The Besties - The "Something Old, Something New" Week in Gaming
Episode Date: November 15, 2024This week, The Besties host a double feature! First, we’ve got the Hades-like Windblown, the new game from the creators of Dead Cells. Then, Griffin and Plante celebrate the ultra-cozy Dragon Quest ...3 HD-2D Remake. And yes, we spend a little time on Mario & Luigi: Brothership — for better or worse. Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
How do I make my son not afraid of Bowser?
Golly, that's the question.
Why is your son afraid of Bowser?
You gotta put him up in something cute.
You gotta have him coming out of a birthday cake.
I think that's probably good.
That would scare the shit out of him.
Kind of sharpen his teeth, maybe.
Sorry, are we talking about my son or are we talking about Bowser?
Cover him in tomato sauce.
You have to make your son better prepared to fight Bowser.
Give your son the tools. If your son fears Bowser, there's a weakness in him, Russ.
You need to replace it with strength.
If your child, or really anyone's child, came upon Bowser in the wild,
maybe it's a good thing for them to be scared of Bowser.
He's a horrible dragon man who wants to burn you with fire,
crush you with his stomp,
entail you on spikes.
The little plumber is allowed to talk shit
because he knows where there's stars
that can give him an incredible boost at any moment.
You don't have that.
Bowser would rip you.
Rip your body in half.
Rip you in half.
And these fucking-
He would probably consume you.
Yeah.
Like, it would be, you would be living Bowser's
inside story, but not in like a fun,
frivolous way. No.
You would be, you would be devouring him.
No, in the way that you would merge with his
amino acids. You would be fucking killed. You would become moreouring kill. No, in the way that you would merge with his amino acids.
You would be fucking killed. You would become more Bowser.
And guys, I'm sick of all these Mario RPGs trying to make him seem like a clumsy...
The fucking movie is bullshit for so many reasons.
The money movies? Non-canon.
To make him seem like a fucking oaf and not a killer dragon man, I think is irresponsible.
Honestly, I think they've made us so focused
on being Bowser's inside story.
Yeah.
Because they don't want us to think about
what happens when you become Bowser's outside story.
That's really good, Chris.
I mean, that doesn't make any sense.
It doesn't make any sense.
Not even, no, Not even with the sort of MC Escher-esque Lewis Carolian
sort of like jumps of logic.
Like even if the caterpillar had been like,
sometimes in Minion Max, you go inside the Mario.
My son is afraid of Doug Bowser.
Oh, reasonable. My kid's afraid of Bowser Bowser. Oh, reasonable. Yeah, fair.
My kid's afraid of Bowser from Sha La La!
My name is Justin McElroy and I know the best game of the week. My name is Griffin McElroy and I know the best game of the week.
My name is Christopher Thomas Plant and I know the best game of the week.
My name is Ross Froschka and I know the best game of the week.
Welcome friends to the Besties where we talk about the latest and greatest in home interactive entertainment.
It's a video game club, and just by listening,
you, my friend, have become a member.
On this week's episode, we have a twofer for you.
We have a bit of a curve ball.
A bit of a pivot.
Yeah, a bit of a pivot,
because we kinda told people.
What we got?
We were gonna do Mario Brothership,
Mario and Luigi Brothership.
I played some of it.
Griffin, did you play it all?
No, no, I did not.
In my experience, I don't think it would have been made
for the best conversation,
so we kind of pivoted a little bit.
IGN five out of 10.
IGN give it a five, which I think is a little harsh
based on what I played, but they did play the whole game,
so maybe I don't know,
but I just wanted to give you some background.
Hey, Russ, can I just say, brief timeout,
you've been in this business for literally,
I mean, 15, 20 years, right?
The idea that you would still, at this point,
as a man and a father who's been in this industry so long the fact that you would still do a
Side swipe like five out of ten for the new Mario Brothers show most seems a little low anyway
Play much, but anyway five out of ten seems low idea
on the doll from Nintendo
Maybe Tobias is in you didn't kick the Hornet's Nest
as much as you walked up to it and looked at it
and took a bite out of it.
So fucking good, dude.
You're also a professional in the same field as him.
I rescind my dumb note.
Don't, I love you.
You're right.
Who am I to fucking say, me who played several hours,
but not 40 hours of Zerran and G-Brothership.
Aegean's on the Sega payroll, clearly,
so what are we doing this week instead?
Yeah, we didn't actually get to the intro yet.
Okay, so yeah, we're mixing it up.
What are we doing, Juice?
This week we're gonna talk about Windblown,
which is the new one from the Dead Cells, folks.
And I would still like to know something about Brothership.
Like I would like to hear something about it.
Yeah, I'll speak about it in the honorable mention section.
All right, good.
I would love to hear about that.
And then we got a quest, a quest of a different stripe,
featuring the dragons that everybody loves.
And Griffin was excited about Dragon Quest III comeback,
and I really don't understand why.
I don't really look forward to finding out why.
Dragon Quest III HD 2D remake.
It drips off the tongue.
I am so, I feel very validated in my flippants.
Yes, you are valid.
Let's go to a break and talk about some shit.
Okay, we're gonna start with Windblown.
Yeah.
This is a game that is in early access.
It is made by the folks who made Dead Cells,
and it is a isometric roguelike in the style of Hades.
Okay, do we need at this point a-
Define what that is.
Is, well no, it's the structure of this is so regimented.
I'm almost starting to feel like it's a genre unto itself, right?
This idea of like the isometric run based,
like the the layering of powers.
So you're like building a power set that with a meta upgrade thing.
Yeah. Meta upgrade.
They can kind of well, not just a meta upgrade, but like the run is like a layered
like the pace of powers is like layering on top of,
and you're like building a build as you go.
And it's like not just about managing health,
but like managing all these different like currencies and upgrades.
I mean, the problem is that's rogue.
That's rogue. That's a rogue game.
So it's like, it's a hack and slash rogue.
I think that's... Yeah, you're right. No, no rogue game. So it's like, it's a hack and slash rogue-like. I think that's, I don't know.
Yeah, okay.
Yeah, you're right.
No, no, no, I understand.
Yes.
No, I get the instinct because it is so similar to Hades
and you almost want to divide that from like traditional rogue
and those rules.
I guess rogue light, right?
That's what they call it, a rogue light.
To me, there's a difference between the,
okay, to me, there's a difference between the, okay.
To me, there is a lot less of a,
with the kind of game I'm thinking about with the Hades,
it's a lot more dependent on like good roles
giving you a build that is dominant
rather than a skill-based thing
where you're getting good
with all these kinds of different weapons,
which I would argue with Dead Cells was, was like learning how the weapons work
and it was a lot more about that versus like,
I got these different upgrades that all sort of complement
each other.
You do get, I mean, there are roles in Dead Cells.
Anyway, I think it's an interesting distinction.
Let's set up like what the game actually is before.
Yeah, you do this, Russ.
Okay, fine.
It's an isometric roguelite.
Um, you're like, Oh God, there's, there's a story, but I really didn't grok it.
You're like an animal person.
There's a bunch of animal people on like a floating island and you have to.
Something.
It's suddenly you're, you're fighting a bunch of guys.
Don't, don't worry about the narrative.
You're fighting a bunch of guys in Don't worry about the narrative. You're fighting a bunch of guys in arenas
that again are pretty similar to Hades,
if you played Hades.
And honestly, the core of the game to me feels like,
it feels like Hades merged with Dead Cells.
Like you have very similar kind of weapon slots
and ability slots like you did in Dead Cells,
but obviously the combat being isometric and arena based.
There's definitely an idea of like the two,
your two main weapons like complementing each other
and how they, how you're switching between those two main
forms of combat, which is a big part of Dead Cells.
And I think it's not as, not as much,
it's not that like main special distinction from a Hades.
It's kind of like a dual wielding.
Right, and you've also got these two abilities
that are on cooldown, so you might have like a bomb
that you can activate every 30 seconds,
and then you'll get passive perks
that'll like decrease cooldowns or increase damage.
Again, very dead cells, but in a Hades format.
Yeah, okay, yes. Do you get to date monsters?
Not yet.
It's in early access, I have to imagine
you get to date monsters.
It seems more kid friendly than either Dead Cells or Hades.
Honestly, yes.
They are not for kids?
The way it's structured right now,
I would say that they're really not intending for you
to linger in the hub world currently.
They are very much sort of like,
you get the base currency, which in this game is gears.
You spend the gears that you managed to bring back
from your last run and you move on.
And there's a couple more like dalliances there,
but they're really not trying to weigh you down with story.
They really want you to hop back up
and go start a run again.
Does it do the Dead Cells-y thing
where you unlock sort of more tools and weapons and stuff?
Blueprints, yes.
Blueprints that appear out in the wild that you.
Yeah, that is in there as well.
Okay, cool.
So my big bummer with the game, like Dead Cells,
and this entire kind of area.
I'm so excited.
Go ahead, because this is the perfect setup for Segment B. Go ahead.
Okay.
Oh, don't worry.
I'm aware of the problems with the game I'm bringing.
Don't worry.
You have to play so much to unlock the various things that are the actual game.
Yeah, I understand.
And here's where it is different than Segment V in a RPG.
Yes, I get it.
RPGs you have to play too long before it gets fun.
Weirdly, this one's going to be the opposite.
But here, where it's like, oh, if you just want to see the game, which has happened in
another game I played recently, which is like the like, there was a vampire survivors game,
I think is like guilty of this entire genre.
I guess I'm saying is like,
how long do I have to play this before
it actually feels like the game?
So I will, if I could address this with Windblown,
I think the issue right now with Windblown
is actually more about it being in early access
and how it decides to meter
at information because my frustration I think is,
it was teaching me the things that I already know
because I know the genre and it spends early stuff
teaching you those sorts of ideas,
which if you have fluency, you already know them, right?
So you're not like, it's not that engaging.
And I played the first like, really only like 20, 30 minutes.
And I'm like, I don't really get what's special about this
because it just feels like the other games,
but that's because they're teaching me the stuff
that I already know.
Once you get a little bit deeper in,
legitimately like 30 minutes in,
it's doing some cool stuff.
I'll give you an example.
We're talking about dual, like having two weapons
you're switching between.
It has this idea where if you string together
enough attacks with one weapon,
it incentivizes you to flip to the other weapon
and you do a special, more powerful attack.
So you've got a flow going there
and you're incentivized to break what you're doing
and switch to your other weapon
and bring that into your flow of combat.
So like finding good moments in the flow of combat
to like switch weapons to keep this going.
And that is a very smart evolution of Dead Cells
where oftentimes I'd be on a Dead Cells run
and I just would forget that I had a secondary weapon.
Yeah, absolutely.
Because my primary was so strong. So this encourages mixing things up. I think I have a dead cells run and I just would forget that I had a secondary weapon. Yes, my primary was so strong
So this encourages mixing things up
I think I have a better way of asking what I was getting at which is there's that threshold in a dead cells light game
Where you get to a boss and it's like congratulations. You've made it to the boss
You're just gonna have to play this section over five or six times
It's happened with that Prince of Persia game that we brought that not the great one,
but the one that was like good.
Rogue.
Yeah, Prince of Persia Rogue, where it's like, okay,
it doesn't actually matter what my skill is.
I have to grind it to get to that point.
No, I understand.
So Justin and I had a different experience with this.
Okay.
I played my very first run, I played through and I made it to the second boss of the second area
and was doing pretty well.
I know Justin being like worse at games overall.
Ah, sure.
Somebody who needs guides.
It's legit.
No, I'll say that I didn't,
I was actually trying to rush the tempo too much.
Like if you, range is a pretty good option in this game and it's not something that I was actually trying to rush the tempo too much, like if you, range is a pretty good option
in this game and it's not something that I would
normally think about, but it's actually really effective
here and you kind of have to utilize it.
And I don't think I was using enough because Russ and I
last night or yesterday afternoon played together.
And that is the other hook.
This is the thing, that's the hook that you don't know.
And honestly, the game is not very good at telling you
that there's multiplayer in this game.
Yeah.
But how does it work?
It's cool as hell.
Can I tell you how it works?
Please, yeah.
It's really fucking cool.
Rad.
You go in and you're just basically playing the game
in tandem with each other and you get an upgrade.
And I was a little unclear, Russ,
on whether or not we were each getting upgrades
or we were like sharing or splitting them.
Like-
It seems like they were instanced
unless you drop something on the ground,
in which case anyone can pick it up.
But this game is very fast moving, right?
So it's very much like you have a very fast dash
that you can use to not just get around fights,
but get around the islands.
The battles are like smaller,
they're more condensed than a Hades, like they're more like the islands. The battles are like smaller,
they're more condensed than a Hades,
like they're more like drawn in.
You might fight like six guys instead of Hades
where you're fighting like 30.
So it's moving a lot faster,
but I think the time to kill on yourself is fast too, right?
So it's not like a run falls apart over several minutes.
It's like, oh shit, I'm getting my ass kicked.
Oh no, I'm dead.
A little closer to vampire survivors in that field,
a little bit like you get overwhelmed fairly quickly.
But in the multiplayer, when you're going through together,
when one of the players dies,
the other player has a kill counter above their head
and they gotta get 10 kills to revive.
Okay, cool.
Well, and also you're in sudden death. So if you get hit once while in that mode,
it's the end of the run.
That's really good.
So that is like, it's so smart in terms of how do you balance
for two players who are unequally yoked, if you will,
because I died and suddenly I was way into what was happening on the screen
because it's suddenly this intense thing where I'm watching a much better player have like a high
stakes run all of a sudden that could bring me back into the game or not. And then, and so we're
both like engaged with it, even though like our skill level is very different. It's like, it's
really smart. I loved it. as long as you were playing with somebody
who isn't gonna be mad, if like,
because it sounds like they die too, if actually, if...
Oh, no, no, no, no, no.
You, what you meant to say is,
as long as you play with somebody
who has learned over a decade
how to mask their anger with you,
not just as a player, but as a human being.
I agree. And by a decade, but as a human being.
And by a decade, you mean however old Russ is in years.
Well, how long Russ and I have known each other.
Yes, Russ has gotten really good.
I love that it doesn't have the multiplayer thing
where it's like, oh great, I died
and now I have to just watch.
And who knows how long I'm gonna have to watch for.
And I have to watch for like five.
Well, you do have to watch,
but you're watching with purpose.
Five, 15 minutes, you're watching for like
a little chunk waiting.
And you're not passively watching,
you are biting your nails.
Cause like the whole run is gonna fall apart right here
if the other person can't come through.
The flip side is for somebody who's not, not Russ,
but somebody like Russ,
as bad as that feeling
of, oh no, I died because my partner died is the feeling of I am such a great and generous
God that I brought my friend back to life far, I suspect would far out exceeded for
a person like Russ, but not us.
Yeah.
If someone could just recreate the Sistine Chapel ceiling and me reaching out,
then just touch Justin's hand to bring him back to life.
That would be great.
It feels, it's really, and also,
in addition to it being very tense,
when you pull through,
the other person comes back with like half health
and the other person is usually back at full health
because they haven't been dinged.
And it's like, you're way back in it.
Like you're absolutely, it's legitimate.
Like the run is like absolutely back on
if you can pull through the sudden death thing.
Okay, so that being said,
trying to go back to it after Russ and I did that,
I found that a lot less engaging.
For me personally, trying to play solo
after it was that fun to play multiplayer,
I felt like it was not showing
as well for me, Russ.
I don't know.
Is it up to four players?
It's three, so it maxes out at three.
I've played three with randoms for what it's worth,
and that worked totally fine.
I didn't feel any lag when I was playing with Justin
or with randoms.
I think it was designed-
Which is impressive, because it's really fast.
It was like really, really quick.
I mean, it was definitely designed from the ground up to,
so there's probably some fudging going on
to make sure you feel, it feels good.
So it feels great.
I think the multiplayer is the defining factor
of why it sets itself apart.
But I also think the minute to minute feels really strong
because they've been making some variant of this game
since Dead Cells launched, however, fucking years,
eight years ago, whatever it was.
The weapons feel cool too.
They've already got some interesting ideas.
There's like a crossbow that you fire on a beat.
And if you fire in, keep the rhythm going.
Yeah, there's like a quick time circle.
So if you're hitting the circle each time,
you do critical hits.
And the music is fucking killer in this game.
Great music.
And if you're firing in with the beat,
you keep a combo going, your damage is increasing,
but if you roll out of it, then you lose it.
So it's like this like,
how long are you gonna stay stationary
and stay on the beat?
And that's just the one weapon,
but the first time I got that I was like,
oh wow, if they have a lot of different ones like this,
cause a lot of them have really cool ideas like that.
Yeah, the other differentiating factor with Dead Cells
is if you've ever played a lot of Dead Cells, you know the feeling differentiating factor with Dead Cells is,
if you've ever played a lot of Dead Cells,
you know the feeling of like, I'm doing really great,
I have a streak going, whatever,
I haven't been hit for a while,
and then I make like a dumb platforming move
where I fall into acid.
There's no pits, oh, sorry,
there are a ton of pits in this game,
but there's no way to fall into them.
Wait, strike that, there's lots of pits.
But there's no way to fall into them. Wait, strike that, there's lots of hits. But there's no way to fall into them.
You've got the air dash basically,
and you spend a lot of time between arenas.
You're just air dashing automatically
from platform to platform,
but it just like does all the work for you
such that you literally can't fall into anything.
So the only time you're ever gonna get hit
is by getting hit by an enemy.
So that kind of simplifies a lot of the exploration aspects, which are
relatively simple compared to what they were in dead cells.
But if you found that frustrating, the platforming stuff frustrating, there's
essentially zero platforming in this.
A bit of a behind the scenes question here, but this is early access.
Do I need to play this game before we do the besties,
like the final besties besties for this year? Yeah. No, I don't I don't think it's ready.
I could see it being a contender next year for when it hits one point or whatever. I
would say the biggest and I always struggle with this because I know this comes down to
taste but I would say my biggest problem with it right now is that it is so smooth with like easing you back into a run after a death that I worry that it's not impactful
enough to keep me engaged with it.
It's like, it doesn't really frustrate me.
And I feel like that's gonna keep me,
with a lot of these run-based things,
that's part of the magic for me, I think is like,
all right, I'm gonna go back.
And I don't feel as compelled to like just one more run.
I mean, there was that run where we dropped like a hundred
cogs on the ground after a death.
And that was pretty brutal.
Utterly demoralizing.
But I do think that there are, I agree with you because when you go to the store and you
like look at the potential upgrades, it doesn't feel as enticing as it probably should.
Yes, yes.
And a lot of the upgrades in runs too are like five percent better damage, ten percent
better like money, whatever.
Like it's like not fun.
It's also not necessarily, and this is a totally personal thing, so look at screenshots and video to decide for yourself.
Not necessarily my preferred aesthetic, I much prefer the like look and feel of Dead Cells.
Sure.
Feels like a cancelled MOBA.
That was Justin's note, which is pretty brutal. It looks like a cancelled MOBA that was spearheaded by a first-person shooter designer.
Yeah, it's very... I don't even know how to describe it.
Clint, am I wrong?
No, I mean, you're not wrong, but you know, lots of things don't need to be said just because they're true.
It's very funny, but it's pretty mean.
It is mean.
It is mean.
It looks like a game that could be called
like Lucky's Crystal Adventure,
even though the gameplay itself
is much more elevated than that.
Yeah.
Hey, don't shit talk Lucky's Crystal Adventure.
It looks like a game that's-
It's my favorite game of the year.
It looks like a game that somehow
South Korea pays you a dollar an hour to play.
You don't exactly know how it works,
but like, yeah, okay, fine.
But it's very, like as a game, it's a lot of fun.
So yeah, now that, I mean,
I don't know how to address that problem.
It's really just a taste thing,
but maybe we're just old men and don't like that look
and feel, but the feel of it feels good.
I haven't liked the way a game is looked for five years.
I know, remember the last thing.
No, you know what?
Are you trying to think of a game you like the look of?
Yeah, there was one game.
What was the card game with Stoats?
Fucking Inscription?
Inscription, that one's cool.
I like the way that one's.
That's the only game you've liked the look of
in the last five, okay, man.
Take that, Greg Kasavin and team.
What?
They rest, hey listen baby,
they're resting on their laurels.
Hades came out more than five years ago, okay?
And I like the way Hades looked.
They didn't even finish this one
before they put it out, Greg.
Got Greg's like paper towel and Sharpie drawings
that he just like had laying around.
Finish the game, Greg, before you let me play it.
I'm just kidding, Greg.
Please, please don't kick me out, it. I'm just kidding, Greg.
Please, please don't kick me out, man.
I barely made it to Olympus.
Oh man, okay.
I think this is a game-
It really is.
There's a lot of really smart ideas here
that I think that like,
and they're the kind of thing that feels
like you want more of,
like the early access is fun
because you're getting to get these like new weapons
that will be really fun and interesting.
I think that's cool.
It's also not rough for an early access game.
It's incredibly well polished.
Oh yeah, yeah, yeah, yeah.
What's there is very smooth.
Yeah, yeah.
Hey, um, Fresh, while he's been talking,
has been sharpening knives for the next section.
He's ready to just.
I'm so excited.
I don't know why, I don't know why. I'm you can't know why I don't know why I'm
Thrilled I am so ready to talk about Dragon Quest 3 HD 2d remake right after this break
To begin Dragon Quest was released as Dragon
Warrior on the NES good and so if you don't understand what Dragon Quest is you should know that it's the same as Dragon Warrior on the NES. Good, got it. And so if you don't understand what Dragon Quest is,
you should know that it's the same as Dragon Warrior
on the NES.
And do the numbers match up?
The numbers do match up unlike Final Fantasy, yes,
which I, is certainly a lot easier.
How many people do you think we're listening in are like,
oh, now I know what you're talking about.
Now I get it, now I understand.
Dozens.
This is the one with the slimes.
This is the one with the slimes.
It's got so many fucking slimes.
Came out on the NES.
So Dragon Warrior 1 was pretty groundbreaking.
It sort of proved you could do a big RPG like Wizardry,
like Ultima on console, as tiny as the NES.
But it was just one guy, one character, and that was it.
It was pretty straightforward.
You didn't have a whole team.
Dragon Quest II introduced a couple party members that rocked with you, but they were pretty static.
And then Dragon Quest III came out and really almost completely destroyed the economy of the nation of Japan.
Because of how deeply, deeply into it people got.
Like many people got arrested for truancy laws.
Yes, yes.
Because of that game.
It was like, it just bonkers.
And the reason why that is, is because it sort of,
it adds a party creation sort of mechanic
that was way, way, way, way, way ahead of its time,
and sort of expanded the world in every direction,
so you had more choice in where you explored.
There were entire side quests and areas
that you wouldn't go through.
Things that I feel like to talk about Dragon Quest III,
you have to be able to place it in its era
in the context of what it meant
because it truly was way ahead of its time.
Now, if you don't like Dragon Quest games or JRPGs,
is this the one for you?
Fucking definitely not,
because this is still a Dragon Quest-ass Dragon Quest game.
Although Chris, you might dissent at that,
because it seems like you like this one
more than you were expecting.
I feel like I've transcended,
and I have, great, probably you to thank the most for that.
You've been Griffin-pilled.
Yep, I have been Griffin-pilled.
The past year especially of of playing, uh, Yakuza or sorry, like
a dragon infinite wealth, which I think we've talked about that, that combat
kind of eased me into turn-based right.
And metaphor, which fully brought me in.
I was just ready for this.
And I, I thought I wouldn't enjoy it because I played Dragon Quest 11
overall liked it, but the combat was slow and turn-based, not really my thing.
The idea of going from Dragon Quest XI all the way to 3 sounded terrifying.
But the game looks good.
It looks and sounds great.
Go further.
Can you explain what's going on with the visuals?
I mean, yeah, it is Square Enix's pat of patented Octopath Traveler, you know, flat sprites
on these gorgeous sort of 3D dynamically lit worlds.
And that's what that 2D, Jason Trier had to explain
this to me, because I didn't,
I thought the title was insane.
It is insane.
They're even explaining it, it's still insane.
2D, what is it, HD 2D?
Yeah.
That's how they're branding this look.
Yeah.
So 2D sprites in a 3D world with actual lighting
is 2D HD 2D.
Yeah, and kind of like a tilt shift focus.
And a tilt shift, yeah, like blurring and stuff.
So I will say, I am deeply into this game unsurprisingly.
I had my own sort of voyage through the whole catalog
of Dragon Quest games during COVID.
That is how I decided to spend my quarantine time.
But I didn't really ever get around to this one
because I was excited for this game to come out.
And I'm having a really good time with it.
I think that the like party planning stuff is like,
it's very satisfying to make a team of heroes
with different jobs and sort of feeling like that
sort of experience is your own.
And like other Dragon Quest games,
you can really kind of interact with it
as much as you want to.
To wit, this game has tactics where you can tell
your party members what to do,
and then you don't have to give them orders in combat,
and then you can speed that combat up
to a hysterical degree.
It has difficulty settings,
and it has a lot of quality of life stuff,
like stuff that's never been in Dragon Quest games before,
like a map with waypoints on it.
You can turn that on, turn it off at your leisure,
so you can-
Waypoints like fast travel waypoints or?
I mean, the game does have fast travel.
It's always had a spell that you can use.
Now it's free.
Like they have really truly more than any other
Dragon Quest game smoothed off all the rough edges
of the experience.
So like, I don't know, if you've been interested
in Dragon Quest and you've liked some of it,
like say like, Rez, you started playing 11,
but it didn't really click for you,
maybe this might work because it's like-
I actually based, and I'm curious what you guys think,
do you think the narrative of this is like relatively light?
Oh yes, oh Jesus Christ yes.
Okay, so that's a good thing for me.
Yeah, sure.
Because Eleven, what turned me off of Eleven is,
I'm a very special boy and I need to climb a hill
and I'm gonna spend six hours climbing a fucking mountain to get my very special magic
power. No. I would rather it be throw me in like it's spelunky and like whatever
I get the gist I'd rather fight monsters immediately. Hmm maybe well
maybe you might like it because yes the narrative for the first five hours is
like go to tower. Go't you tower get stone?
Get stone from tower.
Unlock gate for boat.
It's like very, very, very, very.
That's enticing.
Yes.
The, I am absolutely smitten with the design of this and everything that
you talked about Griffin of making it accommodating for whatever
you enjoy about the game.
So for me, I effectively just blast through combat, even
randomized events.
I preset my party for what I want them to do.
I have it on ultra speed.
And the second I go into a battle, I hit attack, and then I go back to watching
TV, um, and then the fight ends.
And then I've finished that grinding and I move on a little further and the same
thing happens over and over again.
Um, I think fresh, I messaged you that it's like a perfect podcast game.
You kind of want to be doing something else during the large parts of it because it is
a grind, but it's not fun.
It is like, it is, it is, it is doodling is a really, really, really good way of describing
it is so lightweight. It is fun to watchling is a really, really, really good way of describing it. It is so lightweight.
It is fun to watch the numbers go up.
There's like cross-class mechanics that you eventually unlock to like further, like, I've
got a priest that I just made a martial artist so he can heal and do fighting stuff.
Like it's so simple.
It's so, there's nothing truly revolutionary about most of the stuff that it does. Now, that wasn't true back in 1993 or whatever,
whenever the original game came out,
then it was pretty fucking revolutionary.
But now it's just like-
That's the fun, is that because everything else
is made so easy, as a kind of like a history lesson of like,
hey, I've always wanted to go back and see
what made these games so special.
Because all of the annoying parts
are completely out of my way. I'm just enjoying like seeing
exactly you're talking about Griffin where I'm like recruiting characters and
using these items to change their jobs and all these absolutely strange ways and
the map is huge. The open world it's like an open world map and Griffin mentioned
that yes you can get these kind of like goals
on the map where you need to you know, head to X.
But the system that I love the most is you are motivated to talk to all the characters
because characters are constantly dropping clues of where things might be.
So you're talking to a random character and they're like, Oh, well, I had heard something
about this mysterious
treasure that was dropped by these pirates in this part of the land. And then if you hit start on
the steam deck, you can save that piece of dialogue into a like dialogue bank. So I like that a lot,
in theory could play the whole game like you would with like a notebook turn off or ignore the like way pointing and spend the entire time actually having an adventure. And that's where I like hit from
like hit my head of like, no wonder this game was huge. Because imagining playing this on the NES,
where you have this giant open world, and read like characters are just kind of throwing a little
bits of dialogue at you. And you can go anywhere you want to have your own adventure.
That would blow my mind.
I mean, to some extent it sounds like Zelda 1,
where you have this very large space
and you're getting cryptic hints of like,
hey, there might be a heart on a peninsula,
whatever the fuck that means.
Yeah, I mean, I think that's an app comparison
specifically for Dragon Quest 1, right?
But I think Dragon Quest III,
as a pretty die-hard fan of JRPGs with a pretty,
I think, strong familiarity with the lexicon
of the whole genre, it is astonishing
how much of that came from this game.
And I think that if you do enjoy JRPGs
and you were like me a few years ago
having never really gotten into Dragon Quest,
I think that this is actually a pretty quick way
to learn what this whole series is about.
Because there is a charm to this series
that is difficult to encapsulate.
It is, every area of the map
is sort of a microcosmic version
of a real world country or city.
And so you're going on this weird world tour of,
now I'm in Italy, and now I'm in Egypt, and now I'm at,
and all of the dialogue is-
But not racist, right?
I don't think, I'm the right person to describe
whether or not that is true.
It's got some fictional accents that are like nothing like wherever they're at.
I don't know, the Italian accents, they sound pretty...
It has voiceover?
Yeah, so there is some voiceover during important scenes.
I will say that they did change.
There's a city in the sort of like Egypt inspired part
of the land that the original game was called ISIS and they have gone ahead and changed
that to Ibis.
Cool.
So they did change that one for giving a thumbs up that you can't see right now.
Before we close, what else would you like to say? No, my, my only kind of, I guess, warning for people, uh, uh, my elk who are not
hardcore RPG people and are kind of just coming into it is I did hit a wall around
probably like seven hours or so where you start to get into dungeons and you can
fall off edges while you're navigating dungeons.
And again, there are these like randomized battles.
So you will get through a dungeon,
you'll be doing really well,
and then you'll just drop off an edge
because you weren't paying attention
because it's a chill out game.
And suddenly you are of one, two, three lower levels.
And you have to get through all over again.
It's quite demoralizing, yeah.
There's also like cursed items.
And at first it was like funny,
and then it was less funny each time it happened.
You don't really get much description
for what the different items and pieces of equipment do,
and some of them are secretly cursed,
where if you equip them, like you're just kind of fucked.
Like there's lots of really classic kind of cruft to it.
It is not going to be the game that changes your mind
about Dragon Quest if you already know
how you feel about the series, but I don't know.
I think there's lots of people
who are really, really gonna enjoy it.
I certainly am.
I guess I had a question, we've talked a lot about,
in the past, about games with upgrades or items that don't feel very satisfying, like a 3% increase to damage.
And every time that I've played a JRPG, it kind of makes me feel like every time I level up, it's meaningless, because even though the numbers do go up, it equates to essentially a 3% increase in damage.
So how is that different from like God of War's issues
where a piece of armor is doing the same thing?
So there are items in the game and pieces of equipment
that just do very different things.
So you can get like a boomerang in the game
and it will attack every enemy on screen,
which as you get going later on is like eight characters
Versus having like a sword that does one or you can have a whip that does a kind of a version of that
The other thing that you have is just like the different spells that you're getting with each of those upgrades
So yeah, you're like they're going up, but you're getting different spells that
Change how your characters play and perform. And then most importantly-
You can also multi-class,
once you get them to level 20, you can multi-class.
There are big break points to hunt down
to make the characters considerably stronger.
And I think just having those kind of in front of you,
every time you get a new spell or ability for a character,
it really, you're gonna use it,
because there's not a ton of stuff you can do in this game.
So like, I don't know, all of that stuff
feels very tactile and very sort of meaningful.
And the combat is somewhat punishing
if you are not like making steps towards getting stronger.
And so, I don't know, it feels necessary
and rewarding to do that stuff.
Yeah, I am enticed by it again,
because it is that de-emphasis of narrative.
Yeah.
It bums me out because I know what the steps after this are,
which is like more and more and more and more narrative,
which doesn't appeal to me at all.
I don't know that that's gonna happen
at Dragon Quest III, man.
It really...
No, no, no, but I mean, in this game,
this was like kind of the end of this period of
like relatively light narrative.
Dragon Quest games have more narrative than this, but not so much that if you liked this,
I would just say that I think like, oh, you found your RPG series.
Dragon Quest in general is like it.
Before we close real quick, Rez, if you could open up the box art that I sent in the Besties Slack.
I would just love for, imagine everyone
that the year is 1989 and you go into your local Funko land
looking for a new game and Russ is behind the counter
and you're like, hey Russ,
I am looking for a new NES game, I'm just a kid.
And Russ is like, actually I have one
that I'd love to recommend to you.
Russ, if you could just read this box.
Oh sure. Dragon Warrior, the epic beginning of a new era in video games.
Good. Good so far.
Mere finger speed and sweat are no match for the challenges of this game. You will be required to use deductive reasoning, not a quicksword to defeat your enemies.
All is darkness. The Dragon Lloyd...
The Dragon Lloyd?
The Dragon Lloyd!
Dragon Lloyd.
Has captured the princess and stolen Erd Rick's powerful ball of light.
This kicks ass.
You are Erd Rick's heir. It's now there's no space
To you has followed
Rick's dad
This is spectacular, okay, go ahead, please
Okay, sorry you are urdric's air to you has fallen the most dangerous task to rescue the king's daughter and recover the mystic
ball of light.
Your mission is deadly, but it is your fate.
Prophets have long foretold you're coming.
Three keepers await your journey, each ready to aid you
with the mystic item of great power.
Gather three objects, scribes will record your deeds,
use cunning and wisdom to choose your commands.
Gain experience, weapons and armor
as you battle your way through the world.
Rest if you must.
Rude.
Judgey.
Search out the Dragon Lord's lair and face your destiny.
In this role playing adventure, you are the Dragon Warrior.
So I do think it's just to say Dragon Lord.
I think in the second paragraph,
I think that's what Dragon Lloyd is,
is they're trying to type Dreg.
Yeah, I think you're right.
It's just a typo, I guess, on the back of Dragon Warrior.
And Urdric is probably a typo too
with the space between Urdric and Dreg.
Amazing, but yeah.
I'll buy it.
Thank you so much, I'll buy this.
This sounds dynamite.
It sounds dynamite, and the box art is just, fuck it.
I really love this box art.
Oh, that is so badass shit. I mean, this is for the firstite. It sounds dynamite and the Boxheart is just fuck it. I remember this Boxheart. They don't make like this anymore.
Oh, that is so dope as shit.
I mean, this is for the first game.
This is not for three.
No, but that NES gap between Boxheart here,
the Mega Man gap is in full force here.
Yeah. I know.
Cool.
Cool.
Well, what else is going on, guys?
So, yeah, in our mentions,
I'm gonna talk a little bit about
Marry and Luigi Brothership,
which again, I didn't play a ton of,
but I played, I think, enough to at least have a short statement on it.
Here's the thing.
I think Nintendo has learned the lesson that maybe re-imagining
the combat of a Mario RPG every single time they make a game
is not the best idea. And I know they've struggled with like the crazy
origami combat and the sticker star combat, whatever it is.
This feels like a return to, okay,
we're just gonna kind of master the combat
that was in Super Mario RPG and the Mario and Luigi games.
And we're just gonna like refine that to the point
that it feels good.
And you know what?
It feels really good.
I really, really like the combat in this game.
What the issue is, is you're,
it's just like pacing wise, it's incredibly slow,
which I know has been a complaint of others
on this podcast regarding some of the Mario and Luigi games.
And the characters you're meeting aren't very interesting and it just doesn't necessarily draw
you in.
Again, I only played about four or five hours,
but I was not enticed to, um, you know, solve
the problems of this world.
And I think part of it is just, they're so
unwilling to tap into the mushroom kingdom, like
catalog of characters.
So they keep having to reinvent these, like, standalone,
random-ass, like, cloud people, um, that no one cares about,
rather than, like, we were talking about, uh,
Thousand Year Door, where, like, hey, this, this shy guy
kind of sounds like he's dealing drugs.
That's pretty funny.
And so they don't really, you don't get that level
of, like, enjoyment out of it.
Um, it also doesn't run very well, which I think may be a consequence of it.
Maybe being designed for the switch to, I don't know for sure, but it just
doesn't run great, um, which shouldn't necessarily be a problem, but there's
like a lot of Twitch combat stuff where you're trying to like nail timing on a
jump and it just doesn't feel as good as it should.
So I'm super bummed.
I hope this doesn't doom the future of the Brothership franchise.
I actually heard that both remakes of the two RPG remakes
that they put out in the last 12 months
have sold better than this game at launch.
So I worry what this bodes for the future,
but kind of a letdown.
I'm definitely disappointed, but yeah.
The other game I want to talk about is a game called
Redacted, which I know that Justin plays.
Ah, this is a good one.
Yeah.
I would say really cool ideas.
Interesting.
It is another, what did we decide?
You're not allowed to call it a Hades-like
because everybody shot me down and they're like,
actually Justin, it's an isometric rogue-like Hades.
We need something as clean as search action games.
So if you could do some research, Justin,
and come up with something, that'd be great.
It's too specific of a genre, but yes, it is this Hades.
So it is in the style of Hades,
but this one, you're kind of breaking out of a prison,
and the combat, it feels a little slower than Hades, but this one, you're kind of breaking out of a prison and the combat, it feels a little slower
than Hades or certainly Windblown, slightly
and a little more tactical, I think.
I think the competitive aspect is really
what's interesting about it.
Right, so as you're escaping from this prison,
you're also racing against a handful of AI folks that are also
trying to escape the prison.
And the AI folks will drop like curses on you that'll make your runs harder.
So for example, one of them will like drop a darkness curse.
So now you can only see enemies within your flashlight, KonaVision, which makes things
very interesting.
And then eventually, if you catch up to them,
you'll have these mini boss fights against your rivals,
that if you win those boss fights,
you get like a huge boost in power,
and then you're obviously no longer chasing them
because you killed them.
You are also able to create hazards for them
in the same way.
You can slow them down by choosing some sort of hazard
or everything.
Is there a multiplayer component to this?
No, it's just single player.
I was gonna say that would be fucking rad.
But there is an idea of you developing a rivalry,
think more like the Lord of the Rings games
where it's very clear who you're competing against.
They remember you, there's a history there.
You're also unlocking upgrades that is like,
and this is kind of what the redacted thing is about.
You are gaining information about your competitors.
And once that information is unlocked,
it manifests as like damage buffs to them.
So it's like, as you learn more about each
of the competitors and unlock more of their story,
you become, it's easier to fight them
because you know their weaknesses.
Yeah.
The game also has like a cool look to it.
It's like very cel-shaded, very comic book style,
which I can't think of any other Hades likes that look like this necessarily.
Obviously, Hades touches on this, but the whole gameplay has that like same kind of
comic book art style. It's also set in the universe of Callisto Protocol. Did you know that,
Justin? I didn't, and I don't know what that means. They've really buried that. I know, I think intentionally.
I think Kraft in the studio, who's probably best known,
I guess, for PUBG at this point,
is trying to use some of the IP that they have
to launch stuff, and I think they've realized
that the IP that they have doesn't necessarily
carry a lot of cache.
G-Rusty, you think,
considering they called this game redacted,
they don't have a lot of cache, eh?
Literally, no title is better than any title
that they could come up with.
Yeah.
The list of protocol for the people
who have already forgotten was the like,
dead spells spiritual successor.
Dead space.
Sorry, thank you. Wait, you just said... You combined dead space and dead the like dead spells spiritual success. Dead space. Sorry, thank you.
Wait.
You combined dead space and dead cells into dead spells, which sounds like a fucking cool
game, Chris.
Fucking, I'm so amped about dead spells.
Fuck you, dude.
That sounds kick ass.
Drop some info about dead spells.
Don't just get me all worked up.
Dead spells on the Switch 2.
Does it use a bumper?
Dead spells on the Switch 2. Does it use a bumper?
Are spells on the bumper on the triggers?
Just tell me that at least! Are the dead spells on the bumper to the triggers?
I'm crazy about Run Bay's fan-
It's a romantasy?
You're telling me it's also-
Oh shit.
Fuck dude, there's angel romance in Dead Spells?
Fuck I love this game.
Mullen use- Dude, there's angel romance in Dead Spells? Fuck, I love this game.
Mollinus, what? He's bad baby.
Mollinus did it, it evolved?
He's in the game.
Everyone can plant a tree.
It's full motion.
It is on Rails though, we should mention that,
it's on Rails.
On Rails FMV Romanticie starring Peter Mollinus.
Fuck that.
What else are these?
I've been playing on some good stuff.
I've been playing Pokemon TCG Pocket,
which dropped on Halloween real quick.
It is a game about opening booster packs of Pokemon cards.
You get two a day and it's-
Without the mess.
Without the mess, yes.
Without the mess.
When it's your time, every 12 hours basically,
you just open a booster pack.
It's your time, the angel of death will come and say,
how much time did you spend opening fake Pokemon cards?
And then you pick your pack,
and then you get to drag your finger across the screen,
tear it open, very satisfying,
you get some cards out of it.
And then there's like a bunch of missions
and goals and quests and stuff to collect certain cards. There's like a lot of different and goals and quests and stuff to like collect certain cards.
There's like a lot of different ways to get cards
and speed that timer up.
Are you buying them or is it just like,
you get to eat them out? So you can, right?
Like if you don't, no, it's free.
Two a day are free.
But then you get two packs of five cards each.
There are lots of ways to speed that timer up
and you can also pay money basically
to speed that timer up if you want to.
There's also a premium membership you can get
that like, now there's a third pack a day
and you get access to all these different other quests
to help speed it up.
The cool thing about the game is that it also includes
like a playable version of the Pokemon trading card game.
And it is way streamlined.
It's very, very, very streamlined,
so much so that matches last like three to five minutes.
And a lot of the rules-
So it's different rules from normal Pokemon?
So yes, the biggest one is that there's no energy cards.
You just get one energy per turn
that you can assign to any Pokemon that you want, which really speeds things
up considerably.
And then like matches, you only have to like knock out
three Pokemon instead of, I think it's five
in the main version of the game.
Anyway, it goes so fast, it's so simple.
I've been playing it with Henry and it is the perfect,
just like open it up while you're sitting on the toilet,
open a pack of cards, maybe do a match, hop in, hop out.
It's not like amazing by any stretch of the imagination,
but it is, I don't know,
it's scratching that sort of like TCGH for me.
What I really wanna talk about
is maybe my biggest surprise of the year of games,
and it's that I picked UFO 50 back up
when there was a brief lull in the releases.
By which means he didn't like the new Dragon Age games.
By which I mean I did not like the new Dragon Age game.
And I was like, you know, there's a couple games in here
I really liked, I liked Party House, I liked Grimstone,
I liked Pilot Quest, I'm just gonna just dip into those
and see how far I get.
And then I finished all those games and was like,
well, I'll try another one.
And then I'll try another one.
And now I'm at 18 cherries, I think, out of 50.
That's crazy.
The fucking immense amount of satisfaction I get
out of picking up a game in that collection
and trying it and saying, okay,
I'm not gonna put this down until I get really good at it.
And every game, it feels like that sort of arc
is very achievable.
Oh man, I tried to do the 4X one
that you recommended, Griff.
Just speaking of the arc, I would love a nut
if that one was tough.
I'll be honest, I will say this too, like what's really cool,
what I am really enjoying about UFO 50
is that the community around this game is quite small,
but they are like really involved in like
straight up school yard NES cheat codes level,
like helping people figure out what to do.
So there's like certain strategies in Avianos
that are more effective than others.
And so like that's cool.
I chariot Avianos because I looked up like,
what am I missing here?
What are some like different strategies that work?
Once you get your, you know, feel for that one,
really, really, really got its teeth into me.
The most satisfying one was Magic Garden,
which is like the third game in the collection, I think.
It's the one where you just run up,
run around and you collect the little blobs
and you have to cash them in and drops potions.
I played it and I fucking sucked at it so bad,
but I was like, there's something cool happening here.
And so for maybe like four or five hours,
I just played it on flights
and while like chilling in a hotel room,
getting better and better and better and better
until finally on a flight home from a tour, I finally better and better and better and better until finally,
on a flight home from a tour, I finally charried it,
and it was so fucking good.
I hate that verb though.
I hate the verb, if you could just not verb that again.
Cherry?
What do you not like about it?
Is there a sexual connotation to it that you don't?
It's a very unpleasant sexual connotation.
You can cherry something.
Yeah, I'd be, I beat it as good as you could.
As good as one can be.
Again, it's not sounding good to me to hear.
That's fair, that's fair.
Yeah man, I just, I wanna go back
and do that episode over again
because I feel like this game optimally
requires a mental shift and an amount of investment into the games.
And if you are willing to do that,
what is amazing about this collection
is all of the games are able to reward you for that.
I fucking got the cherry on Mooncat.
Oh, I love Mooncat.
But it's also a pretty obtuse game
that I played for one minute and I was like,
nope, not for me, this is crazy.
Going into it- How do you decide
which ones you're gonna do this with, Griffin?
I think about which ones are most easily doable, right?
So for Mooncat, like Mooncat, if you die,
it just starts you over on the same screen you're on
and in order to get the cherry on it,
you just have to like beat it,
beat the different routes that are on it.
Okay, you don't need a perfect run.
Don't need a perfect run, very doable, right?
Then there's onion, onion delivery,
which fucking is brutal,
and I don't think I will ever cherry.
I tried that, I was like, I don't like playing this,
I'm not, this is too much, I'll never get there.
So you do have to like like it on some level,
or at least be like engaged with it enough, you're like, let me see like playing this, I'm not, this is too much, I'll never get there. So you do have to like like it on some level
or at least be like engaged with it enough,
you're like, let me see what else is going on here.
Yeah, right, and that's so interesting to me
because like my first pass through it,
I was like, I'm gonna look for the games
that are of the genre and are familiar to me
in a way that I'm really going to get into.
I don't like 4X strategy games, but I played Avianos
and after a couple rounds, I was like,
there's something really cool here.
And I bet if I put more time into it, I can understand it.
And I did, and that's awesome.
That's very, very, very, very cool.
I love that.
There are a few games in there that are aspirational games
that I really wanna do, but I know I would have to take
extensive notes to be able to finish them.
One of them is Barbuda.
I know I can beat Barbuda.
Got the cherry on Barbuda, no biggie.
Good work.
But I know I would only be able to do it
and I would imagine this was the case for you
if you really had notes.
Had a lot of notes, yeah, sure.
And then the other one is Mortal 2,
which is the open world version of Mortal.
That also seems design-wise totally my shit,
but requires really precise routing
through it.
Yeah, yes, that one I have not even attempted
to try and beat yet.
Mortal One rules, though.
That's probably my favorite in the collection.
Yeah, man, I could go on and on.
I think it would be fun to do another UFO 50 episode
if you all would ever think about getting back into it.
Because I do think there is a ton going on here.
There's a ton to talk about.
And a lot of what is amazing about the collection
and the games inside of the collection
really require you to want to, like an archeologist,
dig into them and figure out, figure them out.
It feels like a conversation between you
and the real developers and fictional developers
of these games and it is so, so satisfying
once you can kind of let it get its hooks in you.
I think it could be a B segment on the line,
but definitely it's gonna show up
in the game of the year conversation.
It has skyrocketed up my list considerably.
It is way, way, way the fuck up there now.
But it's 50 games.
It's 50 whole games.
That's true.
Bar Buddha is number one.
Can I?
Has anybody watched any Dusty Old Joints?
Well, you're setting me up for Hangover Square.
I'm trying to set you up for like an old classic.
Like not in a fun football.
It's an old classic, Hangover Square. I brought it here because you up for like an old classic. It's an old classic. Hangover
Square. I brought it here because I felt like we didn't really do enough to celebrate Guy
Fox Day this year. Thank you. And that's on us. And we were supposed to remember this
day in November and we didn't. We didn't even remember which day it was in November. You
know I always forget which day in November to remember, but hangover
square is a classic, just nasty ass noir, uh, set during a guy Fox day.
Uh, and he got a dude who's like, he's just trying to write some music.
He's trying to write some symphonies, but every time he hears a discordant noise,
he goes into like a fugue state,
and who knows what happens when he's heard a discordant noise.
I don't know, tell me, because I haven't seen the movie.
It's getting trashy.
I'm not going to tell you.
But here's the other thing I wanted to bring up is,
Fresh, can I spoil World of Goo 2 for our audience I guess so I think that's
okay heads up we're gonna spoil world of good too speaking of games to maybe go
back to Jacob Geller released a video of games that contain their own sequels and
I won't go into many of those games but one we've talked about on this show is
the Stanley parable ultra deluxe which turns out to be a sequel to itself.
World of Goo 2 is mostly just more World of Goo levels at the beginning which we talked
about on this show or one of these shows, but at a certain point it time travels into
the distant distant future like thousands of years. And suddenly World of
Goo is now set on a train that is like kind of snowpiercer style looping around the world
endlessly. And then it time travels again. And suddenly you are just getting effectively sequels
to World of Goo, including a like golfing World of goo, and ultimately a cyberpunk pixel noir
adventure game.
Um,
I wish it was wild.
I don't know if everybody needs to play this if they did not enjoy a world of goo too,
as much as they'd hoped like us.
But this game is, I think it's like maybe like five or six hours long. You can watch a playthrough of it on YouTube and I strongly encourage it.
And I definitely watched Jacob Keller's most recent video.
I'll put that in the newsletter too.
And makes it even more frustrating that they structured it the way they did with like hitting you over the head with the perfect run stuff.
If like forward progress was really what they wanted you to do.
Yeah, that's a good point of why am I worrying about that.
You know what I mean, I mean, that number one complaint
being that they hit that stuff so hard.
Yeah, yeah.
Anybody got anything else?
Yeah, just super duper quick.
I finished Dragon Age Veil Guard.
Without getting too negative,
because I did like it enough to play the whole thing,
I think it runs out of good ideas
before it runs out of content.
There's a lot of just like content,
and if you're loving it,
and you're deeply into the characters and everything,
and you're enjoying all that stuff,
there's a lot of it there,
but it's like not, if it gets less engaging, the difficulty and the powers and the abilities
at all kind of like levels off at a certain point. And you can run down it also does a
very unpleasant thing, I think, unpleasant. When you're about to start the last mission,
it's like, hey, you're going to start the last mission. And just so you know, here's
how things are right now. If you start right now, a bunch of your people are gonna die
and most of the communities aren't gonna help you
because you haven't done enough quests.
And it's like, well, I'm 25 hours in now.
So it's like, do you wanna see the bad ending
that we have for you at 25 hours?
Or do you wanna invest another 10
if you blaze through cut scenes to see the good ending?
And it's like, well, gosh guys,
I don't love either of these actually.
I don't love either of these options.
I guess it would have been like in Mass Effect 2,
you like, you go on the suicide mission
and like literally everyone dies.
I mean, it's like, it's, and it's laying it out like,
you could finish it now, but like, you wouldn't like it.
If you want the good ending, you have to do all the stuff.
And it's not like, A, your choices will be reflected, right?
It's not like, A, you have to go see
how all these things connect.
It's you have to complete this if you want the happy version.
And that's hate us enough time to get the good ending.
And it's like, I paid for the game is what I paid for.
Did you get the sense that any of your choices
were making like major changes to the story or not really?
It all makes major changes,
but it all feels like it's constructed around those choices,
but not in a cogent way,
but in a way that's very interactive.
It's like very responsive to you,
but it doesn't necessarily feel like a cogent ending.
It feels like a bunch of response.
It's like how you could choose for any character
to love you by choosing their love dialogue enough times.
It's like, this isn't really interact.
I mean, it's branching, but only in the sense that
I chose which one I was gonna hit the heart button a lot on.
I don't know.
Yeah.
I also just wanted to say very quickly,
the Jackbox Survey Scramble is the new Jackbox product.
And I had not heard about it and it's frigging great.
And I'm thrilled because I love this kind of crap.
Rather than doing creativity or trivia
or anything like that, it is survey-based questions, single word answers
for the survey responses.
And all the games are built around that core idea.
So it's, to give you an example,
sign words that you would see on a sign at Disneyland.
Okay?
So bathroom, that's really good Russ.
That's probably in the top 10, right?
So in one of the games, high, low,
it's everybody's on their phones,
everybody enters an answer that they think will be,
like at first you're trying to get the best.
So highest possible answer, what's the best one?
Everybody goes around the room, does their best guess,
and then maybe later it'll be like,
okay, now we want the lower end of the spectrum.
Cholera.
Cholera, danger, death, poison, right?
Like whatever it is.
And then, so you're trying to get a lower one.
And so you're shooting for worse answers.
That's great.
There's a game where it's like a pong style thing
and you have a paddle here
and your paddle is on a spectrum from like one to 100.
One being the best answers and 100 being the worst answers.
So if you wanna return service on this ball,
you have to find a really good answer to the survey question
or a really bad answer,
depending on where you want the paddle to move to.
There's also like a speed game
where everybody's trying to enter
as many guesses as they can for like,
one round we had
for that was like grandma names.
What's names of grandmas?
Ruth.
Ruth, Gertrude, Russ, I gotta say, man,
this is now the third time and it's not even a bit,
you just can't help yourself, you have to.
And it's really, I love that.
Like I love the lack of pressure
for just sitting around a room full of people
and it's easy for kids too.
Kids can stumble into like Mickey on Disneyland signs.
Oh, they're in the top three now, they crushed it.
And the answers that you're inputting
are folded into the data, which is evolving over time.
So as you play and return to it,
the answers, even if you got the same question again,
the answers may not even be the same
because it's folding in all of this survey data as you play.
When it's like a low answer,
it needs to be something that was picked.
So it can't be like gibberish, right?
It needs to be like a rank one, right?
Yes, but you are adding it just by putting it once.
Oh, I see.
Like the one time you enter it for the first time, it won't be on the list. Right. be like a rank one, right? But you are adding it just by putting it once.
Oh, I see.
Like the one time you enter it for the first time,
it won't be on the list.
Right.
But the next time the list is not a fixed number, right?
Yeah, yeah, sure.
There's 475 words that might be on Disneyland's sign.
I don't know how many votes something needs to get
for it to get like traction as something
that makes the list, but yeah.
Nah, that's so smart.
It's really, really fun.
I love Jackbox stuff, but I also hate like winning
at party games or losing at party games
or people getting frustrated with games.
And it's really like, you can't get,
you can't feel dumb or frustrated
because a hundred people didn't think the same thing as you.
You know what I mean?
It's great.
Real quick, just because I mentioned it
and kind of talked around it earlier,
Karate Survivor is the vampire survivors like
that I said earlier it takes too long to get going,
but I wanna mention it because it is very interesting.
It is a vampire survivors game,
but set against like 1980s karate
action movies. And it is very melee oriented. And the way that the combat
works is there is a like string of film frames at the bottom, like I think it's
like six or seven individual frames and you as you get those upgrades that you do in survivors games, you add
a piece of combat as one of those frames and those pieces of combat that you add so it's like a punch
or a roundhouse or like a jumping kick some of them complement each other and if you pair them
together you can create these combos and then the combat itself is melee based. So you have to really kind of get into the
flood of enemies that are coming at you because you're delivering these different like karate
combos. And as the game proceeds, you start to unlock the things that actually make it fun, which
is like a great especially Jackie Chan did a lot of this, environmental combat. So
any like dishes or a broomstick or a baseball bat or a vase that's lying around, you can turn into
a weapon, or you can like roll over a table or slide under a piece of the environment. And it
gets really, really good. The only issue is you really do have to kind of endure almost an hour of this game
where key features just are not available, like the ability to roll away from enemies.
So if you can get through that, there is something really special here.
I think it will get patched.
It seems like balancing this game is totally doable and once that
happens it'll definitely be on my top kind of if you like this game you should
try it out yep cool we talked about a lot of games this week we did do it play
games um hey speaking of what did we talk about this week? We talked about Windblown, we talked about Dragon Quest III HD 2D remake, redacted Mario
and Luigi brother ship, karate survivor, Pokemon in the Card Game Pocket, UFO 50, Dragon Age
of the Veil Guard, Jackbox survey scramble in the film Hangover Square.
You can find all of those and more on our newsletter at
besties dot fan including that YouTube video by Jacob Geller that I mentioned.
I want to thank the following patrons patrons we have Kevin we have Spencer we have keg.
I think that's how you pronounce that sorry sorry. And we have Emily, thank you for being patrons
at patreon.com slash the besties.
Thank you to everyone else who has supported it.
We've got a new episode of the resties up.
We've got this month's episode of the bracket battles up.
So that's very exciting.
Next week, we're talking about a game
that I haven't fully discussed with everyone
on this podcast, but I think it's going to be
genuinely a game of the Year contender.
I am totally smitten by this game,
and it has the worst name maybe of the entire year.
Oh, you want to do a whole episode about this one?
Yes.
Yeah.
I think it's gonna be good for a whole episode.
All right. What's it called?
The game is called Echo Point Nova.
That's a great video game title, actually,
if you think about it.
You think that now, but try to remember it in 90 minutes.
I had to text Russ twice.
Yeah, so the game is called Echo Point Nova.
It has pretty bad key art as well, so ignore that.
But it rules and I think it's gonna be really good.
It's wild that you're suggesting this Quake bot.
It's like, the game we're gonna discuss next week.
I'm really excited.
Alright.
That is gonna be next week's episode.
I hope you enjoy it.
I hope you are ready for it.
I hope you'll join us again next time for the best.
Because shouldn't the world's best friends pick the world's best games? Besties!