The Besties - Won't Someone Think of Alderaan?
Episode Date: October 9, 2020This week's topic of discussion is the new Star Wars: Squadrons! Together the Besties unpack the lineage of Star Wars flight games. Offer positive reviews for the multiplayer mode. And explore how the... game expands into the franchise’s extended universe like never before. Plus, offer up some recent releases they’re playing and answer the fan submitted question of which spacecraft they would eat if forced to? Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
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I know we don't do a lot in terms of continuity on this show,
but I wanted to sort of end the cereal trilogy, if you will,
with some interesting events that happened yesterday.
Okay, okay.
Let me see if I can predict which sort of storyline we're following.
Does it have something to do with an egg sandwich?
Well, no, it's about the cereal.
Cereal.
I thought, okay, yes.
It's a cereal cereal, right, technically?
It is.
Do you want to bring people up to speed with where we are so far?
Russ had a lot of cereal.
Russ had 18 boxes of Frosted Mini Wheats, and he got hit by a truck, and they went flying
everywhere, and it was hysterical.
Yeah.
I remember that.
That brings us up to speed.
So, last, I would say, month or so, I've been having some difficulty swallowing which was weird and so i went to and it's because you're trying to eat too many frosts
in many ways you got too many of them in there at once you are surprisingly not that far off base i
went to a uh ent an ear nose and throat doctor yesterday um and uh they were very curious as
to why i felt that way and apparently the only way to look
into it is by sending a camera down there to check things out yeah apparently the mouth is not where
you send that camera it goes right up the old schnoz oh no oh beans yeah so they so they sent
a camera up my nose and he's like yeah yeah, you probably have acid reflux.
Here's some medication and just like be mindful of what you're eating.
And then I did a bunch of research.
So now in hindsight, it turns out that maybe having a bowl of cereal every night before I went to bed for the last six months, not the best idea.
I love that.
I used to do that all the time i love that
that's such a pleasant way to relax what problems did it cause you russ uh horrible acid reflux
yeah follow the follow the plot but your body i don't think your body cares to digest that for you
i mean it was just it was causing a lot of problems i guess all that cereal i mean i had
to power through what was the alternative not eat the cereal not eating the frosted minis yeah you have all are you talking
in the scopes of bowls or boxes like you had to power through because you had all these boxes of
frosted minis yeah i have boxes boxes and boxes you could just not eat that or give them to somebody
or distribute them amongst your friends what he's no he's gonna curse somebody else with this
terrible debilitating right order and we're also in the heart of pandemic country you think i'm just
gonna share cereal all right it seems smart yeah who's gonna be like uh so how'd you get
covet i went over my friend my broken friend russ's house to take all his cereal from him
and i got the covet that way i had him that would. I had to get a nose camera procedure done
during this wonderful quarantine as well, Russ.
And before I could get it done, I had to get a
COVID test. And it was a
drive-through thing. So a woman
in full protective gear came to my
window, rolled down my window,
and jammed this thing up my nose.
And she pulled it out, and she
looked at me, and she said,
oh, I got a little boogie on there.
And I wanted to be like, I'm 33.
You can't talk to me like that.
I'm a grown adult, man.
It's a big boogie.
It's a man's boogie.
This is probably our grossest intro yet. my name is just mcelroy and i know the best game of the week red three griffin mcelroy reporting
in for the best game of the week and information my name is russ russing and i have no the best stars of the week
gwyneth paltrow is one of them welcome to the besties where we talk about the latest and greatest
in home interactive entertainment uh this is a game of the year show that goes all year long.
It's like a book club for video games.
We are so happy to be back with you in this sort of,
the games are back, folks.
We had a little bit of a dry spot, but boy howdy,
the games are here and they are playable.
Now, the four of us were doing a strafing run on a Star Destroyer.
Chris Plant's A-Wing got blown right out of the sky. So he got blown up. playable now the four of us were doing a strafing run on a star destroyer chris plants a wing got
blown right out of the sky so he's he got blown up so that's why a lot of chris plants died to
bring us this episode of podcast well he's in that tube that like blue tube that lou skywalker
goes into to like heal up so he'll probably be back in the near future but for this episode
he's in the tube uh what are we talking about this week
rest why it's star wars squadrons what's that star wars squadrons is a space flight sim from
the folks at ea motive um it basically comes in the vein of old school flight sims like x-wing
and tie fighter if you've never played a space fight sim before, you fly through space and shoot bad guys
and sometimes good guys in this case.
This game is sort of a throwback to that era
and has caused a lot of people to go out
and buy flight sticks for the first time in 30 years.
Big year for flight sticks.
It is.
It is a big year.
So we'll be back to talk about this very soon.
But until then, stay tuned.
We promise that this episode won't make you yawn.
I mean, it's no Star Wars Episode I battle for Naboo
for the Nintendo 64.
Let's start off by saying that.
No Star Wars Episode I podcast racer.
Yes, that too.
Podcast racer was not the name of that.
It's Episode I Racer, not Podcast Racer.
That was a good game, actually.
That game was sick as hell.
Yeah.
It actually isn't as good as that.
There was a church camp that I used to go to
that had a Podracer arcade machine in the cafeteria.
And while I maybe didn't get a lot out of some of the programming at this event,
the Podracing was pretty tight.
Do you think that's like a donation thing?
How much of their donations went to just paying for the Podracing stand-up arcade?
I mean, you had to pay money to go to Church Camp, Russ.
I know that this is probably
an alien concept but you did have to you didn't there was an entry fee okay so so what percentage
of your entry fee went to paying for the it was not a very well-maintained arcade machine so i'm
gonna guess not very much uh we've immediately gotten off track this is kind of an interesting um it's not it's not technically a franchise right
but there is like there's very clearly a lineage here of star wars flight games yeah you know uh
do either of you have sort of experience going in with yes with uh this this sub genre yeah i don't
have the years in front of me but i can
give you ballpark years i mean it was a weirdly condensed it was like late 90s early aughts like
there was like a five-year window there where there were star wars flight games coming out
every single like two a year like it was yeah it was in the heart of the 90s and it started with
x-wing um which uh was effectively you, a traditional fight sim with like a narrative
about how you're an X-Wing pilot and you go and fight the Empire and blah, blah, blah, blah.
Yeah, pretty standard stuff. That was followed up with TIE Fighter, where same idea, but in this
case, obviously you're fighting for the Empire. I think in both cases, actually, it was like
narratively, they were
very strong, interesting games. And the fact that they came out when they did meant you had like
3d games before 3d games were really a thing, or at least not super popular, because they didn't
have environments, right? It was just in space. So you could really do a lot if you were just
having these like little models flying around the screen so after those two
there was uh x-wing versus tie fighter and x-wing alliance and i think that was basically the end of
this like run it was like those four games uh and they all basically followed the same model
um and i think this game is very much comes that lineage. Well, there was also the Rogue Squadron trilogy,
which was its own sort of thing, right?
Like X-Wing, it's so funny because I feel like you do,
if you look back at both of those sub-franchises,
the Rogue Squadron and the X-Wing TIE Fighter thing,
like X-Wing TIE Fighter was more simmy
while Rogue Squadron was a bit more arcadey.
And I think Star Wars Squadrons
like actually splits the difference
between the two of them,
like really very well.
But I didn't have a lot of experience with those.
And I will admit to like not,
this is not my like particular cup of tea,
but this is also one of those cases where I recognize that I, This is not my particular cup of tea,
but this is also one of those cases where I recognize that this is a quality title
from those game wizards
at Electronic Arts Entertainment.
Yeah, it's an interesting thing.
Here's what I will say.
I do not think any sort of awareness
of those previous games is necessary.
No. It is very light in terms of hardcore i'm sure you could get more hardcore with it um there are definitely options for that um i i would say that though it's pretty basic i mean in
terms of what you have the flexibility to do you're the only sort of uh real nuance is sort of diverting power between three systems, which is your shields, your blasters, and speed slash maneuverability, where you can just hit a button on the D-pad and sort of put more energy into those systems that make you faster or make your guns shoot better or make your shields better.
You can also change the direction of your shields sort of on the fly.
So if you've got uh bad people behind you
um you can you can take them out that way uh i will say this wasn't really clicking for me at
first um because it's very it's kind of a slow starter i would say the the sort of dog fights
are at the beginning are very simplistic there's a lot of talking there's a lot of like follow me
to this place over here um but once you get, and there also wasn't that much need to sort of explore these more advanced systems.
But I will say like, as you get further into the campaign and as you, these battles start to take on a bigger scale, you really do need to lean into those systems.
And it feels good.
Like it feels good to need to catch somebody
and you switch full power to speed to catch them.
And then you switch to your, you know,
guns to blast them and like zipping around through.
The mission where it really got me was I had to like defend
these two, a bunch of y-wings
uh and chase down some tie fighters that were trying to blow them up and i was like slipping
in between a huge chunks of debris yeah uh and it felt cool like it felt like really really neat
and grounded in in a way that like space combat games aren't typically. Yeah, for me, it didn't really click
until I got into the multiplayer,
which I am absolutely dogshit at,
but I've never had so much fun
playing something that I am so terrible at.
My KD Rache is an absolute joke in these matches.
But all of that stuff, like Justin said,
it's really your
your piloting comes down to how you push power to various systems stuff like your your aim and which
like uh things you have slotted into your loadout things like repair droids or uh missiles or uh
i think there's like a turret type thing.
You can like switch between those at will.
And then there's also your throttle,
which you can like burst to full if you want to catch up with somebody
or you can drop down to zero
if you want extra maneuverability.
So like, it's very arcadey in that sense
that like, it seems like you have a very limited list
of things that you can do.
But when you are in a match with four other pilots uh against five enemy pilots all
using these same systems in a you know fully 3d space like the complexity of those systems and
the skill ceiling of those systems becomes immediately apparent when you get like fully
shit on but it does make those instances where you utilize the systems to their intended zenith so, so, so, so good.
And knowing that you have outflanked an actual human being in a dogfight is, for me, way more.
The campaign did very little for me.
I think it has great production values.
And there's great voice acting.
And like you said, there's really cool set pieces but
for me the multiplayer is like absolutely
where it's at. Yeah
I was able to do a match
with like four other people
from work and so we were all
on comms and like coordinating and stuff
like that and it really is pretty
incredible on that front
it's also I think a lot more approachable
than like most normal flight sim multiplayer games to the point where like you can be kind
of terrible and still contribute uh which makes a big difference um i think um yeah i'd agree with
a lot of that stuff i you know i griffin earlier said that it kind of splits the difference. I think this between arcade and sim, I think this is about as semi as the other games got, to be honest.
Like you really are that like power shifting and shifting shields is constant and requires like a lot of spinning spinning plates.
So I wouldn't necessarily say it's like a pick up and play kind of thing unless kind of thing unless you were to dial down the difficulty all the way to the bottom
and you kind of don't need to worry about any of that stuff.
I may just still have the taste of Microsoft Flight Simulator in my mouth.
I think I just played this and recognized they could go a lot wilder with this.
There's no flap adjustment on your A-Wave.
Not having to deal with gravity helps a lot.
There's some interesting stuff they're doing with storytelling I don't have, there's no flap adjustment on your A-Wave. Not having to deal with gravity helps a lot. Yeah.
There's some interesting stuff they're doing with storytelling that I feel like could be executed a little better.
But they give you the interesting option to like talk to your crewmates in between missions.
Like you're sort of, it's not like a fully realized like walking around free roam type world.
But you're in the hangar and you can look around at your different compatriots and they have different things to say.
And they have some really good looking like facial animations and it's well
rendered and well-performed and well-written I would say.
But it,
and it,
and it's a cool thought because it really gives a little bit more like it
takes the,
rather than just a dot on your reticle.
Yeah.
You know, during a fight, it's like they're more fully realized characters i wish that they had found a way to integrate it more into the
like gameplay aspects because it really feels very separate sure and a lot and it's very much
like do you want to stop playing for a while to talk to people or would you rather play some more
of the game i wish there was a way where it could be like hand in hand a little bit more um the briefings i will say are so cool yeah
they're so cool and it's one of the very few like ever briefings in a game like this where i'm like
okay now this is where we're gonna go and you can see it because it's 3d and they're walking you
through it and you can go step by step and flip back and forth between the plans.
Like it really does actually prepare you better for the mission because you know these ships,
you know what they look like.
Right.
So if they're saying like, this is the weak spot on this thing, this is what you need
to target.
You can actually find it while you're playing.
Now, of course, they will auto target it for you on the HUD or whatever.
But like you can, the brief the briefings actually did prepare you
for what was going to happen,
which I thought was a really cool touch.
Who is making these PowerPoint presentations?
I don't know, probably Mon Motha?
Han Solo?
Han Solo is probably doing it.
You think they have that sort of time on their hands?
Yeah, maybe.
They just dive in?
I think that it simulates for me...
Obviously, I think we're all talking about it, right?
We don't have necessarily an affinity for the old X-Wing TIE Fighter games, but
there is so much just, like, endemic Star Wars knowledge that going into this game,
like, when you're playing as the Rebel Alliance, you can play as, you actually have to play
as both factions, the Rebel alliance and the empire throughout this
campaign and each one has uh four ships that you can that you can pilot uh which some missions let
you play as specific ones and give you a certain level of customization but when you're in
multiplayer you basically get to pick whatever you want and outfit it however you want and you
know when you're when you're playing for the empire it's different tie there's like a tie interceptor and a tie fighter and all those but when you're playing as the the
rebels it's a y-wing and a-wing an x-wing and uh uh i forget what the other one's called
i don't know it's but like it's a pash kiwi it's
but like when i saw a wing it's a buffalo wing when you see those options though like when i saw that
i could fly in a wing that was always like my favorite star wars ship and i got so stoked when
you do the the briefings and you're standing around the hollow table and you're like seeing
where like the briefings took place in in in star wars you know every star wars movie like
this simulates i feel like we've had so many games
that simulates like being a Jedi
and what the Jedi experience is like
to varying degrees of success.
And what's great about this game,
and I'm sure other, you know, games in the TIE Fighter,
X-Wing like series is that it simulates
a different part of the Star Wars universe,
which I always like really, really, really dig
because there's a lot more cool shit in the universe
than just like, you know, lightsabers and stuff.
I want to talk about two other quick things.
First one is I did have some bugs while I was playing,
two of which like, both of which like stopped my progress
while I was playing.
The first was while I was supposed to be,
my leader Gunny, our leader of the unit gunny was like follow me and i followed gunny and then she eventually started
doing donuts around me so i followed her while she was circling me over and over and over again
and then another ship from our fleet just came out of nowhere and like drilled her and sent her
spitting.
And then she zipped back to me and we just circled each other until I eventually rebooted my computer.
And that seemed to fix it.
The other one was I was learning how to drift.
Oh, yeah.
And it froze when I went right at the exact moment where it was telling me how to do the maneuver.
And this happened repeatedly.
And it was so cruel to let me.
They know how I feel about drifting.
To let me get that close to drifting and then to yank it away from me.
I literally could not progress past that point.
Like I could not.
It was miserable.
Brutal.
So something to be considered about.
Russ, I would love for you and I to address uh the vr component you know i
thought griff did you try it oh yeah yeah it's okay i thought my weak little tummy had stopped
being the focus of this episode but you know what is going to come back with a vengeance right here
uh vr in this game is incredibly incredibly cool uh That first 30 seconds of you being in the cockpit and you're flying around and you look at your buddies and they're on your wing and it's amazing.
It actually heightens play.
I mean, it actually heightens the experience.
I mean, beyond just like being immersive and cool as hell, it's integrated in a really smart way where like, I don't know how you did it, but like I just kept playing with the controller.
Yeah.
And I just was strapped into my VR headset sitting in front of my computer so i could look all around the ship uh and it really does give
you better situational awareness better sense of speed i think of how fast you're moving through
the world all that stuff like very very cool and and it it was designed for sorry you mentioned
like being in the the hangar and like talking to people you can't move it's just like a still
like you can't move your character
you just look around the hangar and if you see an npc you can turn and look at them and click a
button and then you'll talk to them that was so clearly designed for vr like yeah the game was
designed for vr from from the ground up it seems like for sure and also just like the nature of
like tracking enemies like it's actually a massive advantage in multiplayer because you can track a target above you or below you where ordinarily you couldn't right now with all that said uh the
first 30 seconds in vr for me was very very cool about 10 minutes in is where things started to go
a little awry um i can't play more than 10 minutes of VR in this game because it is far too much for
my delicate tummy to withstand.
Um, I think the, the turning point, if you will, was the, like changing the yaw when
you like spin your ship to do like a barrel roll was like, nope, big, nope, not happening.
Uh, and I, and I literally had to stop and stop. And I've tried it one other time.
And again, 10 minutes in, it was just not for me.
So it definitely is for VR experts only.
I got a lot.
It was, I have a pretty strong stomach
when it comes to that stuff.
After about 45 minutes of it, I was like.
That's pretty good, 45 minutes.
Yeah, I mean, it was good.
I will say I don't,
I wouldn't necessarily play the whole
game like this no it's like it's very cool to see though and like fun and short if you're just gonna
do it in short bursts like great i just want to play a bunch of it you know before this episode
but like um a very cool way to enjoy it but not but i said it was designed from the ground up for
vr it's far from necessary because i have i never get nauseous or have any sort of problems
like that with vr but like eventually i just started playing it on my tv because the headset
is uncomfortable like i don't like having that stuff it's it's a comfort thing and not like a
nausea thing uh and it's it's totally fine to play it without someone did make an interesting point
on twitter saying that the empire is like at a massive disadvantage because
if you're in a tie fighter you can't look up which is a pretty fair point there's so there's a weird
asymmetry there so we we mentioned shields uh empire ships don't have shields they just have
stronger hulls so there is there is like an a pretty big like conceptual difference the the
ships really do feel very very different uh both
between the different factions and between the different ships if you're flying an x-wing you
know you're you're in a pretty standard fighter jet but if you're in an a-wing you know you can
take maybe two hits before you go down but you are like a mosquito like zipping around the battlefield
um yeah i i do wish there was a little bit more meat to the like progression
system of the game like it is it is very focused in what it is doing to the game's benefit um but
you know there's like a ranking system but there's a leveling system where you can unlock these
points that you can spend to buy different uh loadout additions like i said like different lasers there's like
a burst laser that you can uh they have to be a little bit more accurate with or there's a
you know different sort of torpedo options uh or different like utility slot options but there's
not like a ton of those like it's not like uh it's not like call of duty where like you're
unlocking all these different weapons and then you're unlocking different attachments and then
you're you know tweaking here and there.
And you don't necessarily have a great sense going into a mission what would be the best loadout for any given scenario.
I mean it's much more a sense of taste.
I will say to that point, one of the things you can have in your loadout is a sort of a missile interceptor.
If you're getting hit by a missile, it's basically kind of a flare that will distract a missile.
interceptor if you're getting hit by a missile it's basically like kind of a flare that will distract a missile but uh the main way that you uh avoid missiles in this game and i wish every
game did this where if you see you're getting targeted by a missile you just drive all crazy
that's it and then you'll lose it and that's that's great what that's fantastic or in multiplayer i
think uh all the maps except for one i forget the one there's one multiplayer map that has nothing. It's just like you're
flying over like Yavin or something like that
and it's just open space and that
app sucks because the best
shit is like when somebody's targeting you with a missile
and you get the little prompt like you are being targeted by a
missile and then you just sort of like
zoom between two big
broken pieces of Star Destroyer
and it like the missile bounces
off of it and explodes it is there
are so many cool juice was talking about like you not knowing which load out to bring into which
mission that is completely ameliorated in multiplayer where you figure out very quickly
like what shit you like and then you just get good with it and it is um it is very satisfying
I have not played nearly enough multiplayer I like That is the thing of the game that has hooked me
in a way that I did not necessarily expect.
I would be really curious to play it with other people
on comms, like actually
working together
because there's five on five
dogfight and then there's a bigger
I think ten on ten objective
based mode.
That just feels
impossible without some sort of like
communication but yeah also impressive they made the like and this is a this is a very uh i don't
know uh trite point but like they made a star wars game with like about a bunch of bullshit in it and
that is i feel like maybe maybe we've set the bar a little bit too low that i feel like that is a
an accomplishment in and of itself.
But this is just gonna really-
I kinda wanna know what's the bullshit
that you're talking about.
I mean, there's no like, I mean, there's no,
on the surface level, there's no microtransactions.
And I feel like that is still a wild accomplishment for EA.
But there's also like, okay,
there's not a ton of things to unlock in the progression.
But like, there's also not a ton of things to unlock in the progression but like there's also
not a ton of like unnecessary fluffy like what extra 0.05 percent by using this star wars card
that has you know uh grito on it like that shit is like so prevalent in so many games and uh this
this game is not like about that like you can get the load out you want pretty easily.
And then it's just you getting in fun dog fights, uh, which is, it doesn't have as long
a tail because it is not designed to have as long a tail, but, and that's great because
not every game has to have a collectible card game shit in it.
Um, let's, uh, let's take a break.
I'll come back and talk about more related and unrelated stuff.
I wasn't kidding about the games.
They are here.
They are prevalent.
Uh, they are fun.
I'll just say it.
I like video games.
Wow.
I just finished Ori and the, uh, Will of the Wisps.
What'd you think?
Uh, on the Switch.
Can I take a little trip back in time? Because I remember when you guys,
and I want to say it was when Elise guested,
but I feel like you guys were talking about Ori 2
and you were kind of dunking on it saying like,
oh, it's boring or I don't care about this owl.
That's a little cute little owl.
And I hadn't played it at the time so i didn't
fight back but i've now since played it and holy shit what a cold heart you must have had at that
time i don't remember what i said i say a lot of fucking things the truth of the matter is i played
maybe five minutes of it on pc and it was just not the right platform for it switch however is the
perfect platform for it uh aside from like some
some glitchy hitchiness uh from time to time um it runs i i shouldn't say glitchy hitchiness
it runs smooth i had some crashes yeah yeah like it's it runs very well uh when you play it and
man it's just like very clear metroidvania style uh action they've done away with a lot of the more uh
esoteric elements like creating your own safe right things like that it's very uh organic how
that stuff happens and it just feels great it feels like like fight like fighting a bunch of
stuff feels great getting around the world is like so fun because you have six or seven different locomotive abilities you can
chain together.
It feels like there are so many
different options for that stuff
where you start to feel
like you are exploiting
it because there's so much
in there. There are so many
skips that you can do.
You get an ability that lets you
basically launch off an enemy.
Like if an enemy gets too close, you hold in this button, it goes into slow motion time,
and then you can aim where you go and where the enemy launches to.
You can also do that off projectiles.
So there's so many instances where there's like, oh, you're not supposed to be able to
get to that area until you get the double jump or whatever.
But you can do it.
If you like lure an enemy there, which is not hard, and then launch off of them, you're there.
It feels so intoxicating to feel like you're cheating the system.
It also has a very cool way of making actual main critical path stuff
have to chain a bunch of weird abilities together
in a way that doesn't make sense.
It really does give you that mode of, certainly you don't want me to oh you do okay
you do want me to reflect this missile down into a portal follow the missile into the portal
then jump on the missile and redirect it down a different portal so i can blow the gate up like
you really okay so that's the actual thing you want me to do uh so when you figure that out when you actually execute on it it feels great it is fantastic i actually got some um like kind
of breath of the wild vibes from it in terms of the structure because they basically give you
your core abilities relatively early on you know you get your double jump you get your launch
ability etc and a lot of the like you know latter half of the game you're kind of like
free running with those abilities and having to explore deeper in the world you do get more
abilities on top of that but generally speaking you have the bulk of your abilities and you have
to use those in like really creative ways to solve puzzles and um i i found that to be in
contrast to ori one which is also a game i
loved but that was a game that was very directed uh it was very like you go here next kind of thing
whereas this i really feel like i have a lot more freedom in terms of where i go it's also it's just
more fun like ori one was a great game but it was also like a it was a more contemplative innovative sort of metroidvania this
one is a more straight down the plate but like the flow of this game is un unbelievable i i was
absolutely obsessed with this game for the the period of time when i was playing it on switch
and i think it's a sleeper like game of the year yeah contender absolutely i think everybody should should play
it yeah immensely playable immensely playable i uh i recently uh i talked about it for like a
second i actually talked about how i wanted to play it last episode uh and then i downloaded
it that night and i think finished it over a like breathless three-day period was uh paradise killer
uh which chris plan know, is very enthusiastic
about. It's a shame that he's not here. If I can sell Paradise Killer in two minutes,
it is a vaporwave detective story in the vein of Danganronpa and Phoenix Wright,
where you are on this island that is an artificial island created by basically a cult who kidnaps human beings and puts them in this like psychic paradise island to generate psychic energy to revive dead space gods.
And then in this artificial island, all of the leaders of it are murdered in this one heinous act and you play as
lady love dies who is a a detective who has been exiled from the island after being after sort of
opening the gateway to to this horrible demon uh event uh and you are brought back into the fold
and you have to like figure out what happened by going around and finding clues and piecing together all of these things and talking to all these really awesome NPCs.
And it is with names like names like Lady,
Dr.
Doom,
Jazz,
Dr.
Doom,
Jazz,
Lydia Daybreak,
Carmelina Silence,
The Witness to the End,
Crimson Acid.
They are all super,
super memorable.
And there's unlike a Phoenix Wright game
and unlike Danganronpa,
which has like a series of murders
that you have to solve,
there's just one.
There's like one case that you have to solve.
So you go around this huge open world
finding clues
and trying to find this very, very, very
intricate, intricate web between people
and like breaking alibis.
But it's not like,
it's not like the game is,
nothing is force-fed to you it's
not like oh if you find the knife then you can start the trial there's just one trial you can
start it whenever you want and then you have to figure out your own sort of justice uh and after
i beat it i went online and found out like other people had found other like had convicted other
people had other things it is it is way more open
ended than any of those games but the big thing is the the aesthetic and story of the game like
it deals with uh all of these people like dr doom jazz and crimson acid who's like a pop idol whose
head was replaced with a like a deer's head like it has all this this wild shit but it contextualizes
it through like yeah we're immortal we've been alive for millions and millions of years so we made us insane yeah it's wild everything is fucking weird now we
worship these horrifying astral gods so like yeah everybody on this island fucks like yeah but the
practicality of the mystery is very mundane which is interesting as an interesting counterpoint to
like yeah anyway
we're all immortal sky gods and we get high off the souls of chaos or whatever and the door was
locked between 9 and 903 p.m so i don't know you tell me uh i will say this that it uh it was a
slow burn for me to get into it as cool as the aesthetics are the it takes at first it just seems like a bunch of nonsense
like because everything is so uh they throw so much at you at once that you really have to start
like and getting around the island is kind of arduous uh but you have to once you start meeting
characters and fix them in your mind then i think a lot of the pieces start to to really come
together and congeal um it's a very
cool thing like obra dinn also you have a really good method of tracking all of your clues and
things you have a computer called starlight that whenever you find something it will file it into
the different sort of cases there's like eight sort of sub mysteries within this murder that
you're trying to like piece together but it will also file it under the the there's only like 10 characters in the game and it will
file clues under them as well so like if you talk to dr doom jazz and he gives you an alibi breaker
for lydia daybreak then you see that under her file so it like categorizes everything really
really neatly and you have a list of leads too so it's like hey i heard that lydia and sam were
hanging out by the beach a lot.
I should go check that out.
And you know to go there and look for clues
so that you feel like when you go to trial,
you feel ready.
I've never played a game quite like it.
It is really, really, really cool.
It's very neat.
I would also reference Deadly Premonition.
Deadly Premonition, yeah.
Like in that sort of aesthetic vein if you
like that you might uh it is on pc but it is also on switch that is where i that is where i played
it uh and it runs just fine on switch quick plug i want to do one more uh for me the solitaire
conspiracy which is the new joint by biffle oh yeah as mike biffle has always called it a biffle
joint as he always says um this is the creator of John Wick Hex,
Quarantine Circular, Sub-Surface Circular,
those sort of like,
and he does shorts, which is cool.
But this new one is called Solitaire Conspiracy.
And here's what's up.
You are, it is a,
it is an FMV Sega CD ass game,
which feels like a modernized
one of those where you have
a FMV
direct
address sort of like partner
who is like hey you're the only
one who can help me it's very
double switch very night
trap like hey you're the only one who can help me
I've woken you up I need you to shut down
this thing to reconnect my power.
It's,
and it's,
uh,
Greg,
uh,
it's game over.
Greggy Miller is your,
is your like partner and guide who's talking to you,
which I adore Greg.
So that's very,
very fun.
Uh,
and the main way that you play and interact with the game,
the only way is by playing solitaire.
And the, play and interact with the game the only way is by playing solitaire and the the type of solitaire that they have is your each suit of cards represents which cards is an acronym by the way
and it addresses how you're supposed to give orders to these crews each suit of cards is a different crew, and the face cards of each of these crews have different powers.
So there's one crew that is like an exfiltration kind of Fast and Furious style thing,
where if you play one of their face cards on a stack, it will find the next card that you need to play in your solitaire game and
zip them out and extract them in there's one that like uh is uh has an ability called nepotism
where they reorder the cards in a stack when you play them to uh highest to lowest to make it
easier for you to and each of the different gangs or crews have these different abilities and you
go when you go and there's always like two paragraphs of story flavor text that's like
what this mission is and it's like you're gonna get in you're gonna we're starting an underground
fighting league and you're gonna cover the this one gang and these other uh humanism plus is going
to be uh selling some of these nanomachines and it's like
all this description what the quest is and it's like then you play solitaire every single time
it does not matter it's so funny um and i don't know it's just very neat at first the solitaire is
like bone easy like absolutely like i don't even know why you. Bone Easy is a new one I came up with just now.
At first it's incredibly easy
and then all of a sudden you're dealing with four different
suits and you can't get to the
card. You see where all the cards are
so you know what you need to get to but
it's a lot of like moving them around in as few moves
as possible and like really puzzle
game-alizes. Solitaire.
It's a short. It's 10 bucks. It's on Steam and bucks it's on steam and epic he makes great games so I
he makes great games you'll love this game it it's it's great it's great well written and
props to Greg Miller the next uh uh Nolan North and Troy Baker uh oh I just wanted to say I
recently discovered steam link on my phone and it works so fucking good I played a lot of no man's
sky on it just plug it into DualShock 4 controller
and just go into
town. But the game I've been really getting
into is Monster Train.
Justin, it's a good one.
Thank you for... Thank you? Fuck.
Really? It's so good. It's real good.
I promise I'll play it. I know we've talked a lot about it on the show.
You can play Steam Link on your phone. I think it's a really
great fit for iOS and I'd be surprised if it doesn't come there
natively, but like being... It's the best! You can play it really easy on your phone with think it's a really great fit for ios and i'd be surprised if it doesn't come there natively but like being it's the best you can play it really easy on your phone
with steam link and uh i'm like i'm all about it there's so much depth there there's so much like
i thought it was not going to be anything more than grift lands and slay the spire have already
kind of given me but there there are what a delight that would have been if it was only that
because those are two other fucking great games excellent games it's really cool and it has enough to kind of set it apart
from those and it has its own own niche and it's one of those like games that i played a lot and
then i would kind of have dream strategies at night like oh well if i could upgrade that to
six pips then i could put two of the hollows together it's it's it is really good i want to be a fly on the wall of
griffin's dreams oh man it's fucked up i did so much terraforming in animal crossing i've decided
to destroy my whole island and then like last night i was dreaming about making curved edges
on like cliff sides and stuff it's yeah my brain is a tangled web uh should we dive into reader mail yes yes okay
before we do that i wanted to uh reach out to uh our loyal loyal dedicated listeners and um
you know i know we normally say this at the end of the show but i'm going to do this right in the
middle do do us a huge favor and and uh share the show with people um i uh know it doesn't seem like
it makes an impact uh you know we want this show
to keep going and thriving and doing great and and it has been doing great but we obviously
always have room to grow and find new folks to enjoy the show so please uh take a second if you
can uh the link is besties.fan that's all you need to type into twitter and that'll send people to
the show but please yeah that'd be real cool of you that would be real cool uh okay so we're gonna get to reader mail from j
jasper one two three uh the only real criticism i've heard of the game this is star wars squadrons
is that you have to play as the bad guys attacking civilians i finished the campaign and found that
that didn't affect me did you find yourself wrestling with that? Does being Star Wars make a difference?
Am I a monster?
I think, is there, I'm gonna ask a question.
I'm kind of on pins and needles here,
because I could be really, I don't know,
outing myself as a monster, but like,
I have seen Alderaan explode so many times
that I don't really,
and I understand.
I mean, we're talking about like what?
Terracide?
I forget what it's called
when you blow up an entire planet
and everybody on it is killed.
It's so bad.
I feel like,
but I feel like if you really tried to internalize that,
nobody could make it through A New Hope.
Like people,
were there people in theaters seeing A New Hope
and then the Death Star blows up Alderaan and people are like what the fuck there were you just killed
billions of people weeping in the seats i think you got it's so cartoonishly awful that i don't
think you can even come close to internalizing it so that you extrapolate that by like you just
don't care about a ship gets
bigs and wedge get blown out of the sky and you're like oh well okay if you look at like
all the star wars canon alderaan is that planet that got blown up by darth vader that's like
you had to be watching that thing like man no one's gonna remember we had killer chili dogs but alderaan is just like they're only gonna remember that we got blown up i i uh i pitched a i i got asked like hey do you
want to pitch a star wars uh like young adult like comic series uh after i did the the uh certain
point of view thing they were like you can come up with whatever pitch you want i was like oh hell
yeah what if i do a book about uh like a kid who was like off world when alderaan got
blown up and like what does it look like to like try and preserve the culture of your exploded
planet and like preserve the history of it i pitched that to lucas uh to to not lucasarts
whatever like you know publishing house handles those. And the person who offered me was like,
you know what, we're going to pass on this.
It's pretty, that would be pretty heinous, bud.
That would be a little too dark for our seven to ten year olds
that we want to read this book.
Yeah, Darth Vader blew up a planet.
Like, are we just going to pretend like it didn't happen?
Just because, like, Porky Pig dressed like Darth Vader one time,
it doesn't mean that he didn't blow up a planet.
Dude sucks.
I turned good.
I saw him as a little boy.
He said wizard.
Yeah, he blew up a planet.
He blew up a whole fucking planet.
But he killed the old wrinkly lightning man.
Yeah, but he blew up a whole planet.
It's actually wild that you get to see his ghost like chilling and watching his family he should
be burning in space hell he should be burning in space hell uh yeah okay we have one last question
uh this is from games and culture uh which star wars ship would you have it be happiest to swallow
griffin no this isn't my thing anymore man i can't even i can't you how dare you put that
poison back on my plate uh i mean let's roll let's rule some out it ain't an x-way it ain't
an x-way 100 right like 100 don't want to eat an x-way for sure i don't yeah i don't know that
there's any uh i i there's no are there any capsule-shaped ships?
I mean, TIE Fighter doesn't seem like it would be,
or maybe a TIE Advance with the rounded wings doesn't seem like it'd be that bad.
Yeah, I don't know.
I think Y-Wing would be okay,
even though it seems kind of bulky.
If you did the pilot part first,
and then the back parts.
It's literally a wishbone.
You're talking about eating a wishbone.
There's no way that's going to be a pleasant experience.
I don't think there's any precedent
of things going wrong when that happens.
The Starfighter would not be bad.
The little arrow-shaped-
Oh, the Nippoo?
No, no, no.
The one...
It's the one from jedi starfighter um it's not the naboo so i don't know what the i don't know what the ships are called like yellow one right a nerd
i'm like i'm a jock morbid jock so i i don't actually know but i think slave one might be
the most sort of oh yeah that seems pretty doable Yeah the most sort of pill shaped
Vessel
Yeah I'd eat the Death Star
Oh that's it right if you could shrink
Death Star down really really tiny it's basically
A big skittle that blew up Alderaan and killed
Everybody on it
Just want to remind everyone
Next week we're going to be talking about
We're opening the
Don't lock the gates it's Baldur's Gate 3 and we're gonna be talking about we're opening the don't lock the gates it's balder's
gate three uh and we're gonna be uh getting playing on that one hey so what kind of game
is balder's gate it's a crpg it's a it's like a isometric what a kirp it's a kirp it's the it's
the same like rpg it, it's the same developer
it's Larian who made
Divinity 2, which is the best, like one
of the best RPGs ever made. And it's like in that
system, but using D&D
like rules and stuff. It's hot.
Cool. I wanted
to mention you should, if you haven't
yet, I feel like we're so many episodes
in this season since we created the Twitter account.
So it's hard to imagine people still listening to the show, not following the Twitter account.
But you should.
It's the besties pod on Twitter.
Go head on over there.
Chris Plant drops all the questions for the week.
So if you want to get your question and you could you could do it there.
Any other business?
Yeah.
Well, if you have thoughts on balder's gate three or questions
about what we thought email us your your uh your your salient points and you can email us at
and i'm opening my mouth and the rest of his voice is going to come come out of it all right
it's mail at besties.fans uh i think that's it yeah it's going to do it for us for this week
uh so be sure to join us again next week for the besties.
Because shouldn't the world's best friends pick the world's best games? The Besties is a Spotify original podcast in association with Fox Media.
The show is edited by Jelani Carter and produced by Ben Hosley.
And our theme song is by Ian Dorsch.
Besties!