The Glass Cannon Podcast - Cannon Fodder 10/23/24
Episode Date: October 23, 2024Joe welcomes Skid, Matthew, and Sydney to the Fod this week to discuss the finale of Book 1 of Gatewalkers and the action-packed opening of Book 2! After that, the crew will fire up Discord and answer... some questions from the Naish in a special Legacy of the Ancients edition of Listener Mail! Submit your questions for Listener Mail at https://forms.gle/v5huj25dkVSmkbLEA Watch the video here: https://youtu.be/O_LxsNlomJQ Access exclusive podcasts, ad-free episodes, and livestreams with a 30-day free trial with code "GCN30" at http://www.jointhenaish.com. For more podcasts and livestreams, visit glasscannonnetwork.com. Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
You are listening to the Glass Cannon Network, the premier source for role-playing game entertainment.
Welcome to Cannon Fodder, a behind-the-scenes look at the Glass Cannon Network.
Yo, what is going on everybody?
Welcome back to Cannon Fodder.
It is Wednesday, October 23rd, 2024.
I'm your good buddy, Joe O'Brien, and man, oh man, have we got a fantastic FOD on deck for you today
with some special guests, replacing my good buddy Troy.
Troy is off this week, on this week for the FOD-er,
is nearly the entire cast of Legacy of the Ancients,
ladies and gentlemen, Skidmarch, Sydney Emanuel,
Matthew Cabanacaza, all in the house.
What's up, everybody?
How's it going?
What's up?
Hi Joe.
Hey Joe.
Hi, it's good to see you all.
I'm really excited for these special guests you mentioned.
Yeah.
Same way to see who that is.
I've always wanted to meet them.
You know, I've gotten that from Troy in the past.
I've used the term special guest about someone or other
and he's just like, don't call them that.
They're just on the note.
I'm like, okay.
But it's not often though that we get a fantastic group
such as yourselves to come together on the FOD
and reflect on the work that we've been doing as of late.
Several different shows.
And today we're gonna talk about the Glass Cannon podcast. We're also gonna talk about Legacy. We'll do a little bit of news, of late, several different shows. And today we're gonna talk about the Glass Kind of Podcast.
We're also gonna talk about Legacy.
We'll do a little bit of news, of course,
and definitely get into some listener mail.
I think my idea for this one is we'll talk a little bit
of news at the top, and then we'll go
into Glass Kind of Podcast.
Let's talk about Gatewalkers for a minute.
Really big turn here at the end of book one,
going into book two.
So we'll chat about that, get your guys kind of take on that stuff for a minute
And then we are stupid of course obviously where I get to talk to you directly about how stupid you are
And then we'll get into some legacy talk for those that are not caught up
You could just tune it out if you'd like because there will be some spoilers in there
but we're we are gonna talk legacy because it's it's been a while since we've had a chance to just
reflect on the campaign. So kicking it off with a little bit of news off the top, I want to let
everybody know extra life is coming again. If we hadn't told you this before, previously,
if you hadn't seen it posted on social yet, Saturday, November 2nd, save the date. That's just in like a week and a half now. Save that date. All day long, 24 hours
will be streaming. Don't even have the content schedule ironed out yet. It's going to be
a lot of fun different stuff, but you should see a little bit of all of us hopefully throughout
the day and evening streaming video games and RPGs and for a great cause, raising money for children's hospitals all
over the country.
So yeah, you can find our page on Extra Life's website, extralife.org, and you can donate
to our team page.
You can donate to us individually.
You can start your own profile and join our team and stream and raise money if you'd like
to get toward the Glass Cannon's ultimate goal this year year so very much so looking forward to that what's
that? It's a join us. Join us. Yes it's gonna be awesome and then one last piece
of news I mean this is just too fun. Skid, Skid are we gonna finish the Space
Marine 2 campaign tomorrow? Oh I think so. I think we might.
Tomorrow, Thursday, 12 o'clock Eastern,
Skid, Rob Kirkevich and I are gonna stream Space Marine 2
and I think we're gonna finish it.
I think this last part's pretty long,
but I think, yeah, we could possibly do it.
It might be too long.
But it is.
Finish it before I have to go to the airport.
Yeah.
Skid is streaming right on the wire. He's gotta like shut down and run to the airport have to go to the airport. Skid is streaming right on the wire.
He's got to shut down and run to the airport.
Literally run to the airport.
I'm not even taking your car.
I'm excited you're squeezing it in.
Skid, let me get some of your early takes on Warhammer's
Space Marine 2, the video game.
What are your takeaways?
It's great.
I don't play a ton of shooters or really
action games anymore, but it's so
refreshing to have a game come out with that much hype in a universe that I really like
and to be as well polished and executed as it is, it's great. I'm really enjoying it.
Does this interest you at all, Sydney?
You know, my friend recently asked me to get Space Marines because he really wants to play.
It does. I'm peripherally interested in Warhammer, but not enough to buy the game.
Like I know it would be fun, but do I really need another $60 game
that I'm like not that invested in?
$40 game.
Sorry, $40 game.
Thank you, Skip.
I get why people love it.
And I watched your game play,
like I watched you guys play,
and it looks like a ton of fun.
And I personally love the melee combat mechanics
because I'm not a big shooter person,
but the fact that you can get up in there
and like rip a robot in half with like cool combos, I'm like, hell yeah, that part I'm not a big shooter person. But the fact that you can get up in there and rip a robot
in half with cool combos, I'm like, hell yeah.
That part I'm into.
I like watching you guys.
You guys seem good at it, and I like that.
The game is actually $60.
I'm sorry.
Well, we're back to where we started.
I was thinking of Battle Sector, which is much cheaper.
I'm glad you came clean.
I appreciate your honesty.
You should pick up Battle Sector. It's much cheaper. I'm glad you came clean. I appreciate your honesty. You should pick up Battle Sector.
It's a lot cheaper.
I'll write that down.
Yeah, if price point is your final.
Sid, you seem sad.
What?
Are you okay?
You seem sad.
What are you just sick?
What's going on?
What's going on?
I have a little bit of a cold.
We were all talking about this.
This is what old people talk about.
They're like, anybody else got a cold?
And then we talk about-
Anybody else's body hurt and weird ways.
For 30 minutes, like, what's your cold like?
Is it your throat?
Is your throat?
I have a little bit of a cold and you know,
it's that weird time of year where we're gearing up
for the holidays, but we're not close enough yet.
And I feel like not stress, but I get this close enough yet. And I feel like, not stress, but I get this weird thing
with time where I feel like I'm out of time.
Like, the holidays haven't even happened yet,
but I'm like, oh, soon it's going to be New Year's.
Like, that's where my brain's at.
I'm like, soon, like, it's going to,
everything's happening too fast.
So I'm trying to, like, be like like Sydney, take a breath. Halloween hasn't
even happened yet.
Right. Take a breath. You got to take it one step at a time.
Enjoy the seasonal changes.
You already have Matthew and Skid's birthday present, I'm assuming. If you don't have that,
then you really are fucked. Like then you're way behind already.
No, I do.
Okay, perfect. So as long as that's set, you've got time till Thanksgiving. Don't worry about If you don't have that, then you really are fucked. Like then you're way behind already. No, I do.
Okay, perfect.
So as long as that's set, you've got time till Thanksgiving.
Don't worry about it.
Totally, and I'm not stressed at all.
You've really helped with my stress by mentioning that.
So, I hate you.
It's okay, it's okay.
We'll just announce on the network what you got us.
Yeah.
I love that.
Oh my God, next week's FOD.
That could be a segment
What did we get from Sydney and just show the gift? Yeah on video. Yeah. Oh wow
That is a great do that for you. We want everyone to know I'm excited for everyone to be able to share
You're so generous and it's so special and so special we should sing that from the rooftops
If you can't wait especially because like in classic fashion, like it's not some heartless like
thing you just buy online.
Like that's handmade.
You know, like she personally makes those gifts.
So if you hear like my keyboard through the microphone for the next 40 minutes, unrelated,
not related.
Oh, man.
Well, we are all a little bit under the weather.
I blame Matthew. I think he gave
it to us. He came to a glass can of podcast recording. He warned us. He said, and this
always cracks me up, I'll wear a mask, which is just stupid because then you take it off
and you're eight inches away from me for four hours at a time. But I appreciate the effort.
But I think you infected us with your-
I don't think I did, because at that point,
my doctor told me I was not contagious.
Can you believe your doctor?
I'm going to guess it was actually the hundreds of people
we interacted with in close fashion
in Portland and Los Angeles.
Yes.
All the people spitting into our mouths
over the course of four days.
Which we request.
It's part of the meeting.
I do wanna say though,
this is very exciting to do the FOD with you guys.
One, cause it's nice to hang out
when we're not just recording.
Yeah.
But two, because so many people at the live shows
have told me that Legacy is their favorite show
on the network.
That's awesome.
Which I love cause I love Casino.
I love playing our characters.
I think we all have the most fun,
but it's fun to do this and I hope people like this too
because we get to all hang out and talk together about Legacy.
But I just want to say thank you guys so much
for saying that at the live shows.
It means so much and I love Legacy,
I love Skid as a GM and I just have a blast on that show.
Thank you. I hear that a lot too
and I was wondering if they just tell me
what they think I want to hear.
But it's nice that they're telling you that as well.
Does it work though for you?
Is it good?
Yeah.
Is it what you want to hear?
Yeah.
What do you want for your birthday?
I'm extremely, I'm very manipulative.
I have to monitor like what,
where my information and stuff comes from
because it's just like,
I can be turned on a dime against my will instantly.
The thing is, I feel like if they wanted to blow smoke
up your ass, there are a lot of incredible things
you do on our shows that they could blow smoke up your ass
for.
So if they want to tell you about your legacy,
I feel like they must be being genuine.
But I'm running that show.
So it's like, it really feels more like I have more sort
of control over that show
ostensibly than like any of the other ones I do. Yeah.
So I don't know, maybe, but anyway, in any case,
I definitely am appreciative of the people
who seem to like it, so.
It's so awesome.
All right, let's get into the Glass Cannon podcast first,
and then we will cycle back to Legacy.
I'm very excited to talk about Legacy,
and we've got some awesome ideas from the audience, things they'd like us to talk about, some
really good questions there.
So we will get to that in a few minutes here.
But I want to get to get your guys thoughts on some pretty major events here in Gatewalkers
as we wrap up book one transition into book two in a hectic way.
I've never seen a book to book transition
that is combat right into combat,
you know, kind of right in the middle.
Have any of you seen that in any campaigns
you've played in before or APs you've read even?
No. No.
Yeah, usually there's some like built in downtime.
There's just some interesting and bold choices here.
That's the transition. Yeah. Usually there's some like built in downtime. These are some interesting and bold choices here.
Yeah.
It's like, you can't, it's weird,
unusual to transition from like one act in a story
into another, like there's a break.
And it's like, it's not normally,
it's just like the break is like combat, you know.
Right.
Yeah, it's very strange.
I think it's, I hesitate to say fun. I mean, it's not fun. It's really hard for us, but it is interesting.
It's an interesting way to, I don't know, kind of like elaborate on the gates, sort of like the
unstability of everything. I don't know. it was weird. It was like weird and unexpected.
I don't think any of us expected that.
So that part was fun.
I agree with Skid, the downtime would have been preferred.
Welcome.
Yeah, and much needed, and much needed.
What about, Matthew, what are some of your thoughts
on the end of book one?
Like that finale, we don't really know
what's written versus what Troy does,
but you can sort of get the sense that what the author was doing there was writing a
teleporting final encounter. I'd never seen anything like that before.
What were some of your thoughts on that as writing and encounter design?
I enjoyed it a lot. I felt like in terms of encounter design, it was definitely the most
creative encounter I feel like we've had on Gatewalkers in terms of design.
I also felt like it was a little bit of a fan service
for those of us who have played Notch in a Galarian setting.
But we played Starfinder.
We played across the galaxy.
And we got to be like, OK, we're going
to go to all these planets.
And it was fun.
Skid got embarrassed, of course.
But I feel like I was like a good five seconds behind on most of them.
And I also like the encounter facing a constant stream of enemies, but then being yanked out
of it.
So you don't actually have to defeat them.
You just have to survive, which is fun, especially for 2E.
I feel like there's actually, it's kind of a fun left turn.
I'm going to look back real quick to last week's
We Are Stupid that you guys might not be caught up on.
Because it wasn't really things you did wrong.
Sometimes I'll send you an email if Professor Eric
has a line about your character or something you should know.
I'll send it along.
There wasn't really any of that, but he
did have suggestions on how we play the game.
But this one was really good just to make you aware of it.
We did mention this last week, so I'll just move on quickly.
Remember in that final thing with the Eoxy and the atmosphere was sucking us toward the
gate and we would have to roll these saves against it and if we failed we were stunned
one.
And if you were right next to the damn thing you were stunned two.
Remember that really had a struggle in in
that fight. He brought up a tip remember this as players like you can interact with that hazard
and disable it. It does have like a thing if you just spend an action to try to identify what is
causing the hazard. The hazard is kind of like another creature, even if it's an
environmental effect. So he was just saying in general, in these games, keep that in mind.
A lot of times these things that you have specific roles against that are environmental
hazards are actually capital H hazards that have like disabling DCs and stuff like that.
So something that we could have done something that would have stopped us from being stunned,
but we would have to spend actions on it.
Spend my one action to stop being stunned?
Why is Professor Eric not present at our recordings?
That would be actually very helpful.
Just like have him in our earphones, but not in our noise piped into us.
I love it.
Troy, I'd like to approach this from a different angle.
I'm getting word. Yeah, I'd like to approach this from a different angle. I'm getting word.
Yeah, that'd be very helpful.
But thank you from Professor Eric for that.
But that was really like, those were stressful.
Like, the losing actions against the E. oxy and at the end there felt, you know, really brutal.
And I didn't know, did you think that we were going to defeat the Karen White or did you think we were going to
teleport out before that fight was actually over?
Did you have a guess in the middle, Sydney?
I thought that we were, I was wrong
cause I thought this was like a,
you don't really have to fight sequence.
I thought this was a break.
So I thought it would be like, oh no no, oh, no, oh, no,
teleported out. Oh, no, oh, no, teleported out. Like, I didn't think we would be in,
you know, five rounds of combat. Yeah, before we were teleported out. So I was wrong.
Okay. Yeah, I was I was wrong, too. I did not think it would go that far. And it was, man,
right down to the wire. But let's zoom up to this week where we transition apparently
into book two and are immediately placed into a situation where this observatory is being raided
by Raiders for lack of a better term. We have no identity of these hobgoblins just yet. We just
know that they are, they have some interest in this observatory. We don't really know what it is.
We haven't had a chance to talk to our guy.
And so we don't know anything about this guy.
I don't even know his name.
What's his name?
Sackawatchee.
Sackawatchee.
Yes.
Excellent.
I don't even know this guy's name.
So, I mean, just getting swarmed on right away and then Sydney, you rush up, provoke
an AOL and go down.
Did you beat yourself up at all or do you not really care?
Were you like, that's an honest mistake, I don't know.
Or were you like, I should have asked if there was,
because I mean, I didn't think about it.
You know what I mean?
I don't know what went through your head in those moments
as you were laying, dying on the floor.
I think the frustrating thing is like that line
between what the character knows versus what the player knows.
Yeah.
And I think unfortunately, Asta would have been smarter.
Sydney was less smart in the moment.
And also, yeah, I don't know.
I'm new to playing Amegas, I'm still learning things
and the spell A-O-O thing
is still like a weird sticking point in my brain
where running up and casting a spell,
obviously I know guys, that provokes.
But when I have-
Didn't it used to not provoke for Omega's though,
like in oney?
Was that what I-
No, it did provoke,
but because of the way the action comedy worked,
you could cast five foot step in,
and then deliver the spell. So as long as you ended your turn five feet away, you could just,
or you could cast defensively, which if you were appropriately leveled was usually not a
terribly difficult die roll. Yeah, the action economy is very difficult for Magus in 2e because
of spell strike, because it takes two actions. So like I always have the choice of move,
do a spell strike or try to attack, you know?
So it's like I went to do the spell strike
thinking that I could get a big hit off
and ruin their formation, but I forgot.
So I thought Sydney. I forgot.
Sydney felt silly.
I did feel like dumb about it, but worse so
Asta's not a tank. So like when Asta goes down, I'm like that's not her role. She's not supposed to really go down
She's just low level
No, she is supposed to go down because she's not a tank
Like ultimately but it's hard for those kind of classes
I feel but the same way about rog high damage, low hit point classes that like put themselves
in great danger.
And if they don't outpace the enemy, they'll go down so fast.
They're a glass cannon, right?
Some people love playing that way, you know, like on the razor's edge.
I get it.
It's fun, but it is an unsafe way to play.
It's bad when your cleric has no spells. That was the worst.
Yeah, that makes it a little tougher. Well, let me ask you, Sid. This fine line that you
discuss, you bring it up a lot as a player, I feel like, and you try to petition for things
from Troy. Sometimes you're being silly and you know you are,
and it's just fun.
But sometimes, like, you know, in a case like that,
where you look, look, look,
Asta would not have run past that guy if I, you know,
she could, she would have,
let me just spend that recall knowledge
to whatever it might be.
Do you think, you know, as a GM,
you tend to give players that benefit of the quick retcon for what
their character might know versus what they do? Or do you kind of leap on their mistakes
the way Troy does? I don't think there's a right and wrong. I'm just curious how you approach it,
because sometimes you can be too benevolent, right? Like there is a fine line.
Yeah. I think I kind of GM similar to Skid, Like, heavier in role play and more open to, like, rule of cool stuff
than, let's say, like, the way Troy does, which I think is much more like,
rules as written.
But I also think it depends on, like, if the player at my table is not paying attention,
you know, if they're, like, on their phone, if they're doing something else
and they're like, ah, run up and attack, then I'm gonna get your ass, then I'm going to be like, okay, you're not in
this. But if it's somebody who like cares, and they're paying attention, they just make a simple
mistake, or they're, they weren't sure of a rule, I'm much more open to or miss under or honestly
misunderstood something. Sure. Yeah, I'm more benevolent. I'm definitely more benevolent than
Troy. Are you currently GMing any ongoing campaigns right now?
We started the Fallout TTRPG, which has been fun.
So I've been GMing that, which is new to me,
new to my players.
We're all kind of learning as we go.
The system is interesting.
It's reverse D20.
So higher is worse, lower is better,
which is tricky for my players
because they're already new to most tabletop games.
But it's been fun.
They're creating their own faction.
They created a town called New Judy,
which is so fallout.
It's like, they made it up.
That is a perfectly fallout name.
Yes, that's great.
It's so funny.
The things come naturally to them
because I think it's a little easier for them
to imagine this world instead of like high fantasy D&D, the edition or something.
But it's been a lot of fun.
I like GMing.
I missed it.
So it's nice to GM something like completely different than all the games I'm currently
playing.
Skid, you have been extremely effective as Buggles in sort of these, I want to say,
just like pivotal moments,
like there've just been these moments
where Buggles being there makes all the difference,
whether it's a blast of psychic damage from range,
or if it's bringing somebody up with the,
what do you call it when you can heal people real quick?
The soothing mind or?
Yeah, whatever it's called.
I forget it off the top of my head, yeah.
Restore the mind, restore the mind is a it's called. I forget it off the top of my head. Restore the mind.
Restore the mind is a very cool ability.
But you have struggled obviously with the remaster versus the original versus all these
kind of things conflating into one.
How are you feeling right now with the psychic and is it something that you want to see remastered
pretty quickly or that you want to move on from?
It came pretty close to doing like sort of what I had envisioned.
There's some stuff about it that I just wish I could do away with.
There's some stuff that just don't match like my concept that I have a trouble kind of justifying thematically that I don't really care for.
But I mean, it does give me like an opportunity to help and it gives me a little bit of a framework
to do kind of what I wanted to do to a certain extent.
When you talk about what you wanted to do, I imagine it's this really cool roleplay of the
dual personality or the parasite. We still don's this really cool role play of the dual personality or the the
parasite. You know, we don't we still don't know really what it is. But it's it's really neat to
see when the cool icon comes out, I feel like a sense of relief. You know what I mean? Like in a
way, because I'm like, Oh, thank God, now we're gonna kick some ass. Like it is a neat narrative
device that you've employed here. Yeah, that part of it, the way the mechanics
kind of feed into that, that's great. I love that and the way that informed what I wanted
to do with it. That's awesome. Yeah, I like just the stuff about it that I do and like
when I get to do it. I'm really, really enjoying it.
Awesome. Matthew Barnes is huge in this fight, tactically speaking, moving up, taking these guys on
toe to toe, putting down, I think two of the three that went down, I think might have been
Barnes.
Really well done.
But if it's that third one that you put down, I can't remember exactly.
I think it might have been, it drives off the fourth Raider who runs away. This is our cliffhanger is the classic fleeing combatant
to end the encounter.
We are all beat up.
We are in really bad shape.
Please don't chase after him.
What are you gonna do?
You gonna chase after him?
You guys will have to listen to the next episode
to find out.
Yeah.
We can't, we have already recorded, so we can't go into detail on what happens next.
But yeah, sure enough, it lies.
Your fate is in our hands, Matthew.
Your fate is in our hands.
And vice versa.
My fate is in your hands.
Sorry.
Our fate is in your hands.
Our fate is in your hands, dude.
Yes.
Our fate is in your hands, Matthew.
So we shall see.
We shall see what happens there.
But in the interest of time and getting to legacy, let's do a little
We are stupid. Sing us in. Good buddy, Nick! we've made this ad 20% shorter. That means you get 6 seconds back. Just enough time to visit
Shopify.com slash POS20. Now that's an efficient ad. Eligibility requirements apply. See Shopify.com
slash POS20 for details.
We are stupid! We're so stupid.
Here's a good one.
I'll start off with myself.
This is fantastic and it makes me so angry because I know this rule and I forget it all
the time.
And whenever I hear it again, I'm like, I love that little tiki-tac rule,
but I still always forget it, and I wish I didn't.
This is big.
When we teleport into this place,
and he hands us, Sakawatchee hands us the potions.
Remember, Brother Ramius starts like greedily drinking
the potions in order to heal.
Brother Ramius was sickened and thus could not have drunk a healing potion at the start
of the combat.
I forgot this rule.
It is the last line of Sinkind.
You can't willingly ingest anything, including elixirs and potions while sickened.
It's such a huge rule.
Like if you're sickened, it could be life or death.
And so yeah, player core 446 cited by Professor Eric.
I couldn't have drank it.
I don't think it makes a difference right now in this life.
So you have to spend the action to retch and then you can drink or how's that?
Well, you spend the action to retch, then you have to get it successfully retched.
It's still a roll.
Oh, right.
It's a roll.
Yeah.
And then you can get on sick and then you can drink.
But as long as you're sick, like you can't keep it down.
So that's just a good one.
I like that one.
So thank you for reminding me of that.
I'll try to remember that next time.
That's a fun rule.
At the first time, I was like, that's a very Joe, Joe bit of taste to enjoy. But actually I like it. I like it
too. Yeah, it's fun little added layer. And I've known this rule before and I was like,
I got to remember that next time. Then of course forgot immediately. Let's go to Troy.
This is interesting. Get ready for this. Get ready to get out your pitchforks. Ooh. The shield bonus and the formation bonus are both circumstance bonuses!
They don't stack, you son of a bitch!
Are you kidding me?
Oh, you want another layer to it?
Didn't we miss a lot by one?
You want to know another layer to it? Didn't we miss a lot by one? I feel like we had a... You want to know another layer to it?
The formation bonus doesn't come into play until you have two allies next to you.
Not just one.
So it said you need to have two allies next to you and the quote Professor Eric, you
are not your own ally in PF2.
So Pathfinder 2 has made a clear distinction in how they use the language. You are not your ally.
So something that only affects allies does not affect you and vice versa.
So I think you needed to have two allies next to you in order for all three to get the bonus.
So I think solid asterisk, right? Like at this point.
No, unfortunately, I don't think so because here's where it all comes back around.
The shield bonus is plus two, not plus one.
So Troy was like saying all of that stuff wrong.
But I think in the end, anybody who raised a shield that was accurate.
Their AC was accurate because he was reducing his thing by one.
And so I think it didn't really fall out the AC too much, but there might have been some
formation ones that should not have been formation if they had not raised their shield.
So that would be interesting.
I'm still pissed.
Yeah, you should be pissed.
That's why I read it in that order.
I wanted you to get all fired up.
I didn't want to start with it didn't really matter mathematically.
No, fuck that.
All right.
And then just a couple of quick things that then we'll move on to legacy. This is from Professor Eric. You can raise a shield
while holding the bow. Remember, we had this argument. To me, that's just like, I put this
with you and me, Skid, I think, think the same way. Like, it doesn't make any logical
sense. No one runs out with a bow, long bow in one hand and a full shield in the other.
It just doesn't make any sense. But Professor Eric lays out, of course, by the book. You could run out with a shield if you wanted and then un-grip the shield
as a free action. You'd have to re-grip it again before you could use it, blah, blah, blah.
And then he says, besides from the narrative believability side, I'd have a problem picturing
trying to shoot a bow with a non-buckler sized shield dangling from your arrow pulling arm.
That's exactly what I'm saying.
So I generally agree that raiders who are pre-armed with their bow
probably wouldn't have their shields out.
That's all I was saying.
So I think we can agree on that point.
And lastly, let's not forget Matthew.
Matthew Kabatakaza, you cheatin' piece of shit.
The mirror's reflection ability has the
manipulate trait. Oh, yeah. So that would have provoked from the Raiders. There was
definitely some. Sorry, I talked about opportunity. So apparently, Sidney, and this one's for
you. I mean, they're out there. They love you. The nation loves you. I don't know if
it was a combo of discord or YouTube comments. bit of both But professor Eric will look through these things and says there was definitely some chatter about Troy picking on Asta
While Barnes gets ignored for a tax of opportunity
What's with that bullshit right? Yeah, you
Right. I mean we're all on Sydney side, right? Right guys. Yeah, right everybody
I'm not actually too mad about that. But thank you for the thank you for the kind words online I mean, we're all on Sydney side, right? Right, guys? Right, everybody?
I'm not actually too mad about that,
but thank you for the kind words online.
Oh, I'm mad about that.
I'm mad at myself.
I can't believe I didn't ask
if that has the manipulate trait at the time
because it's such an obvious thing
that should provoke an attack of opportunity.
I didn't even think. I know, I totally forgot.
You know what, we don't face, to the game's credit,
we don't face a ton of enemies
with the attack of opportunities anymore.
Yeah. That's true.
That is true.
Yeah, playing almost exclusively at early levels
as we have been, yeah, we really don't,
we haven't run into a lot of them, especially.
But now, I think we are all a little bit more aware.
We're gonna be a little bit more on top of it.
Right, Matthew?
Totally. And you're gonna follow of it. Right, Matthew? Totally.
And you're gonna follow the rules, right, Matthew?
And you're gonna take those attacks of opportunity.
100% of the time that you also follow the rules.
Oh, perfect.
That's good statistics.
That's good math.
I kinda like that encounter though.
I mean, I feel like we haven't gotten a lot of those,
you know, under-leveled enemy encounters where we can maybe get practice,
get our tactics.
Yeah, a group of lower-leveled or similar leveled enemies instead of always just one
over-leveled creature over and over again.
Invisible creatures.
Yeah, that's definitely what it feels like.
Where it's so dire.
I feel like even the groups of enemies in the encounters we've had so far, everything
feels so dire because you're going so, you're going down so frequently at lower levels.
We haven't actually gotten to gel as a team.
I went down very fast.
So I don't know about that.
But it's also felt to me like these, so many of these, you're not like rolling a natural
nine and hitting, you know what I mean?
Which you don't always need that,
but sometimes that would be nice.
You know, like always having to roll a natural 16
or higher to even get a hit,
it's like, it gets draining after a while.
As a player, you're just like, this is grading on my fun.
You know, when you can just never hit
because the thing's AC is three levels higher than you.
So that was nice. I mean, the formation, the shield helped their ACs. Uh, so that, you know, that was nice.
I mean, the formation, the shield helped their ACs, but it was nice to be like,
that's a, that's a 19 like, well, he's off guard.
And so that's a hit, you know, and that's fun when those kinds of things,
you know, I feel like we want, we, we want the reps, right?
Like we want to be able to get, figure out how we function together.
And this is the thing like, like I understand, like I, for me, like I'm, I'm
learning, I'm reading and watching
YouTube videos and studying about how to play tactically. And I feel like I'm still missing
obvious things because in the moment, yes, I would love to flank with the mirror's reflection,
but it's like, okay, well, I have to get up there. And to get up there, then I can't flank,
and then I'm leaving myself open to four other guys. And it's like, you know, like situationally, I feel like I'm, I'm still
learning how tactics apply.
Um, but it's hard to do that against massive.
Monsters.
Yeah.
Agreed.
All right.
Let's take it to a little listener mail and we listener mail
legacy, the ancients edition.
Ooh.
Sing us in the.
Yeah. see the ancients edition.
Thank you, Nicholas, best buddy.
Hey, by the way, we tried to get Nick.
We wish Nick was here.
We would have done just an only Legacy dedicated episode, but Nick's a very busy man.
We were trying to work a way to get him on here, but literally, if the four of us and
Nick are all available in the same time window, we have to record an episode of Legacy of
the Angels immediately.
Legally.
Like there is like no other way we could get around that.
So unfortunately we miss you Nick.
Nick's probably listening so make sure you talk shit on him.
This is, it's sad to not have him here, but let's do some Legacy of the Ancients questions
from the Naish.
This one from on Discord, Jerry Justice writes in and says, Hi Jerry. Hi Jerry.
Is anyone in the party surprised
that they made it this far?
There have been many near deaths
and long form campaigns are so rare.
The running it for a show certainly helps that latter point.
I always like looking back on a long game
with humble beginnings to consider just how far
the characters have advanced in such a short period of time.
Do you still feel inspired by your characters
and is backstory material easy to come by
this far in?
So there's a lot in there.
I'm going to just kind of point this to you for a moment, Sydney.
You said you love Casino and you did not start at the very beginning of this campaign.
You came in, you know, one book in.
You started in book two, but you've been on it for a really long time.
Are you still engaging fully with the campaign
and with Casino in the same way that you
were a couple years ago?
Yeah, I think even more so in new ways.
That's always fun.
When you join a campaign, especially halfway in,
this happened with androids and aliens as well.
It's very intimidating, and you want
to create a character that meshes well with the group
and the synergy that everybody's already got.
And it was hard because Casino didn't know anything.
Like you guys had had all these experiences and Casino was kind of like, well, that doesn't
really matter to me, but I like you guys, so like I'll stick around.
But now she's fully invested.
So like her character has grown sort of from this silly, free-spirited, sheltered person
who lived in Sandpoint, you know, ran away from the circus.
It's so much to uncover in her backstory.
We haven't even gotten there, guys.
But she's really become this like older,
more mature version of herself.
She's still silly, but she has stakes.
She has people she cares about.
So I feel like I'm more invested in her in
serious ways. But there's like growing pains.
I think a big turning point for her for me at least was the
Getting her girlfriend.
What were you gonna say?
Girlfriend. Yeah. I mean, on one side for sure, for your part. But the,
no, when the Viresian stuff came up in Magnimar, you know, the sort of oppression of the
Viresians by the government or the, I can't remember who exactly it was that was kind of
perpetrating those crimes, those prejudice crimes. It was like really cool to see her be like,
no, fuck this, and fight back hard
against that. And that, I think, is where she got, stopped being a little bit like, oh, I'm just
silly and I have a funny name to being a character with stakes that was somebody that we were all
rallying behind to move the story forward. So that was a cool moment. What about Northwood,
Matthew? How are you feeling about Northwood? Is this shtick tiring you at all? Or are you still loving that old bastard?
First of all, I resent the word shtick. Just because he's hilarious and charming doesn't mean
he's taking a vow of poverty. No, I love Northwood. I would play him forever if I could. I am surprised
he's still alive. I thought he definitely was going down in the barrel breakbones fight.
But for some luck, Alfie, obviously we can open that can of worms if we want to. But I mean,
yeah, in terms of like, is there plenty of backstory stuff to come? I could feel like I
could write flashbacks for Northwood for literally every episode. Yeah. Nick even tried to write a flashback for Northwood.
Nick wants to write flashbacks for all of us.
I get texts from Nick and it's just like, I have an idea for a Verkseese's backstory.
I'm just like, I got a lot going on, man.
I'll get back to you.
He's a very, very inspired player and he obviously elevates all of us at the table,
especially with his note taking and stuff. It's unbelievable. I mean, the way that I can keyword
search our campaign in that document is just amazing and find out where we got items, etc.
It's really fun. Oh, speaking of which, let me just jump to Zangief on Twitter or on Discord,
Zangief on Discord who says on the subject of random. I think it's pronounced Zangief on Twitter or on Discord, Zangief on Discord who says on the subject of random.
I think it's pronounced Zangief.
I'm sorry. I apologize.
Street fighter character.
Oh yeah, it's Zangief, you're right.
It is not Zangief, I apologize. It's Pigpen said,
Ask why they never sold the tiny returning dagger from book one.
There's 4,000 gold pieces just sitting there.
That's the question. I wasn't there.
Whoops.
Yep.
Good answer.
Sydney has that out.
You know what?
That was on Troy's notes.
It was on Troy's notes.
Yeah, that must have been.
That's what it was.
Must have been.
Troy's notes.
He took such good notes.
How long can we retcon?
How long does it last? I mean, I assume I assumed you were keeping
it as a trophy like a serial killer. That was my assumption. If you want to sell it, you can still
sell it, of course. Nick is listening to this right now. And if he's on his bike, he's like,
the second I get to a computer, I am going to find out where that dagger is right now. I have
it in my notes somewhere. And if he doesn't find the answer, he's going to sell
it and he's going to give us the gold.
And I love that.
Yeah, we should have preface that question with a warning for Nick to please slow down
and pull over before the...
Yeah.
Drive off the Queensborough Bridge.
Yeah.
Well, let's see if we can upset Nick a little bit more.
Zangief, this is what I meant to say, Zangief followed this up with says, on the subject of random weapons, is anyone going to tell Nick the reason he struggles with
the repeating crossbow is because it's an exotic weapon? So he's taking a minus four penalty on it
because he's not proficient? Or is it all just a running joke to see how long it takes for him to
figure it out? No, I didn't know that that was an exotic weapon off the top of my head.
Maybe he's not realizing it's taking a severe penalty. I don't know. Nick?
Now he's throwing his bike off of the 59th Street bridge into the East River. Brutal.
Brutal. All right. Let's move on to another question here. This one from suburbanites
bourbonite awesome to see to hear from you. I'd love to know how the experiences of those
of you who played giant slayer are affecting your approach to the campaign in general.
And I'm wondering if it's impacting your approach specifically as it pertains to your gunfist.
It's a really good question. because my first thought upon seeing this
beautiful artwork and that was just like fan made artwork, right? That you had put up skit of Jorgen
Fist? No, no, that was from the book. Oh, that's from the book? Oh, okay. I thought you had mentioned
that it was somebody else had made it, but it gave me immediate vibes of skirkotla's like, tomb and that
whole area, you know what I mean? Where it's just like this overwhelming sized thing that
you're like, well, I'll tell you, I can answer this question very directly. It is impacting
directly my approach and my approach is going to be we're kind of in the middle of it right
now but my approach is pretty much going to be like, we have to use stealth, we have to use deception,
we have to use subterfuge, right?
Like in some way.
My first thought was like, how are we going to turn these giants on each other?
You know, like that's sort of the first thing that I thought.
And that I think that that's largely motivated by the Giant Slayer campaign. Matthew, did you have any flashbacks upon setting your eyes on Jorgen Fist to Giant
Slayer?
Yeah, I was terrified because, I mean, we're a little more steady or sturdy now, but, you
know, it's the classic thing.
You have to get in close to a giant, which provokes, and then you have to stay up close,
which is worse worse and it's
dangerous and we don't have a particularly strong set of ranged options.
Averksys is kind of our ranged combat option. We send him in. He dies.
Yeah. He just flies in and melees and yeah, it's not really a true ranged option.
We survived Giant Slayer by either having Baron and or Nestor
You know around to just yeah pepper them for a while, right? And then for a little while lork in that part
Yeah, uh because he he was an elf then
And had been inspected for ranged
That's right. It's a crazy story
Yeah, yeah
Give me a beer sometime and I'll tell you about it.
So all right, let's do a question here from Pug.
It says, have you ever thought about doing
a very special in-studio episode of Legacy?
I mean, I wish we could record every episode in the studio.
I mean, that's one of the things that I loved about Raiders
so much is that we were recording it in person. I think that's what people still will come to me and just say,
I miss Raiders, I miss Raiders. And I think that is a big reason is because like we were all
together like while we were doing it. I wish, I honestly wish we could. It's just, there's no way,
I don't think. There is one issue though that would present itself if we recorded in person.
way. I don't think there is one. There's one issue though that would present itself if we recorded in person. One, I can't do cartwheels with headphones in and I would be, I would have to do car and she
does do them on the calls. Yeah. Yeah. And two, Joe would kill Nick. That's true. The only reason
Nick's alive right now is because he was on the other side of a zoom. Uh, Yeah, no, I mean, we're not going to get an in-studio legacy until we can offer Nick a
higher salary than Marvel.
So I'm not, I think he'd leave Marvel in a heartbeat if we paid him a higher salary than
just play role-playing games all day.
But yeah, we can't afford him.
So his days are totally booked.
So he'll jam in some time late at night to play some legacy with us.
And to his credit, he really brings the focus when he comes
he leaves all that work shit behind and really focuses on
legacy, but he is too busy to get in studio, unfortunately.
Also from pug character death of all of your shows, especially
Pathfinder shows, legacy has the fewest slash no deaths.
Would you all play a backup character this late into the campaign? Or would the group
seek to resurrect a dead character? Very good question. Obviously, do you kind of take a
case by case? But let's talk about it, you know, a little pre talk as players, you know, what would you what do you feel like you would do if fucking Northwood died?
I mean, I'd resurrect him whether you wanted him alive or not.
I don't know.
I don't love resurrection.
I don't either.
No, you don't like it.
I mean, like when we did it for a lork, it was like that one.
That one was my my pitch.
That's reincarnation.
That was different.
And it was fun for sure.
Yeah.
And I don't know.
I don't know.
I love Northward but at the same time, I don't like, I just don't love resurrection as a
–
As a mechanic, as a story from a story perspective, I don't like it at all.
Oh, interesting.
I don't.
I didn't know that.
It has to be.
It's just like if you have enough money, like you can just, there's no such thing as death
by violent means anymore.
Like you just can't die.
And it's just, for me, it just like kind of lifts the stakes ultimately for everything.
Reincarnation is a little different because like there's a major price to pay if you do
want to come back.
Like you have to roll the dice and you could become coming back
as something you do not want to be or intend to be.
That's something, that's a huge kind of shift
that takes place as a result of doing it.
If it does happen, I think it should be incredibly rare
and very hard to do.
But yeah, the way the mechanics work is just like,
grind up a diamond, go to a guy, boom, you're back.
You're back to life. Yeah. Well, I could also have the next Viscount Northwood. Yeah.
Yeah. Yeah.
He may be right.
And I got to say, in my earlier
playthrough of Rise of the Rune Lords, we had a character death pretty late,
later than you guys are actually.
And it resulted in one of my favorite characters that I've ever ran, run a game with come into the campaign at that point. And that's,
it wouldn't have happened if they had just been able to, you know, resurrect. So what level was
this? That would have been like 13. Yeah. Yeah. Well, that's interesting. I'm glad you liked that
character. I mean, this is what I struggled with with Dogreath in the giant slayer campaign was like
By the time you're this high level
It's so strange to try to bring in a backup character who was a demigod of adventuring
Right and is now gonna get wrapped up in this story
So, yeah, I don't know. What are your thoughts said? Yeah, it's it's tricky. It's that kind of thing of like
When we talk about it in Gatewalkers to I feel like we're always like have a backup character What are your thoughts, Sid? Yeah, it's tricky. It's that kind of thing of like,
when we talk about it in Gatewalkers 2,
I feel like we're always like, have a backup character,
but also at what point is the adventure over
because the main characters have died off?
So that's a GM question.
As a player, I'll always do a backup.
I think it's more fun, like Skid said,
than just bringing, there's no stakes then.
What's the point? So I'd rather do a backup, like Skid said, than just bringing it. There's no stakes then. What's the point?
So I'd rather do a backup, but I do feel like, okay, so what?
They like find them in the woods and just like join them?
I don't know.
There's got to be good tie-ins because my whole thing is storytelling.
The narrative is important.
So yeah, case by case, it depends.
If Casino died, I'd be really sad.
I would want her to come back, but if it doesn't fit the story, then it doesn't fit.
Times New Skeleton asks,
what are the inspiration for your characters in Legacy?
I can see the inspiration of perhaps Don Quixote
with Matthew's character.
Thank you.
Matthew, is there a specific inspiration
you can point to for Lord Northwood?
Don Quixote is definitely in there.
I don't know if that was the original concept.
Peter O'Toole in My Favorite Year is kind of the inspiration.
That's why he was originally, when we were doing casting, that's why he was played by
Peter O'Toole.
He was kind of fusing both the Peter O'Toole character, the Peter O'Toole actual persona,
and then also the persona of the characters the Peter O'Toole character, the Peter O'Toole actual persona. And then also the persona of the characters,
the Peter O'Toole character played in My Favorite Ear,
like the swashbuckling.
He was basically Errol Flynn.
The Errol Flynn parts, yeah, exactly.
In that movie, and yeah, so.
And then also he's Peter O'Toole in My Favorite Ear
mixed with, like if he, as a younger man,
he had been Captain Macart.
Yeah, I can see that.
I can see that.
Sid Casino, were you just trying to get a laugh for one episode
and didn't realize this would turn into a campaign?
Her name cheap laugh.
Her name is meant to inspire joy.
Yes.
Her name is meant to make you giggle.
But in terms of inspiration, I feel like I had just,
or I was thinking about the TV show, Glow.
Oh yeah.
You guys remember that show?
Really?
Oh yeah.
That was a good show.
Now I see it.
I love that show.
Oh yeah, that is so casino.
That's hilarious.
Like the leotard silliness, but also like fighting,
just like straight up brutal wrestling sometimes.
And I don't know, I just loved the idea of the juxtaposition of the two.
Then later I saw the movie Love Lies Bleeding and I was like, oh, that's also so what I'm
going for.
It's like this powerful, strong woman who can sometimes be so immature and just like
out of her mind.
But yeah, the character.
I was thinking a lot about Casino when I saw that movie. It was just like that's-
I'm like, they're reading my thoughts for her stuff. But a lot of it was silly. Yeah.
She was like a circus performer and she's got this silly new class that I had never played to me,
but Blood Rager. I was like, that's so crazy. It's like magic barbarian. How fun. But like I said,
she's gotten more mature. She's grown. She's grown magic barbarian. How fun. Uh, but like I said, she's gotten more mature.
She's grown. She's grown on me in many ways.
I, my initial inspiration for the, the class of Summoner was just to, uh, power game straight up.
Like I was, I remember we were in the middle of COVID. That's when we started this because the GCP was shut down. I was in Oklahoma, I believe, living with my in-laws basically. And we were like,
we got to start something. We were doing New Game Hoodess. It was like, let's do,
let's have Skid run us through Raiders because they're legacy because he already knows
Rise of the Runelords. And Troy and I had always wanted to play in that campaign. We're like,
yeah, let's, let's do it.
That'll be fun.
I was like, you know what?
I'm so sick and tired of playing narrative-focused characters with split ability scores.
I just looked up online, what is the most broken class in 1E?
And it's the summoner.
It is.
It definitely is.
I was like, all right, I'm going to play a summoner and I'm not going to scrimp on anything.
I'm going to min-max. So that was the initial thing
but then I was like, right I when I was reading the the
Eidolon I
Was like I'm trying to think of something less that interests me less than being like I bring in an alligator
Dinosaur thing and each level I can add a leg onto it. Yeah
This is so weird and so lame.
I don't understand why the thing you're attached to
isn't like a sentient being
that is kind of like an interplanar battle of wills.
Like to me, I thought that that sounded
so much more interesting.
So then inspiration for Foley
was just kind of me at that time.
I was literally just like, it was COVID, man. I wasn't seeing anybody. And I was just like fishing every day. And
I was like, what if just like a, like a simple fisherman just gets attached to like a God
like immortal creature from the plane of hell? Uh, that was sort of the, the initial idea.
And then as I started running with it, uh, I did, and people have like told this to me
a live show and stuff and they've come up to me like, are you like really just playing
a Virxious and Foley's like the side character, you know? And I'm like, yeah, pretty much.
Because like early on I was like, oh, I'll play like a regular guy that gets wrapped
up in the rise of the Rune Lords adventure. But then, you know, pretty soon I was like,
oh, it's so interesting to delve into how a lawful evil character would play with a moral party.
There's no reason it can't happen, but they just have to have motives that are for whatever
reason.
I've had a lot of fun doing that.
Yeah, I've really enjoyed that aspect.
A lot of Virxious's inspiration comes from Pathfinder.
It comes from reading the devil – they did a devil book.
Oh crap, I can't remember what it is now. They did a devil supplement book that went deep into
the layers of hell, the different deities, and then all the different – I just loved reading
about the armies of hell and all the, you know, the rigorous training
and hell knights and all that kind of stuff, who are the mortal version.
And I just, I dove into it with Virxia so I can kind of combine those two things.
Anyway, that is going to wrap it up for now.
Guys, thank you so much for coming in and doing this with us.
Naish, thank you for writing in some questions for Legacy of the Ancients.
That was really fun.
Troy should hopefully be back next week.
We'll be back on our regular schedule.
It is after all Matthew's birthday
and he's got a big gift to unwrap.
Skid as well.
Big gift to open and Skid 2.
And Skid 2.
I hope it's a bike.
Do you want a bike?
I want a red bike.
What do you want? I want a a bike? I want a red bike
I want a huffy, I want a red huffy
A red huffy
Perfect
Can you make a red huffy using the parts you have lying around your house?
Yeah, it looks like you have enough back there
I have enough leg in that back corner
There's a lot of red stuff back there, you should be able to make a bike
Thank you guys, remember to tune in to the Glass Cannon Podcast, episode 57.
We're going to see the results of Matthew's decision as Barnes is tomorrow night, eight
o'clock Eastern on the YouTube premiere.
And then of course, catch Skid and I and Rob Kirkevich tomorrow, 12 o'clock Eastern live
on Twitch for some Space Marines 2.
Maybe we finish the campaign.
I don't know.
We'll see.
Take it easy, everybody.
Matthew, Skid, Sid, thank you so much for coming by and doing the fodder this week. We'll talk to you guys
again soon. Take it easy everybody, have a good weekend and we'll see you next week.
Bye!
Do you like what you hear? Well then it's time to make your membership official. You
can start your 30-day free trial today and become an official member of the Naish
at jointhenash.com with the promo code GCN30.
That's jointheN-A-I-S-H.com and use code GCN30.
That's GCN30 to gain access to exclusive podcasts,
ad free episodes, and live streams
you can't find anywhere else.
Once again, it's jointhenash.com, podcasts, ad-free episodes, and live streams you can't find anywhere else.
Once again, it's jointhenash.com, use code GCN30 at signup to get your first 30 days
for free.
See what everybody else is talking about and join the Nash today.