The Big Picture - ‘Incredibles 2’ and Brad Bird’s Super-Powered Return to Pixar | The Big Picture (Ep. 71)
Episode Date: June 15, 2018Ringer editor-in-chief Sean Fennessey chats with Pixar original Brad Bird about returning to his animation roots with ‘Incredibles 2’ after making live-action movies like ‘Mission: Impossible - ...Ghost Protocol’ and ‘Tomorrowland.' Learn more about your ad choices. Visit podcastchoices.com/adchoices
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And I don't sit there and immediately go, I must do another Incredibles because Incredibles was a hit and I must follow a hit up with another one or else.
That's not the way my brain works.
It's more like a giant airplane hangar and there are different projects being assembled in different parts of the chamber.
I'm Sean Fennessy, editor-in-chief of The Ringer, and this is The Big Picture,
a conversation show with some of the most interesting filmmakers in the world.
Brad Bird is a Pixar original. As a member of the animation giant's early brain trust,
he made classics like Ratatouille and The Incredibles. But his career started well before that with a hand-drawn cult classic, The Iron Giant, and it later evolved into live action with Mission Impossible Ghost Protocol, a personal favorite of mine,
and then 2015's Tomorrowland.
Now Bird has returned to his roots with Incredibles 2, another story about the super-powered Parr family.
This time, Bird tangles with parental frustrations, adolescent anxiety, and the burdens of responsibility.
It's as fun and clever as the original, and twice as flashy.
I talked to Bird about how Pixar has changed over the years, and how he bounced back from the criticisms of responsibility. It's as fun and clever as the original, and twice as flashy.
I talked to Bird about how Pixar has changed over the years,
and how he bounced back from the criticisms of Tomorrowland.
Here's Brad Bird.
Absolute delight to be joined by Brad Bird, the director of Incredibles 2,
along with many other films you probably love.
Brad, thanks for joining me.
Pleasure.
So, Brad, it's been more than 10 years since you released an animated film.
Yes.
And I was wondering if you could talk just at the top about maybe some things you learned working on live-action movies that you might have brought back to this new Incredibles movie.
It's not been that abrupt. I think that I was kind of lucky in that I went from hand-drawn animation
to CG animation before I did live action
because CG kind of mimics the lenses and how they work.
And when you lay things out, camera moves,
it's a version of actual physical space.
In terms of what I learned, I don't know.
I think that there's a certain momentum to films that is slightly scary.
You know, the money is flying out the door a lot faster when you start shooting. And if something doesn't work, you have to have
a plan B right away because you can't stand there and stroke your chin while money disappears.
Interesting.
There's a sort of a momentum urgency that has helped. But I think any time you tell a story, whether it's in live action or animation
or whatever medium,
you learn something.
That said,
I would also say that
the more films I make,
the more mysterious the process gets to me.
Interesting.
What was more mysterious this time around?
Was there anything particular that you picked up on?
No, it's just a miracle to me
that movies ever
work and get made.
When I was in college,
I had that sort of punk attitude
of college students of
like, you know, I'd be mad at certain
filmmakers. Man, you really blew it
because you didn't explore this
possibility and that, you know.
And everything is kind of like that.
When I am king,
I'll show you how to, and when you start actually making films, you become a lot more humble
because there's so many things that can go wrong. There's so many forces at play and the machinery
is so big and sort of complex. And the medium is hard.
You know, it's a dream kind of language.
It's hard to, you know, kind of get your hands on sometimes.
It's not logic.
It's kind of movie logic.
You know what I mean?
So the more films I make, the more like my hat's off to anyone that can get a film completed,
regardless of its quality.
It's like if you can just get one done, you know,
you have a certain amount of my respect.
Did you always know you were going to return to the animation format?
Was that something that you needed to do?
Yeah, and, you know, at the time when I went into live action,
people were like, you're never coming back, man, you know,
because, you know, now you're going to be taken seriously
because no one takes animation seriously.
And I was like, no, man.
If I get the opportunity, I'd love to just bounce back and forth between the mediums.
I love if you go back to the press at the time, I said, no, I'd love to do more animation.
I've been really consistent about that.
I consider it an amazing medium.
And I have still more animated films that I'd like to do.
But I don't want to only do that.
The next film that I want to do is mostly live action.
Interesting.
You've said for a while that you wanted to go back to The Incredible Story.
So why now?
It's not a now for me.
I had the idea for this film when we were pushing the first film, the central idea, which was that Helen would get the assignment
rather than Bob,
and then Bob would be having to stay home
and cover the kids.
And I also knew I had the unexploded bomb of Jack-Jack,
that the audience knew that Jack-Jack had multiple powers,
but the Parr family did not.
So I had several elements in place
since the first film. And I don't sit there and
immediately go, I must do another Incredibles because Incredibles was a hit and I must follow
a hit up with another one or else. That's not the way my brain works. It's more like a giant airplane hangar, and there are different projects being assembled very slowly in different parts of the chamber.
And one of them was a follow-up to The Incredibles.
Another one was the films that I got involved with.
And there's more that people don't know about that I've also been thinking about a long time. And you just kind of go wander over to one part of the shop and you tinker a little.
And then you go, oh, and you find something over in another part.
And you just kind of keep adding and subtracting.
And what I didn't have was the villain idea, the sort of superhero part of the story.
I had the family part of the story, but I didn't have the superhero part of the story.
And finally, I had this idea that I thought would work.
And during Tomorrowland, when I was shooting Tomorrowland,
I came back to Pixar and says,
I think I have something that would be cool.
And I pitched it and they liked it.
And we kind of started the ball rolling.
And about eight months into, or maybe six months into working on it,
that idea didn't work.
And it was a good idea, but it didn't interface,
it didn't comment on the family the way I needed it to.
And it wasn't as emotional as I wanted it to be with the family.
It was emotional in its own way.
It involved AI.
How do you realize that something like that isn't really working and reset? to be with the family. It was emotional in its own way. It involved AI. Okay.
How do you realize that something like that
isn't really working and reset?
It has to support the core of the movie,
and the core of the movie is the family.
Whatever story you had had to be emotional for the family.
And so now I've got a release date,
and the machinery is moving, and I'm'm committed and I don't have it.
I was constantly reworking that one aspect of the story, the sort of superhero plot.
And that changed and changed again.
And I had multiple ideas that I still like and may use somewhere else.
But the amount of writing I had to do for this that I threw out
was just astonishing. And there was like two and a half other incredible movies.
Is that significantly more than the two previous Pixar films that you directed?
By ease, way, way more.
Because we hear stories, we've heard stories over the last 20 years about the sort of the
Pixar process and how if something isn't working, there's a team that works, you know, with figuring
out how to make the story beats work effectively. And there's a,
there's a collaboration that goes on, but it sounds like you also have the ability to
identify when something that you're creating isn't working and can scrap it and start again.
Yeah. And, and, you know, I have helped too. I have other people who go, you know, I don't know,
you know, and, and I listened to them. I'd be a fool not to. Yeah. It's, it's, it was,
it was a slew of scenes, darlings that I killed
on the way to this film. It's funny because when you made the first film, obviously superheroes
were in the air. Sorry, that's a bad pun. But nevertheless, there were superhero movies and
it was in the consciousness. But now we're at this incredible, almost inflection point in popular
culture with the way superheroes dominate. And so the movie itself, which has more superheroes in it, feels like it is additionally even more of a commentary.
Was that something that you were thinking about?
You know, that of course comes up.
But I think that you would – I always felt like I will date the film if I get too heavily into commenting on what's in the multiplexes now.
So I always try to think one of the things that I loved about Steve Jobs
was he was always looking 100 years from now and having the long view.
And I try to have that too.
And I don't want to do something that's just in the news now.
I want to do something that will mean something to people 100 years from now.
And that has to do with ancient things.
What did focusing on Elastigirl and her daughter do for helping you tell the story?
Because of Me Too and Time's Up and all this stuff that's going on now, some people think that I've geared this film toward that.
And it's like, no, this is a really old idea.
Plus, Helen was a strong woman in the first movie.
It's not anything new to the Incredibles universe.
But I was thinking about it more in terms of, you know, this will really mess Bob up, you know. And just that there was entertainment to be had there and exploration of character.
Because when the first movie begins, we see these interviews with them.
And, you know, they're all talking about where they're at.
And Bob says he'd like to settle down.
And, you know, he was terrible at settling down.
And Elastigirl says, well, why would I settle down?
You know, I'm here with the big dogs.
Leave the saving of the world to the men?
I don't think so.
And then she is absolutely the best mom ever and settles down beautifully.
And, you know, Frozone is talking about playing the field.
And he is so married when
the film gets underway
it was a way of saying we're wrong about our own lives
and
so Helen has
clicked in and
dove in deep
with the family and she
kind of has to be
urged out the door
in this film.
But the second that she's out again, she remembers what she loved about it.
And I thought that was interesting, too, you know.
So it was really more about, you know, getting the characters uncomfortable and exploring that.
We're just rewatching some of your work.
It was very cool to see kind of a mirror image of a train sort of
tipping in the first film. And then there's a sort of a train tipping over a ledge in the second film.
And it seemed like, I don't know, I wasn't sure if it was an Easter egg or not, but it did strike
me. And I was wondering what it's like to sort of nod towards something in the past, but then not
repeat yourself. And how do you think about that? Well, sometimes other people point out what you,
you know, the patterns. And when you're making it, you're point out what you, you know, the patterns. And when
you're making it, you're just trying stuff and, you know, rejecting it and stuff like that.
One of my favorite screenwriting heroes is Robert Towne, and I've gotten to know him. And, you know,
Chinatown is considered like a perfect screenplay. And all the how-to-write screenplay books, it's always cited.
And, you know, they say it perfectly follows the structure of, you know, this happens on page 23.
And this is set up and then followed up on page 87.
And you go to Robert and you ask him how it was.
And he's going, I didn't know what I was doing.
I kind of wanted to talk about, you know, Los Angeles in this point of time, and I bumped into the wall a lot, and I didn't know what I
was doing. And then I had the Faye Dunaway character live, and Roman wanted her to die,
and I hated him for years and thought he was wrong, and now I realize he was right.
In other words, the guy who actually did the perfect screenplay had no and thought he was wrong, and now I realize he was right. In other words,
the guy who actually did the perfect screenplay had no idea when he was doing it and made a lot of mistakes, and it kind of came out on a more instinctual level. I think that's kind of the
way it is. I don't recognize all of my own patterns. I have to have it sort of pointed out to me.
I think that I'm going someplace completely new and someone later points out, well, you know, you did something kind of like that in one of your other films.
And I go, oh.
What about the idea of kind of themes and even like allegory?
The Iron Giant is a movie that is like aging
really well. Right. And a lot of people are discovering that movie now in part, maybe
because of Ready Player One, but good. That's, that's very good. But that's a movie that has
very strong ideas and it feels like they're underlined in a way. Do you, is that something
that you are actively thinking about when you're, you know, brainstorming the story and then talking
to animators and the team that helped make the movie? Sure. We're always looking for ways to simplify and things and certain rules
that help us to whittle away the inessential, sort of.
And, you know, one of the rules that I gave the crew in the first Incredibles,
which we also have in this one, is you don't do something fantastic very long
without doing something mundane.
And you don't do something mundane very long
without doing something fantastic.
So when I was pitching the first film,
a scene that I always mentioned
was where Helen's sneaking into the secret,
the villain's lair, and it's super high tech and cool. And she's great at
infiltrating it. But she passes a shiny surface and sees that she's gained a few pounds and kind
of goes, oh, I got to do something about that. You know, so there's this very mundane sort of
human moment in the middle of this fantastic sort of world. And that's sort of a wheelhouse that we like to explore.
Can you tell me a little bit about character creation? How do you decide, because there are
a lot of new characters in this movie, how do you decide kind of what are the essential elements for
building a character? Because so much of this story especially goes back to those characters
that you've designed. I would love to tell you I have some magic formula, but the way
that keeps this process more simple for me is I just go, I'm in a beautiful old movie theater,
the lights dim, the curtains open, and I see what? What do I want to see? And then I find something and then I just keep adding to it. And I started, there was
another film idea I had of a sort of a magical fantasy figure who was kind of over the hill
and was reduced to reenacting past victories in a shopping mall, you know, with kind of props,
you know, as a way to kind of make a living.
And, you know, I like that idea.
But I said, what if that person was a superhero, you know?
And what if he's like past his prime?
And like why is he past his prime?
And are they illegal?
Can he not be a superhero anymore?
Has he lost it?
And you just kind of keep asking questions and answering them in the best way you can.
I love that idea of just picturing yourself watching something on a screen, though. That's
a really smart way of approaching building something.
Listen, the business can stifle any joy easily if you get into the business. And the press
is often nasty about it. This know, this film is tanking and
there's almost a glee in it. And it's like, I'm not rooting for anyone to tank, you know,
you know, it's like, there's a nasty side to the business. And that part you want to kind of get
paid for, you know, suffering. But the part where you make stuff with talented people
and you are playing in a big sandbox,
that I would do for free, you know?
It was like that's just a joy.
Did the reception of Tomorrowland
kind of recalibrate how you approach some of this stuff?
A little bit.
I felt like people were expecting one movie
and for whatever reason we delivered another. I think people were expecting one movie and for whatever reason we delivered
another. I think people were expecting that we
were going to spend the whole movie in Tomorrowland.
And, you know, we're disappointed
when we get glimpses of it. It's more of
a road film than it is
you know,
inhabiting Tomorrowland.
And, you know,
yeah, that was a little bit.
You know, I think we did some really interesting things that people, and, you know, yeah, that was a little bit, you know, I think we did some really interesting things that people hopefully will look at in the context that we meant them.
It was seen as kind of a scolding for liking apocalyptic films, which totally confused Damon Lindelof and myself.
You know, we were sitting there. We love apocalyptic films. I love
the Road Warrior films and Terminator 2 and all of that, but it's not the only future that we can
imagine. Is that it? Were you eager after that experience to get another film out? I was going
to specifically ask you about what it's like to have had this incredible career
and several films that people love,
but still just six director,
feature director credits.
Not too many.
Boy, I better get to work.
Well, obviously you're working hard.
But is it so frustrating to have to wait
many years to get something out into the world?
Sure.
I'm always looking to speed it up.
You know, Chris Nolan manages to do
really big, ambitious films, but on a fairly
brisk clip for how complicated the films are. So I would love to pick up the pace, you know,
but, you know, they took a year off the production of our film because we got moved up because Toy
Story 4 was having story complications.
And that's not unusual for Pixar.
I mean, Incredibles was supposed to be after Cars,
and we came together a little more quickly than the story reels for Cars.
So that's a normal thing, but we did move a little faster,
and yet, in some way or another, it's three years later.
So, yeah, sure, it takes too long.
I agree.
Do you have any, like, tricks that I can pull?
I don't know a damn thing.
Because I'd love to pick it up.
I wish I knew how you guys do what you do.
Speaking of that, though, has Pixar, the way that movies are made at Pixar, changed in any significant way since you sort of left your full-time post there? The technology is obviously way more responsive, quick. For me, the biggest breakthrough on this
film, and it's not going to sound exciting, but it was huge, is we're able to do fast,
rough renders. So just imagine a really grainy version of the finished frame.
It's grainy, and we don't intend it to ever be like that,
although it would not be a decent look for something.
But it enables you to see what the lighting is like immediately,
and you can respond to it.
Before, they would work and have to wait days sometimes
before they could see how the lights were interacting.
They would set all the lights up, having a good guess of how it was going to look.
But they couldn't confirm that until they got a complete render.
And being able to get quick, rough renders is super useful.
So you can hone the visuals in a way that you couldn't in those days.
And the rigs,
which are the character sort of puppets
that the animators use,
are way more responsive and intricate
and you have better controls.
So for the animators,
it's like they're these amazing drivers
and we have much better cars now for them to go.
But they still need drivers.
A car is useless without a driver.
And the animation talent at Pixar now is just through the roof.
That's a great segue.
This is not blowing smoke.
I think it's the best action movie I've seen in a long time.
Oh, cool.
Great.
I'm very curious how you do that.
You're not going to qualify it and say animated, right?
I'm not doing that.
I love that.
So the action sequences, and I'm a bit of a snob about this stuff, are awesome.
Really, really, really cool and well done.
How do you do that?
How do you design an action sequence, whether animation or anything?
I was lucky enough to work with some old Disney masters and they, you know, as a kind of a kid and they got into my head that they were eternally students.
When they were at the height of their powers and these guys are in their 60s and they're the best in the world, they still acted like they had a lot to learn.
That made a huge impression on me. So I feel like I'm a student, and hopefully will be until the end of my days, because there's always something you can learn.
And my heroes in terms of action staging are Spielberg and James Cameron and George Miller. And a few films of John McTiernan,nan like Die Hard I think is just an amazing action movie.
For sure.
And they all – one of the things they have in common is that they are super aware of geography, of where everything is in relation to everything else.
And they're constantly updating the audience in a way that's artistic and full of flair, but they're constantly updating,
like now this person's near the window. Now this is happening and they can do it at lightning speed.
It's actually really hard to be both clear and fast. A lot of people can't do it.
That is the thing that jumps out to me is that these sequences are really coherent.
You understand what's happening, which is not true of a lot of action movies.
Thank you very much.
Obviously, there's storyboarding naturally, but in your head when you're writing a script, are you plotting every beat in a sequence like this?
It depends on the scene.
If we're to use the first Incredibles as an example, there are some scenes that I write incredibly specifically where I write
every action beat.
And that was like the sequence we called the 100-mile dash, which is where Dash is running
through the jungle and all that stuff.
I had every beat of that was written in the screenplay.
And then the end sequence where the robot is through the city was the opposite.
I had the key story beats that we needed to see. Bob needs to save the kids once from getting
crushed. Frozone needs to enter the scene here. I had those kind of general beats,
but I kind of turned it over to Mark Andrews and the story crew and said, we need to
get together and just throw ideas around. And here's the overall shape, but all the specifics
are up for grabs. And people would just rain down ideas and then you kind of grab them and throw
your own in and kind of sculpt it. So it just depends on the scene.
But there's a fight between Helen and the screenslaver in this movie that was really
difficult to do.
And we even brought in a stunt guy, a coordinator and designer that I worked with on Ghost Protocol and Tomorrowland named Rob Alonzo, who loves animation and has studied a little bit of animation.
But he's also a really good fight choreographer.
And he came in and talked to our animators and our storyboard artists like this is what someone would do if they had to fight blind.
And they would try to find a corner so that they can limit the areas that they're being attacked from.
And so hopefully there's a logic to the scene.
But every scene is different.
That is a great answer
I had a feeling
that there was something
tactile going on here
because you can feel
like there's something
there is a particular
kind of choreography
brought to that animation
right right
there's also allusions
to stuff that you love
in this movie
or I presume that you love
you know The Outer Limits
and Dementia 13
and things like that
Johnny Quest
Johnny Quest of course
and you've done that
before too
with those things
are those just fun for you or are those things that the animators are aware of and you're like, this is – we're pulling from some of this stuff.
These are inspirations.
I have a rule in animation that if somebody is watching a TV, if it's that kind of – if it's an animated film that is sort of relatively contemporary and they're watching TV, then what's on the TV needs to be animated too.
We also had an old movie that we used the soundtrack of, but we animated the images,
which is the old movie that Jack-Jack is watching.
That's right.
The soundtrack is from an old movie, and it was just a perfect soundtrack to animate to.
But The Outer Limits,
there was something about taking control of your televisions
that I thought was thematic.
It also scared the living beep out of me as a child,
but I couldn't turn it off.
I would just kind of leave it on but hide from it sort of.
Yeah, I know that feeling.
But I only used the opening of The Outer Limits,
which is very graphic and fits in an animated film.
Once the show started and it was live action,
I wouldn't use it, or I'd animate it.
But to me, it was thematic
because it kind of connected with the screen slaver.
And Johnny Quest, that is exactly the vibe that The Incredibles is created from,
is the excitement that I had when I was a kid and I first saw Johnny Quest.
And also, for geeks, people don't remember that Johnny Quest,
which is always described as a Saturday morning cartoon,
was a primetime show when it first went on the air.
So it was kind of for adults, too.
It was a cartoon show for adults.
How radical.
And people died in it, you know.
It was not like the animated shows now where people fight endlessly, mindlessly,
but no one ever suffers any consequences.
Right. Real stakes.
Yeah.
And, you know, he had a cool friend who had, could levitate and he had a bodyguard
who had a fling with a woman named Jezebel Jade, who might be kind of evil, but we don't
know.
And, and, you know, Dr. Zinn and there's, you know what I mean?
It just had.
It was mature. But it was also pulp, crazy goodness
of every single thing that makes a good adventure, you know?
Do you show stuff like that
before you start working on a movie like this
to the people that will be working on it
and say, this is where we're going with this?
I used to.
I mean, we looked at Day the Earth Stood Still
when I was doing Iron Giant.
But nowadays, I kind of know everybody and
we're all movie crazed, you know, people. And so you just have to say something and everybody goes,
oh yeah, yeah. You know? So it's, it's more of that kind of vibe. A couple more things for you.
Yeah. What, tell me about something else you want to do. Cause you, you have one of the more
interesting and diverse careers of any director that I've talked to.
So what's the kind of story you really want to tell?
I have an animated film that I've wanted to do called Ray Gunn that I don't want to do it right away.
But, you know, I would still be interested in making that.
I have an idea for a Western that I want to do that I'm really excited about.
And it's kind of a weird Western.
And I have an idea for a musical that I want to do.
Great.
And, you know, it's kind of all over the map.
Do them all.
You know, I got to get going.
Why am I sitting around here?
I'm sorry.
We're just trying to get people to see The Incredibles 2.
Okay. Last question. Brad, I end to see The Incredibles 2. Okay, last question.
Brad, I end every episode of this show by asking filmmakers,
what's the last great thing that they've seen?
So what is the last great thing that you have seen?
I really liked that Quiet Place.
That was fun.
What did you like about it?
Well, I liked that it went in the opposite direction.
Movies seem to be getting louder and more hysterical,
and it went in the absolute opposite direction at knowing that it was a highly exploitable thing to be silent.
And I thought that was incredibly clever and very smart to do in sort of a horror film.
I'm not a huge horror film guy.
I kind of have to meet the film halfway.
My films tend to be, that I enjoy in that genre, tend to be kind of, you know,
horror people would consider them vanilla, you know, like Jaws and Alien. And, you know,
I like those films. So I just thought that was really smart. I saw, you know, I like those films. Sure. So I just thought that was really smart.
I saw, you know, I see, you know, I can tell you I saw Blythe Spirit,
the David Lean film that I'd never seen.
I'd love to tell you I loved it, but I kind of thought it was kind of overrated.
Interesting.
Was it the first time you'd seen it?
Yeah.
Yeah, okay.
Yeah, yeah.
But I saw Brief Encounter also fairly recently, and I thought that was really great.
One of my favorite movies of all time.
Brad, this has been great.
Congratulations on Incredibles 2.
Thank you.
Thank you.
Thanks again for listening to this week's episode of The Big Picture.
I'll be back next week with an episode with J.A. Bayona, the director of Jurassic World Fallen Kingdom.
I also made an appearance on the Bill Simmons podcast talking about the movie Hereditary.
I'm also on the Rewatchables podcast talking about the great Jurassic Park on its 25th anniversary.
Please check out TheRinger.com to read all about The Incredibles 2, Pixar.
We ranked all those movies and there's a whole lot of other great film writing.
So please check that out and please listen next week. Thanks.