The Adventure Zone - The Adventure Zone: Amnesty - Episode 8
Episode Date: May 3, 2018The Pine Guard’s prey proves too elusive for them to take down with their usual methods, forcing them to turn to outside help. Like … FAR outside. Ned fights his reflexes. Aubrey flames out. Duck ...gets his victory fanfare. Happy MaxFunDrive! Right now is the best time to start a membership to support your favorite shows. Learn more and join at https://maximumfun.org/jointaz
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Previously on the Adventure Zone.
You gotta forget this night ever happened.
You walk through that gate and never come back.
Right underneath preservation of forest, my number two skills for getting about weird shit.
So you have come to the right department here.
We can't really live without some sort of sustaining life force.
You know, the springs behind Amnesty Lodge?
Those have enough juice, I think, for a lot of us to keep going.
You can tell that this light that was in the water is now just gone.
Good news is, I think we're safe from the time being
because whatever was in that pool seems to be gone.
All right, mission accomplished.
Well, good work, Pined Guard, huh?
Then we've got the bad news.
Which is?
I think maybe it went into all the water?
Like in town?
Well, fuck.
You all know Anthony Bourdain?
came West Virginia for episode of his show.
Anthony Bourdain tastes the world.
Yeah, where did he go?
Was he complimentary?
He was, you know, he did all the stuff that we love,
eating, he probably like ate a rattlesnake at one point and was like,
hmm, now this is real country.
And, you know, probably played ping pong at a church or something like that.
But I'm trying to figure out how to, like, is he going to show up in the middle of a monster hunt?
Or is he going to, that would be like he's a monster?
Maybe he's a monster.
Be like our third Bourdain reference in the whole series.
That would be very cool.
That would free us from the podcast, you know.
Yeah. Okay.
So the three of you arrive back at Amnesty Lodge, and it's nearing sunset.
And as you enter the lobby, you realize it's a bit emptier than usually, as you've seen it.
It's a bit emptier than usual.
Yeah, and Aubrey says that.
And then you, so you see Barclay through the kitchen window.
He's doing some dishes.
Danny is sitting in a recliner by the front window, and she's reading a lamplighter.
And both of them seem slightly on edge, and it only takes a few moments to figure out why,
as Agent Stern enters the lobby from the doors leading out to the hot springs behind the lodge.
And he's wearing slippers in a row.
He looks so refreshed and just happy as a clam.
And he says, Ned, Aubrey, Duck, I can't thank you enough for helping me find this place.
I didn't really know what to expect during my stay here in Kepler, but these accommodations are fantastic.
And I must have lucked out, too, because my room doesn't appear to have any bedbugs at all.
Well, they can be small.
They're real small around these parts.
So you think they could, I guess I'll do an extra sweep.
Thanks for the heads up.
I didn't know you grew bedbugs extra small here in Kepler.
It's for your convenience.
I actually just got out of the hot springs where I had the most lovely conversation with a man named Jake Coolice.
He is a delight.
Yeah, he's all right.
Cool ice in the hot springs, huh?
Love it.
That's a day right there.
Yeah, that's a day.
Yeah, it's quite a name.
Ned, I was hoping to come by in the morning to see the full Bigfoot video.
Would that work for you?
Oh, I'm speaking to the Junior Chamber of Commerce at their breakfast meeting tomorrow.
So maybe later in the day, perhaps.
I'll find you.
We'll figure something out.
Sure.
You all have a great evening, he says, and he goes to retire to his room.
And Barclay enters the lobby from the kitchen, and he's drying his hands with a rag, and he says, okay, so how did the investigation go?
Oh, hold on.
And Aubrey, like, make sure that the agent is gone.
Yeah?
He's gone.
Well, to answer that question, Barclay, how are you, you've been here a couple months, it's weird that you...
No, that's my nickname for Barclay. Barclay, Barclay, because he's... I got nothing.
Barclay, not great, honestly. We won, right? Well...
I think in the effort of making this not a extended in-fiction repeat of what happened in the last
episode, I thought it would be a good time to talk about what you all actually learned about the monster
during, about the abomination during your encounter with it. It's Alex Mack, one. It's not that.
It is Alex Mac. It's a puddle. It's a living puddle. It's a shape shifting. Yes. That's Alex
Mac, dude. It has the ability to self-replicate, I guess you could say, or like, like, change its
mass, but it does seem to be vulnerable to weapon attacks, right? Like, we did seem to damage it with
by attacking it, right?
This is the thing that I'm trying to figure out.
Is the creature the water, or is the creature using the water?
There was the light in the water that Aubrey, you could see, and Ned could see when he got very, very close to it.
When viewed from outside, the light in the water is invisible and seemed to only be controlling the water that it was connected to.
So to Justin's question, are we hurting it?
with weapons attacks? Are we just separating it from the water it's controlling with weapon
attacks? I think you lay all that out to Barclay, and he, uh, especially when you mentioned
like the light, he kind of perks up and he says, okay, actually, you know, I know what I said,
but that kind of rings a bell. Let's, let's retire to the privacy of Mama's office.
I think I might have something. Uh, and he walks you into Mama's office. And her, her office has
changed in her absence. It's much, much
neater and more orderly than the last
time you were in here.
The maps and books that were once scattered
all around the table and her desk have been
organized into neat piles. There's no
dishes laying all about. You get the distinct
impression that Barclay has been wanting to clean
this room for a very long time and finally
got the opportunity to do so.
And he walks over to a chest
in front of Mama's desk and reaches
in and he withdraws
an old Macintosh power book.
and he kind of sighs as he pulls it out and tries to get it to boot up.
What's that, Barclay?
He says as he's like waiting for this thing to turn on, he says, okay.
Let me be clear.
This isn't one of those like kids react videos.
Like, I know that's a computer.
What's a computer?
All right.
What's a computer?
He says, all right, so the Pine Guard was established after the Abominations first started appearing in Kepler back in 1988.
and some concerned citizens around town found out about the monsters and about Sylvain,
and they took it upon themselves to start fighting back in secret.
And their ranks have fluctuated since those days.
Folks, you know, died fighting the abominations.
Some packed up and left town.
Mama's been with him from the start, but she was trying to fight them alone for such a long time
before she found me a few years ago.
this computer used to belong to a dude named Thacker.
He was with the Pined Guard from the start too.
He kept notes on everything they ever fought.
And in this, the oldest functioning computer on this fucking planet.
And he like kind of slaps his palm against it, waiting for it to start.
And he says, about six years ago, Thacker took off in the middle of the night without a word to anyone.
And he kind of sighs and he looks around the office and he says, there's a lot of that going around these days.
and then the computer plays its startup noise
and a few moments later Barclay says
Okay, okay, back in 97
The Pine Guard went toe to toe with
Well, they called it an elemental
It lived in fire and smoke
It could control it, it could move through it
And it took them
Holy shit, it took them burning a whole mine out
Just to take it down
It kind of sounds like what we're dealing with today, right?
Except it's water and not fire
sure but the concept of you know light inside of elements controlling it and using it as as form and as a weapon that it it sounds like kind of what we're dealing with was there any mention of a bright yellow bug light involved he taps around he says yeah obviously it's hard to see that in the fire but they could see the light in smoke moving around and it only uh it only controlled fire is that is that correct uh yeah that's what they said it didn't mean it didn't
move to like earth or heart?
No, it didn't move to heart.
That would be a wild monster though, somebody who could get inside a love.
I just want to make sure we don't have to fight.
I don't want to fight Captain Planet.
And I just want to make sure.
If we ever fight a monster that can control the power of heart, we're all fucked because
that is the most powerful element imaginable.
Obviously.
That was the only one that had an animal friend.
Wait, did water?
I mean, I'll fucking stab love.
I don't care.
I'll try.
I'm just saying, I don't think it's going to be that effective.
That's fair.
Barclay puts on some glasses, actually some reading glasses that were already on Mama's desk, and he says,
so it says here that magic and magically imbued weapons could hurt it, but not kill it.
To kill something intangible, you need an intangible weapon?
It doesn't say what they ended up using, though.
Well, hold on.
So if it moves through the element, could we start?
it. If we could separate it from a source of water and then chop away, we could severely weaken it
and at the very least, maybe shrink it to a manageable mass? I mean, it's a really nice thought,
but you're dealing with, I mean, you still got a question of humidity in the air. I don't think
that we would be able to remove water, moisture from the air at a sort of molecular level, right?
there's no reason to think it would need a full body of water if it could work with the humidity in the air.
Barclay says, it's an idea, though, and he opens up a new document on this very, very old computer,
which probably takes like 45 seconds just to do, and he starts taking notes on the water elemental
and says, we could maybe use that for the hunt.
And then he clicks back to the fire elemental, and he says, it says here that it was a pretty tough target to take down.
Not only did it possess incredible strength in the right environment.
It also marked and pursued those it viewed as a threat to its existence.
Yeah.
Shit.
Yeah, it says here, man, they lost someone on this hunt.
A guy named Mike.
It followed him into his car, got in the fuel line.
Not Mike.
Oh, I love his hard lemonade.
I don't know if it was a lemonade.
I enjoyed his run on Mystery Science Theater 3,000.
And anybody else have any famous mics that they want to, Duck, you got one?
I mean, they did too, I figure.
Yeah, we're probably okay.
Yeah, who needs a third to be funny?
He says, if you all went toe to toe with this thing in the water,
we should probably keep in mind the possibility you've been marked two.
You might want to stay out of bodies of water until we wrap this one up.
Should we send someone to check on swimmer, dude?
Yeah, what did he do that harmed the water?
I think it sounds like he was just there when this thing showed up.
Or he peed in it.
Another possibility.
There's a flash that sways back and forth across the ceiling,
a reflection of light against water from outside the window immediately behind Barclay.
And he says, okay, so no baths, obviously not in the hot springs or your tub or whatever.
Wait, what the hell was that?
What was what?
Just now, right behind you.
That light on the ceiling now, it's swaying even faster now, like a bright light reflecting against the surface of water shining in from the outside.
Hold on, just hold on a second, Barclay. We've got to figure this out.
You might want to step like over here, Barclay, maybe away from the window a little bit.
He stands up and faces the window and through it, you can see down to the tall wooden fence,
surrounding the hot springs behind the lodge.
And while normally this angle wouldn't allow you to see the waters,
you can see them quite clearly now.
They are floating in a perfect eight-foot-wide sphere
hovering above the fences perimeter.
And trapped inside, thrashing ineffectively, is Jake Cool-Eyes.
No!
When I said, we got to figure this out,
that was me leading into attempting to read a bad situation.
So I would like to do that now.
Yeah, please.
And I got a 7 plus 1, 8.
Okay.
Let's see, that gives me one question.
What's the best way to protect the victims?
You need to get Jake Kool-Ais out of this floating sphere of water.
You can tell that the fact that he's thrashing and stuff means he's not like unconscious or dead,
but you do not know how long he has been in that water.
and you assume that he will be one of those two things if you do not get the fuck down there and get him out.
Let's do that.
One thing that we need to keep in mind with read about situation is while acting on the answers, you get plus one ongoing while the information is relevant.
So if you do anything to get Jake Cool Ice out of the water duck, now you have a plus one to do so.
Okay.
Just like I'm trying to clarify the situation for myself.
It's outside, right?
Yeah.
Out like above the jacuzzi.
And we're inside, right?
It is not a jacuzzi.
It is like a hot spring.
This is not like a Motel 6.
It's God's jacuzzi.
It's the mountains jacuzzi, yes.
I'm going to run outside.
Okay.
Aubrey, Ned.
Oh, yeah.
Is Jake Kulice important?
From Sylvain?
Oh.
Sorry.
Is he a central personnel?
We were kind of getting into a groove just discussing what was going on, and I'd hate to lose that.
Yes.
Jake Kulice is from Sylvain.
The three of you and Barclay go running out of the office towards the door that leads out to the hot springs behind the building.
I think Agent Stern actually like pokes his head out his bedroom door as he sees you all running.
And he's like, is everything okay?
Coyotes.
Coyotes.
Got coyotes.
Let's stay in your room.
Yes.
Please stay in your room.
We got a coyote situation.
But it's a protected, it's a protected coyote that we have to just kind of herd.
Barkley's just like gone while you all are.
He does not want his precious boy Jake Kool-Ais to die.
Okay, sleep good, bye.
I'm saying this is like as we're running past him.
Yeah, coyote.
It's a forestry situation, man.
I'll take care of it.
Don't worry.
Everything's fine, partner.
Just stay in your room because they can get a little vicious.
He nods and shuts the door.
And the three of you follow Barclay down into the,
through the door that sort of branches off the lobby down to the hot springs.
You pass by a dressing room as you run down a set of wooden stairs and exit out into the hot springs.
It has sort of a stone perimeter around the actual, well, where the water used to be with like a wooden base actually inside of the pool.
And it's surrounded by this tall fence, which is kind of lined with stacks of towels and some buckets.
and you are now face to face with the water sphere that Jake Cool Ice is trapped inside.
I need to investigate.
I want to know something really important that maybe we can see by just observing,
but is the water, is the sphere of water just free floating or is it connected?
It is free floating.
It hasn't done that before.
It had to, I mean, before at the pool, it was connected to the water, whatever shapes it made.
This is not connected in any way.
Yeah.
Do we see the sphere of light in the?
the in the sphere i think yeah i think this uh that's that's a good point i think this water is
disconnected enough and not you know deep enough that you do see this light and it is it is uh almost
like swirling around jake cool ice's form in the water um barbarkley what what is jake does it does it
matter he's like looking around he like he picks up a bucket and like throws it at the water and it just like
gets sucked up into the form.
And he, like, shrug, like, I don't know, I threw a bucket.
What do you do?
Here's the thing.
I could maybe try to, like, blast him out of the water, but I'm not going to be able to do that without hurting him, I don't think.
Jake is now clutching at his throat.
Okay.
That's it.
I'm going to pull out beacon.
Yes.
Duck Newton.
This is, well, I don't really know what we're supposed to do with this.
This one, a duck.
It's quite a challenge.
Okay, Beacon.
All right.
Thank you for your input.
That's great.
And I extend him from his coiled position and I tell Beacon, a hold on tie partner.
And I check him at the yellow light.
Okay.
I think this is going to be a kick some ass roll.
My main goal is to protect someone.
I'm trying to distract basically.
I don't intend on like trying to damage the thing,
but I'm trying to protect Jake Cool Ice with this move.
So like even if it's not a direct hit or whatever,
I'm trying to draw the heat, basically.
Okay, how about this?
Then it would be a protect someone roll, right?
Right.
Since you're not intending to actually hurt it.
So go ahead and roll plus tough.
Okay, that is seven plus two.
So nine on that.
Okay.
Plus one, because I'm,
I'm acting under pressure.
Good.
Pressure. Okay.
So you protect them okay.
No, not acting under pressure.
Acting on my read about situation rule.
Right, right, right.
So on your protect someone on a 10 plus, you protect them okay, but you suffer some or all
of the harm they were going to get.
So on a 10 plus, you get to choose an extra effect.
You either suffer little harm, minus one harm.
All impending danger is now focused on you.
You inflict harm on the enemy or you hold the enemy back.
On your read of it, would you hold the enemy?
the enemy back, pull him off of Jake, like in this particular situation? Yeah, I think, I think here's how we could,
because I don't know how to do it, like, you free him by just, like, hitting him with a sword and you knock Jake
cool ice out of the water as you launch a sword in his direction. Here's what I think happens. I think
the water fluctuates as this magically imbued sword, like jabs into it. And you get this thing pretty
close to the yellow light close enough that you don't actually hit Jake Coolice with your very good
role. And I think as a result, Jake Coolice kind of like unnaturally just like falls out of the
water and lands on the, on the wooden floor of the hot spring. And the water like shifts in the air
and it like moves around you and then closes and sucks you into the center of it now. And now you,
are floating inside of this eight-foot sphere.
So Duck is extra tough, right?
So he has armor.
And what you have to keep in mind about armor in this game is it works in fiction like
everything else.
So like if he gets pounded by a big bear, that his armor is going to help him out there.
If he starts drowning or is crushed by, you know, a supernatural weight of water or
is burned by a magic fire spell or something like that, uh-huh, uh-huh.
Go on.
Armor won't help him.
Oh.
Okay.
And Ned, well,
well, Duck was doing that.
Ned has been nodding towels together.
And he has tied one end of it to one of the deck chairs sitting around the hot spring area.
Okay.
I don't want to take a one of these chairs with the towels tied to it and throw the chair as hard as I can towards Duck.
Yeah, I don't even think you need.
to roll for that. And I think because you saw Barclay throw a bucket into the water and saw it just
got absorbed, that you know that that is exactly what happens here. And that is what happens. The
deck chair goes into the water and gets sucked into its form and is now floating next to duck. Now,
if you want to try to use this to retrieve duct from the water, I think you'll have to roll act under
pressure or something like that. That's what I'm going to do. Okay, why don't you go ahead and roll act under
pressure then. Um, seven plus one for cool. So that's an eight. Okay. As you do this, the deck chair goes
into the water and you see Duck kind of recognize what you're doing. Uh, as you are trying to achieve this,
uh, and you are, you know, gripping on tight to the towels, you see, uh, a few, almost like
wire like tendrils, these like gnarly looking tendrils, like six of them reach out of the water in
your direction. And if you, you know, hold put and try to pull duck out of the water,
these things are going to whip at you. Do you move and compromise your rescue mission,
or do you take the hit? Oh, well, that changes things. Yeah, I'm not sure Ned is as dedicated
to old duck as he is to, you know, not getting pierced by water needles. So that's the thing,
man reflexes.
Yeah.
Reflects are hard to shake.
In the moment, you want to do the right thing, but in the heat, save your old buddy, duck.
Even the moment.
You're a good man, duck.
I know you can figure this out.
And then it gets out of the way.
All right.
I like that.
I think your fight or flight response kicks in and you roll out of the way as these six
tindrils like stab.
You describe them as water needles and I like that.
They just like stab in your direction and you roll out of the way and avoid
the damage, but as you do, you let go of the towel chain that you built. And now,
Duck, you are holding on to this patio chair inside of the water, and the towels connected to
it are just kind of like hanging down from the sphere. And Ned, you are safe from this danger.
Aubrey, we're...
Woo! Close call!
Aubrey is going to hope and pray that Duck's toughness wins out as she blasts the
sphere with some fire.
Interesting. Okay.
Well, so I'm trying to be really controlled.
I looked this up.
Water turns to steam at
212 degrees. And so I'm
hoping since it is a
it was a hot springs to begin with
it's not going to take much. So I'm not like
aiming at duck.
I get what you're doing. Yeah. So go ahead
and this would be a kick some ass roll.
So I rolled at 10
minus one for tough.
No, no, no. You roll with weird
for your kicks and...
Oh, then it's a 12.
It's a 10 plus 2 then for weird for magic.
Okay.
On that, you and the water deal damage to each other, but with a 10 plus...
On a 12?
Yeah.
On any kicks and mouse, you and your enemy deal damage to one another.
On a 10 plus, though, you pick an extra effect.
You gain the advantage.
Take plus 1-4 to give plus 1-4 to another hunter.
You inflict terrible harm, plus one harm.
You suffer less harm, minus 1 harm, or you force them where you want them.
I would like, can I force them where I want them and push them?
off?
I don't think that's how that would work, right?
Okay, then I want to grant one forward to Doug.
Okay.
Yeah?
Yeah, I like that.
So, like, create and not use it to create an opportunity.
Sure, for him to escape.
Right.
Okay.
So you blast this thing, and how much harm does your fire spell do?
Two harm plus two harm fire.
And if you get it 10 plus on a combat magic role, the fire won't spread.
So, that's fine.
I don't know how it would have spread your.
you're blasting water. It's like, essentially it is dousing your flames as you put them out,
as you as you launch them. You actually get the feeling that you are not doing as much damage to
this water with your fire magic than you should be. You are creating a significant amount of
steam, which looks fucking rad. Like it, it hits the surface of this water sphere. And, you know,
as the, as the fire contacts it, like there's a ripple that travels through the sphere. But it is,
it does not seem super effective to combat this thing with fire in the way that you are,
that you are used to.
And I think those needles that were going after Ned, like, whip around.
And instead of piercing you, they just whip towards you and lash across you and you take too harm.
All right.
Duck, you are up.
Now, this thing, because it, like, turned its attention to Aubrey,
some of the water, it's not like a perfect sphere anymore.
It's a bit misshapen, and you get the impression that if you did want to escape,
you would have an opening to do so.
Did I steam some off too?
Yeah, I think you steamed.
I think you definitely steamed some of it off.
It's hard to tell, right?
You can't, like, identify how much volume of water is floating in the air.
But I can't tell the duck's uniform, no wrinkles.
No wrinkles, perfect, perfectly pressed.
Where am I in relation to beacon right now?
You see Beacon. You're right next to him.
And is he he within the light? Is he near the light?
Yeah. You're both pretty close to the light.
Okay. I'm going to grab Beacon and try to stab it into the light.
What's that? What's plus one forward do?
It just gives him plus one on his next role.
Oh, whatever it is. You would not get your read-a-bad situation bonus because you are no longer saving Jake Cool-ice.
Jake Cool-ice is, uh, Jake Cool-ice right now is like climbing out of the
empty hot spring and he's like coughing up some water as he does so but he is safe okay uh a non great
roll i roll a six uh which is plus tough plus one plus tough so plus two so an eight plus one for plus
one oh so nine uh okay what does this look like i reach out and basically grab the beacons
hilt uh with my fingertips i think it's just in reach and i sort of uh it's
It's tough. I can sort of make out where the light is. I can, and I can't really build up much
speed at all. I'm still kind of underwater, but as much as I can, as, as, uh, I, I kind of
grab both hands on the hilt and just kind of jam it in the direction of the light, hoping that I
can get a piece of it. Uh, how much damage is your weapon, do? So that's one harm for the handle,
and then one harm for the blade. So I guess two. And your weapon has the magic tag.
So it does magic damage.
So you...
And it's an area tag, so I don't know if that...
That's for if you're fighting like multiple things.
Right.
You stab this thing forward into the light and as you do so, the light, like, you're right
up against it so you can see it pretty clearly.
It like spasms in a strange way.
I think actually the whole...
Oh, this is great.
Ned and Aubrey, you actually see all the water kind of like spasm outward and the sphere
actually like goes up in the air another few feet and it forms this weird abstract shape in the air
almost like this thing is like losing control a little bit and then it all in like the blink of an
eye like sucks back in and duck uh as it sort of reforms the pressure inside this water gets like so
intense it is like crushing you like you are you know very very deep in the ocean without a suit
and it actually also gets kind of hot and you take too harm uh...
gnawing armor as it kind of like crushes you.
But as it, after it does so, Ned and Aubrey, you see the sphere of water now just sort of succumb to gravity and fall and splash back down into the pool.
And it obviously splashes up quite a ways as it does so.
And duck, you see the light quickly zip away and into a vent in the pool and disappear.
So the hot springs is connected to the water supply.
Listen, okay, we could
How they eat and breathe
It's just a show, just relax
Technically, the
Waste Water System and the
Regular water systems of a
city are not connected, and so
like there's a lot of ways to figure
up, but yeah, maybe you get the idea that this thing
doesn't, it can
It is weird, man
Hey everybody, this is Griffin Macro, your dungeon master, your best
friend, and your thirsty boy
I'm very thirsty in recording this, and that's okay because I'm here to quench my thirst with the friendship of my brothers, who are also here.
Hi.
Hello.
Why are we here?
Well, you're here because we have something, a project that we are working on, a collabo, that we wanted to talk about before we got into the rest of the ads.
Juice, why don't you start us off here?
Yeah.
So a few years back, I got really into this geocaching.
Geocaching.
And then after that, I got into this organization called the Mysterious Package Company.
And if you haven't heard about them, a lot of different people have recommended them.
I know Neil Patrick Harris is a fan.
And I was also a fan of this organization that basically tells stories through the mail.
They have a lot of different, they call them experiences that you can have or give to a friend.
And the whole narrative, the whole thing that,
happens is sent to you through the mail.
Um, if I could jump in with my experience with it, Justin signed me up for one.
Um, and, and I didn't know, so I started receiving and the name is pretty applicable,
mysterious packages.
Yes.
Included letters and like maps and like pirate treasure and stories about like this, uh,
person who had gone to do like a salvage dive and had found these pirate things who was being
hunted by like, marauders trying to.
to reclaim the treasure.
Ooh, scary, scary stuff.
Yeah, and it all comes, and it, not only is it letters, I also, at one point,
like, faux, fake ivory, but like a carved ivory tusk and like a message in a bottle.
Travis, that's not ethical.
It was fake ivory, Griffin.
It was not, it was synthetic.
But still, like, physical stuff.
The point of all this is that we have been working with them, and we are creating,
with the Mysterious Packer Company, our own experience, that you are beloved listeners in Bachelor
Nation will be able to enjoy. It is Tacos Correspondent School of Wizardry, Cantrips, and
other magics. You can pre-register for this exciting correspondent school, this exciting magical
correspondence school. Maybe not right this second. This is a pre-order. I think it's going to be going on for a few weeks. I'm not sure.
on that exactly. Now, to be clear,
just to mention it's a pre-order. This is the kind of thing
where like, we're going to be selling these for a while
and then we're not going to be selling it. Never, ever again. Yes.
So this is going to be like a standalone
side story that it tells.
If you are, you know, you don't want to
or aren't able to
pay for it and
sign yourself up or a friend up for
the box, it's fine. You are not missing out on some
huge chunk of the balance lore.
But it's going to be really neat. It's going to have
cool puzzles and
a neat actual like physical reward that's something that comes with all of the
mysterious packages whenever you complete them and we're very excited about it this is
actually the first time that the mysterious package company has teamed up with another
like company to create an experience so we are happy to be working with them so
6499 is the the price for the experience you can get it for yourself or as a gift there's
also a limited edition I guess like bonus
edition that is $99.99. I think it has maybe another, uh, uh, some bonus items from,
it's a chef school. Basically, you can sign it for the magic school and tacos now defunct
chef school as well. If you would like some paraphernalia from tacos now defunct, uh, cooking school
that is available to you as well. But the base package is 6499. And I know that's a lot of money.
So if you can't, if you can't get it, it's all good. Like there's no heart feelings here.
But that price covers like a bunch of really cool.
some cool stuff. It's going to be worth it. I promise. It's going to be really neat. I want to find a balance between it's going to be amazing, but also, like, you're not going to find out what secretly really happened in the balance arc. You pay for it. It's neat. It'll just be like a fun thing. So if you want to do it, it'll be really fun. They'll be neat stuff. We're sort of like crafting the story as it is. There'll be some audio elements, some, a digital stone of far speech that you'll use to talk to Trace Horny Boys. And,
And it's going to be neat.
I just thought it was a cool thing.
And I think that if you sign up for it, I think you're going to enjoy it.
I'm very, very, very excited this is happening.
So the pre-order link, I don't think it's going to be live when this episode goes up.
Keep an eye on our Twitter and we will let you know as soon as it's available to pre-order.
And I think that's it.
Boys, you want to stick around for the rest of the ads?
No.
No, you got it.
I'm going to go make burgers.
Okay.
I'm going to eat Travis's burgers when he's not.
looking like wimpy from pop-bye can i get can i get burger while i'm done no okay you can have one
right now next up i want to tell you about utopia and this one's fun and really hard for me as a
sort of person who talks for the advertisements because it's ewe e-topia that's ewee t-o p ia waiting
for your party to arrive utopia is a quick playing handmade artisanal board game of deceptively tactical
sheep herding that's ideal for kids and adults alike. Featuring adorable sheep and pups, Utopia
is easy to learn, difficult to master, a sheep adventure that marries gin and labyrinth and will
twist your brain into rotini. Play it with friends at a pub or against three toddlers and a trench coat
who will hustle you for your money. You've got to watch out for that. I'm so glad to get that PSA
out there. Thank you. So you can visit utopia game.com. Again, it's EW.etopiagame.com and order yours
today. That's Eweetopia game.com because sheep puns are great. Next up, I want to tell you about a new book
by an author named William Bridgman called The Grand Tour Travels in the Twilight of Magic.
William has this to say, hey, all you adventure zone lovers, I don't know if that means you love
Adventure Zone or you, you know. If you're looking for another great story to enjoy, check out my book,
The Grand Tour travels in the Twilight of Magic. Join us as we journey through Victorian
Europe with Henry and William, young men who discover the hidden world of magic, fairies, and
old gods.
But this magic is dying, and spirits will sacrifice anything to save it, including mankind.
The Grand Tour is free to read and updates weekly at William Bridgman.com.
That's William Bridgman.com.
I want to thank everybody who's been tweeting about the show using the Zonecast hashtag.
I sure do appreciate you spreading the word about the show.
It's how we have found most of our audience, and so we only have the listenership that we have now
because of you all and the things that you've done.
And we just, wow, it just really means a lot.
Also, if you do it, you might end up as a character on the show, like Sam Thacker, who is Thacker, who's a character on the show.
So deal with it.
I also want to thank the Maximum Fun Network for having us on the network.
You can go to Maximum Fun.org and check out all the great shows that they have there.
Shows like Stop Podcasting yourself and Tights and Fights and Lady to Lady and Switch Blade Sisters and so many more, all on Maximumfund.org.
And if you want to hear more stuff that we do, you can go to mackleroyshows.com.
That is it, and we're going to let you go back to the rest of the episode.
Oh, one last thing.
Travis is actually about to go on vacation.
So we will not have a regular episode for you two weeks from now.
Instead, we will have for you the live episode that we recently did in Dallas.
It's a special episode that takes place inside the balance campaign that I think you're all really going to enjoy.
So that'll be our next episode, and then we're going to get right back into Amnesty, the episode after that.
So the next episode is going to go up in two weeks, so that is going to be on May.
May 17th, and it's going to be our live episode from Dallas, and we think you're going to
enjoy it, and we'll talk to you soon. Bye.
It duck pokes his head out of the water, and he kind of like puts two fists sort of limply
up in the air and says, da-da-da-da-da-da-da-da-da-da-da-da-da-da. Well, we did it. Jake
Kuolice laughs. He's like, that was, and he throws up some water, and he goes, that was
so
not tubular
it is a shame though
while floating in the water
I was so assured
of Doc Newton's destruction
I had begun fantasizing
about my next owner
would they be exciting
willing to take adventures
so many possibilities
awaited me while I had a pleasant
day dream in the water but I was
very
happy to see you survive
have a doctor.
Duck's hat is floating on the water and Ned, Ned sheepishly picks it up and,
and hands it to duck.
Yeah, thanks, man.
Listen, um, I get it.
I do.
I mean, I get it.
And I,
I guess it was,
let me say this,
you had a good idea.
If it makes you feel any better,
I wanted to save you.
So my heart was in the right place,
but my nerves.
Apparently we're not.
You know what?
It doesn't make me feel better.
I'd say zero some sort of thing.
It doesn't make me feel worse, but that's, it's all right.
Listen, the important thing is that that thing is gone.
Well, and Jake, cool ice.
In my defense, I really overestimated the absorbency of the towels.
I thought that was going to really do something.
You thought, just so I'm clear, you thought you were going to maybe soak the monster up.
Like the brawny paper towel.
Yeah.
I that was kind of on the peripheral of my idea to be fair that brawny paper towels does advertise that like niagara falls sucks her head up yeah see so i'm a victim of advertising it ned in hindsight i'd like to withdraw me saying that you had a good idea um while this is happening obri is just like staring at her hands and she says i i hit it as hard as i could yeah me too um
I didn't do hardly anything to it.
I'll be honest with you all.
I kind of imagined Duckberries' magic sword and the light was something of an end game.
I didn't actually, I don't actually have a plan B beyond that.
Barclay hands all of you some towels and says...
Dry ones, I hope.
Yeah.
Don't worry, they're not very absorbent.
He says it, uh...
It seems like we have a lot of stuff to figure out.
Let's head back inside and figure out what comes next.
Yeah, so far, listen, I have like one box to check, and if it's not fire, question mark.
He says, yeah, we can figure that out too, but y'all, it knows where you live now.
I got to close down the hot springs until we slay this thing, and the folks here, they need the springs, like, to live.
And so not that this wasn't true before, but time is, times of the essence.
It's a few moments later now, you're back in the office drying off with these towels,
making sure not to track water into the very clean lobby of Amnesty Lodge.
And Barclay enters after the rest of you.
And he is joined by a woman you've seen in the lobby several times now.
She's always dressed very proper.
She's always almost always sitting at the piano.
know. And as the two of them enter and shut the door behind them, she pulls a hairpin out of her hair. And as she does, she takes on a ghostly translucent form. And she says, what does she sound like?
Should I do British on this one? Yeah. Oh, yeah. Do it. She says, oh, my goodness, what a relief. That's British? Oh, my goodness, what a relief.
That federal agent has been breathing down my neck all evening.
Should I go full cockney?
Oh, my goodness.
It just seems like when you went British, you just kind of got very airy.
Yeah, I think British people just speak very airy.
Yeah, go Eliza Doolittle.
Eliza do little.
I'm not going to maintain British.
I'm just going to do airy.
Okay.
And Barclay says, Moira, we need to get ourselves our hands on a magical, intangible weapon.
And I don't know what that is.
So I'm thinking it's our time our friends here met the enchanter.
And Moira laughs, and she says, yes, I suppose it was only a matter of time.
Well, then we should hurry.
The moon is large and lovely right now.
We should be able to get you all to Sylvain without much trouble.
Sick.
Okay.
Groovy.
Is Moira a ghost?
Yeah.
It certainly seems that way.
Yes, she's a ghost.
I don't know why I'm being cagey about it.
Yeah, I do want you to picture like Aubrey running her hand through,
Moria just at least once, because that's what I would do.
She says, okay, everybody gets one.
Ned and Duck, do you want to get yours out of the way?
No, I'm going to save mine for later.
Aubrey can have mine.
Okay, Aubrey.
And I do it again.
Okay, that's it.
Can you feel it?
The idea of feeling is kind of weird.
Close your eyes and tell me if I'm dealing it.
Well, you already did.
Okay.
Okay, close your eyes.
Did I do it?
Yeah, you did it.
Ah, I didn't.
Okay.
This is not a fun game for me.
Stupid.
I love this show.
She puts her hand through you.
Can you feel that?
No.
Yes, you can't.
Don't, okay.
Do it again, but do it like, like, I'm a meck.
You know what I mean?
Okay, so like...
You don't want me to ghost into you.
It's a...
Oh, no, wait.
Do it, and then Doc pretend to like,
open palm hit me, right?
And then, Mora, you go flying backwards out the back.
We're not going to do,
Doctor Strange fan fiction. We got things to do tonight. The four of you are walking through the forest
toward the gate, and it is indeed lovely tonight. The sky is clear, allowing the moon to
pierce the canopy of the pine trees overhead, illuminating your passage through the woods with
ease. The remnants of the summer cicadas are singing a quiet song from deeper in the forest,
backed by the sound of the fallen pine needles that crunched beneath your feet with each step.
Moira explains, so the enchanter is a mysterious being. It has taken many shapes and names for as long as I've known it. It resides in the catacombs beneath the city where it does its work, tinkering with imbuing the light of Sylvain into various trinkets and odds and ins that it collects. If you want it to cooperate, though, you're going to have to deliver it an item of value from this world. Collecting Earth artifacts is one of its favorite. It's one of its favorite.
pastimes. And she reaches into a handbag she's carrying. She is in her human form. She reaches into a
handbag she's carrying and she retrieves a set of pearl earrings, which she hands to Ned. And she says,
I think these should suffice for what you all require. It is a crafty one, the enchanter, but it remains
straightforward in its business dealings. She says, I would take you directly to it if I could,
but once exiled from Sylvain, we are never allowed to return.
Just find your way into the catacombs and follow the sound of the wind.
You'll get there.
Do you eat?
I do not require physical sustenance, just a dip in the hot springs every now and then to sort of refill my, I don't know, life force or whatever you want to call it?
But could you eat?
And if you did, would it fall straight through?
It would be weird.
I honestly haven't tried since I took on this spectrum.
form, but you seem intent to do some sort of...
Were you born a ghost?
No.
When a citizen of Sylvain perishes in the presence of Sylvain's light, they don't die in the
traditional sense.
They're given a reprieve in these ghostly forms until they've decided that they've
found the peace that they require before passing on for good.
That's actually what makes living on this side such a distasteful prospect for those living
in Sylvain.
If we die over here, we are not granted that reprieve.
And what kind of being were you before?
I was a self.
Much like Danny, I suppose.
I know you're a knowledge of her.
If that's the way that you want to classify it, sure, a vampire.
Okay.
But we don't deal with labels so much.
I would prefer not to.
The four of you arrive at the clearing, and you find a familiar scene.
Amidst a blanket of pine needles stands, the archway, lit from above by the dazzling
moonlight overhead. And Moira reaches into her handbag and retrieves a small compact mirror,
which she catches the moonlight in and directs it towards the gate. And as she does so,
the span of the archway is filled with white light. And she says, a moment, if you will,
Aubrey? Yeah. I know you're searching for answers about the origins of the magic that
dwells within you. If you have the time, you may find it prudent to inquire about your abilities
while in Sylvain. It is a land rife with arcane energies. It is likely that someone over there might have
some answers to your questions. Point of order, Duck, didn't the goathead fellow tell you that you could
never set foot in Sylvain again? Ah, shit, that's true. Mor, why do you think that would have been?
Obviously, we, I shouldn't say we anymore. The citizens of Sylvain have many reasons not to trust
humankind. But if you all are members of the Pine Guard, the arrangement, I believe you'll find,
has changed significantly. You all should be free to walk around there. As long as you have your
patches, you all have your patches, right? Yep. Yeah. Yes. Ned, you sounded like you maybe don't have
your patch. Well, I was wondering if I had had time to get my tattoo yet, but no, no, I've got my patch.
A tattoo is a novel idea, but the patch itself is crafted from sylvan wool. There's a curse,
bestowed upon earthlings who enter our world, and having a garment crafted from any sort of silvan
fabric will protect you from it. So it's important you keep the patch on you as well. I do. I've got it
on a scarf. Aubrey is just like bouncing to go through the big glowing doorway.
Hey, listen, just as a warning, y'all, um, it's weird over there. Yeah, and I, you know,
okay, bye. She runs through. Aubrey rushes in. Yeah. Yeah. Yeah. Yeah.
I follow behind.
Shit.
All right.
The three of you step through the gate.
Ned, you last, and I think you see Moira giving you like a kind of condescending thumbs up.
And that's the last thing you see as you step through.
And for a moment, the three of you are all weightless in this bright white expanse.
You feel wind whipping through you almost as if you're falling through.
a long tunnel and these rings of light are pulsating around you as you fly. And then the three of you
step out of an identical gate and into another world, into Sylvain. You're standing in a large
circular pavilion surrounded by large stone columns holding up a solid stone roof 20 feet overhead.
And through the columns directly in front of you, you can see the city. And as you
might expect you've never really seen anything quite like it before. There's a long dust-covered road
that extends outward from this pavilion and serves as a main drag through the town, and it's lined
with shops and restaurants, with outdoor seating, all occupied by diners of shapes and sizes that
you can't quite discern from a distance. And off the road to the east, the town scales up the
side of a steep hill where these small, colorful cottages are piled on top of one another,
leading up to the peak where a quaint-looking park sits.
To the west, a series of several large buildings are arranged.
Just off the main drag, you see what looks like a school, a large library, what appears
to be like this world's version of a hospital, more functional buildings as opposed to the
residential district built onto the side of the hill.
And though you find something kind of relatable about the layout of the city, there's
something decidedly alien about the architecture.
To put it succinctly, where most of our world's architecture is based around, like, clean angles and rectangular geometry,
buildings in Sylvain are more round, not Sousian, but like with far more curves and far less
uniformity than any city you've ever seen before.
And so the main drag, it cuts across a bridge spanning a small river that cuts the town in half.
And beyond it, you see something more surprising still, a castle of gray cobblestone.
It's the largest building in sight with these huge gardens that extend from its walls, reaching nearly all the way down to the river.
And immediately in front of this castle is a large courtyard, which hosts the most eye-catching feature of the entire city.
A crystal jutting up through the ground standing 15 feet high.
there's a bright orange light pulsating from within this shape.
It is an impressive thing, even though the side of it appears to have a large chunk missing,
almost as if it's been cleaved off completely.
And as you all enter through the gate, two guards approach you from the columns in front of you,
and they're both holding spears.
One of them has sharp fangs that they're bearing and bright orange eyes,
not unlike the features you've seen on Danny in her undisguised form.
and the other guard simply has a squirrel head for a head.
Duck, get my picture with it.
The squirrel hears you say this and says,
Do not move, earthlings.
Explain yourselves immediately or face your doom.
I can do selfie mode.
I don't have to move.
The other guard kind of sighs,
as this other guard says this very dramatic thing,
but raises their spear towards you nonetheless.
We are Pine Guard.
Yeah.
They look at each other and then look back at you
with their spears still raised.
Uh, oh, we kind of thought, I'll, um, I dig out my wallet and take the patch out. Uh, yeah, we're, we're trying, we're, we're from the Pined Guard. Do you all, does that not mean anything to y'all? We were under the impression that it would be. I thought that would work. Yeah. Is that not a thing? Is that not a thing?
Pine Guard, we protect, Earth and Mama, do you know Mama? You know, Marra? She's, you know, Marra.
She's a ghost.
Barclay.
Barclay, Colise.
Any of that ringing a bill?
Danny.
Danny.
Danny?
Danny.
Any of this?
And we're Pine Guard?
Enchander.
Enchander.
You say the Enchander name.
Enchander.
Why would that mean?
Okay.
I don't know.
Yeah.
Pine guard?
Pine guard.
Pine guard.
The squirrel turns to the other guard and like kind of chitters in its ear.
And they like shake their head like, I don't, I don't know.
But their conversation is broken up.
as a familiar face climbs the stairs to this pavilion.
And you hear a voice say,
I thought we had an arrangement, Duck Newton.
You care why, to explain why you've returned, despite your promise?
And it is Vincent, the goat man.
Hey, Vince, yeah, I was trying to be,
we're in the Pine Guard.
I kind of felt that would be all that y'all would need to hear.
That's what Morris said.
But you know what? I did, I maybe should have put her through due diligence down when I think about it.
I did just kind of accept that as gospel. But we're looking for an enchanter because we got a lot of your people over on the other side.
They're going to be in a pretty bad way if we don't get our hot spring fixed up.
There's some sort of elemental creature, some sort that's making it pretty inhospitable at the moment.
He listens to you. As soon as you said you were in the pine guard, you see a big smile across his face.
And he says, yeah, so I figured it was only a matter of time.
I, we only met for a brief while, but I figured that this was probably in the cards.
Um, I apologize for the inconvenience, but could you provide some proof of your testimony?
Yeah, I mean, I got, I got it right here. I've still got the patch in my hand. Um, so I show it to him.
He nods and he says, so you've come to see the enchanter. I assume you need some help hunting down one of
the abominations. We've found it a couple times now and I think it's going to come for us.
we more need help in the killing part of it.
And sorry, what were your friend's names, Doc?
Uh, is Aubrey and Ned.
Yo.
Hi.
He smiles and he says, my name is Vincent.
I am the Minister of Defense here in Sylvain.
I understand you need to see the enchanter.
I can take you to him.
Cool.
All right, let's go.
I must insist I accompany you as long as you are in our world.
And I must also insist that you may
your introductions to the interpreter as is custom for those who serve to protect
Sylvain from the world beyond.
The inter...
Who is that?
My, you seem to not know much about our world at all.
I suppose that makes sense.
It's our first day here!
Yeah.
Like, let me ask you about the fucking cast of friends.
Like what...
You're talking about Matt LeBlanc and Matthew Perry.
Oh, my God, son of a man.
He's good.
He says, he's real good.
The interpreter does just that.
interprets the will of Sylvain, which helps to form the laws that govern our world.
I suppose you could think of them as a kind of ruler here, unelected, obviously, and with checks
and balances represented by their ministers. It is custom for those who serve in the Pine Guard
to at least make introductions to the interpreter. But that can wait. She is resting now as is.
We can go see the enchanter and then just swing by for a quick pit stop.
Um, quick question, and forgive me, because I'll probably end up just like asking everybody we run.
Um, do you have like magic tutors or a book? I could read about my, I, let me start here. I do magic,
uh, both stage and real. He looks surprised when you say, when you say that.
Step fingers, thumb lights on fire. Boom. There. He, he gets very close as you do this.
And you see like the light of the fire, like, flashing across his face.
And his eyes get wide.
And his weird goat eyes.
His goat eyes are beautiful.
He says, this is no parlor trick, correct?
This is real magic.
No, do you want to see that, though?
And then, like, card trick.
Okay, you do a quick card trick.
He says, I can do both.
He says, I, this is quite curious.
I suppose I can introduce you to the minister of the arcane in our world.
they might be able to help you out.
Hell yeah.
Aubrey.
Is that Cornelius Fudge?
From the Harry Potter books?
God, damn, you're good, man.
Christmas.
I cannot get one past you.
He smiles, and he says,
Aubrey, I must ask, you are not Sylvan, are you?
Whom has they come?
I see.
I think.
That is quite curious.
I think it would serve all of us very well
to know where your powers come from.
I will make an introduction to the Minister of the Arcane when we stop by the castle.
But for now, let's carry out your errand.
And he nods in the other two guards, like lower their spears and step out.
Question, do we need to pretend to not be here?
Is it going to be weird that we're here?
Are people going to look at us weird?
Oh, people are definitely going to look at you weird.
But there is an arrangement that has existed between our people and the Pine Guard for some time now.
So you will find some amount of understanding from the citizens here.
Okay.
And Vincent starts walking you down that main drag toward the hill, the residential district on the east side of town.
And you pass by several blocks of these colorful round buildings.
And as you do, you get a clearer picture of the folks who reside here.
A lot of them are like Danny and the guard by the entrance, similar to what our world would consider vampires,
with these fangs and bright eyes.
Some of them have that kind of ghostly form
that Moira showed you all,
but they seem to just be like conducting their business
in the same way as everybody else here.
You see a ghost float out of a bakery
carrying a box of freshly made pastries.
The ghost is tray like always.
And this ghost is chatting happily
with the shop's corporeal owner.
But you also see a lot of beings
with various earth animal characteristics.
You see people with the fur and fern
of wolves. You see more squirrel-like people. You see some bipedal bird people. There's a lizard
person busking on the streets playing a beautiful song on a harp. Vincent, can I ask you a quick
question? Yes, go ahead. How long have people been crossing over to our world? Because this would
explain a lot of stories and folk tales and stuff. I would not venture to say that we are
responsible for all of your world's lore. That would be irresponsible of me. That would be irresponsible of
me. But you could probably trace some of the stories of your world to Sylvans who crossed over
and for whatever reason made themselves known to the human population. Our worlds have been
connected for centuries and centuries. So I would imagine that perhaps some of the stories
of your world could be attributed to our people crossing over. But your people have been crossing
over into our world for centuries too. And not just humans. Animals, too, have wandered through the gates.
That's where I come from. As time passed, the light of Sylvain gave the animals who wandered into our world new forms and gave us a place in our society, which was a rocky transition at first, but now we're just as much valued citizens of this place as those who originated here.
And as he says that, he like nods to just a dog person, a person with the... I'm a dog.
A little dog person.
And finally, you reach the foot of the residential district where Vincent directs you towards a large stone circular door built into the hill, which he slides open and then lights a torch mounted by the door and leads you down several flights of stairs into the catacombs under the city.
and you walk for several minutes through stone-carved tunnels and the sound of the street and music from the city above fade behind you until you can only hear wind that is growing louder as you navigate the twists and turns of the catacombs.
And finally you turn a corner and you see no tunnels in front of you at all, just a platform overlooking a large chasm that swallows the light of Vincent's torch, expanding into what seems like infinite darkness.
and he motions you forward and he says,
watch your step.
And he kind of smiles.
Hmm.
Is there a safety rail?
No, I can talk to public works to try to get one installed.
I suppose if that's a concern of yours.
No, no, I worry about my friends, you know, falling off the edge.
I got two points of armor, man.
I'm fun.
Okay.
Yeah, let's step very, very, very.
very, very carefully onto the platform as close to jumping back as I can.
Whoa, Ned.
Whoa.
Vertigo!
Whoa, Ned.
And Aubrey's just fucking with Ned.
Yeah, sure.
Oh, pretty far down, huh, Ned?
Whoa.
Ned, come look.
Come look.
No, I'm good.
Good right here.
This way I can keep an eye on the...
Oh, it's so far.
I want to keep an eye out with my peripheral vision, just, you know, in case of danger.
As you all step out onto this platform overlooking the chasm, it is silent for a moment.
And then I think your footsteps like kick off some dust that you hear fall down the chasm.
And then you hear really loud breathing coming from below, loud, rhythmic breathing, almost like the purring of like a gigantic cat.
And you hear a voice say, What business do you have with me, earth?
Earthlings.
And this voice just echoes through the whole chamber.
We require a weapon that can defeat us, I guess, a sort of elemental.
Like water?
Like a weapon that can kill water?
That sounds stupid when I say it.
Really super absorbent towels?
Maybe more absorbent towels?
Like magically absorbent.
Yeah.
Like a sham.
Like a sham.
Wow.
Oh, yeah.
Mm-hmm.
The, uh, the wind peasant.
picks up from below you as you speak, almost knocking you off your feet, which is probably
pretty scary, given your position, as a massive shape lifts up from the darkness below you.
And suddenly, the light from Vincent's torch illuminates two great yellow eyes with narrow slits
for pupils, which eye you over quickly before the figure fully emerges.
It is a cat, an unthinkably gigantic gray anthropomorphic cat.
And it says, well, that sounds like quite a challenge.
I suppose introductions are in order.
The people of this world know me as the enchanter, master artisan of the arcane.
You may call me by my name.
I am Heathcliff.
Maximumfund.org. Comedy and culture. Artist-owned. Listener supported.
Hello, are you looking for a new comedy podcast? In which case, can I draw your attention to the Beef and Dairy Network podcast?
It's a fictional industry podcast for the Beef and Dairy Industries. It won Best Comedy at the 2017 British Podcast Awards,
and it features wonderful guests such as Greg Davis.
To my knowledge, it's the only cow circus has ever existed in this country. In rural Russia,
every small town has a cow circus.
Josie Long.
You should have a beef. Have a beef with them.
I have a beef with you. I will have a beef with you.
Come round my house and I'll have a beef with you.
And Andy Daly.
That virus never existed. There was never any such thing as a mad cow disease.
That was all an illusion that big lamb came up with.
That's the Beef and Dairy Network podcast.
Find us at maximum fun.org or wherever you get your podcasts from.
And I would recommend starting at episode.
one. Bye. Judge John Hodgman ruled in my favor. Judge John Hodgeman ruled in my friend's favor.
Judge John Hodgman. I'm Judge John Hodgman. You're hearing the voices of real litigants,
real people who have submitted disputes to my internet court at the Judge John Hodgman podcast.
I hear their cases. I ask them questions. They're good ones. And then I tell them who's right and who's
wrong. Thanks to Judge John Hodgeman's ruling, my dad has been forced to retire one of the worst dad jokes
of all time. Instead of cutting
his own hair with a floby,
my husband has his hair cut
professionally. I have to join a community
theater group. And my wife has stopped
bringing home wild animals.
It's the Judge John Hodgman podcast.
Find it every Wednesday at maximum
fun.org or wherever you download
podcasts. Thanks, Judge
John Hodgman.
