The a16z Show - Cycles of Computing, Now and Next
Episode Date: October 19, 2022This week, we have a special episode for you, from our newest podcast, "web3 with a16z" . This episode features Chris Dixon – founding general partner of a16z crypto and former entrepreneur himself ...– and Kevin Rose – the co-founder of Proof Collective, as well as co-founder of Digg, former investor at GV, and longtime entrepreneur and podcaster.In this wide-ranging hallway-style conversation from web3 with a16z, these two veterans of both web2 and web3 movements go long on tech trends both in web3 and beyond, including NFTs and art; AI; the evolving roles of modding, copying, and copyrights on the internet; tech’s expansion from Silicon Valley to LA and New York; and more. Their discussion is not just a journey through time (long cycles of computing, web2 to web3) and place (LA, SF, NYC), but into "the age of wonders". Are we at the end of (computing) history, or the beginning?For more on the latest in web3 trends, be sure to subscribe to our podcast “web3 with a16z” (which is hosted by Sonal Choksi, the longtime former showrunner of this show) wherever you listen to your pods. Stay Updated:Find a16z on YouTube: YouTubeFind a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
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This week we have a special brand new episode for you, courtesy of our newest podcast, Web3 with A16Z,
which is hosted by Sonal Choxy, the longtime former showrunner of this podcast.
And this wide-ranging hallway-style conversation from Web3 with A16Z, Chris Dixon,
founding general partner of A6C crypto, and former entrepreneur himself, sits down with Kevin Rose,
the co-founder of Proof-Proof Collective, as well as co-founder of Dig, former investor at GV,
and longtime entrepreneur and podcaster.
They talk about how, as veterans of Web 2,
they've come to the Web 3 movement
and dig into tech trends both in Web 3 and beyond,
including NFTs and art, AI,
the evolving role of modding,
copying, and copyrights on the internet,
tech's expansion from Silicon Valley to L.A. and New York, and more.
We hope you enjoy this episode.
And if you want more on the latest in Web3 trends,
be sure to subscribe to our podcast,
Web3 with A16Z wherever you listen to your pods.
Welcome to Web3 with A6NZ, a show about building the next generation of the internet from the team at A6NZ Crypto.
That includes me, your host, Sonal, and also our occasional co-host, Chris Dixon.
This week, we were both in Los Angeles, where we recorded some more episodes coming your way,
including this all-new episode, which is a hallway-style tour through hot topics involving yet also going beyond crypto, such as art,
AI, the evolution of mediums, including blockchains, quantum computing, other areas.
Our guests also do a deep dive on NFTs, communities, debates around CCO and licensing,
and copyrights on the internet and artists, royalties, and more, plus discuss the role of brands.
They also discuss computing cycles and technology, recent past tech history, and the transition
from building in Web 2 to Web 3, as both of today's guests were observers and builders through
both movements. So we have Chris Dixon, founding general partner at A6CNCrypto and former entrepreneur
in conversation with Kevin Rose, who, among many other things, co-founded the social news site
Dig in the early 2000s and is now co-founder of Proof Collective, which launched Moonbird's
PFPs and UDAO recently and more. As a reminder, none of the following is investment, business,
legal, or tax advice, nor is it directed at any investors or potential investors in any A6 and Z
fund. Also, please note that any A6 and Z investments and portfolio companies mentioned are not
representative of all A6NZ investments. You can see A6NCC.com slash disclosures for more important
information, including a link to a list of our investments. So with that, the conversation begins
for the first 10 minutes with how Kevin got to Web3, as well as the setting of Los Angeles
since we recorded this in our LA office. Great. Welcome to this week's edition of Web 3 at A16Z.
Thanks for being here, Kevin. Yeah, it's great to be.
I'm glad we're doing this in person too.
We're in LA.
It's nice.
I know.
It's nice.
It's awesome.
And you just moved to her recently.
Yeah, just a couple weeks ago.
There's just so much going on in LA right now.
Yeah.
It's crazy how many founders I hear and talk to that are actually leaving the Bay Area or when they're
starting something new, they're like, I'm going to do it in LA first, which is really sad to kind
of see that happening, but I get the reasons why.
I mean, Bay Area was my home, you know?
You were there for a decade plus?
2000 to
2013
so it was a good trunch
I used to visit a lot from New York
but then I moved in 2013
and now I'm pretty much
mostly like New York and L.A. I find that
those have kind of a more diverse
creative set of people I think
I don't know my kind of pet theory on it
I guess is that the bay went
from kind of the pirates to becoming the Navy
like it won and there's
sort of Google and Facebook
and I
just find it. I think the Web 3 thing is a great example where I find a much more positive energy
towards it in L.A. and New York than I do in the Bay Area. Yeah, it seems like with such a tech geeky
focal point for the Bay Area, once that was one, it was like, okay, what other industries are
going to be reinvented? And a lot of them aren't there, right? So it makes sense that media and
everything is going to tease is down here. So sort of as tech gets deployed more deeply in the world,
it spreads. I also think, and I never spent much time.
in L.A. before, but the sense I get is it used to be a very kind of monoculture, you know, Hollywood,
and at least anecdotally, like, as you said, a lot of tech people I know who moved here,
it just seems like it's just much more kind of diverse. Similar to New York, I think New York also,
my theory in New York is it used to be so dominated by Wall Street and the kind of decline.
It just has like a more, you know, just many different interesting industries, including
tech. It's gotten pretty good in New York. Yeah. I mean, I love that about L.A. I remember,
do you remember when it was like, okay, snap, oh, no, it was MySpace. MySpace is down there.
like, okay, well, it's that one little rogue
tech company that's down there. And there was like a few
little small things. Well, and then Facebook crushed them, which was sort of
that that would be the Silicon Valley narrative.
Right. Like once the real tech people came, right?
Exactly. And then we had the same thing
with Snapchat being down here. And then,
but for some reason, it's just
NFTs and media and
a bunch of startups are
deciding that, you know, the Bay Area, the high rent
prices, a lot of the politics that are out there
and all of that, like, they want a little bit more
room to breathe and places to raise a family
and L.A. has a lot of that.
Yeah, I used to always think of L.A. like 10 years ago, L.A. startups were kind of like MySpace.
Like, maybe they understood culture, but they didn't build a great product.
They didn't build a great tech. A lot of like influencer, you'd always hear these
influencer pitches, a celebrity involved, but then the product would be really janky or something.
Yeah, it's right. Because I remember when I think it was MySpace was built on like ASP,
like Microsoft ASP or whatever. I remember just being like, of course it is.
It's funny. So it's definitely changed.
I think it's also, as you said, the tech is just mature.
Like it's almost you can just off the shelf build a good website now.
So it just doesn't matter.
It doesn't differentiate you the way it did a decade ago.
Cool.
So you and I, I think, are some of the few web two people that are also Web3 and Crypto.
I'd love to hear just more about how you got into that.
Yeah.
Well, you know, I was dabbling in crypto way back in the day, like everyone else.
You know, the same classic story of I forgot my wallet.
Exactly.
You go look back at those old tweets and you were like how you were buying it, you know,
sub $100 and of course they hit $300 and everyone sells and it's the same story. So that was a lot of fun.
You know, that led me to like meme coins like Dogecoin, which I was a pretty active participant in what was going on there.
From the beginning? Close to the beginning. So I became friends with the team over there and I really loved what was going on socially.
Like the tipping aspect of it, the kind of charity side of things. Like it was just a fun experiment, all the bots that were created to facilitate.
tipping. It was performant at the time. There was a lot to love with that culture that was being
built. So I always paid attention. When I was at Google Ventures, I led some of our crypto deals,
but I always stayed close to what was going on. I saw with my Web2 hat on, I'm like,
there's no way this is going to become mass adopted by consumers in terms of does it pass
that my mom can send me crypto easily test. So the user experience wasn't there?
The user experience was not there. I mean, to have to like copy and paste these.
massive long wallet addresses. And, you know, a lot of the kind of rough edges that need to be sanded
down. And quite frankly, a lot of those still exist today. So just curious. But then this Web 3 thing
started to kind of take root. And I would say the defy that really brought me in. So just
rewriting the entire financial stack was really interesting to make it more efficient. So that was
the first use case where I was like, aha, okay, it's more than just speculation. There's actually
the real products are being built here.
So this is kind of like the DeFi summer period?
Exactly.
Exactly.
New Swap, compound, DaVe.
Exactly.
So I just started playing around with all of those.
And trying out a lot of the crazy DGen stuff that was out there and losing some
money and, you know, just kicking the tires on a bunch of different things.
And then, you know, I was lucky in that I had minted some of the early crypto punks.
And it was just like, my buddy was like, hey, these do things called crypto puns.
They're NFTs or I don't even know if they were calling them NFTs.
at that point, but it was like, these little things you can mend on the blockchain.
I was like, okay, cool, let me get 10 of them or whatever, right?
And so I did that, immediately forgot about it.
It was in a wallet called parity, which was not using the standard mnemonic phrases for
restores, so I lost them.
Eventually, it was able to reclaim them.
It was a nightmare of getting back.
But that was my first kind of introduction to NFTs.
Started doing a podcast about crypto during Defi summer, because that's the way I learned.
You know, having great founders on, I just can pick their brain.
And it gives me an excuse to sit down one-on-one.
and really have on, you know, all these great people that were building a whole slew of the top
projects at the time. Then NFTs, I had heard about art blocks, you know, a couple of years back,
and I was like, well, this is interesting because it's capturing a new form of art. Like this,
this idea of generative art being captured for the first time. And I always been kind of like
a fan of art in general. And I'd seen some generative art displays before the blockchain and that
you'd go in, you see a computer hooked up, you'd see something cool on a screen. Some people would
buy them, they'd break down. The artists would have to come out and do some repairs or whatever it may be
to make these things work long term. So generative art, I believe, has really found its home on the
blockchain largely because traditionally this was something that required just a ton of maintenance
and setup. And they were beautiful. Like you'd see these great interactive displays and all kinds
of fun things could be done with them. Yeah. But it was... We had one in the office once,
but it's like a really expensive setup. It breaks down. Then you're like, okay, how much is it worth?
Is the artist still alive? I'm going to come.
repair it, like what's going to happen. And there's two levers here. It's one, it's anyone can create.
So it's a universal, you know, P5JS, what they're using for the majority of it. It's a language that
anyone can pick up literally in like a half hour. I was creating some really fun stuff with P5.
And then a standardized platform for publishing it. And I was like, whoa, this is being captured
and kind of solidified into the blockchain for the first time. It's not resource dependent.
You don't need to have a special set of hardware, external hardware, to make this happen.
You can just display them on your computer.
And then lastly, it's this awesome little, like it or not, it's a pull of the slot machine.
So people love that idea that when I pull the slot machine handle and I click mint, there's that surprise and delight that comes with the reveal.
So all those things coming together, great art along with the little surprise and delight.
And then also just some old school generative artists that have been doing this forever finally came
on board and said, I'm going to start producing.
You know, really interesting artists that you can look back and say they've had amazing
generative careers for the last 20 plus years.
And now they're doing this cemented in the blockchain, provenance and scarcity around
this drop and all the things that you want out of an NFT, and now it's collectible.
And it was clear to me that you see a bunch of other great platforms that emerge where they
were doing really creative things that just were creating a new medium for art.
you know, artwork can be manipulated based on time of day, stock price, external oracles.
Like, it was clear that this was going to be a real durable thing over the long term, right?
And so in seeing that, I was like, okay, well, let's do another podcast about that and have a lot of these great founders on.
So had all my favorite artists on those first few episodes that started collecting and just saying,
okay, I'm just going to start buying some of this stuff, built up a pretty decent portfolio there.
And at the time, I was at True Ventures.
And so I was like, we need to start, you know, backing some of these companies.
And so that led us to, you know, I led the rounded art blocks and quantum art. And we probably did another five or six NFT specific investments, some that were fractionalizing art. Just some really interesting things there. And then I was like, well, gosh, I'm watching all these people doing really creative things. I'm an entrepreneur. There's a lot of blue ocean here, which, you know, you can't say the same for anything else that was going on prior to that. Let's go build. Let's just go and spend a little bit of time. And so my partners are true, we're like, okay, yeah, I mean, this is you. Like, wanted you?
go and spend a little bit of time building. And so that led me to the creation of the proof collective
pass. And then that exploded. We sold out immediately. It was a Dutch auction. And that led to
eventually moonbirds and kind of where we are today. Nice. Just curious, when you personally buy
the NFT, you know, I kind of think of buying an NFT is a sort of a mixture of different motives.
So there's there's the collecting motive. There may be a financial like you think it's going to go up.
There's a social aspect to it.
You're joining a community.
Maybe you're interacting with the artists themselves.
Maybe there's a patronage aspect to it.
It's funny because I hear these skeptics, like you're not really buying the copyright.
Of course, that's the same with physical art.
You don't get the copyright when you buy it.
You're buying a physical thing.
And I'll just say for myself, I never was interested in physical art.
NFTs seemed obviously much more interesting, and I feel like an emotional connection to them.
So we're investors in Foundation, which is more artsy kind of NFT site.
And I, early on, a couple of years ago, bought a bunch of NFTs there.
And what I found, it was sort of the patronage aspect was interesting.
I was DMing with the artists.
I work in venture capital.
I don't normally talk to artists.
You and I went to a NFT event a few months ago.
And there were all these NFT artists, again, like, the different, you know, experience for me.
It's a refreshing, actually.
And it's a way to be supportive in an organic way that doesn't feel transactional, right?
Like, I'm buying your art.
I'm not making a donation. I'm supporting you the way you want me to. So anyways, that's a long-winded way of saying. I'm curious, what was your kind of feeling when you started collecting and buying these entities?
Well, I think there's a handful of checkboxes that I look for when I want to collect a piece. First is, am I visually attracted to it? Because there are a lot of friends and flippers and people that just get in just for a quick return.
And they're just sort of like, the meme is trending. Yeah, the meme is trending. I'm going to jump in and in 48 hours, whatever two weeks, I'm out.
Yeah, exactly.
Because you're sort of buying it for the decades to come.
Yeah.
And the reason I have to be attracted to is because in a down market, if that thing's
chopped in half or by three quarters, I'll still hold on to it because it's beautiful, right?
And so that's an easy one.
I'm drawn into the art.
I love it.
The second piece is who is the artist behind it in that I want them to have, like one or two
spectrums.
They either have to be a great promoter in that they have to have the right Twitter presence
and carry themselves well on Twitter.
Or they have to be just weird as shit.
shit and just be on the other end of the spectrum, like an ex-copy that doesn't talk to anybody
that tweets out weird stuff. So they have kind of a myth around them or something based on their
obscurity. The ex-copy thing is funny because if you DM with him, you know, and you're a
collector, he'll get back and he'll chat with you a little bit. And then sometimes you'll ask him
a question and he won't get back to me for like, you know, three or four weeks. And I'm like,
ooh, I love that. Like, he's, he's setting the hook even deeper. He doesn't care about money.
He's super mysterious, you know? There's something, there's something cool about that.
The other piece is, how often are they releasing new pieces?
Are they a machine that's just going to flood the market?
Or do they have a great pace cadence about them to where they're thinking about this over the long term?
They're not just in it for the quick buck, and they're not just doing anything and everything for anyone.
So that's another big piece.
A couple more pieces.
I look at what other prominent kind of tastemakers in the space are collecting that artist.
So, you know, is there the cosmos of the world?
is there, you know, there's probably, I'd say, a dozen or so really well-respected collectors
I look at their wallets and say, are they also collecting this artist? And then I'll have
conversations if they're not and saying, hey, what do you think of this artist? You know,
and then the last piece of it is, are they doing something new and exciting and novel,
or is it just iterative type work? And so, you know, Xcopy was really interesting because
what I did is I used the Wayback Machine and I went to his Tumblr account, and he was
doing this genre of glitch art 10 years ago.
And like that was way prior to any of this being on the blockchain.
And there's so many people that have come in and copied that style, but they have no back
catalog.
They just, they're doing it because it's a hot trend to be a glitch artist right now, right?
And so that was something that was really drawn into.
Another great example would be Tyler Hobbs with this QQL drop that he did recently.
So Tyler Hobbs is probably best known for the Fedenza series.
Fantastic entrepreneur, great coder, decided to do a new drop where you could, as the collector,
use the algorithm to generate as many pieces as you want.
And he would give you visual tooling,
like an interface, to tweak some of the parameters of the algorithm.
So the way I like to describe it is it's that classic
like bowling alley with the little kid stoppers on the side.
So the ball is still going to hit some pins,
and it's not going to go in the gutter,
but it's going to produce a decent output, right?
And so you as the collector pick that final one
and say, okay, I'm ready to mint this one.
And then you spend the token, you burn it,
and you actually get that output.
It's really cool because you're picking the output,
but then there's the extra additional aspect
where if you get someone that is also well-known
that is creating the output,
that has additional value on top of that.
So other collectors or other artists have joined
and said, this is the one that I'm minting.
Now, you get a combo Tyler Hobbs
plus another additional artist that picked that piece.
So it's a really fun project.
I think one interesting thing is that, you know,
historically new technology tends to enable new media, right?
And I think one of the mistakes,
people make is kind of schmorphism. So YouTube comes along and there's sort of two, there's CBS
coming and putting whatever TV show they have on YouTube, and then there's the new native
YouTubers, right, which is a new genre, new form of media. And fast forward, it was the YouTube
native stuff that became kind of the most significant and most important. I was seeing the other day
that dude perfect, it's like three guys who mess around. They have more YouTube followers
than all the major sports leagues combined.
That's crazy.
Yeah, yeah. So, like, who would have thought that in 2005, right? Everyone just sort of had this skeuomorphic, oh, it's going to be football and baseball. No, it's going to be three people dunking each other that's being watching video games and all these other kinds of new things. And so I wonder with NFTs if a similar thing will happen and things like generative art and whatever else, I'm sure there'll be a million things that I can't think of, right, that people will come up with that are native to the internet and native probably to NFTs as well, right, to the fact that NFTs have scarcity, you know, are on a block.
chain, have smart contracts involved.
Proven products. And then the business model, right?
I mean, because, like, you had sort of native internet things like memes or sort of an
internet native media form, but you never had a real business model, which should really
add a lot of energy and kind of momentum behind those art. Like, now you can make a living
this way. It's not a side project. And if you can lean into it, what do you do, right?
Like, you could imagine this really interesting kind of creative renaissance.
Oh, absolutely. Especially because now the artists are kind of going out and deputizing other
artists. It's like this cyclical thing where you're seeing the artist pour money right back into the
ecosystem. Oh, that's great. Yeah. I think I saw that in some of the stats and some of these sites.
I think they were talking about that. Some high percentage of collectors are also artists, right?
Which seems like a really healthy kind of phenomenal. Absolutely. That's interesting.
So let's talk about Moonbirds then. So you decide you're going to go fully in. Like why, you know,
what was sort of the vision? Yeah. So the idea there was that, you know, we, we created this 1,000 member pass with the proof collective pass.
So sort of a membership in this artist collective collector club.
It was like if you join this collector club, if you hold one of these passes, you get access to the discord, all the events, private, smaller collaborations that we do with artists.
So we're leveraging a lot of our artist relationships.
And we have our own products around that too with grails and some of the other things that we created.
And we do about a drop a month to the members.
So they get some type of interesting new artist or new artwork almost every month.
So that was a real success in attaching you to.
to membership, this idea of a token-gated community, right? And we wanted to do that at scale,
a larger scale, with a different mandate to kind of go in and create our own PFP, because frankly,
the proof-collective is a picture of almost like a credit card turned sideways that says
proof-collective on it. Nobody wants to rep that as their Twitter icon. So we were like,
okay, let's just start with an experiment. Let's see what would happen if we created. We would pick
owls because moonbirds are owls, and they're these wise, all-seeing all-knowing animals,
We went in there and, you know, launched this.
And to our surprise, it blew our expectations in secondary volume.
And it just went, went absolutely nuts.
And I think it was largely because we had already delivered a lot of product on the proof
collective side.
And so people knew if we were going to launch this new thing, it wasn't just going to be
someone that puts up a roadmap where things don't get hit, but we're actually product
builders in the space.
And we had a much bigger vision in mind for what this could be.
For those I haven't seen it, it's easy to find.
but it's kind of pixelated, retro-looking.
Yeah, more of the 8-bit style, like, front-facing, pixel-related owls.
And how did you think about that and the owls?
And is there kind of a, you know, a lore around it?
Yeah, a lot of thought went into it in that.
We wanted to, you know, do a classic 10,000 collection that, you know,
kind of was pioneered by the Cryptopunks.
So the attributes that we designed were specifically built with utility in mind.
So different types of attributes will unlock different types of things over time.
And one of the things that I wanted to figure out is how you can reward dedication and commitment to a community.
And, you know, I'd seen a lot of this being done in a whole slew of different ways.
One were kind of blanket drops to the entire community.
And we know that's just a very expensive thing to do.
So we introduced another mechanic called nesting.
So like specifically what is nesting?
Yeah.
So once you purchase a moonbird off the secondary market, you have it in your wallet.
And it's just sitting there like any other NFTI.
asset. If you go to our website, the Moonbird's website, there's an area that's called nesting.
And if you go in there, it shows you once you connect your wallet, the Moonbird's sitting there.
You highlight it. You choose, I'd like to nest it. That disables the transfer function.
Still stays in your wallet. You can do a call to the contract to disable it any time you want,
even if our website wasn't up. So this is different than Web 2. And Web 3, the transfer function
you're referring to is a smart contract. So the Moonbird is actually a, you know, it's a database record,
but also a piece of code that exists on the Ethereum blockchain.
And so you're actually changing it within the Moonbird itself.
This is different kind of conceptually than in Web 2
where you just have the website and the server.
You don't have this third thing, the Ethereum blockchain.
Right, exactly.
So now we have on record when that started
and we can do the math and figure out how long it's been nested for.
We can watch for unnesting and re-nesting events.
We can watch for it being transferred to different wallets if we want to.
There is a transfer function on our website
that allows you to transfer from one wallet to another without unnesting it,
just so if people want to keep their streak,
but they're moving to our hardware wallet, things like that.
But essentially it's a way to say, I'm committed to the community,
I'm locking this thing up, I'm nested,
and now it allows us to enable different nesting tiers and rewards
that come with the benefits of locking it up.
So it removes a lot of the supply out of the ecosystem.
If you look at just all the top projects,
you know, they'll be in the pretty high single-digit amount of available inventory,
for sale. Ours is, you know, 2% or something like that. So it's quite a bit lower than everyone else.
Nesting was a way to say and signal to the world that you're committed to this project over the long term.
And so we count down to the second how long it's been nested for. And then you hit different tiers of upgraded nests over time.
And then you get different rewards and access based on the tiers that you hit. And so, you know, as you graduate to these other nest levels, more and more things unlock.
Yeah, she proportionate to your kind of time commitment.
Exactly. So that's kind of what we're trying to do with the nesting piece of it.
And it's worked out quite well. I mean, we threw an event at NFT, NYC.
And if you had one of the wizard or witch hats on top of your moonbird, you got a private magic show at David Blaine, which was amazing.
We had him coming. There was like, you know, 75 people there, and he just blew everyone's minds.
Nice, nice. So with respect to NFTs, obviously you're deep in the kind of art space and PFP space.
Like, what do you think more broadly, like next five years, like gaming NFTs, you know, redeemable things for physical objects, kind of more traditional collecting?
I'm just curious, what else gets you excited around NFTs?
Yeah, I think when Instagram drops their minting of NFTs, which is coming soon, that's going to be interesting to see how that plays out.
I don't know how they're doing it, but it's just worried whenever you graft new things on the old, you get weird behavior.
No, agreed, but I wonder if there's any depth there.
you almost have to forget it's an NFT for a second
and think it's a celebrity collectible.
They'll sell out in two seconds,
especially if there's Apple Payneabled.
I mean, Apple's going to take their 30% cut,
which they came out and announced,
and I think that's on purpose
because they know Instagram's dropping something soon.
Would I do Instagram NFTs?
Absolutely not,
but I think it unlocks a different generation
and a different group of people to NFTs,
which I'm excited about,
because it embords more users,
and they sets them up with a wallet
for the very first time.
So that is interesting to me,
just because it's expanding the pie.
So back to the next five years,
I think there's going to be
a little bit of a battle
around secondary royalties.
Some people are starting to sidestep them.
This is like the pseudo-swap debate and things.
Exactly.
Yeah, like there's new kind of marketplaces
where you can...
Pay zero or pay what you want.
Just for those who don't know,
like marketplaces like OpenC,
if you do a secondary transaction,
you buy a T for somebody,
typically 5% of that sale price
will go to the original artist.
Right, exactly.
And so there's new marketplaces
that kind of get rid of that feature.
Yeah.
And so there's a couple ways to approach that.
One is the artists are going to fight back, definitely.
And there'll be tooling that says,
yes, you can sidestep us because it's smart contracts
and there's ways around it.
You can put wrappers around it.
Although you can, in theory, do it in the smart.
Like, this is an interesting thing, too.
And there's reasons people haven't put the royalty
in the smart contract, right,
so that you can transfer to your own wallet
and, like, you can transfer to a smart contract system.
But I wonder if, I don't know,
like, I feel like it's TBD.
as to whether there may be technical solutions to some of this.
One that I thought was pretty interesting,
is that especially for pre-existing collections that have already been mented,
is that there's this idea of tracking
if things are moving through these networks of no royalties.
And if they are, you really can't do anything except for
the artist can choose not to reward those collections in the future.
I think that will start to happen.
Also, I believe that with larger mints, additions, things like that,
if you're doing, if you're an artist and you're doing a piece of 500 or a larger collection,
you'll hold back 20 for yourself or 100 for yourself, and you may have not done that before.
But now you have a way to go out and sell those directly on the secondary market.
Interesting.
Let's talk about CC-0.
So just to explain it, there's a common source of confusion around NFTs,
people who don't understand them think you're creating additional scarcity or you're adding a copyright onto something that's not the case.
The mental model I would use is that copyright is sort of a different layer, an independent decision.
selling an Ft, you're selling a blockchain record, you're selling a proof of ownership.
It's in the same way that when you buy a physical painting, you're buying that physical painting,
completely separate as to whether you own that physical painting, that physical good is a question of copyright.
Totally separate questions.
Right. They don't overlap.
Anyways.
And so there's something called CC-Zero, which is Creative Commons is a organization that standardized a lot of different copyrights.
And one thing I want to mention is that we believe that like any artist should build a pick whatever copyright they want.
100%. So this is all about choice. But CC0 is one choice, which says essentially there are no restrictions, that anyone can reproduce this media, create derivative works, sell those derivative works, do anything they want. The image is public domain. I think, I forgot what license you started Moonbirds on, but you switched it to CC0 a few months ago.
Yeah, it was still a restricted license. We could revoke it at any time, but it gave users the commercial rights to go out and monetize.
So it's kind of similar to the board apes license. Exactly. Yeah.
That's what we modeled after.
And then you went and switched it to CC0.
That's right.
CC0 summer.
We kicked off with a bunch of projects that launched under CC0.
I think the hard thing for us is that we kind of stepped on a little bit of a rake and that we announced it without having a conversation with the community first.
So I think we could have done a better job on the communication front.
Certainly if I had a redo or re-over, when we did this announcement, I would have changed a few things there.
And the thinking there, which got me pretty excited, was that there's two ways as a project.
especially as a PFP project.
It's all about the game of relevance, right?
It's like one part of it is serving your community,
other is kind of furthering the meme
to increase relevance through a whole slew of different things.
And these can be like these cultural moments that you have,
whether you're the board apes and you put them on stage for something.
They can be through product-driven releases
that while the community,
a bunch of different ways that you can stay relevant.
One of the things that we are, we have finite resources.
You know, we have 28 people.
and of which there are just a handful of them
that are going out to support ongoing efforts
with the community, working on partnerships
and all kinds of fun things.
But the idea with CC0 is you're saying,
okay, if we free up this IP
and we allow anyone to do anything they want with it,
hopefully it will create a lot of derivative-type projects
that have value, that bring more eyeballs on the project,
and point to that true north,
that original project,
as being like the most important thing, right?
The original asset for that project.
Sometimes people cite the Mona Lisa as an example here, right?
Like you can reproduce the image all you want.
And in fact, reproducing it makes it more iconic.
Right.
And if anything, increases the value of the original.
Right.
And this is true of all kind of artwork.
Right, exactly.
Well, I mean, you can go out and buy a very first edition,
you know, an early edition, first print of Sherlock Holmes.
Yeah.
And, you know, major movie studio took it,
remade it into a movie because it was public domain.
Yeah.
And it increased the value of that original work.
right? It's pointing back to that original piece.
This is generally how things work in the physical world.
And people like you and I and NFT folks assume that we believe that's a similar logic in the digital world.
I think it's important to know that this isn't something that everyone should adopt.
Like there are going to be a lot of artists that say, I want to retain the rights to my work.
And I had a great chat with Eric from Art Blocks about this, the founder.
And he was like, you know, crummy squiggles.
Like, I don't want to see that being used as a.
hate symbol or anything else, and I want to, you know, I want to hold on to this. And actually,
I really got to say, I do like a lot of what you all did it and reason around those new licenses
that you released. Because I thought that was something we were thinking about. Like, is there a license
that says, okay, go do very creative things with this? But guess what? No hate speech. No, you know,
and carve out two or three things that you certainly no one wants as part of their project and
launch it under that license. I wish you had had that license a few weeks before I went out with CC0.
Yeah, just for people that don't know, we put out a thing called Camp Evil license. We can link to it. And it's just an idea. It's on GitHub. The license itself is public domain. So we encourage people to fork it and change it. But we went out and kind of a standardized set of licenses that would give the creator a choice of different sort of menu options. You could be CC0. You could reserve all the rights. But the goal of the really license to make it simple and standardized and permanent. So like one thing concerned people have had is what if I go and build a business on the moonbird and what?
What if you then pull the rug under me by saying I can't do it, right?
So we wanted to come up with a license that would survive M&A and other kinds of things.
Right.
And then one thing we put in as an option was the revocability over hate speech.
Again, it's an option.
All of these things are options, just to be clear, that, you know, the creator should have more options.
And I think it's always good to have standardization and clarity for both the creators and the collectors.
I mean, obviously, we're all anti-hate speech, but could you have unintentional consequences of these clauses and we'll see how a
plays out. Yeah, I like the little matrix you put up there showing all the pros and cons of each one.
They were really thoughtfully done. It was funny. Xcopi did a tweet where he said something along the
lines of, I'm paraphrasing, but he said, you know, all those hate groups out there looking for those
CC-Zero projects. Like how many hate groups are out there? But it would be funny to think that like
some extremist group out there in the middle of nowhere is like, okay, let's check the license.
Okay, this one's CC-0. Yeah, we're going to go with that one. That's fair. While I'm in the middle
of doing all these awful things, I'm going to check the copy-or-
nuclear weapon on the side here. Let's check to make sure we're compliant. Fair enough. Fair enough.
And like what is hates, you know, that that would be an extreme case. Maybe there's something,
you know, right. I don't know, more this organization's not great and they're using this
squibble on the book cover, you know, maybe some, yeah, I don't know. So, but it's a good point.
That's a good point. Yeah, but yeah, on the CC zero front, it's a choose your own adventure.
You really have to pick it. And I think a lot of the stuff that is just straight duplicate,
you know, just straight clones. Like, we've seen this. We've seen moonbirds that are turned.
the other direction instead of facing the right way. They're facing left and there are moonbirds
with a couple zeros in them or whatever. It's like those are just like...
What was the big crypto punk thing where they were flipped?
Oh yeah, there's another crypto punk one. And those are just, you know, we laugh at them and we
know that long term, you know, it's sadly or...
I mean, the flip is doge was a fork of Bitcoin, right? Right. And so like you got,
if you fork it, you've got to add something. It's either technical or cultural.
Right. Like Doge added, Dogecoin added the cultural twist, right? Otherwise, it's just
spam and it falls away. And I actually don't hate them.
if it creates another little mini press cycle
and a few people pick it up,
like, oh, God bless.
But it's cooler if they do more than just flip it.
They actually have their own kind of new set of memes, right?
Well, those are the ones that are going to be durable
and lead to bigger and better things,
which I think we're really excited about.
There was this great blog post about how low fidelity NFTs
allow for more kind of derivative creativity.
And I think of it, like,
what if you had like a moonbird that, quote,
interoperated between two different games?
We're seeing that happen.
Yeah.
And so...
And one of the cool things was because you're low fidelity,
because it's pixelated.
You can imagine one game embodying it in their art style.
It's sort of unopinionated about the art style.
Yes.
Someone else embodies it in a cell-shaded rendering or something
and someone else in some hyper-realistic rendering.
And by making it CC-0, you're just sort of saying, hey, like, again,
I go back to the games industry, you know, remixing, modding.
I always think about, have you read Masters of Doom.
No, I haven't.
Oh, it's a great book.
So it's Carmack and Romero, and they created Doom.
and often, you know, there was sort of the first big 3D video game.
And then they also invent, it's amazing what they did in one game.
They invented multiplayer gaming.
But I would actually argue the even cooler thing they did is two other things,
shareware gaming.
So like that was mind-blowing at the time.
There was like a few other small company, but giving away.
Apagy before them were.
Yeah, that's right, that's right.
That's right. Apogy.
And they were friends that they were all like in this little cluster of companies.
And then modding.
So he actually included like a C compiler in there to mod it.
It's like mod me, right?
That was revolutionary too, right?
And I think of modding.
But I go to places like Steam where it's like the Wild West.
It's creative.
It's cool.
People are modding.
And I think it will be a similar thing here with media.
That's what you're encouraging.
You're saying CC0, mod me, make games, fork it, make parodies, like let the internet do its thing.
Right.
Exactly.
And if you're doing it right and most of the mods are, they want to always respect the original.
And what they do, like we saw with 3D Moonbirds and some other projects that are creating more higher fidelity versions of what we have, they say, hey, if you own the original.
say, hey, if you own the original, come and prove it off your wallet and you can get this
meant. And you can get it for free or next to nothing because why wouldn't you want that
community happy? If you're doing something that's based off of that community, you want to make
sure that community's happy. So you always do right by them, which is what we're seeing a lot of.
It's really accelerating the inevitable. Everything's going to Cc0. Whether we like it or not.
It's only a matter of time. The way I think about the internet is a copy machine. It's going to
copy stuff. Right. And you can either build a business model that's aligned with that or you can
fight it and eventually probably lose. In my mind, video games are at the frontier. They're the
one form of media that gets this.
So as an example, streaming,
if you know this, but Nintendo fought it for a long time,
because they're like, it's copyrighted,
you can't just stream my stuff.
And eventually they realize, like everyone in gaming has realized,
that the benefit of the increased attention outweighs
the, quote, copyright infringement, right?
And I think it's going to be the same logic for all visual media
and probably for music and all forms of media,
maybe outside of, you know, long-form movies or something,
but all the other kinds of Internet native media forms,
I would expect to follow the same logic, right?
Right. You're fighting for attention.
Exactly. You're fighting for attention.
And there's two alternatives to this model, then really.
One is to say, we're going to hold all the rights back for us, and we're going to go and build our own characters.
For us being the company.
We're going to go and build our own characters, our own worlds, our own everything.
We'll hold that.
And that's how value will accrue to these NFTs.
That's like very much, and Gary will be the first admit this.
That's a Gary Vaynerchuk v. Friends model where he holds it back all the IP.
But just, you know, today he announced that some of his plushy toys are going to be in Toys R Us, right?
And so that's one path to go down it.
And that's not in our core DNA.
We're not going to go out and build video games.
That's just not who we are.
Right.
And so the other path is to say, okay, the users own that, but they then have to figure out how to monetize it on their own, right?
And how to further that.
And this idea, I believe it's a flawed one to think that there's going to be these licensing deals that happen to the individual.
The reality is that most people are never going to, unless you have an ultra rare.
board ape or something else.
Like they're not really ever going to get any licensing deals
because if you're a big brand
and you want to play
well with this ecosystem,
you go out and you buy an NFT
because you have the budget, right?
And it's what we've seen today.
When you see Tiffany's or Budweiser
or any of these big brands that play
in the world of NFTs,
they don't actually license anyone else's IP.
They go out and buy one of the NFTs
because why would they spend marketing dollars
on something that they don't own, right?
So this is a chance for them to go out
and we've already seen and are talking to brands that are okay with it being CC0,
and they want to go out and they still see the value in buying and holding one of the NFTs,
because it's theirs, and it's provable by the blockchain.
So the beautiful thing about this is it's actually very Web3 native,
because it says the source of truth is not the trademark office.
It's not a centralized organization.
The source of truth of actually who owns this is looking on the blockchain and saying,
where does this point to?
So that's a pretty powerful thing to think about and embrace.
I find with the Web 3 concepts, for a lot of the behaviors, you have to kind of invert things, and this is what throws people off.
And so, like, same with copyright.
The copyright's the right to sue.
It's a sort of scarcity mentality.
And the Internet really kind of is much more about this sort of abundance mentality of, like, my ownership of it is not the right to sue.
I'm not stopping something.
But I am receiving additional things, like air drops, like invitations.
I think that we're just at the very beginning stages of that.
So to give you an example, like, I think a very common thing that will happen in the future is unrelated parties, a brand, a restaurant, or whatever, my sports team will do airdrops to existing NFT communities.
Because at some point, that community, the fact that you own that thing is partly you own it, and that's important in and of itself.
But partly it's this incredible opt-in kind of data source, right?
Like, it says all these things about you.
A lot of things.
And, you know, hey, if I'm not related to Moonbirds, but I'm having an event for early tech adopters in L.A., wouldn't I want to give a free pass to the Moonbirds community as an example or some other interesting community?
But, you know, I also think it's the way the Internet should have done kind of ad targeting, right?
Like the wrong way to do ad targeting, which is where we are today, is all of this surveillance, you know, tracking my phone.
I just, you know, all the settings and Google and Facebook have today.
the right way to do advertising is
people choose what to make public
and then give them offers or awards
or whatever it might be accordingly.
You can choose your audience, right?
You can say, hey, I'm really trying
to target women here.
So let me go to the World of Women project.
And there's a bunch of these different projects
that collect and have really passionate communities behind them.
And if that community is about health,
we have one subset of moonbirds that's all from Japan, from Tokyo.
You can go and find out exactly which holders
are part of that, what we call the sub-parliament.
And parliaments are like this also mean a gathering of birds, oddly enough.
And so they've like started to like create these sub-parliaments.
And you can target them in a non-evil way and provide value back to them in some sense.
That's cool.
There's a lot of talk in the NFT world of creating the next quote Disney.
Like, do you think at some point there will be like a significant sort of media activity around moonbirds?
A lot of it's up to the community.
And, you know, we're definitely not video game producers or filmmaking.
but we have a lot of community members that dabble in that world.
And that's the beauty of the CC-Zero models.
We're saying, hey, take these assets, let us support you.
And that can be via grants from the actual Dow and go out and build on our behalf.
Because a lot of you are probably better at this than we are.
There's another piece where this Dow will be equipped with the NFT treasury as well.
So it kicked off with 2 million USD worth of ETH,
and then we're transferring some of the moonbirds that we have from our company,
wallet so they can use those for collaborations. They can use those for any way they see fit.
It's also a piece of art that if the art increases over time, they could choose to sell it for
more ETH that they wanted to, to roll funds back into the Dow as well. We have 35% of ongoing
royalties going back into the Dow. So there's continued support and a treasury of this building.
Secondary sales. Secondary sales. That's very cool. So you want to make sure it's sort of a bottom
up. Exactly. It comes from the community. Maybe you support them with money.
We're the scaffolding. We're the structure for it. We're going to continue building the
tooling and everything, but we're going to let them do the heavy lifting on that side.
Now, that's not to say we're going to do a ton of things on the BD side.
So we can go do partnerships with sneaker companies and different big brands and do that all day
long. But again, we're leveraging a third party for that, albeit a big brand.
I think it's really smart. I think that there's things that are well done by a crowd and things
that aren't, right? Like BD, maybe someday BD, we've done well by a crowd. But today, most of these
partners expect a more traditional interface of legal contracts, lunches, all that.
Whereas, like, demand signal seems like a no-brainer that it should come from the crowd.
And today, very much of it doesn't.
Creative things feel like they should come from the crowd.
And especially linking up creative, a big job of ours is we will have someone raise their hand and say, you know, I'm a 3D animator that does X, Y, and Z, and I work on, you know, and they put in some very big brands that they work on.
But I lack this skill.
I can't do this.
And so it's connecting those dots, bringing them together in the community and say, okay, now that you're connected,
you've brainstormed, you put together a template of what you want to do. Let's go fund you at the Dow level.
So yesterday you had an announcement. Can you tell us about that? Yeah. So the Dow announcement,
it's something we let people know what's coming. But DAOs are always really tricky in that people
either have no idea what they are, but they may have heard of them, or they've interacted in the Dow,
and that has been a really poor experience for them, and it hasn't worked. Or they have interacted
with some of the best DAOs out there and sing their praises. And so it's interesting in that you
kind of have to do a little bit of education and bring people up to speed on what it's for.
And so we want to, when we launch this DAO, it's not just about here, take the keys. It's about
here, here's a new seat at the table for you as the community. Here's some funds to go do amazing things.
But let us throw on some professional rigor on top of this in terms of project management,
in terms of helping you vet the ideas. When we launch,
launch our Dow, you'll see if something, a proposal that's come through has the green light
from us. And it's not to say if we give something a yellow light or a red light, it can't get
approved, because also maybe that'll be up to the Dow. But it's least it lets them know we've taken a
look at it. We've had a conversation directly with the founding team. We think this is a solid
idea. We think it has a high likelihood of completion. And, you know, it's kind of like the
Kickstarter mode in that we've all backed some stuff that hasn't worked and we've backed some stuff that's
been amazing. I have this amazing pepper grinder, by the way, from Kickstarter. Do you know which
what I'm talking about.
I don't.
Oh,
I'm going to send you one.
It is the coolest thing I've ever had.
Oh, I got to get that.
I was a personal angel investor in Kickstarter.
I was into that from the sort of early on and still am.
I've mostly backed books.
You'd like this if you haven't seen it.
It's this European designers who have taken like all of like Newton and Euclid and all
these like classic books and done them in like a cool modern way.
And it's just kind of stuff that would just never exist.
Right.
What publisher would publish that, right?
But it just turns out there's a thousand people on the internet are going to fund it.
And then the other.
Kickstarter story is we invested in Oculus.
And what the community was good at was the demand signal.
Like, I wouldn't have known that in 2013, you know, there was that many people excited about VR.
But it's very hard for a community, because they don't have the resources to do the tech
diligence.
Exactly.
It's just not, they're not positioned to do it.
Like, you have to have a bunch of PhDs or whatever and, like, probably get in person
and do a bunch of stuff.
So anyway, so as an aside, I always thought it would be cool to figure out a model to combine those things.
Right.
Because it's ridiculous to me.
you did venture capital, that we're sitting there trying to predict what the community wants
when you could just go out and ask them.
Right.
But on the flip side, we're pretty good at diligence and the supply side of things.
Anyway, it sounds like you're kind of developing a Dow model that tries to get the best of both worlds.
What you're doing is combining the best of what the sort of the centralized part can do
and what the decentralized part can do.
Yeah, I like what you said, though.
I've always been interested in things like the prediction markets.
I think it's ridiculous, the idea.
And actually, a lot of our investments now in Web3 stuff is around like media and movie.
got a few in the movie area and the idea sort of harness the wisdom of the crowds.
I think there's so many areas in the world.
Like, I do think there's a role for expertise.
Like, as I was mentioning, like, diligence and technology.
Like, there are people that know more about computer science and other people in the crowd, right?
But anything that's demand signal, I think it should not be done.
Demand signal.
And then also creative, I believe a lot of creative stuff is just, it's like, like my theory, for example, on, and this maybe relates to moonbirds, right?
Storytelling.
Are there people that are great at coming up with stories, you know?
Of course, right? There's great writers. But I also bet you that there's a million people who have one great story in them, right? And maybe they don't have 100, but maybe they have one. And right now they're not, their stories are not surfacing. I think AI's going to help that a ton. I think AI is very exciting. I mean, technology typically democratizes things, right? So crypto and Web3 are doing it through new incentive systems and AI through new capabilities. Like you could make a movie, maybe. I mean, I think they're really close to having text to video now, not just text image synthesis.
is going to completely change the NFC game, by the way.
Yeah, I really do.
Well, I feel that there are a lot of people out there that are wildly creative, but cannot
put, you know, pen to paper or mouse to pixel or however you want to create it, but their brains
work in that creative way.
So now they're prompt engineers?
They're prompt engineers.
And it's not just prompt engineers in that if I say, give me a horse with a red hat,
that's not art.
But if I, it's going to be, it's almost like you'll track the amount of prompt interaction.
Like you'll say this person spent, this was a, a,
piece of art that was created with, you know, 1,500 different prompts that went into it, where
there'll be refinement that's done. I think the refinement piece is going to be really interesting.
Yeah, because, you know, I... So probably like you, I had Dolly access or have that access.
And, I mean, it's an amazing, amazing. The technology is mind-blowing what they've done,
Dolly and the other kind of, you know, stable diffusion and all this. But I found myself personally,
after a few days, kind of running out of things. And it's probably just because I assume it's
because of my own lack of creativity.
I think it's the limitations of the tool.
Maybe, but maybe you need something that's sort of helping you refine the prompts and
suggest things.
And again, I was saying that not that it's not, I mean, I think it's an amazing tech,
but more just to your point that you need, it's not the end of it, right?
Like there's a whole ton more you can do on the prompt side.
Yeah, it's early days there.
I'm thinking out, you know, five, ten years from now.
It's just going to be, it's going to be a killer app.
And for me, as a collector, you know, speaking to our earlier conversation about what you
collect, I've gone back and bought early,
early AI NFTs.
They look horrible.
But you'll look at that and you'll be like, look how bad that AI was.
Have you seen like, if you go back on YouTube, this is really cool.
I think it was 1975.
The first computer graphics was a hand.
Oh, interesting.
It was like, you should go check it out.
You'd like it.
But it looks like, you know, what was it called Battlezone?
You know, it's like green lines, like vector graphics.
And it's the same kind of thing.
So you think that, you know, these will be kind of interesting,
iconic kind of early collectibles.
Yeah, I mean, Robbie Brot with some of the early GAN stuff
that they were doing out of Vimidia on Super Rare.
It's really cool with the image synthesis stuff.
I actually started an AI company, whatever it was, 15 years ago,
and have followed the space for a long time.
I don't think anyone you talked to in the past
would have had generating artistic images
at the top of their list of things that,
I mean, you would have thought we're going to automate,
well, mostly analysis, right?
That's how people thought it could use them.
Medicine, for sure.
Which you have.
Yeah, medicine or you break down some, you analyze a computer program.
Turns out, like, I think they're farther ahead in generating images and movies than they are in analyzing computer programs.
It's just kind of, it's not what you would have expected, right?
Do you think there's going to be a tipping point here really soon?
I feel like things are accelerating.
Is that just me because I'm getting excited about art, or are we seeing that in general?
On the AI specifically, I think it's accelerating.
And by the way, a separate thing, like, which I believe, which is, so if you go back and look as you were there as I was to the last kind of major computer cycle, mobile, social,
cloud, right? You had these three trends. You had the same kind of thing where people, I mean,
you were there early, people thought it was buzzwords and this and that, you know, like it was sort
of overblown. It turned out to be underrated, I think, just the impact. And the three trends
reinforced each other, right? So the fact that, you know, social networks were the killer app
of mobile phones, but mobile phones allowed them to go from the desktop from 100 million people
to five billion people. And cloud is what enabled those systems to run. You couldn't have a billion people
interacting with that cloud. So I think what happened, like my mental model is you had three,
maybe sort of probably exponential processes in and of themselves, but then they combined,
and you created this kind of hyper exponential process, right? And I would argue it's crypto,
which is going to create a new architecture for creating these systems and incentive systems,
AI. And then I think the third is usually an interface. And you could say AR, VR, VR,
maybe it's IoT, kind of like embedded devices and cars, whatever, you know, kind of that takes you
from $5 billion to $200 billion, right?
And then I would also argue within each of these areas,
you have, like, AI alone is probably going at an exponential rate,
and that's because the algorithms are getting better.
You have got just all the smartest people,
a lot of the smartest people at, you know,
Google, et cetera, working on this stuff.
The distributed systems are getting better.
They're just simply, like,
you can count how many neurons are in these neural networks,
and it's just going up,
probably will continue to hit some point,
but, like, it's like a Morse law type thing.
And specific chips, right?
Like, the tensors of the world,
And it's happening at every level.
Exactly.
Purpose-built shifts.
But I think my understanding
I'm not an expert
is a lot of it
is also just
how do you kind of shard the problem
across multiple machines.
But there's a whole, you know,
there's just a ton of smart people doing that.
And that's what these models are.
They're just sort of like GPT4.
I keep hearing about it's already like,
they just taken it and added another 10,000 machines or something,
you know.
Right.
And then you can just keep layering.
30 transactions a second or so.
We've got to catch up.
Well, the other thing I'll just throw out there
because this is a favorite topic of mine
is that if you go back since World War
and you look at computing cycles, they tend to happen every 10 to 15 years. So, you know, advent of
computing, 1945-ish, and then mainframes, mini-computers, PCs, internet, mobile. You know,
the iPhone was 2007. So we're 15 years into this one. So, and you've seen all of these, like,
kind of early eruptions. Like, even the AI stuff, it's amazing, but you haven't seen it deployed,
for the most part that broadly. Like, it's still kind of in the, you know, these demos and things.
I think we're like just from a time perspective and just sort of like I feel like there's just kind of like building crescendo of all of the stuff is getting better and better.
And a lot of people potentially are underestimating it and it's all going to just kind of come together and reinforce.
And we could be entering like and then you add in stuff I don't really understand, but like the stuff going on in biology and quantum computing.
I mean it seems like it's an amazing experiment, but very little practical application.
In the quantum sign?
Yeah.
Is that going to tip?
So it's not an area I spend focus on personally, but I have friends who do and I talk to them.
And my understanding is it's following kind of a more's-law-ish thing where you can predict it.
And I see it more from the cryptography side.
So some of the people on our team work on post-quantum cryptography.
So essentially, right, all cryptography on the internet everywhere, both in crypto,
but it's just you're talking to your bank, that cryptography, is based on the fact on an old principle,
which essentially goes back to Euclid, is that it is very,
computationally fast to multiply some prime numbers together. And it takes a really, really long time to go the other way, to go from the composite to the pieces. And that's just based on, you know, this kind of core math principles. And one of the things quantum computing does is it, essentially these architectures, you can now go back really quickly. And so all of that stuff falls apart. And so people like Dan Bonnet, who works with us, he's a professor, Stanford, have developed new forms of cryptography that are resistant to quantum computers. Because it all depends on which
curves you use and you have to really diligence it and things like that. The smart people that I know
that do this think that quantum computers are coming, well, they exist and they're getting better,
but it's about 20 years away. It's what they tell me. And like the plan is essentially to do kind of
an upgrade, kind of like a Y2K type thing. Right. So I don't know what the modern equivalent is.
Has there been a big computer upgrade since that? I don't know. But essentially it'll be like that.
We're like, hey, we got to get together. There'll be a bunch of consultants. Our A teams are going to
stop working. Or I guess in this case, it'll be like our Venmo or something. But like we should have
enough visibility into it. Now, the wildcard, of course, is maybe somebody who has this stuff,
maybe the NSA or China or who knows. I don't know. Anyway, so it's an interesting topic.
So I just think that there's, you know, there's sort of two ways to look at the world today.
Like, one is sometimes what you see on Twitter, which is like everything, you know, it's the
end of history. Computing is mature. You know, there's a lot of negative tech stuff. The other one
is possibly we live in like the age of wonders when like computing is finally like getting over
its toddler phase and like all this like incredible shit's about to happen i feel like the next 10 or 15
years like that's going to happen i'm pretty excited about it what year was what year did you start dig
2004 oh so you were in the very beginning pretty much yeah because i think that to me that phase was
really cool like kind of the primitive development oh for sure ajax happened and we allowed to update websites
without leaving the page i know that was like a crazy innovation people have no idea you literally before that
were hitting reload and it's just a static thing yeah and like i remember originally it was called the port 80
trick or something. It was like you had to keep out, you know, you keep HTTP port 80 open and then
Ajax. And now people don't even know what that is. I guess it's all just baked into the
React and everything else. I call it primitive development. I remember the beginning of the
web two thing with the whole idea of tagging was a new idea. I don't know if you guys came up with
Flickr or Delicious. Delicious did. Yeah, yeah. But that was a new idea. I mean, it sounds crazy
now. But like a lot of these, I mean, there were hints of it like social networking and things
like this default to public, like all the design patterns, right? And then you kind of had, I think
of it is you had that phase, which is, to me, the best phase, because it's really creative.
And then you had the second phase, which is more the execution phase, and you have the
Zuckerbergs, et cetera.
Then you had the cloning phase, which is everyone taking someone else's idea and just copying it.
Finally, for the first time, I'm so grateful this happened, the community pushed back.
Remember when Instagram, they were rolling out all these new features that were just clones
of TikToks?
And the community was like, wait a second, no, we don't want you to change anything.
I was like, yes, for the first time, they're finally squashing some of the straight copying, you know?
But yeah, you had that kind of primitive development.
And actually, it was nice about that era.
That's what I was asking about the year.
At that point, it was still, the internet was still very much out of fashion as a business.
And therefore, it self-filtered for people that actually liked it.
And it created this culture around it.
You were on the West Coast then.
That's right.
I was on the East Coast.
I kind of regret it.
Just because I didn't get to see the West Coast side of it.
The East Coast, they were literally like 20 people.
It would go to these meetups.
Same thing was happening on the West Coast.
I assume the West Coast was much bigger, no.
It was bigger, but it was like, you know,
when we get together, there's many a parties.
I remember, I remember, probably Arrington had at his house.
Arrington would have all-
I remember when I first saw TechCrunch, and it was like,
it was like this thing, exactly what you're describing.
You get together your friend, you talk about it,
and it was like this cool, it felt like this new movement,
but then someone actually wrote it down.
And it was like this different moment.
Wow, someone who's like, clearly an enthusiast
is now writing in this excited voice about this new stuff.
Yeah, so I remember the first time I heard,
I 100% remember the first time I heard the words Web 2
is when I was building dig, we were a few months in,
and Jason Calicanus called me up and he's like,
hey, I run Weblogs, Inc, we have Engadgett, all the stuff.
Like, we notice you're sending us some traffic.
Like, you would you want to come and join the Engadget thing?
And I was like, we're kind of building this thing.
It's not really, we're not.
And he goes, well, you're very Web 2.
And I was like, is that a software upgrade that I haven't applied?
Like, I literally thought I hadn't applied a patch to one of my servers or something
because we were hard racking our own servers back then because there was no cloud.
So I go, shit, I haven't upgraded the web.
Exactly.
That's funny.
Ridiculous.
I think it was like O'Reilly.
Like there were these conferences.
It kind of started that way.
Jump a tell.
Yeah.
Well, and then you had all these, I think what I think ended up being head fakes, like, which
I think Web3 could potentially actually make real, things like mashups.
You remember this?
So this was essentially composability, we call it now, which is what if web services
were like Lego bricks and you could recombine them and do cool stuff.
That was happening a little bit prior to that, too, though.
Remember Dogpile?
I don't think I know that one.
Dogpile is when it was the first search engine.
to combine search results from like four different searches on one interface.
So I had like Alta Vista and Yahoo and like a few of the others all in one of their face.
People were more, they were more, well back then I think so I think of it is like technically of course they could have done all kept doing this stuff.
It's just at some point the business model push people to silo.
Right.
And to say no, you have to stay on my site so I can put ads on there and do all these other things.
But anyways, you're one of, as I mentioned before, you and I heard some of the few people that have been sort of Web 2 and Web 3.
how do you think about Web3 product development?
It's definitely changed a bunch in that Web 3,
maybe it's because I'm getting older at the same time,
but I just feel like Web 2 was all about coming up
with the best formula for locking in eyeballs
for as long as possible, right?
Somewhat in a very evil ways.
Yeah, that is what it is.
And Web 3 is very much about setting the stage for the meme.
Like, how do you further the meme?
How do you, how do you, and by the meme, I don't just mean something that is a flash in the pan and is funny for 24 hours and goes away.
It's like, it's building these cultural moments that have lasting impact that if you can become big enough.
Yeah.
And if you've established yourself enough as being unique and novel and something that others duplicate, what will happen is you flip from a project that requires constant maintenance and feeding.
to something that requires no external dependencies.
And so Cryptopunks is in that genre.
Dogecoin.
Dogecoin is in that genre.
Like, Cryptopunks, they were known for something.
They were in an industry first, right?
They started an entire, you know, hundreds or thousands of collections
that were spawned off of that original idea.
So when you think about building, you know,
I think all of us are looking for that thing,
that what is that thing where we will be our front and center Wikipedia entry
about our collection that solidifies us in this,
place where we flip to not needing any external dependencies. Not to say that we wouldn't still
continue to build for the community, but it's a special thing when you can cross that chasm.
And back to product development, back in Web 2, you could kind of like launch something,
go away for six months or eight months, come back with another iteration or version, and that
was okay. This space is so wide open and there's so much blue ocean that you're rewarded for
being a little bit crazy and a little bit chaotic. And some of the best projects,
They solidify themselves as bigger players by being a first and something, and that means
not just copying someone else's playbook.
Like what made Cryptopunks, what it is today or Bored Apes, what they are today, is not
going to make Moonbirds a household name and a household brand.
We can't just copy their playbook.
We have to go about it in a different way.
I mean, the cool thing is that there is so much that can be done with the programmable
nature of the blockchain and what is possible.
And there are very few people that are competent in doing it well, that it's a,
That's why I got back in.
I'm like, well, now's the time to take a lot of these learnings and bring them into Web 3.
So going back, another question about the difference between now and then is just as you're sort of building your company and I don't know, to what I said, this is Web 3 or just the fact that you have more experience now.
Like, how is it different than before?
Yeah, I would say a lot is the same in that, well, I mean, a lot has changed in terms of just the infrastructure that you need on the back end.
It is more challenging, as it's always been, to higher grade engineers.
and especially around the security required for smart contracts.
You think it's more challenging than Web 2?
Yeah, 100%.
I mean, Web 2.
Just fewer people into it.
It was just something where, you know, once Rails hit
and a few other frameworks like Django and a few others really took off,
it became really easy to hire engineers.
Like those boot camps just like cranked them out, right?
Yeah, so sort of pre-Web framework engineer hiring.
We have to actually build the whole thing.
Well, it was just hard to scale things.
I remember who was, who was?
that wrote Memcash, I can't remember,
but it was all the early caching stuff.
And we were like on the bleeding edge of that stuff
because we needed to cache.
Our pages weren't cached initially.
Like there was like, there was a lot.
MySQL wouldn't do too many rights at once.
Like, especially with Diggs.
I dig was a right.
So it was a right to a database.
And it was just a nightmare.
But a lot of those problems have been solved.
The problems today that exist are largely around, you know,
finding competent smart contract engineers.
Thankfully, we acquired the divergence team who's been awesome on that front.
But yeah,
I would say it feels like there's just more flexibility in what is accepted and what can be done
and in creativity that is there. So it's a very exciting time for entrepreneurs to get involved in the
space because it's not like the app world where, you know, to build an app these days, it's just so
crowded. And there's so many broken pieces of Web3 that it requires a lot of people to come in
and really figure out these problems, you know, like the wallet hacks and just like the UIUX
issues of so many different products that expect you to be almost an engineer to understand how
to use these things. What about just in terms of like team building and things? Like how are you doing
it differently this time? Well, we've grown fast, but at the same time, just when we hire in this world,
it's a little bit of combination of pedigree and background, but also this built-in kind of
inherent love for Web3. I don't want an engineer just because they're a senior engineer at Google.
Like that's not interesting to me. Now, if they have that,
and on nights and weekends for the last six months,
they've been writing smart contracts.
That's really exciting.
So, you know, our team is composed of just a slew of different,
I have, you know, engineers that are art blocks artists
that have done drops on art blocks.
Their divergence team has done multiple art-related drops.
It's just product managers are not, you know,
I hired one from Coinbase.
He was frustrated because all they were doing was hiring X Instagram folks
to build the Coinbase NFT product.
And they just had no experience.
in Web 3, and he's like, I own a Moonbird.
Like, that was part of the interview process.
He's like, you don't understand.
I'm really deep in this.
And I'm like, that's the type of person I want to hire.
And I think the mistake a lot of companies are making is they're just throwing Web 2 talent
at Web 3 problems.
And unless you're really in there kicking the tires and playing with this stuff, you're just
going to try and shoehorn something in and do what you've always done in Web 2 and it's just
not going to work for this crowd.
Interesting.
We used to have a rule on our crypto phone that you had to have lived through.
crypto winter, which was our kind of proxy for saying you actually believe, right? Because
the theory was if you lived there winter, because it made no financial sense. Right.
You know, so you must have done it because you believed. At some point, we decided we had to relax
that because some people were, some of them were too young. And then also we just thought, like,
there's many paths to kind of get into something. We didn't want to be overly rulebound on that.
But it is, I do think that an important strength in good Web3 companies, funds, etc., is this
kind of true believers, people deep in the space, people who, I think fundamentally, like, do you see,
you know, you have these critics out there who list the various issues, like, do you see that
as a opportunity or do you see it as some kind of core deficiency or something? You want to hire
people that are attracted to the fact that there's a lot of design space and they want to be
creative and they want to have impact. I mean, for me, it's just a chance to reexamine and reboot the
entire incentive model around the web, which is just very, very,
exciting because I think it rightly aligns, it puts way more power back in the hands of the consumer
and gives them a way to participate in some of these networks in a way that's meaningful,
where value accrues to them versus to a Fortune 500. And I think that is a radically new model and
one that I want to play a part in. Nice, nice. Thanks for having me on. I appreciate it.
Thanks for being here.
Thank you for listening to Web 3 with A6 and Z. You can find show notes with links to resources,
books or papers discussed, transcripts and more at A6NCrypto.com.
This episode was produced and edited by Sonal Toxy. That's me.
The episode was technically edited by our audio editor, Justin Golden, with Seven Morris.
Credit also to Moonshot Design for the Art and all thanks to support from A6 and Z Crypto.
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