The Breakdown - Microsoft Bets on Metaverse With $69B Acquisition of Activision Blizzard
Episode Date: January 19, 2022This episode is sponsored by Nexo, Abra and FTX US. Microsoft today announced it is acquiring game publisher Activision Blizzard in a nearly $69 billion all-cash deal. The acquisition is being wid...ely seen as a big bet to keep Microsoft competitive in the burgeoning metaverse space. On today’s episode, NLW gives the background and explores the emerging battle between the corporate and the open metaverses. Enjoying this content? SUBSCRIBE to the Podcast Apple: https://podcasts.apple.com/podcast/id1438693620?at=1000lSDb Spotify: https://open.spotify.com/show/538vuul1PuorUDwgkC8JWF?si=ddSvD-HST2e_E7wgxcjtfQ Google: https://podcasts.google.com/feed/aHR0cHM6Ly9ubHdjcnlwdG8ubGlic3luLmNvbS9yc3M= Join the discussion: https://discord.gg/VrKRrfKCz8 Follow on Twitter: NLW: https://twitter.com/nlw Breakdown: https://twitter.com/BreakdownNLW - Nexo is a powerful, all-in-one crypto platform where you can securely store your crypto. Invest, borrow, exchange and earn up to 17% APR on Bitcoin and 20+ other top coins. Insured for $375M. Audited in real-time by Armanino. Rated excellent on Trustpilot. Get started today at nexo.io. - Abra is proud to sponsor The Breakdown. Join 1M+ users and Conquer Crypto with Abra, a simple and secure app where you can trade 110+ cryptocurrencies, get 0% interest loans using crypto as collateral, and earn interest with up to 14% APY on stablecoins and 8.15% APY on Bitcoin. Visit Abra.com to get started. - FTX US is the safe, regulated way to buy Bitcoin, ETH, SOL and other digital assets. Trade crypto with up to 85% lower fees than top competitors and trade ETH and SOL NFTs with no gas fees and subsidized gas on withdrawals. Sign up at FTX.US today. - “The Breakdown” is written, produced by and features Nathaniel Whittemore aka NLW, with editing by Rob Mitchell, research by Scott Hill and additional production support by Eleanor Pahl. Adam B. Levine is our executive producer and our theme music is “Countdown” by Neon Beach. The music you heard today behind our sponsor is “Time” by OBOY. Image credit: Photo by Chesnot/Getty Images Entertainment, modified by CoinDesk. Join the discussion at discord.gg/VrKRrfKCz8.
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the open metaverse is effectively saying,
come spend your time in a new place
because of a combination of, one, the economics being better for you,
and two, the principles that we're building our metaverse around being better.
Those aren't uncompelling.
Certainly the economics are a rational economic incentive
and don't require any principles to compel people to come participate.
But ultimately, if games really are the entry point,
then the games of this open metaverse have to compete on their own terms.
Welcome back to The Breakdown with me, NLW.
It's a daily podcast on macro, Bitcoin, and the big picture power shifts remaking our world.
The breakdown is sponsored by nexo.io, Abra, and FTX, and produced and distributed by CoinDesk.
What's going on, guys? It is Tuesday, January 18th, and today we are talking about why Microsoft's acquisition of Activision Blizzard is all about the metaverse.
First, however, if you are enjoying the breakdown, I would love it if you went and
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In addition to them being a sponsor, I also work with FTX.
So let's dig into our big news item.
And boy, this is going to be a hell of a week already, I can tell.
Usually when there's a big acquisition, there's a lot of debate and discussion about what it's
about.
Not so today where the consensus narrative was that the big business M&A news of the day was
entirely about the Metaverse. For evidence of this, look no further than the New York Times
headline. Microsoft will buy Activision Blizzard for nearly $70 billion, a big bet on the
metaverse. Let's talk the details first. Microsoft is buying Activision Blizzard for $68.7 billion in
cash. This is the largest takeover in Microsoft's 46-year history. By the way, how absolutely
crazy is it that Microsoft is almost a 50-year-old company at this point. Microsoft's previous
biggest acquisition was their $26.2 billion purchase of LinkedIn. With this deal, they're
paying $95 a share for Activision Blizzard, which is 45% above the current stock price.
Now, you guys probably already know this, but Activision Blizzard is best known for titles like
Call of Duty, World of Warcraft, Diablo, Overwatch, Starcraft, Candy Crush. There's been a big push
by Activision into the mobile game space over the last few years.
Let's talk business argument.
Well, for Microsoft, they get 400 million monthly gaming users, which is not bad.
And for Activision, they get a huge amount of artificial intelligence, programming talent,
resources in general to compete.
But of course, there is something bigger lurking.
And to understand that, look no farther than last year's announcement
that Facebook was changing its name to meta.
So as I said, the dominant narrative in all business press is that this move for Microsoft is all about the metaverse.
So what the heck does Activision have to do with the metaverse?
There's no crypto or anything there.
World of Warcraft hasn't all of a sudden switched to NFTs, right?
I think the main conversation and the one that I want to start with this show is the idea of the corporate metaverse versus the open metaverse.
As we get into that, let's talk about how the metaverse is being built in the crypto space.
First, you have platforms like Decentraland in the sandbox that are trying to really be open spaces for other people to build, to create, to do things, right?
They're not really writing the rules per se, or at least they're not writing a lot of rules.
Instead, they're saying, come here, bring your avatars, build things.
Decentraland pitches to users, create, explore, and trade in the first ever virtual world owned by its users.
And of course, that ownership, as we'll discuss in a minute, is really important.
The Sandbox says the sandbox is a virtual world where players can build, own, and monetize
their gaming experiences and assets inside an immense visual world.
Now, on top of these open platforms, you also have games, specifically games, which are designed
from the ground up to be a different type of experience.
Where players can own the in-game items, they can have a stake in the economy, the currency
is not just relevant in the economy, but is also tradable on exchanges, where people actually earn
money for the time that they take playing in the game. This is the whole play-to-earn phenomenon,
and it's one of the most significant trends, at least with financiers going into 2022.
Third and related, you have NFTs that are explicitly designed to be bridges into these digital worlds,
items that can be part of your experience inside these virtual environments, and can even transport between them.
It is a fundamentally different type of experience to have in-game items transportable between
different games and different properties.
And that's exactly what NFTs enable.
Now, one interesting note is that I think that we're seeing the beginning of a major shift
in celebrity and brand thinking around NFTs from just memorabilia or cool collections to instead
bringing their brand experience into the Metaverse and making it compatible with all these
new platforms and places where people are going to be spending their time.
Now, all of these kind of crypto-powered metaverses or open metaverses are designed from the ground up with crypto-industry principles in mind.
That means things like decentralized ownership, where users or players aren't just users or players, but are stakeholders, investors, and ultimately owners of the platforms that they're spending their time on.
There's different economics in the form of play to earn, as well as true ownership of in-game items.
And keep in mind, these have been the cash cows of the game world enclosed ecosystem.
for a very long time.
There is, as we were just discussing,
portability of items across games and worlds,
and these are pretty different
than the corporate version of the Metaverse.
To me, it seems like the corporate version
of the Metaverse so far
is most inspired by
the Marshmallow and Travis Scott
concerts in Fortnite.
So these were really groundbreaking
when they happened.
Marshmallow was in 2019.
Travis Scott was in 2020.
Fortnite had exploded
as the most popular game in the world,
and its creator,
had a sense that people, if they were going to spend so much time gaming in the world of
Fortnite, they might be willing to do other things in the world of Fortnite as well.
That was born out first when they had marshmallow do a live concert in Fortnite with 10.7 million
attendees concurrent. And then that was up the next year when the Travis Scott concert in
Fortnite attracted 12.3 million concurrent listeners. 27 million people overall experienced that
Travis Scott concert in Fortnite. These types of events basically showed that the
quote-unquote game worlds that people spend time in don't just have to be for gaming.
There are, in fact, lots of things you can do.
And so, if the place where people are already spending a ton of their time in is World of
Warcraft or Fortnite or Call of Duty, and the Metaverse is going to be built on top of
those places where people are already spending a ton of their time, then the thing you
buy to compete in the Metaverse is, of course, those super premium gaming properties.
And let's be super clear, this is a totally reasonable thesis.
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Cryptopowered metaverses, open metaverses, have a lot up against them.
They're going to have to compete against the incredible network effects of the game titles
people already like and spend their time in.
It's not just economy lock-in in those games, it's also just the sheer joy of them
and the number of friends and other colleagues that they have in those games.
What's more, those games are going to have incredible budgets from companies like Activision,
now supercharged by Microsoft, that will experiment potentially with creating new types of compelling
experiences for the people who are already playing there.
Indeed, when it comes to the open metaverse competing with the corporate metaverse,
you're dealing with a situation where the open metaverse is effectively saying,
come spend your time in a new place because of a combination of one,
the economics being better for you, and two, the principles that we're building our metaverse around
being better. Those aren't uncompelling. Certainly the economics are a rational economic incentive
and don't require any principles to compel people to come participate. But ultimately, if games
really are the entry point, then the games of this open metiverse have to compete on their own
terms. I think here the lessons of crypto-powered social networks are instructive. How many times have
be seen crypto social network startup where the whole premise is that you're paid for the content
that you produce. So far, at least, that simply hasn't mattered. The thing that you're there to do
in a social network is be social, and that means how many people are there matters. In other words,
the different economics of crypto social networks can't beat the network effects of Web2 social
networks. For what it's worth, we've also seen the same thing apply in social networks for
principles. How many more of these anti-deplatforming channels are we going to try before we decide
that it's just impossible? Now, of course, I could be wrong. Maybe Getter actually gets there or
something else that we haven't seen yet, but the point is that network effects are really,
really hard to overcome. I do think that network effects in games are somewhat less of a
barrier than network effects in social networks. People are already often playing multiple different
games. And by their nature, gameplay matters a lot, too. It's this whole competing factor. But it's
still really, really tough, and that's the point. I will say it's also worth noting that it's
not clear that just because games seem like such a good candidate to be the first or even
primary metaverse use case, that that's actually what will come to pass. There could be other
experiences that we don't really understand yet, or that we don't have any proxy for that
could become extremely significant. And if you're skeptical of that, but also a Twitter user,
I'll only remind you that before Twitter, no one was standing around saying, I wish I could
text message everyone my thoughts about everything all day, every day. But here we're
we are. Back to this deal with Microsoft and Activision. If you had any doubts that this was about
Metaverse, Microsoft CEO Satya Nadella said, gaming is the most dynamic and exciting category
in entertainment across all platforms today, and will play a key role in the development of Metaverse
platforms. So there you go. What do others think of this? It's a little hard to parse through the
chatter on Twitter as there's so much engagement farming just with the headlines themselves,
but this is a major conversation that people are having. And people have been making pretty bold
statements on the space as a whole recently. For example, yesterday, Alexis O'Hanian, the co-founder of
and now venture capitalists made news and was written up in a game spot piece called
Reddit co-founder says play-to-earned crypto games will be 90% of gaming market in five years.
The exact quote came from the Where It Happens podcast and was, 90% of people will not play a
game unless they are being properly valued for that time. In five years, you will actually
value your time properly and instead of being harvested for advertisements or being fleece for dollars
to buy stupid hammers you don't actually own,
you will be playing some on-chain equivalent game
that will be just as fun,
but you'll actually earn value and you will be the harvester.
That GameSpot piece has some skepticism.
They argue that AXE is having problems with its in-game economy,
saying that, quote,
player returns from the game are slowly diminishing over time
due to players cashing out earnings
instead of investing them back in the game.
The game also has a minimum buy-in of around $300,
a high barrier to entry for many players
with lower-level players, often earning well below minimum wage.
There was also a lot of skepticism about these comments from Alexis on Twitter,
but he responded and basically said that his take is based on the efforts of game builders
that he's actually engaging with.
He tweeted,
What's so telling is that I'm regularly taking pitches from AAA game professionals who are starting
new gaming companies on chain.
It's an exciting time to be building games alongside your community of players.
Meanwhile, it's not just Alexis that is interested in funding the upstarts.
CoinDesk's lead headline today the same day of the Microsoft news is
Anamoca brands valuation more than doubles to $5.5.5 billion in three months.
So Anamoka raised a huge $360 million round, double the valuation. They raised that in October.
Soros Fund Management was an investor, among others. And Anamoka calls itself the global leader in branded blockchain gaming.
They're an investor and publisher that is coming directly at an alternative vision of the corporate Metaverse that is an open version.
They own the sandbox and Rev Racing, but also invest in Metaverse and blockchain companies such as OpenC,
Dapper Labs, Axi Infinity's parent company.
And just today, even announced an investment in Metaplex,
which is the company that builds and support standards for Solana-based NFTs.
So in his thread about the announcement of this big round,
Anamoka Chairman Yatshu wrote,
Our vision is to help build and construct the open metaverse
based on important concepts such as openness, equity,
digital property rights,
and non-zero-sum approach where users become citizens with actual ownership and rights.
The threat to building a metaverse that is owned by a majority interest
comes from those who want to build a closed Metaverse,
who already have control of all of our data
and are monetizing off the data we gave up for free.
Now, this is particularly relevant on this day
that Microsoft seems to be getting in the game,
and it harkens back to a tweet from Udi Warthimer
in October of last year.
Udi writes,
Facebook's insistence on launching a cryptocurrency
and becoming a Metaverse means one thing.
Zuckerberg has had enough of running a company.
He wants to run a country.
The word Metaverse was coined by Neil Stephenson
in the book Snow Crash,
and it originally described a virtual world owned by corporations where end users were treated as citizens in a dystopian corporate dictatorship.
What if Neil was right?
This is the question, right?
Michael Lebelito from Blockwork says, I can't wait for all these corporates to realize that the metaverse won't look like Ready Player 1.
I'm not so sure that that's the case, and I'm pretty sure that they're going to spend a lot of money to make it so.
But it also seems to me like a fight worth having.
I want to say thanks again to my sponsors, nexo.io.
Abra and FTX, and to you guys for hanging out and listening. Until tomorrow, be safe and take care of each other.
Peace.
