The Daily - ‘The Pyrotechnics of Puzzles:’ How NYT Games Are Made
Episode Date: October 11, 2025In a special, subscriber-only episode of “The Daily,” a team of editors from The New York Times’s Games department takes us behind the scenes.Wyna Liu, Joel Fagliano and Sam Ezersky discuss what... goes into making games such as the Mini Crossword, Connections, the Spelling Bee and more.Guests:Wyna Liu, who writes the daily Connections puzzle and is an editor of the New York Times Crossword.Joel Fagliano, who created the Mini.Sam Ezersky, who edits the Spelling Bee and Letterboxed.For more information on today’s episode, visit nytimes.com/thedaily. Transcripts of each episode will be made available by the next workday. Subscribe today at nytimes.com/podcasts or on Apple Podcasts and Spotify. You can also subscribe via your favorite podcast app here https://www.nytimes.com/activate-access/audio?source=podcatcher. For more podcasts and narrated articles, download The New York Times app at nytimes.com/app.
Transcript
Discussion (0)
I'm Rachel Abrams, and welcome to our first subscriber-only episode of the Daily.
We are going to be making these from time to time, in part because there are just things we don't do on the show that could be interesting and fun, at least fun for us, but hopefully also fun for you, our listeners, who go the extra step of subscribing and supporting our work.
So for our first episode, we asked all of you for questions about how we make things at the times, and we heard from a lot of people about how we made things at the times.
and we heard from a lot of people about one topic in particular.
Games.
Crossword, wordle, connections, spelling B.
You all had a lot of questions.
So we assembled an all-star team of editors and game makers
from the New York Times game department to tell us how they work.
We got them into a room on a call.
We asked them your questions.
We asked them some of our questions.
I definitely asked them at least one question for my dad.
And here's that conversation.
I'm Rachel Abrams, and this isn't the Daily.
Okay, I am so excited that we are going to get to talk about New York Times games today.
It's one of my favorite parts of this company.
I am here with three New York Times games editors.
Guys, you want to introduce yourselves really quickly.
Tell us your name and what game or games you work on.
We'll start with you, Winnah.
Yeah, hi.
My name is Winneloo.
I am a puzzle editor on the games team.
I write the Daily Connections puzzle and also edit the crossword.
I'm Joel Follyano. I created the mini crossword for the New York Times and work on many other games here.
I'm Sam Azerski, Digital Puzzles Editor for the Times.
Most of you all know me from editing the Daily Digital Spelling Bee as well as letterboxed.
But I also still lend a helping hand with the crossword, which is how I got my start.
So I feel like people have really strong relationships and associations with New York Times games.
I will share my own, which is during the...
the pandemic, my dad and I, my dad lives in California. We played the crossword every single day
together over the phones. We each have our phones out and would be solving it together. My dad also
can solve a Saturday crossword. I'm not even kidding, without cheating, in 12 minutes.
Respect. It's speedy, speedy. Yeah. My very first question is, do you ever cheat?
I have a story about cheating versus not cheating. Excellent. Let's start there.
I can't wait to hear this. So when I started solving the New York Times crossword in
the paper, you know, you get to fold it up and it's a nice little packet.
By hand. You started solving it by hand.
Yeah, yeah, yeah. Every time I didn't know an answer, which was most of the time, I left it
blank and I never looked up the answer from the next day. It was like some sort of like weird
punishment for myself that were like, I didn't earn the answer, so I didn't get it. And as a
result, I never learned any of those words. And so I didn't really get better and I kept on
making the same mistakes over and over again. And so now I recommend that like cheating is great
or looking up the answers, it's great. Hot take, cheating is great. Quote Winaloo. Cheating is great.
Yeah, let's get that out there in the world. Okay, we'll end the subscriber content now. I think we got what we need.
It's so funny. I have a very similar story to that, which is the very first puzzle book I ever got. Really, the first puzzle I ever solved was like a vacation I was taking with my mom in seventh grade, and she got me a New York Times crossword book. And it was like Monday puzzles. And I was so excited. And I was like, here we go. And I got two answers on the first puzzle. And I was like, okay, maybe this one was like a hard one.
And I like flipped it and I got like one answer on the next one. And I was just defeated. I literally
put it down and didn't look at New York Times puzzles for like two years and kind of like got back
into it later. And I wish I had just asked somebody like, oh, so what is Elvis Presley's middle name
or whatever the crazy trivia was at the time? A-R-O-N. Yeah. Aaron, the things you learn from doing
the New York Times Crossword every day and the things you absorb when you're making them.
The useless knowledge you learn is really what you're trying to say.
Yeah, but yeah, I mean, I think it's the lesson from that is that people think of puzzle solving is a solitary thing.
And it's really much better when you kind of like welcome more people in when you're able to make it a communal thing and a learning thing.
Sam, what about you?
Yeah, I was just going to say like, I guess I'm taking this from the great New York Times crossword editor, Will Shorts, who himself took this from the great Will Wang.
Now I'm the third generation to say, it is your puzzle. You get to solve it however you like.
and I will personally say, I really just don't believe there's anything such as cheating unless
it is cheating to you. I think crosswords are so cool because you get to learn these new things,
whether you decide to solve in pencil or pen on paper, whether you use auto check to help you out,
whether you just skip and Google things to help with a tough crossing that you wouldn't have known otherwise.
I think it's just cool to be able to have your own individualized, satisfying puzzle-solving experience.
All that being said, Googling the whirdle is cheating.
I just want to make it clear.
Google the wordle.
That is a depth to issue.
None of the three of you will sink.
Yeah.
It's your puzzle, solve it however you would like.
Okay, so how does one end up working as an editor for the New York Times game section?
I mean, I can start.
I joined the earliest of the three of us here.
So myself, Wina, and Sam all got our start.
making crossword puzzles for the New York Times. So one of the really cool things the New York Times
puzzle team does is accept crossword submissions from around the country. Anybody can send a puzzle in
and you hear back from the editors with feedback. So all of us got into crosswords and realized,
you know, somebody must be making these, started sending in our puzzles. So that was me in high school.
You sent in a puzzle because you wanted the New York Times to publish it. To publish it, yeah.
I had that hubris as a high school. Well, they'll publish my stuff. Yeah, I mean,
my dad was a daily New York Times crossword solver, and he started photocopying the puzzle for me.
And I just thought, okay, somebody's making these. I'll try. I made them for my dad first.
I sent them into the New York Times and got an email back from Will Short saying, yeah,
you know, it's not very good, but this part was good. This part was interesting. And after a number
of attempts was finally published. So that following summer...
Wait, how old were you when you got a crossword?
I was 17. Oh, wow.
And then that following summer, when I was a freshman in college, I didn't have a job for the summer.
It was pretty panicked.
I was thinking, like, what could I do?
What could I do?
And I just sort of cold emailed Will Shorts and was like, do you have an intern?
Is that a thing you would be willing to entertain?
He actually did.
And then that person dropped out.
He emailed me a couple weeks later.
Do you still not have a job?
I still didn't have a job.
Wow.
I guess the rest is sort of history.
That was 2011.
And then I officially joined in 2014.
It's luck.
A big part of it is luck.
A big part of it is you kind of making your own luck.
But I don't think, I don't want to speak for us, but none of us thought we would be puzzle editors growing up.
It's not really a real thing that you aspire to be.
But just by happenstance sort of made it our careers.
I love that.
I love that Will Schwartz actually wrote back to you.
I feel like people in this newsroom are often so incredibly busy that like just hearing that somebody took the time to respond to a high schooler who wanted to submit a puzzle that's like, that's so deeply charmed.
Yeah, and we try to pay it forward to this day. Anyone who sends in a puzzle to us, one of our editors writes them back with feedback on how they can get better.
Sam, how did you end up becoming an editor at the game section?
So I also, you know, Joel gets to tell the story of like his parents doing this and like he at least got to look over their shoulder.
And he just kind of happened to dabble in high school. I was just a giant nerd.
I don't really have like that cool of a story other than I was into fill it in puzzles.
which look just like crosswords,
but instead of clues,
it gives you a list of answers alphabetized by length.
And at some point along the line,
I think it was my dad just,
in trying to get me into crosswords,
got me this book of Will Shorts' favorite crosswords.
And that, like, I must have been, like, 12, 13 years old.
That was, like, a monumental change for me
because it wasn't just like, all right, I get it.
Like, I don't know all this trivia that I'm supposed to know.
And it's that these grids just looked so cool,
these themes were so interesting. You could write multiple letters into a single square. You could
stack three 15 letter answers at the top. I was so into just the patterns and the pyro-technics,
if you will, of puzzles. So I was just as interested in the puzzle-making side of it. Of course,
not really knowing that normal humans just made puzzles for the times, but went down this deep, dark
rabbit hole in middle school and high school, found out that there is, in fact,
this burgeoning community of puzzle-making people that I've now been welcomed to the ranks of.
And I also had my first-times puzzle published when I was 17, and one thing led to another, and here I am.
I think I'm going to echo what Joel said in the beginning about luck.
I feel like I've been extraordinarily lucky.
And for me, my crossword journey was I had a crush on someone who worked at a chess shop,
and I always saw I'm doing the New York Times Crossroad, and so I was like, I also do the New York Times Crossword. I didn't. And so I would, you know, walk by. I would be walking by in the neighborhood and being like, oh, did you do today's puzzle? And we would, we would, you know, work on the puzzles together a little bit. And, you know, we became friends and we actually went to tournament together and co-solved. It's very fun. But then I got really, really into solving puzzles for a number of years. And then I was too, like, shy to go to the crossword tournaments. There's a lot.
one local tournament in New York every year,
Lalo Pazula, which is excellent.
I would go every year, but I would be too
shy to talk to anyone, so I would go solve the puzzles
and run away. And then
in 2017, I went on a crossword cruise
with my mom, because my mom was like,
I love cruises, you love crossroads,
we're doing this cruise, and that's where I met Joel.
I met Joel on a crossroad cruise in 2017.
Yeah, we need to pause on the crossword cruise.
It's a phrase, the phrase that's not that common.
It's 15 letters, though.
I could maybe assume what a crossword cruise
is, but.
I think it's what you're in.
imagining. Yeah, actually, we weren't allowed to call it a cruise because it didn't make any
stops. You were just on a boat for like a week and a half. So it was a crossword crossing. It was
the New York Times, New York Times, like journeys, is that what it was? The old traveling of the New York
Times. It was doing the Titanic route in the winter. So it was the North Atlantic in the winter with
no stops. And then we did a bunch of puzzles on it. You just basically like sailed across the ocean
doing puzzles. Yeah. Not stopping to go on any land. And then we got off.
and then flew home.
Wait, I love this.
Also, Sam, I clocked.
It was not lost on me that you immediately said that crossword crews had 15 letters.
Did you just count that in your head?
Like, as we were talking?
Sam can do this.
No, we all can do this to very much sense.
I can't.
I need to use my fingers.
Wait, is this a prerequisite for being a puzzle editor?
You have to be able to, like, count letters in your, or is this just somebody that you comes
with the job?
Sam is not normal.
This is how, I will say, I think we all come to the table with, like, different secret sauce skill sets.
Like, I guess if Win Angel are pointing it out as it is like mine, we're talking again and
again about being drawn to patterns with puzzles.
So in my brain, you can say a phrase, you can say a phrase, that's 16 letters.
You just like, it's just always, it's just always on crossword brain, 14 letters.
Do you ever wish you could turn it off?
Sometimes yes, but sometimes it also leads to puzzles that I have since made for the times
because, you know, you go, oh, wow, I never noticed that that phrase on a sign contains this hidden five-letter word. Imagine that.
We'll be in a meeting and there'll be just like a single answer in a puzzle, like I'm trying to, you know, the Oreo cookie or something. And Sam will go, you know, Bob Klan debuted that phrase in 2005 in his first crossword.
Well, let's look at each other. Like, who? Like, we are in the top 0.1% of people who know stuff about New York Times.
Crossroads, and Sam is just at the top of the list. He's got a crazy memory.
That's Rich coming from the person who Venmo requested me once for an Uber that we had to share
because the Metro North was so messed up in the snow. And the Venmo caption was, funny how if you
remove the H from Metro North at Anagrams to torment her. So Joel's got some superpowers, too.
Busted. Just another day in the life of a New York Times puzzle editor.
I want to talk a little bit about how the puzzles are actually put together.
So let's start with the crossword.
Yeah, I guess I'll take this.
So the crossword is the product that we all work on.
Like if you take connections, that's Winnah's, and Spelling Me, that's Sam's.
Everybody, every editor we've hired, all work on the crossword.
And so what does that mean?
So basically, we get upwards of 150 crossword sent a week to us from people around the country.
And actually the world now, there are people sending crosswords from countries we've never received crosswords from, which is really exciting.
But basically, we get all these puzzles, and that's kind of the start of the funnel.
Then our editors review and sort them into different piles, I'll call them.
So there's puzzles that are just knows, and we send some feedback, say thank you for sending this, but such and such part of the, you know, you made up answers here, or it's too many words, or the theme wasn't interesting to us.
And then puzzles also make it into what we call like the maybes.
And then when we finally do take a puzzle, it's edited.
And the way a crossword is edited is just mainly just changing the clues.
We rarely change much about the words in the puzzle, maybe occasionally.
But it's mainly just changing the clues.
And they're changed for factual accuracy, first of all.
But then, of course, like those who know New York Times crosswords will know the puzzles are ordered by difficulty.
So Monday's the easiest crossword.
Saturday's the hardest, and Sunday is really big, and it's somewhere in the medium difficulty range.
And so when we're editing a puzzle, a lot of it is actually just changing it for difficulty.
So it's changing it to make sure the Monday is easy and the Saturday is brutally hard.
Wait, so, okay, this is actually something we got a lot of questions about, which is like, how do you guys decide?
What is an easy question?
What's a Monday question? What's a Tuesday question? Wednesday? Winner, you want to?
Yeah, I think that surprisingly, we'll get a submission.
And it will often be pretty clear what day of the week that puzzle will run on.
Sometimes there's some ambiguity, is it a Tuesday or Wednesday, but like a Monday theme will be really straightforward.
No like weird heady stuff.
Give us an example of a Monday theme.
Yeah, a recent puzzle we ran had Red Bordeaux, Justin Trudeau, Super Nintendo, and Cookie Doe.
Everybody can figure out that theme.
It's dough, do, do, do, do.
And so it's a sort of theme where you don't really need somebody's stuff.
standing beside you being like so now what they have in common is like you don't need that
extra level of headiness with a Monday theme it should kind of come across the page yeah how do you guys
make a determination about the obscurity of something like that to me that's what makes a clue hard
right it's like some play or book or actor or piece of like history that you would have no idea
about how do you guys determine that yeah I think it's pretty subjective I don't think there's
an objective standard but I feel like you can sort of get a sense of
of like, was this here intentionally?
Was this like a featured answer that was featured by the constructor
because it's meaningful?
Or is it something that made other words work and fit together?
And you can usually kind of get a sense of which is which.
And I think we like consider that.
We take that in consideration.
I'd be interested in what you guys think.
I think it's changed over time.
Like I think when it was just Will, it was like, well, maybe Will Shorts doesn't know that.
And that's considered obscure.
When it was Will and I, like, we probably had our own blind spots.
We do have a team now.
And I think this is part of the helpful thing of having a team of seven editors who are looking at it that if all of us have not heard of something, it's not a great sign.
But then a lot of times someone will vouch for something.
No, that really is a big artist.
Maybe a couple of you haven't heard of it.
And that's the sort of debates we have.
One of the things I really like about this team is I think we're really trying to, we think about ourselves as solvers, but we're thinking about all the other people that are solving our puzzles.
And we don't want that to be our vibe to be like, you have to know.
this capital crossed with this other thing you might not know.
And if you didn't have caught, then the crossroads is just not right for you.
You'll figure it out next time.
You want it to be accessible and really pull people from all walks of life.
It's interesting to think about the fact that your jobs are basically to figure out something
that feels challenging enough for whatever day it is, but also solvable.
Like hard enough to be difficult but easy enough to be achievable.
And I wonder if that's kind of how you see it.
Yeah, I think finding the balance is really important.
So we do that sometimes, I think it was alluded to with the crossing.
So if there is maybe like a trivia answer that we think maybe people might not be familiar with, we'll try to make sure that all the answer is crossing.
That answer are getable.
You know, you don't want the solver to be stuck on a letter that they don't know.
So you project you about like if you have a really hard vertical word, you want the horizontal clues to be easier.
Yes, exactly.
Got it.
Yeah.
And like for connections, if there's going to be like a really tough, like wordplay category,
I'll try to not put like maybe a trivia category in that same puzzle because you just don't,
you don't want the solver to get stuck.
So it's okay to have some hard stuff, but it's good to balance it out.
It should be fair, right?
It should ideally be unsolvable.
The solver should have some kind of in.
So, okay, so the crosswords are submitted by people.
But what about spelling bee, for example?
How do you create the spelling bee for the day?
So for those tuning in for the first time, the way spelling bee works is there's seven different letters arranged in like a hexagonal shape.
One of the letters is in the center.
You make words by anagramming.
The only twist, or there are two twists is you must use the center letter.
And you can use all of the letters as often as possible.
So with just the letters A, C, and I, you can make assayi and you can also make acacia.
So I'm not kicking back in a chair and going,
you know what words you can make with seven different letters?
Let's try this and let's just brainstorm all the other words you can make with seven letters.
I have a database at my disposal.
I think I can say that.
You know, theoretically there are so many different combinations of things that can be made with seven different letters and subsets of them.
My role is editor, which is why I draw the line saying I edit spelling be versus where I create it from scratch,
is my role is to pick out the good puzzles
you want to be excited by this puzzle
and then I will also
I already have the pre-populated
if you will word list
that is the theoretical
every last answer that could possibly
be made of those seven letters
and it's my job to go through
the controversial job of course
of deciding which words
should be accepted in that puzzle for the day
so it is data driven
but it is human curated
is probably the best way
I could put spelling B.
Okay, how do you decide what words are acceptable?
Yes.
Oh, you've got like three hours for this, right?
Yeah, yeah, yeah, three hours.
No, we're sending the studio time.
I can see Joel and Winnah already nodding off.
They're like, here he goes again.
No, I'm curious, because I got some nits to pick with you, too, so go ahead.
Of course.
Fight, fight, that's what this is all about.
Sharpening my knife.
I'll even, like, you know, just to, you know, as a little teaser, I would say I, as a solver would even
pick nits with myself as an editor
sometimes. The vast majority,
you know, in spite of how much this talked about, the vast majority
is very easy.
Ball. Yes.
Call. Fall.
These are all... Non-controversial words.
I'm with you so far.
You're following me thus far.
Then there are words.
I'm not, you know, at the risk of, one,
just totally airing, or two,
at the risk of, like, being squarely in
somebody's wheelhouse. There are words
that, you know, we'll call them the Scrabble words.
They are things that are not even listed in some dictionaries.
They're only found in unabridged things.
It is this genus of shrub that only lives in this one country in the world.
So there needs to be a line drawn somewhere
because you want to be able to find as many words as possible.
You don't want the reason you didn't get to genius
because there are all these quote unquote scrabble words, right?
So that's the philosophy around pruning the wordless
as I like to say to begin with.
Then you get to, Joel, I'll call you right out.
Then you get to the name of a bird.
Which one?
Joel's a big bird guy.
Which one that you left off?
Joel and Joel's father.
Shout out, shout out, shout out Joel's dad.
Our big bird guys.
So there are some birds that are in the spelling bee,
and there are some birds that aren't.
And it seems really, really arbitrary.
And I'm not like laughing at you going,
ha-ha, you'd love niche birds.
No, like, birds should be in the spelling bee.
And to be clear, like, my stance on this has changed over time allowing more and more birds in the spelling bee
because everybody has their own bits of, we'll call it a specialized thing.
But, hey, to you bird lovers out there, it's probably not seemingly specialized to you, right?
Which birds make the cut?
Let's see.
There are, Joel, you want to say one that doesn't?
One that doesn't is Anhinga, which drives me crazy.
Because you go to Florida, you see Anhingas everywhere.
And then PICA is not in there, which I don't think PICA is in there, right?
which is just like a rodent.
Sam, your rebuttal?
No, so my rebuttal actually is literally
is a non-rebuttal.
I guess what I myself have learned my own journey as editor
is it's fascinating just how arbitrary language is,
words that are accepted in some dictionaries,
but not accepted in other dictionaries.
So spelling bee is just yet another lexicon
that just has some things and doesn't have others.
And then there's that extra layer of making it fun
and accessible to such a widespread group of solvers out there.
It's a journey, and it's ever evolving.
When a, what is your hill to die on bird or other thing that you were like, this must be a clue?
In spelling me?
In any of the games.
I think connections is a good one.
I mean, like, what things have you been like?
I know people are telling me not to do this in connections, but you know what?
I'm in charge of connections.
Okay, we can talk about, we can pivot to Loris for a second.
Loris was in Wordle.
Oh, Loris was the wordal wordal word.
We had a great, we had a great discussion.
I was extremely pro-loris.
Who else was?
I was anti-L-L-R-I-S.
Wait, Loris.
I was also, L-O-R-I-S.
Wait, oh, Loris, I was like, is Loris a person?
Is Loris a word?
Sorry, Loris is a word.
And that is why I was hands on me.
Like the slow, Loris, they're adorable.
They're slow.
We know, like, put it in a mini, then put it
another mini then was like
she's just like the biggest Loris fan
you'll meet. I like them a lot.
It's a primate with like a nocturnal primate
I think Madagascar with like really
big eyes and it's just very
it looks like a what are they Furby
and it kind of looks like a Furby. And to be clear
to the Loris hive out there like don't
don't count we we know
Loris's not Laura. Sam is there
a Loris hive though? Like that's
what I really want to know. Yes. When is
is there is their champion? Team Lorris
like like it is their
Queen.
When is the Loris, Queen?
My hope is that, you know, someone, like you will then Google Loris and you will be greeted with all these amazing, adorable pictures of the Loris, and you'll be happy.
Okay, but I feel like many, many people would tweet, what the heck is this word in the world?
I think that actually happened.
I think that happened.
I think you're right, actually.
I wish I had spoken to you before I made this call.
I feel like one thing you learn working at the New York Times as a journalist.
is that people in your life, when they have taken issue with a story that you probably had
nothing to do with, they will let you know first. And so I wonder, do you guys have people
in your lives who will complain to you about a clue or a puzzle they didn't like? And how do you
respond? I've got you. My dad at this point, there's no context. There's no even gentle thing,
to be clear. I love my dad. We have a great relationship. But dad, he just sends me Google links to words
every day.
Wait, does he want them in the spelling bee or the cross?
He wants them in the spelling bee, yep.
And at this point, like, there's no context.
I'm like, come on, man.
Like, not this again.
At this point, like, I just laugh and we have good conversations around it.
But that's my little anecdote of someone close in my life.
I mean, one of the cool parts about New York Times games being popular is that everyone in
my family plays it.
So, like, when we go on family vacations, like the kind of morning ritual around the coffee
is do the spelling bee.
complain about the words that aren't there
do the connections
my mom complains about the purple category
to me and tells me to text winner and I don't
and like you know
like there's just like it's fun
I think it's part of the
I think it's part of the
enjoyment sometimes
is the complaints
the complaints
enjoyment for other people I'll say
for us I think as editors
you develop a thick skin for one thing
but you also I mean
you want the feedback to help you become
better at your job but you get
You get feedback from people in real life, too.
Winna, do you have anybody in your life?
So my parents, unlike theirs, do not play any of the games.
They show me their support in other ways.
Like, my dad wears his connections baseball cap, which is really, right?
My mom made me this mug that says Winna and connection on it.
It's very, very cool.
But my dad is like, your cousins say this game is too hard and they don't play it.
But I do, you know, I do hear complaints and, you know, it's okay.
It's good.
It's like, you know, I get it.
Like, I love being mad at stuff.
And so, you know, I think it's just, like, cool.
Who among us, you know, has not complained about something.
Well, let me flip this around.
My dad likes to send me screenshots when he gets, like, Queen Bee on the Spelling Bee or genius, sorry, when he gets genius level, or when he completes the crossword quickly.
Do you get unsolicited screenshots from people who want to brag about their scores?
I love it.
I solicit it.
You solicit it.
So I'm like, I think people, I don't know if this is true for you all, but, like, I think people assume that everyone sends me their scores.
And so people are like, I don't want to send you.
And really, not many people do.
So I've been like, no, you can send me your scores.
I like it.
So what I'm hearing is I should send you my scores.
That's what I'm taking from this.
Joel, that's what I'm telling you right now.
I'm about to lay down sometimes.
Beware what you wish, yeah.
I have one last question for all of you guys.
And by the way, when you're about to get so many unsolicited scores right now after this air.
Yay.
Oh, thank you in advance.
I'm going to ask all three of you.
Generally speaking, what makes a good game?
I like a feeling.
I try and put myself in.
the shoes of the solver. That's like, I'd say really just a lot of what we do in editing our games.
Like, my golden rule is you keep the solver in mind throughout your entire process. So one of the
things for me, like, especially puzzles, maybe even juxtaposed with games, is you really just want
to feel a sense of accomplishment somehow. Even if that is just your daily jolt from your
wordle every day and keeping up your streak or your mini crossword or, you know, cracking the code on a
tough crossword theme early, I think what makes a good puzzle is being able to feel a sense of
achievement. You get, for nothing else, you get that dose of dopamine that says, I did it.
Joel?
So I think unpredictable is a word that comes to mind. Like, there's nothing worse than a stale
puzzle. That's, to me, I'm not a Sudoku person because of that. I kind of know what I'm going to
get with a Sudoku. But I love when I open up connections each day, it's like, what did Winnick
come up with? Like, what's going to be there?
You're not going to convince me to get into stoke business.
It's just not going to happen.
I would say playful.
So, like, one thing that's a hallmark of our games is that they're human created, right?
You can feel the spark of another human mind on the other end.
Like, anything auto-generated, you just feel it.
And so I feel like that's something we try to have is just, like, a playful spirit to the puzzles that you can feel while you're solving them.
And then the last thing is just, like, solvable.
Like, there's nothing worse than opening a puzzle and just not being able to do it.
it either because the puzzle was made too hard or whatever it is. At the end of the day, we want
people to solve our puzzles, despite what it might come across. We really do. And so, yeah,
solvable is the last one for me. Winner? Yeah, I'd like to echo a lot of those points. I think
that sense of humor, it's nice when things are funny. I think that just the fact that, you know,
we're all people and the solvers are people and, you know, we're sort of communicating in some way
like to each other. And yeah, it's playful. Like it's a game. It should be fun and solvable. I do
think that that is. Yeah, it's true. Believe it. Not impossible. Solvable. Right. Right. We do want them
to be solvable. Well, Winna, Joel, Sam. Thank you guys so much for joining me to talk about New York Times
Games. Thank you. It's been an absolute pleasure. Thank you so much.
Today's episode was produced by Anna Foley and edited by Brendan Klinkenberg.
Contains music by Dan Powell, Diane Wong, and Marion Lazzano.
This episode was engineered by Katie McCurran.
I'm Rachel Abrams. See you next time.
