The a16z Show - The Frontier of Spatial Intelligence with Fei-Fei Li
Episode Date: November 13, 2025Fei-Fei Li and Justin Johnson are pioneers in AI. While the world has only recently witnessed a surge in consumer AI, they have long been laying the groundwork for the innovations transforming industr...ies today.With the recent launch of Marble, the first product from their company World Labs, we are revisiting this conversation to explore the ideas that started it all. World Labs is focused on spatial intelligence, building Large World Models that can perceive, generate, and interact with the 3D world. Marble brings that vision to life, allowing anyone, from individual creators to major platforms, to generate 3D scenes directly from text or image prompts and turn complex 3D creation into a simple, creative process.In this episode, a16z general partner Martin Casado talks with Fei-Fei and Justin about the journey from early AI winters to the rise of deep learning and multimodal AI. From foundational breakthroughs like ImageNet to the cutting-edge realm of spatial intelligence, they discuss the evolution of the field and what is next for innovation at World Labs. Timecode:0:00 – The Next Decade of AI2:45 – Origins: Backgrounds of the Founders6:50 – The Rise of Deep Learning & ImageNet8:00 – Algorithmic Unlocks: Compute, Data, and Supervised Learning12:00 – From Predictive to Generative AI16:20 – The Journey to Spatial Intelligence18:35 – Defining Spatial Intelligence21:15 – 3D Data, Computer Vision, and Breakthroughs23:15 – Reconstruction vs. Generation in Computer Vision24:45 – Spatial Intelligence vs. Language Models29:00 – Applications: Virtual, Augmented, and Physical Worlds39:55 – Building World Labs: Team and Vision41:55 – The North Star: Measuring Success in Spatial Intelligence Resources:Learn more about World Labs: https://www.worldlabs.aiLearn more about Marble: https://Marble.WorldLabs.aiFind Fei-Fei on Twitter: https://x.com/drfeifeiFind Justin on Twitter: https://x.com/jcjohnssFind Martin on Twitter: https://x.com/martin_casado Stay Updated: If you enjoyed this episode, be sure to like, subscribe, and share with your friends!Find a16z on X: https://x.com/a16zFind a16z on LinkedIn: https://www.linkedin.com/company/a16zListen to the a16z Podcast on Spotify: https://open.spotify.com/show/5bC65RDvs3oxnLyqqvkUYXListen to the a16z Podcast on Apple Podcasts: https://podcasts.apple.com/us/podcast/a16z-podcast/id842818711Follow our host: https://x.com/eriktorenbergPlease note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Stay Updated:Find a16z on YouTube: YouTubeFind a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
Discussion (0)
This is fundamentally philosophically to be a different problem.
The previous decade had mostly been about understanding data that already exists,
but the next decade was going to be about understanding new data.
Visual, spatial intelligence is so fundamental.
It's as fundamental as language.
It is like unwrapping presents on Christmas,
that every day you know there's going to be some amazing new discovery,
some amazing new application or algorithm somewhere.
If we see something or if we imagine something,
Both can converge towards generating it.
I think we're in the middle of a Cambrian explosion.
The next chapter of AI isn't about better language models.
It's about understanding the 3D world as fundamentally as we understand text.
Recently, World Labs launched Marble, their first product.
So we're replaying our most popular conversation to date,
a discussion with World Labs co-founders Faye-Fei Lee and Justin Johnson
about why spatial intelligence is the missing piece for truly intelligence.
intelligent machines. Together with A16Z general partner, Martine Casato, Faye and Justin talk about how
ImageNet's million image bet in 2009 unlocked modern computer vision, why today's multimodal models
are still trapped in one dimension despite processing pixels, and how their team is building the
infrastructure to generate fully interactive 3D worlds as easily as we generate text today.
From the convergence of reconstruction and generation that's redefining computer vision,
to why AR, VR, and robotics desperately need native 3D understanding.
This is the story of four legendary researchers betting everything
that the path to AGI runs through spatial intelligence.
Let's get into it.
Over the last two years, we've seen this kind of massive rush of consumer AI companies
and technology, and it's been quite wild,
but you've been doing this now for decades.
And so maybe we walked through a little bit about how we got here,
kind of like your key contributions and insights along the way.
So it is a very exciting moment, right?
Just zooming back, AI is in a very exciting moment.
I personally have been doing this for two decades plus,
and we have come out of the last AI winter.
We have seen the birth of modern AI.
Then we have seen deep learning taking off,
showing us possibilities like playing chess,
but then we're starting to see the deepening of the technology
and the industry adoption of some of the,
earlier possibilities like language models. And now I think we're in the middle of a Cambrian
explosion in almost a literal sense because now in addition to texts, you're seeing pixels,
videos, all coming with possible AI applications and models. So it's a very exciting moment.
I know you both so well. And many people know you both so well because you're so prominent in
the field, but not everybody grew up in AI. So maybe it's kind of worth just going through like your
quick backgrounds, just to kind of level set the audience.
Yeah, sure. So I first got into AI at the end of my undergrad. I did math and computer science for undergrad at Caltech. It was awesome. But then towards the end of that, there was this paper that came out that was at the time, a very famous paper, the cat paper from Hongak Lee and Andrew Ng and others that were at Google Brain at the time. And that was like the first time that I came across this concept of deep learning. And to me, it just felt like this amazing technology. And that was the first time that I came across this recipe that would come to define the next more than decade of my life, which is that you can get these amazingly powerful learning out.
rhythms that are very generic, couple them with very large amounts of compute, couple them with
very large amounts of data, and magic things started to happen when you compile those ingredients.
So I first came across that idea around 2011, 2012-ish, and I just thought, oh, my God, this is
going to be what I want to do.
It was obvious you've got to go to grad school to do this stuff, and then saw that Faye Faye was
at Stanford, one of the few people in the world at the time who was on that train.
And that was just an amazing time to be in deep learning and computer vision specifically,
because that was really the era when this went from these first nascent bits of technology
that were just starting to work and really got developed and spread across a ton of different
applications.
So then over that time, we saw the beginnings of language modeling.
We saw the beginnings of discriminative computer vision where you could take pictures
and understand what's in them in a lot of different ways.
We also saw some of the early bits of what we would now call Gen.
A.I. Generative modeling, generating images, generating text.
A lot of those core algorithmic pieces actually got figured out by the academic community
during my PhD years.
There was a time I would just wake up every morning and check the new papers on archive and just be ready.
It's like unwrapping presents on Christmas.
Every day you know there's going to be some amazing new discovery, some amazing new application or algorithm somewhere in the world.
In the last two years, everyone else in the world kind of came to the same realization of using AI to get new Christmas presents every day.
But I think for those of us that have been in the field for a decade or more, we've sort of had that experience for a very long time.
I come to AI through a different angle, which is from physics, because my undergraduate background was physics.
But physics is the kind of discipline that teaches you to think audacious questions and think about what is the still remaining mystery of the world.
Of course, in physics, it's atomic world, you know, universe and all that.
But somehow that kind of training thinking got me into the audacious question that really captured my only imagination, which is intelligence.
So I did my PhD in AI and computational neural size at Caltech.
So Justin and I actually didn't overlap, but we share the same alma mater at Caltech.
And the same advisor.
Yes, same advisor, your undergraduate advisor, my PhD advisor, Pietro Perona.
And my PhD time, which is similar to your PhD time, was when AI was still in the winter in the public eye.
But it was not in the winter in my eye because it's that pre-year-old.
spring hibernation. There's so much life. Machine learning statistical modeling was really gaining power.
I think I was one of the native generation in machine learning and AI, whereas I look at just this
generation is the native deep learning generation. So machine learning was the precursor of deep learning,
and we were experimenting with all kinds of models. But one thing came out at the end of my PhD and
beginning of my assistant professor time, there was a overlooked elements of AI that is mathematically
important to drive generalization. But the whole field was not thinking that way, and it was data.
Because we were thinking about the intricacy of Bayesian models or kernel methods and all that,
But what was fundamental that my students and my lab realized probably earlier than most people
is that if you let data drive models, you can unleash the kind of power that we haven't seen before.
And that was really the reason we went on a pretty crazy bet on ImageNet, which is, you know,
just forget about any scale we're seeing now, which is thousands of data points.
At that point, NLP community has their own data sets.
I remember UC Irvine data set or some data set in NLP was small.
Compare Vision community has their datasets, but all in the order of thousands or tens of thousands were like, we need to drive it to Internet scale.
And luckily, it was also the coming of age of Internet.
So we were riding that wave, and that's when I came to Stanford.
So these epochs are what we often talk about.
ImageNet is clearly the epoch that created or at least maybe made popular and viable computer vision.
In the Gen AI wave, we talk about two kind of core unlocks.
One is the Transformers paper, which is attention.
We talk about stable diffusion.
Is that a fair way to think about this, which is there's these two algorithmic unlocks that came from academia or Google,
and that's where everything comes from, or has it been more deliberate?
Or have there been other kind of big unlocks that kind of brought us here that we don't talk as much about?
I think the big unlock is compute.
I know the story of AI is often the story of compute, but no matter how much people talk about it,
I think people underestimate it.
And the amount of growth that we've seen in computational power over the last decade is astounding.
The first paper that's really credited with the breakthrough moment in computer vision for deep learning was AlexNet,
which was a 2012 paper where a deep neural network did really well on the ImageNet Challenge
and just blew away all the other algorithms that Fife had been working on,
the types of algorithms that you'd been working on more in grad school.
That AlexNet was a 60 million parameter deep neural network,
and it was trained for six days on two GTX580s,
which was the top consumer card at the time,
which came out in 2010.
So I was looking at some numbers last night,
just to put these in perspective.
And the newest, latest and greatest from Nvidia
is the GB200.
Do either of you want to guess
how much raw compute factor we have
between the GTX580 and the GB 200?
Shoot, no, what?
Go for it.
It's in the thousands.
So I ran the numbers last night,
that two-week training run,
that of six days on two GTX-580,
If you scale, it comes out to just under five minutes on a single GV-200.
Justin is making a really good point.
The 2012 AlexNet paper on ImageNet Challenge is literally a very classic model.
And that is the convolutional neural network model.
And that was published in 1980s, the first paper.
I remember as a graduate student learning that.
And it more or less also has six, seven layers.
practically the only difference between AlexNet and the ConfNet,
the difference is the two GPUs and the deluge of data.
Yeah.
So I think most people now are familiar with, quote,
the bitter lesson.
And the bitter lesson says is if you make an algorithm, don't be cute,
just make sure you can take advantage of available compute
because the available compute will show up.
On the other hand, there's another narrative,
which seems to me to be just as credible,
which is it's actually new data sources that unlock deep learning, right?
Like ImageNet is a great example.
self-attention is great from transformers, but they'll also say this is a way you can exploit human labeling of data because it's the humans that put the structure in the sentences.
And if you look at clip, let's say, well, we're using the internet to actually have humans use the alt tag to label images, right?
And so that's a story of data. That's not a story of compute.
And so is the answer just both or is like one more than the other?
I think it's both. But you're hitting on another really good point.
So I think there's actually two epochs that, to me, feel quite distinct in the algorithms here.
So like the ImageNet era is actually the era of supervised learning.
So in the era of supervised learning, you have a lot of data, but you don't know how to use data on its own.
Like the expectation of ImageNet and other data sets of that time period was that we're going to get a lot of images, but we need people to label everyone.
And all of the training data that we're going to train on, a human labeler has looked at everyone and said something about that image.
And the big algorithmic unlocks, we know how to train on things that don't require human labeled data.
As the naive person in the room that doesn't have an AI background, it seems to me if you're training on human data, the humans have labeled it.
It's just not explicitly.
I knew you were going to say that, Martin.
I knew that.
Yes, philosophically, that's a really important question.
But that actually is more true in language than pixels.
Fair enough.
Yeah, yeah, yeah, yeah.
But I do think it's an important distinction because Clip really is human labeled.
Yeah, yeah.
I think attention is humans have, like, figured out the relationships of things and then
you learn them.
So it is human label, just more implicit than explicit.
Yeah, it's still human labeled.
The distinction is that for this supervised learning era, our learning tasks were much more
constrain. So you would have to come up with this ontology of concepts that we want to discover, right?
If you're doing ImageNet, FaithA and your students at the time spent a lot of time thinking about
which thousand categories should be in the ImageNet challenge. Other data sets of that time,
like the Cocoa dataset for object detection, they thought really hard about which 80 categories we put in there.
So let's walk to Gen. AI. So when I was doing my PhD before that you came, so I took machine learning
from Mandarin, and then I took Asian something very complicated from Defney Caller and it was very
complicated for me. A lot of that was just predictive modeling. And then I remember the whole
kind of vision stuff that you unlock. But then the generative stuff has shown up, like I would say,
in the last four years, which is to me very different. You're not identifying objects. You're not
predicting something. You're generating something. And so maybe kind of walk through like the key
unlocks that got us there and then why it's different. And if we should think about it differently,
and is it part of a continuum? Is it not? It is so interesting. Even during my graduate time,
generated model was there.
We wanted to do generation.
Nobody remembers even with letters and numbers.
We were trying to do some.
Jeff Hinton has had generated papers.
We were thinking about how to generate.
And in fact, if you think from a probability distribution point of view, you can mathematically
generate.
It's just nothing we generate would ever impress anybody, right?
So this concept of generation mathematically theoretically is there.
But nothing worked.
Justin's PhD, his entire PhD, is a story, almost a mini-story of the trajectory of the field.
He started his first project in data.
I forced them to.
He didn't like it.
In retrospect, I learned a lot of really useful things.
I'm glad you say that now.
So actually, my first paper, both of my PhD and ever, my first academic publication ever, was the image retrieval with scene graphs.
And then we went into taking pixels generating words, and Justin and Andre really worked on that.
But that was still a very, very lossy way of generating and getting information out of the pixel world.
And then in the middle, Justin went off and did a very famous piece of work.
And it was the first time that someone made it real time, right?
Yeah, yeah.
So the story there is there was this paper that came out in 2015, a neural algorithm of artistic style,
led by Leon Gaddis.
And the paper came out and they showed these real world photographs
that they had converted into Van Gogh style.
And we are kind of used to seeing things like this in 2024,
but this was in 2015.
So this paper just popped up on archive one day
and it blew my mind.
I just got this Gen.I. Brainworm in my brain in 2015
and it did something to me.
And I thought, oh my God, I need to understand this algorithm.
I need to play with it.
I need to make my own images into Van Gogh.
So then I read the paper and then over a long weekend,
I re-implemented the thing and got it to work.
It was actually very simple,
algorithm. So like my implementation was like 300 lines of Lua because at the time it was pre-Pi-Torch. So we were
using Lua torch. But it was like very simple algorithm, but it was slow, right? So it was an optimization
based thing. Every image you want to generate, you need to run this optimization loop, run this
gradient descent loop for every image that you generate. The images were beautiful. But I just wanted to
be faster. And Justin just did it. And it was actually, I think, your first taste of an academic
work having an industry impact. A bunch of people had seen this artistic.
style transfer stuff at the time.
And me and a couple others at the same time came up with different ways to speed this up.
But mine was the one that got a lot of traction.
Before the world to understand Gen.
I, Justin's last piece of work in PhD was actually inputting language and getting a whole picture out.
It's one of the first Gen.
AI work.
It's using GAN, which was so hard to use.
The problem is that we are not ready to use a natural piece of language.
So Justin, you heard, he worked on sync graph.
So we have to input a sync graph language structure.
So the sheep, the grass, the sky in the graph way.
It literally was one of our photos, right?
And then he and another very good master's student,
Grimm, they got that again to work.
So you can see, from data to matching to style transfer to generative images,
we're starting to see.
You ask if this is abrupt.
change. For people like us, it's already happening in a continuum. But for the world, the results are
more abrupt. So I read your book. And for those that are listening, it's a phenomenal book. I really
recommend you read it. And it seems for a long time, like a lot of the, and I'll talk to you,
Fafi, like a lot of your research has been, and your direction has been towards kind of spatial
stuff and pixel stuff and intelligence. And now you're doing world labs, and it's around
spatial intelligence. And so maybe talk through, is this been part of a long journey for you?
Like, why did you decide to do it now? Is it a technical unlock? Is it a personal unlock?
Move us from that may lieu of AI research to World Labs.
For me, it is both personal and intellectual, right? My entire intellectual journey is really
this passion to seek North Stars, but also believing that those North Stars are critically
important for the advancement of our field. So at the beginning, I remembered after graduate
school, I thought my North Star was telling stories of images, because for me, that's such
an important piece of visual intelligence. That's part of what you call AI or AGI. But when
Justin and Andre did that, I was like, oh my God, that was my live stream. What do I do next? So it
came a lot faster, I thought it would take 100 years to do that. But visual intelligence is my
passion because I do believe for every intelligent being like people or robots or some other form,
knowing how to see the world, reason about it, interact in it, whether you're navigating or
manipulating or making things, you can even build civilization upon it. It's,
visual, spatial intelligence is so fundamental. It's as fundamental as language,
possibly more ancient and more fundamental in certain ways. So it's very natural for me that
our North Star is to unlock spatial intelligence. The moment to me is right, we've got these
ingredients, we've got compute, we've got much deeper understanding of data, way deeper
the image that days. Compared to those days, we're so much more sophisticated. And we've got
some advancement of algorithms, including co-founders in World Lab like Ben Mildenhall and Christoph
Laster, they were at the cutting edge of nerve that we are in the right moment to really make a
bet and to focus and just unlock that. So I just want to clarify for folks that are listening
to this. You're starting this company, World Labs, Spatial Intelligence is kind of
of how you're generally describing the problem you're solving.
Can you maybe try to crisply describe what that means?
Yeah, so spatial intelligence is about machine's ability to perceive, reason, and act
in 3D space and time, to understand how objects and events are positioned in 3D space and time,
how interactions in the world can affect those 40 positions over space time,
and both sort of perceive, reason about, generate, interact with,
really take the machine out of the mainframe or out of the data center
and putting it out into the world.
and understanding the 3D, 4D world with all of its richness.
So to be very clear, are we talking about the physical world,
or are we just talking about an abstract notion of world?
I think it can be both.
I think it can be both, and that encompasses our vision long term.
Even if you're generating worlds,
even if you're generating content positioned in 3D has a lot of benefits.
Or if you're recognizing the real world,
being able to put 3D understanding into the real world as well is part of it.
Just for everybody listening,
the two other co-founder has been Melvin-Hall and Christoph Lassner,
are absolute legends in the field at the same level.
these four decided to come out and do this company now.
And so I'm trying to dig to why now is the right time.
Yeah, I mean, this is, again, part of a longer evolution for me.
But post-PHD, when I was really wanting to develop into my own independent researcher,
both for my later career, I was just thinking, what are the big problems in AI and computer vision?
And the conclusion that I came to about that time was that the previous decade had mostly
been about understanding data that already exists.
But the next decade was going to be about understanding new data.
And if we think about that, the data that already exists was,
all of the images and videos that maybe existed on the web already.
In the next decade was going to be about understanding new data, right?
People have smartphones.
Smartphones are collecting cameras.
Those cameras have new sensors.
Those cameras are positioned in the 3D world.
It's not just you're going to get a bag of pixels from the internet and know nothing about
it and try to say if it's a cat or a dog.
We want to treat these images as universal sensors to the physical world.
And how can we use that to understand the 3D and 40 structure of the world,
either in physical spaces or generative spaces?
So I made a pretty big pivot post-PHD into 3D computer vision, predicting 3D shapes of objects with some of my colleagues at fare at the time.
Then later I got really enamored by this idea of learning 3D structure through 2D, right?
Because we talk about data a lot.
3D data is hard to get on its own.
But because there's a very strong mathematical connection here, our 2D images are projections of a 3D world.
And there's a lot of mathematical structure here we can take advantage of.
So even if you have a lot of 2D data, there's a lot of people have done amazing work to figure out how can you,
back out the 3D structure of the world from large quantities of 2D observations.
And then in 2020, you asked about breakthrough moments.
There was a really big breakthrough moment from our co-founder, Ben Mildenhall at the time with
his paper Nerf, Neural Radiance Fields.
And that was a very simple, very clear way of backing out 3D structure from 2D observations.
That just lit a fire under this whole space of 3D computer vision.
I think there's another aspect here that maybe people outside the field don't quite understand.
That was also a time when large language models were starting to take off.
A lot of the stuff with language modeling actually had gotten developed in academia.
Even during my PhD, I did some early work with Andre Carpathia on language modeling in 2014.
LSTM, I still remember.
LSTMs, RNNs, GRUs.
This was pre-transformer.
But then at some point, like, around the GPT2 time, like, you couldn't really do those kind of models anymore in academia because they took a way more resourcing.
But there was one really interesting thing.
The NERF approach that Ben came up with, like, you could train these in a couple hours on a single GPU.
So I think at that time, there was a dynamic here that happened,
which is that I think a lot of academic researchers ended up focusing a lot of these problems
because there was core algorithmic stuff to figure out
and because you could actually do a lot without a ton of compute
and you could get state-of-the-art results on a single GPU.
Because of those dynamics, there was a lot of research,
a lot of researchers in academia were moving to think about
what are the core algorithmic ways that we can advance this area as well.
Then I ended up chatting with Fei-Fey more,
and I realized that we were actually...
She's very convincing.
She's very convincing.
Well, there's that, but we talked about trying to figure out your own independent research trajectory from your advisor.
Well, it turns out we ended up kind of concluding on similar.
Okay, well, from my end, I want to talk to the smartest person.
I call Justin. There's no question about it.
I do want to talk about a very interesting technical story of pixels that most people work in language don't realize,
is that pre-gen-AI era in the field of computer vision, those of us who work on pixels,
we actually have a long history in an area of research called reconstruction, 3D reconstruction.
It dates back from the 70s.
You can take photos because humans have two eyes, right?
So in general, it starts with stereo photos, and then you try to triangulate the geometry
and make a 3D shape out of it.
It is a really, really hard problem.
To this day, it's not fundamentally solved because there's correspondence and all that.
So this whole field, which is an older way of thinking about 3D, has been going around
and it has been making really good progress.
But when NERF happened in the context of generative methods, in the context of diffusion models,
suddenly reconstruction and generation start to really emerge.
Now, within really a short period of time, in the field of computer vision, it's hard to talk
about reconstruction versus generation minimal.
We suddenly have a moment where if we see something or if we imagine something, both can
converge towards generating it.
And that's just to me a really important moment for computer vision, but most people
miss it because we're not talking about it as much as LLMs.
Right.
So in pixel space, there's reconstruction where you reconstruct like a scene that's real.
And then if you don't see the scene, then you use generative techniques, right?
So these things are kind of very similar.
Throughout this entire conversation, you're talking about languages and you're talking about pixels.
So maybe it's a good time to talk about how, like, spatial intelligence and what you're working on, contrasts with language approaches, which of course are very popular now.
Is it complementary? Is it orthogonal?
I think they're complementary.
I don't mean to be too leading here.
Maybe just contrast them.
Like, everybody says, I know opening eye and I know GPT and I know multimodal models.
And a lot of what you're talking about is, like, they've got pixels and they've got languages.
and doesn't this kind of do what we want to do with spatial reasoning?
Yeah, so I think to do that, you need to open up the black box a little bit of how these
systems work under the hood.
So with language models and the multimodal language models that we're seeing nowadays,
their underlying representation under the hood is a one-dimensional representation.
We talk about context lengths, we talk about transformers, we talk about sequences, attention.
Fundamentally, their representation of the world is one-dimensional.
So these things fundamentally operate on a one-dimensional sequence of tokens.
So this is a very natural representation when you're talking about length,
because written text is a one-dimensional sequence of discrete letters.
So that kind of underlying representation is the thing that led to LLMs.
And now the multimodal LMs that we're seeing now,
you kind of end up shoehorning the other modalities
into this underlying representation of a 1D sequence of tokens.
Now, when we move to spatial intelligence,
it's kind of going the other way,
where we're saying that the three-dimensional nature of the world
should be front and center in the representation.
So at an algorithmic perspective, that opens up the door
for us to process data in different ways, to get different kinds of outputs out of it, and to
tackle slightly different problems. So even at a course level, you kind of look at outside and you say,
oh, multimodal lMs can look at images too. Well, they can, but I think they don't have that
fundamental 3D representation at the heart of their approaches. I totally agree with Justin.
I think talking about the 1D versus fundamentally 3D representation is one of the most core
differentiation. The other thing is a slightly philosophical, but it's really important for me,
is language is fundamentally a purely generated signal. There's no language out there. You don't go
out in the nature and there's words written in the sky for you. Whatever data you feed in,
you pretty much can just somehow regurgitate with enough generalizability the same data out,
and that's language to language. But 3D world is not. There is a 3D world.
out there that follows laws of physics that has its own structures due to materials and
many other things. And to fundamentally back that information out and be able to represent it
and be able to generate it is just fundamentally quite a different problem. We will be borrowing
similar ideas or useful ideas from language and LLMs, but this is fundamentally philosophically
to me a different problem.
So language, 1D, and probably a bad representation of the physical world because it's been
generated by humans and it's probably lossy.
There's a whole other modality of generative AI models, which are pixels, and these are 2D image
and 2D video.
And like one could say that if you look at a video, you can see 3D stuff because, like,
you can pan a camera or whatever it is.
And so like how would like spatial intelligence be different than say 2D video?
When I think about this, it's useful to disentangle two things.
One is the underlying representation, and then two is kind of the user-facing affordances that you have.
And here's where you can get sometimes confused, because fundamentally we see 2D, right?
Our retinas are 2D structures in our bodies, and we've got two of them.
So fundamentally, our visual system perceives 2D images.
But the problem is that depending on what representation you use, there could be different affordances
that are more natural or less natural.
So even if you, at the end of the day, you might be seeing a 2D image or a 2D video, your brain is
perceiving that as a projection of a 3D world. So there's things you might want to do,
move objects around, move the camera around. In principle, you might be able to do these with a
purely 2D representation and model, but it's just not a fit to the problems that you're asking
the model to do. Modeling the 2D projections of a dynamic 3D world is a function that probably
can be modeled. But by putting a 3D representation into the heart of a model, there's just going
to be a better fit between the kind of representation that the model is working on and the kind of
tasks that you want that model to do.
So our bet is that by threading a little bit more 3D representation under the hood, that'll
enable better affordances for users.
And this also goes back to the North Star.
For me, why is it spatial intelligence?
Why is it not flat pixel intelligence?
It's because I think the arc of intelligence has to go to what Justin calls affordances.
And the arc of intelligence, if you look at evolution,
right? The arc of intelligence eventually enables animals and humans, especially human as an
intelligent animal, to move around the world, interact with it, create civilization, create life,
create a piece of sandwich, whatever you do in this 3D world. And translating that into a piece of
technology, that native 3Dness is fundamentally important for the flood of power.
possible applications, even if some of them, the serving of them, looks 2D, but it's innately
3D to me.
I think this is actually very subtle and incredibly critical point, and so I think it's
worth digging into, and a good way to do this is talking about use cases.
And so just to level set this, we're talking about generating a technology, let's call it
a model that can do spatial intelligence.
So maybe in the abstract, what might that look like kind of a little bit more concrete?
There's a couple different kinds of things we imagine these spatially intelligent models able to do over time.
And one that I'm really excited about is world generation.
We're all used to something like a text image generator or starting to see text of video generators,
where you put an image, put in a video, and out pops an amazing image or an amazing two-second clip.
But I think you could imagine leveling this up and getting 3D worlds out.
So one thing that we could imagine spatial intelligence helping us with in the future are up-leveling these experiences
into 3D, where you're getting out a full virtual simulated but vibrant and interactive
3D world, right?
Maybe for gaming, maybe for virtual photography, you name it.
Even if you got this to work, there'd be a million applications for education.
I mean, in some sense, this enables a new form of media, right?
Because we already have the ability to create virtual interactive worlds, but it costs
hundreds of millions of dollars and a ton of development time.
And as a result, what are the places that people drive this technological ability is
video games, right? But because it takes so much labor to do so, then the only economically
viable use of that technology in its form today is games that can be sold for $70 apiece
to millions and millions of people to recoup the investment. If we had the ability to create
these same virtual, interactive, vibrant 3D worlds, you could see a lot of other applications
of this, right? Because if you bring down that cost of producing that kind of content,
then people are going to use it for other things, right? What if you could have sort of a personal
a 3D experience that's as good and as rich, as detailed as one of these AAA video games
that costs hundreds of millions of dollars to produce.
But it could be catered to this very niche thing that only maybe a couple people would want
that particular thing.
That's not a particular product or a particular roadmap.
But I think that's a vision of a new kind of media that would be enabled by spatial intelligence
in the generative realm.
If I think about a world, I actually think about things that are not just seen generation.
I think about stuff like movement and physics.
And so, like, in the limit, is that included?
And then if I'm interacting with it, like, are there semantics?
And I mean by that, like, if I open a book, are there like pages and are there words in it?
And do they mean, like, are we talking like a full-depth experience?
Or are we talking about, like, kind of a static scene?
I think I'll see a progression of this technology over time.
This is really hard stuff to build.
So I think the static problem is a little bit easier.
But in the limit, I think we want this to be fully dynamic, fully interactable, all the things that you just said.
I mean, that's the definition of spatial intelligence.
Yeah.
So there is going to be a progression.
We'll start with more static, but everything you've said is in the roadmap of spatial intelligence.
I mean, this is kind of in the name of the company itself, world labs.
Like the world is about building and understanding worlds.
And this is actually a little bit of inside baseball.
I realized after we told the name to people, they don't always get it.
Because in computer vision and reconstruction and generation, we often make a distinction or a delineation about the kinds of things you can do.
And kind of the first level is objects, right?
A microphone, a cup, a chair.
These are discrete things in the world.
And a lot of the ImageNet style stuff that Fei-Fei worked on was about recognizing objects in the world.
Then leveling up the next level of objects, I think, of the scenes.
Scenes are compositions of objects.
Now we've got this recording studio with a table and microphones and people and chairs at some composition of objects.
But then we envision worlds as a step beyond scenes, right?
Scenes are kind of maybe individual things, but we want to break the boundaries, go outside the door,
step up from the table, walk out from the door, walk down the street, and see the cars buzzing past and see the leaves on the trees moving and be able to interact.
with those things. Another thing that's really exciting is just to mention the word new media,
with this technology, the boundary between real world and virtual imagine world or augmented
world or predicted world is all blurry. The real world is 3D, right? So in the digital world,
you have to have a 3D representation to even blend with the real world. You cannot have a 2D,
you cannot have a 1D to be able to interface.
with the real 3D world in an effective way.
With this, it unlocks it.
So the use cases can be quite limitless because of this.
Right.
So the first use case that Justin was talking about
would be like the generation of a virtual world
for any number of use cases.
When you're just alluding to,
it would be more of an augmented reality, right?
Yes.
Just around the time World Lab was being formed,
Vision Pro was released by Apple,
and they used the word spatial computing.
We're almost like they almost stole our, but we're spatial intelligence.
So spatial computing needs spatial intelligence.
That's exactly right.
So we don't know what hardware form it will take.
It will be goggles, glasses, contact lenses.
Contact lenses.
But that interface between the true real world and what you can do on top of it,
whether it's to help you to augment your capability to work on a piece of machine
and fix your car,
if you are not a trained mechanic or to just be in a Pokemon,
suddenly this piece of technology is going to be the operating system, basically,
for ARVR MixR.
In the limit, what does an AR device need to do?
It's this thing that's always on.
It's with you.
It's looking out into the world.
So it needs to understand the stuff that you're seeing
and maybe help you out with tasks in your daily life.
But I'm also really excited about this blend between virtual and physical that becomes
really critical.
If you have the ability to understand what's around you in real time in perfect 3D,
then it actually starts to deprecate large parts of the real world as well.
Like right now, how many differently sized screens do we all own for different use cases?
Too many.
Right?
You've got your phone.
You've got your iPad.
You've got your computer monitor.
You've got your TV.
You've got your watch.
These are all basically different sides screens because they need to present information to you
in different contexts and in different positions.
But if you've got the ability to seamlessly blend virtual content with the physical world,
it kind of deprecates the need for all of those.
it just ideally seamlessly blends the information that you need to know in the moment
with the right mechanism of giving you that information.
Another huge case of being able to blend the digital virtual world with the 3D physical world
is for any agents to be able to do things in the physical world.
And if humans use this mix-art devices to do things, like I said, I don't know how to fix a car,
but if I have to, I put on this gogg or glass,
and suddenly I'm guided to do that.
But there are other types of agents, namely robots, any kind of robots, not just humanoid.
And their interface, by definition, is the 3D world.
But their compute, their brain, by definition, is the digital world.
So what connects that from the learning to behaving between a robot brain to the real world brain?
It has to be spatial intelligence.
So you've talked about virtual world, you've talked about kind of more of an augmented reality,
and now you've just talked about the purely physical world, basically, which would be used for robotics.
For any company, that would be like a very large charter, especially if you're going to get into.
How do you think about the idea of like deep, deep tech versus any of these specific application areas?
We see ourselves as a deep tech company, as the platform company that provides models that can serve different use cases.
Of these three, is there anyone that you think is kind of more natural early on that people can kind of expect the company to lean into?
I think it suffices to say that devices are not totally ready.
Actually, I got my first VR headset in grad school.
That's one of these transformative technology experiences.
You put it on, you're like, oh, my God, like, this is crazy.
And I think a lot of people have that experience the first time they use VR.
So I've been excited about this space for a long time.
And I love the Vision Pro.
Like, I stayed up late to order one of the first ones, like the first day it came out.
But I think the reality is it's just not there yet as a platform for mass market appeal.
So very likely as a company will move into a market that's more ready then.
But, you know, we are a deep tech company.
Then I think there can sometimes be simplicity and generality, right?
We have this notion of being a deep tech company.
We believe that there is some underlying fundamental problems that need to be solved really well.
And if solved really well, can apply to a lot of different domains.
We really view this long arc of a company as building and realizing the dreams of spatial intelligence.
writ large. So this is a lot of technologies to build, it seems to me. Yeah, I think it's a really
hard problem. I think sometimes from people who are not directly in the AI space, they just see it as
AI as one undifferentiated mass of talent. And for those of us who have been here for longer, you realize
that there's a lot of different kinds of talent that need to come together to build anything in AI,
in particular this one. We've talked a little bit about the data problem. We've talked a little bit
about some of the algorithms that I worked on during my PhD, but there's a lot of other stuff we
need to do this too. You need really high quality large-scale engineering. You need really
really deep understanding of the 3D world, there's actually a lot of connections with computer
graphics because they've been kind of attacking a lot of the same problems from the opposite
direction. So when we think about team construction, we think about how do we find like absolute
top of the world best experts in the world at each of these different subdomains that are necessary
to build this really hard thing. When I thought about how we form the best founding team for
World Labs, it has to start with a group of phenomenal multidisciplinary founders.
And of course, Justin is natural for me.
We just don't cover your years as one of my best students and one of the smartest technologists.
But there are two other people I have known by reputation, and one of them Justin Invo worked with, that I was drooling for, right?
One is Ben Mildenhall.
We talked about his seminal work in Nerve.
But another person is Christoph Lassner, who has been reputed in the community of,
computer graphics and especially he had the foresight of working on a precursor of the Gaussian
splat representation for 3D modeling five years, right, before the Gaussian splat take off.
Van and Christoph are legends and maybe just quickly talk about kind of like how you've
thought about the build out of the rest of the team because again, like there's a lot to build
here and a lot to work on not just in kind of AI or graphics, but like systems and so forth.
Yeah.
This is what so far I'm personally most proud of is the formidable team.
I've had the privilege of working with the smartest young people in my entire career, right?
From the top of universities being a professor at Stanford, but the kind of talent that we put together here at World Labs is just phenomenal.
I've never seen the concentration.
And I think the biggest differentiating element here is that we're believers of spatial intelligence.
All of the multidisciplinary talents, whether it's system engineering, machine learning
infra, to generated modeling, to data, to graphics, all of us, whether it's our personal
research journey or technology journey or even personal hobby.
And that's how we really found our founding team.
And that focus of energy and talent is humbling to me.
I just love it.
So I know you've been guided by a North Star.
So something about North Stars is like you can't actually reach them
because they're in the sky, but it's a great way to have guidance.
So how will you know when you've accomplished what you've set out to accomplish
or is this a lifelong thing that's going to continue kind of infinitely?
First of all, there's real North Stars and virtual North Stars.
Sometimes you can reach virtual North Star.
Fair enough.
In the world model.
Exactly.
Like I said, the way I thought one of my North Stars,
Star that would take 100 years with storytelling of images, and Justin and Andre, in my opinion,
solved it for me. So we could get to our North Star. But I think for me is when so many people
and so many businesses are using our models to unlock their needs for spatial intelligence.
And that's the moment I know we have reached a major milestone.
Actual deployment, actual impact. Yeah, I don't think we're ever going to get there.
I think that this is such a fundamental thing.
The universe is a giant evolving four-dimensional structure.
And spatial intelligence writ large is just understanding that in all of its depths
and figuring out all the applications to that.
So I think we have a particular set of ideas in mind today,
but I think this journey is going to take us places that we can't even imagine right now.
The magic of good technology is that technology opens up more possibilities and unknown.
So we will be pushing and then the possibilities will be expanding.
Brilliant.
you, Justin. Thank you, Fafa. This was fantastic. Thank you, Martin. Thank you, Martin.
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