The Besties - What Even Is a Video Game?! (Grab Bag!)
Episode Date: November 7, 2025This week, we talk about a mystery game that feels like a book, a historic epic that plays like a movie, and a simulator that takes the place of our favorite chores. No surprise, The Besties find them...selves wondering what a video game even is. Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
Anything Momadami's going to make you egg steam czar?
Is that a question for me?
No, dude, it's a question for Griffin, because I'm an idiot.
Because you've known me for, you've known me 20 years, and I'm a huge idiot.
Yeah.
Who always says the wrong, stupidest thing at the worst times while it's being recorded.
Because he's a fucking cloud.
Yes, it was to you, Russ, because you loved the steam from eggs, pervert.
So this past Halloween, I was hanging out with Clock Tower Scissor Man.
Yeah, that was before the cold open.
What Griffin just did was the beginning of the cold open.
Before that was the coldest open.
Nice, it's strong.
It's a strong premise.
What's up with Clock Tower Scisor?
What are you talking about? No one knows.
Huh?
I don't know what you're talking about.
Clock Tower, game?
I know there's a game called Clock Tower.
Yeah, Scissorman is a bad guy on the front cover.
He's a bad guy from Clock Tower.
He's got a big pair of scissors.
He chases he around like, eh.
Yeah, you know what's terrible to fix a clock is scissors?
Why?
Yeah, that's why when I hung out with him, he was fucking bummed out.
Did he talk about maybe he brought the wrong tool for the job?
Maybe.
I got to go and take a big doll.
God damn it.
We need to find a way to not integrate poop as a staple of the introduction to the ship.
Isn't it a staple?
No.
It kind of feels like it a little bit.
But maybe shouldn't be.
My name is Mr. McElroy, and I know the best.
Best Game of the Week.
My name is Griffin MacRoy.
I know the best game of the week.
My name is Christopher Thomas Plant, and I know how this cold open works.
My name is Ross Fraswick.
I know the best game of the week.
Welcome to the besties.
We talk about the latest and greatest and home interactive entertainment.
It's a video game club, and just by listening, you, my friend, have become a member.
This week on the video game club, it's a kind of a grabback, a potperie, as we invented
the term.
Chris Plant, what is potpourri?
A potpourri often found in the bathroom can be so many other things, a collection, a mishmash, a collage of wonderful treats.
And this week, that papri, or potpourri includes Sansa Blake Manor, Power Archimulator 2, and so many other wonderful games, including Road to Empress.
Book 1?
I should have mentioned that up top.
Yeah, but now they're all been mentioned.
There's nothing else other than those.
So we've really covered the whole gamut.
And we'll be right back to talk about that right after this.
I feel like the biggest one.
We have a lot of big games to talk about,
but I feel like the biggest one just from a buzz standpoint these days is a little game
called Seance at Blake Matter.
It's the Seance of Blake Matter.
The article can shift, I think, based on the user's preference, but it is...
I like of.
Of is strong for me.
Yeah, I'm extremely into Seance of.
Like, man, I actually, I was extremely into it.
I finished it this morning, and I am the world's greatest detective.
Wow.
And I think it's a fucking banger of a game.
So for people who are only vaguely familiar with this, you might see a trailer for it and think,
ah, I remember that, Blueprints, published by Raw Fury, you go into a big mansion,
has that general look, totally different game.
This is a, it's a narrative game, a deduction game, kind of in the style of Golden Island.
where you're piecing together the words and clues that you collect, but unlike Golden Isle, you are walking around this beautiful manner, meeting all sorts of characters. A lot, a lot of guests. A lot of characters. You're pulling a guess who where you're figuring out who isn't the evil one, the target. The culprit, narrowing it down piece by piece over the course of these hour-long chunks of a weekend. That's the basic just.
I, the timetable thing is interesting to me because I see that and it was pretty quickly sort of a turnoff.
The idea is as you do things in the manner, as you are solving the disappearance of a woman named Evelyn Dean in the days leading up to this big seance event that has brought everybody to this to this manner in the Irish countryside in, you know, around of the turn of the 20th century or wait, 19th century.
one of those centuries um every time you do something it takes a minute and uh you have only a certain
amount of time to solve the mystery and also people move around the manner every hour the whole house
changes sometimes there's events sometimes people are doing speeches sometimes you need to go in
someone's room but you can't do that because they're fucking in there um and so like i i don't know that
that whole system kind of stressed me out at first but as i got a little bit further into the
game and I sort of started to learn like what was stuff I was wasting my time on and what
was like actually helping me get through the cases. I started to kind of appreciate it for what
it was, which is like the only kind of like tension that they can apply to this, this style of
detective game. So can you, I guess whenever I hear like a time mechanic like using time and
times running out, what happens if you do run out of time? You game over. Yeah, I mean,
there's fail states in the game, which is really interesting. You can hit one pretty much
instantly, and I find it really funny that they sort of allow you to do that. Like, if you go in
someone's room and they're in there, they're like, hey, what the fuck? They call the hotel manager.
You get kicked out of the hotel game over. So like there are definitely ways. That seems like an escalation.
You could just knock. I mean, I've gone in rooms with people before. It's what the game have.
Yeah. Well, strangers. Probably invited, though. What's really great is how.
they kind of have mechanics to sort of make all this stuff work. Each character has their own
mystery that you have to like get into and solve in addition to these other bigger supernatural
mysteries happening around the house. And you have this like wild huge web like connecting every
little piece and every little detail that you have. And sometimes like your, uh, the detective will
have thoughts like, I should go focus on this for a while. So like there's definitely, there's a lot of
breadcrumbs that the game leaves you to make sure that you are not going to
you know completely blow it um which i i very much appreciated but also did take away a little bit
from the actual deduction side of things i think they unroll a lot of tools uh and i got
overwhelmed by them and i think the thing that i tell me this is is correct griffin because obviously
you played a lot more uh i mistook a lot of those as like more mechanical than so
supportive and a lot of it seems more like supportive rather than additional mechanics that you
have to engage with. A lot of it's like mechanics to help you keep track of information rather
than things you have to kind of like worry about too much if you don't feel compelled to.
Yeah. No, it is a bit muddy. Like what what clues do what the system that Chris was talking about
with the like Golden Idol style like fill in the blanks. The words you use are the
clues that you've found by talking to other people. When you talk to someone, you get a list of,
basically, you can ask them about most of the pieces of evidence that you have, or you can ask them
about anybody else in the house. It'll cost you a minute, right? And so you want to be smart about
like what you're doing. But sometimes you'll get like a clue that will then provide you a word
that you can use in the fill in the blank mystery. Sometimes it'll just be like, hey, there's
this new topic you can go look up at the library and maybe that'll get you something. Maybe
that doesn't. It kind of, but then the tools that you're like saying are like, you can
set reminders on the timetable of like, oh, this character is going to be at this place
at this time. And then when the clock changes to that next hour, it'll say like, hey, don't
forget, you're supposed to go to the stables to meet with so-and-so. Yeah, that is cool. I like
that. It is cool. They do give you a lot of tools, but I, it is such a different game from
Blueprints, I think. It's a wildly different game. Completely. Yeah. Other than just that
very superficial look, it, I think it has one of the toughest onboardings of
of a game that I've loved in a long time
and I'm glad that I stuck with it
because it hammers you
not just with all these systems where it's like
here is a map of this world
that you haven't fully explored.
Here is a list of tons and tons of people
who many of whom you haven't even met yet.
That part's exhausting.
Yeah, the opening.
Cindy and I almost closed the computer
because I had like lured her into this
and she looked at, she kind of gave me a look
like three, fours the way through the character list
which is very not well handled.
It's just a, it's like a laundry list
of everybody there, and it's so overwhelming.
And it's kind of panic-inducing, like, oh, my God, should I be remembering all of this?
This is an insane amount of exposition with all the mechanics that you're also dumping on me.
You get that web, and when you get the web, you realize that there are a certain number of things
to learn about each character, so it might have, like, a number next to them, like, 22 things
that you need to learn about them.
So you see that big list, you see the big web, you see all of that.
And then when you start talking to people, it feels at first, like, almost impossible.
because you can bring up pretty much anything.
When you are talking to someone, you'll see all of the things that you have uncovered.
You'll see all the other characters and you'll be able to analyze their clothes and find
additional clues and bring up that.
It allows for so much.
But, well, and one other, I guess, hard part is you are hitting these fail states.
It wants you early on to feel the pressure of this timetable in a way that it doesn't I find
later in the game.
I guess, can you just clarify what happens when you hit the, like you have to reload a save?
What the timetable is actually, what the timetable is actually doing is there early in the game,
there will be a thing like, I need this mystery solved by the end of the hour, this one part
of the mystery.
And if you don't do that by the end of the hour, you will game over and it will revert to
an auto save with like about 15 minutes left.
One thing to bring up when you do load, it lets you either load a save that you had or
scour back to a time point of auto saves that it has made.
So it is not hard to do that.
After the point that Chris is describing, it's way, way, way lighter touch on that stuff.
And for what it's worth, I finished the whole thing and all of the mysteries and stuff
and had like a good four hours or so left to spare.
And that is like 240 actions that like...
You speed ran.
Yeah.
What it's teaching you with the game over ends up being.
helpful, which is it
wants you to not
get too distracted. There are so
many things in the manner that you can be
doing that the game could become unwieldy
very quickly. And what it's teaching
you is to pursue a
mystery in a chunk
to like be focused on
a thing. And then
you can get a little distracted
towards the end of your hour if you have extra
time. But it's showing you like, don't
do the thing that you will be tempted to do
in so many open world games, which is, we'll just go
talk to everybody.
No, it's like, decide what's the next thing that you want to solve and work towards
that.
It does feel like the solve in other games for this sort of problem is to like start
with a very narrow challenge and then widen out from there.
Like Oprah Dan obviously is a good example of this where it's like a very specific narrow
window.
So they have some ways of guard railing you a little bit.
Like there's a luncheon on the second day and if you go to attend the lunch, you'll
sit down at a table with these two characters.
And you'll start to unpack their thing.
And they're actually pretty good characters to start with
because they branch out into other things.
What were you going to say, Juice?
I think at a certain point, it's just the kind of person you are,
but it's rough for me to play a game like this
and feel like every time I do any investigation,
I'm spending a currency.
Yeah.
And it feels bad.
I think it feels bad because I want to be thorough.
And, like, if you think about, like, detective and observation stuff in general, a lot of it is about, like, looking closer at things and, like, giving things a second look.
Like, and, and I feel like if your game is about detection, it's weird to penalize for, like, being thorough in your investigation.
That, and, and to me, it's like this, it's, it's, it's a, it limits the pleasure of playing the game because I feel like every.
single like thing that I look at, I'm having to make this value judgment on whether or not
it is worth pressing the investigate button. And a lot of the times it's like it just isn't and it
just was a waste. You know what I mean? So it's like a weird, that's more my brain, but it is like
it's tough for me to get past it. That makes perfect sense. For me, I'm curious if you had the
same experience, Griffin, similar to like other games where you get more powerful, I felt like I was
less worried about time as the game progressed because I was getting better at playing the game
and I had more and more mysteries solved. There was probably a midgame mystery that I solved
very early ahead. Way ahead of schedule. And then it freed up my time for large chunks of the
game because an entire chunk was already off the table. I figured it out so I didn't need to
ask a bunch of questions. Yeah. The time thing I think is such a, it's a mixed back.
I think you got to have some, I understand from a mechanical design standpoint, you got to have some sort of pressure or some sort of, you know, thing that you can do poorly so that when you do it correctly, it feels good. That's like basic sort of gaming design shit. And this is their solve for it. The truth is that I think you have way more time than you need. And if you blow a few minutes here and there, like inspecting some towels, like it feels bad. What's it going on with those towels? Eventually, like I honestly, how I, how I,
felt when I finished it is like there are actually a lot of guardrails on this thing. There's a lot of
breadcrumbs. There's a lot of ways that like I will be talking to someone and they will just mention
something off the top of their head or the detective will have a thought that will lead me in the right
direction and it would be pretty hard for me to like really, really fuck this up. But like if that's
the case, then you know, why do the timing thing sort of at all? Why not handle it in sort of a different
way. My bigger issue with the game was the lack of real sort of like deduction that it requires
because a lot of it is like finding all the clues for this character. Like Russ said, there's
22 clues for this character. Fuck yeah, I'm going to find them all. I find them all. And then it's like,
okay, now piece together the thing. He blanked his blank so that he could blank his blank. And it's
like, that's four things that like I can kind of go through and trial and error just kind of like
drop those. It doesn't feel like, aha, I've solved it. Well, you don't even have to try.
Ellen air. By the time you have the 22 clues, it's extremely clear. I do, I do enjoy, I want to
finish the thought. I do think it's cool. This is a huge fucking game. It's a huge detective
story with like a bunch of interlocking parts. I think it's really impressive the way this thing
hangs together. And I really did enjoy my time with it. The vibe, the story, the writing,
all the Irish mythology was like shit I'm learning about is very, very, very cool. It just wasn't
like, I don't know, I didn't have to use my brain a ton in the way that I did with Oberiden or
blueprints or even golden idol some of the time um so it had more of a sort of visual novel
kind of vibe for for me yeah the atmospheres are very cool all the accents are lovely like
it is it is set in like a place in ireland that's not like represented in games a lot so that's
kind of cool yeah um sure yeah what else i'll talk about i think a good segue power wash simulator
too.
Heck yeah.
Perfect.
The sequel that I think everyone's demanding, like,
I mean, you know,
based on the sales,
but a lot of people,
yeah, for sure.
Kind of, yeah.
Well, I just,
I want to know what limits
they were running up against
where the fans were like,
we need this,
and they were like,
the engine will not,
as we've said,
it would require a server wipe
of Power Wash 1
to give you all the fidelity you crave.
Yeah.
So they added,
my save carries over.
They added a Hubworld,
so you can earn, like, furniture,
but you've got to clean the furniture in your hub world.
There are actual, so there's some of the differences are like, as you'd expect.
Visual improvements, like the water effects and things like that look nicer.
There are actually gameplay improvements that I found personally very smart.
So in the first game, it sounds so easy to say.
In the first game, soap is a big deal.
You have to buy soap with the money that you earn, and it's consumable.
So if you buy a bunch of wood soap and you use it up, you have to buy more to use more wood soap.
And soap makes you more effective at the cleaning of the thing.
They've changed it wisely.
And now soap is no longer a material specific.
So you don't have to buy wood soap or whatever, plastic soap, whatever the fuck.
They also set it so that it's just a on a cool down thing.
So if you use a bunch of soap, you just have to wait whatever, 10 minutes, and it comes back.
And while you're doing that, obviously, you can just be cleaning normally with your normal powers and things like that.
It's very difficult for me to explain for those that haven't gotten into this game, why it feels so satisfying.
But it is just like dopamine hit to the direct dome in ways that, like, I think, are not necessarily maybe the most healthy.
just because it's like so simple
but I do find it very
personally rewarding
I would also add
it's actually a good hangout game
the whole game can be played in co-op
and I think that experience is actually
the best because
because it's so low
like does not require a lot of coordination
obviously you can just sort of like chat
and it gives you something to do with your hands
while you're doing it so yeah
I thought that was really nice
I liked it this game
out there. It makes me feel good every time I see this show up on the old Steam charts.
I think I'm like, what? Not me. No. You want these people out there actually power washing.
I mean, I would love. I don't want them to. I don't want them to. I'm telling them that they're going to play
this game for a while. They won't have a clean house to look at. They'll feel bad. If you go out
with a real power washer and you power washer shit, you'll feel good. It's clean. Justin.
I don't have the luxury.
What am I?
How New York City and power washing.
There's lots of things you could clean in your home that would make you feel productive.
I promise you listener.
Think about what you just said.
I will.
In his apartment, spraying a power washer.
It could be in a thing.
You just mean cleaning in general.
Oh, okay.
Just being productive.
It freaks me out, man.
It's crazy.
This is not a game.
This is the appeal of simulators, though, right?
Not just the simulators.
Hold on one second.
It's not just the simulators, it's fucking
Fortnite is the same thing.
Like, Fortnite is a gun game
where you shoot people with guns.
That's real Russ.
That's different.
Okay, but that is as much
of a fantasy to me as Power Watch
simulator is because I'm not going to fucking use
a Power Watch. This is all a video games, though.
Yes, that's what I'm saying.
People use it as a wind-down tool
and you could accuse this
claim of all video games.
Like Griffin solved a crime
in a mansion, and he
felt good about himself.
He could have been baking a...
I learned about Irish mythology.
Griffin learned about Irish mythology.
Griffin engaged parts of his brain that required deduction.
You sprayed water to pretend house, Russ.
I'm sorry, Russ.
Griffin punched dirt as a monkey.
I love you.
You're my brother and all that stuff.
But I don't want to be on your team for this one.
That's fine.
You can go over there if you want.
That's fine.
I'm just saying.
I'll usually, I'll like, definitely write or die.
But I think it's great
I think it's the same as doing a jigsaw puzzle
Hey listen do you want me to start on a jigsaw puzzles
Well you better because I have another game to talk about
Called Strange Jigsawes get ready
That's good for your brain
That's good for your brain your problem solving
Okay that's good to keep that part of your brain active
Powerwash simulator
There's problem solving in power wash simulator
I'm not look I'm not saying it's the headiest game imaginable
But I think at the end of a long day
You could drink a glass of whiskey or you could power wash some shit
That's probably better to power wash some shit
This is the only two options.
It's the only two options.
One of our, truly.
Sit by yourself and drink in silence.
Truly, truly one of our most unhinged discussions.
Should we take a break and come back and talk about some other?
Wait, we do have jigsaws to talk about after the story.
Hell yes.
I was not kidding.
Okay, the game is called strange.
You talk about Road to Empress.
I want to hear about strange jigsaws.
There's a perfect segue.
What is so strange about these?
These jigsaws.
These are fucking strange jigsaws.
Strange jigsaws.
You think you've seen
some weird jigsaws in the past.
I'm going to really struggle to describe this game
and I'm going to do my best.
Strange jigsaws uses the premise of jigsaw puzzles
but approaches them in very different ways.
It's a bunch of mini puzzle challenges.
The example that jumps to my mind
is the easiest to explain.
So you're presented with a jigsaw puzzle.
There are four missing pieces.
for those four missing pieces
you have four pieces
from other jigsaw puzzles
so not the puzzle that you're currently
doing those pieces are from other
jigsaw puzzles but
you can paint the pieces
such that they end up fitting
in this puzzle
you understand? Yes
so you're trying to basically
recreate pieces that you're currently missing
from the existing puzzle
in another jigsaw puzzle
you're trying to build hamburgers
using like logic stuff like
the meat can't be next to the lettuce
and the blah blah can't be next to the that
so it's really just like using jigsaws
as a platform for
like fun logic puzzles
is it like narratively connected or is it like
more like a you saw this one do the next one
there's like an overarching
like you're using a computer
but it's very light narratively speaking
it's like you're just trying to unlock more
of these puzzles essentially it's
very light but if you like problem solving
games
this is like there's a ton of like really interesting approaches.
Is it one of those where like all the mechanics are being rolled out over time or do you kind of have all the things at the beginning?
It's like a...
So when you start, you're presented, you've got like a starting puzzle that's relatively simple and then you're given like four different puzzle options.
But each of the puzzles use completely different mechanics.
Like every single one is its own very contained mechanic.
so it's not really a rollout as much as it is like, hey, I get to do more puzzles
in the way that, like, Professor Layton always has, like, different, you know, puzzle mechanics to it.
One of them you're using, the puzzle has gravity to it.
So you're having to, like, build the jigsaw puzzle while, like, certain pieces are falling down to the bottom.
So you have to figure out ways to, like, prop up the puzzle to hold it up and clip things in.
I love that shit on Survivor.
when they're like build this tower puzzle
and they start from the top
it's like come on guys
so yeah I thought
I mean I found my
I felt a little dumb
because there were definitely puzzles
I got kind of stumped on
and frustrated a little bit
but it didn't feel like it was
because the puzzles were poorly designed
it just felt like my brain
isn't quite there yet
but I found it really good
what that doesn't mean you're dumb
I do want to also mention
specialized skill you're not dumb
maybe a super smart guy
maybe all that power watch time I spent
don't let mysterious jinks
I might be now a dullard because of the power washing.
The other thing I want to mention, better colorblind settings than blueprints insofar as they exist.
So, well done.
Still kind of wild that that's, yeah.
It's so hard.
It's got to be so hard.
It's got to be a completely different game.
Play it.
It's fine.
I just don't play it, yeah.
No, I'm saying it's, I try to think about it sometimes.
It's just as a thought experiment.
It's weird.
Oh, how to do it?
Just blue prints.
I genuinely, unless it was a different game,
I don't know how they do it.
Here's how I would do it as a true game designer
that has made a lot of games and knows how to make games.
Sure, the best in the biz.
I have an app on my phone that I can point at things
and they tell me what color the things are.
So, theoretically, that same logic could apply maybe
to whatever you're pointing at somewhere.
That big ask, man, I don't know.
This is on the frostbite engine.
Sure, I'm not sure I can.
This thing's pushing so many polygons for us.
I use that app.
the time when I'm closed shopping so I don't have to ask people what color things I hear about
road to empress now okay sure yeah if you want um I do uh Road to Empress is uh I gave a
pretend pitch on Road to Empress last week I was gave my generic FMV pitch but let me tell you
sincerely about Road to Empress because a lot of FMV games I know I know listen I say
this a lot but the a lot of FMV games are not very good
And here's what I will say.
Road to Empress is not really a lot of game.
It is very much more of a visual novel, I would say.
But the way it handles things like a branching storyline that it's presenting to you is done in a very, it gets out of the way and lets you really experience this visual novel.
What I would say, and a visual novel is overstating it, but it's, it's, it's, it's,
an interactive film?
I mean, these are terms that got so
beaten to death when FMV games
started that it's really hard to talk about
these in a way that sounds like real.
Basically, you are, and by the
way, this is based on a real historical
thing, and I am
so beyond ignorant
of this time period
the people in it, the nation's involved.
So I'm going to do my best
as someone who was literally
learning about this from a game
they bought on Steam.
an hour ago do you understand please understand me okay yeah okay it is about a bunch of people
that live in a very large palace looking thing and there uh there is a court of women who are all
vying for the approval of both the emperor and different people in his court
So the story is about your rise up through this core, up through the ranks of courtly intrigue.
And the decisions that you're making are very much about who's on your side, who's against you, who can you trust.
I'll give you an example.
One of the very first thing that happens in the game is you show up at this court and you're very new there and you run into a friend of yours who's like almost like a friend of the family, lifelong friend.
And they're so happy to see you.
and they say here as a gift for you take this hair pin my mother gave it to me and you're kind of
hesitant at first it's like it's a big gift and you have a choice whether or not you're going to take it
or refuse it and then uh basically you the woman who is in charge of all the this area of the court
shows up and she sees this hairpin on the ground and ask who it belongs to because she loves it
so much and she will gift someone who has this hairpin and then before you can say anything
one of the other girls says it's hers, and then she gets in huge trouble, and they punish her
because only this lady is allowed to wear peony hairpins.
So then you have to look at your friend and be like, hey, did you know this?
Were you trying to set me up?
So you're having to, these are the kinds of decisions.
Little finger shit.
Of course, your friend insists it was innocent, right?
But then you frequently die in this game.
You die a lot.
How?
to Empress. There's, okay, I'll give me any sample.
There's a bit where you have to show a talent to the court and you can sing a song beautifully
or you can play an instrument very poorly or you can do an okay job with dancing.
You can dance kind of good. You can sing really good or you can play an instrument really bad.
If you play the instrument really bad, they're like, you're making a joke of the emperor.
Go to jail. And then when you go to jail, that's kind of like a game.
overstate right and then there's and if you sing really good people are like wow that was awesome
maybe too awesome go to jail yeah so that's the I'm oversimplifying but that is the kind of idea
or like you will but because there are rules to this court that are life and death that you don't
know so it is like you're trying to like navigate an extremely life or death social situation
yeah and the way and if you mess up what's cool is like while like during a cinematic
Like at any point, you can click a button and go back to a very well-laid-out story map that shows exactly the different outcomes that you've gotten to and exactly how you end it and how you die.
Yeah.
So you can see, yeah, exactly, like you're not going to be repeating stuff.
It is, there is full control over the speed of the cinematics.
You can crank them up to 2.0.
You can tap the arrow keys to just like fast forward through them if you want.
If it's like something that you just want to see a little bit of or you want to see how it goes.
but it really does remove the idea of,
and this is why game I hesitate to use
because it really does remove the idea of like a fail state
is really not like the end.
You really just kind of scoot back and see something else, right?
So it's not like a, there's almost no penalty to it.
It's more like seeing how the story changes
with your different decisions.
It's hard for me to say how well performed it is
because it's not in English.
It's subtitled.
It's very nice to look at.
The costumes are beautiful.
I like that.
I feel like I'm learning.
something about it. I mean, who knows how accurate it is, but
seeing as this is the only awareness of it, I have, it seems like it's better than
absolutely none. I know you don't speak, what is it? Is it Mandarin or do you know?
I will not even, you won't even understand. I know, but you could like,
like, I've watched foreign language films and you could like tell if they're being
believable or not. You know what it is? It's the, so much of it is in the court that I don't
that is like it's very um arch
yeah very practice yeah arch is a good word for a plant like it's very like stiff
stiff and stoic and like and especially in this exact time period in this place like uh a stillness
of movement is is seems to be very prized amongst the court but um i think it's really
interesting and and uh it is well done in the way that they like uh show the repercussions
of your actions and they're really really it's very uh fast
how quickly the bottom drops out on you.
So it's not like a long journey
to find out that you've messed up.
But seeing the different scenes
and seeing the story,
I don't know how long this story goes.
Apparently, this is following your character
until they are the,
I guess, the only female boss
in the country's whole thing.
I would assume empress, right?
If that's the name of the...
Seems like a road to empress.
You can do that if you want.
I just don't know.
It sounds so good when you're saying it, Griff, I hope it's the empress.
That's the name of the game.
I think you're probably good.
I hope you're right, man.
I hope you're right.
It's a really interesting kind of thing.
If you like, don't mind watching your entertainment with some light interaction.
I think it's pretty neat.
Chris Payant?
Mortal combat.
Mortal Kombat
That's what I have been
I've been playing, watching
I too like Hoops
have been on a journey of
Am I playing a game or am I watching a documentary
The Mortal Kombat Collection is out
And it is yet another one of those
Games slash histories
You can play all the original Mortal Kombat games
In pretty much every form
You want to play Mortal Kombat 2
on the S&EAS or the game gear, go right ahead.
You want to play the, I think it's called WaveNet
unreleased version of Ultimate Mortal Kombat 3.
Let me tell you, it's waiting right here for you.
But what I did with the vast majority of my time
was watch the documentaries about Mortal Kombat,
which there are plenty of.
The way that the game works is you can go into the Mortal Kombat play mode
or you can go into this timeline and the historical timeline will have bits that are like one or two sentences with an image of like hey this at this moment they came up with the idea of mortal combat and then out of every like two or three of those there will be assets so it might be a five to ten minute documentary clip it might be like the actual pitch documents like scanned in at ultra high resolution for you to read through it might be a
the original comic book
that the creators of Mortal Kombat
made and then self-distributed
around the release of Mortal Kombat
it could be the original commercial
for Mortal Kombat
where they scream
in Financial District
it is such a great
time warp to this
moment where Mortal Kombat
truly felt like the biggest thing
on the planet if you were into
video games it was in
inescapable
and this does such an excellent job at making you really honestly feel that.
Like, feel the relevance, not just be told the relevance.
And the documentary work in it is a blast.
Friend of the show, Mike Drucker, is in it.
Jeff Gersman, a whole bunch of other folks.
It's a bunch of old heads being able to kind of relive their childhoods.
It does sound, based on the reception that I'm hearing online,
that everyone is saying what you're saying, which is as a historical document, it is fantastic.
They're also saying as a game has some pretty serious issues, specifically.
I, what is the game part of it?
Yeah, I, okay.
So, if you are a very, very hardcore moral combat head who is worried about like the tightest details of.
I mean, they're calling out input lag specifically.
I know.
If I sound hesitant, it's because this is the sort of subreddit campaign where you mention one thing about this game on the internet.
And then the same like random 500 people let you know how wrong and evil you are.
And then other people are saying this is completely not noticeable.
This is some weird fan rage.
So I don't want to, I would not, I would not say it is end all be all.
these games are unplayable. That's not even close to true. I played these games, especially in single player and had a blast. I was able to get through them. These are like difficult games. They still play just how I remembered them.
So just to like blast through it, there's like five Mortal Kombat's, five Mortal Kombat
twos, a few Mortal Kombat threes, a couple of ultimate Mortal Kombat threes.
And then from PS1, they have trilogy, Mortal Kombat Mythology Sub Zero.
Fuck yeah.
And special forces, which I think is cool that that is on there.
And then from the GBA, they have Mortal Kombat Advance, Deadly Alliance, and Mortal Kombat
Termin Edition.
So that's like the, and then there's, that's the, that's the, that's the,
assortment. So there's like a lot of
Mortal Kombat. Yeah, I would say if you are a hyper
hyper competitive player
Sure, you should avoid it.
If you are literally anybody else
who is curious about Mortal Kombat
or the vibe or revisiting these games
You will be very happy with it.
I'm a top tier Syrax, so I'm a little wary.
That's what they do say about you.
You dressed as that for Halloween, right?
Every Halloween for the last 20 years, Syrax.
I mean, you spend $5,000 on that costume
you've got to get your use of it.
The bombs come out right out of the chest.
It's so fucking cool.
Can I talk about N-S-S-S-S?
Yeah, is that how you pronounce it?
Yeah, what is that?
I just assumed...
I'm playing that.
N-E-C-E-S-E.
I just assume.
I don't know how else you could really hit that.
I guess I went and clicked on the store page
after you, I saw you playing it.
It's so wild to see these games that's like
they've been out for seven years
and a bazillion people who've played them
and now they're in 1.0.
I've never heard of this before.
No, it's funny.
So I actually, this game,
was in early access for a long time. I played it back when it was in early access and I did not care
for it. Didn't really vibe with it. And so I bounced off of it. But then, you know, it started
to get more buzz with this 1.0 launch that happened, I think, mid-October. And so I went back and
checked it out. Now I do vibe with it. Now I do kind of get what it's putting down.
Nessess is, I've been playing it on Steam. It is a game that takes a lot of cues from
Terraria, and it takes a lot of cues from Rimworld, both of which are, you know, pretty
major players in the, you know, Steam indie. I mean, Terraria is on every platform ever, but I think
those two games are kind of like beloved by a similar kind of audience, where Terraria is kind of
first in class of that open world survival craft 2D platformer sort of genre, and Rimworld
is very much like a settlement management sim.
Rimworld's like absurdly complicated, right?
It's really, well, I mean, it's not, I don't think it's dwarf fortress level complicated,
but it's like, it's too much for me.
I've never, I've never really gotten into Rimworld, and I've tried a bunch of times.
When you start up in a cess, I think that it presents a lot more of those mechanics at the
front, which is what scared me off a little bit because I didn't really care for
Rimworld, so I was like, I won't really vibe. But once you get into the more
familiar Terraria level stuff, it is, it really all starts to come together really nicely.
It is a top-down sort of action sort of game when you are down in the dungeons or
exploring the overworld. You're going around, you're collecting resources you take back to
your base to build up your base to build new weapons and armor and crafting stations and
That whole loop is preserved very well.
Other stuff from Terraria is like there's different classes of gear.
So you can have this summoner set, which is like about summoning in little helpers.
And there's magic and range and melee.
And so you're like making decisions based on the loot you find of like, oh, I could go after this.
There's trinkets.
Like stuff that you have a mount equipment slot.
And like it's really very, very terraria in all of that way, except in this sort of like top down format instead of this 2D.
platform or format. The city management stuff is like, yeah, way more involved than anything Terraria
had. Yeah. So Terraria did have that thing where you like had to build rooms for the
NPCs that would come and live at your settlement whenever you cleared certain benchmarks or
beat certain world bosses, which is the thing in Nassus. This is like there's like a diets tab.
Yes. I think the game gives you a lot of freedom to do that stuff. So if you are a rimworld fan and you do
want to determine who in your settlement can eat what types of food, you can get that nasty on it.
I have actually really been enjoying the settlement building side of things because of how it feeds
back into the terraria side of things. For example, now I have it set so that certain villagers
that I have living in my place, I built them rooms and, you know, gave them the stuff that they
needed. I set up like animal husbandry zones and I said, you take care of the sheep and you
harvest wolf for me. And that way when I come back, I don't have to do that shit myself. I just
have all these resources to build armor. This is a lumber yard. And I've, you know, dragged and dropped
a little box over it that said, this is the lumberyard. This is where you plant your trees and
you cut them down. And when you bring them back, you put them in this chest. It has a lot of really good
quality of life stuff, like building near a chest that has shit in it. Let's you just pull it straight
from there. There's like simple, single click options for like dump everything in my inventory into
these nearby chests, like everything that has been sort of modded into games like Terraria
and Starry Valley and like all that shit that if you're familiar with comes bog standard in this
S1.0. Is this controller pleasant? I've been playing it, yeah, I mean, I've been playing it on
controller, but I think, again, similar to Terraria, if you mouse and keyboard it, you will have
a certain fidelity of control in certain parts of the game and that will be sort of lacking.
But the controller's support is really great. I've played, I think, 14 or so hours just
on the Rogg Ally X and it's been holding up.
It is a little bit, the settlement side thing is very, very cool.
It's tough playing this game that is so similar to Terraria because Terraria has been out
for so long and has gotten so much content and is such a rich, exciting game to explore
because you are constantly finding new shit, you're constantly escalating in power and
changing your build based on all of this stuff.
And Ness has a lot of that stuff, but it's not quite as dense, it feels like.
there's a lot of, I don't know, stretches where I'm just not feeling like I'm getting any
stronger. I haven't found any cool thing. And, you know, this world boss doesn't actually
drop anything that interesting. Um, but again, like, that is comparing to a game that has
been out forever and has gotten so many updates and so many releases. I mean, this game was
the first, I was scrolling back through news posts, December 2019 was when it first came out.
Yeah, so they've been, they've been working on it for a while. I, I've really been
digging it. I've really been digging a lot. I was pulled away from it by seance, but I'm probably
going to get back into it. I haven't played multiplayer. But the idea of having like a settlement that
you share with other players that you are all managing is like really fucking cool. It is cool looking
back at these news posts because you can see how much the game absurdly progressed over that time.
It is like so raw at the beginning and it's pretty interesting. I love a game like this in my
sort of like gaming diet. Like corekeeper was this for me.
I think either earlier this year or late last year.
This game is a bit more mechanically, like, managerial than Corekeeper,
which is much more kind of like fast-paced, action-oriented sort of lighter on the base building stuff.
But I love games like this, and I think that they've done a great job,
and I think it speaks to the fact that, like, I bounced off it so fast in early access,
and now it's like, I get it, and they onboard you really well,
and you just get to the good stuff really fast.
Yeah.
If you're a fan of this genre, I think it's a pretty easy recommendation.
Cool.
Nice.
Okay, I think that's the grab bag.
One piece of reader mail, this goes to Griffin specifically.
It's from James W.
Dang, I'm so bummed Griffin wasn't here for the Pokemon episode.
Yeah, that's true.
I was also bummed.
I've been sick for so long and so have most of my kids.
And so I did miss last week and I was bummed.
frankly i don't have a ton to say uh about it i think well i well i rebel in paradise man go back and
listen to the fucking scarlet violet violet episode i was throwing heaters um i think it's got some really
great ideas i think it's got some cool ideas i think it has some cool moments the big like rogue
mega evolution real time battles like that's cool shit uh they run a little bit long in the tooth
but that's really cool and there's some mechanics here that are really really fucking neat and
deciding for like what the promise of future Pokemon games could be but also how many times man
can you I said this this is the exact same shit I said with Scarlet and Violet which is like how many
times can they get away with like putting out this kind of like unambitious I guess is the word
I would use game where like clearly parts of it are just not there clearly parts of it are not
do not have the level of polish yeah that could have been applied if it had been in development
longer or more focused or it had more resources.
It's the biggest media property fucking on the planet and it is still so disappointing
to see them kind of just like, I don't know, pitch these half-bake sort of games in
that have some really cool ideas.
I think Scarlet and Violet got really good with the DLC.
I think now it's on Switch 2 and it runs great.
Like, yeah, those are great games.
They got there with that one.
But I don't know that they can, I don't know that there's a salvageable sort of thing here.
Henry really likes it, but we've also bounced off it.
We don't really played as much anymore.
This game is competing with Roblox forever now, as are all games that are ostensibly
for a kid-based audience, and like, this ain't got those staying power for it.
Not enough thoughts.
Yeah, pretty disappointed again, pretty disappointed again by a Pokemon game that has
really fucking cool ideas that are very exciting, but still feeling like I am waiting for
the next, like, big, good Pokemon game, or at least like the next,
next game that is trying to be the big good bookluck. I mean, I'll tell you what is on my list for that,
and it's Pocopia, the Minecraft. Pocopia, yeah, sure. I mean, that's its own thing.
You know, it's funny. It reminds me of Dr. Who, because Disney just exited a deal that they signed
with Doctor, with the BBC to, like, co-produce Doctor Who. And the idea was that it's like
a this huge property
that a bunch of people like love
and there's gotta be more there
and maybe if they like invested a bunch into it
it would build it would explode
and build out like a whole universe and stuff
and they've just backed off of this deal
because it didn't really take the way that they had
wanted to and it
it reminds me of Pokemon in that way where like
Doctor Who fans are now have now
returned to where they belong
right in that like you guys have exactly
we're going to give this show exactly
as much buzz as it takes
to keep the people who watch it, watching it.
And I feel like that is where Doctor Who will return to.
And I feel like that's the, it feels like Pokemon as an outside observer,
and please tell me if I'm misjudgment,
but it feels that story seems to repeat with Pokemon.
It feels like where the diehards, like, are ready for the next thing,
but it feels like they keep getting enough to just keep them coming back for the next one.
It feels to me like they have mathematically figured out the exact dollar amount
to invest in these games where they still sell really fucking well.
and no more than that.
More so than like any other,
I mean,
arguably this is not a fully Nintendo property.
So in that way,
I mean,
these are like,
I think the big difference
between this and Doctor Who
is Pokemon,
and including this game,
can induce to sell,
like,
astonishingly well to huge swaths of people.
I think the only game
that is sold better on Switch 2
is Marriott World
and that in some ways
is almost a pack-in.
So,
every,
this is how I would,
summarize the thing. And Russ is right where it's like it's a weird staple. It's a weird thing
in the Nintendo lineup, right? But every other Nintendo property, every other one, Mario,
Zelda, Kirby, Metroid, like they have had these moments of like, oh shit, the game done
changed, right? Like, Tears of the Kingdom, Breath of the Wild comes out and it's like, holy
shit. This is like the big, Mario Odyssey, the first Metroid Prime, like, Kirby and the
forgotten land, like, moments where it's like, they fucking did it.
Like, this is the game I've wanted for a long time now.
I don't think they've ever done that with Pokemon.
If Pokemon made Tears of the Kingdom, it would have been like, and here's three more
enemies.
I mean, that would, the fact that there's not, games are that, right?
Like, that's the era of that.
Sure, for sure.
But that's, like, so far, like, that's such a long time ago.
Yeah.
Yeah.
It just feels like if they, I think it's different from Doctor Who insofar as the fans
of this franchise are very outspoken about what they want and it's not like sorry what yeah no i mean
it's not that dude that sorry sorry sorry sorry sorry and the ideas that they have are like
pretty solid and reasonable things i think to be asking for so this is okay to draw the parallel which
i think is a little bit different but it's similar the people who like dr hood don't really they want
the investment but they don't want it to change and i think that's the thing with Pokemon
If they were to invest more, what they would want is more people.
And what that has to look like is, it's not,
I don't think that would look like what diehards want Pokemon.
So it does feel like a little bit of a damn they do, damn if they don't wear,
if they invest more, they have to broaden the audience.
And if they brought in the audience, I'm not sure it's going to be the game that people want it to do.
So this is actually kind of interesting.
And this is, by the way, talking out of my ass.
Fully, fully, fully.
I think it's a great conversation sort of like, but I don't know.
The way Pokemon.
pay off if you invest in it.
The way Pokemon works as a franchise is there's basically stakeholders in Nintendo in
Pokemon company and whatever the company is that does the cards.
I forget the name of the company.
Game Freaks, whatever it is.
And they all kind of come together and agree what the future of Pokemon is.
And I think there is this, you know, group mentality of like, well, we're all working together.
We want to make money.
We want to make a successful product.
I don't think that they have any interest in risk in a big way.
No.
because for all the reasons that we mentioned it's if they did they would do what i think is like
the most reasonable thing which is like invest a fucking lot into Pokemon as a platform as
as Pokemon as at Pokemon by way of fortnight not insofar as like a Pokemon battle royale but like a
service like a service they have something called Pokemon home which is kind of similar like
it's your bank of Pokemon that moves with you from game to game like build something around that
Build a world around that.
Build like an online shared easy, communal experience that folds in fucking everything that's been good that people are talking about to date the Pokemon.
I have a solution, y'all.
You're thinking so big and that's never going to happen.
What they want is they want something proven.
They want no risk, but they want everybody to be happy.
It's sitting right there.
Every three years just release another Game Boy Advance game.
Just make an old-school pixel game that everybody you use.
to love go big with it it's not gonna cost you as much i don't want to play those games again i mean
they've been doing that yeah they've been doing re-releases not pixel remakes but that's not i'm saying
new not remakes i want new pixel gba style games just give me that sweet sweet flavor that i
keep craving i want to go back i can't keep playing those games again it's all the same fucking
game over and over again i'm sorry i like the cute Pokemon but it's all downhill since pig night
Damn, so many
Flaming Hot takes
Is it Tombo?
Who's the name of the Rhinoc, the game-free character?
Not Tombo, that's
Tombo. That's delivery service.
Shall we do honorable mentions?
Let's do it.
Okay, I wanted to call out a theater experience.
Oh.
I saw a theater experience in New York City.
It's called Masquerade,
and it is basically a immersive theater
retelling of Phantom of the Opera.
Oh, boy.
I went in profoundly skeptical.
I am a huge fan.
As you, listener, no doubt currently are feeling.
I'm a huge fan.
I really, really loved Sleep No More, which is an immersive experience that Justin saw about 60 times.
I went probably three or four times and loved it, like totally blown away.
I love that you had to frame it that Justin went 60 times so that your three or four times didn't seem as Buck Wild.
That's okay.
Just a quick forearm shiver to the day, man.
To keep on going.
It's all right.
A cold one between the shoulder blades.
This is a quick cold one between the shoulder blades.
It's about your business.
Since then, I have not had an immersive experience in theater that is anywhere in your life.
In my life.
You see everything through a bubble.
You're never present.
I have not had a good immersive theater experience.
Until this one, I like Phantom of the Opera okay.
And I left, like, fucking kind of a little bit obsessed about Phantom of the Opera.
Oh, right.
The closest comparison I can say is, like, it felt.
like I was able to be on stage with a Broadway caliber production as all of the people
were up in my space like doing their thing.
Many of the cast members are people who have played these roles.
Have you seen it?
On stage.
Yeah.
Yes.
I saw it.
It's pretty phenomenal.
And I'm not a big fan person either.
But the ways in which they have rethought it to bring it closer to you is like, it feels
like, oh, this is definitely a way that theater can can keep.
keep going and evolve for another 50 years.
Like, it's a very, it's a very interesting, bracing, like, kind of like a transportative way
of seeing a show.
It's really, really fascinating.
Do the narrative hooks hit you a little bit stronger in this than Sleep No More?
Because I like Sleep No More.
I went to it a few times, but I never.
So this is a linear experience.
So they are guiding you through.
They'll, like, open doors and, like, push you through in the way that Sleep No More is much
more nonlinear.
You can go wherever the fuck you want, basically.
That being said, you start off in a group of, I want to say, like, four.
40-ish 30, 40 people, something like that.
And then as you're going through
and you're getting led into different rooms,
they'll, like, subdivide you without you even realizing it.
So suddenly you're in a room with 12 people
and you're seeing something that the other 30 people
are not seeing, and it's like a different...
But the story is cogent without you having to do...
The story is complete...
You know exactly where...
It's almost literalism.
I mean, like, you know where you're at.
Like, when you're going through the phantoms catacombs,
for example, you go down an escalator
that leads you into them
and you see, like, his boat going through the fall.
I literally, as I saw that, I was like,
it's amazing.
Holy shit, like out loud, holy shit.
I could not.
It's really exciting.
And, see, and honestly, seeing these performers perform this close
is like a really rare opportunity
and seeing it is kind of, like, incredible
because you realize what a full body thing it is
to, like, be performing at this level.
It's also really, give an example,
like, there's a scene where, in the show
where you discover the fandom has,
killed someone in the cast to take their place and you like the way that information is revealed
to you is like someone opens a closet and the body falls out and is like there with you like you
are like that is the way the like it is a very literal like you're not it's not like kind of amorphous
like sleep no more somebody the other is like you you're in the scene and from my perspective
that's not how i found that out i found it out because i saw the phantom kidnap the guy oh really
i didn't see that oh that's so cool so it's a totally different scene so you're getting the same
story logistically i want to read an entire article about how they pull it off because it's multiple
casts going between the it's fascinating really interesting so um yeah if you're in new york
you're visiting or something like that i really really would recommend i think it's running right now
it's been extended a few times until february so uh you might have a chance to see it so one person
doesn't have to do the like kidnapping scene over and over and over again the actors actually get
to have an emotional journey too well the phantom the phantom and christine stay consistent
throughout your entire performance.
I think there are certain smaller parts
that get used for all the groups.
You follow your phantom.
Right.
Like your fandom is just going through the one thing,
but some of the other players are like
doing double duty between people
who are going through their version,
which is time delayed to yours
because new shows are starting every 15 minutes.
There are six phantoms and six Christine's,
and they rotate the christians with a sub,
like a minor part, a female character
all at the same,
all for one night.
So it's really like, again, logistically like fucking fascinating.
It's a really fascinating thing.
Highly recommend it.
It's called Masquerade.
You can try to get tickets on the website, which will include in the newsletter.
I have a few things.
One, really quick.
I got in my AY and Thor.
And I've been having a fucking great time setting that up and going through my DS and 3DS catalog.
It works so well and it is so fun to go back through those games.
I've been playing the stamp rally in a clubhouse games.
I'll just keep that on there
and just kind of like pick it up
and play a little bit of...
I don't even remember what that game is.
Clubhouse games?
No, stamp rally.
Oh, stamp rally is the mode
where like you play the games
and if you win, you get stamps
and it moves you further down the track
so you like go through all the games.
Got it. It's very good.
I finished Outer Worlds 2.
I don't know if you guys stuck with it.
I haven't.
I was on like Planet 2 when I kind of fell off.
Yeah, I really like
liked it. I think that the wheels fell off a little bit like halfway through, honestly, if I'm
being completely honest and everything after that kind of felt pretty samey. But you really liked
it? Well, I mean, I basically turned the difficulty all the way down once I hit that point to
see it through. I honestly, I feel about it pretty much the same way. I feel about Outer Worlds
One, I think that the RPG mechanics are better.
I think that the way they integrate your choices into how you explore the world is better.
But I also think that that trick only works a few dozen times.
And then it all kind of really starts to blur together.
There's one entire planet that just felt like total filler.
That just felt like everything I'm doing here is so inconsequential.
And it just kept going and going and going and going that I was honestly kind of sick of.
it, and it made me wish that there was like almost a conceptual change in how Obsidian makes
games, which is like, I would love a much shorter, much tighter version of this experience
that I feel compelled to go back and replay as a different character with different skills
and a different build, because I do not think, I just simply don't think that the experience
can be sustained for a full, you know, 30 or so hour kind of campaign.
If you will.
Yeah, a pentiment.
Yes, thank you.
The thing I really want to talk about is physical.
A fun pentiment.
A fun penitement.
The thing I want to talk about real bad is physical Asia.
If you guys have watched Physical 100, or if you haven't, it's a Korean reality
competition show where 100 athletes from different disciplines get together to battle in different
kind of ways to see who is the best person at athleticism.
It's a great show with incredible production.
quality truly, truly through the roof. Physical Asia brings back a lot of contestants from the past
two seasons of Physical 100. Only they are on a team of Korean contestants. And then there are seven
other teams from seven other countries. And it is a team battle sort of style version of the game.
There's teams from Mongolia, Japan, Thailand, Australia, the Philippines. The team from Japan,
has some competitors from a different Netflix reality show called A Final Draft that I think
I talked about on this program. That is very fun to see them back on my TV. It is, it's just a
really, there's really nothing like it on television in terms of like production quality and
the dramatics that they kind of like put behind these athletic competitions is, is really
unparalleled. So I'm like four episodes in or so and it's been really, really neat to watch.
I have almost finished the second book in a series that Griffin got me started on, which is called The Shadow of the Leviathan is the series. The first book is called The Tainted Cup. And this one is called A Drop of Corruption. It's, have you talked about these in the show, Griff?
I talked about the first one. I don't know if I talked about the second one.
So if you, I won't assume that you've heard anything, but basically it is a fantasy mystery series.
And I say fantasy only in the sense that their world is very much not like ours.
But it's about two investigators.
One is a like really supremely brilliant woman who has to limit some of her senses so that she doesn't get like overwhelmed by the world.
And her partner who works for her is named Den.
And he is sort of magically.
altered so that he remembers everything he experiences with perfect clarity and recall.
And so she very much does not enjoy going out into the world.
So it's din that usually goes out into the world and is just acting on her wishes
and observing the things that he has asked her to observe without really bringing a deductive
acumen to it.
So they're kind of working together, right?
She's at home thinking about these things and he's out in the world experiencing him.
What's cool about the series and they are sort of.
of police for this empire and they when they're like internal affairs internal affairs is probably a better way of putting it yeah so they investigate when something has gone wrong within the the officers of this empire they are the ones that investigate what has happened and so if it's it's they are kind of working on their own outside the empire but what is cool about this series for me there's a lot cool the the the relationship between the two characters is cool the effect of remembering everything uh is very
on den the effect of that on den is very pronounced and interesting to read about but what i i really dig
about it is that this empire developed because there are these huge leviathans that wander out of the sea
and would like just destroy wide swaths of land and so people had to work together to figure out how to
fight these leviathons and then now they figured out not only how to fight these leviathons but how to
stop and harvest them and use their magics for our our own so this is an empire that is forged from necessity
It's an empire that's forged out of countries like that need to work together and societies that need to work together.
And so the empire is overall a good and in almost like so rare in fantasy, sci-fi, almost anything I read and really in the world today to have any sort of to see an empire or government represented with anything that seems like worth protecting is really refreshing to read about.
And so really it feels nice if a little bit.
bit escapist to read about a, a sort of society, a government that is basically functional
and the people that like work to keep it functioning and what that means. And it's a, it's a,
it's a complicated conversation. I think it's, it's asking as many questions as it like answers
about the nature of empire and society and faith and all this stuff. But it's, it's supremely
well written. It's, it's a really fascinating mystery and the, the relationships between all the
characters are really, really good. The first one you should read first is called the Tainted
Cup, and the second one is called A Drop of Corruption. Robert Jackson Bennett has a bunch of
different series. He's the author of these books. He's probably my favorite sort of like fantasy
author. I can't recommend any of this stuff enough. I read the last book, the last book you
recommended the city of stairs? Divine Cities, yeah, yeah. That was a lot denser and drier than
this. Yes, definitely. Pupier, and I've really enjoyed it a great deal more.
Yeah, this, I mean, this also being a mystery, it's just so smart, having a magical mystery where one character gets all the clues and one character figures out the crimes, like, it does something to the detective story format that, like, is very cool. It's not my genre at all. And I've been like really, really addicted to these, to these books. They're really good. They're great.
Play it.
very quick
King Sorrow by
Joel Hill
Joe Hill is the
son of Stephen King
and he
has written a bunch of horror books
over the years
It's funny man
No matter how big of a success
that dude is
and he's gigantic at this point
because I still think of it the same way
Stephen King's son
who is also a multi-million
He also looks like Stephen King
Who also dead ass looks 100%
like Stephen King
King. It's crazy. It's very distracting. He looks so much like Stephen King. I feel like I'm a kid
every time one of his videos pops up. It's also super relevant for this book because the
title King Sorrow feels like it is a play on Stephen King himself. This is a book that is
a hundred percent in conversation with it. This is Joe Hill doing it. It is a book that spans
decades. Nice, dude. It's Joe Hill doing it. Instead of a clown, it is a
dragon that is conjured by these group of college friends and then the decision to do that
affects the rest of their life and it is terrifying it's legit a good scary horror novel if you
are an audiobook person i super recommend it because the book is over 800 pages long so at 25 hours
of audio and they have done a ton of work on the audio version
So whenever it goes into me...
Audio books are really getting a lot better.
They have advanced leaps and bounds.
Yeah, when it gets into a very tense situation, it basically becomes kind of a full showcase of the audio.
You're getting new voices brought in.
You're getting sound design, all sorts of things.
So when it really needs to pull you in, it makes that effort to really, really pull you close.
And if you are a Phantom Stephen King at all, this is such a cool read because,
Yeah, on top of it just being a page turner, it is in conversation with one of the, you know, most successful writers of ever.
It's great.
Really, really.
You know, watch Welcome to Derry.
No.
Okay.
No.
I've seen clips.
It looks too scary.
Yeah, it's too scary.
I've heard it is BAD bad.
Oh.
One second, I got to thank the members.
Some new members to the Patreon.
We have Ali B.
We have Patrick S.
We have Henry.
We have John K.
Thank you for being.
members of the Patreon, you can go to
patreon.com slash the besties. We have a
new bracket battles episode that is
live right now. We'll put a clip in right
here in this episode, so you can hear a brief
clip of it.
Okay, next up,
we... Jesus, this is going to be a fucking bloodbath.
Yeah, uh, if these...
Next up, we have Gwint from
The Witcher 3, and also
from Gwint. And we
have Likitong sushi,
or I think it's called sushi go
round, maybe. Can we not say
that word anymore. It's called Sushi Go Round. We don't have to say the name of everyone
actually does need to get on the mic and say Licketong's name one. I don't want to hear it and I don't
want to say Likitong. There's my one, okay, but I don't want to hear it anymore. All right.
Does Licking Tong help? Can you know? From now on it, Sushi Go Round. Okay. Yeah. Sushi
go round. Um, I will say of the Pokemon Stadium mini games, I think there was a Magic Carp,
wasn't there a Magic Carp Leap one that then actually did get spun off into its own?
to a mobile game, right?
Mobile game.
I think so, yeah.
But I, I don't know.
It didn't involve a certain Pokemon
eating a bunch of sushi.
Yeah.
Likong is like hungry, hungry hippos.
If the pellets were sushi
and in a circle surrounding the hippos
and you got points for
the best
balls to eat
and you could get combos for eating
similar balls in order.
Yeah. I definitely played this game
a lot. But that was mostly because,
Because Pokemon Stadium was kind of busted.
And so sometimes I would just kind of need a break.
Like, Mom already bought you.
So you just like, you had to play something, right?
So you might as well do a Likitong Stadium.
Yeah.
And you didn't get anything for doing it.
But it was a break from how busted Pokemon Stadium was at times.
And yeah, thank you for being members.
If you already are, please join us if you're not already.
you can also get an ad-free feed of all of our content at the $10 tier if you're interested,
but otherwise we're happy to have you.
Next week.
Next week is none of your business, and I'm tired of you being so pushy about this kind of thing, okay?
We'll figure it out, and then we'll tell you.
We actually already know, we just don't have to tell you everything.
Back off.
Wild vibe, wild vibe.
Back off!
It's going to do it for this week on The Besties.
Be sure to join us to get next time for the Besties, because shouldn't the World's
best friends, pick the world's best games.
Please.
