Tetragrammaton with Rick Rubin - Adam D’Angelo
Episode Date: April 30, 2025Adam D’Angelo is the co-founder and CEO of Quora, the online question-and-answer platform. Before founding Quora in 2009, he was Facebook’s first Chief Technology Officer and Vice President of Eng...ineering, playing a key role in the company’s early technological development. Aiming to provide more personalized and efficient responses to users’ questions on Quora, which is valued at $900 million, D’Angelo is now integrating artificial intelligence into the platform to enhance its capabilities. ------ Thank you to the sponsors that fuel our podcast and our team: LMNT Electrolytes https://drinklmnt.com/tetra Use code 'TETRA' ------ Athletic Nicotine https://www.athleticnicotine.com/tetra Use code 'TETRA' ------ Squarespace https://squarespace.com/tetra Use code 'TETRA' ------ Sign up to receive Tetragrammaton Transmissions https://www.tetragrammaton.com/join-newsletter
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Tetragrammaton I was in public schools the whole way, and the last two years of high school, my parents
sent me to Exeter. And for our senior project,
we had to do a project and Mark and I worked together on,
this was before Spotify or any of these recommender systems.
The idea was that your music player,
we used WinApp at the time, that was the popular product.
The idea was that the music player should be able
to recommend you songs to play next,
songs out of your library,
because there wasn't a sort of internet distribution
mechanism at the time.
And it would collect statistics on what you played.
So all the music that you played yourself,
it would just observe things like after you play this song,
you tend to play this other song or these are
the kind of patterns from the songs that you're playing.
It would learn those patterns and then it would be able
to be like a smart autoplay after that.
It would only be for each user.
Yeah. Because this was pre-internet.
I was going to say at this time there was nothing like that then.
Yeah, yeah.
Wow.
Yeah.
We had an idea, I remember working on a sort of spin-off idea from it that we were going
to collect all the data from everyone, what they were all listening to, and then use that
for this idea called collaborative filtering, but basically find other people
who have the same kind of music that you do
and notice that they have certain preferences
and then recommend you even more music based on that.
What do you think was going on at the time
that even the idea to do that was a possibility?
Where did that come from, do you think?
That's a good question.
I guess I think it was kind of obvious to the point where it's hard for me to say where
it came from.
This is pre-iTunes, right?
Yeah, yeah.
So it would either be stuff that you rip or stuff that you got on Napster?
Yeah.
And I had been making different kinds of programs for a while at that point.
And I think once you do that, you start to think in the space of possible programs.
What were some of the other early programs?
I started out making games for myself.
And I'm not a serious gamer. programs. I started out making games for myself. You were a gamer as well?
Not like a serious gamer, but when I was in middle school, I grew up at a time where it
was possible for me alone to make a game that was almost as fun to play as the kind of games
that I could get on floppy disks at the time or the way they were being distributed.
Games today are just so advanced and so optimized.
Do you remember what any of the games were
that people would know from that time?
There was this game called, it was like Comanche,
where you fly a plane around.
There was, the video games were a little more advanced,
but it was games like Super Mario 3.
Yeah.
Or Sonic the Hedgehog had sort of like just come out.
And, you know, it was a lot of work
to make something like that.
But even just like as a self-taught programmer,
it wasn't that hard to make games
that were on a similar level.
Did you have a little self-taught?
Yeah, yeah, basically.
It was your fresh computer.
So my dad was a professor at college in New York City,
and one day he just brought home a computer.
I think the intent was to be able to prepare things for his classes or
do research.
And it just immediately was, it was by far the most interesting object in my environment.
How old were you at that time?
I think I was in fourth grade.
Would any of the other kids you went to school with have had a computer at their house or
no?
I think so.
I mean, it was starting to be the, if a parent had a reason to have it for work, then they
might get one.
Would it be like a RadioShack computer?
It was a Packard Bell 486.
Did it have the green screen with like light color green text?
It had Windows 3.1.
So I think it was just right at the time when
visual graphic user interfaces were getting to
the point where they were mainstream and that had made
computers accessible to a much wider set of people.
So my dad brought that home and I didn't get into
programming for maybe a few years after
that, but there was just so much that you could do on it.
And I just, I remember one just going through every single program, just open the program,
see what the program can do and see all the limits of it. Then I think the next big kind of step was at some point we got a modem, which was 2400
baud, a very, very slow modem in today's standards, but you could connect to the internet.
And that just unlocked a whole new level of capability for the computer.
And in middle school, one of my friends' older brothers showed him how to program something
very simple, and he showed me, and I got started off of that.
And then from then on, there was this program called QBasic. And it was basically a very simple programming language
that came with most computers at the time.
It had a very good help system.
So you could look up a command and nothing
like what you get today with AI, which
was amazing for helping people.
But it was enough that you could get pretty far on your own.
And so that kind of just became my hobby.
And I got so deeply kind of engrossed in it
that I think I got just very good at programming
relative to what anyone normal at the time
would have ever been exposed to.
How many hours a day would you say
you were on the computer at that age?
It was most of the day.
I mean, I would go to school,
and when I was at school, I'd be thinking about programming.
You'd be making notes or just thinking about it?
Just thinking.
And would you be thinking about what you could do,
like possible things to try when you got home?
Yeah, or even if you get into it enough,
you start to be able to just sort of load
the whole state of the program
or whatever you're working on into your mind.
And you might even solve a bug.
You might figure something out just by thinking part,
maybe even, sometimes this will happen subconsciously
when you're sleeping, you wake up and you have the solution,
but you don't need to go that far.
You can just think through things.
And it was definitely, I'd say it was the majority of my energy.
And during school, would you look forward to getting home to get on the computer?
Oh, yeah, yeah, absolutely.
Yeah.
And would you do it until you went to sleep, would you say?
Or would you stay up to do it?
I think I slept pretty regularly.
I mean, I had this constant kind of conflict with my parents.
To them, it was as if I was playing video games.
That was kind of their experience of it.
Wasting your time.
Yeah, and it's like my life is being sucked up
by this thing, and what should they do?
Should they take it away from me?
But oh, it seems like maybe someone said
it was good for them, to them,
but they don't know whether to trust that person.
And I wonder if they had tried to push me into it,
like would I have enjoyed it as much?
I don't know.
In some ways, maybe their resistance made it better.
Yeah.
It's interesting.
It's very interesting.
Yeah. So eventually you meet Mark and you guys have
this idea for a way to program music essentially.
Did it work?
Yeah. I enjoyed using it.
He enjoyed using it and we had a bunch of friends who we gave the software to.
It wasn't really a business.
We didn't have the software to, it wasn't really a business.
We didn't have the kind of ambition to make it,
it all depends on what you mean by work, right?
And it worked for what we were going for.
It did what you were hoping it would do.
Yeah.
And when was the first idea that there could be
a business model associated with something you were doing with computing. I
I
Think when I was in high school it was clear
that that was the thing I was the best at and
remember talking to
My dad at one point he had sort of thought I might go and try to be a doctor.
He thought for whatever reason,
I don't go to math and science like that.
That's a kind of career path that you might suggest
for someone like that.
And I never really was interested in that direction.
But my sense is that when Google came around,
that was the first time for kind of like,
middle class parents in the New York City suburb area,
that was the first time where being a software engineer
kind of seemed like a...
Possible job.
Yeah, like a real job or like a good job that that you could get or something that you might
Prefer over being a doctor for example if that was what you were interested in
So sometime I think it was sometime around then I was it to me
It was just my hobby and I just loved doing it and I knew I was gonna do it because of that and I didn't
care whether it was gonna make more
or less money than the other career options.
You'd say years and years of doing it
as a passion project, hobby,
and then it turned into more,
but you would have done it either way.
That was never the intention.
Right.
When did it become professional for you?
When did it become professional for you?
When I was in high school, I got some contract work
over the internet to
There were some forums where people could post
jobs like I need you to
Write this program to solve a problem that I have and I'm willing to pay X. And I did a little bit of that. Was it fun?
Not as fun.
The task wasn't as interesting to you
as the ones you would make up for yourself?
Yeah, I just didn't care.
There was some job I had to do
about converting some file format from one thing to another.
And it was interesting.
I certainly enjoyed doing that more than I would have
working at the mall or something like that,
but I didn't care about the files that I was converting.
Is the feeling of solving the puzzle, does that feel good?
Yeah. Not as good as creating something,
but I'd say that's positive.
Mm-hmm.
So we'll call that freelance work.
Mm-hmm, mm-hmm.
And then when did it become like more of a full-time pursuit?
I got an internship at MIT
after my freshman year of college.
And then there was like a research lab.
And then, so when I was a sophomore, Facebook started.
And that was Mark and these other people at Harvard
who were building that.
And then they moved out to California for the summer
to work on it. And then... Do you know why they chose to move to California to work on it. And then...
Do you know why they chose to move to California
to work on it?
I don't know the exact thinking they went through,
but even I was at college at Caltech in LA
and it was very clear to me
that I needed to come up to the Bay Area
for that was just where everything was.
What else was going on at that time,
just so I have an idea?
Because it was not the Valley as we know it today.
So I started college in 2002, and so the dot com bubble had just burst.
But there were all these dot com companies that were in the Bay Area.
So there was eBay, there was Yahoo, there was Google,
Cisco, it seemed pretty clear that everything was there.
And I assume the same kind of poll
just occurred to the Facebook people.
And I imagine you would be able to meet other people
who were as interested as you were.
Yeah.
And that has to feel good.
Yeah, yeah, yeah.
So they moved out to Palo Alto for the summer,
and I moved up to live with them,
and we were going to work on...
It was funny that the idea at the time
was that Facebook seemed like a...
It was a college social network that again,
was for marketing just a project at the time.
And it seemed like it was unclear where it could go,
but it had at least established this base of users
and friend network.
And the idea was that we were going to use that as a launching
ground for this new product called WireHog.
What was that going to be?
The idea was that it would be a file sharing program,
kind of like Napster, but you would be sharing files with
your friends instead of with strangers.
And so you'd be able to see what is the music
that your friends like and then download it
and listen to it and recommend music to other people.
Was music the main files that would be shared
or were there other things that you would share?
We made it general and there was videos and documents,
but I think it was pretty clear that music was the thing
people cared the most about.
And at the time, there just wasn't great video content
online.
There was people would pirate DVDs.
But those files got so big that it wasn't a good use case.
Sounds like a fun time.
Yeah, yeah, it was really fun.
Yeah, and so when, I think when they first got to Palo Alto,
they had an experience of walking down the street
from where they were staying to,
they'd found some place on Craigslist,
they were walking down the street to go get food or something,
and on a random residential street of Palo Alto,
ran into Sean Parker, who had,
he had been one of the founders of Napster,
and Mark had met him in some other context,
and because of that kind of random run-in,
he ended up moving in into the house and lived
with us and eventually joined Facebook as well because of that.
So at that time, how many people were involved in Facebook?
It was, I think, the founders, Mark and Dustin, and then there was Andrew McCollum,
another one of the founders.
Mark built the first version of it himself,
and then brought in a few other people very quickly.
How old were all of you at that time?
Probably 19, 20.
And at this time, the idea for Facebook was
to continue connecting college students.
When did it shift from college students to beyond?
So there was a process by which
it sort of became a real company.
And this was summer of 2004, at the Palo Alto house.
And during that summer, Sean Parker connected them with Peter Thiel, who did the initial
round of funding.
And then at the end of the summer, I think they ended up deciding to not go back to college,
at least initially.
And at least I think Mark and Dustin
were the two who made that choice.
And then summer 2005,
I went back to school for that school year.
And then summer 2005, I came back.
There was this round of funding from Excel,
and they got a real office in downtown Palo Alto.
The year that you left and then came back,
how different was it when you came back?
It was pretty different.
It was, you know, living in a house
where you're all just living there
and working on something
versus like having a real office and having funding and having a business with ad revenue.
And there started to be people who were hired who were not just friends of the founders.
And it felt different, but it was still very different from a normal,
you know, I would expect a normal company to be.
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You said that there was another thing that you guys were going to build after Facebook. What was that?
Oh yeah, so this was even summer 2004.
We were going to build this product called Wirehog.
And what is that?
This was going to be the ability to share files with your friends,
and mostly music.
And I think what happened was,
we actually built a product and we had it out for a while.
And it was growing.
I remember looking at the usage growth,
it was like every week it grew by five percent for a while.
So, this is a very fast rate of growth for a new product.
Was it only by invitation that people could?
Yeah.
How many people did you invite?
You can't grow past the people you're inviting, right?
Oh, yeah.
But then they can invite other people.
So it can just grow exponentially
if that process keeps going. So it can just grow exponentially if that process keeps going.
So it was growing, but Facebook was growing even faster.
And they raised funding and started to be a real company.
The company sort of demanded more and more of Mark's focus.
And then at some point, there was just a question about legal liability from file sharing.
You don't want to be in a legal gray area if you have another business that's just working very well and has none of that risk and
Did that come up because of Napster the legality issue?
Yeah, I think there was
There was sort of an evolving understanding of where the
There was sort of an evolving understanding of where the lines were and how much the platform inherited liability for the actions of the users.
And it was all very vague, but that got to be more of a concern.
And part of the reason for focusing on Wirehawk to begin with
was the idea that Facebook was sort of had limited upside.
And I think it just became clear that that was not true.
And so in 2004, it was college only and sort of expanded to most of the college market.
Question about that. I know it started at one college and it was for communication at that college.
When it expanded, did it expand for each college to be unto itself or was it for, was there
cross pollination always between the colleges?
So it actually started out as a standalone application per college.
There was no interaction between the colleges. and then at one point there was a project done
to allow for cross college friend connections.
And how was that received?
I don't think that was a controversial change.
It's a big change though.
Yeah, the privacy model was that you could see
all the profiles of everyone at your college,
and then you could see the profiles of people
at other colleges if they had added you as a friend.
So it wasn't very threatening to privacy to make that change.
And I think it was probably important
from a business point of view,
because it meant that Facebook could sort of leverage
the user base at the existing colleges
where it had strength to then bootstrap these other colleges
where it might have otherwise been hard
to get enough momentum to make it work.
It also makes sense that kids who go from high school
to different colleges could still continue
to keep in touch.
Right, yeah.
That makes sense.
Yeah. So that makes sense.
Yeah.
So then in 2005, they added high school Facebook for high school kids.
And that actually did not do very well at first.
One of the things that worked about Facebook was you had to, the way you would prove to the Facebook application
that you were actually at a college was,
you would have a.edu email address
and it would send you an email
and you have to click a link to confirm.
And that created this safety where you knew
that everyone who could see your profile was people
who at least had email addresses at that college.
And high schools didn't have this in general.
And so it was difficult to come up
with the right privacy structure given that.
There was first a system where you had to get
like two invites from other people at your high school
to like vouch for you that you other people at your high school to like vouch for you,
that you actually were at that high school.
But then that was this massive source of friction
that just crushed any hope of that working.
And then there was this another system
where people who were in college
who said that they had gone to that high school
could like vouch for you.
And I don't know if that ever,
it never really worked out.
There were people using it, but it did not sort of take off
and dominate in the way that Facebook had at college.
On Facebook, you always had to be a real person.
You couldn't be like an avatar,
and you couldn't be an anonymous account.
Is that correct?
Yeah, that was correct.
There was...
Sometimes there were things where people could, could like get a bunch of extra email
addresses at their college and pose as multiple people and people would do this to create
joke accounts.
And generally, I think the platform would try to shut that down.
There was a belief that, and I think this belief is a little bit looser today, but there was a belief that the kind of integrity
of the network and the authenticity of it mattered
and that the trust you would have
in the information you were seeing could be higher
if you could just assume that everyone was
who they were saying who they were.
And this was actually a big difference
from the internet at the time.
It's not very different from the internet today,
where there's a lot of people are publishing on the internet
under their real name, and that's kind of the default,
even when you're not forced into it.
But at the time, there were very few places
where people were comfortable
putting their real names on the internet.
There was a lot of forums where everything was anonymous or pseudonymous. where people were comfortable putting the real names on the internet.
There was a lot of forums where everything was anonymous
or pseudonymous.
There was even blogging.
There was a little bit of that going,
but a lot of those people were not under their real names.
And there was kind of a just, especially older people,
especially people outside of college,
there was an idea that the internet is kind of scary.
The other people on the internet are scary.
There's, you know, why are they there when they,
there must be people who don't have friends in real life
or there must be, you know, there's kind of a,
almost like the, in America today,
there's not much hitchhiking anymore, right?
But it used to be- I remember people used to be really afraid of buying things online. In America today, there's not much hitchhiking anymore.
But it used to be-
I remember people used to be really afraid
of buying things online.
That was always a scary, like putting a credit card online.
Seemed dangerous at one point.
Yeah, yeah.
But I think hitchhiking is something that is scary today
because you think, like, who's the kind of person
that would pick you up if you're hitchhiking?
And who are the kind of person that would pick you up if you're hitchhiking and who are the kind of people?
And so there's this whole, the whole trust can unravel.
And the internet was kind of in that state
where there was none of that baseline of trust.
And so you have to kind of assume the worst case scenario.
Yeah.
Yeah.
And if it came from a place where a lot of it's anonymous
and you're the first place that's not,
Yeah.
I could understand that.
Yeah.
And what were the kind of things
that college students would be sharing on Facebook?
So you could put up one picture
for your profile picture at first,
and you could connect to friends,
and you could fill out your profile,
and you could say,
these are the things I'm interested in.
You could actually, for maybe the first 20 colleges,
you could say what courses you were taking.
It had the whole course directory built in,
and you could see who else was taking the same classes as you.
And there was a feature called the wall,
where you could post a comment,
basically, on someone else's profile.
It was fun. It was this view into
the social structure of the world you were in.
That was just, it was unbelievable
how much time people would spend,
and just what the experience of it.
I loved it as a user.
I remember just spending hours just clicking
around and just looking at who are these people,
and what are they saying to each other.
There's no boundary of you don't have to overcome your shyness.
Like in real life, if you went and talked to someone, it's scary.
Yeah.
Yeah. But if they're putting talked to someone, it's scary. Yeah, yeah.
But if they're putting themselves up for you to talk to.
Right.
And the friend mechanism, which I think this was really
pioneered by Friendster, but the mechanism worked
where you would go to someone's profile,
you would say, hey, this is someone who I know.
And you could click Add Friend,
and then they would get a notification saying,
this person has added you as a friend,
you wanna accept or ignore.
So it was based on someone
who you already knew in real life.
That was effectively what it was.
That was how it got used.
And there's a lot of ways that socializing
in real life involves.
There's these kind of complicated signaling dances
around, you know, maybe you like invite someone
to do something and they don't want to do it
and they'll make some excuse or they'll say they're busy
or you have to get an introduction through someone else
who you know to show that you're credible
and it's a lot of like, you know, just how long you hold eye contact for says something.
And so there's all like, dance and games and everything
that goes on in real life socializing.
And there's nothing wrong with that,
but that's just how the world works.
Facebook simplified it down to like,
you can just click add friend and they can just ignore it.
They can pretend they didn't see it,
and then they can confirm it,
and then you're solidified as being connected,
and then you're in this private space with them,
and there's a higher level of trust that can come from
that than the previous Internet products.
Then eventually, would you be able
to friend people who you didn't know?
Yeah, so you could friend, you could add anyone as a friend, but the norm on the product and
I think the fact that it was called add friend and the fact that your friends are listed
on your profile, that enforced a norm that people generally only added people as friends if they knew them.
The word friend, I think if you polled most people at the time, the people who they were
friends with on Facebook was not the same as who they would describe as their friends.
Your actual friends are the people you hang out with, you have a higher level of trust
and relationship with. The people you added as friends on Facebook were basically the people you hang out with, you have a higher level of trust and relationship with.
The people you added as friends on Facebook
were basically the people you knew.
Like people who you knew their name,
someone who you might say hi to if you walked by them.
And that's not the same as a friend,
but the word worked as sort of the representation
on the product for someone who I know.
And it was a nice invitation.
It was nice.
Better than acquaintance, probably.
But it was more like acquaintances, you'd say.
And then how did it grow from there?
So high school, I think, kind of had mixed results.
And then in 2006,
there was a project called Open Registration.
And this was the idea that anyone was going to be allowed
to register for Facebook without having to have
an email address at a.edu to prove they were from a college
or go through the high
school friction.
Was it a big decision to do that?
Yeah, it was.
Yeah, it was.
I remember there was some advice that came from some investors secondhand that was like,
you're destroying the differentiation and the uniqueness and everything that has made
this what it is, you're throwing it away.
And there's, I guess there's a lot of sort of wisdom
that vertical specific products
do better than horizontal ones.
And this went against that.
And it was, I think it was, yeah,
it was definitely against the common wisdom to open up like that.
I think for most of us at the time who were people who had
been college students and experienced Facebook,
it seemed obvious to do it.
It seemed like, of course,
you still want this product
even when you're not in college anymore.
You want to be connected to all your friends
and you want to be able to...
So in the original version,
once you graduated, you'd be off it?
I think you actually got to stay on it.
And this all happened over just a few years.
So there weren't that many people.
There weren't many people who had graduated 10 years ago
who were still around.
So I think it was just, there was just like one or two years
of people who were kind of alumni
who were still on the network.
And then when did it open wide?
Was that the opening wide?
So that was open registration.
And so that was in 2006.
And I remember at first it did not do very well. And so that was in 2006.
And I remember at first it did not do very well.
I remember seeing, there was a user research report
that talked about how people who had not been part of college,
people who hadn't gone to college,
or people who graduated earlier
and had never experienced Facebook, they felt, one, that they didn't understand what this
thing was.
And there was a big effort that nobody can understand what is Facebook.
I actually think this is a pretty generalizable thing.
I think a lot of new products, trying to answer the question, what is the product, I think
it's not a good thing to worry about if there's not an obvious answer.
Eventually, if you ask someone today, what is Facebook, they'll say it's a social network.
But a social network was not a thing that meant anything to anyone at the time.
So there was this challenge about explaining,
like, what is this thing and why should you sign up for it?
And then there was the people who understood it a little more.
They even felt, like, creepy joining the network
because they were not in college.
And so it was almost like someone who would, like,
hang around a college campus...
I understand.
...without being in college. It felt like it was, like, not for them, and it was like someone who would like hang around a college campus without being in college.
It felt like it was like not for them and it was weird.
So that was kind of the initial kind of feeling.
And MySpace was the effective competition at the time.
It was never really something we worried a lot about,
but it was an alternative that people had seen.
And it took a while for Facebook to sort of get momentum outside of college.
Was everything that happened all word of mouth, or was there any kind of advertising or marketing?
All word of mouth.
All word of mouth.
They would do some experiments with marketing, but it never added up to much.
So it was usually people who used it and liked it told their friends about it.
That's how it spread.
Yeah.
Because with any of these social products, it's only a good experience to be on Facebook
if your friends are also on Facebook.
And so any marketing that goes out to the whole world, most of the people who see it, number one,
they just don't understand what it is,
and so they're gonna ignore it.
But even if they do decide to sign up,
90% of them have zero friends on the network at the time.
And so they're gonna have a terrible experience
and they're gonna leave.
And so this kind of like widespread marketing
just doesn't work for a social product.
There were experiments, but it wasn't very successful.
The thing that really moved the needle on it was I was running this growth team at the
time and we made some changes to make it much easier for the people currently on Facebook
to invite their friends outside of Facebook.
That makes sense.
And it makes a lot of sense now,
but at the time it just wasn't clear
that that was gonna be the dominant thing,
compared to, you read any traditional marketing stuff,
they never tell you anything about that.
They're gonna talk about running ads
or doing a PR campaign.
Yeah.
And then based on that, how fast did it start growing?
It was growing between two and 3% a week.
So if you work on all of these products,
this is how you think in percent per week.
That's a very common way to judge how well a network is growing.
And at 3% per week, that compounds.
So 3% a week for a year, you'll grow 5x over the course of the year.
And 2% a week, I think you'll grow 3x.
And that difference is very big
in terms of how big you're gonna get over multiple years.
So we did a lot of work to try to keep the growth rate
closer to 3%.
How would you say MySpace and Facebook
were different at that time?
So I think there were a few key differences.
One was MySpace profiles were open to the public.
So anyone could see your MySpace profile,
whereas Facebook, only your friends
could see your Facebook profile.
There's a huge difference, drives all kinds of differences
in how people use the product and what they use it for.
You think that to that point,
if it's just your friends seeing it,
you're more comfortable to share more personal things?
You think that's what it is?
Yeah, yeah, yeah.
That's a huge part of it.
I mean, when Facebook was college only,
there would be people putting up photos of them drinking,
like photos of parties and beer pong,
and even sometimes like smoking pot.
It was stuff that you expected
that even your parents wouldn't see.
Stuff you'd expect to find on a college campus.
Exactly, yeah, yeah.
And even this was even a challenge for Facebook
as it started getting bigger with open registration,
you start to have basically like the parents
join the network and that has this chilling effect
on what everyone will post.
That's been a huge issue for Facebook for many years,
just like there's been this decline in posting to your profile every year
because there's a lot of different research on what drives it.
But a lot of those sharing has basically migrated to messaging apps
and to private groups.
Even though you had to add everyone as a friend
who's going to see your profile,
there's too much social pressure.
You end up having to add,
you add your parents, you add your boss,
you add your aunts and uncles, and...
Changes.
You just start this chilling effect.
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Several times you mentioned using research.
Tell me about that idea of using research.
Who would do the research and how would you know what to research?
There was a few different ways of trying to get that information.
So there's a kind of user research where someone would invite people
into a lab setting and just basically watch them use the product.
And that I think it was valuable sometimes.
Other times I think it had questionable value because the person that you're studying is
like just someone who wasn't on the network and it was just too much of a leap to get
them into a mindset where you can learn something useful from them. And then there's a whole set of basically what today is called data science.
So this is employees who had a background in statistics or some kind of science and they would do a lot of work to look at the data in the system
and see how people were using it and run, you can run controlled experiments where you
take half the users and show them a slightly different version of the product and then
you can see like a week later are they using the product more or less,
or do they end up adding more friends,
or do they express more positive feelings
through whatever you can measure.
And so there's a lot of learnings come from data science.
Did you form the idea for Quora while you were at Facebook?
Well, actually, it's an interesting story.
I, after I left Facebook.
Why'd you leave?
I wanted to do my own thing.
I wanted more control over what I was doing. I had always wanted to start a company
or just do my own projects
and ultimately those turn into companies
if they get big enough.
But Facebook was just, it was a very good opportunity
so I went with it.
But at some point, as Facebook got bigger, it felt like the things I was with it, but at some point, as Facebook got bigger,
it felt like the things I was doing were,
they were less like creative,
or less about like deciding what the direction
of things was gonna be,
and more about specific,
like how to manage a large scale team,
and how to run processes.
And it was valuable stuff and I'm glad
that I learned all that.
But it just wasn't what I wanted to do.
It was more like when you were a freelancer doing jobs.
Exactly, yeah.
It was less creative.
Yeah, yeah.
So you decide to leave and then what happened next?
Yeah, so I decided to leave and this was in summer of 2008.
I spent some time just experimenting was in summer of 2008.
I spent some time just experimenting, just kind of working by myself and thinking
I had a bunch of different ideas I was kicking around.
And my ideas at first were ideas
that were too close to Facebook.
Like they were ideas that would have been better done
in Facebook.
And it took me a while to sort of get out of that.
That like, just my worldview had been shaped
in ways that are probably good in a lot of ways,
but it was too much for being independent.
And eventually I was thinking about what do I really enjoy
and what do I really like doing?
And I thought about it, I really like learning
and I like understanding things.
And I was looking at the products on the internet
at the time that where you can do something like that.
And there were these products like Yahoo Answers and Answers.com.
And there was actually a whole long list of question and
answer products.
And I thought that the products that were there were just not really,
they had just not gotten it right.
There was a lot of demand, and so that showed that there were a lot of people
who potentially would want to contribute to a network like that.
But none of those products had personalization.
So when you went to Facebook,
you saw a very different experience
than what someone else saw based on who your friends were.
That was just how it worked from the beginning.
But most of the web, most of the internet
was built at a time when everyone would see the same thing.
So you would go to the Yahoo homepage
and see the same thing that everyone else would see.
And I think just coming from Facebook
and maybe just thinking from first principles,
it seemed crazy that when you want to go and learn something new,
or if what you want to do is answer questions,
that you would see the same questions as everyone else.
But that was how all the services worked at the time.
So we built Quora from the very beginning,
just oriented around the idea that you're going to
have the topics that you know about and are interested in,
and you're going to specify what those are,
and then we're just going to show you the questions and
answers that are relevant to you.
It's a simple change to explain like this,
but it results in like a radically
different network that gets built out around it, the kinds of people that are attracted to the product.
Would you call that an algorithm?
When it started out, it was time order.
So you would just say, these are the topics that I'm interested in.
And we would just show you all the content that had been created on those topics in time
order. So I think usually when people say algorithm,
they are thinking about how it's ranked,
like stuff gets out of time order.
You might show the best stuff first
instead of the newest stuff first.
Is that typically what an algorithm does?
I don't know what an algorithm does.
Technically, an algorithm is...
A wave ordering? It is just a procedure
that the computer follows.
Or it could even be a human following an algorithm,
but it could be, an algorithm could say something like,
we're gonna sort the content in your feed
based on the number of votes that it got.
And votes would be like a thumbs up or like or something.
Whatever you want, it could be an algorithm.
It could just say we're gonna rank by that.
That's an algorithm.
You rank it by time, that's a different algorithm.
I think when people use the word algorithm though,
they're usually talking about more complicated algorithms.
And so you might not wanna rank by the number of votes
because whatever got the most popular
would then be at the top
and then it would get more votes because it's at the top.
Yes.
And so you get this rich get richer problem.
And so then you can try to normalize for that
and say how many votes did something get
per impression that it had.
But then that's not perfect either and you want to show people not just what was the
most popular per impression overall, but what are they going to like?
Were these all things that were already understood or is what you're talking about something
that was new at the time?
I mean, the math and like the ideas behind this
are not very complicated.
I mean the use of it.
Yeah, so the thing that was new was
if you wanna do personalization well,
you need to sort of build the whole product
around that premise.
So is Core the first thing built on personalization, would you say?
It was the first knowledge sharing product.
It was definitely the first question and answer product.
On Yahoo Answers, you could go and dig into, there was a section for programming and you
could go and find programming questions in that section.
But you had to actively choose to dig in there.
And then most people just don't,
like friction is a very big deal in these products.
So most people don't click and they'll just stay on the homepage and
then everything just kind of gets to become lowest common denominator content.
So to execute on a personalization oriented product,
it's a pretty radical change if you're starting
from a point of a product where everyone sees the same thing.
So when you turn it on, you're getting content for you
as opposed to content for everybody.
Yeah.
And this is how almost all popular products today work.
But at the time, it was not the case.
It was not.
Did the reason you want that because that's what you wanted
for you or that you assumed that that's
what other people would like?
If you work on these products for enough time,
you have to think about what is good for the network.
So it's not even that what you want or what the other people want.
It's like what will create the best network outcome when everyone is subject to these rules.
And you can build up intuition for what's good for the network.
This is a challenge.
You know, we have new employees who we hire every month,
and people come in and they don't have this intuition.
It's easy to have intuition about what you want yourself.
Yeah.
I think a lot of people don't even get that great,
but that's a skill you can learn
to understand what you really want.
And understanding what other people want,
you can do research, you can do surveys,
you can go ask people.
But trying to build intuition for what's going to be good for the network is difficult.
You think it only comes from working on a network for a long time?
Is it just experience?
You can come at it different ways.
Definitely, you need experience.
But I mentioned earlier that Facebook,
you only could see content from people who you're friends with,
and MySpace, anyone could see anything.
That was intuitive to you that that's going to make
people share more.
More personal.
Right. It's going to be more personal.
So you can think through it,
but you have to think some of these things get a lot more
complicated than just that inference there.
So one example is who is allowed to write comments on content if content is posted on
one of these networks?
So there's a person who created the content, and there's their friends or whoever they trust.
Should only those people be allowed to comment on the content?
Or should you let everyone be like comment on the content?
And depending on the setting,
one of these other of these might be the right choice.
But if you open up to the whole world being allowed to comment on content,
you may or may not want that.
You can have these emergent dynamics in the network
where some people who are really mean and
aggressive and devoted to their cause,
they will aggressively comment on every new thing
that someone writes if they don't like the person.
And then those people can drive away everyone else.
You know, you can let people block other people,
you know, whoever is the most aggressive.
But blocking is a lot of work,
and if you're a popular creator,
you can spend your whole day blocking people.
And it can be very discouraging to get a nasty comment.
Even if most of the comments you get are positive,
one nasty comment, people can be very sensitive to that.
But at the same time, what if, on Quora, for example,
what if someone writes an answer that's just wrong?
It's kind of important that someone else can come along
and leave a comment and say that, hey, this is wrong.
Depending on the motive of the creator,
it might not be something they want.
Sometimes it might be an opinion,
and an opinion about politics,
who's to say whether it's right or wrong.
But, you know, someone solved a math problem and it's wrong.
You kind of want someone to be able to come and say
that this is wrong.
And it's very hard to have a different policy
for politics versus math.
You kind of need, you generally need like simple rules
that everyone can understand.
And so there's all these kind of dials you can turn
about how aggressive and mean you want,
but like truth-seeking, you want the network to be.
So people ask general questions,
and then how do the answers see the questions in their field?
There's a few different ways, but we try to predict what our answers are knowledgeable
about and interested in answering.
And the answers can tell us these are the topics that I know about.
We'll also just get a sense from which topics they're browsing themselves, like where are
they reading answers.
And we'll show them questions.
And a lot of the, we don't have to get it perfect,
so it might only be one in 10 or one in 100
of the questions that someone sees
that they can answer or want to answer,
but that can still be a much higher hit rate
than if we just showed random questions to everyone.
And the way that you know that the answers are accurate
is because nobody complains?
I mean, so we don't know that every answer is accurate.
We just do our best.
These are crowd sourced answers essentially.
Yeah, it's entirely user generated content.
So cool.
Yeah, I don't know what percent of the people who use the product fully understand.
The way Quora works is there's a very small base.
It's in the millions, but it's relatively small base of people who ask questions and
answer questions.
And then there's hundreds of millions of people who read the answers.
And I don't know actually what percent
of the hundreds of millions are aware
of what the incentive structure is
and how all this works.
I think they just know the last time I came to Quora,
I got an answer and it was helpful to me.
So the next time I see it as a link,
I'm going to click on it again.
Or if someone has a bad experience,
then they're going to be less likely to come.
So we can't ensure the correctness of every answer.
We just try to do our best to show the correct answers
more often than the bad answers.
And we look at what do people vote on.
Is there like a button for this was helpful or?
There's a up vote down vote buttons,
and then you can leave comments.
And then recently we've been able to use AI
to look at answers as well as another signal of...
So in some ways, it's like the experience of today's AI, but it was before today's AI
was available.
Yeah, yeah, yeah.
It's the same principle as AI just without AI.
Yeah.
There's a kind of legal gray area around this right now. But my expectation is that Quora
will be training material for AI.
We let creators opt out of this
if they don't want to participate in this part of it.
But I think one important role that Quora will play
in a world even as AI gets more and more powerful,
is it's sort of a way for humans and for all of society
to transmit its knowledge into a format
that then is useful to all the other people,
but also useful to AI, which is then gonna help
other people when they use the AI.
Yeah.
How would you say the experience of the answers coming from humans differs from the answers
coming from AI today?
So there's a certain set of questions where AI can answer perfectly, and that's the best experience.
But then there's another set of questions like, you know, what is it like to live in
this particular town or, you know, you probably have a lot of stories about how did this band
do this thing when they were making the song.
And a lot of that knowledge is only in someone's head.
It's not written down anywhere.
So AI, it can get very smart and it can solve a lot of problems,
but if it doesn't have the knowledge of a particular fact,
it's just not going to be able to answer that question.
So there's a whole set of knowledge
that we have that's kind of unique.
And then there's, I think for the people
who are looking for knowledge,
there's a certain set of questions where,
even if AI could tell them the same thing
that a human could tell them,
they can trust it more if it's coming from a human,
and they can understand who is that person who said that,
and is that someone who really should know this
and does know this.
Are they vetted in that way?
Like, when a person answers,
can you know who's answering you on Quora or no?
Yeah, so people generally use their real names.
We don't enforce that, but that's the norm.
And people can list things like,
I studied in this college or I live in this city,
and we will present those as facts
if we think it's helpful to people to understand the context.
Yeah, no-one knowledge for sure is better coming from a local.
Yeah.
And what year did Cora start?
We started in 2009.
And how did it change from the initial inception until now?
So when we started, it was, we had personalization happening
through people choosing which topics they wanted to subscribe to.
But over time, we've started to use machine learning and AI to sort of reduce the friction
for everyone.
So we can automatically infer what topics people know about or are interested in.
We can automatically do a lot of quality control that we used to have to do manually.
And then I think the other thing is just the scale is so much bigger.
So we have, I think it's something like 400 million people in a given month who typically
come to the product and hundreds of millions of answers.
And so at scale, it's kind of a different experience than when it was small, it was
like us and our friends who we started with, and so it was great
for a certain set of questions about Silicon Valley
or questions about starting a company.
These days, it's just like long tail, it covers everything.
And it's a little bit less intimate of an experience,
but it can just reach a lot more people.
And was it also built all through word of mouth?
Yeah, yeah.
It's kind of a similar story to Facebook, actually.
We tried various forms of marketing over the years,
but it doesn't really make a dent in the organic growth.
it doesn't really make a dent in the organic growth.
Were there any breakthrough moments of something that really moved the needle in the chorus story?
It's been pretty steady.
You know, in the same way that I would say that at Facebook,
making it easier for people to invite their friends
was a big lever.
There have been similar things where
basically make it easier for people to find
the questions or the answers that they care about.
Using AI usually has been the theme for that.
Breaking down barriers to adoption,
so things like launching mobile applications.
We started as a web-only company.
Launching mobile applications was big.
How long into it did mobile go?
We started in 2010.
The iPhone came out around then,
but it wasn't open for developers,
and it wasn't a very big market at the time.
And so I think maybe 2012 was when mobile apps
and mobile consumer usage really started to spike.
So two, three years in.
What percentage now is mobile versus desktop?
Majority is mobile.
Do people type in questions or ask it questions?
It's mostly typing, although if you're on a phone,
you can use the speech detection built into the keyboard.
And we don't know when you do that,
so we don't have perfect data on this.
But I would guess it's mostly typing.
If you look at text messages sent today,
I think the vast majority are still typed and not spoken.
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On a search engine, you put in what you're looking for and you get a list of links. Whereas with AI, you ask it a question and it gives you an answer.
Different experience.
It's like it skips the step of giving all the parts.
So in Core, is it more like the AI where you get the answer,
or you get here are
the different answers that have been given
over the time we've been doing this?
So a lot of usage of Cora actually is someone will search in
a search engine and a Cora page will
show up with a question that we have.
I see.
There will be answers that people have written on that page.
But there are often hundreds of core questions
that are relevant to that question.
So we will show answers from all of
the questions that we think are
relevant on the page for a given question.
Do you use the service?
Yeah. There's an aspect of the product that's,
we haven't talked a lot about, where you can just show up at Quora and read answers without
having to ask any question at all. And if you do this enough, the personalization algorithm will
show you stuff that's very relevant to you.
And so one of the things I'm interested in is the history of computing and programming
languages and environments for programming languages.
And so there's this computer scientist, Alan Kay was, he created a language called Small Talk,
which was very influential in programming language design.
And he has written a lot of answers on Cora
about the history of Small Talk
and the different projects he was involved in
and his thoughts on what made different things successful.
So when you go on, that will be served up to you?
Yeah, so a lot of the time I will see something from him.
I see.
So it's almost like personalized trusted sources.
Does that sound right?
Yeah.
I'm following him, so I've kind of explicitly opted in
to see his stuff.
But most of the distribution on the network
is not through explicit kind of trusted follow links. Most of the distribution on the network is not through explicit kind of trusted follow
links.
Most of the distribution happens through the algorithm predicting what someone's going
to be interested in.
I remember thinking about it when I was in high school.
If you're programming computers, you start to feel like, wow, like I, as a human,
I'm maybe not doing anything different
from what is going on in the computer.
There's obviously, like, you're able to operate
at a level that's far beyond what,
at least, you know, when I was in high school,
you're gonna operate at a level that's far beyond
where the computer is, but you start to think that there's just so many analogies,
you can see the same patterns.
So you start to think that maybe someday
these computers are going to be able to do
everything that a human can do.
How different is the experience of
AI today
versus what you imagined it could be in high school?
I think when I was in high school,
it was not clear to me that AI was going to be
created through a learning, a training process,
through a learning, a training process,
as opposed to the idea that it would be programmed. How would that work if that were to happen?
If you were to program it, how would that work?
So this is, if you look at like how they used to do robotics,
if you want to make a robot walk,
you have a physics model and you do all these calculations
about where the angles of the different joints need to be
at different time steps so that it won't fall over.
And you can make that work.
For years there have been robots that operate like this.
But the modern way that everyone has kind of settled on to do robotics is to use learning
and have the software figure out how to control the joints in the right way so that it can
balance and that gets you to much generally,, just much more robust systems that can work in unpredictable environments
and look more human when you see them.
So I didn't really get into the kind of math
or machine learning stuff that you'd need
to understand that until I was in college.
But I also think that was kind of I didn't understand that until I was in college.
But I also think that was kind of how people expected it to go.
Is it only possible because of the internet?
Like without the internet, could you have a large language model?
So you certainly need data. Compared to humans, these machine learning models
are a lot less efficient in their use of data.
So to learn a given skill, they need
to see more examples than a human would need to see
to learn the same skill, at least today.
This is changing, and I think will change quickly.
But generally today, there's less efficiency there.
You need to train a machine learning model on a lot more data than what
a human can ever read to get to the same level of performance.
So if you didn't have the Internet,
you would need some other source of that data.
But it could be that you just scan a ton of bucks.
I think I'm pretty confident that that would work.
So you don't need the Internet in that sense.
It certainly helps to have the Internet.
You get even more data, more diverse data.
And more current.
Yeah, right, up-to-date data.
So it helps.
I think the other way the Internet has been important is
this current wave in AI involves
so many improvements on previous ideas.
And the internet has been a very important enabler for the researchers because they can
read other researchers' papers. And it allows the research to build on
itself at a much accelerated rate.
The information is more freely available.
Yeah. But if you're asking me,
could this all have happened and
continue to happen if you got rid of the Internet?
I think the answer is yes.
There would probably be a way around it.
It would just take a little bit longer.
How have you integrated AI into Core?
I'll talk about large language models
because that's the current wave of AI.
Historically, we use machine learning techniques to
predict what questions and
answers you're going to be interested in.
But when I hear the word AI,
I think of large language models.
So-
And tell me the difference. Explain what-
So a large language model is,
I think it's what you're thinking of where you get
a huge amount of data like a crawl of the Internet,
and you train a model to predict the next word
in a sequence of words,
and then you do some tuning on top of that
to try to basically socialize it
and make it cooperate with what you want.
And it's always based on predicting the next word,
that's how it works?
That has turned out to be a good start because you have this huge crawl of the internet and
you want to somehow leverage all that data.
And you can't afford the money it would cost to have humans go and label all that data
and say this is good or this is bad or this is the correct answer to this question.
So you have this huge crawl of all the data on the Internet,
and you need to somehow turn this into a set of challenges
for the machine learning model to train itself.
It just turns out that an easy way to create
these challenges is to say,
here's the first 100 words of the internet, predict the next word.
And then here's words 1 through 101.
What's the next word?
And you can just slide this window over the entire corpus of data,
and you get a huge amount of predictions
that you challenge the model to make.
Do you know who figured that out?
That's a really cool idea.
I mean, there's so many different ideas
that this is built on top of,
and I don't know the specific person responsible
for framing the problem that way.
It might have even been an obvious thing to do,
but the harder things were some of the things
that led up to the ability to actually create a model
that was capable of doing that in a good way.
So a large language model is trained through this process.
Actually, you do two steps.
So this is called pre-training.
You can make this model just predict the next word,
and it will get very, very good at predicting the next word.
And you sync tens of millions, hundreds of millions of dollars
into billions of dollars into GPUs that run this model
and run this training process.
And you get at the output of that is a neural network that,
given some set of words, is really good at predicting the next word.
But that's not exactly what you want out of AI.
What you want is maybe something you can ask questions to or
something that will be helpful to you in solving the problems that you have.
And so you take that pre-trained model,
and then you do another kind of tuning on top of it.
And for this tuning, you have a data set of basically
questions and then correct answers
that you would want to see.
And these data sets have been created to sort of teach the model how to be
cooperative in answering questions and complying with what the users of
the AI product are going to want. It also has things like telling the model not
to do things that might be illegal,
and it will tell the model
to follow certain principles,
like try to help the person.
So this is pre-training and post-training.
You do these two processes,
and then at the end of this,
you have what you call AI and this is something
that you can ask questions to and it will try its best
to answer them.
And the pre-training models would be OpenAI, GROK,
there's like a handful.
Yeah, I'd say there's about five companies
that have been able to make the
Large capital investment you need to be able to pre train a good model. It's open AI
XAI they they they're producing grok
Anthropic
Google and Metta
And now deepSeek, yes.
Yeah, and I think DeepSeek is not quite at the same level,
but it seems like they are breaking through.
And there's some other companies in China that may be at a similar level.
There have been these GPUs, it's been difficult to get the same number of GPUs in China.
And so that has maybe slowed things down, but maybe also taught them how to be more
efficient at using the GPUs that they have.
So yeah, so I should say five Western companies that are at scale.
And those companies, is their goal to be the end-to-end product or they more like the backend and then people build on top of those five?
I think different companies have different goals.
In general, it costs so much to pre-train a model that you
want to accommodate every use case that can be done on top of that model.
Does that mean open source or no?
In Meta's case, it means open source,
and in DeepSeq's case, it means open source.
In XAI's case, they have a policy where they'll open source
the old models when the next model comes out.
If you're one of these labs,
you have to think about,
I guess one consideration these labs, you have to think about, I guess, one consideration
is how do you serve every possible use case to make this as valuable as possible to the
world?
But the other consideration is how do you make enough money to be able to afford the
next pre-training run?
And maybe there's some other considerations about safety and legality and control.
But I think we're just getting into
the point where those are becoming bigger questions.
Do you use all of the different AIs?
So I'm on the board of OpenAI and then
Quora has a product called PoE.
So PoE is a single interface that people can use to access all the different AI companies models.
I see.
I think a lot about the history of the Internet.
And before the web browser, if you wanted to create an application,
if you wanted to make a product for people that they would access over the Internet.
It was very difficult.
You had to build, you had to write software for their computers, and
you had to write software for your servers.
And you had to come up with a protocol for
your servers to talk to their computers.
So you had these applications like email and IRC from that era,
but you didn't have a lot of applications.
The web browser came along and the web browser is effectively
like a standard interface to access almost any-
That escaped the first one?
The first one that got to mainstream.
The web browser made it so that anyone could create
a website at first and then later a web application.
That just causes explosion of you see like everyone has
home pages and every business has a website and there's
all these new companies that only exist on the Internet.
So the web browser played a very valuable role in
accelerating the adoption of the Internet as technology.
And Po, we're trying to play a similar role,
where we are a single interface that people can
use to access all the different AI products.
We have about 100 different models
from a lot of different companies.
Then we let other people build applications on top of
those models and also give
distribution to those applications within Po.
Does Po decide where to choose from?
Right now we have a default and we choose what the default is.
And the default changes as the?
Yes, whatever we think is the best at the time within the constraints of cost that we're
trying to hold.
But then many of our users, and it's a function of the kind of people that are using Po today,
it tends to be early adopters or it tends to be
the kind of people who want to access many different models.
A lot of our users, they don't just follow whatever we set as a default,
they will use Po as just an interface.
They want to use O3 Mini,
the latest OpenAI model and they will go and specifically select that, or they want to use DeepSeek,
they'll choose that.
Are there other competitors who do what PoE does?
Not really at this point.
There were some early on, but we kind of, we were able to get enough scale quickly that we have most of this.
The market for using many different AI products in one place, they want to access.
And it's very important for us to maintain good relationships with all the different
AI providers, because we are providing an interface to them.
But the main thing we think about is how do we
add more value as an interface?
When you give a question to AI and it's taking its time to
answer you is thinking
the best word to use to describe what it's doing?
I think so.
I actually, I like the analogies to humans.
There's a set of computer scientists
who will insist this stuff is not human,
stop using this human language.
It's not reasoning, it's not thinking, it's not,
it doesn't have opinions, it doesn't,
you know, it's wrong thinking, it's not, it doesn't have opinions, it doesn't, you know,
it's wrong to like anthropomorphize.
I personally think it's just by far the best analogy we have
and there's a lot of similarities between
what goes on in the brain at a high level
with what's happening in these models.
Obviously, significant differences, but it's thinking, I models. There's obviously significant differences,
but it's thinking, I would say it's thinking.
Will there be a time when we can think a question
and it'll answer as opposed to having to type it or say it?
Oh, yeah, yeah.
Well, so, I mean, you can have brain implants
so that you can get data directly into machines,
which seemed like at some point that'll work,
but I would guess it's not in the next few years for I wouldn't really want an implant
But but I'm wondering if there's another way to do it
Yeah, I mean I think
Is this a thing like another human can do right like if you're if you're limiting it to that like someone who knows you really?
Well, and they're watching your expression and they understand the context they, they could help you come up with what you're trying to say.
I think you can do as well as that.
I see.
And maybe better because it's just better than humans
at using all the data it has.
But other than that, I don't know how,
there's just information in your mind
somehow has to get into the system.
Tell me about the Quora Digest email.
So one of the most popular parts of Quora is
we'll send emails with answers
that we think might be interesting to people.
And we got very good at predicting what people were going to be interested in reading.
And there was something about the Quora format where the answers are kind of long enough
that they take some time to read and you will click on them and
come to the site to read the whole answer.
So different from like Instagram or Twitter,
where you consume the whole content the minute you see it.
The core content's a little bit longer and so
you need to click to engage.
And the clicks are very useful data for
us to find out what people are interested in.
And so this digest email format fit us very well, and we got good at personalization.
So the email that would go out would be personalized.
Oh, that's really cool.
Yeah, highly personalized.
Yeah.
I'd never heard of that before.
Does anyone else do that?
I've seen other personalized emails.
I think usually the personalization is lighter
if it's there.
A lot of companies don't send so much email.
I think they find that they want to make
you come to the product to get the content.
And our philosophy has just been different.
That it's a way to lower friction for you,
to just push the content to you if you want.
We let people turn them off if they don't want them.
But that's been a pretty successful part of Quora
since, I think, 2012.
Would you say there's an AI bubble?
I don't think so personally.
I think this is one of the biggest changes in history
to how society is going to operate.
I think, you know, there was,
humans evolved a few million years ago, I think.
And then there was the shift to farming
from hunting and gathering.
And then I think that was like 10,000 kind of years ago.
And then there was the Industrial Revolution, you could say 300 years ago.
And I think this is the next thing.
Like this is AI, you know, we're not there yet.
We're getting to the world where AI is basically
better than humans at every single thing.
And it's gonna just change the economics of everything.
There's gonna be, nothing is gonna be constrained
by human labor anymore.
In the same way that these previous transitions
changed the rate of economic growth
and the sort of trajectory of society,
I think this is the same thing happening here.
And the investment that's going in,
if you think that anything near what I'm describing
is about to happen, then the investment
is not overdone at all.
There's obviously markets go up and down,
and there will probably be some ups and downs along the way.
But I think that we're just getting to a place
where so much value is created by these models,
so much real economic value,
that we'll look back on this and say,
maybe a particular investment in a particular company
was bad, but the overall funding going into this
is really not that high compared to what can get created. Can you picture at all how the future will be different
based on this?
It's very hard to say.
I mean, my general take on this is it's so hard to predict
that the thing that you can do
that should turn out to be a good thing to do
is just kind of like ride the wave.
Like, you know, set yourself up with optionality
so that you can benefit from whatever changes happen,
even if you don't know exactly
what those changes are going to be,
or just set yourself up so that in the case of the labs creating the technology,
set yourself up to try to steer the technology to be to the extent that you have
control to make it more likely to be a good outcome
for humanity than what might
otherwise happen.
But it's just such a massive wave that's coming.
And it's so many things are going to change.
Every system we have for trying to predict the future can't really account
for how fundamental of a change it's gonna be.
You can do thought experiments.
You can say, what if everyone just had access
to labor capacity of thousands of other people?
Imagine you had thousands of people
you could just on demand ask to do things for you through the internet.
Businesses would be very different.
We'd have massive economic growth in these sectors where there's not a bottleneck.
But then there's going to be other systems that are very slow to change, like everything in the government
or with government regulation, everything
to do with the physical world until we have robotics working.
There will be these bottlenecks on pretty
significant fraction of the economy will be bottlenecked.
But then the rest of the economy will just be
going at 10x the speed.
One analogy people make is like,
we'll see a century of progress in a decade,
or there will be a decade of progress in a year.
But exactly what that progress will be is kind of hard to say.
Beyond financial, what are the dangers of AI?
I think I'd say one danger is just when you change,
like our whole, the fact that we have a stable society
is kind of premised on a certain rate of change.
And when you suddenly change everything,
that's just gonna upset things.
And I don't know exactly what it's gonna upset,
but that's one way to think about it.
Another way to think about it is
the fact that you don't have AI,
the fact that you need to get humans to do things,
that causes certain constraints
on bad things that can happen.
So, like a dictator can't always get what they want.
So like a dictator can't always get what they want. Like, you know, North Korea in the process of ensuring total control for the leadership
has effectively had to like cripple their economy.
And even like in China, like the CCP, there are constraints on what they can do that come from
the fact that they need to get the cooperation of
a lot of humans to do those things.
So in this future with strong AI,
there's going to be fewer constraints on bad actors.
I think it's very important that
the AI that the rest of society has
access to is somehow able to counter this,
because you're going to just suddenly have,
bad actors are going to be able to do more bad things,
and it's going to be important that the good actors or
the US government or the institutions that we depend on,
can use AI to counter whatever the bad actors are going to do.
How real is the potential of 2001,
how like experience of AI deciding it doesn't need
humans anymore and just takes over?
I mean, I think that is a thing that could happen if we don't build things in the right
way.
So I think that's a concern that should be taken seriously.
I don't know if it's the most likely thing to happen.
I think we need to get a little bit further along before we...
There's a lot of research being done right now
on how to control AI systems.
And I think people are making a lot of progress in it.
And our ability to just stay in
control as the AI gets to be much smarter than us,
I think it depends on this research and what comes out of it.
If it deems it's better for the AI, the smarter AI,
to not have us, that's the question.
Yeah, I mean, this stuff is hard to think about
until we have more concrete examples of how it works.
But one analogy you can think about
is that if you go to the legal system
and you're getting sued by someone or you're suing someone
else, you have a lawyer who represents you and they have a lawyer that represents them.
And the lawyers can know far more than you do about the law.
And that's just how the system is set up that way.
But it still ends up kind of, you know, it's not always balanced if the lawyers aren't equally good, but
it's kind of like you can
you can still have a system that functions when people have
Agents that are smarter than them participating in the system. Maybe there's a way to to make AI
Work in a similar way where there are some super powerful AI systems but there's
other ones whose job is to represent you.
Then there's these questions about even a good AI,
could that somehow be hacked or betray you,
or how can you really get full trust?
This is what a lot of this research is about.
I would say I'm overall relatively optimistic.
I would bet that we figure out some way to maintain control,
but I feel like it's not gonna be clear
until we get a little bit further along.
And just considering it's as powerful
as you believe it to be, anything really powerful,
there's always some aspect of danger around it.
Yeah. But the U.S. is a lot more powerful
than a lot of other countries.
But we still just don't bother to go and invade and...
Well, that's a matter of opinion.
I mean, sometimes we do, right?
But in most cases, we don't.
It's just kind of, it's better to just trade with them.
It's not worth our time.
And it may be that the AI is just going off
and exploring space and just has better things to do.
Like, I don't try to kill all the ants in my house.
I have other things to do.
So you can make all these different analogies
and some of them come out optimistic
and some of them come out pessimistic.
And I think people, they're like default emotional state.
Like do they tend toward anxiety
or do they tend toward anxiety, or do they tend toward optimism?
That ends up affecting which of these analogies
they use to frame it.
And so I feel like there's a lot of disconnect right now.
There's a lot of debate about, you know,
to some people it's just obvious
that we're gonna lose control, and it's a big issue. And then to other people, it's just obvious that there's, we're gonna lose control and it's a big issue.
And then to other people, it's just like,
come on, these people are paranoid
and they don't even understand how things are working
or that they should be dismissed.
And I wish we could have a more productive
conversation about it.
How do you think consciousness and AI differ?
You know, I don't really know what consciousness is.
I think it's a term that people use to describe a bunch of kind of vague notions that they have.
There's a bunch of concepts that are related
to consciousness like attention and self-awareness
and like the mind reflecting on itself.
You might have a better definition of it, but my guess is that through the development of AI,
we're going to end up with a set of more precise concepts, and then we will realize
at that point, consciousness in the past was how people described what we today think of as
might be like these three components,
or like it's this component in this setting.
Is there anything that we've learned using AI that we didn't know before?
Oh, you mean like related to...
Doesn't have to be consciousness particularly,
but the idea of new thought, because so much of it
is built on collecting existing material.
Are you familiar with AlphaGo?
Yes.
So AlphaGo, it was originally trained
on human players' data.
It was then able to learn by playing against itself
and then get much better than any human had ever been.
And I think AI, there's a lot,
I think that analogy is gonna hold
for large language models as well.
There will be a lot of this ability for models
to train on their own data.
At a minimum in these domains where you can
check the correctness of an answer,
so this will be things like math or programming,
AI will be able to level itself up to a state of
performance far beyond what it was trained
on.
There's a research project called Alpha Fold that was able to figure out how all these
different proteins fold.
And my understanding is that has been relatively important and useful.
And I think there's a series of other work
in that direction that is leading to valuable discoveries.
Are you familiar with the reasoning models?
Not really.
Okay, so there was a breakthrough
that OpenAI made last year
in training these models after post-training
or as part of post-training to do what's called reasoning.
And the way it works is the model, if you ask the model a question, the question might be something like if there are 10 different bowling pins placed on top
of a wall and you knock one down and each one you knock down takes five seconds and
then it knocks two more down after that.
You set up some kind of complicated problem like that that requires a bunch of thinking.
You can train the model to not just try to respond
with an answer, but the model will think out loud
and it will go through this reasoning process
that looks like, okay, well, there's,
okay, you start off with 10,
now you knock one bowling pin down,
so now you've got nine left,
and then after nine, then you wait five seconds and then two more get knocked down, so now you've got nine left. And then after nine,
then you wait five seconds and then two more get knocked down.
And now you're at seven.
And then, okay, what happens next?
And the model, you can just kind of think out loud and
reason through the solution to a problem.
And it's very powerful and it works very well.
And when you teach the models to reason out loud,
it lets a model have a performance
in terms of being able to solve problems
that's much greater than what the model
would otherwise be able to do.
And historically, most of the performance improvements
in these models have come from scaling up
the number of GPUs
and the amount of money that was spent
and the amount of data that went into training.
And this reasoning paradigm now,
it gives us the ability to get much better performance
without having to scale the model.
Because it breaks the task down into much smaller tasks. Yeah. A series of small tasks. And it kind of gives the model. Because it breaks the task down into much smaller tasks.
Yeah.
A series of small tasks.
And it kind of gives the model more time and more computation
ability.
It can use more compute in answering one thing.
I mean, it's kind of like you think about a human.
If you give someone more time to answer a question,
they're going to be able to answer harder questions.
But that wasn't true until they figured out
how to make these models reason.
And so the reasoning paradigm has just emerged
just last year and now we're seeing all the frontier labs,
those are the five companies I mentioned earlier,
plus the Chinese companies,
all of these labs are
now getting much better at reasoning.
So that's the big story this year.
The models are still scaling up,
and so you can still get better on that dimension.
But then on top of that,
these models are getting to be able to reason,
and you can teach them to reason better and more efficiently.
That's making the models very smart,
at least very smart in certain domains.
I expect it's going to generalize to the model just being better in general, but it's for
sure causing massive performance gains in things like math and programming.
Do you know how the idea of reasoning came up?
Yeah. Well, so there are analogies.
Like we talked about AlphaGo.
There's been a lot of AI research on
game playing because that's a controlled environment.
You don't need to worry about training data so much.
It's been very clear that if you're trying to make
an AI that plays games, letting the
model think longer to come up with its moves is a very important thing to do to like, you
know, if you're trying to win a tournament of AI poker, for example.
So it was known that if somehow we could get the model to like spend more compute after you ask the question,
that would unlock a lot.
That was kind of commonly understood.
But people didn't understand how to do it.
Yeah, there was the prompt, take a breath.
Yeah, right, yeah, there was, yeah,
so and that was known, right?
So there were a lot of these prompts that would
kind of try to
coax the model into doing some kind of reasoning or just like getting it to spend a little more time
yeah, it was like a an art of prompting and and it wasn't very reliable and
it was hard to build anything on top of that and
What the reasoning now, basically training the model how to reason in general has made
that much more robust so that you can count on the models to reason its way to an answer
or to not get stuck as easily as it would have with the stuff like take a breath.
Why is the desire for speed so important?
What kind of speed do you mean?
Well, it seems like everything is trained
to answer as quick as possible,
and the goal is the speed,
when in reality, maybe the best training
would be not speed, but quality.
So one side of this is the consumer market.
Consumers are just very impatient and it's just very clear.
On anyone who works on a consumer internet product,
you run experiments where you make things a little bit faster or a little bit slower,
and people are very sensitive to that.
So that's a default belief that I think people have about
consumers that may have influenced this.
But the other side of it, I would say,
is I don't know how many of
the AI researchers were focused on speed at all costs,
as opposed to they just didn't know how to make reasoning work.
And so it wasn't actually, it didn't actually benefit you
to be slower, so then you might as well just answer fast.
I understand.
Tell me about your relationship to coding.
Yeah, I mean, I love coding.
I think when I started in middle school,
you can just get so lost in the world of the code
and the program you're making.
Like it's such an abstracted space,
like disconnected from any physical kind of constraint.
You may feel this way with things like music, but, and I don't have experience with music,
but it's almost less constrained than media because the program can do anything and it
doesn't have to go in like music or movies or books or whatever.
It's always like you have to linearize it at the end,
whereas a program can just do anything.
And there's just like the amount of like complexity
you can build up, which is good and bad,
but is much higher than I think it is in any domain.
So that's kind of the experience of building things.
But then there's also the output, the things you can make by programming are, it feels
like you have a lot of impact on the world or like impact on, even if you're just going
to use it yourself, it's just like you're really kind of like
leveling up what you can do with a program.
And I think the internet goes even further.
So I had this experience,
and when I was in middle school, high school,
I made games, mostly games for myself.
I put a few of them on a website,
and I remember I would look at
like 50 people downloaded this thing and and I was oh, that's that's cool like that's
wasn't my goal but
Cool, it was yeah, it was cool. And then when I was in college, I made this
easily like simple web website where
at the time I was part of this cohort of kids where everyone
used AOL Instant Messenger to talk to each other.
This was before mobile phones were popular, before SMS.
And everyone from this segment of American people that age, AOL Instant Messenger was
the internet program that you use to talk to other people.
It was a very limited system where you
had to put in people's username,
and you had a list of the usernames of people that you
knew and you could message them.
But it wasn't like a social network,
you couldn't see who other people had in their list. So you just had the people you knew and you could message them, but it wasn't like a social network. You couldn't see who other people had in their list.
So you just had the people you knew,
and you generally had to just find out who they were
by being in person and someone would
tell you what their screen name was.
I felt like it would be cool if you could see
other people's contact lists
and browse around the network.
And so I made this website where you could upload your contacts,
and it was kind of like the deal was you upload your contacts,
and then in exchange for that,
you get to browse your contacts' contacts.
And I told some friends about it, you get to browse your contacts' contacts.
And I told some friends about it
and they started sharing it with other people
and it got into this viral growth
and in a few weeks it got 200,000 people to sign up.
And it wasn't a lasting thing,
like it was kind of a novelty,
like people wanted to,
they really wanted to see the network,
but then there was like, there was nothing to do,
and so eventually usage went away.
But it just kind of blew my mind
that I had spent like a few days making this,
and then like 200,000 people
had like been interested enough to use it.
And I remember just from then on, it was just this kind of sense of like the impact I could
have and the demand for things like this.
And compared to making the games, a game would be a lot of work.
It might take months to make
something and not that many people would use it.
I think the real difference was
that it was about user-generated content.
With a game, I had to make everything myself.
Here, I was just creating
this mechanism
for other people to share their stuff.
And it kind of just really changed how I thought about
what was possible and what was interesting.
And from then on, I've been very focused on
like user generated content products.
So cool.
And one of the things I think is really exciting now
is this idea of vibe coding.
And to me, it's like level one is like
you can make a thing yourself and share that with people.
Level two is like you can make something
where other people can share stuff.
Like to me, there might be like a level three where you can make
something where other people can vibe code things
that then let other people do stuff. Does that make sense?
Yeah.
And I don't know what this looks like yet,
but we may be able to get Po to become one version of this.
Would you describe your experience of coding
more as doing math or doing art?
I don't know. I mean, I I was relatively good at math not
you know, I went to
keltaq and there was definitely a set of
people there who were better at math than me
but
Coding doesn't feel like doing math to me. It feels much more
Expressive and open-ended.
Is it more like speaking another language?
Yeah, I mean, you're basically like instructing this thing
on how to behave.
And it's kind of like using language
to teach someone to do something,
but you have a lot more control than if it was another person.
Specific.
Yeah. Sometimes you have more control almost than you want.
There's a thing called the compiler that turns the code into
the low-level instructions for the computer to follow.
The compiler will do exactly what you say,
and sometimes that's not what you want.
You wanna say something a little bit fuzzy,
or you say the thing that's the wrong thing.
It's not what you meant, but it's what you said,
and it does what you say.
But you have basically total control over the outcome.
And any problem with the outcome is just your fault.
And I think vibe coding is really interesting now because you have less control.
You're talking to a large language model and it is writing code for you. And you have to kind of accept this level of imprecision
in order to get more abstraction.
In order to be able to basically communicate at a higher level
than the code, you have to just accept
that there's going to be ambiguity in what you said,
and the model is not going to get everything right.
And so that can be frustrating in its own way.
That's going to change.
As these models get better and better,
it'll be less frustrating.
But there's always going to be more ambiguity
than if you're writing the code directly.
I mean, there are many different programming languages.
If you're good at programming,
the programming language doesn't matter too much.
You can learn whatever language you need.
Has your relationship to it changed?
Yeah, I mean, so I started out, it was basically,
it was my hobby.
It was funny, you know, I was saying to my parents,
it was like I was playing a video game.
To me, it was like I was playing a video game.
And so it was that fun.
At some point, I got into management,
and I had to stop writing code.
That comes with pros and cons.
One of the downsides of code is that it's a lot of work.
And to build the biggest applications,
you can't do it all yourself.
This seems to be different from music.
Seems like the best music is never produced
by a team of 200 people.
Like that's just never the case. I think it's usually best when it's a creator
or a group of creators who are used to working together.
But they never even need 200 people
working for them to help, right?
So I think that's a cool thing about music.
But it's not true about code.
I mean, it may change to be true
when you can have AI do all that.
But if code is your thing and you want to be responsible for a big application,
then you have to learn to manage other people.
And I was good enough at it that I could do it well enough to get good results.
And so it's great because you can now do even bigger things
and you can make better.
Do you miss the hands-on though?
Yeah, it comes with this trade-off of like,
dealing with people all day,
there's just like, I'm very introverted.
And so it's just tiring.
Or there's just like always something with,
someone is unhappy about something.
And, you know, it all comes down to like,
sometimes it's like, I really need to do a better job
communicating what the goals are of this.
But it's also like, wow, if I just had like a compiler
doing everything, I would have this whole category
of issues, like I wouldn't have to worry about it.
I wonder if this is part of why it never helps
to have 200 people making music.
But if you're trying to have 200 people do something,
you have to be able to communicate what it is
and what the point is.
And I would guess that a musician making a song,
if they had to like give someone instructions
on how to do everything,
that would interfere with their creativity or it would.
Be more like a conductor in an orchestra.
That's the example that would sound more
like what you're discussing.
Yeah, yeah, yeah, that's interesting.
Because a conductor knows all of the individual parts,
but gets them to work together to create this thing.
Yeah, and I guess there's the composer that wrote the music
that they're all following, too.
But it can be constraining to have to be able
to communicate what you want in language,
especially like the kind of like simple, clear language
that a large number of people
are all gonna be able to understand.
And I think if you look at like successful
social network products.
They're almost always created by one person at first
or a small team.
And then later, they start to be successful
and they'll scale up.
But I think it's very hard to get a large set of people
to create a totally new product
working together, just the constraints that come from
the need to coordinate everything.
They cripple the ability to iterate.
There's this saying, it's almost half a joke,
but a complex system that works is invariably found
to have evolved from a simple system that worked.
Yeah.
Like it's just too hard to just go and create something complex top down.
You have to start with something simple and evolve it.
Yeah.
So that's just a necessary process.
Often the complex version that it grows into
isn't necessarily better than the original
simple one.
Yeah, yeah, yeah.
You know, often the case.
Yeah.
How many employees do you have now?
About 200.
And what do they do?
About half are engineers, so they're writing code.
And then we have a sales team, we have ads on Quora.
We have a design team.
We have a data science team.
And we have a product management team.
We have recruiting, HR, finance, IT.
The kind of stuff that I think most businesses have, but tailored for
an internet company.
How competitive is it to hire people?
It's very competitive for the best people.
We're a small company compared to many of the other, many of the big consumer internet
companies, and even to many of the companies that are operating at the scale we're operating at.
And so we kind of, we count on employees,
each individual employee is kind of carrying more weight
than what you'd have at a larger company.
And so it's very important for us to be able
to get the best people.
Yeah, it's competitive.
I think the unique package we've been able to offer
is you have the experience of, for a lot of people,
the experience of working at a small company like us
is much more appealing than working at a hyper scale company.
Just the level of like politics and the culture
and people actually all focused on making the company succeed instead of internal things.
So people, the appeal is like to work on in a small environment,
but on products that have a big reach,
and at a company that's relatively stable at this point.
We're also, we're remote first as a company.
So we have people all over the world.
And a lot of other companies are trying to get away
from remote work and force everyone back to the office.
And we're not.
And so that is-
Was it remote from the beginning or did it go remote?
No, we switched during the pandemic.
We were forced into it like everyone during the pandemic.
And it just, yeah, it works for us.
I actually would say,
I don't think it works for most companies.
And I understand the companies.
Why do you think it works for you and not for them?
I think we've been able to have less politics
than many companies,
partly because of our smaller scale,
but also we have a kind of mission oriented culture.
And I think a lot of consumer in our companies,
the culture is related to the product that they build
because the kind of people who decide
they wanna come work there
are people who like that kind of product.
And so we end up with a culture that values writing
a little bit more than most.
And I think that helps in a remote environment.
And then the other thing is we really leaned
into being remote.
A lot of other companies, even during the pandemic,
I mean, at first in the pandemic,
we didn't know what was gonna happen,
but then after a while, we realized, hey,
this is working just as well as it was before the pandemic.
The only reason there were some problems
was that the pandemic was running
and so people didn't have childcare
or other problems like that.
But aside from those,
it seemed like this had really helped us.
And we decided that if we committed at that point
that we're gonna stay remote,
then that decisive choice would open up
a lot of options for us.
And so we started hiring people all over the world.
When the company started,
we used to hire a lot of people from all over the world
and bring them to our office, get them visas,
but then the visa situation changed
where it started to be very hard to get visas, but then the visa situation changed where it started to be very
hard to get visas, even for the best people.
Going remote allowed us to start getting all the best people again, just, you know, they
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