The a16z Show - The SpaceX and Tesla Playbook for Hard Tech Startups
Episode Date: March 27, 2026Erin Price-Wright speaks with Chandler Luzsicza, founder and CEO of Galadyne, and Turner Caldwell, cofounder and CEO of Mariana Minerals, about what they actually learned building Starship and Tesla's... lithium refinery, and how those lessons translate to their own startups. They cover decision velocity, flat organizations, critical path management, vertical integration, hiring for high-talent-density teams, and how to set aggressive milestones without burning people out. Resources: Follow Chandler Luzsicza on X: https://x.com/_chandlerl Follow Turner Caldwell on X: https://x.com/tbc415 Follow Erin Price-Wright on X: https://x.com/espricewright Stay Updated:Find a16z on YouTube: YouTubeFind a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
Discussion (0)
I interned to SpaceX four times.
I couldn't leave.
Like, it was the dream.
I spent about a decade at Tesla
and got to run around the battery supply chain.
Chandler Lujitsa is the CEO of Galadai,
next generation missile propulsion.
Turner Caldwell is the CEO of Mariana Minerals,
critical mineral supply chains.
When you want sets like super aggressive targets,
the goal is actually to get the team to think really deliberately.
There's a thousand things that have to happen,
but a hundred of them cannot be done in six months,
so we have to go attack those hundred things.
Being a somewhat foreign to the missile industry,
I realize we don't have enough.
They cost too much and we can't make the best enough.
With my background being purely liquid propulsion across SpaceX and even at UCLA,
launching liquid rockets, is a very real way to apply this technology to missile system
and we're going to go to do it.
What is a single most important thing that you learned at SpaceX or Tesla
that you now apply every single day at your companies?
The companies that define an era don't just ship products.
They produce founders.
In 2002, SpaceX had 160 employees building a rocket
most engineers thought would fail.
Two decades later, its alumni have founded more than 100 companies, many in the hardest sectors of the physical economy.
Tesla's pipeline runs parallel, but the real lessons these founders carry aren't the ones that make headlines,
not flat org as dogma, but systems that prevent data silos at 100-person scale.
Not vertical integration as ideology, but as a survival question, does the company exist without it?
The gap between mythology and method is where the useful knowledge lives.
Aaron Price-Rite speaks with Chandler Lugitza, founder and CEO of Galadine,
and Turner Caldwell, founder and CEO of Mariana Minerals.
I spend a lot of my time with founders building in the physical world,
and one thing that keeps coming up is how many of them trained at Tesla and SpaceX.
People talk about the mythology, the all-nighters, the flat org, the impossible deadlines,
the best part is no part.
But beyond the myths are repeatable practices
that change how teams build and ship complex hardware.
Chandler Lujitsa is the CEO of Galadai,
next generation missile propulsion,
and Turner Caldwell is the CEO of Marianne Minerals,
critical mineral supply chains.
Chandler was the lead propulsion engineer on Starship,
Turner-led battery, minerals and metals at Tesla.
So it's really great to have you guys here
to talk about your experiences in the school of Elon Musk.
Maybe to just kick off,
maybe start at the beginning,
briefly tell us the origin story of your companies, the problems you saw, the first prototype
of pilot you built, the moment you realize that this could be a real business. Chandler, let's start
with you. Yeah, I think being somewhat foreign to the missile industry until the summer of last year,
right as I jumped into it, I realized we don't have enough. They cost too much and we can't make them
fast enough. It seemed like everyone in the industry is kind of doing it the same old way. And I think
in order to get drastically different results, you have to do things drastically differently.
So with my background being purely in liquid propulsion across SpaceX and even at UCLA,
launch in liquid rockets is a very real way to apply this technology to missile systems and we're
going to go do it.
Awesome.
What about you, Turner?
Yeah, so I spent about a decade at Tesla and got to run around the battery supply chain.
Most recently was spending a lot of time on the minerals and metals side of things.
And a lot of our focus was trying to identify how do we deb bottleneck that part of the supply chain
and make sure that the minerals that batteries need could keep up with battery production.
And similar to what Chandler was saying, this is an industry that the major players are 50 to 100,
years old and that way of doing things, companies like that, that are large and conservative,
really gets set in that way of doing things. And so as we were engaging or as I was engaging
with those companies and as we were building infrastructure in that space at Tesla, what became
very apparent is that the industry is massively software deficient. And a lot of the challenges
that come up when you're trying to build this infrastructure is the coordination layer, the
orchestration layer. How do you manage a large complex refinery with a talent pool that is shrinking? How do you
manage large complex mining operations, again, with a talent pool that's shrinking. And what we've
landed on is that you have to go full bore, kind of like leveraging the advances in autonomy,
in automotive and humanoid robots, to go and apply that to refineries and to mining operations.
So there's so much mythology around Tesla and SpaceX culture, maybe forgetting the buzzwords.
What is a single most important thing that you learned at SpaceX or Tesla that you now apply
every single day at your companies?
Yeah, I think flat orgs is hypercritical, right?
You need information to flow as quickly as possible.
You need to democratize access to information.
And that's really the purpose of flat organizations, because if you do flat organizations
wrong, it can get chaotic, right?
The purpose of flat organizations is really about information flow and collaboration.
And so any junior engineer should be able to go to any senior member of any executive team
at any point in time and talk directly to folks that are making decisions as well as collaborate
with teams that are within the company,
kind of without having to funnel information through managers
and then back down into their teams.
So that's hypercritical and is a big piece of how we've been building the company.
I think another part of that may be a part of making that successful,
or at least from my experience,
is you need leaders across that flat org that are able to make decisions really quickly.
I think decision velocity without using a buzzword is very, very important.
With high conviction leadership who can make strong decisions,
you increase the pace of development,
you increase the pace of production cycles, everything goes faster.
even from a flying people with space perspective, there's a lot of risk, right?
And by having high conviction leaders who can go make really fast decisions in that space, too,
it helps absolve a lot of risk from the lower level, more junior engineers,
and really just lets them go fast.
I think if you have a junior engineer who's just now starting out of space like Tesla,
and they're like worrying themselves with, oh, I'm making this crazy big decision,
it's going to cost hundreds of thousands of dollars, millions of dollars.
Like, what if I mess up?
If the leader can come in and remove that concern from the junior engineer's mind
by just making a decision and saying, go, then you go way, way faster.
You can't wait to have.
all of the information available to make decisions.
Right.
And oftentimes you won't find out if a decision is correct or not until you've made it,
tried it, and then iterated really quickly on you're not always going to make the right decision,
but you're always just trying to maximize your percentage that you didn't make the right decision.
It's all bets.
It's all making best.
That's right.
But speed and like excellence in execution, those are the two things.
I mean, I guess, and you need that information in order to be able to make decisions.
You need to accumulate as much information as you can within the time that you kind of like constrain yourself to
and then make the decision and then learn from that decision.
Yeah, and incorporate that new information, I guess.
You're both pretty deep in the technical weeds.
You're both engineers, now CEOs of companies.
What lesson or experiences did you have in your previous roles at Tesla and SpaceX
that maybe directly changed an outcome or how you thought about things at Galadine and Mariana?
The solving like the discrete technical problems, that is hard.
You're solving kind of first of a kind of problems in many cases,
but then getting large groups of people to work together towards solving those first of a kind problems.
actually starts to like, that's where the churn starts to appear between teams.
And even if you try to have fast-accelerated decision-making,
even if you have everyone talking to each other,
you need to make sure that the vectors are aligned.
And everyone who's kind of working in the same direction towards the same thing.
And that's a big part of why, as we've been building Mariana,
we've been focusing on like, how do you democratize access to information between teams
so that you avoid kind of data silos that form between entities?
And that doesn't really happen in teams of 10, 20, 30 people,
but it does start to happen once you get into teams that are 100 people or more.
And seeing that growth of teams that are trying to build large-scale infrastructure,
those pockets of information, those data silos really do form naturally,
even if the executive teams are saying, like,
there should be no pockets of information, there should be no data silos.
And so we've tried to embed that into the core operating systems.
Yeah, so how have you built kind of your product and systems around that challenge?
Yeah, so everything is like web app posted.
Their access controls are basically gone, at least internal to the company.
When it comes to being able to see the core engineering information,
it does not live on a hard drive somewhere,
it does not live in an email that gets sent to a specific group of people
and that that needs to be forwarded for it to get to everyone.
We've really focused on building that integrated data frame
that enables anyone to access and see the context of why a decision was made
or what decision was made.
Because as the teams get larger,
the number of connections between people
is what actually makes executing projects hard.
And so you have to democratize access to that information.
And so EPC, like engineering procurement construction,
like large-scale capital project execution,
there are insane data silos
between the engineering groups
and the procurement teams and the construction teams.
And so you have to build
like a net new operating system
that ensures that like the history
of every individual decision is tracked
and everyone can see that history.
And now with OLMs,
you can kind of like let them run wild
on top of your data repository
and ensure that if someone doesn't understand
the folder structure,
they can just query the LLM
and like quickly navigate to where they need to go.
And then mining is basically
one long construction project.
that ideally never ends. And so it has a lot of the same challenges between like geology and
mine planning and maintenance and mine operations and the processing facility. And again, if you don't
give people the context of an entire operation, all the decisions that are being made across
an operation or a project, they're going to make information like within the data that they have
available to them. So you're trying to enable like everyone to make like globally optimal decisions
without again, well, accelerating decision making. What about you, Chandler? Yeah. I think my answer here
is really focused on critical path.
I think chasing critical path
and being a firefighter is something
that SpaceX and I would assume
in Tesla engineers do.
Can you explain what that is?
Of course.
Yeah, totally can.
It's a critical path just being
the thing that's driving schedule.
It's really the schedule driving task
or procurement activity
that needs to happen
in order to unlock either the next phase
or get you to the end goal.
Although we are very young at Galadine,
there's a lot of chasing critical path
and playing this constant game of Wackamol
to really get yourself
to that next phase
or get yourself to that next milestone.
And how do you align a team
against critical path
without making the next decision that comes after the current critical path take longer.
Does that make sense?
I've got one of you.
Go forth.
You can't play like second grade soccer.
Like that is the, that's like sometimes how it feels if you like are narrowly,
narrowly focused on the critical path side of things, right?
And second grade soccer basically means that everyone like swarms the ball on the field.
And so you have to, you have to like set up, you know, systems that enable you to mobilize like
core groups of teams to go after critical paths, while also not letting the next decision kind of
fall behind. And a lot of that is around having little SWAT teams that are able to, like,
independently attack things that are in parallel, or attack things in parallel that enable you to
kind of keep the thing that is not on critical path right now, still moving without like
diverting all resources over. That's how we think about it. It's easy, right? It's easy for folks
who aren't getting constantly aligned to kind of fall into the hype. Because it is, it will
seem like the hottest thing in town whenever that's happening because it's like, oh, wow,
you know, this is literally blocking a rocket launch. This is literally blocking the production
line. And people are like, oh, I want to help. I want to help. It's like, we got to focus
resources so that you're right. The next thing doesn't actually become that critical path sooner
rather than, you know, never, I suppose. I guess so, like, as a, especially you Chandler,
I mean, Galadine is still very early. So how do you, you know, how do you manage that internally?
Or are you still at the point where there really is just one critical path? I think the latter, for
sure. Like we have, right now our team is six people, so it's, it's relatively easy to
control that game. But it's still very important. Like, you know, how we've structured
a lot of the initial team is, is disciplinary based or sort of domain based. So it may not make
the most sense for an avionics engineer to go troubleshoot an engine design problem that's
literally blocking the function of said. That probably doesn't help with the critical path.
It doesn't. So for us, it's a little bit easier, but definitely top of mind as we, as we
grow the team really quickly, to not let to get out of control. Because you just
waste a bunch of resources. Maybe in terms of like practical or tactical advice, like what are,
what is a specific process or rhythm that you've brought from Tesla and SpaceX into your companies?
I can hop on this one first. I think the the thing that I really like and may sound counterintuitive
potentially is is email updates. I think high signal, low noise email updates on particularly
with things related to critical path are extremely important to do one, you know,
give the information to a broader set of folks.
And these are email updates from you to the team or from the team out?
Team out, anyone.
So anyone really to the point of the fire teams,
there's usually going to be one extreme owner who is driving that problem
or driving that specific task to get it completed.
And for that person to take ownership and send high,
high cadence email updates to get through the not so good parts of that problem
is extremely important not only for the team to see in here,
but I think it's actually wildly important for the individual
who's working that project to recall what happened that day.
Write it down.
And make sure, write it down, exactly.
Writing down things is freaking massive.
I have a notebook in my pocket all the times.
And I think in order to get that out and for them to write it down, see it and be like,
I don't think I've made the most direct progress towards the goal.
And in this particular day, let's fix it for the next day.
Yeah.
Second.
I think that, you know, there's like this natural thing that happens when you're very busy
is that, you know, you don't have time to write things down and write reports.
What we've tried to do is, you know, that when you're running a manufacturing process, right,
and then you have, like, just a day-to-day operation, you have a pass-down that happens between shifts that gets emailed out every day.
And if you want to drive, like, process development and R&D towards thinking about it as a manufacturing-type process,
the best forcing function is at the end of the day, you have, like, the equivalent of a shift passed down,
which is you say, here's what we did, here's what we were supposed to do, here's why we didn't do the things we were supposed to do.
And, you know, because that does become burdensome from, like,
as the team starts to grow and as there's a lot of stuff happening.
We've done our best to try to, like,
if everything is going into the same, like, aggregated kind of like data backbone,
you can actually autopopulate the bulk of those passdowns,
and it puts humans in the position where they're really, like, reviewing a passdown.
Editing, maybe adding commentary versus having to write something from scratch.
And what we've found even in, like, large-scale operations,
like the pass-downs are very manual, but all that data is being collected.
And so instead of someone having to sit down and carve out an hour of their data,
write down exactly what happened. We've put a ton of focus into like, how do we auto
generate all of those? But you still want people to look at it. You still want them to click
send because like they should have ownership and accountability of like what is in it.
The other big thing that we've tried to do, it's like a balance here of like you need to set like
a drum beat for the company. And if you don't set a drumbeat for the company, people don't
really know what they are moving towards necessarily. It's how you kind of take flat organizations
and enable, like give them some structure. And everyone knows that decisions
are going to roll up on some cadence,
and you obviously have to be flexible
because there's going to be super critical decisions
that have to happen the day of.
But you also want to, like, give some structure
and, like, a cadence to the company
that enables everyone to kind of be moving
in the same rhythm, effectively.
Like a sprint.
Sprints, we try to reserve for, like,
truly critical to the company type of things.
And the software engineering organization
obviously runs in two-week sprints.
But if we're going to, if we have, like, a major milestone
that we're trying to hit, like, drive towards,
then we'll coin that a sprint
and say, like, let the company, like,
as a whole is sprinting towards this thing.
But the drumbeat is a little bit different.
It's like,
got it.
Because you're building,
if you're building large scale infrastructure,
the,
like,
it is a 12-month project or an 18-month project.
And if you're sprinting for 18-months,
as, you know,
shipping software to the cloud where, you know,
you can do a release cadence every day if you want.
Yeah.
I think that's what a lot of folks in,
it's,
who has spent their whole careers working in just software,
sort of,
it's hard to mentally imagine what it means to work
on something over a 12 to 18 month period.
It is a long cycle.
But also the goal of kind of the cadence is like give yourself time to celebrate those
intermediate wins.
Yeah.
Because it's easy to like lose track of the fact that you're making a ton of progress over
an 18 month period.
Like you look back and you're like, oh, well, we built this thing.
It's awesome.
But you have to like that cadence is also like a, it's a reward function for the team that
they are saying like, look, okay, I'm doing the right thing.
I'm driving towards the right thing.
And you get that calibration on some regular basis.
Yeah, how do you think about setting milestones, Chandler?
As fast as you're possibly.
I don't know, there's, I'm sure Turner has some impact of this,
but there's Elon time always, and that's a hard one to battle with usually.
I think, I definitely say I lean towards that in setting these.
I mean, I can attest, knowing you pretty well by now.
Yeah.
I really try to think about it from, fortunately, I've been able to touch a lot of different
parts of rockets over my short but jam-packed career so far. And I have a decent gauge on how long
things should take. And I think sort of to the effect of this drumbeat thing, but doing something
sort of upfront to align the team to like, hey, this is how long I think these things are
going to take. You as the person is going to execute on it directly, like, does this sound reasonable?
And then battle it there early and then set that schedule from the get-go, which is what we did.
We all sat down and we set this very ambitious schedule to go get a rocket in the air by June.
And like we broke down the things we need to do to get there.
And they're very reasonable.
And if we start string from that path, then you start to be like, what's wrong?
I mean, I guess this is where having quite technical folks and leadership really matters.
Yeah, you have to have like, you're credible.
You have to have like a core.
You have to have a sense of like what is actually challenging but achievable.
Yeah.
And like the purpose of setting super aggressive milestones, which I think everyone should do is it's meant to weed out like what the actual critical paths are going back to the critical path.
Yeah.
of like instead of saying, okay, I've done this before,
it should take 36 months.
Like when Elon sets like super aggressive targets,
the goal is actually to get the team to think really deliberately
and very deeply.
About what doesn't matter.
What doesn't work in that type?
Like what actually doesn't solve for the aggressive timeframe?
And then it gives you your priority list.
It's like, okay, there's a thousand things that have to happen.
If we want to do it in six months,
900 of those things can be done in six months,
but 100 of them cannot be done in six months.
And so we have to go attack those hundred things.
It's like a forcing.
It's how you can mean delete them too.
Exactly.
It'd like float those things to the top and then cut up.
That's right.
Both Tesla and SpaceX are famous for, you know, all-nighters,
like a very intense work culture, long working hours,
like really these really hard deadlines where, you know,
you're trying to do something at six months,
which normally might take 36 months.
How do you avoid kind of team burnout in those situations?
A lot of this comes back to how mission aligned the company
is or how strong the mission of the company is.
It doesn't feel like working if it's fun,
and particularly for folks who are so aligned
with the mission of the company,
obviously in SpaceX's case,
making life multiplanitary,
that's a fantastic mission to go stand behind
and work your butt off to achieve.
So it makes the long hours,
the all-nighters,
it makes it so that they don't really impact you that much.
And I think a large,
like a very high amount of thought
on my end right now is going into
you know, how do I really convince a lot of folks
who haven't thought about defense before
to be passionate about defense?
Because the reality is, in my case,
there's so much talent that's living at SpaceX,
there's so much talent living in a rock lab,
fire, flying relativity that need to come work this problem set too.
You know, it's how do you build that same fiery mission alignment
that SpaceX has been able to achieve
and other companies have been able to achieve with their workforce
now in these new American Dynamism-focused problem sets
that people just haven't been working on in a while
and then makes it all feel like fun and not like pain.
Yeah, the mission alignment is definitely kind of like the core piece.
I think the thing that actually causes burnout is churn and like a lack of feeling like you're making progress towards a goal.
And so if people are working towards something and they feel like they're actually like progressing towards it.
And, you know, if you're mission aligned, solving hard problems can be fun because you're as long as you are like making progress towards that goal.
And so there's a handful of things that can make like work not fun, which is churn can come from like, you know, eradical.
decision-making that kind of like moves teams in different direct and there's always going to be a
little bit of that especially in startup companies that are moving quick and they're being very nimble
but the second is like politics in companies creates an insane amount of churn data silos and kind
of hoarding your legos is what we call it can create an insane amount of churn and when people
have to deal with that and aren't able to focus on like okay i have a problem that i have to solve the
pathway is clear the decision is clear the priorities are clear they'll you know they'll work
It just zaps energy.
To go do it.
Yeah.
But it definitely, it destroys kind of like the excitement.
If you have things that are around the team that are taking away from like the core mission.
Yeah.
So the people can get excited about like impossible goals.
Because in fact, we're going to go prove it.
Yeah.
It's like the only thing that people do really get excited about if it feels impossible.
But that's the other thing that Chandler mentioned, which is like if as long as you're setting goals that are aggressive but are possible.
like it has to be in the realm of possibility.
Then, you know, it doesn't, like, if you go super, super aggressive on targets that have no actual technical path towards achieving it, like, that can be demoralizing also.
So it's a mix of, like, making sure the churn is gone to the extent that you can and making sure that you're setting goals that are motivating not demoralizing it.
Yeah.
So maybe flipping it, what principle from Tesla or SpaceX has not worked for you in your new companies or pattern?
that you maybe needed to unlearn.
It didn't apply either because of the domain
or because of the sides of the company or something else.
I think a fun one that's not choosing not to do it,
it's kind of delaying the implementation of.
But the one thing that I definitely employed working Starship,
a little bit on Dragon as well,
is with the fantastic resource that SpaceX has behind it,
you can do a lot of fantastic things.
And in order to fight critical path,
There are ways to do that that maybe are less efficient, I suppose,
but ways that will go achieve the goal, parallel path in a lot of things,
can be pretty resource intensive, both on a time space, but also on cost.
And I think that's one thing that we are not able to do right now given our size.
But I think it's something that as we grow, like in order to hit speed,
you need to do everything possible.
And what possible looks like right now for us is growing very quickly,
but is a different set of possibilities than maybe what SpaceX has right now.
I think kind of really keep being an eye on when that point is
so that we can crank up the velocity even more in my mind.
Yeah, I wouldn't actually say that there's any like one pinpointed thing
that like that at Tesla was, you know, a core principle that we wouldn't mimic.
I would say that it's more like kind of massaging the implementation of those
that is to address some of the things like churn and turnover and burnout.
Well, I mean, at Tesla, you were there as the company grew,
order of magnitude. So you saw two very different versions of the company. So I imagine, you know,
some lessons from when Tesla, you know, crossed 100,000 people are less relevant to you.
In the early days, the, like, it was, it was flatter, obviously, as you would expect, because once
you get to like 130, 140,000 people, you know, you have to start to layer in some structure.
I mean, you have massive, you know, groups of people who are working on factory floors who are
less involved in design decisions.
Yeah, and so those organizations like stayed flat and nimble and still are to this day.
But I, you know, I don't think there's any, because like I actually believe in a lot of,
in most of kind of how Tesla was running.
I think that the, it's just there's like little tweaks that you can make along the way
that enable you to make it like more sustainable for the teams.
So maybe switching gears a little bit.
Both Tesla and SpaceX are famous for approaching every problem.
and with this kind of factory mindset.
You know, everything is a factory, everything.
You touched on it earlier, Turner,
everything kind of boils down to a manufacturing problem.
So I want to talk a little bit about what that means in practice.
Chandler, maybe starting with you,
can we talk about iteration on Starship?
So from V1 to V2 to V3,
how did you balance system complexity and production rate?
Yeah.
I want to just give some context.
Whenever I started in the Star Ship program is around Flight 3 time frame,
So a little bit of V1 play in terms of full stack
and then pushed all the way through the V2 development cycle
and then started to touch V3 and kind of lay that out
before I left the company.
I think really what this trade for us came down to
is and what enabled kind of the speed
and thinking with this factory mindset is
and really just production focus in general is requirements.
Like from the design side,
if you can boil up all of the requirements
that sound stupid as fast as possible,
and then give yourself a chance to whack them out of the equation.
You now leave yourself...
Like what? Give me an example if you can't.
Yeah, there's one that's kind of interesting.
It's kind of getting into the weeds,
but we had the opportunity to pull some hardware from Booster.
So Booster was a little bit ahead of the ship team
in terms of their V3 design.
They kind of skipped V2 for B2.
They went from V1 to V3.
And they had some hardware designed for the V3 vehicle
that actually could have been plugged in the ship very easily.
And we had very limited engineers
to go design a ton of prop systems hardware
and we identified that
oh, we could maybe use this.
And we kind of brought it over early,
which would have been an earlier implementation in booster.
And one of the things that popped up
that sounds kind of silly is it was essentially
a circle that lives inside the fuel tank
and you could condense liquid inside that circle.
And the valves that were
effectively venting the tank there
don't like liquid.
So when we were like trying to go super fast,
like oh, sweet, we got free hardware.
we can skip a whole design cycle, let's go fast,
that we can just jump into production sooner rather than later.
We were like, oh, we're going to get liquid in this thing, too.
I don't know what the Bows are going to like that.
And what we did is we just pulled up the necessary resources
to go prove that that's going to be okay.
And what that did was not only allow us to go roll in
this whole hardware design into production sooner,
but it also enabled to be sure once they got there to go use the same hardware.
So from a company goal perspective, it was fantastic.
And it was like the perfect direction.
I think I won't even take, I won't take credit for all of that ideation.
Actually, another guy on the team is still there.
kind of brought it to my plate, and I'm like, oh, man, that's freaking great.
Let's do it. Let's go fast.
But that's one thing, and it's really just, you know,
staying super clear on this intention to question every requirement
because what that does is it enables your requirements set
whenever an engineer sits in to go actually design hardware
to be enabled to design a very simple solution.
And simple is fast, simple as cheap.
So really, I think that whole part of the SpaceX mantra is very real.
And it is happening across starship.
It's even happening on fixes on Dragon and Falka.
Like if you hadn't been focused, if you hadn't been,
thinking of two steps ahead about production, you would have just designed something from scratch
that was perfectly bespoke to the set of requirements. Exactly. It's like we, yeah, exactly,
bespoke requirements. And I think, you know, we literally had a whole design for all this hardware
before realizing, oh, crap, we should just go use that. Because then we can go start figuring
how to build these, you know, somewhat complex weldments sooner rather than later and then build
the production of those very quickly. That's where information access really matters. Yeah.
What about you, Turner? Um, you know, you have,
helped build Tesla's billion-dollar lithium refinery in Corpus Christi, which is, you know, up and running.
What were some of the hardest challenges you overcame? How did you approach them with this kind of factory and production mindset?
Yeah, I think that so design for manufacturing is kind of like how you do product design and ensure that you can kind of scale that into something that can be produced at scale with, you know, very short tech times and all that.
Yeah, but I mean, people don't really think about a refinery as a product.
Exactly.
And so what we spent a good amount of time thinking about,
and then obviously we thought about when I was at Tesla,
was when you're in construction, basically,
the environment is you're building a custom thing, right?
And so you have to break that down into like modular subsets
that can be manufactured off site and brought to site.
And then you have to think, like, everything should have a tack-time analysis
associated with it, right?
Oh, what analysis?
a tax time analysis, which is basically breaking down all the discrete steps required to build something effectively.
And that needs to happen.
Is that a Tesla, a SpaceX term or is that an industry?
That's an industry term.
Okay.
Yeah, I can't take credit for inventing tax time analysis.
The key there is that through the whole dye chain from like R&D and like how your analytical labs run,
you should be thinking about, okay, what are the individual steps that go from a sample comes into a lab to a result comes out?
And so you need to run analytical labs like little manufacturing processes.
On construction, you need to boil it down into specific subsets of tasks that are actually torquing bolts and actually welding out, it seems, to build to build.
To build that up into like what does the schedule actually need to be instead of doing like top down assessments of kind of how long something is going to take to build.
And then when you're in mining operations, you also need to do like super discrete tack time analyses of all of the discrete like discrete tasks that happen around a mining operation.
And I think that the construction industry does not,
some folks do this,
but because of the custom nature of each individual project,
it takes time and effort and you have to allocate resources
to be able to build from the ground up
of how long it actually takes to do something.
And as we start to think about, like,
how do you run construction like manufacturing operations?
You know, the way a construction site runs,
typically is a superintendent, you know, has been given their target for the month.
On a daily basis, they'll go out to the field. They'll stand in a circle with the trades.
They'll say, what are you doing today? What are you doing today? What are you doing today?
At the end of the day, they come back. They say, what did you do today? What did you do today?
And there isn't a lot of like quantification that happens on a regular basis. Like, there isn't
a lot of short interval control of construction operations that is actually quantified.
And so what we, you know, what we have started doing at Mariana is breaking that down. And this ends
being like a data management thing, right?
And a resource allocation, optimization you have to do where you have a subset of materials
and equipment that are on site, you have a subset of people that are on site, and you have
a set of tasks and you be done.
And today, that is, like, humans trying to, like, sit between those three databases and
decide, like, what is the task that's going to happen at the site?
And we see a ton of opportunity there to do that algorithmically.
That enables you, if you have all that data available, you can actually set daily, hourly
goals. And then if you can automate the data capture that is happening at the site, like Boston
Dynamics has the spot dog that works great. It can kind of roam around the site, take 3D scans.
You have to do a lot of work on the software side to be able to reconcile the 3D scans that have
come in to the model. And then you can actually do short interval control on construction,
which is effective what manufacturing is, which is like super short interval control. Everyone has a
dashboard that tells you, okay, how many parts are we trying to make today at this station? And they
know whether they're trending towards their goal or they're trending behind their goal,
or exceeding their goal.
And like measuring the things that matter in construction, in mining, and refining,
like, that is actually the, like, cultural thing that needs to shift.
Yeah.
And then we did a good amount of, tried to do a good amount of a Tesla,
but there's the ultimately you have to invest in, like, the software back loan that enables that.
For, you know, few founders I've heard as often,
we are ahead of schedule and under budget than you turn around.
Oh, we're trying. Yeah, we're trying. It's about measuring and quantifying.
Like, I think a lot of manufacturing, like, you go really deep on understanding, like, because
you're making thousands of parts, you know, an hour, depending on the scale of manufacturing
process. And that level of, like, measuring and measuring against goals and setting targets
just doesn't happen in this, like, large-scale infrastructure ecosystem.
Maybe talking a little bit about vertical integration. It's one of the most obvious and talked about
Tesla and SpaceX principles. It's also really expensive, really hard. There's been, you know,
various debates. TVPN had a good session on this recently. You know, should all tech hard tech
startups vertically integrate? Where and when do you vertically integrate? How do you guys think about it?
You know, how do you balance speed with capital intensity and operational risk? I'd love to hear your thoughts
on vertical integration. Maybe Chandler, why don't you? Yeah, I can jump in.
I was talking with Mike Vincillada about this directly.
It caused quite a stir.
I sure did.
Yeah, we had a good back and forth.
It was funny.
I'm largely in support of the take that was on there.
I think...
Maybe for the people who didn't see it, what was the take?
Of course, yes.
The take, at least my readback on it, was it needs to be strategic.
Like, this blank slate, idealistic we're going to vertically integrate is, like, I think, almost naive in a way.
Like, vertical immigration is not easy.
Certainly not.
It's very much not easy.
And I think there's, we're coming from places that have made it look easy, for sure.
But it's not.
It's really not easy.
From the outside.
From the outside, it looks super easy.
Yeah, it's very romantic dream.
Absolutely.
And I think you have a lot of people who maybe haven't lived that pain to understand the trade associated with going for that strategically.
So I think how I think about it is we have to bring in the assemblies in-house that are going to bottleneck our supply chain as fast.
or bottleneck our production line as fast as possible.
So I think what that looks like for us is some of the bigger weldments.
Like starting with that sort of thing, bringing in-house sooner rather than later
is something that's relatively easy to do,
but is a very complex thing that has multiple steps,
that if we can bring that in-house,
we whack one mole on the table of getting to this 10,000 missiles per year number.
I think there's, of course, many more challenges.
Whenever you're looking at your in-state product,
you need to go and see what are the things that are really hitting me on schedule.
And for us, there's probably five of those right now that are, like, screaming at us, like, please help, please help.
So those things are obviously going to be top of mind to, like, how could we do this?
Like, what is the way we would do this?
And then you can actually start to analyze how intense the capital is to make it happen,
how extensive the time is required to actually go and achieve on that.
But it has to be strategic.
I think a lot of the takes that are, we're fully vertically integrated this,
were fully integrated that is just
it's going to spend a lot of money, that's for sure.
Yeah, I don't think vertically integrating
for the point of vertically integrating to kind of echo
what Chandler was saying, makes
any sense. I think every
vertical integration decision, which there are
thousands of them,
need to boil down to like one question,
especially in like the early days of companies, is
does the company exist or not if you
make the decision to, if you don't make the
decision to vertically integrate? And so like if you
boil it down to like a subset of problem,
that are binary and like does Mariana exist or does Mariana not exist,
that makes a decision easy where, and that could be a number of drivers.
So the part doesn't exist, the technology doesn't exist,
or the cost is like so insanely high that the company can't exist
by not vertically integrating into the thing.
And so if the, and I call it the thing, because there's many, many things.
And like subcomponents or parts of the software stack that, you know,
if you don't go and do it yourself, like the company just won't exist.
And so when you boil it down to that, like, it ties into like, that is the ultimate strategic decision driver.
So you should not be vertically integrating just because you can save 5% or 10% or 20, even 50% on a subcomponent that does not kind of check the box of like, does the company exist or not?
So it's not primarily a cost thing.
It shouldn't be in the early days.
Like in the early days when you have resources that are slim and you have to decide like where do I allocate this team that needs to continue to grow like all startups or like.
many startups. So when you're in that like resource constrained mode, you should only be
vertically integrating into the things that are, that have like a binary outcome of like the
company exists or the company doesn't exist. Then eventually once you like start to like have a
large team that can like go and you're driving down unit costs, that's where the like cost
driven vertical integration starts to become like an interesting and much longer decision, I would
say, because now you're now it's like on paper it can look great, but the risk transfer from a supplier
to yourself is like the main thing
that you have to be thinking about, right?
The like folks that do anything
in your supply chain,
they are carrying risk in those activities, right?
And so whether it is,
you're not eliminating a supply chain point.
You're actually expanding your supply chain interactions
because if you vertically integrated
into something that's upstream,
they have their own supply chain
that you now have to absorb.
We made the decision to go and be
a software company that builds
and operates minerals infrastructure,
mainly because software companies
that sell to mining
companies have a very, very hard time penetrating the sector because the issue is the, like,
the rate of uptake of software and of technology is actually gated by what would be the customers
if you were a pure place-ass company. And so the question for us in that regard was always,
like, does Mariana exist or not? If we're not both the software company and a mining company,
the answer to that was no, the company would not exist. And so we had to do that. But then once you
sign up for that, there's a question of like how much of your like, where do you do partnerships
and where is there a rich enough ecosystem
where there's enough competition
to be able to have confidence
that the cost will come down on some subcomponent
or the cost will come down on some part of the software stack?
So something that both Tesla and SpaceX are pretty famous for
is the caliber of talent that they're able to hire.
And part of it comes back to this mission problem,
this mission alignment that you guys talked about before.
Part of it comes down to people who,
people want to work with other.
smart people and learn from other smart people. But it's, you know, it's pretty remarkable how many
excellent engineers and founders have come out of these companies. So how does hiring work at these
companies? Like, how do they get such excellent talent and excellent engineers in the door? And how do you
bring that, some of those lessons into the companies that you're building today?
Yeah, I think the, like the key part of the hiring process at, you know, Tesla at least, and I'm sure at SpaceX.
is the like technical evaluation, it goes quite deep.
And so they're, you know, you're going to talk to six engineers.
If you're applying for an engineering role,
you're probably talking to six engineers before you're getting an offer.
You're almost certainly doing a technical test that kind of shows how you think through problems
and are you able to solve the problems that your resume says you're able to solve?
And so that level of like technical rigor that goes into assessing folks that are coming into the company is pretty extensive.
You're going to have eight to ten conversations before you get an offer.
And we've...
And that's a feature, like...
100%.
And like it does,
does it make the like hiring process a little bit slower?
Yes.
But it is really important to do your darndest to make sure that the folks that are coming to
the company are going to come in and be autonomous and able to like balance authority and
accountability, which means that they have to really, really have the deep technical understanding
of the field that they're going into.
We've mirrored that effectively and ensured that.
And it's harder when you don't have the brand
that Tesla or SpaceX have, right?
Of, you know, the folks who are trying to get a job
at those companies, they're like, yes, I'll do a tech, tests.
Yes, I will talk to as many people as you want me to talk to.
And so you do have to manage that a little bit with candidates.
But for the folks who are really excited about the mission
and the folks who are really excited about the company,
who are the folks that you want to bring in anyways,
they will go through that process.
And we typically pitch it in both directions.
It's like, look, if you're going to join,
you're joining a startup that has, you know, inherently has high risk.
And so you should also get to know the team that we have.
And so it goes in both directions.
I've always found that extremely rigorous and actually hard interviewing processes
positively filter for people who are motivated by the really hard interview process.
Yep.
Like if you're a cracked engineer, you want to work with other cracked engineers
and you want to know that other engineers have gone through this same process that you have.
And like really hard interview process is pretty fun.
But they're very hard to design.
it's not for the faint of heart on the interviewer's side.
I think to not just repeat what he said to answer the question.
No, no, that's good.
It is very similar.
But the distinction I'll make,
and I think the value I can add here is very true on the full-time,
like say, multi-year experience person who's coming to a SpaceX.
Like they're going through four or five, six screens, right,
a panel interview to finish it off.
I think the value that I can add here is particularly related to the internship funnel.
I think, given the brand with Tesla and SpaceX,
like literally it's been quantified.
These are like the most applied to programs ever.
And they've got this insane interest from the public,
which obviously is the double-edged sword, right?
It's like you get very good, but you also get very bad.
It's a broad spread.
However, I think looking at the impact of these interest programs
on the eventual full-time candidates
or the full-time employees,
it gives a three-month trial period to these people.
And people that crush stay all the time.
And I find that myself included, I interned to SpaceX four times.
I couldn't leave.
Like it was the dream.
I started soft one.
You were like, oh, maybe I'll try something, try a different internship one summer.
I almost talked out of school to stay, but they said we couldn't do that anymore.
It's not the old days.
But I think the overwhelming population of folks that are doing so much of the critical work on Starship Dragon, Falcon even, are interned conversion.
And I think that program is so freaking crucial to the eventual engineering population
because it gives people a real chance to go and demonstrate that, yes, I'm a killer, right?
I am badass.
I can do this thing.
So at Galadine, like, you're a small team still.
You're growing your team.
We just launched internship program.
I was just going to say.
We just did for this reason.
How are you thinking about that and designing your both internship program but like broader interview process to get the best quality people in the door?
Yep, so we're still very small, so it's not really saying much, but I'm, of course, talking to every person.
I don't know if you still are. I'm sure you are. Multiple times. Exactly, yeah, multiple times
coercing them over the phone, convincing them. Are you doing both kind of the behavioral interviews
and the like deep dive technical interviews? Yeah, I find that I get a lot out of like, I always start with
one sort of broad question and dig into a lot of things, but I really open it up to to allow myself a playground to
like punch and jab and go around their problem stuff. But I effectively ask,
walk me through a problem that you solved.
And whenever they walk through that problem over 20 minutes or 15 minutes,
I know very quickly whether or not they're good or not good.
And usually I'm okay enough no matter what the discipline is
to kind of jab and punch around that problem set a little bit to feel it out.
But I find that's pretty hard to get past my screen there
with people who are not true.
But for the full-time process, we're doing two, three screens
and then a panel interview.
And a large part of my framing too is very much,
I want to introduce you to the team.
Like we have a very small team that you're going to need to live with,
effectively.
And we want to make sure that we're happy with you and you're happy with us.
And this gives you the perfect forum to do it.
So that's usually how we finish our full-time process.
But for interns, we're figuring out right now.
It's a shorter process, admittedly.
But what I'm really looking for for this first wave of missile engineers is passion.
Like, I need people who are going to come in and crush.
And what backgrounds of interns are you hiring for?
Project teams, doesn't matter which.
So the formula S AES, the whatever drone, UAS stuff, the rocket teams too.
I actually found a specific rocket team in the country that works on rockets with the same propellants that we're using,
which I did not know existed because it's a little bit more rare, but I'm targeting that school.
Get them all out. Get them all out to Austin.
Get the whole team, get them on a bus and bring where we're here.
Maybe wrapping up, given we're talking about hiring interns and young talent, both of you started your creativity.
at Tesla and SpaceX, you know, relatively young,
what advice would you give to a young SpaceX or Tesla engineer,
or in fact, just a young engineer overall
who's thinking about maybe one day leaving to start a company?
How should they be thinking about that journey?
Yeah, I would say, you know,
if you're at a company that has, you know,
really, really high talent density,
and you're in a position where you feel like you're constantly learning
and every day is kind of like a growth opportunity.
And you get to see projects from like the messy phase,
the early messy phases through the middle messy phases
through the kind of deployment messy phases.
Like that experience is incredibly valuable.
Seeing something through end to end.
So I would say that I wouldn't go and start something
until you have like been able to sit around a project
that you have seen go end to end
and then done that multiple times
that enables you to see how.
how much better can you get with each generation of like from concept through to deployment.
And getting that, getting to do that with like the most awesome people in the world is like a very unique experience that positions you to be able to go and start something eventually.
But I wouldn't like rush to leave and go start something because one, your credibility to really your credibility to attract talent.
Because like the companies are ultimately like this assembly of like awesome people who are.
driven towards a mission that everyone's excited amount.
And so convincing people to join you on that mission,
it's going to be painful, it's going to be risky.
You have a lot more credibility
if you have been through the execution cycle multiple times,
have the kind of embedded understanding
of how long does some part of that process take
or how long does that whole process have to take
so that you can credibly set targets
that the team can then rally behind and go build to.
And so I would say that having done that,
take full advantage of, like,
ecosystems and companies where you have the ability to do that and and where you know they're insulating
you a little bit from the risk that you have to be able like be comfortable taking and as long as
you're getting authority and accountability and like the scopes that you're getting within the
company and then you're getting like more and more of that that is going to be invaluable experience
that that will enable to set you up to be successful I see you nodding Chandler yeah I'm trying
to think about again I think Turner and I live the same life just he's a little a couple years ahead
I started the SpaceX when I was 18 years old.
That was when I first entered the doors
into the fun Candy Land that was SpaceX,
and it was the dream, right?
And I told myself from day one that I'm going to be a sponge.
Like, I want to be the biggest sponge I possibly can
to absorb as much freaking information
from all these amazing people as I can.
That's not an internship-limited thing.
That's a forever thing.
I'm still doing it today.
But I think, yeah, a lot of how I approached
and how I think people should approach it generally,
not just if they're going to a space like sort of Tesla,
but they should really approach,
know, this from a, how can I surround myself with the best people in the world and work on a project
from start to finish and do those reps like what Turner was saying. I will caveat out that,
though, with it's hard, right? If you're fresh coming out of school, you may not know what
that looks like. So maybe some actionable recommendation is, you know, lean on your network,
lean on people you know, both in school, peers who may have interned elsewhere and seen other
environments, or if there's professors, other people in your life that you can have meaningful
conversations with about perspective on certain companies, just missions, products,
that sort of thing, like go do that thing because it can be hard.
Like it can be kind of scary.
You don't know because you haven't already done it.
You don't know if what good looks like.
What good looks like, exactly.
So I will, yeah, caveat with it's hard.
But once you find that sweet spot of place to be, then just go be a sponge.
Yeah.
I think knowing what good looks like and being able to develop an understanding and intuition
for how exceptional teams build is like pretty invaluable.
Yeah.
Yeah.
I don't think I could start yelling on.
without having spent, you know, a handful of years
doing the things I did at SpaceX.
Yeah, I think that maybe the last thing I'll say
is that you'll never actually be like fully trained
to go and start a company.
Right?
Like it's not like you stay there for, there's no recipe.
It's not like you stay somewhere for 10 years
and then you go and you work on, you go and start a company.
And so there's always going to be like a,
when do you feel yourself confident to go and take a risk
and different people are going to have different perspectives
on like when do they feel ready to go and do it?
But I generally think that you want to have as strong of a technical basis before you go and have to learn all of the company building side of things.
And so making sure that you're kind of like overindexing on the technical side before you go and kind of sign up for figuring out how to hire and figuring out how to fundraise and figuring out how to build all the ecosystem around a company and the infrastructure around a company that has to be built.
Because you are going to keep learning as once you go and start something.
But being hyper focused on building that strong technical basis is the key.
Yeah, I can imagine like this already having the technical basis and going and growing into the fundraising, all of this other stuff that I didn't know how to do.
Like this is already hard.
I could not imagine the inverse.
Like going in and being, going and needing to figure out all of the technical chops that I have up until this point or at least enough to be successful in what we're trying to do.
It would be very, very difficult.
So I'd much rather happen.
Don't try to learn how to build rockets on the job as a founder.
That's good advice.
Yep.
Cool.
All right.
This is awesome. Thanks, guys.
Great. Thanks.
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