The a16z Show - a16z Podcast: Culture and/of Design
Episode Date: January 18, 2017"Mobile-first" (and now too AI-first) has been a mantra of sorts in design, but what does that mean at a company, product management, and competitive level? Especially when someone in compan...y X will always say "we should do what Y did" -- even if they have no idea let alone data why Y did it. And while designing for screens is "like growing a carp in a bathtub" (will inevitably grow to the size of the container), what do design constraints mean in an increasingly screen-less world -- one where everything will eventually become an input ... and even an output? What does it mean to design for a mobile world where "an app isn't really an app" -- and the very definition of apps are themselves evolving, including cross-culturally? From the age-old question of whether there are design universals to the age-old dynamic of bundling/unbundling, the guests on this episode of the a16z Podcast -- Luke Wroblewski and a16z's Connie Chan (in conversation with Sonal Chokshi) riff, hallway style, on all things design in practice. And on why startups may have the ultimate design advantage. Stay Updated:Find a16z on YouTube: YouTubeFind a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
Discussion (0)
Hi everyone. Welcome to the A6 and Z podcast. I'm here today with Luke Robluski. He's currently a product
director at Google, which acquired one of his startups. Previously, he had another startup acquired by
Twitter. He worked at Yahoo. He's had quite a diverse background and basically as an expert on all
things designed for mobile. I'm going to try to live up to that, but we'll see. Joining him for this
conversation today is our partner Connie Chan, who is an expert on many things, but especially
covers China. So I thought today we could actually just launch right in and talk about
what it means, you know, to have this concept of mobile first design, which I think was the title of
your book. Yeah. So just a little background on where that came from. I was at Yahoo at the time
and Flickr put out this iPhone only website because back then you couldn't actually make native
apps for the iPhone. You had to make these web sort of pseudo apps. And what I was struck by was
like how boiled down to the essence that product experience was. If you looked at Flickr on the desktop,
there was like four drop-down menus, each with like 20 items in there.
And then there was like submenus.
We're talking about like 60-something things.
And when it came time to build the mobile experience for Flickr, we got it down to six things.
And it was like the things that people do the most.
And this is what the core essence of the product was.
And it stuck in my head that the small screen and the constraints really forced you to focus.
And at the same time, we had stuff where we could use your location.
Whereas before we knew with 99% accuracy, you were in the U.S.
yay. Now we knew down to like 50 meters where you were. So there's all this new opportunity. And that got me thinking these constraints that focus you in these opportunities that open up new things you can do. You got to a very different place when you did that than if you started with the desktop website, traditional view of things. It's almost the opposite of what I'm playing out in China. Because when you describe and show some of these apps, Connie, it's almost, instead of stripping it down to the basics, it's almost crowding everything possible into a small screen. China has been mobile first for several years now.
And because that way of thinking is so prevalent, a lot of companies will start out with only a mobile app.
They don't even have a desktop version. And so all the features and functionality for that company need to be fully surfacable in the mobile version.
The way I think about it on the desktop laptop kind of world is you have this big screen that you can fill with anything you want.
And as a result, people fill it. It's like the carp that's in the bathtub. You know, you keep feeding it.
It will grow to the size of the bathtub. And there's just this natural tendency.
It's like a vacuum of space that just, you know, you must be filled.
But it also makes making decisions really easy because you actually don't have to make a decision.
So like, where does Bob's marketing feature go?
Oh, I just cram it in the bottom left corner of that site and there's, you know, 50 million things on it already.
Whereas with a mobile device, like there's no room for Bob's feature.
Talking about the Google Photos app, there's these things that were out of sight and out of mind for people.
And when we made those features visible and obvious to people all of a sudden usage of that,
skyrocketed. Can you describe that actually? Just kind of walk us through visual. Yeah. So we used to
just have the stream view of your photos. And that was all that was on the screen. And there's like the
little three line hamburger menu and everything is there. Right. And so what we did is we put a little
bottom bar of navigation, these like tab bars on both platforms, Android and iOS, that bring the core
features of the app to the surface. Wouldn't that be like an obvious thing to do? Like what was so?
Design is always obvious in retrospect. And, you know, like remember the lawsuit, Samsung has,
had against Apple about the iPhone. Like, oh, well, the design that's a black rectangle is so obvious.
Well, if it's so damn obvious, why did nobody do it? That's true. Before then, right? But once somebody
puts in all the hard work and all the thinking and applies all the processes and they come out with
something if it's good. Yeah, it feels, oh yeah, that's the way it should have always been. I think that's
the part that gets under-recognized in design is how much happens under the covers to get you to, quote-unquote,
obviousness. Yeah, I would use a twist on the word obvious, which is more that it's intuitive.
And a lot of people criticize Chinese apps for looking too cluttered. I don't think they're cluttered.
I think they're dense. They're very dense. There's a lot of information above the fold for any app that
you open that's designed in China. But I think of it as higher ROI because I get more data.
I get more information without having to skip over to another menu or without having to scroll down.
So simplicity is all about being intuitive, not necessarily being minimal.
So let me push back on the word intuitive just for a second, because I don't believe there's anything intuitive in the world.
Everything stems from an understanding of the world around you and you build up knowledge and then you apply it.
If you look at a lot of the environments that people live in in Asia, they are naturally very dense from an information standpoint, period, right?
So there's just a more familiarness to it. There's an author by the name of Edward Tufti.
He used to, in his seminars, gauge the quality of a website by counting how many links he could find on the screen.
And if there is more links, that is a better interface because the information density is much higher.
It's very interesting to see now Apple going to a much lesser density in terms of their design.
If you've seen like the new music app, like there's two boxes on the entire six inch screen.
So, you know, the pendulum has swung a little too far over on that front.
But I think there's a balance between those two things.
And it's not that things are cluttered.
If the things all make sense to you, like when you're scrolling through an Instagram feed, they're all photos.
You can just scroll forever.
And people are, no one scrolls, no one goes below the fold, get all below.
That's BS.
If you have an understood context, people will keep going.
So in the case of these Chinese websites, if there's an understood context, like all of these are shopping links, all of these are whatever, then the density can actually become a good thing.
When everything behaves differently and there's 15 million things that function in different ways all crammed together, that's where the density starts to become a back.
ad thing because people can't wrap their head around, what does this do? What does that do?
I was this different than this one.
The users can guess how to find this particular feature. And the fact that the user can figure that
out without having to look it up, I think is what makes great design in Asia.
Yeah, it's interesting. I used to work at eBay before I worked at Yahoo. This was like
2002 to 2004. And we made a big push to China at the time. We had all these conversations
of, well, this doesn't work in China. And I remember the local managers like arguing with me
top aligned labels and web forms don't work in China.
In China, users want labels left aligned.
So we tested it.
We put the top aligned labels above the form fields,
and we had like a 20% increase in conversions or something like that.
I'm always biased to, well, let's put it to the test and let's compare and contrast
what actually works or what doesn't.
I think that it sometimes works in that case,
but sometimes the design actually is different of what people are used to in China.
What are some of the differences?
in sort of like really specific differences that you don't see in U.S. apps.
I'm thinking of the constellation, for example.
I think that's a really interesting trend.
Yeah.
In the U.S., a lot of Internet companies will have multiple apps,
and we'll choose to keep separate standalone apps as opposed to in China.
L.A. pay, for example, would very unlikely create a separate app for Sesame Credit
or for some of its other products.
The idea that everything lives in one app is actually seen as a good thing in China
because it's less friction at the end of the day.
So one very, very small detail to point out in the Alipay app is the app when you open it looks like a grid.
And each grid has a logo and text underneath and clicking into it takes you to a bunch of new features.
You can completely tailor and customize just like your home screen on your iPhone, which items you want on the first row, which items you want on the second round.
Didn't people do that with, remember Google homepages?
And they shut that down.
I used to love it.
I used to have my own core.
I Google.
I Google.
I'm like calling out all the classes.
It's like, let's go retro today.
I worked on my I Google for years.
Oh yeah.
So you've seen this because that actually was exactly like,
it's the idea of a portal,
but now it's just transferred to the phone.
What you're describing is a constellation of apps
within an app,
which is a very Asian design quality.
But if you treat the home screen as that equivalent,
then you can do that, as you mentioned.
It's a consolation of apps like literally a cluster.
Yeah.
So for example, an Uber launched Uber Eats.
It's a separate application.
In China, those Uber Eats would live inside the Uber app.
What's the rationale for that?
One is you don't have to re-onboard payment credentials.
You don't have to create a new login system.
A lot of people in China don't understand why Messenger is a separate application.
There are benefits and consequences separating it, of course.
But one consequence is, for example, Messenger doesn't have a lot of the social sharing features
that they would have if news feed or some kind of feed was tied to it.
I redesigned the Yahoo homepage back in 2008.
I was super bundled.
We shoved everything together in one place.
And it was for the convenience of the user, right? You go in there, here's all your weather, here's all your stocks, here's your local news, here's search, here's your mail, here's Messenger. Facebook used to have Messenger too, integrated on the desktop, right? They still do. So on the desktop, all that stuff is shoved into one product inside of Facebook. So it may just be a maturity angle. It could also be a PC versus mobile concept. Maybe it doesn't work as well.
To use your example of Facebook, they had a super bundled app. Something made them start to swing the pendulum in the other direction.
and separate things.
And you're just saying it's cyclical?
Like, is there something concrete that drives that?
We, in our bundle, unbundled dance, at least at Google, kind of look at what are people doing
in here?
How can we create more value and how can we make it even better for them?
And if the answer is, we need a standalone dedicated experience.
Yeah.
If the answer is we should integrate something, then, yay.
I don't know if anybody has, like, a firm rule of integration rules or separation rules.
To your point, there's pros and cons of both, right?
Well, I also think it's different.
you're talking about tools versus services and products.
Interesting.
So, for example, photo editing tools,
it makes sense for a photo editing company
to break that up into multiple apps.
Because from a user metric standpoint,
I will download four or five of them.
But for a company like Facebook,
I only want one if it's the same exact network of people.
I think this is a much deeper conversation
because what does bundling actually mean?
Apple comes out at WWDC and is like,
hey, you can make apps inside of our messenger app.
Hey, you can integrate things into maps.
Hey, you can integrate things into our share sheet.
You can make custom key.
We just launched Gboard, which is a keyboard integration that has Google search inside of it,
bundled inside of the OS that Apple makes.
So like, what does bundling really mean in those kinds of situations?
An app isn't really an app.
It's a set of notifications.
It could be a custom keyboard associated with it.
It's a share extension.
It's an integration in a messaging service.
But certain new, quote, newer type apps like Snapchat, which is really not intuitive for a lot
users from a usability perspective. There's this notion of here's a classic app that you see and it has
the ability to post selfies and filters and browse stories. But then there's sort of Easter eggs that are
hidden in it. And this is not the classic notion of an Easter egg where it's like a little teeny
surprise that you just get by accident and you kind of giggle. There are actually parts of the app that are
entirely intentionally obscured or seemingly intentionally obscured from view.
And so your parents don't find out how to use it as soon as they start making it usable.
them to launch these delightful little new things here and there.
And I think that's quite important.
Yeah, but you know, in the, I don't know, early 2000s, like MySpace is ugly, Craigslist is ugly.
They're both successful.
Successful apps are ugly.
And we should make ugly apps.
And like similarly now, you know, Snapchat is hard to, and I hear this, right?
They're really, oh, Snapchat's hard to use.
You should make the app hard to use.
Really?
Is it just because something is successful.
I really hope no one's ever actually said that.
You do all the time.
Is it sort of that these just come in waves or that you have to just kind of.
to go with the flow? Is there no principle? No, I think you should figure it out for yourself.
I don't think that argument would work with a big company, though, in the design team.
Yeah, here's what happens. Like, Facebook did this. Oh, we should do this. They know what they're doing.
Right, exactly. A classic example used to have this like nav system, this hamburger nav system.
And you know, when their iOS app, they literally had like an HTML, WebView, JavaScript, rendering, pseudo browser making the feed.
They didn't write it in native code. And the thing would crash and it was slow and memory was just a zoo.
And like, they had so many bigger fish to fry than figuring out navigation, because they had to rewrite the whole news feed inside of Objective Z to make it work.
But as soon as Facebook finished that rewrite, they went and built an AB testing platform.
They figured out what works, and they changed it.
And now it's that bottom tab bar.
So you just run a dangerous game when you say, oh, Google did this, Facebook did this, Snapchat did this, because you're not in there.
You don't know why they're doing it.
You don't have the data.
And without that information, you just kind of get that.
that it's a good thing. After your piece last year, everyone suddenly coming to you, like,
how do I make the next WeChat in their existing app? Which is exactly the wrong question, it seems.
Yeah. And especially when they don't have the context of why it works in a certain country or why a
certain decision was made, they're copying the wrong things. What do you think about this
Snapchatification and WeChatification of iMessage that's going on? So is that a case of copying or
is that them just evolving? Like, how do you kind of tell the difference? I hope that's the case of
Apple realizing that chat needs more emotion built into it. So for example, a lot of the apps will
have things that will look very colorful and are meant to provoke a lot of joy in the user.
But from a Western standpoint, a user might look at that and say, oh, that app looks childish.
Why does it have a cartoon character dancing around? Why is there a big flash, like spark of light
behind this image, right? Why is it making a kaching noise when you're earning money?
They will look at that and think it's childish or gimmicky, but it makes a feature,
or a use case go viral.
I was just thinking it's sort of like
the lost in translation effect.
I'd call it the lost in translation effect
when I think of that movie
with Sophia Coppola.
It actually, that movie bothered...
Bill Murray, yeah.
Yeah, I mean, it was a good movie.
It was a well-made movie,
but it bothered me
because there was a certain element
of everything is so garish and gaudy
and exaggerated and a caricature of itself.
And I really resisted that.
And what you're describing
sort of reminds me of that.
One of the things that you guys
have both brought up now
is this notion that seemingly obvious
things are actually not that obvious,
that seemingly little things can have big impact.
So for example, one feature I love in the WeChat version of stickers
is that you can save a custom folder of your favorite stickers.
And the muscle memory here of heart is actually very important.
So I know within just a few taps how to get to a specific sticker every single time.
It's almost having like these auto responder sentences built in to my keyboard.
But there's stickers in visual form.
Can I find the exact same sticker in two clicks?
or do I need to scroll through a list of different stickers again?
Can I change the order that the stickers are displayed to me
so I can put my favorite ones in a specific folder, right?
Is that really unique to Asia?
Apple added the whole predictive emoji thing, right?
That was a big deal.
Yeah, exactly.
It is hard to find something in that very large set of things.
Helping people find that thing and that large set of things is good.
And I absolutely think there's cultural stuff that influences how people perceive the world
and what they value and how much they value it and all of that.
That totally plays into adoption of apps and services and things like this.
But when you get down to this feature usability level, that's where I say it's a lot more universal.
What you're kind of both indirectly dancing around here is this tension between AI first and mobile first.
Because Luke is describing like, but you can, if you have them in a very predictive way,
and they can really kind of further your conversation efficiently and really facilitate a lot more,
then maybe emojis become a lot more expressive because of that predictive nature.
On the flip side, what you're describing kind of sounds like a little bit of a mobile first approach, where you can have an entire sticker replace a whole thread of written text.
Input is hard for certain languages, right?
Like character-based input is very challenging on a typical keyboard.
That's why you have a lot of audio-based input.
That's why you have stickers because, hey, it's a lot easier.
In many cases, for me to say a lot with a picture than it is for me to actually go through the process of trying to type it in a traditional way.
A lot of people use that as an excuse, though, for why people don't like to type.
Chinese on a keyword, but I don't think that's actually the case for a lot of the top-tier
cities there anymore.
Typing and pinging is not that much slower than typing in English text.
Another example that I see in some Asian apps is the idea that you can use your finger to
hold and press an area of the screen, and it would change to another button, much like on the
PC when you're using your mouse and you're clicking on something, or if you're right-clicking
on something, you had a different menu, right?
And both apps such as WeChat and also Allipay.
There are areas of the app.
If you click down, it will change to a different option.
Frankly, if it just as a layperson, I hate it when shit moves around.
One of my biggest pet peeves because I'm a dedicated Android user is how you have the most frequent people you call.
The order keeps shifting.
So you can't even have a permanent sticky list of like your dial pad one, two, three, four drives me bad.
So it was a nice example of how little things can really quickly add up and make you.
I mean, your example of the stickers is similar to this too, right?
Like, you're asking about the scale question.
I think this brings it up.
At scale, something like an extra tap, if you're doing it 50 times a day,
can really piss you the hell off.
And, you know, if you're in WeChat 24-7,
even a tiny little shortcut like that long press,
makes sense to you because you're using it so often
that you would appreciate that.
Every step that you can save people on something that they do free.
And I think it's related to what you were talking about.
if you're most commonly called contacts, keep rearranging on you, and you are calling people like five times a day, you know, that starts to really, really irritate.
Yes.
And wear on you.
Well, this is where I think there's also another AI problem in mobile where this is tension between, on one hand, the whole point is to have something predict and be intuitive and you love it when it works.
You absolutely hate it when it doesn't.
And that's when you want to be able to specify intent.
The problem is that those two things are not the same for every single person.
True.
So it's really tough to tell.
Part of a broader trend is everything is turning to software.
Everything is turning digital and everything is digitalified.
It's really freaking hard to find anything because everything is up there in some cloud, something or other-ehing.
And so you need some predictive.
You need some guidance.
You need some assistance.
And the smarter it can be the better, but nobody knows your brain like you do.
And I don't believe in a world where we get away completely from affordances.
You know, a lot of people have this chatbot conversation.
including us.
Yeah, but it's not really you talking to the thing.
There's buttons that show up.
There's images that you click.
There's actual visual affordances of things that you can interact to you
and make the world behind the quote-unquote bot visible
in a graphical and interactive kind of way.
I've had my Alexa for years and I love the thing,
but I don't know what the hell it does.
Every once in a while they send me an email.
It's like, Alexa is now able to tell you the stock market quotes in Taipei.
Just say, do-da-doo.
It's actually funny because I get that weekly email from Amazon as well, and it's the same header, what's new in Alexa, and they never give you a preview in the subject header.
They literally violate every best practice around email.
But you still read it.
Because I have to find out what's new in Alexa.
Well, let's switch gears for a moment then because so far we've been focusing on mobile.
So what are some of the other interesting?
Because I think what you bring up with Alexa, which I find incredibly fascinating, and I've written about this as well, is that it is about design for a screenless world.
And so what are some of the new things like trends that are coming up that could change a lot of the design of discussions we're having? Or would you argue that these universals are always going to apply? I mean, what do you think?
I think the constraint on all of this is the real world and the human body because we're just not evolving that fast. And our society doesn't evolve that fast either. So I don't know if you're familiar with like architectural shearing layers.
No, what is that? So architectural shearing layers is like things like the foundation, really freaking hard to change. Things in your room really easy to change.
change. So it's like slow, quick, quick kind of models. And there's certain things that just move
really slow. The size of our hands are not going to change and evolve. And so dealing with the ergonomics
of the hand, you've got to have certain size touch controls. You have to have some sort of accounting
for what kinds of gestures you can do and so and so forth. And I think that is a boundary in some
ways. And then the other boundary is, like, people talk about voice all the time. But if we were here
all talking to our phones while we're doing this podcast, like, it would not work. There's like a time
in place for different inputs. And when we get too myopic of screens are going away. No. I mean,
AOL is still here. This is the argument I make about Alexa all the time. I mean, the fact is,
like, people tend to treat voice as this homogenous thing when in reality, it is completely carved up.
In the social space, you're really unlikely. Although, who knows? Because people do surprise.
in their actual use of tech, and we never know what people end up doing.
You're right. You're very unlikely to be sitting here all talking to your phones verbally in that same
exact space. But when you're in a contained... Unless you're in Asia. So interesting. So what's
happening in Asia there? People use voice for a lot of things in Asia. When I'm sending a
we chat, a good chunk of my we chat messages to people in Asia are all through audio.
And this is from public context, because the point that I'm making is that people...
Would you do that in a meeting? Right. In Asia. Or even in like in a hallway or like in the
vestible of a restaurant or a lobby.
Oh, yeah. Oh, interesting.
People will do this during meetings. They'll do it in the hallways. They'll do it in the
restaurants. You're using audio input all the time. And there's another almost like a Siri
type product that lives inside WeChat right now. So you can send it an audio message and it will
show you a visual response. Interesting. Which can be a map. It can be text. It can be all kinds
of things. See, that's so interesting to think about that cultural context because one of theses that
I think about a lot is that the reason Alexa and Echo works so well is because they are in a contained
constrained space. Sean Madden wrote this op-ed for me where he talked about how you can have a smart
environment and a dumb device or you can have a dumb environment and a smart device. So if you're in a stadium,
for example, you're going to have a very self-contained environment. You can have a Disneyland with
magic bands. It's a contained environment and you can have the smart device. We're going to get
to this world where we're going to have our smartphone, which is smart. Smart device is like Alexa or Echo.
And then you can have like a dumb environment. And so what happens when that entire environment becomes
censorified where you have a smart environment and a smart device. And we're not quite there yet.
And the rules change. So I can see us then maybe evolving to a world like what you're describing in
Asia. But culturally, it seems like that's a sort of a leapfroger for kind of creating that.
In Asia right now, it's very common to see someone walking across the street and just talking
directly into the microphone and their phone. That's totally okay. I go back to this Richard Farson
quote, which is nobody smokes in church no matter how addicted. Our real world has norms and expectations
and they may vary from culture to culture,
but I think that real-world perspective
sort of drives integration of input
and what does or doesn't work in an environment.
Before people were getting notifications or messages on their phone,
you might say, I would never check my message
or my email during a meeting.
But a message from your wife, for example,
is something you might look at during a meeting
and just very quickly reply to text or put away.
But the fact that you might look at it during a meeting
is something you might not have.
have said that you would have done. It also depends on the device. There's new devices that are
designed for actually being screenless. We can't ignore that because as things get more intelligent,
you can be screenless. For example, I'm thinking of like Christina with Ringley. You don't even need
to have a phone when you have like a bracelet or a band or a ring on your finger that can notify
you for the most important phone calls. You know, your husband, your child, you know, an Apple Watch.
You can have a glanceable design. Internally, and both, you know, in Asian companies and, you know,
in a company like Google, and even with just an individual big company, you've worked at some,
both of you guys have worked at some of these different big companies.
How does design decisions play out?
Tencent was able to do so many things because they were very orchestrative and architective,
like they are the architects in the matrix.
And in this case, like, you know, Google does not strike me to be that way.
Or is there a point of view?
I think there's a lot of tension, right?
Because you have people coming from the business case saying, I need to push this thing
that drives revenue.
And you have this other group that's saying, I need to protect these.
experience so that the overall platform maintains user trust. And so there's a huge tension.
It's bigger than that. I mean, you have lawyers that are also involved in those conversations.
Why do lawyers be involved with design conversations? The laws differ between all the different
countries and there's things you can or can't do. There's privacy people that get involved as well.
There's marketing people that get involved. There's also what can you do on the engineering side?
How much work is it? How little work is it? There's hundreds of signals at any point in time that
that you need to balance and strike the right.
It's not, what's the word I'm looking for?
You're not looking for compromise on purpose.
Tradeoff.
Tradeoff's not the right word either.
Because otherwise, both of those suggest a regression to the mean.
That seems like that would be the worst thing you could do.
You've got to find the sweet spot.
So this is how I like in a product manager's job.
It's you have a very large soundboard.
And there's like 100 knobs.
And here's the legal knob.
And here's the design knob.
And here's the, you know, like revenue knob.
And there's just thousands of knobs.
and you're kind of trying to find the right mix
so that the song actually sounds good.
This is why startups do well
because startups can hear that mix much more quickly
because they can launch more quickly,
they can rev more quickly,
and they can monitor stuff more quickly.
If it takes you a year before you hear that mix,
like it's a sort of traditional software waterfall department,
it's going to take you a long time to figure out
whether or not it sounds like shit or not.
Yeah.
And that's very, very painful.
I hear what you're saying that there's this mix
and you have to get to that moment
to tune into that mix.
much sooner than later, but is there sort of an algorithm almost that you have in mind for how much
to weight one of those qualities versus another, like if you're doing a linear model, like 10x for the
weight of users and 2x for the weight of management or, I mean, it seems silly to try to come up with that.
I freaking wish, right? It would make my life 100 times easier. It's the same thing, you know,
like startup advice, build a great product. Well, yeah, not really. There's just a,
there's all of these like palpitudes that, this comes all, let's, hey, let's do this.
That's easy. Right. But the reality.
of the days, it's nothing like that. It's a combination of a number of factors, some of which
you understand, some of which you don't understand, that play into what makes something work and what
makes it not work. Understanding all that as much as possible and trying to get feedback from that,
when you make those sorts of changes is the only way to really survive.
What's really interesting about this topic is the role of what a PM can do and the level of power
they have or the level of influence they have. Marries so much.
And you mean product manager, not prime minister.
Yes, yes.
product manager
somebody has said this to me
is more like
do you mean prime minister
I'm like no no
product manager
but that role
and their level of influence
is so different
across software companies
right like
for some companies
it's very engineering led
some it's very business led
and some places
the PM's extremely empowered
in some places
they're not
and they're more
just organizing
timetables
they're more like
program manager
than product
yeah
yeah so I put out a thing
what does a PM do
and can I distill it down
with three things I think a PM does.
And immediately somebody's like,
ask 10 PMs what their job is
and you'll get 10 different answers.
Ultimately, their job is to get products out the door,
but that means totally different things
depending on where you work and how that place works.
It completely varies by a company.
And some of that culture comes from top down.
Some of that culture changes.
It's so different from each software company.
Yeah, it's the stage they're in, right?
It's the type of people that they have working with them.
It's the type of product they're building.
product managers at Google that work on fiber
are kind of in a very different world
than the ones that work on robotics
or ones that work on something like software.
So I guess my final question for you guys then
is around this notion of what are some of the other
interesting trends that you think are going to change.
Like right now I think we're still talking about what is,
like what's not yet here.
Visual input. It goes beyond QR codes.
In the U.S., we use the front of our phone.
We don't really use the back of it
besides taking photos.
Yeah, it's like what you said.
We don't still use every part of our phone.
Yeah, we're not using the camera and all the possible ways.
What about you?
Are there any trends that you think are sort of?
I think we're dancing this line with this bundle on bundle thing again in a broad sense.
And I would characterize it bigger than just apps.
But like how do services play in the OS?
How do they play in platforms?
How do they play in between those platforms?
Right?
You remember we had the apps of the PC world and the web took off and that kind of changed the dynamic.
Then we came back in the app stores.
And now we have this thing.
Instant Apps, which is kind of an app inside of a web browser, but it's really an app inside of the OS.
So I think that's going to play out in interesting ways as people rethink the notion of a closed
container in today's world.
I'm going to kind of put things together.
Bigger picture than that, the whole world is going to become input.
And to some extent, output as well.
I don't know if you caught some of the research that Disney put out a couple years ago.
You touch a plant.
It does something.
You touch your doorknob.
It does something.
And all these things can become input.
and really trying to design for a world where everything is input,
not just putting your camera phone and pointing it at a thing.
And every surface can be an output.
So that's actually a really new point because of the economics of Moro's Law
and everything becoming so cheap
when everything becomes censorified and connected.
You basically have exactly that.
Everything can become input and some can become an output.
We're already there in some ways in that,
just like it's cheaper to make a microwave with a clock than without it
because of standard components.
You have to do all this custom work to remove.
the clock from an oven.
It's just, it's there.
Similarly, the cost of adding
Wi-Fi to things
is approaching a similar thing.
They're going to have to pay a lot more
to remove the network thing
and make all the other components
not work with the Wi-Fi thing
or network thing or whatever it happens to be here.
And at that point,
when everything's got on the radio
and everything has sensor input,
becomes Wild Wild West.
That's great.
Well, thank you guys
for joining the A660 podcast.
Thank you.
Thanks.
