going to try out just like a bunch of games and if there's some cool ones we'll save them for another stream but if nothing else you and the viewers can go through and check out all these games and people know them. They're like, oh, do this, do that. That's actually how I would do it. That's a good idea, actually. The one game I'm not going, there's one game I'm definitely not going back to, no matter how many people ask me to play it again. And that's Mind History.
Starting point is 00:09:58 If you've played that before. Okay. Somebody recommended that recently, actually. I thought that it looked cool no it's a really cool game it's yeah the problem is you have to have it's one of those games where you need to understand what's going on so um basically the idea is that you're gathering resources and you're building up factories and pipelines while also defending your territory from the enemies coming in.
Starting point is 00:10:30 So it's like it's a tower defense with... It's a resource management game with a tower defense attached to it. But it sort of goes very heavy into that resource management, that factory building. It's very similar to something like Factorio. Right. Or, you know, it's not as complex as Dwarf Fortress. It's somewhere between, you know, it's somewhere between Age of Empires and Dwarf Fortress, leaning more towards the Dwarf Fortress side
Starting point is 00:11:05 where you have to worry about all of this crazy stuff. And doing that on stream when you're learning the game, it doesn't, at least for me, make for a great experience because you need to have a good understanding of how to build up these factories. And I just didn't have that. It's one of those games where you want to have the wiki open on another tab to have any idea of what you really need to be doing like the the basic
Starting point is 00:11:30 resources of you know that's pretty simple but when you start getting to anything remotely complex then it starts to fall apart very quickly. Hmm. Oh! He's gone. Hello? Was that me that disconnected? I don't know. I'm not sure what happened there. Now the video? Out of sync.
Starting point is 00:11:59 Let me... It seems fine right now. No, it seems fine right now. Whoa, we're like probably five to ten seconds uh out of sync now it's desynced okay wait say something hello now it's back okay i don't know what happened there that i think that was discord because i have my my data up up here and like nothing changed on my end it also could be my connection i did i was playing uh ff14 earlier i did dc so it's possibly i don't know possibly my side um i don't know but yeah games where you have to like focus on what is happening like really especially if you don't
Starting point is 00:12:46 know it super well like it sounds like that is it those can be tricky i'll send you a link to the mindistry website it's available on steam as well but it's also just open source you can just you know download it um yeah here we go but you'll see very quickly like i'll just put a picture on the screen right now for anyone just uh watching the video when you start getting to some of the complex stuff like if very you know you can start to see how the it gets complex quickly yeah that that honestly that's not my style of game it's a little too involved i don't know i i think it could be fun to play on stream for people yeah yeah for for eegie to play probably not not my style but um yeah and that's why at the beginning of the that top five video
Starting point is 00:13:41 i was like the these are my perception of the best yeah in the in the open source world not my favorites doesn't necessarily sit around play these games but um objectively these are very solid games no that that makes sense i think a game that would be a lot more approachable for me would be something it still involves a lot more thinking than i would normally be used to but a game like zero ad yeah it zero d is about as as basic of a of an age of empires like rts as it gets yeah it's fine there there are things that i don't love about it but it's it's just an rts it's fine the i've i've tried to play network like local land network with friends and it the the way that the network is is looking for um like the latency or desync it's really strict so if anybody on the network starts to fall behind it freezes the game for everyone
Starting point is 00:14:41 and we we could not get i mean we tried for several hours to get like a working play session it wouldn't work but technically it should work but uh we couldn't get zero it would have been fun yeah i was like all right let's build oh it froze again all right now we're good let's go up it froze again that's what it was like this is still not the sort of like game i would generally play but i could certainly see myself badly playing Zero A.D. and getting some sort of entertainment out of doing so, rather than just, as I said, with my industry, where I'm just flailing about, not really sure where to go next.
Starting point is 00:15:21 At least here, it's like, okay, I've played Age of Empires, I have a general idea, you want to get your people and you want to like build up your army and get the resources and all that like that makes sense to me i can work with this i'm gonna lose very quickly but i can work with this yeah just set the computer on easy and think there's don't tell anyone it's uneasy oh well i mean you can turn the computer on passive and just have it build like there there is there's a certain zen to just like picking a cool looking map and building a cool looking city like i used to do that in in warcraft and stuff like i'd focus on building my city and making it defendable so that when the computer
Starting point is 00:16:05 did come to attack it we could defend it and stuff but i was focused on like building a really cool looking you know like base of operations i've never been very good at rtss i just like building stuff i've never looked cool like i've never actually played uh i've never played warcraft that's that's something that i it was a little bit before my time and i just yeah like it's just not something i've gone back to yeah i like i have a bit of a hot take i think warcraft 2 was fantastic one of one of the best if not the best rts i've ever played i thought warcraft 3 was not good like coming from warcraft 2 warcraft 3 had a very different feel a very different focus i didn't like the hero mechanics i just like it was different and it appealed to a different audience you know it was a different blizzard yeah it was the same blizzard but it was it was like
Starting point is 00:17:04 capitalizing on the success of their franchises and they went all in on what people wanted and that's just not what i wanted i thought it was just really like warcraft 2 was just really cool rts the expansion was cool it had awesome lore and then it just went in a different direction and it lost me but um yeah zero ad though i maybe this has to go on the stream list as well but it's it's fun it's easy to get like it's in flat hub it's huge it's like a gig and a half i think it's a really large game but um those are games that i haven't played one that i have and i certainly have a quite a bit of experience with is zanotic zanotic i am i do really like zanotic zanotic is very fun yeah it's it's it's it's not my style of game i get bored of the gameplay very fast. Not a big FPS player?
Starting point is 00:18:11 I love FPS, but the run and gun, the Twitch-based, like everybody's going light speed and there's just like explosions, that's not my style at all. You know what's funny is I love chaos. I embody chaos in a lot of ways. But Xenotic is chaos in a first-person shooter, and it's just too much like i don't know when i recorded the footage i i was creating a lot of custom maps like because maps custom matches but they were capture the flag they were cat they were like different scenarios
Starting point is 00:18:38 yeah that were more interested and more interesting than just like a team death match where everybody's shooting it limited the weapons so that i could always get the weapon that that like i think i use machine gun most of the time because that actually feels really good some of the other weapons are just like i don't know it's zanonics not not my type of game i played it to get footage and i'll probably not play it again yeah when it being a game that's you know Quake, you've got to lead your shots. When you're not used to that, I can see why the machine gun would certainly be a little bit more approachable. You can get some really cool shots with the RPG and the grenade launcher, but it can be a bit rough to actually hit anything. One of the matches that I joined,
Starting point is 00:19:32 there's footage in the video of it. It's like a strange capture the flag skiing match, but there was Imagine Dragons playing on the server radio and people were just vibing. Sometimes you'd spawn and just like immediately become gibs or jibs or whatever i mean it was just like it was wild and i could see that community aspect of it like what are you gonna do after school or something i'm gonna hop on zanotic and ski and listen to music with these randos like that that actually sounds kind
Starting point is 00:20:03 of fun i get the appeal out of all the um the open source games like zanotic has a surprisingly active community yeah it's it's an easy game to get into you know like you download it the server browser is right there some of them i mean the names catch you and then you join in and people are just goofing around. Yeah, it's a good game to get into. It's just not for me. I did get the fact... I think the last time I streamed the game, I did... Wait, was it Zenotic? No, I think it was Zenotic.
Starting point is 00:20:36 I got the attention of the devs because I was trying to push the limit on how big you could make a server. Oh, man. How many people did you get in there? No, I filled it with bots just to see what would happen. You can... Oh, man.
Starting point is 00:20:51 You can run with, like, 128 people, and it functions. Not well, but it functions, and that's, you know, kind of surprising. It's chaos, and everyone's dying instantly. Well, now, the engine that it's using is like an advanced modern version of the quake engine and when i was doing my research i couldn't get a good answer when they say quake engine are they literally talking about quake one or is it whatever was the last open source quake engine so like qu talking about quake one or is it whatever was the last open source quake engine so like quake 4 quake 3 or whatever um i guess gold source which is half life was based on quake one's engine and then uh the source that we know today like source engine
Starting point is 00:21:40 that we know today including the engine that apparently apex legends uses is based on the source engine which is based on og quakes engine which is kind of mind-blowing to think about but yeah i i read that uh gabe said gabe newell said that they that it was that the engine was based on quakes engine but they rewrote basically all of it so i mean like i don't know what that means exactly but it's fascinating to think about but it also it shows you how much the the i guess the world at large leverages open source technology you know i'm just like i id software open sourced the quake engine and everybody grabbed it and then it just became a huge thing that's what open source is all about i'm having a look through it right now and it seems like it's based on that original open source quake engine of quake one but it would be like
Starting point is 00:22:38 heavily modified um at this point because i think it says it's based on the dark places engine which is based on the quake engine because the original quake engine was known to be like really buggy um so it's been modified over the years and it's you know at at a more usable point than it was back in 97. Right. Now, if you read that on Wikipedia, Wikipedia is inaccurate. If you go to Xenotics' Git, like the Xenotic Git Lab, you'll see that they have a repo for Xenotic the game and a repo for the game engine, which is not the engine that is listed on Wikipedia. It's called um it's a fork of gtk radiant or something like that okay yeah i don't know it's a very strange issue i would love to make a video talking about all of these open source game engines because i i find
Starting point is 00:23:39 it so fascinating there's all these different game and render engines that are all open source a panda 3d i did a video on panda 3d okay i mean yeah what'd you find i'm seeing on their github there's a there's the net radian engine and then also the dark places engine i was mentioning just before okay so it seems like they are using that Dark Places engine. I presume it's modded. Okay, no, this is just a mirror of it. So maybe they've made some patches to it, or maybe it's just a mirror. But yeah, they're definitely using...
Starting point is 00:24:17 Yeah, yeah. They're definitely using that Quake 1 engine, though. That is definitely the case. As for NetRadiant... What is NetRadiant? It opens to this cross-platform level. though that that is definitely uh definitely the case uh as for net radiant i what is net radiant open source cross-platform level oh net radiant is a level editor so that's a level editor for the quake engine games that's okay right right that makes sense okay because it didn't make any sense that there would be like two separate engines there but then but then it's confusing because some things will list quake engine and dark places
Starting point is 00:24:52 as if they are two wholly separate things yeah it's i'm not exactly sure how it's all connected but it's really impressive what they're able to do. Zanotic is a really good-looking game. Out of the open-source space, it's one of the better-looking ones for sure. I looked at... There's a lot of... There's quite a number of first-person shooters like that, really fast arena-based.
Starting point is 00:25:20 And I went with Zanotic, mainly because it just looks so good. The title screen is iffy but the game itself looks solid what are the arena shooters out there um oh so there's zanotic there's i i trim a trim something there's like aliens and uh one side is aliens one side is humans and it's you killed like turrets and stuff never really played it and there's a fork of that one i think there's uh alien arena warsaw i mean there's tons yeah i think that there's a section for these on flat hub there are lots of first-person shooters.
Starting point is 00:26:06 I... Yeah, I didn't know about any of those ones. Because the only other FPS that comes to mind is Urban Terror. Urban Terror. Red Eclipse, I think. But Urban Terror is a... Maybe a fork? Urban Terror is more in line with Counter-strike as opposed to quake um but it's
Starting point is 00:26:28 also based on the quake 3 engine yeah there i mean it was open source so like why not have you played urban terror before um yeah i have yeah i did not like it oh it was it was like it was like it was like counter-strike 1.6 yep yep if if they just like feature froze it there i mean i mean that appeals to some people just not me i i think for me the reason why i have such a uh such a fond memory of Urban Terror is this is... I was playing this game before I knew what open source was, before I knew anything like that. At my high school, we were all given MacBooks. And as you would expect from high school students given MacBooks, they're going to try to find games to play on them. students given macbooks they're going to try to find games to play on them and we would just keep moving games every time the uh the it staff caught on to what we were playing so we started with
Starting point is 00:27:32 um halo combat evolved then we went to cod 4 uh and eventually made our way to assault cube assault cube okay is a it is a very similar game to Urban Terror. Is that Sourbraten? Is that Assault Cube 2 or something? That sounds correct. Yeah, no, I think that
Starting point is 00:27:58 is the same thing. Hmm. And then eventually we made our way to Urban Terror. They caught on to Urban Terror very quickly because the game's called Urban Terror. But...
Starting point is 00:28:15 See a red X-Girach and bam. I really enjoyed it. We played this game a lot. Hmm. But they're actually doing a remake of this game a lot. Hmm. But they're actually doing a remake of this game in a new engine
Starting point is 00:28:32 now. I want to say they're remaking it Unreal or something? Urban Terror? Yeah, I think the Urban Terror I want to say that's what they're doing. Urban Terror Urban Terror. Urban Terror.
Starting point is 00:28:50 Yeah, they're remaking it in UE5. Oh my gosh. When did they announce that? It's been a project. They started on UE4. It's been a project for like four years at this point. Oh, it's one of those. Okay.
Starting point is 00:29:04 Yeah, yeah. It's going to take a while to rebuild the entire game yeah but you know it's like zero ad has got uh uh that reputation of like the eternal alpha yep yeah four years in development with nothing like is that is there a beta to play like that's a long time that's a really long time yep yep yep no i i i get it it makes sense but like they wanted to move past just being you know counter-strike 1.6 bring it up to be a bit more of a because you know the the way the game looked is a bit it can be off-putting to someone who doesn't know what to expect from an open-source game. Like, going into it, like, knowing that, like, you know, we know what these games are going to be like. But from an outsider's perspective, if you want to get more people interested in the game,
Starting point is 00:30:02 it doesn't hurt to bring it a bit more modern looking. Let's see if I can find... Is this it? No, this is... Are you going to play Urban Terror on stream sometime? I wanted to do so ages back. I just didn't get around to it. You got to do it, man. I know I should. to it um you gotta do it man i know i should
Starting point is 00:30:26 i'll send you a link to this this is the um the ue5 remake um here we go play it urban terror 5 here we go and just like with the modern lighting uh that we have available now like even just using the old models it looks considerably better hmm you know when you just have you know your old the old lighting an engine like the quake 3 engine would support you know there's going to be severe limitations in what you can like actually do with that but um yeah especially for a game like that well have you seen uh i think the quake 3 ray tracing demos yeah i i don't really keep up with graphics technology and stuff. I mean, it's cool, sure. But I've seen side-by-sides of ray tracing and all this other stuff.
Starting point is 00:31:37 And I'm like, I'm not interested in fidelity. That's fair. As far as how nice can we get this? I don't really care. I just want it to look cool. No, I get that. But there are certain games that have an aesthetic that is unrefined versus a game that's just like, look at all this new technology.
Starting point is 00:31:51 It's like, I guess that's cool, but I live in real life. I don't want to go into a game that looks like real. I mean, I guess I get the appeal. I just don't want that. I want to get into a game that looks and feels like a game. That's fair. No no i get that as well i just like i like cool things being done with tech and lighting is one of those cool things that's uh that's improving really quickly yeah it'll be interesting to see it seems like ray
Starting point is 00:32:20 tracing is the is the thing right now we gotta add ray tracing everything i wonder what the next thing will be that honestly i don't know like there is some really well i i think what we're at right now is a lot of optimization stuff like i don't know because you said you weren't keeping up with graphics tech you probably haven't seen any of the stuff about the new updates to Unreal Engine 5 with 5.1. So do you know how in traditional games, if you back away for an object, you'll notice that it suddenly jumps between levels of detail? Yeah. So you'd back away from a tree,
Starting point is 00:33:03 it's like a fully rendered rendered tree and then it's like less rendered and you know keep backing away it eventually becomes just like a png on your screen um yeah this this is the way that we would traditionally handle um going away from an object so it's not like you would have more in your view so you'd want to make it less detailed so you don't have to render as much um but with unreal engine 5.1 rather than doing that as like a sudden jump it i i don't understand at all how the math works behind it but they can cut up the object into like not polygons it's some like new thing they've come up with and then procedurally lower the quality as you back away so you can render these giant scenes like one of the demos that i saw was
Starting point is 00:33:53 this forest with like a hundred thousand trees all rendered as if they are like as as if they are at their full um full quality level and it looks insanely good like i think that's the next forefront we're going with it's making games run better on the hardware that is available because you know you can only raise up your fidelity so much i'm sure there's gonna be some new new big breakthrough on that front as well. But my presumption is that it's making things run better is where we're going to next. I think that that's a logical direction to take. You know, I hear that. I hear the level of detail stuff and you know
Starting point is 00:34:48 there's a part of me that is just so jaded and i'm like that is really cool but it is up to the developer to implement that and implement it properly so they can i was gonna say the thing with unreal engine like this is why on this is why a lot of devs are just going with unreal engine because it's just a toggle like it just does it see i i think so going so i i am jaded because i i i used to be more into this stuff but then it's like all these new engines and stuff come out, you play the game, they look like crap. It's like, well, what happened to all these new advances?
Starting point is 00:35:29 Well, they didn't implement them. Like, what? So if you have an engine, Unreal Engine is probably my favorite graphics engine. I just really like all the games that use Unreal. I'm in love with their aesthetic. Like, I'm really into Arc right now. Arc is just beautiful.
Starting point is 00:35:48 Compared to Rust, which feels very similar. Rust uses Unity. I think Unity is just really... It works really well for certain things. But for 3D graphics first-person shooter, 7 Days to Die again, it's hideous. It works for the aesthetic. The bad aesthetic of Unity works for seven days, because seven days is supposed to be like a horror game.
Starting point is 00:36:09 With Rust, it just, it feels so uncanny and just weird. Anyway, going back to Unreal, if they build something like that into the engine, where they just said, like, flip it on, and the engine handles the level of detail, the developers don't have to code algorithms that they don't don't want to do so then they don't do it that's that is the way that's how you progress forward because the developers you know developers are lazy and i mean the the people paying the developers are equally lazy so they're like we could make this
Starting point is 00:36:41 look way better but it's going to cost a lot more money and developer time and they're like we're not going to do that we'll make it a patch that will never come yeah exactly on uh unity's in a really weird spot right now with like it's always been that like you know the indie game engine that like beginner game engine but with unreal i don't get that but with unreal being like free to use for these these like smaller projects i think it's like below it's below 50 000 or 500 000 you don't pay anything i can't remember which it is um do you have to use the Epic Store or something weird like that? I don't believe so. I'm pretty sure you don't. But it's in this weird position where, like, if I was a new game developer and I didn't know any engine whatsoever,
Starting point is 00:37:39 I don't see any world right now where it makes sense to pick unity now the you like the unity asset store is obviously like really useful but unreal has its own thing as well like they they all do you know yeah yeah like all the even godot has one but it's like the the level of the quality of items in the store or whatever, I think is, is kind of the defining factor. Yeah. Yeah. So like a dough has a bunch of stuff,
Starting point is 00:38:12 but it's all just like, you know, people's samples. So they're not high enough quality to use in a game, but like going back to rust, you know, OG rust, the original rev one was all basically all unity Store assets that they built into a game.
Starting point is 00:38:28 Like, honestly, that's remarkable that they're able to do that. I look at Rust today. Like, it started from assets from the store, and now it's like a big game. Like, that is really cool. Mm-mm-mm-mm. You know, that is like... I love that these assets are available
Starting point is 00:38:47 and they absolutely should be. But there are some games out there that, you know, effectively just compile a bunch of assets together and it's just like, well, let's sell it out there. It's not any rhyme or reason for these assets. It's just taking the assets and then just flipping it out
Starting point is 00:39:09 and seeing what's going to happen out in the market. This was a big problem back in the early days of Steam Greenlight, especially when that was the thing that existed. It was just a lot of these unity asset flips that they weren't using the assets as placeholders they weren't using them in a artistic way it's just cobbled together to game jam levels yeah yeah yeah like game jam it totally makes sense using those assets because you know you have whatever 24 hours 72 hours whatever it is for the specific uh game jam um yeah but for something that's being
Starting point is 00:39:50 sold commercialized yeah yeah something that's commercialized um it's fine to use them in places but when every single thing in the game is one of these assets it does uh especially especially in cases where uh the developer is hiding that they are the asset flips they modify them in a certain way they use it in a clever way yeah yeah you can't really tell yeah that there's definitely a lot of projects out there like that but um we've kind of strayed very far off the topic of our open source games now we're talking about game engines these aren't even open source game engines another game you had on that uh on that list there was uh was veloran oh yeah that that was another
Starting point is 00:40:38 game that i had a lot of fun playing uh i i had to play it a lot solo to understand how it worked and get a feel for it. And I was talking to friends about, so what is Cube World about? What am I supposed to be getting out of this? Because if you look at screenshots of Cube World, it's remarkably similar. But the thing that was most fascinating to me about velren is how little
Starting point is 00:41:07 information there was on it like i mean if i was a developer and i made such a crazy looking game i mean i you'd want to i i would at least want to be like hi this was my idea um this is really cool and now the community's taking it there's's like nothing. It just spawned out of the ground. And I mean, if you people watching, if you haven't played it, it's in FlatHub. It's probably in your repos. Just like load into it and be amazed at what this is like what the open source community is capable of. And we got paid to do this. I don't even know who the developers are.
Starting point is 00:41:42 I found an interview from like a year or two ago. I don't even know if the guy are i found an interview from like a year or two ago i don't even know if the guy is still on the project but it's and this is rust lang like apparently nobody's made a game in rust so let's do it and and like i i can hear developers say that like you know developers come it's crazy ideas all the time but it's actually produced stuff like a playable game it's a looks amazing it runs well like what is going on it's not just a playable game it's it plays well like it's not just playable um and it's fun yeah yeah vellum's really fun like i i played the game the first time like a couple of years back and it's slowly been making progress like week on week
Starting point is 00:42:28 they changed out the flying system ages back they added in more enemy types more bosses more classes like a currency system I remember playing back when they first added in merchants and they hadn't worked out pricing
Starting point is 00:42:44 for things yet so you could pick up rocks off the ground and they would sell for enough that you could just buy infinite potions and then sell the potions back and then buy the best gear in the game. I mean, hey, look, that sounds like an AI problem. If they didn't code the AI to be smart enough to know that that's a bad deal, then, hey, you know, players making a killing off of these guys, huh? The merchant system was interesting.
Starting point is 00:43:21 It's like bartering or haggling. You're like, here's these things. The thing I didn't like about it is how small the interface is and you're having to drag and drag drop all of these little tiny icons into this thing and then it's like the merchant likes this merchant doesn't like this but everything's so small like oh the bottom oh that wasn't there when i played it oh yeah it was it's a novel system it's just the the the like the ui is just it needs to be revamped but the system is cool yeah yeah well ui is something that is like that's a difficult thing to do well like you can make something that functions but when you have developers designing
Starting point is 00:44:02 uis you know they're going or like even just designers designing it without having any sort of um qa process you're going to design in a certain way that makes sense to you and that may not make sense to other people that are seeing it yeah yeah it's people that are they're seeing it yeah yeah it's sometimes you can really tell when a user-facing piece of an application or a game was was made by a developer opposed to a designer yeah like it's just got that smell to it you're like but as a developer i a lot of times i it totally gels with me i'm like oh i get what they're trying to do. I understand. It's weird.
Starting point is 00:44:48 I get it. But they did it for a reason. I understand. A lot of, when I play Seven Days, I get a lot of that. I'm like, this is so jank, but I totally understand why they did it this way. But it is so freaking jank. Some games are just like that. They're doing the best they can like there there is definitely a
Starting point is 00:45:07 charm to it um but even with like actually what do you think of the combat in bellarun because i don't think is um it was it was okay the thing that i didn't like about it was the enemies when they get low on health they run and they sprint away yeah it's very frustrating there's a game didn't happen when i was playing yeah well there was a game that i used to play called everquest and a lot of enemies on there there's a there's a mechanic where they got below a certain health level. Not all of them, but a lot of them would turn and try to run away. And depending on their health level was their speed. And it seemed annoying, but in dungeons, it's a serious problem
Starting point is 00:45:54 because if they pick up speed and run to their allies, then their allies will attack you. So sometimes somebody gets low on health and you have to snare them to stop them. Anyways, that was a tangent. On Veleran, when an enemy gets low on health and you have to like snare them to stop. Anyways, that is a tangent. On Veleran, when an enemy gets low on health, they turn and they just haul ass away like full speed. And like a lot of times it's like really hilly because it's all, you know, boxes, squares. And then you get stuck on the geometry and the enemy's gone.
Starting point is 00:46:21 It's very, very annoying. That's probably my biggest gripe about it like i want to go out and i want to hunt i want to get hide and craft but i go and hit a rabbit and it's almost dead and it's just gone like oh animals do that definitely okay i thought you meant um hostile enemies oh no i guess i'm i'm referring to anything that drops like craftable components. Ah, okay. Yeah, okay. The animals definitely always did run. That was kind of annoying.
Starting point is 00:46:49 I can agree with that. I thought you meant like, you know, you'd find a skeleton or whatever that would run away. No. The skeleton is going to take it to the end. But unfortunately, like rabbits and deer and stuff, they're like... I understand like running away
Starting point is 00:47:05 because they don't want to fight but like full speed like i can't catch them i don't have a character that runs that fast what um what classes did you try out uh i tried all of them i found the the magic using class with a staff to be like the most the most capable by far yeah yeah absolutely um i found the bow was okay but magic was the way i found the melee class like the melee classes didn't play that that well it felt like one they had no impact and two you were always in danger of being hit by the enemy. Like, there was not really any consistent way to not be damaged. Like, you would expect a lot of games to have, like, a good parry system, a dodge system. And there is a dodge roll in the game. But it always just...
Starting point is 00:48:02 Whenever I played a melee character character my health would just melt whereas with you know you can play a archer you can play a mage and you can always just be out of that range and you know generally survive yeah i did a little melee i liked the two-handed attacks the best yeah yeah and they were okay but um most of the enemy killing was done with ranged stuff yep yep yep so i mostly just like explored i didn't really do a lot of combat the the world was really fascinating climbing to a mountain and then flying to the next city i mean like yeah i wasn't in it for the combat. I was in it for the exploration. The flight used to be a lot more broken before they added like a sensible flight mechanic where you actually like, you know, fall. Yeah, there's like wind and updrafts and stuff.
Starting point is 00:49:00 If you, this is so cool. They did like a full blog post explaining that they're like simulating way too much with the wind when you're flying um because previously it was like it was basically like you were how would you describe it the old system is it you just went where you wanted with the old system so you could jump off of a mountain like Like, if you went to a tall mountain, you could fly to the other side of the map if you wanted to, which was cool, but it was a little bit ridiculous with how well you flew. Also, there wasn't fall damage when you flew as well,
Starting point is 00:49:41 so you could jump from a super high mountain and just crash into the ground. That was the quickest way to get down um which once again was fun but i do like the way the uh the flight mechanic works now yeah the the flight mechanic was was really really fun if you go up too high then it's just like you just have to play it to get a feel for it. It feels more real than you would expect from a game like that. Last time I played it on stream, I think one of the devs hopped in. We jumped on their main server. And he was like, hey, come check out a couple of the bosses. He dragged me over to the Mind Flayer boss.
Starting point is 00:50:27 All of us just instantly wiped because we were level one and didn't have any stats. He was like, yeah, come fight this thing. It's like, are you going to help? And he just left. Let me know how it goes. Yeah, I found a dungeon. I didn't do any bosses or anything. I mean, I want to do more top X videos like that
Starting point is 00:50:52 because they're really fun. If nothing else, just for free marketing, I want to get these games out there so that people can see them, people can contribute if they want. It's really fun. So they're not reviews. they're just, like, previews. So I didn't dive too deep.
Starting point is 00:51:12 I don't know if I would do, like, a full review on Velerin. It's a very deep... Like, there'd be a lot to cover, you know? The problem with doing a review on Valorant is like, it changes a lot very quickly. Yeah, that's a thing. When was the last update? Let's have a look.
Starting point is 00:51:36 Okay, so they took a bit of a break in November, but they do like weekly updates, usually. I don't know what happened with their time off there. I don't know if they just didn't have any contributions for a bit, or they were just working on a big update.
Starting point is 00:51:54 But yeah, they do, like, weekly updates. So no matter what you say, it's probably gonna be outdated by the time the video goes out. Like, there's pets now? Wait, what? Yeah, there's pets. Yeah open source for you yeah there's pets yep i'm just yeah i'm just scrolling through stuff oh there is parrying now oh okay take back what i said there you go yeah as i said like no matter what you say it's gonna be out of date it's a really cool game though it like i i love to go back to it every so often just to see
Starting point is 00:52:26 how much has changed yeah i would call it an n open source mmo because like you can play it local yeah but you really should be playing it on on a server with lots of other people otherwise it just feels empty i think they were i think i was celebrating like having a record player number like it not like a massive plan it was like a couple hundred players which is you know a lot of source game yeah definitely is that all on what do you know if that was on one that was on like their main server wow that's a lot of people that's great i don't know if it was monthly active users or if it was logged i think it was monthly active but either way it's still like it's a healthy community that exists for this game which you know it didn't always have like i remember like hearing about this game
Starting point is 00:53:16 as said years ago and this was not long after not long after Cube World vanished off the face of the planet. Like, that was a game that so many people were so excited for, and then it just... It just vanished. And no one ever heard anything about it again. Yeah, I read a little bit about it to understand where Valorant came from. And, yeah, strange, strange history.
Starting point is 00:53:43 Because Cube World, if i recall that was back when minecraft was like just starting to get really popular terraria had come out and it was like this combination of the two it was terraria but in 3d which is what a lot of people were kind of kind of looking for and then they saw the alpha and people played the alpha cube world and they're like this is really good and then nothing after the alpha happened it could have been it could have been another sensation probably but if i remember it's not easy to do stuff like that yeah yeah if I remember correctly
Starting point is 00:54:30 it was like a husband and wife project so maybe something happened I never properly looked into the story I didn't even know there is a story you can find publicly but that's my understanding of what it was so it's very
Starting point is 00:54:47 possible something happened there you know yeah i i imagine there's always going to be issues when you go into business with a uh someone you're in a relationship with well that's also like a i mean it's a 3d game with a big world for just like a team of two that's a lot you know minecraft mojang i'm i mean mojang started out like minecraft started out small but then it grew yeah yeah terraria i don't know what the company behind it was but it was it was like an indie thing but it wasn't a like a one man project or anything like that so it's not surprising that Terraria became big and successful. I know that... Was Minecraft Classic just by Notch? I feel like the first version was a solo project,
Starting point is 00:55:35 and then it expanded from there. I can't recall, though. Someone will correct me if I'm wrong. Terraria was made by ReLogic. Did ReLogic start as a single guy? How did that go down? Uh, blah blah. I haven't heard much about ReLogic at all.
Starting point is 00:55:51 That's because they've made one game. It's a very successful game. Uh, I'm not finding anything super clear. I'm sure I can find it if I did enough digging. Um, yeah. super clear i'm sure i can find if i did enough digging um yeah i did uh you didn't have this one on the list i believe but you did show a bit of footage of um uh another game in here of uh what was it a sonic roboblast 2 yeah that was that was fun to play that you know what a game that was a game that i found out about from that uh snap store stream i did not know it was i thought it was a joke and somebody
Starting point is 00:56:34 in chat in stream chat was like no no no there's like a whole community around these sonic uh fan games this is over here like what i've heard from like people who have no idea about open source games like this is like the best sonic fan game it was really fun the controls are janky but i i could totally get used to them they are very janky it was it was surprisingly fun i mean granted i only played a little bit i think i actually played more on that stream long It was surprisingly fun. I mean, granted, I only played a little bit. I think I actually played more on that stream long ago, but that's definitely a game.
Starting point is 00:57:14 And like Sonic fan games in general, I will definitely explore and go back to. The funny thing about it is it actually feels better than most 3D Sonic games. And it's just a fan game game like you actually feel like you're going fast in a lot of instances which you don't feel a lot of the uh the 3d sonic it can get a bit weird in some places but um i i really did enjoy i think i stopped at a bit where I got stuck. Like, how far did you get in? How far did you play? There was a bit where I got to, like, a castle
Starting point is 00:57:50 and you'd, like, go over this bridge as it was collapsing. Oh, wow. I don't recall how far I got into the game, but I just kept repeating and repeating and repeating and repeating and repeating it and
Starting point is 00:58:06 just didn't it wasn't clicking at all with me it's like you know what let's not keep doing this right now let's go do some like anything else that is gonna be a little bit more fun for me um there's also a carding version of that as well that i didn't yeah i played on that stream but i did not um i did not show any footage of the video but like people who yeah this this has been talked about like just general sonic fans like that's that's how good Sonic Robo Blast 2 is. That's how you know... And GZ Doom, the Doom engine. What?
Starting point is 00:58:50 Oh, yeah, it's a Doom... I forgot. It's a friggin' Doom engine. It's written in the same engine as modern OG Doom ports. Like, wow. Okay. The Doom engine is a... it is an interesting engine that's for sure
Starting point is 00:59:10 yeah it's again id software said hey let's open source this and people were like give me that and now we have sonic roboblast 2 now I love, like, just anything seems possible with the Doom engine. You probably shouldn't do it. Like, there are more competent engines out there, but it's one of those things that I think is just always going to stick around just because Doom has that, it has that, how would you say it that like that classic there's something appealing about using a classic engine like that that has been used for so many other projects even though you know it would probably be easier to make it in something else
Starting point is 01:00:01 you could just make it in the doom engine because hey now we can say i made it in the doom engine you know if if you wanted to make a game make a game in the doom engine would you basically just create levels and use custom assets to To craft the game. Like how would that work. I wonder if it's actually. I don't know. I don't know. I got no idea.
Starting point is 01:00:35 Like I guess the question is. How much hands on programming. Do people that make. Games in the Doom engine. Actually do. I would imagine. I really. I can't imagine imagine quite a bit. I can't imagine it's a lot.
Starting point is 01:00:48 You think it's a decent amount of hands-on coding? I guess it would be easy to just, like, look up a game. Making the Doom engine. Let's have a... Let's see if someone's written it. Making a game in the Doom engine. There is a horror game that is written in, like, uses GZDoom that is, like, astoundingly good. Yeah, it's really, really good.
Starting point is 01:01:12 I'm going to see if I can find it. I've never really been a big horror game fan, but I'll definitely look at it. I mean, I use the term horror game very loosely. It's just like kind of a very spooky aesthetic. Is it Total Chaos? Is that it?
Starting point is 01:01:34 Check out the screenshots for this game. This is made with GZ Doom. What the fuck? gz doom oh what the fuck i played this on stream briefly because i wanted to save it for like maybe halloween or something but it's oh i mean like when you when you play it it it looks like a game made you know
Starting point is 01:02:08 maybe in the last decade why is flat hop so bad at showing me these pictures um yeah i don't know it's having a hard time for me too uh total chaos doom oh shoot yeah your your camera died yeah i think let me go get the other battery just a second wow it actually does look Oh, shoot. Yeah, your camera died. Yeah, I think... Let me go get the other battery in just a second. Wow, it actually does look surprisingly good. What the hell? This battery is full, so just a second. What the hell?
Starting point is 01:02:39 Okay. There is a lot of stuff in the open source game space I just hadn't seen at all like I know about a lot of the like you know the classic games but this one has definitely
Starting point is 01:02:57 uh escaped my radar and probably shouldn't have wow yeah I On my radar. And probably shouldn't have. Wow. Yeah, another game I'd love to play for Halloween. That would definitely be good. Yeah, it gave me amnesia vibes, but you have, like, weapons and there are enemies
Starting point is 01:03:20 that you have to, you know, club or whatever. But the feel of the game was like amnesia to me. When you have a horror game with guns, it can't really be... There's only a certain amount of horror you can really have when you have a shotgun in your hands. Well, you've got to limit the ammo. Yeah, okay, that's fair.
Starting point is 01:03:40 Yeah, if you limit the ammo. But then you get into the trouble of, if you limit the ammo, you have you get into the trouble of if you limit the ammo you have to trust that the player won't screw around with it because if you need that ammo for something and the player was just goofing around then they just they broke it so there's a way to do it but this is one i'm definitely gonna try try. Without a doubt, I'm going to try this one out. Even though I don't do the others. This seems right up my alley. That's Doom. Remember, like, Doom.
Starting point is 01:04:14 That's the engine being used. This is Doom 2, not the original Doom. But it's GZ Doom, though. So it's the same engine platform yeah okay well i mean like very advanced but still yeah the bones has the bones of the old projector there yeah that's fair but it looks pretty good this is very, very good. Got some other... What's this one you show right at the start?
Starting point is 01:04:49 Like, I'm not sure what this game is. I like... Extreme Tux Racer? Frozen Bubble? Literally right at the start of the video. Like, first second of the video. Oh, that's Extreme Tux Racer. Is that what that is?
Starting point is 01:05:04 I have to know that one. where tux is was walking to the start line and then lays down and yeah how have you never heard you there's no way no i've never heard this one that's like the seminal open source game that every linux user has hat like you have to you can't you can't be you i'm gonna take your linux card away everybody has to play that and or super tux like you have to it's tux i've streamed super tux card yeah that's that's a good one but that's not just tux though that's like all of the mascots look look it i'm gonna be real with you extreme tux racer is not good but that's part of the appeal like the graphics are rough yeah the the physics and turning it's rough the music is
Starting point is 01:05:54 you know but it's an experience you have to understand where we came from like this is this is not the oldest game in the world but i mean it was a pretty big deal for the time it was a 3d game like it was it was a thing you gotta play it you know I'll play it you don't have to like it you just have to play it you you probably won't like it I'm gonna do a bit of demo the music is like let's have a look it's charming that's technically music that's technically music oh you know oh yeah they they did their best yeah it, it works. It works. I have played Super Tux.
Starting point is 01:06:51 Okay. So I've played the platformer and I've played the cart game. So you've got to give me some points for that. Have you played Super Tux Advance? Super Tux Advance. Which one is that? super tux advanced which one's so that is a a fan game of super tux that looks and feels like super tux if it was written for the game boy advance so it it's it like put them side by side, and you see the resemblance, but Super Tuck's Advance plays more like a modern platformer,
Starting point is 01:07:31 I guess. It's just different. It's faster. There's different mechanics. It's really fun. I think... Honestly, I kind of like his art style a lot more. Yeah. That looks really good. I recommend giving it a try. yeah no this one actually looks pretty
Starting point is 01:07:48 cool as well um like the problem with the the the problem with super tux is the art is a little bit rough the art's definitely a little bit rough the the art is the art is definitely the weakest part of the game the the physics like controllingux, is very sluggish. I didn't hate it when I played it. You get used to it. Yeah, yeah. I actually don't hate it. It's slow, but it's not bad.
Starting point is 01:08:17 It does feel a bit... I wouldn't say slow is the issue. A bit slidy. Obviously, you're on ice. That's sort of the point. But, like, it does feel a bit off. This SuperTux Advance looks like it's a lot smoother in that regard. Maybe that takes away the ice aspect of it.
Starting point is 01:08:44 No, not necessarily. Maybe that takes away the ice aspect of it. No, not necessarily. It has interesting mechanics. Like, you can push down and Tux will lay down and slide really fast and kill enemies and stuff that way. There are a ton of different power-ups. I mean, Super Tux has power-ups too, but Super Tux Advanced has a bunch of power-ups and there's wall jumping on there.
Starting point is 01:09:07 There's all kinds of stuff going on. But it's Tux. It's open source. It's Linux. I mean, what could you not like about it? That's fair. No, that's fair. And it doesn't have the art style issue,
Starting point is 01:09:22 so, you know, what is there not to like this time yeah and it's it's like active development new stuff is coming out for it all the time so one of the things that did surprise me about super tux is even though it's clearly going for like the the mario style platformer the levels like for the most part were pretty open in the amount of paths you had like there wasn't just like one obvious dead straight path to go like there were always a bunch of different like side areas you go through along the way yeah i i gotta do yeah it is cool i've actually beat super tux 2 and played played the main one and then played some of the contrib. Yeah, you know, I actually don't know what is Super Tux 1 and Super Tux 2.
Starting point is 01:10:14 I beat one of them a long time ago, but... I didn't know there was a thing called Super Tux 2. Maybe I'm wrong here. Is it not Super Tux 2? I think it's something else. Super Tux 2 i maybe i'm maybe i'm wrong here is it not super tux 2 my thing is something else super tux 2 no you've definitely streamed something called super tux 2 i've just what is super tux 2 i don't know it's even on linux.org super tTux2. Yeah, no, it is. Not exactly sure. Who knows?
Starting point is 01:10:56 Maybe that's just what it was called in the repos or something. That's very possible, because it links to the main SuperTux website. Maybe one of the releases was going by SuperTux2 at the time. That could be. Oh, that one actually makes the most sense. Is this an Android version? Mm-hmm. I didn't know that.
Starting point is 01:11:19 That's neat. Play it on your phone, play it on your tablet. I think it's coming to steam oh is it yeah i think so it's a cool little game oh definitely cool little game for sure it's um as platformers go i've played a lot worse yeah it's i i would say that the worst thing that the worst thing it has going forward is you could say it's boring yeah i i didn't find it that boring but to be fair i've only streamed it so that is a weird way to play a game in the first place um if i was to sit down and just play it as is maybe that would be a different story
Starting point is 01:12:08 maybe maybe you could get into the story of super tux as he rescues penny is there a story yeah he's he's rescuing the princess what i mean come on it's mario yeah okay that's fair actually wait speaking of games of stories this one wasn't in the video. Have you played Lugaru? Oh, yeah. Yeah, it's not in the video because it's not the best. It's not one of my personal favorites. It's not one of my top five.
Starting point is 01:12:38 Lugaru is the greatest game I've ever played. It is an open source game. It is an open source game it's it's it's fascinating it's very interesting it is not the cream of the crop though i'm sorry i know they work very hard on it but in the grand scheme of things it's it's it's a janky open source game that's fun to play but it's not the best for anyone just listening i need to explain the absolute legendary game that is lugaro so you are a rabbit that knows kung fu and it has got this absolute wonky as hell combat system where enemies will just throw themselves at you and you have to like parry everything they're doing but the parry system you can get really good at it if you're not good at it though you're going to suffer but like you can pick up weapons off the ground. You can throw people.
Starting point is 01:13:49 You can do all of this crazy shit. Also, everything just... Jumping on the moon. Also, everything just ragdolls everywhere. Yes. It's like they went completely crazy with the ragdoll. You do a roundhouse kick and the enemy just ragdoll spins away. Yup. It's so strange but did you know that um wallfire actually made a sequel to lugari that's also open source now it wasn't open source before they've recently open sourced it um i i feel like i've heard
Starting point is 01:14:19 about a sequel but i know more than that or maybe i it sounded like it was in development is it actually out now yeah it was like uh it's been in development for like six years something like that actually it's like oh overgrowth yeah yeah is that the game overgrowth is the game yes um they recently open soursourced it. Interesting. Not the assets, you still need to own the game to compile it. But the engine
Starting point is 01:14:53 and all the code behind it, they've open-sourced that. But Overgrowth, it takes what was being done in Lugaru and then brings it a little bit more modern. Smooths it out a touch. So it's not as jank.
Starting point is 01:15:16 It's still very jank. I don't know. Part of the appeal of Lugaru is how janky it is. No, it's very janky. It is very strange. No, it's is how janky it is no it's very jank very strange no it's still very janky it's janking in a very different way but it like they've brought the kung fu system in a way that you can comprehend it a bit more they've also made it more complex in other ways as well um but like i don't know how to explain overgrowth but it takes what was being done with lugaru and sort of it polishes it without taking away some of the jank that made it fun but gets rid of some of
Starting point is 01:16:04 that jank that was just a bit of a problem. Also, it just looks a lot better. So that's nice as well. I have to take a look at it. It has what I'll loosely describe as a story. But... The rabbit's name is, like, Turner or something. Like, the main character is just a kid.
Starting point is 01:16:26 I mean, Turner's a name, but for a main character, I don't know. It's missing a charm that the main character's name needs to have. Yeah. Yeah. But like,
Starting point is 01:16:38 you're also a rabbit that knows Kung Fu. So I mean, there, there are stranger things. That's true. This is definitely true um i think at least lugaro is a game you need to experience it yes it's a game that you're probably going to i love or hate but you need to experience yeah whatever the hell it is yeah just go in get the title go to the title screen hit play and just drop in and see what happens it'll probably be roundhouse kicked
Starting point is 01:17:14 off the screen and you'll say what is going on and you'll either want more or you'll just quit it'll be fun until you get to the wolves because that's it that's where i stopped too i couldn't get past them they're too strong yeah yeah like fighting other rabbits it's like okay this makes sense i can deal with this but then the wolves it's like let's just turn up the difficulty to fucking 11 and they knock you down and you're just you're dead you can't you can't get up fast enough you're just i don't know what is going on with the wolves, but I know exactly what you're talking about. Yeah, you need to know how to do the rabbit kick.
Starting point is 01:17:48 You know, the thing where you, like, do the two, like, you kick him in the head with your two paws out. If you can't do that consistently, you cannot beat them. Yeah. And you need to be, like, really good at, like, the parrying system and have that all down pat, but you haven't really been given enough time to properly learn it and because it is such a such a um distinct jump from
Starting point is 01:18:15 going from the rabbits like it's yeah it's it's it's very rough very odd but yeah you know it's it's a free game open source it's out there and you should really give it a try you definitely should um people can ask me to go back and play more we'll go back to super tux car because people will ask me to play a lot more of that as well. When I last played it, I just used the basic maps, but there's a lot of other maps out there that, from my understanding,
Starting point is 01:18:54 should be pretty fun as well. Hmm. I don't think I've ever played on a custom map. I've used custom models, custom mascots, whatever, but I don't think I've ever used a custom map. I think they have a... Give that a try sometime.
Starting point is 01:19:10 Do they have a list of them? I thought they had a thing to find them on their website. Maybe I'm misremembering. It did get a pretty sizable update recently. Has it been a while since you've played it's been like maybe a year or so i think it had a big update in the past years though okay okay maybe i have to maybe i do have to go back ah under the add-on section that's where it is yeah under the add-on section you can find listed tracks and stuff. I don't know if any of them are any good,
Starting point is 01:19:46 but people have asked me to try them out. Also, just playing with different carts and stuff, just different mascots, all that fun stuff, seeing how that goes. I'm sure it could be fun. I was surprised to see the... Since the last time I really played played they did a lot of work to the mascots and uh when i beat one of the races as conky he like got out of his out of his cart
Starting point is 01:20:15 and was like dancing and stuff i don't remember that and when i was driving kiki when i drove her you could see her tail moving and i definitely don't remember that yeah it was really cool very again just like really high quality open source stuff just people doing it because they like it I'm looking at the list of additional carts and someone made an Among Us
Starting point is 01:20:38 cart well yeah okay that is silly but it's relevant though you know like relevant better or worse among us is is a meme of our times but if somebody's putting among us in the game i mean that's that's a pretty good sign that the game's relevant i wouldn't say it's a good sign the game is relevant it's a good sign that uh you know someone has a bit of our free time well at least they're spending their free time on this open source game that's fair how
Starting point is 01:21:14 about that yeah that's fair oh god that's loud it looks yeah it looks like sort of i'm looking at it right now it seems like it has had a bit of a graphics update since I last played it. It looks really good. It looks and plays really good. You can make it play real badly if you want to. This is another game that I've stress-tested. It's like, hey, how many... Because they don't actually have a limit
Starting point is 01:21:39 to the number of cart... There's a limit to the number of carts you can have in an arena, but not in a race. Oh, of carts you can have in an arena but not in a race so you just have a traffic jam you you know how if you have like let's say you have like eight carts it'll like line them up uh-huh that doesn't have a cap to it and it will just keep lining them up going back through the track so you could put like that your server's gonna basically instantly crash but you can have like 256 carts um wow and it goes just just turn that
Starting point is 01:22:14 into a uh uh los angeles highway just sitting there not moving everybody's on the track nobody's doing anything okay you're not moving because it's running at 2 fps but i mean like what if everybody like do they do they have ai do they try to go like all of these parts trying to move crashing into each other they will try they will try very hard imagine being in the middle of all of those carts and getting a power up like the the fly swatter power up and it's just like crushing everybody around you or you're like throwing bombs yeah that'd be fun to do sometime
Starting point is 01:22:51 there you go there's your video idea watch me crash the server the problem with doing it obviously the game's not made to do that but the reason why it gets so bad is it's a single threaded server so there's not much you can really do to improve that like if you've maxed out on overclock well if you've maxed out
Starting point is 01:23:15 on the top end cpus it's you know adding extra cores isn't going to help you and that's the way that most cpus uh expand out their their performance so obviously just increase increase your frequency speed that's it it's as simple as that just jack it up yeah there's a limit to the hardware that's available but you're not supposed to be trying to run with 256 carts play it normally and it runs well yeah no rules it's better that way yeah you know what it's open source it's your computer it's your server if you want to try to run 250 carts on there then more power to you i think someone mentioned that in the um the discord or something or whatever that chat room they were using and the the one of the devs or one of the mods was like why is he doing this
Starting point is 01:24:05 he does what he wants i tend to get the attention of um of some of the devs when i try to break their game like this is i i've i've said this this before but um whenever i go to like a convention that has an indie games room i I'm the guy that's there. That's trying to break everything. Like if you, if you show me a game that's not complete, I am going to find what's wrong with it. That's good.
Starting point is 01:24:36 That's a good skill to have. Some of the devs are happy about it. Others are like, why are you breaking this during my demo? My, my favorite one. There was a there was this game where you're on a raft and there's like a kraken that's trying to like attack
Starting point is 01:24:51 you or something um the devs hadn't there's a lot of stuff that hadn't been done with that game yet it was not ready to to demo at all it was in the like very very alpha stage um so the map wasn't procedurally expanding so it was just a square and you could just walk off the square um also should have been prepared for that they they didn't have a swimming system so if you walked away from the raft the water you just progressively keep walking lower and lower and lower the waves just above your head man that's rough i mean for i guess if it's an alpha it's an alpha or there was another one i saw was this um this student project where they're like, hey, this is this cool Prince of Persia-style game. And the first thing that I saw was that
Starting point is 01:25:50 if I jumped on the wall in a certain way, I could jump higher on the wall. I just ignore the rest of the game. Like, can I get out of the map here? I failed in doing so, but I got very close. Wow. Oh, I'll tell you what when i finally have a prototype of the eg game ready i will let you play it so that you can break it for me this sounds like you've got talents
Starting point is 01:26:15 i even tend to break things in our commercial products like uh i think my one of the the most amusing ones for that was when i was playing through the spyro reignited trilogy which is a it's kind of a buggy mess um it's a it's good if you enjoy you know the original spyro games but i would say just you're probably better off playing the original spyro games um there's a lot of things where, like, you could softlock yourself in certain areas if you do things in a slightly wrong way. Not consistently.
Starting point is 01:26:53 It was, like, this weird situation where sometimes you would do the action you're supposed to do, but then the next event doesn't trigger. And you would reset it by like... Those bugs are annoying. You have to like leave the level and then go back into it for it to like properly reset. There were some cases where you could get enemies
Starting point is 01:27:15 to clip into the ground and just get stuck there, which is always amusing. It makes you kind of appreciate the original game and how they avoided a lot of those issues, especially like getting stuck somewhere you can't get out of. Like, I mean, honestly, with with gameplay like Spyro, where you have to go do these things and then you can go to the exit or, you know, what have you. Like, I mean, there's a lot of triggers, a lot of things you have to program. So it's it's just a different world you know like for for playstation you rent the game you buy the game it's on that disc that's it so if there is a game
Starting point is 01:27:50 or level breaking bug that you can't ship like that but now in today's age it's like oh it's buggy that's fine we'll just we'll just send a patch out in the next couple months to fix that it's just different now at the end of the day, the game's still going to end up having a lot of bugs. If you've seen any of the Spyro speedruns, for example, you will see that people will break your game in half no matter how well you think you've made it. There's a lot of out-of-bounds stuff that people use to complete the game as quickly as possible.
Starting point is 01:28:22 It doesn't happen in normal gameplay like this is something where you've got to do this very specific sequence of things and get into a location you wouldn't normally go to if you're playing the game in a sensible way but there are still these ways that like you can you can break the game and i think in modern games there's sort of two approaches that devs take to this like you have something like like in what's a good example of this hmm there's i've got i've got a good example at the yeah i haven't got a good example off the top of my head but there's a lot of indie games where they will leave the technically broken
Starting point is 01:29:18 features of the game in the game because that's something the speedrunners are using because it wouldn't occur in like normal gameplay this isn't something that you're going to it's going to like negatively affect a regular player but it is something that does get used by the speedrunners whereas other games they want their
Starting point is 01:29:40 game to be like as solid as possible cleaning up those issues even though it does negatively affect those speed runners by removing it interesting i feel like that that yeah i mean i guess for like an indie game or whatever that that could make sense but i feel like that kind of taints the the run if you're using some like broken thing that shouldn't be there like you're able to attain that time because of a bug that could potentially be
Starting point is 01:30:08 fixed. There's different categories. A lot of games will have a glitchless category, and then it'll have a free-for-all where it's like, you can do whatever you want with the game. As long as you're not cheating or whatever. But if there's a glitch in the game, then you could
Starting point is 01:30:24 use that. Those like cheating whatever um but like if if there's a glitch in the game then you could you can use that that's those usually end up being the the more exciting categories because that's when you start seeing like really weird stuff yeah like in um a game that i'm a big fan of uh have you played the jack and axa trilogy i have heard of it i've never really played it um in jack two and jack three you get a hoverboard and they copied and pasted the code between the two games and we know they copied and pasted the code because they have the exact same bug um you you can use the hoverboard to if you i can't remember the exact sequence but you gotta like do a trick and jump at the same time or something like that and you end up increasing your height and you can just
Starting point is 01:31:13 escape any point of the map and people will use this to like skip event triggers and get to event triggers later in the game and skip stuff they didn't need to be doing um yeah and stuff like that is just it's just really fun um and when a game when a game has a strong speedrunning community and then the devs sort of encourage that by not getting rid of those those exploits that were being used that weren't affecting the regular players i i think that does create a bit of a a bit of a you know positive sentiment amongst that community sure yeah i can see that it's a good thing for the developers to do like that especially for like an indie game your speed runners are the most like they're the
Starting point is 01:32:06 hardcore players of the game they're the ones that are like regular people play the game once maybe twice but those people who are trying to like break the game they're the ones who are spending you know a hundred hours on a three-hour game like thousands of hours in many cases yeah honestly very valuable players for a developer to have you want to like foster that community and encourage those people another game that we didn't um talk about yet was uh mind test yeah i you know the the top 10 or the top five the spirit of the video was to focus on original games and i mean mind test is cool but it's not original it's just a clone of minecraft not not to put it down but you know you could argue that zanotic is a clone or whatever but i mean mind
Starting point is 01:32:58 test is like you want a definition of a clone mind Mindtest is that. And there's nothing wrong with it. It's a different category. I'd love to have a top five clones, top five game engines that you can use original game data. There's a lot of different things we could do. But yeah, that's why I didn't really mention Mindtest. No, that's fair. But have you actually played Mindtest to any reasonable extent? Yeah, a little bit i'd like to so i host a minecraft server and i have for i have hosted it for a very long time people like it but i'm interested
Starting point is 01:33:35 in seeing what a mind test server would be like because minecraft has kind of gone you know it's kind of like i talked a little bit about warcraft 2 warcraft 3 i feel like minecraft current minecraft is just in a direction i'm not interested in where it's going right mind test is very og like it feels like og minecraft and it went in kind of a different direction i think that mind minecraft is designed to appeal to younger folks. Of course, yeah. Yeah, and Mind Test is just more for people that like to build maybe more mature adult folks, and that's more my style. So I haven't played much of it.
Starting point is 01:34:17 I've played a little bit, and I like what I've played, but I'd like to play more. Yeah, I've only played a little bit of mind test. Um, I know there is some, uh, there are some mod packs to basically just not just tons of mod packs. Yeah.
Starting point is 01:34:37 Like there's, I think I can't remember what the main one was, but it was a, a mod pack that tries to replicate everything being done at least in like the beta of minecraft um and a lot of people recommended playing it like that a lot of people when i played the game were saying don't play it just vanilla as is because it is it's very much more in line with something like Minecraft Classic, where it's functional, and if you want to be building, it does that well,
Starting point is 01:35:10 but as a game unto itself, there's not really much there without going down the modding route. That's not a bad thing. It's not a bad thing. think it's not a bad thing it's a great mod platform yeah i think it makes even more sense for an open source game to be that way but like there there is a lot of cool stuff out there for mind test that i do need to sort of have up mind clone that's what it was called um but like that's the mod pack yeah it's the mod pack but if you just scroll through the um like one of the things that that mine clone sort of
Starting point is 01:35:55 like has a i guess it's not just mod packs it's's turning into a whole separate game. Total conversion. Yeah. If you go onto the Mindtest website, there's a whole section for custom games. Let's see if I can
Starting point is 01:36:22 send you this one. Like custom mods? custom yeah it's like it's they're basically mod packs whereas like a collection is just like hey let's let's build there's a there's a kart racing game i don't know if it's any oh there's, there's like whole game modes. Yeah, yeah, yeah. This is almost starting to look like Roblox, actually. Yeah, it actually, like, what the hell? This is not even, what? I'm seeing, like, Roblox games, like, games from Roblox in here.
Starting point is 01:36:58 Oh, are you? Yeah. That's actually really cool. Dang, this will be fun to look at in the future. Definitely a next year thing. There's so much here. Yeah, yeah. Wow.
Starting point is 01:37:12 It just goes on. Parkour? Yeah. That's great. That's really, really awesome. Wait, there is a Sudoku game. Do you want to play Sudoku inside of Mind Test? I mean, it could be fun.
Starting point is 01:37:29 There's a tower defense. There's all sorts of stuff. This is cool. I must have missed that one. That's actually really cool. Tower defense. I like tower defense mechanics, but tower defense games are usually...
Starting point is 01:37:41 I need a bit more than just tower defense levels. Like, I don't know, being able to build a tower defense setup in Minecraft. That does sound like fun. It certainly sounds like a, uh, a interesting idea.
Starting point is 01:37:59 If nothing else, maybe the next time I play mind test, I'll have to like, just go with some of these random games that are here they seem pretty easy to install too yeah i think you just do you just how do i install this let's have a look what do i need to install mind test mod yeah there's like a link on the wiki um just games are still using the content tab set up uh and set up and installed automatically you oh so you just download the archive and then like load it in oh okay so so so check this out i'm on debbie and testing and i open up you know muons synaptic whatever yeah and type in mind test and tons of mods
Starting point is 01:38:48 3d armor mod adventure markers mod uh home decor mod like all these are in debian repos in the debian repos right here huh so you don't even have to, I mean, like if you just want like a basic skyblock mod is right here, just install it straight from the repos. Hmm. Cool. Is that. That is really cool.
Starting point is 01:39:19 Are there any like major open source games that we didn't touch on? Uh, probably, you know, there's always, there's always ones that we forget. I, what i did is i went to flat hub and i went into the games section and i looked for games that i recognize let's see flat there's flat hub and uh i actually like katie's discover is pretty good. You search for games on there. So some other ones that I recognize.
Starting point is 01:39:53 T-Worlds is a good one. T-Worlds. Yep, T-Worlds. Forgato and Friends. What is T-Worlds? Let's have a look. T-Worlds. Yeah, it's... It's a free online moat...
Starting point is 01:40:09 Oh, it's a worm-style game. Mm-hmm, that's it. That's what, yeah. It's like worms, a little bit. That's cool. The folks behind Endless OS have a bunch of really cool games on Flathub. Why does EndlessOS ring a bell?
Starting point is 01:40:32 EndlessOS is the immutable OS. EndlessOS. It's a cool one. But for a while they were focusing on education, and I think that they've changed their focus maybe i don't know i'm not much of an authority on endless os but they have a bunch of really cool educational games and nightmare teddy dragon's apprentice uh the passage i think white house is one of their games too you use css to paint a house. Oh, wow. That sounds
Starting point is 01:41:05 neat. It is cool. Oh. As far as open source games, Abuse is one. Return to Castle Wolfenstein is a total conversion of something, but that's a pretty solid
Starting point is 01:41:22 one. Open Tyran, or Terrain, whatever. Hmm. Cave Story. That one's ringing a bell. Cave Story. Cave Story. Why does this ring a bell?
Starting point is 01:41:39 Wolfenstein, Blade of Agony. Oh, Shattered Pixel Dungeon. That was a good one. I almost included it it but i don't know it super well pixel dungeon what is this yeah that one was fantastic i will definitely play that on stream it is a it is a roguelike okay i'm listening yeah it's a it's a good one it's also available on Steam huh have a look at their video
Starting point is 01:42:10 oh that okay that definitely this is very traditional roguelike this is not roguelike like the way that a lot of games use it this is roguelike there is you make a movement
Starting point is 01:42:27 the enemies move that's right and there's there's lots of random stuff like you pick up potions you don't know what they are you have to drink them first just so it's like uh net hacking that way you've played that before yeah yeah that's a very rough game to try for anyone who hasn't uh hasn't played nethack i uh i streamed nethack and i think i made i i i think i survived 20 minutes at the longest like there's just so much stuff in that game that will kill you like you drink water it kills you
Starting point is 01:43:10 so all the water's poisoned oh there's snakes in the fountain that's a roguelike for ya I think I turned into like a horse at some point like I got cursed and turned into a horse she some point like i got i got cursed and turned into a horse or like a she's like okay sure
Starting point is 01:43:28 very you never know what to expect with roguelikes but this seems a lot more approachable than uh just having that like nice pixel art style definitely makes it a lot more approachable like it's a problem with that very approachable like that that's that's why dwarf fortress wasn't very approachable for a very long time um now they've got their like new steam version with the nice fancy uh no i wouldn't say like super fancy modern graphics but they've got a graphical interface that looks modern and you can it's not dwarf fortress the way that dwarf fortress was remembered but it's just as complex i remember when i when i played dwarf fortress way like i haven't played a pretty long time but i would get a art like an asset pack
Starting point is 01:44:21 to make it easier to play i just i couldn't couldn't, I couldn't get into it when it was. When it was ASCII. Yeah. I mean, that's fine, but it, I don't know. That was a barrier limitation for me.
Starting point is 01:44:35 No, it's all right. I felt the same way about net hack as well. All right. I'm going to rattle off some names for some open source games. You got to tell me if you know, I'm okay. Okay.
Starting point is 01:44:44 I just found the mother load. oh all right so here's lugar ooh we talked about that one assault cube yep a very fun game yep okay here's mine test ever heard of pioneer pioneer yeah it's it's if it's the game i'm thinking of it is very i very loosely like no man's sky and i emphasize loosely i don't even think you can get out but you have a ship and you land on planets and you go through the atmosphere and land and then you take off and you can go to space stations and it is defined as a space adventure game set in our galaxy so you just kind of cruise around and kind of do stuff someone on youtube tagged as kerbal space program pioneer yeah just the way that they just started tagging this kerbal space program on you
Starting point is 01:45:49 uh yeah kerbal space program on youtube it seems like it's got that sort of that sort of style to it though it's like you take off from planet like do it but like there's a lot more other things to be doing here besides you know just building rockets yeah it's it's like a whole thing i don't really hear much about it it's hard i found it very difficult to get into because the controls are strange and right right i guess like the whole game is strange uh how about red eclipse red okay that one rings a bell okay so this is this is another no i i thought i was thinking of a different game wait no okay was i think of red alert uh possibly that's rts yeah i'm thinking come on and conquer red alert okay very different game red alert's pretty good game but uh yeah red eclipse is built on the cube engine so if you're familiar with like sauerbraten
Starting point is 01:46:45 yeah same same engine salt cubes built on the same engine yep this it seems kind of like uh zanotic but i don't know different different engine different feel extreme tux racer talked one yes uh have you ever heard of liro or lyro how do you spell it l-i-e-r-o l-i-e-r-o it's a very strange little i think it's a finnish game where you play as uh like these little tiny worms with different guns and the whole the whole level is destructible and it's also like it's really gory like when the worm dies blood goes everywhere but um i don't And it's also really gory. Like when the worm dies, blood goes everywhere. But I don't know. It's a pretty old game, but it's fun. It looks neat.
Starting point is 01:47:34 Who else is in here? Oh, Torx. You know Torx, the racing game? How do you spell that one? T-O-R-C-S. T-O-r-c-s t-o-r-c-s no i don't know this one oh this this is one of the first if not the first open source car games i played and it's it's not bad it actually looks pretty cool yeah it's not bad at all oh i would say like you put it in line with like uh you know the graphics of like some of the very early need for speed games yeah it's uh the focus i believe the focus is on realism so it's yeah yeah yeah um yeah it's just as real as as real as you really get with uh this style that we've got going on here
Starting point is 01:48:33 yeah well i mean if you think about it it's easier for a developer to work out the physics for something like this than make the graphics look like you know forza that no that's because i mean at the end of the day the physics are just based on whatever the game engine can do and it's just algorithms like no that makes sense if you know how to write the algorithm in the game engine then it can be just as realistic as for i don't know people consider forza realistic but you know what i'm saying it's not always graphics no i make that makes sense also it seems like it runs on literally anything. I'm watching a video of someone
Starting point is 01:49:07 playing on a Raspberry Pi 400. And it's running absolutely perfectly. Alright, next up is Unvanquished. Unvanquished. I feel like that one, someone mentioned that one to me.
Starting point is 01:49:24 This is a very, very good looking game. And if I was more familiar with it, I may have included it instead of Xenotic because this looks solid. Okay. Yeah, I'll have to come back to this one. Okay, it is the same style of gameplay then. No, I think it's like one side is humans and one side is aliens oh that's the one you were talking about yeah it's like the it's a fork of the one that i was talking about okay trim
Starting point is 01:49:57 trimalus right yeah so that's unvanquished next is probably my favorite open source game and that is rocks and diamonds rocks and diamonds yeah i i'm very fond of that game it's uh how would you describe it? I mean, it's a puzzle game. Wait. It has... Have I played this? Possibly. It's a very, very... It is a very OG Linux game. I believe it was 90s. I've reviewed it like twice. I think I've done like two reviews on this game.
Starting point is 01:50:39 I really like it. I might do a third one. I feel like I may have played... like i'm like let me tell everybody let me tell you all about rocks and diamonds again i feel like i may have played this back in the back on like xp or something and i believe it unless it's like a clone of something else well yeah it's a clone of uh lots of games on computers and consoles that are the same style it's it's like sukaban and um sukaban and dig dug dig dug i think boulder dash that's what it is i yeah it's like a political that's what i might be thinking of. Mm-hmm. Oh, no! Well, I mean, Rocks and Diamonds, I feel like.
Starting point is 01:51:25 No, I know what I played. Okay. So, you know, in the... Back when people cared about DVDs, there was... You could get, like, these portable DVD players. And as a kid,
Starting point is 01:51:44 my parents bought my sister and me one of these so that we wouldn't, you know, bother them when we were on a road trip. And this didn't just play DVDs it also had a bunch of like built-in games. I don't know if they were like stolen from somewhere or
Starting point is 01:51:59 what the deal was, but there was definitely a game that was very much like this. i don't know if it was like if it was the same thing or if it was just another game but there was definitely something on that dvd player that was this like this style of gameplay i mean like let's be serious here it could have been rocks and diamonds because it is open source. It's old and it may have been ported to like everything. So never know.
Starting point is 01:52:33 It's very possible. So I'll, I'll drop, I'll drop last few names here. We got Warsaw. Flight Gear. Presumably Flight Gear is a flying... Flight... Wait, I've searched for Flight Gear before. Wait, do I know what this game is?
Starting point is 01:52:55 It's in my search history, so clearly I've searched for it before. Yeah, it's just a flight simulator. It's really cool. Wait, did I search this not knowing it was an open source game? I mean, if you just saw pictures of it, you may not think it was open source. I get into random trends at some point.
Starting point is 01:53:22 I think there was a bit of time where I was looking at Flight Sims. This might have been a game that I just looked up, not knowing it was open source. Huh. Okay. That's when you know that open source is one.
Starting point is 01:53:40 When people are looking up your projects without knowing or caring whether it's open source. That's what Sonic Robo Blast 2 is. Like, no one cares that it's open source. It's just a good Sonic game. Yeah. Huh.
Starting point is 01:53:54 Oh, there's so many. They just keep going. Megaclast. Neverball. Open Clonk. Oh, man. That's another game that I've done many reviews on. Clonk is cool. Open Clonk. Surge's another game that i've done many reviews on clonk is cool open surge the
Starting point is 01:54:07 rabbit surge the rabbit yeah that's a sonic clone like an original sonic oh oh wow okay that is very much a sonic clone i i saw the preview of the video and it was going around a loop yep yeah this is wow we have mario clones this is a sonic clone and it's good too it's it's not bad at all okay looks pretty cool yeah oh you hit something you even drop points okay this is just yeah this is actually just a song it is it is literally a song yeah yeah yeah like you could something you even dropped points this is just yeah this is actually just a Sonic it is literally a Sonic yeah yeah yeah
Starting point is 01:54:47 if you just told me this was a Sonic game reskinned I'd probably believe you man I'll tell you what I have a goal probably won't do it this upcoming year but I would love to review or make videos even if they're short videos, on every single game in FlatHub.
Starting point is 01:55:09 Okay. 439 games. Good luck with that. I've always... So there's a video that LGR did a long time ago where he just went through the Windows Entertainment Pack games that you would get with like windows 3.1 and windows 95 and stuff and i'm nostalgic for that kind of stuff so i liked seeing
Starting point is 01:55:33 it but the i the concept of like okay we're gonna sit down we're gonna make a silly video playing all of these like solitaire you know know, hearts, reversi, whatever. Like that just seems ridiculous. But yeah, I mean, it's video content and it'd be really fun to do. So I'd like to do that for built-in Linux games. So like the built-in games that come with GNOME and with KDE that have just like been there forever. They're just like meta packages.
Starting point is 01:56:03 I want to get those. I want to review them. i want to get those i want to review them i want to play them all just to have a video talking about them i can't imagine anyone else has done that or anyone else is going to sit down and go and do so so it seems like free real estate let's do it yeah that'd be fun yeah you can go ahead and do it that's i'm not gonna might give you some commentary on uh you know a couple of them but you can go ahead and do it. I'm not going to help you. Might give you some commentary on a couple of them, but you can go play the rest of them. I'll do a video.
Starting point is 01:56:32 I'll do a top five pre-built-in card games. Card games that may come prepackaged with your desktop. You probably could. I bet you there's five different card games. Purely there's at least five versions of Solitaire, if nothing else. See, Gnome has one. KDE's got one.
Starting point is 01:56:57 Then there might be some, like, independent non-desktop associated ones. Yup, yup, yup, yup. There was a, um... I don't remember what it was called, but back when I was a kid, I had this, I think it was something like a thousand and one free games. I've never been able to find what it was. One of those like game collection discs.
Starting point is 01:57:22 Dude, me too. I had a disc called games library and it had tons and tons of games on it and i remember playing so many of these games for the first time from that cd but it was just shovelware there's no way i'd be able to find that exact yeah yeah yeah but it was just like tons and tons and tons of shareware games i don't know some of these were shareware games i think this might have just just had things packaged that should not have been there but like there was this rpg that i played i wish i still had the disc because there was this rpg
Starting point is 01:57:56 on there that i played that i can't for the life of me remember what it was called or anything like anything about it besides the game but it was this one might have been shareware because when you got past like the first zone it was like hey if you want to play the rest of the game you can buy it from this website yes why you know why did that i'll tell you what i'm gonna announce it here on the show i am going to release at some point i'm going to release eg game the eg game and it's going to be a shareware collection because i i don't understand why that that method died you know like it's not a bad way of marketing. You make a game
Starting point is 01:58:47 with episodes or collections of levels with a narrative so that the users have a reason to be invested and want to continue playing. And you release the game free with the first episode.
Starting point is 01:59:04 And if people are interested, they want to see more of the story, they want to support you, then they can pay for the shareware and get the full version. Like, why did that die? Now it's all about, like, we'll release a game and then we'll have regular updates and DLC. And it's like, that's so complicated. Why not just say, hey, if you like the game, buy it,
Starting point is 01:59:21 and you get more content. Done. That's how it used to be. Why did that model die? Money. They wanted more money, and you get more content. Done. That's how it used to be. Why did that model die? Money. They wanted more money, and that's not a very... Yeah, see, I, like... Why do you think loot boxes exist? I think that, you know, loot boxes like that,
Starting point is 01:59:38 that's like a tangent, maybe for another time, but, like, they can be done well. But it's, you know, it's you know it's like it's the golden egg you have the shareholders are like we need more money okay we'll take the loot boxes and monetize the credit like it doesn't have to be that way but people ruin everything absolutely um but we are just closing into the two hour mark and it's three in the morning for me so oh dude come on it's like 8 30 in the morning here yeah it'll be five hours yeah um dude if the if there's anything else any other
Starting point is 02:00:15 thing you want to jump over we end it um uh we can do that otherwise i do want to go to bed at some point all right dude i've got you know got... I can talk and talk and talk. We can do another episode of this at some point, so there's no rush there. I'm good. It's good. I'm happy about doing this.
Starting point is 02:00:37 I'm happy I did that video, because like I said, I want to get the work that these people have done out there. It's a passion. It's a hobby. And as an individual, Like, I want to get the work that these people have done out there. Because they're doing it. It's a passion. It's a hobby. And, like, as an individual, as a developer, it's cool to see your work out there. You know, somebody's enjoying it.
Starting point is 02:00:55 People are playing it. And, like, I have a YouTube channel. I've got a platform. I'm going to use it for the better of the community. So, and I'm glad to be here on the show talking to you about this kind of stuff. Cause it's, it's cool. I'm glad to have you here. You're always welcome.
Starting point is 02:01:10 Come back to chat about open source games or any, I'm sure. I'm sure we can find a lot more open source games that we just didn't even remotely look at today. Oh yeah. Um, if you've got anything in mind that I should try out, I'm more than happy to give things out,
Starting point is 02:01:26 uh, give things a shot. And then we can like chat about those at some other point. And, uh, maybe I'll try out some of the, uh, the,
Starting point is 02:01:32 some of the games you listed out earlier, like the, the doom games and things like that. And just, yeah. Uh, especially that, uh,
Starting point is 02:01:38 what was the horror game? Total chaos. Total chaos. Yes. Um, yeah, now I, I do want to say because i'm sure i hope that somebody would correct us in the in the comments they will flat hub is um i'm calling i'm calling flat hub i'm calling the snap store and app image hub the linux storefronts because i mean that's basically what
Starting point is 02:02:02 they are yeah they don't always have open source we're talking about open source games and we're talking about flat hub in the same sentence not everything on flat hub is open source that that's important um you can find like runescape launcher minecraft launcher i have my uh my launcher for ff14 is from flat uh flat hub as well yeah it would be cool here's your feature request it would be cool if there was like a badge or something on the icon that showed that it was true foss yeah yeah yeah um most of what's on there is free and open source but not everything is so it's it's worth pointing that out yeah it's not it's not difficult to filter it out but
Starting point is 02:02:46 it would be nice to have that filter there yeah i mean if nothing else just to show like a little prestige you know it's like hey this forgotto and friends open source um you just just kind of like i like as a as a connoisseur of software and stuff, I'm curious how much of this is open source and how much is proprietary, just out of my own curiosity. No, that definitely seems like a good idea. If anyone involved in Flathub is listening to this, that would be cool.
Starting point is 02:03:22 Please do that. That would definitely be cool I don't know if it would it wouldn't be difficult to do it would just be a matter of going back and categorizing everything if it's not already categorized if it is already categorized and you're not
Starting point is 02:03:37 if you don't have a toggle there for it why don't you have a toggle there's going to be people smarter than us watching this, and maybe they will have a solution. Or they just didn't think of it, and were just like, oh, we just didn't do that. Just like, oh, well, maybe that is useful.
Starting point is 02:03:54 Yeah, or better yet, maybe they just didn't think people would be interested. Well, let the people know where they can find you and the work you do. Oh, you know, the easiest place to find me and my stuff is ege.xyz. It's my website. Right now it's a link aggregator. And if you go there in December, there will be snow.
Starting point is 02:04:21 I like to kind of spruce it up. Oh, that's cool. But, yeah, that's the easiest place i'm on youtube i'm on i've got a few different youtube channels but i'm on mastodon i've moved away from twitter uh as of as of the end of 2002 twitter is melting down if you're watching this in the future 2002 2022 i'm interested to see how this whole Twitter saga plays out. Maybe in a couple years, people will be like, wait, what? I'm having fun
Starting point is 02:04:50 watching it, that's for sure. Ultimately, I don't care what the end result is, but it is certainly fun to watch the chaos as it goes. The outcome is, it's pushed me to Mastodon, and Mastodon is really, really cool.
Starting point is 02:05:05 If you're not on there, anybody watching, if you're not on there, highly recommend getting involved in Mastodon. It's very cool. It has pushed a lot of people over to Mastodon. I'm really happy with the growth that it's been seeing. I think I was talking with someone, I think it was a couple of episodes ago.
Starting point is 02:05:23 It had like a 500% rise in users. Monthly active users. That's good, but it can get expensive. So if anybody wants to support your instance maintainer, please do. Absolutely. Anything else you want to mention?
Starting point is 02:05:44 No, I'm good. You know, my content on the EG channels, but especially the EG channel, the main tech channel, has slowed this year. This year, I moved. I had a lot of stuff going on. Next year, I've got big plans.
Starting point is 02:06:00 Not like changing plans, but I want to be way more active, focusing on making regular videos maybe streaming more um but yeah just like stay tuned i'll be sure to leave all that stuff uh linked down below so if anyone wants to go and uh check it out go and do so um as for me the main channel is brodie robertson i I do Linux videos six days a week. Maybe I'll do my own open source games video. I'm not too sure.
Starting point is 02:06:30 That seems like a fun thing to go and mess around with. Because my list would be definitely different from your list. There you go. I want to hear it. Not right now, but in a video. Yeah, no, I'll have to think when it's not three in the morning. The
Starting point is 02:06:50 gaming channel, right now I'm doing a playthrough of Pokemon Ruby and Sapphire with Rogue Wren. It is really fun. It is chaos. And we're probably going to wipe at the second gym and restart the entire run.
Starting point is 02:07:06 And then the podcast you're listening to now. Oh, the gaming channel. Brody on Games, that's what it's called. This channel, Tech Over Tea. If you're listening to the audio version, the video version is available on YouTube. If you're listening to the... Wait, if you're watching the video version, yeah.
Starting point is 02:07:22 The audio version, available as an RSS feed, you can find it on all the podcast platforms out there, and, yeah, go do that. It's fun. I've got some fun episodes lined up for next year. I'm going to have the creator of Bottles and Vanilla OS
Starting point is 02:07:40 on, and there is another one that I haven't arranged yet, but there is another big developer coming on as well and I want to get some of the, there's a couple of distro maintainers out there that I've been meaning to get in contact with to try to bring them on and we'll see if they
Starting point is 02:07:55 respond to my messages or what they do yeah so I'll give you the final word EG, what do you want to say? keep using open source. Keep supporting the community. Like everybody.
Starting point is 02:08:12 Like open source is love and life. Do exactly that. That's going to be it for me. And I'm out. See you guys later.

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