The Besties - Silksong is an Exceptional Metroidvania (If You Endure its Challenges)
Episode Date: September 12, 2025After years of anticipation, Hollow Knight: Silksong has arrived. And it’s difficult! The Besties talk about what makes the game so appealing, the early spike in difficulty, and the appeal of discov...ering small upgrades in an inhospitable (but beautiful) world. Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
Justin, do you feel bad?
Yes.
Just in general.
How did you know?
It's a good guess, honestly.
I'm going to talk a little bit about my Silk Song day, the day that Silk Song came out.
Yeah.
This is how the day went.
I woke up in the morning.
I was like, I'm going to download Silk Song at 10 a.m. Eastern.
Steam totally shit the bed and wouldn't let me buy it.
And then I had to record with Chris Plant an episode of Resties.
And then I got off of that and couldn't download it.
and then my aftercare from my child fell through so I had to babysit my child
it wasn't until hold on hey that's a tough that's we got to take a big stop right there my man
because you actually can't babysit your child you can only parent them I think Russ was having
some Andrew Dice Clay style fun there guys I don't want to hang later on it too much okay
he's the bad boy okay okay dice man keep going keep going keep going I just wanted to
to make it explicitly clear for the listener
that's on some introduce clay shit.
It might help if
and people don't get to hear it very often,
but if you actually use your natural accent.
Use a nasty voice.
If you're going to say nasty stuff, do a nasty voice.
Hickory dickery doc.
I had the babies at my child.
Great.
Now it makes sense.
You know, in 2025, maybe that is edgy.
You know, I don't know.
We allowed to even say that anymore?
So we go through the whole process,
and 8.30 rolls around
and my child is sleeping in his bed.
It's time.
I've got, finally, I've been able to download Sok Song.
Wow.
It downloads to the Steam Deck.
I'm ready to start playing.
I literally turn the lights off, put headphones on,
and I'm going to, like, be in it.
And I suddenly hear a click-a-click-click coming from my bathroom.
And I go in there, and water is pouring out of my outlet.
What?
Which is not a good thing.
That's crazy, because for me, for me, electricity comes out.
Yeah.
This is literally, I'm not joking, 30 seconds into playing the game.
I haven't even gotten to the intro cuts in it.
Apparently, there was a pipe that broke several floors above me in my apartment building.
Okay.
And water was flowing down.
Is it all the drilling?
It's all the drilling that's been happening.
Yes, part of the drilling.
We've heard the drilling before.
Okay, so that happens.
I call the downstairs, I call us talk to the super.
We're figuring out what it is.
You do let them know
that it's Silk Song Day, right?
I let them know.
Yeah, okay.
I let them know.
I mean, I sent them an email two weeks ago
making sure they were aware
and yet this still happened.
It takes about an hour for things to calm down.
Water is no longer pouring for my outlet.
Hooray.
And I'm able to play about
probably 30 minutes of that.
Nice.
I imagine him starting to play in like a rocking chair
and he's like time to give.
Well, actually, not what happened.
His little sleeping cap falls over.
So here's where I'm at.
A little bubble comes out of his nose.
And then suddenly I get a notification on my phone.
And someone has sent a Slack message to the besties.
Now, I know if it's a Slack message, it must be important, work-related information.
Oh, no.
I just remembered.
Okay.
Now, as we all know, I'm not a big fan of spoilers.
at 11.09 p.m. on that night, what is Justin's send?
Justin, you want to do it?
I'd rather not.
Okay, so Justin sent pro-tip.
The yo-yo is O.P. once you get the chain.
Listener, this is not a real...
First of all, listener, you probably don't care about this as much as Russ Wood.
That's so fucking fun.
Now that you've told me contextualize it, that's actually one of the best jokes I ever did.
Oh, man.
Russ, that story tells so much about you.
I think the ending is the most demonstrative
because it is so not a spoiler,
and yet it is enough to really cap off your...
I mean, it's literally not a spoiler
because it was bullshit.
Right.
But how would I know that?
Right.
So you were kind of like fading in and out
of this gentle slumber.
Yes.
So I said a very snippy slack message to Justin's
at 7 in the morning.
Really good.
Well, not to Justin.
I sent it broadly to the room.
Yeah, sure, the group.
Don't talk about silk song in here, and Justin admitted that he was baiting me.
Yeah.
So that was my Silk Song day.
How was your guys day?
Fun?
Yeah, pretty good, but we should probably talk about the game, too.
Okay, fair enough.
My name is Justin McRoy, and I know the best game of the week.
My name is Griffin McQuarray.
I know the best game of the week.
My name is Christopher Thomas Plant, and I know the best song of the week.
My name is Russ Frustick.
I know the best game of the week.
Hello and welcome to the Besties.
A Besties episode long awaited, long anticipated.
We are talking about Hollenite Silk Song.
Chris Plant, I don't know if it even needs explanation.
Are you fucking kidding?
I'm not telling you jack shit.
We've been talking about this game for years.
It's a sequel to Hollow Night and it finally came out, but it's faster and harder.
Unless it's not harder and it's easier and it's better.
Unless it's not better and the discourse is hot and fast.
And we're going to get right to it after this.
Wait, not after this break.
Burr-Ber-Ber-Burt.
Rust crush steak, please.
Thank you.
We have some news, actually.
before the, the ad rolls here,
and this will be relevant
because we are launching a new tier
to our Patreon.
What?
Yeah.
What's that even mean, Russ?
I'm scared and pissed off.
But excited.
We've been doing this Patreon
for about a year and a half now.
We love you guys.
We really appreciate the support.
It's awesome.
At this point, there's probably...
The vibes are great.
The vibes are so good.
five-ish episodes.
Way more than that.
Way more than that.
I think we're like, like, over like 60.
Okay, maybe 60.
Anyway, a shitload of bonus content
that is only available to Patreon subscribers
is all there, so that's all great news.
There's a bunch of the resties.
There's our monthly besties bracket episodes.
There's the resties.
There's the Rusties, which is Russ's annual
adult video award.
He does.
He does.
this quarterly, folks, you would think annual
it would make sense, but he says there's just too much.
This Rocky Sprocket needs some grease.
No, we're trying to encourage people
here, folks. We want people to do this thing.
Ever since we launched, there's been a request
and that request has been, can
we get the main episodes, like the episode
you're listening to right now, add free,
and now you
can, because we are launching. We've launched,
in theory, assuming everything goes
well, we've launched a $10 tier
that includes all of the bonus content
you've currently been getting, as well,
as all of the main feed episodes completely ad-free.
So that will be up now.
Hopefully that is something you guys are interested in.
I know a bunch of people have asked about it.
It should be noted that we are once again just straight copying what Blank Check did on their Patreon
because they seem to be good folks that know what they're doing.
So that's what we've done here.
And, yeah, so if that's of interest, I know for people that haven't subscribed yet
or don't have an active subscription, there's a bit of a discount for.
signing up things like that so hop on over it's patreon.com slash the besties for all that
cool stuff with the tier and that's it and we should make it clear if you don't want to do that
you still can listen to the regular episodes with not going anywhere you'll still have the ad
supported main feed episodes those are there or if you just want to stay at five dollars you'll
just get the bonus content and the ad supported episodes of the main feed this is really just
for people that either want to support us more or just want ad free
main feed and they'll all be in
you can actually choose they'll all be in one
giant feed with all the bonus in the regular episodes
or you can separate them out
if you want according to Patreon people
that know more than me
that's it let's take an ad break
let's do it or not
if you're a part of the new tier
wow hey welcome
you're a chance to try it out
so
hollow night silk song
is here the way is
O'Ker.
And it's,
what do you guys think?
How has it living up to your expectations?
How do we even tackle this?
It's such a heavy thing.
Yeah, it's tough.
We should lay this out first.
We are only talking up to a certain point in the game.
Obviously, with Russ on the line,
we're extremely cognizant about spoilers.
And so we are not going to go too far past an area that's maybe like halfway through
act one,
I think we can give town names.
I don't think a town name is a...
Well, I don't know, man.
With you, it's always a moving target, dude.
It would be a spoiler for me, but I think for most normal people, it wouldn't.
Yeah, you set the boundaries fresh.
Sure.
So there's a town called Bellhart, which is like a critical path town.
It takes, I mean, depending on skill, probably seven or eight hours to reach.
If you played a ton since launch, you've probably reached it already.
So we were thinking everything before that we'll cover here.
We won't be touching any late game stuff in this conversation, but obviously,
anything before reaching Bella Hart is a fair game.
So if you want to wait to listen to this until you've gotten to that point,
feel free.
If you don't care, like most people, I'm sure, rock and roll.
Can I kick things off with this?
And it's the thing that I keep kind of coming back to,
as I've played, I think I've put about 20 hours into the Silk Song at this point,
is I had forgotten the thing that made Hollow Night so,
special and so memorable which is this this sense of place and atmosphere and vibe that team cherry
was able to sort of accomplish of being a little bug in a big sprawling bigger bug now was yeah bigger
bug slightly bigger bug now uh in a threatening sprawling world that constantly scares and surprises
and overwhelms you.
That vibe, like, the fact that they have been able to do that again,
and I think much more even effectively than in Holo Night,
is really above everything else.
There's a lot about this game that is working for me so well.
I have not felt so sort of like transported by a game in a very, very, very long time,
if ever.
Difficulty is like the big conversation about this game,
and it's always one that is so fraught
and turns people into, I don't know,
but holes sort of on either side of the conversation.
But the way that this game makes you pay attention to everything
and care about every hit you take and every jump you make
because of that kind of like atmosphere that it surrounds you with
is a feat, it is an accomplishment that I think cannot be,
overstated.
The way it looks,
especially now that you mentioned
the bigger bug and like
the animation,
I kept trying to think of like,
what is the vibe that is I'm connecting
with here?
It reminds me of like a lot of
the non-Disney animation of the 80s.
Like Don Bluth stuff?
Don Bluth, exactly.
Like that,
that,
it's a very generous,
like,
lush kind of animation.
You know what I mean?
Like,
there's almost more frames
than you need to like really
bring across like the fluidity of it.
Like,
you feel that like sort of an almost sort of like painterly aspect to it like as you're as you're
going through and so crazy varied too like beyond the point we're going to talk about today like
you will reach areas that don't look anything like places you have been before and all of a
sudden it's like oh fuck like the rules are different here uh thing this is a this is I need to be
on my fucking toes and that sense of like constant alertness that the game requires it it
tales it feeds back into
just the appreciation for the
for the vibe and the environment.
I mentioned earlier when I was playing
I plugged in headphones. Did anyone else try
playing with headphones? No, I don't
think so. I don't think I've ever
played a game with better audio design
than this fucking game. The audio
design in this game is fucking through
the roof insane. There's a moment
very, very early on
when you
are going through a cavern or
whatever and you hear in the distance somehow it's a 2d fucking game and yet you hear it in the
distance just the echoing of a song from someone that is singing beautiful chris and your footsteps are
echoing on like the cave floor and you can hear just like the whispers of air sneaking through the
cave and you get closer and closer this singing voice and you meet the person who turns out to be like
your main map fender effectively.
And that vibe is just like so precision tune in ways that I really can't think of a single
like oral experience that I've ever had that is better than this game.
And it's holistic.
Yes, it's incredible how well they do that.
And they do that in a lot of other ways.
There are lots of subtle audio cues.
And then there are subtle visual cues.
So, like, when you're meeting this character chakra,
there are little items that serve no real purpose
other than to cue you in to you are getting closer and closer to this person.
There are large objects in the environment that also cue you in
that you are getting closer and closer to this person.
It's so incredibly clever.
I'm curious, point as someone who we've talked a lot about
the fact that this genre does not click with you.
Yeah.
how you found this one in particular
because in my experience in playing it
it does feel
more directed
although not extremely directed at all
but more directed than Hollow Night was
yes I'm so glad you asked
because I bounced off Hollow Night
and there are a few things that have changed
one didn't just have a kid
let me tell you bad time to play a game
where you need to remember an entire giant world
is when you don't remember anything
including your own name
So that was a huge game changer.
You write more directed from the drop.
This game does a pretty clear job of confining you just enough that you feel like you know what you're doing before you get lost in its world.
And most importantly, with that confinement, I feel like you have the opportunity to get the core parts of the mapping system.
Yeah.
Before you get thrown out into the murkiness, which I did not feel.
personally with with um hollow night maybe that is maybe i'm wrong i don't know you this game gives
you the mapping stuff earlier way yeah way yes i also just found the combat very quickly to be
much more exciting um and i again i don't remember much of hollow night or why i bounced off i remember
being a little bit slower or um not muddier because it's not bad in that way but this reminds me of
something closer to a platinum game honestly it feels like pretty intense action combat the amount
of aerial work that I'm doing when I'm playing the game feels like the sort of thing I like doing in
action games and what's really really blown me away about this game as somebody who is less
interested in the Metroidvania stuff is your move set is so small but it wants you to use
every piece of it so like I pictured this game as oh I'm
I'm going to do the normal, like, poke, poke, dodge.
Like, that's the system here.
That is not how the combat works.
Like, it is, at least for me, I have been zipping through it and have maybe had to, like,
retry a boss once or twice as long as I continue to play really aggressive.
And I'm, like, jumping, and I'm doing the dive poke, and I'm doing stab, stab, and then
diving downward, actually, once you get the dash.
Like, it's wild how much you benefit from just.
using every little thing that it gives you it does so well at catering to different play
styles and i think there's a lot to talk about there but i am curious to hear juice's thoughts
about it because i don't know were you a big hollow night uh yeah i finished it i played all of it
uh how is silk song treating you um yeah i don't know i i don't think i'm going to be able to
to to hang with this one uh i really the um the i just found it pretty
frustrating.
The boss, whatever, that I ran
into, were, like, difficult,
but, like, once you learn the patterns, you,
like, it was a little bit more manageable.
But I would, like, I just kept
getting kids. I would need to
pace myself a little bit too
much. There was, like, too much distance between
the safe point and the boss that I was fighting.
And I would, like,
takes a little bit too long to get back to the guy.
And I would, like, die and get hurt on the way back to him
and just found it frustrating. It felt
I think that it feels more, like,
dark souls or like that level of like find the perfect route master the perfect way through
and like there's things like the uh the the little platforms that you have to jump at diagonally
to like bounce to move off of yeah yeah so just that it just for just the question yes this you're
right this is before the cutoff so is the is the thing that like destroyed you a little bit
mentally was this chapel of the beast
fight?
I don't know if
no.
Is a big bug in a cave?
No, I beat him.
A big bug in a cave?
Big bug in a cave?
Oh, a big bug in a cave?
Hold on.
You described them all.
It wasn't
even like, I mean the first
boss fight that I did, the Bell Beast
was the first one that I like.
And the Bell Beast is like,
once you learn it,
it feels a little slow
but once you learn it, it's not
that hard.
Like you, once you learn
there's a pattern
and once you get the pattern
and once you realize
like, oh, this is much more,
this is really the kind of experience
where, you know,
if you look at other Metroidvania's
or search action, thank you.
Those battles, the big fights in there
are a lot more about like utilizing tools.
A lot of times in there are about like pattern
memorization.
And
there are some that are like on the harder end
like Prince of Persia was a little bit.
Not to this level.
I don't think at all.
But for me, I kind of wanted to do more of the exploration, and I felt like so sort of hampered by how careful I had to be all the time that it made it, that sucks some of the fun out.
Yeah, for what it's worth, I found the, it's, it's by no means an easy game. It is a hard game. I did find the early parts of the game to be some of the hardest.
The hardest. Because you really don't have much of a kit at all.
And that's just hardest, but like most unpleasant, like not most, least enjoyable,
because before, you will, you can reach a point where it's like, okay, I've got some
traversal upgrades, I know I can go back and maybe find this mask shard.
And if I go into that fight and I have an extra mask, that's going to help me do that a lot.
But when you start the game, you don't.
You only have this one, this one move set.
It's basically Sekaro at the beginning of the game where you're like locked into a play style.
I also have like 400 of the, I don't know.
chits
bucks
rosary beads
no no rosary
shards
shards I got
400 shards
I can't get any more
of those
there's a limit
I can't get more
I haven't got any
place to use them
but there is a limit
and then the rosary beads
you lose those
if you die
you know
and you don't get back
to your
your thing
but I was confused
about that
because it seems
like there's a finite
number of them
right
yeah so my
my interpretation
Justin is
you might feel
like you're being
more critical path than you actually are because really at this point where you're at
there is a ton specifically involving like your a ton of aspects involving your actual like
kit that you haven't found yet that you might think you have to take on these boss fights
with what you have but yeah i don't know why i would get that impression it's probably from the
getting to them there's there's a uh item that you get that completely changes how your jump dive
That makes it usable.
And, like, those are the things that I think.
Or, like, you don't have any tools.
And we haven't actually talked about tools, but it's a big, like, mechanic.
Let's come back to that.
I do want to hear Griffin fresh.
Like, you two are the ones who have been waiting a long time.
Where are you at on it?
I'm through the roof in love with it.
I've played about as much as Griffin has.
and the things that I love about Metroidvania's search action games, sorry, are all here.
It's just done at such a high level of quality and just variety.
I'll talk about a couple of things that really stand out to me.
I had just played Holo Night.
I mentioned it on the episode last week.
I had just played through Hollow Night before this, and I was a little bit worried that I might be burnt out or something like that.
but this game actually takes a lot of turns that Hollow Night never even approaches,
one of which is, and we'll talk about it because it's before that cut off,
there's something called crests.
So crests are basically subclasses or even classes that you can find in the world.
They're items that allow you to change your primary attack,
the gear that you have equipped, how you interact with the world,
what your downstab is like,
all sorts of aspects of the, like,
way you actually fight,
that felt like a total, like, shift
from how they were approaching Holo Night,
where Holo Night's combat point you kind of mentioned it
was attack, attack, dash,
or sometimes cast a spell.
Like, that was really, there wasn't a lot to it.
Right.
And here, you are given so many tools at your disposal
to really transform the way you interact with this game
that I was not expecting at all.
in addition to all the other stuff that I love about Hollow Night,
which is exploration and world design and audio design, et cetera.
Yeah, it really didn't click for me until I found one of those
because I fucking hated the diagonal down dash.
Like that Pogo mechanic is so integral to Holo Night and this game.
And I was like, well, I've done it a million times and it still doesn't feel good.
But finding one of those crest completely changes your move set.
And also they are built for different play styles,
which I think is the most brilliant thing.
I found a few at this point, and the one that I keep coming back to is the crest of the Reaper.
And what that does is after you heal, which you use some of your silk to heal, it puts you in this state where if you can hit enemies without getting hit, it will spawn extra little silk orbs in the environment.
So it creates this play style where it's like, I'm going to heal, I'm going to use my moves.
As long as I don't get hit and I keep hitting the enemy, I can just keep this chain going of healing and powers and all this stuff.
There's one where after you heal, it puts you into this rage state where you deal extra damage.
But the move set is like really weird because your attacks are like really, really small.
Also, there's like different tools that are kind of like the, what were they called in Hala Night?
Not badges, but something like that.
Oh, yeah, the perks basically.
Yeah, where like there's different slots, different types of perks and each crest can equip a certain amount of those.
And so like, I don't know, looking at other people.
talking about the game, it's interesting to see, like, how people are gravitating towards
different play styles. As you find more move and abilities, specifically, the dash, like, that is
where the game really took off for me. But I really did not have a good time with this game until I
found that stuff. And I think that that is an evidence of, like, seven years of overtuning, perhaps,
the game as evidenced by the fact that they are patching it to give you more rosaries and
reduce the cost of unlocking checkpoints and making a few of their early game bosses a little bit
easier because I that stuff is just that stuff is a pretty pretty solid wall I am I am well past
that stuff now and I am really really really liking the game a lot I do think that there are a
couple elements still though that are just like too punishing not not hard like there's boss I have
yet to face a boss that, you know, I felt like I can't beat this. But I have faced a boss where I'm
like, this is a five minute fucking run back to this. There's a five minute run back to this boss
and then I have to fight five waves of enemies and then I get a chance of the boss. Like,
that sucks, man. Like, that's not, I'll just, I will leave and maybe I'll come back and do that
later. But it really sucks to like put a bunch of work into clearing out an area, hit this point
and then feel like, well, okay, this is not, this is a little bit too much for me. I have
that for what it's worth and again having played hollow night just recently it actually helped
this i think i have a good sense now of like what a normal fight or a normal quote runback
should be for them based on their design language and oftentimes if i feel like a fight is going on
so long even though i know the pattern or whatever it is it usually means like it tells me at least
i don't have the right kit for this i should just come back later when i have
morkey or a damage increase or whatever it is.
And that has actually helped me rather than like throwing myself again and again and
again at a thing.
I get that.
I get that.
I, and I, I should be clear, like, I like hard games.
I like that this game is, yeah, I like that this game is really challenging.
There's an area, uh, pretty well past the point that we're supposed to talk about that.
So I won't get too deep into it.
But it's like, it's just a really, really, really, really hard challenge that you get a cool
thing if you can do it. And I banged my head against it for two hours and I did it and it was
fucking great. That's cool. What's not cool is like I have to, all of this work I have to do to go
through this area and then hit this boss and get my ass kicked. And then like instead of getting
another shot at it, uh, I have to do a lot of busy work to, to get there. It doesn't feel,
it feels like, uh, punishing in, in a bad way. And there's not a lot of that in the game,
but I have hit a couple points of it. And it really.
it is a pretty big kind of like, I don't know, momentum killer.
Threading together what you and Frusher saying, for me, what I don't like about Metroidvania's in general, and especially bad ones, which I don't think this is, is I don't like the feeling of wasting my time.
I don't like when a game feels like it's larger because it is having me backtrack.
And it's the thing I don't like about some Souls games, too, for a different reason is the wasting my time of having to replay and regrind to make up for the time that I'm.
lost. And I think what you are talking about feels like a bit of both those things. That said,
because I am so skeptical of the genre, I've had almost an identical experience to you,
despite not knowing the language of this game, which is the second I go somewhere and I'm like,
right away, I'm like, well, this is harder. This is more challenging than it was before. I turn around
and I go a different direction because I'm like, I just, you know, want to fucking deal with it right now.
And what is cool about the game is
there are a lot of different directions to go.
So, weirdly my...
Did you guys end up in Hunter's March?
Did you guys make it to that old spot?
It sounded like Justin did if he's bouncing off those...
Did you hit Hunter's March juice?
Yeah, yeah.
Hunter's March is an area that you,
no one has any right to go to early in the game,
but you can get there pretty easily.
Yeah.
And it is a point where it's so fucking brutal.
It's so hard.
The enemies are...
I think that's where I am.
probably, I guess. I don't know.
It is an area that you can get to fairly early in the game where it just, the difficulty
spike is insane. And there's not really a lot of signpost saying like, turn back, man,
like you're, you ain't ready for this shit, uh, where it's an area that is just nasty,
full of traps and, and crazy fights. Uh, and I don't know, I, I, I, I am of two minds about
it because it was so annoying, but I felt like, well, this is the way I'm supposed to go
because it's a straight shot from the last boss that I fought. Uh, and I did end up
sort of like making it pretty far into it before I realized like wait a second there's a lot of
like platforming shit here that I'm not able to do so maybe I should turn back almost always there's
it's so rare that maybe at the very very beginning of the game but otherwise it's so rare that
there is just one path you have to go to yeah you don't have anything else to explore when I hit that
I hit that cap I was going to address what you mentioned earlier Justin I hit that cap that resource
cap of the shards, whatever they're called, and I'm like, I'm fighting a boss, but I'm at this
cap. This is weird to me. There's no reason I'd be running around with this much currency that I've
been collecting and nowhere to use it. Right. So instead of fighting that boss, I was like, I'm just going
to walk around and look in rooms and see what's there until I found a way to actually spend
that stuff, which in turn gave me tools that made me more effective in combat, that made me
better at exploring and that's kind of I mean I don't know it's a design language that it oftentimes
is a little opaque you really have to be into this kind of game and you kind of have to meet it
its own kind of level and if it's not clicking for you I probably won't for me this I've talked
for a long while about like what kind of games I'm into and what like checks my boxes from a game
I this is this is doing it all for me like it's I think it's better than hollow night
hollow night was easily one of my top five games of all time and I think it does
everything in here apart from which I agree the intro is a little bit punishing yeah I want to
I want to put a bone up because I know that we will probably be talking about it more at the end
of the year and I also honestly just want to play more of it I am surprised
how much I've enjoyed it, despite it not being the game that was at the top of my
two-wait list.
I'm still waiting for Mother 3.
It's got to come out.
I've been talking with my buddy, Doug Bowser and Shigeru Miamoto, with our usual weekend
lunches, and they keep saying, Chris, you just keep waiting, but I guess that this will hold
me over for now.
Do you want to talk about, speaking of, some other games that I will never play, and by
that I mean Silk Song 3?
I would love to, after a quick break or not, depending again on the new tier thing.
We are back and with Silk Song now available, now taken off of our fantasy dreams of the future.
We have to move our hearts to something new, something fresh.
So I thought we could talk about the games that we're really excited about coming out between now and the end of the year.
And you might be thinking, Chris, this.
seems like just an excuse for you to talk about Sonic Racing Crossworlds, to which I want to
say, yes, it is.
You don't need an excuse to talk about 30 minutes you need to talk about it. We don't have to
give you an excuse to talk about Sonic Racing Cross Worlds. So you're saying like 30 minutes
is maybe too much. If you want to take 30 minutes to talk about Sonic Racing Cross Worlds,
that's actually great. It's a crossword game, right? What if I told you, Sonic Racing is back?
And you might be a little worried because it's not being made by Sumo Digital, the team that
made the really good ones.
But, you know who is making it?
Team fucking Sonic.
Sonic team is making the racing game now.
And you're thinking, yeah, but just more Sonic, don't worry.
What if I told these SpongeBob was there?
What if I told you Avatar and the Ninja Turtles are going to pop up in an absolute lot?
Which avatar?
They're doing Nickelodeon in with the Sonic?
Of course they got Nickelodeon in it.
Who else would you put in these games?
Did you say multi-curses?
but if you want to talk about some
if you want to talk about some other games
I want to make sure that I give you all time
to talk about those two
but we can come back
the outer worlds two is the true star field
I'm going to say it
because outer worlds two the benefits are one
no one is going to be confused
and think you're talking about outer wilds
that's because there's no outer wilds too
very powerful second I feel like outer worlds one was so close so close to really great like the wheels fell off like for me halfway through it was halfway to being like truly great and I feel like obsidian is on a really solid run where they're figuring out ways to iterate things that Bethesda is still struggling to sort of figure out how to do with any sort of like soul or character and I feel like outer worlds too
is going to be very good.
That's where I'm at.
It's crazy that they're releasing two large action RPGs in the same
fucking year.
And they released that Honey Eye Shrek the kids.
Oh yeah, and fucking grounded is really wild.
What's the other, sorry, what's the, my brain is it?
What's the other biggest obsidian?
And Shrap and Slate?
Avout.
A fashion.
Ash and that man, man, man, that was a real spate of those A-games all at once.
that didn't come out.
I am nervously excited.
I am tentatively excited for Pokemon Legends, Z to A.
Mostly because Henry and I still play Scarlet and Violet.
And so just the idea that I'll be able to play
a different Pokemon game is an exciting notion to me.
I can only square off against him in six-on-six battles
with the same fucking team
and pretend like it is
a thrilling melee so many times.
So I'm looking forward to seeing what they do.
I'm looking forward to see what they do
on new hardware sort of natively
because the last Pokemon game
really was pushing at the seams
of what the Switch could kind of do
and suffered dramatic.
Is it native?
I think it's on both.
It is on both, yeah, I guess.
But it's going to roll like dogs.
Legends also felt like closer to what I want
from a modern Pokemon game.
When we played that last one,
that was the first time I felt like
in a long time,
oh, I'm...
Yeah, it was cool.
This feels made for me.
It was cool.
It's also returning to like
my favorite generation
of Pokemon games
that Pokemon X and Y,
you know,
early Nintendo 3DS era
I thought was really,
really good.
So that's...
I want to call out
Mina the Hollower,
which is the Yacht Club game
makers of Shovel Night.
I just a few weeks ago
finished
Pipestrello and the cursed yo-yo
which like awakened something in me
for this era of game
and I just kind of want more of it
and that game was so fucking good
Did that keep evolving that Pipestrello?
I liked it all right at the beginning but I don't know
where it was going.
Yeah I mean they kept adding like new movement
and puzzle mechanics that like kept it very interesting throughout
I think it was tenish hours.
I've been miserable this year.
I feel like worse than
any other year at finishing stuff.
I feel like my ability to, like, actually see things through has been so bad this year.
I feel like I keep jumping from thing to thing.
Maybe that's a testament to the speed of releases.
I don't feel like there have been a lot of dry spells, but...
Yeah, they really haven't.
Even, you know, I think our driest spell has been this, you know, past month or so before, you know, before Silk Song.
And even then, it was like, there's still stuff to play.
The backlog for this year for me too
is really quite brutal.
It's been a really strong year.
It's going to get even stronger
when Kirby Airwriters comes out
because that shit looks good as hell.
It doesn't have SpongeBob in it, unfortunately.
We should also mention
there's going to be a Nintendo Direct
happening when this episode goes live.
Obviously, we won't have seen it.
So who fucking knows what's going to be in there?
It does feel like they're missing.
I mean, I guess Metroid theoretically is coming out this year.
It does feel like they're missing another holiday title at the moment.
Yeah.
So you might see something.
Have you all heard about C-A-I-R-N?
Yeah, so it's a mountain climbing game.
And look, I just dropped two images in the besties slack.
And I feel like these images are designed to get the juices tingling and a certain type of brain.
I see a lot of TikToks about Cairns.
Oh, that's a different.
Sorry, that's a different thing.
My kids are always talking about Cairns.
yeah yeah there's a haircut this screenshot the screenshot you sent me it's insane it's a backpack full of
of pasta noodles it's yeah it's kind of like a resident evil style inventory thing but it looks like it's
like physics space where you're kind of just making space for all of your items and then it is it's a
climbing game it's all about just climbing mountainsides but taking try and try again to like find your
path. It looks
to me like a return of
the Strand game. And if we
could get two Strand games in the same
year, I'm just saying that's big.
That's big news for the Strand genre.
That is sharp. That is
a hundred percent increase in strand games.
Yeah. Who put
Ball X Pit on here? I put
it on there. I think it's pronounced
ball pit in the way that anime often
adds like an X for no reason,
like Spy Family. But it's
just a
breakout rogue-like
Yeah, I've seen
some streamers playing it
and it looks really
I guess the demo is out
and it looks really, really good.
Yeah, I'm pretty excited
about that one.
What, any other last ones?
I mean, yeah, Prime 4
assuming it comes out this year.
Did they say
officially that it is coming out
and they just haven't given a release date?
I don't remember hearing a release date,
but I'm also pretty dog shit at keeping track of that stuff.
I think it might come.
We might hear the release date on this new Nintendo director.
That seems right.
Yeah, that is a cursory Google search does suggest that that is the,
that is what's going to happen.
The point.
I'm also very excited about baby steps,
which got delayed because they wanted to get out of the way of Soxong,
but that comes out end of September.
Did you see our friend Gio took a nice long walk with her friend Simone for that name?
No, I didn't see it.
It's very charming.
Yeah, Gio and Simone at Polygon went on a long walk with Bennett Fottie, the co-creator of this game,
and it's just a great conversation about game design and walking that I really recommend.
Lots of good stuff.
Lots of good stuff.
Do we have any questions from the mailbag?
I think we do.
Let me pull us up really quick.
This one is from Thrill Ho.
Hey, besties.
this question is partially inspired
by Chris's excellent interview with the creative
multi-hyphenate Claire Evans on post games
but I think this is a better place to ask
Any place to get a promo? I like mini-gamers
Anything to get a promo. Hey, hey
I just, it was the first question I saw.
I remember I was enjoying a Lipton iced tea
on my Casper
mattress
and the question
continues for a mere $5
a month you can subscribe to
Patreon, that's wild
I can subscribe to save the
Whistler? What?
I, like many gamers, harbored dreams of making a video game despite knowing nothing about programming
or what game development actually entails. It would be an utterly boneheaded thing for me to
attempt, both because of my lack of knowledge and how very rare it is for a game to pay off.
At the same time, I somehow managed to be a mildly successful writer, another career where the
odds of success are dismal at best. It got me wondering, which is the more quixotic pursuit,
making a financially
sexually successful video game
I would say just sort of like
with the recent spade of censorship on Steam
making a sexful game
is not going to be financially
the most sort of sound decision
making a financially successful video game
or writing a financially successful book
they seem comparable
but I would say I think writing
the book is easier.
Yeah, I've written books.
It's hard.
It takes a while,
but, like, you don't,
like, you don't,
I don't need any technical.
It's just one person,
generally.
Yeah, you can just be the one person,
you just write a whole dang book.
And that's,
that's cool,
but you have,
there's so many other things
you have to do to make a,
to make a game.
I don't know how to make
a financially successful
either one of them.
I don't think,
yeah.
But,
I mean,
the game does seem
harder in general
than the book so yeah i i i will say the books make money but then does anything make money is the big
question so i you know what i would i'm going to flip this question and say uh make things uh because it's a
great art and uh if you can't not worry about the money if you're doing it as a hobby part of it
i would just say make things if it brings joy to your life oh there you go that's good you want to
put it into the world doesn't need to be art do what you feel
That's a great point.
Hey, I want to get into honorable mentions,
and there's a request we've had from a listener
about AR glasses and what we think of them.
In hoops, I know that you've actually tried these things,
so I was hoping that you could tell us a little bit about it.
Yeah, I use a pair of X-Real.
I've got to make sure I'm saying the right things
because there's a lot of X-real glasses,
the X-real ones.
I believe that I don't know if I have this model I'm looking at here
but they're by Xreal there's several different kinds
these have there's the Xero 1 pros are the new
the new latest and greatest I think those are 650
and I don't know what you're getting that's different with this let me tell you
what these do all right let's tell what these and you will know
if this use case will work for you or not but you got
a pair of sunglasses that look like big
thick black sunglasses they look they don't look like normal sunglasses but they don't look like a
visor they look like there's a depth there's a depth to these glasses and they look kind of like
stupid they look kind of stupid but not stupid in the way that like a visor would they look like stupid
sunglasses and they connect via a USBC to whatever anything with a USBC outlet or a USBC video out
I guess I should say and they will play the video
signal from that device and the sound
from that device through like
bone conduction speakers
in this part
right in the in the
the ear part
and then the
the glasses will project
a large image
in front of you that's
tandem out to like a seven
foot tall
screen you can adjust the size in terms
of inches you can make it big enough that you have to like look
around to see all of it
you can also do
if you're watching something
it's in side-by-side 3D
you can activate that as a mode
if you like but
mainly the use case is like
if you are
here's why I have found
them to be useful for me
and why I end up using them a lot
because if you travel a lot
and you don't want like if you're trying
to like watch something
on a flight or you want to do something like
that it is like
just a fantastic experience
I mean you plug it in
and you can do it with a steam deck
you plug it into a steam deck
and you're playing
the latest and greatest
video games on a gigantic screen
is it two screens one for each eye
what do you mean
like what are you seeing when you're looking
at a you're looking at a
stereoscopic
you're looking at a 2D image
is what you're looking at
it is two dependent independent
things, but you're like looking at a
regular, it looks like you're looking at a big
floating TV screen
in front of you. And if you move your head...
But if you were to pull your, pull the glasses away from your
face, you would see two screens on the inside?
Yeah, sort of like how an Oculus, you know, Quest
does it, I imagine. Okay.
Yeah, got it. Same concept. It's boiled
down to the very
smallest. You can push a button
and, like, it'll turn into
like pretty dark sunglasses so you can see
in front of you, but they're pretty good
at shutting the light
out uh you know you don't have to use them in like a super dark environment um but like for
you know if you end up watching a lot of like tv movies video games and like hotel rooms or
or planes or taxis or whatever like we do uh they're it's pretty cool i don't know if you would
want to necessarily use them in a place where people you know might see you but like you know
when you're on a plane or whatever you don't give a crap uh that's pretty pretty cool for that and gaming is
a lot of fun I will say it feels like you are not you know there's that old
David Lynch video where he talks about like if you watch a move on your phone you'll
think you'll have seen the film but you won't have actually seen the film this does
feel like in this one specific case when I plug these glasses in I do feel like I can
watch a capital F film and also cheaper than the Applevision pro right like I mean
yeah but like you are it is a
such a more, I mean, I will say
this, that's probably what I would use the Applevision
pro the most for anyway. I mean, if my
history with VR is any
example, I have, I'll say this to this.
I have used these more than I have ever
used any, like, cumulative
hours spent. I have used these more than I've
ever used any VR helmet
I've ever owned. So
that, I mean, this is, this is
the way this needs to go, right? This is much
closer to the way things need to be, but
yeah, they're cool.
I have not tried the, like, best of the best
higher-end ones, but the ones, I mean, the X-Real ones I used are good.
I enjoy them.
I've been watching CASO, K-A-S-S-O.
You all heard about this shit?
It's a Japanese competition show.
It's on YouTube.
It's where I've been watching it.
And it's basically skateboarding Ninja Warrior.
It's long skateboard obstacle courses that,
incredibly talented skateboarders go through like one is just a crazy long winding rail that goes
around and around and people take runs at it just to see how far they can go before they fall off
and it beats ass because it's a lot of like really really really good skateboarders like
busting up as people try to do these like ridiculous uh challenges it's it's taken way less
seriously than a you know a saske or ninja warrior or or whatever it's just like
Like, skaters cutting up and doing crazy stunts, and it is a good-ass time.
It's K-A-S-S-O on YouTube.
I love that.
I want to call out a video, speaking of YouTube, done by our friends over at Secret Base.
It is about scurigami.
Oh, yeah.
If you're not familiar with scurigami, it is a concept that John Boyce invented.
It's basically the idea that in football, when there's a score that has never happened,
before in the history of the NFL, that's a scoreagami. So if no one's ever scored 21 to
six, I'm sure that's happened a lot for argument's sake, that counts as a scoreagami. And so
they're doing a video series about the concept of scoreagami, the history of it, why people
are so into it, the weird, esoteric moments throughout history, you don't need to care about
football. God bless John Boy's for making me give a shit about sports that
I otherwise would not give a shit about
by focusing only on the weird, weird
erata that I'm into.
That whole channel has dynamite stuff in here
that will really draw you into
the weird esoteric sports stories
and this video just went up
so it's definitely worth a watch.
It's great.
There's so much good stuff.
What games do we talk about this week, Chris?
Do you have anything before we?
Oh, yeah.
I mean, it's basically Halloween season
so all those throw out like a random
recommendation. I think that everybody should watch
Halloween 3 Season of the Witch. Heck yeah,
man. It's basically Halloween 2 because Halloween 2 is a direct sequel to
Halloween 1 and Halloween 3 is basically the exact opposite. They said,
you know what, Halloween? It's just going to be this random series where we tell
different stories and not all of them are about Michael Myers. And after this one,
people got so mad that they didn't do it again, which is a shame because this movie is
a blast, and it is a great way
to both start or stop your
Halloween season, and you should check it
out. It's also a great way
to stop the Halloween franchise
for four decades.
Yes, that's true. Maybe you should release another
one of those then. That might be a good
idea. Okay, what do we talk
about this week? We talked about so much stuff. We talked
about Hollow Night Silk Song. We talked
about Metroid Prime 4
Baby Steps, Pokemon Legends, Z
through A, Sonic Racing
Cross Worlds, Ball, Pit, or
X-Pitt, Karen, Mina the Hollow, were Kirby Airwriters, the Outer Worlds 2,
plus we talked about the X-Real 1 AR glasses, Koso, the YouTube TV show about skateboarding
challenges, Halloween 3, Season of the Witch, and the Scorogami video, which will be linked,
along with everything else, at best use.fan, a newsletter that you can subscribe to for free.
There's also the Patreon over at Patreon.com slash the besties.
I wanted to thank a few members.
We have Alden.
We have Tanner.
We have Sarah.
And we have Triosaurus.
Thank you for being members of the Patreon.
Once again, we have that new tier.
If you're interested in getting the main episodes, add free in addition to all the bonus episodes, the new tier is up.
But if you want to just stay at $5, that's also fine.
But you do you.
Whatever is going to float your boat.
we've got a new bracket episode up about
bathroom games if that's enticing to you
we've also got a new besties episode up
where we played some fun stuff
and yeah what are we doing next week
oh we're doing a grab bag next week
we're doing so much stuff we're going to be getting back
to some things that people have been asking us to check out
like abiotic factor
and a bunch of other games
that we talked about the new hot shots
that new hot shots we talked a little bit
about it on resties
Have you played it yet, Griffin?
Yeah, hell yeah.
Okay, okay.
Let's talk more about it.
It sounds like you had a more successful technical experience than some of that.
Yeah, I want to talk about Lone Shark.
I need to give that a try.
There's so much stuff, so many games.
That is going to do it for us for this week's episode of The Besties.
Be sure to join us again next time for the Besties
because shouldn't the world's best friends make the world's best games?
Besties.