The Big Picture - 'Ant-Man and the Wasp’ Goes Big, With Peyton Reed | The Big Picture (Ep. 74)
Episode Date: July 6, 2018Ringer editor-in-chief Sean Fennessey speaks with filmmaker Peyton Reed about returning to the Marvel Cinematic Universe to make an Ant-Man sequel and the challenges of merging his story with the afte...rmath of 'Avengers: Infinity War.' Learn more about your ad choices. Visit podcastchoices.com/adchoices
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There's a lot of reinvention that goes on from the page to movies with Marvel stuff,
particularly with something like Ant-Man.
I think there are very few people out there who are like,
don't screw with Ant-Man because I got strong feelings about, when I was a kid,
the idea of having some device where I could get in touch with George Lucas and say,
hey, that's awesome, man, but God, I could see the light bulb in the Jawa's eye in that scene, man,
and you need to fix that.
I mean, having this sort of give and take, which is unheard of.
I'm Sean Fennessey, editor-in-chief of The Ringer, and this is The Big Picture,
a conversation show with some of the most interesting filmmakers in the world.
How do you make something small feel big? It's a serious challenge for Peyton Reed,
the director of Ant-Man and the new sequel, Ant-Man and the Wasp.
Reed turned the micro-sized superhero Ant-Man, a modest character in the Marvel canon, into a megastar,
bringing the box office for the zippy first film to more than $500 million.
The new movie finds more space for Evangeline Lilly's The Wasp alongside star Paul Rudd,
and the result is a superhero movie that is modestly scaled but rapid-fire.
The dialogue, the pacing, the action move quickly.
Reed has been making movies for more than two decades,
but Ant-Man represented an elevation
after his work on well-liked but cultish comedies
like Down With Love and Bring It On.
I talked with Reed about working in the Marvel machine,
how to make an effective sequel,
and the growth of his career.
Here's Peyton Reed.
Peyton, thank you for coming in.
Thanks for having me.
Peyton, you made a sequel.
I did.
What was it like making a sequel to a movie?
A second part of something you'd previously worked on?
It was cool.
I mean, again, I'd never done it before and could only sort of apply my,
my rules as a film goer. The things, I knew the things I like and don't like in sequels.
What are they? I like in a sequel when they don't just retread and make a carbon copy of the first
movie. I like when the jumping off point of the second movie is not directly after the first
movie where there's some time and some water under the bridge and the characters are progressed in a way that the audience has to catch up with them.
I like that a lot.
Okay.
When it utilizes things that we liked in the first movie but doesn't sort of smugly say like, you loved it the first time, here it is again.
And I like when it introduces new elements and really sort of expands on it and hopefully, you know, keeps some of the same tonal things but is not afraid to do something different.
So for something like this, which is part of a big, massive IP contraption, how do you get to say, these are the rules I hope we can apply to this movie.
How do we make sure that this movie lives by my philosophy of a sequel?
Well, first of all, I'm going to trademark massive IP contraption and make a movie
of that. To me, it really is just kind of like tonally just trying to make it honor what you
did in the first movie. And I think surprise the audience. I know specific to this one, it was
really because we're the 20th Marvel movie. And there's a big, the only sort of onus on us is to
do something different and to not
bore the hell out of the audience. Really, it's like just trying to come at the material from a
different way. And it's really challenging because, you know, tonally, we're kind of our own thing,
but that's absolutely encouraged. Like, because we're doing something really, really different
than say Infinity War by design. We have really different storytelling ambitions.
And that's really kind of the whole exercise is to really just stay true to what we are
and not try and get caught up in that machinery.
We're narratively not tasked with having to tell the story
of Infinity Stones and Thanos and that stuff.
So that's liberating.
In the conversation, are you able to say,
elevator pitch on the first one was a heist movie. What's the elevator pitch on this new one? Do you
have a short and easy way to describe it? Yeah. Elevator pitch on this one was really
if Elmore Leonard wrote a science fiction novel and they made a Marvel movie out of it.
Oh, that's really good. That was the idea of sort of,
you know, there are all these challenges
of what we wanted to do. We knew it was going to be a search
and rescue movie
to find Janet.
And we knew it was really this sort of partnership, the story
of Scott and Hope and
Can They Work as a partnership. But what we
really found cool was we wanted to kind
of stay in the crime genre.
We didn't want to do a heist thing because we had done that before.
But we liked the idea of Elmore Leonard novels and movies like Midnight Run or After Hours,
where there is a very simple goal that the protagonists have, but all these complications
that come out of the woodwork, situations, rivals, street level criminals, double crossing,
all that kind of stuff, that really felt like, I haven't seen that in a Marvel movie.
And this would seem, in keeping with what we set up in the first movie,
and it really lent itself well to what we were doing in terms of the basic idea of rescuing Janet, potentially.
Was it easy to make it Ant-Man and the Wasp and to make it a duo movie
and to make it a movie that is essentially a leading woman?
This is really the first leading woman story in a Marvel movie. Was that easy? What is the
conversation like that gets you to that place to make the movie this way? Well, it was really,
it turned out to be pretty organic because of things we'd set up in the first movie,
where clearly Hope Van Dyne in the first movie is the more capable person of taking care of
Pym's problem. And she's not allowed to in the first movie. But also because of the comics history that Ant-Man and Wasp were really, you know, from very
early on in the early 60s, a duo. And as a kid, I read those comics and it was the Hank Janet,
Ant-Man and Wasp. But the idea that like, this is organic, this should be the story. And also
this kind of male-female partnership is another thing that I haven't seen in a Marvel movie. And we can kind of explore everything from sort of this, you know, the jealousy and envy that goes on between them and also the, you know, gender politics and all that stuff.
It just seemed ripe with both dramatic and comedic possibility.
Yeah, and it also feels really in keeping with a lot of the movies that you've made in the past too.
There's a little bit of a duo quality, a tête-à-tête quality going on in a lot of the dialogue that you've written in the past, too. There's a little bit of a duo quality, a tête-à-tête quality going on
in a lot of the dialogue that you've written in the past, right?
Yeah, yeah, absolutely.
To me, I think with the first movie, it felt like my sweet spot
because I'd always wanted to make one of these kinds of movies,
but because my background has been largely comedic,
this felt right to be able to do an action comedy.
And this one, I think, expanded on that because we really got to deal with i mean i can't tell you how thrilled i am that you know hope finally has
a suit and his wasp um just because it's a fascinating character for me to try and figure
out uh and the dynamic and also the fact that it's evangeline and paul like i i i was saying to paul
like i i can imagine if you had a different actor playing Ant-Man who maybe wasn't as comfortable in his own skin, there could be some bristling at the idea of like, wait a second, I got to share the line.
Impinging on his face.
Yeah, yeah, yeah.
And with Paul, it's like not only there's none of that, but that's like that excites him.
I mean, that's really he could immediately see the comedic potential of that and that there's little hints of romantic comedy in the thing,
even though it's not a romantic comedy. So we all got really excited about that possibility.
Was there anything that was easier this time around? I assume there was some sort of learning
curve on doing the first one. Yeah, for me, a pretty massive learning curve.
The machinery, like they're big, visually dense, highly technical movies. And I had done visual effects work before, not to this extent,
but also sort of the Marvel pipeline, specific to how Marvel does things.
I came into this one with a lot more confidence about that system.
And one of the big things for me was knowing that before the first Ant-Man,
I would have assumed that if you wanted to change something midstream or even late in the game, to turn this giant machinery around would be a big deal.
But I was really struck with the fluidity with which you could do it at Marvel because they have this whole in-house visual effects thing.
And if you want to change course, they can do it.
They can – everybody can sort of make this massive shift.
And I would not have known that before.
So coming into this movie knowing that, it was, that made it easier in terms of the process.
Was there anything that you shifted then when you were in production here that you were like,
actually, maybe we should go this way?
Well, constantly, and it can kind of come down to, you know, in say a big visual effects sequence,
I've spent time storyboarding and working with a previous team where we get it exactly
how I want it when we're going to go shoot it. Sometimes when you get out on location or on a set, you just come up with a better way of doing it. And a guy named
Stefan Ceretti, he's our visual effects supervisor, who's really, really a brilliant guy. So I could
say, I know we talked about the camera looking this way and doing this and being on a wide lens,
but maybe we look the other direction. We go on a long lens and we do it this way. And he's like,
yes, we can handle this. It's fine.
And that's really great because generally if you're going to change your mind,
you're after a better idea or a better way into it.
And I think that's something everybody wants.
Do you think you're going to keep making movies at a bigger scale as your career goes on?
There is a sort of an escalator quality to each movie that you've made.
There's a template there that I think is a bad template for directors to think that they've got to up the game budgetarily.
I guess it has kind of organically been my path,
but I'm sure there's going to be a point if, you know,
who knows if we're going to do another Ant-Man, you know.
I always think back as a kid loving the Planet of the Apes movies,
the original ones, and they made five original Planet of the Apes movies.
And the budgets got incrementally smaller and
smaller as the movies became
less popular. And the last one was like this
sort of Battle for the Planet of the Apes knockoff
thing. And so there is a template for
that. I always wonder if the Marvel movies, if they're
just going to start going down. Shrinking? Hopefully not.
At some point, yeah. But no, I like to
think that, you know,
that it's more material driven. Like, if there's something
really great, I would love to go out and do a much lower budget movie, particularly one that didn't
have all the technical concerns. Right. I'm very interested in the concept of expectations. Ahead
of the first Ant-Man film, there was a lot of conversation about like, could this be the first
bomb? Is this not going to work? And then I think it exceeded expectations. Always fun, by the way,
always fun. I'm sure that was frustrating and harrowing. Do you think about those things? Do they matter to you? Are you a box office watcher?
And will it affect how you feel about the experience? Of my own movies, I'm a box office
watcher only in that you want your movie to connect with an audience. And you also want to
be able to continue to make movies. And it is a very different landscape than it was even when I
started making features. Bring It On was my first. It came out in 2000, and it was a $10 million movie.
And we did well, but it could have easily gone the other way. You just never know. But like,
it does affect your higher ability, I suppose. But I'm not a fanatical box office
watcher in terms of, you know, more than the average person is.
What about the Marvel canon and the allegiance
and intensity of the fandom? How do you interact with that? I feel like I interact with it well.
And I do really get the mindset because I was one of those kids when I was younger. I say kids,
they're probably most adults now. But like, you know, I just know when I'm passionate about
something as I was about Marvel Comics as a kid or Planet of the Apes or Star Wars or whatever it
was, I do understand the mindset of the obsessive, obsessive fan. Having said that, it has gotten to
a place that is, you know, there's a small percentage of those fans and it's been fascinating
to watch the different incarnations of how fans feel this ownership,
but maybe a literal ownership over these things.
So the unownership to the point where they feel
or there's a perception that like,
I can affect change in this thing.
This is mine, man.
And I'm doing it my way.
The Last Jedi thing is unbelievable.
Yeah, it's fascinating.
The filmmaker James Mangold was tweeting about this
earlier this morning.
I don't know if you saw that.
No, I didn't today.
But he noted that it feels as if every time you make one of these films,
you're writing a new chapter in the Bible.
And the way that people respond to it is with the same level of intensity.
And that actually may push serious filmmakers away from these films,
even though they've been doing them a lot more in the last five or ten years,
because it's probably a difficult thing to tangle with.
I'll say a couple things about that.
I think Star Wars is almost unique in that because it's been around so long.
Now, the Marvel comics have been around so long, but I think there's a huge – there's a lot of reinvention that goes on from the page to movies with Marvel stuff, particularly with something like Ant-Man.
Like I don't – I think there are very few people out there who are like, don't screw with Ant-Man because I got strong feelings about – you know, I think that there's certain stuff that's really ripe for reinvention. Star Wars, man, people, because that is a generational thing now, there seem to be a certain percentage of the people who take it very, very, very, very seriously, which is great.
But there's this point where, and it's funny that, I don't know, again, I'll have to read the Mangled thing, but the idea that there is this actual back and forth. When I was a kid, the idea of having some device where I could get in touch with George Lucas and say, hey, that's awesome, man.
But, God, I could see the light bulb in the Jawa's eye in that scene, man.
And you need to fix that.
I mean, having this sort of give and take, which is unheard of.
It is.
So I guess it's – I suppose it's a generational thing, but it's – I do find it absurd.
There's something absurdist about it.
You are also, though, strangely you mentioned Bring It On, sort of the father of new IP.
Like Bring It On has this expanding life and, you know, it's been adapted and there have been sequels.
And what's it like to watch that movie grow and change and take on new levels of interest with different generations over time?
I think in the case of Bring It On, first, it was certainly nothing I ever expected.
I mean, I think at the time, I was psyched about making that movie.
I liked the idea that it told the story of this subculture that I knew nothing about.
But then you're coming out with a cheerleader comedy with no idea if anyone's going to show up.
And when they did, that was thrilling enough.
But the fact that it seems to have struck a chord with people,
it's great.
I mean, I love it.
I haven't been involved in any of the sequels or the Broadway show,
but the fact that it's out there and kind of taps into something,
that's really gratifying.
Yeah, it has a life of its own.
One other thing that I thought was interesting about Ant-Man and the Wasp,
aside from obviously Evangeline's character being front and center,
is there are a lot of old people in this movie. That's not something... Older people,
yeah. Older people. You know, Michael Douglas and Michelle Pfeiffer and Lawrence Fishburne,
and that's an uncommon thing, maybe increasingly common in these movies, but what was it like to
have one such veteran and well-known and almost iconic performers, but also having characters
that are a little bit older in your story.
Well, I'm really actually really glad you said that because I think it's one of the things that I like about the Ant-Man movies is there is a generational story to be told there.
And particularly in the context of the MCU, I mean, we've seen people like Jeff Bridges and Robert Redford come in and usually play the antagonist.
Yes, guys in suits.
Yeah.
And here I like the idea that we're telling this sort of generational,
the original Ant-Man and Wasp and now the new Ant-Man and Wasp.
And it was one of the things with Michael Douglas when it came time to do Ant-Man and the Wasp,
you know, I promised him, I was like,
yeah, we're going to give you more stuff to do in this thing.
You know, you're going to be a little bit funnier and do some few jokes,
but also like, you know, give you some action and remind the audience that in your heyday, you were this hero.
I really like that because there is this constant thing of ageism in Hollywood and can we find good roles for older actors.
And I like that our movie, again, organically, that's part of the story we're telling.
Was it difficult to get Michelle to agree to do this movie?
I feel like there's a thing where Michelle always is in or out or in or out on a lot of films.
Well, she's, you know, obviously an incredibly serious actor and takes nothing lightly.
And I loved working with her and I was thrilled to get her.
She's the only person I ever thought of for that role.
But yeah, it took a certain amount of like her getting her head around who this character is, who our movie's version of this character is, and sort of finding a way into the character and sort of building the
character, everything from the look of Janet to just sort of, is she, does she have a sense of
humor, what she likes as a person? And once she did, I think she's fantastic in the movie.
You mentioned Midnight Run and After Hours and movies like that. Do you show
your actors
and the crew
movies before you
start making
something like this
and say,
this is the tone
we want
or this is what
I'm thinking
on this scene?
We watched a couple.
We watched
Midnight Run
and we watched
What's Up Doc
and we watched
After Hours before.
The producers
and the writers
and I watched that stuff.
Rudd is,
like me,
he's seen all that stuff before.
And so we talk about it a lot.
But it was – there are really inspirations more than sort of like cribbing specific stuff.
And there are things from each movie that was like, okay, I like the vibe of this insane chase through San Francisco and what's up, Doc, and the great chemistry between those leads.
We talk a lot about that stuff. And particularly when we hit on Midnight Run, I think was probably the biggest in terms of just simple goal, lots of complications and constant forward momentum.
And a very specific amount of time.
Ant-Man and the Wasp takes place over 36 hours, his last three days on house arrest.
So it was really fun to just do that thing where it's, you know, three days left, what could go wrong?
And then suddenly he is kidnapped by Hope and taken to see Hank
and sucked into this larger thing.
So that felt like, again, like, okay, that's something that I haven't seen in a Marvel movie,
and it feels absolutely in keeping with the kind of comedic action tone that we're doing.
You have a really deep bench in the movie.
Randall Park and Bobby Cannavale and Judy Greer
and people cropping
up over and over again who are very familiar to people. Is it easy to get people to say,
come do 10 days on this movie with me? Yeah, it's tricky. I mean, we have fantastic, I mean,
you know, I've known Judy for many, many years. And again, it's a small role for Judy. And there's
always a thing of like, yeah, Judy, she doesn't get to do enough. And they're absolutely right.
She doesn't get to do enough. She's always amazing. And Bobby too, because, you know, Paul and Bobby have been
friends for a long time. So it's fun. And particularly on the second movie to have these
people we already have a relationship with and can come in and just, you know, in their amount
of screen time to come in and hopefully just score big time. But yeah, it's, and Randall Park,
Randall Park to me was one of the big thrills.
I've been a fan of his.
I worked with him briefly on a TV series.
But to have him come in and create this character who is part of the Marvel Comics canon but to put our own Ant-Man and Wasp spin on this character and to watch him go toe-to-toe with Paul was – that was fun.
It was fun to go to work on those days.
He's very funny.
Yeah.
How do you figure out what you're going to do now that you have made these big movies?
Will you do a TV series?
Is there a different kind of story that you want to tell?
I mostly just, you know, I read stuff.
I read scripts as much as I can, just kind of looking for something that feels right.
And for me, it's usually a gauge of we know these things take a substantial amount of time,
a year, a couple of years,
and it really is kind of what it has to me,
it has to provide enough of a way in for me
that it's something that excites me.
And that you kind of keep that level of enthusiasm
up for that period of time.
Do you have something in your back pocket
that you've always wanted to be able to do
that you've been waiting for the right time
or the right kind of leverage?
I do. I have, there's a science fiction project that i want to do as a feature that um i'm working on developing right now that really really excites
me and it's something i've wanted to make for some time now and um you know i think is probably pre
ant-man people wouldn't have thought of me in terms of that type of movie and hopefully now
they will.
So we'll see what happens.
What was it like doing the Quantum Realm?
Making something brand new that is canon,
but also you essentially have to create from whole cloth.
Yeah, I mean, Quantum Realm was a daunting task
because we wanted it to feel, you know, unique to our movie.
But it's also a thing that, you know, it is virtually, you know, limitless. It can be
whatever you want it to be. So we had to figure out the story needs of what we needed it to be,
but designing the visuals was terrific. And again, Steph Ceretti, our visual effects artist who had
worked on the first Guardians of the Galaxy and Doctor Strange, he was obviously integral in terms
of designing the thing. And we talked about how we wanted it to look.
We also had this other thing with the quantum realm in our story.
We're cross-cutting between this, you know, car chase in San Francisco that takes place
in broad daylight and then cutting to the quantum realm.
So it had to have a certain texture to it that wasn't going to be too jarring as you're
cross-cutting these very different environments.
Um, and we talked a lot about the look of it
as if we were going to shrink down cameras,
quantum cameras,
and so that the imagery is the imagery,
but you wanted it to maybe be a little grainy
and maybe a little jittery
and show the limitations of the photography.
That was part of the philosophy we talked about.
But it does feel like we are just kind of
starting to dip our toe
into the quantum realm in this movie.
In terms of the actual practical execution on set, are there miniatures of everything at all
times that you're consulting so that you know kind of what the audience will be feeling when
they're watching it? Not always. There are times where we'll have these sort of physical proxies,
whether it's like a green screen item or a really remedial version of the thing.
But most of the time we have just done, we've
worked with previs. So like if we're doing a scene in a space, we'll take the blueprints of a set
or of the location. So we'll have a very accurate 3D model of that. And then we can kind of build
them in the computer and get a great sense of sort of, you know, so I can have that on set and show
the actors like, okay, here's the thing that's going to be coming at you. It's going to look way better than this thing I'm showing you
looks. It is always important because we do so much size changing, particularly in stuff like
the school scene where the suit is malfunctioning and he's normal size. Then he's two feet tall.
Then he's like 15 feet tall. Then he's three feet tall. And it's constantly shifting that
particular sequence, which doesn't look overly complicated when you see the final movie, hopefully, that was one of
the most mind-numbing three days on the movie. Why? Because there was a lot, we were shooting
in a practical school, and he's different sizes, but Evangeline is full size. The camera's moving
through these real spaces, and the sort of the higher mathematics
that visual effects had to do,
the programming of the camera moves.
Part of my job, a big part of my job
is keeping the actors in the moment and fresh.
And when you're waiting around
and having to deal with all the technical stuff,
it can be very frustrating.
And those are the only three days on the movie
that I really felt it.
How many minutes is that
that you're spending three days on?
For the film, is it three minutes, four minutes?
I think in the finished movie,
it's about three, three and a half minutes.
How do you stay patient
when you're working on something like that?
Well, usually there are a million other
ancillary questions that have to be answered.
So you get distracted by that stuff.
But really that's the kind of stuff
where like Paul is kind of standing around
in his Ant-Man suit in Georgia in the summer.
It's really hot and humid.
And you're like, come on, stay funny, you know, trying to keep everybody in the moment.
That's the toughest thing is really to kind of keep them fresh.
I don't want to spoil anything about the movie.
But, you know, there was a lot of consequential action in the previous Marvel movies.
And a lot of people heading into this movie are like, how does this connect?
So do you have a full knowledge of everything that is going to be happening
in all the films that are in production, either at the same time or beforehand?
And do you have to be dancing around those things in some way with your production?
I suppose I would say that I'm on a need-to-know basis at Marvel,
as I think everybody is.
But yeah, we obviously always knew we were coming after Infinity War.
We always knew how that movie ended.
We knew our timeline was going to really be dealing with the events of the first Ant-Man
and also of Captain America Civil War, particularly with Scott Lang's story.
That gave us our really, our dramatic jumping off point.
We also knew at some point we were going to have to acknowledge where we fit in the timeline, or maybe we weren't. It was something we were just sort of wrestling with because you knew
if we introduced anything specifically about Infinity War too early in our movie, it kind of
threatened to hijack our movie. It's such a major dramatic event in that movie. So we knew we wanted
to be as standalone as possible. When we landed on the structure that's in the finished movie,
it excited us because it really felt right.
It felt like, here's our story,
and there's a certain amount of resolution that happens,
and cool title sequence,
and now here's this cool tag scene where we're with our heroes.
We've progressed the timeline a little bit.
They're working on this thing, and then we deal with the events of Infinity War in our own way.
I think it's very deftly handled.
There was quite a reaction in the theater when I was watching it.
And that's fun to see too.
I mean, you know, as a director, you live for the reactions dramatically or comedically in the theater.
And when you have a joke or a series of jokes or a sequence where it's rolling or building laughter. There's nothing better. And then when you have something where you viscerally feel the impact of a dramatic moment in the audience,
it's like it's the best.
That's very cool.
Do you have any desire to be doing something that is not bound by all of this other storytelling that is out of your control?
Is there something more appealing to you about that idea now?
I think it's always been appealing.
I mean, you just want your movie to stand on its own.
And that was an important thing
with this movie.
It's got a beginning, middle, and an end.
Yes, it's enriched,
if you know the other movies.
Yes, it's part of that larger tapestry.
But I never really felt constrained
on this thing.
I mean, we really, I think,
were encouraged because of where we fall
after Infinity War,
kind of like to be a different thing.
I mean, I think that's part of what has been successful about Marvel is,
you know, let's mix it up and create these different tones.
But there's certainly times in the process where you're thinking like,
we have all this freedom to do.
There are certain things that are set in stone that you don't want to do
or that you, you know, someone you might not want to kill
or do something like that with.
But for me on these movies, it's very rare.
I think probably coming into it, I just knew that that was part of the process there.
And again, I guess it's the 10-year anniversary of the MCU,
and it's not that long ago that sort of this structural concept didn't exist.
And it's easy to take for granted how weirdly experimental it was.
Yeah, it kind of invented something yeah
yeah um so I think as a storyteller having done a bunch of movies before that this was cool and
different and challenging if you told me I could only do this for the rest of my career I'd probably
not be as psyched about it but um it's it's a really whole different kind of storytelling that
I'm excited to be a part of yeah and I think looking back um the introduction of you and
James Gunn and within a short period of time
kind of created
that individuated
filmmaker's point of view thing
that now feels very common
where, you know,
Ryan's film this year
and Taika's film last year
and it's like,
these are really
from the vision
of a distinct filmmaker
even though it's operating
inside this wider universe.
Yeah, I feel like 2014
was the year
when they released
Winter Soldier
and Guardians of the Galaxy.
Same studio, same cinematic universe
and two radically different tones
that all linked together eventually.
Ragnarok, Taika's movie, excited me.
And not only that,
but I was a fan of Taika's movies.
You know, I think Hunt for the Wilder people,
boy, like I love those movies.
They're so distinct and specific
and funny
and emotional
and so to bring
that guy into the MCU
and let him do his thing
with Thor
like I mean
that just like
pumped fresh blood
into the whole thing
totally
it was very smart
Peyton we end every episode
by asking filmmakers
what's the last great thing
they've seen
so what is the last great thing
that you have seen
the last great thing
I saw was the face of my child when I woke up this morning. Last great movie I've seen.
Last great, great, great movie that I've seen. Yeah. There Will Be Blood. Is that a decade ago?
11 years ago? Is that 11 years ago now? Yeah. That's the last great, great thing I've seen.
Really? Yeah. So that's my favorite film of all time.
And Hunt for the Wilderpeople, I will say.
Okay. Those are good. Can you just
tell me what you like about There Will Be Blood? You're probably the
fourth person to talk about that movie
on the show. There Will Be Blood? Yeah. Maybe not
say it in response to this question, but it comes up frequently.
Maybe some people know that I like
it a lot too, but what is it about that movie
that you respond to? Well, I'm a
big fan of his.
I think Paul's movies are fantastic. That movie to me is like the perfect
tonal distillation of America. And it presents this character who created this monumental
achievement. And there's corruption. And it really tells a story about American industry
and American religion and how they're both powerful forces and how they're both deeply
corrupt forces and how they coexist and battle each other. And there's something just so
quintessentially American about that movie. I think it's also refreshing that it's just
writ on such a gigantic cinematic canvas. It's beautiful to look at, and the performances are bold,
and it's a period piece that doesn't always feel,
it feels very present and unexpected.
And I just feel like it is,
it's the greatest film of the 21st century so far.
I mean, it's like, it really is, if you said like,
what's, tell me about this America thing.
Here, watch this movie.
I like how seriously you took the word great, and I appreciate it. And I appreciate your time,
Peyton. Thanks. Thank you.
Thanks again for listening to this week's episode of the big picture. If you want to know more about
Ant-Man and the Wasp, may I direct you to the ringer.com where I wrote about about it, where Miles Suri wrote about it, where on Monday our staff will have an exit survey about
the movie, which is very fun. And if you want more on movies, please go to TheRinger.com. You can read
Adam Neyman on We Own the Night, one of the best movies made in the last 25 years. It's now
streaming. And yeah, for everything else you need movies, check out TheRinger.com. Thanks again.