The Daily - Sunday Special: The Year in Gaming

Episode Date: November 2, 2025

This year has been a banner year for video games, with an abundance of surprise releases and unexpected hits.On this week’s Sunday Special, Gilbert Cruz talks with two fellow gamers — Zachary Smal...l, a culture reporter, and Jason Bailey, an editor on The Times’s culture desk — about the state of the industry, the biggest releases and the games they loved playing in 2025. They also share their predictions for Game of the Year.On Today’s EpisodeZachary Small is a culture reporter for The Times.Jason M. Bailey is an editor on the culture desk, and oversees The Times’s video game coverage. Subscribe today at nytimes.com/podcasts or on Apple Podcasts and Spotify. You can also subscribe via your favorite podcast app here https://www.nytimes.com/activate-access/audio?source=podcatcher. For more podcasts and narrated articles, download The New York Times app at nytimes.com/app.

Transcript
Discussion (0)
Starting point is 00:00:00 Welcome to the Sunday special. I'm Gilbert Cruz. Over the past few months, we've talked about many different art forms, music, film, TV, theater, fashion. But there's a big one that we haven't touched yet, and in fact, it's one of the most popular artistic mediums in the entire world. It is a medium that some, perversely, still don't consider to be an art form at all. I'm, of course, talking about video games. I love video games. I grew up playing them. I play them with my child.
Starting point is 00:00:41 I play them for fun and relaxation. And sometimes, incredibly, I get to play them for work, which I did this week to prepare for today's show. And with a game of the year set to be crowned in December, there's no time like the present to talk about this year in gaming. With me today are two people who are eminently qualified to do that. Zachary Small is a culture reporter for The Times who covers art and video games. Welcome, Zach. Thanks. And Jason Bailey, a culture editor here at the Times.
Starting point is 00:01:12 Edits all of our video game coverage. Jason, welcome. Thank you. Excited to be here. So before we dive in, I think it would be great to talk about each of our relationships with gaming, how we got into it, what we got into it. love about this medium. I think I could easily talk for half an hour about my history, but let's start with y'all. Zach? It would only take you a half hour to talk about this?
Starting point is 00:01:37 No, you're right. You're right. I was underselling it. I mean, for me, it was kind of a strange experience because I was about six years old. I had chicken pox, and one of my cousins was, like, ordered to entertain me. So I'm sitting there scratching itchy in bed, and he comes over and brings super nintendo and super mario world and i'm watching this moving cartoon and i i mean i obviously still remember it clear as day um i think for me it was so important you know now my main job here at the new york times is covering the art world fine art painting sculpture blah blah blah um but video games are really my first interaction with a quote unquote art form and i think that stuck with me and sort of influenced me throughout my life jason similarly to zach i came up
Starting point is 00:02:24 on a Nintendo console. I'm a little bit older, though, so it was the original Nintendo Entertainment System. Did you two have chicken pox? I did not have chicken pox. It was a Christmas present. It was one of those where we opened all the presents, and then at the end was the big surprise, the Nintendo.
Starting point is 00:02:38 But my parents hadn't thought it through, and they gave us some games as presents earlier, and we just opened them up, had no idea what it was, and threw it over our shoulder because we didn't have the console yet. So I really started there in the 90s with the classic Super Mario Brothers 3
Starting point is 00:02:52 and Legend of Zelda. And as I got older, I kind of switched my interests more into first-person shooters in the 2000s. And now as a graying parent, I have less time. So I'm more interested in the indie games that you can actually complete in a few hours instead of dozens and hundreds of them. What do you think, Gilbert? What started you on this journey? Capitalism, I think, you know. Yes.
Starting point is 00:03:17 There was a time when Nintendo was the big gift. and my parents said we need to get this for our kids. They did. And I think I had almost every iteration of Nintendo after that. When I was in my 20s, I got an Xbox. I became obsessed with open world games, which I still am, Grand Theft Auto 4 and Red Dead Redemption. And then there came a point.
Starting point is 00:03:40 There came a point where I said to myself, if I keep this console in my home, I am not going to want to do anything else with my life. I'm going to stay up to midnight every single night and just immerse myself in these worlds. I cannot do this. And so I sold it to a friend's brother. And I did not get into video games again until the year 2020, which was the year in which I bought a switch and Xbox and a PlayStation because we are all locked down. And I needed to entertain both myself and my child.
Starting point is 00:04:12 Wow, you were like going on a binge there. Yes. I've rediscovered my love and appreciation for this medium. Was there a game that year that you really got back into? Animal Crossing, I think, started. Yeah, my son was quite young at that point. I think he was five, and he was going to school for half the day virtually, and so we needed to figure out what to do with the other many hours of the day.
Starting point is 00:04:34 So building a virtual village with animals is kind of the perfect option. It was beautiful. You know, it was a beautiful introduction, and then we quickly rolled down the hill into many other things. There was a very strong just dance period. Or it was like, my boy, you are not going outside, but we need you to move your body. So we are going to download you this dancing video game that he became obsessed with,
Starting point is 00:04:56 and now he does dance like five times a week. Thank you, video games. The power of video games. The power of video games. So do you, first-person shooter, like what kind of games are you into at the moment? Because I think one of the things that is true about video games is that a lot of people
Starting point is 00:05:16 who don't play them regularly have a picture in their head of what a video game player is, what a gamer is, what video games there are, when the reality is the range, the scope is so, so broad from people who play games on their phones on a regular basis, to people who only play sports games, to people who only play first-person shooters. Tell me about your preferences. Yeah, well, first-person shooters might be the most popular genre out there. You look at Call of duty, it comes out every year, and it's one of the most sold games every year. When I was a teenager, college, post-college, that was what I played. I played Halo. I played Call of Duty. I played first-person shooters that were more spooky, like Dead Space or Bioshock. And like I said,
Starting point is 00:06:05 as I've gotten older, your fast twitch muscles literally degrade. It's like gymnastics. I was just talking about this. The best gymnasts in the world and ice skaters are, you know, 15, 17, 23. And by the time you're 30, you're retired. That's true in these first-person shooters as well. So I still dabbling them to the point of the pandemic. I would stay up late playing Call of Duty War Zone, a battle royale game, kind of like Fortnite, with friends. But now I don't do that as much.
Starting point is 00:06:33 It's more the artsy games. I kind of broke them into three categories. There are the atmospheric puzzle games. Limbo, Inside Cacoon are some of the big ones. Walking simulators, like Gone Home, what remains of Edith Finch. This is kind of like, you know, the equivalent of an art house.
Starting point is 00:06:49 You're really flexing right now. Yes, exactly, all these deep cuts. And then Metroidfines right here at the top. Yes. And then Metroidvania is, which we will definitely get to later in this conversation, but games like Ori and the Blind Forest, and then last year, Animal Well,
Starting point is 00:07:03 ate up a lot of my time. So that's where I'm at. How about you, Zach? Have you evolved or devolved in terms of your interests? I like how your description started with you describing yourself as, like, a hundred-year-old man, Which is not true.
Starting point is 00:07:15 In video game terms, it's true. You know, I love a story. I love something that's going to try and make me cry or that's very funny or it's taking a risk. So I guess you could call it like an artsy game. But, you know, I like something that I can sink my teeth into, like, a good novel. So oftentimes these are called RPGs or role-playing games. I've gravitated towards those a lot, but I like a platformer.
Starting point is 00:07:40 I like something that's fun and really gamey. Like, Mario is a platformer. The man jumps. He used to be called jump man. Like, how do you get to the essence of that kind of style of game? So I still dabble and sometimes first-person shooters or puzzles or these role-playing games. So I'm all over the map. Tell me a little bit more about what it means for you, this word gamey.
Starting point is 00:08:01 What is the thing that's sort of, you know, this is sort of interactive storytelling in a way, but what is the thing that separates video games from a lot of the other stuff that we experience with our free time? Yeah, I mean, listen, we could be like, well, what does distance it from other things we experience? Like, you could say nothing. In doing this job and thinking more critically and deeply about the games I play, I oftentimes divide it into two different things. I think all games are about the gameplay loop, right? It's what you do. It's the routine, which is also our lives, right?
Starting point is 00:08:36 We often have these routines. We come to work. People work nine to five jobs. And games teach you either how to master. a routine or how to break the routine. And those are two very important life skills to have as you're going through your day and you're like, oh my God,
Starting point is 00:08:52 I'm in this monotonous thing that I can't escape. I'm in the Matrix. You've got to break the matrix. Yeah. So I think really great games can teach you to do both. And I would say that that game loop is so important, but comes out in many different ways, depending on what type of game it is. So I think of a game like Rocket League, which is
Starting point is 00:09:07 basically soccer with cars. That's the premise. I love the description of this game. And the rounds are I think are about three minutes long and you play, it's competitive, it's exciting there's these amazing tricks that people can do that you definitely cannot
Starting point is 00:09:23 do yourself and the round ends and you want to play again and you want to master the skills there's those types of games, Mario Kart might be another example where it's a short loop but it's fun, it's engaging anybody can play and then there are games with much longer loops, some of which we'll talk about today
Starting point is 00:09:39 where a quote-unquote run might be 45 minutes or an hour where you're really investing that time into it and trying to master the game. I think also another side of that, too, a lot of games are about death and about caring for the protagonist you're playing, especially when you're talking about early 3D games, like even Legend of Zelda. The reason why Link doesn't talk is because you're supposed to identify with the character. You care for them. I mean, the health bar is hearts. These are intentionally designed displays. And so you care for them, but also in many games, you know, death is just a part
Starting point is 00:10:12 of it. One of the games we'll talk about later is Hades 2, which is a game where the designers expected you to die repeatedly as you're trying to work through these dungeons. So again, really important life lessons all boil down into, yes, a game, something that seems fun on the outside. Yeah. So we have covered the personal, we just got a little philosophical. I want to get down to brass techs. Where are we practically in the industry right now? I think the pandemic To me, at least, it seemed like a real boom time for gaming. He had a lot of people stuck at home with all this time on their hands, but it's 2025. Where are we right now?
Starting point is 00:10:53 You know, the game industry has enjoyed about 30 years of growth, kind of unending, gradual growth. And we're at a period where that growth is stopping. It is now a mature market. The pandemic broke video games through the mainstream. It also sort of told video game companies, oh, like this audience boom. It's going to last. It's actually going to keep going. It wasn't true. And so video games are on these like five, six, seven-year timelines of development. It takes a really long time to make them.
Starting point is 00:11:23 And so all of these decisions that were made in 2020 during the boom, we've now seen over the last couple years come to fruition and oftentimes or sometimes fail. And so now these companies are losing millions, sometimes hundreds of millions of dollars, sometimes scrapping games just weeks after they come out. enclosing studios and creating layoffs. So it's a really turbulent time. A good example of what's happening in the industry right now is if you look at Spider-Man 2.
Starting point is 00:11:52 So obviously, Spider-Man, huge franchise. The first Spider-Man game that came out a few years ago, you know, it was huge. They created the second one. It cost somewhere around $300 million. Now, that's like, that's an Avengers movie, right? Yeah, that is an absurd amount of money. It's an absurd amount of money.
Starting point is 00:12:11 and the game sold really well. It was critically acclaimed, and they still did layoffs in that studio. And so the question is, if the games are too expensive that even a major hit can't make enough money, then what can?
Starting point is 00:12:24 And I think they're stuck there. The overhead costs are too high. People want really realistic graphics that are expensive to produce, so where do you go from there? And I think it's worth noting there are different levels of games. Hollywood is just a good way
Starting point is 00:12:37 to make this parallel. Inside the industry, we often use the term AAA game, That's basically the equivalent of a summer blockbuster, maybe a Mission Impossible movie, maybe Christopher Nolan's The Odyssey that's coming out next year. Those are the ones Zach's talking about now. Then there are indie games,
Starting point is 00:12:52 sometimes made by one person over many years, sometimes by a small team. The challenge to there is there are so many of them. There's literally thousands of them released each month that it's hard to break through. And you can break through, and we'll talk about some of those games today, but that's the challenge there.
Starting point is 00:13:08 Then there's the middle tier, which you could call double A games, perhaps. And those are games kind of like where the movie industry is hollowed out and people aren't going
Starting point is 00:13:16 to the movies to see things that might have been popular in the 90s, like rom-coms or just like smaller dramas. Those games have challenges.
Starting point is 00:13:25 There were a lot of games that came out this year that just have smaller audiences because they don't make a huge splash on either side. And we might mention some of those titles later, but there are these
Starting point is 00:13:35 distinct tiers and I think distinct challenges for each of them. Right. So if we look at the games that came out this year, how would you characterize the year? Which of these categories that you just sort of broke down for us seemed to dominate? I think this is the year of like the revenge of the indie game. At the top of every year, we of course look ahead and say,
Starting point is 00:13:59 okay, what kind of year is it going to be for the industry? What are the big hits coming out? Some of those major games like Grand Theft Auto 6 was delayed. and I mean other studios shift their whole schedules based on a mega game like that so you suddenly saw other delays or things were pushed up I think in the absence of like
Starting point is 00:14:18 a major hit from the Switch 2 you have all these indie games and to me I'm like we kind of have to stop calling them indie games like yes they're independent developers the same way we have indie movie studios but like these games are selling millions of copies and these games have huge fan bases these studios are getting stronger
Starting point is 00:14:37 I think that's really healthy for the industry. I think it means we have more major companies, and it's not so much of, like, you know, oligopoly or something. One of the biggest stories of the year was the release of a new console. This was the Switch 2. Nintendo, one of, you know, the big three in console gaming, released a new one, bigger screen, better graphics, more expensive. How did this land?
Starting point is 00:15:04 and where are we when it comes to the Switch to? I think this is definitely one of the big storylines of the year. New consoles are always a big deal. These companies need to make money off of them, but there's slow adoption over time. Initially, it's the hardcore gamers that have to get their hands on the hottest, newest thing. And then I think the lawn tail is what's important
Starting point is 00:15:26 to see if a broader audience buys in. But the thing that happens with a new console where there's going to be better graphics, stronger hardware is also, So do you have the games that can show off those things? And Nintendo, I would say, made interesting decisions this year and that it hasn't released a new big Mario game or a new big Zelda game to show off the newest hardware.
Starting point is 00:15:45 Which are the two big franchises. Yeah, those are the... We mentioned some of them. These are ones that are 30 years old and have brought many of us in this room into gaming in the first place. They're synonymous with games. Exactly.
Starting point is 00:15:56 The Nintendo Switch 2 launched title was Mario Kart World, a popular franchise on its own where you drive around tracks and lots of zany things happen, but not a traditional Mario game. And then a few months later, they released Donkey Kong Bonanza, leaning on, once again,
Starting point is 00:16:11 an iconic figure from the original Donkey Kong game who's now in a 3D world smashing everything up and looking for bananas and gold. But they relied on those characters instead of the biggest ones. And how do you think that went, Zach, with what Nintendo fans really wanted?
Starting point is 00:16:28 Economically? Great. They sold. I mean, the switch to, It was sold incredibly fast and incredibly well. I think in this sort of long-tail moment right now, you have to look at Nintendo and realize how they sell games is fundamentally shifted.
Starting point is 00:16:43 This is a company that is trying to combine strategies from Apple and strategies from Disney together into what they see is the future of global entertainment. So, yeah, of course, it would have been great if they gave us a new Mario platformer, but Mario Kart has the synergy of all of these characters in the Mario universe, and what are they also now heavily marketing
Starting point is 00:17:03 a new Mario movie? I mean, they know this, right? They're planning this out. And speaking of Nintendo, we had another pretty big release on the Switch 2 this year. This is a long-running game franchise that is inextricably tied
Starting point is 00:17:18 to the Nintendo brand. This is Pokemon. The new game is Pokemon Legends, Z to A. It came out, and it seemed to cause a little angst. Zach, I was wondering if you could explain what that was about.
Starting point is 00:17:31 I would love to. Pokemon is so fascinating because it is, if not the biggest, one of the biggest brands in the world. Everyone knows what a Pokemon is. And yet with the games, there's a significant amount of criticism that they just never live up to players' expectations. And this latest game takes place in one city. It's based on France. But like it feels like you're playing a game from 2001. Like the graphics are just really low bar.
Starting point is 00:17:57 It's clear that the Pokemon company at large isn't investing that much in the video game. and that's really put off a lot of gamers. And how does that happen? How does a franchise that's been running forever, that's beloved, that's extremely profitable, how does it make something that, by all accounts, is so mediocre? Well, you know, it's a big company and you can actually look at their earnings reports,
Starting point is 00:18:18 and video games is just a small slice of the money that the Pokemon company makes. They make a ton of money off of the trading cards, actually, if you can believe it. I do believe it, having bought a lot of those trading cards. And, you know, there's been a lot of rumors of exactly how much they're spending on development of video games. Some analysts have put it around 30 million.
Starting point is 00:18:37 That's not confirmed. But, you know, compare that to these AAA games that are oftentimes $100,000, $200,000, $300 million to produce. This is a much lower level despite the huge brand. At the same time, this game, Pokemon Legends, Z to A, is one of the biggest selling games of the year. And so this is some of the tension you see in the industry. If people are buying it, why change up what works? We are going to take a break, and when we come back, we are going to dig into some of the best games of the year.
Starting point is 00:19:21 So towards the end of every year, there's something called the Game Awards, which awards this top honor. And we're going to talk about some of the likely front runners for that Game of the Year prize. these are some of the titles that people consider to be some of the best games of the year. I personally have quibbles with a couple of the titles on this list, but we have to start with one of the big ones.
Starting point is 00:19:43 Silk Song, a game that has been years and years in the making. Zach, please tell us about this one. Sure, and I've been crazily using a shorthand to friends to describe this game as it is a bug's life, but with a lot of death. So what it actually is, it's a sequel to this critically acclaimed game called Hollow Night, which was
Starting point is 00:20:03 released in about 2017. You play as a character named Hornet. And you've been kidnapped and taken to this faraway kingdom that is basically dying or maybe already dead. Your goal there is both to escape, but also to figure out
Starting point is 00:20:17 what is plaguing this kingdom full of desiccated bugs. And it is this Metroidvania that mixes platforming and combat, and it's really hard. It's a really, really hard game, but it's also gratifying because you, as the gamers say, get good as you continue playing and dying and retrying. And this was a game that was first announced in 2019, and then
Starting point is 00:20:42 every year, people were waiting. I was not one of those people, but people were waiting, waiting, waiting, is this game ever going to come out? It became a meme. It did. How did it become a meme? Well, in every, like, video game showcase that people were excited about to see what comes up next. They're like, this is it. Hollow Night Silk's on is going to be a night. and just silence. And this is made by a very small team in Australia. It's about three people. Team Cherry.
Starting point is 00:21:06 Team Cherry. And they just wouldn't say anything about the game to the point where people wondered, is it ever coming out? And then I believe in August this year, it finally happened. And not only did they announce it was coming out, it's coming out soon. And I would say it was the biggest story of the fall because of that. And this game is one that has been critically acclaimed. It is one that so many players,
Starting point is 00:21:29 despite the difficulty level, which is quite high. And how do you feel about that? I want to hear how you feel about it first. I want to hear why this game is so great, and then I can have my brief dissent. Well, I have kind of a mixed opinion of it. I played it on release, and I think it's still an expertly designed game.
Starting point is 00:21:51 I just think that some of the design was a little bit too painful towards the player. You know, there's a difference between this idea of, like, get good, and helping players understand how to get good. You know, so when you die, you get sent back to your last save point, which is a bench in the game. And sometimes you have to, like, go, like, 10 minutes back to where you were. That's not fun. I don't, I'm, like, of the unpopular opinion,
Starting point is 00:22:17 that not every game has to be fun all the time. It doesn't have to be this adrenaline rush. But I do think that there's a respect for players that was sort of missed in this long, long development cycle where, you know, the first Hollow Night was incredibly acclaimed, and I think just had a better flow of difficulty. I would say the difficulty is definitely the big debate about the game. They actually patched the game,
Starting point is 00:22:41 meaning adjusted some of the difficulty early on because it was so hard that people were complaining about it. So the studio did respond to that. But on the flip side, that's what makes this game so exciting for a certain segment of gamers and games like it from software as a student. studio that made Eldon Ring and Dark Souls, some of these dark fantasy games that we've mentioned. And they're all based on the premise of it is going to be extremely challenging
Starting point is 00:23:08 and you're going to feel extremely satisfied once you complete this challenge. And then there's going to be an even harder challenge immediately after that. And it's a genre that sounds masochistic to some, but to others, there's nothing more fun than beating it. Well, the creator of like the Souls games and from From Soft, you know, he's described it as trying to to teach people to like get back up again right like and as we talked about before like games are also about life and death i just think you know at some point the death has to stop i agree the death has to stop that is part of the reason that i was not a fan of this game i am afraid to express his opinion because i feel like saying i'm not into silk song and you play video games
Starting point is 00:23:52 just automatically invalidates any opinion that you have but i think i'm coming at it from a very particular perspective, which is, as we talked about, I only have so much time in any given week to play any video game. And what I'm looking for is not necessarily a challenge, just to be frank. This is also going to apply to a game later on. Do I have a game for you? It's called Wii Sports. I loved Wii Sports. I also loved Rock Band. I'm so angry that Rock Band no longer exists. But I understand that there are many people who look to video games for a challenge. I do not. And so there came a certain point,
Starting point is 00:24:31 even though this game is beautifully designed, gorgeous to look at, incredible sound design, just like a beautiful, if creepy world to be in, where I got tired of sort of throwing my controller down and cursing inappropriately in front of my child. And I was like,
Starting point is 00:24:49 I'm done. I mean, I think I've started the original Dark Souls three or four or five times. Everybody talks about it as a masterpiece. And I'm just too dumb, too slow to all to figure it out.
Starting point is 00:25:00 Also, I feel slow. I cannot move the controller. Exactly. So not all games are for all people. And if you're listening to this and aren't a gamer, do not pick up Hollow Night Silkson. You will be scarred for life. It is very intentionally challenging.
Starting point is 00:25:15 But I think to your point, it is beautifully made. It's clearly thought through. It is an art piece in the sense that the background animations, the sound design, the character design are all wonderful. Just to restore the New York Times credibility here, I did 100% Silk Song, but I still, you know, I agree. We have a real one right here.
Starting point is 00:25:36 This is a real one, you know. True heads, no. But I just think, like, in a design perspective, it's okay to say, like, you know, there were some things that should have been tweaked. And that's an interesting thing about the video game world, and I think everyone's seen it online to a certain degree. There are diehard fans. Like, the same way that Nikki Minaj has diehard fans. that are willing to go to war on social media, Silk Song also does.
Starting point is 00:26:01 And speaking of highly anticipated sequels, we have to talk about Hades, too. This is another indie game. It's set in the world of Greek mythology. In it, you play as the daughter of Hades. She is a princess of the underworld who has to battle through waves and waves of monsters. Along the way, she's aided by her family members,
Starting point is 00:26:21 these Greek gods, with powers called boons that make you stronger and stronger. And like Silk Song, this was one of the best reviewed games of the year. What do we think? Well, I'm curious, actually, what everybody's relationship with Hades because this also came out during the pandemic,
Starting point is 00:26:36 and that really meant a lot of people, I would say, played it and played it more than they might have in another context, and it became very popular. I played it a little bit, but to be honest, never got hooked the same exact way that many others did, but I'm pretty sure you, Zach,
Starting point is 00:26:50 went really deep on the first Hades, right? And the second one. I have developed a theory since of why I like this game so much. And I will say, like, playing it so much, there are these things called Boons, which you mentioned, which are, like, powers that the gods give you that make you more powerful.
Starting point is 00:27:05 And lately, whenever I need a favor from an editor, I say, I crave a boon, please. I think it's because, for me, it's kind of a math game, right? You're trying to get stronger, and it shows you the numbers, like, the damage you're doing. And so you're always trying to minimize or maximize your impact in the game.
Starting point is 00:27:24 And through these repeated runs, And as you're getting more powers, you can lengthen that. And it's just like, it's about growth, I think, ultimately. And that's what makes it so addictive. And, I mean, the story that they've also put together with the game, I mean, I'm like a Greek, ancient Greece nerd. So this is like the perfect game for me. And both Hades and Hades too does something really interesting with the storytelling
Starting point is 00:27:47 because you are dying and then coming back and kind of doing the same thing over and over again with more abilities. these other gods who are in some cases your family members come in and talk to you and the narrative builds over time and it's very responsive to what you've done or maybe not done so well in the game and I think that's been a big influence on other games as well once they saw
Starting point is 00:28:08 that Hades did that. I mean the amount of time they spend in the recording studio like I nobody nobody really knows it must have been thousands of hours because it's insane. Absolutely. I was going to say certainly with the first Hades
Starting point is 00:28:20 the voice work, the acting and maybe people don't think about that as much when it comes to video games, but the acting that went into that performance. Oh, no way. No way. Look at out a lady. It was very entertaining,
Starting point is 00:28:39 the sort of droll and but sexy at the same time. Like, I thought it was great. Sirens, I should have known you are the source of all that singing. Don't you drown your so-called fans to death? Have you even got to? and he left. Don't ever say such things about our fans.
Starting point is 00:28:57 Oh, hey, gals, we say we give her the old song and dance. I just, once again, you know, if we're talking about how video games relate to real life, maybe I don't deal with frustration well. Maybe it's like, this is not what I want. Are you scared of death? I think about it every day. I'm thinking about it right now.
Starting point is 00:29:16 Maybe that's part of it. I mean, we're talking about two games where, like, death stares you in the face. there are very few players who would play either of these games and never die once. Like, it is built in. And so if that's something
Starting point is 00:29:29 that you're seeking to avoid, then, yeah, I can see how you might not like these. Well, let me complicate that because the next game that we're going to talk about here also deals with death and it has a very different tone,
Starting point is 00:29:40 maybe more one that why it was to my liking. This is Clare Obscure, Expedition 33, and this is an RPG game, a role-playing game, the story of which is this, essentially every year, the citizens of an island named Lumiere and the world is like a late 19th century France or late 19th century Europe, Belipuk.
Starting point is 00:30:03 They have to deal with a being out there who is slowly exterminating them, year by year, age by age. You see off in the distance every year on this one day a number written on a giant rock, and everyone who's older than that number sort of crumbles into dust, like at the end of the adventure. This is an amazing premise for a game. I agree. And then every year, a new expedition of fighters is sent out there to try to defeat this thing, which in the game is called The Painterus. And so this is Expedition 33. It's been 60-something years. This is a game that is inherently about death.
Starting point is 00:30:36 It is a game that I didn't cry at, but I got teary-eyed at many times. It's a very sad, very melancholy game that also is incredibly exciting to play. I absolutely love this game. Let me ask you, is it a game about death or is it a game about mourning? Damn it, why are you getting so deep on this? Because that's what it is. Say more.
Starting point is 00:30:58 You know, I think it is a game about mourning. And as you're following it, I mean, it has real narrative elements. This is a game, the creator of it, Guillaume. He had thought about how to tell this story that, you know, was very French. Let's be honest. There are characters in the game called, like, Renoir.
Starting point is 00:31:17 and are always swearing in French, and there are mimes that you have to fight. Oh, that mime was very surprising. Multiple mimes. Did you find the bald mime? I haven't gone to the bald moment. It's very scary. But, you know, when I talked to these people,
Starting point is 00:31:30 because I went to Paris, I've talked to them, because it's the front runner for Game of the Year, and it has been since it came out. You know, it's just sort of this anomaly. And the developers have gone on this world tour of, like, meeting RPG creators in Japan and just talking about what it means to me,
Starting point is 00:31:47 make a really good story-based game. Yeah. And I think this is exactly, it has an amazing premise. It has characters that you learn to care about. And then these shocking twist that, you know, you could only find in, like, some high drama movie. Absolutely.
Starting point is 00:32:03 I'll be the slight downer on this game. Not that I don't love it, but I'm not as much of a narrative player as I'm more interested in the mechanics. Like, what are you doing? What is the vibe? What is the feel? Are there exciting moments?
Starting point is 00:32:14 And there certainly are. But the beginning of the game was a little slow, to me, like the prologue took a long time to set it up. And so I set the game down for a while. When I picked it back up, because everybody's talking about it, this is the game of the year. I kind of have to force myself to play it. Once I got to maybe the main act
Starting point is 00:32:29 itself, it's instantly recognizable that this is an amazing game. Like Hades 2 and Silkson, beautifully designed the soundtrack, the animations, you can explore the world. The story is so compelling. There are these turn-based battles where you have to respond to the attacks.
Starting point is 00:32:47 as they're happening so you're invested the whole time, it sings once you get past that prologue. The music has been on, like, the top billboard. The music is gorgeous. Jason, you're right, it does take a while before you hit the title screen. Is it an hour of story, basically? At least, yeah. But once you get there, it is.
Starting point is 00:33:23 To me, you need all that story, all that story about mourning and melancholy and telling you the world and telling you the stakes. Which, again, very French. Very French. Do I like France? It's possible. Is this where I learned that I like France? I do think this game is accessible, even for a non-gamer. The technical aspects of playing are not so challenging that if you haven't used a controller or a keyboard,
Starting point is 00:33:47 word and mouse before that you couldn't pick it up and the story is just so compelling the world is so engaging i would say give it a try yeah and i think also like industry wise it is turned a lot of these dogmas on its head it's a very small team they made it i mean it's still millions of dollars to make this game let's be clear but like they made it out a fraction of a budget of a triple a studio uh they animated it and and filmed actors moving around in a black box theater that i visited It's like so small. It's like the size of our recording studio. And yet it works because it's a good story.
Starting point is 00:34:22 And the gameplay, yes, is simple. Like anyone could pick it up, but it's addicting. And there's also ways to break the game. Do you think the industry to that point will take lessons from at least the critical success of this game? They definitely are. I mean, these people are going on this worldwide tour and meeting with all these studios. They're selling movie rights. There's been some offers of like, can we do a deal?
Starting point is 00:34:44 Do you maybe want to get bought? So they're definitely paying attention. I think the challenge always is, development takes like five years for a new game. Is this taste going to be the same in five years? Nobody knows. Yeah. Let's move on to split fiction.
Starting point is 00:34:59 This is a co-op adventure game. I'll describe it very briefly as they're a group of writers. They're recruited by a technology company to come and test some new gear, which allows you to take your stories, and make them interactive and immersive. Two of those writers end up intertwined in the same world and the same storylines,
Starting point is 00:35:23 and the game hops back and forth between science fiction worlds and fantasy worlds. The thing about this game that's super fun, as I said, is it is one that you have to play with someone sitting next to you, which, again, as a person who, you know, has a child who's into video games and is always looking for something that I can play with my child.
Starting point is 00:35:46 This was just candy. We spent so many hours side by side on the sofa playing this until we beat it together. I loved it. I did the same thing with my daughter, who's nine. We had tried the previous game by this studio. It takes two a few years ago, and she was just a little too young to actually beat some of the bosses. I would try to play with both controllers and beat them, and I couldn't do that myself, so we set it down. Split fiction was perfect.
Starting point is 00:36:10 It's a very forgiving game. And we were able to just take it chapter by chapter. Maybe on a weekend, it took us a little while to beat it. It's my personal game of the year because of that experience I had. Wow. This is so different from my experience playing the game. With your child. No, with my non-existent child.
Starting point is 00:36:30 With my ghost child. No, I played it with my partner who is not really a gamer. I think the most interesting part of the game is what happens off the screen, which is the relationship between you and the other person you're playing. which I imagine with the child is very different where I'm like why won't you jump
Starting point is 00:36:45 you need to jump now and then I was like this is I should not be playing this with my partner so you know you learn something you do
Starting point is 00:36:53 you learn so much playing video games another indie game that I super love this year is a game called Blueprints this is a puzzle game essentially
Starting point is 00:37:04 you play someone who's inherited a house that your great uncle has passed on to you the house is 45 rooms and your job is to discover the hidden 46th room. Every day, you have a certain number of steps
Starting point is 00:37:17 by which you can sort of discover new rooms and put them together in different configurations to try to get to this 46th room. And then key point, every day, the layout of the house resets, and it's completely different. I think this game is fantastic. And you haven't mentioned it,
Starting point is 00:37:35 but there are so many puzzles in this game, visual puzzles, audio puzzles, that you have to really take, literal notes on pieces of paper in order to break out a notebook in order to keep track of what's going on so that in your future runs you can remember this is what I need to do to accomplish this it's just so fun a run can take like 30 minutes to an hour you knock it out in one night and then come back the next night and do it again all right there actually are despite this
Starting point is 00:38:01 being such a great year for indies a couple of big studio titles in the mix here and I'd love to sort of get to them very quickly one of them it's called death straining two I don't know how to describe this game, but it is from one of the great minds of video game creation. Yeah, so it's by this guy named Taddeo Kojima, who is like the altar of the video game world. He made Metal Gear Solid,
Starting point is 00:38:23 which is largely a story about, like, nuclear arms and, like, nationalism and soldiers. Death Stranding is not that. It's like post-apocalyptic. It's kind of about social media and reconnecting the world after this big apocalypse. The first game came out right before the pandemic.
Starting point is 00:38:41 And the whole idea is you play this guy who is a porter. He is basically a mailman, and you walk around the world delivering cargo. You're basically Amazon, but it's about bridging the world together. I think it's brilliant. The second game is much improved. It's faster. It's quick. It's really a story kind of about fatherhood and motherhood, all mixed into one.
Starting point is 00:39:06 And again, death, depression, seeking connection in a world that feels like so alien. I promise you. The next game we're talking about is not about death. This is one of the big Switch 2 games. This is Donkey Kong Bonanza. This is exclusive to the Switch 2 because it is about one of Nintendo's big characters. Not Mario, not Zelda, but Donkey Kong is a game in which you go around and just bash the hell out of everything. I had fun smashing things in the opening levels. How long did this last for you, Gilbert, did you just keep smashing forever? I bounced, as they say, pretty quickly. My child beat the game. He just wanted to go around and break stuff. This is not a game about death. This is a game about a monkey and his bananas.
Starting point is 00:39:56 It is really fun. The worlds are not designed in this luxuriously beautiful way, which the same team did on Super Mario Odyssey, which was released many years ago, and I think is one of the classics of our time. So with that in mind, I was a little bit disappointed, but, you know, it's still a great game. And I think, as you said, like, for a kid, what's better than smashing things?
Starting point is 00:40:19 Nothing. I can tell you that. Nothing. Before we wrap up here, however, I'd love to hear the two of you talk about other great games maybe that you played this year that didn't get, you know, quite as much hype as the list that we just went through. I had this game recommended to me by a reporter that I work with, and that's how I love getting my game wrecks. Like, people just word of mouth. That's how you find about the smaller. things. This is a very small game called
Starting point is 00:40:43 Is This Seat Taken? I've been playing it on the Switch. It's available for some other consoles as well. And it's basically a Sudoku with people. The opening stages are you're in a car or on a bus and you have to, somebody wants to sit by the window, somebody wants to sit by their mom,
Starting point is 00:40:59 somebody wants to not sit by anybody who's making loud noise. And so you have to figure out where everybody goes. We played this game on a bus in New York City. This is such an editor's game. It's really fun. It's moves on to a movie theater where you don't want people in front of you to have a big hat because you want to be able to see. You want to sit next to somebody who has popcorn
Starting point is 00:41:18 so you can steal it. It's just very cute animations. I once again played this with my daughter. It's a lot of fun. Jack? You know, whenever someone asks me like, what game should I play? I've never played any game. I don't understand it. What should I do? I always recommend them this series called Catamari Domesi. And it is just like the most video gamey game in the world. It's something that only video games could do. And the premise is really wacky. You're like the prince of the king of all cosmos
Starting point is 00:41:47 who has destroyed the universe in a drunken bender. Like, don't worry about it. But you have a sticky ball and you got to roll the sticky ball around the world, and it gets bigger and bigger, and eventually the king turns it into a star.
Starting point is 00:42:01 If you were not following that, that's okay. It does not make any sense. But it's just this progression system of like continually building a mass of objects until you're bigger. That's like a primal desire, I think. And there's a new game that recently came out called Once Upon a Catamari.
Starting point is 00:42:18 There's been a large drought in this series. Some of the games that recently came out weren't the best. This is like a return to form. It's just joy in a bottle. And it's kind of like an arcade game. You can come, you can play it for five minutes, and then put it down. Okay, let's take a short break. And when we come back, as we do every week, we're going to play
Starting point is 00:42:40 a game, a game for gamers. Zach, Jason, we're going to end this episode as we end every episode of the Sunday special with a game. But given that this episode is about games, we felt like we had to raise the bar. So let me explain to you what's going to happen. We are going to play an RPG, a role-playing game, like Player Obscure Expedition 33, but significantly less expensive game. I have a role-playing game here in front of me
Starting point is 00:43:24 that has been specifically designed for you to play this episode. The two of you should feel honored. And in honor of the plastic computer RPG Zork, we're calling this game the new Zork Times. I love it. I know. I know. It's fantastic.
Starting point is 00:43:42 I'm very proud of it. This is a co-op game in the mold of a game like split fiction, which we talked about earlier. So you play together. Can you do this? I don't know how to jump, Zach. Forget it. I think you can. I'm going to be playing the role of the computer.
Starting point is 00:44:00 Okay. Are you ready? Player one? Yes. Ready player two? Let's do it. All right. Let's go.
Starting point is 00:44:04 You awaken in a dungeon. Torses and iron sconces cast pale light on the cold stone walls. In the center of the room is a treasure chest. It is locked with three golden locks. There are tunnels that lead east, west, and south. What do you do? I always go west and touch the wall
Starting point is 00:44:33 so that you don't get lost in the main. Yeah, I feel like going west is right. Go west. You step out onto a digital basketball court. The electronic crowd roars a giant 2K games logo spins above the court. On the court waiting for you is NBA superstar LeBron James. Hey, says LeBron James, do you want to play a game of horse? You immediately realize they.
Starting point is 00:45:04 your only chance of defeating LeBron James, even in a video game, is to work together as a team. So here's how this game of force is going to go. I am going to give you a clue, and each of you is going to give me one half of an answer. So, if I said a mode in multiplayer games where the goal is to kill as many other players as possible, Jason would say death, and Zach would say match. Death match. You got it? That implies that we know the answer, but I got it. The Switch and the Steam Deck are both examples of this kind of console.
Starting point is 00:45:39 Hand. Held. Swish. A game in which the player can choose the order in which they explore the environment. Open. World. Nothing but net on that one. All right.
Starting point is 00:45:50 Getting so angry that you have to stop playing a game. Rage. Quit. We know that one well. Boom, Shakalaka. Playing a game with the express purpose of finishing it as fast as you can. Speed. Run.
Starting point is 00:46:05 Yes, there's speed running through this game. My heart is pounding. Organized competitions based around video games taking their cues from the world of athletics. E. Uh. You got this. E. Oh, e-sports.
Starting point is 00:46:22 Yes. Yes. This is real co-op. The crowd goes wild. They're throwing popcorn. They're throwing driggs. They throw a key in the shape. of a G.
Starting point is 00:46:37 Pumping your fist, you run back through the tunnel. You're returning to the treasure room. You have tunnels that lead east and south. Let's go east. Well, I feel like we should go south. A good editor-reporter pairing right here. Let's do south. This room is very clearly a trap.
Starting point is 00:47:00 This is why you always listen to your editor. The floor is littered with the charred bones of adventurers from famous video game franchises of the past. As you step through the door, a flock of fire-breathing spike turtles enters from the other end of the room. Now, the only way you'll survive is if you can remember the adventures of the heroes who came before you. So what does that mean? I'm going to give you a death sound from a video game and you name the game. Sound number one. Oh, that's Mario.
Starting point is 00:47:35 Super Mario Brothers, correct. Sound number two. Return to shadow now. Oh, that's Melinoe in Hades, too. That is correct, and you also pronounce the main character's name correctly. Sound number three. Donkey Kong. Donkey Kong, specifically Donkey Kong Bonanza.
Starting point is 00:47:58 And we now have sound number four. Zelda. Legend of Zelda. And you are on to sound number five. Oh, that's Silk Song. That is Silk Song. I've heard that many times. My favorite game of the year.
Starting point is 00:48:18 My strategy is just don't die in video games. So I haven't experienced this. You're just too good. Great strategy. You are on to sound number six. This feels like Dark Souls or Ellen, this is Dark Souls. Wow.
Starting point is 00:48:34 I have died a lot of that game. Which brings you to our final sound. Snake. What happened? Snake. Snake. That's got to be Metal Gear Solid. Snake!
Starting point is 00:48:49 That is Metal Gear Solid. Well done. My Halloween costume is a cardboard box. You hide inside a cardboard box. There you go. And sneak around that final turtle and you grab a key in the shape of the letter S. You beat your feet back up the tunnel before any of those turtles wake up. You have returned to the treasure room.
Starting point is 00:49:10 You see a tunnel that leads east. Not much choice here. Let's go east. I guess we have to. I'm glad you're in agreement. You go east. You emerge onto a ridge overlooking a vast, extremely detailed, very expensive-looking world. Right there in front of you is a sphinx with the body of a lion. the wings of an eagle, and the motion-captured head of an A-list Hollywood star.
Starting point is 00:49:38 Which one? Robert Pattinson. From a chain around its neck hangs a key in the shape of the letter X. If you wish to take my magic key, you must answer two out of the three of the questions I will ask to thee. Question number one. Death Stranding 2. On the beach features the re-emergence of what reality warping bad guy name, after an elementary particle.
Starting point is 00:50:06 Well, thank you, Robert Patterson, Sphinx, for that question. That would be Higgs. Correct. The Sphinx bellows out. I hope we all have our speakers cranked as high as possible. Question two, what Philadelphia Eagles running back is pictured a hurdling another player on the cover of EA Sports's Madden NFL 26?
Starting point is 00:50:29 That would be Sequin Barclay. Correct. Question three. What Grammy award-winning say-so singer and rapper became a playable skin within the game Fortnite earlier this year? Oh, I really feel like in my heart I know this, but I think it's ASAP Rocky? It is not ASAP Rocky.
Starting point is 00:50:53 We still got two out of three. The answer is Doja Cat. The Sphinx pulls the X-key from its neck and holds it out to you. Just then, your graphics card overheats and everything freezes. You snatch the key quickly. You rush back through the tunnel before the game crashes. You were back in the treasure room. Even though you got that question wrong, you stole the key, like the sneaky people that you are.
Starting point is 00:51:21 In the presence of these three keys, the locks have started to vibrate. You have keys labeled X, S, and G. Those keys clearly open these locks, but you're going to have to pick which key. goes into which lock? As you bring your ear closer to the first lock, you hear... Which key do you want to use? X, S, or G? Let's start with X.
Starting point is 00:51:53 That, of course, was the Xbox startup sound, and you have chosen the X key. You turn the key, the lock admits triumphant sound and falls open. You've still got the G and the S keys. You're now moving on to the second lock, and it sounds like this. Which key do you want to try? I guess we'll go with S. S for Nintendo Switch 2, of course. The lock falls open in your head.
Starting point is 00:52:25 The third lock sounds like this. Sega! The G must be Genesis. G is Genesis. That, of course, was the Sega. Genesis Startup Sound. The locks fall away, the lid of the chest rises, and out floats your rewards. The two of you played a perfect co-op game. You worked together, and I have two actual prizes for the both of you.
Starting point is 00:52:50 This is the first time that we're handing two out in the same episode. Are you ready? So this is just participation trophies, basically. Are you ready? Yes. I'm drawing out for you two cheap plastic trophies with my face on it. We call them the Gilby's. Oh, wow.
Starting point is 00:53:10 Congratulations. I did not prepare my acceptance speech. This is amazing. It's like the size of a shot glass. It is. I think you should take a shot. Congratulations to the two of you. Congratulations.
Starting point is 00:53:22 Congratulations, Zach. Congratulations, Jason. Thank you for coming on the Sunday special to talk video games. anytime thanks it was a blast thank you this episode was produced by Luke van der plute with help from Alex Barron who is also our quiz master we had production assistants from Dalia Hadad
Starting point is 00:53:44 it was edited by Wendy Dorr and engineered by Rowan Nemistow original music by Dan Powell Marion Lazano Aliciaiba Etoup and Diane Wong special thanks to Paula Schumann thanks for listening You know,

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