The a16z Show - a16z Podcast: For Google, Android is a Tactic and Cloud is a Strategy
Episode Date: May 30, 2015Google is a vast machine learning company. If you think about it in those terms, says Benedict Evans, every product and feature Google builds is an expression of its machine learning expertise -- or a... way to distribute it, and provide easier access to it. Evans joins the pod to pick apart all the latest machine learning-driven tech from Google as it hosts its annual developer party I/O. What’s become very clear this year, Evans says, is that for Google all the really cool stuff isn’t happening in Android, it’s happening in the Cloud. Finally, what’s next in VR from Google, and how it plans to tackle the developing world. Stay Updated:Find a16z on YouTube: YouTubeFind a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
Discussion (0)
Welcome to the A16Z podcast, day one of Google I.O.
And I have Benedict Evans here to pick it apart for us.
Benedict, welcome.
Hello.
I was excited by just the name of Android M.
It makes it seem so non-lollipoppy, et cetera.
And I was waiting for an incredible breakthrough.
In candy naming.
Candy naming.
But what did we get?
Well, it's interesting.
And there's maybe half,
a dozen sort of separate things to talk about here. The first thing is Android M, which has a bunch
of perfectly worthwhile sensible improvements, some of which were in iOS, some of which will be in
iOS, as is always the way with this stuff. No really big tent pole improvements, to be honest.
A few little bits and pieces and lots of good stuff, but no big tent pole improvements.
What's interesting and what's increasingly apparent from Google is that all the innovation
really is happening in the Google services that get laid on top of Android.
And in many cases, of course, are also available on iOS and indeed on the web.
So, wait, describe that for us.
If it doesn't sit inside Android necessarily or it's not part of Android, it sits where?
So, well, so there's two answers to that.
One is it may simply be a standalone app like Google Photos, which we can talk about in a bit.
The other is that it may be something that's integrated into Android like Google Now,
but that it's fundamentally a cloud service
and there's a set of tools on the device
but that's really just kind of an end point
a client for something that's happening somewhere else
and so there are I suppose
three two or three sort of things
worth pulling out than are new here
the first is a relaunch of Google's attempts in payments
this time using the mobile operator's soft card system
which is sort of similar in some ways
and similar and different in other ways
to Apple Pay.
So this was a, yeah, a response.
This is a payment on the device using your card,
but with a sort of a pass-through tokenization system,
which is kind of quite fiddly.
And they announced several hundred.
So I've got to actually sit and watch the afternoon session
to work out what they're actually saying they're doing.
So no partner banks, you know, no country,
nothing like that.
But so we have, now we have Google Pay to match Apple Pay.
And there's a fingerprint API if you have a phone
that has a fingerprint scanner in it.
But of course, you know, it's very hard to make.
print scanners, especially if you're not Apple, and to make a good one. And then there's an
interesting contrast, I think, between that. And then the other, the second thing is Google Photos.
And so Google Photos looks a little bit like Apple Photos, or the thing that was rolled out in iOS 7 or
iOS 8, so it groups all your photos by location, by date. There's a cloud sync across every device.
Unlimited storage, where for Apple you have to pay, well, it depends how much you've got,
you can pay a few dollars a month, you can pay.
you know, $15 a month or $20 a month.
And it surprised people that Apple didn't make that,
that Apple didn't make that free.
And but then what you also have, which Apple doesn't have,
is cloud-based image recognition.
So you can search for people and it has face recognition.
You can just search for a dog or boat
and it will find that photo that you took two years ago
of a boat with a dog on it or whatever it is.
And it's interesting to contrast that with,
and there's an iOS app as well.
And so it's interesting to contrast this with Google Pay, Apple Pay,
because here you have a perfect example.
It's really hard to do it like integrated fingerprint scanner
with semi-gutcher support and a sapphire thing
and the whole thing that Apple's built.
Really hard for the Android ecosystem to deliver that
because nobody controls the whole stack.
On the other hand, Google finds it really easy to do image recognition
in the cloud of every photo you've ever taken
because that's what Google does.
And Apple, conversely, would find it very difficult to do that.
theoretically they could, but it's just not in their DNA.
And so you've got this, you know, this thing that's been clear for a couple of years
is this sort of divergence of Apple and Google find it much easier to compete.
Each of them are good, they're good at completely different things.
And so one of them will provide a product that's perfectly okay up to a point in one area
and a fantastic product in the other area.
And the other company will be completely the other way around.
So Apple, Apple, Apple,
so Apple is really good at stuff that's about integrated hard.
and software and software. But crap, you know, not great at, you know, integrated internet services
and not really interested in machine learning at all. So they would say, we don't scan your photos.
We don't want to scan your photos. They're your photos. Whereas Google would say, you know,
we want to understand everything that you're doing so that we can give you better stuff so that
we can tell you what that photo was. Okay, so that raises the question then, and this is always
the question you have to ask with free services. What's in it for Google? And I'm talking about
Google photo right now. I think there's several answers to that. One of them is they get all
photos and they can analyze them and that's more data for them to understand.
Same as Google books say. It's just gets data in and then think about it and you can work stuff
out from that. The second is the more that you're logged into Google, the more that you're
using Google services, the more that they have a sense of who you are and your identity and
where you've been and what you might be interested in. And that translates through to better
Google Now recommendations, for example, and better map directions and all sorts of things
and better search results customized for you. It also, of course, results.
in more relevant advertising.
I mean, I think the fundamental way to understand Google
is as a vast machine learning engine
and everything that they do is about reach.
And they don't really care what the reach is
as long as they've got more and more of it.
And that's reach, both getting data in and reach getting data out.
And which device you use or what kind of data it is
is less important than the fact of the reach,
which is why this is on iOS.
Right, right.
Because, I mean, another way I think about this
is that for Google, Android is a tactic and cloud is a strategy,
whereas for Apple, the device is a strategy, and the cloud is a tactic.
The cloud is a feature of the core strategy, whereas for Google, the device is a feature
of the core strategy.
What does this say then in kind of our relationship with mobile in terms of, you know,
you've got free storage, you've got unlimited bandwidth, it sounds like?
I mean, if photos are that easy, that simple, and storage is that cheap that Google just is giving it away,
where are we kind of in this kind of continuum of what is valuable and what's valued?
It's interesting.
So, well, there's several ways to answer that.
One is that it used to be that music was a core point of strategic leverage.
That all your music was doing DRM or DRM it was encoded in a certain way.
It was a pain to switch from device to device, to switch from an iPod to something else or back again.
Once we went to streaming services, it became really, really easy to switch from device to device.
And so content really isn't a strategic lever anymore.
It may be.
We'll see what Apple does with music.
is it next week, but, you know, for the sake of argument right now, content doesn't matter
to Apple or Google. It's just a checkbox feature. Photos, on the other hand, if you've got all
your photos in Apple's iCloud system, it's a real pain to move to an Android device, and vice versa,
if you know, if you've got everything in Google Photos, it will have to see how well this
works on iOS, but clearly on Android, it will automatically sync seamlessly without you
having to think about it. On iOS, it probably won't, or we'll see how the integration works.
So photos kind of does become a point of strategic leverage and, you know, a way of differentiating your product from other people.
I think there's another point in here, which is, you know, Google gave this number of a trillion photos being taken a year.
I've got no idea where they got that from because even if you just add up the numbers from Facebook and Snapchat, Facebook and Instagram and WhatsApp and so on, you get to about 8 or 900 billion photographs taken last year.
And that's, sorry, shared.
So if they were 8 or 900 billion shared last year, there's no way the total number of photos taken was a trium.
it's got to be 10 trillion or 100 trillion.
Yeah, because the photos you share are, like you say,
it's like 10th of what you've taken.
Yeah, exactly.
So that's like way, you know,
that number's way short at the total.
Just for contrast, in 1999,
about 80 billion photos were taken by consumers on film.
So then the, kind of the next,
the next point,
having said there were no tent poll features,
I've kind of actually talked about three things,
but none of them are actually really Android.
They're Google Cloud services
that then get, may or may not appear on iOS
as well as on Android.
And so the first one,
is pay. The second one is photos. Pay is Android only, photos is not. And then the third is,
is it now to tap or tap to now or something, which is basically an extension of Google Now,
which is available anywhere you are on Android. And if the app is written properly, then you basically
you can be looking at a listing in Yelp and you can activate Google Now, and it will just show
you what the address is and what the Zagat rating is and, you know, how long it will take you to
drive there, or whatever relevant information Google thinks it could provide about that. And so it's a Zane
now is always kind of whereas you know the way Google now works at the moment is it's always
looking over your shoulder and every now and then it makes a helpful suggestion whereas
but only for your web surfing and your email and your calendar and whatever but it doesn't look at you
when you're in Yelp or what apps you're looking at now um you can ask Google now well what do you
think about this who's playing this song where's that restaurant how and and it's very context driven
so you could be looking at a restaurant in um Yelp and you could just act
activate now and say, how long would it would it take me to get there? And you actually just say that.
You actually literally say, how long would it take me to get there? And it looks at what you're looking
at. It works out that there's an address there. And then it works out how long it would take you to get
to that. It knows that you're looking at a restaurant. It knows. Exactly. And so this is,
you know, to my point, this is the machine learning and the cloud and, you know, the stuff that Apple
would struggle to do. And this is kind of the magic of 15 years of machine learning, which is
everything that Google's been building. And so what we saw all the way through I.O. was, you know,
that's what we do. That's what we are. And everything that we build is an expression of that or a way to distribute that or get reach for that or make it easier for people to access that. And so you almost felt like Apple, so at the Apple event, their whole narrative is here is this really cool stuff we built in iOS. And here is this really cool stuff we built to make it easy for you to build great apps on top of iOS. Whereas for Google, it's much more, here is this really great.
stuff that Android users can get.
And here are these
really great APIs that you can use to build
apps. But it's like
at Google is much more about the apps
they've built than the operating system. That's my point.
Right. And it's, I see,
and it's not so much about this ecosystem that
again, again, on an annual basis, gets
improved and improved. So this is, yeah, I mean, this
is the thing we're talking about earlier. Because
everything is in the cloud, you get this sort of
I had the same feeling last year that it was sort of
felt slightly anticlimactic. I will say that.
We've done this a couple of times. And
non-plussed is the word
So my response to that is this, that
Apple, though obviously the hardware comes out once a year,
but that's sort of a separate point.
Apple is rolling out an operating system once a year.
They're rolling out an operating system
that will go onto most of the devices pretty quickly.
So right now, about 80, 85% of all live Apple devices
are running iOS 8, according to both their stats
and sort of mixed panel stats or Rackamai stats.
So basically Apple roll out this operating system,
everybody gets it more or less pretty soon.
And when you do an operating system, you know, you can't do it every month or every year.
You know, every year is about, arguably every year is too often.
So there's a whole bunch of cool stuff and that drops once a year.
And then the next year there's more cool stuff.
From Apple.
From Apple.
From Google, there's two issues here.
The first is the cool stuff is all really in the cloud and it's getting better every day.
So the idea of an annual release cycle is more to do with.
with like PR and a developer event,
than it is, well, this is the stuff
we've been working on for the last year,
because, like, they'll carry on
working and they'll release more stuff next week.
And the week after and the week after that,
it'll continue, at least that's how the cloud works.
The other thing is that right now,
about 10% of all the live Google Android devices
are running lollipop, which Google announced at I.O. last year,
but actually only deployed in the autumn,
so it's been out in the market,
about eight, nine months or something.
10% of the base has got it.
Now, if you look at data for MixPanels,
they actually see 20% of their active user base has got it.
So obviously, which is you'd expect,
you know, people who are doing installing cool apps
that use MixPanel are more likely to be on the latest version.
But that's still 20% versus 80%.
And so, you know, Google,
if Google was to spend, you know,
a whole bunch of time and effort
making an amazing feature for Android,
it's going to take them for like three years
before the majority of the base has got it.
So why would you do that?
Well, there's...
Which isn't it make much more sense
for it to be the cloud thing that gets deployed?
And of course, you know,
this is the other thing that Sundar talked about last year
but didn't talk about this year,
is that something like 95% of all live Android devices
are running the latest version of Google Play Services,
which is the layer that gives you all of their cloud intelligence.
And so, yes, you're not running the latest version of Android,
so you may not get the new camera APIs
or the new version of pay
or the fingerprint API, all that kind of stuff.
or the new graphics stuff, whatever,
but you'll have Google now.
That stuff will put on new Google Maps stuff
and all of that stuff will appear immediately.
And so your point is that it doesn't matter so much?
And is Google consciously kind of separating OS from core stuff?
Yeah, so Google is separating the OS from the cloud.
They're moving all the intelligent, interesting stuff into the cloud
as a layer that gets updated all the time.
And so I.O. is not like this is where all this year stuff is.
in the way that it is for Apple,
the way that it would have been for Microsoft
when you're doing an actual operating system
that gets shipped onto devices.
Yes, Android is an operating system
that gets shipped onto devices,
but because of the dynamics
and the slow replacement cycle
and fragmentation and everything else,
more and more of what they're doing
is kind of being shifted into the cloud
or it's into this cloud layer
that they built on top call Play Services.
And you see that most obviously
in Google Now, where it's a client,
but it's a client for a cloud service.
You see it in, I don't know, maps.
I mean, you know, we didn't even talk about maps, but, you know, they wouldn't say,
so supposing they were to do street view now, street view, they might announce it at Google Io because why not.
But it's not something that, you know, and you gets updated once a year.
Google Maps is updated every second and new features appear all the time.
So that's the kind of distinction, I think, in what we're seeing.
Do you hear Google talk about it in those terms?
I mean, for example, they didn't talk about numbers of Android.
We didn't hear about Chrome at all.
are they purpose, I mean, do you think that they're of the same mind as you that all the good stuff is happening in the cloud?
So at some point we won't even be talking about this kind of underlying or the front end, the OS, etc.
So I read a blog post called What Does Google Need in Mobile?
And the analogy that I used is, there's this book written by a French academic called Pierre Bayer,
which is a sort of slightly facetious title of how to talk about books you haven't read.
and the point that he makes is...
I haven't read that one, I'll be honest.
I'll let you look at it.
The point that he makes is this
is that imagine a book that you've read
when you were 17
and didn't really understand, frankly, anyway.
And then imagine a book that's just come out
and you've read four reviews of it.
Which of those would you actually be better able to talk about?
Right, when I'm 35 or whatever.
Yeah, exactly.
There's a book that you've read.
and completely forgotten you've actually read it.
There's the book that you read half of,
the book that you skimmed,
the book that, you know,
you've read three other books by that guy
and you've read the back of the bit,
so you kind of know what that book is.
And so the point is,
have you read it isn't binary?
Actually, in a kind of a fundamental underlying,
you know, a sense of the meaning
of what you mean when you say,
do you know about that book?
And so in the same sense,
you know, for Google to have reach
isn't binary.
You know, if you are, you know,
supposing you have a Google Android phone that's not like forked or anything and it's got all the Google services and you're completely logged in and everything's perfect.
And you live in a suburb and you drive to work and you know the way to work and you know the way to the mall and you know the way to your friends have to the bar.
And so you never use Google Maps and you don't have any meetings.
So you don't use calendar and you use exchange at work.
And like how much all Google's really getting from you is web search.
Right.
Now imagine you are, you know, a 20-year-old developer living in San Francisco with your iPhone.
You've got an iPhone.
You're assigned into Google Maps.
And you use Gmail and you use Google Search.
You don't use Chrome because no one uses Chrome on iPhone.
Which user is giving them more stuff?
So there's all sorts of different variations in here for Google.
And this is the point that Apple sells boxes.
Google doesn't sell phones.
And so you've got this completely different dynamic of what they're trying to build
and how they're kind of trying to go about building stuff.
And you see that in, you know, this is what you see and what they build.
That, you know, why is iOS, you know, Photos is an iOS.
Well, so that's, which is an iOS.
For Apple, it is a binary, though.
You either are or you aren't.
Well, this is what I was saying that, you know, they're doing the same things,
but for one of them it's a tactic and for the other one of them.
It's a strategy.
And so there's not this sort of fundamental conflict between them.
They're just arriving in different places.
The other part of the I.O. that got everybody excited about was VR. There seemed to have been quite a bit of announcements, hardware, platforms, et cetera. Last year, I believe, Google launched cardboard. Yes. So what did we see and where does it take us?
So Facebook bought Oculus. Google has a investment in a company called Magically, which we're also invested in, which is augmented reality as opposed to virtual reality, but also 3D. And there is sort of sense for many people.
who's used this product that sort of, oh my God, this is part of the future,
not quite sure what part of the future or what it might look like.
And then you've got another layer, which is, well, fundamentally, VR 3D, Oculus,
is smartphone supply chain.
It's just a smartphone, really, with software.
Oh, it's waiting to be part of a smartphone, right?
Yes, exactly.
I mean, VR is basically smartphone components.
It's the end point of the smartphone and supply chain.
And so like drones and wearables and connected home and all this other stuff,
VR is the piece dividend of the smartphone wars.
Not that it's a piece, but it's the dividend of the smartphone wars is all these components.
And therefore it shouldn't necessarily be this closed,
this proprietary system being made by this one company that got bought by Facebook.
It should just be another screen.
And it should be an aspect of every screen maybe or certainly every smartphone.
And so you already see this with the Samsung Galaxy Gear VR,
which is a partnership with Oculus or uses some Oculus technology.
But clearly Google would take the view.
Well, you know, all we're really doing is having a smartphone show two images
and work out where the smartphone is pointed.
Really?
Right.
So that kind of should be part of Android or, indeed, you know, part of YouTube.
And so what they've done is this partnership with GoPro for basically Daisy Chain
a whole bunch, a dozen or so GoPro cameras in a circle.
So you can record 360 degrees 3D video in high-deaf.
so um i've seen i've seen actually i think gopro has done this but people have hacked these things yeah you can
have them together but you know you then have to put a lot of software in because you've got to balance the images and you've got a
you know you've got a image correct and light correct for light and shade and all this kind of stuff so you get this
this thing and so what that then means is you then have a stream and you can put the oculus in and you're standing next to paul mccarnie on stage
and the video is playing and you can turn your head and you see the video behind so it's fully and it's 3d
which is a really, really full of experience.
And so what goes, basically, but what you're doing is you're taking commodity cameras, more or less, and software.
Right.
And so they've got a dozen cameras or two dozen cameras basically pointing out which set into a ring.
And then you have software that takes a video from each of those and merges them and corrects them so that you get a high definition 3D stream that's in 360 degrees.
So you can turn your head around and look behind you or look wherever you want.
And then you have an integration.
with YouTube
so that you can publish your stuff
directly into YouTube and distribute it to YouTube
and connect YouTube to your 3D device
whether it's an Oculus or something else
and then your cardboard which is really just
just a kind of an observation that you know you just need two lenses
and to hold the screen at the right distance from your eyes
I mean I saw a whole bunch of this in
at CES
it's just kind of three pieces of plastic
to hold the phone at the thing in the right distance
from your eyes with two lenses in front
and you know a little bit of a few gears and so on
theoretically so do you expect
then in that kind of YouTube paradigm,
you've got HD, you've got 3D,
you've got VR buttons on the bottom,
and you've got the right...
And, you know, obviously you have to,
you know, you have to, you have
the right harness and put your phone in front,
to hold the phone in the right place,
or maybe you have a dedicated one or something.
But I think what Google is trying to do
is to just pull this all into software
and pull it all into the cloud
and say, well, you know, that's part of YouTube now.
And we don't need to dedicate a system to do that.
And so it's going to be interesting to see,
obviously, for games or anything interactive,
it's quite different.
and video is obviously only one aspect of what you would do with 3D.
But for 3D video, I think Google are making their play to participate there.
And again, as far as the ecosystem, Chris Dexson here at the firm,
he talks about it as a new kind of medium.
Yes.
Does this push that access to it much quicker?
Yes, it makes it much easier.
You know, it's the box brownie story all over again, I think.
You know, that doesn't mean there aren't a whole bunch of challenges of what you actually do.
I mean, there's a sort of, you know, I think 3D video is really at the kind of pre-Einstein stage.
You know, somebody's actually got to work out, hey, you can cut, and you can move the camera and then start filming again.
Oh, wow, wow, what does that mean?
You can do montage, you know, you can have a kakray on a camera.
And this is all the stuff that had to be invented because people started out just filming a theatre.
And it takes a while to work out, you can actually move the camera and you can cut the film.
And it's exactly the same thing for VR.
You know, what does it mean for a director to be shooting scene
where you are focusing on where you want people to look
and you're closer, in your choice of lens and you close up
and how you frame the shot?
When the person who's watching this can kind of turn their head
and look out the window.
Never mind, like, walk out of the room and walk down the hall.
But, you know, with that question, well, what is this supposed to, you know,
What would linear entertainment look like in this environment?
Google also announced or has upgraded, shall we say, Google Home.
What's that all about?
And what are we seeing there?
So we have a new programming language, a new platform called Brillo
and a networking platform, I think, called Weave.
Again, I've got to go and look at all the detailed sessions around this.
Essentially, if you've got a connected light bulb or a connected thermostat or something,
Android probably doesn't fit on that device
just because it's too small and too cheap
and hasn't got enough memory and CPU storage
and so you want something else
but you probably want something else
that isn't some horrible embedded system
and so what is it
and Google's answer is we'll use this
and here's another global open standard
that anyone can use
so Google owns Nest
and so describe then how this could work
in that kind of Nest view of the world
I think there's two parts. One is
it's just another way of trying to accelerate uptake
so it becomes easier to make the connected light bulb or the
connected scale or the connected stove or whatever it is
or the connected window lock or really really small light cheap things.
It becomes easier to make those. And it also becomes easier
to auto-discover them and to configure them all and they'll automatically
show up. Now, they will automatically show up in Android,
there may be an iOS client, whatever.
But it's a fundamental enabling technology
It's a sort of an open standard to make it easier to make all of these things.
And, you know, that's fine.
I think the, you know, the challenge with the Internet of Things standards is the old joke that's so many to choose from.
And, you know, there's a fundamental sort of underlying question here, which is how many of these things need to be smart, need to talk to each other, need to be plugged into a common standard?
You know, does your door lock need to talk?
your door lock might talk to your car alarm.
It probably doesn't need to talk to your TV set.
And so we're still sort of,
and then, of course, you have all the semiconductor platform companies
trying to do lower level interconnection systems.
And so there's all sorts of sort of stuff swirling around here
and it hasn't quite kind of crystallized.
Developing world.
Yeah.
So this is interesting.
And obviously this is something that Google and Facebook
have both been circling around quite a lot.
there are as it might be two to two to two and a bit billion people on earth today who have a smartphone
there are depending on your estimate somewhere between four and five billion people with a mobile phone
maybe even more there's over seven billion connections but you know an awful lot of people have multiple sims
so like there's something like 900 million live connections in india but at least half of that is people with more than one sim maybe more
So one of the things on my list of to-does is to get my own estimate, my own guesses for how many people there are.
But anyway, there are at least another billion and possibly two or even three billion more people to get a smartphone on earth.
And all of those people have less money than the people who have smartphones today, almost all of them.
And a lot of them are also, and living countries where they may not have access to mains power.
So it's challenging to charge their phone.
live in countries where they may not have
where 3G networks may not be built out
or they may live in rural areas where there is
weak coverage or no 3G coverage
and they're on GPRS or edge, probably GPRS
so they're at dial-up modem speeds
basically and
the fact that somebody is willing
to buy a 30 or $40 Android phone
does not mean, instead of a $600
Android or phone or iPhone, does not mean that the mobile operator
can give them a gig of data for 50 cents a month
because the network still
kind of cross what it costs.
so you have a cost of data issue and a coverage and a speed issue.
And so what Google is doing is, or they're doing various things, including balloons.
Project Loon, right?
Yes.
But more tangibly what they're doing is a, I think it's very interesting.
You, if you're in one of these markets, the search page will be like, have to use 10% as much data.
So all the clever HTML stuff and the dropshadles and everything is stripped out.
and if you then tap on a link
you won't get the page
you'll get Google stripped down
and cut down
transcoded version of that page
so you won't necessarily get
the time story in the times of India
you'll get Google's transcoded version
of the story in the times of India
where the images taken out
or some of the images taken out
or downscaled and all the JavaScript
taken out and so on
apparently with all the ads still there
which isn't important
but
which means that the page will load
much quicker on 3G.
And obviously, if you are, you know, the publishers in that market,
they may well have had in mind people who have only got those phones.
But, you know, if they're looking at, you know, a page from the developed world,
that developer may well never have thought that, hey, maybe people are accessing this on GDRS.
I wonder, I mean, there's some part of me that would like that here, for that matter.
I know what you mean.
It's one of those things, a bit like internet.org, which clearly infringes on internet neutrality in some ways,
but is also actually a response to fundamental user needs.
and, you know, if you are, you know,
if you could, have you paid for 10 or 20 meg of data this month,
and that's a meaningful part of your income,
and then a web page it uses a meg of data, it's a problem.
Right.
And the fact that it's neutral is really neither here nor there.
So this is, again, as I said, like the balloons, like internet.org,
it's a sense of, you know, the next billion people have got challenges
that are different from the challenges that we face in getting online.
Well, Benedict, thanks as always.
Yep, thank you.
We will be sure to broadcast the next episode using a VR rig in 3D and 360 degrees,
so you can look at the back of Benedict's head.
That's it. Thank you.
