The Besties - Herdling is Beautiful, But is it Fun?
Episode Date: August 29, 2025This week, The Besties wrangle fantastical beasts in the new herding game, Herdling. It’s a beautiful throwback to the atmospheric games of the PS2 era. But your enjoyment will depend on your gaming... preferences. In the back half, we open the listener mailbag, and Justin shares his thoughts on an alternate, more modifiable video game industry. Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
Before the recording began, before the pot, in the cold, cold or open, we were discussing Metal Gear Solid for whatever reason.
And we're talking about Hideo Kijima and some words of wisdom and stuff.
And I wanted to tell you guys the one thing he ever said to me.
And it was, I hold, I really keep in my heart.
We were at E3 and I saw Hideo Kajima with a colleague of mine who knew him pretty well.
They were like pals.
So he'd go over and he said he was going to see a movie
He was there with his translator and his translator said he was going to go see a movie
And I said oh cool what are you seeing
And Hideojima looked to me and said
Dun dun dun dun dun dun dun
It's like oh cool Terminator nice have fun
That's the only thing Hittonogime ever said to me
Awesome
He broke the language barrier with the state from Terminator
It kicked ass
That's awesome that universal language
Yes the universal language
It was awesome
I feel like he probably gleaned a lot from
What I assume was the
Most Recent Terminator movie
Which wasn't like honestly
There's secretly been 80 of them
I don't know like I can't keep up
But it was one of one of them was around
I'm just saying if you look at some of the stuff
That guy has to say about machines
And computers and machines
Of the future computers and machines
It could all have started right there
You may have been there
The most important day of his life
and now he's all about tar
what does that say
oh he saw tar
he saw tar he saw tar he saw tar
he saw tar
a little more of a language barrier
there but still
I think he basically got it
Cape Blanchet turned in a great performance
but I'm all about that sticky
oily nasty stuff
he walked out halfway through
he's like this is not what I signed up
this movie did not deliver
I'm sorry
I need a second
I do want to start the show
but the
idea of him coming out of tar
and I know this is not a comedy forward podcast
but you guys have to understand it
the idea of Hiraogu
going into to see the film tar
and then leaving halfway through
because no tar was contained therein
is really powerful
My name is Justin McElroy, and I know the best game of the week.
My name is Griffin McElroy, and I know the best game of the week.
My name is Christopher Thomas Plant, and I know the best game of the week.
My name is Russ Frustach. I know. I know the best game.
best game of the week. Welcome to the besties where we talk about the latest and greatest and home
interactive entertainment. It's a video game club just by listening. You, my friend, have become
a member. Now, as everyone knows, Griffin and I are members of the Marshall Thundering Herd, proud
alumni. But today we're thinking a little smaller. From the ashes, we rise. From the ashes,
we rise. We find glory. We are. Marshall Funerals in today. Thank you so much, Justin. I agree.
But today we're talking, thinking a little smaller with herdlings?
What's a herdling?
Heardling is a video game about herding these mythical, fantastical creatures that kind of look like giant, I don't know, ox, but with way too much hair.
They look like cursed yaks, sort of.
If a yak had a curse put on it.
Yeah, like if the Muppet organization was responsible for a never-ending story eight, maybe this would be a creature that would show up.
in it and you heard them through a pseudo dystopic but also beautiful setting and that's the whole that's
the game that's the game all right well let's talk about that uh right after this have you guys played
any of uh i believe it's okomotives other games far and yes the other yeah yeah so i know them
from the far series i believe there are two of them and i played through the first one i don't
think i played the second one but i really really like the first one but i really like the first
one and there's actually a lot of connections from the first not lower connections just like from
a game design standpoint connections from the first one to this game which is far i think it was called
loan sales that was the one i think like ios or something does that sound right it's on like
everything but uh the premise was basically you were just this like little teeny little guy and you
had a giant like boat effectively like an airboat or whatever actually went on land so it was a landboat
a car and you tried to move it from one position in the world to another and to do that you had to go through a lot of trials where like oh no there's a giant pit or oh no how are you going to get this thing from here to there using you have to like bring parts back to the ship there's like a lot of like ferrying this giant mechanical beast through this world and obviously in herdling which is their newest game you are ferrying this herd of creatures many big beings
Big beasts.
Yes.
An increasing number of big beasts.
You'll reach times where, like, certainly, I'm not going to have any more big beasts than I currently have.
They keep them coming.
No, you're going to get more.
Yeah.
Griffin, you had played those games?
I played loan sales.
I didn't play the other one.
I'll be honest, it was wild for me playing this game the week after we did sort of the C.
Yeah.
Because I think you could make the argument that Herdling kind of slots into.
to this like atmospheric, dialogue-free, very interpretive,
very lovely, kind of curated, you know, story experience.
And sort of the sea does that same thing as well.
It's just that the, let's say, the tempo of those two games
could not be any more fundamentally different.
If sort of the sea is a roller coaster,
this is like a dark ride to use the Disney parlance.
Very, very generous in terms of pacing as you're describing that.
I would say it was sort of the sea as like a roller coaster.
This is like having to walk across a balance beam.
It is very, very, the progression is the total opposite.
So let's get into actually what you're doing in this game.
Yeah.
The whole mechanic of the game is you collect your herd of herdlings or whatever.
Calicorns, they're called, and they're amazing.
I love these guys.
And at first, it's about the pleasure of just take them through a,
space take them through a city take them through a field take them through a forest there's even like
a DMV style like there's cones up and you're trying to just like bury them between
like you're trying to get your calicorn license yeah uh and then as the game proceeds it gets a little
a little tougher because you have more creatures and suddenly it's like oh you have to take sharp turns
so you have to know how to stop your herd and then adjust and then move them and uh oh now there are
spiky objects and they can actually hurt your herd and you need to avoid those or you need to make
sure they're not falling off of things and it becomes a slower game as you as you go through it
where like sort of the sea is take pleasure in movement take pleasure in speed take pleasure
and moving through this beautiful space this is i don't know it is it's rigid in a way that i i
it's very much the opposite of sortnessy.
Yeah, I think it, I mean, there are moments in this game
when you've gone through like a particularly tight, narrow passageway
or obstacles or what have you,
where it opens up and you get like five to ten minutes of like,
we're going to sprint through this field as fast as we can.
And the music kicks up and you get a nice vista
and it's like kind of a breath of fresh air thing.
But the actual core gameplay predominantly is like
how might I get these like nine fucking oxen through this very dangerous scenario without having
any of them beef it?
You do that mostly through staying behind them and using your staff to kind of shepherd them.
So when you are behind them and, you know, using your shepherding power, they go, you know,
away from you.
And you can tell them to slow down and stop and sometimes charge to go faster.
but it's it is very much a shepherding simulator in that like you're not in there with them moving sort of single-mindedly you're not like calling them to you where you it's it's very much like i mean it is it's hurting i mean i'm hurting a pack of i said it was like babe last week and people probably thought i was being fucking crazy but that's what i meant is it feels like you're you know controlling the sheep in babe it's very forgiving in that it's not i was genuinely worried it was going to be like that horrible minigame from twilight princess
that you like start out
and you have to just like go around
a big field and like oh fuck
that one wandered off to the left
I'm gonna oh no I went to get him
four other ones wondered it
it's not it is not that
annoying
the only timer it gets precarious
is when it's like okay
you gotta go through this like
patch of brambles
and if you touch one
the world's worst owl
is going to come and kill you
that is where the wheels
kind of fell off a bit for me
and I get that it's going for a different tone
one that gets a little bit
you know stressful or uh not scary necessarily but more more intense than a lot of games in this
genre typically go for but it uh i don't know man i just want to chill with my with my roadhogs and
trot them out you know whoops how'd you feel about a juice on this one yeah um yeah it's
it's pretty boring like it's really boring like
To play it is incredibly boring.
I didn't have any fun the whole time.
No pleasure was found here.
It's incredibly boring.
Playing it, experiencing it is really boring.
It's very pretty to look at.
Having to live through it, I found excruciating.
When I started it, I felt like we were in a sort of tutorial sequence where maybe I was learning about how to interact with this world.
Yeah.
And then the game would begin where,
not, it's not, it's not, the thing that I'm saying is dull is that there is almost no concession
made for me as a player. I am an encumbrance to this, this whole thing. And it's really,
it suffers in contrast, I think, to sort of the sea, which is so much about empowering you
and the freedom of movement and the joy, so that's not this game's fault, but like,
uh, it was just so unpleasant to experience. I, and I, and I thought it was,
a tutorial like a training thing and then
the mechanics would get out of the way
and we'd be like
I'd be able to connect with it more
because I wouldn't be so in my head about all the
different like but it never does that
it's just you do exactly what it wants you to
and then and if you get off that path
God help you
because sometimes a lot
of the woods look like a lot of the other woods
and you realize you've been going the wrong way for 10 minutes
and that is a real kick in the nats
but yeah yeah man I just found
the whole thing so boring
And that is how I felt.
I think when I was playing it, and I felt honestly not far off from how Justin felt, when I was playing it and when I was going through the tutorial, I was like, and this is a genuine reaction.
Like, this is a really neat interaction.
Like, I've never seen this in a game before where it's like you're standing behind and it feels like that, I guess in Twilight Princess, there was a fucking minigame.
Good work, Griffin.
But for me.
A bad one.
One of the worst Zelda minigames of all times.
But I don't remember having this sort of interaction.
where the camera pulls back
and you really do feel like
you have very direct control
over these creatures.
And I was like,
this is a really neat idea.
I'm very interested to see
where they take this idea
and like add gameplay levers to it
to spice it up in interesting ways
in the way that like games like Holo Night
start with a very basic core input mechanic
and then they evolve that mechanic
in interesting ways.
And it doesn't feel,
and I'm several hours into it at this point,
it does not feel that they knew where to go
after coming up with the idea.
Like, they white-box the idea of,
I want to control these creatures,
and here's how it's going to work
when I'm controlling them.
And then beyond the art design of the world,
which does look beautiful,
and the music is very good music.
I like the music.
It's lovely.
But the actual interactions in the game,
they didn't know what else to do
beyond this is what you're doing
with these creatures.
It's a shame, too,
because they do nail another thing,
which is that as you add more
of these calicorns to your pack,
they all have kind of different personalities,
which is like genuinely a very neat idea for a shepherding game is like,
I had one name Giuseppe and Giuseppe was just always,
he always needed validation from me.
The others would be trotting along and he'd turn back around and be like,
hey, I'm dirty and does that mean you don't love me anymore?
And it's like, Giuseppe, fucking chill, dude.
We're going to, like, that's hard.
That's hard to nail, especially for a, you know, a tell.
guy like me who doesn't really care about
virtual or most
real life animals but yeah
I felt the exact same way
I would find a new thing a new mechanic
a new type of puzzle
a new calicorn to join my herd and I'd be like
this is where it
this is where it gets going
and I don't know I don't really
think it does
there's a certain type of listener
who is going to really enjoy this game
and is the person who loves
that feeling you used to get playing
Eco or Shadow of the Colossus or those PS2 games where you are a silent protagonist and the story
comes from the environment and it's somewhat of like this dystopic apocalyptic setting and then
you go on your journey and at the end you have a big emotional swell of music and I want to
say that like maybe that will be you listener who is hearing this. The problem for me and to go to
but everything y'all said is I think we try to meet a game on what did it set out to do
and did it do that well and for me it fails to do a lot of the things that I think it's
clearly setting out to do Griffin mentioned that you know you get the hurdling and maybe one
or two you connect with they have you name these characters you're supposed to clearly care
about all these the problem is you're getting a new one every like 15
minutes. And they all look kind of the same, kind of different, maybe they're different sizes.
And I had forgotten their names, I mean, basically right away, you know, by the two or three
hour mark, I have, you know, eight or nine or ten of these or whatever. Yeah, I had like a loose
family structure in my head at first. I, you know, at first it was like, oh, I got like a parent one
and like a couple kid ones. And it was like, by the end of it, it's like fucking full house.
Like, I don't know. I got a, I got a Jesse's weird grandma that comes over for three episodes.
that I forgot her name.
Yeah, and then as an environmental storytelling game,
there's just not that much story,
especially for the first two or three hours.
I mean, and again, if I am being generous
and I'm trying to like read into it,
the story is especially overly familiar,
which is like, you start in a city,
and then you get out into nature,
and nature is beautiful, but nature is also dangerous.
It's like, yeah, I've seen children's movies of the 1980s.
It's fun enough,
The herding mechanic is better than it has any right to be.
It is truly one of my least enjoyable mechanics in video games
shepherding around AI characters, let alone many of them.
And it makes it fun-ish, though it does feel more like shepherding AI
than it does shepherding creatures that you care about.
But, yeah, it is really weird.
The Stampede mechanic is one that I feel like for me is really emblematic of a lot of this stuff.
like at hour or so in you get this ability to like
you run through colorful flowers
or feed your
calicorns and they will have the ability to like
run quickly they call it stampeding right
and there's a bar at the bottom that is represented by each of your calicorns
and it seems like you can maybe dash
or stampede more times in sequences you collect more of them
and it's so strange because first of all
when you get the stampede ability
and you feel like things are about to open up
to me the fact that you cannot do it all the time
and mechanically you would not want to do it most of the time
because it's about avoiding danger
but it does feel like this concession
that it doesn't feel good normally
like it usually does not feel good to play
you do need to speed it up to make it pleasant
like you would want to experience it at this speed right
and that's not a mechanical thing
that's a getting around the world thing
I want to like that to be part of the game because the game part is at a snail's pace and it is dull.
That is so helpful for making that comparison with Sword of the Sea and where I wonder almost like, is this just really brutal timing for us, especially for this game?
Because this is a game about it being uncomfortable, about it being frustrating to herd these things around that don't want to go wherever you want them.
and then yes every once in a while you come across that big open space and suddenly it's a breath of fresh air and in the tension gets to be released but then you go back to the game which is frustrating managing a whole bunch of like ox children versus sort of the sea which is the opposite which is it's always fresh air there's always you know some thing to zip around the music is always swelling and then maybe you have a few
seconds here and there where you're squeezing through a crevice to get through the next level.
The ratios are the complete opposite.
And I will say, like, even sort of the sea actually mimics some of this pacing, but the baseline
is so much more exciting than the baseline of this game.
But there are moments in sort of the sea where, like, you jump on the fucking dolphin
and have this like dolphin moment.
And that's what they're trying to do, at least my interpretation of it, that's what they're
trying to do with those stampede moments where, again, it's like a breath of fresh air.
it just doesn't have that impact.
I also think part of the challenge is we talked previously about how many calicorns you get.
And you really do, like, I think if you're collecting all of them over a dozen at one point,
like it is an astonishing number of fucking calicorns that are falling around.
And I think the reason for that is they wanted tension because they wanted you to name the
calicorns and care about them because some of them can die.
some of them can fall off cliffs or get eaten by an owl or whatever the fuck bad things can happen so you should be sad so they couldn't only have two or three which is when when there's companions and it means a lot to you like the horse in shadow colossus it's because there's one horse or even like if there were three companions it's like you remember those three companions when you're talking about a dozen it's so many that even if one died look i was bummed when one died i wasn't thrilled about it
But I wasn't, it wasn't a memorable experience to me because there's so many other fucking ones running around here.
And honestly, that one kind of deserved it a little bit.
He was a bit of an asshole.
So I just, I just, man.
Okay.
If it's not about the story, and it's not, because there's very little, like, story being communicated here,
aesthetically taking it in is like, is really nice.
It looks nice and it's, it sounds nice.
But you're experiencing it at a speed where those charms.
arms wear off before that and what you're really left with is the experience right it's the
experience of doing it and i think that that's what's powerful about video games is that they can
use experience to communicate like we were talking about last week was sort of the sea like
using experience to communicate narrative without words and i feel like if you look at the
experience that they set out to create here i i don't need to
experience this? Like, I don't need to feel the feeling that is being, that this game is trying
to get across to me. I feel this all the time, man. You know, like, I genuinely, it feels like I have
the, that game, like, sort of the sea, especially, like, right now where I'm at, the idea of, like,
having this experience that is, like, escapist and taking you somewhere fun and letting you do
something fun, that is something that I was, like, hungry for and needed and found, like, so
bracing. I don't know.
who is not getting enough of this
sensation in their day to day
life that they need to virtually
double down on it.
And I'll put just a light tweak on that
for me is I don't
mind a game or a movie
or a book that is challenging
and doesn't make me feel good.
He loves it, guys. This guy loves it.
That's his whole shit.
But it needs to serve
something. And like, it
can't just be that.
Like, it's for what, right?
like for what and
this the juice wasn't quite worse
to squeeze um also the game's
like four hours
um so that's the other thing
get them like
no that's a good
that's a good thing quite honestly
I'm not because I didn't care for the game
but like I'd rather
short games that leave an impact
like sort of the seas is a short game
yeah man these guys are going to
hate Sword of the Sea so fucking much
people are going to bring up Sword the Sea in 10 years
and be like no actually
fuck that game for real
it's wild
I have not played a game like this
in such a long time
and then I played two
two in a row for DeBestis
so it's this is
I think it's super clarifying though
I'm really kind of happy
right because for me
I think
experiential games got a bad rap
when it was all indie developers
wanted to make like 10 years ago
and I feel like these two are a really
good example of how you can make
a bad one of these and you can make a good one
of these. Yeah
I mean, that's true of any genre, but it is wild.
It is wild that it all kind of came together so quickly here.
Can we do, can we talk about something else?
You bet.
Hey, I wanted to tell you guys about experience that I just finished,
that I thought was really interesting as a jumping off point for discussion.
Because I feel like this is a place where gaming could expand and is on the verge of expanding.
And we're close.
But anyway, you know, I've been messing around with, like, some of these retro handels and stuff.
Yes.
And building some of these to serve as, like, museum pieces or collections or stuff.
And I think that that's fascinating to do.
But there is this, like, problem with iteration in the space.
And there's a problem with iteration in the mainstream consoles, too, right?
Where we're getting a console.
And then they're wanting an upgrade to that console.
Well, let me tell you what I just did with my Prusa Mark 4.
What is that?
Prusa Mark 4.
a 3D printer. It's one of the 3D printers that Prusa, it's a company, a very well-regarded 3D printing
company sells. They'll sell you a Prusa Mark 4, and that's a kind of an older model. And recently,
Prusa started selling the, not recently, it's actually been like a year or so ago, but anyway, Prusa started
selling the Mark 4S, right? And I don't need to tell you guys, you've been in the game long
enough to know. That's good. That's better than the Mark 4. It's better than Mark 4. This one's
amazing. With the Xbox Series S, that's the worst one. So,
So, yes, that part is confusing.
But think about more like S rank.
Got it.
Sure.
So what is really cool is, if you have a Mark 4, like I did, the Mark 4S comes out,
Prusa will sell you a $100 kit to upgrade your Mark 4 to a Mark 4S.
What's cool is...
It's just like a sticker that says S on it.
It comes with a sticker that says...
It comes with a new serial...
No, no, no, Russ.
You lie. You joke.
It comes with a lot of the proofs of Mark 4 and a lot of the proofs of printers in general are 3D printed.
So a lot of it is...
Wait, wait, wait, wait, wait.
The printers are 3D printed?
Yeah, Russ.
The printers are 3D4.
Oh, my God.
It's the free...
But what was the first one?
Think about it this way.
Think about it this way.
If something breaks, you can make another one, right?
Yeah.
Yeah.
Yeah.
That's amazing, right?
So they sent me these parts.
I take the parts from the old machine and I throw them in the garbage.
And then they send a new...
No.
In my filament recycling bin, actually.
So this new kit comes with a new fan and a new hot end and a new, basically a lot of
a new belt, a new belt for the printer.
It doesn't matter the parts.
The thing is, I had to take apart the Wi-Fi, I had to take apart the networking, I had
to take apart the belt, I had to take apart the hot end and take off the fan to put on a new
fan.
In the process of doing this, when I bought this printer, you could buy it assembled or as a
kit. I bought it assembled because I didn't know what I was doing. In the process of doing this
upgrade, now I have the upgraded Mark 4S. It even has like my serial number has been taken off.
I've updated the firmware. It is no different from Mark 4S at this point. I've upgraded my
own thing. I've learned so much about this. Like, understand this thing so much better than I did
when I started. It took six hours. It was a gigantic pain in the ass. I mean, unfathable. But it was a
joy to do because the instructions that this company gives you are fantastic. They have videos.
They have individual like blown up sections to show you exactly color coded what is going
where. My favorite, it comes to the pack of gummy bears. And they tell you exactly. They tell
you how many, it's a Haribo pack, right? I tell you how many gummy bears are in there. And then as
you're going through the instruction manual, they tell you how many gummy bears you can eat at the end
of each section as your reward.
And they're like, don't fool around with this.
Don't kid around.
Like, you have to do it perfect.
And y'all, I got to tell you, the best fucking gummy bear I ever ate is when I finally got
that fucking LCD in place.
And I finally got it screwed in.
I was like feeling like such an idiot.
And then I got that beautiful gummy bear and started chewing it.
I felt like an absolute superhero.
I want to do this in video games.
And I feel like what is hard is this hobby, video games writ large,
should have been a cool space for like makers and hackers and it has been but it's never been
like an encouraged thing like an other way pc gaming is really the only space yeah absolutely right
yeah absolutely and that is different like obviously like pc gaming is its own is its own thing right
but this idea of we still have a lot of consoles that are still the best way of playing these old
consoles like we need people
I think
in order to like keep gaming
history preserved I think we need more people
that are fluent in at least
the basics of this stuff you know what I mean
like how to the replace a battery
things like that ejector on an
NES cartridge thing broke
the battery
in like old cartridges
is one that we're like they just stop working
like it's a it's a kind of like basic
skill set that we
I feel like gaming makes it really hard to
start getting into those mods without it.
There's not an easy fun way to like hobbyist into it until you're like whipping solder
around in the guts of your console, you know?
Yeah, I agree.
I think we're like somewhere weirdly in the middle, which is you can go and find so many
different versions of Dreamcast uprisers and various connectors and tweakers and
of ways to put SD mini into your dreamcast, mini SD.
But you're right, there isn't the, there's no pleasure in it.
It's mostly people being like, well, Sega's not going to do it.
And we need to get by.
This is the difference, Chris, that I want to highlight here.
This is Prusa doing it.
Yeah, well, that's what I mean is that's why I mean by the stuck in the middle.
It's not full soldering anymore.
There are people who are creating slightly easier ways of doing it, but they're still having to step in and fill in on Sega's behalf.
And that means that you don't get the, like, pleasure, you don't get that level of detail, you don't get the ease that the actual company could do.
In your case, Prusa, you know, is taken out upon itself.
Yeah.
I think that there could be a space, like, and I will say this.
Also, I've mentioned the retro hand-hill thing.
There is not, I do not know of, with the notable exception of Retroid has just released their like dual screen add-on for the Retroid Pocket 5 and several other, you know, handhelds that have a similar form factor.
But that's more of like an add-on, like not exactly an upgrade in the way that I'm thinking, like it doesn't take one to the next.
But I think the speed at which you're starting to see some of these like independent consoles get released and iterated on, I think you could start to see a sort of.
of like a company that fills in that middle ground between hobbyist and Microsoft Nintendo,
you know, Sony.
Yeah.
Yeah.
I think you're starting to also.
You're also seeing it.
And again, this is fan base, but I think companies are kind of picking up on it, like, whether
it's changing the guts or even just like, hey, I'm going to design a CAD file for a grip for
these specific handhelds.
I think not only shows that like, hey, there's a demand for that, but also shows the company.
is like, hey, maybe you should be offering these sorts of, like, aftermarket add-ons for people
that actually want them.
So, yeah, I agree with plan.
I think it is kind of in this middle ground.
It's hard for me to imagine, like, an Xbox, like, selling you the parts to turn your Xbox
into an Xbox to whatever the fuck they're going to do next.
Yes.
You say that, but they talked about doing that for a long time of doing modular systems
where you could upgrade with some regularity.
But it never really took off, right?
They would sell those hard drives for, like, way more than market value, and it just wouldn't necessarily work.
I think it's really compelling, but, again, the second you make it, like, very modular to the point where it only works on this device ever, I think that's where it gets very expensive and kind of seals off the market a little bit.
Do you feel like analog is doing a version of this?
Well, no, because there's shit's way more boutique and, I don't know how to describe it,
but I mean, they're pretty intense about like, you know, this is not a emulator first thing.
It's all whatever it is, FGLP, kind of.
FGA, FGA, FGA.
Yeah, I thought there was an L in there, but I guess not.
And there's a place for that, too, obviously, like, I think those devices rule.
but it's like almost the opposite sort of thing.
There's an ethos, I think, that I would love to see that is at play here.
And part of it is definitely the 3D printing is open source in a way that I find kind of like moving a little bit.
It's like genuinely like a really open thing.
And I find that like you find people iterating on stuff so quickly that having like that is an open platform and an open way of iterating on that stuff.
And Prusa has really, like, embraced that, like, that sort of, like, open source idea.
And I think that that, and there's a ton of care there for customers, too, like, the idea that, like, you would care about people enough that you would want to give them an upgrade path.
They didn't have to buy the newest thing, you know, and they could spend $100 and just upgrade it.
I'm going to guess this is not a publicly trading company.
I am going to assume you're probably right.
I'll tell you this.
Two weeks before I got this thing, and part of what made me want to get it, I had a.
problem that was my fault with
a nozzle and I was
contacting them about it and they said you know you've never
asked us for any sorts of replacements
or anything so let's send you a whole
hot end replacement rather
than just the nozzle and that'll be a lot easier for you to
replace and you know those wear down eventually like
they sent more than I asked them
to for my warranty replacement that's awesome
very interesting
do we have a reader we have yeah we have a few
letters from the readers
this one comes from Bethany
The sunshine disrespect
This is in reference to my dragging
Super Mario Sunshine
The sunshine disrespect
From my favorite video game
Podcasters hurts my soul
I know it's not the most popular Mario
But still to this day
It's my favorite Mario game
Flaws in awe
And I'm still hoping out
For a sequel one day
I do want to comment on this
You can like a Super Mario game
But it can't make it your favorite
Your Sunshine can't be your favorite
Okay come on
Have you played the other one?
ones, though.
Come to the Odyssey.
Like, listen to that, you know?
Do do, do, do, do, do.
Even nostalgia, I'd give you, I'd give you nostalgia.
But not, that flood?
Look, look, look.
Spin Doctors, when I was a 12-year-old, was all happening, and even today, I still listen
to the Spin Doctors.
I like their live album.
I like that Pocketful of Kryptonite album.
I'm sure they've done other music that I've never listened to you.
gave some good advice for when people
love something that maybe we don't love
can't be wrong.
Russ? Willemus can't be wrong. Would you say
would you say that your favorite band
is the Spin Doctors? Not publicly.
I do want to say this about
Mario Sunshine. It kills me
that I don't care for this game because
I love the theming, the
like Paradise Theaming. I think it looks
visually great. It introduces
one of my favorite Mario characters of all time
baby Bowser, sorry, Bowser Jr.
And so it genuinely kills me.
And it has a lot of the same problems that Mario 64 does, which is, a lot of it is just you fighting the camera.
The problem is it's way more fighting the camera when you're fucking launching yourself in the air with a jetpack.
Yeah.
So those are my issues.
I'm glad people love it.
I think there are people that were raised with this as their first 3D Mario game, so I kind of get it.
But yeah, it's really super de-duper, not for me, unfortunately.
Kidding aside, if you're the sort of person that likes to do this sort of thing, there is a mod called Super Mario Sunburn that make, so this is, I'm reading this list because there's a lot.
Yeah. Essentially, it makes Super Mario Sunshine play more like 64. There's a toggleable options menu. It's open world, so you can free travel stage to stage. You can do multiple missions at once and collect shines out of order. Shines don't always kick you out of levels. There's an auto save. 100 coin missions possible on every mission.
It's sense of collection engine and bug fixes an actual reward for getting all 120 shines.
It's like an overall, many, many years in development.
If you're the sort of person that is inclined to do this sort of thing, I think sunburn is well we're checking out.
It's extremely cool.
Sunshine's cool, too.
I was getting a hard time.
But sunburn is really neat.
That sounds awesome.
Yeah.
Look it up.
And it is frequently updated.
The 2.0 update came out two months ago.
So sunburn is still very active.
okay we have another complaint and this was not the only person mentioning it but
Caleb mentioned it specifically people people didn't care for the disrespect on the
Lego game specifically I found I've completely justified myself to the last person and I'm
happy to do it here I do have a question though Justin have you played like a recent
ish one how would I know I came out in the last I don't know five years how could I know I mean
How would I know?
How would I know?
My point is if I put Lego, if I put Lego into any console or storefront, the thing just fucking explodes.
That's true.
The whole thing just melts down.
That's true.
How do I know what if I played a new one?
What I would say is I think they are games in the way they were in games.
I agree they are games.
On this, we are United.
My, my favorite thing with the Lego games right now is the ones that are trying to do something different.
And I think that there are more and more of those happening.
I think Horizon Adventures, you know, that sort of stuff.
And I will say the Skywalker Saga, I enjoyed that one.
It was nice.
That was really good.
I really liked that one.
I've just been burned so many times.
I've tried to play so many of these games with Henry,
and absolutely none of them have really stuck.
So for me, it's a kind of personal vendetta.
I don't have anything against the games.
Justin does, but that's okay.
Listen, I don't have anything.
all of Lego-Ninjago movie
video game
and he's never recovered
anyone would have that reaction
that's all
that was his Bain origin story
Okay we have one more letter
This comes from
Does this person want to fucking get their nose
bloodied about
Beetle bat
It says hey y'all
You should check out
Chebby Robo
It recently got added to the GameCube
Classics collection
My favorite game of all time
And I'm glad people finally can play it.
For those who are you turned off by it looking too much like a cozy game, let me assure you it's much more like an adventure game.
I have never played Cheeby Robo, and I basically know nothing about it.
I played the 3DS one quite a bit.
It's not the one with the mouse and the cats and the running a line.
No, it's the little metal guy and he has a power cable attached to him that he carries around and you can plug it in this stuff.
You were thinking of Choochoo Rocket.
You were thinking of Choochoo Rocket. This is Chibi Robo.
Plug it to Adventure.
It's a great game.
I have not played it since, you know, it came out first on GameCube.
I would love to return to it.
He helps a family, and he's a cute little robot guy.
He's great.
Oh, it's like one of those games where it's set in a big house,
and each level is like a different room.
Everything is big around you, and you are a tiny little guy pie.
Yeah.
I love those games.
I have a recommendation for our listener.
There is another Cheeby Robo game that you have probably never played.
are a number of them. There's a photo one.
There's a DS one. There's a
second DS one that
never came out in the U.S.
Okairi, Chibi-Robo,
happy Richie Osogi.
And it's more
Chibi-Robo. So if you
have ever
been just saying, I got to get more
Chibi-Robo, you should check it out.
Weirdly, got pretty good reviews.
I'm looking at the
Fimitsu score, 34 out of 40.
Solid. Why is that weird? Why is that
It's weird, Chris. It's weird. Well, it's weird because its sales did not reflect that. It sold like 130,000 units, which is not enough to get more games made. But yeah, it's such a good series. In just one of the cutest character designs that there is. That's great. I'm glad Cheeby Robo is getting some respect. Please spell the name of whatever that was. Is there an English translation? Because I don't speak Japanese.
Is there an English translation?
There's always an English translation on the Internet.
There appears to be one.
I'm not sure if it is actually successful or not,
but the translation looks like it came out in 2016.
And I will include all of this on the newsletter.
Thank you.
Honorable mentions time.
I have an honorable mention I wanted to call out.
Please.
It is very well timed.
because when this episode goes up, we will be,
it'll be like four-ish, five-ish days
before the launch of Hollow Night Silk Song,
a video game that, in theory, is happening on September 4th.
If you have played Hollow Night before,
chances are you beat the game
and didn't know what the fuck the story was about,
but you still had a great time like me.
And if that's the case,
I'm going to throw in a link
or Plant's going to drop this link into the newsletter
to a video that explains the point,
plot of Hollow Night to normal human beings.
It's a fun, it's a little, a little meamy from like mid-2018 era.
So just be aware there might be some references that feel a little dated.
But broadly speaking, it's a very good explanation for what the hell is going on in that game
from a plot standpoint.
And given the fact that there are continuing characters, specifically Hornet, is in both games.
You might want to know what the fuck the deal is with Hornet.
Yeah.
So it's a great video.
it's about an hour and 15 minutes long, buckle up.
Can we talk about Silk Song?
Because when we recorded last time,
we were very transparent.
The Gamescom show had just happened.
Keeley had gotten on stage and said,
here's some news about Silk Song.
It's coming out this year.
And then two days later,
Team Cherry did their own announcement
where they said,
it's coming out September.
It's coming out in two weeks.
No one has wedged Jeff Keely more than Team Cherry.
What could have possibly happened behind the scenes there
where he could be so thoroughly,
I don't want to say cuckolded by, like, announcement,
it's tasteful.
It's just tasteful to say that, but it feels accurate.
So, like, I'm trying to find a better way of saying.
Accurate, yet, this tasteful.
It's just wild to me for him to get this announcement
and show off this gameplay footage.
And then two days later, Team Cherry's like, yeah,
two weeks, y'all, see you there.
It's real, it's happening.
It's just wild.
I'm so excited.
Couldn't be more excited.
I'm so excited.
I've been on total black.
I didn't watch the announcement trailer.
I haven't watched any gameplay.
Every time it pops up in my YouTube,
I close my eyes and run away.
I'm going in as we know.
So you have not seen Miss Hollow Night.
I mean, in a way, not wrong
because Hornet, I know, is the protagonist.
But yeah, I'm pretty, I'm pretty part of time.
It's a shame you can only get married once.
What a loss.
Yeah, fuck
I am worried
And I've spoken to a few people about this
That the discourse is going to turn on this game
And like a bad way
When the game comes out
As is all things that people are really excited about
But maybe I'll be wrong
And people would just be real
I mean it'll go quick
I think I think it'll be like
Oh this is the best
Oh this is actually the worst
Actually it's nothing
And then I did hear
That it does have weapon durability
in this game. I hope that's not an issue for people.
As weapon or ability?
That was a joke. Oh, no, Jesus.
You can't do that to me.
What else is going on?
I've been reading
a book. It's called
A Drop of Corruption. It is the
second in the
I forget the name
of the trilogy. It is
a fantasy murder mystery.
I'm finally going to read that book. You keep
Keep saying that, man.
No, I'm like, like, I say that, I mean it.
Here's how you know I mean it.
I'm going to do it while we're just doing the show.
Oh, okay, good.
That's how you know I'm serious.
It's the sequel to the Tainted Cup, which I brought a couple months back, which I finished.
Oh, wait.
I remember why I never get it, because I hear the name and I think it doesn't sound very good.
Oh, no.
It's fucking rad.
And this one is also really great.
I'm nearly done with it, and it's just another great, great mystery in a world of magic plants and
kaiju.
Uh, it's, it's just really great.
Some of the best things he ever read.
Is that the same author of City of Stairs?
It is.
Robert Jackson Bennett.
But a different, is that a different.
Different saga.
Different, different.
Yeah, he's got, he's whipped up quite a few of these.
Is it a connected?
Does he do a connected thing?
Is it like a, a Cosmere?
Not in the Cosmere way.
No, not in any way that at least I have, I've read a few of his sort of, um, uh,
trilogies and I haven't noticed much connective tissue.
That's not to say that it's not there.
Are the Kaiju fucking?
Is it one of those books?
No, they're being harvested for their blood, which gives people superpowers, basically.
That sounds like a kink.
Yeah, I guess.
I guess if you want it to be.
Also, this season of American Ninja Warrior just wrapped up, and I just want to give them their flowers.
Fucking great, great season.
They adopted a tournament-style all-racing structure that was just absolutely thrilling,
watching some of my favorite old dogs up against the young guns.
What does that mean all-racing structure?
so historically in the past it's been a like you qualify you go to city finals and then there's stage one and stage two but it's like get through this course in this amount of time or get through this course without failing or whatever and now once you qualify it's just races nonstop and if you lose you're knocked out and then they take that to the final victor and i don't know that shows still corny as hell most of the time but it's pretty exciting watching
people be extraordinarily good at going through obstacles.
Rachel and I, we don't talk about it a lot because I think there's an understandable
amount of shame for being into this particular television program.
Justin's nodding in agreement.
I was looking at something on the ground.
Oh, repeatedly.
I was looking at something on the ground repeatedly.
Over and over and over again.
But yeah, it's a show about people who are extraordinarily enthusiastic about this
one thing that will not be applicable in any other part of their lives.
So there's always a lot on the line.
But it has gone on long enough that it does seem like a more applicable skill, right?
It feels like if a show's on long enough that it is like, I don't know, he's good at Survivor.
That's the one thing you can say about him.
They've also in recent years reduced the, like, age requirement to go on the show.
So there's a lot of just like, you know, 14-year-olds who's, you know, muscle to weight ratio is so fucked up and insane.
and they are they smash the course and they're going up against these 40 year old veterans
who are just like trying to try to stay for one more round just so they don't have to go
and parent parent their kids tonight uh it's it's really genuinely uh it was a thrilling season
and uh i still don't i wouldn't talk about it publicly but i felt like this is a safe space
it is it is justin's not making it feel very safe but justin knows justin knows how nasty
I get with this shit. He knows I'm a dirty
dirty dog. Justin, you got anything?
Been riding a bike.
Like a bike that moves
around? Yeah, riding a bike around.
That's fun. That sounds pretty nice.
I've seen a road hog over here. It's a cool bike.
Cool bike. Yeah, it's like, cool. I'm running around. It's not a
deal. Is there anything else?
No. Jumps?
No.
No jumps? I mainly, I don't play video games so much. It's
like I move them around. You know?
I move them from one device
onto another device.
You don't ask a librarian
if they read books, you know what I mean?
I don't read a book.
I mean, you don't want to read books.
Remember when we asked Good Russ
whether he enjoys playing video games?
Oh, no.
No, you asked him if he enjoyed
not enjoy to play video games.
He likes to play video games.
It was enjoyed what he does.
Oh, yeah.
It was even more weirdly personal than that.
That is a really, that time we have a good,
that was a trigger moment for me.
that episode, where it was like, after that episode, I went, like, absolutely mad.
Yeah, that was the retro game for.
I've heard that man talk more than I've heard my own father speak to me in the last few years.
Like, he is so important to me.
I'm terrified if we get good Russ back on the show.
I will pepper him with so many, like, minuscule questions.
Like, so what is CD TV emulation?
Why can't he ever catch up, dude?
I'm so unplugged from social media.
I do not know what the response is to how much we talk about this stuff.
It's just a really fucking interesting time for this space genuinely with the speed that things are evolving and new shit is coming out and new forms of emulation and new hardware are just like dropping every single week.
And it truly is like, I don't know, a really exciting time to be kind of like part of that hobby.
And it's really as these devices, what is really neat is like as these devices are released and like improved.
and the technology gets better
it's like better ways
of experiencing
certain libraries so there's certain
games certain form factors that are like a
better
experience overall because it's like
emulating the closer to the size of the screen
so you're not destroying the pixels so much or like the
controls are more closely emulated
and as I have more of these
libraries set up on devices that are really a fit
for them these libraries feel alive
to me in a way that they do not
normally feel like I
the library
I've done so much of this
like the library of Sega CD
in my head
the library of the Turbographic 16
I can kind of imagine
this shape and the scope of it
like if I saw 10 games on that list
I could tell you
probably what libraries they are
I know that three ninjas kick back
is the first video game
in the S&ES library alphabetically
I've probably played that game
more than any other SDS game
because it is like just the one my thumb hits
that run and ah real monsters
yeah
And of course in the arcade world
You can't be the 1941 franchise
Because there's like eight of those
There's no way you're gonna click through all those
I will say not to tackle on
But I will say Justin's newest approach
Which I think is a very interesting approach
When you get one of these handhelds
I think the default setting
And certainly my setting is
I'm gonna throw on as many games as I can
On this individual device
And make it all work
Just so I have it with me
Justin has been taking individual devices
And kind of dedicating them
to a given platform or creator
or maker. So like you have like
a Sega specific
handheld that just has Sega. I got this
retrooid pocket classic that is
a six button model. So it looks very much
like the second Genesis
controller or the the Saturn
controller. And it feels great.
It's got like shoulder buttons on the back
and it's more buttons than you need for these like old
systems so you can map stuff like
quick load, quick save,
shaders and things like that to like
really emulate the experience. But it's
really cool, like, historically, to see, uh, and, and, and, uh, all of these, like, laid
into end, kind of see the progression throughout and, like, see what the history would have
looked like from that perspective. And it's also, like, when I'm able to emulate a console
and have an, an, an experience is like pretty close to what you might have had back then, like,
we didn't have, uh, a mega, uh, a Sega mega, uh, sorry, master system, um, we didn't have,
like, we missed a generation of Atari.
didn't have a Saturn.
So it's like some of these libraries
like I'm checking out for the first time
and in a way where it doesn't feel like
I've sort of like completely botched
the experience. Something like where I can kind of get
the idea.
That's been really cool. I think we did
it. The point, you want to recap the games we talked
about? Oh my gosh.
We talked about so much stuff this week. We talked
about hurling and then we
talked about Okyri, Chibi
Robo, Happy Richie Osogi. We talked
about... What's the transition of that?
O'Cari is like
returning home
Chibi Robo
I think
Happy Richie Osogi
is probably
a character's
names
like
like welcome home
Chibi Robo
happy
Richie Osoji
So good
Well
A Hollow Night
Silk Song
We talked about the book
A Drop of Corruption
We talked so much
about all sorts of
different emulator
handhelds
Next week
We'll be talking about
Metal Gear Solid 3
Delta
and new Kirby, new Kirby DLC.
Not Kirby Air Ride, don't worry, that's going to be later this year.
But there is a new update and expansion to our beloved Kirby game for the Nintendo Switch,
just in time for the Nintendo Switch 2.
So we'll be chatting about- Not just in time, a couple months late, pretty notably late.
Launch window.
Some of us may have made certain promises to our children on the Switch 2 launch date,
not realizing that the Kirby deal...
We should also point out
that they are not...
Team Cherry is not distributing code
for Silk Song early,
which is why we're not doing that next time.
I'm a little bit thrilled, quite honestly.
Week after.
I'm fine with it.
It's fine.
We're going to play it alongside you guys,
which is to say, yeah,
we will not be talking about it at all
on next week's episode.
It will be, I think, out for a day
when that comes out.
Yeah.
So, join us for a week after.
One real last quick thing.
Thank you to our Patreon members over at patreon.com slash the besties.
We have Brittany, we have Gabe G, we have Johnny Dean, and we have Expo Stalfa.
Thank you for being members of Patreon.
It's great new content coming up, coming at you frequently.
I think we have over 50 episodes of bonus content on there.
Holy cow, including a new bracket episode, which is dropping the first Tuesday of September.
We also have our new Resties out.
So tons of stuff going on there at Patreon.com.
So that's the besties.
That's going to do for us this week on The Besties.
Be sure to enjoy seeing it next time on The Besties.
Because shouldn't the world's best friends pick the world's best games.
Besties.