The Adventure Zone - The Adventure Zone: Amnesty - Episode 4
Episode Date: February 1, 2018Our heroes learn the whole truth of Mama's endeavors while recovering from a strange evening, and begin planning their first hunt. Aubrey remembers a relic from her past. Duck gets a late night visit ...from Minerva. Ned gets stuck. Happy MaxFunDrive! Right now is the best time to start a membership to support your favorite shows. Learn more and join at https://maximumfun.org/jointaz
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Previously on the Adventure Zone.
Where these gates appear on Earth, so do the...
We call them abominations.
I'm just as eager to avoid a war between our worlds as the next sylph,
so you gotta promise me, Duck, you gotta forget this night ever happened.
We've kept this gate a secret for...
And Ned, you can see the gate right in front of you,
and you can see it's sort of pressed into the fender of your continental...
Shit!
The three of you survey this nightmare in an instant, and then it charges.
Aubrey grabs the lantern from duck and throws it at the creature's face.
As this thing picks up the scent of a bunch of different animals,
you see it whip its head around and look toward the direction of the jug,
and there's a peal of thunder overhead, and then the skies open up,
and it douses the flames that were spreading across the beast,
which looks up at the sky, and then back down at the three of you.
So the rain is coming down in sheets, nearly to the point where the three of you are having trouble seeing this beast that is right in front of you.
You see a faint plume of steam rising off of it where that fire that was spreading across its patchwork pelt was doused.
And through that steam, the three of you faintly see another shape behind the monster.
And actually, as you look around, you notice that these shapes are surrounding you at the edge of the clearing.
it's more woodland creatures all seemingly possessed in the same way that you saw ned in that bobcat
you count eight animals in total surrounding eight eight animals what that's a classic bit of course
long-time listeners know anytime there's a number on the show yeah we kind of do that which makes it
tricky every time we like roll dice or like every other sentence yeah pretty much amazing there's a there's like a smaller
black bear prowling toward you.
There's a couple other bobcats.
There's a deer and just a handful of other animals all slowly walking in your direction,
beckoned by the pained roars of that beast that you were just fighting.
And as they're approaching, a light flashes from the archway, and suddenly there's
Barclay and Mama.
And without a second of hesitation, Mama retrieves her sought-off shotgun from her duster
and shoots two shells into the side of.
of the big beast who surprisingly doesn't look terribly damaged by the gunfire,
but kind of roars reflexively and turns toward Mama.
But then there's another light, this time in the distance, deeper in the woods.
There's another vehicle hastening towards your location and sensing danger,
the beast roars again, and those animals that were surrounding you spring toward it.
And in kind of a grisly display, they seemed to leap into the beast.
who absorbs them into its form before leering one last time in your party's direction and then
dashes away into the woods.
And just mere seconds after the monster disappears, that vehicle that you heard rolls to a stop
at the edge of the clearing and duck, you recognize it as a response vehicle for the
Monongahela National Forest Service.
And real quickly, like before anything else happens, mama says,
under her breath.
Nobody say a word about this stuff, please.
I'm begging you.
And from out of the forest wagon
steps Ranger Juno Divine, your co-worker,
Duck.
An owner of the coolest name in town.
She deploys an umbrella and jogs
toward you and she shouts,
Ranger Newton, what the heck's going on, buddy?
Why'd you call me in?
Now, Griffin, is it a magical umbrella?
No, it's just a.
I mean, all umbrellas are magical if you think about the, like, sort of incredible purpose they serve.
I want to be clear that this is a result of you calling in somebody on your radio as you're running through the woods.
This is sort of a reaction to the action that you took.
Oh, hey, Gino, thanks for coming out so quick.
You know, honestly, stories don't come much, much sillier than this, but we had a sort of,
I guess you could say bear attack.
And you know me, it gets late at night.
I get a little jumpy.
And I thought it was something a little bit worse than that.
And I was honestly as fearful for the animal itself as my own sort of safety.
You know, animal, dealing with animals is always a tricky business.
So I called you in.
But I guess, you know, in hindsight, maybe I overreacted a little.
bit. Well, you're pursued by a black bear? That doesn't sound really like their MO.
Juno, that's what spooked me about the whole thing. It was very aggressive. I mean, you do not see that
in the species, especially around these parts because it's so many people, you know, they tend to get
almost a little too comfortable with humans. So that was not, you know, I just wasn't used to the
behavior and I think that's kind of what got me a little jumpy, if I'm being honest.
She turns sort of towards everybody else and she's like, so what are y'all doing here?
Did you antagonize this bear or something?
Did y'all, you're all trying to do like a fun Winnie the Pooh joke that turned horrible?
What's the story?
What are y'all doing out here?
We were just practicing community theater.
Do you know, uh, midsummer night's dream?
Yeah, I'm familiar with the works of Bill.
Yeah, we were just working to get, uh,
into, you know, the character of the mechanicals,
uh, out in the woods, practicing, you know, basic stuff.
So that's great.
If it weren't raining cats and dogs right now, I might ask if I could sit in and watch.
That's one of my favorites.
Well, you know, it started, it started raining and we were about to head in.
And that's, uh, when, when, uh, Ranger Newton was it, um, came, came through.
Uh, and I think the bear saw all the people here and, and got a little spout and ran.
right back into the woods.
Yeah, it's literally the only time anyone's ever been helped by community theater.
It was a miracle, honestly.
And I was so relieved that I could be here for this momentous occasion.
Of course, that's why that fur suit over there hanging out of the back of the trunk of my car,
because I'm a character actor, and I believe in, you know, embracing all aspects of it.
She notices the car, but obviously does not see the,
archway. And I think the damage to the car is, like, surface level enough that it doesn't even
register that it ran into something. And Juno says, yeah, you know, I might have to write you up
for this. You're really supposed to stick to the roads and the trails. You shouldn't really be
driving your car through the woods, especially not in like a four-wheel drive vehicle, like
what is that, a Continental?
Lincoln Continental, yes, Lincoln Continental.
Mark 3, I hope you like it.
Yeah, it's great. Okay.
Well, Ranger Newton, we should probably head back and write this up.
Any of y'all want to ride back to Kepler? Are you all right?
I can drive. My car's okay. I think it's drivable, and I'll be very careful.
I'll just retrace my path so that I don't tear up any more of the,
Woodland Beauty. Aubrey looks to Mama for kind of a lead here. Yeah, Mama says, you know, I think we're probably
just going to walk back to the lodge. It's pretty close. I need to work on my lines for the
part, the part I'm playing in the play. She's Peter Quince in the play? Yes, that's me. We're having
a lot of fun with it. So I'll head back and Aubrey, we still got a room ready for you if you want to
come with me.
Sounds great.
And that you all start to walk off in the other direction.
Duck, are you going with Juno back to the station, or what's your plan?
Yeah, you know what?
I can't think of a good reason why I would go with Ned.
As much as that probably seems like it would advance the story a little better than me.
We're friends, departing from the three of them.
You all start, Juno goes back in her car and you see her turn on the light inside her car
and start writing some stuff down in a notepad,
taking some notes about this bear attack.
There's some paperwork to do.
And as everybody else kind of starts walking towards the edge of the clearing,
and Ned, you get in your car and it starts.
And Mama turns towards everybody, and she says,
if y'all wouldn't mind, could you swing by the lodge tomorrow around noon?
Barclay will cook you up some lunch.
I got something I need to pitch you all.
Yeah, that's fine.
I'll be there anyways, so like, yeah?
Okay, I was mostly talking to the other two, but, um, and with that, you all, uh, start
making your way back through the forest toward town as, and the storm kind of dissipates just
as quickly as it appears.
Um, and you all sort of make your way back through the forest with the strange events of this
evening sort of rattling around your heads.
And, uh, we'll jump forward now.
And Aubrey, you've settled into your room in Amnesty Lodge for the evening.
And just as Mama promised, the accommodations are pretty nice.
There's a soft queen-sized bed.
And next to it, there's a small, round cushion where Dr. Bonkers is already fast asleep.
And he's got a little bowl of diced carrots right in front of him, which is...
Now, here's the thing, Griffin, I want to say.
I've spoken with some people recently.
Carrots are a good treat for rabbits, like cake.
But not a meal.
You wouldn't feed, there's a lot of sugar in carrots.
Interesting.
So what's the rabbit eats?
That I don't know.
Maybe pellet.
I let's assume that there's, like, rabbit food that...
All right.
Yeah, there's some rabbit food dished out in the bowl.
I didn't research that far.
It doesn't have to say, like, don't just straight up feed another carrot.
All the time.
Yeah, also it turns orange.
But the eyesight gets almost too good, actually.
So terrifyingly good.
So you assume that, like, Danny did a pretty great job rabbit sitting here.
And so you're in this room and you've kicked off your boots and you're preparing to settle in and there's a soft knock at the door and Mama pokes her head in and she says, hey, sorry to bother you. I just, I need to ask you something. Can you think of anything, anything at all from your past that seems strange? Like the way the things you saw tonight were strange? Like some sort of weird.
weird portal in your basement or a visit from a...
Yeah.
You know, now that you mention it, there was that time when hell poured into my...
But what the fuck are you talking to me?
No, I know, listen, I know this is...
What is happening here is uncommon, but you have some sort of connection to all of this already,
and I'm just trying to figure out what that is, Aubrey.
So, like, are any weird runes etched in stone out in your backyard in the house you grew up in?
Annie, just do me a favor and think about it.
And if there's nothing, that's fine.
I'm just trying to, I'm just trying to make everything make sense.
No.
I, I, uh, no, I mean, listen, my family, it's about as boring as could be.
I mean, it's one of those, like, keep this between us, okay?
Old money, but the money's not there anymore, but the name,
old money history, that kind of thing.
But it's about as bland as bland could be.
I mean, that's on my mom's side.
I mean, my dad, you know, my dad is not that.
And so when he and my mom married, we kind of fell out of touch with the family.
And then I fell out of touch with my parents.
And so, like, not that I remember, but I don't really know that much about my family
past my mom and dad.
There's got to be a source for this stuff.
I just, I'm sorry for grilling you.
I'm just trying to figure out what it is.
Grilling?
That's a good fire.
Yeah, I mean, there's probably going to be a lot of that from now on, huh?
Yeah.
A lot of, like, me acknowledging that it might be a pun.
I guess, I guess if you can't think of anything, that's fine.
It's just, I want you to rack your brain as if there's something in your past,
something you ever came in contact with that had something that you couldn't quite explain.
Um, there was, well, there was the necklace.
Okay, all right, you had a, you had a cool necklace? What was, what was that about?
Um, well, I mean, it's, it's just kind of the one thing, my mom took with her when, when she fell out with the family, the flame bright pendant.
And now Aubrey, yeah, it's called the flame bright pendant.
You didn't think that that was germane?
Well, I, I, now, right now in this, you know, like, it's something you, you know, I heard so much, but I don't have it.
Like, I'm not wearing.
I have, I, it's gone.
Where to go?
Stolen.
Well, ain't that just peach?
Yeah.
Yeah.
That was the shit.
So, like, I didn't think about it.
It's not like I'm wearing, it's not like it's warm against my skin as I cavern.
to my bleaching magics.
Yeah, that's fine and everything.
All right, I'll try to find out what I can about it.
You get some sleep.
I got a project.
I'm going to need some help with tomorrow.
Like crafting?
Something like that.
And she slips back out the door.
Ned, you pull your car just a little bit worse for wear in front of the cryptonomica,
and you see a light inside still on.
And as you head in, you see Kirby.
You see Kirby with a mop and a bucket cleaning up a puddle on the floor near one of the displays.
And as the bell above the door rings, as you enter, he looks up at you and then back down at his work.
And he says, roof's leaking again.
How to go out there?
Not entirely as expected.
But I would have to say, the views of monster.
was the best ever.
I hope I actually got some good footage.
He says, it's late.
We don't have to worry about that tonight.
And he puts them up in the bucket and starts to wheel it away.
And just as he does so, another trickle of water drips down at a different spot in the room.
And Kirby kind of sighs and walks over to it.
And he puts the bucket underneath it to catch the water.
And he says, Ned, I don't want to sound.
ungrateful, but I, I got to ask, why on God's green earth did you decide to open this tourist
trap here in the middle of nowhere?
Um, well, I didn't really open it, Kirby. I, I kind of, um, found it.
You see, I was, uh, I got in a little bit of trouble, uh, in my, my not so,
shining past and made a friend.
And that friend said perhaps I would want to avoid my trouble by coming here to this lovely
community and kind of taking a prolonged vacation from my trouble.
And this was actually her establishment.
But, of course, you know, I contributed some.
I jazzed up some, you know, brought a little joie de vivre to it, a little flair, so to speak.
As you bring to everything, he kind of chuckles.
And so she went away, and now I'm stuck with it and stuck with the mortgage and apparently stuck with an eviction notice.
and stuck, just stuck.
He kind of sighs and sets the mop down in the corner with the bucket still catching the water in the middle of the room.
And he says, yeah, I know that feeling.
And he collects the like dozen or so empty cans of RC Cola up off his desks.
And he drops them in a recycling bin.
And then he picks up his old MacBook and walks toward the door.
And he says, I'll see you tomorrow, Ned.
See you too, Kirby.
I'll tell you what I'll do.
We've got what, 30 days left before we're evicted?
I think you have one week is what we established.
All right.
Six days.
Well, I'll tell you what.
In that six days, I'll contact the landlord and tell him he can fix the damn roof.
And at least maybe we won't get rained on in seven days.
So, wait a minute.
I'm writing a note to myself on a post-it.
Call Mr. Garfield.
No.
Come on. You don't get to wield the power of the Garfield insert.
He says, I'm not worried about it, Ned. You've always been pretty resourceful.
And with a ring of the bell, Kirby walks out the door.
Duck, you are, you finished your work for the evening. Your shift is over and you're back at your place in Kepler.
What's your place? Where do you live in Kepler?
I have a bungalow apartment.
Yeah, but it's a nice apartment.
Okay.
One bedroom?
Studio?
Two bedrooms.
One is sort of...
I know.
One's a bedroom, and then I have an office where I mainly do my shipbuilding, like model ships.
Hell yeah.
And that's kind of all that happens.
happens in the office, really. It's kind of where I go to like unwind.
But, uh, and then I got a bunch of, you know, exotic animal heads from all my big game hunts.
Jesus, no. That's right. Twist. What a twist. No, no. No one saw this coming. Vito, Blackfall. No, I have a lot of paintings of wildlife, uh, put up around the, the house, uh, some accommodations from the park service for
distinguished service, that kind of thing. And, you know, it's a nice place. It's not, it's not sad. It's
nice. Good. Okay. So you're in your bathroom brushing your teeth and you finish up and take a look.
If someone has to say their apartment is not sad, it probably is, right?
You finish up brushing and you take a look in the bathroom mirror and, and you turn and you
shut out the light and you close the bathroom door behind you. And as you enter your bed,
bedroom, there she is again, that vision, that faint blue silhouette of the woman who talked to you
in the woods earlier tonight. And she's standing still between you and the bed. And she's not
really moving. Ditto, would I know this thing's name from like previous encounters or whatever?
Yeah, I think we should set that up just because it's getting to the point where just referring to it as
the vision is kind of strange. Also confusing because people might think.
I'm talking about the comic book hero.
And you are.
That's the thing.
You are.
That's the twist.
No, it's, uh, I think you used to have a lot more contact with her when you were younger.
And so just to like be cordial in the way that duck is cordial, you wanted to know her name.
And back then, she introduced herself as Minerva.
Minerva.
Okay.
Um, but she's just kind of standing in front of you, not really moving and doesn't really seem to
acknowledge you as you enter the room.
Who are you going to call?
Well, don't bust.
Don't bust Minerva.
That's, no, I'm not going to butt.
Well, God, hey Minerva, and I walk through her towards bed.
You do that, and you just phase right through her and head to bed.
And as you do, she doesn't respond.
She doesn't respond with speech, and she doesn't seem to be, like, moving.
She looks actually, like, frozen in place.
she has like one of her arms like like half raised uh the other one's kind of at her side and
she's just frozen and static and as you like sort of realize that she's not uh responding at all
you you maybe get a little bit confused and as you look at her standing perfectly still in the
inner of your room you you do start to hear something you hear you hear music coming from minerva
old, like kind of tinny, distorted music coming from her form. And it's, it's like a sad and
beautiful, like acoustic blues tune. One that you don't really recognize, but the music is
moving. And for a minute or so, it's all you hear, just reverberating around your, your bedroom
before in the blink of an eye, Minerva fades away. So it's tomorrow at noon. And the three of you
at Mama's behest have gathered in the lobby of the Amnesty Lodge.
Aubrey, you stayed the night here, and Ned, you said you've been here before, but Duck,
the scene here is so unbelievably quaint as you enter. The windows are all around the lobby,
are all half open, letting in a nice breeze, and you see barclay through the kitchen window
working over a large pot with a hairnet on, and the smell coming from the kitchen is incredible.
There's a few guests in the lobby just enjoying the day.
Jake Coolice is sitting with his snowboard up on a table just meticulously waxing it.
Have we established what kind of creature Jake Coolice is when he's at home?
No, but we'll get to it.
I can't wait to find out.
They're all also in human form right now.
There is a young woman sitting at a piano just jotting down something on some sheet music.
Danny is in the corner with a large sketch pad in her lap doing someone.
kind of charcoal drawing. And everybody here just seems so at ease. And Mama comes into the lobby and
greets the three of you and says, uh, Duck, Ned, um, thank you for coming. And Aubrey, I guess,
thanks for staying. I, I have something grave I need to discuss with you in my office. And, oh,
right, I promised you some, some food. Do you all eat yet? No. Griffin, have we eaten yet? Should we
roll to see if we ate? Yeah, roll the hunger dice. And that's a special dice that I mailed each of you.
Two-sided dice.
I got a nine?
I'm starving.
Thank you.
Okay.
Two.
And Barclay kind of hears you say that you're starving, and he nods from the kitchen,
and Mama smiles, and then leads the three of you into her office down one of those hallways
off the lobby.
And her office is a mess.
There's like five bookcases, all handcrafted of different shapes and materials, all loaded
with these big, like, historical tomes and books on folklore for various regions.
There's a couch against one wall that is just covered with maps, mostly of the Monongahila
forest. Her desk is similarly covered with books and maps and a ledger filled with paperwork
for the lodge. This is just sort of sandwiched between the pages of the ledger, and her desk also
has a few empty mugs on it. And at the center of her office is a large round,
table, also handcrafted by the look of it, with several chairs around it. And as you all walk into
the room, Mama enters behind you, and she locks the door behind her, and she says,
So, how was everyone's night? It was fine? A little shitty, if I'm being honest. I realize this
is not a nightmare when I woke up again, so I had a fitful night's sleep. She says, yeah, it's not a
nightmare. There's a lot going on. We should probably sort of get on the...
I slept great. Well, that's... Yeah, I was hoping you would. All six hours. That's, I mean,
that's... People say they recommend eight, but I get by on like four, but, you know, I'm spending a lot
of plates. Um, let's, uh... Mama, Mama, what's your secret? What is your secret, Mama?
Let's take a deep dive into your sleep habits. What is your secret, mama? So I just drink a lot of water during
the day and it...
No, I mean, here we are.
Let's face it, Kepler, not exactly the, you know, the gay paris of the ski set.
And I haven't seen three customers in three months.
And yet your lobby out there is packed.
You've got people all over the place.
They're writing music and they're waxing their skateboards and everything else.
With their gulah hoops and their rock music.
What is your secret?
Are you online?
Do you have some kind of deal with Yelp?
What is your secret?
She says, yeah, I opened up a, I got someone open up a Yelp page for me a couple years back, but that's, um.
I knew it.
It's not really where most of my industry lies.
We should, um.
More a trip advisor.
Yeah, I heard they're coming up in the ranks.
Retirees.
Are they bus people?
She says, why don't y'all pull up a seat and I can kind of.
get y'all on the same page.
So you all sit around this table in the center of Mama's office,
and she catches everyone up on what she told Aubrey during the last evening
about Sylvain and the Silfs and the lodge and the arch in the woods that these abominations
cross over from into our world.
Dock, do you tell everybody about sort of your experience in Sylvain that night?
No.
Okay.
I promised I wouldn't.
Okay, yeah, sure.
Absolutely.
I know how to keep his lips shut.
Cool.
So Mama says, all right, and so these abominations, the, what you gotta understand is that the silts...
Seems mean.
Well, it is a little judgy.
I'm not talking about everybody who comes over from...
No, I know, but I mean...
This is a...
You know, like, I don't know, it just seems mean.
I mean, abomination?
I mean, that was their term for them, not ours, but I mean, in their defense, they do pretty abominable shit.
Yeah, but I mean, what is, what is social, you know?
Okay, what would you prefer to, what would you prefer to call these big deadly monsters?
No, we're not going to call them nom-n-noms.
Bomb-boms.
Bomb-boms?
Gumbas?
Gumbas.
No, abomination fits.
got my butt kicked by one last one.
Okay, but in my head, in my head,
I'm gonna say bomb bombs.
All right.
Just as long as you don't vocalize it.
I can't promise that.
She says,
what you gotta understand about these,
about the bomb bombs is that the silts.
No, now don't.
Okay, no bombinations.
Yes.
I can't push back by myself.
What you got to understand about these things
is that the silves,
they don't claim credit for them.
They swear up and down.
They don't know where they're coming from.
they don't originate in their world, despite the fact that they come through the gate into ours.
But wherever they come from, the fact remains that they show up at our door and they try to make a mess of things.
And obviously, that's not going to happen.
Can I ask you a question, Mama, in your experience with the things?
Yes.
Is it just like they come in and they are chaotic?
Or are they trying to do they want something?
I mean, that's what makes it a little bit tricky,
is that they have sort of different impulses.
They got different instincts.
And figuring those out is sort of part of the process.
But it's an important thing to do
because we can't let the folks of this fine town
live in fear of some big monsters looking to do them harm.
And Sylvain doesn't want that either.
Some monster comes over here and makes headlines and some far less understanding, far less patient folks are going to make a B-line to Sylvain and rain hellfire down on them in return.
And that's a war that neither of our worlds can afford.
So by our estimate, Gates showed up in Kepler back in 88.
And quickly, some of us realized what the deal was, what we were up against, why we were.
we had to keep it a secret and I was one of those folks what had that realization and I've been
fighting them ever since. Now these days it's just me and Barclay doing the fight and some of the
guests here they have they got some idea of the score but our numbers have dwindled and
for obvious reasons it's a tough gig to hire for the repercussions of bringing someone on with loose
lips would be, and I'm not being hyperbolic here, it would be apocalyptic. But you all know the
truth now, and by my count and you've kept it to yourself for like 12 hours, and that ain't nothing.
So, yeah, I'm asking for your help to defend this town and this world and Sylvain. And she goes to her desk
and opens up a drawer and she pulls something out and walks over to the three of you and places
this object that you retrieved down in front of you. And you see sitting on this handcrafted table
is a circular patch, a sew-in patch crafted with shimmering sylvan wool, depicting a tall green
pine tree standing in front of a sunset-hued gradient with a sort of decidedly like retro,
like 70s, 80s graphic design aesthetic. And
when you look back up at mama, she pulls back the lapel of her duster, and you see that same
patch sewn into the inside of her duster. And she says, I'm asking you three to join the
pine guard. Hey, everybody, this is Griffin McElroy, your keeper. I'm just trying that
on for size. That's what this game calls Game Masters. Your keeper, that sounds weird, though,
like your keep. Anyway, thanks for listening to The Adventure Zone, the fourth episode.
of our Amnesty arc. It's a mini arc that we're doing here while we're kind of between big
seasons. I think we're planning on doing one or two more. And thank you all so, so much for all
the great feedback on this arc. We are so thrilled that so many of you are enjoying it. I think
we'll have probably one more episode, the climactic finale in this arc before we move on to the next
thing, which we're still kind of figuring it out what that's going to be. Kind of the result of
us trying to do this weekly while we're doing the experimental arcs is we're kind of building the
plane beneath us as we fly it, which is exciting and also horrifying. I want to thank everybody who's
been tweeting about the show using the Zonecast hashtag. We really, really appreciate you spreading the
word about the show. We do not pay to advertise the show at all, and we rely entirely on word of mouth,
and you all have been so great about that during the experimental arcs, which we appreciate because, you know,
it's like the nature of stopping one season to, like, try a bunch of new stuff that there's a little bit of
of fall off there, and we really, really
appreciate you
helping bring in new folks who might be
into the new stuff that we're doing.
I think we're nearing the end of
this Amnesty mini arc, and so I don't
know if there's any characters left to name,
but who knows what the other boys are planning on doing
when they're running their arc, so
go ahead and tweet at us using the
Zoncast hashtag, and someday you might end up
as a character on the show.
I wanted to tell you
about a couple JumboTrons that we have
this week for you. I want to tell you all
about 8-bit saga. That is a Star Wars D&D podcast created by seven friends who were inspired by
the Adventure Zone. Eight-bit saga follows the outlandish adventures of a group of Merks working for the
huts set during the time of the Old Republic. You can find it on iTunes, Spotify, or wherever you
get your podcast, just search for 8-bit saga. And I'm going to do that. Just set a reminder to do that
right now, because that sounds a sick as hell. I have another personal Jumbotron. This one's
For Tina, T-leaf, Blargar, Blar-Gar-Blar-R-Gar.
Oh, man, this next name's gonna be Buckwild.
Her, I swear to God, this is not what these characters are in name.
They're just trying to put me through the ringer.
Har-ar-Glarb.
Arar-Gar-B.
Uh, if, I'maya and Nam.
All right.
We made it, folks.
We've made it through to the other side.
Uh, it's from Robert, who says, I want to thank you.
my faithful party for joining me on this multi-year journey as I weave a world and story for our weekly
adventures. I met some of you through RPGs and others I could stay in touch with because of them.
We've all gotten to be better friends over the years, and I'm happy that this shared hobby
of ours became something so wonderful. That is so, so sweet, and I'm really just filled with
so much resentment that this didn't come with phonetic pronunciations. You've made an ass of me, Robert.
You have made me into an ass.
Also want to remind you that we are making a graphic novel with First Second and Carrie Peach,
an adaptation of the first arc of the balance campaign.
Here, there will be Gerblins.
It's going to be out this July, and there's lots of ways to find it and pre-order it and do all that good stuff,
and you can find all those ways at theadventurezonecom.
Also want to thank Maximum Fun for having us on the network.
We love being a part of the Max Fun family.
You can find out about all the great free shows that are available at MaximumFlemon.
They have shows like Stop Podcasting Yourself and The Flop House and Lady to Lady and a ton of other
amazing shows waiting for you all at Maximumfund.org. And if you want to hear other stuff that we do,
or see video series that Justin and I make at Polygon with Travis guesting sometimes, you can go
to mackleroyshows.com. And we appreciate you checking that out too. And also one more thing. Thanks to
Lobo Loco for the use of the song All Night Long.
It was that kind of dreamy blues song that you heard earlier in the episode.
I think that's it.
I'm going to let you get back to the rest of this episode.
This one's kind of a strange one because we never really had episodes like this in balance
where it's just sort of like planning for the big, big fight.
I thought it was like kind of fun to like have the boys set up something rather than me
sort of set up the big finale.
Like I love sort of the collaborative nature of these powered by the apocalypse games.
And it was, I don't know, I was really, really happy with it.
But yeah, next episode's probably going to be the last one in Amnesty, in the mini-arc before we move on to whatever else.
So, yeah, thanks for sticking with us.
And we will have a new episode up for you next Thursday, which is going to be February 8th.
So I will talk to you then.
Bye.
I'm asking you three to join the Pine Guard.
I know it kind of sounds like a brand of cleaning problem.
Pinesall.
Yeah, it's a different, it's a different thing.
I mean, we're not too worried about copyright infringement because, you know, this is not something that we're going to go around talking about.
There's not going to be, like, you know, T-shirts and merch for the Pying Guard.
There will definitely, definitely be merch for the T-shirts and the patches of the Pied Guard.
You could find it on our online store.
Is the badge scratch and sniff?
I mean, it can be if you spray it with some sort of thing or rub it up against a car air freshener or something.
Listen, I know this is heavy, but y'all don't need to decide right now.
I'm in.
Just like that?
Yep.
Is there health insurance?
She says, there's the opposite of health insurance.
There's health endangerment, if anything.
Listen, we've reached a point now where it's all hands on deck.
I've been doing this for 30 years, and I've never seen anything like that beast in the woods.
You've been doing this since you were five?
What?
Because it's like compliment.
You look so young.
Oh my gosh.
Okay, Aubrey.
Thank you.
She says, these things in the woods, they're getting stronger for whatever reason.
And y'all got ambushed last night and you held your ground.
And so I truly believe with a bit more prep work, you're going to tear that thing down.
And with that, Barclay enters the room and he's got a tray with some bowls of radish
stew, which he places in front of each of you, and then you see him take out that paper that
Danny was sketching on out in the lobby, which he places on the center of the table, and you
see a detailed drawing of that beast in the woods. And Mama says, this office is the ready
room for the Pine Guard now. We figure out what the beast is capable, the abomination is capable
of, what it's weak against, what kind of upper hand we can hope to gain on it before we go
hunting and gang we got to go tonight these things they they show up every couple months like
about three nights before the full moon and then we got one advantage just one advantage for the next
week they got to stay within a mile or so radius around the gate but we lose that window we
lose that week and they can go wherever they want and if that happens well word and you know death
and destruction starts to get around so the window's almost closed
So it's best we get started right now.
Aubrey looks over at the map.
How big is the Monongalia for it?
Monongahela.
What is it?
It's tricky.
Monongahela, I know, it's tricky.
Okay.
How big is that compared to where the gate is and where Kepler is?
Is that mile?
Do we need to worry about Kepler?
I mean, yeah, Kepler's in the radius.
I've had to very discreetly dispatch some stuff here in Kepler.
A lot of the woods.
is in it. The mountain, Mount Kepler's obviously in it. There's a lot of places that we can go hunting.
It's not a, you know, it's not a small area. If you're asking how big the forest, that's
1,433, 39 square miles. Yeah, it's a big ass forest. It's a big forest. It's a big forest.
It's a good forest. It's got Kepler and it. It's got a bunch of stuff in it. It's not a
small space to hunt them down. And that's why that is what we do. We hunt. It's not like these
things are going to wait for us. We got to figure out what they want, how we can find them,
And once we do find them, what we can do to take them out.
I need something clarified for me.
So you're telling me that all of these bomb bombs that have been wandering through these woods for decades have not really been the goat boys and the moth dudes and the big feats and the Yahoo's.
but have been these creatures that came from the other place.
Is that what you're telling me?
Well, I mean, the Silfs who come from Sylvain, they're good folks.
That's not who I'm talking about.
And I want to make that entirely clear.
Fuck, Barclay's Bigfoot.
You ain't never seen him going around, you know, trash in a, trash...
Barclay's Bigfoot?
Barclay kind of sighed and says,
Yeah, I'm, I am Mr. Bigfoot.
Hell yeah, dude, you're famous as shit.
Yeah, it's regrettable.
I've been irresponsible, I guess, in the past.
And you've traveled a lot, Washington.
Yeah, I get around.
Mama says that's not what we're facing here.
These things, they ain't sylphs, whatever they are.
I want to know how many of them are you talking about here.
I mean, if we do our job right, there's only one at a time.
It shows up every couple months.
Now, I know you...
I saw nine or ten.
Yeah, and here's the thing.
I think that's all part of the same abomination.
The same booger.
What else do we know about this thing?
I want to set up that this is like the part where we are going to like discuss around the table, like, what you know about the monster.
This is the part of the, and this is kind of unique to this game is that like a lot of the time I'm not going to set up like the final battle you all are using what you have learned about this monster.
So this is the part of the game where you all are going to like kind of formulate the battle plan and,
figure out what this last scene is going to look like and what you're going to do.
And this part of the game, I want to be clear, is incredibly vital because the monsters that
I am able to create in this game are so dangerous.
And if you are not, like, as tactical and thoughtful about it as is possible, things can
go like very, very bad.
So that's kind of what we're doing here.
Well, before we get into that, duck sort of almost, I think, mid-sentence, not one of his,
somebody else's stands up from the table and says, listen, this has been, well, I was going to say fun, but that would be inaccurate, obviously.
But I can't do this with y'all. I think it's real neat what you all are doing that seems like good work.
but you're going to have to count me out of this.
Just stay out of the way the Forest Service
and I'll try to keep things clear for you all as best I can.
But you just continue on with your exposition there
because I got to be getting back to work.
She says, well, what is your work, Doc Newton?
Well, I patrol my sector, the Monagahela National Forest, and keep the wildlife and the plant life safe.
And I watch over it.
And I learn and, you know, do some research from time to time.
So this is coming to even split.
She says, protecting the wildlife, huh?
How many animals do you think this thing's killed, sucked up?
into its body? Just a rough estimate, do you reckon? Like, how many? How many fish do you think the
black bear kills a given day? I mean, that's nature, right? And she points down to the drawing of the
monster on the table. She says, this ain't fucking nature, duck. This is something from somewhere else
that came into our world to destroy it, to destroy the forest and kill everything inside of it.
That sounds like it fits your job duties 100%. And I am
a guy.
I'm just duck.
I looked at that thing
last night. You don't understand. You've been
dealing with this a long time. I
looked at that thing.
It wanted to kill me.
It could have killed me.
If I had given it half a chance. And
maybe you all are itching to
throw yourselves into the
fire from the proverbial frying pan,
but I'm not. I want to
keep living. Hell, I got a boat to finish.
I got a cat to feed.
I said, it me.
She says, I think you're selling yourself short there, duck.
I think, I mean, hell, do you think most folks could have faced off against this thing last night and lived to tell the tale about it?
I mean, I'm not, I'll admit that I'm, I'm tougher than your average.
I was going to say bear, but I mean, that's technically, I guess, still accurate.
But, I mean, really think about this for a second.
I mean, walk through it with me.
can sit here, make all the plans we want. And then we go out into the forest, right? And we find it. And then it sees me and I see it. And then I rear back and what the fuck finishes that sentence? Seriously, what do I do? I run up and punch it in its stomach. Am I going to spin kick it? What is my, what exactly is the plan here that your buddy, I sure I'm, I'm kind of hard to kill, but I, you know, I'm not exactly, you know, packing heavy artillery.
over here.
Duck?
I think you're scared.
And I think that's okay.
I mean, that thing,
that abomination
was scary.
But there's lots and lots of people in that town
and lots and lots of people everywhere
that don't know about it
and can't do anything about it.
And we can.
We can help.
We can keep them from being scared.
So our little bit of being scared is still way less than all of theirs added together.
We can help.
We can do something.
And I don't know what it is yet.
And you don't know what it is yet.
And maybe even Mama doesn't know what it is yet.
But we can do it.
At least something.
Something's better than nothing, right?
Lady Flame, I appreciate it.
I honestly do.
Those are kind words.
and they also came from the mouth of someone that can shoot fire out of their hands.
I mean, you understand why you might be a little better equipped to take on something like this, yeah.
Duck?
Ned.
I just remembered something.
What about your special item in the chicanery?
Oh, God, Ned.
Ned, I told you to throw that thing away.
I don't throw.
anything away. I'm a big
hairy hoarder.
I've got it in my
in the chicanery. In the
inner, inner sanctum
at the cryptonomica. Damn it,
Ned. One thing, man.
Fuck. I ask
one thing. I mean,
shame on me, I guess.
I should have seen this come. It seems
pretty blottingly obvious.
Well, it's even worse. I tried to eBay
it about two years ago. Okay, good. Nothing
happened. From the start of that word, I thought you were
about to say you tried to eat it.
I actually did think that, too.
You're going to say that.
Mama, Mama says, look, I know it seems impossible.
Duck, I get that.
But let's just talk it over.
We'll talk over the plan.
If we get to the end of the plan and you still feel like you go out there,
you're going to meet your maker, I don't blame you for walking away.
But let's just sit down and eat your stew and we'll just talk it over.
Fine.
And with that, you all start formulating the plan.
So I have like a few questions here that I want you all to kind of answer and that can be sort of in fiction if you want as you sort of devise this plan.
But they are sort of the things you need to know.
And there are things that you already do know if you can, if you're paying attention and remember sort of the things that have happened so far in order to make this plan happen.
So Mama says, all right.
So this thing's obviously some kind of animal in nature, whatever it is underneath.
It has sort of animal instincts.
What kind of behaviors you all picked up on?
Well, there's the black snot.
Yeah.
That seemed to almost be like alive on its own.
That's how it seemed to me.
And it seemed to be able to absorb other animals into itself.
I couldn't tell if it was just dead or alive animals.
but it seemed to be able to absorb them, for lack of a better world.
And there was the moment where it was going to attack me, and then you threw some shit, Ned.
And that just...
I do throw a lot of shit.
You threw some shit.
And that distracted it.
Animal shit, human shit?
What was it?
I didn't stop to look.
Kind of a goulash.
Oh, God, stop, stop.
You're eating stew, as you're saying this, you ghoul.
She takes out a little felt tip marker and starts writing on the drawing some of these notes that it's like patched together with this living black slime and that it was attracted to animals, that it seems to want to hunt animals.
And so this powerful sort of stew of animals sense attracted it writes all that down.
Barclay chimes in and says, and don't forget that it seems to be able to have other animals out.
out there looking around for it, other animals that are sort of possessed by that slime.
So we should keep an eye out for that also.
And he takes a note on that.
And she says, all right, so we don't want to get caught surprised when we're fighting
this thing.
So what's its abilities?
What's it's capable of while we're big, big.
She writes down big.
Yeah, write down big.
In big letters.
Angry.
Angry.
Yeah.
Yeah, it was, it seemed real.
impulsive.
You know, a lot of animals are pretty easily spooked
to make enough noise or enough light,
but I, I, you know, tried to provoke it,
and it made a run at me right away,
which is pretty unusual for the wildlife
you find around here.
Well, and that happened, too,
because when the vehicle, when the thing drove up,
it ran.
She writes all that down.
Impulsive.
Axon instinct,
prone to run away. She says, sounds like we're going to have to keep this thing contained if we want to
have a chance of taking it down for good just so it doesn't run off again and we lose our window.
And you two did hurt it. The walking stick, the fiery walking stick did hurt it. And the fire
seemed to hurt it. Not a lot. I mean, to be fair, fire hurts most things. She says, now hold on,
Hold on. This is important because in my experience, every one of these things has something that it is susceptible to. Are you telling me that fire seemed to do some damage to this thing?
Yeah.
She looks over at you, Aubrey, and says, like that, a quinky dink. And writes down in huge letters, weakness, colon, fire.
Now, okay, but to be fair, I want to point to the biggest, to big, big, remember, big?
I can make some fire, but like we're going to need, we hit it with the oil lantern and that helped.
I think we're going to need more oil or something.
She is grinning ear to ear as you say that.
She says, all right then, we got everything we know about this monster.
What's the plan?
Yeah, I don't have an idea for like where this fight's going to take place or how it's going to play out.
this is now your guy's turn to give me, give me an idea.
Where do you want this thing to take place and what are you going to do to make it your sort of most ideal situation?
Okay, so just to cover our basis, right?
Here's what we've just discussed.
We need somewhere where we can corner it or at the very least like contain it a little bit for the fight.
We're going to need to draw it there.
we are going to need to then set up some kind of oil propellant and flame trap.
By the way, Travis and I talked about this before we started recording.
We've all been playing a lot of Monster Hunter lately, and it's so choice the way that this is
kind of in line with that.
I fucking love this game so very, very much.
But yeah, that's, I mean, that sounds solid to me.
I want to make it clear that I don't have, like, a map of Kepler, where you guys are
going to, like, pick a location.
there's a whole concept in all the Apocalypse World Games of leave empty spaces on maps for you guys to fill in.
So you can will places into existence.
Not that I'm saying like, oh, the old fiery tar pit that is covered in spikes.
That would be great.
No, but like something within reason where you can, you know, set this thing up to fight it is what I'm open for.
Duck, is there any kind of like K?
Maybe not cave, but like, ravine or...
Here's something else, man.
I'm not going to have a big goddamn fire in the middle of my forest.
So we're going to need to be pretty smart about where exactly this takes place.
Now, caves, that's an interesting idea.
The caves are actually...
They're closed right now, but...
closed to the public because of a white nose syndrome.
They killed a bunch of bats in the winter of 2006 when we closed down the cave system.
So they wouldn't be actually open to the public.
So maybe the caves, at least there, the fire would be contained.
Mama goes over to the couch with all the maps on it and grabs one of the Monongahila forest and spreads it out.
And she says, Duck, you know this forest?
us better than anybody else on earth.
Can you, uh, can you pick a place?
Yeah, I got the spot.
And she hands you the marker.
Right here.
Crooked Bend.
Crooked Bend Cave.
Crooked Bend Cave.
We all make fun of the name because honestly, Crooked Ben is like, yeah, what other kind
of bend is there?
But who knows.
Oh, I always thought it was Crooked Ben.
I thought that was a lot of people.
Ben Whoopsie.
Well, they made the sign.
They painted over it.
We just haven't had the budget to fix it up yet, honestly.
But yeah, Crooked Bend Cave.
She says, all right.
We're going to attract this thing to the cave using what?
And then what are we going to do once we get it in there?
Oh, I can't believe I'm going to say this.
What about the wookie costume?
Doused in all of the animal shit.
I'll pop the top on the Lincoln and drive around until I,
get the big booger's attention and lure him to the cave?
She says, yeah, that's...
It seems a bit dangerous for you, Ned, but if you think it'll work, I think it's worth a shot.
Well, danger is my middle name.
Oh, I'm sorry.
Fucking is my middle name.
Danger's the other middle name.
All right, we get this thing to the cave and then what?
Do you have a generator?
Uh, yeah, sure.
I mean, I would prefer not to destroy my generator.
Is it diesel?
I mean, yeah, we got lots of gas rent.
Okay.
So we get that to the cave, we get the thing to the cave, and we get me to the cave, and I think we're pretty much going to be sad.
Yeah, we're also going to need to finish it, though.
I mean, that'll start things off, but it won't be enough to put it into it.
She says, yeah, let's talk weapons.
What can y'all get your hands on before nightfall?
I got plenty of stuff.
I've been doing this a long time.
I've got sort of my own routine.
I like to follow. I think it'd probably
be best if me and
Barclay handled the reinforcements that are
probably going to show up once this thing starts
howling. We'll leave the
beast to you guys.
I have a knife.
I think
you're probably going to be set. Your hands
are kind of your weapons there, Aubrey.
What with the mystical
flames and all? Oh, yeah.
Duck, Ned, what about you two? You mentioned something
about something you had back at the
cryptonomica. Yeah, we did.
Didn't we, Doug?
Ned, what about you?
What are you packing, bud?
I actually have something of my own back of the Cryptonomica.
A trophy from my past.
It's called a 357 magnum, the most powerful handgun made, and can take your head clean off.
Might be able to take my head clean off.
I hope it wouldn't.
Please be careful with that thing while you're out there.
but did you think that'll actually be able to take a piece out of this thing?
Yeah, my gift's attention.
She says, all right, sounds like we got a plan.
She looks at the newspaper on her desk.
She says, all right, sunsets at 5.50 tonight.
We'll meet at Crooked Bend at 6.
Ned, bring your car and everybody else bring your weapons.
And Mama stands up from the table, and she says,
I feel like, look, it's just been me and Barclay doing this for a while, so I'm a little out of practice with my motivational speeches.
Just watch each other's backs and play it smart.
And I guarantee you, we're going to take the night.
I don't know why these things show up in our woods, but I think they're here to scare us.
We're going to show them that the fine folks at Kepler, West Virginia, ain't so easily shook.
Duck stands up and he starts walking out of the room.
Duck?
Where are you going?
I'm going to take back what's mine.
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