The a16z Show - a16z Podcast: Apple and the Case of Invisible But Audible Innovation
Episode Date: September 13, 2016"Apple isn't just a tech company; it's a tastemaker." Remember the iconic ads of dancing silhouettes in black, with only the headphone wires visible in white? They were a critical part of th...e larger buy-Apple innovation narrative. So what happens now when those wires -- an emblematic and enduring image -- are no longer visible, as is the case with the removal of the traditional headphone jack in iPhone 7? It's part of a broader story, both about how product narratives are shared/told and about how innovation happens: "amazingly", subtly, and sometimes, invisibly. Some innovations, like preventing "battery anxiety" or building a platform ecosystem or even laying the tracks for a train that hasn't arrived yet ("ear computers" or "audible computing"? VR/AR? car?) take time. And a direction we may not be able to anticipate from the outside looking in. ...Or so argue the a16zers on this episode of the a16z Podcast featuring in-house analyst Benedict Evans and board partner Steven Sinofsky with Kyle Russell. Stay Updated:Find a16z on YouTube: YouTubeFind a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
Discussion (0)
Hi everyone. I'm Kyle Russell here with the A16Z podcast. I'm joined today by Benedict Evans, our in-house expert on all things mobile, and Steven Sinovsky, former head of Windows and aspiring amateur photographer.
We're here to talk about a couple of things that Apple announced last week, like a new iPhone with controversially no traditional headphone, but a fancy new camera, an updated Apple Watch and wireless AirPods that solve a lot of the problems that we've seen with previous Bluetooth headphones.
In addition to talking about the specific updates themselves, we're also going to dip into what they imply about.
where Apple is going and where Apple is in terms of the iPhone sales cycle.
So I think there's a couple of meta narratives coming out of Apple's event that are maybe
worth talking about and maybe we can kind of figure out which we want to get to first.
Well, I mean, I think I'd agree. I mean, there is a sort of a wonky financial analysis
piece here around like what is the cycle and the super cycle and Apple previously replaced
the case design every two years and now they've gone three years and what's going on
and what about what's going on with people who are on upgrade plans and who are on
subscription plans and so on.
And I sort of said last week, thank God I don't need to think about that stuff anymore.
You know, there's a margin in the ASP and the case design and the China distribution and so on.
And, you know, that's part of shifting out of the kind of the explosive growth phase.
I mean, there's two or three different things to talk about here.
First of all, there is the iPhone sales cycle and the refresh cycle and how often they change
the case and how often people buy a new phone and whether people buy a new phone every one year or two years
or 18 months or something.
There is a second piece around the iPhone growth and smartphone growth slowing down
because, frankly, most people have got a phone and most of those phone sales are smartphones
and Apple's got the top end of that and it was only so far that that was going to grow.
And with that is the slowing in the perceived improvement in smartphones because the difference
between no smartphone and a smartphone is big, but 10 years on, the smartphone growth is a bit
smaller.
And then there's a sort of a third piece around like,
interesting things Apple has done around the camera, around wireless, around the wireless headphones,
maybe a couple of other bits and pieces.
And then there's a sort of a final point to think about, I think, which is, you know,
well, what is going to happen next for Apple?
And we can probably kind of leap back onto that at the end.
But it's like, you know, the VR thing is a couple of years away.
The car thing, if there's a car thing, is a couple of years away.
The TV thing has kind of happened, and that was a bit of an anticlimax because everyone
actually TV. This TV story turned out to be phones. And so there's a kind of a gap in the Apple
innovation story for the next couple of years, which is going to be filled with people saying,
oh my God, Apple can't do anything anymore. I think you'd want to be careful there. There's
a gap in what the press perceives as step function innovation. Yeah. Like there's a gap in big
because the amount of innovation that's in this iPhone, you know, I would, I would argue is on par with
the entire rest of the software and hardware combination.
that's out there of makers and operating systems.
I mean, Phil did the list of ten things,
but each of the ten things has several underneath it.
That's a combination of pure hardware, firmware, software, and services.
So there's like a monster amount of innovation.
There's just not like the new thing that's going to replace everything.
There's a steady line in which this stuff gets amazingly better every year.
Yeah, amazingly is important because it's not, we're not talking about, you know,
like we're talking about scenarios that change.
We're talking about new use cases.
This is not just making everything 10% better every year.
There were a couple of generations ago a point where it was,
oh, wow, their custom silicon is really getting faster really quickly.
50% leap.
Everyone was talking about it.
But now we're in kind of the third year of that since the iPhone 5S.
And it's, okay, it's 50% faster again.
That's impressive.
And you kind of get numb to it, I think.
And that's like a thing that I'm, as you can tell,
I get overly sensitive to because, you know,
working on office for a very long time, you know, you would do some release of office,
and then everybody would say there's no new features in it. And you're like, well,
we just spent like a thousand people in two years making features. There's clearly something in it.
And like the flip side is like, you know, the iPhone six, whatever, is not the pinnacle edge of
achievement that that humankind will ever have in mobile communication devices. Like,
it's not like the end of everything. I think it can get very discouraging for people out there
every day in startups trying to innovate because it draws this bar.
that's either like you do something that's like a computer invention that's never been done before or you don't bother.
Yeah, I think that's true.
I mean, there's a comment someone made that basically if Apple had put out a new phone that had exactly the same components,
but the case is had angled edges instead of round ages, people go, oh my God, Apple's innovated again.
Yeah.
It's like, well, yeah, maybe.
And there's a rumor going around that Apple is working on a sort of a composite zirconium aluminum case or some kind of ceramic casing for the next version of the iPhone.
If they do that, people will go, oh my God, this is amazing.
But actually, the chips inside will be 50% faster,
and they'll be doing all kinds of interesting new wireless stuff again.
Yeah.
I mean, there are two sort of specific things that they did with all of this innovation.
One is the camera, and the other is the wireless earphones,
which I think are both kind of equally interesting.
So Stephen is the camera nerd.
So tell us talk cameras.
Well, I'm excited.
I mostly just, I actually really want to go use it, and I haven't had that chance yet.
So I definitely am of the camp of reserving judgment.
I think that there's, one of the neat things about cameras is that there's a lot of technology you can draw from the high-end digital SLR world,
where they've been doing autofocus and depth of field and all sorts of detection and face detection for a long time.
A lot of the consumer point shoots all have face detection.
And anybody's used Photoshop knows that, like, once you know a region, you can do a lasso selection around it,
and Photoshop has gotten increasingly better.
And then there are add-ins that do an even better job.
And Apple, you know, in the announcement, says they're taking it a step further and using some form of machine learning.
And to me, that that could be like a big deal or it could just be a different kind of more modern implementation of what you see in Photoshop today, which is just face detection.
And then the use of Boka, which I'm glad to see, you know, put this cool vocabulary word on the tip of everybody's tongue in the industry that aren't a much of, although there are many photographers amongst the press who have written some very excellent pieces about the innovation there.
You know, Boca is a thing that really makes photos like much, much better.
It's like if you ever watch the guys that do the sidelines of the NFL, the people that do those, you know, they're using these super long lenses.
And part of it is to make sure that the background is faded away.
And there's a lot of technology, history, 50 years of optics to do a really good job there.
And the funny part is, is that all along Photoshop's been able to fake it and fake it like super, super, well, they could put all the 50 years of optics into one filter and change it.
So there's a lot of opportunity to see what will happen.
I suspect that this is also going to drive a wave of the apps that replace the camera app for student high-end users to, like, go put more features in for this.
You see this today in like the apps that allow you to do the miniaturization mode, tilt shift, where it looks like a Godzilla movie or old school special effects.
And like that's just another lens with a bunch of optics.
Yes, that's being done in software.
And having a telephone lens, of course, is super cool.
You know, they're constrained by the physics of the phone, like to really.
really do a good job on telephoto. So that's why a lot of us have like the carry around
extra lenses. You know, and improving the optics, improving the aperture in general.
It's just great. And it's just digital and it's just going to keep getting better.
And it's also an example of something. I mean, it's been around, this is not the first phone
with your lens. It's not the first phone that's had zooms. It's something where it's easier
for Apple to create a really great customer experience because Apple knows what lens and what
GPU and what image processing chip is in the phone. Whereas when you are at Android,
or at Samsung, you've got that kind of disconnected experience where it's not all linked together.
Yeah. The biggest example, I think, from the event of this integrated engineering,
you know, basically from the chip set all the way up to the service and the user experience,
was just the Bluetooth pairing. Yeah. I mean, under the covers, there is a lot of Bluetooth.
And then they somehow magically got rid of typing in like four-digit number
or figuring out how to tap it three-time or any of this other stuff to enable not just pairing,
but secure pairing, and then roaming pairing across multiple Apple devices.
Yeah, so this is the airport.
which is the other thing.
So there's a camera on the one hand.
I think, I mean, to kind of leap back on the camera,
there's a point on the camera which is like,
when they put the fingerprint sensor out,
they launched it a year before Apple Pay.
And so what Apple tends to do is to do this new hardware thing.
And then, but with like two or three or four things
that they plan to do with it over time.
And they launch it with one use case.
It's kind of how Apple does an MVP.
Yeah.
It's they launch one use case.
And then you get more use cases over time
as more stuff gets built.
So it may be that this camera does other stuff
beyond just taking better pictures.
Well, it absolutely can.
And so it's just a matter of them,
they're going to pick some stuff for it to do,
and it'll be super cool.
So the thing people particularly talking about
is ways of thinking about doing 3D,
maybe doing depth perception,
maybe doing some kind of 3D capture.
There's a lot of kind of,
until we get our hands on the thing,
it's not quite clear,
because then you have people saying,
well, if you've got two different focal lengths,
then you can't really do 3D,
and the sensors aren't far enough.
But there's also the flash
and adding more LED.
to the flash that, well, one of them can just be
infrared, it could be a laser. There's like a lot
of stuff that they could potentially do.
Once they've carved out the space, the ability
to deliver their component. I think it's also a good
example of Apple doing something subtle that
is very helpful in real-world
usage, but isn't necessarily a whiz-bang feature
in that, you know, you talk to any photography
nerd, and they'd say, oh, well, you know,
digital Zoom, as most people do on phones when they're at
a concert or at their kids'
school event. Yeah, you
pinch and zoom, and it, rather than
actually zooming in with a physical lens, it's
cropping the photo and you get a blurrier final output. And so having just the second lens where
you tap 2X zoom, same quality, but you didn't have to move with your feet, that's something
where in the real world, people will actually benefit from it with the exact same usage behavior.
I think there's a way I've heard someone talking about this, which is that Google tends to
talk at great depth and detail around what they're doing with their algorithms. Apple, on the other
hand, tends to talk at great depth and in great detail around what they're doing with their
hardware, and you get all the videos of Johnny I've talking about milling hardware, as so he
Meuse van der Roe describing a skyscraper.
You know, it's like, we have to express the form, yeah.
But they don't talk at all about software.
Yeah.
And so you get this kind of hand-wavy well, it's machine learning.
And like, until everybody started saying Apple doesn't know how to machine-learning,
if no one had said Apple doesn't know how to do machine learning,
I bet they wouldn't have said this of machine learning.
There's just like, it's software.
Just trust us.
It'll take a good phone brush.
Yeah, but there's, I mean, it's a good lesson in there, too,
that, you know, a product launch is a narrative.
And just like any two-hour movie, some parts of the narrative are flawless.
And some parts of the narrative, you know, there's a little Dave's ex machina.
See, I used a big word just to say, well, that's actually three words.
But, anyway.
Okay, well, that was a joke and you just ruined it.
But I do think that there's the telling of the story is super important because, and you see why?
Because it absent the story, everybody just said, oh, it's a new camera.
Yeah.
And there's a story there that's real.
It's a great camera.
And I think this is a point just about kind of, you know, for Google, there should just be one button.
You should type the query in and you should press and you should get the answer.
And for Apple is kind of the same.
You should just point this picture, you should point the phone at the thing you want to take a picture of, and you should press take a picture and it should take a great photo.
And you shouldn't have to worry about like how is it doing it or what's going on.
Right. Well, it's called point and shoot.
Exactly.
You know, as photographers say, the best camera is the one with you.
Yeah.
But interesting here, you know, this is going to be the iPhone, or frankly, any high-end smartphone, but in particular the iPhone is basically going to be the best camera anybody is that most camera, anybody's that most camera, anybody's that most camera, it's that most camera they've ever owned, period.
Yeah.
Kind of picking up the integration point, I think then there's the airport.
A bit like the camera, it's like it, on the one hand, it's like the camera is just something that takes pictures, but it's a bit more to it than that.
And the same with the ear pods, this is these wireless earphones.
Again, so you've got a Bluetooth wireless headphone, but when you buy them, you open the box as you're standing next to your phone and they're paired.
So as Stephen was saying, there's none of this kind of messing around with the codes and standing on one of like crossing your fingers.
Having to Google and realizing it's just yours, yours, yours.
Yeah, exactly.
So just describe it, you buy the thing.
You've got the iPhone is sitting on your desk.
You open the packet and they pair.
And something comes up on the iPhone screen and pairs it.
Which again, it's like, it sounds trivial, but it's hard to do if you don't own the whole thing.
We're getting up to Bluetooth version 5.
And this is like a thing where most people still can't pair their phones with their cars.
Most people struggle.
And like even in the wireless keyboard industry, they're still using RF because Bluetooth doesn't really work with a computer bios.
And there's so much that they just did by making.
making Bluetooth work that they should win some industry award on top of the consortium that they're not even part of.
It's just such an important thing.
Yeah, I remember Bluetooth in 1999.
That was going to be the future of computing.
And here we are.
It's version five.
But then there's a pairing, but then there's all the other stuff that's going on in the headphone.
So it knows when you put them in.
And so it'll stop playing music when you take them out.
And it then obviously has a microphone built in so you can speak.
and then it's doing kind of voice recognition
so it can work out when you're speaking.
Again, using lots of terms that Amazon uses
actually when talking about the echo,
the other kind of invisible computing product
where it's doing beam forming with the microphone
to detect your voice and then lock in on it.
What they claim is that they recognize the source of the audio
both based on a microphone picking up your voice
and the motion sensors and the headset
picking up on the motion of like sound across the bones on your face.
Hence the name Jobbone as a portfolio company
for the record on that one.
And then using that to essentially almost like noise cancellation but for everything but your voice.
I just couldn't believe the pre-launch event stories and then the post about,
like you really would have thought some sort of Armageddon thing had happened where my least favorite headline was Apple removes headphone jack.
No, it didn't remove the headphone jack.
It removed a certain kind of jack.
And if you want to use a wire, you can still use a wire.
I feel like we should just kind of state this on record.
when you buy an iPhone 7, it comes with headphones that work with it.
And almost everybody actually only ever uses the headphones that come with their phone.
And secondly, it comes with a free adapter so you can use your 120-year-old headphone jack if you want to.
Right. And the adapter, it's not like some two-pound thing with a box that needs charging.
It's like an inch of cable.
Yeah.
And the Apple AirPods use, yes, there's this clever secret source we've talked about,
but you can use the Apple AirPods, the Bluetooth headphone, with an Android phone.
Yeah, but now with their DRM music.
And that was a joke.
And you can use any Bluetooth, are there any other Bluetooth headphones with this thing?
So, in fact, the only thing that Apple has actually changed is that you can't charge your phone
and listen to music with the wide cable at the same time.
Right, but that, even in itself, is consistent with what we went through with the new MacBook
and consistent with just the whole metaphor of, like, enough with thinking during the day,
where am I going to go charge?
And now everybody can be critical.
If you're stuck with an app that's not polite
or you're just sitting in, you know,
with your phone on for six continuous hours
using the network and everything,
you're going to hit the limits.
But like the vast majority of people are not running around,
like, where's my next outlet?
Except the press might be.
Particularly, you know, you go to CES and you, you know,
it's a whole day of taking pictures and all that.
The 85% use case is completely covered here.
This also touches on something.
Sorry, I get emotional about like these like shortcomings
that aren't shortcomings that aren't.
No, and I think something else about the, you know, iPhone didn't get a new physical design on the outside, so there was no innovation.
You know, something that we hear regularly cited on Twitter as something Apple could do to improve the iPhone is not make it thinner, but have a bigger battery.
Yeah.
This generation iPhone has a 14% bigger battery and two hours more of battery life.
They did exactly what everyone asked for.
They did exactly what everybody asked for.
It's just that they didn't have RCA jacks in it.
Like, I mean, you know, it's an interesting thing.
But I do, I do really feel that, as you were just saying, like, we had to emphatically state that, like, you still get headphones with.
wire. And the thing I'm most looking forward to is 12 or 18 months from now, like how many people
walking down the street are not going to have a cable? How many people driving in their car
are going to have little white things with no cable? You know, like, will there be a reverse
cultural transformation where everybody had wireless headphones? Then they became a joke on Saturday
Night Live and nobody had them anymore. And then cool was, you know, having the white wire.
I mean, if you remember the Apple iPod ads where the silhouetted figure is dancing with a white app.
the white outlines.
So what's this silhouette, what's going to be cool?
And this is where Apple is not just a tech company, but they're a tastemaker.
And I think this is going to be super interesting.
I'm like scared if I'm going to actually use these things because I have like the Saturday Night Live joke in my head.
And I don't want to be that guy.
Well, I never seen Saturday Night Live.
I know.
It's on TV, which is that box that you don't have.
But never outside the USA, actually.
It was never on TV outside the USA.
I mean, the cultural point is interesting.
People's willingness to wear the wireless thing again.
So there was two other interesting things here that are sort of about removing friction.
And one of them is the friction of you take your phone out, you uncable the thing, you untangle the cable.
Untangle it. Yeah.
You know, it's like you have this living creature in your pocket that tangles itself up when you're not looking.
And then you put it in and then you've got it hanging down and then you put it in your pocket and it tugs and it catches.
You know, you go from headphones that you have to plug in every time you use them to headphones you have to plug in once a week.
Yeah.
And I thought the clever thing about the case, which is Apple aren't the first people to do this.
So the headphones themselves have five hours battery life.
But then you drop them in the case and the case has got 24 hours more charge.
So most people, that's like a week or two.
That was incredibly clever.
Like I think that people have not been like paying enough attention or giving them enough credit for that small invention.
I mean, you know, apparently this is the size of a tick-tac box.
Yeah.
Yeah.
No, it's never the first.
Yeah.
Like someone always had the idea.
First, you have all the stories about you're going to lose them.
These little chicklets that are roaming around on the bottom of your purse or in your pocket and the caught in the sofa chair or whatever.
And so now you have this storage case that is like a fat chicklets or fat.
It's like a tic-tac.
It's like a tick-tac case.
I don't know.
Is it that thin, though?
It's a little bit thicker.
Yeah.
And you get like another day, a full 24-hour of battery charge.
And that's how you charge it.
And that's how you charge them.
And then you charge that case when.
Like once a week.
Once a week.
I mean, for me, like, depending on the, the, how.
long their energy bleed, like, I could probably go for a year because I never, I mean,
who talks on the phone?
But this is music.
I don't listen to music.
Okay.
Like, oh, wow, now we're going to get in a big fight.
Let's just move on.
Well, okay.
I think the battery thing is kind of interesting more broadly because, I mean, yes, it's a
great piece of design.
But I was also thinking about it, so there's not having to plug the cable in, and there's
not really having to think about charging it.
And yes, you have to charge it, but you don't really have to think about charging it.
And then it occurred to me like, how,
many other little things does Apple make, where you don't really have to think about charging it,
or you don't have battery anxiety. So you kind of go through it. There's the keyboard and then the
mouse, which you really don't have to charge very often. There is the Apple Pencil, where again,
the charge lasts a couple of weeks, and there is the Apple TV remote, and then there's these
earpeaches, and then there's the watch. And for all of these things, like, there's two interesting
things here. One of them is they have very small batteries, and they charge very quickly. So the
pencil like goes from nothing to a full charge in like five minutes. And the same with a lot of
these other things. And then there's the battery anxiety, which is yes, so the watch lasts all day.
So you have no battery anxiety. Yes, you have to charge every night, but you have no anxiety.
The other things probably last a week. And again, you have no kind of battery anxiety. And so you've
gone from these things where there was a cable, which was kind of aggravation, although you
never really thought about it, to these things where you have to charge it, which is another kind of
aggravation, but only like very occasionally or when you don't have to think about it.
And so you kind of, it's actually, and then the same thing paradoxically also applies for the iPad,
which has got this enormous battery in it. And so the iPad also kind of lasts a week.
Well, that's a super important cultural point too, because it's a thing where, like, I remember
when the first iPads came out. And one of the fascinating things was like when you gave it to a kid,
you know, the whole thing was like you had a laptop and you had a charger and you went from
meeting to meeting carrying this power brick looking for an outlet. You'd watch everybody
sitting on the floor and airports.
The battery was basically to let you walk between power outlets.
Right. And then the iPad came out and one of the things that I remember observing was that
like when you gave it to kids, the idea of charging it wasn't a thing.
Like they never, and so I think what's happening too is another cultural transformation
where even though you have to charge it, you just don't, it's like charging isn't
inconvenience, but it's not like a threat and it's not this like cloud that follows you
around. I like I have like I don't carry chargers around with me anymore.
So the phone is the only thing where you can have a realistic, like, I'm going to run out of power.
But everything else, you've got rid of the cable and you've also got rid of the charging anxiety around that.
And with the watch, you even have with the contact-based charging, it's with several, you know, docs that are available for it and things,
it almost feels like putting your watch in like a change bowl when you got home or your keys in something,
where it's just kind of invisibly gets charged and it's ready to go tomorrow.
And I didn't really think about it.
And I think, you know, that certainly leaves room for a bunch of people.
or like, oh, there's no wireless charging in the phone.
And, you know, when that works, it's going to work super well.
And Apple is going to find a way to, again, integrate a full stack of things
and not just make it technically possible,
but make it somehow a uniquely positive experience,
much of the way that the pairing and the charging of the AirPods was.
It's interesting, I think, also to what Apple's done with the watch,
in that, you know, this is a thing that sold, what, 15 million units.
Apple put up a slide saying that it's the second biggest watch business by revenue
between fossil and Rolex, which is like three or four billion dollars.
There's a sort of weird narrative that it's been a huge flop because it's not the new iPhone,
but actually it's a great business that almost all the people who bought one actually love it,
if you look at the surveys.
And they've gone, what, two years?
They've done a slightly new one.
They've called it Lysync Sync Series 2.
It's merely like kind of 1.5, like the chips faster, the battery's bigger,
but you wouldn't be able to tell from looking at it.
And they're kind of iterating on health.
And so all the marketing is about, okay, now it's waterproof,
and all the marketing is about running and jumping and running in circles and running in straight lines.
Hardware-wise, besides a newer processor is the inclusion of GPS in it.
So you don't need to have your phone with you while you jog, record it.
Yeah, and swimming.
So you can't go scuba diving, but you can go swimming in it.
And so it feels like they're kind of their push circling around on what is the reason that you can get people to buy this thing.
And the whole kind of, it's a little computer and it runs apps, has been kind of pushed kind of further down the page.
I mean, it does feel like there's more to happen here.
So there was the whole story around, well, it will pair with your AirPods will pair with your watch.
And you don't need to have your phone with you at that point.
And so potentially at the point that the watch gets LTE, then you could go out all day with the AirPods and the watch and Siri.
That feels like that's a couple of years away maybe.
But there's kind of more stuff happening there.
But at the moment, it's kind of an accessory.
It's like they've felt 10 or 15 million of them.
You need to have an iPhone as well.
You need to take your iPhone with you as well.
So it can't be like your only device.
And so it's, you know, from a cynical point of view, its purpose is to drive repurchases of iPhones.
That and keep you just more absorbed in the Apple ecosystem generally.
Like new feature in watchOS3 is when you open your laptop tied to your ICloud account,
it'll automatically log you in without needing to enter your password into your Mac, for instance.
So kind of like touch ID for your Mac.
Yeah, there's a lot of little bits of taking friction away.
Yeah, for sure.
The neat thing about being a giant company is that within the company,
there is a million ideas floating around and a million prototypes.
and the process by which they go through this funnel and come out,
that's what makes a company unique and their proprietary advantage.
And I think Apple has a particularly good approach at editorializing those ideas
and letting the right thing surface.
And so I think there's nothing that anybody's going to write a post about
that isn't being done somewhere in one of those buildings at Infinite Loop.
And that's what's so interesting about the next couple years.
So there's a final thing, I think, to think about here,
which is, you know, it'll be the 10th anniversary of the iPhone next year.
And there's these rumors that it'll be like a kind of a new ceramic.
case, which would also actually make wireless charging easier. But then there's like kind of the
what next. And so we had the TV and it turned out the TV was a massive anti-climax based
for Apple and Google and everyone else, because actually it turns out that the way to get
for tech companies to get into the living room is actually the phone, not the television
set. And the iPad is there and that's kind of coming along, replacing laptops, but that's
not a massive growth story. And then like the two big things that are next for Apple are on the one
hand VR or potentially AR and then on the other hand cars, but just from looking at the state of
the technology, but those are both basically two, three, four years away. And if not longer,
certainly for the car potentially longer, arguably for augmented reality as well. And so there is
this sort of, okay, these are the next things. But it's not like the TV where the problem was,
well, let's work out the interface and the business model. There's kind of basic hardcore engineering.
And so there's going to be like a gap where Apple isn't announcing a big new shiny.
Unless there's some other thing that we haven't thought of that they're going to produce for that seems kind of unlikely.
Amazon Echo competitor seems like the only new category that could also come out next year or two.
But that's not like a trillion dollar business.
This is where I think we have to be super careful about when you say, oh, this is the only thing that looks likely.
We have to be careful about that because had we been doing this podcast nine years ago,
we wouldn't have been sitting around looking at the iPod saying, wow, more storage, a different click wheel.
What's going to come next?
Oh, yeah, they'll probably just do a phone.
Like we weren't really thinking like that.
And I think this is where what it means to be a company and why it's so interesting.
It could be you could paint some extreme case where they're going to go and pick off the next six top apps and just go build those into the phone,
which is what happened when they started going down the Mac OS System 7 and 8.
They like ran out of stuff to really shift a lot and the chips were dying.
And so they just sort of picked off the note app, the calendar app and things like that.
Or there's like another big thing that nobody's thought of integrating in a certain particular.
way. I think we didn't touch on health. I think that the AirPods and health become a very interesting
thing. I mean, you're pretty close to your circulatory system and a whole bunch of stuff
is something in your ear, assuming you could stay in when you're moving. And so there's stuff there.
So looking at VR, on the one hand, there were these engineering questions around how you get the
tracking and the GPU and the screens and everything and the device right. And that is like a two,
three, three, three, four years story. At the same time, you kind of know that Apple and Google and
Facebook and two or four other people have got like half a dozen things in their lab. And so Apple
has got like a thing that looks like a gear VR and a thing that looks like an Oculus running off a Mac
Pro. And they're kind of looking at it and going, you know, do you think we want to sell this yet? Right,
right. Exactly. And Google's doing the same and Facebook's doing the same. And so the question is not
who's working on it or who's early or late, because it's like we're five years before you're
going to be able to say that somebody's early or late. At some point, Apple is going to ship this thing.
And at that point, you will see a lot of the same benefits of hardware integration that we've been
talking about so far. They make the GPU, they control the screen, they control the whole thing.
In terms of raw performance, especially on the graphics side, they're rushing way ahead of what
the phone needs, I think, for most people's usage. You know, again, these 50% year-over-year gains
three or four years in a row. Some of the fun comparison tests when the Galaxy Note 7 came out,
but before it was exploding, where people would do side-by-side speed tests of loading kind of
common apps with a video recording both of the phone simultaneously. And the iPhone from last year was
able to lap the Note 7 that came out just a few weeks ago.
Yeah, this is hysterical.
So this is test.
Basically, you have the phone on the table.
You tap each app.
When it's finished loading, you press the home button, and you press the next app.
And you just wait for each one to be responsive.
That was a brutal test.
Yeah.
And so basically, you go through the Galaxy Note, and it takes basically twice.
The iPhone has done the test twice before the Galaxy Note has finished the first test.
I mean, if I were on one of those, that was just, that was the most humiliating test.
And it's not just so many parts that go into like app loading, but that was tough to watch.
But it's one of those things where you could argue because they don't have something on the market, Apple is behind on VR.
But if you look at the things that make up what a good VR experience will be, having this raw GPU performance, having screens that, you know, they have very fine control over the color gamut shown.
And so if you're watching, you know, several years from now on an Apple device, something that's a 360 video of a concert or something filmed that.
national parks like Google just put out. It'll be the device that best replicates what you actually
saw in the real world. You know, you can imagine all these things where they're laying the pieces
several years ahead of frankly, something that could be well ahead of, you know, what the competition's
putting out now as they're building it piece by piece. It's, it's important remember, like Apple is
also they make devices, but they're a platform company too. And quite often the way that you make a
platform is you build out some infrastructure and you have an idea of where it's heading, but it's
going to take time for the idea to fill in. But that's the only way, like, you know, it's the
classic to get a person on the moon, you needed a 10-year project that included very dumb little
steps like just launching an rocket, going around the Earth once. And those are all important
to building a platform to get to the moon. And that's very much what's going on now. And it doesn't
mean that they have a singular goal, but that they're just building these blocks upon which the whole
future is based. Yeah. I mean, you saw this story this week that a couple of people got laid off
from the Apple car team, apparently. I don't know if that's true. But again, this is three or four years
away from shipping at least.
So they're probably not quite sure what they're going to ship yet.
So they'll be iterating.
I mean, again, for clarity, when we talk about VR, like right now,
we've got the $3,000 thing that's like 70, 80% of where people want it to be.
And you've got the $100 thing, which gives you a sense of what this would be.
But I've kind of described it as like drinking beer through a straw.
It's like it gives you an idea of what beer is, but this is really not the right way to do it.
And what we want is like 4K or even 6K at 90 frames a second twice,
once for each eye with positional tracking,
inside out.
And full field of view.
With full field of view,
with positional tracking that is only just working in the Microsoft HoloLens,
which is what, $6,000?
And doesn't have full field of view and doesn't have the frame rate.
Like, it's all engineering.
Yeah, there's a large amount of engineering to go on before this gets built.
And Apple has this kind of component in vanguard.
It's also, you know, tracking VR, especially, again, at this high end of the market,
so many of the big things that are happening in terms of rendering both eyes simultaneously
in one pass or being able to predict when your rendering load is going to get heavy
and so doing things like reprojecting frames so that your brain gets tricked into thinking
that the frame rate didn't drop so you don't feel nauseous.
This requires collaboration between Oculus and the chip makers like Nvidia and Microsoft.
And Apple can do all of this on their own.
They have their own semiconductor capabilities with some of the best GPUs on the market.
They have the ability to work on things like metal, their low-level graphics framework.
They have the ability to then take the, like, take the.
combo of those two and bake deep into the OS, things like the capability to do that asynchronous
time warp years ahead of time and for other, like, oh, that's just to get, make sure that we're
90, 60 frames per second while you're on Facebook. Yeah, that's me, it lets you blow up monsters quicker.
They also have the image sensors. So even if the camera on the back of the iPhone 7 plus doesn't
do 3D, what you're seeing there is an image sensor capability, which you will then be using for
your VR headset so that the headset can work out when you've just ducked. Yeah. What you just said
by rattling off all of those specs is your view from watching products get built and not building
them of the solution space.
Right.
And so you've defined the solution space and the problem space.
And that's why, like, tech enthusiasts views of where things are going are so, you know, often
limited.
You don't know what kind of scenario they want to go do, and you don't know what they can go
and pull off a shelf and what technology they can go invent in order to assemble a package.
But yet, everybody knows speeds and feeds and can say, I need this frame rate and that color
gamut and this size screen and then define a product. And, you know, and then I want a pony.
And I think that it's just, you have to like let the process happen. And it's not one you can be
transparent. Like it's, it just doesn't work that way. And it's super interesting. There is something
that's really worth everybody noting, which is that custom chips have always been a competitive
disadvantage for a company. In particular, they were a very deep competitive disadvantage for Apple
when the run rate for Motorola chips went down and they couldn't sustain it. And then they made the
same mistake with the power PC chip where that run rate declined. And there wasn't enough of an
ecosystem to support the chip. And now when you have a billion devices, all of a sudden,
there's an ecosystem. And it's becoming, for the very first time, viable for a company to have
its own custom chips at this unit run rate at a global scale. And that is a very, very different
competitive dynamic that hasn't been in place before. Very similar to Benedict's point about
at this volume, it's perfectly viable to have two platforms, like Android.
in iOS, and it's just as viable to have Apple's arm and everybody else's arm.
This comes back to what we were saying about the performance issue on the Galaxy Note,
which is, in a sense, what we're re-running Mac versus Windows.
And Android has the problems that Windows had of it's got a run on 18,000 different devices,
and you don't know what graphics processor is going to be in there.
But Apple doesn't have the problem that they had then,
that they didn't have any scale and couldn't get anyone to make chips for them.
Exactly right.
Right. Okay, guys, so besides a few small other updates, I think that actually about covers everything that Apple talked about. Thank you very much for joining.
