Tech Over Tea - To 30 Years Of KDE And 30 Years More | Solo
Episode Date: October 16, 2026KDE has been around for around 30 years now so lets hope it sticks around for another 30 more, but we're here to talk about more than just that and of course we get into some gaming and AI topics....==========Support The Channel==========► Patreon: https://www.patreon.com/brodierobertson► Paypal: https://www.paypal.me/BrodieRobertsonVideo► Amazon USA: https://amzn.to/3d5gykF► Other Methods: https://cointr.ee/brodierobertson==========Support The Show==========► Patreon: https://www.patreon.com/brodierobertson► Paypal: https://www.paypal.me/BrodieRobertsonVideo► Amazon USA: https://amzn.to/3d5gykF► Other Methods: https://cointr.ee/brodierobertson=========Video Platforms==========🎥 YouTube: https://www.youtube.com/channel/UCBq5p-xOla8xhnrbhu8AIAg=========Audio Release=========🎵 RSS: https://anchor.fm/s/149fd51c/podcast/rss🎵 Apple Podcast:https://podcasts.apple.com/us/podcast/tech-over-tea/id1501727953🎵 Spotify: https://open.spotify.com/show/3IfFpfzlLo7OPsEnl4gbdM🎵 Google Podcast: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8xNDlmZDUxYy9wb2RjYXN0L3Jzcw==🎵 Anchor: https://anchor.fm/tech-over-tea==========Social Media==========🎤 Discord:https://discord.gg/PkMRVn9🐦 Twitter: https://twitter.com/TechOverTeaShow📷 Instagram: https://www.instagram.com/techovertea/🌐 Mastodon:https://mastodon.social/web/accounts/1093345==========Credits==========🎨 Channel Art:All my art has was created by Supercozmanhttps://twitter.com/Supercozmanhttps://www.instagram.com/supercozman_draws/DISCLOSURE: Wherever possible I use referral links, which means if you click one of the links in this video or description and make a purchase we may receive a small commission or other compensation.
Transcript
Discussion (0)
Good morning, good day, and good evening.
I'm as well as your host, Rody Robertson,
and by the time this comes out,
it should be a couple of days after the 30th anniversary of KDE.
Honestly, man, it is crazy how long these core desktop projects have been around.
So Gnome, its 30th is around about the same time next year.
I think it's a little bit earlier next year,
if I recall.
Gnome 30th anniversary date.
M.M.
Yeah, August,
2027 will be their 30th anniversary.
And it was the 14th
for KDE.
I'm pretty sure.
14th sounds right to me.
But it is, it's, it's,
like,
you think about these projects, right?
And I think part of the thing with KDE is
Plasma 5 was around
for so long that
a lot of people's interpretation
of what KDE is
doesn't really go
back past that point, right?
A lot of people who use KDE
they have never seen KDE
outside of
Breeze. Like maybe they've run
like their own themes and maybe a distro
they're using ships their own theme but the
default look of KDE
that has been Breeze for like
I had 13
years.
KDE Plasma 5 release date.
That was 2014.
So 12 years.
12 years,
Breeze has been the look.
Right now, as you might have seen some of the videos,
I am running with the oxygen theme.
I'm a big fan of the look of oxygen.
I honestly, I like Breeze, don't me wrong.
I like Breeze,
but it is nice to have something that is different
from what the rest of the minimal world looks like.
Having these icons to actually have depth and lines
and there's actually detail in them,
having UI elements that have gradients and blurs
and all this good stuff that I think we're starting to see a return to.
Ever since the introduction of Apple doing the whole liquid glass thing,
more and more places have been experimenting once again with actually having UI design.
Because what we had, you know, this is what's happened with UI design for a long time.
We stopped having UI design.
UI design is not a field that existed for a really long time.
It got replaced with UI layout.
Like the whole design part of it, the creative part of it, the creative part,
of designing an interface, that didn't exist.
There was no one being at all creative.
And honestly, a breeze is kind of part of that as well.
And I know there are people that work on Breeze that,
there's a spider web right there,
I don't know the people that work on Breeze
that really like the work they've done.
And hey, don't go wrong, I think in the scope
of the minimalism that exists right now
and has existed for so long and is starting to go out of fashion,
they've made it work.
But there's just a bit of it.
so much of like color use and icon design and all of these things which for a long time
it seemed like basically vanish from the from like the zeitgeist of what it means to do design
and if you go back and look like this is where we're going with this if you go back and look through
the history of kdea kde's had very different looks throughout its history if obviously oxygen you go back to
to the days of KDE4.
What was a good picture?
This one?
Yeah, that's horribly low resolution, but works nonetheless.
Like oxygen, it had, you know, it had window glows.
It had, actually, this is, this is air, sorry, this is not oxygen, that's the light version.
KDE4 oxygen, because that's the other thing.
air wasn't a light version of oxygen.
There is breeze dark and there is breeze light.
These are dark and light versions of the same fundamental theme.
But oxygen and air were fundamentally different themes, right?
These were not...
These were not the same theme.
I think this is a...
Yeah, this is a use of it with Plasma 6.
I can't find a good picture of it with KD4.
Either way, though.
But you have the UI elements with blood, like, if you're just listening, go look up oxygen.
And you'll see what I mean.
You'll see what I mean that there is just something there that you just don't get with modern design.
Let's go back to KD3.
So KD3 was a interesting one.
This came during, let me find exactly what year KD3 released.
because I'm pretty sure I know where the design language came from.
KDE3 release date.
That would be 2002.
Windows XP release date.
Yeah, that explains a lot about the design.
That explains a lot about it, actually.
So let me show you, let me show you KDE3.
KDE3.
I don't know if this is the default font.
I don't know how much of this is default, but it's pretty much most of the way there.
You could probably tell the inspiration from this,
especially the button designs up here.
Like this is very much of the XP Vista 7 kinds.
Like, yes, they were very different, like, looks of Windows,
but that sort of design era, where color was still being.
used, there was a lot of this, I guess, metallic sort of design is where you'd put it.
But the other thing with this is this also still had a lot of the DNA of early KDE.
So this looks kinder, kinder XP sorter, but this is still taking from the origins of the project
back when it was building off of CDE.
Right?
Like, if you look at modern,
even like modern KDE
with the oxygen theme,
this is a very different kind of bar.
You know, even better.
Let me show you KD Plasma 6
just regular out of the box.
KD Plasma 6.
Yeah, you know what?
We'll go with the dark version.
That'll work.
Or we'll go with a version that it,
you know, we'll go to the light version
because that's actually in a...
Okay.
We'll go to the picture on Wikipedia.
Because that one's actually a...
These images say 19, 20, 10, 80, but there, okay, there we go.
There we go.
This is the bar on modern plasma.
I don't like the floating bar, I always disable it, but...
Again, this is another Windowsism.
If you want to annoy KDE people, talk to them about how much of KDE is inspired by Windows,
because I don't want to hear it, but it is really, really obvious
that a lot of the design language,
especially, like, not one to one,
but a lot of the design language,
a lot of the design concepts do definitely borrow from Windows.
This is the bar of Plasma 6.
If we go back to Plasma,
I guess it was just KD3 back there,
not even Plasma,
you have these stacked icons,
you've stacked icons here.
This is just a real weird,
kind of look for KDE. Let's go back to KDE too, because this shows it off even better.
Now, okay, can we get a somewhat high-resolution version of a
operator of a desktop from 20 plus years ago?
So I actually do think things looked vastly, vastly worse during the days of KDE 3.
KD3 design-wise was a giant, giant downgrade.
Because what they tried to do is they tried to go with the...
This was like the modern design language of the time.
And it was also a lot more complex of a design language,
whereas a lot easier to fuck it up.
That's the other thing about minimal design.
You don't have to be a good designer to do minimal design.
If you can choose a shade of grey, you can do minimal design.
But this kind of language, and the icons were good at this time,
but I think the bar just, the bar was a disaster.
I don't know who thought this design language is a good idea for the bar.
It looked terrible.
It still looks terrible to this day.
I don't know why anyone would have any nostalgia for this time.
Look, if you were a designer at that time, you happen to see this,
I hope you can acknowledge that, like, you know, this,
hopefully was not your best work.
And if it was your best work,
well, you might have peaked like 20 years ago.
But KDE2.
KDE2.
So, KDE2 was,
what year was this?
This was 2000.
So, yeah, your Windows 2000,
your Windows 98,
like,
still in that
era of sort of relatively low resolution icons, moving out of a time where it wasn't common to have that much color on your desktop.
Like the ability to have a lot of color in your desktop was still a relatively new concept.
You had hard borders between everything because hard borders is the way things were done back then.
And frankly, I kind of do wish we went back to a lot of the hard border stuff because a lot of
it did kind of look better, but, you know, that's just me.
If we go back to KDE1, you will see a very clear natural progression between 1 and 2.
So, why is it low-res?
Open at the correct resolution.
There we go.
This right here is KDE1.
This right here is KDE2.
It's very clear what the design lineage is.
here. Three is when they really started to diverge and actually start to experiment with design,
but one to two, like, you can very clearly see where we're going here. The thing is, though,
if you go back to one, this also took direct inspiration from another project, so probably
up until, I would say KDE3,
4 is where they really start to diverge
into their own thing, but up until KDE3,
this was taking
like pretty much its
core language for another project
known as CDE,
the common desktop
environment. And if I show you this,
I've talked about this before, but if I show you this, you will
immediately see what I'm talking about.
Here is CDE.
First thing, the desktop selector.
Something I hate about KDE that I disable immediately.
The whole thing about having like vertical desktops, not my thing,
but you can very clearly, where's the image?
Where is the image?
There we go.
You can very clearly see what they were going for with KDE.
Same thing with a lot of the just general other things with, like,
just the bar in general, obviously there's less flair,
but a lot of the icon design is obviously kind of inspired by what CDE was doing.
And CD, uh, KDE basically was trying to be the open source implementation of CDE.
Like that was the goal when the project originally came along,
because that was the desk, like nowadays you think of,
you think of Gnome being the corporate and being the Unix desktop.
At the time, that is what the position of CDE was.
CD had been, when did CD release?
Let me just double-check that one.
But it had been the standard.
Okay, that released in 93.
It had been the standard for a couple of years prior,
and pretty much all the big Unix systems offered CD.
Now, there were plenty of other things.
out there, but it was very quickly becoming that like, the go-to standard on literally everything.
When Linux came along, people wanted something similar to that on Linux.
And there were like one or two distros that had a port of CDE, but being proprietary at the time,
you know, there was a limit to what you could do that.
So, also distros were a lot, there was a lot less infrastructure at the time.
So basically until CDE became open source many, many years later, you didn't really have CDE available on Linux in the same capacity.
And by the time it came along, no one really cared because people have moved on.
Like, there was 2012 that went LGPL.
And by that point, like, we were well into, like, Gnome being established.
I think that was...
Was that early Gnome 3 days?
Gnome 3 release date...
Yeah, that is about a year after Ghanome 3.
So about a year after the first of the Ghanome design controversies.
Yeah, about about a year after the first time that people had issues with Gnome changing their design.
It seems like every major new design for Gnome.
Except I don't really hear anyone talk about the difference between Gnome 1 and Gnome 2.
I've never really heard anyone complain about that one.
Maybe it's just because it was so, so.
long ago. Actually, Gnome, one in many ways also took a lot of inspiration from, um, from
CDU. Like, let me just see if I can get a picture up. Yeah, here we go. Not as much. This
was taking inspiration for various other places as well. This also took a bit of inspiration from
um, um, um, the fucking, the Steve Jobs one, don't forget the name of, uh, next step,
next step, that's what it is. But you have the, you know, vertical desktops here. Obviously, a lot
the grey colouring at the times the way things were being done because colour was kind of expensive back then.
But, yeah, I don't really hear anyone complaining about Gnome 1 to Gnome 2.
It feels like most people are generally positive about that.
But if you talk about Gnome 2 to Gnome 3, there'll be some of the complaints.
Gnome 3 to Gnome 4, there'll be some of complaints.
And probably when we go from Gnome 40 to Gnome 50, someone's going to...
Actually, I don't even know how they're going to do the number in because they've...
No, we're already in the 50.
I don't know.
Are they gonna reset the numbering again?
Are we gonna be like, are we gonna go into the hundreds?
You know, I actually don't know what they're gonna do when they eventually do G2K5.
Because normally with like a new major G2GTK version is when they do a one redesign,
but two, like, new numbering system.
So maybe they won't do a redesign and they'll just keep looking really out of date.
I don't know.
Guess we'll have to wait and see when that, when the adventure comes along in probably a couple of years from now.
Who knows? Who knows?
I was going to talk more about the KD anniversary,
and then I got it like sidetrack talking about design.
Talking about the design of KD throughout the ages,
and somehow now we're like 70 minutes in,
and I basically said nothing on it, you know?
Nothing ever changes here.
Absolutely nothing ever changes.
I still have a bit of a messy nose,
so I'm going to try to mute every time,
so if I randomly reach over here
and sniffle with,
this being muted, that's gonna be why.
But, you know, it is what it is.
I don't know
what Katie's really doing
for their anniversary. Like, I know
the documentary is coming out.
That's not being made by KDE, but it's like
external from KDE.
I know they've got a release lined up.
Is it
the day of... When is 6 to A releasing?
Is it day of? Or very shortly after?
Shortly after, by the looks
of it, like a week after their 30th anniversary.
Um, they are doing like a fundraiser like they normally are.
But like, I don't, yeah, like you've got the yearly fundraiser.
Like, hey, if you want to support the project, do all this good stuff.
But like, they haven't really done a major, oh yeah, they did the conkey 3D model stuff.
But they've really done like a major drive.
And this is a problem with a lot of, frankly, a lot of.
projects have, which is they are so
encapsulated into like the
mastodon space that they just throw away
any possibility of doing any like big event
by just not being where anyone actually is.
Like you'll see a post made and it's like, you'll get like five likes.
It gets a hundred likes on a really, really viral post.
So you just don't get the kind of excitement
that something like this,
frankly deserves. I think that's a big part of the reason I'm excited for the
documentary to come out because it is something that exists
outside of that like
of like the
micro-phos bubble and actually expands out into the rest
of the Foss world where
like people actually exist
where they don't just live on Macedon
talking amongst Foss people and nobody else
look
it's the world it's the world of the Foss people
spaces in right now. I do my best to try to like bridge the gap and bring things outside of that space, but there's only so much I can do when, you know, when basically there's like a few other people that are doing it and none of the projects themselves are like, Gnome did start posting like feature videos on YouTube and the feature videos are hilarious because they'll make these, I'll see if we're going to find one. Because it'll be like, here's a bunch of
and it's just the most like basic shit possible.
Um,
Ganylum features.
Can't even find it.
Uh,
yeah, there's the, um,
this one actually did well, which is crazy,
because they didn't actually show off anything in the video.
Um,
but like, yeah, you got a section on wallpapers here.
The calendar, I, yeah, the improved calendar is like,
oh, well look, you can see a location.
and there's wallpapers
and you can
drag files.
I'm glad they're posting stuff.
I am glad they're posting stuff, but it is
funny to see Ganyome trying
to make a video hyping up features
and there's just nothing that's added
that's exciting. It's just like the most
mundane things you can possibly think of.
But you know, that is
Ganyam for you. That is the
state of things.
but, you know, it is what it is.
It is what it is.
I'm excited for Gnomes 30th.
I'm curious to see if they're going to do anything
or if they're just going to keep fighting amongst themselves.
Again, I'm not going to talk about it here,
but I have been paying attention to the drama
that's been going on with the foundation.
They're still fighting.
They've been fighting since last week.
They're still going at it.
So when that ends, we shall see.
But, you know, it is what it is.
All I'll say for now on the whole KDE thing is go support the project.
That's pretty much the best thing you can do right now.
Go donate to the project.
You can adopt one of the apps and then you get listed as like a sponsor sort of thing for the app, which is neat.
Any of these still have memberships available to do so.
So be sure to go and check that out.
If you want to go sponsor KD Connect, for example, or Discover or the ISO image writer.
There would be an amazing thing to be a sponsor for, absolutely.
Might have to think about doing that one myself.
Or you can become like a member, one-time donation.
I don't know how their PayPal donations are doing right now.
Let's have a look.
Because usually the PayPal donations are the one that spikes during the Christmas period.
I guess that is coming up relatively soon as well.
they've definitely
tracking at a
reasonable pace throughout the year
it's usually not until
okay they're definitely higher
right now
month to month
but like end of the year
like Christmas time
that's when things really go crazy
2024 was big numbers
this was 11,000
25 was
uh
160,000.
I don't know what the number is going to be
this year, but I am curious to see
what it is.
Could be higher, could be lower,
we don't know.
It's only been two times they've done the donation prompt.
So it's still like,
you know, were those early ones flukes
and if people aren't going to talk about it as much?
Is it going to be as high?
And, like, what's actually going to happen?
Like, with month-to-month tracking above where it was last year,
I would assume it's going to do well.
But I don't know what's going to happen.
Are people going to hype it up in the same way?
Are people going to do it?
Are we seeing, was there, like, a drop of KDE users this year?
Is there an increase?
We don't really have those numbers.
All we know is...
We can wait and see pretty much.
We can wait and see and if it does well, if it does well, if it doesn't, well, you know, it is what it is.
And I guess next year it is then.
But I have no doubt.
It's like, Thunderbird, Thunderbird was bugging people constantly with it.
To the point that people were saying that, like, they genuinely hated seeing it.
To the, like, the level that Wikipedia is at where Wikipedia,
Okay, the thing with Wikipedia, though, is they lie about needing money.
Thunderbird actually needs money.
Wikipedia just straight up lies to people.
Like, we're going to go out of business.
We don't get donations right now.
And then look at their financing.
It's like they have enough money to run for the next 15 years without a single extra cent ever being donated.
We're going to go bankrupt.
You don't donate right now.
I, yeah.
I made the mistake of donating to Wikipedia at one point.
And they bug me like multiple times a year.
Now, I've actually considered just.
blocking the email address or like trying to work out how to make sure it's never sent to me ever again.
But, you know.
Thunderbird and Katie actually need your money.
Those are projects that actually will benefit from your support and will not send you seven emails a year,
constantly acting like they're going out of business when they have tons of corporate sponsorships.
We love Wikipedia.
We love Wikipedia.
I mean, I'm getting sick of this nose.
I am definitely better than I was last week.
Last week, last week was kind of rough.
Like, I, I, every fucking season change, I have, you know, seasonal sickness, blah, blah, blah.
There's always this, this time of the year, and usually doesn't happen between like spring and summer, but like, especially going for like winter to spring.
I always tend to get a bit...
It's like the one or two times every year
I get sick and...
I hate it.
Because I've shit to do.
And thankfully, I should be better
by...
Like, next...
By, like, the...
Later in the week when I've shit to do.
But it did, like, throw out the entirety of my last week
and it was fucking annoying and...
Yeah.
Yeah.
But, you know...
It is what is. There's only so much you can do and
You make do with what you get and hopefully
Hopefully you don't have to deal without too much bullshit
Speaking of bullshit. I don't know where you know what? Which one are we going to go? I was gonna do the GTA six one. Well, do the Gtia six one
You know what? Let's do the GTA six one. Why not?
Speaking of bullshit
Have you guys been paying attention to the
The GTA six leaks?
Now, I definitely, definitely cannot show the recent ones.
Because, well, if you know, you know.
But the Mr. Cyber League, the guy that has a build, is a developer.
We don't know who this guy is.
Rockstar is definitely trying to track the guy down though
and I like
look there's one of two things that are happening here
one someone has a
unreleased build
and
like whether they are a developer
or they exfilter than something
like they have a
near complete build of the game
or this has just been like a whole
marketing campaign by Rockster
which is very possible
until they confirm otherwise
it isn't like the game releases
and like some
it turns out that
I don't know like something
like
I am not ruling out the possibility
that this is just a
really really
long play
rock star marketing campaign
because you know what
it is getting people talking about it
The one thing I'll say about it possibly not being that is there has been a lot of stuff shown that
I would think a company doing a marketing campaign probably wouldn't show.
But at the same time, maybe that's a way you cover your tracks.
I'm like fucking 4D chessing it.
Maybe you would show things you wouldn't show in a normal marketing campaign
because, like, then that shows that it's not a marketing campaign.
I don't know.
Like, I don't know.
But the thing about, like, what I can't show,
in the, in the, in the latest ones
from the last couple of days,
maybe there's something newer
by the time you guys are seeing this.
Turns out you can just,
you can, you can, you can,
Boulder's Gate 3,
you can run around the city entirely naked.
And that's not just for the male character,
the female character can do that as well.
Both of them can run around the city entirely naked.
Now, the thing that I am not a fan of here is it has the same problem that exists in Boulder's Gate 3 with this.
I don't like the idea that you can run around in a game naked and nobody responds.
That's a problem I have with Boulder Gate 3.
You can just be naked in Boulder's Gate 3.
No one says anything.
No one questions it.
There's not even like any unvoiced dialogue about it.
It's just you are naked and like that is it.
And from like the brief gameplay we've seen of being out of run around the game like this,
like you can do story missions, you can interact, like you can just do normal stuff in the city.
No one seems to care.
And I think if you're going to go down this route where you let the player character, you know, make a choice like this,
have some interaction in the game world.
Whether it be something like, you know, if you're, if you walk,
around naked and it's not like a beach, for example, immediate wanted level, right?
Like that, that would be a cool interaction that would, like, you know, it would show that there
is some, your interaction with the world actually has some level of control over what happens.
Right?
Like, because otherwise, it's just like, oh, look, it's basically like, oh, look, it's a secret costume.
It's the naked costume.
It's like, sure, I guess that's neat, I guess.
But especially for a company like Rockstar, that, like, not having an interaction there just seems like a weird omission.
Now, again, this might be just the build that he's playing on.
Maybe there is some interaction in the final game.
Maybe the parts of the game that he showed off just for whatever reason, there's no interaction there.
But from what I've seen, like, he's been out in the open world and,
It doesn't seem like there is any, like, gameplay implication of doing this besides,
hey, guys, look, you could, you could have your dick out.
Oh my God, you can have your tiddies out and you can have your pushy out.
Oh, my God.
Wow.
Aren't we so edgy?
And, like, I guess that's cool.
But, like, without having that, that gameplay interaction there, the, the novelty of it,
wears off relatively quickly.
However,
however, we do know from
some of the various rating
boards around the world and the warnings
and ratings they've given
for the game that
most likely
there is going to be some sort of
sex scene in the game.
Which is very interesting.
Not because of the sex scene.
I don't fucking care. It's whatever.
If you want to, if, like, if we're going to make
the, like, hyper-mainstream porn game
Like whatever.
It is what it is.
No, the reason why I think it is interesting is if we go back to a list of banned games in Australia,
my country of habitants and origin.
I love that Hunter Hunter Nen Impact is banned.
It's so fucking stupid.
San Andreas
So
Again speaking of fucking Wikipedia
The original version of this game
Had a
Cut
Minigame
Where you could have sex
With your girlfriend in the game
Now for what I can tell from
I've not actually looked at it
But I'm pretty sure it's like
It's just like fully clothed
I actually don't think you're even
naked in it. So, like, also,
it, not important. The point here being
is this game got banned in Australia. At the time,
we didn't have an R-18 rating for games, but the game got
banned in Australia because
not there was a sex mini-game in the game. No, no, no. There was a
cut sex mini-game, and there was a mod that would
return the minigame.
That is what existed.
And we've seen such a large culture shift,
such a large,
like,
difference in what is allowed now,
that basically the exact same situation,
but not cut. Like, actually in the game,
is now, like, totally fine.
Like, it's totally fine.
Whatsoever, no questions asked.
Like, and just consider like what is, what has been available or what has been like allowed in like the like hyper mainstream kind of games?
Where, you know, like Boulder's Gate 3, right?
Like the whole Balders Gate 3 bare sex scene.
Like, like, like, I remember, I remember when there would have been like some giant, oh my God, ban it, ban, ban.
Ben, and like, that's just not a thing which exists anymore with, like, a lot of these,
I guess, AAA-kind of experiences.
GTA is definitely going to have some people, like, GTA 5, we actually did have some
protests here, and there were some groups that tried to get, like, GTA 5.
I think they got GTA 5 initially pulled from, like, Target or something, came out, Big
W?
Wait, hold on, I want to double-check that.
Australia, which stores hold GTA 5?
Target and Kmart, yes.
Back in 2014.
I will be surprised if there's not similar things for GTA 6.
It seems like every time there is a GTA game that comes out,
there is some sort of situation that happens.
But I guess we'll have to wait till next month on that one.
GTA 6 released it.
I'm pretty sure it's November, isn't it?
Yeah, November 19th.
And do you know what's...
You know what I'm going to do?
I'm not going to play it
because I've not actually played GTA 5 because I don't give a shit.
My last GTA game I played was 4 and I never finished it.
And, uh, yeah, yeah.
I'm just like, the, the GTA model is just something I am not really that into at this point.
I know there's people that love it and people that really adore GTA and all this good stuff.
Great. I'm sure, I'm sure that you love it.
but at the same time
I'm good
I got my
I got my
my JRPGs to play
that's where I'm out
I've got my JRPGs to play
I'm going to keep playing my trails
and
yeah
yep
yep that's that's where I'm at
but hey
I hope other people enjoy it
I hope they have some fun
but
I'm going to be here
I didn't
last week we talked about
some of like console warning stuff
there's actually a bit more to that that
I don't think was out at the time
maybe it was actually me
no I think this one might be new
so
PS2 discs
straight into a PS5
20 plus years of nostalgia
one disc away
PS5X2
so we are now
like we already could do
PS2 emulation on a PS5
like that's not even like that crazy a thing to do.
I don't know what game this is.
What game is this?
Oh, um, uh, W2C, I know W2C game.
What is that?
World Rally Championship.
Ah, yes, yes, yes, yes.
Um, we could already do PS2 emulation.
Oh, I actually set it right here as well.
We already do PS2 emulation on PS5, but now you could actually just read, read,
right from the disk. And this is something that I believe in the main build of PCSX2 you can do.
I, uh, I nuken do it with the PCSX3. PCSX2 load from disk.
Load from dick. Yeah, that's what I'm trying to write. Um, yeah, yeah, you can load from
disk. I think you mean, okay, you'd actually be able to do that for a long time. Yeah, okay,
you'd be done to do that one for six years. The PS3 one, that's a bit more recent.
like this is sick.
This is really sick.
And a lot of people,
I saw people saying that
this, like,
a lot of the stuff that's going on
with the,
um,
the PS5 right now is
basically,
oh wait,
wait,
what is this?
Oh,
oh,
this is another fun one.
Um,
so,
this is just running,
is this just straight up running Windows?
This is just straight up running Windows.
Um, of course it is.
Oh, and then you can just play Hades, which is already on the console, so bad example of the game you can play...
Is Hades on PS5? Hold on, hold up, hold on.
Hades...
PS5.
Should be. Yeah, okay, bad example of a game.
Maybe pick a game that is not on the console.
Um...
Yeah, yeah, here is a demo of the, um, PS3 disk running.
Uh, what game we do in here?
Gt5, ooh.
Now obviously, any of the...
Does that say PCSX3? RPCS3, that's what it's called.
RPCS3 does take a while to build shaders and stuff.
Once it has, though, it runs, like, really well.
But I've been seeing a lot of people saying that, like,
a lot of stuff going on with the PS5 basically...
basically defeat any point of buying a steam machine.
And no, it doesn't, because the Steam Machine is...
It's a lot easier set up, right?
And this only is going to work with specific firmware versions.
But...
But if you have a PS5 and you're kind of...
Yeah, here's the one.
Steam Machine is dead.
You can now buy a second MPS5 for out $400 and play any game you want with similar performance.
No hardware has any kind of software lock anymore.
Just buy compute and do whatever you want.
Obviously, it's not as simple as just, you know, buy a PS5 and it just works.
Right? Like, it's not that simple. You do need to have a compatible version, but even so...
I guess it's a Windows 11 clone. Oh, oh, so okay, yeah, I guess we're... I guess we're AI generating Windows now.
Of course we are. Why wouldn't we?
But like, I think a part of the reason, like, no one's doing this... is anyone doing this with Xbox?
Because I think part of the reason people are so focused on doing this with the PlayStation
is because of how annoyed people are about what's been going on with the whole no disc, right?
So if Sony's going to say you don't own your games,
people are saying you don't own your...
Sony, you don't own the console.
We're just going to do whatever the fuck we want, you can't stop us.
And that's kind of like...
It's kind of like where we are right now.
This is a problem that Adobe is dealing with as well,
where people are like cracking Adobe software.
I get, some people are cracking Adobe software.
Other people are like re-implementing Adobe software
and because, you know, they can make the argument
that it is clean room because they don't get to see the Adobe code.
How that's going to hold up in court.
Only time we're telling on that in that regard.
But, you know, we'll have to wait and see that one.
But we're seeing this world where the idea of
software
IP
software ownership
if like
companies are going to tell users
that you don't own the software
users are going to tell the company
you don't own it either
and maybe there's not any legal
ground for doing that
but the thing is that no one right now
is actually
like the legal system moves so slowly
that no one right now is actually
really putting a stop to it
Nintendo would immediately shut this shit down, right?
Like, if people were going around and...
Well, they already did that with the whole Switch emulator stuff.
I don't know. Is Switch Emulation, like, revived or something?
Is like AI doing some stuff there?
I actually have no idea.
But, like, it feels like Nintendo would be immediately a lot more...
Okay, there's definitely less excitement there by what I'm seeing.
We have something called NX Emu.
NXMU, which is a compatibility layer by the looks of it.
But I do think a big part of it is just how much people don't like Sony right now.
I think that is...
Yeah, okay, this project also is moving relatively.
So excited, because I have my PS5 back here.
I don't really use it as much.
Right now, it's...
Right now it's got a pencil case on it.
It's holding my pencil case.
That is basically its function right now.
I think I still have a disc in there from...
I reckon from like a year and a half ago.
Because the last thing I played on there
would have probably been...
I reckon Stranger Paradise.
I reckon Stranger Paradise.
Do you have the case of it?
No.
I reckon that's the last thing I played,
unless I removed the disc at some point.
And probably before that would have been like
when Stella Blade came out.
That's probably the last two games I've played on PS5
in like the last, I don't know, year and a half, two years or something.
Because I just have nothing to do with it.
Anything I'd want to play on is on PC anyway.
And yeah, maybe the PC version's a little bit jank,
but then I just don't play the game.
Right?
I just don't play the game.
I just go back and play some more trails,
because trails is going to work,
it's going to work great, it's going to work totally fine
there. There'll be no issue there whatsoever.
But I'm still
really excited of what's happening
in the console hacking,
console emulation,
console, just like general
unlocking
compute, right? You no longer
just buy a, you don't
buy a product,
you buy a computer
and you're going to use that compute,
in any possible way that you could want.
And you know what?
I think that's great.
Like, as much as it might be a...
As much as it might cause some IP issues in the future,
right now, I'm kind of like all in on it,
and I just want to see where it goes.
I'm seeing a lot of people just like mess around a lot more now with software.
And you might say, oh, well, they're not.
engineers, they're not developers. Yeah, you're right. A lot of them are not engineers, a lot of them are not programmers, a lot of them have no interest in actually
like learning the fundamentals. But right now what we're seeing is we're seeing a lot more people excited about software. They're not necessarily excited about the process, but a lot of people are excited about software. And you might say, oh, well, that just ends up creating a lot of
this like throwaway garbage which right now might be the direction of things like ArtCraft are going.
ArtCraft is the clean room implementation of the Adobe Suite,
AutoCAD and I believe also there's an audio one in there and I'm forgetting the name of.
Also the Microsoft Office Suite is now included in that as well, which I'm sure Microsoft is a big fan of.
But you're seeing stuff like that.
You're seeing the AI-D comp stuff.
You're seeing people take games and then like merge the processes together
where you're seeing physics from one game being applied to another game.
And you might say, oh, it's not actually modding this game to have physics from that game.
And yeah, you're right.
It's running the processes together.
However, if a person had written something that merge the physics of Eldon Ring and skate together,
no one would say that's bad
they'll be like that's a fucking weird project
that's a fucking weird project
but
I don't know like
long term what this means
for software
in general not just like
software maintainability
but like what happens
to open source when
IP doesn't exist
what happens to proprietary
software when
software licenses
no longer
make any sense
because software licenses and all this stuff
this was built around the assumption
that people are going to write code
and that when you make something proprietary
without extreme effort
it's going to remain proprietary
right? Like most things were not
getting decombed
and there have been decont projects over the years
right? Like for example
with the um
a Jack and
Daxter DEComp
this was
this was a project for
open goal that's the one
um
how long
was open goal
in development for
this is a project that started back in
2020
and this is a project
that
gets the first
three Jack and Daxter games
natively running on PC.
It reverse engineered the language.
It made it so you could just run these games on PC
and it's sick.
Like all three of them are now,
I believe it's like fully complete.
I guess there's still some changes that are going on,
but like, I'm pretty sure it's just like fully good.
Yeah, we had some post-release fixes
but some various...
Like, the games are entirely playable now.
I'm pretty sure there's, like, no major blockers anymore.
To the best of my knowledge.
Um, yeah, they're just, like, bug fixing at this point
where there are, like, some little issues here and there.
But, like, this is a project that took, like, six years to be done.
And it was a giant endeavor.
it took a shitload of effort
and
now people are just spinning
things up like this
in a matter of like
weeks and you might say
oh it doesn't have the quality
oh it doesn't work as well
is it going to be as maintainable all of this good stuff
and you'd probably be entirely right
it's probably not
but
unless you're talking about something where
it is
like
it's something that
people are going to
like really want to care about
long into the future
I think a lot of people don't really care
and this is the other thing
I've seen people also saying
oh well it's terrible
this is being done
because
well somebody else
could somebody else
might do it in the future
and I don't think
I don't think there being
a bad decomp
stop someone
who wants to make a good decomp
in the future
from actually doing it. Yes, it might take some of the excitement away from it, and yes, like, that project's going to take a lot longer to, like, really build up some of the excitement behind it. But even so, I don't think it's necessarily a... I don't think it's necessarily a bad thing that people are doing this. Now, obviously, there are the, like, ethical and monetary and compute implications. That's, like, that stuff still exists. But purely from the idea of,
the code exists
and the code
is doing something that people want to see
I don't think that's a bad thing
but I don't know
at the end of the day I just kind of like seeing
cool stuff being made
and right now
we are seeing a
torrent of cool stuff
cool stuff that might have no maintenance
30 days from now
but cool stuff at this very moment
I really want to see how much of the
projects that are being generated right now
actually exist
long term
like actually are going to be something
where in a year from now
even just like in a few months from now
in a couple of weeks from now where the excitement dies down
how much of this stuff is still going to have people working on it
how much of this stuff is actually going to have people fixing bugs
How much of this stuff is actually going to be in a state where people actually want to use it?
Because that's the other thing with Open goal.
Open goal is something that people are legitimately speed running now.
And open goal, because it is like it is basically just the game, is being used as like a speed run testing environment.
a speed run, like, practice environment where if you wanted to practice specific missions previously,
you'd have to, like, load saves and deal all this other bullshit.
But now there's, like, a mission select.
You can just, like, mission select and run one specific mission over and over and over again.
And if there's parts of the game that you want to, like, tighten up, you can do, like, jump specifically to that part of the game.
And that makes, like, that's already changed what people have been able to do with this.
And, like, as you start seeing it with other games and bigger games, and not just games, right, like, just suffer in general.
The Open Gold stuff is sick.
And that's going to have a long, long future.
But how much of this other stuff?
And I would expect, like, the really big games, right?
Like, Modern Warfare 2, it's going to have people that are always interested in modern warfare 2.
MW2 Rust rewrite.
What was the actual rewrite called?
IW4L, that one, that's the one.
Like something like this, it's MW2.
People like MW2, people care about MW2.
this is going to have people that are always interested in getting involved and doing stuff with it.
But for some random game that no one even remembers exists anymore,
is that going to have the same excitement?
Probably not.
So when the one or the two people who are doing that game end up leaving it behind,
like what is the future then for what you see there?
because I can't imagine that future is like
super bright
maybe I'm wrong
like maybe I'm just
like I you know
part of me is like super excited
of what is being done here
but then another side of me is like
yeah but
I also see what happens with
you know humans slop
that gets made and gets abandoned
there's tons of these like fetch applications right
which get made
and then abandoned after a couple of days
That's not like a new thing.
That's something that's existed for years and years now.
And we're just seeing more and more of these projects that really fit into that same sort of, you know, it appears, it solves a goal for a week and then someone moves on.
And then everyone just forgets it exists.
And if you want to use it, well, it turns out it actually had a shitload of breaking bugs that no one bothered to fix because it was good for some.
Twitter posts and that's basically
at the end of anyone actually caring about the project.
Right.
But, you know,
what can you do?
What can you do?
I'm certainly not going to be out of stop it.
That is, uh, that's for goddamn sure.
But who knows?
Who knows?
Since we're on some gaming stuff,
I saw this post a couple of, I guess it came out a couple of days ago, I saw this early today though.
I don't really care about the game, but it does raise a interesting point.
Wow Forever Dev says there's a real longing for that slower, more deliberate pace in MMOs,
a deliberate pushback on this go, go, go, go nature.
It could be something with the times that we live in, the amount of information and noise that we're facing all the time,
the distractions of all notifications on my phone
that are blaring at me every day
but there's real longing for that slower, more deliberate pace
there seems to be a deliberate pushback
on this go, go, go, nature
speaking to PC gamer.
Warcraft Forever has a chokehold
and it's partially because it's relaxing
as my colleague and PC gamer, so succinctly put it,
sometimes it's fun to hit a scorn with a club for 38 seconds.
Despite aping an era,
seen as more hardcore to some players,
which is funny to describe wow as,
Because when Wow came out, it was seen as the hyper-casual MMO
by the people that were playing the older MMOs,
the Ultima Online kind of deals,
where those were considered the hardcore MMOs at the time,
and then every new MMO that came after that was considered more and more casual.
Forever's lack of blaring and annoying seasonal grist is honestly refreshing.
We saw certainly the success of classic,
and response to that,
it was more than just a nostalgic spirit.
Some people, the fact that they didn't leave, you know,
didn't just play for a month, they fell in love with it all over again.
Then we saw it with hardcore in 2023.
All of a sudden, now we'd a whole bunch of people
who'd never played the game before,
but we're coming in because that slow pace
and the hardcore reinforced that slow pace for them.
Basically,
the point here is, like, if you've played a modern MMO,
like, you play modern FF-14,
you play modern
wow
modern like
RS3 to some extent
Guild Wars
a lot of these MMOs there is
this maybe Guild Wars to a lesser extent
but especially like I
I have a lot of experience with FF14
and I
I played it up through
the end of End Walker
and the problem
I have there's many problems I have with 14
but a big problem with
modern MMOs
is there's not really a reason for the game before max level to exist.
Good example.
Crafting.
There is no functional reason for anyone to interact with the crafting system
outside of doing other crafting.
RuneScape doesn't have this as bad.
especially OSRS doesn't have this at all
because there is a reason
why people might purchase lower tier gear
whether it's because they're making a pure
or just the fact of the game is generally slower
one of the issues I had with
FF14 is
if you're leveling the current expansion
crafting matters
but if you are going through earlier expansion content
as soon as you get to the main city for the next expansion
you can just buy all of the leveling gear
for every set of levels you go up right
like when you get to Heaven's Ward after a Realm reborn
you don't then have to like find someone that crafted Heavens Ward gear
and buy the Heavens Ward gear from them,
even just like from the market board,
because there's a vendor that sells you the gear
that you're going to want to have when you're starting Heavens Ward,
and then they'll sell you the gear a couple levels above that
and a couple levels above that,
and then you just buy the token gear,
and now you have your max level gear for that expansion, right?
Like, there's never a reason
to interact with anyone crafting equipment
for those levels.
and there's people that are going to be leveling the skill.
But there's never a reason to buy that gear
outside of buying it for the sake of like fashion stuff.
And you only buy it once then, and then you have the item.
Same thing with like potions.
Like, what's the fucking potion skill called in FF14?
FF14?
Potion skill.
What are the fucks it called?
Potient.
Craft it. What the fuck's the skill?
Is it? Alchemy? Alchemy?
The other one?
Yes?
Yeah, Alchemist.
Like, Alchemist is especially bad for it.
Because outside of top-tier raid content,
you don't even need to interact with the fact that there is an alchemist job.
Like, the Alchemist is not a job that even exists in the game
until current tier race.
Same with like food, like none of this stuff matters.
You could literally just delete the entirety of the leveling content,
start people at max level, and nothing about it changes,
except for the fact that there is more skills that you have for doing the crafting.
But then you look at the way that OSRS works,
where there are people that are buying lobsters,
there are people that are buying swordfish,
there are people buying sharks,
There are people buying string potions and various other...
They're buying prayer pots and these are relatively low tier items.
Then there's like higher tier versions and people are buying arrows at lower tiers.
Like there is a reason for the rest of the game to exist.
Like this is a problem that so many MMOs have where...
Because they are constantly pushing the level ceiling,
and this is the reason my guild wars doesn't have this problem to the same extent
because it has a lot of horizontal progression.
But because they are constantly pushing the level ceiling,
ceiling and pushing the stat ceiling, everything that is not the latest, like, segment of, like, stat gear just doesn't matter outside of people that are, like, rapidly going through the leveling.
I think also another big problem with M.O's now is because, because most of the game doesn't matter, and they've created this, like, cycle where they design a game where the levels outside of max level don't matter, so then people don't want to do the levels out.
so that's a max level. So then what they do is they introduce a level skip, which then,
you know, people buy and then skip to max level, but because then people see there as level
skip, and they realize, oh, well, the early levels don't matter. I should just rush to max level.
And this ultimately creates a cycle where everyone is just rushing to the latest tier content,
and none of the rest of the game matters. Now again,
14 does have to some extent the earlier parts of the game matter, and because of the story. And people really
really like the story, playing as like, just as a Final Fantasy game, is still fun.
But you're basically just going from quest to quest to quest to quest, and it's not an
MMO at that point. Like there's, there is no MMO component to it that actually is there, right?
And I think this is why right now people are vibing with Wow Forever or people were
vibing with Wow Classic because there wasn't that constantly moving ceiling yet.
Yes, there was like newer raid tears coming out.
But early Wow, to the best of my knowledge, didn't just replace older gear in the same way that
RuneScape doesn't generally just replace old gear.
It's very rare for like new tiers of equipment that just fully
you replace something and even then,
unless, like, if you're doing,
there's still reasons you have that lower tier gear
because in Roonscape, you have the idea of purers.
So even if there is like a higher tier of equipment
that comes out, something that is like, let's say,
oh, you need, I don't know,
for example, what use Dragon added?
RuneScape, Dragon Gear.
Dragon equipment.
So this was added long, long ago back in 2002, so well before when I started playing the game, but back in 2002.
That was a higher tier above Rune, but it didn't replace Rune.
People still use Rune because if you were playing a Pua, for example, going from the level to use Rune to the level to use Rune to the level to use Rune,
Dragon would suddenly mean that you're in a different PVP tier.
Like, you've raised up your defense, you've raised up your attack, suddenly,
like, you're now fighting people a different level.
Maybe your pure doesn't work anymore, right?
This is what I mean.
Like, there's still, like, value in the rest of the game existing,
and there is not just a rush to doing the, like,
highest tier, the latest, the latest patch, right?
This rush to always doing the latest patch is something that just ruins the existence,
ruins the vibe of every MMO.
The reason why games like RuneScape were so much fun is
people didn't really care about getting to Max level.
level, you don't even get anything for max level besides a fancy cape. Most of the skills, especially back then, what, like, probably, I don't know what skill had like the highest ceiling when you unlock something, probably, it was probably like 85 or 90. And like then the last couple of levels, like there's nothing new you unlocked. You were just doing the same stuff over and over and over again. But you were doing it because you were there not, not just. Not just doing the same stuff over and over and over again, but you were there not. Not. Not.
just for the, not just for the latest content, you were there for the people in the game.
And there's many reasons why like community has sort of fallen out with MMOs. A big, a big part of
that is the fact that when you play a modern MMO, it's no longer a digital chat room. That's what
made MMOs really popular in their early days. Chatrooms were not any way.
where near as common. Yes, IRC did exist at the time, but now you had IRC with a digital avatar,
right? You can emot, you can like interact in the game world, you can like do things together,
suddenly like there is a, there's more than just the idea of talking people there, but
now, especially 14 has this problem when no one fucking says anything in game.
because everyone is in link shells, everyone is in guild chats, everyone's in a fucking Discord server.
The actual conversation in the game is nigh unexistent.
And that's just like, you know, where's the fun in that?
The reason you play MMOs is for the people, is for the community,
and a lot of that community aspect is just not in the game.
The other problem that exists with,
other problem that exists with MMOs, and this does exist in Roonscape, to some extent,
but also goes back into the whole, like, trying to level as fast as possible, the min-maxing.
There have always been people that have min-max, right?
There's always been how to level up your hunter, how to level up your slayer as fast as possible,
how to make as much money as possible.
But it was...
A thing that kills MMOs is information...
Acquirement.
Actually knowing how the game works, right?
When a game has been mathed out, every single possible way,
there's less discovery there, right?
and this is what makes a new MMO fun
when people don't yet know
what the best strategies are, how to beat a boss,
how to farm the best gold,
how to level the best way.
When these things are not known,
that's when MMOs really, really shine outside of the community aspect
because it then actually turns into a community thing
in a different way.
Now people like, oh, well, I can do this and I can do this and I can do this.
And even something like when, like, Wow, Classic came out,
people knew the game inside and out.
But because people were going, I think part of, this is the other thing with, like,
Classic and now Wow Farrow, I think a lot of people are going into it.
Even though that information is out there,
actually playing it like they would have played it 20 years ago, right?
you're seeing, obviously your streamers will always be streamers
and always people that are trying to do min-maxing.
But because it is an old game,
I think some people are actually approaching it
with an old game mindset where they're not looking everything up.
They're not trying to hyper-min-max everything.
I think part of the thing that helps with that is also that just,
like, old wow is very easy, especially now with modern plugins.
like you really don't need to actually be good at the game
you can just kind of like chill
but I don't know
I think
I've not played Wow forever
yeah my housemate keeps bugging me to play it
maybe I'll play it at launch I don't know
we'll see what's so it happens I was going to play during the beta maybe
but then I didn't and now
the beta's almost over but you know
it is what it is I've had other things to be doing
I hope that
what they do with Wow Forever is
they learn from what OSRS did
and they don't try to
they don't try to just make retail wow again
because the people are playing this
specifically because it is not that
and I hope for the people that are enjoying it
the developers understand that
the developers realize that
this is a different thing
there is a reason why this works
don't increase the power ceiling.
If you're going to increase the power ceiling,
don't do it immediately.
Don't immediately
like discount older content.
Give people a reason
to run older dungeons,
to run older raids.
Obviously leveling stuff's going to be different.
Like maybe you replace a leveling stuff, sure, whatever.
But like,
max level content shouldn't immediately just be outstatted
because a new patch comes out.
That's like the ultimate thing there.
There should be a reason to go run the content
that, like say five years from now,
there should be a reason to go run the content from five years ago
because there is something that you get from that content, right?
Good example, going back to RuneScape.
Uh, what's, what's, actually, what is a good example?
Uh, what was there, drop table?
Hold up, hold up.
Are they still the only things that drop that?
Hold, I, that's, that is modern runescape.
OSRS Wiki, that's the one we're looking for.
Uh, do, do, do, do.
Level 92 version.
Um, actually, I thought they dropped.
table is different for the Dagonor.
Oh wait, no, no, no.
So this is an enemy that was...
Okay, released 2016, because that's when OSRS came out.
When did... so it released in...
2005.
This is an enemy that released in 2005.
Oh, I guess the 92 version released in...
version released in...
Okay, the 92 version released in
2016.
But this drops
the shield left
half and it drops the dragon spear.
Shield left half, not as excited, you're not really
care of that, but the dragon spear is
it's not one of the most exciting
weapons, but it's
still a weapon that actually has a reason
has a reason
for people wanting it.
And this is content that was a release
like 20 years ago.
Like there is a reason
there is a reason to go back and do this content
even though it is ancient,
ancient content.
Same with, um, what, uh, OSRS,
Dragon, what a drop the Dragon Claw? I don't remember.
Was it a drop or was it from a...
Oh, you got this from an ancient chest.
Actually, that's an even better example then.
Uh, no, actually maybe they changed this. Hold on, I think they actually changed where you got this from.
Okay, yeah, that's actually different than things used to be.
Where was it?
I didn't remember where you originally got those.
Dragon Hatcher. Where do you get the Dragon Hatchet from?
Some of this stuff actually might have changed since, um, like actual old RuneScape.
Oh yeah, yeah, yeah, okay
That's what I was trying to find
I was talking about the original Dagonoth
The Dagonov
The Dagenoth
Um
The Dagenoth
Rex Supreme and Prime
Those are the ones I was actually
Trying to get to
So this is content from 2005
Uh, this drops the
Archer helm, the spine body
Dragon Axe
Uh
The stuff here you don't really care about
I guess the Fremenic helm
You might care about
Seacol, maybe you care about,
possibly, maybe.
Anything else that was fun from this?
Oh, you also got the Dragon Medium Helm from here as well.
Like, this is content, again, from...
Oh, you can also... I guess this is slightly newer stuff,
but they actually added something different.
This is in 2014.
We can get a Dagonov pet from it,
one in five thousand chance, because RuneScape drop rates.
But this is content that was released 21 years ago, that there is a reason to go back and run because, like, it still drops relevant stuff.
RuneScape never really went and completely out-tiered previous stuff.
There was newer tiers that came out, but nothing...
that deleted
earlier parts of the game to the same
extent.
It's kind of hard to explain if you haven't played the game
but maybe don't go and play it
because then you, you know, probably not
probably not good for you, you're sparta.
That's the other reason don't play MMOs now. I just don't have the,
I don't have the
time necessarily
to invest in them. Right now.
We'll see how we are next year. Maybe things will change by then.
But right now, I do not
have the MMO time. Well, okay.
I have the time, but I'd much rather go play trails or watch a bit of anime in my free time than, you know,
going and play an MMO, especially RuneScape, because I know how much time you can invest in RuneScape and how much time.
I will invest in RuneScape if I let myself invest in RuneScape.
Yeah.
Yeah.
Ah, man, man, man, man, man, man, man, man.
So, let's talk a little bit about some dead internet theory stuff.
So, we got some pure research saying, oh, dead internet theory may be coming true.
Really?
Really now.
Really?
Dead internet theory may be coming true.
Have you been on the internet in the past five years?
Nah, surely not.
Surely that.
That couldn't happen.
I've said this couple of times in the previous episodes, but I have legitimately been caught out a number of times recently.
not realizing something was AI.
Like genuinely not realizing
that something was AI.
Like I look at it, like someone points out
this is AI. I looked at it again, like, that's not
AI. Like, you know, it's, it's, it's,
obviously if it's something where it's,
it's crazy, it's unreal, like, it's obvious
that like, this is not a thing that you happen in the real world.
Like, you know, you jump off of a giant building
and land in the bowl, and then you bounce up,
back up to the building. Yeah, obviously it's not real.
But
I've seen like, a good example recently is this
this car rage video
and I don't even know what the real version is anymore.
There is a real version of this video, I'm pretty sure,
but there have been so many
AI versions of the video
that just map the movement onto
some other, like, just
different random people, just
whoever they want to be the
focus of the
attack they are doing. I don't know what the real video is anymore. And like that's with something
which already does exist. But I've seen a number of like animations. I've seen some art. I've
seen so much stuff floating around out there where I legitimately will look at it for a
good length of time. And I, I can't see it. You can tell me it. You can like point out that this,
This is actually what is going on and I cannot see it.
And I don't know if it's just the fact.
I don't know if it's just the fact that I have seen so much of it now that I'm just desensitized.
Or if it's the fact that because this has been getting better and better and better,
And we don't have those,
we don't have those old tells that we used to have.
Right?
Like, I, I don't,
I don't know.
All I know is,
all I know is I cannot see,
I, I, I legitimately just cannot see it in,
I don't even know how many cases, that's the thing.
Because sometimes I see something,
I'm like, oh, hey, that's cool.
and just got my own day.
I don't know.
I don't know.
I...
Right?
And, you know,
it's one thing where, like...
It's one thing where it's like...
Oftentimes with games like this, right?
Like, an AI driving games,
costing its developers over $1,000 a day
just to keep its free demo on Steam.
These guys are morons.
These guys have no idea what they're doing.
What they should be doing is either
requiring an API key or local...
model because there's no reason this should be attached to like a big expensive public model
for a free demo.
Like that doesn't even make any sense for like how they've built this game.
In Teach My Little Sister How to Drive, players talk to an AI character and help her learn how to drive.
The game became much of popular attracting you over 20 times more plays in just one month.
That success came with a big problem.
Every AI interaction costs money.
The four-person team behind the game says you had to take out a bank loan to cover the bills
and keep the demo running.
Maybe you should reconsider how the demo functions.
Because if you're attaching it to your big corporate AI account,
someone is going to find a way to break your game
and then use you as a way to get free AI queries.
Like they do with every company that has an AI model built into their website.
every single one of them
because you don't give people public access to your...
let alone the fact that if people
exfiltrate your keys, which they probably will,
you don't give people access to your AI keys
in this manner.
Don't do it. It's a bad idea.
Like what...
Like, what are you thinking?
What are you thinking?
But back to the whole thing about saying like the dead internet theory
I don't know what is and is not real anymore
I just don't know
I've seen so much stuff
so many posts
so many not even just like actual posts
like gaslighting posts as well saying something is AI
and then everyone else saying it is not AI
so it's like is that AI is this one person right
and then everybody else is wrong?
Or is that person wrong and everybody else is right?
I've also seen these posts where people point out that it is AI
and I still don't see it.
I still can't see it.
Like, I used to be able to, like,
especially with like drawings and stuff,
I used to be able to notice them like, okay, well, yeah, that's obvious.
And then it got better and they got better and they got better.
And now it's at a point where it's like, oh, well,
Well, is this actually fake?
Is this just a mistake an artist would make?
Like, what is this?
What is going on?
What is real?
What is fake?
Nothing makes any sense anymore.
I just...
I just don't know.
And I'm sure if I look at something in, like, domains that I really understand.
I...
Like, I'll see it, right?
But if it's any domain that I'm not...
like a hundred percent certain on. I'm like, oh yeah, that makes sense.
And like, that's the other thing, right? Like, if, based on my other knowledge, what I'm seeing
makes sense, like, let's say it's not like, again, it's not a cat riding a motorcycle, right?
Like, bullshit where you can immediately tell. But stuff where it, it is an event that could happen,
right? Like, you see an AI video of, like, a bar fight. You can very, if you're not, like,
really hyper-examining it
like why would you question
oh two drunk guys at a bar
got into a fight
especially if there's no
immediate tells
but like
then someone pixel peeps at it
for 30 minutes
and like oh my god it's AI right
and I think a lot of people are
kind of
I've seen a lot of people
that just don't
that don't care anymore
like that's the other thing
A lot of people that legitimately don't care, all they care about is, is the thing I'm seeing entertaining.
I think it's good way to put it, right?
Like, a lot of people don't care about, a lot of people have just frankly never cared about the production process anyway.
But a lot of people now don't care about the production process.
Don't care if it's made by a person.
Don't care if it's AI.
Don't care what it is.
all they care about is did I get a laugh out of it?
I have some friends at work who
I've seen their Instagram feeds
and it is nothing
but AI posts.
Absolutely. And they know what's AI.
Like it's not like, oh well, you know, they're seeing AI posts.
Like, oh, you know, your parents see an AI post.
They don't know what it is. Like, oh my God, look at this.
It's AI post.
It's like, yep, yeah, yeah, I care.
I can, yep.
No, no, it's like,
They know what it is.
Like, that's, that's, that was the goal.
The goal was to see AI posts.
And that is all they see.
And I don't know, man.
Like, it's, what a world we live in.
What a, what a, what a crazy world we live in where, you know, like, look back at the old veggie tales clip, you know, in the future, all human will be randomly generated.
And that's like, that, that is like, unironically the direction of the thing.
are actually going.
I don't know what the future looks like.
I really don't.
I don't think anyone does.
I think, as I said before,
I think anyone who says they know
what the future looks like,
like they,
they're either full of shit or,
I don't know, maybe they're a time travel,
maybe you should listen to them.
Most likely they are full of shit
and have absolutely no idea
what they are talking about,
but yeah, man.
I don't know.
I don't know.
I like,
I would like to do an episode at some point
and not
spend a shitload of time
talking about AI.
But it is so hard to do lately.
Like it seems like every
single week that passes
it becomes more
and more ingrained
in everyone's lives.
And, you know,
I am at fault for this in some part myself.
I use it as like a
as like a research
tours and education tour. I don't know.
I absolutely do it myself, but like
I would like
to go like a little bit of time
and have just nothing
AI related happen.
Maybe we have to get to a point
where it's kind of like with the internet where
it becomes so standard,
so ingrained in everyone's lives,
being around for so long that
it's no longer a topic of
excitement. It is just
like no one cares if there is
an outage on some website. No
cares if there is some big
web protocol improvement
it's just like
that's just what happens
that's just like
day to day business and maybe that's what we have to
get to
to the point where
we just don't have to hear about AI constantly
where it's like ingrained in your lives
so much that it is
it just is what it is
that just is how the world works
that just is what
you know that is just what you use
and that is what everything
that you consume
is made of
that you just don't hear about anymore
I don't know man
I don't know
yeah
yeah
again as I've said
part of me is excited
part of me is not
there's just like this
this crazy
crazy change of what we see online
that
no one can really put a stop to
even though every other week
some different AI CEO says we need to put a stopped AI,
we need to slow down AI development.
I don't believe them anymore.
Every time this comes out,
none of the companies that say we need to slow things down,
slow anything down.
I don't buy it anymore.
Like, I'm convinced that the reason why they all say slow it down
is they want their competitors to slow it down,
and they're not going to do anything themselves.
I don't buy for a second that any of them are actually going to slow anything down
if, like, other companies come together and say they should.
That's just where I'm at.
I've lost any hope that anything like that can happen.
So you know what, if this is what we're gonna live in, I'm gonna live in the world.
That's what we're gonna do. I'm gonna live in the world if that's where we're gonna be.
Speaking of living in the world though, I did see this earlier today when the link decides it wants to load.
Nintendo says it has no plans to ditch physical games
and knows how much fans like it.
Now, this is not Nintendo Japan,
this is the general manager of Nintendo in Latin America.
So what that means, full corporate wise,
I don't know what Nintendo's actual corporate structure looks like
and how much Nintendo Latin America has,
as like a say over what Nintendo Japan does,
the answer is probably,
probably not much.
I don't know.
Maybe,
maybe there's something there.
But obviously you have the whole,
you have the whole Nintendo key card debacle, right?
And some people would argue that game key cards are not,
like,
they're not physical media,
because they don't store the full game.
And you'd be right.
They're not physical media.
They don't store the game.
However, I don't think a lot of...
Again, this is going to go back to me,
me doing a bit of blackpilling of you.
I don't think a lot of people actually care.
Yes, people that, like, care about game collecting
as, like, a preservation thing.
Obviously, they care.
but that's not Nintendo's target audience
Nintendo doesn't really care about game preservation people
who they care about is the people that are going to buy the games
which is parents who are buying their games for their kids
because that is like that's that's the market for Nintendo
Nintendo has sort of aged up quite a bit
they have a lot more mature content on their platform
frankly more than Sony does at this point because Sony is Sony
But I think Nintendo realizes the brand value and the excitement that being a kid and unboxing a game for Christmases, right?
You know, or your birthday, or whatever other reason you might be given a game.
If you're a kid and you're given a switch and a game, you don't care that it's a game key card or whatever.
What you care about is you have the thing in your hand.
There is a thing that you have that you can actually insert into the console.
And there is some value in that experience.
I think Nintendo is definitely going to go more down the route of game key cards.
Don't get wrong.
I think game key cards buy the next, if they do the switch again or they do something else,
whatever the future of game key cards is going to be,
I think that is the direction things are really going to go with the console.
Like the idea of storing the game on the physical media,
I think is actually just going to fully vanish with the next generation.
It is going to be like full game key card.
Maybe I'm wrong, but, you know, that's where I think things are going to go.
However, if you're a kid, you don't care.
You're legitimately don't care.
Because at the end of the day, you have a thing in your hand,
you get that brand loyalty, you get that brand excitement.
And that is something which I think Sony is just,
said we don't give a shit about.
It's like Sony is fully
adopted the, you know, do everything
on the digital store. It's kind of like the
it's kind of like where cars were
like a good decade ago where
every, maybe a bit more, even a bit more than that
where every car was moving to
everything being a digital
control and
like it was like, it was
taking away the tactile
nature of what this
experience was. And that
still the way a lot of modern cars are now, but you're also seeing, you're seeing on like the higher end vehicles moving away from that, that digital interaction experience, back to a tactile nature. The idea of having tactile controls is now being seen as this like luxury thing that like, ooh, it's exciting. Looked as knobs and dials and buttons and levers. Wow.
And that gives you a lot more connection to what you're using.
Maybe not control, but you feel like, you know, people have always interacted physically with things.
The idea of having this digital world is a really, really new concept.
Even just things like writing information down is a better way to retain that knowledge than typing it.
Because there's something about the interaction of using a pen,
using a pencil, even just like using a pen on a digital screen, where that somehow locks in that knowledge more.
And it's something about that like physical interaction that you just don't get from using a keyboard or using a touchscreen.
Even though you're like doing ultimately the same function, right?
Like pressing the A key is giving you an A.
Writing out the letter A is also giving you an A.
but one of those more deeply ingrained that knowledge into your mind.
And if you unbox a game as a kid, right, and in that box is a code, right?
Like, where's the excitement in that?
Oh, it's a download code.
Oh, it's a QR code.
Oh, look, there's nothing in the box.
Or even worse, there's no box.
There's just a picture of the game and a code.
that is all.
Right?
Like, where is the excitement in that?
I remember, as a kid, I got my PS2.
I got Spiro Enter the Dragonfly, a terrible video game.
But it was my video game.
I took the disc out of the box, put it into the console,
and I booted up the game, and I saw that opening cutscene,
which is still ingrained into my mind today,
because I've seen it so many times.
And it was like, that's an experience I will never forget.
But typing in a code and having to go on, like, this just,
that's, that's not the same, right?
It's not the same.
And yeah, things change.
But I think Nintendo realizes that you, like, there are, there are things that don't need to change in their appearance, right?
they can change in their function, they can change in their internal structure,
but the excitement of getting a game cartridge,
the excitement of opening a game box and the excitement of like inserting that game for the first time
and playing something you've never played before, like, that is,
that is cool, right?
Like that's something that makes you want to stick around.
And it's just something that right now,
like Sony's doing away with,
Microsoft isn't doing away with,
but I don't even know if they're going to have a next-gen console.
Who the fuck knows what Xbox is doing?
Xbox did the whole everything as an Xbox campaign.
I don't know if, like, are we going to see it?
Another jet?
Like, what's actually going to happen there?
and if we do what the fuck's the pricing
gonna be right?
Jesus fucking Christ
but everything that
Microsoft does is on PC anyway
because they realize they actually make Windows
at some point.
They forgot they made Windows for a long time.
They really went all in on Xbox
and just like,
hey guys, you know you released Halo 1 and 2
on PC, right?
They just forgot they did.
And then eventually got Master Collection
and now we're seeing
pretty much every, I think
every Xbox game is coming to PC at this point.
I don't think there's any...
I don't think there's any...
Are there still any new Xbox exclusives coming out?
Okay, that's not... yeah, everything I'm seeing...
Xbox... Gears the War is on Steam.
Yeah, okay.
Are there any new Xbox exclusives coming out that are not coming to PC?
I say not on PC and it says not on PlayStation.
Good job, guys.
PC, PC, PC, yeah, okay.
Thank you, AI, the free...
You know what?
We're going to try it with it.
We're going to try it with the GROC.
Because Google's AI is fucking horrendous for the free stuff they have.
Are there any Xbox exclusive coming out that are not coming to PC?
GROC. Tell me GROC.
GROC.
Am I right?
Oh, it's thinking.
Oh, it's thinking?
No.
Yeah, okay.
Yeah, okay, that's...
Thank you.
That is the answer I was looking for.
Fucking Google's...
I think Google's free AI is part of the reason why people think AI is fucking terrible still,
because it does shit like that
where it just tells you
the exact opposite
of what the answer actually is.
Any paid model
is just vastly better
than anything
that you're getting for free
because you know,
you're paying for it.
But with that being the case, right?
And with such a push
towards game pass,
I don't, like,
would they abandon that, right?
Because there are still people
that buy an Xbox.
But would, like,
would they abandon that market?
Because that market's not just gonna
vanish right? I don't think a lot of the people are gonna buy a console.
I...
Like, I said it before, I wouldn't be surprised if we see, like, a streaming-focused machine.
Maybe they release something where it is, like, entirely game pass-focused.
I don't know.
Because that's the other thing. Game stores are so fucking weird now.
I walked into a game store the other day.
I don't know what the fuck happened to it.
Like, the front of the store, there's no games.
Like, the games are at the back of the store
where the fucking Funko Pops used to be.
The front of the store is like
merch and board games and shirts
and other merch, and there's like a section of
retro video games.
I get technically the PlayStation 3 is retro now,
the Wii is retro now, but I don't like to call it retro
because that makes me feel old.
But like modern games, like fucking way at the back
and, like, it's the tiniest section of the store now.
Nintendo still has a reasonable section
because people are still buying physical Nintendo games.
But I think there is a...
Well, it's guaranteed that Sony is done with games.
So the PlayStation 6 is absolutely not going to have physical games.
I would not be surprised if Microsoft does the same thing.
Nintendo will keep being Nintendo,
so they'll keep probably doing physical games for a while.
I don't know if it will happen forever.
Like, are they eventually going to...
Are they going to say the...
Like, when there is no other competition,
is there still going to be a reason
to build that brand loyalty?
I don't know. I don't know.
Yeah.
I'm glad I got to play games when I did.
I'm glad I am the age I am.
I got to play video games
in like the golden era of video games.
Like, my first console was a PS2.
And I know some people would argue.
you are, you know, I, you know, N64, blah, blah, blah, blah.
But like that era, right, PS2 and earlier, maybe, you know,
if you really like first person shooters, we can go up to the 360 era, right?
But like, mid to late 360 era and earlier, that being like,
the time I got to experience games, like, I can't even imagine my first console being a PS5, right?
like, if I eventually have kids, I would like to introduce them to the legacy of gaming
before they ever get to, like, do modern stuff.
Like, I can't even imagine, like, having a kid and then just letting their only game be Fortnite or Roblox.
Like, yeah, maybe your friends are playing that, but, like, I want you to actually experience,
like, the fact that there is a history here, and there are amazing games.
Like, you get, like, you will play, like, you are going to go back and play, like,
Fantasy 7, which I didn't play as a kid.
I only played as an adult.
You're going to go back and play Kingdom Heart.
You're going to go back and play...
You're going to play the Trails series
like I'm playing right now.
But, like, you know, you're going to go
and you're going to experience, like,
cod zombies, like, classic cod zombies
back at, like, World at War and Black Ops.
Imagine being a kid now,
and the only game you're playing is fucking
Fortnite and Roblox.
Like, what a...
What a childhood that is.
Like, even during the era where I played a shitload of Rune Scape,
I was still playing other games on my PS2 and later on my PS3.
Like, I played the golden era of Assassin's Creed up through Revelations.
Like, these are, like, the early Assassin's Creed games is phenomenal.
I played Far Cry 3.
I played Far Cry 3 Blood Dragon.
Like, there's still a lot of games I didn't play back in the era.
Like, I never got a chance to play Infamous, for example, or Kill Zone,
which I'd love to go back and play.
I played prototype many years later
Prototypes are phenomenal game
I think the other thing
The other problem we have now is there's just so many games that come out
That
Maybe there's just as many good games coming out
It just feels like because
You know you're getting fucking
30 game releases a day
There is just this dilution
Of
interest right
Like so many games
games come out that even if something is somewhat exciting, you're probably not going to hear about it
unless it is like top of the top exciting. Or like some streamer happens to play and it's like,
oh wow, look at this, look at this neat game that came out. Or it's from like a company that,
you know, has a track record of making good games, right? If something comes out from super giant,
you're going to hear about it. Something comes out from Team Cherry you're going to hear about.
if something comes out from
the fucking
the French people,
what are their names?
The E-33 developers.
Like, whenever they release their next game,
you're going to hear about it.
What's the name?
Sandful, that's the one.
That's the one.
Like, whenever Sanful makes the next game,
you're going to hear about it.
E-33 is a phenomenal game.
Go play E-33.
Genuinely, one of the greatest games
I've ever fucking played.
There's a Reddit post
on R-slash-patient gamers
E33 was disappointing.
You're disappointing.
One of the greatest games,
one of the greatest games I have ever played
and will ever play.
It left a void.
It left a void in my life after I finished it
that took a while to replace.
And frankly, I don't think is ever going
to be filled by anything else.
And in many ways,
the Metal Gear franchise is,
like that as well. And I hear from people that finish the Trails franchise that is like that as well.
Right now I'm in Azure and it's really good and I'm loving it. And I'm excited to get into Cold Steel
because Cold Steel released during like my favorite era of like anime content. Like the battle high school
era and is very, I am very excited to see if Cold Steel really vibes with me.
as much as the art design and everything about it feels like it should.
Even though I hear for some people that Cold Steel is like,
you know, it's a lot of mixed opinions about Cold Steel.
Everything about what I see with it, I'm like, this is, this is, this is my vibe.
This is, I am the boomer now.
I bring me back to my childhood, basically.
it we've basically done with the episode already
Jesus Christ
I've like talked about maybe
half the things that are on this list
this was one where I like really
really delved into the
few things I talked about
like a long fucking time
um
okay you know we'll wrap up with a couple of little things
first little thing
actually they kind of related little things
Steamframe CAD files have been released
plus an update on reservation waiting times.
I don't really have any interest in getting a Steamframe
because I don't really care about VR that much.
I've got a mate who is big on VR
and like really, really, really hyped about it.
But it's just not really been my thing.
I've done VR here and there and it's just never been something that's really clicked with me.
It's fun for like a session, but like, like, a session, but like,
like not something I would, not something I would consider dumping a shitload of money on
in the current state of things.
In other news, in other news of CAD files,
3D printing enthusiast creates flocks sock to blind controversial cameras,
shares design, slip-on cover attaches to broom handle,
to make it easy to attach devices placed on traffic and streetlights.
Now, I'm not saying that you should do this,
but you know
the design's there
and you certainly can
you certainly
can print it
I would not recommend that you
you know
you would use it but I'm not your lawyer
and whatever your lawyer would suggest
that's probably what you should
probably what you should do instead
we are seeing plenty of comments on here
totally not people that are probably going to get visits from
police if they do this but you know again I am not your lawyer
I cannot suggest what you should or you shouldn't do
yes
anyway I think we'll I think we'll bounce off there
um yeah my face is really bright right now
Because I've got a white wallpaper in front of me.
And the lights on the thing.
Anyway, that's going to be it for me.
So, be good.
Be safe.
Enjoy the rest of your day.
And play the Trail Series.
And play Roonscape.
Actually, don't do that one.
Play the Trail series, though.
It's very good, and I like it.
And you should like it as well.
Also, happy 30th anniversary to the KDE project.
hopefully we see another 30 more.
Anyway, that's gonna be it for me.
I'm gonna go, be good, be safe.
And I am out.
