The a16z Show - Figma’s Dylan Field on the Future of Design
Episode Date: January 6, 2026Dylan Field is the co-founder and CEO of Figma, a design software company that went public in July 2025. Founded in 2012, Figma transformed how people design, prototype, and build products together. A...fter a $20 billion acquisition attempt by Adobe collapsed in 2022 because of regulators, Dylan helped Figma rebound stronger than ever. Just three years later, Figma listed its shares at nearly $20 billion and its stock price more than tripled on its first trading day.A few highlights:Expanding a sleepy marketMerging of designers and product rolesCounter-narrative to polarizing CEOsIf models get better, we have toRemembering Brat Summer Resources:More on Dylan:https://www.figma.com/https://X.com/zoinkMore on Jack:https://www.altcap.com/https://x.com/jaltmahttps://linktr.ee/uncappedpodEmail: friends@uncappedpod.com Stay Updated:If you enjoyed this episode, be sure to like, subscribe, and share with your friends!Find a16z on X: https://twitter.com/a16zFind a16z on LinkedIn: https://www.linkedin.com/company/a16zListen to the a16z Podcast on Spotify: https://open.spotify.com/show/5bC65RDvs3oxnLyqqvkUYXListen to the a16z Podcast on Apple Podcasts: https://podcasts.apple.com/us/podcast/a16z-podcast/id842818711Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Stay Updated:Find a16z on YouTube: YouTubeFind a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
Discussion (0)
We're going to get to a world we're already kind of there where good enough is not enough.
Good enough is going to be mediocre.
And you're going to need to differentiate through design, through craft, through point of view, through brand, through storytelling, and marketing.
And I think the people that internalize that now, they're going to be winners.
That's my point of view is that this is what's going to matter, it's up the top of the stack.
And if you don't internalize it now, like, you've got an issue.
Good enough isn't good enough anymore.
As AI makes software easier to build, real differentiation is moving up the stack to design, craft,
point of view, and brand.
In this episode, Jack Altman sits down with Dylan Field, co-founder and CEO of Figma,
to talk about what it takes to build enduring products and a faster, more competitive AI era.
Dylan reflects on Figma's long early build, while human taste and judgment still matter,
and how AI fits into creative work without replacing designers.
Let's get into it.
Dylan, it's a pleasure to have you here.
Thanks for doing this.
Jack, thank you.
Okay, I want to start by teeing up a contrast between Figma in the early days,
which was like a multi-year long build before you kind of got things going.
And then the state of the world today where like AI startups are racing out of the gates
and there's tons of competition and everything's frenetic.
13 years in.
13 years.
And it's a little different now, isn't it?
Yeah.
So you start in 2012.
August 2012 was our official start.
And then you got really kind of off to the races when like four or five years later?
Coz Beto was launched December 2015.
GA, October 2016, didn't start charging until summer 2017.
Jeez.
Same day as our CFO.
Now CFO started.
Fun fact.
CFO started the day you started charging.
Yeah, he was like a bizabre guy then, but now he's CFO.
Okay, so you had this five-year period.
And I guess when you look back on it, you could either sort of, I imagine,
and feel like that was a little too long.
Definitely too long.
If you're watching, don't do that.
But on the other hand, you built some hard stuff.
You put a design product in the browser
when people had never done it.
You made collaboration, which I've read
was a very difficult task.
And that had advantages too.
So how do you sort of make sense looking back now
in sort of the fullness of time on that five-year period?
Yeah, I think definitely there are ways
we could have speed run it, hiring faster.
noticing that we had product market pull
and that folks were like literally begging us to go do things
when we got very long docs from people
saying I was so inspired by our last night together
when we went through this very long user test
where everything was not performant
and it was a tool is a terrible shape
and they followed up the next morning with like
a 13, 14 page doc and it was like
here's all the stuff that I want you to build.
I probably should have known that maybe
people I cared and wanted this thing.
But, you know, I was also nervous.
I kind of took the roadmap feedback and I was like,
how man it could take forever do all this stuff?
In reality, I should have hired faster.
I think we had the resources to do it.
I was just a little trepidious.
But beyond that, I think, yeah, there was a lot of stuff to build.
And there were certain things we could have not done that we later pulled out.
You know, we had Evan, my co-founder, loves sort of thinking.
thinking about cross-platform stuff, compilation, and general program language theory.
And so he made a way to do cross-platform targeting to not just web, but also as a backup
in case something didn't work out, you know, desktop.
And at some point I was like, yeah, this is all the stuff we can rip out.
We can move way faster without doing this.
So there's things that we can have done to speed it up, but not that much.
Yeah.
I mean, there is this category of product.
I think about like air tables, maybe another example where I think it's like a hard product to build.
I think like email is classically just like, you.
You can't ship a quick V1 that people will use.
So maybe there's some element of that that you had.
Yeah.
And I think also it was like even after we launched in GA,
we kept adding new features.
And every time we did, or almost every time,
we would see just that retention would go up.
And so it's also interesting.
There was folks in the beginning that were very minimalist.
And they liked the minimalism of the tool.
We started outing everything people needed for their workflows.
and they're like, can we have the old thing back, please?
So you always have to find that balance between adding and complexity
and then simplicity, approachability, but also you got to make sure it's powerful.
Did you have the sense when you were in those early innings that anything you built worked?
In other words, were you like all of our ideas that we seem to build, they all make the product better?
Like were you sort of like, were you having to make hard calls between A, B, and C, and one was going to be good and one was going to be bad?
or was it just all of these improvements were good
because it was such strong product pull
and it was just like the fast G built the better.
Once we got out and once we had people using it,
we kind of separated the work streams into two.
So one was the blockers workstream,
whereas these are things that are literally blocking people from adopting.
We know this for a fact.
What's the prioritization of rank order of which ones we remove first?
And there's kind of like differentiators.
We didn't call it that, but it was one project at a time mostly.
things like design systems
and the ability to share
components and a file
across your entire team.
And we have to do both.
We really had to go evolve
the state of the world, but also
make it somewhere people could try the thing.
When you think about that sort of
experience, and then you look around at
AI tools now, and there was
like a bit going around recently of
an investor talking about how you got to get
to, you know, a couple million
of ARR in no time, and
And, you know, it's like a bit that you hear a lot.
And a lot of, I think, founders feel self-conscious if they're not going one to ten.
Zero, ten million in like a month or something.
Yeah.
And there's like a lot of that.
And I think then, you know, investors, I think, are, you know, kind of helping probably
perpetuate it because the next, you know, round of investors are going to think about the same thing.
And, you know, it's like very, very different than the way Figma got started.
And I'm just curious how you make sense of seeing that around you since you came up
through one of the slow build type of startups.
Yeah.
And again, don't recommend slow build either.
But I think, first of all, if we had today's tools,
like if I had Figma Make Today or Prompta app tool...
To build a lot faster.
Yeah, probably could build a lot faster.
But I also think that maybe my hot take here is that
there's a lot of really awesome companies right now
that are not, like, really AI companies.
And so first of all, I think if you're looking at only...
AI stuff, you're just missing a lot.
It's like actually there's some gems there.
For example, recently, you know, did investments in companies like Ambrook.
Ambrook's amazing company trying to help farmers with their financial situation and
like figure out how to make it so that they can do taxes better and deal with all the
compliance and forms that come along with it.
And I think that they have a real opportunity in front of them.
Another company invested in Ordeeming, her company is called Until Labs,
and they're a whole body reversible cryogenics company.
That's their moonshot goal.
But along the way, there's a real problem to solve where organs,
you might have an organ come available,
but you have a very limited time window to get it to a recipient.
and if you're able to basically use that same tech
to be able to vitrify the organ
and then rewarm it as destination
then you have a longer period of time
to go make that match
and that can save a ton of lives
especially combined with new emerging technologies
and you know it's like
yeah neither of them are really yeah I companies
but they're great businesses,
and I am strongly convicted.
It's interesting when you have these trends as strong as AI now,
maybe crypto some number of years ago.
You know, obviously there's others.
There's probably a dynamic where there becomes such a strong gold rush to that thing
that the people who are not working on that thing
are missionaries at a much higher rate also.
And that's probably also the flip side trap is in the gold rush.
There's a lot of people who are going to be very missionary about it,
but there's also a lot of people who are, hey, I can go zero to ten next month.
Well, I think the other thing that's interesting is that AI closes gaps.
And so because it closes gaps and makes it so you can do things that might otherwise take a very long time
in a short amount of time, it also expands markets.
And so I think that's probably implicit to the assumptions here.
Yeah.
Is that there's a little hanging fruit all over.
Yeah.
If we're able to identify these companies that are growing so fast,
we're also identifying the big markets people haven't tapped yet.
And I think that that might be true.
It's certainly going to be true for some companies,
but also there's a dynamic where, yeah,
probably some of the companies that go straight up, go straight down.
And it's a question of when.
And then there'll be some amazing winners.
I mean, you know, of course.
But also it's just like this default of, yeah, okay,
if the why now is AI, you know, it's the same why now is kind of like,
everyone else is why now.
Right.
And, you know, if your pure strategy is like it's a gold rush, I'm going to get their fastest,
then you have to be charging incredibly hard.
Yep.
And you have to be strategic.
And I think, you know, first of all, you have to know if that you got that in you.
Yeah.
Because everyone does.
Totally.
You know, 996, 997, whatever it is that people need to sign up for.
Totally.
It's also besides the hours, it's also a set of business.
decisions, they look a certain way.
They look very different than the way you built Seigma, for example.
For sure.
And I think also it's like, okay, is this something that you think is long-term defensible?
Is there any reason for you to believe that?
But also at the same time, if you get there first, it's often the case you can just kind of go
all sorts of interesting places.
So it's, you know, all these companies, it's very hard to puzzle through.
what will happen. And I think that's like leading to the climate we're in where
folks are just racing towards opportunities. And then they get there and people are lining up
to go back to them at very large valuations. Where we're seeing these mega seat deal before
people even launch anything. And that's not a judgment on whatever is going on right now
because some of them will be amazing companies. It's just a description of where we're at.
Do you ever, I'm curious, do you ever think about like imagining, building a company sort of like
in the opposite ethos of the way you built Figma
and think about it and say
like that actually sounds kind of fun.
Like does it sound fun to you or tiring to you
to do like a very hard charging,
you know, just like go for a really aggressive
raise a ton, hire a ton, burn a ton,
take a market, which is very different than, you know,
you obviously built this like super profitable,
you know, high sort of, you know, focused company.
I mean, basically,
the first part of that, the hard-charging part,
is what we were doing at Figma.
I think that the team is working incredibly hard right now, myself included,
and we see massive opportunity in front of us.
Figma Make is one example.
That's an industry where, you know,
if there's a lot of different players,
we think we have a differentiated approach
where you can go from Figma Design,
pull context in into Figma Make,
use that to create a better designed application
and then also go back to Figma Design
Tweek and eventually it'll be
hopefully a round trip to size the same coin
and you'll be able to
we've talked about this a little bit publicly
but be able to do more
workflows assistant
type things in Figma Design
where you can prompt there too
and just in general
like so excited about
making it that more people
can create these designs
that are consistent with their overall brand language,
their design system,
and get their ideas out there.
Because if you scribble something on a napkin,
it will not be treated as seriously
as if it looks the same as your usual UI.
Yeah.
Doesn't mean you don't need a designer.
We're going to get to a world we're already kind of there
where good enough is not enough.
Good enough is going to be mediocre.
And you're going to need to differentiate through design.
through craft,
through point of view,
through brand,
through storytelling,
and marketing.
And I think the people
that internalize that now,
they're going to be winners.
Yep.
That's my point of view,
is that this is what's going to matter,
the stuff at the top of the stack.
And if you don't internalize it now,
like, you've got an issue.
This is one of the topics
I want to ask you about
is as far as you can see,
I don't even know
how many years that is today,
but as far out as you can see,
do you think that
the role of the human
designer will flip somehow from maker to editor or something different like that or does it become
only focus people on the most creative, most pivotal flourishes or most important integral parts of
the product? Like where does this go if you look out as far as you're able to look out?
I think first of all, I think it's, I've been kind of in this place of maybe the roles are all
merging together.
And I was saying that before even AI
was the topic. Yeah, you were.
You know, even 10 years ago, five years
ago, there's been something I've been
kind of noticing, just slow progression towards.
And now I feel like
the rules being sort of...
PM, engineer, designer,
researcher, you know, the sort of
typical roles you find in the
design development process.
And I think that
if you
look at sort of like the general
pull of AI, it makes everyone feel like they should be more generalist to keep up.
And then also, if you look at the way that things are actually playing out, I think it's
those rules merging, because the roles are still there. But it's the responsibilities, it's the
things that people are doing every day, those are starting to get more murky. It's like everyone
has their specialization, but then they also have increased ability to have impact elsewhere
outside their specialization. So now it's like, okay, as a designer, like, I'll go commit some
code. Or as a product manager, I should go actually make a prototype from my idea rather than just a
PRD.
Yeah, I mean, obviously you've always had like full stack product builders at like a startup.
And like, you know, the co-founder CTO has always done all of that for since the longest
software's been going.
Well, but oftentimes they go work with a product manager or designer.
Yeah.
And all of them just are doing it all.
Totally.
And I think, though, that now we're in a place where you should be hiring a designer right
away.
Came back to your question around, what's the future of the designer role?
I think design has like kind of everything going forward.
If you think of that as the top of the value stack and you think about all the things
that can impact design and all the things you're trying to pull in, you're thinking about
the business logic, you're thinking about the user problems, you're trying to get to the
hard user problems, like what is that they really want?
You're trying to think about the system and how it shows up in all these different places.
Yep.
the brand, the way that you're able to incorporate culture,
the affordances you want to use, the style that you want to go with,
but also the structure.
And all these decisions are at the root of how you'll win or lose the business.
Yeah, and there's good AI tooling around a lot of what you just said.
I mean, even like getting user feedback, you know, used to be,
and to some sense it still is, but it used to be like the way you had to do it
was like, go schedule 130-minute calls.
And now you can do it other ways.
And so it's like you think about a designer and they're able to get feedback scalably.
They're probably able to make at least good enough versions of designs that they can start playing with.
They can probably start to get something in a production, all from sort of like a cockpit.
Yeah, I'm not saying that like in the next year or two years, that designer will then be able to scale a country as one person.
I actually think engineers are more needed than ever to be able to architect system.
properly to think through what is the right way to go and figure out how you should structure everything.
Because if you just let these agents run right now, you're going to have a mess.
And that's where we see security vulnerabilities.
And we see hacks going on and these data leaking.
And we see companies that start to scale and they break.
Do you think this is like a moment in time issue or do you think that this is like a perpetual issue?
I think it's for sure the issue right now.
and I would expect it's an issue for a while longer
and I think the developer will still be in that outer loop
even as these models improve
as well researchers.
It's kind of an interesting question for math as well.
I think math is probably underappreciated
as one of the most deterministic areas
where RL should shine the most,
even more so than code.
And it should be the case that
I don't know how much it costs,
but we have a ASI mathematician.
Does that mean that mathematicians are out of a job?
No, I don't think so.
I think that the mathematicians will be prompting
and reasoning through things
and working with that ASI
and they're kind of going to be almost fishermen
trying to fish for the theorems, the proofs.
Do you think that we are,
I think what you're describing is
there's a future where we have
potentially even more designers and engineers
than we have now,
but they're just much more productive.
I think much more productive,
but what's,
be clear about productivity.
In the engineering context,
productivity is building something well.
In the design context,
it might be that it is just further
exploration of the option space sometimes.
Because I think right now,
oftentimes you're constrained by timeline.
You can only explore so much.
You might not be gaining to the best solution.
If you can explore even further,
look at more options and figure out
how those actually will work out in the decision tree,
then from there you can figure out,
okay, here's the option I want to go with.
and then go even deeper.
And you can actually go and apply even more craft to that option.
And I think that design is inherently non-deterministic, unlike math.
And so the role of AI and how it shows up in design will be very different
than the more deterministic loops like code and math.
Do you buy the argument that we'll have, like, lots of small companies with a billion of revenue?
Or do you think that instead will happen is the level of competition is just going to run?
and companies will be about the same size,
but the software is just going to be way sicker.
You know, I think that there's already companies
that are smaller than you would expect
with large amounts of revenue.
And then the question is,
how much will they scale before they just totally break?
And I think we're going to find out.
I'm sure that you and I both have mutual friends
that are in this situation.
And, you know, I talk to these founders
and they're proud of how much
they've accomplished with so few people.
It's like, oh my God, I got to this revenue miles and it's like quite huge and I've got like 10 people.
It's amazing. Wow. I think all this positive reinforcement. But then they also say, if you talk to them
a little bit longer, I'm really trying to hire. You got any referrals for me. Yeah.
Because like they are desperate for more people to go help with all the problems they now have at
scale. Yeah. And so I don't know if it's true that like team sizes will decrease a lot.
There's a lot of problems to deal with. You know, yes, AI makes.
some rules more efficient, not all rules.
Yeah.
And as AI improves, we'll get more efficiencies,
but also it's just more work to be done.
Totally. I mean, to that point,
it's like if the engineers get much more productive
because of code gen, it's like,
well, you're going to start building a lot more product.
Yeah. And testing a lot more product too.
Probably need more designers.
Yeah.
So I do think it all kind of plays that way.
And I think the composition aspect is really important.
If you have more software in the world,
we've had this exponential curve so far.
That's the part I've never understood.
It's like company A is like doing the same with less now.
And then company B is like, well, I'll just do more with the same and we'll win.
I see it as for Figma.
I mean, we just went through headcount funding.
You know, it didn't really cross my mind to go, hey, let's reduce headcount or let's keep headcount flat.
It's like we got so much we want to do.
We have so many ideas.
Let's increase headcount.
Let's go hire people that are great.
And let's go do all that stuff.
Amazing stuff for our users.
And I think just like that's the mindset
I think more companies will find themselves in
is oh my gosh
there's more possibility
I can do more and I need more people for it
and then some companies will go
oh maybe I can get more efficient
but I think that might be a recipe for long term
you know sort of
they might not be as effective
as the companies that are trying to grow with this technology
on this competition point
one of the things I wanted to ask you about
that might come off as
you know
ignorant or annoying, so sorry in advance.
But that's a good way done.
I always read Figma as having somewhat low competition relative to being such a big market.
And obviously you had other products that you were competing with.
And there was Adobe and there was sketch.
And that's not to minimize any of it.
But it seemed to me like the market didn't catch on around you as fast as I thought it might have
versus in other markets that seem smaller,
there's many, many more companies working on it.
Is that right, or am I misreading it?
I think it's changed over different periods of time.
I mean, in the beginning of Figma, when we first started,
I remember looking at the Bureau of Labor Statistics
because I want another market size.
You should know if you're reading any business book.
And the answer was 250,000 designers.
There's 250,000 designers in the United States.
I'm like, shit.
Like, that's not the market that we can use to go get VC funding.
So my pitch was basically like, we'll start with design, we're going to broaden out.
And then what I think was actually happening is my intuition, but I can articulate it very well all the time,
was everything else is getting easier.
Like, you didn't have to host servers anymore.
You could just use the cloud.
You didn't have to go make box software.
You could go use app stores.
Dev tools are getting better.
And as all these things were changing, whereas value accrue top the stack to designs.
And people are, whether they're able to articulate that or not, they're hiring more designers.
And the ramp we saw in terms of number of designers in the world over the first decade of Figma was tremendous.
That market got so much bigger.
So yeah, when we started off, I mean, Adobe had just killed fireworks because they thought it was not, you know,
it's kind of a mess, I think maybe on the code side and acquired through macromedia.
and they thought, okay, this is not working for efforts right now.
That's my sense.
And basically then people switch to sketch.
And our main competitor was sketch and then Vision as a combination.
There are other tools that start to appear like abstract.
All these companies founded by really amazing and impressive people
with really cool strategies and marketing and tech.
And some of the people that have worked these companies are at Figma, some of the not.
but, you know, Sketch was really the competitor.
And is today still a competitor.
They keep going on and they're a really, really cool company.
The InVision aspect was fascinating because I remember their marketing was just so good.
And at some point, they put out basically a teaser of their next product in Vision Studio.
I was trying to raise the time.
And I remember there are VCs that told me.
hey, I just cannot reconcile your position with division.
Pass.
But they haven't even launched the thing yet.
Are you sure?
As a founder, you're like, come on.
But also, I think because it was teams that were distributed
in weird ways across time zones
and they were always racing for the next milestone.
They just had so much tech debt,
and it really slowed them down.
Which I also think is a potential issue
for all the companies that are moving so.
fast right now and doing so in a way that's not like well thought out.
Yes.
So anyway, I think that the accomplishment felt very real then.
Adobe XD came along.
We were really worried about it.
And then it kind of faded away.
They put it into like a sunset mode and just kind of went, hey, this is not working.
And then, you know, you compare that to now.
Yeah.
And I think this is the most exciting time ever.
I mean, the reason we got into the space was that we could create more tools for people
building products. And now I think we've validated that there's a market there. People are excited
about that. And there's a lot of people that are trying all these cool different approaches.
And I think it's awesome. So much for people to try and learn from, like the option spaces can be
fully explored of how we build products and software. And I think it's great. I think what I heard in there
is besides the fact that there was competition, maybe one of the like learnable things for
founders is you started and it was not the market size that it is right now.
Yeah.
And so, you know, you started in a thing that was 250,000 users.
Maybe people thought you could charge 20 bucks a month.
Some VC is probably sitting there thinking, well, like, geez, that's not like a ton of revenue
possible.
You're not going to get the whole thing.
So you probably have a lot of people passing over market size.
And so one of the flip sides of being in a sort of illegible market is you might get
a little bit more time to build and grow.
Definitely true in the past.
Is it true today? Maybe.
I think...
Is the thing that would be different today
because there's just so much more of everything?
Yeah, I think to the amount of software
and going back to the exponential graph,
it's been exponential since Mark Hendrieson wrote that essay.
It was in 2011.
I was like, you know, software's eating the world.
You look back to that time
and it's like the exponential increase has been real.
Now it's like vertical.
Yeah.
But I also think there's an opportunity
that is underappreciated
to go build in boring spaces.
it's like as long as you're passionate about it,
don't do something you're not passionate about.
If you're a founder and you're waking up in 10 years
and going, why the heck am I work on this?
Like, let's be real.
You didn't even make it 10 years.
You probably made it a few.
And you burnt out and you're like either try to flip it
and it didn't work and you're stuck with this thing
if you didn't.
And if you take it on VC money,
then you know, you probably keep going.
It's like our friend Adam Gill, building owner,
you and I both obviously invested in our friends with him.
Well, he's very passionate.
He's very passionate.
And he's building in a space
that I think has been overlooked by tons of entrepreneurs.
Yeah, I think he thinks it's the most interesting thing
in the possible in the world.
And a lot of other folks are
of opinion that this is like very boring.
And I think it's an advantage to work in a space
that other people consider boring.
Yes, but to your point, you can't go just like fake that.
Because you've got to work on the thing for 10 years.
Maybe 20, maybe 30.
If you're lucky, you'll work on it forever.
Yep, exactly.
That's what I'm hoping for Figma.
Yeah, I think you will.
I want to talk about the way that you show up as a CEO
because I think there's a somewhat widely held opinion,
which might have grains of truth, but maybe not,
which is that to be an unbelievable founder,
unbelievable CEO, you kind of got to be rough
and you got to be aggressive
and you kind of got to be sharky
and out for your company and yourself and all these other things.
And obviously there are people who do it that way
and who are very successful and that's fine.
But you, to me, are an example of doing it the other way.
where it doesn't come from a place of like, you know, hate and revenge or winning or all these things,
which, again, there's nothing negative about building in those ways, but there is this other way to do it.
And I'm just curious if you have reflected on this, because I'm guessing you also see that in yourself
and you see this in other people.
And I would just be curious to sort of like hear your musings on this topic of like to be a world-class founder CEO.
Do you have to be a certain way here?
Well, first of all, I think there's just a pavilion ways to start a company.
You know, you don't have to take VC funding at all.
You can bootstrap it.
You can take the VC funding.
There's expectations attached to that.
You can do it on your own.
You can do it with a team.
And all personalities can shine.
I mean, the founders that are in Silicon Valley right now that are scaling,
I mean, you can find every personality, every kind of makeup of a founder that you can imagine.
Yeah.
It was awesome.
I think that
some investors have this thesis
of like
they got to have a chip on their shoulder
it's got to be like some like
mega trauma
yeah
I had a pretty
amazing childhood
I'm very thankful to my parents
like
you know
I do like to win
I'll say that
I hate losing
but otherwise
it's not like a
big chip on the shoulder
that you know
I got to go
prove myself every day
it's more that
I really enjoy
building when I'm building
I think I found this amazing group of people to do that with.
And, you know, it's really fun.
That's what's interesting is you are extremely driven and motivated,
but it doesn't seem to come from any of that stuff
that you'd often hear from a VC on a podcast
about a chip on a shoulder or something that, you know,
have been wrong in their life or somebody wronged them.
It seems like you just love what you do.
I mean, I get to do the most awesome stuff ever,
which is like build tools for designers,
great at people and then go see what they make in the world.
Like, I can't imagine something more interesting and exciting to work on.
Do you think this is like an uncommon source of this type of motivation?
Or do you think like, in other words, do you think that this conception that a lot of investors,
maybe founders, a lot of people have, do you think it's off base?
Or do you think it is, in fact, the more common source that drives people?
I don't know.
I think I probably get like a sample that's maybe not represented.
because I have a lot of friends that also...
You attract people like you.
Are just really driven by mission.
Some of them have chips on the shoulder, some of them don't.
I guess the bigger thing is maybe just, like,
don't get so attached to the chip on your shoulder
that you don't work through it.
Like, if you're excited about what you're doing
and you, like, heal a little bit, that's okay, trust me.
I've seen friends go through that journey
and they show up their company the next day
in our week or month or a year,
or 10 years,
however long it takes them to work through it.
And yeah, they're kicking ass.
So, like, I don't think it's this thing
where, you know, you should stigmatize
something like therapy or introspection
because you're trying to feed the sort of VC capitalism machine.
Yeah.
Like, you can still feed the machine
and you can, like, work on your shit.
It is funny. I don't know if you experienced this way,
but I experience building a company,
a form of therapy is probably too strong of a word,
but it is a form of understanding yourself
and working through a lot of stuff.
It's something.
Don't be wrong.
I hope I'm an asshole, but I definitely am intense in many meetings.
And oftentimes I reflect afterwards and go,
oh, man, I should have shut up, but they're better.
But yeah, you show up a certain way.
People will tell you if you've got a good culture of communication,
and then you improve.
Yeah.
also just forces so many, like, weird psychological situations,
and then you have to reflect on those.
And, you know, sometimes you do realize that, like,
behaving a way that I'm not, you know, the most proud of was effective.
And now how do I deal with that?
You know, like, I had a lot of those kind of things, too,
where I was just like, wow, you're just put in these situations
that force a lot of reflection and personal growth, I think, which is good.
But, yeah, anyway, I just thought this was interesting because, like,
you're often cited as like an example
as in the counter to this thing.
And I just like want there to be more of that
in the world.
So okay. Thank you.
Yeah. Well, changing gears to another topic.
You and I, I think,
first got to know each other. This wasn't how,
but around the time we got to know
each other when we were younger, we had this group of
other friends and people, I think,
even younger than us who were like
smart engineers. We called it Toad Chat
for whatever reason. You called it Toad Chat. I called it. I called it.
You made the group.
Just be clear.
I made the group.
But you let me join as an honorary toad.
You were an honorary to.
You were an honorary to...
You were like, I'm not a toad, but I'm here to be...
I was honored to be there.
And looking back, there were like a lot of people in that group.
You know, there was you, Alex Wang, Ari and Conrad.
And many others.
Many others.
Yeah, it was awesome.
And I look back at that.
And I don't know, we must have been mid or late 20s.
You know, people were in their early 20s.
Early 20s.
And I often think about that as like...
like the importance of being connected to young people as a founder, as an investor, as just anybody in tech.
Because I do think there's so much just raw sort of effort, understanding.
You're at the front of so much stuff there.
And, you know, I think about this now as we're like and getting into like mid-30s.
And, you know, like, how does that change over time?
And I don't know, I'm just curious your own experience because you're somebody who yourself started as a young person.
You start the company as the end person.
You've been connected to young people throughout.
You still are, of course.
But how has that journey changed for you?
Yeah, I fear sometimes I'm not as connected to the youth as I once was.
And I think that when you're young, me starting Figma, Evan as well,
we've grown up playing World of Warcraft, multiplayer games,
using Google Docs at school.
So it just gave us a mindset because of the tech stack we've grown up in,
the culture we had grown up in,
that seemed to us obvious, native.
And then I would go talk to an investor and be like,
oh yeah, like Google Docs.
And they're like, wait, like you use Google Docs?
I'm like, it's 2012.
It's 2013.
Like, who doesn't use Google Docs?
They're like, oh, we're on Word and Outlook here.
And simultaneous collaboration.
I'm not sure I've ever experienced it.
I'm like, what?
Like, this is my life.
Yeah. So the generational divides can sometimes be very real.
And, yeah, I always try to educate myself by like understanding
what it is that people are surrounded by.
I think that social media
can be one way to do that,
but it's hard to reconstruct
an Algo Feed world.
Same context now.
I think just talking to people
and like understanding their frame
is always important
and also just making friends
across age groups.
I've got friends that are younger than me,
older than me.
You know, I've got friends that are 80.
The other day I was talking to this
incredibly precocious, amazing 16-year-old
who like I got off the call
and just like,
oh my God, how do I hire you?
Is that legal?
Like, please come work at Figma.
Isn't it amazing when you talk to somebody who's like those ages
and you're just like, I can't believe it?
Yeah, I mean, you know, talking to this person,
I was just like you're more mature than a lot of third-year-olds, I know.
And it's just incredible.
I drive.
I was so amazing.
I was talking to a founder that I would have guessed,
just by the way he was talking, I would have guessed was talking,
I would have guessed was 30 and there was 20.
I was like, man, I was not like that when I was 20.
But I think that, you know, the generational divide,
and the notion of generations is real.
Like millennials have one outlook.
We're raised in a time where, I mean, who are the most famous millennials?
Taylor Swift?
Yeah.
Mark Zuckerberg.
Yeah.
I don't actually know who the famous people in Gen Z are.
I mean, you do.
I don't know.
Like, who are the role models.
I don't know who the role models are.
I mean, I could probably...
But then there's like the shift in philosophy, too.
I mean, for Gen Z, I think there's a very different view and framework.
through which people that are in the generation, roughly,
I'm not saying for everyone, but for a lot of them,
they look through the world and see the world.
And for folks that went through COVID
and had to be locked up and antisocial
and not see their humans for a few years.
Instead of going to school, I mean,
what effect does that have on you?
A lot of effect.
Also, imagine if you graduated, you know,
and came into the workforce in 2020,
like right as COVID's happening, right as, you know.
You have plenty people that did it figure out.
Yeah.
Yeah, but then you're like, you know, you start ZERP.
Or imagine coming in in 2022 and everything's tough.
And then imagine coming in 2025 and everything's AI.
It's just like a few years make a big difference.
Huge.
Yeah.
And I think the mindsets, the also just approach.
I mean, I think there's a lot of emergence right now of nihilism.
Yeah.
I don't think it's like a permanent thing maybe.
But if you look at it and you're like, okay, well, if you're told that AI is going to take all entry-level jobs,
I like a lot of media
and you're told that climate change
is going to fuck the world
and you believe that you have no economic
prospect long term.
I'll never own a house
and never able to support kids in America
that will change your
outlook on things.
And you see a show up.
And that's like the media narrative for a lot of people
right now. I don't think it's quite right.
I'm more optimistic than that.
Yeah. But like...
Well, I think you get both. I'm optimistic too. I think there's a lot of people
who don't succumb to that.
I think you can also sort of empirically see it.
And, you know, I think there's great parts of crypto,
but there's parts of crypto that reflect nihilism.
There's great parts of sports card and collectibles
and there's parts that are nihilism.
You know, there's probably good parts of...
Well, I think often the mark is like, you know,
for example, on crypto, I mean, I got extended
NFTs really early, before they called out empties.
We called them crypto collectibles, usually.
I remember on Clubhouse, you had that big, that sort of...
Yeah, well, that was years later.
But I went from this era where it was all idealism
and all this energy around like this
just kind of like tension of the idea of digital scarcity.
How can something digital be scarce?
That's so cool.
Early crypto was this very romantic missionary thing.
Yeah, well, and then there's early crypto
and early Bitcoin, which was like, you know,
libertarian philosophy and hard money
and people that really didn't believe in state
and thought Edithschall be debundled.
that was a totally different mindset.
I was there because I thought
this notion of digital scarcity
and art was cool and like...
But then it evolved.
And as it picks up,
a lot of crypto
becomes degenerate gambling.
And NFT space was no different.
I think I missed the tradition
at some point where it became that
and I was still in the idealistic frame
and then the frame of like,
no, no, no, this is how you make
a lot of money really fast and get rich quick.
Yeah.
And it's kind of interesting, actually.
I feel like right now
with vibe coding.
There's been almost
like that same arc
of, you know, for me,
I think of
things like I'm going to make and I'm like, okay, great.
Like, now everyone can go make
prototypes and make production apps
faster and ship them. It's so cool.
Like, you can just do all this stuff
that you should take so long, so fast.
And you can improve
it. You can iterate.
I think a lot of people also see it as like
I can finally build up piece of software and get rich
quick. And of course, there's stuff in the middle, too.
Yeah.
But I don't know. I mean, it takes a long time to go build a company. It's not like, it's
just an overnight thing. And I think a lot of the folks that are just to this, like, I
will spend an hour on my app and I'll ship it. Yeah. Like, they're probably, you know,
going to eventually phase out. And I think that the folks that remain will be the ones that
are using as a tool. I think it's interesting because I think this whole rise of apathy,
nihilism, whatever, is very real. And I feel like you sort of opened it up with this, but you can't
blame people because it's like, homes, you know, like we're sitting here in San Francisco.
Like, homes seem like ridiculously unaffordable if you're 22 and just getting started.
There's just like all these reasons why it's like, well, I got to do something, like a little
divergent to get something to happen. So like, why not gamble? And I think a lot of the same sort of
mindset applies and sort of just like, it's not just to be gamble. Like, it's also.
in people that, like, you know, companies and doing venture and all of that, I think you get to see
sort of the range of just like going for it for, you know, sort of the long-term reasons versus, like,
what can I flip this year?
And then there's a lot of people who are also, like, extremely long-term, have a thesis about the world.
Yeah.
They're optimistic.
Yep.
And they're trying to inflect the world for the better.
Yeah.
And they're mission-driven, not monetarily driven.
Yeah.
I mean, hopefully more of those than ever.
Like, as tech grows, hopefully it's more than ever.
Those are the folks inspire me.
Yeah.
One of the things that I thought was very impressive among many on the Figma journey is the company seemed to get stronger through the Adobe acquisition and, you know, sort of it falling apart.
And I would imagine that would be the kind of thing that could, like, spiritually break a lot of companies culturally, a lot of founders who were like, oh, man, I was like right there.
And now I got to do this whole like emotional and cultural reset.
So, like, how did you navigate that?
I guess starting with your own psychology.
Yeah, that was probably the hardest amount of psychology.
Because everything else is down the stream of that.
And if you're not, like, bright in your own head, then how can you lead?
Yeah.
Or make good decisions even.
And for me, I think, you know, the start was kind of like, oh, 95% certainty will go through.
No worries.
And just kind of every time we checked in, the certainty went down.
And eventually, you know, at the end, it's like, oh, there's maybe a 5% chance.
You know, in that arc, you know, at some point very quickly,
we're just like, okay, this is not a sure thing.
Keep the phone the gas.
Keep building.
That's the best outcome, whether we join Adobe or we're independent.
And, you know, it's like you can't be in this constant state of we're so back, it's so over.
Uh-huh.
And just rapid cycling.
through that, like, just your brain falls apart and turns to mush, in my opinion,
anyways, for me. And so the word of the year for me then was like equanimity. I think I said
equanimity more times that year than I ever will say the rest of my life probably. But it's just
like, okay, how do you find peace in every option and know that everything's going to be okay?
We're building a great company for amazing customers. And we have a lot of stuff to do. Let's go do it.
and whatever happens,
we're going to put our best foot forward.
It's the contract we signed with Adobe.
And we're going to make sure that we do everything we can
to close this.
If it doesn't work out, we'll have a great independent path.
And then you know you get to the end of it.
And I think the relief the team felt at knowing and answer
and having just like this supervisional state collapse
into, okay, we know we're going to be independent.
Like that was real release.
I bet.
It was the end of the year.
We found out
as I was about to fly out to visit my in-laws.
And I think I was like
hashing through all the details
of how to communicate with the team
on like a Saturday night and a Sunday.
Then Monday we announced
that it was not going through.
And people had already gone break
starting on that Friday.
Send a message to this team on Slack
at Channel, you know,
FI.
press release
and details about what
meant for them
and said, hey,
if you want no pressure,
if you want to join,
though,
here's a Zoom call
and we'll be talking about us then.
And, you know,
just the relief on the Zoom call
was like palpable over Zoom,
which was pretty wild.
I believe it.
It makes sense, though.
It was like a big relief to know.
And then,
you know,
the break is going.
And I'm like,
okay,
not everyone is in that place.
And so,
we made a program called Detach, which is a Figma pun.
You can detach a component.
It's like something that some people frown on.
But it's also a necessary task sometimes.
And the idea was just, hey, look, if you don't want to be at Figma, we don't want to trap you.
Here's three months to pay.
If you decide to leave, leave.
And you're still like cool with us, we're cool with you.
Everything's fine.
And if you decide to reapply, you can't reapply for six months.
months, but then you're welcome to reapply after that.
And yeah, you're like, there's no issue if you decide to take this.
And if you don't, like FYI, we are a hard charging startup.
It's going to be intense.
We got a lot to do.
And so we rolled us out, you know, kind of a nervous few weeks as people made their calls.
And then a little over 4% of people took us up on it.
What year was that again?
That would have been, I think, 2023.
I have to double check that.
I get the dates all confused sometimes.
Was there any element coinciding there too
of like there was like something in the water in tech at that time
where like a cultural reset was happening at a lot of companies
and did that play in any way?
Did it help in any way that that was going on in other places
or did it just have not active?
I don't think it's factored in.
Just be clear.
I think it was end of 2023 that we communicated for the first time
but like early 2024 that it was the detached program.
if I'm accurate there.
And I think that
really what we looked at
what people were doing
why they decided,
I mean, a lot of it was just like,
you know, I'm tired
in a break.
Yeah.
And I want a lot of people
making career changes.
It was really interesting.
I got like early stage,
or sorry, early career sales reps
moving over to like politics,
stuff like that.
It's also like total domain hobby.
I bet you for a lot of people.
You know when you like flip a coin,
and you don't know what you want,
you flip a coin, you get tails,
and then you're like sad and you wish it was heads or vice versa.
There's probably also some people going through that experience.
Oh, yeah.
Oh, wow.
I was actually really hoping that we could put a bow on this
because I was ready for my next thing.
Well, I mean, or people got attached to the idea.
And, yeah, there's definitely a few people who were, you know, amazing.
And, of course, you go talk to the folks that you're like,
okay, I know you said this, but like, are you sure?
Yeah.
And their headspace was one of, okay, I get it, you're done.
At least for now, some people boomering back.
It's a really great move, though, because basically you just, like, took the situation, like, on the front foot.
And rather than just being like, oh, let's just see how we do, you're like, hey, if you want this, like, you got to sign up.
Yeah, I feel like it's best in general to deal with things and move on.
Totally.
And so I try to be direct to my communication with people, make sure I'm sending clarifications.
Yeah.
you know, for friends, like, you know,
like give very clear feedback.
You're always telling me bad stuff.
Oh, my gosh. It's not true.
There's not much to critique.
But the, but yeah, I mean, then from there,
it was like, because we had put our foot on the gas
the entire time, we were able to launch a bunch of product.
I mean, we doubled our product offering at Config recently
due to the work we did in that period of time.
Right after the deal was dissolved,
launched in GA Deb mode,
and that was really exciting to watch that take off.
Yeah.
As well as just like countless other product updates,
the velocity only increased the momentum was real.
Yeah.
I think lean into it and just acknowledging it
and starting that conversation was part of it.
Yeah.
Okay.
On that note, I want to go to sort of like the final area,
which is how you're thinking about just AI impacting
sort of your roadmap and your product.
And maybe you could just even talk about like
the things that you've been working on.
over the last six or 12 months that, you know, AI-related that I think are sort of most important for Figma.
So much.
I think that, first of all, you know, it's not just designers in the process, although they're the heart of it.
They're working with developers, they're working with product managers and more researchers, marketers.
And I think that if you can give developers a good way through MCP to pull context from design,
so they can be able to make things faster.
It's a win.
So we use DevMCP,
and folks are able to use that
with well-structured design files
to go build a friend experience
so much faster.
It's really wild to see how this works
when you actually experience it live.
You get a lot of the front-built
for you by the AI
that can interpret what we send over
and do inference,
and it can be just extraordinarily fast.
We're also thinking
a lot about, of course, how do we make sure that you're able to have great prompting experiences
in both Figma Make, but also Figma Design. In Figma Design, we've teased it as not out yet,
but we're really excited about that. In general, I'd say, like, it feels like we're kind of in
this MS-DOS era of AI, where we're going to look back in some number of years and go,
it's kind of while that we're just, like, typing text all that time. There will be some
amount of dimensionality collapse into interfaces.
And, you know, it's also the case, I think, for any AI company,
the strategic question you have to be positive on is, as models get better, do we get better?
And their answer has to be yes.
If it's no, in some way, you've got to readjust strategy.
In late October, as you know, we announced Weevie, now Figma Weave.
And this is an acquisition we've made that I think really meets these attributes.
And I am so excited about.
Basically, it makes it so you can use all these different generative models.
for image, video,
but also to transform across modalities,
like Image to 3D, for example.
And you can then connect them in a node-based workflow,
use it to creatively explore,
or also create a pipeline, make a process,
and the things we're seeing people do with it
are just so cool and wild and expressive.
And I guess, like, overall, it's also going to reflect a lot
because a lot of people call the output of these models slop.
It's almost like a derogatory term.
And, you know, without making any comment on Slop versus not Slop,
I mean, some things I see as outfits, I'm like, wow, it's amazing.
But I think the more important point is like, whatever you start with, it's a starting point.
And you can use that in a workflow to get to something amazing for your own craft.
And I think with Weave, that's what we're seeing is just this incredible way that artists and creatives can go and create all sorts of different types of multimedia generation.
and then also use it across the Figma platform.
And so I'm really, really excited what we're doing there
and just the fact that they trusted us to join up
and what we can do in the future.
As you add more and more AI into the product,
what do you think is like the final bastion of human designers?
Will it be taste coordination?
What will the set of things be that you're most confident in
will always be just like human tasks?
I mean, I think that
we are so far away from AI replacing designers.
And if you actually look at the designs generated,
I think it's very easy to tell that.
But even if the design generation from a aesthetic standpoint gets better,
it's not considering the entire system.
It's not considering all the constraints.
You're not exploring the full option space.
You're not thinking about the context culturally.
You're not thinking about the business problems you have to solve
or the greater system that connects everything
that's all these different targets across all these different experiences
you're trying to create.
You're not thinking about the emotional qualities you're trying to create
and the brand and how that gets pulled in.
It's just so much.
And the best designers are able to take all these different inputs
and then be able to explore out very dense and deep trees of possibility
to figure out what is the best approach,
systematically and then go build on it.
And I don't know, it's like,
one example I go through a lot
that resonates with the Gen Z people, but not the millennials
or folks that are older always, is Brat Summer.
You know Brat Summer, right?
No. Oh, Brat Summer.
Yes, Brad Summer.
Brad Summer, of course.
See, you got it.
Brad Summer. I was like, who's Brad Summer?
Yeah, no. Brad Summer.
Yeah, we can talk by Brad Summer later.
Yeah, Brad Summer's cool.
Anyway, Brat Summer.
And, you know, I use Brat Summer.
as an example of a lot, because I think about it, right?
Like the album cover, obviously not just the album cover,
but as a design artifact,
lime green square, I think it was what,
Comic Sands or something that was written in?
What ASI, you know, a designer would create Bratt summer?
I don't know.
I mean, or if they did, it would be one out of $100,000
and no weight would be thrown behind it.
Because I think that's the other piece of design
is it's not just the artifact,
it's knowing this is good
and we're going to put
the right sort of message behind it.
And so for aesthetic, I mean, the ability
to go think of all the possibilities
in the world and end up on that album cover
like you put me in a room for 100
years, I don't think I would come up with that.
Well, I definitely wouldn't, yeah.
And on the other hand of it,
the other extreme, it's like, okay, what about usability?
What about hierarchy? What about the ability
to think about the different permutations
of the way you take a data model,
express it through a UI,
and allow people to actually control an interface,
and what affordances to use,
and which ones to get rid of,
and innovate on,
and go find new ways to do something
that are out of distribution.
I think that the role of a designer
is going to be one where
AI makes it so that they are
able to get rid of the drudgery.
They won't have to engage
with repetitive tasks anymore.
Instead, they'll be able to be, like,
really thinking more holistically,
thinking further and going to beyond
and I think it'll lead to an explosion of creativity,
explosion of really interesting, amazing outputs.
And I'm pretty excited for it.
You know, I think the same thing that you just described
is true with music, where obviously AI music sounds pretty good,
but I still think like these albums that like take over a summer
or just like a song that captures everybody,
like I just, there's something like more like soulful that has to be captured
that I just don't think we're there yet.
Well, I also think it's possible that, like, on the music side,
AI-generated music can inspire an artist to go and riff on that,
and inspiration can come from anywhere.
For sure.
Like, I think AI is a great inspiration tool.
It's also a great tool to figure out what do you not want to do.
Like, I never use AI for writing personally.
I find it doesn't capture voice.
But I love asking AI, what are the 10 cliche ways to say this,
So I can go like push beyond it and figure out the actual new way to say the thing that I'm trying to say.
And I don't know.
I think that just like we're the more we capture the distribution that exists today, the more we can think outside of it.
And that's human creativity.
Yeah.
I love it.
Dylan, this is super fun.
Thank you for having me.
Yeah.
Great to see you as always.
You too.
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