The Besties - Begun These Pre-Order Wars Have (also Spelunky 2 is good)
Episode Date: September 25, 2020The gang reviews the sequel to the 2008 original, Spelunky 2. Discuss the recent pre-order madness. Explore Microsoft’s acquisition of game publisher Bethesda Softworks for $7.5 billion. And check i...n on the state of the console wars. Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
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Russ, welcome back from vacation. I love the Hawaiian shirt. I love the very deep tan.
And you've handed me a card here that says I'm supposed to refer to you only as D.A. Wildman.
Sorry, Da Wildman. What happened to you?
You know, I sort of found myself in the wilds of America.
There's a song by Paul Simon called America.
You can call me out.
Yes.
You can call me out.
I basically, you know, rode around on a bus
and just experienced the world.
How is it out there?
Yeah, how's it going?
You know, it might surprise you,
but things are not great.
That being said,
I had a lot of fun.
You know,
just, I have...
Russ?
Russ?
Russ?
What people can't see is
Russ was shaking as he was describing this trying to remember
his vacation until he slowly just collapsed yeah should rush should uh hitchhike across america
so he could set a record for getting mugged like he will have imagine russ just like thumbing his
way across america he'll come back he'll have have seen every nondescript ditch in this great country of ours
as he's repeatedly mugged.
The most muggable man in America, Russ Rushing.
Sorry, did you say huggable?
No, sorry.
It broke up.
Muggable because of his frame.
Very muggable.
You look at me, that's dead weight.
You don't want that.
He's gonna lie on the ground like a toddler.
He's not going anywhere.
Russ, you can put him in your trunk.
What do you got?
Hey, I think Russ could really whip my ass.
In physical combat, are you hearing this, Russ?
I thought you were gonna qualify it.
Nah, man man no qualifiers
necessary wow i think you got reach let's do a combat ranking of the podcast okay yes yes i am
below russ that's all i know that's all i know chris and justin y'all slot in wherever y'all
want but i am below russ for sure i do kicks i do do kicks so it's worth factoring that in when
we're ranking spindly kicking legs we're fucked guys i think russ is on top i know what i said
earlier but russ has the incredible power of child free sleep and i have not experienced that for so
many years that i've atrophied i don't feel like I can experience that level of the level of joy and contentment
Russ has in his life. I am basically a member
of the week.
My name is Griffin McElroy and I know the best game of the week.
My name is Christopher Thomas Plant and I know the best game of the year.
My name is Russ Frederick and I know the best game of the week.
My name is Russ Bresnik and I know the best game of the week.
Hello and welcome to the besties where we talk about the latest and greatest in home computer entertainment.
I thought we were going to talk about Spelunky 2, but judging from Chris Plant's intro, we're talking about Girftlands.
Finally, the episode everybody's been waiting for.
No, we're talking about Spelunky 2.
Follow up to Spelunky 1 that came out 17 years ago on vinyl.
And now Spelunky 2 is here.
You know those punch cards they use to send someone to space?
That's what they program Spelunky 1 on.
Right.
Here's a summary.
Spelunky 2 is a roguelike, which're basically Indiana Jones and you are going through a 2D
environment of caves moving
ever downwards using bombs and
ropes and jetpacks
and anything else that you can find
to eventually reach the end
an incredibly simple
game until you actually start playing
it and you die and you die and you die
and you discover that it is filled with secrets
which we are not going to spoil too many of after the break spie long key two let's be perfectly frank
the thing i think most of us are interested let me be frank let's not ever conjure that
particular specter again uh justin has been such a detractor
of the entire sort of Spelunky franchise.
I don't think that's fair.
I think it's incredible.
I feel like I've always been very honest
about the fact that it is my own personal taste,
not a fault of Spelunky.
Sure.
What did you call it last,
did you say Spethunky?
You had some very charming way of,
anyway, you've had a very recent sort of reversal
of a change of heart,
a Grinch-like embiggening of your heart
with regards to Spelunky 2.
And I am very excited to hear how that came to pass.
Maybe this is a useful jumping off point.
I don't know.
I knew that we were going to talk about on
this episode and i thought well the energy of me just being like i don't get it won't be very fun
so i thought okay i have a week i'm just gonna sit down and like try to force myself into liking
this game because i'm someone who okay as somebody as a quote-unquote, uh, my gaming, uh,
persona is I like to be progressing.
I like a narrative being told to me.
I like to be progressing and feel like I'm advancing in whatever I'm doing.
And the problem,
the,
the thing that I had with Spelunky,
the problem that I had was I didn't feel like I was making any progress.
It just felt like I was spinning my wheels constantly.
And even when I would get a little bit farther than normal,
I felt like I'm just, you know, it was luck, whatever.
I'm not actually progressing
because then I'd be back to the beginning.
And what I decided to do was,
and this was really the change of heart that I had
that kind of unlocked the series for me and then locked my enjoyment of it.
You die a lot in Spelunky 2.
There's times when you die almost instantly.
I mean, literally, not a joke.
Sometimes the first thing you jump off of, there'll be a spike trap there.
You jump off, the spike hits you.
That's half your life.
You might as well restart.
I had a four-second run in Spelunky. That's half your life. You might as well restart. I had a four second run.
I looked at the clock.
It was amazing.
I jumped down.
I got punched by one of those fists and landed in a pit of spikes.
Four seconds.
It was amazing.
The way I changed my brain that actually unlocked this series for me is I made the decision to stop giving a shit about how far I made it in,
in the game.
I stopped caring about how far I progressed.
And I,
instead,
um,
my,
my kid is,
uh,
uh,
in virtual school and she's in the same room,
you know,
with me.
So when,
when she would get off of class and have a break,
she would sometimes come and sit and watch me play.
And we just started,
like I decided one, I was just going to have fun and enjoy it every time.
And I was going to treat it always as a learning exercise more than a progression exercise.
I stopped caring about what was progressing and started thinking more about what I was learning.
Right.
And when I did that, all of a sudden, I was advancing with every run.
Because I was thinking about like, okay, well, I died almost instantly that time.
But I did learn that if, I'll give like a bizarre example.
Like if I throw an arrow and it hits somebody and then falls back down to the ground, it hits me and I could die.
So that's something I need to be careful of.
Or even something simple like those spike traps, they leave their arrows behind and I'll pick up the arrow that it dropped and I can use that as a weapon.
Or to make it even, like I used to get really hung up on items.
There's items in the levels where you're collecting gold as you go,
you get the gold and you can use that to buy items.
That always was such a freezing point for me in previous Spelunky games or the
previous Spelunky,
because I was like,
I don't know what,
I don't know how to min max this.
I don't know what's going to be giving the best results.
I don't know what the most powerful thing is. I don't know what, but't know how to min max this i don't know what's going to be giving the best results i don't know what the most powerful thing is i don't know what but when i switch to well i
don't know i haven't used that i'm going to pick that up and see what it does and when i made that
flip all of a sudden it it really became a lot more pleasurable because then it was not like
oh man i had 10 000 gold and i was doing really well and then I wasted it on this pitcher's mitt that
didn't help me get any farther the teleport there's almost no such thing as like a quote
great run in spelunky which is to say like as you get very very very good you might like end up with
like a shitload of items but that happens like dozens and dozens and dozens of hours in. Every run before that,
you might feel like you're having a great run,
but in truth, every single run can end in a split second.
So you don't, you shouldn't feel like,
oh, I was unlucky.
I would have made it had I, you know,
been a little bit luckier.
You wouldn't have, you would have died.
But what you did learn to Justin's point was every single item that you got't have you would have died but what you did learn to justin's point was every
single item that you got and you know oh i know that sticky bombs are super useful for taking out
the giant uh spiders for example like that stuff carries over there's your progression and the
progression is invisible because it's your fucking brain i just as an interesting like side note to
that so plant and i were playing on PC,
which is coming out in a couple weeks,
but we were playing an early build before launch.
And halfway through that,
I found out that there was an updated build,
and the devs told me,
hey, just a heads up,
if you update this build,
it'll wipe all your save progress.
And I did it.
I had a dozen hours into the game, and I did it because it did not matter because
I was immediately able to get back to the point that I was just before, even with no
save progress whatsoever, because you cannot wipe my brain.
It's amazing.
That's the cool effect.
And when I really started to like get into a groove with it is it gave me that feeling
of as you learn these things and you do them enough times, eventually it gets filed into that when I really started to like get into a groove with it is it gave me that feeling of,
as you learn these things and you do them enough times,
eventually it gets filed into like subroutines of my brain that aren't
conscious anymore.
And then it's very cool.
Cause it starts to feel like the reference point I was having popular
culture is the bit in princess bride after they've learned how to navigate
the fire swamp and they understand if they hear a popping noise like and they're just easily managed their way through it dark
souls does this too right you play a section enough times eventually you're like okay stab
that guy turn around kill that person and and and spelunky got to that point where i wasn't thinking
oh there might be a spike trap around there i was just in my periphery like keeping an eye out and
thinking about it and not really consciously
looking out for it to where that stuff didn't like get me as much. Cause I knew, I mean, I,
I had forced myself into learning this stuff. Yeah. So this is a tip for people who are playing
for the first time. And I honestly, I played swanky for so long that I ignored it until I
reinstalled the game again last night doing similar to like what Fresh just said.
So I had to replay through the beginning of the game.
And what happens your first time through is anytime you kill a new enemy or pick up literally
any object, a little notebook appears letting you know it's been filed to the notebook and
like what the object is.
And that cue, I think, is a good moment
if you're playing for the first time
to like take a breath and be like,
okay, what did I actually just learn from that?
The instinct is just, you know, blast through
and just pick up a whole bunch of objects.
And, you know, you pick up a rock
and you think, well, it's a rock.
Like, I guess I use it to hit people.
Obviously, a rock can do a lot more in this game
than just hit people.
It can set off, it can trigger traps, it can do a lot more in this game than just hit people it can set off it can trigger
traps and it can do a variety of things and i think that i i found really useful because i made
that mistake honestly going through spelunky 2 the first time i i talked to fresh about this um
while i was doing my review is you assume because you're good at Spelunky 1 that you understand Spelunky 2.
And the reality is you do not.
You have to relearn a whole lot of things.
I mean, reading is the perfect metaphor for this game.
That is what you are doing.
You're learning to read the screen very quickly.
And if you do not take the time to actually learn to read
and continue to play it as if it were like Mario,
you'll hate the game i mean it
it will punish you that's a really important distinction the other thing that unlocked this
for me is i all the my main biggest thing that i couldn't get past the first time i played plunky is
it feels really bad to whip and jump with your whip and whip at stuff it just doesn't for me
whatever it is it just didn't feel right every time that i would like see a bat coming at me
i would jump at the bat and try to whip him and then i would get hit almost every time right
what i the the thing that i start i changed on this is like on this run that finally helped me with that is I stopped thinking about it as an action game or a platformer even and started to think about whip as part of a puzzle vocabulary versus my main tool for navigating this environment, right?
navigating this environment right yeah if i'm ready for the bat when he's if i navigate myself to a point where the bat only has one course yeah and that's to fly straight at me then i'm going to
whip him every time if i'm flying at him and jumping at him i'm i there's a very good chance
i could get the timing wrong because that's not like i haven't set up perfectly for that encounter
right and that is the thing you can't just charge your way through and whip it
everything that comes at you it's it's it's gotta be more deliberate i feel like i i we have talked
a lot about what makes spelunky tick uh and i think that all of those things are better in
spelunky 2 even than they were in spelunky 1 and spelunky 1 is like you know pretty close to a
perfect game in like what it did.
All of these things that we're talking about, it was so like single-mindedly focused on achieving those really very rare sort of game design ideas.
And it did all of those things like just as it wanted to do it, which is a very, very difficult thing for video games to do.
And Spelunky 2 is a lot more ambitious
and frankly, just like a lot more feature rich.
There is, it's bigger in terms of like levels
and it is a lot more sort of,
it's not uniform necessarily
the way that the levels work.
There are, again, like we don't want to spoil everything
because the joy of this game is discovering things,
but there's like branching paths
as you explore through the world.
And some, you know, it goes through that Mario,
Super Mario Brothers like level numbering system
of like one, one, one, two, one, three, one, four.
But then like you'll reach an area that's not,
that is not four stages in a row.
And you kind of have to like learn
where that slots into your run.
It has fluid dynamics
and that's a very, very important system
for certain levels where the fluid,
if you touch it, you die instantly,
which is probably the wildest thing about Spelunky 2
and maybe the thing that I'm not clicking with
is that that adds a kind of having a
fluid physics system in the
game kind of betrays the
precision
having this element of it's chaotic
and an inherently not
chaotic I mean it's chaotic in that like
a bunch of shit can go wrong very fast but it follows
a system of rules
that are learnable and
dependable and having like you know a blob of
of lava fall on you because it happened to roll off a certain surface some way is like oh shit
okay so so i want to talk about that specifically because that's like i think really ties into the
core of spelunky is a lot you know you're talking about lava specifically like uh lava was in the
last game but here it
will like ooze around corners and like if you blow up the floor of a bunch of lava it'll obviously
fall and pool in different places and that is kind of the epitome of like spelunky stuff where like
sure absolutely occasionally you will die and there was nothing you could have done to stop it
but i would say that's like one in maybe 30 times the other times the way i play like through lava levels now i'll see it and i'll
be like oh i treat that the same way i would like a spike pit or uh you know a we of like a difficult
enemy where i know like hey if something blows up near there god knows what's gonna happen below
that lava when it falls but it's not gonna going to be good. So I got to avoid that whatever possible.
And there are times when it happens and there's nothing I can do to stop it. And then you just
have to maneuver around that. And again, that is Spelunky is like dealing with situations as
they're presented to you. Yeah, the way I had a similar beef with the lava at the beginning,
I've come to appreciate it it it
makes you think about what's above you versus what's below you and i think that is like the
big change that it brings to splunky i think usually in splunky it's okay i'm working my
way down i need to constantly be seeing what's underneath me i need to prepare for it um where
the lava levels if you if a bomb goes off or there's a shortcut that you can
trigger that can really cause some mayhem lava um you're gonna have to live with that and what i
the shortcut for example i quickly realized like that's just not my goal for these runs like i'm
not going to set that thing off because like i am that is so far more advanced than it's i mean it's
not a shortcut it's an extension it's so far more advanced than it's i mean it's not a shortcut it's an
extension it's so far more advanced than like what my goal is and i think that is the other
thing that you have to remember and i think it honestly it gets to what you were talking about
justin of like having a purpose when you play this game going into each run and saying like
this is my goal my goal is that i'm going to figure out what this one secret thing does,
or my goal is I'm going to try to get a shotgun and a jetpack, and I'm going to try to get to
the end of the main version of the game. There are multiple endings. I think when I start playing
like that is when I enjoy the game the most, but when I try to like make every run into a little
bit of everything is when
i end up like dying in some embarrassing way because i was just trying to do too much it does
have shortcuts which is like the returning system of uh like the through line progression of if you
reach certain points in the game there will be a uh a character who after you meet them a certain number
of times and give them a certain number of things they will open up a shortcut so that you can jump
right to that point in a run which is i i am very grateful that that is in there because while i
agree with everything you're saying about treating each run as educational rather than like a
progression like the thing i think that is true to a certain point but i also feel like
i have reached points where i'm like okay i know a fucking lot about this i would just love to see
like i would love to see what the next level looks like but that's not a contradict i mean that's not
contradictory to what i was saying because by the time i unlocked that shortcut i felt like i had
learned all the learning that i needed to do in that in
that area like i got it like i knew what all the different things did it's just a question of like
did i execute well also the shortcuts aren't like um things in so many roguelikes where it's like
well now that i've got the shortcut i can beat the game using this the shortcuts are just for
training you do the shortcuts to train up in certain areas and then when you're ready to do
like a real run you go back to the beginning and play from the beginning because you need one thing i didn't love about the shortcut yeah the
first one that i unlocked was at one four um which which is like you know the end of the first world
everybody starts in the same first world it's like a mine type deal um there is a at the point
that you shortcut to there is a door to a second world and and there's also a box that has a friend in it.
A friend in quotation marks.
A partner, right?
And I got a friend every time, and it just was annoying to have to go get them and then take them to the doorknob.
But I guess it's because some people don't want to take the friend.
Yeah, no, definitely not.
The friends are terrible.
Yeah, they're AI.
I found it helpful because it kept me from focusing too much on how I was doing.
Sure.
You know what I mean?
It really forced my hand on the whole educational aspect of it
because it gave me another opportunity to watch someone do something different.
And a lot of times you know you could learn something from that there's a different
enemy behavior or things like that speaking of terrible friends i i would be remiss if we did
not talk about the multiplayer in this game it has online multiplayer which was not in the first
palunki which we have not i don't know i have not messed around with uh but i have messed around with uh what's it called russ steam it's like steam uh play couch play i forget what the term
is on essentially it it allows uh another steam user to simulate local co-op right so i'm basically
i dialed into griffin's computer and played on his screen now it should be worth noting
when when the game comes out on steam uh that on september 29th online multiplayer will be in there in theory um so
most people will not experience the game using the steam remote play they'll just use online
multiplayer yeah but i i don't i don't know how i've not heard how the online multiplayer i've
heard there's still some bugs to work yeah i have, I have too. The net code, from what I understand, is like the kind of the biggest last piece of the puzzle.
But all that said,
because we were playing sort of in simulated co-op,
we had to share one screen,
which is how it works if you play local co-op in Spelunky.
And I'm sure this is true for the online multiplayer too.
It is a level of slapstick comedy
that I have not seen in a video game maybe ever.
It is the number of accidental Rube Goldberg things
that can happen and completely mess you up
is exponentially increased with each additional human being
that you throw into the mix.
And that's amazing
right like i will be teetering on an edge and uh accidentally drop the boomerang i was holding
which will fall into russ and knock him into a pit where there's just like two cavemen bouncing
around who will just play volleyball with his dead ass body and all of that started because
like i was accidentally standing too close to a to that's very funny there is also a
so opportunities for trolling the likes of which i have not seen since like the
witch in uh left for dead which was always my
favorite thing when i would like play left for dead with all the joystick
uh buddies is like they would be like griffin please god don't
don't anger the witch who was just this monster that if you got too close to her or shot her, she would freak out and kill
everybody. I won't, I won't, I won't. This game has so many ways to do that. And it's absolutely
hysterical. There's a jar that if you wait too long in a level, a ghost comes and will slowly
hover towards you. And if he touches you, he kills you. There's also a jar with an expensive
diamond in it. But if you smash that jar to get the diamond out you summon the
ghost right away uh and it's very fun to do that with russ uh who just begins begging you please
god don't touch that jar please don't get that jar and i'm like but the money is so good the
money's in the jar we need the money yeah if you treat if you treat those
experiences as like not for i i you know to justin's point not for progress but just for like
fun hangout you will have such a fucking blast it really is um tremendous and uh i think that's
really the best way to experience it with someone else. It also, for what it's worth, gives you some padding
because a death isn't necessarily a death.
If your buddy dies, they turn into a ghost
and can float around the screen,
helping you by blowing wind at items and knocking them off shelves
and even freezing enemies now.
They really buff the ghosts.
So it actually is somewhat of an easier
game if you are like super coordinated which most most people aren't it's it's much easier the the
by far the farthest i've gotten in this game has been playing with russ uh because you can also
revive your ghosts if you find like one of those uh coffins that have the buddies in them it's your
it's your co-op partner and they revive with like
full health and it's it's you can just sort of chain those together it's i've i've very i've
really enjoyed spelunky 2 i am like really having trouble making a lot of progress in it but i find
the multiplayer to be like it's by far it's like defining selling point yeah it is absolutely
fucking delightful.
It is so good.
And I'm so glad that more people are gonna get to do it
with the online stuff that's in there now.
I do wanna say one more thing.
At this point, I looked the other day,
I'm at 65 hours logged in Steam.
I have played so much of this fucking game.
Literally last night, I reached an area
that I have never been to before never seen
before totally brand new to me not like a final area like an area that's like in the middle like
somewhere that i've like walked past 10 000 times at this point never noticed it didn't know how to
get there finally reached it and it was a fucking incredible moment.
And the fact that that's still happening 65 hours in, yeah, is outrageous. Like that is amazing.
And there's still more to do. Like there's still a ton that like the internet has had this game for
a week and still has not really beaten it. Fresh sent me a video from this area. And I won't say
any specifics of what happens in it
other than looking at the video so much was going on that i did not understand that it might as well
have been a different game it's just deeply confusing it says it's secretly frog fractions
uh we are going to be talking about a lot more, including the console wars finally beginning in earnest.
A lot of Sony cronies and Xbox going head to head.
But first, we're going to take a quick break and then we'll be right back.
How fucking hard is it to put up a website where it's like, click here to buy the Xbox.
Click here, buy PlayStation 5.
It'll be there.
It'll be there November.
Click it. Amazon has been
making online
store pages for quite
some time. I want to say 20 years.
But you don't do that. Now it's like, hey, Griffin,
it's your old buddy, Bezos.
And you want that PS5?
Click here. Click here. It's a picture of a
puppy dog, and the puppy dog's like, oops,
we fucked up. Just make the website
where you click the thing, and you can buy the thing that'll beat your house in two months that you don't need it's fucking easy
uh and it was a wild week as the both the pre-orders went live for playstation 5 which
which happened first uh and xbox uh playstation 5 was kind of a mess because it was announced on
tell me if I have this timing right, but it was
basically announced on
Tuesday that
on Thursday
the pre-orders
sorry, it was announced on Tuesday that
pre-orders would happen Wednesday.
Tuesday night, pre-orders
just popped off everywhere.
I think Walmart broke the dam
because Walmart literally tweeted like,
are we gonna wait?
Fuck nah, fam.
Come get your PS5.
Like literally tweeted that.
Like, are we gonna wait
for what we agreed on with the manufacturer?
Fuck that.
We're Walmart, baby.
Rebel Edge.
And then like everybody else was like,
oh, well, if Walmart's doing it.
Right.
And then they did it in sort of a staggered form.
And then we had the Xbox.
I completely missed that mess.
So maybe somebody who is more plugged in can explain how that went.
Yeah.
So Xbox was a little bit better insofar as before it happened,rosoft like several days before it happened microsoft was
like hey pre-orders are going to go live on uh this was um september 22nd at 11 a.m eastern time
um it's going to be available here here and here and here and so just be ready so that's great
that's that's a good start um 11 a.m came around and and sites basically started shitting the bed pretty hardcore
um i was able to get into microsoft.com home of the xbox uh and after 10 minutes of failing pages
on microsoft.com i was actually able to pre-order an xbox series x even though i am not sure why i did it but i did it
and um but in terms of the other websites basically the same situation happened uh which
was just like an enormous amount of traffic came flooding into these websites and websites that
theoretically should be able to handle this sort of mess definitely did not. And it was just kind of a shit show.
Yeah.
That was the thing.
The sites being crappy is a very, I mean, like,
there is a, that was a consistent theme
over both of these launches of, like, stuff just not.
I tried it on Best Buy,
and on Best Buy I was able to, like,
get the item, the the PlayStation 5 into my cart
and then just reloaded the cart and it's like I don't know I don't know what's happening right
now and it would just crash the page or whatever so that and it seems like that's kind of the
immutable right so this is a problem that uh you're not gonna see someone build the, I'm completely not in this business,
I'm basing this on like when we've done like ticket sales or whatever,
where a lot of people are going to try to do the same thing at the exact same moment.
You're not going to see these sites build the kind of infrastructure
that can withstand this sort of demand
because it is so rare that they would need to fill this sort of demand.
They should figure it out because you
know apple figured it out and don't be surprised if we see video game console releases every other
year you know if you're apple though you figured you're just people are coming to you to get the
thing right well and at&t and every wireless provider yeah yeah i mean also i wanted to
answer a question that uh fresh threw out there
why did you buy an xbox series x because this week microsoft also went and bought bethesda
just fucking bought bethany esta just oh yeah it was like we didn't even talk we also didn't talk
about the fucking playstation 5 event which happened i think the day before we recorded
the last besties where they're like yo final fantasy 16 coming come and get it come get your come get your exclusive xbox 360 and ps3
that game looks like an mmo wow it looks tight as hell you're out of your mind um i still i mean
the this is wild the heat of the betesda announcement was absolutely 100% not a question time to build demand for the pre-orders.
Absolutely not a question.
The wild thing to me about that is like, when will there be a Bethesda Xbox exclusive game?
I mean, like, not for a while, right?
I think next year.
What game do you think that's going to be?
It might not be Skyrim.
It might not be Elder Scrolls or Starfield.
It certainly will not be either of those games.
It will be.
That's fine.
Were you planning on Wet 2?
I mean, they have a lot of studios, y'all.
Yeah, and two of those games are going to PS5.
They didn't just buy Bethesda Game Studios,
which is a developer.
They bought eight studios.
They bought Bethesda.
Right, they bought ZeniMax. Arcane and id software and yeah both arcane right yeah no they have a ton
of stuff i mean i yeah i think you're right that they'll have there's the arcane leone game that
is going to ps5 first death loop that looks rad but they they revealed finally like what the actual
hook of that that like groundhog's day hook of that game during i think the playstation
five press conference that game looks fucking cool as hell i am very excited about that yeah
and then you got ghostwire tokyo i guess coming in coming next year supposedly yeah um that that
is i think that's the new um is that tango tango yeah tango yeah and now everybody's wondering what what's microsoft gonna buy next you know sega tweeted i guess earlier this month a photo
of sonic sitting next to two neon green milkshakes uh and fizzies or whatever they are and people
are like oh here it here it comes i mean that would they have to be eyeballing at least one
hey microsoft studio you could give them very little money
because that will not sell consoles.
Because Microsoft's foothold in Japan
is still pretty limited compared to Sony's
and honestly compared to Sega's.
For them to acquire...
I mean, it feels pretty deep in the rumor mill,
but that would be wild. It's a wild... If you think about this pick... Okay, so this is i mean it feels pretty deep in the rumor mill but that would be
wild it's a wild if you think about this pick okay so i this is a question for you guys first question
will microsoft the as the owner of bethesda will microsoft make bethesda games xbox all bethesda
games xbox exclusive i think no no no i mean they're're not, because they're, they're, they have been, they have been, well, yeah,
it'll be PC, but they.
Okay, sorry, not PlayStation.
They, they, I don't know about PlayStation, but the, the thing that has gotten me really
excited about Microsoft in this, this, the past couple of years is their willingness
to kind of not be so possessive, I guess, of their stuff.
Just this week, there was also a pretty great Nintendo Switch,
Nintendo Direct last week,
where they announced a new Monster Hunter game.
Yes, I do.
I do want that.
But they also just like surprise released the second Ori game on Switch,
which is a Microsoft game like joint uh so both of those are on their
cuphead is on there uh so like i i don't know i feel like i feel like that is an exciting trend
i think that but to me if i try to imagine i xbox any of these you got doom dishonored wolfenstein
elder scrolls elder scrolls fallout starfield rage
rogue warrior i mean we can all have some fun if we want um but like i mean that's devastating
i mean i can't think of yeah i think they're going to come out so i think even as a timed
exclusion think of it like netflix right like you can go to target and you can buy a house of cards
on dvd you'll embarrass yourself but you can go and do it like that it'll be the same thing
will laugh at you you these games are going to come out
on game pass presumably first you'll pay like 10 bucks a month to get all these games but if hey if
you want to go and spend 70 to buy the game on playstation and it will probably have less
features i'm i'm gonna assume that they're going to optimize it for Xbox and PC. That option is going to be available.
I don't know that.
Because why not?
Like, it's free money.
I disagree, actually.
Yeah?
So specifically when it comes to games like Fallout, like Elder Scrolls,
games that are literally system sellers that people buy consoles for,
I do not think the financial benefit that Microsoft would get
for selling those games even a year after release
would measure up to the mindshare benefit of,
hey, you cannot play Fallout
or you cannot play Elder Scrolls on a PlayStation.
That is a huge, huge advantage
to discourage people from getting a PlayStation
versus an Xbox.
Or if I, I think that that will happen.
I agree with you in theory.
I, however, would be surprised if they care about this at all.
Part of the thing with Bethesda is a relationship with their fans, right?
These are like long dialogues.
If I'm Todd Howard, I'm not going to.
There is some part of me that's like I mean money is money is money but like
I am gonna get a guarantee that like these people who have been with me for 20 years are not gonna
be like left in the cold and unable to buy the games like it just seems it seems wild to me even
as a time to like I feel like what I'm just thinking like you don't want to mess with Howard
that if Todd Howard leaves Bethesda though when he had that hot mic at E3 and he was like
cursing some dude out because he was so pissed Todd Howard he's an intimidating dude yeah he's
fucking scary he made a bunch of great games and he's kind of the Wizard of Oz
basically so no but I mean I my bet is for we're just pulling this out of our asses i say time
exclusive i i feel like play it first on xbox for three months they get all the juice and then
later they'll they'll pick up because they still want the money right like they would love the
money that you would spend on fallout and elder scrolls and all that all that stuff if you look
at the decisions that
microsoft has made and like the different studio acquisitions they've made in the last like four
years as them trying to win back the console wars as like reductive a term as that is uh i think
them spending seven and a half billion with a b dollars on this like monolith of game development
uh that contains all of these different
studios that make all these like pretty great games i don't i don't i mean that's such an
enormous shot across the bow like i don't think that these games are going to come out on question
for y'all a question for y'all before we wrap this section uh what is name name the publisher
that you think mic Microsoft could still purchase
that would be the kind of like coup de grace.
This would be like, oh, this is the Megaton.
Obviously, it can't be Nintendo.
It can't be Sony.
But what is, is there a publisher left that you're like,
that's the power play?
I mean, well, let's name the big publishers.
It's Ubisoft.
It's EA.
It's, I mean, I don't see.
Capcom, like if they if they
really did go for like sega and capcom to like finally find purchase in the soil of like japanese
game players like that would be to to force those people to say like now you now you if you want to
play monster hunter now you fucking have to buy our xbox like that could that would be like pretty
huge on a sort of global scale i would not be surprised if you see one of the two i think it
makes more sense for sony at this point to buy konami and announce it with a metal gear solid
in development by kojima i don. Konami doesn't make games anymore.
Yeah, they may.
Yeah, I don't.
Guys, come on. They make pachinko machines.
Do I have to literally explain this to you?
Konami is a game publisher in name only at this point
that does own the rights to the Metal Gear franchise.
That would be all they're buying.
It's Konami.
It's Metal Gear.
It's Kojima.
Yeah.
We own it all now, and we're buying that in fucking balkan time.
Do they get the pachinko machines as well, though?
Do they get the pachinko machines?
No, they'll split it off into a separate division.
I mean, Konami doesn't want to be in that business anymore.
I think Capcom makes a lot of sense.
Yeah, I think Capcom is the one that makes the most sense to me,
because I think at the end of the day, what they're looking for is properties too, right? That's the appeal of Bethesda. Not only do you get all of the talented studios, but you get a ton of big names. And with Capcom, you get Resident Evil, you get Monster Hunter, like you said, Griffin, you get Street Fighter and Mega Man. I mean, you get some really iconic games i know a lot of people don't like this microsoft acquisition and i'm i myself am
not a huge fan of uh giant corporate consolidation because i usually does a number on creativity
i will say this though in terms of uh hypocrisy it is it was a little weird uh on social media
seeing people who are pissed about this who are always like i love it last of us sony they're really pulling away with this
generation look at their hot exclusives and then microsoft's like yeah we have exclusives too and
they're like yeah but you can't do it that way you have to do it the other way yeah yeah um it's
wild it's exciting real quick round the horn pre-orders what'd you get or or what didn't you get uh i i'll start i managed to secure a playstation
5 from amazon at midnight the tuesday and completely miss xbox pre-orders don't care
it has no game do you don't want to burst your bubble because justin hooked me up with that tip
he texted me at 11 p.m my time was like hey get that get that amazon ps5 and i managed to do it
the disc the disc drive full
version because i want to watch my all my great blu-ray cassettes uh did get an email uh the next
day saying hey just so you know you might not receive this item on the day it's released due
to high demand and i like does that mean i'm not going to get it until january or a week later like
i would love to a little bit of clarification on that Amazon, but they have not afforded me as much.
And I was like,
yeah,
I was in the middle of a huge depressive episode when I got that.
And that was just like the fucking,
it was the one spec spec of light I was looking forward to in my existence.
And I really kicked it really took the wind out of my sails.
I was driving.
I was driving for like 15 minutes when the Xboxbox pre-orders went up which is of course a
span of time where they sold out like literally instantly so didn't get one of them plant
nothing yeah i got an xbox uh series x um i was at a drive-in watching jaws when the playstation
pre-orders went live so that i was trying to get one for fresh.
We failed.
Will there be another run of,
I mean, do we feel like this is not it for the calendar yet, right?
We'll have another run.
Yeah, so I think there will be more
for both consoles.
I think they're being a little conservative
because they're not entirely sure
how many they can produce.
So as the weeks go by,
I think there will be more opening.
It is interesting though,
because Microsoft tweeted this morning saying,
hey, essentially,
we're not going to have any more ourselves,
but check with other retailers
and they might have more.
So if you bought one at Microsoft.com,
that's probably going to be it
for Microsoft.com until launch.
But I think with PS5 and Xbox,
there will be other opportunities. I don't know wario 64 people seem to like him and he's making a shitload of
money on referrals oh my gosh good for him um y'all let's hop into some questions really quick
uh okay because i know we want to wrap uh we'll do these kind of rapid fire uh this is from
mushroom boy on twitter uh farthest each of you have made it into the game level-wise?
Sponky.
Sponky, too.
I mean, the furthest I've made it is with Russ, I think, too.
Again, without spoiling things, like maybe the fourth or fifth level?
Pretty far.
I think probably the penultimate level right before the...
Yeah.
Right?
Yes, okay.
The world right before the, quote, final boss.
Yeah, I have not gotten
anywhere close to that by myself so yeah i've made it to the quote final boss
justin uh uh i've made it to the fourth level of the second world several times but that's about it
i've made it to after the final boss. I won't say more than that,
but there's stuff that's after.
From Christina,
I'm jumping into Spelunky 2
without ever touching Spelunky 1.
Is this a mistake?
No.
It's a godsend.
It's a miracle.
Yeah, that is the thing
because there are some very,
very slight subtle changes between the two.
Just as a simple example.
The snake hitbox, like where you can jump on a snake
versus not is like maybe a millimeter off from Spunky 1.
And that took me like the longest time
to like rewire my brain.
So no, you're totally fine.
This is definitely the best of them.
So enjoy it.
One final thought from a listener from neutral jump hotel this isn't a question but i'd love you guys uh if you guys talked about how
wonderful the caveman is in spelunky 2 my going theory for why i like him so much is that he feels
like the only entity in spelunky who is less capable than me uh i agree with that and the caveman has been tweaked in in
this version in two ways now the caveman can pick up objects so if you throw down like a key that
you need or a pet for health the caveman will pick it up uh also the caveman can trip over gold now
which can really cause some problems for you when you think you're about to jump on him
yeah it's i also just just as a little detail,
if two cavemen happen to walk into one
another, sometimes they'll start talking
to one another in random caveman
speak, and it is just the cutest
goddamn thing. It's so great.
Until you jump on their heads and
sacrifice them for...
It's trying to break their necks.
I love seeing a caveman. I'll jump down and just all of a sudden
see the caveman holding my dog. He's just walking back and forth holding my dog like so proud of himself
um i just i want to just before we wrap that was the last question right plant yeah yeah just like
a quick recommendation for people that are listening in my opinion the best way to play
spelunky is to treat it almost like a poker game um which is to say find like three or four friends
and don't look online in terms of
like what you're supposed to be doing and just share experiences between one another. In addition
to like playing multiplayer together, figuring this game out because all the everything is like
presented to you, but it's like can be a little bit subtle. Figuring this game out on your own
is an amazing, amazing experience. i had a moment in the shower two
weeks ago not to get a little blue but i was in the shower and a realization came to me where i
was like wait if i try this in this exact spot what's gonna happen and i like sent it out to
the number of people i was playing with and everyone was all excited and pulling that off
and then seeing it actually do the thing that i thought it was going to do was like a mind blowing,
super fucking cool moment.
Um,
so if you can play it like that,
that's really how I'd recommend it.
Anybody else been playing anything else that we want to talk about real quick?
Uh,
I've got a game I want to talk about really quick.
I,
I've been playing this game called rivals,
which is on itch.io and on steam.
And Griffin, I think you especially will really enjoy this
actually i think all of you will uh it is a video game made for fans of wilco and alt country
that is obra din ask um in that you you're effectively given a collection of like posters
and uh cassette tapes and vinyl records And you play the role of this woman
who is writing the, I guess, biography of one of the band members. And you have to go through all
of this information to figure out the order of the chapters. So like the gameplay itself isn't
super dynamic. I mean, you're effectively just organizing a whole bunch of possible chapters but it forces
you to go through and really really learn this fictional band's history um by like reading about
them by reading interview transcripts and by listening to like some pretty damn good alt
country songs it's it's really really really charming um I'll play anything that is similar to Obra Dinn
that is still a genre that I wish would be.
Yeah, that detective genre of piecing together information
is super cool.
I've been playing 3D All-Stars,
the Super Mario 3D All-Stars a bit,
and I feel so mixed about it
because so little has been done.
Virtually nothing has been done to these games to like
make them uh feel like a you know special package aside from the fact that there's three of them in
one thing uh and i played i played like i don't know i got like 35 stars in 64 uh before like
that like a lot of in 64 games it is so hard to go back to it because the camera controls are just
not very good. And Sunshine has never clicked for me. I find that game to be... I think it feels
good. And I think the water pack stuff is fun, but the hub world is so obtuse. And it's very
tough to just find what you're supposed to be doing to like find the next
level uh and of course galaxy is great we talked about galaxy uh during our 2007 block but galaxy
i i have a switch light and i play everything on the switch light and when you play in handheld
mode you have to use the touch screen for things which is like whatever you don't have to worry so
much about the star bits
because it's easy enough to drag your finger over those.
But there's certain platforming elements,
like there are these blue stars
that you have to point your thing at,
your Joy-Con at to like latch Mario onto it.
And you have to use the touch screen for those
when you're playing in handheld mode
and trying to string that together
with the actual buttons is fucking bad. like it doesn't feel good at all uh and so it's like it's a great game and
i'm happy to have it on my handheld but if that sometimes i run into things where it's like that
feels bad that's not good at all um i'll tell you what feels good is talking about video games and
we're going to talk about another one next week here comes the name name of it. It's called Hades. Hades.
So go play a bunch of Hades.
We're going to talk about it next week. It's out on Switch now.
It just hit 1.0. It's fucking great.
It's on Steam as well. It's fucking great. It's such a treat.
You can follow
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Really appreciate it.
But that is going to do it for us for this week.
So until next time,
be sure to join us again next week for the besties.
Cause shouldn't the world's best friends,
pick the world's best friends pick the world's best games?
The Besties is a Spotify original podcast in association with Fox Media. The show is edited by Jelani Carter and produced by Ben Hosley.
And our theme song is by Ian Dorsch.
Besties!