The Adventure Zone - The Adventure Zone: Amnesty - Episode 3
Episode Date: January 25, 2018Fate draws our heroes towards the same spot in the Monongahela National Forest, where, at long last, their destinies entwine. Ned has a remarkable dream. Duck travels to a strange land. Aubrey starts ...a fire. Happy MaxFunDrive! Right now is the best time to start a membership to support your favorite shows. Learn more and join at https://maximumfun.org/jointaz
Transcript
Discussion (0)
Previously on the Adventure Zone.
There is no more time to delay, Duck Newton.
Events have been put into motion that require your immediate action.
I mean, I guess I run through the gate.
You hear the sound of the monster getting louder and louder,
and you run toward this empty gate,
and then we see that clearing again,
and the archway within which Duck Newton was just standing is empty.
You catch Danny out of the corner of your eye,
and you get a little nervous for a second,
and then a big blast of fire appears in your hand.
hands. Yes. There's another world connected to our own, and one by one, they transform. So that's the
truth of the matter. Monsters are real. The bobcat starts charging toward you, and Barclay looks at you,
and he says, God, I hope you can keep a secret. And in the blink of an eye, this gentle, bearded man
you were just talking to disappears. And in his place is Bigfoot. Ned, there,
There's bigfoot, Ned.
He is standing about seven, seven and a half feet tall.
How many hands, Griffin?
How many hands tall?
Like 12 big foot hands.
Whoa.
Yeah, and those are big hands.
That's a big foot.
He is covered in fur that makes your current sort of wookie outfit, which you're definitely
still wearing, which is such a charming little scene.
It makes your wookie outfit look positively inauthentic.
And he's racing towards this lifeless but animated bobcat.
And the two of them crashed together a couple dozen yards in front of you.
Your car is a couple dozen yards behind you.
What do you do?
Oh, I run for the car.
Ned runs for the car.
Okay.
And you're still wearing the Bigfoot snowshoes?
No, I kicked off the snow shoes.
I'm sorry.
I kicked off the snow shoes and the gloves.
You just left those behind?
Hell yeah.
I got to get in the car.
Ned's got to get in the car, man.
Now, I do want to remind you, a bobcat is not like a mountain lion, right?
A bobcat is like...
I'm envisioning about that size.
Big, big old cat.
It's a big bobcat.
You're just going to take off?
Oh, I'm going to jump behind the wheel of the car.
Let me explain something a little bit about Ned's mindset.
Okay.
Ned is not ordinarily somebody that jumps into the fire.
Ned is not somebody who likes to fight.
if Ned can avoid a conflict he will but in this case Ned having just seen a man transform into a
big foot and see a ghoulish bobcat is absolutely 100% convinced this is a dream
so Ned is going to live it as if it's a dream all right it's about dusk so you you hop
behind the wheel of the car and sort of uh fumbling
maybe a little nervous, start the ignition.
And as you do, the headlights kick on.
And now you can see this fight scene happening in front of you, much clearer.
And you see that this bobcat has Barclay pinned down.
And Barclay's kind of in trouble.
It's sort of slashing at him and tearing at him.
And it looks like this thing's got the upper hand on Barclay.
Oh, yeah.
Well, I throw the link into drive.
and gun it because it's a dream, man. Let's enjoy it. Let's have some adventure. He's been
stuck in this crummy museum, so he's going to floor it and drive it right at them.
Okay. Are you trying to hit both of them? I am going to drive straight for them and hope that
the Bigfoot, that Barclay is able to either roll away,
A lot easier to hit the Bigfoot than the Bobcat.
No, no, no.
But it's, it's a dream.
If I get them both, it's two monsters.
What's the big deal?
Do you listen to that new Adventure Zone?
Yeah, I really liked it.
Then Dad killed Bigfoot.
Yeah, who was like a dude and then he spoke to and was already a fan favorite, but now he's dead, I guess.
Ned is a terrific driver.
Remember, that's one of his thing.
I didn't know he could lift a car up in the air while he's driving at this.
He is going to do some amazing Joey Chitwood stunt driving shit.
No scope.
Car skills.
You're going to have to roll to act under pressure.
And I will remind you the way that rolls in this game work, if you don't do amazing, things can happen.
And I want to remind everybody, because we didn't do this at all in the last three episodes.
You have the luck option that you can exercise at any time.
Yeah.
So we haven't talked.
We have not talked about luck.
Luck is a fascinating thing in this game, and it kind of makes up for the fact that there's not
like a ton of healing or whatever.
You have a meter, and I think it has like seven marks in it.
And this is for your character's whole career.
You never refill this.
You never really get this back, where if you want to at any time, you can change a roll to a 12
or avoid all harm from an injury, and you mark one luck.
Now, once you've gotten rid of all your luck, really bad things can start happening to you.
I basically get to go as hard on you as I possibly want to go because you are what the game calls doomed at that point.
So, but yeah, let's do this thing.
All right.
So I can invoke.
Do I do it before I roll?
No, you do it.
I think you do it post.
Yes, it is reactionary.
Okay.
And it should be a pretty desperate thing, right?
Because you've only got seven points of it.
It is worst case scenario things.
Like, for instance, if you're going to kill Bigfoot with your car, you may want to use a little bit of luck on it.
All right, Clint just, well, okay, that's legit.
11.
That has his...
And I add a plus one for driving.
I get plus one to any rating.
Oh, wait, what is it?
Plus one ongoing while driving.
Yeah, this would definitely count for that.
So that's a 12th.
Sick, bro.
Yeah, with that, Barclay is fighting this bobcat and is kind of underneath it and then
sees the headlights, like, soaring towards him.
And he puts a foot on the bobcat's chest as it's sort of on top of him and flings it backwards and then quickly rolls out of the way.
And the big foot or the and the bobcat sort of slams right into the hood of the continental as you're going.
And it's a, you know, it's a big sturdy boat.
So a mountain cat slamming into.
Detroit, man!
Doesn't do a whole lot of damage to the car.
it does plenty of damage to the bobcat who just rolls over the car.
And then I imagine you bring it to a halt after that, as you see in your rearview mirror.
I do one of those sweet moves where I change the gear shift slam on the brakes.
It does a little curve.
And OE pulls up right next to Barclay.
All right.
Yeah, you look in your rear view mirror.
The bobcat is not moving.
And then from your rearview mirror, you see.
you see the bobcat defeated on the ground, although it looks just as lifeless now as it did
sort of during its attack. And sort of right as it lands, that black fluid that was dripping
out of its mouth, it like spasticly shoots out of its body in these thick rivulets, which kind of
tangle together on the ground before slithering, like with a will of its own, quickly back into
the forest, like within a few seconds, that black fluid is out of sight.
How hideously obnoxious!
I love this dream!
You're going a little bit Odin there.
Was that what you were going for?
Tiny man!
Nets having fun, man!
He doesn't think any of this is real.
Let's jump over to Duck.
Duck, you stepped through the gate, and for a moment...
I've been kicking myself since.
we recorded because none of us made an exit pursued by bear comment.
And it was like right there, you guys.
Yeah, we could have done that.
And then we could have done some quick improv games, like maybe some freeze.
And then we'd talk about like what song from Jesus Christ Superstar is our favorite.
Yeah.
Duck, you step through the gate and you are, you're in this bright place for just a moment, Duck.
And the wind that you felt whipping at you from the stone archway.
is still like blowing through you
while you're in this space, but you're quickly out of it
and the light fades
and you know you're somewhere else,
but your vision is somehow
off.
Almost like you're seeing this place
with like a watercolor filter.
Everything is kind of shifting wildly.
Almost like the aha video.
Yeah.
And you also feel somewhat sick
and kind of like
angry? It is disorienting to say the least. And behind you, pretty close to you, you can see it despite
your sort of disorientation. There's another stone gate in this place, identical to the one you
entered. And from the hard stone floor that you're laying on, you can tell that whatever,
wherever this gate is, it is enclosed inside of sort of another large stone structure. There are these
massive pillars propping up the ceiling overhead. And through the pillars, you can see the world
outside, only your vision is so sort of impaired that you can only faintly make out, like,
there's some bright, colorful shapes in the distance, some round buildings.
There's a massive castle beyond them with a large orange shape jutting out of the ground
just in front of that castle.
And you feel that anger inside of you, just kind of building, almost unnaturally.
And it's alarming, but not quite as alarming as these two things.
figures who are standing in front of a pillar, a pair of columns at front of you, who respond to
your presence with surprise, and in an instant they are on you, jabbing you with these rods and you
feel this shock and you're unconscious. And when you awaken, you are in a dark, small room and
your arms are bound to a wooden chair position in front of a big, sturdy wooden table, and you feel
something soft and light draped around your neck and as you kind of look down you realize you're
wearing some sort of scarf that your captors placed on you. It's made of some sort of incredibly
soft fabric that you can't quite deduce. And for whatever reason, that anger and disorientation
you felt when you entered this place is just, is gone. You're duck again. And seated across
from you is a person, you can't really tell too much about them other than that, thanks to the
large set of chain mail armor they're wearing covered by a tabard featuring an orange crystal
radiating light in every direction. You can faintly see these two black beady eyes through a slit
in the helmet this person's wearing, which is adorned with two goats horns on top. And as you regain
consciousness, strapped to this chair in front of this table in this dark room, this person
immediately addresses you. And they say, you're in a lot of trouble right now.
but I want you to know that I am willing to give you the benefit of the doubt.
Because based on your outfit, I'm guessing you're part of some sort of local woodland army or forest militia or something like that.
Yeah, that'll do.
He says, we're both men of the law, and so I'm hoping we can come to an understanding here.
I'm thinking maybe you just stumbled into the gate accidentally.
Maybe you didn't come here with any ill intent.
Am I on the right track?
Now, I'm just a small kingdom lawyer.
I've never...
Um...
Yeah, I mean, that pretty much sums it up.
What's your name, pal?
It's duck.
Duck Newton.
Excellent name, powerful name.
I'm Vincent.
It's a nickname.
I'm Vincent.
And, uh, well, before we go any further,
I got to know.
And this is real important
that you tell the truth now, all right?
I need to know how you knew
that the gate was there in the first place.
Did the human called mama tell you?
Mama.
No, I don't know.
I mean, I know my mama.
I don't know our mama.
To be honest,
it was just sort of there, man.
I don't know.
It just sort of appeared.
I was being pursued.
by a, a large, I would say, non-earth bear, maybe.
I don't know.
I've never seen it's like.
And I just kind of ran for the gate, man.
I'll be honest.
I don't really have a great explanation for you.
I'll say this.
I'm not freaking out right now.
I've seen some weird shit in the past
and narrowly avoided being sort of looped up in it.
seems the, uh, that ship is sailed, but, uh, I'm, uh, you know, all non-malicious on my part,
just a, uh, just trying to exit pursued by bear.
Yeah.
Uh, he takes out a little notebook, uh, from a fold in his tabard and he's like writing down
some of the stuff that you say, almost like he's taking a statement.
And, um, he takes his, his, his pencil and he taps, uh, at a point of his notes.
and he says, you know, big non-earth bear, huh?
He says, well, it sounds like,
sounds like Mama's maybe not keeping up her end of the bargain,
but I guess we'll circle back on that later.
I mean, I'm not saying, I don't know if you want to write this down,
I'm not saying it was a space bear.
I just, you know, not sort of a regular bear, you know?
He says, believe me, I know better than you might think.
He says, but I still don't understand how you found the gate.
It is unfortunate that you don't know how because, buddy, I can't let you leave here until I figure out where the hole in our security protocols lies.
And with that, this figure takes off their helmet.
And as they do so, you notice those two goat horns on top of the helmet actually slide through holes on the top of the helmet as it's removed.
And they place their helmet gently on the table.
And as they do, you see the face of the person sitting across, for the face.
you. It's the face of a goat.
Aubrey, you are walking in the woods behind Amnesty Lodge with Mama, who is carrying an oil
lantern in one hand as she leads you swiftly through the pines. And you've just left the
Amnesty Lodge after sort of the big reveal from the last episode, and she says,
Now there's something I need to show you, but before we do anything else, Aubrey, I need
you to swear on your life that you're not going to tell another soul about what you learn tonight.
Can you do that?
I'm not, I don't want you to take this lightly.
This is like end of the world level secret.
I need your absolute discretion on this.
Mama, not only do I swear on my life, I swear on the life of Dr. Harris Bonkers Ph.T.
Whoa.
Is Dr. Harris Bonkers with you?
Is Dr. Harris Bonkers?
always with you?
Do you mean, like, spiritually?
And physically.
Oh.
Yeah, you know, the term I've been thinking about a lot,
and I think Aubrey has, now that she has done Real Magic, is familiar.
Yes, yes, yes, yes, yes, yes.
But I think maybe for this, I think just for, because it's dangerous,
maybe she left Dr. Harris-Bongers with Danny.
Okay.
Yeah, I think Danny was happy to play with Dr. Harris-Bonkers.
Does Danny have kind of a Laura Dernker?
Dern vibe?
I don't.
We'll figure out Danny's relation to Laura Dern, I think, as we play.
It's one of those things.
You're supposed to leave empty spaces in the world and fill it out as you go.
Yeah, I understand.
Last Jedi Laura Dern?
Jurassic Park, Laura Dern is where I was.
Jurassic Park, Laura Dern.
Peak, we're talking about top Dern here.
Mama says, I don't mean to scare you, Aubrey.
It's just, can you imagine what would happen?
If the wrong people learned about a place full of magic and monsters and everything, what they might do to take advantage of that kind of power to own it?
Let me reassure you right now, I can make fire with my mind.
I'm not really scared of anything.
So.
She says, I know that, but it's important you understand the gravity of the situation.
Because I've dedicated my entire adult life to keeping that stuff out of the public eye.
is the most important thing we do around these parts.
Uh-huh.
And you're walking a bit further into the woods than she starts to explain.
She says, okay, so this other world, it's called Sylvain.
Which, by the way, I picked that name out like a year ago.
And then when Dad had a character called Sylvain and Tas Commitment, I was like, oh, interesting.
It's a good...
Wheels within wheels, my friends.
Yeah.
Well, you actually returned the favor because I got Sylvain from an actor that I worked
with Remy Sylvain, and then you turned around in the same episode and named your character
Remy.
It was a, it was, simpatico.
I also, I want everyone to picture that during this whole walk and, like, as Mama is talking,
like, she is just, Aubrey is, like, snapping her fingers and, like, making, like,
lighting a lighter, like, lighting a zip-out.
Absolutely.
Always good to do in a forest.
Well, she's snapping her fingers and, like, her thumb catches on fire, and then she's
snapping it out and just kind of doing that.
I love this.
We got some of that in commitment, the like few minutes after you discover you have superpowers.
Okay, anyway, a mama says, Sylvain Aubrey, it's an incredible place.
It is a living world.
And I mean that literally.
Whole place is alive, sustaining its inhabitants with this magic power.
And that's a thing that those inhabitants are understandably pretty protective of.
But problem is throughout history,
Those gates on our side have been popping up all over the place.
And humans have been crossing over into Sylvain and making a mess of things.
Made some bad blood between us and the sylphs.
It's hard to blame either side, really, because where these gates appear on Earth, so do the...
Well, we call them abominations.
But don't you worry none about that, though.
That's mine and Barclays cross to bear, not yours.
But the worst that things got in Sylvain because of the humans, the stricter their laws got.
And today they got some pretty draconian laws, in effect, governing who can and can't live there.
And the outcasts, well, they don't really got anywhere to go.
Hence the Amnesty Lodge, I give those silfs a safe place to sleep at night, and that seems about the least that I can do for them.
And Aubrey, I don't know nothing about your life and what you want from it, but you could be safe there too, I think.
Somehow, you fit into this picture.
I know it.
Okay.
Let's jump back to Ned.
You see Barclay kind of wounded.
He's got some big scratches down his neck and his torso, and he's kind of shambling away from the car.
towards the bobcat, and he hunches down and looks at the bobcat, kind of rolls it over, eyeballs it, sees it's thoroughly dead, and he walks a little bit closer.
Not mealy dead, but really most sincerely bed.
So let's get his mini-suitter references.
And then he walks a little bit closer to the car and he hunches down and he picks up that hempen bracelet up off the ground, and he wraps it back around his wrist, and instantly he's bark-clays.
again. Is he still injured in this form? Did it? Yeah, in this human form, Ned, you can actually see
those, those scratches are still there. He's, he's breathing sort of heavily. He's not like
horribly injured, but he's definitely sort of battle damaged nonetheless. And he walks over to you,
Ned, and opens up the passenger's side door and gets inside. And he puts on his seat. And he puts on
his seatbelt, I think. He's a very safe boy. And he says, you said you've been to Amnesty Lodge
before, right, Ned? Yeah, I obtained one of your delicious Monte Cristo's. Yeah, the sandwich was
great. He says, I need you to get me there. And I think there was a junior chamber of commerce
meeting there, I believe. He says, I need you to get me there right away, Ned. I can explain
everything when we get there.
Are you sure you wouldn't
rather go to a vet?
He kind of chuckles
and then as he laughs
he's kind of like hurting a little bit
and so he kind of catches himself
and he says no we got to get to the lodge
I can't for obvious reasons
I kind of can't go to any
sort of medical practitioner
back in Kepler.
As he's saying that
you see a couple more shapes
stalk out of the woods. I think it's
just two more bobcats.
And they're sort of prowling, like, jungle cat style out of the woods towards your car.
And he says, I know this is a lot to take in right now.
I know you probably think you're in some sort of weird dream.
I assure you...
Oh, yes, I certainly do.
He says, I assure you it is not...
Things are pretty bad right now.
And if you want to keep Kepler safe, I need you to get me to the lodge, all right?
Oh, good. That's good. I like that. You've kind of heightened the danger. Of course, my friend. Let's go to the lodge. You must do me one favor. Try not to bleed on the fine Corinthian leather. All right. He says, I'll do my best.
Onward. He says, take the woods, Ned. Times of the essence. I can get us through it. But I need you to cut as straight a path as you can, all right?
You've got it. I throw it into drive. I press the pedal and yell.
Yikes and away!
Do you aim for either of the Bobcats as you're driving forward?
Oh, hell no.
I'll throw it in reverse.
All right.
And yell yo-yoix in a way.
All right.
You take off into the woods towards the Amnesty Lodge.
And we're moving on a nice clip right now, boys.
Going to jump back to Duck.
Listen, I got some questions for you.
What's the name of this place?
What are the laws that dictate who can and can't.
can cross over.
On the other side, what are those, where do the people who get caught from the other side stay?
I need these questions answered an excruciating lengthy detail.
Between you and Vincent, you're playing Bad Ranger Good Ranger.
I'm not aware of any of the answers to these questions.
Please begin and include them.
I think you guys are all about to meet up.
So I think there will be some sharing of notes once that happens so that we don't create a,
a hole in the fucking narrative universe I'm trying to...
No, this is where the propeller spins, the goat man answers all the questions,
and then does like, oh, okay, that'll totally make sense.
Vincent, the goat man, which is not pejorative.
There's a real cryptid name that.
Vincent the goat man?
Yeah, well, just familiar.
The goat man.
He looks at you, and maybe...
you are a little bit uneasy because it's now this sort of humanoid goat talking to you.
He says, so our two worlds duck, they have something of an uneasy truce.
And it's based around your side, keeping the existence of our side under wraps.
So when strangers just stumble into our world, you can understand how that's a problem for me.
I'm kind of in charge of Homeland Security around here.
So I need you to tell me and really think about it.
How did you first find out about the gate?
Well, first off, I wouldn't say I stumbled.
I did move with sort of a dignified gate into the gate.
It was very purposeful.
Let me start there.
Secondly, so I've got this.
I guess you'd call it like a weird spirit kind of thing
that's been trying to get me used to try really hard
and they kind of let up to sort of
I guess fight evil
I know it sounds ridiculous but
sort of fight evil and they pop back up
I kind of thought it was a dream for a long time
but seeing it just recently sort of dispelled that notion
So I think maybe
Maybe they showed it to me
I'm honestly grasping the straws here, man
I'm a little bit out of my depth
He is writing all this down in his notebook
And he kind of chews on the end of his pencil
And he catches himself chewing on it a little bit too much
And he like pulls it out of his mouth
It looks a little bit sheepish or goadish
Goadish, thank you
And he says
Well, duck, I wish I could say something to help
but that doesn't really ring a bell for me.
What you got to understand about Sylvain,
that's what this place is called, by the way.
Thank you.
This really ain't a place that builds up, you know,
prophecies and heroes of legend to fight evil and stuff like that.
We're a bit more humble than that.
It kind of goes against our whole ethos, you see.
See, that's what I'm talking about.
I think I could hang here, honestly.
I got that that sounds pretty good to me he says um I wish I could help you out but that's not really possible resources are well they're pretty scarce around here
no you're you're listen I'm I'm having a bit of fun man I got a job I got to get back to and stuff and there's apparently some sort of space bear uh in my forest so I do need to rectify that pretty quickly he says yeah I'll I'll have to talk about I'll talk about that with mama next time I see her but
Um, listen, uh, I'm just as eager to avoid a war between our worlds as the next sylph.
So how about this? Why don't we let, I'm trying to avoid giving him an Appalachian accent.
It's hard to switch that switch back off. He says, so how about this? Why, why don't we let bygones be bygones?
And I will let you go back through the gate unhindered. But you, you got to promise me, Doc, you,
You gotta forget this night ever happened.
You walk through that gate and never come back.
And you don't tell anybody about the gate or Sylvain or the cool goat man you talked to,
and we won't have a problem.
Hey, listen, partner, right underneath preservation of forest and the wildlife within,
my number two skill is forgetting about weird shit.
So you have come to the right department here.
That is no issue.
Can I ask as long as you know that your buddy Duck can keep a secret,
what's with the fancy neckwear here?
He says, oh, that, the scarf is, well, it's mine, actually.
It's sylvan wool.
It's one of the curious parts about our arrangement of our two worlds and their connection.
If a human steps foot in a sylvain without wearing a garment from this world,
they just absolutely lose it.
Most of the assaults on this world,
they happened long before my time,
but from what I heard,
those unadorned humans who crossed over
went into something of a rage
and tore the place apart without a second thought.
Broke Sylvain's heart right in two.
You take that scarf off
when I imagine you'd get pretty hostile too.
Humans are the worst.
He says,
I will take that back.
but only once we get you to the gate, ready to cross back over.
But listen.
So technically, I guess it'd be Mohair, right?
I mean, if you made it yourself, is this your own?
No, God, it's not from my...
Jesus, it's not from my...
That's what I thought.
That would be pretty gross.
No, it's mine.
I wear it to keep warm.
It's not for my fur, Doc.
It's Burberry.
He says, listen, Duck, I'm...
I'm trying to be a good guy right now, Duck.
which is tough for somebody in my position.
So I gotta warn you,
I'm not the type to really forgive someone
who backs out on a deal.
So keep up your end of the bargain
and please do not make me regret this night, all right?
Listen, I'd ask you to shake on it,
but I have a feeling that could break weird pretty quick.
He puts up a hand.
You notice actually that his sort of his bottom half
his hind quarters is straight up goat legs,
but then he has sort of these long, furry fingers on his hands
that he holds up.
He actually takes off like a gauntlet that he's wearing
and holds it over the table.
Oh my God, it's pan.
It's pan.
I'll be dipping shit and rolling breadcrumbs.
Look at you.
You got hands and everything.
All right.
Well, let's shake on it then.
All right, you shake on it.
Let's jump back to Aubrey.
Aubrey, you've been hiking through the woods with Mama for about 20 minutes now.
Are we there yet?
I mean, I don't want to be that person, but like, I'm wearing combat boots.
She says, well, Aubrey, you're, believe me when I tell you, you're going to know when we're there.
And I don't, oh, I still don't want to complain, but I'm just, it's late, and it's, I set fire to a hotel, and then I saw a werewolf.
Oh, you're having a pretty big night.
Yeah, and I could do.
magic, it's just been a big day.
She says, we got a room ready for you back at the lodge, and it's, it's, it, I don't mean to brag,
but it's, it's pretty nice, a little setup we got there, so, uh, do you guys do in-room dining,
or?
We can, I mean, Barkley can bring food to your room.
It's like, you know, 30 feet away, but, um, you're walking through the woods of the mama,
sort of having this, this conversation and her, her oil lantern and the moon overhead are the,
the only light on your journey.
And now you see...
And the flames you're producing with your hand.
Thank you.
And now you see the moonlight shining down on a clearing just in front of you.
And there's a carpet of pine needles on the forest floor.
But they are distributed in a kind of peculiar pattern.
They're giving a wide berth to the clearing's most eye-catching feature.
There is a stone archway standing before you in the center of the clearing.
It's a humble structure, just two large slabs of stone with a third perched on top of it.
And Mama clears her throat and she says,
Okay, this is going to sound pretty strange, I reckon, but there's something here that you cannot see right now.
So don't go running forward because I don't want you to bash your face right into it, all right?
And it's going to look like I'm just sort of speaking it into existence, but that's not really...
The Stonehenge thing?
You...
You can already see it?
In ancient times, hundreds of years before the dawn of history.
Have you not seen spinal tap?
She puts a hand on your shoulder and she says,
Aubrey, I...
That doesn't make any sense.
There's...
It's three rocks.
Can you see it?
She puts her sort of hands in her temples,
which is sort of the go-to move for any adventure zone in PC.
And she says, it is not supposed to work like this, Aubrey.
There's supposed to be an enchantment on it that makes it so you can't see it unless you know it's there.
Hewn into the living rock of Stonehenge.
No, nothing?
You see her not responding to your japes.
To your japes.
She's pondering.
Her face is like toward the ground.
And then there's a third light source shining into this.
scene from close by in the woods and you hear a loud sound getting louder moving quickly in your
direction and ned barclays in the front seat and he's surveying his wounds in the in the mirror
in the sun visor and he does that for a few minutes and then as as like the continental is rumbling
over the occasional sort of root as it maneuvers through the woods and then he flips the visor back up
and he slams a fist down on the dashboard, and he points forward with his other hand, and he yells,
Look out!
What do you do?
Well, obviously, I, do I need to do like an investigation or an observation thing?
Not really.
I mean, I can tell you, you don't, you're going through the pines, and so your vision is kind of occluded a bit, but you do not see anything in front of you.
Well, then I slam on the brakes.
I think this would probably be a good act under pressure role.
To press the brake pedal?
Well, to slam on it.
How's it going to wang that?
Slam on it with...
Oh, no, you hit the gas.
Reaction.
You do have a plus one, because it is a driving thing.
Okay.
Eight.
Eight.
Uh, make success.
So you presses the brake pedal down halfway.
You slam on it.
A taco bell cup gets stuck underneath.
Green into a tree.
I don't know if there's a Taco Bell in, yeah, there's probably a Taco Bell.
It's a combination Taco Bell Pizza Hut KFC.
Thank you, thank you, thank you.
There is a Cannon Pizza Hut.
Gas station.
Oh, you slam on your brakes with pretty good reaction time.
And as you do so, you enter this clearing and you see a young woman with a sort of hip haircut and a sort of larger, older,
woman wearing a big long duster, holding an oil lantern. And that's all you see. And you slam on the brakes
and the car starts to careen to a halt as you drive into this clearing. And you are moving pretty
slowly when the car runs into something. And it's weird because there's nothing there. It's not a
tremendous amount of damage to the car, the fender's probably pretty busted, busted up, but the
car sputters to a halt as it collides with some sort of invisible shape. And Barclay looks at the two other
people in this clearing, and he hops out of the car and his eyes lock with Mama. And he's,
Mama says, well, evening Barclay. And I want you to picture Aubrey waving, but her hand is on fire.
Yeah
And Barclay says
Hi Mama
Aubrey
It's a
Hi
Aubrey
He looks like
Just as uncomfortable
As sort of
He did when you
First ran into him
In the woods
When you weren't supposed to
Ned
And Mama says
So what brings you out
Into the woods
In the middle of the night
With Ned fucking
Chican Barclay
How did you know
My middle name
And Barclay
says he's uh he's seen a lot tonight mom i think we've we've got to tell wait wait what are you
doing in the woods with with her obri yeah uh and mama at this point looks like she's about to
like lose it she is she things are going very very things are getting out of hand and that's in fact
she says like all right look things are getting a little bit out of hand tonight we
We've kept this gate a secret for...
And Ned, you can see the gate.
What gate?
Yeah, she says that, and it just appears right in front of you.
And you can see it's sort of pressed into the fender of your continental.
Oh, shit.
This is going to end up on a farmer's insurance commercial, isn't it?
She notices you, like, now you can see the gate because she said that, and she didn't even think about it.
But now she knows that she sort of let this slip again.
and she says,
shit, all right, okay.
That's it, though.
Ned, there's powerful cosmic forces at work here,
stuff that's got to stay out of the public eye.
I don't know if we can trust you, Ned fucking chicane,
but I need you to trust me when I say that
there would be dire consequences if anyone else in Kepler
found out about this gate in the woods.
Do you understand me?
And it's at that point that the gate is just for a moment
filled with light and out steps Duck Newton.
Duck, you are back in the woods, and here's four people who are all kind of looking at you
with shock, especially Mama and Barclay.
They look kind of dumbfounded and kind of horrified as you step foot back into Kepler.
I'm District Ranger Duck Newton.
It's a nickname.
And, ma'am, I'm going to need you to extinguish that flame, please.
Oh, yeah.
And I also want to say, Aubrey, Mee.
makes that sound when she does it.
Mama looks at you, Duck, for a few seconds, just her mouth agape in sort of disbelief
at how quickly this situation has spiraled.
And she says, Duck, Newton, what the hell have you done?
I have absolutely no idea.
She says, how did you see that?
Why did you go through the gate, duck?
Well, I was being chased by a spooky bear.
Hey, thou, it's spooky bear.
She says, a big spooky bear, huh?
And Barclay says, he's not lying, Mama.
Ned and I, we had a run in with, well, with part of the abomination, I think it's complicated.
We really should get hunting tonight.
And Mama kind of sighs and rubs her head, and she says,
But how did he find out about...
All right. Okay.
Here's the plan, everybody.
Me and Barclay, we gotta pop through that gate for just a couple minutes,
find out how much diplomatic damage duck just reeked over there,
try to smooth it over.
You three are going to stay put right here.
Don't move a muscle, and when we get out,
I can explain how much trouble the five of us are in back at the lodge.
Okay.
And with that, Mama,
reaches into the interior pocket of her duster, and she pulls out this small compact mirror,
and she opens it up, and she catches some of the moonlight above in it, and it reflects back
onto the gate, which hums quietly, and Duck, you see that wind whipping off of the gate again
just before the span of the archway is filled with this white light, and Barclay steps through
and disappears.
And Mama turns to you, Aubrey, and she says,
I need you to have my back on this, all right.
I need you to make sure these two chuckleheads don't run off.
We've got to keep this secret, remember?
Yeah, if they try to run off, I'll burn them to the ground?
Well, don't.
Okay, no, even as I was saying it, I knew that that was too much.
And Mama turns and steps through the gate,
and the wind stops, and the light inside the archway disappears.
and now it's just the three of you standing in the middle of this clearing in the middle of the woods
in the middle of the night.
Hey everybody, this is Griffin McRoy, your dungeon master and your best friend and your root beer boy.
I just drank a whole mess of root beer.
Thanks for listen to the Adventure Zone Amnesty.
It's the third episode in this experimental arc.
We are having so much fun with it, and the response to it has been so incredible.
And since we've been going weekly, it's like a lot more work.
and I really, really appreciate all the feedback that we've gotten.
It really does mean a lot.
I also want to tell you about another actual play at D&D podcast.
It's called Legend of Renob.
They say here, if you're all caught up with the McHle Boys and need more of your comedic
D&D fix, check out the Legion of Renob at, well, just that.
And I'll spell it out.
It's R-E-N-O-B.
So Legion of R-E-N-O-B.com.
They're another D-N-D podcast.
They are just recently off the ground, so it's a good time to hop on board.
and if you just can't get enough of people rolling dice
and then making fun of each other
when the numbers aren't high enough,
go check out this podcast.
One last time, it's legend of renob.com.
I want to thank everybody who's been tweeting about the show
using the Zonecast hashtag.
We do not pay to advertise the show at all,
so it really means a lot whenever you spread the word like that.
If you do use that hashtag in your tweets,
you might end up as a character on the show,
like Vincent Zed on Twitter, who is Vincent,
the character you just met.
I got a couple more, maybe like one more character name that I can drop in there.
So go ahead and get those tweets in and I sure do appreciate it.
And thanks to Maximum Fun for having us on the network.
You can go to Maximumfund.org and check out all the great podcasts there,
shows like Can I Pet Your Dog and Tights and Fights and The Greatest Generation and so many other shows all waiting for you at maximum fun.org.
And if you want to hear more podcasts or see the video stuff that we do, you can go to mackleroyshows.com and see it there.
I think that's it. Thank you so much for listening. We will be back next Thursday. That will be February 1st with a brand new episode of Taz Amnesty. I think this arc is going to do like four or five episodes before we try out the next thing. And we hope you are enjoying sort of us wandering around here as much as we're enjoying it. So yeah, we'll see you next week, Thursday, February 1st. Talk to you then. Bye.
Welcome to my fucking awesome dream, duck.
Well, I hate to break it to you.
I don't think you are technically dreaming.
What?
Well, if it's one of those shared dreams, I saw them Dr. Oz, some people.
Oh, I saw that one.
Yeah, shared dreams.
So you're trying to tell me this is real?
Yeah, it's weird.
Real is, I mean, as far as I know, it's real as anything.
Holy.
I mean, real is really a relative term if you think of it.
about it.
Oh, hey.
Yeah, hi, Ranger, Rick.
Yeah.
No, well, it's, it's duck.
Okay.
Hello.
I remember you, you're, uh, that, um,
where was it over near Laurel Fork, right?
I, I, I asked you for, sure.
What was it?
Torch, Torch girl?
Was that, I'm trying to remember.
The Lady Flame.
I had the, lady flame, I had the rabbit.
You, uh, your hands were on fire, huh?
Yeah.
Yeah, apparently I could do magic, right?
Oh, sounds like a,
Big night. Yeah. I mean, yeah, right? Can I ask Ned, and I do expect some sort of recognition
for waiting this long to sort of inquire. Why is it that you are dressed like the Chebacca?
Oh, yeah. That was it. I was trying to, I couldn't put my finger on it. Well, I have some friends.
We get together and go see Star Wars. Now, I was goofing around. I was trying to do a whole big
foot thing and it's hotter than shit.
I'm going to take it off.
Just like a
like a Yahoo?
Yeah, I was dressed like a Yahoo for a
big old Yahoo.
I get it. Well, I mean, up until tonight, I thought all this
was horseshit. Torch girl, you probably don't know this, but
Lady Plain.
Sorry, darn it.
You can just call me Aubrey if that's easier.
You know what?
I get confused between
Aubrey and Audrey so much.
I'm gonna stick with Lady Flame, I think.
Okay.
But around these parts, we have
the old timers call
it Yahoo!
Holler, because they call them
the, we call them, most people call them Bigfoot's,
but they call them Yahoo's, because that's the same.
Ah, the Sasquatch.
The Woodland
ape. Yeah, Sasquatch,
I guess. While this conversation's
happening, I like the scene of Ned
sort of in the background, trying to unzip
the wookie costume, and
is like...
Little help, please.
In the middle of stepping out of it.
And suddenly there is a deep guttural sigh
from the edge of the clearing
and the three of you turn to face it.
And with the moon's light above
and the light from the oil lantern
which Mama sat down sort of right in front of the gate
before she stepped through,
there is no obscurity
about the beast the three of you
are facing just like 10 yards away. It is a horrible sight, eight feet tall and nearly as wide,
and a roar comes from this beast projected from the agonized face of a massive black bear.
And Ned, you see that same sort of lifeless expression that you recognized in the bobcat earlier.
horrifyingly, you also see it on several other faces that are jutting out of this beast.
A wolf's face sits motionless on the neck of this creature.
From its shoulder, a stag's head is like half submerged in its form, and its antler is protruding sharply from the mass.
A half dozen forest creatures are embedded in the nether.
thing and not just their faces. This whole being is covered in their pelts, forming a thick
patchwork hide all around it. The three of you survey this nightmare in an instant as it makes
its presence known, and then it charges. What do you do? This is our first sort of group
combat thing, and I want to make it clear in this game, there is no initiative.
I don't really roll. I can set up soft moves to set up elements of danger for you all to respond to,
but I don't really get a turn to attack. My actions are all in response to you. And because there's no
initiative, the three of you kind of have to play fair and play collaboratively. If one of you
takes a turn, I kind of won't let you go again until the other two also take an action. But in terms of,
you know, who goes first and who does what and what order, it's up to you guys to decide. And you
kind of need to keep in mind like what is going to be the most narratively interesting and,
you know, set each other up and help each other out. It's pretty, pretty loosey-goosey.
So with that in mind, what do you do? How far away is the bear? It was 10 yards away,
getting closer. Ned reaches into the trunk of the Lincoln and pulls out the big heavy walking
stick. It's got a huge good... It almost looks like a
drum major's baton from
marching band. It's got a thing at the end? Yeah, great big heavy
metal brass knob at the end of it. And he says,
duck. And she realizes now if he does, everybody's going to
duck. And they do. Says it anyway. And so he throws
it and then it goes sailing over duck's head because he ducked. No.
I caught it. I'm used to it. Yeah, I won't make your roll for that. I think you
you toss duck the weapon.
Do you do anything else?
Sort of with your action here?
I start rummaging through the trunk because I got another idea.
But as long as I'm at the trunk, I think that enabling,
enabling duck will accomplish what I want to do.
You want me to roll?
No.
No, I think we can figure out what you have gear that is like on your starting character
sheet.
And if you're looking for something else, that's cool.
And we will get to that here in a little bit.
bit. He starts rummaging through the trunk.
All right. Duck, you catch the walking stick. We'll go to you next before we get to Aubrey.
What do you do? Can you lay out the scene for me? Like where, like positioning wise, what's going on?
Yeah, I mean, the three of you are pretty close. You got your back basically to this arch with the oil
lantern laying on the ground. And the continental kind of busted up a little bit in, in the side of the arch.
Which, by the way, I should mention the archway was not even remotely damaged or seemingly
affected at all by your your car crashing into it.
The beast is now like five yards away from you guys and is sort of charging right at you
towards you and the archway and you're holding a walking stick.
Ducks scoops up the lantern and then runs around to the other side of the gate and starts
yelling at the monsters.
Woohoo, come here.
Come here. Come on, dum-dum.
right over here, making a lot of noise
and trying to get them to charge straight at him.
I love it.
I think this would be a act under pressure role.
Like you're trying to do some...
Fuck it.
Like, you're under pressure, and you are acting.
Like, this is explicitly that.
So...
Let's see.
Eight.
Eight.
A mixed success.
Okay.
All right.
I think that the tradeoff here is...
With a mixed success, you do what you're trying to do.
And I know what you're trying to do.
but there is a slight cost to it.
So you are taunting this creature to run right at you.
And it does, and it slams right into the gate, which it does not see.
And as it does so, it sort of, you hear it sort of whine in pain as it does,
but that the antlers in its shoulder kind of goes through the gate,
and you were just a little bit closer.
You did not expect it to have this much reach,
and those antlers just get you for...
I mean, they jab right into you for three harm.
One harm.
What happened to invincible?
Oh, right, too.
Yeah, he has two armor, which negates some of it.
And the beast, I think, takes two harm.
Well, it would take two harm,
but for whatever reason, this plan went perfectly how you kind of envisioned it.
It was a very good punked you did to this big beast, but it didn't seem to do quite as much damage as you were expecting,
almost as if like this thing is also pretty tough right now.
And it kind of wedges itself out backward from the gate, and we will jump to Aubrey.
Uh, Aubrey grabs the lantern from Duck and throws it at the creature's face.
Uh, okay.
It is still lit, correct?
Oh, it's lit as hell.
Excellent.
Uh, I don't think you would need to roll for this.
This is not, you know, this thing is not, if you're throwing a lantern at it, right?
Like, you're not, maybe you act under pressure, but I think you just do it.
Okay.
I'm trying to follow the rules here.
I feel like this is not like a traditional, like, it's not kick some ass, right?
You're throwing a lantern at a thing.
And it's very close, right, at this point?
It's real close and it's huge.
I think you can pretty confidently throw this oil lantern at the thing.
All right, you chuck the oil lantern at its face.
You don't have to roll.
This is not a fight thing.
This is just you doing something very clever.
The oil lantern shatters as it hits the beast's face and the oil sort of covers it.
at least the top portion of it, and the fire quickly spreads.
And that pelt, that patchwork pelt, which you can kind of see like that black slime that you saw earlier, Ned, is kind of like holding it together a little bit, like glue.
This pelt is now just a blaze.
It's a blaze because it's now covered in burning oil, but it also just seems like it is very flammable almost because this thing just goes up.
And it is on fire and it takes three harm as this fire is spreading all around it.
And it looks pretty enraged.
And I think with that, Aubrey, it is going to look at you and kind of roar because it knows that you just set it on fire.
And now it is charging at you.
This is a soft moon.
it's not me, you know, saying I'm going to do some damage, but now there is some, some danger going on.
Ned has found what he's looking for in the trunk.
All right.
It's that great big jug.
And when she yelled shit just a minute ago that reminded him, it's that great big jug that he filled from the septic tank with all that nasty shit.
Okay.
And animal droppings and everything else.
I did not know that that fluid was as gross as you're described.
Oh, it's really gross.
So wait, in the septic tank, animals have been using your toilet too?
Well, everything has, it's not a very effective septic tank.
It's a service the kryptonomica provides where animals can come and use their toilet.
And also, I've been dumping all this shit in there.
I'm not a very good homeowner.
You're a real fucking cousin, cousin Randy from Christmas vacation.
Eddie.
President Eddie, thank you.
Yeah, well, he's got a lip fungus.
We ain't identified yet.
Ned grabs this jug.
runs over and
throws it in the air.
It's arcing towards the
path in front of the beast.
And it hits the ground and shatters
and this horrible
stench, this horrible
stink and
all of this stuff
splatters all over the place.
And Ned says,
huh, no methane.
Well, it was a great idea.
I think this
thing, you were trying to create some sort of literal stink bomb, which I appreciate.
Yeah, a little napal.
But I think that something kind of curious happens.
This thing was about to come down on Aubrey, but as this jug of, you said there was
like animal droppings and stuff in it?
Oh, yeah.
As this thing smells, like picks up the scent of a bunch of different animals, even though
it's on fire and even though it was about to attack this thing that is endangered.
it, it's almost like this more, like, primary instinct kicks in. And you see it whip its head around
and look toward the direction of the jug. And it's, now it's sniffing around almost like a
hunter who has just like picked up the trail of its prey. And you have definitely, definitely,
uh, accidentally, it sounds like, uh, sort of, uh, distracted it away from its attack. Uh, what
you all do. Aubrey's going to do some magic. All right. This is your magic attack or do
well one of the things that I can do one of the effects I can do is enchant a weapon and it gets
plus one harm and plus magic. Um so I am going to uh uh this is my logic the fire hurt the thing
duck is standing there holding a weapon I'm going to enchant it set it on fire. All right.
Uh, that's a seven plus plus two, so nine.
Yep, that's a mixed success.
She sets it on fire, but then it burns dust's hands and he drops it.
Okay, the walking stick is on fire.
It is also made out of wood.
So it is on fire and is enchanted.
And what does that do?
It gives it plus one magic attack.
It's plus one harm and says plus magic, which I don't.
Yeah.
So there's a system of tags that comes on every single item in this
game, and it just sort of informs the fiction. So there's a monster that could only be hurt by
magic. So, for instance, like a ghost or something who couldn't be hit by a physical weapon,
but a magical weapon could actually harm it. Then if something has the magic tag, then you're
good to go. So you have set this walking stick on fire, but it is also made out of wood.
So if it stays like this for a long time, it's going to be gone. But, Duck, you can safely,
safely hold it. Well, I guess I'm going to kick some ass.
Hell yeah.
Yeah.
I'm gonna slam the, uh, I'm aiming to just slam the, uh, thing right down on its noggin.
Oh, shit.
That is a 13.
Jesus Christ, these rolls.
Rolls.
Roled two D-6s.
Sure did.
Two sixes.
Plus, uh, since the gear had a one harm hand.
It actually has two harm because it was enchanted.
Cool.
And it was enchanted with fire.
So on a 10 plus, choose one effect.
You gain the advantage, take plus one forward or give plus one forward to another hunter.
You inflict terrible harm, plus one harm.
You suffer less harm, minus one harm, or you force them where you want them.
So you get to pick one effect in addition to the two sort of fiery magical damage that you are also dealing.
Okay.
Okay, okay, I guess I'm just going to inflict an additional harm then.
All right.
I was trying to preserve it somehow, because I feel like that would be Duck's instinct,
but he also, you know, he's not a doofus.
Like, this is obviously, preserve us first.
An imminent danger, right, to these other people.
So on a kick ass, on a kicks of ass, the way this works is both of you deal damage.
So describe what you do again?
I'm just clawed. The lantern, the oil is on its head as well, right? Like that's where I would be
aiming for one of the heads. Are there multiple heads? The way this thing is, it's got this main
bear head. It kind of almost has the body of a bear sort of, but a huge one, with all of these
other animals kind of absorbed into it. Like their faces? Like all their bodies and stuff.
All right, yeah. So I'm aiming for the bear head. All right. You clobber this, you bring the
flaming brass tip of this walking stick down on top of the bear's skull and you hear this sort of,
if you'll pardon the pun, grizzly crack as you do so. And this thing takes three harm as you
bash into it thanks to all of your different bonuses. And it sort of whips around as you do that
and it catches you with the horns again. And this time it kind of like,
picks you up and sort of knocks you back a few feet.
You keep your footing, but it sort of hits you real hard with these antlers for another three harm.
Damn.
So by my calculations, you've taken two harm at this point, and once you get to four,
things start getting very, very serious, but you're not quite there yet.
All right, here's what happens next.
the three of you at this point have sort of independently experienced something profound in this moment.
You have been confronted with death itself, with a monstrosity that defies every known natural order of this world.
And yet your instinct was not that of absolute fear, as it would be for any other human who,
encountered this beast. You stood your ground and you fought and maybe you knew why you're
fighting and maybe you didn't. But regardless, you all have this remarkable feeling, a kind of
inexplicable assurance that you can do this. And then Ned, you feel something fall and
tap on your shoulder. And Aubrey, you feel it too in your hair kind of dripping cold down
the back of your neck. And Duck, you see the trees start to sway in a manner you've seen
countless times during your patrols of these woods. And there's a peal of thunder overhead,
and then the skies open up. And this sudden storm is bashing against the roof of the continental,
and it douses the flames that were spreading across the beast, which looks up at the sky,
and then with otherworldly malice back down at the three of you.
Maximumfund.org.
Comedy and culture. Artist-owned.
Listener supported.
Hi there. I'm film critic April Wolf and host of the Maximum Fun podcast Switchblade Sisters.
Do you love genre films?
Do you love female filmmakers?
Do you love discussions on craft?
If your answer is yes, you'll love Switchblade Sisters.
Every episode I invite one female filmmaker on,
and we talk in depth about their fave genre.
film and how it influenced their own work. So we're talking horror, action, sci-fi, fantasy,
fizarro, and exploitation cinema. Mothers, lock up your sons because the Switchblade sisters are
coming for you. Available at maximum fun.org or wherever you find your podcasts.
Hey everyone, Freddie Wong. Matt Arnold. And Will Campos. Here to tell you about story break,
a writer's room podcast where every week we, the Hollywood geniuses behind video game high school,
have one hour to turn a humble idea into an awesome movie. Thrill as we, we've been
the tragic tale of Jar Jar, a Star Wars story.
We're going to double down on everything that made the prequel's great.
Jar Jar Jar, Trade Federation, politics.
Gasp as we assemble a pantheon of heroes for the Kellogg's cinematic universe.
We could get rid of Snapcrackle Pop, I wouldn't even miss the...
You're crazy.
They die in the second act.
Oh, come on!
And join us as we make fun of Matt as he struggles to name a single Beyonce song.
Well, yeah, put a finger on it.
Sure, she wants to be Beyonce.
Put a finger on it.
Beyonce is the famous song.
Will we break the story?
Or will the story break us?
Find out by joining us in the writer's room every Thursday on maximum fun.org or wherever you get your podcasts.
