The Besties - The Year of the Video Game Ninja
Episode Date: August 1, 2025The first of two new Ninja Gaiden games has arrived! The developers of Blasphemous have produced a 2D retro-inspired action game worthy of the original entries on the NES. Are we living in a golden ag...e of ninja games? Is there such a thing as too many ninjas? The Besties investigate! Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
It feels counterintuitive to miss Russ, but...
But how do you mean?
You know, it's like we complain so much about him being here, both to his face and behind his back, and it's like, when he's not here, it feels weird that that wouldn't be like a relief considering everything.
Well, don't it always seem to go, that you don't know the rest you've got until he's a parking lot.
That's how I feel.
That's personally how I feel.
And it's like, firmer, farmer, put away your DDTs.
I don't care about Russ is in my apples.
Leave me the birds and the bees.
Do you know?
Chris, you probably know Russ personally a little better than...
Oh.
Oh.
Somebody at the door?
It sounds like someone's at the door.
I don't know who...
Justin, you mind opening it?
Yeah, I'll get it.
Creek!
Hey, what's up?
It's a Newark giraffe.
You remember me?
I live right across the river.
how cowardly of you
how cowardly of you to conjure him
when Russ isn't
it means you're afraid of Russ
like the fact that you bring this out now
are you telling me my two best friends
New York giraffe and
Russ or Frushnik
are not here
it's like the parts in Rocky when he can't add anymore
I'm here to collect a debt
you're in Rocky 6
you know in Rocky 6 when he can't add anymore
yeah it's like watching that
it's like that was a podcast
oh um newark giraffe
I believe that um the death that you're looking for
it's right out that window
would you mind just looking right out
he always does this he kills
and he kills
oh no the window it shut right on his neck
how did we
how does he grow
you know what I mean he's got a dead
giraffe and he fell out the window
and it meant to think that we got a quote
on the 30th floor
can you even imagine being scared
My name is Justin McElroy, and I know the best game of the week.
My name is Christopher Thomas Plant and I know the best game of the week.
My name is Christopher Thomas Plant and I know the best game of the week.
And sadly, Rush Fresh Week is not here, but this is still the besties.
We'll be talking about the latest and greatest in home, interactive entertainment.
It is a video game club, and just by listening you, my friend, have become one of our illustrious members.
This week we're going to be talking about Ninja Guidon ragebound.
Chris Plant, what's that?
Ninja Guideon is back, but it's not in 3D like it's been for you past few decades.
It's back in 2D, like the true fans remember it.
and not only that, but it's actually fun to play.
Whoa.
Oh, exciting.
Huge change.
We'll talk about that.
And so much more right after this.
Y'all, I was worried about this one.
Okay.
Yeah, same.
Ninja Guyton, the NES games, the 2D ones,
they're not especially fun going back.
I'll be honest, even as a kid, they were not my favorite.
They were just so mean and so tough.
and they had a kind of funky movement.
I just didn't know if I was ready to go back.
Yeah, I feel like a lot of 2D side-scrolling action games
are trying to capture the like imagined fluidity of Ninja Guidon
or like the fluidity of maybe like the animation Ninja Guideon
has given them the impression that those games are very like fluid to play
and comfortable to play, but they're not.
They're very like stodgy action games.
Yeah, it's a lot of jumping way high up real fast
and then touching an enemy and going flying back.
Acquist 15 feet, it, it, uh, yeah, it's, it's not the most satisfying. But man, they done something,
they cooked up something good in that game kitchen. They did, they did some yummy work for us
today. Yeah, hoops, can you describe kind of like how it works this go around? Yeah, so you, it is
not unlike the ninja guiding games of yore in that you're a little ninja and you're running back and
forth in a 2D plane, which is a pivot from the most recent Ninja Guiding games that have been
a little bit more like 3D action base. This looks kind of like if you're looking at it like a
dead cells kind of thing, but it's more, I would say, kind of like level based, not a rogue
like in that sense, but it's a very fluid sort of action game. It's doing some interesting
things with like
in addition to the main
your Hayibusa
descendant kin
there's another ninja that has like a
long range attack that feels
different from what we would traditionally expect
for one of these it gives a bit more of like a
shooter running gun kind of feel
Kumori I believe is her
is her name but
there are cool upgrades
all this kind of like modern things that you'd expect
but it does have a very like
retro like look and feel
with some like modern ideas that I think are kind of cool.
It looks, it looks fucking great.
The game kitchen is the developer who I referenced earlier made the
Blasphemous Games, which are also pretty, you know, gorgeous, pixel-y little snacks.
I really, really, really enjoy this game, mostly because, like, you know, the Ninja
guidance sort of loop of like run around really fast, climb up on that ceiling,
dodge a bunch of, you know, bad guys hopping out of walls and smashing towards you.
I find it to be like, I don't know, it's hard, but it's also like fairly straightforward.
But every level, like, throws little challenges at you and has little scarabs and skulls to find that are hidden everywhere that you spend on these, like, permanent, equipable upgrades that you can shop for between levels.
I feel like adding that layer of kind of modern stuff
really made the rest of the classic
pretty tough as Nail's Ninja Guiden experience
like a hit pretty good for it.
Another thing that I think is cool
that they have brought over
is like your character kind of like magnetically sticks
to ceilings and walls,
which is a facet of the original Ninja Guiden
that feels very on brand,
but that helps it I think to feel different
from a lot of other games
because you have to kind of think
a little bit more vertically.
You also have an aerial attack that you activate, like a double jump, and if you hit something with it, it gives you an extra sort of, I think it's called a guillotine boost, which is a fucking kick-ass name for a thing.
So, like, you spend a lot of time in these levels chaining together these aerial attacks and, you know, sticking to the ceiling for a while and, you know, dropping down to collect some treasure and, you know, looking for all these secret things.
I don't know.
I've never really given much of a shit about this franchise at all.
But this one has really hit for me.
It also, like, it looks so cool.
It's like, I mentioned, like, retro, but that doesn't even feel like it's so, there's, like, so richly animated.
The detail is amazing.
It almost feels more like a cartoon, like the way it's like, I know that this feels a little
trite, but, like, there is so much animation in every frame of this, so much to look at.
It's, like, super colorful and just, like, it's a joy to look at.
Yeah, it splices in a lot of cartoon visuals, too.
So while it does have that, like, chunky, pixelated aesthetic while you're playing,
when you do special moves or you go into cutscenes,
it's, like, somewhere between the NES style cutscenes and, like, 1990s anime from that period,
like Ninja Scroll, which, again, is, I think, kind of actually creating the thing that you were probably imagining.
while you were playing Ninja Titans if you were alive back then.
Yeah.
Blasimus did that a lot too of like blending together different animation styles to like a lot
of like, you know, rotoscope inspired shit that would just kind of like appear out of nowhere
or a boss who just like, you know, visually doesn't quite mesh with the rest of the,
you know, gothic environment that you're exploring.
I feel like this game throws that at you a lot.
Oh yeah.
For people who played the original, the appeal was like the flow state of this game,
especially in the early days compared to whatever else was available because yes like any damage basically meant you were wrecked you had to just be sprinting like a ninja through the course slashing memorizing the layout of the thing it was kind of like a proto speed runny type of platform game and this does a really good job of that and in that if you do get hit it doesn't immediately mean death you do have a health bar and you can refill it at these various checkpoints
But more importantly, it adds kind of systems to complicate the lines, the flows that you're creating.
So what I mean by that is there's like very, very heavy enemies, the enemies that have shields that you either can't break through or they will take tons and tons of hits.
But there are special attacks that you can allot that are tied to weaker enemies.
So you might see like a little bat that has a glowing red ember above it.
you shoot that with your little projectile,
and suddenly now you have a super-powered projectile
for whatever your next damage is.
So it becomes this, like, flow of, okay, I see that heavy coming up,
but I don't want to take them on directly.
So I'm going to look for weaker enemies to unlock my super move
to then take out that heavy and just keep this constant sense of motion
rather than like ever stopping to just spam the attack button.
It wants you to always be running.
You can also charge to harm yourself, which will temporarily put you in that supercharged state.
And, man, like, going through a whole screen in the way you can tell the developers sort of intended of, like, chaining together, like, you kill that enemy to get supercharged.
And then you use that supercharged attack to kill this other enemy, which unlocks the next wave of supercharged so you can chain it right to the next guy.
Like, it feels, it feels very, very, very, you feel very good at video games whenever it pans out.
And that's a very satisfying feeling.
Did any of you do the bonus content or the extra levels?
Yeah.
So one of the things hidden in each of the levels,
in addition to like the currency you spend on these equipable upgrades,
you can find secret ops, which are usually,
I can't tell if they, do they use the same maps or is it just sort of like the same texture backgrounds?
I think same assets, but different.
Yeah.
But usually with like way more specific.
like usually way more difficult challenges like sometimes you'll get in a level that will be quite
short but it's like a really intense platforming section and one of the challenges is like don't get
hit at all um yeah and as you when you complete those challenges you get like a ranking at the end of
every level and if you rank high enough then it adds more stuff to the shop and so it all kind
of feeds back into itself um yeah no i've been really everything i've been unlocking in this game
I've been dipping back into,
mostly because I want to keep getting the weapons.
What did you think of the difficulty curve for the bosses?
So fucking hard, man.
Holy shit, dude.
They don't play around.
Like, some of the levels are tough,
but most of the time you can die without any sort of, you know,
repercussions.
Maybe you'll fail a mission if one of the missions for the level is like,
don't die.
But you can sort of, you'll eventually figure your way out
and you get through it and you get to the bosses.
Usually it's like, it's kind of a,
fool me once shame on you kind of situation you'll rush into something too fast like ah dang it okay
i get what we're doing here and then you try again you nail it you'll hit the bosses and the bosses
are very much you know pattern recognition that you you know have to learn you have to figure out
what it means when the boss starts to charge up this thing what you should be ready to do
how you can get a supercharged and how you can like use it to interrupt some attack like all that
stuff is kind of what you'd expect from a game of this genre but your attacks do a just
baby shit damage and so you have to maintain this perfect state of pattern recognition and like
getting in your hits when you can for really long extended periods of time and it is uh which is
it's only a bummer because it feels like you're playing a different game for a little bit it feels
like the fluidity and the speed that sort of like makes the game work so well like not to not to
say everything has to be the same but like you know you would never see like a dead cell slow down
for so long and like stop you for so long
when like a run is so much about like fluidity
but yeah it was definitely the biggest hangouts for me
there is an accessibility sort of menu
where you can go in and I really appreciate when games do this
and you can go in and like very granularly adjust stuff
to make the game sort of to the level of difficulty
that you want it you can't turn up how much damage you do
but you can, like, turn down how much damage you take and how long your, you know, supercharge lasts after you get it.
If you don't use your supercharge in an attack, like, quickly enough, it goes away, but you can extend that amount of time, which makes, like, you know, chaining together some of the sections a little bit easier.
And so I did dip into those to get past one or two of the bosses because they really beat my ass up and down.
Yeah, I spent probably an hour last night on just one boss, mostly because I feel like it's a troll.
Maybe there's a way to play this quote, right?
But it's this giant creature who throws spikes into the walls.
And one of the three spikes that he will throw allows you to get that supercharge.
Right.
So then you want to like get that and then knock him down.
The problem is it's all a trap.
Every time one, there's spikes.
So if you jump at them, you will get hit half the time.
even trying to chop them up.
Two, he charges at whatever he's throwing the spikes.
So it took me, I don't know, 30 minutes of finally just accepting, oh, I need to just ignore
this entirely and just like stick and poke him over and over and over again.
And then I did great, which on one hand is like clever.
And on the other hand, a very weird thing, like you said, Hoops, to have a boss fight.
literally the strategy is ignore everything that you've learned so far right yeah um it doesn't
feel it it feels kind of like shit after that another hour of that um super fun writing
which i wasn't really expecting uh the premise is that you are riu hayabusa's not son no is
the relationship established you're like in his clan you defend the village while he's
out and about doing cool adventures but you go out on your own adventure and uh in so doing you meet
this ninja from an opposing you know evil corporate clan uh who ends up kind of like
merging with you a little bit uh to sort of like blend y'all's powers and the conversations
between the two of them i don't know i feel like the game really shifted on a dime uh as soon as
she comes along and kind of like joins your your body I guess because then it becomes like a
conflict between the two of them sharing one sharing one form I don't know I was surprised I was not
expecting like pleasant writing from the ninja guide and rage bound game but it knows just the right
amount of talkie yes yeah start of each level you get like four sentences and then it's time to go
it's it's interesting this franchise too it's it's worth talking about I think uh
We should have, like, maybe discuss this during the historical section.
But it is wild the amount of time this franchise has been, like, dormant.
I mean, and we have three games this year.
Like, it's, you know what I mean?
Like, the last one was, like, the Jaiba Ninja Guidon Z in 2014, which is, like, a non-entity.
That's crazy, yeah.
Yeah, I mean, like, the Ninja Guide 4 is coming out later this year, which is a single
a sequel to Ninja Guideon 3 from 2012. So it's like, it's wild. It's getting the Prince of Persia
globe where it's all just hitting all at the same time. I'm here for it, man. I think Game Kitchen
makes tight-ass 2D platformers and they could have done this with any any franchise and it would
have been great. And I think that they have done a, I don't know what like the Ninja Guiden
Hardcores think about it. Because there is an element.
of forgiveness to it, I feel like, in the way that you can, like, you know, modify your load out to make things a little bit easier here and there. And, like, there's no lives. So it's not like dying is the most punishing thing in the world. I found it, you know, the boss fights are toughest shit. But otherwise, I found it, like, surprisingly approachable. And I don't know if that's a thing that the, you know, devotees of this of this series are going to be a fan of. But I don't know.
I think it's great, and I'm glad I didn't let the Ninja Guiden name sort of scare me off,
because that is not one that I find sort of appealing.
They, I will say for the hardcore out there, there are unlock similar to skulls and
Halo that can make the game harder.
True, yeah.
And I think like that, that's your path if you are that sort of, you know, sicko.
Yeah, it's one of the things you can buy with the currency of the game, and I bought a couple
of them thinking, like, because if you beat a level with the skull, you know, these, these hard
modifiers unlock, then it increases.
is your ranking at the end of the level.
I was like, hell, yeah, man.
I put them on for one level.
I was like, no way, man.
No way, dude.
So it's 25, it looks like on Switch.
I'm assuming that that's pretty, like, across the board for that.
25 is like, feels about right, right?
It's kind of like in that weird middle ground between the AAA and the, like, real indie stuff.
Yeah, super polished, I think.
Yeah.
The publisher dot emu has like kind of owned this $25 space.
They release Creates of Rage 4 for that.
They have metal slug tactics that came out for that.
The Teenage Mutin Ninja Turtles, Shredder is Revenge.
It seems like they are designing and budgeting games for a kind of a price point that they're owned, like creating.
Yeah.
Yeah.
Cool.
Cool.
Very cool.
Um, let's take a break.
and then when we come back
we can go a
so Griffin and I were out last week
while you and Freshdick
got to talk about
Donkey Kong
Ben-N-N-N-N-N-Nan-Nan-N-A-N-N-A-N-N-A-N-N-A-N-A-N-N-A-N-N-Zah.
And Griffin and I
spent, you know, quite a bit of time playing it
and we thought that we could like kind of
see what, see what each other thought about it,
see whatever, where was, let me start with this
as a catch-up,
where did you and Rush shake out?
you know what pretty good i'm going to say nintendo they still got it they haven't lost a fastball
you know um no i mean we we talked about all the basics and you go start wherever you'd like
this is a fun one because this is i think maybe the first game we have covered on this show
where you know it henry is old enough henry's eight and he's old enough now that like
he can follow gaming news and he like knew this game was coming out was excited we were excited
to play it together and then we did and then he kept playing it by himself so much that I found
it quite difficult to formulate cogent thoughts because I would be playing it with him and be like
oh this is great I get it I get what this game's all about and then I would come back and he would be
like a fucking huge super hot super muscular zebra man and it's like what the what happened what
who is that guy what happened um but from what I have played it's a lot of fucking fun
especially in the co-op mode that they have introduced,
which I think is a brave and bold innovation.
Utterly chaotic.
It's barely even a video game at that point.
If you give it to a child, it's more of like a music visualizer.
Like, it's no longer.
Did you all talk about the co-op stuff last week, Chris?
We talked about it just that it's so nice to be able to play with a kid
and that it's like how, yeah, exactly that.
I think what I'm loving about.
new Nintendo and this is the epitome of it is they do not care if you break their game
and not just break their game in like the old school sense of like oh you have too many lives
or the original Mario thing of like you can exit the game's geometry but like on a second to second
experience in this game it looks broken like when you are digging through the the walls
it looks like it's clipping and they've just embraced that aesthetic and it and it and it
It carries in every single direction.
They do not care as long as we're having fun.
Really smart, I think, the directional punching, the up, forward, and down is, it seems silly, but like, it is so smart, I think, because what it does is it sort of, it eliminates a lot of that orientation discussion.
Because if I can push a button and he'll punch up, I know that's up, right?
Right.
I can always go in an up kind of fashion if I need to.
That's really smart.
And I feel like these controllers have all these buttons.
Yeah, man.
Thanks.
Let me punch in a lot of different ways.
That's great.
Great fun.
Good job.
I always want to punch down.
Thank you.
It's such a, like, philosophically, it feels so different from Odyssey, which is, I think,
interesting only because, you know, it's made by the same team and has the same kind of look
about it.
but whereas, like, Odyssey, I feel like I spent the whole time looking around for stuff that I would be like, oh, there's definitely a moon hidden there.
Like, there's definitely, definitely, definitely something there.
In this game, it is not as apparent.
And while in Odyssey, when you would get to one of those places, you'd be like, oh, okay, I kind of think I know what I need to do.
I kind of think I know what they have set up for me to accomplish here so I can get this hidden moon in Bonanza, especially when you're playing in co-op mode where player two is.
you know, Pauline as an AC 130 just showering the ground with exploding words, it feels like
there, I, maybe there is no intended path to this thing, or if there is, like, I am, I have wondered
so fucking far from it, and I cannot believe, like, the solution that me and my son have stumbled
onto actually worked. And that's crazy that that is true.
Speaking of surprising solutions, my daughter and I, Cooper and I turned this, it, she turned
into something more like a competitive game
where I was trying to complete the level
and she was absorbing explosives
and trying to destroy the things
that I needed to make progress.
So I would be climbing.
She would then blow up the wall
so I couldn't use the wall.
And she would demand that I would return
to explosive creatures
to let her absorb their explosive powers.
So I would try to avoid those at all costs.
So that was the give and take
is that I would try to keep her away
from the explosives and then if she absorbed them
then she would sort of like stop my progress
for as long as she could.
It really, really lets you just fuck a lot of stuff up.
There's a lot of places where you get somewhere and be like, oh, I see.
Donkey Kong is supposed to go up to this exploding guy and rip out a chunk of him
and then throw it at this pillar so that he can get up high enough to then throw another
explosive at this concrete wall.
Meanwhile, Henry could just be like, and destroy the thing without having to do any of the
extra stuff.
I don't know, man.
I think it's genuinely, genuinely great.
I liked this game okay when I was playing it by myself.
I really,
really loved it when I was playing it in co-op.
I know it probably seems silly,
but I have found myself playing this game just for fun.
And, you know, that's not that common for me anymore,
but I just really get a kick out of trying to see
how much of a thing I can destroy,
trying to wipe it clean,
seeing what's hidden underneath.
It all feels like virtuous cycle,
Like all of the destruction you do feeds into better capabilities in that.
And so like nothing ever feels like wasted.
Like you're destroying,
but it's all purposeful because like you're constantly getting stuff that improves the experience.
And those red faction ass submissions where it's just like destroy this building as fast as you can.
Very much was like zoom into my memory's Ratatoui style.
Right.
To be on the surface of Mars.
The art style is so.
great too. It is this
Tex Avery type of approach. It's not doing the
Walt Disney preciousness.
Like Donkey Kong is a weirdo
in this game. He's just weird. He looks
all the little
load screens make him look like a total
goofball. It's kind of written stimpy
ish in a certain way. It's a little
gross to look at at times.
See, I feel like
Donkey Kong is just kind of pure aisle. I think he's
just kind of a gross guy.
But embracing that is such a great...
I think that's a great choice
and he is a dirty boy
and you do see his bottom, you know?
So like how could you not make that...
So fucked up how they give him pants
and then immediately take the pants away.
Oh, no.
That's part of the tease.
Yeah, I think it's just great.
I think it will have an interesting legacy
because I don't think it is, you know,
Super Mario Odyssey too,
which I know a lot of people are sort of clamoring
for i don't think it is as like uh polished in like the mechanics of it but i i think that it also
has i don't think nintendo's made a game quite like it before um and that that it definitely
deserves recognition for that yeah it's a great it's a great playground and it's a lot of fun and
it's a great uh it is also and i mean we knew this would happen but it has also had this effect
of like its glow has elevated the switch too in my approximation
And like the Switch 2 feels more like I found myself seeking it out in a way that I haven't done.
I mean, yeah, if this had been a launch game, I don't know.
I think the conversation about the Switch 2, which was already pretty good, would have been a lot, a lot sweeter on it.
Yeah.
Yeah.
Hey, we got some reader mail.
Want me to open the mail bag?
Please, please.
This one is from Big 5.
Easy cheat code to make a new Mother Earthbound game.
Get Toby Fox involved.
Nintendo already has a pretty good relationship with him,
with his involvement with the Pokemon soundtracks
and Delta Rune being a Switch 2 launch title.
And Toby Fox fans will eat up anything with his name on it,
but particularly that seems to be the kind of project
Toby Fox would love to work on,
given how much of his game-deaf routes come from Earthbound.
I think this is good, but does like Toby Fox even need?
Does he want that?
Yeah.
I don't know.
I mean, that's how, from what I remember, he, like, started out in the under, uh, not undertale.
That's the one he made earthbound, like, Starman.net, probably.
Yeah, like the mods and the translations and all that jazz.
Um, there's, there's definitely a lot of, uh, similarities there.
But one, I think he's going to be making Delta room for a good, long fucking time.
Um, and yeah, too, like, I don't know if that's something he would even want to do.
I could see, like, him doing.
music for it in it being like oh it would be fucked up it would be fucked up if someone made it though
this is actually a good point if someone made it and and he was not involved to some extent that would
be pretty wild yeah yeah oh this one we've got from dayton uh i've been really surprised to hear
people confused about the new kirby air ride i grew up in the game cube generation and feel a sense
of incredible fondness for that game from other people who played it i wonder if the generation
getting nostalgic reboots and re-releases is just
just aging up. We certainly have plenty of PS1 nostalgia in the past year or two.
Totally fair observation. Like if you were a kid of a certain age when GameCube came out
and you were, you were sucking the nutrients out of every release that they deigned to give you,
I imagine that the nostalgia factor would be quite high. For me, it is virtually non-existent.
I did not play Kirby's Air Ride, but maybe once or 20.
at a friend's house.
I mean, I'm just excited because
Sakurai making a game that's not
Smash Brothers is a thing to be excited about.
Oh, I'm excited.
But it's purely, you know, we love
this Pink Man.
I'm excited anytime anybody's not making Smash Bros.
Yeah, that's weird.
I had this thought yesterday.
Isn't it kind of weird that there's not
like a Switch 2 version of
of Smash Bros. Ultimate?
That seems kind of weird.
doesn't that seem like a tent pole-ass thing
that people are still fucking playing
that you would want to, you know, get that money
where they want to, right?
Get an extra 10 bucks a pop out of people for...
Wait, do they need that money?
That's probably it,
is that they're gonna, you know,
walk this dog for as long as they can.
We'll get that.
Maybe that says Christmas, right?
They need some big, fancy refresh for Christmas,
and that seems like the right time to do.
Yeah, but they would,
I don't know that they would have
the courage of their convictions to do that,
without adding more characters to the roster,
and they've been so explicit, like, we're fucking done, man.
We could put Minecraft Steve in there.
We can't fucking do anymore.
We're done.
I'm the chicken jockey, yeah.
Should you talk about what else we're playing?
Y'all got any other good stuff going on?
Did y'all talk about Merge Maestro last week?
I don't believe so.
Fuck yeah, dude.
Yeah, it's good.
Griffin made me play it.
It's good.
Merge My Show. It's an iOS game. I believe it's also on Steam, maybe a couple other platforms. It is sort of like a basic structure of a threes or 2048. Was that the name of the other one? Where you have a board with 16 slots on it. You are dropping these tiles numbered one through eight on it and you combine like tiles to make the next highest.
one. If you have a one on the board and you drag another one on top of it, it turns into it
too. As this is happening, enemies are spawning in slots across from your board and the point of the
game is to take them out before they can attack and kill you. Between each sort of like set of
waves of new enemies coming in, you go to a shop where you swap out one of your sort of like
featureless numbered tokens for one that gives you some sort of. Some sort of.
of ability, some sort of power. Maybe this one does multiple attacks whenever it spawns in.
Maybe this one creates some sort of buffing item whenever it is destroyed. There's like
a dozen different ways that these things trigger and synergize. And there's like a million
different ways that you can kind of like build a strategy to complete a game, which goes
through 15 different waves of enemies.
There's also like, you know, constant perks that you will unlock every five waves,
which will really inform the strategy that you go with.
And they'll be like, you know, your number three token triggers two more times.
It's just like, there's also, I think, 10 different sets of 20 tokens.
And every time you play, it mixes together five of those sets to create like a new, new deck.
So you don't really know what you're going to.
have whenever you, you know, start a new round. Then there's like Bellatro style, like
different difficulties. And if you get certain win streaks on those difficulties, you'll unlock
new challenges and new sets and new boards. And like, there's just so much shit. And this game is
$3. It's just, and it really, really, really fully consumed me, I will say. When we were
traveling last week, I spent a lot of time in the car.
just sort of trying to knock out some of the challenges on my phone. But it is very, it's great,
man. It has the aesthetic of a super auto pet, sort of like a very emoji style interface, but don't
let that turn you off. There's like, there's so, so, so much game here. Yeah, it's very cool.
And I found myself very, very compelled by it. Also, we finished watching The Studio. Have you guys
talked about that one?
Yeah. The Seth Rogen comedy about a team of creative executives at a high profile movie house in Hollywood and his sort of foibles in trying to run the company. It's very, very funny, very ambitious sort of stuff. I mostly wanted to watch it because every single person who was on it got nominated for Golden Globes, some of whom were in an episode featuring fake Golden Globes.
So it's very inward-looking this program, but I really liked it.
You guys talked about maize mice last time, right?
Yes.
Yeah.
It's really good for me.
You played maize mice?
I didn't play maize mice.
You've been enjoying it.
Man, maze mice is, okay, imagine you're a mouse, okay?
And you're on a Pac-Man-style maze, and you're running around the maze trying to eat all the delicious cheese in the maze.
But here's the thing about it.
You're being trailed by cats, and as you pass by other cats, they start trailing you, too, until you have an increasingly long line of cats.
But as you are picking up upgrade, as you're picking up the G's power, you're getting more and more powerful.
And you're getting upgrades in the fashion of like vampire survivors.
So maybe you start leaving behind a trail of fire to kill cats.
Or maybe you start shooting spikes at any cats that are near you, et cetera.
And so you can kind of build a strategy around how you're going to eliminate cats.
Now, as long as you can stay ahead of the cats in the maze, you're probably okay until the line gets too long and they start to cut you off.
That's bad.
And then there's also free-floating enemies that are not constrained by the mice that are trying to get you.
So you're like having to deal with those and eat all the power up so you can keep leveling up your, you know, your cat-killing abilities.
These are nasty-looking cats, by the way.
Like, there's probably people hearing this thinking like, that's awful.
If you could see these cats.
They are nasty kitties.
So it's a very, it's like a, it's like one of those like two great tastes kind of things.
It just like, it just works.
It's fun.
It is, it works in a very predictable way, but that doesn't mean that it don't work.
So it's, I like it a lot.
It's the same dev as luck be a landlord also, which is also sort of similar to Merge Meestro.
For sure.
But yeah, this looks like, what are you playing this on?
Steam.
Steam deck.
Yeah.
Yeah, it's good.
Yeah, I will definitely check this out.
Speaking of games, it can be broken.
One of our listeners sent us a video of it on Steam Deck where they had gotten a perfect build.
And it was just slowly degrading the Steam Deck's quality.
Like, literally hands off, checking in on it every 15 minutes after three hours,
the Steam Deck was moving at like two frames per second.
That's great.
That's cool.
As a cords of mice or cats got destroyed, it was very good.
Cool.
Yeah, the only thing that I have, and we'll be talking.
more about this on the next episode
of the Resties, but
Real World? Do you know about this?
Is it a racing game?
It kind of, yeah.
It's a bike, a cycle
racing game, but
Griffin, you'll be
most excited because it's the new game
from Messhoff, the
creator of Nidhog. That's what I thought.
That's what, just based on the... Yes, and it's
just a good, chill-out
video game. I mean, you know
me? I love games like that remake of
SSX or steep
where you just flow through
a really pretty environment and that's this
I mean it's
who's speaking in theme park terms
you know the cars land
in Disneyland when you go and it's like
everything is just an ode to cars
I mean I can imagine
I've never been but I get what you're saying
now I have to get you out of California
it's like that oh no no no I was within
five feet of it I just didn't want to waste my time
I've been at Disney World so
Jesus Christ
I went to downtown Disney
I just wasn't going to walk all the way over to Disneyland
No thanks man
You weren't going to walk away the way over to Disneyland
Because the guilt
We would have felt going to Disneyland without our children
Would have been unbearable
I've been to a world
It's like bigger
You know I can imagine it bigger
Yeah and it's inherently better
Yeah yeah yeah yeah
Yeah yeah
Well so there's this
There's this like
You know trashy little place called Disneyland
And they do have a car's theme park
Where everything is known to cars
Real world is like that but for bikes
Where everything in this world is centered around bike culture
From like
The only thing people want to do is talk about bikes
They want to sell bike parts
All of the like ancient statues are based off of bikes
I love that in video games
That's like my favorite video game trip
What was the monster hunting game
Where it was like a resort island
But literally every conversation was just always about monster hunting
Because like why do you want to talk about other stuff
You mean Pokemon?
Dungeons of Hintraberg
Dungeons of Hinterberg
God, that was a good game, yeah.
Yeah, that's a good one.
But yeah, I'll be talking about this more
with our boy Frush.
So if you want to hear more about this game
and other stuff, listen to the resties.
That is it.
I think we did it.
Do we have anything else?
No.
No.
Cool.
Do you need more?
You gritty hog?
I'd like to thank people.
I could tell them about our Patreon.
That's okay.
Oh, yeah, let's do that.
Yeah, I got a Patreon if you want to support this show.
If you like what we do,
you can go to patreon.com slash the besties.
You're also a gift of membership at patreon.com slash the besties.
Dot gift.
Sorry,
The Besties slash gift.
Thanks to members this week,
people like Bryson and James and Dave and Freud's hot mom.
Next week,
what we doing?
It says here.
No way, dude.
Nay, Frush.
No way, dude.
It says here.
I think next week is going to be a little bit up for grabs.
There is the System Shock 2 remake,
which I don't know that I would have a lot to say about.
Oh, I'll be here.
Guys, do whatever you want.
Oh, that's a good point.
Grounded 2 just hit early access.
I might get into that.
Next week, grounded 2.
I'm not here.
You're not going to be here.
We'll do both.
Double header.
Grounded 2.
And.
Yeah, we'll talk about something next week, and it's going to be fucking great.
So just like, chill out.
Just be calm.
That's going to do it for us until next time.
Be sure to join us again on the besties.
Because shouldn't the world's best friends pick the world's best games?
Besties.
Thank you.