The a16z Show - The Quest for True Signal: How Zynga Spotted Mobile
Episode Date: February 27, 2024You might recognize the name Mark Pincus but we almost guarantee you recognize the game Farmville. Mark Pincus is the founder and longtime CEO of Zynga, known for its massive global franchise of game...s, including those household names like Farmville and Words with Friends. Zynga was also at the forefront of the transition to mobile and the use of large platforms like Facebook for distribution.In this episode Mark joins Josh Lu from the a16z Games team for a fireside chat. They discuss navigating major tech waves and recognizing "true signal" opportunities, and explore a wide range of topics, from the strategic insights that propelled Zynga to success, the future of the Metaverse, and the philosophy behind minimum viable products. This conversation offers invaluable insights for both gaming industry insiders and enthusiasts looking to understand the dynamics of tech innovation and entrepreneurship.Topics Covered:00:00 - How Zynga Spotted the Mobile Wave02:47 - Challenges of Starting Zynga05:24 - Zynga's Early Workforce and Learning HTML07:40 - Preparing for Tech Waves11:29 - The Importance of Being Too Early15:42 - The attribute of great founders18:33 - Hiring Philosophy 22:02 - ‘Everyone is a CEO’24:20 - Fast Iteration and Learning from Failures31:06 - Personal Gaming Preferences32:52 - Advice on Reevaluating Projects and True Signal35:50 - AI's Role in Consumer Adoption and Gaming40:17 - Community as a Core Element43:31 - UGC Gaming Space and Future Computing ParadigmsResources: Find Mark on Twitter: https://twitter.com/markpincFind Josh on Twitter: https://twitter.com/joshluLearn more about SPEEDRUN 3.0: https://a16z.com/speedrun3Learn more about SPEEDRUN: ttps://a16z.com/speedrun-your-gaming-startupStay Updated: Find a16z on Twitter: https://twitter.com/a16zFind a16z on LinkedIn: https://www.linkedin.com/company/a16zSubscribe on your favorite podcast app: https://a16z.simplecast.com/Follow our host: https://twitter.com/stephsmithioPlease note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Stay Updated:Find a16z on YouTube: YouTubeFind a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
Discussion (0)
I don't really even believe in minimum viable product.
I believe in minimum viable idea state.
We don't have the time.
You do not have the time to build your product and fail and do it again.
I've always felt I was the worst employee ever.
I got fired, asked to leave in one way or another every job I ever had
because I'm not a good employee.
I was in D.C.
I had to hire these kids out of real estate brokerage firms
and give them HTML textbooks.
And I sat down next to them and we tried to learn HTML.
We were clicking View Source.
We want to take as many shots on goal in a week
as the industry does in a year.
You might recognize the name Mark Pinkus.
But I can almost guarantee you recognize the game, Farmville.
Mark Pinkis is, of course, the founder and longtime CEO of Zinga,
known for its massive global franchise of games,
including those household names like Farmville and Words with Brands.
Zinga was also at the forefront of the transition to mobile,
and these large platforms like Facebook for distribution.
And if you need any reminder of how big Zenga got,
it was sold in 2022 to Game Publisher Take 2 for a whopping $12.7 billion.
Mark, of course, has also founded several other companies,
including Support.com and Tribe Networks.
And today he sits down with Josh Liu,
partner on the A16C games team who've previously worked at Zinga and Meta about how to prepare for major tech waves
and specifically what quote true signal to pay attention to. Mark also candidly covers so many other topics,
including how to give yourself permission to be too early, whether he thinks we're still getting the Metaverse, broken resumes,
and his take on a Silicon Valley standard minimum viable products or MVP's.
This is a really fun conversation for people both inside and outside the games industry,
and it comes directly from our A16C games accelerator Speed Run,
which is going through its second cohort right now,
and we'll have more details about how you can potentially attend our demo day and March 18th.
All right, enjoy.
Oh, and by the way, this was one of many more sessions recorded during our exclusive
multi-week Games Fund Accelerator, which we call Speed Run.
And the good news, in fact, the great news is that we just announced Speed Run 3.0, which is coming to Los Angeles.
So if you're a founder or have thought about founding a company, or quite frankly, just know someone that should found a company at the intersection of games and technology, make sure to tell them about Speed Run 3.
You can learn more at A16.com slash Speedrun 3.
Or you can find the link in our show notes.
As a reminder, the content here is for informational purposes.
only should not be taken as legal, business, tax, or investment advice, or be used to evaluate
any investment or security and is not directed at any investors or potential investors in any
A16Z fund. Please note that A16Z and its affiliates may also maintain investments
in the companies discussed in this podcast. For more details, including a link to our investments,
please see A16c.com slash disclosures.
You know, Zinga is best known for Facebook and eventually mobile, but actually it started
well before that. So maybe talk to us a little bit about that.
Sure, I'm not well known, probably for a good reason,
for starting one of the first three social networks
called Tribe.net, which failed,
which is kind of an amazing feat to actually fail
as one of the first social networks when everything worked.
But that did ultimately lead to Zinga.
And I'd say that where Zinga came from was after Tribe,
in these times like right now and this time
when there was amazing growth around Web2O and social networking,
you start to feel this kind of weird fomo
because you're like, why haven't I figured it out?
And so I went into what I call this abyss
where you're just kind of like,
I know I want to do something,
and I want to be innovating on new consumer product ideas,
but there's no obvious place.
And I actually spent a long time trying to buy CNET
because I thought if I own C-NET, I have this captive audience,
and I spent all this time with bankers and private equity people,
and you're in a much better job.
Their jobs are so boring.
And so while that was happening, Facebook was opening their API,
and I said, oh, that's free.
I don't even have to buy.
They have this captive audience.
They had 70 million DAUs.
And I had this instinct from tribe that what people really wanted to do
at this social cocktail party.
was play games together, and I thought games was this amazing business, which you may not even be
aware of today, but in 2007, when I started, games was a mature and even declining business.
The whole game industry was $20 billion. It was mainly console gaming, and there was maybe
like a billion dollars of PC gaming and zero web. It wasn't in a top 10 activity, but it was big.
So I thought it was kind of like search before Google,
that search was a big but mature business,
and then Google reimagined it.
And one thing you're probably all aware of so much today
is that distribution is kind of the hardest part of the equation in gaming,
and there was no distribution.
There was no way to market games to a mass market audience,
and so all games were made for a very hardcore audience,
and then with Facebook, there was finally a distribution channel.
So that's how I got to do it.
So one of the really interesting things you said is suddenly this opportunity came along and it worked.
So maybe a compound question is like, one, how do you as a founder prepare for these big waves?
And then second is how do you sort of know when something is working?
Well, I surf badly, but I surf for so long that it actually is a perfect,
analog because, as I said this last year, but when you're surfing, all you can do is try to be
where you think there will be waves. Surfing is almost this chess game where you're trying to
figure out the tides, the weather, the swell, what are other surfers thinking of? It is this
kind of interesting 3D chess game, and everyone's looking at Surf Line. They have the same data
you have, so you're trying to figure out, like, is this the day that I'm going to go?
to Ocean Beach and it won't drown me and no other surfers will be there and I'll have this epic day.
There's a lot of that around startups and there's a lot of hurry up and wait.
There's a lot of being too early and wrong and then trying to decide should I stay here and see if
there's a wave or not.
And one thing that my friend Reid Hoffman said to me a couple months ago and I think he's
one of the smartest thinkers and earliest thinkers around AI is he said,
You need to focus on the easiest unsolved problem
that will have the biggest impact,
which is really hard.
Like, how do you come up with an easy problem
that no one else's solved that has a big impact?
And what I keep thinking is that what we're all trying to do
is get to what I call true signal.
So not what's getting a lot of VC funding
or whatever else is doing or what's popular right now,
but if it's a consumer-focused opportunity,
like, how do I know that this is something
that a lot of consumers and people would like
if they just had it in front of them.
And it's hard because you've got to learn over time
and to calibrate which data should you listen to
that has true signal in it
and which has false signal.
And I could talk for a long, long time.
And I think it's probably a science to pursue by itself.
This is one of the hardest things, I think,
for the games industry.
Founders are making oftentimes experiences.
and they sometimes present as either working or not working.
But really, there's so much more under the surface.
Yeah, I mean, I have so much to unpack there.
And the core for me, when you think about this true signal concept,
is that I like to say that we have these winning instincts,
and you all probably being here today
can probably already trust the instincts that you have being right,
but then we put these losing ideas on top of our winning instincts.
And I had this instinct in 2003 for a bunch of things,
but one was that we should be able to order a taxi through our phone.
And so I registered SMStaxy.com,
and I did a whole business plan around it,
and I thought, this is an awful plan.
I'm going to have to work with the taxi companies.
I could get a million rides a month at a dollar a ride.
There's a lot of work to get to a $12 million business
and dealing with these awful taxi companies.
So I had this instinct, but my idea was completely wrong,
and it never occurred to me that years later Uber would figure out
to let anyone be a driver and do this magical app that we all take for granted now.
So that's just an example of it.
But in the games industry, it happens all the time,
or even right now with AI.
We can get an instinct.
I don't know about you guys,
but I see something that's true signal right now
with my friends and family,
the way that they're using chat GPT,
the way that I have to literally stop my daughter from doing her homework on it
because she's not going to learn it.
She might learn the new skills she needs,
but she won't learn the skills she's supposed to be doing in school right now.
And even watching my partner,
she's on mid-journey for hours doing room designs and imagining.
So to me, that's true signal.
And I look at it, I'm like, okay, there's something for sure that's happening
that if that were easier and more available,
I think everyone would be using this all the time.
So I'm like, okay, that's true signal.
I don't know the right ideas to put on top of that,
but that feels like a wave to me.
And I'll say where I have gotten true signal wrong
is when I was talking a year ago about blockchain gaming,
I think so many people took the wrong signals in that.
And we have to be careful when we say true signal of what?
Because what we didn't see in blockchain gaming or blockchain
was true signal of consumer adoption, right?
What we saw day trading and gambling,
that's a real thing that people were into.
But the adoption didn't happen.
And a lot of the game companies were thinking,
well, everyone's going to want to own assets.
They were half right.
I think what we kind of know now is we saw true signal in block.
game around monetization. So I do believe that people see more value in owning the money they
spend in a game, having the potential that they could trade and sell that to somebody later.
And Bing Gordon always said, if you have a marketplace in a game, you double the value of the
assets that people buy. So that's real. So I think we should hang on to that true signal for monetization,
but not adoption.
So eventually, I think all these things get put together,
and we have a new reason that people want to play games
that they find really fun and emergent and new,
and then there's blockchain assets,
and you monetize, you have all kinds of new whales.
Does that make sense?
Makes sense.
So you talked to some about lessons from the Web3 wave.
Obviously, we're big believers that generative AI
is this new, oncoming wave.
And so you talked about some things that you've seen,
some signal that you've seen.
If you're a founder today and you see this wave coming,
what would you do about it?
The coaching I've been giving myself for the last 18 months,
and it's a reminder of so many hard lessons that we got at Zinga
is give yourself permission to be too early
because I feel like that's what we all need to write down
and say to ourselves right now.
And what I mean by that is it's okay to be too early
and you're going to be too early.
Now, it's tough.
You look at when Zinga went into mobile,
our biggest problem is we're way too early and too aggressive.
That was the problem Zingga had everywhere.
But we went big into mobile.
We said this is going to be our way off of Facebook
and monetization.
Every reason in the world to love mobile is Zinga,
we had an 800-person division,
but we were turning dollars into pennies.
And so we got to a point that
an ambitious person like Josh is okay do I want to work on the next mobile game that might get to 50,000 a day or I can work on this
web game that's not that interesting but it's going to do 500,000 a day. We got all of our best people dove into mobile and then they all left mobile early and we couldn't get really good teams to keep working on mobile. So today with AI, I just think we've got to
keep trying things and it's moving so fast and realize that what you're doing today might be obsolete
in three months or six months. There might be a new release. But hopefully you're learning,
building skills, building team, and you're in the right place. So there might be little waves coming
that are crashing over you on the head and you're like, shit, I'm in the wrong place. You're still
in the right place, I would have the kind of staying power and fortitude. Think about the macro
and accept that at least everything I've done worked on the last 18 months or three years
has been wrong. I mean, it's been the wrong ideas. And I'm okay about it because I feel so
strongly that this macro, and by the way, I still believe that what we're going to end up getting
is going to somehow be the metaverse. And that's a real thing.
really unpopular thing to say today. Even Zuckerberg doesn't really talk about
Metaverse, and maybe he'll change the name back from meta to something else.
If you think about the definition of the metaverse as being blurring the lines between
analog and digital, I like to say that we're headed towards life at the speed of play.
So to me, the North Star that I think about, that I think all this comes together around, is
imagine like we can type a tweet too quickly and easily.
We're happy that there's an hour to edit it or delete it.
I am at least because Dan Garan, who works with me, and now Kevin will take, that's awful,
take that down.
It's misspelled.
It's embarrassing.
But I can put up a tweet and it actually has real world impact.
And so I think of the metaverse as being, making the virtual real.
We started that with Farmville in a little way, and that really had adrenaline.
And I think that's an important part of gaming,
but an important part of just what we're doing digital.
You could put up a tweet, and something real comes out of that.
To me, that's powerful, and that's why I think Elon's so into Twitter
as, like, the biggest, it's his metaverse.
It's this big game that has real-world impact.
And I think that's the beginning of this thread that we're on with AI.
I think that we're going to get to a place that you're going to type in something,
and it's going to turn into a whole business or store,
or maybe a lot of people who would come to you with services,
and an hour later, that's something real.
And to me, that's life at the speed of play,
and that's the metaverse.
So that's this bigger thing that I keep thinking we're headed towards.
All right.
We could spend a lot of time in the metaverse.
Instead, I'm going to pivot just a little bit.
You've now gotten to sort of see the evolution of consumer tech
in lots of ways.
And you've also gotten to work with lots of amazing founders.
What are the through lines on what makes for a successful?
founder, given that everything else changes, nothing is static. How do founders prepare themselves?
And what are the attributes of really great founders? I keep thinking of founders from a consumer
standpoint. So you have to take it with a grain of salt. But I spent a bunch of time with Brian
Chesky and he's kind of molded in the Paul Graham School of like first start with something
that you could use. He gets to his own true signal and he does such a good job of building things
in a non-scalable way.
Even now, I mean, I'm so impressed with his commitment to getting to an A, not a B-plus.
And I say, don't let a B-plus be the enemy of an A.
So I see him say it's not ready, it's not good enough, and build things by hand.
You may not even have noticed, but Airbnb has something I think called experiences.
I got involved and I renamed it trips.
It's done really well, but it took him years and years to make this attention.
experience product because he would set up by hand a dinner that Michael Minna would prepare for you
and the most interesting person would come as a guest and you'd be like, I'm not that excited
about it.
Like, I personally, Michael Minna seems great, but I don't want him to come to my house and cook
dinner because it feels like an obligation.
Like I have to fawn all over it and be impressed.
And I just want good food fast, you know, and I'll go to his restaurant if I want his food.
So I wouldn't have gotten trips to experiences either.
But I was like, Brian, what I would like is when I rent a surf house in Maui,
I'd like some wax surfboards already there.
I'd like a local to paddle out with me so I don't get angry stink eyes from the other locals.
I'm like, that's cool.
So rethink this in terms of that experience.
So he's done the best job of that.
I think Reid Hoffman, I work on a lot of things with so many lessons I get from Reid as a founder.
He's so strategic.
And what I've gotten as a lesson
that's a hard one I'm trying to learn
now from Reed is
Reed doesn't pursue something until
he has a CEO for it. And actually
this is how I did it at Zinga,
right? So I couldn't do it all, so I
had to get a CEO,
so I'm going to be a GM, an owner
of something before I could fund it. And
I have too much of a tendency as a founder
to just want to be the CEO
that myself, but then it doesn't
move without me. And so I think there
is this lesson that
once you're trying to get a lot done of being really good at turning people around you into
CEOs, letting them be CEOs, getting out of their way. Maybe as a follow-on on that, a lot of the
founders here, they've got other co-founders that are going to be hiring their first teams here
shortly. Any advice for the founders here on sort of how to find amazing people to work with?
Because I think, you know, Zinka had a really good track record of being a collection of
amazing talent.
Yeah, I think these are some pretty different ideas or principles that I've used around people
that may or may not resonate with you guys right now.
But I think you have to be realistic about where you are and who you can get.
I was a multi-time successful founder.
I couldn't even get A investors or any investors to start with.
Like what I was doing just sounded so flaky and just Facebook apps.
Do you have any respect for yourself?
Is that really what you're doing?
And I like to start rubbing sticks together.
I don't start with a big amount of money and stuff.
I don't build that.
It's, hey, do you want to come work for Mark on this project?
He's funded this with 350K and this little office he owns.
No A, people want to do that.
There's no job security.
We're doing this little Facebook app.
So everything I've done has started off feeling flaky.
And no matter what my track record is, even now I'm trying to,
recruit people. I get what I can get. And I'm just realistic about it. When I started my first
company, but you know what? You can find these diamonds in a rough. There's this kid, J.W.,
Justin Waldron. I found him by fishing through failed Facebook apps with 10 users. And I would
send messages out being, I love your app. Can we talk? I was the only message he got that
month. He emailed right back, you know, and I hired him for 50, 60 bucks an hour. He was
living on his mom's couch in Connecticut. He was 18, self-taught. It was six months before he even
met him in person. This was not someone who a lot of people were after, but he was passionate about
games, and he became like this. He's super successful in his own right today as a co-founder.
So you can get these broken resumes, non-resumies. I would say, don't over-optimized in the
beginning on people. I mean, this is, I don't know if it's good to tweet. This is, you can, but this is
not what you probably hear. I wouldn't waste a lot of time. I get the best you can and move the
fuck on. And I'm also not good at interviewing. My interview process was hiring. I would just hire
everyone who is willing and keep the good ones. I'm like, that's what I did. I was just
trying to move so. I'm like, PHP? Cool, you're hired. That's all our apps for in PHP,
apparently. I don't know shit about coding. So also for me to hire coders.
All I knew was which code worked.
I'm like, this one seems like a great engineer
because their app works.
But I moved fast, and I actually was shocked.
I didn't know who would be great.
And I found really great people that way.
And then we were a lot more successful
than Josh came a lot later.
So Josh was obviously an A player I got later.
But once we got traction and we were more successful,
I started being able to get better and better people,
and I eventually did get these amazing CTOs and great people.
But anyway, it's always hard to get great people,
and I would tune more to who's excited about what you're doing
and willing to dive in,
and then if they're no good, don't keep them.
Amazing.
One other thing that I wanted to touch on from my time at Zinga is,
you did this great job.
We have this company value.
Everyone is a CEO.
Be your own CEO.
And that is not easy to do at a small company
and at a big company.
How did you come up with that and how did it go?
I've always felt that way because I was the worst employee ever.
I got fired, asked to leave in one way or another every job I ever had because I'm not a good employee.
I've learned I'm only a good team player if I'm running the team.
I mean, that's probably a lot of you.
I was what I called the expert witness.
Every job I was in, I was closest to the answer and the data, and I was furthest from the decision.
And the adults would make the decisions and then tell me it.
and then I had to make it work.
And I was super frustrated and half engaged, disengaged.
And I said, I want to find people like me who feel this frustration.
And then I want to give them enough rope to hang themselves.
And some will hang themselves, but others won't.
And what I learned was I got so much more done and so much better things done
by turning people into CEOs.
It only works if you hire people who want to be a CEO.
It doesn't work to take people who are passive and not interested in being a CEO and be like,
you're a CEO, and they're like, they just sit there and do nothing.
What I started to learn over time is that people who are really ambitious aren't actually
focused right now on the pay and the equity and the money and stuff.
And that, of course, matters.
But they're actually really focused on being in a position of much greater responsibility
that anyone else will give them.
And you can hire people and give them a lot of responsibilities so much that it scares them
in a way. I can't believe that they just
asked me to do this and
get more out of them.
And it's a really good management
hack because I am not good at managing
people and I'm too
impatient to learn how to be a good manager.
I don't do one-on-ones.
But if you get people that can be CEOs,
you don't theoretically have to spend the time
managing them. But you can't be a fake CEO.
You can't say you're a CEO and they're not really.
They have to have a real hill they're taking some real responsibility, real degrees of freedom.
Okay, one last follow up for me, and then I think we'll try to open it up.
Something that we think is really important and that you sort of pushed really hard on is
when you're trying to ride a wave, you just got to move fast.
You've got to iterate.
You're not going to know all the things.
And so you might as well fuck up a few times, learn from it.
And if you can do that faster than everyone else, you win.
So maybe talk a little bit about that because we think we're at the onset of lots of interest,
opportunities. So how would you sort of approach that? So I'll be in my book when it comes out
someday. My core philosophy that made up product management at Zenga, and it took me so many
years of being so inefficient and stubborn before I got to Zinga. Let's assume at the outset that your
idea is just wrong. And it's like a time machine. Because what if you could come back from two
years in the future or you're on a shorter time frame here, maybe it's six months or one year,
and say, oh, the thing you're working on was the right wave, but your idea just was wrong.
It just wasn't quite right. What would you do with that information today? Would you just
heroically still go with this one idea because you're committed and you've got funding
and I'm doing a B2B game tool? What if from the future you came back and said, you know what,
that thing you were building actually was the shit.
But the time it was going to take you to sell that into some game companies are too dumb,
to know it's ever useful, you never got there.
But the thing you were building, if you just unleash that to consumers,
they were going to just go bananas and love it.
Would you do something differently?
So I know everyone talks about pivots.
Pivots are too slow, take too long.
And people talk about MVP, building the minimum viable product.
I don't really even believe in minimum viable product.
I believe in minimum viable idea state.
We don't have the time.
You do not have the time to build your product
and fail and do it again.
You may be out of money and time by then.
So how can you move faster than that?
That's too slow for what we need today
in a world of AI.
We need to get to minimum viable idea state
and you need to separate what that idea is
from the underlying instincts that you're pursuing
and say, even before you start
that one idea. You and your team need to come up. What are your 10 other variants of that idea?
What's everyone else in your space doing? Are you spending as much time looking at their ideas
that relate to your instincts as your own? You probably should be spending brain cycles 50 to 60%
of your time looking at what everyone else around you is doing and trying to see why they're wrong
or why they are kind of almost right. And then half the time on your own. And then when you're on your
own, can you come up with a faster process? When I started with Zinga, it was kind of shooting fish
in a barrel because we were competing against the EAs, these game companies who spent two years
putting out a game to learn from. And we said we want to take as many shots on goal in a week
as the industry does in a year. That was our mantra. How do we learn as many shots on that goal in
one week as the industry in a year. And now with hyper-casual, they move faster than that, even.
I loved your idea. Is it Rishi? In his zone where he's trying to build a whole kind of new way
to leverage AI for game companies to build out 3D assets and animations, right, on stable
diffusion. God help you because so much of the first part of what you're doing is already
proven and done by other people. The hard part for him is, how?
How does he build the proven pieces that everyone else is already doing also?
And how do you do that quickly and cheaply and not waste any time on that?
Because it's already done.
You need to legally copy everything.
You say who's done it best, figure out how to copy what they've done so you can get to the edge, right?
And the edge is what's better and what's new.
And better is not what you think is better.
That's the first place we get it wrong.
What you think is better is actually new.
Better is nine or ten out of ten of your target customers say, fuck yeah.
Better is half the price, right?
Better is everyone says better.
Like when we put out Zinga Poker, it was proven and better and a little new,
and the better was there was no download.
It was a poker game that had no software download.
Ten out of ten people would say yes to no download.
And they did because one thing you learn in considering,
is every time there's a click, you lose half your audience.
So two clicks and you've lost 75% of people.
So we had no download. That was better.
The only new thing we had was you could see your real friends at the table.
But we also had to build a poker game that everyone else in the world had built.
So we said, how do we move quickly and just copy the best version of that we can and kind of
make that not be a thing that we waste time and money on?
So you have to move fast and learn and fail fast on that idea state.
And what we're all after with true signal is conviction.
And the other thing you learn from a Brian Chesky is the best product makers are not making bets.
That is bullshit.
This whole MVP, this whole lean startup thing that we've learned about or pursued for 20 years.
There's something in that that is selling us a false prophecy.
Steve Jobs didn't put out the iPhone to see if anyone liked it.
He already fucking knew, right?
If you were on his team, you were smiling like a Cheshire,
cat. You fucking knew this was going to be the shit. You weren't going to see how the iPhone did.
That was not an MVP product, right? When Brian Chesky puts out new versions of Airbnb's products,
he already knows that it's going to do well. And so what I had encouraged you guys to try to get
to is conviction that your idea state is right. Enough that you believe in it. And if you really
believe in it, then Josh is going to believe too. Not hope that it's right. That's different.
That's false conviction.
But real conviction, because you've found a way
to prove to yourself that this idea state is right.
And it's just as powerful to know that your idea is not right.
You don't have conviction.
And the real question, if you don't have conviction,
is how ambitious are you?
And I ask founders all the time,
are you really ambitious?
Because I consider myself really ambitious.
And so I'm willing to be in this abyss for years.
And I've had tons of products
that were B pluses that I could have put out.
And I have not released a single product
because I haven't gotten conviction on anything yet.
Amazing. Okay.
Should we take some questions from the audience?
Like, what's the best game ever?
The best game out?
Well, good question.
Obviously, that's...
The question is for who?
I've taken shit over the years for us.
I am not a committed hardcore gamer.
There's very few games that hold my attention.
And what I'll say is the only game that I play right now every day
and that's on the front of my iPhone is chess.com.
And it's not that I'm great at chess either,
but it kind of has value in the real world to me
because I run into sometimes embarrassing moments like this weekend.
My godson, I think he might be like eight now or nine,
and he now beats me in chess, and it's really humbling.
And I'll be like, oh, I've been studying this opening the queen,
Gambit, it's not just a show, and I start doing it and is, oh, you're going to do the Queen's Gambit.
Okay, no, that's probably not the right first move.
But anyway, chess.com is the only one I'm addicted to now.
When I think of what's the best game, I think it's games that can get to this Shakespearean level,
that they can transcend just the kind of core addiction loop.
I guess I would have to say the game that I admire most and wish that I had built is Minecraft
for I guess obvious reasons.
But it's amazing that what Notch built,
the core of it is still kind of relevant today,
and it's still something that my kids want to come back to,
and it's still probably kind of one of the most reference games.
So I'd have to say Minecraft.
Thank you.
I mentioned the intellectual order to get in towards conviction.
But you also mentioned that, like someone else to finance the vision.
What tends to be like the first true signal
that it's time to probably be able?
Re-evaluate what you're doing.
Oh, good question.
I'd encourage you guys to at least do this exercise.
Try to write down, here's what we think today.
This is actually really powerful for intellectual honesty
because I don't know about you,
but I get in arguments with my team all the time
about what we agreed or believed or assumed
even three months ago.
But I would encourage you write down
what is the instinct that you're following?
What are the signs that instinct is right or will be right?
And then separate what is the idea variant that you are doing.
So Rishi has an instinct that I agree with that there will be this generative AI moment around 3D objects for games and other things.
I share that instinct.
I don't know that I have great signal yet around it other than it seems cool to me.
So when do you reevaluate?
I think that your ideas and execution you're pursuing can change a lot, maybe monthly, maybe every sprint.
Your strategy probably shouldn't change more than quarterly unless you're like really running out of time.
And hopefully your vision and the instinct you're following doesn't change, but you're saying what would shake that?
Hopefully that there's such a big kind of landmass that you're headed for that you feel a personal,
conviction about.
For what it's worth, Mark, in all my years of working
with you, I've never seen you change
your fundamental instinct.
When you have an instinct, it stays,
and then it's just about, do you believe
that you can execute on that exact
instinct at that moment? And sometimes
it's micro forces, and sometimes
they're macro forces that you can't control, and that's kind of
the decision that you've made.
Yeah, I think
patting myself here on the back, and also
accepting that it can be
humbling, too,
You've got to calibrate yourself and say, how good have my instincts been over time?
And I have found that any time I've gotten a deep instinct in my whole career, it's always been right.
And maybe it's self-serving and you kind of read if your instincts is broad enough, it could be right.
Every time I've had these deep instincts, they've been right.
And usually what I've been wrong is they've been just much bigger than what I imagine.
and maybe they showed up in a different form.
And so part of it is you got to figure out, like,
how good are you at your instinct?
So AI consider a recurring topic being a talk.
You make it a theory you think it's a way of potentially a tsunami.
But from the applications, you mentioned, creation, tools,
you want to be smart, the creators, businesses.
So while AI is going to be very fascinating at some point,
how do you think it matches with speed to play,
where do you think the adoption for consumers and casualification of the AI?
So first, consumer adoption.
I think that we're in this moment now that I call prosumers.
I don't know that I've coined that.
I googled it and saw that Mark Andreessen said this a bunch of years ago,
so I'll give him credit.
But I think we're in this interesting prosumer moment where it's like people are using this
in this hobbyist way.
They're kind of industry people are interested.
I'm seeing people around me that I wasn't expecting become kind of power users.
I mean, like I said, my partner or this other woman who's a friend of ours, who's not that technical,
she figured out she could do her whole job on ChatGPT, and she moved to Aspen.
She's doing her job in half hour a day at most.
Then she had ChatGPD write a proposal for her company about how they could use Chat ChaptiT to do their jobs.
But what I'm not seeing that much of right now is where it's really fundamental to what people are doing,
where it's really interesting and fun,
and I've heard there was an Atlantic article actually
that said it's a toy and they need their Farmville moment,
which I found so many ironies in that.
Like their non-toy was a game.
But I'm curious where this adoption's going to happen.
I guess the thread that I'm following,
the true signal for me is the magic in this generative experience.
And I think what we have to isolate is
what is it that makes it so magical
And this weekend watched my daughters and my partner use it to think about redesigning rooms.
We're using kind of a combination of mid-journey and Dolly.
So they were annoyed because they're like, well, there's only one time that it looked like my room.
And then the rest, the dimensions are off.
And it made the ceilings high.
And so there was something magical, but it also was something missing.
And what I'm interested in is like, how do we capture the magic, isolate the magic?
of it, of this generative thing, and then stick that into things that are proven.
Okay, I like to call it Frankenstein. Just mash the shit up. Just put on one whiteboard.
Here are the most addictive game mechanics that are out there today. Match three, it used to be
be be jule blitz, and then put on another thing. What is the most magical thing about generative
AI on another board? What is it that I can isolate the people get most blown away and turned on by?
And then on another board, what are the best social mechanics?
What is it that works today and worked in the past that is the most proven for social?
And then come up with a lot of ideas, like, how do I mash this all up together?
So what does it look like to have match three mechanic plus generative AI plus social?
And keep doing that.
And then don't build it.
then use some generative AI product to build what I call a ripomatic.
A ripomatic is what we used to do at Zingo,
which is how do I get to that experience
so that I can put it in front of the audience
and they understand enough that they get what the experience is
without building it.
So we would do it in PowerPoints.
Now you can do it better screen captures and stuff.
So create a ripamatic and first say to yourself,
like, is there something there that's interesting?
and then you start showing to other people.
I think that's what we're going to get to.
I think that the breakthrough moment is going to be,
for me, it's less the co-pilots.
It's less that the AI could create the art for you
or the code for you.
And it's more, how do we add a new dimension
to this consumer experience that people say,
Bing would say, OMFG.
I can't believe that I just did that in a game.
But the game is probably a game they've already played.
It's poker.
It's mess.
match three, probably not a game or game mechanic the world's never seen before.
And I also don't know as much as I wish you were true.
My friends and family aren't dreaming of being game makers or creators.
We have to be careful that we don't just drink that Kool-Aid and say,
oh my God, what if there was a Roblox that everybody could make games?
I'm just not sure that I don't see true signal that they all want to make games.
But I do see True Signal about something really magical
in the generative experience.
But it's a lot less than making a game.
Yeah, well, the interesting thing is that game is now a very loaded concept.
But remember, the first social games came out,
there was a game technically,
but actually the real game was in the community
where all the Admi threads were going on,
or the guilds where there were lots of chatter.
And so that ended up being where the engagement was.
And so maybe it's not that everyone wants to be,
be an advanced game maker. But certainly, I think people like creating cocktail parties, and
cocktail parties have a little bit of structure, and this has been a thesis of yours for a very long time.
Yeah, I would say on the social side, there's two threads in social that I have built deep
instincts on that I would just tell you could trust as North Stars. One is really simple and stupid
that I reminded game teams of a Zinga all the time, but for some reason, everyone shits on it,
not at an incident, it's community. Since the beginning of the web, there's a lot of lonely people
looking for community and they find it there. And community is trying to find a home always. And
nobody, there's Reddit, but for the most part, nobody really aspires to create a home for a community.
And if you give a single chance in anything you build for community to happen, it will just
happen. It just captures there. It's like rain capture. If you have a little bit of a place,
for a pool, it happens.
And one thing we found at Zingo was community always over-delivered.
Like in Mafia Wars, there was a hit list, and people would pay more and more money
to put themselves at the top of the hit list.
Put a bounty on their own head because they thought it was cool and they'd be popular.
And so they were trying to find this community.
The other thread that's been true since I put up the original money for Napster,
if any of you've heard of Napster, but, and I put up the original money for Friendster and Facebook.
one of those is a humble brag and the other two are not.
And this thread of the cocktail party is also a North Star.
It's still out there.
People want the perfect cocktail party on the web and they don't have it.
And it happens for a while.
Recently it was Instagram for a long run like the last eight or ten years.
I believe that the Instagram cocktail party is almost over.
I mean, it just doesn't feel like it anymore to me.
And I think Snapchat still is the cocktail party for younger people, but I think for the mass market, I think that cocktail party doesn't exist in an obvious place anymore.
And I think that you could try to build the next Instagram.
It's probably going to look a lot different.
But you also could build that in a game and create that.
And I encourage you, if you go that route, to try to deconstruct, you know, what makes the best cocktail party, the best cocktail party.
Like, what is it for you?
try to throw great cocktail parties.
I try to. But yeah, it sounds
dumb and obvious, but I do think
that the cocktail party
is still just available.
I love to hear thoughts on the UGC
in games space. So for example,
just robots or now a unit
boardless platform, which is supposed
to develop games very quickly.
Sure.
We have to, when we say UGC
in games,
I think that
that the whole games industry is on this kind of slow, bumpy path towards UGC,
and I do think that people love the opportunities for UGC.
I'm, I guess I'm, I think that Roblox will keep, Roblox will do their own
generative stuff in it and Fortnite will. I do think, and I can't say I have great
true signal for this, so this is just a deep instinct of mine.
I do believe that we're going to get to something different eventually.
I don't think we're going to look back,
and I don't think I'm saying anything contrarian really here,
but I think we're going to look back on the fortnights
and the Roblox as the AOLs of our time, as the Wald Gardens.
I think we're going to look back on the iPhone app store as the Wald Garden.
I mean, it obviously is.
They like it that way.
But I do think that we're going to get to a new version of the web.
And that's why I called dot-earth, dot-earth, because I thought eventually we'll just have these
TLDs and the consumers will know to type in this one and that they'll get a full-dimensional
interactive experience.
And I think it'll be generative and it'll be extensible and it'll be interoperable.
And my vision is it'll be like HTML and you'll see an experience you'll like, you'll right-click on it,
you'll drag and drop it into something else.
I can't separate how much I want the world to be like that
versus that I have a deep instinct.
I can't say that it's coming from a true signal
that everyone's asking for this and wants this today.
We weren't asking for the iPhone either.
So the whole phone experience, nobody, no one was like,
oh, I wish I could just have this touch screen,
which we didn't know about or download apps and things.
I mean, I know it's obvious today.
But so I do believe that we're going to get to a totally new paradigm for computing.
I don't know that it'll happen specifically from a UGC point, the way we think about it today.
I don't know that it's kind of, I know people are like, oh, imagine if it was like TikTok
and anybody could just make games.
That doesn't resonate for me and for my kids who are real gamers.
They're not wishing for that, but I have this feeling that if this all exists,
and they could drag and drop things and just make a store,
and all of a sudden that store could be real and sell real shit,
that they would do it without thinking about it.
And I think, I don't think it's going to happen inside of Roblox
and inside the iPhone.
It's probably going to happen first on PC and web in some way
and have some breakthrough moments
and then have to make it to mobile, maybe to Android first.
And I wish I had a better sense in my head
about what that's going to look like
because I've been trying to build this
for, I don't know, 15 years
and getting nowhere.
So you guys have a better idea than me.
I want to hear it.
All right.
On that note, Mark, thank you for your time.
We really appreciate it.
Thank you for all of your wisdom and in the place.
If you like this episode, if you made it this far,
help us grow the show.
Share with a friend, or if you're feeling really ambitious,
you can leave us a friend.
review at rate thispodcast.com slash basic steency. You know, candidly, producing a podcast can
sometimes feel like you're just talking into a void. And so if you did like this episode,
if you liked any of our episodes, please let us know. I'll see you next time.
