The Big Picture - ‘Backrooms’ Is the Future of Movies, With Kane Parsons!
Episode Date: May 29, 2026Sean and Amanda are joined by Chris Ryan to explore some liminal spaces and figure out what really scares them. They open the show by reacting to some brief movie news (3:20) before diving deep into o...ne of the most highly anticipated directorial debuts this decade: Kane Parsons’s ‘Backrooms,’ starring Chiwetel Ejiofor and Renate Reinsve (11:14). They break down how the movie pushes the filmmaking medium, discuss why it works on its own without any prior knowledge of the original material, and debate whether this type of success is a blip or whether it represents what the future of film will look like. Finally, Parsons joins Sean to discuss his new film and explain what the process was like shifting from making stuff for YouTube to making something for the big screen (1:02:02). Hosts: Sean Fennessey and Amanda Dobbins Guests: Kane Parsons and Chris Ryan Producer: Jack Sanders Production Support: Lucas Cavanagh Learn more about your ad choices. Visit podcastchoices.com/adchoices
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I'm Sean Fennacy.
I'm Amanda Dobbins.
And this is the Big Picture at Conversation Show about backrooms.
CR is here to help us talk about this new horror sensation.
The middle chair.
The middle chair.
Well, you guys are a real, like you really played it up the middle with Van when he was asking about that.
Just take you. Hold on. We'll get there. We'll get there. We'll get there. I promise you.
We'll take you to the backrooms of the big picture. Later in this episode, I will be joined by Kane Parsons.
he is the 20-year-old filmmaker behind backrooms.
One of the most anticipated debut features,
I think fair to say in the history of movies.
Kane told me all about his early days
as a maker of short films uploading to YouTube,
how he utilized and learned from the platform,
how he made this movie starring Chuitel Ejofor and Renata Rinesva.
Stick around for that conversation.
I don't think I'm overstating it by saying he is remarkably wise
and thoughtful for a 20-year-old.
But first, let's talk about a little bit of movie news right after this.
Okay, let's talk a little news
First. When's last time this trio talked movie news?
It's been a minute. It's been a minute. I'm trying to remember when the last time the three of us
potted together because I got invited to a mega draft again and I'm like...
Right.
I can't remember the last time it was just us three.
Oh, you're just talking shot.
Wow. This is like a little bit of an emotional bid for third chair.
No.
Let's just get the trio back together.
I'm a busy guy. You guys want me know when you need me.
Amanda, did you see obsession yet?
I did. I saw it yesterday.
Do you want to talk about it right now?
Yeah.
Because there's news about Curry Barker.
who's the writer and director of obsession.
You got this sight unseen eight figure offer for his next film because the movie is just a
rocket ship.
Let's just get a woman's POVL.
Yeah.
I think so I fucking loved it.
You did.
Yeah.
I would say of the two movies and the like, you know, new horror waves that we are going to
discuss in this episode, I'm, obsession is a man as flavor as opposed to backrooms,
even though I like very much admire backrooms.
But yeah, as you teased me sort of, but on the last episode, it is a romantic comedy.
I thought it was really funny.
I was maybe the only person laughing in my screening,
but I loved, obviously, the performance of, what's her name?
Help me with her name.
Indy Navarretti.
Indie Navarretti.
And I was engaged.
There was one jump scare that actually made me jump and that I thought was very funny.
And I would watch a lot of these.
So I'm into it.
Yeah.
Do you feel like laughter is a coping mechanism for like sometimes like not being
comfortable with like pure horror.
Like when you are confronted with something that's like, I don't know, Texas chainsaw
mask or something like that.
But like, do you find it easier if you have like a couple of release valves throughout
the movie?
I guess so, though, I think what I was laughing at it, this movie was the observational
comedy about relationships, which I thought, you know, I thought it was a good script.
I thought it was insightful and amusing.
And so I was laughing at the bad speeches or like, I guess there's a, and we'll spoil parts of
obsession now, if you haven't seen it, even though it seems like everyone in America has.
When she's frozen and he tells her not to move and she stays right where she is and then
she pees herself. I thought that was funny, you know, but like that's not gross. That's not me
laughing because I'm uncomfortable. I just was amused by that. We should make a mashup of Zach
telling Amanda that it's almost eagle season and her being like, no, no, no, why are you ruining this night?
I think it's probably relatable to you in many ways.
I'm glad you liked it.
I had a feeling you would like it because it is, it's a little bit more traditional.
And I think the movie is obviously getting characterized alongside Kane's movie,
which we'll talk about momentarily, because they're both so young,
they both have this YouTube experience.
And because they're both sensations.
Yes, and they're both so huge.
And there have been a lot of people who have come out of this over the last 10 years.
I wrote about a little bit in the newsletter today.
But I think there's something about the duality.
of these two things, one movie that is really
funny and a big audience experience
and one that is very internal and
like really of the internet and really about
lore and construction
and them kind of operating side by side
is really fun. Curry, I think,
is going to go on to make
fairly conventional movies. And in a
way that I like, but like his next movie is a
true horror comedy about ghosts.
And then he's going to do Texas Chainsaw Masker.
And then maybe even before that he'll
do whatever this eight figure offer movie is
if this is even a real story. I don't know how to verify.
I like, how does somebody get an offer for $10 million before they've done it?
Yeah, I think that's a really good way of looking at the two directors.
I think that Parsons seems to be the culmination of a shared aesthetic across multiple platforms
across what we're going to talk a lot about his influences.
And Barker seems to be a little bit more like I found not the loophole or cheat code,
but I am a product of this new way of distributing your work that allowed me to get like a foothold
in traditional Hollywood.
Yeah.
I mean, one is also,
there's one is a technical,
you know,
Marvel and achievement,
the aesthetic that you're talking about.
And the other is,
I think has humans in it.
And then,
but both are examples
of how a younger generation
is going to figure out
not just like
how to get their movies distributed,
but how to make movies
in the first place.
You know,
they're doing the training
in real time on YouTube.
Well,
and while like we've come,
we're coming out of like a period of time
where I think like the cost of making a movie
has become almost crippling to the movie industry.
These guys are kind of going back to like the OG,
like you can make something fast and cheap
that looks good and a lot of people want to go see it.
That's not a barrier or entry.
Yeah, there's something interesting
about the timing of the release of the primetime trailer too
that is correlated to all of this stuff.
Three years ago I had Lance Oppenheim on the show
for a series of, to talk about the documentaries
that he's been making for the last seven or eight years.
He was 27 then, he's 30 now.
He's ancient by comparison to Kane,
but he's also incredibly young
and his movie is also about Chris Hansen
and To Catch a Predator and played by Robert Pattinson
and screens and the way that they influence us
and the kind of like, I would say, manufactured reality
of non-fiction television in a way,
which kind of intersects with all of these other things
that we're talking about here
and YouTube and what's real and what's not real.
And I'm just feeling very buoyant about the future of movies
that I feel like there is like the cavalry is like kind of on the way here.
And we still have like Dennyville Nouve and Nolan and, you know,
Greta Gerwig, all these like iconic brand name figures.
There's a Spielberg movie coming out in a couple of weeks.
Like all that stuff is still happening.
It's great.
And it's going to probably be the primary focus of this show as long as we're doing it.
But I actually do kind of feel like something for real is happening.
There's like, it's not three people.
It's now like nine people who have made widely distributed films who were born out of this experience, which is very different than I went to USC film school and then I made a short film and then I made a short film played at a film festival.
And it was acquired by a streamer.
And now I'm trying to make my $100 million IP movie.
Like that was 15 years of the growth cycle in Hollywood.
And now something different can happen.
It's also auspicious for YouTube and the Internet, which is.
is these people got really big on the internet.
And instead of like launching a skincare brand,
they are making movies and they want to bring them to theaters.
You know, like that they have embraced a medium that we care about
and are bringing a different generation and audience with them is positive.
Maybe they can also make a skincare brand.
What do you think about the fact that horror seems to be the primary genre on ramp for them, though?
I'm not concerned trolling.
I'm just saying like it's like...
Yeah, I mean, it makes sense because so...
so much of horror, as I understand it, is based on the technical ability to set up the, you know, the aesthetics and the jump scares and the, and the scariness. And so that you have in YouTube specifically a testing run where you can try stuff out and actually, you know, see what works, what doesn't, kind of learn on the fly, learn without studios breathing down your neck and millions of dollars on the line. And you can't, you know, a romantic comedy is a lot more.
Depending on writing, among other things.
And so you can, and you can, and performance and also, frankly, production design and like money.
And so you can't try those in the same way.
So it's a good match.
There's a lot of genres that are not suitable to this mode, you know, especially because pure drama is a hard thing to sell people on nowadays.
Everything else necessitates a different kind of external component part that creates a barrier to end.
I think. And so horror and like low to the ground sci-fi is just much easier to pull off. And also it just more easily gets the attention of executives who are willing to put in one million dollars into the pot. You know, like it's hard to sell this cute girl and this cute guy, me, you know, like there's just like a more, there's more resistance to it.
It's not actually. It's just that it's in book form, you know, and so it's Colleen Hoover and it's all of the and it's whoever wrote the housemaid whose name escapes me and all of the, you know. Can I see something about that? Yeah. Because I, I'm, I think it's a.
cool that that's happening now too, and I don't know how many of those movies
you've actually watched, but we've been talking about them a lot over the last
12 months. I've seen two, I didn't see
the Michael Monroe one, but I saw the other two.
Shame on you for ignoring her.
I only like it when she's being pursued by a demon.
But those movies have more in common with horror movies than they do Nora
Efron movies, because there's always some dramatic incident
that is like a car crash or it's like a curse
of some kind. You know, there's a murder involved.
Like there's something about the stakes
in that kind of storytelling.
Like rom-coms and your general teen comedy
and even your romantic drama,
those movies don't have the same life or death qualities
that all these other movies do.
And I think that there's something to that too,
that that's the only thing that can kind of get butts in seats right now
is like what's on the line here,
which does feel different than when we were teenagers
and going to see movies.
Or it was just like, yeah, this is about a 17-year-old kid
who fucks a pie.
You know, like that's the whole movie.
Yeah.
Well, but then that was.
would just be a YouTube video now, you know? And the thing that it was really exciting to me
about backrooms in particular is we talk so much about how all movies now have to have
meme culture and have to exist outside of themselves as movies in order to sell and to be
recognized and to have any chance of surviving. But this took a meme and made it into like a real
ass movie. And I just, that's hard to do. And it's essential, I guess, to getting people to the movie.
I was impressed.
I was like, hey, you did it.
You made internet culture into actual cinema.
Let's use that as our transition to backrooms.
I guess spoilers for backrooms.
I'm not sure that it's really a film that can be spoiled.
It's a film that's verbally.
If you're conversant in the actual project has been spoiled already on YouTube.
So the film is directed by Kane, as I mentioned.
It's written by Will Sudik, who I think is the second screenwriter who came on to work on the movie.
And we can talk about how the screenplay of the movie.
operates versus the rest of the production.
It is based on backrooms,
the web series that
Cain Parsons, aka CainPixels, started
publishing years ago now.
Like five years ago? Six years ago? Yeah.
It is produced in part
by some very notable people, including
horror maestro, James Juan,
and Osgood Perkins, as well as Sean Levy.
It stars two, Tel Ejee, four, Renata Rinesman,
Mark Duplas, Finn Bennett, and Lucita
Maxwell. The logline
is, a therapist enters another dimension to
find her lost patient. And I guess that is what
the movie is about in some respects.
Yeah.
Mm-hmm.
Chris, what did you think of this movie?
It's just thrilling. It's like a really
exciting time to be,
to be like at the ground floor of this, for this director.
And to see it realized, I mean, I was like
aware of and had watched some
of Backrooms on YouTube and I was
aware that Backrooms is a concept
of something that had sort of organically
grown out of creepypasta and Reddit
and that it was, in some ways,
like, closer to like folk art than
it is like a single author statement to see him make something so assured that so perfectly
distills some of the liminal horror, some of the sort of modern urban legend or full-car
ideas, and blow it out on this level. And just on a personal level, like, I just find watching
this stuff to be like taking a floor buffer to my brain. And I would honestly watch like
nine hours of this. I've watched nine hours of like slow tracking shots through these rooms.
So it was deeply pleasurable. The movie part of it, like the more traditional conventional stuff,
I thought it was like a little less unique or a little less like fully realized, but like that
didn't wind up diminishing my appreciation for the movie itself. Yeah, what did you think? If this isn't
your flavor, what did you make of it? Yeah, I, so I think I admired the parts that thrilled Chris and
then couldn't get my arms around the movie part as much, which is why I personally go to the movies.
But I will say, I knew nothing about backrooms. I mean, I knew it was like an internet.
I knew it was an internet thing. I knew that Chuitel and Adjiafore and Renauderans were going to be in it.
But I didn't see anything ahead of time. I tried to go in like a blank slate. And it worked for me in the room.
You know, my brain smooths a little bit in different ways
when I see tracking shots into rooms for like three hours,
but that's okay, you know?
Like what is thrilling to one is meditative to the other,
but you still can't deny that like the production design
and the vibe and it is fully realized.
And I didn't quote get it in the creepy pasta sense,
but also I got it in the, I understand this movie is communicating to me
what it is trying to do and it's working and it's achieving it.
The more that I've since done my research, the more I learned, the less I'm, the less I'm connected with it.
I really found it more as just a singular going to the movie's experience, which I think is a testament to Kane Parsons pulling something off standalone, as opposed to relying on all of the history and lore and everything that goes along with it.
That may just be because as soon as you say lore, like I run for the hills, but you don't need it.
actually in the movie.
He and I talked about this a little bit
and I was, I don't know if I was careful to not ask him about it,
but I know that he has said,
I was not interested in doing too much of the lore in this film,
that there is a ton of lore in my mind
and that I have explored it in other aspects
of telling the story on YouTube.
And this is the very beginning of something
that probably is going to be very big for a long time.
Like it probably is going to take on a lot of different forms.
You know, he talked about the idea of exploring television,
other films.
like there's there's clearly just a ton that has come out of this and I liked what you said
Chris which is that this is kind of like a fable now it's like it's an adaptation it's an adaptation
of an anonymous 4chan post describing a space and what that space conjured in this anonymous
poster's mind and then Kane read that and used that as a launch pad for this whole world that
he made I completely agree with both of you guys the stuff that doesn't really work in the movie
is any of the orthodoxy of normal movie stuff.
It's like characterization, dialogue.
That stuff is fine.
It's okay.
Sometimes it works.
Sometimes it doesn't.
It's not bad.
Yeah.
It's fine.
But it's, you know, and sometimes it's a little amusing to imagine a 20-year-old being like,
okay, so what I really need to do is explore the inner lives of these 40-year-olds in like middle-aged people.
In like middle-aged, in like 1990 in, you know, wherever the country, presumably.
I don't know.
In a furniture store.
Yeah. I think that that stuff is obviously fundamental to making a narrative feature film.
And you've got two really, really good actors, right? So you can kind of just lean on their natural charisma to carry us through the story.
I just think even the concept of him having a therapist is like incredibly economical for communicating the interior lives of the two main characters.
It very much is. And, you know, it's almost like sort of like a two strangers walk into a bar joke.
It's like it's a therapist and an architect and they're exploring a mind palace. You know what I mean?
Yeah.
Okay, like, you know, and I think that it being that on the nose as an exploration of the psyche and kind of like what we do with our past and what we don't do, what goes away that we can't see anymore and what kind of stays above the surface that like lingers in our memory.
I think he's doing things visually with the storytelling that like, I don't want to overstate this, but I'm like, this is very rare air for a 20-something to be doing.
Sure.
Yeah, of course.
Again, this is probably unfair to him, but talking to him, I was like, this is a little like
Kubrickian for me where, like, he has really thought through this and has a very mature
understanding of what he's accomplishing and doesn't have any arrogance about it and doesn't
have, and he just like has an idea, sees it in his mind, and then wants to put it on screen.
And before he was doing it was software and now he's doing with the production designer.
That's what I was, I've been watching these Curry Barker.
You had a great interview with Curry Barker for obsession at like his description of using these
3D imaging apps that you can use on your phone to like essentially like design a set,
put animated actors in it to do your blocking, film it with a virtual camera, and then cut it
so that you can basically a la Hitchcock be like, all we're doing is doing exactly what's on
this piece of paper today. Not only is that efficient, but that also allows you to like really
think through the rhythm of the movie, the look of the movie, the feel of the movie. And I know
that Parsons is obviously like really, I mean, those early backrooms videos are essentially animated.
Yeah, they're all from the software.
Yeah.
So just to see somebody who's like bringing this technology along in a way that isn't big gym
style where it's like only a few people have access to Peter Jackson toy box.
Like this is sort of like what I thought was going to happen when when Sean Baker and Steven
Soderberg were like, we make movies on iPhones now.
Right.
But now it's like happening.
Now it's like, you could do this with like open source software and an iPhone.
You could make something with your friends and in a week.
But you can use that material to envision the world and kind of break the boundaries of our normal world and say like, what if something looked like this?
And then you're able to kind of manifest it visually and then give it to artisans to then build that world and change it.
I say Kubricking because like Kubrick did do this in 2001 in a clockwork orange in the shining.
where he's kind of creating these surreal landscapes
and placing humanity inside of them.
And Parsons is trying to do something somewhat similar.
He's trying to place human emotion in an unreal world,
which is something that I just,
it's a kind of storytelling that I've always really liked,
but I was really impressed with it.
And there was a part of me watching the movie
where when I was getting lost inside of what he was doing,
when he's giving us this first person perspective,
or when you're seeing it through the eyes of a DV camera
or just a video camera,
where I was like, keep going.
Keep going in this direction.
Don't worry about going back to what the story is.
You know, like, I'll go along with you on the ride.
And I know that that's kind of antithetical to, like,
what your kind of most primal experience of joy is at a movie.
But I also am like, we can't continue to evolve movies if we don't break them.
Like, this is something that's like getting to the point of almost breaking it,
which I really, really admired.
I don't disagree with you.
It's just that, you know, your mileage may vary on how far you want to go down the,
or how long it will hold your attention, you know?
And that's not to, that's not to say that it's not amazing filmmaking or that it's not like
an aesthetic that works and communicates something.
It's just, and also to your point, like, yes, you do have to break things in order to make
something new.
But, you know, I don't know whether the trip down that hallway was like the brand, you know,
brand new thing to me.
We're like on our direction and we, on the way we can see it.
But clearly many people disagree because they watched all of the backrooms videos,
which are just, they're only the hallways.
Very cool experience over the weekend.
I mean, I think on, I'm sure you guys, you guys do do this and me and Andy do this on the watch
where we sort of bemoan the death of monoculture and the idea that there is like this thing
that everyone is experiencing at the same time and having the same conversation about
or different conversations, but a conversation about.
And I was hanging out with.
My wife's breast friends, daughters this weekend, and they were so excited for backrooms.
Like, they're all teenagers.
And first of all, you look at the numbers on these videos and you're talking 15, 50 million, you know, like millions and millions of people have watched this.
And they were so invested in it as an idea and were nervous about the movie part.
When you say they were invested in it as an idea, like...
Because I don't think they make a distinction between this and like...
check out this static shot of an abandoned pizza hype.
Like, I think that there is like an appreciation or an interest in vibes, you know,
and certain like motifs online that people just passed the time.
And I didn't know that you can play backrooms on Roblox.
I didn't know that there were so many like video games that take place in backrooms.
And it really is kind of like an open source, like people can mess around with this.
this is his iteration of it.
That's why I say it's like a fable.
It's like anybody can adopt this.
But they were like fully unaware
of what the mythology of it was.
Okay, so they're into backrooms, the universe.
Yes. Okay.
But I was like fascinated to be like,
oh, you're not worried about whether or not
like backrooms makes any sense.
You're worried about whether Chilota Aljafor
and Renata Rines would make any sense
inside of your experience of backrooms,
which and everyone will have a more or less different
experience of it.
And maybe even if there is an accepted lore,
you don't have, that's the other thing is just for anybody who's listening
at home who's just like, you guys keep talking about what 16 year olds want, you don't
have to know anything to enjoy the movie.
You know, you don't have to have seen any of the YouTube videos.
You don't have to know who made the movie.
Like Amanda, I kind of, I kind of wish I hadn't now.
Mm-hmm.
Because I think the experience of the film, they, the thing that they got so right is there
is never really a moment where they're like, this is what this is.
And this is how it works.
They get right up to it and then he stops.
Yes.
He does near the end of the movie.
Yeah.
We can talk about that later.
No, I think because I didn't know anything about the lore and I was, and again, so you do not have to know the lore and you do not have to like know and understand 16-year-olds to go see and enjoy this movie.
But because of that, I got to actually experience the movie and the film.
filmmaking as filmmaking, rather, and then all of the aesthetic decisions and the world that he was creating and the vibe that you talk about, but not having to worry about whether it was faithful to whatever was on the internet before or what I had seen.
So I guess in some ways, this is like the gen alpha version of a video game adaptation, but in the sense that it's like a lived world and medium that they're very familiar with that I don't have it.
any familiarity with and then how will it translate into a new medium and what choices do you
have to make to get one fit into the other? Yeah, I think it's a movie that's really easy for me
to situate in the history of movie making because there are actually a lot of movies like this
that, you know, what you can call like liminal storytelling. And I'm always eager to be like,
oh, it's like David Lynch, like any fucking nerdy cinephile. But like it's not really
like David Lynch. It has like maybe some hallmarks, but I mean, you'll hear Kane say, like,
he's just not a cinephile. He's seen a lot of movies, but he's not somebody who is pouring over
the creative decisions. It actually, what it feels more like to me is a much more recent vintage of
movie that I know you've seen a lot of these movies like Cube and Pulse and Session 9 and Lake
Mungo and Triangle, which I just saw for the first time recently, where there are movies where
characters enter worlds in which the unreality
kind of like becomes terrifying and starts to take over
and that's a pretty common horror construct
those movies I think are often very reliant on how
how good or not good they are communicating
like why something is happening
and the ones that don't explain it
tend to work better than the ones that do explain it
yeah there's also been over the last 10 years
like a bunch of found footage movies that are like
wouldn't it be cool if these influencers
went to Chernobyl or would it be cool
if these influencers went to an abandoned
casino, but they're all
like essentially a bad
version of the
Halloween movie that was set
in a reality Big Brother House
like the Buster Rimes one.
They're all kind of around
they're being made by like 50 year olds
you know and like they're not, this definitely
felt like... Those are products
what you're describing. It's close to like
again, I don't want to glaze this guy
so much, but it reminds me of when
Tarantino came on the scene and he was like,
my set of influences are completely broken.
This is exactly what I wrote about.
This is exactly what I wrote about today in the newsletter.
It's like when you're watching Kill Bill
and he's showing you all this stuff,
but I don't know the name of the actress who stars
in Lady Snowblood. And then you see Lady Snowblood
20 years later and you're like, oh. Yeah.
But the way that maybe these filmmakers, and this goes
for Curry too, I think, like, he was like,
I was inspired by the Treehouse
of Horror Simpsons episode that had the Monkees Paw.
It was like, the Monkeys Paw was written in
the 1800s.
But he didn't read
the monkeys, Paul.
He saw an episode
of The Simpsons.
And so it's this downstream effect
where like maybe Kane Parsons
has seen Mohan Drive.
Maybe he hasn't.
But the vibe
that like dread laden
sound design
where you're like,
why is there a humming noise
throughout this entire movie?
Like he's got that.
He figured that.
And maybe he heard it
in the video game Portal.
Maybe he didn't hear it
in a David Lynch movie.
But the guy who made Portal
probably saw Moha Holland Drive
and was like,
you know what you got to do
is you got to create
this sense of doom
by applying these tools.
So to me, like, all this kind of mixed up influence is really exciting and fun.
And I like to pull it apart and maybe you can over-read it by doing that.
Well, we get pretty, like, maybe over-reliant on being like, this is like if jagged edge was
like this, you know, or like, it's like Paul Mazursky meets, you know, West Craverney.
And it's like, I'm very ready, I think now for someone to be like, it's actually old VHS footage
of this abandoned mall
and
maybe a little bit
of Mal Haan driver
maybe a Simpsons episode
or whatever it is
but the
integers are really interesting
like I really like
whatever the equation is
I like the sort of numbers
he's playing with
how does it feel that
Skinnamarink
one of the origin points
of one of CR's best voice
adaptations
is now like
kind of secretly
a monumental movie
you know
Like, in a way, it's like a little bit of the Velvet Underground of movies right now to me where, you know, like it launched a thousand ships.
And there's been a bunch of movies like this recently, like Out Waters was like this.
My beloved night house, which I watched the night my daughter was born, you know.
Very normal in the chair.
We're all going to the World's Fair, you know, and Jane Schoenbrun's work.
Yeah.
I thought a lot about I saw the TV glow while watching this for the recreations of 80s, 90s media within, and the media within the media.
Yes.
And also seemingly media that is outside the generational reference point of the filmmaker making it.
Yes.
Which is fascinating.
Yeah.
And, I mean, Kane is so young, even younger than Jane.
And so he, let's talk about 1990 and like why that's the time when this is set and what it means.
And there's something about the visual signifiers from that period in our lives.
So we were alive at that time.
We saw this stuff in real time.
We were in those furniture stores.
You know, we were in those empty parking lots.
Like, why is it set at that time?
Is it an effective period piece in that way?
I mean, I think that there's lore answers for that.
But from an aesthetic point of view, I think it's just a time when handheld media was available to a mass audience.
And they could take, you know, it's not uncommon to go to parties and go to hang out with your friends.
And if somebody had a camcorder going.
Right.
But also necessarily before cell phones were the handheld media in question and also could call someone from the other side to just be like, hey, can you?
you check out what's going on here?
Yeah, yeah.
Let me pin my location, so I remember where I parked and how I get back.
You're accidentally in a different dimension.
Don't know what I mean.
This film has an answering machine that is utilized, which is a very different, different form
of communication.
I think it's an interesting choice.
I didn't, I haven't read about specifically the lore answers for this, but it's interesting.
Something very significant happens during the 1989 San Francisco earthquake.
Right.
Something is open.
It opens it up, right?
Yeah.
Yeah.
Well, it fires it up.
Yeah.
Oh, it was there, but it fires it up?
Yeah, this guy, Ivan has been working on it for a while with some magnetic stuff, but the...
So it's existed forever, but the portal.
Yeah, I'm like, I am not in any way a PhD in this.
I just was in my...
It was funny, because, like, you can do backrooms as just backrooms on YouTube, and then
there is a whole industry of backroom's explainers.
So it's almost like Thrones where you can just watch Thrones or you can watch the three-hour
explainer about the episode you just saw.
Yeah, I mean, it does have a little bit of this energy, even as you're watching it.
It's like, okay, like my children are, like, really excited about something, and now they're
telling me about their whole world.
Yeah.
It's just done at such an aesthetically advanced level that you kind of have to...
You're absolutely right.
You let you hand it over.
And I will say, again, as a standalone movie, before I learned all about the 1999 earthquake and
the portals, it works as a movie, you know, and you aren't, it isn't as born-down.
with the what did the portal exist forever.
But many science corners could be done.
Yeah, I mean, if you want to do an impromptu one, I don't know, is there anything
specifically that you want to explore about how it manifests?
Yeah.
So that's the theory that it's that furniture store is on a fault line.
And so then it just, and that's, it had snared Chouetel?
Yeah, I mean, there's like.
I mean, doesn't the text of the film suggest to us that he was ready, you know,
and because he didn't have his life together?
and so he had to go into the back rooms
or he was ready to pray.
There's definitely his reason for not being like,
oh shit, that seems dangerous.
I'm not going back in there.
I mean, he's like, I'm obsessed with this.
Yeah, I think that explains maybe his decision making,
but I think also the movie is very clearly
like a snapshot of mental health too
where you're like when you reach a kind of breaking point,
when you cross a line in terms of what is real and unreal.
So the movie is like kind of having its cake and eating it too.
It is a very metaphorical movie about lost places
and trying to go to those lost places
and the danger that is inside of those lost places in your mind.
And then it's also a spooky movie
about finding an invisible door
that takes you to another land.
And there are a lot of movies like that,
a lot of like kids movies that are about going to ride a unicorn somewhere.
And this is about manifesting your worst trauma
and having it eat you in a way.
Like if you were to go into the back rooms.
Oh my God, I was waiting for this.
What would be, well, first of all, how would you do?
How would I do?
So do the backrooms look like that?
Are backrooms customizable?
There are many different, like, my favorite part of backrooms that I've watched is Red City,
like when this person comes across basically, like a red illuminated city that's out a window
and is just like, holy shit.
But for the most part, they are that kind of 90s abandoned office park.
No windows.
Yeah.
But decorated, designed in part by like manifestations of your own.
visual experiences.
Right?
Like the things that appear in those spaces.
So, like, is this mom's house at Christmas time in Georgia in 1993?
You know, like, that's the kind of, like, what comes up, what or what sinks below in the backroom of your mind?
Yeah.
Also in the real back room.
Is there an option where there's just nothing where, like, the back room is like a wall?
Is there an option where it's Tuscany?
Yeah.
I don't know. I don't totally know the mechanics.
If it was the Mediterranean, everybody would go to the back rooms.
The point is.
But what if there's, what if can backrooms be void?
Can backrooms just be like nothing?
What if there's nothing below the surface?
The reason that I'm asking you and not you, and I want to ask you,
and I want to hear about the Wachovia Center and everything that you see there.
But I.
What if it's nothing?
But you are trying to turn it off.
But this place won't let you turn it off.
I don't know.
It wouldn't let you tell Edgeiport.
Turn it off, okay?
Or a nod of mind.
But like, maybe on stronger.
That's, well, that is an interesting question too, you know.
Can it be resisted?
We don't know.
We only see really four characters.
Yeah.
The question is to whether or not she is equally at a breaking point
and equally open to the idea that there is something out there.
This is coming from a therapist who wrote a book called The Window Within, I believe.
Sure.
But also who has some tough mommy issues of her own and carries around a cement block.
But seemingly of her handprint, not her mother's.
Just based on the size, you think that was hers?
And is that meant to represent her holding on to her childhood?
Or to never forget what was inflicted upon her.
It's weighing her down.
But she can't let it go.
Until she utilizes it.
Yes.
Yeah.
Yeah.
See what they did there.
Did you think that there was any chance that her mom had seen the backrooms?
I think there's an indication.
Yeah.
That she's trapped.
Can we move into spoiler territory a little bit?
So you've already mentioned that Mark Duplass is in the film.
Mark Duplett shows up and he works at the company that's like...
A-Sync, yeah.
And they're researching.
Yeah.
Well, they're an MRI company who has stumbled upon this space and so they're exploring it.
Okay.
But so he says that he went to the back rooms and then made it out and is now exploring it.
So that would suggest, which I thought was the weakest part, and I was sort of annoyed.
But again, that is just kind of you need a conventional narrative arc in a movie and some sort of explanation.
Anyway, it seemed like he was maybe slightly resistant.
To what?
To the backrooms, to at least that he could remove himself and then operate in a research capacity.
Yeah, he's trying to stay in the real world, whereas both Renato Reinsva and Chutel Ejee, for their characters are more vulnerable.
Chilotajibur goes in and out.
Yeah.
Yeah.
But he's able,
and he's able to kind of exist inside that space
for an extended period of time
in a way that we don't see other characters do it
and he's not wearing a hazmat suit or anything like the other
that's presumably the MRI scientists are doing.
Right, right, right, right.
But it like corrupts him over time.
Sure.
Definitely.
And like every time he comes out, he's a little weaker.
Yes.
And it's slurping him in slowly.
It is.
I mean, I agree with you that I think that that stuff just doesn't really work
and I wish that there wasn't as much of it in there.
I know why it's there and I think it will probably be
a useful hand-holding device
for the parents
who are taking their teenagers
to go see this movie
but I...
I think it'll...
Yeah, it'll be for the parents,
not for the teenagers.
That's what I mean.
The teens, I think,
will probably bristle
at some of that stuff.
But I'm the parent
in this analogy
and I also bristled at it.
I was like, I don't...
Yeah, but you like you like
good art.
And like, to me,
it felt like a producer note.
Some of that stuff
feels like a producer note.
Maybe that would be where you go.
It's like a museum,
a never-ending museum
of great art.
But it haunts me?
By the way, no shots at Mark Duplas, my friend who I love.
Like, he's great.
And this is another example of, like, him signing on to, like, a young person just being like,
I'm just trying to, like, realize my vision.
It's more just, like, whatever they're trying to communicate, they're, like, you could have not done.
I also thought that his vibe and his warmth is a nice, wrong foot's the audience,
because it's supposed to be the scientist from E.T. or something.
Right.
And instead, he's, like, I can't believe.
like you've had this experience, please share with me what's been happening and then it has a
sort of ambiguous ending. But I didn't mind yet. I was aware of like the async thing going into
a respect to it. I've learned. Yeah. And those guys have a lot of, a lot of stuff happens to them
over the course of the YouTube videos. Yeah. I, um, I want to, I kind of don't want to look at
candy and be like keep going. Like keep kind of breaking the paradigm of what a movie like this is
supposed to be. And I will say there are also a couple things that are more traditional that do work as well.
Like there are a couple of scares in the movie that I think are very effective that use traditional horror strategies.
There are a couple of jump scares, startle scares used it.
I saw you get startled.
Yeah, you jumped.
I did.
You got really shocked by something.
And there's a scene in the movie where we're going kind of like into the third realm of the back rooms and we enter a redlit room that is illuminated by a Christmas tree.
And I was at that moment in the movie where I was like, oh, okay.
Like we're, he's done it.
You know, like, I've slipped into the movie, and I'm scared, and I'm excited, and I'm, I can't wait to see what's around the corner.
And what I wasn't asking myself was, like, why is this happening?
I was just letting it happen.
Yeah.
Which is what I think what I, what is the success of the movie, ultimately, is that I'm not too worried about, like, why.
At that exact moment, I thought to myself, another tough beat for Christmas, you know?
But, but Christmas is scary.
It did communicate to me that it was a tough beat for Christmas.
and I wasn't like, what does this have to say about the birth of baby Jesus?
I'll also say that I was just like, uh-oh, my favorite holiday, damn bad.
So much of the thrill of the YouTube videos is that they're found footage or that they're shot by the people who are walking around.
They've brought a camera with them or something.
And this film is like a real leap forward for him in terms of composition, in terms of how to pace the scene beyond just someone walking down a hallway.
endlessly, which I fucking love, but is like not going to be everybody's cup of tea, but to emerge
on the Christmas scene and find the other characters there and the stuff of, I think stuff
sinking into the sand of the carpeting is a relatively new phenomenon. I didn't see a ton of it
in the YouTube videos. So, you know, I just thought it was, it would have been enough for him to
just be like, here is a big screen version of a found footage of my paranormal activity or whatever.
Right, right.
And instead, I think he...
He's leveled up.
He leveled up.
Yeah.
And the design, I think calling it a hallway is reductive because it's really more there just a never-ending Warren of rooms.
And the design effectively communicates to you where, not where you are in relationship to things, but this sense of space and your sense of confusion.
And there's something around this way and that it is very convoluted and that you don't understand where you're going.
But it's hard to communicate like that actuality.
Totally.
Especially when you're really physically building it.
Yes.
Yeah.
I mean, there's stuff in there that's like,
it taps into a feeling of playing video games.
It taps into a feeling of like certain levels of video games
where it's very puzzle oriented or the entire point is that you're lost in a maze.
But it also taps into like a childlike thing where you're like that weird experience of like
the amount of time it takes to get somewhere is always slower than the amount of time it takes to get back sometimes.
So you know what I mean?
Like once you know the route, you're like, oh, that's,
not that bad, but like the first time you make a walk through the park, you're like, did I make a
wrong turn somewhere here or whatever? And it gets at some like really a neat kind of childlike wonder
at these things and childlike fears too, I think. No, it's, it's all amygdala, as they say. You know,
like everything that's happening there is not about like logic and problem solving. It's about
the sensation that is created when you're seeing the things that are in that space. And I think,
think that I genuinely kind of don't know how they did a lot of this too, which is something
that usually impresses me where just like designing those spaces, like, where they using one set
and then striking it every time to shoot into a new room, where they building like these entire,
you know, use the word Warren, like is this like an agent, an office building?
Right.
It does also have that experience to the 1990 period piece idea of like being in one of those
office buildings, which all had that kind of yellowing.
quality and that kind of rickety furniture.
You know, this is the particle board
line when, when
Edgey 4 like breaks the chair early in the movie
where everything kind of felt like it was made of that,
you know, breakable, disruptable material.
Like, pure one kind of vibe.
Yeah, where it's like, it looks nice and then you touch it.
You know, like, this is fake.
And I'm just kind of bold over by it.
You know, like, even in its failures
or its weaknesses, I'm like,
very few movies get me in the headspace.
that this movie got me in, so I'm just delighted.
Yeah, college freshman dorm was brought to you exclusively by the West Lebanon, New Hampshire,
Pier 1.
Wow.
Yeah.
What did you have in there?
I think my mom dropped me off and then was upset with the sparseness of the room.
So, you know, and we bought like the usual sheets and everything that was on the list.
But a lot of throw pillows, you know, like a lamp.
No, that wasn't the vibe.
They were going for that season at Pier 1.
Fall 2003 was more of like a Moroccan vibe, you know?
What about like a ship's wheel?
Did you have a ship's wheel in there?
No, again, I was saying we're a different coastal reference point that season.
It's Marrakesh bizarre.
It's the smell of spices in the air.
Why aren't you listening to her?
Well, now I know what's in your back room.
I'm glad we asked.
What's in your back room?
I think it looks like a pizza hut.
Okay.
Yeah.
I really find the lighting in those to be really pleasing.
There's a bar in Boston called Antichovies that mimics it.
Sure.
I've been there with you.
Yeah.
But isn't, so his backrooms, is it supposed to be a happy memory?
No, I have so many.
That's why I said, what I'll be a center.
Like, I personally, it, I'm trying to think of the.
That's where the sixers played.
I like abandoned mall stuff.
Can we have a Sixers intervention later?
What are you talking about?
The patient's dead.
Okay, good.
I know, but can we, let's not do it again next year, you know?
Oh, like not watch
Yeah.
Yeah.
Let's say,
let's set ourselves free.
There's plenty of room on the bandwagon.
That won't be happening.
I assure you.
I'm not taking sides.
Welcome all comers.
I want your happiness.
Welcome all comers.
But your bandwagon is too full.
Let me assure you.
Oh, okay.
I'm just,
just think about it.
Okay.
I'll think about not watching the Sixers.
Because I just,
I can't do another February of this shit.
That's what I'm saying is like in years is,
you know,
and be jerseys.
You know, like, there's,
I mean,
Mine too is this point.
Oh, it's just like 18 in beads
in different states of injury.
At different heights, yeah, in different positions.
It's a palsy and the movie.
Exactly, exactly.
How do you feel like, okay,
so the movie's going to be a huge success, right?
It's already tracking for well over $50 million.
This might be like a $75 million movie this weekend,
which is pretty crazy.
It will instantaneously become the biggest A24 movie of all time.
It feels like a big generational change
where 16-year-olds are powering this,
and we are like, we are latching on to the bandwagon in many ways.
Do you think that this is a profound change that we're at the forefront of?
Or is this just a blip born of a handful of kind of coincidences in like a three or four year window?
To quote Tracy Letts, I reject the tyranny of your questions.
Can it be somewhere in the middle?
I think that it is part of, I don't, I guess it's profound the change, but it does seem like we are at seeing a new wave of generational, generation,
filmmakers focused specifically on horror, but, you know, they all learned on the internet.
It is connecting with new audiences.
It changes the way that we're making movies and that many audiences were seeing movies.
So I think it is historically significant.
Can I add one person to that list that somewhat complicates this?
Ava Victor is also a part of this wave as like a primarily online content creator.
Reductress.
Who then went into the world of narrative.
filmmaking. And I think
Ava is also kind of instructive
for like the ways that you can use the medium
and the tools. And like the other thing we haven't
talked about is looking at feedback.
Like what people are saying about what you're making.
And then iterating on that and not being as
precious about your creations
that I think is also
really interesting. Kane talked about
the Discord server, his Discord
server and what is happening there
and how people are iterating on what he
makes. Well he didn't say anything negative about
it. But he was like, oh, they're like, I'm
taking what you made and here's my version of it.
Yes.
So this is the thing that fills me with so much optimism,
which is not in any way really different
than the five years after Reservoir Dogs
where everybody was like,
what if my friends wore suits and putting guns at each other?
Like, that was amongst friends
and all the movies that kind of came out after that
in some ways just like riffing on a core text.
But, you know, the thing that I think
I was most nervous about
over the last couple of years when I would watch
specifically TV, but I think it was starting
to invade movies.
like I would even not, I enjoy this movie, but anyone but you is like a good example of this,
where it's like drone shot, scene doesn't last more than 90 seconds, like five needle drops every two minutes.
Like there is like a ADHD style of filmmaking that I was like, I just don't know if I'm going to be able to hang with this.
And I saw it a lot in TV.
You're seeing a lot of like if something doesn't happen in the first three pages of a script, it gets thrown in the trash.
It again, stuff to the gills with music.
scenes don't last that long.
And I was really worried that
the sort of language and the
almost the grammar of movies
was getting broken over the course of
like people watching all the short form video stuff.
And so to come across somebody
who, and to come across teenagers who are
like, I actually like watching
40 minutes of a
foggy highway while a
screwed and shop version of Brian
Adams' run-die plays.
I'm like, you're watching
fucking Stan Brackage. Like this is incredible.
I wrote down Man Ray in here.
I'm like, we're in a kind of surrealist territory with the filmmaking.
And so that is actually also in the mix, if we can introduce like some real like, like,
wrenches in the works of.
Challenging durational stuff that makes you really either pay attention or just give yourself over.
Where you're not even intellectualizing anywhere.
You're just letting a piece of art wash over you, which is very powerful.
And it's indirect contrast to obsession, which to me,
is like anyone but you, but made by somebody who knows how to do it.
Like, Anyone But You is an older filmmaker
trying to use contemporary methods to appeal to young people.
I like Will Gluck. It's no shot at him,
but that movie feels like it's trying to like...
It's trying to address the short attention span
as opposed to Curry Barker who is like,
I am of the short attention span.
Like, I've been making things that are catching people
in the first three seconds for five years.
Like, I know how to catch someone.
And even though obsession to me doesn't feel like...
sloppy or haphazard in its editing,
it's tight.
Like every sequence you're like,
this sequence has an intention.
It's trying to get you to a certain place
with these two characters
and what's going on between them
and it's going to get there in under five minutes
and then we're going to move on to the next incident.
And there are two sides of the same coin.
You know, it's so convenient
that these two movies are both coming out in May
because they represent like two different paradigms,
both of which feel like they are in a lot of ways the future.
Like I really do think that
it's not going to change whether Dune Part 3 is good.
You know, like that level of filmmaking
is probably always going to exist.
Are you excited for doing part three?
I am.
Yeah.
It'd be really, that would be crazy
if you had like an Iraqis backrooms.
Iraq, yeah.
I don't know if that would be the planet that,
or is that, yeah,
Iraqis is the desert.
Isn't it?
What's the water one?
Where is Timmy from originally?
You know, where Oscar Isaac is.
Where Trades is from?
Yeah.
I forget the name.
Yeah.
Jack.
I was into that.
Camden, New Jersey.
Is it Caledan?
Caledan? Is that correct? Caledan.
Caledan. I think that's right.
You pronounced it wrong so you could pretend
like you didn't immediately know.
Yeah. Like you've been charting Frank Herbert's progress
through the stories. Sort of a specific Northwest vibe there.
It does. It does. A little foggy.
A little mist off the ocean.
Copycat potential.
I feel like maybe the downside of this is they're going to see
a lot of stuff like this, right?
When this movie takes off. Yeah. I'm sure
every other studio producer
is just is in, you know, watching the YouTube
reaction videos looking for other
stuff seeing what they can Xerox
and rush out as quickly as possibly.
I mean, like people were joking about it online
over the last couple of days, but I'm
sure that folks will start
looking at creepypasta to see, like, what's
another, like, kind of...
I don't even know what the IP rules are for stuff like this.
No, this one is such an interesting test case. I mean, they tried
this already. Like, we did get a Slender Man movie,
but it was just kind of made in the traditional modes
of a Hollywood horror movie. It didn't give you
the sensation of sitting in your room alone,
reading something and feeling freaked out.
No. That's like what Jane Shonebrun is trying to do and we're all going to the
World's Fair. Like that's the closest iteration we've seen to that kind of experience. But that
movie isn't traditionally commercial. You know, like it's going to be, it would be hard
to get a lot of people to go out and see that. So kind of what's the middle ground? Like,
can anybody replicate what Parsons is doing? I think it's going to be really hard. It's more
like how he made it and what he was using to make things before he started making Hollywood
movies. That, to me, feels like the shift, you know, where it's like you, you
use Blender. I think Blender's the same software
that was used for
Flow, the animated film
that came out a couple years ago that was nominated for
some Academy Awards. The cat film, yeah.
And so, it's just like
a, it's like a shrinking down of the production process
for movies. It's like it is reducing
the barriers. So it's really cool.
Do you want to see
more stuff set in this world?
Yeah, but I'm not, I'm not the kind of, I'm not like,
I need.
the TV show now and I need all the lore
and I want to see 100 more iterations.
I do like this as an individual movie
and that's still my favorite thing.
Yes. So, and it's going to be
impossible for him to not make backrooms too.
Like, they're going to throw so much fucking money to
make it because this movie's going to make so much money.
But I
would love to see like
a side door.
I definitely don't want to see
Chuitel Edge 4. Renata Ryan's been in the movie again.
No shots to them. I love
them too. But it's like, take
Go, go. Do you want to speak at all about their individual arcs and or performances?
I think he's like one of the great living actors and it's cool to see him do something like this.
And I think he's been a little underserved in the last 10 years, but he always takes on really challenging parts.
This is a hard part. I think he gives the movie a tremendous amount of credibility because.
He also just gives it like, you have to bleed through a wall and then be like, I believe this.
Right. Yeah. Yeah. Yeah. Um, I, so.
And not make it look hokey. Yeah. Her, um, you know, we love her on the show. We were just talking about how great she is in
Fjord. I think she's a slightly miscast in the movie and there's something confusing about her accent
that took me out of it a little bit. She does get to run though. She does get to run. I mean,
she's a great screen presence, but like I think also some of the weaknesses of the screenplay
are revealed in her performance, especially where like she's playing a therapist who is escaping
her own trauma and has created like this kind of idea system.
Cognitive behavior stuff. Yeah. But also self-holt. But like she didn't seem like a real
person to me. I'll say. Edgya4's character seemed like a real guy who was having a really hard time.
Yeah, well, some of that is just because you spend more time in the backrooms of his own mind.
So his character is fleshed out. I thought the construct of the therapist and the architect
patient as like a send-up of therapy culture was kind of funny. I don't know if that was the
intention though or I don't know whether that was just kind of the execution of the script and of Renan
reminds me a performance where I was like, oh, this.
This is, that's not how they talked in therapy in 1990.
You know, that at least where it was a very, very modern and anachronistic.
But that's okay.
And I, as someone who thinks there's too much therapy in movies, I thought it was funny.
But I agree that it was maybe not intentional.
I liked the ad for her book on tape.
Yeah.
You know, I read that that was all, all that stuff was a very late ad to the movie.
Oh.
That that whole notion of her, like, having this, like, self-help kind of text and all that was not a part of the original script.
And that's the other interesting thing is, like, he and,
invented this world, which is inspired by something that previously existed, but then worked with screenwriters to shape the story and give it some of that traditional shape. And that's really the stuff that I was bumping on.
I'm just glad they allowed some of like the loose threads to dangle there. Like I I like Finn Bennett and Lakeeta Maxwell. They don't have a ton to do in this movie. But there's a moment. Are we doing details? We can say detail. There's a moment where Finn Bennett is exploring the
backrooms and comes across his own clothes,
which is never really
interrogated very much.
His end-apartheid t-shirt.
Yes. And I just love shit like that.
Like, you do not have to
cross every tea.
Agreed.
I wanted to just make a quick note on 824.
Because now...
Turn it around. Like, they just did.
Yeah. Like, they kind of did it.
Now what I'm afraid of. There was news last week
that iMacs was up for sale and it's up for sale
because iMAX has been killing it for the last five years
because everybody only wants to put their movies on iMacs so now
it's like well we better sell the iron's hot
I really hope 824 doesn't sell
because now
when you look at the drama
and you look at Marty Supreme
and you look at Civil War
and you look at what was the other
the Sillian song film
materialists like
they have they are
they have figured something out
that no other studio really knows how to do.
And they don't make $500 million movies,
but they make $150 million movies now,
which seemed impossible five years ago
that they could consistently make movies like this.
But this movie is probably going to $150 million, if not more.
And that is, that is like the robust health
of the middle class of movies
that we actually are, like, have winged about for a long time.
Now, they have the 824 flavor, right?
Well, if you had to guess,
of that $150 million box office,
How much of it comes from people who self-identify as A-24 fans?
Versus how many people self-identify as Backroom's fans?
Or as Zendaya fans or as Civil War fans?
I don't think it's an A-24 thing, this movie.
I think that people who have been raised by A-24 and consider themselves the A-24 boys will know about backrooms and aren't going to go see it because they're committed to their project.
but I think more of it is because, you know, this is 824's version of a franchise movie, right?
Like they figured out IP and they have the fan base to come with it.
Yeah.
And I think that's super savvy and it's honestly the same thing is...
But also they let it be good, which, you know, or they let it be good.
And they manage to make it good.
They're so good at marketing.
I was watching the trailer for this this morning and I was like, oh, they cut this like an alien movie and it really isn't.
No.
No.
But that's something they keep doing is they keep wrong footing your expectations into movies,
but they're not making people mad.
Like, they might be frustrated that the Celine Song film is not when Harry Met Sally 2.
But...
And you think about the tight rock that was required from the drama and then trying to promote that movie and like...
It's the craziest thing that's happened this year.
Let everyone know, like, you actually do have to come see this right now because otherwise your friends are going to be talking about it.
We ran into somebody on the streets at Ken who was talking about how they did not ultimately participate in the drama and what the kind of sense.
around that movie was in the industry and how difficult it would be to sell it to an audience
because school shooting in quotation marks.
And that's just like that is a taboo that cannot be crossed and cannot be addressed in a widely
released piece of culture.
And not only did they do it, but they made it like their third biggest movie ever.
Yeah.
And obviously you have huge stars and this really savvy marketing machine, but I'm bringing
this up around backrooms because this is now they did, the thing that we did discuss two years
ago they are actually starting to be able to accomplish.
And I'm very impressed.
You know, I traditionally really liked the studio and what they've been making, but the fact
that they're now mainstreaming with their own brand of stuff.
Right.
Is also a fascinating turning point.
Right, because they tried to kind of open up the tent and start making different variations
of what a quote unquote A24 movie is.
And frankly, like a bigger, more expensive A24 movies.
And it took a minute.
but now they've figured out, you know?
And so the drama is an A-24 rom-com.
I mean, it is.
It's pretty structurally a rom-com, and this is their IP horror movie.
But, you know, they are also both very weird, idiosyncratic
and potentially alienating movies that they somehow managed to sell to billions of people.
Marty Supreme is their sports drama.
Yeah.
You know, like their traditional modes.
The Lord of the Rings.
Yes. Yeah. And their video game adaptation.
Anyway.
It's interesting that obsession.
comes through the Blumhouse
It doesn't.
It doesn't.
Independently financed
and acquired out of a festival.
Okay.
And this movie is also...
Is Jason an exact producer on...
Only because they acquired it.
I see.
And Blum is also involved in this film
along with a cadre of other
Peter Turner figures. Yeah, exactly.
Like a lot of people, a lot of very experienced
successful people, got in on the
ground of this and helped
to make it so, which does, I mean, is necessary sometimes, you know?
Like, that's also true of Star Wars.
Like, you just kind of do you need these kind of benefactors to come through and allow for something to scale up in this way?
The question is always like how much to they get in the middle of the creativity.
And this feels like it doesn't feel trampled upon, which is part of what's so cool about it.
Closing thoughts.
Did you have a favorite sequence in this film?
I mean, it's hard to separate them because they take place in such a kind of similar world.
I think the moment when he goes into the basement after the lights turn off while he's watching television
and he sees the little thin shaft of light that reveals that there is something there that he can walk into
is very sophisticated piece of sci-fi filmmaking.
When she goes into the very vertical room with the vertical, you know, stairs and it's just a wholly different version of scale.
And you're just, and I realize, like, how did you do that?
and it looks amazing.
And, I mean, you know...
It was very gondry.
Exactly.
Very cool.
I loved a bunch of them.
I actually thought the execution of the monster
was fantastic and legitimately terrifying.
And practical.
Also, he's done videos that you can see him kind of like
are his blueprint for that monster.
They're not actually backroom's videos, I don't think.
They're just like him messing around
or doing something about a giant.
And it really works.
But I love when he first...
brings the kids into the world and is just like, there's a pool.
Like, you know, like, there's this, there's that.
Yeah.
I kind of was like, this could go on for 20 minutes.
Like, I just want to see all these different places.
And his performance is so good because you don't know, is he actually trying to do the research
to prove that he's not crazy?
Is he actually treating them more like bait for this world?
You know, like, what is his intention?
Yeah, it's weird that he's like, you have to go down there because you have the camera.
Right.
Yeah.
Right.
What kind of not is this?
And it's like, did the backrooms tell him to do that?
And like how much of this is malevolence
versus him kind of losing a grip on his own sanity?
Cool stuff.
All right, well, we got one, guys.
Yeah.
Let's go now to my conversation with Kane Parsons.
Well, Kane Parsons is here, here to talk about backrooms,
and I'm very excited to chat with you.
I wanted to start with this, King.
In addition to congratulations,
I've been thinking about what is the first thing
that you can remember seeing
that made you want to create?
not make a movie necessarily, but then made you say, I want to make something of my own.
It would be incredible if I could give you a specific material example.
I think it's a tendency that traces back farther than my memory will really carry me.
I think realistically it's sort of a tendency that did not get shut down in the early years of my life.
like in the first three years, somehow some driver there that I don't have my head around kicked off into gear.
And I've kept been like trying to find versions of that over and over again at different points of my life.
And I think I can look to early examples of things, I suppose.
And I guess in that I would say it was sort of I wasn't really into, like I would watch movies growing up.
We had a DVD collection and like we'd go camping and I would like I didn't really understand
what I was watching overly because I was a tiny little is it does it make sense for me
to going to be going this far back in time?
It gets really abstract.
I want you to go wherever you can go.
Yeah.
I mean like we had like all the early seasons of the Simpsons on DVD and I think those got in
my brain.
I mean, Star Wars all, you know, everything that was out at the time.
2007, I ingested, although I wouldn't like, you know, I think those had a, I wouldn't consider
myself like a longstanding, like huge, huge Star Wars fan, but like, you know, growing up, I think
that definitely was probably one of the early influences of science fiction.
Like, materially, I start getting like really outwardly excited about stuff.
Like, I started a trend of like, I guess I've actually had this my whole life, but, but I get
really obsessed about specific things.
It's like I find a thing, I latch on to it, and then it's my thing for like X amount of time.
And then now at this point, like when I was younger, it was like phases and I would grow out of them.
But now it's just like anything I get obsessed about, I kind of just hold on to it indefinitely.
And they just build into a big pile.
So I know Portal was kind of like when I played that for the first time.
Because I wasn't like, I wouldn't consider myself a big gamer.
I wasn't growing up.
But like partially just because I wasn't, I mean, I was restricted in what I was what I had access to.
But I know.
everyone my age, it was like a right of passage to be playing Minecraft.
And so that was like kind of a baseline, a luxury I couldn't afford exactly.
Like I didn't have any devices.
And so I would have to go to friends' houses and stuff for that.
And eventually I did get it.
I had a PlayStation 3 that one of our family friends gave us.
And then I got a little big planet.
And then I got Portal because I played it out of Friends House one time.
I got Portal 2.
And that's what sort of, I think, drove me.
absolutely insane. And that's, I'm going to just keep citing Portal and Portal 2 is the thing,
because I love it so much. In terms of childhood, it was a big focal point. But did those things,
when you were consuming them from the Simpsons to Portal 2, did they make you think that you
could make things? Or were they just things that you slipped into and fell into their worlds?
Yeah, I kind of beat around the bush there on that question. I think, I think I started
understanding or at least processing with more clarity that I could make things.
Shit, I'm trying to figure it out.
I'm trying to give like an honest, not like salesman answer about it because I want to say
that it was something like, oh, when I started using YouTube, I would watch all these
YouTube channels and they would show you behind the scenes and stuff.
And that made it seem all so viable and whatnot.
But at the same time, like years before I had any YouTube access when I was like three or like four,
I guess like four and five is probably more accurate to say.
I was technically picking up a family camera and obsessively running around the house with it.
I still have the files.
Like we found the SD cards and put them on a drive just like a couple months ago.
And so, and not all of it's unwatchable.
It's not like filmmaking in a true or like meaningful sense.
But like I was, I guess my already assuming things could be made.
And so like there was kind of two vectors moving.
I think it was just like a, I think I've always really like just experience curation outside of like the context of any one medium.
I think that's kind of what it is.
I would do like theater growing up.
I, you know, was the kind of person who would generally just try to, you know, a bit of an annoying kid in that I would like try to do like silly like magic tricks or like prank things or like set up an elaborate like Scooby-Doo trap or something like like Ruib Goldberg machine.
machine things. Like, I really liked schemes and stuff like that.
And all for the effect of, like, getting some kind of reaction from people.
And so I think that mutated to, like, a really distilled version.
So I would, like, I loved the, for a long time, I was like, I just want to make, like,
haunted houses or just, like, walking through experiences, stuff like that.
Like, that was really compelling.
And then film kind of just started to take shape, I think, because I would, like, was getting
into editing a little bit because I would, like, edit little trailer.
and music videos and stuff from just random things that I was into and and edit little means
and whatnot.
And then I just started slowly filming my own little clips and it just kind of started turning
into like YouTube shit posts, which turned into little short films.
And then it drifted further and further until I was just like applying all of my like without like
I think I find a humor and everything I do.
But like I tried to do it a little more seriously, probably around the time I was 10 or so.
Do you find that you are historically a very quick study that you can master something quickly?
I don't know about master.
I think I can get excited about something.
And I think what I've found with everything I've done in any field, because I, you know, I like to jump around to a few different mediums just because I enjoy it personally.
It's not too much about the result for me.
I find that I've had a hard time getting discouraged and I don't know what I would really, I think it's probably a blend of a million different things.
again, like, that's the boring answer.
It's like probably stuff that I got for my parents because they're lovely people
and probably stuff that I got from just my general upbringing subconsciously,
and maybe some of it's beyond that.
But, like, I generally have sort of, I think growing up,
I wrote a curve of like every time I would learn something,
objectively now I can look back and recognize it as pretty,
like if I did a short film, it doesn't look great.
The VFX don't look great, but at the time it was like pretty mind-blowing and really satisfying.
and it would kind of just always be writing the curve where I'm never self-aware and self-critical enough of the thing I'm making to actually be, I guess, dismissive of it to a degree that makes me want to shut the whole thing down and give it up.
So it was always constantly fun and satisfying.
I think I've only just now started to that curve kind of plateaus and now there's such an extreme degree of being technically meticulous over it that you have to live with one thing for so long that it, you know, you start to feel what it's like to.
stay with a project for an uncomfortable amount of time.
I have some questions for you about that
because it's just like your amazing, prolific nature
as a young person,
and then entering a system that is so deliberate
and takes so much time that it must have felt
somewhat like creative whiplash
to be transitioning to that style of creation.
Not, well, not really,
because I think that for me,
that transition started more,
in around 2021 or like when I started the Backroom series on YouTube, I think I think I was kind of
unfortunate it's not the right word just because it was a deliberate movement, but I coming from like,
you know, a lot of my influences did come from YouTube and whatnot and I spent a lot of time in my like
teenage years or you know after the when I started getting internet access, my influences were
very much derived from people who were making these indie projects online that are like very, very,
meticulous, like a lot of attention to detail, lots of things to dig into,
lots of channels who are maybe just even hallucinating information out of something that was never meant to be dug into.
And so all of that kind of created this mindset of like, okay, if you're going to do an indie project,
especially if it's mystery or horror or sci-fi, which are, you know, all what I want to be doing,
you've got to be prepared to give people detail at every single level and they're going to dig into everything.
And they're going to take the entire series, play it forwards, and then play it entirely backwards in reverse.
are going to overlap and then at these exact moments, events need to line up and create a second message.
Sort of like the stuff people go crazy with dissecting the shining and stuff just applied to everything.
And so I think that I just got into a habit of really trying to bring that level of meticulous art direction to what I was doing on YouTube.
And so when we are scaling to this film, again, that was a gradual process of, for all of like,
a grandiose spectacle around like the way this could be described or is being described in the media and
whatnot. It's like it from my perspective, I've been doing this thing pretty solo for a while online.
People reach out. I start talking to them over Zoom. I never meet them in person. We're just talking
like usually once a week or so or every now and then. Some scripts start getting made. I start
talking with the writer. I have like a couple hour phone calls every couple weeks. We try a few
different versions. We try working with another writer. Same process, like stay on the phone for a
couple hours and then we're building a, it goes off, writes a script, we get a draft, phone call,
notes, another draft, people like that. We want to start greenlighting it. When I go to Vancouver,
it's just me. I mean, that's a big move. I'm like, I am physically going there and it's just a bunch of
people who I've been able to text with a little bit so far, but it's like eight main people.
I mean, there's a lot of people, but it's like, you know, really just like a single small
ish room full of people who are just kind of on a similar wavelength to what I was already doing.
So I just walk into the room and we just talk about things and we just talk about what we want
to do with the film, not in like a, just in like a literal context.
We're able to jump to it right away.
And I think it became a very, when I say it's, I've said it's,
seamless in other interviews and stuff.
And I guess I really do mean that it was just me.
The biggest transition point was just taking what is usually nonverbal work and then just
verbalizing it to other people and trusting or putting the right level of trust in certain
parts of that.
And so again, like, I think I wanted to make sure I had every piece of, if I can picture
the final thing perfectly, I just have to be able to articulate how we can get there to
the right people.
And then they apply themselves and they did a great job.
I want to ask you more about the production and the conception of the film.
But one last thing about your more early days, I was curious if you could remember the moment when you decided you wanted to start uploading the things that you were doing.
Because that feels like kind of a critical decision to make, even if you were 10 years old when you started doing it.
But just this idea of how much of it is driven by the need for attention, like a sense of pride, you know, just trying to have a test.
experience to see what it would be like.
Can you kind of communicate
where that came from and then how that becomes
ultimately like I think a turning point for a lot
of young artists now?
Yeah, I mean, for me again, it was
April of
2015, I believe, and that's when I created my
YouTube channel. The first
material sort of version of a short film
that I was doing repeatedly
at the time, like the thing I was into was
like Lego stop motion. And so
that's what I first posted on YouTube.
There's technically a first video on my channel now,
but that's not true whatsoever.
That was, I guess, actually, it feels like forever.
That was 2017.
That feels like a million years apart from 2015.
But there's like, I think, 200 privated videos before that one.
I posted a lot in that time.
And the early stuff was just, you know,
like very short little snippets, no audio,
because I didn't know how to edit.
I didn't know how to do anything other than just use,
I think I used this software called Huey Animation or something on either the family computer.
I don't know if I had a laptop at that time.
And I didn't have like a phone or a tablet or anything yet at that point.
So I think I was just using like a family computer.
And I think it was probably like I had watched.
YouTube was like the main thing I chose to watch when I had the time.
And I think it was just an aspect of,
I don't know what it was at that point.
I think it,
I'm sure an element of what I do comes out of wanting,
like it's,
you know,
it's seeking some form of validation socially, of course.
It's not like in a very clear way.
Like you don't look at art and,
or,
you know,
I don't think what I've been doing really has that,
has that appearance overly,
like it's being done for attention.
But I think that, like, you know, that's kind of the social contract that I made in my childhood with like, okay, if I'm a bit of a indoorsy person who is not like the most socially interactive or is not the most on the same wavelength as a lot of my peers, like I will make up for that by by, you know, overrelying on these technical trades that I can then exercise to an impressive degree, hopefully.
and then the conversation can just be about that rather than anything else.
And I think that's kind of worked out.
Yeah, yeah.
But I think if I had to guess, that's kind of subconsciously what like the deeper psychology there was to a certain degree.
But I also just, I found it really satisfying.
It was just kind of like a really high dopamine reward from doing it.
Like I more of making the thing.
I think the uploading was just either part of what I just.
said or a desire to
I'm sure there's more to it
I woke up early
so I'm still little
it's insightful and I'm really
curious about it because they're you know
you're part of a
generation of filmmakers now which I'm
sure you're being told over and over again in these last
three months of your life but like
that are having they're exposing
their ideas in different ways than what
was the previous dogma the previous
methodology and so
the fact that there is all of this extant
work that you have made
before a certain age that is publicly available
is so interesting and like
I really like how you explained
how you knew going into the making of this movie
and even in the web series
that people would watch it backwards and forwards
and they would be looking for
hidden meanings and secret truths
and I'm curious like what that process was like
when you were working with the writers on the scripts
like were those the things that you were hunting for
how do you know that the story is the right story
that you want to tell when you're working in that way
I think it's a, it was a mixture of like, because, because what was what I had on YouTube was something that it's the same like narrative engine, like it's, or at least the world is still there.
It's like the film has all ended up in a place where it's the same canon and that was always the hope.
So I think it was, you know, finding finding like what is a interesting, like genuinely compelling, not just for people who have already followed the project, but like what is a like a eyebrow rate?
just intro film to that concept that does not like entrench the viewer in all of this this
either feeling of being alienated by a mythology that's been going on for years and it's like how can
we make sure that like you're not going into the film and then when you don't get it people are
hounding you with the criticism that like it's for the fans or you were supposed to have watched
the whole series first and i just i personally don't really enjoy that i like being able to especially
because backrooms the way I've constructed it is usually a little bit in a bit of an anthology type is
you know it's told out of order and it's more of putting together a broader shape of a tree rather than
you know or that's how I've been constructing it so far I'd love to do like a TV series and like
I think as soon as you're picking like an episode and I consider this film an episode then then you can
tell that in order and make sure you're completing that story but like I don't think each individual
piece needs to be lined up in this one precise way and and
And so the hope was always, this is a branch on the tree.
It is not like the fundamental thread that ties the whole thing together and it's not the ending.
It's not even the beginning.
It's just a piece in the middle that is hopefully going to be so focused on the fundamental sort of physical details that overwhelm a character with finding this place,
that there's not even time in the movie to get entrenched in like the more underlying who is this mysterious individual, who is the vice director of this research.
Research Institute and what does he have going on in his life and what happened in 1972 and whatnot.
It's like all that stuff is in the YouTube series.
But, you know, so I guess, I guess to answer the question, it was sort of as simple as finding
a compelling, I think, Aless is more sort of mundane approach to letting a character
interact with the mechanic of the backrooms in a way that really just foregrounds a simple
relationship there because I would love to, you know,
love to go harder with a lot of things in future projects, but I do think that to a certain
extent, I'm trying to be careful with my own ability to scale properly.
Like, there's such a thing as moving too fast, and this has already been moving at light speed.
So I wanted to at least work on something that I think would be manageable, and I didn't want,
the worst thing that I would be afraid of doing is, like, jumping the shark, I suppose.
So I wanted to make sure that we could have a stable, viable version of a film that is not
going to, you know, risk
falling into a bit of
an insane,
contrived or convoluted territory.
I'm curious about the three tracts
of the movie, the way that I see it.
The one is just the pure narrative, storytelling
of the characters that you're portraying.
The second is this sort of lore and mythology
that you've explored in the web series and that you're
obviously very conversant
in as an idea. And then the
third is thematic. And I feel like
thematically,
the movie is very rich.
And, but I haven't heard you talk about it as much.
And I don't know how much you are even thinking about your storytelling in that specific way.
I think it's easy to over-reli on symbolism and, you know, the thematics of a project.
I don't, I do it immensely.
So the answer is, yes, it's all, I have a version of it.
The great thing about thematics is that people are probably going to have many, many different interpretations of it.
And so that's why that's actually the bit I'd like to speak to the least probably.
I mean, you can probably just, if you were to comb over all the interviews, all the press I've done,
you could probably get like a flavor of the way I think about this project.
But I do think that that's the least interesting thing I could prescribe to people.
If it was up to me, I like trying to, at a perfect world, I guess I mainly am just fatigued with seeing creators, you know, after their project ends or, you know, after their project ends, like going on and talking about what it all means.
a way that is somehow like if it's not clear in the product then I don't know you could try again
or like I want it to be on the screen and and this film is not supposed to be like you're not
supposed to get like a hard read out of it exactly in terms of like this is precisely what it
means in very exact explicit terms but it is there and I'm seeing enough people arriving to
the same sort of conversational talking points that I was hoping they would um that obviously
aren't mentioned in the film anywhere so I feel like that
works. I feel good with the work that was done there. Yeah, I try not to, try not to verbalize
exactly what it should be, though. Yeah, I think I'm just curious about how much time you spend on it,
because I find that with a lot of projects like this, the lore tends to overwhelm the other
components. And I don't see that in this case at all, but it's helpful. And, you know,
there's been a lot of illusions to David Lynch with your work. And, you know, he very famously
sort of refused to explore his any of his thematic.
intense. I'm not encouraging you to do that in either direction. Whatever you want to do,
you should do. I'm probably going to keep up doing it this way. But yeah, I mean, I mean,
I think there's a lot that people can look at. And I like to, when I work, and I've been doing
this for years now in backrooms and any other projects, I kind of don't do anything else. So I think
a lot of it kind of comes from like a very forced sort of just drowning in a mindset or a set
of ideas that just become, I guess it's just like the way subconsciously a culture can
sort of encode so much, just the way information is transmitted and the way it's framed
in little ways that sometimes you're not even aware of. I think most of those thematic choices,
I'm kind of trusting my subconscious to do a lot of that work after I've kind of fed it so much
stuff for so long. And that kind of has seemed to be the case so far. What about the mechanics of
horror movies. That's something I'm quite interested
in because you do have some moments in the movie that are
like classical scares
that have like some of
the traditional strategies.
Yeah, yeah, yeah. And so
is that something that you studied and thought
about? Is that something that you knew was
necessary in a
in a work of art and a commercial
work of art like this? How much did you think about that?
I think I mean, I've never
looked at it from a technical or clinical
standpoint. I think
mostly through osmosis, I
haven't watched a lot of horror movies.
I think it also can't be understated the role in which that Greg or editor had on the project.
I wish people talked about Greg more because he's a wizard and he did, you know,
speak about it.
It was lovely working with him for so long.
You know, and I think that like I think there's a few places in the film where you're right.
There was definitely a reliance on the sort of, you know, buildup release of a, I don't want to say jump scare.
I don't, personally, I don't think anyone is too sentimental about jump scares, so I don't think I need to run the risk of sounding like a jump scare supporter.
But there's certainly a few moments where we startle the viewer.
I think I'm willing to live with those.
I think I stand by them to a 90% degree.
And I would say that like, I think those are just, we're wanting to set a very specific cadence.
where we are like showing that we can you know we can bring up the tension we can bring up the
the you know the sudden surge of noise or adrenaline or whatever we're looking for there there can be
things do happen here um but then the longer we go without something happening and then would be
sort of like are able to subvert that sort of i think it you know kind of breaks that language a little
bit and, you know, leaves us, kind of brings the tempo way down for like a long period before
it very subtle. You get like a silent jump scare, just like a shadow moves. And you get a,
you know, a slightly different kind of release. So I don't have it in an academic terms.
This is actually something I think I rely more on intuition for than anything else.
I'm sure what I'm planning on doing this summer is watching a whole lot of stuff and trying to
do just that because it's about two years working on this film. That's a lot of,
a time for someone who still has a developing brain and wants to be trying to feed it more stuff.
And during that whole time, I haven't really been able to consume anything. So I am dying to
actually get a better academic handle on this stuff. That's funny. I mean, you know, you should
definitely do what you want to do. But one of the things that I really, really admired about the
movie is, well, it does have some of those core components of a scary movie, which is a genre
that I really, really care about. And I've spent a lot of time watching a lot of movies like that
and study them to whatever extent that matters.
The movie is working best for me
when it is not only subverting,
but sort of like ignoring the orthodoxy
of narrative feature film.
And I hear you when you say that that's intuitive,
but there's something very precise
about your willingness to sit in moments
and to not explain.
And my instinct as an older person than you
is to tell you like, well, that must be coming from YouTube
and whatever you've consumed there
that allows you to reject these,
traditional modes, but I don't actually know. Like, I'm actually very genuinely curious. And did you find
that you had to, like, fight for those kinds of moments in the film or to allow for that?
We did. It wasn't like vicious fights. They're very manageable, but there are certainly conversations,
I guess I can say. I think I would say that, like, that stuff mostly comes from the same place
where I derive pretty much all of my excitement for projects, which is, this is cliche, and this is
cheesy and this is technically where all of art is sourced from because there's nowhere else
to source art from, but just, you know, nonfiction, the real world, my life. I think I never had
a moment growing up where I went to the theater and, you know, suddenly fell in love with movies
because I was at the theater and it was so profound and beautiful and it really got to me. I think,
if anything, I've sort of, you know, I like to think of a better way of looking at it now, but like
when I was younger, I had like admittedly kind of like pretentious view of it, which was like,
I don't really want to be making films about my perception of reality as prescribed by someone
else making a film, like already. It's like it feels like it's like you're diluting reality
further and further if your inspirations are only nonfiction. And I was just like, I don't really
want to do that. I want to experience as much of life as possible. Like if I were to have like a dream
career would be equal parts, trying to just see as much of life as possible and trying to actually
like meet people and talk to people from different, like as many different walks of life as
possible and just have lived experience that I can actually draw from personally on a personal
level, coded with my own life experience and emotion and tonality. And then, you know, I mean,
that's a sprawling. That's the entirety of life. Like that, that accounts for everything.
And then just use film as a way to process that and sort of summarize,
Basically, here's what I learned in the form of a weird, bizarre, fictional, you know, anything.
It could be a movie.
It could be a game.
It could be a TV show.
It could be music.
But, like, I think that's kind of the way that I framed making stuff when I was younger.
And I, you know, maybe there's not that pretentious.
I mean, I think there's a very healthy way to do that.
I think that's, you know, it's what I'm doing now is what I enjoy.
So, yeah.
You did mention that you like to jump around mediums.
I mean, do you see yourself working in the mode as a filmmaker?
for a long stretch of time?
Is that what you're going to be doing?
I think, I don't know where things will settle like 40 years from now,
but I do currently very much desire to just keep doing the kind.
I would say that the balance I have currently is the one I would like to keep.
There might be all sorts of strange, bizarre, economic hallucinations with the industry
and, like, you know, strange new trends starts.
And, you know, there'll be a few new technologies in the coming decades that will
certainly derail or change or open up new new avenues and I think you know I'm that that's why I
kind of broadly am interested in the whole sort of width of what it can be but I with the caveat that I
personally have no desire to be non-generative AI for any of my art just have to say that thank you
for saying that but I you know I I think that I just really enjoy the experience of like I said
it's experienced curation that's
is what I like. I like sort of taking the things that feel potent from lived reality and then
just kind of cranking them up to 10 in a way that you can sort of repeat the emotion, sort of in an
easily samplable way. So hopefully you can, you know, gain something from an experience. You didn't
live yourself. So, you know, do you find that you encountered any genuine limitations to working in,
like, a traditional film production style as opposed to, like, software?
Yeah, I think there's limitations in what you can ask of people reasonably, like the level of obsession that can be required for like there's an example would be on my Discord server.
There are many, many people who are on there all the time and they are probably around my age, some of them even on the younger side.
And they are far more sophisticated at like Blender than I possibly could be.
and they work at it constantly.
And for a piece of fan art,
like after a trailer from the film comes out,
they go and they model every single thing in the trailer with full degree.
Like they find the props,
the exact props from the exact prop shops,
and they model those objects and they even,
like on the underside of tables and Ottomans,
they include the little manufacturing label in full 4K resolution,
and it's all there.
And then they just share those assets around,
and then they remake everything one for one.
So it's like this feeling of like,
if that could be leveraged, that's incredible.
And there's like such an intense focus.
And it's so maybe not professional in etiquette,
but so incredibly meticulous and professional in the production quality.
And I see that constantly.
But like that's not something that you can just kind of inject by asking for it.
It's something that kind of has to grow incidentally.
And so maybe there'll be a way to, you know,
lean on some of that in the future.
I really enjoy working with people who are obsessed with what they do.
And we did have a lot of that on this film, but I think, you know, it is such a diversified project that, you know, there's certainly places where it is hard.
I'm working on this, this, and this.
And so this one thing maybe doesn't get the same level of like obsessive detail baked into it.
And on YouTube, that would be fine because I can just take as much time as I need and I can go do that.
And I think it's partially the time factor that I run up against on this film.
And then I would say also the, you know, the way in the, I guess the two other things would be the script, like the way, you know, I was 16 when this script was, well, when this project started.
And then, you know, it was a couple years of making, but like, I don't think that I had the most creative leverage at the very start of this project.
And I think it grew with time.
So I think there's certainly ways in which I wish there, like, I think.
I think there are choices that I wish we could have spent more time deliberating over in the early phases before we just wanted to try to, you know, it was greenlit, I think at a time when could have benefited from a bit more like analysis and going back and forth a bit more, which is all stuff we did while we were in prep and while we were going through the film.
So I think it was that. And then I would say it's just generally, and this isn't a restraint. This is actually liberating in some ways. But like,
the difference between YouTube as the medium or as the place where people are going to go view it and then going to a theater and viewing it on a projector screen is going to obviously change so much of how people are perceiving it.
The fact that this is a large budget production versus something that they just clicked on a YouTube channel to find is mentally doing a lot of lifting in different directions for people.
And I actually find that to be one of the most interesting sort of paint brushes available to choose the medium.
And I think you have to pick, I think backrooms was tricky because it took a lot of work to bend certain elements to make sure it was constantly working for this other direction for a 90 minute film.
I think a television series is always where it's kind of made the most sense to drift to.
I mean, I've said that from the beginning.
But I think that's, I think that's, I think it's the medium.
Because I feel like one of the things that is so effective about the movie, and I, I, I think.
I realize you're not a person who's sort of raised in the deep glow of the big screen.
But I've still watched. I've watched a good amount.
But, but, you know, there's something about being captured in a dark room that is so effective for this story and that you can't get up and pause it and you can't, you know, look at your phone.
And there's something very specific, like in the DNA of the creation that makes it effective in that space.
And maybe not for the story that you want to tell.
but I don't know, you know, I'm not, it's not a happy accident, of course, but you know what I mean?
I think it's more effective. I think it's more effective for that. I think what I'm speaking to is maybe a
distinction between a project like this and there's some projects I've done on YouTube where
episodes of this, of a given series might be like 10 minute long screen recordings from a video game
that was made in 2003 and you're, it's like kind of compressed and it's supposed to feel like
you're just viewing messy files and you have the freedom to click around and download files from the description.
And there's like metadata in the files. So like ARG stuff, really. And so it's just a medium switch there where I think things are framed a little bit better there.
And if you try to throw those onto a theater screen, I think they, I think honestly, maybe I don't know. Maybe this is just somewhat uncharted territory.
And maybe the next thing I should do is literally just try to see how scalable some of those things that seem unscalable are.
because if they're not, I mean, or if they are scalable, then that would be pretty cool.
There's some stuff to be done with that, I think.
I mean, as an observer, I think it's just incredibly intriguing the idea of just kind of breaking the form a little bit and delivering things in a slightly different way than we are used to receiving them.
But I want to, I'm curious about if you are able to do this, take stock of this exact moment.
I mean, we're speaking hours before the movie will be released widely.
And there's obviously a big frenzy.
And people have been watching your work en masse for a long period of time.
But this is a scale, at least in terms of the way that the media communicates about something.
It is very, very different.
Like, how close do you feel to it?
How much do you feel like you understand it?
How are you feeling about it?
I feel close to it.
I don't feel particularly like, well, I guess I feel very looped in.
I am checking and, you know, I despise Twitter.
I do not enjoy using Twitter in the slightest.
I am checking Twitter, though, and it's, I could, I am only more firm in my, in my desire to never go back on there outside of this.
But that's more for just like seeing what, what, like, stuff is leaked so far from the theater recordings and whatnot, just, you know, just seeing what information is traveling where.
And I
So I feel like I've got a good finger on the pulse right now.
I think most of
I mean, I've just come off like a pretty hefty press tour
so I'm a little mentally drained from talking about
which is why I appreciate this conversation
which is not about the normal talking points
because I'm very thoroughly done with a lot of that personally.
I've been trying to avoid them for your sake and mine.
I enjoy, I've enjoyed the experience, but at a certain point, I think everything that I have to say has kind of been said.
I think I always maybe do have more to say, but like, I think you need time to incubate and like find those new things.
And when you're doing it back to back, you kind of run out of new options.
So I think, I think right now I'm kind of just, I mean, every now and then I do get a moment of like, I'm kind of done with this and I'll get a video on Instagram of myself just talking and I'll click the not interested button.
just so I don't have to get more clips of myself.
That's a back roomsy and move by you.
Yeah.
I,
you know,
I,
it feels good.
Like,
again,
like I,
we talked about it when I first got on the call.
I just got back home to,
to,
you know,
my childhood home where my family is.
And my brother's wrapping up high school right now.
He graduates next week.
And I am just kind of going,
I'm just letting my nervous system kind of reset.
to where it was before I did all this, I think,
because it was very much I've been at home my whole life,
and then I go to Vancouver, I do this film,
don't leave Vancouver the whole time,
and then now I'm immediately coming back
and this kind of like everything that happened
with this movie from beginning of prep to release.
It's just kind of an insulated event
that I kind of want to be able to just keep going
to different places and repeating.
Although I do love Vancouver,
I'll probably do more stuff there.
But I don't know, it feels like,
it feels like I don't want it to turn into a whirlwind
that never ends because that would drive me completely insane.
Like, you need the sort of, you know, the brakes to find what's actually meaningful to go towards next.
So I'm trying to do that now.
Welcome back to your life.
Kane, we end every episode of this show by asking filmmakers, what's the last great thing they have seen.
Now, you said it's been hard for you to see things, but you also have this very wide-ranging sense of what is seen.
It doesn't have to be a movie, but what is something that you've looked at that you loved?
this isn't like a firm like IP experience as much as it is a combination of being on the plane
back to back with this press tour everywhere and you know uh just looking out the window and
there's a mixture of like reading and and audio book um just going through like all of ted chings
short stories is what i'm currently on a ted ching ted ching kick um and so i don't know if this is
about this is an accepted answer but i
I think it's just like I'm really enjoying the headspace that that's put me in,
just going through tales of your life or stories of your life and others and,
and, uh,
exhalation, um, and just looking out the window for hours and hours and hours and the sun
rises and falls and it's just like that's kind of been like, you know, the mountains,
the sea, everything, everything you see when you fly around the planet in a plane.
Um, I think it's just been all of those things have kind of just bled together
into a single kind of hum, just like a tone that I think is less interesting to sort of
describe in intellectual terms than is to just kind of say that it's really, but peaceful.
And I think just feels like a very like a place that I just want to keep living in.
It feels like a comfortable sort of little bubble, I guess.
That's a perfect answer.
Kane, congratulations.
This is a truly unique moment.
I hope you are able to appreciate it back home.
I'm enjoying it.
All right.
Thanks for doing the show.
I'm going to go for a hike.
See ya.
Get outside.
Thanks to Kane.
Thanks to CR.
Thanks to our producer, Jack Sanders, for his work on this episode.
Thanks to Lucas Kavanaugh for production support.
We'll be back next week to talk about 10 movies we missed in May.
10?
Well, probably just about close to there.
You know, like what's on the list?
So, sheep detectives.
You guys didn't do a sheep detective?
Oh, because it can.
Because it can.
Billy Eilish, hit me hard, hit me soft, live in 3D, or whatever it's
called. We're going to try to go see pressure, the World War II film. I'm going to try to see
passenger the horror movie that's out this weekend. Mortal Kombat. Mortal Kombat 2. What else is on the
list? I love boosters. I love boosters, of course. What else have you been watching? Anything you
want to hear us address? Nothing movie-wise that you guys have not either hit or are about to hit.
It's all TV stuff. Cool. Anything you want any, want to raise your hand for any last final movie?
Something else that you want to add? I was just Googling it.
But, I mean, that's a lot.
Anything, I'm trying to think, all the can movies are listed.
AI is useless.
Did you guys do ready or not two?
I watched that.
Yes, I did address it.
I didn't love it.
What did you think?
I didn't love it as much as the first one.
The first one is great.
Yeah.
All right, well, hey, Chris, thanks for coming on this journey with us.
Every time I can contribute.
It's always really a joy for me.
Well, okay, last licks here since Van just did this.
Where are you out?
Where's your head out with third chair?
I think that it was interesting.
You know, John Cornyn, a four-term senator in Texas, just lost his primary to Ken Paxton.
I know, and that must have been so hard for you.
And he immediately endorsed Paxton.
And I just thought, I'd like to see that kind of commitment from you guys, you know.
Commitment to party.
Commitment to.
And you putting yourself up for bidding and for auction and just be like, I am just the watcher.
I can't, you know, I can't weigh in on this.
a fairly cogent
defense of the work that you've done
last time this was discussed. So,
I'm on the record as being very pro
CR. But you said it was the friends we've made along
the way. What about the friends we've had
for a long time? You know?
No, I'm enjoying
the bands, you know?
I'm almost caught up
with all of the Tracy material
that you recorded in May
that ran Mawley are in Cannes. It's good.
I took a couple shots
that I'm not, I'll wait.
Yeah,
respond to it later.
Mostly from you.
Yeah, Tracy always comes
to my defense.
So really my problem is with you.
Interesting.
So maybe it's the first chair,
you know?
Yeah, she's going to say.
Well, honestly,
if someone wants to come
for first chair,
I welcome it.
I welcome the challenge.
The gladiator fight
or you're waiting
for someone to kill you
and put you out your misery.
I'm looking for an opportunity
to reveal what really goes
into making this show.
That's what I want to be able to do.
You know?
Looks easy, doesn't it?
I didn't say that.
I have to run my own shop,
you know?
I know what happens?
In the back rooms?
You're safe here with us.
You keep touching me in such a weird way.
You're safe here.
You want to hold second chair?
Yeah, listen, people can try.
But I just, it's really, it's a one-of-one situation.
No one can do what I'm doing.
I will not take that away from you, I promise.
A mind palace all your own.
Thanks for listening.
We'll be back next week.
