The Big Picture - ‘The Super Mario Bros. Movie’ Is Here! Is Our Video Game Movie Future?
Episode Date: April 5, 2023Ben Lindbergh and Charles Holmes join Sean to talk about one of the most anticipated films of the year: 'Mario'! They discuss the new film (1:00) and how video games have been the most valuable IP in ...Hollywood (36:00). Host: Sean Fennessey Guests: Charles Holmes and Ben Lindbergh Producer: Bobby Wagner Learn more about your ad choices. Visit podcastchoices.com/adchoices
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I'm Sean Fennessey, and this is The Big Picture,
a conversation show about...
It's-a me, Mario!
Today, we are talking about one of the most anticipated films of the year.
That's right, the adaptation of one of the most hallowed stories of our time, a tale of two plumber brothers sent to a magical
land to save a princess and vanquish a dragon turtle king. I am talking, of course, about the
Super Mario Brothers movie. Joining me to break it down is the Wario and Luigi of the big picture,
Ben Lindberg and Charles Holmes. Hi, guys. Hi. Wait, who's everybody else then? Who's Bobby? Who's Chris? Who's Amanda? Who's everybody else?
It's a large cast of characters. I'm jealous that Charles gets to be internet icon and sex symbol
Waluigi while I'm stuck being Wario over here. And second, can I say, I hope you two can identify
with me on this. I want to issue a preemptive apology as a New Yorker
who grew up pronouncing Mario as Mario
for any relapses that may occur on this podcast.
Just to out Bobby Wagner.
I heard you say Mario
before we started recording, Bobby.
It's not just me.
What?
No, no.
I would never say Mario.
Every time Sean says it,
it grates my ears.
I'm always a Mario guy.
I, in broadcast form,
will always say Marioio but in my
private life i just like in my in my private life i'll say florida but in in broadcast i will say
florida and i'm trying i'm trying to model what is wrong with you when you say private life are
you talking about all of the like different clubs and groups that you go to secret room meetings to
talk about super mario brothers yeah, all my Super Mario sex dungeons.
You know, that's really where I live truly.
Maybe in New Jersey, they say Mario,
but in New York, they say Mario,
or at least they did what I was going.
Mario Cuomo called himself Mario
and people questioned whether he was truly Italian at the time.
It was a scandal.
So I just, to prep for this pod,
I just went full My Fair Lady
and just practicing Mario
over and over again. But every now and then the regional dialect comes out.
I'm really glad that you're here in New York solidarity, Ben. Charles, I'm also glad you're
here. Ben, of course, is in addition to being a great writer about many a subject and podcaster
on the ringer verse, among other shows, knows a lot about video games. And Charles, of course,
knows a lot about animation, among other things, and a podcaster on the ringer verse among other shows knows a lot about video games and charles of course knows a lot about animation among other things and a podcaster on the ringer verse as well
so you guys are the perfect duo to break down a movie that has oddly become a a major 2023 film
we all saw the film last night i do want to talk a lot about where movies are going with regard to
video games and like our consumptive patterns and adaptation and also maybe just more broadly the story of the super mario brothers which i think we're still
trying to wrap our heads around canonically but let's let's start with the movie because that's
the uh that's the prime rep of this conversation so it's directed by aaron horvath and michael
jelenik and it features the voice work of some notable figures controversially chris pratt has
been cast as Mario.
To many people's chagrin, we will discuss his
performance as this Italian-American icon.
Anya Teller-Joy as Princess Peach. Charlie
Day as Luigi. Jack Black
notably as Bowser. Keegan-Michael
Key as Toad. Seth Rogen as Donkey
Kong. And well, this is a story
about Bowser making a bid to take over the world.
And in doing so, he needs to take over
the Mushroom Land, which is ruled by Princess Peach.
These are words I'm saying on this podcast.
With the help of a couple of Brooklyn plumbers
and aspirin small business owners who have been
transported by way of Rainbow Tunnel
to this foreign world, Peach,
Mario, Luigi, Toad,
and eventually Donkey Kong team up
for an epic showdown with Bowser.
Now, I am a grown man.
Prepare to ask you, gentlemen, what you thought of this film.
Charles, I'd like to start with you.
What did you think of the Super Mario Bros. movie?
I had a weird response where I enjoyed the movie that was unfolding on the screen,
but there was something itching at the back of my head
because I was like, this movie almost as an animation product
seems out of step with other animation where I think in the last couple of years, whether it's
Puss in Boots, that most recent movie, Spider-Verse, where even Mitchells and the Machines
have gotten very, very ambitious story-wise, aesthetically. And this was almost a movie that I would have seen in the early 2000s.
And the whole time I was annoyed, I was like, what did this movie remind me of? What animated
movie did this remind me of? And I turned to my girlfriend, I'm like, Super Mario Brothers has
the same plot as Shrek. This is quite literally just from top to bottom, this is Shrek. Not just
from a plot perspective, but from, okay, instead of a swamp, it's Brooklyn.
Saving a princess who actually doesn't need saving.
Instead of the anthropomorphic animal
being a comedian like Eddie Murphy as Donkey,
it's just Seth Rogen.
Like every, even the musical cues of like,
oh, this isn't musical cues for kids.
This is for like their parents. When I heard Beastie Boys, I was of like, oh, this isn't musical cues for kids. This is for like their parents.
When I heard Beastie Boys, I was just like, oh yeah, like this is for kids who grew up in like
the 80s and the 90s. And then I was like, oh, that's what was like bothering me. When I watched
this movie, I was like, I enjoyed it. But this movie almost seemed like it was made in the 2000s
and not in 2020, 2030. Yeah. it's a movie that's obviously trying to simultaneously entertain children,
which of course animated movies in this mold usually are, but also satisfy parents.
But the way that this one chooses to attempt to satisfy parents is interesting.
Ben, what do you think of the movie?
I thought it was a fun, faithful, competently made, middle-of-the-road Mario movie,
which is basically, I think, all it was aiming to
be and weirdly something that had not existed up until this point and was a clear hole in the
marketplace and the Nintendo portfolio. So in that sense, I think it hit the target, but I think what
you guys thought was also something that I thought in the moment because it really sort of plays it
safe, I guess. It sort of
distills the story, the essence of every Mario game down into its essence, right? It's bad Bowser
threatening the princess, and Mario comes to the rescue, and the MacGuffin is a star, and
there are only some slight twists on the typical Mario formula. There's very little irreverence or
subversion. We can go through a few of the ways that it does that, but largely
it's a wholesome, happy-go-lucky, nostalgic exercise in celebrating Mario, right? Which
I'm pretty much the target market for, I guess, unless our daughters are. I don't know if they're
old enough yet. So I guess we are the target market in our households as of this point.
But I was, I guess, pretty much who they were catering to.
And it mostly worked for me.
But I was almost surprised by just how much it was essentially what you would expect a Mario movie to be.
I think it's an unusual document of the animated times.
Because as you say, Charles, like in the animation style, things have gotten really radical in certain franchises and categories and also in the tone of these movies you know puss in boots
is an interesting example of the last wish a movie that is has an incredibly ornate and complicated
storyline and you know dozens of characters and a kind of kaleidoscopic animation style that feels
assaultive but also is very creative.
And I agree with you, Ben,
that this movie is very straightforward.
It was very light on comedy,
particularly the kind of metacom comedy
that we've come to expect,
I think from animated kids fair
that maybe is in part instilled by the Pixar wave,
but I think has expanded broadly.
You know, this movie comes from Illumination,
which is one of the most successful animation studios
of the last 12, 15 years.
This is the home of Despicable Me and the Minions
and Sing and The Secret Life of Pets.
And I think like those needle drops that you mentioned, Charles,
like the Beastie Boys song,
that's kind of a trademark of this studio
is using more adult reference points
without necessarily adult tonality,
which is interesting. the thing with the
super mario brothers is they had there's all this open active text right we know all the characters
if you were anywhere between the ages of i would say 20 to 40 you probably have some sort of idea
of who donkey kong is of who toad is you know obviously who the mario brothers are but there's not really a there
there and like i ben i wanted to ask you like even anticipation wise like i don't really know what
the story of the mario brothers is amanda raised this question on the show last week she was sort
of like where are these guys from and where do they go yeah and i guess i never really pondered
that when i was seven years old and playing this game nonstop. So what were we even supposed to expect from the movie?
It's a twisted web that Shigeru Miyamoto has woven over the years because Mario has just evolved to fit whatever container he is asked to fill.
Basically, I wrote something about Mario a few years ago for the 35th anniversary of Super Mario Brothers.
And what struck me then is just how malleable a mascot
Mario is. That's his real superpower, more than the jumping or the power-ups. Miyamoto has said
that Mario's strength as a character is how few defined traits he has. He can fit into any game
or setting because his calling card is his ability to be anything. He's a plumber, he's a painter,
he's a doctor, he's an athlete. The scenario dictates
his role, Miyamoto said. So the only constant really is that he has a mustache. And he has a
mustache because, not because it was like driven by his character initially, it was just the easiest
way to distinguish his nose from his mouth with the limited number of pixels available originally.
Like same with everything else that we think of as a defining
trait of Mario, the color of his outfit or his hat, or the fact that he jumps at all.
All of these things were just dictated by the hardware at the time. And the former president
and CEO of Nintendo said the entire design was a case of form being dictated by function.
They've also said that when they create games, the gamer is the main character.
And so it doesn't even really matter who the main character is on screen.
So you have Mario, who's this icon.
He doesn't really talk much more than a Pokemon, usually.
His catchphrases are just exclamations and saying what his name is.
And we don't know that much about him because his backstory, the canon, to the extent that
it exists, has just changed over the years.
He's been a plumber. He's not a plumber. He's from Brooklyn. No, he's originally from the
Mushroom Kingdom. He has nipples. He doesn't have nipples. That was a big controversy a few years
ago. So he's just like this everyman hero. He's pretty bland in comparison to, say, Sonic even.
So on the one hand, it's not really like the character of Mario
is so compelling on his own
that we needed his story to be told in this medium.
On the other hand,
he's just so ubiquitous and adaptable
that it feels natural and I think overdue
for him to be a movie star
in addition to everything else.
I think for a couple of people our age,
the movie will be significantly more
enjoyable if you have a relationship to not just the original Mario Brothers or Super Mario Brothers
2 and 3 on NES, but Super Mario World, Donkey Kong Country, Super Mario Kart. There are overt
references, almost renderings of some of the experiences of those games. Charles, you're a
little younger than us. Do you have a relationship to all of the steps of the Super Mario Brothers games?
Oh, absolutely.
Because I think one of the genius things that Nintendo has done, and especially when I was
growing up, when I had like a Game Boy and then a Game Boy Advance, is they are constantly
updating the older games.
And sometimes that means new graphics.
Sometimes that means they just released the game again and it was cheaper.
So I've played all of the original
Super Mario Brothers games.
I've played them how they originally looked.
I've played them with new graphics.
I think a few years ago,
they even released one on the iPhone.
I think Nintendo, what's very, very transformational
about Mario as a character
is that that original gameplay
of having the
koopas and the bricks and the question mark blocks is such foundational video game language
that there are five-year-olds that have played it and that's what i think actually is one of
the great strengths and also weaknesses of this movie is that because Mario means so much to so many people,
it ends up not meaning that much.
Once you give him emotions and Chris Pratt is talking at you.
Yeah,
that's what I mean.
I felt very similarly.
I,
it feels a little silly to say,
I'm not sure how invested I was in Mario's journey,
but I'm not sure how invested I was in Mario's journey. but i'm not sure how invested i was in mario's journey wait can i ask you this though were any of you confused when
they're like here's mario's family because i'm like mario and luigi look like old men with
mustaches in this movie and then they just have a father and like yeah mario has like daddy issues
and i'm like i don't know if i needed my and Luigi to have intense Sopranos level Italian family issues.
What's going on?
Yeah.
One of the canonically confusing things about Mario is that he's like 24 or 25 years old.
He looks a lot older than that.
I think we all assumed that he was older than that.
He was played by Bob Hoskins in the 1993 movie.
He's 50 years old.
It's so strange.
That is an interesting choice that the film has made.
The daddy issues thing is something I did want to circle to,
which is the native wound of Mario's struggle
being his failure to get approval from his father.
You know what?
I'm just going to be perfectly honest with you guys. Worked on me. When the film pays that off near the end, I was like,
well, that is a satisfying arc for this plumber. One of the things I think that is interesting
about the movie, if you have a familiarity with the games, is there are a handful of moments where
like I said, they try to render gameplay into the film and maybe it was
just a kind of lizard brain reaction or a koopa brain reaction as it were but I thought that that
was actually the most compelling or sort of like vaguely innovative approach to the movie like
feeling the experience of playing a Mario game while watching a Mario movie Ben what did you
think of that particularly like the side scrolling and the use of the suits and some of the kind of brick and surprise, you know, question mark action.
Yeah, no video game movie has ever made me want to play the video game more than the Super Mario
Brothers movie. I was sitting in the theater almost feeling a phantom controller in my hands,
just like moving the joystick around pressing buttons. And so on the one hand, I'd say,
yeah, the movie captured the essence of Mario gameplay,
all the different forms of Mario gameplay
about as well as any non-interactive medium could.
On the other hand, the strongest emotion
the movie made me feel was probably a desire
to go play Odyssey or Galaxy or Mario Kart
or Super Smash Brothers.
So it functions as a great advertisement for the games,
even though I think Nintendo has bigger ambitions for that. But often it does seem like video game adaptations
will kind of shy away from that, right? Like they'll want to signal to the in-group, to the
people who have played the game, yes, we see you and we are honoring your experience with this
franchise. But also they don't want to directly translate the gameplay like The Last of Us,
which we'll talk about later, right? So much of the gameplay of that game is cut out because it's just Joel massacring people for hours on end, right?
And that might be less entertaining to watch than to play.
But it was done so dynamically and kinetically that it really did make me wish I was just on Rainbow Road myself, which was fun because they kept it moving.
It's a tight 90. Something's
always happening. It doesn't overstay its welcome. And it did really sort of translate the feeling of
playing Mario for better or worse. Ben, it is a vacuum sealed 90. It is like, yeah, there were
points. I don't know. Sean, how did you feel about the story? At certain points, they like introduce
a new beat like donkey kong comes and
then within five or ten minutes donkey kong is just a part of the crew and i was just like whoa
whoa whoa can we get like an extra five minutes some dialogue a little bit more uh paid those
more donkey kong depth just a more layered portrayal of his character every single time
it happened it was just like all right we, we're moving, we're moving, we're moving.
This keeps coming up this year where
I sit down for films
made to turn your brain off
or for children, and I start wondering
why is there not more to this?
I sit down at Cocaine Bear and I think
why is there not more to this?
I sit down for Ant-Man and the Wasp
Quantumania and think, why is there not more to this?
And so I'm not going to make that mistake here because
my true takeaway is
this was a film made with
not just children, but like seven
year old children in mind. It wasn't made
with 14 year olds in mind.
And it felt like a film designed
for the seven year old level
of patience for a movie like this.
So there were a couple of interesting
decisions that were made that I couldn't tell
if they were purposeful callbacks
or not. In particular, Fred Armisen plays Cranky
Kong straight up as Bernie Sanders,
which was one of the most distracting things
I've ever seen in a movie in my entire life.
But for the most
part, I thought
the fact that it was on this kind of
rapid trajectory to its end
point and kind of like
with the exception of a couple of stingers wrapping up in the one hour and 23 minute
mark, I was kind of relieved.
You know, the idea of expanding the mythos of the Super Mario Brothers doesn't really
hold a heck of a lot of appeal to me personally.
I don't think that this is in the, you know, upper quartile of animated movies.
It's not.
But I think it's an interesting thing when you're criticizing a work of art
that is clearly designed for not you,
even though you lived specifically through the era
in which the original source material dominated.
And so I kind of want to be thoughtful about this
because I was five years old when I got NES in 1987.
And so I literally spent hundreds of hours
playing the original version
of this game.
I spent hundreds of hours
playing Donkey Kong.
And so the big relationship
that I have to it
is sincere,
but also completely lapsed.
I don't play video games
at all anymore,
as you guys know, too.
So I don't even have
that experience
that you're referring to, Charles,
of having a Switch, for example.
I don't have anything. And so without without those things it actually just made me feel like a dad
who was in a different phase of their life even though my daughter is not yet ready to watch this
movie so you know picking the story beats apart is a little bit more challenging because i don't
think that they even really cared about it too much um you could this feels like not a first
draft but not a 500th draft,
which a lot of animated films,
I think, tend to feel like
they have been meticulously overwritten
and overjoked and filled
to the brim to entertain.
And this one had a kind of,
I don't know, bare bones
is maybe too austere a phrase
for this movie,
but there's something quite simple
about this story.
What did you think about that, Ben? It's just an elemental Mario movie, right? It's just
boiling it down to the basics, basically. It's Bowser, it's Mario, it's Peach, I guess,
maybe playing a more prominent role than she has in many Mario games, sort of taking the place of
the traditional Luigi role and making her Mario's sidekick or vice versa even. But aside from that, as we were saying, there's very little winking or poking fun at the source
material, you know, aside from say Mario not liking mushrooms or the singing Bowser, which
we can get into, or the Luma, the blue star from Mario Galaxy with a death wish, which
probably got the biggest laughs in the theater where I saw it.
But other than that, it's Mario.
It's the basics.
It's like get in, get out,
lay out the character,
do some light world building.
Most people who are going to see this movie
probably are already familiar
with Mario and the Mushroom Kingdom.
So we don't need to do that much
like groundwork laying here
and exploring the motivations
of the characters.
They're fairly surface level. And I'm with you because I got my NES a little later. I'm slightly younger
than you. And I got the NES with Super Mario Brothers and Duck Hunt and also The Legend of
Zelda for my seventh birthday, not long after the first Mario movie came out. So I was that
seven-year-old you're talking about. I was very much a Nintendo kid. And unlike you, I've sort of, I guess,
been stuck in arrested seven-year-olds since then.
I have other ways I'm arrested in seven-year-olds.
I'm not without blame here.
I just don't play video games anymore.
Yeah, so I'll still play any mainline Mario game
that comes out to this day.
And Mario has continued to evolve,
not so much as a character,
but just as kind of a framework to hang different types of gameplay on. And just as it was pioneering as a 2D platformer, it was pioneering as a 3D game, it's been pioneering on every successive generation of hardware and better graphics and technology and more possibilities, but it's basically still Mario and they keep finding ways to create new games and
just sort of hang it on this Mario shaped container that has served them so well for decades. So yeah,
there's not a ton of depth to it, but there never really has been. It's been more about the gameplay
and the interactive experience, which I think is the only hurdle that this movie had to overcome.
Once you strip that away, then what are you really left with
in terms of character and plot and story?
But again, I think they did as well as they could
with what they were given.
I was going to ask you guys,
do you think that lack of depth is like a feature?
Because I was reading about the movie
and, you know, Shigeru Miyamoto, who created Mario
and Nintendo as a company were very involved in this
i think that 97 movie the live action movie that gave me nightmares as a child uh i think that
scared them so much and part of this watching the movie i was like oh no this is a movie that's meant
to translate globally where part of maybe the lack of jokes and the lack of specificity felt like no this
mario movie has to work in france it has to work in japan it has to work in australia
it because mario is a global character and it you know this sean comedy is one of the
genres that is hardest to translate across the globe. So part of me was wondering, does the
Nintendo of it all, does the 97 movie, live action movie, does that weirdly inform a lot of how they
treated this as a business property? I think it's an interesting question.
That didn't seem to affect the Sonic the Hedgehog films too much, though. You know, there is a particularly American sensibility, I would say, to the Sonic movies.
Obviously, those films also did really well internationally.
And so I think you're right that there was a kind of safeguarding going on around the project, in part because of that original film that was such a kind of legendary flop and disaster but i i think part of it is simply just what ben is
describing which is that like there is not a massive intertextual meta world of mario ideas
and in fact it's kind of his vagueness as a leading figure is limiting in the kind of story that you
can tell because you need to start from a very base perspective even watching the stingers of
this movie and i don't want to spoil them necessarily, but I was like,
this is one of the lamest,
most nonspecific stingers I can ever imagine.
It was about just about the introduction of another character that we already
know.
Like it had really nothing to do with that.
This wasn't Harry style showing up the end of eternals.
You know what I mean?
It was something significantly lower wattage.
And again,
that's just because it's just for kids.
It's just,
it's just for kids.
But,
but I did want
to ask you charles because i think you have a fondness for the kind of expansive quality of
animated storytelling in the last 10 years was there any part of you that thought you know i
wish this was more like vim vendors is super mario brothers or something you know that it was like
some sort of meta commentary on the nature of the story? Or was this like the right choice for this project?
Oh, I think this was absolutely the right choice.
Where what I wanted from it,
I think actually would have been too much of a risk.
I think we're at the point where as much as we're like,
oh, Puss in Boots, you know, I didn't see a movie about that.
How could that happen?
How many Shrek movies have there been?
Like 20 at this point
where it does take that level of evolution
where, spoiler alert,
they will probably make a Super Smash Bros movie
at some point.
I don't know when that will happen,
but that's probably the movie
when they're like,
okay, we've done two or three or four of these.
We know this will work.
Or when Donkey Kong gets a spinoff where this to me was just, we need to prove that we can
make a Mario movie that does not suck, which I think is way harder than anybody is willing
to admit.
I think watching this movie, you're like, is this too competent?
And I'm just like, hey, we've watched a lot of video game movies.
Making a competent one is actually very, very difficult.
I think you're right, because the original movie, which I rewatched this weekend and haven't fully recovered from, was just so bonkers and strayed so far from the source material that I think first and foremost, the goal here was to make an actually family-friendly,
recognizable Mario movie
that isn't like an early 90s fever dream
of Blade Runner meets Batman meets Mad Max
meets Max Headroom.
This was just like, let's drive onto the fairway here.
Like this was just a smart, safe play.
And it's in service of the larger goal of making Mario
a multimedia star again, or really for the first time in a mainstream successful way, because
that movie, Nintendo was so burned by it because they really took a hands-off approach to that one
that I think it sort of salted the earth for the next few decades. I mean, when I wrote about Mario
a few years ago, I got some data from the Qscores company that showed that Mario was the best known and most popular video game character, but that
his name recognition lagged behind a lot of characters with bigger footprints in movies
and on TV, you know, Mickey Mouse and Spider-Man and Charlie Brown, and even like the Geico Gecko
and the M&M's Spokes Candies. Like Mario hasn't had the breakout to the mainstream non-video game playing audience like that,
partly because of that first movie
and just how far afield it went.
And this is a company that's famously or infamously
insular and secretive and possessive
and protective of its IP,
which explains why it took 30 years
for another Mario movie
and why that movie then
sticks to tradition.
Like, Nintendo is notorious for sending cease and desist and sicking its lawyers on any
fans who try to do anything with their characters or games.
You know, several years ago, there was supposedly a live-action Zelda series in the works at
Netflix, and then reportedly Nintendo pulled the plug because just the news of its existence
leaked. And it's almost refreshing, I think, in this era of endless IP proliferation and everything being a brand that Nintendo has been resistant to that. opening up theme parks around the world. They gave the green light to Nintendo-themed Lego
sets. They've been pretty explicit about trying to make Mario a Mickey Mouse-tier character
and building a Disney-esque empire. So this is an origin story with a MCU-style franchise
framework right down to the singer. And yeah, you have Charlie Day campaigning for a Luigi's
Mansion movie. You have rumors of a Donkey Kong spinoff, it would not be hard to make a Super Smash Brothers movie. Because again, like the
premise for Super Smash Brothers is just like a giant hand called the Master Hand just plucks all
these toys off the shelf and then they fight each other. It's like Secret Wars meets Nintendo,
I guess. And that's our new Infinity War endgame. So we're just entering the Nintendo
first now. There's something so fascinating
about the fact that Nintendo
literally only has one
other major
feature film in the last
30 years, which I guess is just Detective Pikachu, right?
There have been animated films, but
this is one of the signature entertainment
brands of the last
four decades.
And they have not expanded their IP beyond platforms for the most part.
I'm sure there are books and coloring books and things like that.
But to not get into the feature film business and really not that much into the television
business is so interesting.
It does seem like Illumination was a huge piece of the puzzle basically like finding the most
competent and uh i don't i proven partner for a project like this it just feels like a huge part
of the equation and weirdly i think a lot of this safety and kind of like kid gloves care pardon the
pun that we're talking about here is to ensure exactly what charles was suggesting which is that
this movie has to be as big as possible it has to be as big as possible all over the place, and it is tracking
basically to be as big as possible.
I think this movie is going to be a
massive mega hit and might dominate
at least the American
box office for the next three or four weeks,
which is really interesting because
it's just not that
good. It's not bad, but it's also not...
It's fine.
It's doing its job, and it does say a little something i think about where our mentality is about moviegoers and you
know amanda and i also discussed this last week on the show with the dungeons and dragons film
which i don't know if you guys have seen but recognizability seems to be the coin of the realm
right now that seems to be the most significant thing it's like here's mario you know him you
love him he's been a big part of your life all along.
Here he is in a movie doing his Mario thing.
And I think the real accomplishment for Illumination is just earning Nintendo's trust and getting
the green light here because Chris Maldonjari of Illumination was added to Nintendo's board
of directors, which made him the first ever American citizen on the board.
You know, it's sort of a closed system historically.
And I think that speaks to just the level of trust in this process and also Nintendo's
ambitions and expansion plans that they wanted to bring someone like that on board who could
steer them through this process, which has been tricky and full of pitfalls, Mario style
pitfalls in the past.
So I think that's what they're aiming for here.
And I don't think they screwed up.
You know,
I think they basically did what they wanted to do here.
I do want to just give a quick shout out to Jack Black,
who I think gave an extra effort for this film.
Jack Black plays Bowser as a kind of love,
Lauren troubadour,
a kind of like Elton John with a spiked shell and yes there's like
pure tenacious d energy in the performance i'm not sure is there anything canonically that says
bowser sings is that part of the story at all i don't think so no i don't this was a choice
yeah i mean he's banging away at the piano a couple times i I love the choice. Anytime Jack Black was on screen,
I was like, not only is this the perfect voice for Bowser
in a way that Chris Pratt was better than I thought he was,
but unremarkable.
But there is an alternate reality
where I'm like, the Jack Black version of this movie
is just so much more interesting.
He was running away with it.
Every single time he sang, I was like,
I want this version of the movie. I want this irreverence, this comedy. Yeah, I just,
Jack Black killed it. Yeah. He said that he's going to take it to Broadway for a one-man show,
which I would watch potentially because he was going for it in a way that almost no one else
in the cast was going for it.
Right.
Like Seth Rogen is Donkey Kong said straight up, like, I'm not doing a voice for this.
I am going to speak as Seth Rogen.
And if that's what you want, Donkey Kong to sound like that, that's what he'll sound like.
And it works.
Okay.
You know, like there's a, a Donkey Kong-ness to Seth Rogen.
So I think it fits, but like, he's not, he's not making an extra effort over and above that.
And I think for all the controversy about the Chris Pratt voice, you stop noticing it almost
immediately. We were talking about the new rules in baseball before we started. It's like the pitch
clock. Everyone is fussing about the pitch clock and then you watch some baseball with the pitch
clock and everyone's like, yeah, this is fine. This is maybe okay. This is even better. I think everyone was sort of up in arms about just the traditional voice of Mario not being
Mario here, right? Charles Martinet, who's played the character in many, many places for 30 plus
years now. I think though that the Martinet Mario voice for 90 minutes, it would be a lot.
Yeah. And he's an experienced voice actor. I'm not saying he couldn't have moderated it some way and found some happy medium that was
not like nails on a chalkboard after 70 or 80 minutes. But Chris Pratt, you know what? Like
he sounds somewhere between the traditional Mario and Chris Pratt and it's fine and you just don't notice it after a while
I feel like if the film was more adventurous in its story we might have had more to say honestly
about some of the voice performances but because there was a kind of straight down the middle
quality to it like I what would be a meaningful commentary on Anya Taylor Joy's decision to voice
Princess Peach and basically her own voice I there's not, you know, likewise, the Seth Rogen point that you're making.
I guess Keegan-Michael Key is affecting a tiny creature as Toad.
But, you know, did I know it was Keegan-Michael Key when I was watching it?
I did not.
And I was not impressed, but nor was I impressed.
So there is a kind of like stasis point for the movie at large.
And I think that's probably going to be a lucrative
decision for Nintendo and Illumination. Yeah. And Bowser's always been a problematic
character from a gender relations perspective, the sexual politics of Bowser. It's complicated
now. It always has been in a way, but I think Jack Black sort of exposing the vulnerable side
here of Bowser. It does add an element of comedy, which, you know, it'd be nice if this were more of a comedy potentially.
Not all Bowsers is what you're saying.
Yeah, exactly. Right. You know, and I think also like there is a moment where you hear a cameo from Charles Martinette, right? You hear the traditional Mario voice. And I thought that actually worked well. Like, yeah, okay, you could be offended on his behalf that he was relegated
to that status. But also, I think hearing the exaggerated Mario voice and then the less
exaggerated Pratt Mario voice, that actually made me chuckle. So that was one of the few times that
I did. So maybe it was worth it. In 100 meters, turn right. Actually, no,
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restaurants should we talk about our our video game movie future and where all this is headed
because you know this movie's success i think will um you know it, it not only predicts, it demands more and more and more like this.
And we've seen a couple of things just in the last 12 months.
Ben, last time you and I talked about this, we discussed the somewhat woeful but not terrible Mortal Kombat adaptation that Warner Brothers released.
That seems forgotten to time now. Although the conversation that we had,
I do think was,
it had some impressions
about like where things were going
in part because of just the enormous
number of people who play video games
and have this level of recognizability
you need in order to make a film.
The big thing that has happened
really in the last six months
is that The Last of Us
is one of the TV hits
of the past few years.
And it's not only a TV hit,
but it comes in a kind of format and storytelling style
that I'm not sure video games have ever had through Hollywood,
which is to say a kind of elevated, prestigious TV form
from an Emmy-winning creator,
and also the significant contributions of the creator of the game
in telling the story in television format so you know i think that these are really the two sides
of the coin right now the super the faithful kind of you know harmless super mario brothers movie
and then the slightly more audacious the last of us adaptation so like ben i'll start with you like
what do you what do you like is this it Did it finally happen? Is this thing that you
have been thinking about and writing about and talking about for years now, is it upon us? Is
the video game moment upon us? Pretty much, yeah. In a way, I almost look at the original Super
Mario Brothers movie as the original sin of video game adaptations. And so this just being a competent
Mario movie is almost cleansing.
It's like we had to go back to the beginning and undo that mistake that set the tone that
set us down the wrong track for the next few decades in order to bring this form to fruition.
Because almost two years ago, it was that we were talking about Mortal Kombat and a lot
has changed since then. The Last of Us being the most notable thing, but as I've written and talked
about elsewhere, I think you have to be careful about extrapolating from The Last of Us just
because it was almost uniquely suited to adaptation. The game itself was very consciously
cinematic from the start. It was sort of told in that same vein and storytelling tradition.
It had a totally linear narrative.
So it just told a complete story.
There wasn't a lot of player choice that would make an adaptation difficult.
So it was really pre-packaged to be a prestige TV show.
Originally, they tried to make it a movie
and they found that that didn't work.
And we can talk about that
and whether TV is the more natural fit
and home for video game adaptations.
But I think the real lesson aside from that,
that maybe TV makes more sense than movies in many cases,
keep the creators integrally involved and put some artistic and creative
muscle behind these things.
You know,
not every adaptation is going to be Craig Mason and HBO Sunday night show
and big budget and Pedro Pascal.
But the idea that if you want a quality
result, you have to have some quality ingredients. I think that's pretty important.
Charles, you recapped The Last of Us on the Prestige TV feed with Van.
When you got to the end of the series, or at least the end of the first season of the series,
did you feel like this was a better format for telling a story that the game is telling?
Absolutely. I don't think the last
of us movie would have been nearly as successful narratively and honestly just culturally just
because i think what the last of us did to ben's point is just like not only was that game almost
made as if it was a movie already or a tv show but the way it moves and I played the game very, very much. You're just like,
okay, I can see how even when you're playing the game, you're like, this is episode one,
this is episode two. I guess the thing that worries me a little bit is that I think video
games are weirdly at this place where superhero movies were maybe after Iron Man where we're like, oh no, this worked, but the MCU is not a
thing yet. And now that the MCU is threatening to not be a thing, what is the video game franchise
that you can make sure that like, hey, every other year or every year we're having an installment. Like I can't think of a video game that can survive under that weight
just because when a video game movie is bad,
it's almost worse than when a comic book game is bad
because I think there is so much inherent toxicity
in the video game fan base
that like when you screw up in a video game,
it's like, oh no, we're derailing not just the
movies. We're derailing what is honestly more lucrative, which is the video game. The brand
of this is way more important than anything we're doing in Hollywood, which is why I think
even if we're in this moment, I think it's going to be far trickier than making the MCU successful
was. Yeah, the backlash can be intense and toxic sometimes,
as we saw with the backlash to Chris Pratt's casting. And that was not one of the worst
examples, I would say. So I think it comes down to whether you want these adaptations to be faithful
or whether you want to strike off from that source material and tell a different story set within the
same world in some way. So I think it's kind
of two sides of the same coin or it's pluses and minuses, it's upsides and downsides. Like in The
Last of Us, yeah, TV makes sense because there's more time for world building. It mirrors the
episodic structure of video games. They tried to make a Last of Us movie and they just couldn't
cram everything in and they were just making cuts that really hampered the story. So if you bring in
a creator who's going to play a prominent role in bringing that story to the screen, it's good in
the sense that they're going to treat the story with respect. They're not going to decide to go
completely off the rails and throw out everything that people initially liked about this, but
they may also be somewhat less willing to deviate from the original story that they told.
The Last of Us, I think, didn't need to deviate that much. And when willing to deviate from the original story that they told. The Last of Us,
I think, didn't need to deviate that much. And when it did deviate, it was to great effect.
And similarly, I think the Mario movie didn't need to deviate all that much and it works well enough.
But if you're going to have Miyamoto involved and you're going to have Koji Kondo involves,
the mastermind of the music, which by the way, we probably should have spent more time on just how good the music is in this. The movie just viscerally brought me back to every generation of
Mario game. And that's the great thing about Nintendo soundtracks in general is that you have
sort of the like MIDI chiptune style original version, and then you have the full orchestral
and it summons the same feelings. But the downside potentially is that there are going to be some guardrails, right?
They're not going to want you to throw out everything and take real risks and experiment,
which can be for the better or for the worse, depending on the project.
So I'm curious about what's coming next, but there's a couple of other things that are
in the mix.
You know, I mentioned the Sonic film uncharted from earlier last year,
which was a hit though.
I would say vaguely maligned for a film that was in the works for many,
many years and went through many iterations and many filmmakers and many
stars.
Pandemic chip.
We don't,
you know,
it was,
it was the bubble.
It got the bump.
So do you think in,
in,
in these new times and these these John Wick 4 times,
that Uncharted would not have thrived?
If Uncharted had to go
against Creed and John Wick, I don't know if it would
have done what it did, in my opinion.
It's interesting. Yeah, and like I
said, the Mortal Kombat movie is something I feel is
lost to time. Resident Evil
is something I wanted to mention very quickly
because there was a live action
adaptation, I want to say either late 21 or early 22.
And then there was a Netflix series,
which I think was just canceled.
Is that right, Ben?
But, you know, and again,
I'm kind of a,
I'm uninformed on these matters,
but as I understand it,
like the game is sort of like been fully revived.
Like the new Resident Evil games are quite popular.
Yeah, it's never completely died
off they just released a remake of one of the classic games that's been very well received
so yeah it's it's been a going concern and i that's a series that is interesting to me because
it has always been considered somewhat low rent directed by the the other paul anderson paul ws
anderson and starring mila jovovich over the years. And that feels like a franchise that is weirdly,
has some potential
for a kind of more high-minded,
I'm not going to use the phrase elevated horror,
but you know what I'm insinuating here,
that there could be a slightly more on-brand version
of that adaptation.
In August, we're going to see a Gran Turismo movie.
And then there's a Borderlands adaptation
starring Cate Blanchett,
which was formally directed by
eli roth who then got moved off of the movie or left the movie i'm not totally sure and then was
replaced by tim miller uh of deadpool 2 fame and that's written also by craig mason of the last of
us in chernobyl so there is this effort i, to make the live action storytelling work for video game adaptation.
But watching the Super Mario Brothers movie, I thought to myself, this might be how this should go.
You know, Sonic is more or less a live action animated film.
And it does feel like for stories like, say, Death Stranding or of ghost of tsushima like these feel like they
should maybe be tv adaptations i like have you thought about that ben yeah so there have been
some successful tv animated adaptations castlevania and arcane and cyberpunk edge runners these have
been big for netflix which is really deeply invested in video game adaptations. But there's more and more of a
trend toward bigger swings and sort of prestige properties, right? So you mentioned Borderlands,
which I don't know if I would put the source material in that category exactly, but the
creators and the cast at least. And then you have Amazon, which is also big into this with God of
War and Mass Effect and Bioshock and Fallout, which is from Lisa Joy and Jonathan
Nolan of Westworld fame or infamy. You have Gears of War. You mentioned John Wick. I mean,
the creator of John Wick is working on an adaptation of Sifu, the martial arts video
game. So there's a lot of cross-pollination here because we've gotten to the point where
not only some of the studio heads, the people who are greenlighting projects, but also the people writing these stories, directing these stories, are gamers themselves and grew up as gamers like Craig Mason, right?
So they have some familiarity and fondness for this source material.
So I don't think it has to be just Sonic 3 and Detective Pikachu 2, although those are obviously successful franchises,
you can aim higher. But it's almost like they're reaching now for kind of this class of prestige projects like The Last of Us and like Fallout and like Bioshock that kind of aspired to,
we're going to be a new type of storytelling and video games, and it's going to be more mature,
and it's going to be cinematic. And so it will translate easily to TV or the movies. But then you might get an
Uncharted style project, which was fairly successful financially, although hasn't exactly
seeded a franchise thus far. But I didn't really like the Uncharted movie. That was a case where
they kind of went in a different direction than The Last of Us, where they had this very movie-inspired property. And instead of just sort of
adapting this game that was like a movie back into a movie again, they told a different story
and kind of a prequel. And in theory, I'm all for that because if I've played the game,
I don't necessarily want to see just like a paint-by-numbers retelling of that story.
I'd like to see a different story.
But the safe thing and the thing that maybe is going to get you the greatest mass audience
is to stick with what worked and the proven story and the proven property,
which is what we saw with the Mario movie.
Charles, what do you want to see?
Is there something that should be developed, needs to be developed?
I mean, I already pitched it earlier, but if it was me, you know, I love my anime.
I love my manga.
I would love, like, they have, like, tournament arcs,
like in, like, Dragon Ball Z, most famously.
I would love, like, a Mario type of Rocky.
He's, like, out of shape, whatever.
But Super Smash Bros. tournament is coming.
Pikachu is about to whoop that ass.
Kirby's about to whoop that ass.
Luigi has to get him out of retirement, you know?
Train him in the martial arts so he can go kick some pixel booty. I would like that.
I would also love a Miyazaki type Zelda, just animated. You could pick Breath of the Wild,
Ocarina of Time, anything. Just a beautifully rendered action like the type of animated movie they just don't
make anymore unless you are in japan or like france i think zelda is actually weirdly even
maybe more so than god of war something that can very much be like all right we're just going to
do this in the most beautiful way possible and get the best animators on the planet to recreate these very emotionally devastating games.
Yeah, there's a part of me that wants to,
you know, fantasy cast Peter Jackson's
The Legend of Zelda.
You know, there is like,
but on the other hand,
the simplicity of those games,
at least the games that I played
and not the games that have continued on
in the last 10 years,
suggests that a Super Mario Bros. movie style adaptation
just makes more sense.
Absolutely.
I'm not saying mine would be successful.
I'm just saying that's what I would like to see.
Is there anything in the Nintendo canon, Ben,
that you feel like is just so obviously ripe for adaptation?
I think maybe Samus Metroid could be a good sort of dark sci-fi gritty type property.
That franchise has kind of been reanimated recently in the gaming space.
So I think that would probably be poured over pretty well. It's interesting because when people ask me what I want out of video
game adaptations, in a way, I'm more interested in the games continuing to be good as someone
who's plugged into that world. Would I like to see a new Zelda show or movie? Yeah, I'm more
excited for the Zelda game that's coming out two months from now, you know? So I guess what I want is when they do decide
to adapt something for me personally, it'd be great if it wasn't just cookie cutter retracing
exactly what the game was just because there'd be a bit more novelty and suspense in it for me.
And obviously like I want it to be treated with respect and done well. Like I guess there's still
with anyone who grew up at a certain time, there's probably still some slight inner inferiority complex that kind of wants video games to be recognized as real art,
right? And so if that means that The Last of Us has to come out on TV and people go,
oh, wow, there are good stories in video games, then I guess that's good. In a way,
video games have won. The medium is immensely popular and profitable and doesn't need the validation of adaptations being good to prove anything. But there is still part of me that likes to see that, likes to see it done well, right? video games, but telling stories about video games and video game culture and making video
games, right? So the recently released Tetris movie, which I also watched this weekend,
didn't disturb me as much as the original Mario Brothers movie. And with the Tetris movie,
I'm not a big biopic guy in general. And the Hollywood's license of car chases in a movie
about the licensing of Tetris was a bit much even by movie standards. And I thought the animations were a little intrusive, like the constant signaling that this is about video games and look game culture, as opposed to just directly
adapting the stories of video games. Elsewhere on Apple, you have Mythic Quest, which is a great
comedic sitcom. You have the show Players on Paramount+. You have a British sitcom called
Dead Pixels. Even going back to the Guild, the whole culture surrounding video games and the
creation of video games can be really compelling.
So I'd like to see more stories told about that. Last year, the novel Tomorrow and Tomorrow and
Tomorrow was one of the best selling novels and books of the year. It's about video game
development and traces video game developers over a course of a couple of decades. I think
that would be a good movie. I believe it's been optioned already. So that sort of story, I think, intrigues me almost more than just, I like this game.
I hope they can make a movie out of it.
Look at you, the del Toro of video games.
I love you.
Well, the respectability around these stories is really interesting to me.
Tomorrow and tomorrow and tomorrow, the rare trifecta Amanda, Sean, Bobby novel that we've all read.
And I thought the same.
I mean, I'm almost certain that will be adapted.
And it does feel like an entree into raising the level of appreciation for the and TV shows, is that acknowledgement that there is a,
not just an artistry,
but like a emotional value to games.
And I think that that's,
The Last of Us feels like a huge stepping stone there.
I was with my dad over this past weekend.
He turned 70.
And we were just sitting on his couch
talking about things that we had seen.
And I would not describe my dad as a cinephile
or a prestige TV podcast completist
by any stretch of the imagination.
But he was just remarking
that he thought The Last of Us was really well done.
And I think his closing thought was,
so that's based on a game, huh?
Right, exactly.
And so he had like a consciousness about that
that I think,
I don't want to perform in small sample size theater.
But that was notable to me that he was thinking about it and was recognizing it.
And he's the person who put NES in my hands.
He's the person who allowed for me to become interested in video games in the first place.
And so I wonder if five, 10 years from now, we'll see Kojima at the Academy Awards.
You know what I mean?
That feels plausible now
in a way that maybe it didn't 10 years ago.
But I wonder, what do you think, Charles?
So I was going to ask you this
because you would know better than me, Sean.
Do you think from the business angle,
the investors are seeing,
oh my God, so many people are playing,
tens of millions of people
are playing these games.
And they are doing that thing
that a lot of business people do
where like,
of course,
if tens of millions of people
play this game,
they will want this movie.
And I'm just like,
I think video games
are a little bit different
than comic books
where I think the genius
of the MCU
was that there are a bunch of people
who have never read a comic book
in their life
who are just like,
oh yeah, cool, this is the thing to do do where it's like with video games there is this
weird thing of almost every single time i'm watching one of these i'm just like i would
rather play the game and i shut it off and i either play the game or i'm like i think there
is this like there's this idea that video game fans want this and just from listening to you
bet it's like do they do they want
most of these things it seems like they would rather just more games yeah i think in a way it's
it's more for the people who haven't played the games like yeah there was definitely something of
a thrill to seeing live action the last of us but there was also like i experienced this story 10
years ago you know not to know, not to be like
the hipster thing I liked is cool now and everyone follows the band I used to like when
it was merely a mega multi-million dollar selling video game.
But there was an element of, I know where this is going.
I know how it's going to end.
It's still fun to watch them play out that thread.
But something new, something I don't know, that might be even more entertaining, right?
And I think one mistake, or maybe it was inevitable, but because many of the most recognizable video game franchises and characters and properties date back to the beginning of the medium, right?
Like Mario, when you couldn't really tell a story because you only had so many pixels to work with. And Mario was a plumber because the game took place underground. And Miyamoto was
like, well, it's underground. I guess he'll be a plumber. Like that was the motivation for him
being a plumber. So there's only a certain level of depth and richness to that story. Like Mario's
iconic because of the design and because we've all spent so many hours just like grafted to our TVs
and controllers playing Mario games
and Mario the character is
you know like a fun hang
you know like
he's a fun hang
damn Ben
give my man Mario more credit than that
but I do I want
to address what you're broadly
suggesting Charles which is that i think it took
a long long time for the world of entertainment and and fandom to get to the place where the mcu
could become as successful as it did and i have talked at length on this show about my oregon
trail of like seeing my childhood fantasies come to life in the form
of adaptation and then becoming like completely disillusioned with those fantasies as they start
to play out in full and so i do think like i think back at you know i've talked many times about like
reading wizard magazine in 1996 and the looking like eagerly anticipating as a movie mad teenager
the cat like potential
casting pages for an
X-Men movie and seeing
well before Patrick
Stewart was cast in that
movie them suggest
Patrick Stewart and then
when Patrick Stewart was
cast as as Charles
Xavier feeling like a
euphoria that actually no
movie could ever actually
meet and now as we've
gotten all the way on
the other side of that,
where we're all,
we've now like fully concerned trolled the comic book movie industrial
complex.
I think it took a few generations of comic book readers slash kids who
didn't care about comic books to create a kind of mass event of movie
going.
I do think that because,
you know,
comic books have their roots in the thirties,
forties and fifties, but that they really came of roots in the 30s, 40s, and 50s,
but that they really came of age in the 60s, 70s, and 80s, I think the video games could
potentially have a similar life cycle in terms of adaptation. It's going to take a 10-year,
20-year period for them to become in the fabric of fandom and Hollywood entertainment. What do
you think? Right. And you're seeing the things that are getting adapted now are things from
10 years ago, let's say, instead of 30 years ago, right? When the medium, the technology had What do you think? trying to get you to pump more quarters into the arcade, right? So it's a different, more mature
type of story that is now getting adapted just as time moves forward. And so I think that will lead
to a higher hit rate, definitely. But I think studios have realized there's just this goldmine
sitting out there. I mean, there's this very recognizable, popular IP with built-in audiences
and global brand recognition. and we're just sort
of sitting on it because video game adaptations were done poorly for so long that there was just
a stench and a stigma surrounding all of it well now if we actually target the right projects and
we go about it in a better way all that's just out there sitting there for us to pluck from and
license and bring to the screen for an audience that hasn't encountered it in an interactive form before.
So it's really just like the insatiable hunger for content, right?
Which even if there are fewer shows and movies being made potentially now than there were a year or two ago, if we're having a slight pullback, it's still just an absolute avalanche and you need to feed the beast and video games are right there. When Fortnite the movie comes out and wins an Oscar,
I blame you both. I mean, you don't even need Fortnite the movie because Fortnite has swallowed
every other movie, right? Every movie, every property is part of Fortnite. So that's an
example, I guess, of you don't necessarily need to adapt this because maybe video games are the ultimate form of the story of this world.
Well, that's what I was going to ask you, Sean.
Video games are bigger than movies.
Like, they outsell movies.
The video game companies are worth more than movies.
So, like, Matt Bellany had an episode about this on The Town.
Sometimes the adaptations, like, it's not up to the studios like the video games carry the video game
companies carry more juice about whether they license their material out to the studios right
now it's not like comic books where like comic books were much bigger decades ago than they are
now and they're doing like a billion dollars a year in sales compared to video games now are
doing like 60 billion dollars a year in sales so's like, do you think that the people who are going to be driving this trend
are interested in this trend?
Meaning the video game companies themselves,
are they interested in like the franchise-ification
beyond actual gamers?
It's a very good question.
I think yes, in some cases, but not in all,
in part because there is a celebrity and prestige that is associated with
Hollywood and also a historicity that is associated with Hollywood that is still very
appealing to powerful people. And it's the same reason that you see billionaires starting streaming
services when they really don't have to do that. Apple and Amazon do not need streaming services
to have solvent businesses, but they do it because they want to be in business with a certain class
of citizen
that is interesting to them or appealing to them or gives them an access or a kind of imprimatur of
celebrity of, I don't know, quality, I guess, for lack of a better word, notoriety, certainly.
The same, I think, is true for some video game companies. Not all, I don't know enough about
all of the video game companies, but I don't think Nintendo needed to make a Super Mario
Brothers game. In fact, they didn't for 30 years and they seem to be doing just fine yeah yeah
certainly that's in part true but the fact that it took a long time is you know in part because
of what we talked about ben and i a couple of years ago on the show about a lot of the sort
of graveyard of video game adaptations but some of it is just because they don't care i think that
everybody loves a craze, though.
And The Last of Us and the Super Mario Brothers movie being two of the 12 most significant things in Hollywood this year, I think portends a mass of adaptation around all this stuff.
Yeah, I don't think there's a great downside to trying to have a transmedia giant.
You know, like The Last of Us, what, 30 million people watched each episode of that show,
40 million watched the premiere
of the finale.
That's more people than
bought The Last of Us in 10 years,
and that's a very high-selling game,
right, with a sequel
and a whole franchise to itself.
And then the popularity of the show,
you know, even if Sean's dad
isn't necessarily going to
check out PS5.
You never know.
I hope he does.
He just retired
so he's got some time
on his hands.
If he needs any tips
send it my way.
I mean also
if I'm Nintendo
I'm worried about Mario
from the standpoint
of just like
there's a bunch of kids
growing up who are like
would probably rather
play Fortnite
than rush to play
like an older Mario game
where it's like
if you can get them young
if you're like
oh I was seven
and watched this game
hey mom can I get a Switch
and the new Mario game?
Like, I think they're making
that calculation of like,
we need to get new generations
of people on this train.
Not enough kids these days
playing Mario Golf, Charles.
Not enough kids.
Hey, you said it, not me.
No, I think that
that's very wise, though.
Like, this sort of
brand management is critical.
And if you have
an expiring property that needs to be desperately revived but that has like an inbound nostalgia
factor that's ready to go like you know i you mentioned metroid i'm trying to think of what
is my version of metroid from my nes days i i had i had longed frankly for like a harrison
ford-esque castlevania film you know horror fan am. Like I, I always felt like there was,
and I don't know who it is now.
It can't be Chris Pine.
Cause he's taken on D and D.
So I need to find another Chris who can take up the mantle.
What is the Castlevania lead character's name?
Uh,
Alucard or,
Oh man,
you're the best.
Adam driver.
Couldn't,
couldn't do one.
It's a little tall franchise.
Uh,
I believe he's joining heat too.
So he's all set when it comes to franchise filmmaking.
What, you think this is going to be Heat 3
after Heat 2?
God, I hope so.
Let's just...
Can Heat overwhelm
the Super Mario Bros. film franchise
is the question I have for you all.
Bobby, will you be seeing
the Super Mario Bros. movie?
I think I will.
Yeah.
Even after this conversation
about how it's for seven-year-olds?
I don't know if I'm...
Well, sometimes I can act
seven years old
you know some people
when it was my birthday last week
and you mentioned it on the show
and some people tweeted at me
saying like happy 14th birthday
middle school must be going so well
you know because of how often
you guys joke about my age
I'll probably see it
I definitely won't see it
this weekend
because the Mets are
coming to New York
for the first time this season
so I'm going to be doing that
and I'm also going to see
how to blow up a pipeline
because that's more my vibe
and speed these days. That is a Bobby
film, certainly. I'll get around to it,
Sean. I'll get around to it.
Charles and Ben, as a capper on this,
would you recommend the Super Mario Bros.
movie to the general movie-going public that listens
to this podcast?
Yeah. Absolutely.
It was a good vibe.
I feel like we are down on it,
but to your point,
I was like,
hey, great way to spend 90 minutes.
Actually, that was the great thing.
When I looked at my clock,
I'm like, it's only 7.30.
I could do so many activities.
It's a great way to blow 90 minutes.
Yeah.
My voice rose into Charles Martinet Mario registers
when I said, yeah.
But yeah, I had a good time. I think as long as you
like Mario and know Mario and kind of know what you're getting into it or not expecting
some sort of like subversion of the Mario brand, if you just want to have a good hour and a half,
you will be entertained. The time will fly by. You'll have a good time at the movies.
Well, Ben, Charles, thanks so much for your insights and your passion for the Mario franchise.
Thanks to our producer, Bobby Wagner,
for his work on today's episode.
Later this week on The Big Picture,
very, very, very, very important conversation
about a very, very important film.
That film is air.
Ben Affleck is back behind the director's chair.
Matt Damon is in front of the camera.
He is ready to sell you shoes. We'll see you then.