Tech Over Tea - Wayland Is Making Linux Very Exciting | Solo
Episode Date: December 7, 2022Everyday I'm so impressed by what the Wayland devs are achieving, it's only getting better and better every single day. In the next few years it may legitimately be inline with X11. ==========Support ...The Show========== ► Patreon: https://www.patreon.com/brodierobertson ► Paypal: https://www.paypal.me/BrodieRobertsonVideo ► Amazon USA: https://amzn.to/3d5gykF ► Other Methods: https://cointr.ee/brodierobertson =========Video Platforms========== 🎥 YouTube: https://www.youtube.com/channel/UCBq5p-xOla8xhnrbhu8AIAg =========Audio Release========= 🎵 RSS: https://anchor.fm/s/149fd51c/podcast/rss 🎵 Apple Podcast:https://podcasts.apple.com/us/podcast/tech-over-tea/id1501727953 🎵 Spotify: https://open.spotify.com/show/3IfFpfzlLo7OPsEnl4gbdM 🎵 Google Podcast: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8xNDlmZDUxYy9wb2RjYXN0L3Jzcw== 🎵 Anchor: https://anchor.fm/tech-over-tea ==========Social Media========== 🎤 Discord:https://discord.gg/PkMRVn9 🐦 Twitter: https://twitter.com/TechOverTeaShow 📷 Instagram: https://www.instagram.com/techovertea/ 🌐 Mastodon:https://mastodon.social/web/accounts/1093345 ==========Credits========== 🎨 Channel Art: All my art has was created by Supercozman https://twitter.com/Supercozman https://www.instagram.com/supercozman_draws/ DISCLOSURE: Wherever possible I use referral links, which means if you click one of the links in this video or description and make a purchase we may receive a small commission or other compensation.
Transcript
Discussion (0)
Good morning, good day, and good evening. I am once again your host, Brodie Robertson.
And today we are back for episode, I didn't bother to check the episode number, 145 apparently, Jesus Christ.
We are really closing in on like 200 episodes, like, I can't believe this show has been going on for this long.
Like nearly, I guess it has been going on for this long. Like nearly.
I guess it has been more than three years.
Because there have been a couple of episodes I skipped here and there.
Jesus Christ.
I need to go back and check exactly when I started the podcast.
It's definitely been way, way too long.
And speaking of things that have been way too long.
Weyland actually being good. Now, if I, you know, my
trainer thought disappears, there's a good reason for that. My neighbor's car alarm has been going
off for the past, like, five or so minutes, and it's been coming back on, like, procedurally,
not procedurally, randomly throughout the day. Uh, yeah, it's not fun. I could close the window,
but then I'll die of heat exhaustion.
Okay, it's off now.
Let's hope it doesn't come back on.
I don't know if you guys could hear that or not.
You probably couldn't.
This mic's generally pretty good at, like, blocking out the noise,
and I have a noise gate, all that.
So, actually, no.
Noise gate's not going to help,
because the noise gate only helps when I'm not talking.
And the podcast, I'm always talking.
Yeah.
Anyway.
Car alarm's off now. Let's just ignore that Weyland I I am actually like really excited for the state that Weyland's in and the state that
Weyland's going to be in like maybe six months to a year I haven't talked about this much on
this channel but if you've been watching my main channel, you may have heard
me talk about, like, the new VSync protocol, so you can finally use Wayland and disable VSync.
Now, some people are like, oh, but why would you want to disable VSync? That means you're
going to get screen tearing. Good. I want screen tearing. I want less input lag. That's the problem that Wayland sort of always had.
It's great as a general desktop experience. Hey, you can, you know, watch videos, you can write
documents, scroll through things, and no screen tearing whatsoever. I think that's a really
admirable goal. And as a general computing experience, I think vSync is better. Some don't like V-Sync just on the desktop, you know, they feel like the input lag
you know, kind of iffy. I don't mind. It's fine when it's like that, but for gaming
I want to have the option to have V-Sync on or not. Some games play nicely with V-Sync,
some don't. If I'm playing a turn-based game, for example,
I don't really care about the V-S don't. If I'm playing a turn-based game, for example, I don't really care
about the VSync. Like, if I'm playing FFX, for example, or I'm emulating Pokemon, I don't really
care about VSync. It doesn't matter. It might, you know, make things feel a little bit kind of
sloppy, like the UI might feel a little bit off, but it's not enough where it really matters.
Unless you're playing a game like Kingdom Hearts 2,
where if you don't know, that game has like a frame perfect UI.
You can do crazy shit in that game,
because they made the UI the most optimized...
Just go look at some of the like high level PS...
The high level Kingdom Hearts 2 stuff.
The UI is so insanely optimized,
you get through everything in, like, an absolute instance, making the TAS stuff just ridiculous,
like, you can install, and, or you can equip, like, an entire set of gear, and, like, change out
everything in, like, 10 frames, like, that's how stupid Kingdom Hearts 2 is but besides weird games like that your general
gaming experience like slower stuff v-sync fine quick stuff like that or like you know you're
playing Dark Souls you're playing DMC5 anything like that you want the option to disable v-sync
now some people do still prefer having v-sync. They don't really care about the extra input lag, the
you know, the the
less teary experience is something that they do prefer, but I'm not in that camp.
I am in the camp of give me the option, I want to have better input lag and be good to go.
So there's that protocol which
took a while to come in basically because a lot of the Wayland devs aren't gamers and have no idea what gamers actually want from their system
they're like why would anybody want reshooting, why would anybody want
tearing? Weyland's supposed to be frame perfect I've heard dumb arguments like
this breaks the whole concept of Weyland it's just like if the whole if the whole
selling point of Weyland is to make the user's experience worse,
you are certainly doing that for a very long time.
But thankfully, they've decided to address that and bring that protocol through.
Now, at this point, it's up to the compositors, up to the desktops to actually go and implement it.
So it's going to take maybe six months to a year for that to be properly and implement it. So it's going to take like maybe six months to a year
for that to be properly propagated out.
Now, obviously the better experience like all around
is vSync with variable refresh rate.
But even though VR has gotten a lot cheaper
and a lot of people are going to be able to afford those devices now,
people don't want to buy a new display just to fix a software problem.
Like, they expect the software to do what the software's supposed to do
and then go from there.
There's been, I think it was a couple of months back at this point.
If I look at it, I guarantee that if I look it up,
I'm going to find my video on it.
Weyland Global Shortcuts. Will I find my, yep, my video
is the top video, of course it is, this is on Google, because, I don't know, I wanted to find
it quickly, um, I do love the fact that for a lot of these, a lot of these topics, like, my video is
now just a top video, it's very strange, oh, you can't even see it. What the fuck? Why is it on the wrong desk, or the wrong thing? Get over here. Uh, that one. There we go. Do we even have that window open?
Oh, I know what happened. I know what happened. I, I'm stupid. That was the correct window.
I'd actually opened up a new window that I didn't need. Anyway, let me just go back to that one.
Global shortcuts.
Here we go.
Top video.
Anyway, that wasn't the point I was getting at.
The point I was getting at was that the idea of global shortcuts are finally being dealt with as well.
Not directly in the Wayland protocol, but with a user space extension,
a user space application to run that works around the protocol.
And then there's also the thing that just happened today with fractional scaling. I guess it'd be
last week for you guys, but the fractional scaling protocol also just got merged. So all of these
major changes are happening towards the end of this year.
Now, it's going to take time for these things
to propagate out to the users,
and especially this one,
because the vSync one,
you just have to rely on the compositors.
But the scaling one is going to depend on
not only the compositors,
but also the toolkits. And then it depends on you
using the latest toolkit. Like if you're using, if you've got an application built in Qt 4, for
example, still, it's not going to support it. But if you've got like probably Qt 5 and definitely
Qt 6 are going to have this. And I think Qt 6 actually, maybe Qt 5 already as well. I think they both already had support for fractional scaling
for use over on the XORG side. But on Weyland, okay, the problem with Weyland, and you've probably
seen, you may have actually seen like Weyland compositors that have fractional scaling. And
I didn't realize this, but the way that fractional scaling works in Weyland, it doesn't. That's the thing. It's been a lie this entire time.
And a lot of people, me included, had been saying that Weyland fractional scaling,
Weyland scaling is better than XOR. It's not. Okay, so here's what Weyland scaling did. So
Okay, so here's what Wayland Scaling did.
So Wayland supports integer scaling.
So you could say, I want to have something at 100%, I want it at 200%, I want it at 300%, so on and so forth.
You usually don't want to go above 200%
unless we're talking like, you know,
projector screens and things like that.
But... Or like you're running like a 4k phone something yeah no you'd want to go higher scale on a smaller screen so like a 4k phone for
example but usually you don't want to go above 200 but 200 even so is still way too much scale. Most people want to scale something by like, you know,
125%,
150% and you can scale like that, at least you think you can,
but it doesn't scale the way that you think it would scale. So,
you would expect it goes from 100% and then scales that up to 150%.
That's not the way it works. Because the Wayland compositors can only tell the toolkit to do 100 or 200,
yeah, to do 100, 200, and so on and so forth,
the toolkit will scale to 200.
So when you have a toolkit scaling,
it's going to make assumptions about how things should be scaled.
So font, for example, you don't have to just like
rasterize, resize it. You can render that font at a larger size. So if you have like
30 point font, for example, and you scale by 1.5, then you'll use 45 point font. And you don't have
to just like, you know, do a basic scale, you can re-render that
font at that larger size, and same with, like, other vector components, like, if you have a bunch of,
you know, I don't know, vector buttons, and things like that, those will scale just fine, because
vectors can be scaled infinitely, a vector is basically just, like, a set of instructions,
a set of instructions on how to draw a, um, fuck, I can't speak, set of instructions on how to draw a, a, a, a, a, fuck, I can't speak,
set of instructions on how to draw an image, as opposed to a set of pixel locations with their
color values and things like that, which is what a rasterized image, like a JPEG, PNG, things like
that are. So, also anything you draw programmatically, so say you want to, like, have your,
I don't know, you have a program,
and for some reason the program draws a circle.
Well, you can render that just fine,
because all you're doing is telling the program to draw a circle.
So if you make the circle one and a half times bigger,
the application can just draw the circle one and a half times bigger.
Basically, the only things that don't scale well
are anything rasterized, like those PNG, JPEGs, things like that
which you usually use for logos for example. Generally your buttons and things like that
wouldn't be using a rasterized image. There are exceptions for this but usually you have your
buttons drawn in code. So you scale to 200% everything looks clean but here's where it gets stupid with the compositor
so you actually will then scale it down with the compositor the compositor has no internal knowledge
on how the application is supposed to look how the toolkit is supposed to render things all it does
is a basic rasterized downscale, so it will take this really crisp
200% and then scale it down to like 150, 125, whatever it is you're gonna be using and in most cases
ends up looking
Not terrible. It's like functional but
Especially in the cases of fonts you know you're not just you don't notice as much with buttons and things like that.
But especially with fonts and other things which you expect to be really clear.
Yeah, there's no avoiding it being a little bit blurry.
This new protocol basically gets rid of that ability. No, it doesn't get rid of the ability. It keeps the ability.
It gets rid of the need of using the integer scale and adds the option to pass in a fractional
number instead. So you can say, I want to scale by 1.5, 1.25, whatever it is, and then things will work,
presumably, if the toolkit implements it properly. So, you know, you can't really get too far if the
toolkits themselves don't go and do so. Then there's the issue of the applications that don't
use toolkits and use something like, you know, OpenGL directly. And with those ones, well, yeah.
Scaling was never going to be in a good state for that.
Now, usually that's not, like, most things don't do that.
Usually when you're talking about scaling like that,
it's in the context of games.
Most, like, actual user applications will use, like, a GTK, a QT,
things like that.
Yeah. Yeah. like, actual user applications will use, like, a GTK, a QT, things like that. Uh, yeah.
Yeah.
There are some things that don't, but, you know, we're not talking about those,
because that's just an issue.
Now, I hope, I hope that things like this get dealt with, you know, in a relatively quick pace,
you know, in a relatively quick pace, because I want it to be dealt with, and I want,
I desperately want to get to the point where when people are just saying, oh, Weyland bad,
Weyland's never going to be good, they just end up looking ridiculous, because, you know,
up until this point, you've sort of had a, a justifiable explanation to say that Weyland is bad. But right now we're in this stage where a lot of these long-term Weyland issues are genuinely being addressed. And we're genuinely getting to
the point where I would say for like 95, 96 percent, maybe even more than that, maybe like 95, 96 percent, maybe even more than that, maybe like 98, 99 percent of users,
that Wayland is getting to the point where it's actually usable. Now, one of the big blockers
is still NVIDIA, so maybe it's even lower, maybe it's like 80 percent, but NVIDIA, from my
understanding, works fine on GNOME, but doesn't play nicely on, like, KDE.
But I've heard other people say the exact same thing, where it works great on KDE and doesn't work well on GNOME.
So, my assumption is that NVIDIA is just a mess on Linux, and you just probably shouldn't use it.
Except if you have everything built around NVIDIA,
like Ren did,
and then it was doing a lot of stuff with CUDA
and then leaves NVIDIA
and was like, oh, everything's broken.
Like, yep, that's what happens when you lose CUDA.
The only big problem with this fractional scaling nonsense
is the fact that
GNOME's sort of...
GNOME's sort of likenome's sort of like
not gonna happen anytime soon
now there is actually a
a merge request over on
Mutter so let's see if I can
find that one I think this is the one
it is yes
there is a merge request over on Mutter
but there's an
issue here because you can merge it into mutter just fine and
i kind of imagine that it is going to happen maybe not soon but sometime into the future
doesn't seem to be anything in the project kind of blocking it the major issue though is even if
they do merge it you won't be using it um I don't know if I have a link to the...
Maybe it's in one of my other notes.
Video notes.
Fractional scaling.
And there should be one in here from Emmanuel Barsi.
Here, I think it is.
Yes, yes, yes.
No.
Yes, this is it.
Okay.
So, E. Barsi, Emmanuel Barsi.
Very, very loud yes, no. Yes, this is it. Okay. So, eBossy, EmanuelBossy, very, very loud GNOME dev,
very active in the GNOME development space and the GNOME toolkit, things like that.
Fractional scalings implemented entirely inside the compositor,
GTK only has integer scaling factors, and that won't change for GTK4. Now, keep in mind this was two years ago,
so things might change, but from everything I've read, it seems more likely that in GTK5,
fractional scaling is going to happen. From my understanding, there is a lot of spaghetti code,
a lot of stuff that would need to be refactored for fractional scaling to actually be functional.
If that is the case then shouldn't GTK applications look blurry with fractional scaling unless it is implemented by the toolkit?
Is the compositor scaling widgets, text, icons individually somehow?
The compositor scales down the top level surface to the point where it can pixel align
so it doesn't look terrible. But applications must keep
aligning everything in the pixel grid
and an integer scaling factor doesn't
cause fractional
scale... Wait. Doesn't...
An integer scaling factor doesn't
cause fractional pixels
and alignments to begin with.
Uh...
I feel like he completely
missed what this guy was saying.
I think he entirely missed what it's saying, because I think even back then,
GNOME did have fractional scaling.
I know that KDE definitely does, but the implementation was kind of like,
eh?
It was like, hey, it's technically fractional scaling,
but, like, not in the best state.
It's kind of a hack.
And, uh, yeah.
So, hopefully, this gets dealt.
One thing I don't understand, though, like,
QT has had fractional scaling for a long time.
I don't know why.
When did GTK4 come out?
Considering he's talking about it two years ago, it's got to be at least two years old.
When did GTK4 come out? GTK4...
Or was it a stable release that came- wait, was that the most recent stable release?
When the fuck did GTK4 come out? Ah.
Uh... December 2020. Oh my god, I did a video on it at the time.
Oh my god. Wait, here we go. Let's have a look. Oh my god. I think this was back on the old
C920. Yeah, it was because we had the, the Blue Yeti at the time. Jesus Christ.
Yeah, it was because we had the Blue Yeti at the time.
Jesus Christ.
I had so much light going on in the background.
Wow.
Anyway, I'm not going to go watch my old content again like I do every single fucking episode.
But yeah, GTK4 has been out for a while.
But I believe QT pretty much had established for a long time by that point
fractional scaling. And
fractional scaling is a feature that people have like said they've wanted in the Linux desktop for
quite a while now. So I'm almost certain that fractional scaling was as like a discussion
topic back there as well. Why it never got implemented, I was gonna say I don't know, but I do know it's because GNOME doesn't care.
GNOME is very much, hey, we want to do the GNOME thing, and if that doesn't align with what we want to do, uh, fuck you, basically.
Now every project does this to some extent, but I feel like Gnome is kind of a little bit extra fuck you in this regard.
But speaking of fuck you, let's talk about another really cool thing happening. AMD GPU and I run the open source AMD GPU drivers because that's what you do on Linux.
You use the open source drivers because they're just better.
On NVIDIA, you use the proprietary drivers because they're just better.
And on Intel, they're just open source.
You don't really have a choice and they're good.
Like Intel's drivers have basically always been good.
But one thing that's always been a little bit hit and miss on the Linux desktop is OpenCL.
Now, OpenGL, you've probably heard of. OpenGL, is it Open Graphics Language? Is that what it stands for? If it's not Open Graphics Language, someone is going to correct me on that.
Anyway, OpenGL is like the sort of the standard on the Linux desktop for doing graphics and things like that.
Vulkan is also very popular, but Vulkan you usually see in the context of gaming.
So OpenGL is great.
But when we're talking about compute operations, like offloading your spreadsheet onto your GPU,
offloading your spreadsheet onto your GPU, GPU 3D modeling, processing raw photography, things like this, or did I say video editing? If I didn't say video editing, video editing.
DaVinci Resolve very heavily relies on OpenCL. For these tasks, you want to be using OpenCL,
which I'm gonna guess stands for Open Compute Language.
Open Computing Language.
Okay, close enough.
And the problem that we've had with the AMD drivers
is AMD's open source drivers don't have an OpenCL implementation.
I don't know an OpenCL implementation.
I don't know why AMD, just for their consumer cards, doesn't really care.
I really don't know.
Because that's one of the major things that AMD is missing on Linux.
The other thing is a, like a graphical, um, what do you call it?
Like a, a GP, not GP, like, you know how NVIDIA had a control panel.
NVIDIA has their, their control panel, even on Linux. But NVIDIA has a control panel. NVIDIA has their control panel, even on Linux.
But AMD doesn't have a control panel.
The only control panels that exist are like third-party applications,
which are good, but they're not a first-party solution.
So I want to use OpenCL.
Now on NVIDIA with their proprietary drivers,
you can use OpenCL. It's got OpenCL built into it.
Novo doesn't, so if you're using Novo for some fucking reason, uh, you didn't have OpenCL.
Intel, by default, doesn't have OpenCL, but they have their...
I want to say it's the Intel Compute Runtime Stack.
Uh, they've had different implementations in the past, but I want to say, yeah,
the Intel Compute Runtime Stack,
which you can find the source code for
over on the GitHub here.
Right here.
And it's not packaged on every distribution,
but you can get it installed basically anywhere
if you try hard enough.
Either way, though, it is a pain in the ass to get set up. It's just extra work that needs to be done.
In comes RustyCL.
So,
the Mesa project has been...
I guess not even the Mesa project, like one crazy developer was like,
Hey, I'm gonna... like this is so stupid, the reason why we have, now have a, um,
OpenCL Rust implementation. I wanted to learn Rust, and was thinking, why not implement OpenCL
in it, inside Mesa, and see how nice it'd be to use Rust inside Mesa. He wasn't, like, an experienced
Rust developer. He's like, I want to learn the language.
I'm going to implement OpenCL.
Now, as you may have spotted there.
Oh, why did we jump ahead?
As you probably spotted here, it has been merged.
Now, the reason why it got merged is because Carol Herbst isn't just some like random crazy Rust shill.
He is certainly a rush shield, but he's
also very experienced not only in the Mesa project, but also heavily developed Novo, heavily has
developed a lot of the other OpenCL implementations like Clover, for example, and sort of is very,
very well established in the Linux graphics stack, and has a good
understanding of what's going on inside of it. But this, uh, this got opened up about eight months
ago, and pretty much, you know, for quite a while here, there was nothing in regards to, like,
you know, hey, don't do this in Rust. Rust bad. There was eventually a comment from...
Where is the guy?
Somewhere here.
Francisco Jerez, who two months ago was trying...
He made like a giant thread here with a bunch of other people being like,
no, we're actually going to be doing this.
He was the only person in the entire thread that was like trying to block this merger. Everyone
else was like, no, it's going to happen. Actually, you might've spotted one familiar face in there.
Here we go. Look, it's Lena. Wow. It's Lena. Also Alyssa's over here. Anyway, yeah.
So, we're getting a Rust implementation OpenCL.
Now, we did already have a Mesa OpenCL implementation called Clover.
Now, the problem with Clover is kind of twofold.
One, it didn't support newer versions of OpenCL.
Main problem.
And the main problem there is...
The main problem with that is it didn't have developers.
So, Clover was written in C++.
Now, C++ is a language that you either love or you hate.
And it turns out that everybody inside the Mesa project kind of hates it,
except this one guy.
So no one was developing it.
And this was, you know, trying out C++.
Now, Dave Ali, the guy who's basically running that aspect of the project,
pretty much was like, you know what?
It's a failed experiment.
Let's try out something new.
So we have this new implementation by Carol.
By Carol.
And it's written in Rust.
Now, sort of Francisco's biggest concern here is because it's written in Rust,
it shares that same concern that Clover has,
except he doesn't admit that Clover had that problem.
He's aware that Clover had that problem
and uses Rust in the case of Rust ACLCL as like the same example.
Everyone's just like, that's the same thing.
The difference I think with RustyCL is right now there is a lot of attention around Rust.
There is a lot of young developers, a lot of really talented developers
who are very, very heavily active in Rust.
Not only like, not only Lena, but like a bunch of other people involved in the Mesa project are really interested in seeing where Rust goes.
Now, maybe, you know, five, ten years from now, Rust is a dead language that nobody cares about.
But I don't see that being the case. Like, with Google adopting Rust, I think I think, um
I think Windows
is adopting, or Microsoft is adopting Rust
in some case. But I know that
Google is definitely adopting it for use in
Android. I don't see
Rust, like, disappearing.
I think Rust is going
to be one of these, like,
major, major languages
up there with things like C it might end up being
like Kobol where you know there's a lot of code written in it but no developers working in it
uh but I hope that it doesn't really go that way the reason why I think it's gonna be different is
I've been hearing about Rust long before anybody cared about Rust.
Like, I knew about Rust back with, like, Rust 0.2.
There were people in my university that were shilling Rust back then.
Nobody was using it.
It wasn't used in any major projects.
It was already being shilled.
I think Rust is going to be, like like the systems language for the Zoomers,
the systems language for the next generation of programmers.
And it's going to keep growing and growing and growing.
And we'll see how it sort of goes in the Linux kernel as well,
because the Linux kernel now has the basic Rust support.
And I've not heard anything about it since then,
which is a good thing,
which means it's not doing anything great,
but it's not doing anything so bad
that Linus gets really, really angry,
which is good.
It's very good because we don't want Linus to be angry.
We want Linus to be...
I don't know if I've ever seen Linus happy, but content.
Accepting of the Rust language in the Linux kernel.
But the other implementation of OpenCL that you could use with AMD was called Rockham.
And Clover also shared an issue with this one. The problem with Rock'em
is the device support. I'm pretty sure that Rock'em doesn't support RDNA cards.
I could be mistaken there. Linux, Rock'em, RDNA. Or does it support RDNA 1 cards?
I did hear something about RDNA.
Okay, here we go.
Let's check the Radeon Open Compute.
This was back in 2020.
Will Rock'em support RDNA 2 architecture
when it is released in the future?
AMD should support both RDNA 1 and RDNA 2.
Otherwise, people such as myself will have to
hop back to NVIDIA after
getting burned by the
5700 XT.
Did AMD ever
respond here?
Okay, apparently
RDNA 1 works.
Oh, RDNA
2 apparently does work?
Or did it just never get merch?
Because I've heard very recently that it doesn't work with RDNA 2.
But the looks of it, it never actually got completed.
Yeah, it looks like there were issues with it, and it's sort of just like...
Nothing really happened with it.
Yeah.
Yeah, okay.
It isn't spamming, it's clarification.
You can't tell me that I hate AMD
considering I purchased an RX 560 and
an RX 6600 XT
and developed DL primitives that
fully support AMD. I just
deeply disappointed the level of AMD
commitment for deep learning world.
Yeah, so by the
looks of it,
they never actually completed it.
And it's sort of just like,
nothing's really going on.
Which is great.
Everybody loves that.
Yay.
Oh, Lord.
But it's still getting developed.
So maybe it does,
and it's just not properly listed
I'm not seeing anything clear about that.
I could be wrong. Okay, apparently it does now support RDNA 2 as of a year ago
uh
does it support it or doesn't
support it
oh wait
wait it
oh it doesn't support the consumer class cards.
Oh, okay.
Yeah, it supports, um...
It supports some of the compute cards.
So the things that nobody outside of, like, data centers and crazy shit like that actually use.
Yay.
Good system. I love it.
If I'm wrong about Rock'em and it does support
RDNA 2,
please do let me know.
Like, properly support RDNA 2.
Like, consumer class cards,
not like data center nonsense.
Please do let me know.
But, class cards, not like data center nonsense, uh, please do let me know, but, uh, but also,
the other, the other problem with Rock'em is, from my understanding, it's also a pain in the ass to set up, and like with the Intel compute stack, Stack, also just not packaged everywhere.
So, yeah.
With the case of RustyCL, it being in Mesa, pretty much it's just going to work.
Now, there is some tweaking that still needs to be done over on the open source Radeon driver side,
but when that's dealt with, then it's good.
You're good to go.
Speaking of good to go speaking of um good to go i saw a bunch of articles about av1 in in obs 29 coming from these uh coming from a lot of these lin news sites. And do you know what I've noticed about a lot of these Linux news sites?
A lot of them are really lazy in the way they actually do their reporting.
So when you read it like this,
it really does sound like Linux is getting support for the AV1 encoders.
And if we go over to the GitHub, unless it's changed, let's have a look for AV1.
So, AV1.
Here we go.
Added support for AMD AV1 encoder for RDNA3 GPUs on Windows,
added support for Intel AV1 encoder for ArcGPUs on Windows,
posted on a Linux blog,
making it sound like there is support for AV1 on Linux.
Now, it's not just on this site.
A lot of the Linux sites all do the exact same thing.
I saw this and I was going to do a video on it.
OBS 29 Linux AV1.
Let's see how many of these we can find.
Here's one from Linux Gaming.
From Gaming on Linux.
Look at this guys read the changelog it's literally not for Linux it's for Windows only it specifically says that in the changelog. Like, how are people
actually
how are people
actually seeing this and are like
and
actually just don't read it.
Like, how do you do
how do you do a report on this
and just not read the changelog?
People are like, hey, is this Windows only
or do they work on Linux?
Only works on Windows.
Though this form, we know,
OBS, blah, blah, blah, Windows, yep.
Okay, just other people saying the same thing.
And like every single Linux news site,
every single tech site framed in a way.
Actually, wait, did WCCF tech do it?
No, they just don't care about Linux.
Okay.
I'll give WCCF tech the...
I'll let them off the hook because they just don't care about Linux.
But like, Pharonix did the exact same thing.
Unless they changed it?
No.
Oh.
No.
Okay, Pharonix did actually make it a little bit clear but not exactly clear phronix
is usually a linux news site and they do mention a linux download here it's not a linux download
for the av1 support but the articles like the title specifically mentions AV1. And everyone's like, is it for Windows, perhaps?
Yep.
Uh, no, you will find images for other things,
but the AV1 support is only on Windows.
I really wish, like, a lot of these news sites
would do a lot more due diligence with how they are,
how they are covering topics like this.
But, you know, it is what it is, basically.
Phronix has done this.
I do like Phronix.
Phronix has done the same thing in the past
with like HDR video encoding as well.
Now, I believe HDR video encoding...
Actually, no, this might be a different example.
I think in this case, that actually is supported on Linux. You just cannot
do anything with HDR on Linux, so it actually doesn't matter.
Um, oh no, yeah, I think it captures HDR feeds if you like stream in from a HDR capture card,
but it won't display it as HDR, but it will capture as HDR, which doesn't matter, because unless you're gonna port the,
you know, like send the data to another system, there is no HDR workflow that exists on Linux anyway, so it just doesn't matter.
Like when I do my,
when I do my videos on like whatever random topic like this, whether it's OBS
or anything else, I spend just a stupid amount of time reading mailing lists and reading fucking
forum posts and reading all of this junk, trying to clarify things that aren't always, um,
very clear, like, this is really obvious when it comes to, like, a lot of kernel mailing list
stuff, because, you know, if you're writing something in the kernel mailing list, you
generally assume that people are going to be reading it are also kernel developers. You don't
generally bother specifying kernel terminology. So, as who is like reading it outside of the kernel,
it can be a little bit hard to follow some of the stuff that's going on. Now a lot of the time
it's not too bad,
because the Linux kernel is very very well documented.
But when it comes to something like all of these Wayland changes that are happening,
but when it comes to something like all of these Wayland changes that are happening
Wayland is a lot less well documented
like the documentation is there
but it's a
it's kind of a giant mess to read through
like it really assumes
that you have a really in-depth knowledge
of the Linux graphics stack
so you can find this you know certain terminology
like what is a surface what is a subsurface,
but you read it and you're like,
I have no idea what is being said right now,
which is kind of fun, kind of a mess.
Sometimes I can kind of work it out,
work around it, things like that,
but there's always going to be those issues
where, yeah, it is kind
of a mess, and I don't, I don't hate anyone for, like, you know, framing these articles like this,
because, you know, I will frame my videos in a way that makes it better for views, things like that,
but I do wish we were in a world where you didn't have to actually do that, where you, you know, just upload something,
like, as is, this is, you don't have to, like, frame it in a way that looks weird, it's just,
like, this is exactly what's happening, and there's nothing else to, to really question here,
um, but it's also very possible that a lot of these, a lot of these articles just aren't,
It's also very possible that a lot of these articles just aren't, you know,
I guess, especially in the case of ones that are like,
you pump out, you know, fucking five a day,
aren't as well-researched as you may like them to be.
As I said, I like Phronix.
I like gaming on Linux.
I like 9to5 Linux.ix. I like gaming on Linux. I like 9to5Linux.
Not as much 9to5Linux.
They usually just tend to repost what other people have posted.
Slightly changed, but Phronix is the place I usually go to for my Linux use.
Just because Phronix is kind of cracked.
There is anything that you care about in the Linux space has probably
been reported on in Foronix.
There are very rare occasions
where Foronix doesn't beat me to something.
Like, I'm usually
late to something.
But, like,
Foronix will have everything.
Like, even stupid things like
some tiny update to an application,
some tiny update to the Linux kernel, things like that. I really do like Phronix, and I do highly
recommend you actually go and try it out. What the fuck is this? OneXPlayer, OneXPlayer, what is
this? OneXPlayer, one of the new hardware drivers set to be introduced in the upcoming Linux 6.2 kernel cycle
is the 1xPlayer sensor driver.
For supporting hardware monitoring on x86-64-based handheld gaming devices,
while 1xPlayer devices ship Windows by default,
Linux is becoming increasingly sought after target,
particularly with prospects
for running SteamOS.
Is this another handheld...
Huh, I've not heard of this system.
Um...
Ryzen 6800U?
Running Windows 11 by default.
Yeah!
Let's run Windows 11!
What is the price of this one? Because I still can't
buy a Steam Deck. I'm not going to buy this, but I do want to What is the price of this one? Because I still can't buy a Steam Deck.
I'm not going to buy this, but I do want to see what the price is. Is it like a... It's not going to be like a pre-order thing, is it? 1x Player Store. Let's have a look. Pay as low as $99 a
month with Klana. What the fuck is Klana? 1x Player 2. Okay. Wait, does that say...
1x player 2 okay
wait does that say
December
oh it's an Indiegogo project
I see I see
learn more on Indiegogo
it's certainly got a very
very gamer aesthetic
that's for sure
oh you can take the things off
that's neat
so it's got more of a
switch style of I I guess, handheld method there.
Do we have a price here?
8.4 inch display plus the most powerful CPU in the world.
I'm sorry, what?
The combination of a large display and most powerful CPU is the best.
Now, I don't want to question your marketing,
but I'm pretty sure the 6800U is not the most powerful CPU in the world.
is not the most powerful CPU in the world.
I have a feeling that English may not be the, um,
the developer's first language.
Uh, let's see.
Where does the 6800U sit?
Here we go.
It does sit pretty fucking high.
I will give it that. It is kind
of a ridiculous CPU.
But it's certainly not
the most powerful in the world.
That is a bit of a
bit of an overstatement.
Why is Indiegogo...
Why is your Indiegogo page so empty?
Show me something.
I don't want to play your audio.
I don't know if it's TOS or not.
Multiple play modes.
Oh, you can't see it, right.
I forgot I have my thing set up stupidly.
Magnetic keyboard.
Whoa.
I guess that's that snap on keyboard.
Game console slash tablet slash laptop
in one I think a laptop requires a keyboard I don't think you can call that like a laptop I'll
give you tablet or just barely I guess an 8 inch tablet so yeah that'll I guess you can call it a
tablet 2.5 wait 2. 2.5k?
What the fuck is the screen that high res on a display that small?
Uh, okay.
Dual Harman Kardon certified speakers.
I don't know if that means anything.
Classic orange ambient light of PL family.
What the fuck does that mean?
AMD Ryzen
6800U? The most powerful
processor in the world.
13th generation
Intel Core i7?
1X
Player 2.
Wait,
is that supposed to be a lowercase x or a highercase
x?
65.5 watt-hour laptop-grade battery.
I don't know.
What does that compare to?
How big is the Steam Deck battery?
Steam Deck... Battery.
Now, obviously, software is a big part of, uh...
A big part of your...
Uh...
Your battery performance.
Wait.
Say 65.
Wait, I'm sorry, what?
65.5 watt-hour.
What does that convert to in... Okay.
65.5...
watt...
hour...
W...
Wait. I definitely
I need someone to do this for me
WH
to MAH
let's see
milliamp hour
uh wait are you saying you have a wait 65
um
are those wait for anyone
listening right now is
wait a watt hours... is one watt hour a thousand
milliamp hour? Because that's what the number was showing me, that doesn't... that
seems like it's definitely wrong, because that would mean it's like 10x the battery capacity um okay wait
it is
what is this
is it the same size as a
see details let me see
and
I can't
uh
it's probably a big battery Uh...
It's probably a big battery.
I'll give it that. It's probably a big battery.
Oh, here we go.
Here we go. Okay, okay, okay.
So, I'm seeing something
on KitGuru, which has done the numbers
for me. A...
So, wait. Wait, regardless of the CPU, the console comes with a
1700 mAh capacity
Okay, okay
Unless I was reading something different
Big battery.
Big battery it's got.
Which doesn't make any sense for how big the device is.
So I have no idea if this device is actually real.
Or if it's like just straight up a scam.
Which is very possible.
I'm not sure.
But I can't find a price.
The old one?
Okay, right.
That's why...
That's why...
Yeah.
Okay, so it's a thousand...
The original model was a thousand...
Or is this a new model?
Wait.
One X Player Mini.
There's 6800U.
So it's a thousand dollars I
See okay, maybe you could actually call it a laptop if that's the the price you're charging
How thick is this thing wait how thick is this thing give me a where'd the image go there's a
How thick is this thing? Give me a- where'd the image go? There's a-
Oh, here we go, twelve hundred and- 12,450 milliamp hour. Oh, okay. That's a small battery. So yeah, the um, the bigger battery, yeah, it is
17,000 whatever. It doesn't look that much bigger than a-
than a Steam Deck.
Where the fuck are they fitting their
battery in this thing? I have no idea. I've not heard anyone talk about this
device. I wonder if I can find something on YouTube. I might check it out
afterwards. Because I don't think LTT's done a video yet? One X Player. Oh, no they have. They did a video on it a year ago. Oh, uh, did I watch this
video? I did. Uh, well, it's a real device, so I guess there's that. I have no idea if it's actually worth it, but it's a thousand dollars
Yeah
Now I remember why I was gonna talk about this. I don't know how we got onto the topic but
What I was gonna talk about is the Steam Deck because there is some exciting news for the Steam Deck not for me
But for people in Asia
so over in... over in Japan, Hong Kong,
uh, Taiwan, and a couple of other places. Where is it? Wait, I literally saw it just before.
Let's go to Twitter, let's search for On Deck. They just mentioned it earlier. On Deck.
Here we go.
No, not On Deck Capital. Steam Deck On Deck.
Here we go. Here we go.
We're happy to announce that Steam Decks will start shipping in Japan,
South Korea, Hong Kong, and Taiwan on December 17th.
So if you're in one of those regions, you can actually start getting yourself a Steam Deck, which is really cool.
But you know what's not really cool?
That Australia... I'm going to show you a map right now, okay?
World map.
So.
So, here we go.
World map.
Yes.
Yes.
Okay.
Here is Japan.
Here is Australia.
They're not that far away.
Why are there no Steam Decks in Australia?
I guess you can give them to New Zealand as well,
but why is there no Steam Decks in Australia?
Why is there no Steam Decks in sea yet?
Let, just, guys, all I want to do is give you money.
Start selling Steam Decks in Australia.
I know there were rumors uh all the
way i think like back in august um steam deck australia i can't spell apparently steam deck
australia where there was some like discussion about it um like going through eb games Going through... EB Games. There are people actually trying to sell them in Australia.
For like nonsensical prices.
$1300.
No.
No.
That's not gonna happen.
I'm not buying a Steam Deck from a third party site.
For $1300. That's not gonna happen.
That's a 1300 Australian, not American.
1300 American will be even, uh, even more.
What we should be paying for a Steam Deck when they are available for the 256 gig around
$700. That is like the actual price it should be.
Um, but no! Valve is still not selling them here, so I still can't buy it here!
Because pain! Pain and suffering!
Let me give you money, Valve!
But uh, for anyone over in uh, in those East Asian regions, I hope you enjoy your
Steam Deck! And yeah, go do that! Don't buy the official Steam Deck, Doc, because there
are cheaper ones. I don't know why you'd buy the official one, because JS Orcs have had
one for months. Like literally since the Steam Deck came out, I'm pretty sure, see if we can find
it, because how much was the official, I, I think the official one was, like, $90, uh, JS Orcs Steam
Deck Dock, uh, if we look up official Steam Deck Dock, here we go, the Steam Deck Dock, uh, Steam Deck Docking Station, uh, connect your deck,
I love the fact that the, because the fucking USB-C port's on the top, you gotta do this stupid
thing to make it actually connect, I love how dumb that system is, like, why did you design it like that? But it does have things you'd expect to be on there. DisplayPort 1.4, HDMI 2.0, power in,
Gigabit Ethernet, and a bunch of USB 3 ports.
But the JS-AUX Steam Deck dock is...
Actually, how much was the official dock? Does it say?
was the official lock does it say it doesn't say the price here it's like login for reservation price 90 us ways that 90 strip nose 90 and 90 us and
dollar we do not dollar reduce a dollar not dollar-y, dollar-y expensive.
Now, technically, you could say the JS Orcs dock is worse.
Like, it only has one HDMI out, no DisplayPort 1.4.
It has two USB-A ports.
Yeah, that's the only downside, actually.
USB-A ports.
Yeah, that's the only downside actually. It doesn't have
a DisplayPort and it only
has one less
USB port.
I think that extra USB port
actually is pretty valuable. I think
that... There are probably
other docks available though.
Best Steam
Deck Docks.
Here we go.
Involver?
One USB...
Wait.
That has three USB 3.0.
That is not even remotely close to a dock.
Like, half these Steam Deck Docks are just, like, regular laptop docks that will still work because it's basically just set up like a laptop.
But, yeah.
Anyway, the reason why I think that extra USB port is valuable is...
I want to see the better version.
Is this the better version?
Ha, there's a better version.
Okay, take back everything I just said about the old dock. So the...
This dock is
38 US dollars, the upgraded docking station is
40...
48 US dollars, so still half the price.
This has three USB ports. It still doesn't have a display port
but i don't think that's that big of a deal like it is nice to have display port as an option
but hdmi is perfectly fine it's not like you're going to be driving you know
it's not like you're going to be driving you know, fucking
4K 144Hz
I don't think
does DisplayPort 1.4 even support that?
I don't know
for what this Steam Deck
is capable of outputting
HDMI 2.0
I would say is fine
and if you really like using DisplayPort
like your monitor only has a free DisplayPort
you can deal with it by just getting a HDMI to DisplayPort adapter cable.
And that is going to do it.
Wait, does it work in that direction?
Shit.
Maybe you can't do that.
You probably have a free HDMI port though.
Especially if you're going to plug it into like a TV, I think having the display port there is valuable, but it's not a, it's not a major deal,
but having the three USB ports is great, because let's say you have a keyboard, a mouse,
you have an extra port available, or you want to do, um, I don't know, uh,
any sort of peripheral set.
You have that extra port available,
or for some reason you want to have three peripheral single...
Like, you want to have a USB headset, for example.
You probably should just use one that goes into your audio ports,
but a lot of headsets are going to be USB
headsets, I think that actually is valuable having that there, and for $45, it seems like it does,
you know, basically everything that you'd want it to do, like, I can see the value of the DisplayPort. Like, that I get.
I just don't think it's...
I don't think it's that big of a deal.
Yeah.
And I don't think it justifies...
Unless you desperately need DisplayPort,
I don't think it justifies the extra $45.
It might for someone.
And maybe you care about like.
You know.
The Steam Deck branding.
Because I think one of the problems with the JS Orc stock.
Is.
And I think most people will agree with me here.
Where's a picture of it from the front?
Can we see a picture of it from the front?
Can we.
Can we see a picture from the front?
There. From the front. It's a little bit fucking ugly. Like, this giant silver thing with JX Orcs
written on it. Yeah, not a fan of that, uh, that look. The official Steam Deck dock, which is a
terrible name, and Valve should have just called it the Steam Dock. It looks a little bit
cleaner. Where is it? It's, yeah, no branding on the front. Actually no
branding anywhere on it, does it? Maybe there's a Valve logo on the back. Yeah,
there's a Steam Deck logo back here where you can't see it, but yeah, on the
front there's nothing there. It's clean black. it, like, the same, uh, I don't
know if it's the same material, but it's definitely the same color as the regular Steam Deck.
Ow. Um, yeah, but for an extra $45, uh, for me, it's not, it's not worth it, but maybe for someone, um, I'm sure it's
gonna be valuable for someone, because it's gonna sell, it's gonna sell units no matter what,
people, like, you know, they, they want to buy all of the things in the same sale, all that fun
stuff, some people are a lot more, a lot more obsessed with, uh, the aesthetics of something than, you know, someone
like I would be. Um, but, uh, you know, speaking of aesthetics, speaking of aesthetics, let's talk
about something crazy that I saw a, uh, a couple of days ago. So I presume you guys know about full body tracking in VR, where you have, you know,
trackers on your body. Actually, in case any of you guys haven't seen how full body tracking
actually works, let's see. VR chat, full body tracking. Um, someone who actually has a video
of themselves with the sensors on. Yeah. This should work.
Can you see the sensors?
It's not super
easy to see the sensors because they're wearing
clothes of the same colours as
the sensors.
This is with the
Tundra Labs tracker.
You can see the sensors on their feet. Or the trackers
on their feet. So you've got these things basically, like, attached all over your body.
Uh, I don't care about your anime avatar.
Uh, here we go.
Uh, dancing here.
Yeah, so you have these...
You have the controllers in your hands, and you have these trackers on various points in your body.
You get, I think, right now, VRChat sports, like, ten trackers?
You don't need all of them, obviously.
But the more trackers you have,
the more accurate tracking is going to be.
There's another one here using,
I think this is with the Vive trackers,
if I'm not mistaken.
And the problem with the...
Actually, wait.
If we can find a VRChat 40 tracking Vive trackers.
See if we can find a better example of Vive trackers.
Because these are really cool, but they're also fucking giant.
See if we can find an example of them on your feet.
Show me an example of you wearing them let me see your feet, here we go
yeah, look at these things
these things are a
fucking monster
like, for anyone just
listening, it's probably like
half the length of your foot
maybe like a
third of your foot, yeah maybe like a third of your foot yeah maybe like a third of
your foot or a quarter if you have big feet uh but they're also like you know maybe a good
five centimeters high so if you like land on them like you want to do the worm on the ground for
example this is gonna kind of fucking hurt especially if you got them in places like your
knees and you got them on like your elbows things things like that. If you're using all of the tracking points, it's going to be, uh...
It's gonna be very, very cumbersome. The other problem with the Vive trackers especially, is the Vive trackers...
Vive trackers.
Here we go.
Are very fucking expensive.
$239 each.
So, like, a full-body tracking
setup, you could get
into the thousands of dollars.
Now, there are cheaper
solutions that are coming out, like
SlimeVR is one I heard about very recently.
Um, so, this out, like, SlimeVR is one I heard about very recently. Um, so,
this is, uh, like, someone who's actually, like, made a SlimeVR with the SlimeVR code,
and you can, like, you know, buy and pre-made, but SlimeVR is completely open source. So,
there's, like, a GitHub for it here with all of, like, the SlimeVR code VR code um I think on their website or somewhere
around here, yeah they've got like their own
uh there's like
DIY kit and stuff like that, you can like build
it all from scratch, you can like do whatever you want with it
uh
yeah, or you can like, you can straight up
build it from scratch if you want to, like full on DIY
or you could like
like buy the um
pre-made boards, things like that, so you don't
have to do any soldering, which is the route that any sane person would probably take, um,
or you would go with, like, the pre-built ones, actually, this is the one that any sane person
would take, uh, and then the other ones are for slightly less sane people. And this right now is the, from my understanding,
like the cheapest solution that is currently available.
Like it will set you back like maybe a couple hundred dollars.
But recently, Sony unveiled something super, super cool.
This one is not open source because, you know,
it's Sony, things like that.
It is like you need to use like their proprietary app things like that but they introduced this thing called mo
copy or yeah i guess you call it my copy or mo copy i don't know depending on how you want to
say it a 350 device translates your body movements onto a metaverse avatar i really
hate the metaverse branding it's for doing full body tracking.
Let's play this and let's get rid of the music because it's very DMCA.
This is like a full set of trackers. So you have two wrist trackers, you have a head tracker, a hip tracker, and
two ankle trackers. I imagine at some point they might release a set that's like more tracking points,
but this is what they're doing right now.
And they are like really,
really small trackers, like
genuinely tiny. There's like an app that automatically connects them. And look at this, compared to those giant ass fucking
Vive trackers, this is smaller than like a wristwatch this is a lot less
um a lot less restrictive now i think japan is the only place these are being sold in
uh initially but i'd be very surprised if they don't, like, expand out into, like, into the US, Europe, places like that.
Because this is, like, this is really big for doing, um, doing VTuber stuff.
Like, that's obviously why it's in Japan first.
Like, it's very obvious why it's in Japan.
Um, now, obviously, the big VTuber companies have their own like, you know, internal stuff, but most of the indie VTubers don't have that, uh, that amount of money to be able to be
handling stuff.
For those indie people, this is really big, like really big.
Also, they're working directly with VRChat to, uh, make things just play nicely out of
the box.
Like, no, I don't care about your music.
Just play nicely out of the box.
Like, no, I don't care about your music.
Here is a better demo that isn't, like, just an ad marketing piece.
This is explaining how it works.
Here we go. Here's actually demonstrating, like, how the movement functions.
Like, you can see, especially when he starts dancing, there is going to be a bit of
drift on the feet, which considering that you don't have like, you know, trackers directly on
your feet, there is going to be that drift, things like that. Also, there's just like
six trackers. So you're going to naturally have a bit of drift, but even so, like, this is,
this is kind of insane how easy it's getting, like, that's the problem with SlimeVR,
SlimeVR, from my understanding, because it's still, like, open source stuff, it is going to
be a bit of a pain to set up, here being a proprietary app, it just all magically, automatically
works, now, if things stop working
fixing it's probably going to be a bit more of a problem but we're actually at the point where like
you could legitimately do full body tracking stuff and it's not that big of an investment like you
want to do a v you want to get a v VR headset, so that's honestly gonna be your most expensive thing.
It's sort of swapped around.
Initially, the VR headset was the cheaper part and the proper full-body tracking so much worse.
But for, obviously, you know, for
proper mocap stuff in like games and movies, this is not gonna work. But VRChat, especially if you ever see anything from, um,
this is not gonna work but VRChat especially if you've ever seen anything from
um
actually can I bring up anything from Fillion
that isn't going to be TOS
um
let's find out
Fillion flips
yeah
here we go here's just Fillion doing a bunch of backflips
uh
and hopefully not flashing the camera this time
because she's very good at
that this is uh she just does stuff inside of vr chat and you can see like it's a little bit
scuffy like your feet are gonna slide around a bit and your legs are gonna wobble because vr chat
isn't exactly the uh especially doing things like flips um vrChat isn't gonna be perfect at translating that
tracking data in, so if it's a little bit scuffed, it doesn't really matter.
But for use cases like this, it's basically perfect, and considering how
small it is, I don't see how it, like, could really get much better.
I have a feeling she's going to fall over in a minute.
Yeah, there she goes.
Go watch Philly and stuff if you haven't.
She is very entertaining.
Usually falling over and hurting herself.
But, yeah, VR stuff is getting, like,
super cool. Even though
Meta is basically putting themselves out
of business, trying to make
VR better, with the amount of
money they're putting into it,
it's certainly getting better
quicker, like, on the VR side.
And then with how big VTubing
is, and, like, how big, like,
you know, people wanting to do
the 3D V tubing stuff as well that's also making some really cool stuff available as well. I don't
know where we go from here but I hope that wherever we go it leads us to some really cool devices.
Like I don't plan to use them myself, but I do want to see more people
have the ability to do things in a creative way with devices that are actually affordable. Because
the more affordable you make these devices, the more you can actually have people genuinely,
like, just trying things like this out. Like, you've got the, um, now, I know the iPhone
isn't cheap, but if you already have an iPhone, a lot of the, like, super expressive VTubers,
I don't, does, wait, does GirlDM use an iPhone for her face tracking? I know Snuffy does,
um, Snuffy face tracking, here we go, I think I've shown Snuffy's face
tracking on the, on the, the, the podcast before, um, maybe I have, I don't know, here we go, um,
but she uses the, at least at the time, I don't know if she's changed her setup, uh, now, at the
time was using, like, you know how Apple's got the, I think they're not Animojis,
are they? Is that Samsung's thing? Apple's got their, like, animated emoji nonsense, and you can
actually use that functionality with, uh, if you've got, like, a model set up to properly handle it,
with a, like, a vTubing solution like this, and I, i like i love that people are able to actually do things like
this now and not have to buy you know ten thousand dollar pieces of gear like it's actually
getting to that prosumer in the yeah i'll still say it's like the prosumer space not like you
know consumer like oh you buy like ten dollar it works perfectly. But if you already have an iPhone, if you have a couple hundred dollars,
you can do a super expressive face capture with a super expressive mocap.
Basically, on the cheap, relative to, like, what it was, you know, three, four, five years ago.
I'm excited to see what happens. I'm very, very excited. Um, speaking of being excited there,
why did someone DM me on, uh, oh, so that's why someone DM me on Discord. Um, speaking of, uh,
things I'm excited about, uh, I've got a bunch of topics in here, I actually
don't know which one I was gonna go with, let's go with this one, so, Pokemon Scarlet and Violet
are a, um, are a, are, are video games, uh, actually, you know, if I just look at Pokemon
Scarlet and Violet bugs, Um. And Violet bugs.
Let's see what we find.
They are.
Very very buggy games.
Whether it's you know.
Here we go.
Here's a video.
Whether it's you know.
Models completely breaking apart.
And doing whatever is happening right now.
Uh. Whether it's the
backwards long jump
you have this
whether it's the backwards long jump where
you're not supposed to be able to jump up certain surfaces
but, oh you can also fall through the ground
apparently
but if you
jump while going backwards
you will just
go up walls, like you can just anything where you will just go up walls. Like, you can just
anything where you can, like,
go up a wall and slide down,
if you backwards long jump up, you can
just get to the top. Uh,
there's
issues like this, there's, uh,
there's issues where sometimes
you will teleport through a door,
and, uh, when you're you're like nowhere near the door.
There's issues with...
Wait, is this one here?
Where's the giant lanky dude?
Where's the giant lanky dude?
I saw it.
Oh, there's issues with the game switching like
rendering and de-rendering parts of the arena like based on which option you
select in the menu for I don't know what reason it's just bugs all over the place
but it also has horrible performance and the funny thing about this horrible performance is
The Steam Deck actually emulates the game
perfectly and not just you know at the
native framerate you
can up so you can um you can firstly upscale it to 4k, but you can also play it at 60 FPS
like firstly upscale it to 4k but you can also play it at 60 FPS like I don't think
this one is upscaled to 4k but this is
definitely running a
60 FPS mod
and runs flawlessly
there has never been a time
where the current
generation of games on like a
home system obviously handhelds different
but on a home system is perfectly emulatable during the generation but the switch is that
the switch is such slow hardware that you can emulate it flawlessly. Actually better than it plays on hardware
because the game runs like shit on actual hardware.
And you can still see like how much fucking pop in the game has.
Watch the grass line here.
Like it's popping in like three means.
Also shadows pop in apparently.
Wait, here we go.
Like this tree or this mountain
didn't exist. It just wasn't being
rendered. You get closer, and
then it's now casting a
shadow. Like,
the shadows weren't being rendered.
It's that much of a fucking mess.
But, um,
yeah, it seems like playing on the
Steam Deck is the optimal
way to play Scarlet and Violet.
Or you could probably play it even better if you played it on like just, you know, a regular desktop and
Yeah
And you know playing at a good framerate, it actually seems like a fun game. Now, I'm sure it's still just as buggy.
Actually, probably more buggy, because emulation is always going to introduce like a couple of bugs here and there.
Ah, here we go. Here's this person running at 4k 60fps.
So they've upscaled to 4k, and it's still running fucking flawlessly.
So they've upscaled to 4K and it's still running fucking flawlessly.
Like, what are we even talking about here?
Like, this is stupid.
Like, this is how bad not only the Switch hardware is, but how badly this game is just optimized for the fucking Switch.
So if I end up playing Scarlet and Violet,
I might end up just fucking
playing it onto my
desktop.
Oh.
Yeah.
It's insane how just the frame rate
alone goes such a long way to
improving the look of the game.
Do you have any tips on where to start when it comes to
modding Switch games.
No this person isn't.
Modding it on the Switch.
They're modding it on PC.
Is there a mod that allows you to.
Not initiate battles from touching Pokemon.
Oh god.
I do hope that Scarlet and Violet.
Eventually do become.
Actually you want a good example.
Of where the shadows aren't rendering
here we go
um, this, okay so there is a
system in game development called
um, what is it, fucking
uh
why am I forgetting it, I was gonna
say something, uh
level of detail, why am I forgetting basic
level of detail LOD, so basically the idea here is
as things are further away you render them as a you know lower level of detail and usually when
you do that um you know you're going to cut out things like shadows and things like that aren't
going to play nicely now usually shadows stop playing nicely when things stop becoming 3D models, but the way the shadows
work in this game is so buggy that it makes no sense what has a shadow and what doesn't have a
shadow. Look at this tree back here. This tree has a, I think it's a tree that's casting that shadow.
Something back here is casting a shadow, but look at the, I guess this is a Pokemon Center? I haven't actually played the
game, so I'm not sure. You can actually see this sort of render. Watch this little bit here.
The shadow just loads out of fucking nowhere, But objects further in the background still have their shadows being casted properly.
I don't know how they decided
how level of detail works in this game,
but it doesn't work like any game
that's ever sensibly be designed.
Also, I think the shadows even like
way further back being rendered.
But there's so many things
in the way this game is designed
that make no sense,
but, um, hey, you know,
oh god, it's, it's a mess, I hope it ends up becoming good at some point, but right now,
there's not that point, um, I kind of want to play, like, the 1.0 build, just to see, like,
how bad it's going to get gonna get like I've seen other people
Talking about the bugs like you know if you've been at all on Twitter
You've probably seen at least all like on YouTube and seen small ant clips or alpha rad clips or Pokemon challenges clip or any
Pokemon or any Pokemon creators clips you've probably seen a lot of stuff about how buggy the game is
but I kind of want to see it in person just because I tend to have a knack for breaking games, and just,
you know, if I find something that I can consistently break apart, I'm going to find a
way to tear it to pieces, and, uh, see where it's going to take me, So maybe I'll have to do that at some point.
But I don't have any plans.
To do that.
At any point.
Soon.
But maybe.
Maybe I'll do it.
I don't know.
Speaking of things that.
You probably.
Shouldn't do.
Uh, you probably shouldn't do.
Let's talk about a dumb TikTok trend.
So, software claiming to unfilter TikToks and expose nudes actually infects users with malware.
Now, we need a bit of context on why this exists. So, there is a TikTok challenge called the Invisible Challenge.
So, TikTok has a filter that will, like, find where all ages naked.
Now, I would hope the TikTok is only saving the footage with the filter.
But, you know, nothing's come out yet it's very possible uh that you know it's fine but
other people are doing things like posting their fucking credit cards and using the filter
i hope that at some point the filter breaks or someone accidentally doesn't use the filter
and post their fucking credit card on the internet or gets their account banned
because they fucking post a nude on fucking TikTok.
But because people are stupid and doing this dumb challenge,
once again, people of all ages, if you're're 18 plus go ahead and post your titties on
the internet don't do that if you're not 18 plus there are people that are seeing this like oh look
at this attractive girl or like attractive dude i don't know you might like some big old giant cocks. And they're like, how do we remove the filter?
Now, if you know anything about how video works,
you would understand that when you render a video,
it's not like a Photoshop document.
There's not multiple layers.
There's the video.
You can't remove the filter.
That's just not how that works.
It's physically impossible to remove the filter like that's just not how that works. It's physically impossible to remove a filter that
basically crops out a part of an image. Now there are ways to like get rid of blur, but as we saw it's not a blur
It's like it is blurring the background, but it's actually cutting that person physically out of the image
So no matter what you do, you are not bringing that person back.
But people are dumb and want to see some titties.
So, people are downloading software that say it can remove the filter.
But in reality, that unfiltered download
actually comes jam-packed with malware
capable of stealing passwords, credit cards,
and other information.
Attackers cited in the ChexMark report posted their own TikTok videos promoting software they
claim could remove the invisible filter. Those videos included links to a Discord server,
course of the fucking Discord server, where users could go and download the files. That server
called Space Unfilter includes nude images uploaded
by the attackers offered as proof that the unfilter tool works. So what happened here
is likely they found fucking nudes on the internet and then used the filter on it and
they're like look we have the filtered version and the unfiltered version.
But I guess if you're fucking 15 years old and you're so stupid that you go to a, uh,
go to a Discord server to download something that unfilters porn, um,
you kind of deserve to get all of your shit stolen.
If you're over the age of, I don't know, 18, and you download something like this, you're a little bit dumb.
Just go watch porn like a normal person.
It's okay.
Go and look at some hentai.
Go and look at some, I don't know, some little, uh, I don't know, fucking, whatever you want to look at, go, go,
go look at anything, go look at like a little bit of, uh, I don't know, fucking work it out,
work out whatever you're, you're interested in, don't go to fucking TikTok and try to unfilter
this nonsense, it's not going to work, you deserve everything you get if you suffer from this malware
I feel zero sympathy for you
Everything that happens to you is entirely your own fault.
Oh God
Every so often there is a TikTok trend where I'm like
every so often there is a TikTok trend where I'm like
why?
like there have been TikTok trends
about stealing cars
about sticking forks
into electrical sockets
into like
stealing shit
stealing shit on camera
like ages back
there was that thing where people were going around opening up ice cream
like containers and then licking the contents like why are you doing that what are you doing
if you go to jail you deserve every bit of jail time you get and same with the people that were
stealing i think it was i want to say it was kia's there was a couple of, um, a couple of older car models, like, not that old, like, in the mid
2010s, where they built them without immobilizers, because they were cutting costs. Now, for anyone
who doesn't know what an immobilizer does, you don't have, you have a car that has, like, little,
a little button start, um, and you can't start it without having the key. That's because of your immobilizer.
The immobilizer immobilizes the car
and stops people just stealing it
because they broke your window.
Without the immobilizer,
yeah, you could just steal the car.
Like, you steal the car.
Like, they're so stupidly designed.
So the car company's absolutely deserve fault
for building cars without immobilizers but also don't fucking steal a car don't steal a car on
camera showing your face why are you doing that how are you this stupid i know because you're
you're a fucking child you shouldn't be on the internet. But speaking of things that shouldn't be on the internet,
the Australian, not the Australian government,
a member of the Australian government,
a member of the Australian parliament,
did something, was trying to do something involving video games.
Now, usually when I say this, it's usually something dumb.
Like, let's say a politician a few years back who was trying to say that Goblin Slayer sort of endorses, like, sexual violence and things like that.
Which, if you've seen Goblin Slayer, you would understand that the goblins are the bad people.
They're the bad people doing the bad things. And Goblin Slayer kills them for doing the bad people. They're the bad people are doing the bad things.
And Goblin Slayer kills them for doing the bad
things. I don't see how that was
endorsed again. Or you have,
uh, you know,
ratings for games that don't
make any sense. Like, you have an 18+, or you have
a game that should be 18+, and they're
like, nah, we're just
not gonna rate it. Like,
I think initially it was Saints Row 4.
Yeah, Saints Row 4, but they didn't want to rate it
because it had, like, drug references and some sexual references.
Then there's things like, I think Hotline Miami,
like Hotline Miami 2 didn't originally get rated in Australia
because, I don't know, we don't understand what our 18 plus rating is.
But this time, this time it's actually good.
So there is a member of parliament called Andrew Wilkie.
And if you imagine what a boomer looks like, this is the most boomer looking man that you have ever seen.
Like he's got the fucking Vegeta hairline,
his hair is all white, he's got reading glasses. This is a boomer. This is like peak boomer. But
he's trying to do something good. This man is- he's got like a vendetta against the entire
gambling industry. He fucking hates the gambling industry and will do anything
in his power to regulate the shit out of it. And what he wants to do is include
loot boxes inside of that definition of gambling and if a game has loot boxes
doesn't matter if it's Genshin Impact, doesn't matter if it's fucking Bejeweled,
doesn't matter what it is, if it has loot boxes, that is gambling, and that game should be by default
rated 18+. And you know what?
I agree.
There's nothing, there's nothing about this situation where I can disagree.
I think if your game...
Look, if you want to have loot boxes in your game, I'm totally fine with that.
I don't think you should.
I don't think we should ban the concept of loot boxes.
I think if you start doing things like that, that gets into a weird grey area where, you know...
What defines a loot box how do you how do you
actually classify what that really is now this can certainly get into that situation where
you know companies are trying to obfuscate what a loot box is like what diablo immortal does
where you run the same dungeon but you run it with crests you buy,
and by equipping these crests, you will get better drops. It's basically a loot box with
an obfuscation mechanic. It takes five minutes to run the dungeon, and you get random loot,
but you have to pay to get that random loot, so it's basically a loot box, but without,
it's not as obviously a loot box like a fake granddaughter like Genshin Impact things like that.
I think this is good.
Like if you want to do loot boxes, sure do it. 18 plus. That's fine.
And I feel like that would end up
That would end up cutting if other countries did this like if the US if Europe did this
I know Europe's not a country,
but, like, the European Union, if places like this did this, and just made 18+, it wouldn't get rid of loot boxes, but loot boxes would become a lot less valuable, because a lot less,
you have a much smaller market where you could actually get that money from,
and it would naturally it would naturally
disincentivize these being in the market now my worry is if you disincentivize them what happens
then like where do we go from loot boxes that keeps bringing in the money. And that's something I don't know.
It's very likely.
NFT gaming.
Um.
Yeah.
It's very likely NFT gaming.
Which.
Considering the crypto markets in the shitter.
Maybe. Maybe.
Maybe they try to be like.
This is actually terrible.
We're just losing money.
I'm not. I'm not fussed with like, this is actually terrible. We're just losing money. I'm not, like, I'm not fussed with, like, battle passes, for example.
Like, that's what you want to do?
Hey, go ahead.
Whatever.
Like, it's annoying if to pay for a thing every month or whatever,
or every season, three months, six months, whatever they do.
But it's a lot less of a big deal than, hey, you could buy this skin
if we let you buy it, or we could just give it to you in game, we're not gonna let you do that,
though, the only way you can get this skin, spend, you know, maybe five dollars, maybe five hundred
dollars, maybe five thousand dollars, maybe it'll drop drop at some point especially if it's like a five star or an SSR or whatever their ranking system is
Yeah, if that's the way you're gonna be doing it
It's gambling gambling it's fine. I kind of hope this gets a lot of attention in the in the gaming space
I don't know if it's going to.
Because, you know, sometimes people care about what Australia is doing.
Sometimes people don't.
Let's see if anyone's talking about it on YouTube.
This did just happen today as I'm recording this.
So it's very possible that no one's actually made a video on it yet.
Yeah, I'm not seeing any
videos on it.
There is a lot of...
Okay, we have a video
from The Guardian from a few days
ago, but
nothing
recent. All the stuff
here is from multiple
years ago.
Yeah. But I hope this gets a lot of attention and, you know,
I hope other countries follow suit and I do hope this bill gets passed and we can just deal with having loot boxes in Australia. There was someone who left a really stupid comment on, uh, on this article.
Now, most people, you know, are in agreement that loot boxes probably should be, like, an 18 plus rating thing.
But I'm gonna show you the dumbest, like, stupid copium comment I've ever seen.
Um, right, because kids will never find a way to do things they're not supposed to online.
But how would that even be fair within the games? The kids would be disadvantaged against adults
who could be paid a win, so they would be a handicap. And so what would they do?
They'll grind away for the better gear to stay competitive, so it may prevent them from gambling,
but will encourage them to spend even more time playing games.
No. Because it's 18+,
and the game can't be sold to them.
That's what the
18 plus rating is. Now,
there are certainly ways to get around that, and I got around
it as a kid myself, but
you can't,
like, if it's a
console game, for example, you can't walk
into a game store and buy an 18 plus game if you're a 12 year old.
You just can't do that.
And the same is true on, like, the Play Store, things like that.
If your account is not an 18 plus account, you cannot get access to these things.
Now, this does mean that parents actually have to be a parent and make sure that kids have a properly aged account and don't have like a
you know a fake 18 plus account but that once again that involves parents actually being parents
you can't just have the government like make this illegal and then it's just going to go away
completely it does involve some cooperation from the uh from the people who are supposed to be looking after these children
and making sure they are not doing, not doing things that they shouldn't be doing.
But if you want to, like, gamble your life away as an adult, like, whatever, it's your money. I,
I don't think you should, but it's your money, whatever. Like, I'm not gonna stop,
I'm not gonna be able to stop like sports gambling or poker or
slot machines existing and I don't really think there's any any reason to do so like I get it it destroys people's lives
but if you're gonna if you're not gonna destroy your life like
gambling there's plenty of other ways to destroy your life as well and there's not really any way to stop you doing that like if You're you're going to destroy your life, you're going to destroy your life.
But I do think having more utilities available to, I guess, explain how this works, explain how it's addictive, things like that.
Yeah, I think that's good.
Also, here's another dumb Copium take.
Ha, Australia, right.
That's a government you want in your video games. Oh wait
like yeah, the Australian government is shit and
Yeah, we'll do a lot of dumb things, but I think in this case
This is a good thing. I think this is just universally a good thing
Let's see if we can find any other bad takes on this
Australia loot box lore if we can find any other bad takes on this. Australia
loot box
lore.
Kotaku. Is Kotaku going to have any bad
takes? Probably not
Kotaku itself, but maybe in the comments section.
Comments.
Let's see.
The same should apply to
mystery box toys and
trading cards. Both are designed in the exact same apply to Mystery Box toys and trading cards.
Both are designed in the exact same way to get kids addicted.
That's an interesting one.
Like, it is basically the same mechanic.
I don't, I've not really thought about the idea of trading cards.
Mystery Box toys... I think depending on the context,
like, if it comes with, like,
you know, a Happy Meal, for example,
and they just give you something,
and then, like,
a kid's not just going to keep going back
to McDonald's to get a Happy Meal.
Like, their parent has to take them there.
I think these,
you could probably make a justification that
they are just as bad.
I think
the difference with
the, like, online gaming
stuff
is the fact that your
game progression, like, there is a
like, with these trading card games
you don't have a
some sort of progression system physically built into them.
But with loot boxes in games, there is that progression system.
You get to the next stage in the game with these loot boxes.
But I think you definitely could make a reasonable justification that trading cards are probably just as bad.
And probably you should just sell an entire set of cards and nothing else.
I wouldn't mind seeing something done about in-game currency either.
It's deceptive and teaches kids bad practices.
I don't...
Okay, that's another interesting one.
I don't think the idea of in-game currency,
like currency you buy with in-game money,
with real money, sorry.
In-game currency you buy with real money.
I don't think there's anything inherently wrong with that.
I think the issue is more about the way it's dealt with.
I think you'd be think it's definitely much better
to have it be a direct dollar value.
A direct dollar value.
Like you want to buy, I don't know,
10 spins of the Gacha.
It's going to cost you $15, for example.
I think that's certainly a better system.
But the issue with the paid currency
is when you have the obfuscation
currencies and the weird incremental values. So, you know, you have to buy gems, which will let
you buy crystals, which will let you buy magic crystals, and magic crystals let you buy tickets,
and then tickets will let you buy ultra tickets
and those can then be used to do a mega spin
and the mega spin has a chance of giving you back more crystals
so you can keep the cycle going.
Like when you have those layers of obfuscation,
that I can definitely agree is probably predatory.
I think that's a fair assessment
and I think any game developer who's using these tactics would agree it's predatory. I think that's a fair assessment. And I think any game developer.
Who's using these tactics.
Would agree it's predatory.
Not because they don't like it.
But because they think it's predatory.
And it's good for money.
Especially game publishers.
Maybe not game developers.
But definitely publishers.
Then there's the issue with the weird increments.
Where you can't buy.
Let's say something costs 500 gems. You can't buy, you know, let's say something costs 500 gems.
You can't buy 500 gems. You can buy 200 gems. You can buy 400 gems. Let's say you can buy 200
gems. You can buy 630 gems, 953 gems. And there are these weird increments where you can never get exactly
what you need it's always going to leave you with extra gems but not enough extra gems where
you can like actually buy something let me find the tower of fantasy or again shin Impact. I think they use the same impact I think they use the exact same
numbering system.
Here we go.
Yeah.
So you can buy 60 crystals
300 crystals, 980 crystals
1980 crystals
3880 crystals or 6480 crystals, 1980 crystals, 3880
crystals, or 6480
crystals. Also, uh, you
get double crystals.
I think this is probably your first purchase. I haven't played
Genshin before, but
this is, uh, that's
my assumption. Also,
you would assume the biggest one is
the best value,
but that may not be the case. In this case, it's actually the biggest one is the best value. But that may not be the case.
In this case, it's actually the middle one.
So usually you think, oh, you buy more, you get a better discount.
But no, no, no, no, no, no.
It's not always the case.
Systems like that are definitely predatory as well.
And I think you can argue probably shouldn't be
in gaming, um, but I don't think just having, like, an in-game system is necessarily bad,
it's just you can make it bad, and usually it does end up being bad, um, here's someone talking
about battle passes, I know they're also
super profitable, but I'm not fully
convinced Battle Passes are more profitable
than Loot Boxes. They're definitely not.
And I can't help but wonder if the more
recent developer shifts to them, where previously
there were Loot Boxes, looking at Blizzard
is partially because they saw laws like this
coming. No,
I don't think it has anything to do with the laws
that were coming. I think it's definitely
the fact that loot boxes are definitely
way more profitable than battle pass.
If someone buys a
$30 battle pass, they spent
$30. If you have all
of the things in the battle pass, like skins
and weapons and whatever, in loot
boxes, well that $30
suddenly goes to
$300.
Even though not everyone's going to spend it,
you only need a fraction of those people to dump that money in
to make the same and then even more.
Like loot box games are built entirely around the whales.
So you want to have systems in the game
where the whales can dump as much money in as
they would ever want to do so. And you never want to have a ceiling for the whales. The ocean should
have infinite depth and they should be able to keep swimming as much as possible. So I hope this, uh, laws like this pass through, and, you know, we see a time where
loot boxes aren't this major thing that's going to be done, but, yeah, like, if, if this didn't
happen, because a lot of young gamers now are growing up, if you, you know, if you're a 12-year-old
right now, and your first video game, you know, you started playing
Fortnite, for example, you've been playing video games your entire life with loot boxes.
So the idea of loot boxes existing is not strange. This needs to be dealt with before an entire
generation of gamers grows up with loot boxes being a completely accepted thing
they need to be relegated to a just pure gambling and that's that i don't know for a fortnight has
loot boxes i'm pretty sure it does but if i if it doesn't then you know take back what i said about
uh fortnight like warzone warzone has loot boxes, like if you're
playing Warzone as a kid, you know, there, or like anything else, like Genshin Impact, Genshin
Impact's a great example, because it makes 10 cent a lot of money, I kind of wonder how much
money a game like that would make, if it was on, if it was forced to either drop loot boxes,
it was forced to either drop loot boxes or it was forced to be 18 plus like world like around the world i doubt china would do it because china knows they make a lot of money from uh maybe china
would change it if the rest of the world said fuck you to loot boxes i don't know if the chinese
market is well it's definitely a giant market.
But if you lost the EU and the US market, that is going to be a giant chunk of the money you're making.
And you might have to then think about other monetization strategies to actually get that money to the level that your investors, you're definitely your investors, want to see
that money at. But, um, speaking of, uh, of money, let's do our last topic, our last topic
on the elongated Musk rat. Elon Musk is delaying Twitter's paid verification to avoid Apple's 30% cut. So Elon went on this fucking rant on Twitter,
I think yesterday, a rant that I can agree with, and I think most people do agree with,
which is rare for what Elon says right now, where it was on the Apple tax, on Apple having their
30% take. Now, Elon is kind of stupid where he calls it a hidden tax on the internet
where it's not exactly hidden because everyone knows about
their being the 30% tax on the Apple store.
So it's not exactly very hidden, but it's definitely a tax.
And let's see. So he's actually exactly very hidden, but it's definitely a tax. And let's see.
So he's actually changing up the way...
Well, initially, what he was going to do is he was going to have it be an in-app purchase on the iOS app.
But he doesn't want to do that because he doesn't want to give Apple any money.
So what he's going to do instead is just not let you buy it on the iOS app.
If you want to buy it, you can do it on the web interface.
I think Google will end up
trying to take a cut as well. So it probably won't
be in the Android app either. You probably will
have to do it on your
web interface
so you can avoid
Apple taking any money.
Look, I can respect that.
Of the dumb things that Elon has done
recently, this one I can fully respect.
If you don't want to give Apple money,
fucking don't give them money.
Find like a workaround to avoid giving them a single cent
and that's fine by me.
The other thing he actually wants to do,
which is another thing that I do completely agree with,
is raising the price of Twitter Blue from $7.99 to $8. Now this might sound like a,
you know, raising up the price or whatever. This is actually a really good thing.
The idea of, if you've never like understood what the deal is with 99 cent pricing. Why 99C?
Pricing is bad.
You can find a lot of articles about this.
It's basically a pricing psychology trick
to convince you something is a lot cheaper than it is.
So if I say something is, let's say,
you'll see this very commonly with car ads.
If I say something is, you know, $10,000.
Okay, that sounds like a lot of money.
But if I say it's $9,999,
that suddenly sounds like a lot less.
Like you've removed an entire number off the end.
And it's the same with, like, it's not $4,000.
It's $39.99.
Yeah, $39.99.
That sounds so much cheaper.
And I guess Elon isn't exactly a fan of this practice, which is great.
Like, that's actually a good change.
Remove the predatory pricing and just have the actual price being there.
Because everybody knows if it's $7.99, it's actually $8.
Like, that's what it really is.
It's just there to be a psychology hack to trick people into thinking it's way cheaper
the other thing that's really curious is it's going to require phone number verification so
the last time we had the twitter verification it didn't go it didn't go very well. You had people making so many fake accounts,
being like, I am George Bush,
and saying things like,
what was George Bush's one?
I think it was some, like,
I miss killing Iraqis or something like that.
There was Eli and Lily,
where someone made a verified account
and said that fucking insulin is now free,
and their stock just completely tanked.
Elon realizes that this is bad
and is going to get him sued again.
So now putting in some methods to stop this happening.
Phone number verification is going to severely limit
the amount of
people that can really do that because
it's not difficult
to get a burner phone
number, but it's a lot harder
than just giving Elon
$8 and suddenly having a
checkmark. It adds a
barrier to entry that
limits some of that
abuse. Now, how abusable it
still is, end, uh, ends up, how abusable it still ends up being is sort of up for debate and sort of
to see what's gonna happen when it actually goes live and all that fun stuff, but i do hope it goes better because as much as i as much as i like ranting
about the state of twitter and how it is kind of in a wobbly state with firing a bunch of their
engineers i do hope twitter does better and if it gets to the point where you know twitter is a much
better platform than it ever was i'm fully willing to say that I was wrong about
Twitter initially, and Elon's doing a good job. My only concern with, with Elon running Twitter
is that Elon has zero experience running a social media platform. Now, I'm not saying that I would
do any better. Like, when I, I'm critical of what Elon's doing, I'm not saying that I would do better,
When I'm critical of what Elon's doing,
I'm not saying that I would do better,
but it does need to be remembered that Elon does not have any experience
running a social media company,
as could be seen from the original Twitter verification situation
where he crashed company stock prices,
banned a bunch of people because his roles were really unclear,
and convinced a lot of people to quit the platform and go somewhere else.
Yeah.
And you can certainly make arguments about the, you know, the way he's been handling polls, for example,
polling his own followers about whether something is, you know a good idea on Twitter isn't exactly
a
you know unbiased valid poll
so he's fucking around like
that but
I'm curious to see where it goes
and if it goes well
that's good
we still have um
four minutes left
what do we talk um, four minutes left.
What do we talk about for four minutes?
Hmm.
I could just end the show now.
I've got other topics on the list.
Uh, you know what? We're gonna do a couple of rapid fire things.
Here is rapid fire numero uno.
Portal RTX releases on December 8th.
And it...
Shut up.
And it looks very good. Like, really, really, really, really good.
Like, I've never played Portal, but I kind of want to get a video card just to play it, uh...
Play it with Rage Racing. I should actually go and play Portal. Originally, Portal still looked fucking good, like...
Considering how old Portal is at this point,
it still looks bloody good.
But, Ray Tracing looks
quite a bit better.
And anyone that has an Nvidia card
who either hasn't played
Portal or hasn't played Portal in a while,
it probably
is a good idea to go back and check it out.
This is free DLC, so you can very go back and check it out. This is free DLC so you can very easily,
you know, very easily go and try it out. Yeah, next thing, next thing is, oh, here's this AWS
thing. Amazon built the most realistic version of SimCity we've ever seen. I have no idea what the
audience for this is, like, what, like, who would
ever want to use this, but they built this giant, like, this giant, um, city simulator software,
it runs on AWS, it can be decentralized, like, over a bunch of servers, so you can, I think they
show a bit of, yeah, here we go, so you can, like, show a bit of yeah here we go so you can like
split it up based on between servers and like scale it out massively do these massive like
city-wide simulations I don't know like what the purpose of this actually is like who would use
this um but I think it's cool.
I think it's very cool. I think
some of the comments maybe mention something?
All I want to know
is who the regular customers for this are.
Government and city planners.
Sure.
Accurate and fast
modelling of crowd behaviours and other swarms
is a crucial part of urban planning
efforts as well as scientific research
that revolves around the study of
particles. For the former it allows
you to determine planning parameters
like how wide a certain through fair
sidewalk should be, how many pedestrian
crossings you need at every X amount of distance
how many subway exits to place
and where. It helps you design
a more pleasant and safe environment where you
don't get overcrowding and are able to address a locales needs this is especially pertinent
for high density areas like stadiums commercial high streets and so forth
sure yeah it sounds really neat um yeah it sounds like super cool i just don't know why you would
like i i i'm sure there's like some,
yeah,
some city planner use for this,
but like outside of that,
I don't,
I don't know if there is like any purpose.
Maybe there is.
Someone smarter than me is going to certainly,
um,
certainly work that out.
Uh,
oh,
and we'll end off with this one.
The world's first test run of a hydrogen jet engine.
So I think I've talked about hydrogen cars on this show before.
But yeah, you can buy hydrogen cars.
Like that's a thing.
Hydrogen cars.
Australia.
They're not exactly viable 99% of the country.
But I believe in Melbourne, there are a couple of hydrogen fill points.
Your hydrogen refueling stations for the all-new Toyota Mirai.
There's not that many of them.
But there are a couple of them.
And it's neat.
Like, this idea of not just electric cars.
Like, oh, we're going to do everything with fucking batteries and nonsense.
I think this has, like, an electric engine in it.
But it also has the hydrogen fuel cell.
And it's neat.
so has the hydrogen fuel cell and it's it's neat but one of the big issues with uh with getting these alternative fuel vehicles is with aircraft because you know you need a lot of thrust for an
aircraft and you don't want aircrafts to like fall out of the sky now obviously they're going to be
fucking aerodynamic and all that so not going to fall straight out of the sky but you want things to be able to go long distances
um and we're starting to see now like you know the testing of these jet engines that are not
using traditional traditional fossil fuels i am very curious to see if this ever becomes a like a major thing
maybe in like 20 30 years uh they've been testing hydrogen jet engines since 1955
uh okay first modern jet engine um like this is getting to the point where
Okay, first modern jet engine.
Like, this is getting to the point where, from my understanding, it could actually be used in a vehicle.
Like, actually used.
Which is the problem with, you know, building any sort of new tech like this. You can build, like, a test demo that technically works, but can you actually build it in a way where it is
viable in an actual machine? I think that's where
this is starting to get to but it's still a long way away and
Maybe one day maybe one day we're flying in hydrogen jets that are totally not incredibly flammable
Yeah, that's a problem with hydrogen hydrogen is incredibly flammable. Yeah, that's a problem with hydrogen.
Hydrogen is very flammable.
Yeah.
Also, it's very expensive.
Not because hydrogen is very expensive,
but because you need it to be pressurized hydrogen.
You need a lot of hydrogen.
And there's not really that much use of fuel hydrogen in this kind of context.
So, there's not exactly much demand for it, and there's not much production of it for these,
these kind of applications. So, pricing is, like, stupid high. I Price to fill.
Toyota.
Here we go.
Cost to fill Toyota Mirai.
It costs you up to $80.
No, I don't think.
It's definitely not $80.
No, that's way off.
Okay, no. No.
Okay, no.
It's like $100.
But it also doesn't have much
range right now.
Toyota Mirai range. Let me just see.
Toyota... Yeah, that number doesn't sound correct to me. Toyota Mirai Range. Let me just see. Toyota, yeah, that number doesn't sound correct to me.
Toyota Mirai Range.
I'm pretty sure the range is very low.
No?
Wait, has shit improved, like, way quicker than I thought it was?
Because last time I checked, it was, like, a couple of thousand dollars to refill.
Wait, maybe it's like way cheaper now.
Okay, take back everything I said.
A hydrogen is considerably cheaper than I thought it was.
Which is cool.
Which is really cool.
Because electric cars are cool.
And like pure battery driven nonsense, whatever.
Really cool stuff.
But other things are also cool and the problem with electric
is it takes a fucking long time to charge your battery and no one wants to wait you know 30
minutes to charge their car they want to go out now it doesn't matter so it's only 30 minutes
it's it's not that long anymore it's 30 minutes i don't fucking i've got places to fucking be
whereas with these hydrogen cars,
I think they only take like a little bit longer to fill
compared to a regular petrol car.
And it's always going to be quicker
because, you know, it doesn't take that long
to like just pump some fucking gas into a car
as opposed to charging a battery.
You can charge a battery quicker,
but, you know, the more power you dump into a battery,
the more it becomes a fire hazard. And I'm sure one day it's going to be a battery quicker, but, you know, the more power you dump into a battery, the more it becomes a fire hazard.
And I'm sure one day it's going to be a lot quicker, but I don't know if you can ever genuinely have, like, that petrol-like experience where you rock up to a station, it takes you, like, a minute, a minute and a half to fill, and you pay your good deal in, like, three minutes max.
I don't know if that's
ever really possible on battery, maybe one day, but from what I understand, uh, not so much,
anyway, uh, I think that's gonna be pretty much it for me, I don't have anything else I wanted
to mention on here, uh, there's other things I could go over, but, um, maybe I'll save them for next time? I don't know. Uh, anyway,
that's gonna be it for me. So, next week, I do have a guest lined up. Uh, I'm not sure who it's
going to be, because I've got like a two guests kind of lined up at the same time. So, it's either going to be Lena or EG.
You'll see when it comes out.
I don't know.
Anyway, that's going to be it for me.
So, if you like this episode, go like the podcast.
Go subscribe to the show.
Do all of that cool, fun stuff.
And that would be great.
I've got my gaming channel, which I will be rebranding soon.
When I actually decide to rebrand it. Uh, that is Brody Robertson Plays. It's going to be a lot less of a mouthful, easier for me to
say, and just, just all around better name. Uh, and the main channel is Brody Robertson, where I do
Linux videos six times or so a week and occasionally do other things,
but usually the Linux videos.
Yeah, if you're listening to the audio version of this,
you can check out the video version over on YouTube.
If you're watching the video version,
the audio version can be seen as a RSS feed
on basically any platform that sends out podcasts,
but you can find it on any of your favorite podcast
aggregators as well, like the iTunes
or Google Podcasts,
whatever else is available.
And yeah, go check it out.
So I think that's going to be pretty much
it for me then.
And yeah, I'm going to go.
So,
peace out.