The Glass Cannon Podcast - Giantslayer Episode 143 - Knowledge Is Tower

Episode Date: February 20, 2018

Barron, Fairaza, Lorc and Pembroke uncover more intel about Skirgaard as they continue their clandestine infiltration of the giant camp. For more podcasts and livestreams, visit glasscannonnetwork.co...m. To become an official member of the Naish, subscribe today at http://www.jointhenaish.com. Want to be a part of Glass Cannon Nation? Follow us at twitter.com/glasscannonpod instagram.com/theglasscannon facebook.com/glasscannonnetwork tiktok.com/@glasscannonnetwork Get the best apparel and gaming accessories in the biz at https://glasscannonnetwork.com/store If you enjoyed this, we have several other series featuring Call of Cthulhu - Time For Chaos Delta Green - Get in the Trunk Pathfinder 2E - Glass Cannon Live! Strange Aeons Pathfinder 1E - Legacy of the Ancients Traveller - Voyagers of the Jump and so much more! Join us every Thursday night for Campaign Two of The Glass Cannon Podcast – a playthrough of the Pathfinder 2E Gatewalkers Adventure Path! Videos premiere on YouTube Thursday nights at 8PM ET with a companion podcast available at midnight. Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:32 Embrace something new at Starbucks. Introducing the Ice Lavender Cream Oat Matcha Tea Latte. A creamy drink where smooth matcha meets subtle floral notes. From our airy lavender cream cold foam. Only this spring, only at Starbucks. Iced lavender cream oat matcha tea latte includes dairy. This week on the Glass Cannon Podcast, the heroes infiltrate Skiergard.
Starting point is 00:00:59 Engage all the senses. Sight. Smell. Sound. And embark on a campaign of stealth. Stealthily open the hatch. Sight. Smell. Sound. And embark on a campaign of stealth. Stealthily open the hatch. Sabotage. The giants need to be sick when the watchtower collapses
Starting point is 00:01:11 and the stampede starts. And discovery. My name is Faraz Al-Sid and I come bearing a message of warmth and hope. But out in the elements. Please carry me. One wrong step could spell their doom. Oh no.
Starting point is 00:01:26 Oh no. No. Oh no. The adventure continues now. Hey, ladies and gentlemen, welcome to episode 143 of the Glass Cannon Podcast. It's me, Skid Maher, and I have a couple of things that I wanted to get off my chest. Before we get started, I wanted to announce, first of all, that our Patreon-exclusive Ruins of Aslan podcast is going to be dropping this Friday, February 23rd, for all of our $5 and up tier Patreon subscribers. If you pledge $5 a month to our Patreon, you will get that podcast exclusive
Starting point is 00:02:31 as well as all of the other bonus content we've done up until now. And this time, for the first time, everyone who pledges will get, I know you've been clamoring for it, their own private RSS feed. So you can put it right into your podcast player, whatever you prefer, instead of streaming it through the Patreon website. However, I do have to let you know that if you share that feed, Patreon will notify us and you will be exiled from GCP Nation forever.
Starting point is 00:03:02 And I believe one of the terms and conditions is that if you have any household pets, they will be sold for food. That's not our rule. That's their rule. Just wanted to let you know. But you will be able to listen to it through your favorite podcast app. So that's pretty cool. And we are super excited about it. We've had a lot of fun playing it. And I think you guys are going to enjoy it. I hope you do. But anyway, let's get down to this current episode of the Glass Cannon Podcast. Welcome to episode 143. As a GM, there are few things I dislike more than tracking things on the hour. Let alone the day. Let alone the day.
Starting point is 00:03:47 Such a pain in the ass. You know, but at the same time, so important to really get you into the mindset of how this feels to the characters. Like altitude and call. All right, well, another one. Well, another one. It can get tedious.
Starting point is 00:04:01 I think in other games and instances, I tend to hand wave it or i did in the past but it's so important and it can really uh mean the difference between living and dying and it should feel like that do you guys like dealing with that when you gm it's a pain in the ass but i i think joe was saying earlier off air that it's it it helps to drive home make you really feel the environment right you know it it it it it keeps it keeps you aware of it and it makes it real it's part of the game mastery guide they talk about the importance of reminding your players of the weather of the environment over and over and over again so that they can get out of the room that they're in and really know where they are.
Starting point is 00:04:47 Engage all the senses. Exactly. Sight, smell, sound. And to me, honestly, last week, if you think back on it, it's pretty like those hourly checks, especially when you can – normally you can't re-roll a sense motive check. But it's usually because it's like more of an instantaneous interaction thing. But if you get the sense of doing weather checks and atmosphere checks every hour, it's like, all right, well, you're learning more each hour that you're watching. And maybe your rolls, you know, they could go either way.
Starting point is 00:05:20 But if they do increase, you get the sense that you're learning more as you wait longer. And it really feels like a day if you break it up by the hour. Yeah, that's true. I mean, you failed that sense motive check twice, right? Twice, yeah. Before you hit it. Imagine if it got dark and the DC went up and you failed it again. You know that you could gain some intel here, but you're going to have to try again tomorrow.
Starting point is 00:05:38 Go back to camp. Something's going on there, but I couldn't quite pinpoint it, you know? Yeah. I like that. You don't, like, in that third hour third hour like maybe you saw an actual fight breakout and like otherwise it's just like there's some there's a lot of tension there could be sexual i don't know and you can use that against them let's before we get into where we left off let's just take a look at this map again what information did you learn let's start at you got the watch
Starting point is 00:06:07 tower there and all the watch towers that you could see most important piece of information there was clearly that frost giants don't have dark vision and they retire in the evening from the watch towers and we think that this is mainly because they're not on high alert right now so moving about closer to the camp at night is not so impossible anymore. You would think. One would think. What did we learn about the lower camp? We learned that there's a little tension,
Starting point is 00:06:36 but that the Frost Giants are really keeping it in line, especially when it comes to any kind of violence. They're not letting any kind of violence really get to a head. especially when it comes to any kind of violence. They're not letting any kind of violence really get to a head. But we also learned that it would behoove us to put them in a situation to escalate one giant species against another in that camp. And Skid noticed in the drawing, this amazing drawing, the symbols on the tents. So perhaps pitting those camps against each other somehow might help as well. In the upper camp, you didn't learn too much until the end of the night when the lines
Starting point is 00:07:13 started forming outside of that building. And Skid said, mess hall. Mess hall. Maybe. You don't know what the building is on the lower camp yet. And that's pretty much all you got from there. Moving to the center of the space. Sorry. We also got from there between the upper and lower camp are. And that's pretty much all you got from there. Moving to the center of the space. Sorry, we also got from there between the upper and lower camp are the caves where the
Starting point is 00:07:29 wolves are going in and not coming back out, some of them. Right. And there's one that's large enough to fit huge creatures. Right. Three to fit large, one to fit huge. Wolves coming and going. Feyraza, on your way out, you flew over the middle of this area here. There's another watchtower there.
Starting point is 00:07:48 Actually, three watchtowers very close to that area, but one watchtower, do you see, specifically overlooking this depressed plateau that also has cave openings. There's digging equipment, perhaps mining equipment, is what Skid said, and two stone giants just killing humans for sport. Then you move up and you saw these two buildings on water, on frozen ponds. Now one of them wasn't in your, you know, wasn't part of
Starting point is 00:08:21 your recon, but the other one towards the east with the smoke coming out of the chimney just looks like a barn. They're producing something. Maybe it has something to do with the water. Why build it on a frozen lake? Above that, another longhouse. Not quite sure about that, but there was double doors large enough for frost giants to get in. And on the north side, a staircase leading in. enough for frost giants to get in, and on the north side, a staircase leading in.
Starting point is 00:08:49 Not to be confused with the other longhouse at the far, far north end of the camp, next to what Pembroke originally thought was some sort of temple, a much larger longhouse with people coming and going. Continuing north, of course, continuing rather east from there, you have the S slave pen, guarded by two frost giants. Very poor living conditions. Slaves just dying from cold starvation at will, if they're not just being dragged off and eaten. Watchtower there, and then a statue of a frost giant, but kind of, I can't remember how I described it, but its beard is being formed by ice.
Starting point is 00:09:29 And the closer you flew to it, the colder it felt. And of course, the tilling of the fields outside of that building with the smoky chimney. There's one main road up, but as you can see, multiple ways to get in, but you're pretty much can only get there from the south unless all of you are flying. And for those not looking at the map, I don't think we ever mentioned, unless I just forgot, but that the slave pens are positioned in such a way that they are the absolute back farthest thing away from the entrance to the camp from the the direction we come right so they're like the hardest yeah so that we can't just go free the slaves right and also if a slave escaped they'd have to go through the whole camp right the slaves have no
Starting point is 00:10:14 chance yeah the slaves are backed up against a hundreds of foot high ridge sheer rock wall so it's like it is the because they keep calling it saying it's like a holiday card and it's like oh it's such a pleasant pretty scene but then the closer you look it's like is that blood and like it just gets worse and worse like the closer you get to it it's not an exploding slave um all sorts of weird stuff going onork, you spent eight hours in a tree and gained some information. Feyraza, you flew about as an owl, gained some information. You come back to camp. It's nighttime.
Starting point is 00:10:56 You didn't start a fire. That's what you told me before. Lork, roll a survival check. What is it in reference to to tracks or weather it's in reference to tracks but not giant tracks tracks but not giant tracks got it uh 22 maybe in your excitement coming down the mountain or your haste you didn't think to conceal your own tracks coming back to camp or maybe you did so you know haphazardly didn't really think about it you didn't voice it to me is really what it comes down to and so that made you a little bit easier to track however the dice fell in your favor by seven points on a d100
Starting point is 00:11:47 there will be no random okay okay having scared there for something to think about moving forward i was thinking about that like how like if we were to set up camp in the cops of trees covering because there's snow everywhere, covering our tracks, like, back and forth, like, how we would manage that. And also how easy it would be if we set up something we wanted the giants to fall into to leave tracks that they might follow.
Starting point is 00:12:15 Like, we could definitely get a patrolling guard to follow tracks into, like, a little trap we have laid for them. Oh, yeah. Sure. Definitely thought of that. Yeah. Certainly possible. But for this night, this night at least, you're safe. You wake up the next morning.
Starting point is 00:12:31 I assume right now you must all feel, although maybe a little cold, pretty refreshed. Got all your HP. Yeah, and getting out of the altitude. You know,
Starting point is 00:12:42 it helps that your breathing feels better. Right. You feel stronger. But got to go back. We got to go about what you want to do talk to each other you guys have shared this information with the group what does pembroke and baron think about this information i've been wanting as a player not as baron for for rosa to come back and tell me about that statue because i've been wanting to do a knowledge religion roll for the past week. A little knowledge religion.
Starting point is 00:13:09 All right. So she's describing it to you. You obviously can't see it, but you're thinking back into your studies. Go ahead and roll a knowledge religion. 14. Nothing. You don't know. You don't quite know.
Starting point is 00:13:21 I describe it to Pembroke as well. Pembroke actually listens. Pembroke actually listens. 21. Nice. DC 20. Yes. It is a statue of Thremir. Thremir.
Starting point is 00:13:37 Thremir is the god of the frost giants, also known as the first Jarl. Yeah. Frost Giants, also known as the First Jarl. Yeah. So whoever erected this statue would make sense if it's in a Frost Giant camp worshiping Thramir, the First Jarl. Yeah. Do we know if he got along with Minderhall? Like, are they friends or enemies?
Starting point is 00:13:59 Like, is there any relation between the two of them that Pembroke might know? Not off the top of your head now. At best, you could remember it. Ah, yes, Thramir. Thramir. Well, it seems that this place is a holy place for the Frost Giants. There's some importance to them, much as Minderhall's Valley was to all of giant kind. Chaotic evil.
Starting point is 00:14:31 Chaotic. That's surprising. He embraces and embodies the forces of both chaos and wickedness. Very, very interesting. So what do you think it's good you still you still want to go with your original plan no i don't know i don't know now i'm very interested in this mess hall i have to say yeah i'm also very interested in well that if we could fly a flying creature or person or persons could approach the mess hall from the sheer cliff side. There's nothing between. There is a guard tower watching, sitting right next to it, right above it.
Starting point is 00:15:15 Yes, but not, oh, that's true, yeah. Well, on both sides, really. But if it were nighttime. Two watchtowers, yeah. One to the north, one to the south. I have an idea. time to watch towers yeah one to the south i have an idea could you possibly fly into the slave pens wild shape back into a human disguising yourself as one of them and get information from the slaves go up there with tattered clothes,
Starting point is 00:15:46 no armor. There's only two giants outside, right? They're not in the pens. They might not see it. Sometimes they go in the pens. Sometimes they go in the pens. And Norma? Alright, I'm going to go play with my cat.
Starting point is 00:16:02 I could do this. I do not have the ability to disguise myself magically. It would be of my own doing. Does she appear very not human? Like if a giant was just looking at her in a group of people? When she has her headscarf on, she looks human. But without it, she does not. She has.
Starting point is 00:16:23 And she's not going to have a headscarf on. Why is that slave wearing a headscarf? Yeah. Did we start handing out headscarves to slay you hey ralph get over here steve um she could stay as an animal uh oh and she can talk to them right oh that'd be interesting you could say that you're like a magical beast that's come to help them yeah exactly they must keep the secret yeah i would give you three wishes well i mean imagine how much they know about the caves about what's going on in the caves the mining true yeah uh oh and also like what giants fight with what giants and stuff like that they probably have tons of information yeah i was also thinking i could as on my flyover
Starting point is 00:17:01 i could drop a couple insect spies into one of the buildings. Oh, can you do that? Yeah, why not? Oh, that'd be cool. I can produce two. Two beetles. Two spy beetles? Two spy beetles.
Starting point is 00:17:14 That's awesome. Wow. As long as they can return to me, I can talk to them. These are flying beetles, I presume. Presumably. And they're, of course, hardened against the cold and the altitude. Well, I don't know about that. Well, beetles are notoriously pretty tough.
Starting point is 00:17:29 Yeah. I mean, how many number one hits did they have? I will say that looking at this map again, and we've just been poring over it, we haven't uncovered all of it yet. So the thing I really want to sabotage, and I hope we get more info on as we get up there, is that pen of what looks like mammoths. Because I think if we cause a mammoth stampede through the camp, oh, God, that's going to be good. Oh, yeah. Just set that pen on fire and then play a waiting game.
Starting point is 00:18:01 Now, here's the thing. Now, here's the thing. You know that these slaves are meaningful to them, but also meaningless. As food supplies go scarce, the slaves become the food. And you've seen them just be toyed around with as well. Who's to say if Shia still lives, she won't be the next one eaten or being used as target practice. So it's not like there's a clock or anything on you, but I would think you'd want to start taking action. Yeah, I've thought a lot about this. And as much as Lork is really obsessed with finding her and meeting her her he i mean he knows what he's looking at is absolute suicide and would help no one just going in without as much information as possible but he does want to put a priority on trying to get even if it's just a few of them some slaves out as part of maybe a nightly incursion into camp. If there was a way to sneak a few slaves out,
Starting point is 00:19:06 they might not notice and maybe we can get some information. I don't know. How to where is the challenge though. Yeah. I mean, they might even die just trying to trek back down the mountain. Even if we got them out, they're so weakened and malnourished.
Starting point is 00:19:17 And I think, I think slaves should be freeing the slaves around the bottom of our list because we have to, I think we have to manage the giants before we can even. Yeah. Yeah. I totally understand that too. Well, and the dragon Noxzema.
Starting point is 00:19:32 What was the name? Noxzema. Was that it? Or Nox. Noxzema. Noxzema. Noxzema, of course. Noxzema.
Starting point is 00:19:40 There you go. Noxzema let us know that they're independent people giants. So they'll disperse after we kind of take down the camp. So I would think out of the list of things we can sabotage, the food source should be among the last. Yeah, that's a good point. So we start on something else besides anything that messes with their food to keep the slaves safe. Well, everything that we've been talking about, to me, it sounds like all these great ideas that all somehow need to happen at the same time like like the giants need to be sick when the watchtower collapses and the stampede starts and we need to
Starting point is 00:20:11 be in a position to get to the slaves you know what i mean so it's like how do we plan it can we do it so that we can you know hit hit the c4 and then it all goes off at the same time well or you would probably think it's impossible to do such yeah thing Yeah But the best You can get a couple dominoes to fall But how We need a lot more intel Yeah I think so too Because without
Starting point is 00:20:30 How do you do it Without rousing any suspicion I think it's possible To kill a giant You know Outside the camp Try to fight the patrol But if the patrol disappears
Starting point is 00:20:40 Or they find bodies Whoom All of a sudden Yeah High alert For the next several days I think we need to stay Off the radar For at least a couple more days And find out more Well then why don't we disappears or they find bodies, all of a sudden, high alert for the next several days. I think we need to stay off the radar for at least a couple more days and find out more.
Starting point is 00:20:51 Well, then why don't we head up and set up camp in the cop's trees? And from there, that can be our base of operations when we decide what we want to do as we form our idea of the order. Okay. I'm just hoping that all these buildings will have giant air ducts like in Metal Gear Solid. We can just hide in whenever a giant almost catches us. Is that going to happen, Troy? I don't want to ruin it for you okay all right well if there are ducts they will be giant sized yes giant ducts um we will also i know you have that life bubble but we will also be all fatigued for the entire time that we're at that camp until it's 30 days i mean
Starting point is 00:21:21 i'll cast endure elements communal to get us through a little while. And Endure Elements works for altitude? No. That just helps with the cold. Okay. Let me ask you this. You're going to go up there at some point. How many hours do you want to spend up there?
Starting point is 00:21:38 Or are you going to stay overnight up there? We're talking about staying overnight up there, about camping. We're talking about staying for 30 days. We're talking about moving in. Yeah, but with the cold it that means we could take non-lethal damage all night long yeah you couldn't and the check keeps going up yeah no i guess with the cold i would do endure elements to get us through the night okay how many hours can you do that for 24 hours split amongst you know whatever and it's a four people second second level spell so i can cast it a couple times so you know i mean i i get like like with anything i'm cutting down my number of spells but and it's a second level spell. So I can cast it a couple times.
Starting point is 00:22:07 Like with anything, I'm cutting down my number of spells. You'll only do it four hours at a time, so you can only give them eight hours if you can do it twice. So she'll take the fourth watch and before Farazza goes to bed, she can cast it on everyone again. Some tricky math,
Starting point is 00:22:19 but you would survive a night. One night. Yeah. Hmm. Well, should we go up there at night? I mean, I think we should do a keep the camp here and do one intel search at night. Just when the watchtower's down,
Starting point is 00:22:40 maybe Lork would be comfortable sneaking a little closer to the actual watchtower itself. Maybe even climb it. See what's in it. Sure. And then get back out and leave. Not necessarily do anything to it. I don't know.
Starting point is 00:22:56 Another question I have, if combat pops up, you can be quiet. Farazza can be kind of quiet. I have a couple potions of oil of silence and I have my giant spang crossbow, but is anyone else capable of casting silence on us so we can stay at least auditorily concealed should unneeded combat arise? No, I have invisibility, but I don't... Yeah, that's it.
Starting point is 00:23:18 And so you can't cast spells if you're silenced, right? Right. Neither can I. Right. Well, then, do spells make noise? I mean, certainly, if we set something on fire, people see that, but... You have to say a word, but you can do it quietly.
Starting point is 00:23:31 You see, I don't think a fire is such a bad idea as long as we're able to conceal the source, and especially if it starts out small, then we might be able to see how they react. We might be able to see who's in charge of emergency services or whatever and get a sense of that without raising too much suspicion it could just be off you know fire broke out um i don't know it's tough do you have a safe way of getting up there
Starting point is 00:23:57 well have you decided on going to that copsy trees are you thinking about something else we're thinking about one night of something else one night of utilizing the non uh watchtower when the watchtowers are not occupied to get even closer to the camp so we can see but it's also night so it's harder to see why don't we take a step one why don't we try to infiltrate that watchtower and see it like and you know and to see if anyone comes back overnight otherwise that can that could be a place to hide for the moment and then gain intel from there. And I could try to sabotage the skyrocket. Yeah, I like that idea of just sabotaging the skyrocket
Starting point is 00:24:36 because most likely they're not going to check it every day to make sure it works. It's not like a fire extinguisher. Finding a way for like Ferrazza. There's a little tag hanging off it bill 10 17 eventually though eventually though when we need to escape or get the slaves out of there having ferraza like turn into a bird fly over and cast ember spark on like the edge of a skyrocket on the other side of camp would be a great distraction. Totally. All right, let's do one more night. So we wake up in the morning.
Starting point is 00:25:08 That day we can talk out these plans, and I think maybe that evening we could do a little incursion and see, you know, just be very careful. Just try to go maybe just a little bit into camp and check out the watchtower. And also we would get a better look at the overnight of the camps of the lower camp from the watchtower so we could see if there's patrols in the camp or if they all just sleep at night in the tents yeah i wish we'd been able to see if those trolls go through the camp too because i'm just concerned about the scent ability that the direwolves probably have yeah i just uh found a druid
Starting point is 00:25:46 spell called create drug yeah whoa so we could drug certain guards we could leave drug food or if we see if they have something that they would drink we could drug their water up in the guard towers wow cool so many options. I can create a lot of drugs, guys. Opium is one of them. Oh, really? Whoa. You're just going to move into this camp and become the drug dealer. You're going to become the drug kingpin.
Starting point is 00:26:13 Hey, bird. All right. So what's the plan? At least Lork and Baron. Sure. Anybody else? I'll go. All right.
Starting point is 00:26:23 I think we should all go. I think we should all go. I think we might need Pembroke if things get out of hand. Sure. Anybody else? I'll go. All right. Do you want to all go? I think we should all go. I think, I think we might need Pembroke if things get out of hand. Yeah. Uh, I will have to be invisible to get up there. I'm not very stealthy, but well, that's the thing is I think Lork is pretty confident that you can do it
Starting point is 00:26:35 without being super stealthy because nobody's watching right now on the outer rim of camp. I think it's a, I think we might be okay. Okay. Then they don't have dark vision. Yeah. Just that first watchtower.
Starting point is 00:26:44 It's pretty isolated and you can have to imagine they're not going to be okay. Okay. Then they don't have dark vision. Yeah, just that first watchtower. It's pretty isolated. And you have to imagine they're not going to be practicing at night in the lower camp, which is the closest thing to it. And I'll fly cover. You know, I can keep an eye out and make sure no one's approaching us. Caw-caw! Caw-caw! Caw-caw!
Starting point is 00:27:01 Could you also, Farazza, Do your friend Baron a tiny favor Would you be able To cast Cat's Grace I mean Just give me a little Boost on the old stealth I can
Starting point is 00:27:11 But that cuts down On my ability To cast Endure Elements Well it only lasts For a couple minutes Right Yeah
Starting point is 00:27:16 Alright nevermind You gotta just Do it man Alright I mean Lork can also We can get to Close to the watchtower
Starting point is 00:27:23 And then Lork can cover The last couple hundred yards solo. Yeah, yeah. Give you the all-clear sign. I like that. And, you know, I'm just terrified with book four that there's going to be a chapter turning on my die rolling. That maybe I'll start rolling like Joe. It's time to pay the piper.
Starting point is 00:27:38 Time has come, Berger. For your fall, run, Grace. You flow too close to the sun. All right. So you're going to make your way up the mountain. You wait until, you know, just about nightfall. for your fall from grace we float too close to the sun alright so you're gonna make your way up the mountain you wait until you know
Starting point is 00:27:48 just about nightfall yeah yeah I mean we start up three hours before nightfall so right around the time that last night the frost giant left we wanna be
Starting point is 00:27:57 sort of getting close to arriving totally so now Pembroke and Baron you guys start feeling the things that
Starting point is 00:28:04 Lork was feeling as he made his ascent. Getting a little colder, getting a little headier. But three hours pass. Yes. Oh, sorry. I didn't mean to interrupt. Well, it's too late. You're already dead.
Starting point is 00:28:14 Baron is just at the back covering up tracks as he goes. He's probably fashioned like a series of branches that he drags behind him in order to automatically cover up our tracks. Oh, I like that. Maybe survival. Farazza leaves no steps, our tracks. Oh, I like that. Maybe survival. Farazza leaves no tracks. Also, Lork leaves no tracks. He leaves no tracks? In his favored terrain. Oh! He leaves no tracks, unless he wants to. Ah.
Starting point is 00:28:36 Drew has, yeah, same thing with Drew. It's trackless step. That negates what I said at the beginning of the episode. Well, I didn't know it until, as you were saying it, I was like, something seems wrong about this. And then I went back, level three, favorite terrain. It's good to know. Certainly covering Baron and Pembroke steps will be important.
Starting point is 00:28:52 Yeah. Because it'll look fishy. Who are these two people? Right. Three hours later, you get to the top. Everyone roll one to two fortitude save. Let's start with the cold. Everybody roll DC 15 fortitude save let's start with the cold everybody roll
Starting point is 00:29:05 DC 15 fortitude save against the cold there's no way I'll make this alright pass that 30 oh I did actually make it pass everybody make
Starting point is 00:29:11 now remember to add the plus 5 yes Faraz are you a bird a bird I'm currently a bird so um
Starting point is 00:29:17 Baron Pembroke and Lork roll altitude altitude okay uh pass pass okay pass my first altitude uh DC 15 fail fail Baron pass Altitude. Altitude. Okay. Pass. Pass, okay. Pass my first altitude.
Starting point is 00:29:26 DC 15? Mm-hmm. Fail. Fail. Baron? Pass. Pass. All right, so Pembroke, you just add the fatigued quality. Well, Lork was up here yesterday, so.
Starting point is 00:29:34 Which isn't going to be too bad for Pembroke. He's already weak and old. Strength and dex are not your bread and butter, right? Yeah, but he becomes encumbered. It lowers his AC. Yeah, my movement. His stealth. Yeah. So AC. Yeah, my movement. His stealth. Yeah.
Starting point is 00:29:47 So that's something to think about. You're bringing an old man up this mountain who is just like back to health. So Feyraza is actually- He's like wheezing. Take it slow, Pembroke. Take it slow. Sorry. You may need to do something to keep him up to full strength.
Starting point is 00:30:04 Do you want to do that life bubble? Please, carry me. Well, it's too late now. Carry me all the way up. Well, is it too late? Actually, if he's fatigued and you cast a life bubble, will he get unfatigued in an hour? Talk to me about life bubble. You surround the touch creature with a constant and movable one-inch shell of tolerable living conditions.
Starting point is 00:30:25 Wow. That sounds like my apartment in New York. This is tolerable. I can manage. This shell enables the subjects to breathe freely even underwater or in a vacuum as well as making them immune to harmful gases and vapors.
Starting point is 00:30:41 Right. You should have totally done that before you came up the mountain. But two days in a row, you've forgotten. Do you want to cast it on the remaining people? This is mage armor all over again. How long does it last? Two hours a level. I've got 16 hours. Wow. Do you want to cast it on Lork and I? Or do you only have one spell worth?
Starting point is 00:30:57 It's not communal, right? I've got one. Yeah, it's a fourth level spell. So it's my max. I can prepare more tomorrow. Hour one. Pembroke is fatigued. Everybody else is okay and no one took cold damage. Yet. Yes. Not yet.
Starting point is 00:31:10 You're there. You know where the tower is. Yep. What do you want to do? I want to first do a perception check to see if that frost giant is gone. Okay. And Farazza will do a perception check
Starting point is 00:31:20 as she's kind of in the air to see if there's anybody moving on the air. Okay. 29. 29 for Lork. 32. 32. Watchtower's empty.
Starting point is 00:31:28 All right. Unless there's someone inside the hut. The hut at the base. No, the hut at the top. At the top. The hut at the top. There's a hexagonal platform with a hut on top. Do there appear to be windows in the hut?
Starting point is 00:31:41 There do not. Let me make sure of that It's good to have on a watchtower But I'm pretty sure A windowless hut Yeah This one was clearly made by the ogres We don't need to see
Starting point is 00:31:57 Alright, there's one window It overlooks the beautiful entrance to Scarecrow. Ferrazza, who is a snow bunting. Oh. Good choice. I googled winter cold weather birds. And being from Osiria, she's obviously seen all these creatures and is familiar with them. Also very popular in the Dominican Winter League.
Starting point is 00:32:23 Yes, bunting. Snow bunting. Snow bunting, yeah. with them it's also very popular in the dominican winter league yes bunting snow bunting uh she they're they breed on the high arctic high arctic tundra so i figured i was good okay i figured there'd be a list these are the animals you could be anything with the animal sub anything with the animal type yeah there is not a list tops any animal do a tops and skizzle next put it on the list Okay so
Starting point is 00:32:46 Farazza is gonna You know As a little bird She's gonna land on a perch Right on the railing Of the watchtower And peek in through the window Peek in through the window
Starting point is 00:32:53 Empty Caw caw Caw caw Caw caw It's one cacaw for empty So Lark is like I'm going Is that one cacaw
Starting point is 00:33:02 In that code Look at Paul Revere Over here with the cacaws. I had four. There were definitely four cacaws. Isn't that crazy? The code is one cacaw for every... I think it's an echo. I don't know.
Starting point is 00:33:12 What do we do? Lork is going to sneak up there. Attempt to. All right. So he's going to cover the ground between the tree where he had climbed and the watchtower now, which obviously, I don't know how far it is. You're coming up around this other path to try and get there. Yeah, exactly.
Starting point is 00:33:28 Instead of going all the way up south and coming back down towards the tower. Right. But he needs to be in a place where Baron can see him. So if he gets there, he can have some sort of signal. You guys could very easily. The coast is clear. You know, that's doable because they're on a little. How far is it, ballpark?
Starting point is 00:33:41 From where? A couple hundred yards? From where to where? How far is it, ballpark? A couple hundred yards? From where to where? From the edge of the tree line and the ridge there up and around to the actual watchtower, that open ground. 200 feet.
Starting point is 00:33:53 Oh. But if you move in a straight line, you're moving around because you can't go up that ridge. Gotcha. Okay. All right. 200 feet is a crow flies, but probably 500. That's the snowbunton flies. So we'll need to do it by when the curve and the bend happens where I would lose sight of him as he goes around.
Starting point is 00:34:10 So I'll meet him at the junctures of the curve. Right, and at this point in the night you all could go up there pretty safely. But if you wanted to go from there to the tower, that's where you're going to be in eyesight. I wouldn't do that during the day with all of you. Because there's just too much stuff going on here
Starting point is 00:34:26 at target practice. They might see people over this ridge from the lower camp. All right, let's do this. Stealth it up, Lork. Come on, Lork. He's very excited because he used to think he could do this stuff for the past year or so
Starting point is 00:34:39 and he wasn't able to pull it off. And now with his new form, he's much better at it. He also didn't have feet yes that is an impediment to self that's a 29 with a left track yeah exactly you get up to the base of the tower where the ramp is and you look up and i mean this tower is huge you think so nervous towers of true now yeah and they're nothing i mean they look like child's play things compared to this see the ramp that turns into steps that leads right up into the middle of the hut.
Starting point is 00:35:07 Now, there's a tent at the bottom. There is a tent. Can I look in the tent, or is it sealed? It's sealed. You can look in it. Oh, man. Don't do it. All right, I'm going to climb the tower as stealthily as possible. Rolling over that stealth.
Starting point is 00:35:24 Get up there. There's a hatch leading into the tower as stealthily as possible. Rolling over that stealth. Get up there. There's a hatch leading into the tower itself. Hatch. Stealthily open the hatch. Is there a sign that says Sloman Shield out front? Is it a security system? No, but the number's 418. Do you remember this guy?
Starting point is 00:35:40 Yeah. Yep, I do remember that one. It's an oldest code, sir, but it checks out. I was about to clear them. I was about to clear them. You open the hatch and enter a watchtower. Oh, no. Oh, no.
Starting point is 00:35:56 No. It's a combat map. Oh, no. No! Let me just put out this map here. Wait a minute. How did you already know we were going to go in the watchtower? There's 11 of them. I've got to get this map ready. Oh, that's right already know we were gonna go in the watchtower there's
Starting point is 00:36:05 11 of them i gotta get this map ready oh that's right you have a stack of maps over there oh this is huge that's a big watchtower i know when i picture these things i'm picturing like uh like a vietnam camp watchtower right it's like one guy or two guys could walk around in yeah crow's nest yeah you could have an industry function i'm telling you it was big um we could have a glass cannon con in there seriously uh all right so you're inside of there there is no one inside of the hut all right what's in the hut what's in the hut pretty baron not you baron with an E. He's beautiful. He's beautiful. It's a pretty Baron.
Starting point is 00:36:46 Oh, it's Artie Baron. He's pretty. With that beautiful hair. He's pretty. Hey, y'all. Hey, y'all. There's a hooded lantern and a chamber pot. Oh.
Starting point is 00:36:57 I inspect that thoroughly. Yeah. Call back. Call back. That's all. A set of double doors. Well, actually well actually no it's just a large door for you would be double doors but it's just one large door leading out to the platform proper uh okay um he's gonna do a perception check just kind of around the area he's gonna walk to make
Starting point is 00:37:21 sure he doesn't step on anything that would make any extra noise or make sure there's no traps, tripwires, anything like that. I'm going to go with 26 because I'm going to say it's not giant related. Or not giants. Just looking around the room itself, I mean, nothing. You probably think they just come in here to rest. If there's multiple people
Starting point is 00:37:42 on patrol, maybe one stays in, one stays out, and they switch. Really? There's no tolls? Besides the lantern? Nothing. Wow. Okay. Alright, then. He's going to make his way out of the door. Out onto the platform.
Starting point is 00:37:57 Out the door. Again, staying low. To stay under the wall. Sure. To go out onto the platform and signal that he's up there to Baron. So cool. It just visualizes. Yeah, I can picture. It visualizes.
Starting point is 00:38:09 You guys all are tuned on there. Now, not all of you have darkvision, but those of you who can't can see, Lord, come out onto this huge platform. Hello, my friend. There's only two things out on the platform. The bird says. She's already up there sitting on the window.
Starting point is 00:38:25 There's a huge stone bench to the south. See that? Yep. And then there's the skyrocket tied to like the north eastern railing. Okay. So he is going to first look at the lower camp, the peak over the wall at the lower camp and just see what kind of activity is going on there. Is there anyone ranging out from that camp or any patrols that might happen to catch Baron and Pembroke just as they start walking across? We'll roll a perception check.
Starting point is 00:38:51 Can Farazza do that as well? Absolutely. 38. 38. Whoa. 38. Ooh, 38 brothers. 38 special.
Starting point is 00:39:02 You do not see any patrols Around the lower camp Everyone is starting to line up for dinner Oh okay Alright dinner time So that means the lower camp kind of empties out At dinner time And they go to the upper camp to eat There's still some people there
Starting point is 00:39:16 But not as many as there are during the day The ones on a diet Everyone's going up there Yeah the ones that are Trying to make weight The whole 30 The whole 30 giants Well I'm assuming there are some wrestlers that have to make weight.
Starting point is 00:39:26 Right. Yeah, right. Just guys spitting in buckets. Going to weigh in at noon. Eating a carrot. No, just sucking on the carrot. All right, Lork comes up from above the railing, looking over back towards the bend. Just picture this.
Starting point is 00:39:40 Yep, peeks over and he just... Ryan Gosling. He just waves. And you see the brim of Baron's new winter hat like peeking around the corner of a rock and he sees with his dark vision and he turns to Pembroke and says, Pembroke, are you all right to make it with me
Starting point is 00:39:55 or would you like to wait here? This is awesome. I think I can make it. I think I'm all right. All right, well, I'll lead the way, all right? Yes, fine. With MFing 20 on the stealth check. 20.
Starting point is 00:40:09 Pembroke, do you want to even attempt a stealth? I'll attempt. We'll see. Baron's obviously going to be carrying the weight of this stealth. Just for the sake of comedy. Six. Six. So, I mean, I bet you Pembroke's like, yeah, I'm fine.
Starting point is 00:40:24 You're bringing him up and he's like falling a little bit falling to his stumbling he's probably getting heavy he's probably getting faint yeah and but you get him to the base of the tower you drag him up there and you guys picked a perfect time to do so and you're able to go up the ramp up the stairs and into the hut awesome i'm picturing a shot of carl reiner in's Eleven when he's like rappelling down the elevator shaft. He's like... Alright, so Lork is gonna... Lork wants to show Baron where
Starting point is 00:40:51 the skyrocket is. And before Lork takes him over to the skyrocket, he gives Lork an elbow and his new taller ribs. And he says, I can see my house from up here. And walks over to the skyrocket to inspect It's very chipper for this. Yeah.
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Starting point is 00:42:36 So, Baron would like to inspect the Skyrocket with, he could do knowledge engineering, whatever you like. Knowledge fireworks. Yeah, you have knowledge fireworks. Maybe your fisherman check will come in. Yeah, please. Craft alchemy. Yeah, I would do an alchemy check.
Starting point is 00:42:51 All right. The same as my knowledge engineering. Oh, yeah. Hell, yeah. 20 fizz-o. 20 fizz-o. Okay, so you need- Which number is that?
Starting point is 00:43:03 Wait, what is it? That's 24. Oh. Could go a lot of ways I knew 24 I never thought 25 You've never been more in sync It was that trip to Malibu We've been looking at real estate in Malibu
Starting point is 00:43:20 And it seems more affordable than ever We're looking at a timeshare Thanks for global warming to really lower the price of bungalows. It needs to be lit by a tender twig and once it's lit it's gone
Starting point is 00:43:35 and it would signal the whole area. Can we disable it? Can we pour water on it? Absolutely. Let's pour some water on it. But in such a way that it's not obvious. Yeah, sure. I would imagine, yeah. Maybe you could take the gunpowder out of it.
Starting point is 00:43:51 Yeah, that's what I mean. Could you open it? Yeah, can I pull it? Disable it from the inside and put it back. Can I pull out my hand X and just go? Yeah, tell me what kind of check you want to roll. Explain to me why you want to do it. So I'd like to use a sleight of hand check. Perfect. That's what I wanted you to roll. Explain to me why you want to do it. So I'd like to use a sleight of hand check.
Starting point is 00:44:05 Perfect. That's what I wanted you to do. To use my hope knife. Okay. True now. Oh, okay. It's just soaking in meaning right now what's happening.
Starting point is 00:44:14 And I would like to do the smallest cut possible. And what he's going to do is he's going to get the... He's going to get some bullets for bearing out of here for free. He's getting greedy. He's going to get some bullets for Baron out of here for free. That's getting greedy. He's going to get his alchemical paper
Starting point is 00:44:28 and wax that he uses to make his alchemical cartridges with, and he's just going to go one, two, and I have a bandolier. I could possibly, like, have a little leather pouch underneath in case I need to move away to catch the rest of it. All right, go ahead and roll sleight of hand.
Starting point is 00:44:45 We never get to roll sleight of hand. Fif the rest of it. All right, go ahead and roll sleight of hand. We never get to roll sleight of hand. 15. 15, all right. So you make kind of a rough cut in there. You wish you had been a little more precise, but you feel pretty confident if someone tried to light it, it wouldn't go off. And I have 300 more bullets.
Starting point is 00:44:57 Is that what it is? You actually lose four bullets in the process. They fell out of your pocket. Should have rolled higher on the slide, eh? The giant comes up the next day and looks at the shell casings, like picks them up with a pen. What are these? Someone get a photographer in here.
Starting point is 00:45:14 Take this down to ballistics. Folded pieces of paper. One, two, three, four, seven, eight. Rookie giant comes up and starts throwing up. It's all right. It's all right. Listen, Troy, if Skiergards... The bullets match the defendant's gun!
Starting point is 00:45:33 Frost giant court. If Skiergards stays this much fun, Troy, this is going to be a blast of a book. I told you it would be a great book. All right, now you've disabled this skyrocket, this firework, but what's the plan? The you've disabled this skyrocket, this firework. But what's the plan? The plan is just to get out of here for now.
Starting point is 00:45:49 It was just to see what was in here, if there was any weaponry or armor inside of here. And then we did this just in the event that we get seen at some point in the near future and somebody tries to fire this off, it shouldn't fire off, and we'd buy us a few rounds to maybe try to execute that giant or something. Can Baron do a knowledge engineering check to see if there's a way that we can sabotage the standing of the tower itself so that it might fall at some point? Sure. Roll knowledge engineering.
Starting point is 00:46:17 16. You don't think you have the time to do it. Those poles that are holding up the structure are as thick as tree trunks. What if I were to magically alter them? What are you thinking? Warp wood. Warp wood. Talk to me about warp wood. So basically I can... you cause
Starting point is 00:46:36 wood to warp, to bend and warp, permanently destroying its straightness, form, and strength. A warped door, for example, springs open or becomes stuck. A boat or ship springs a leak warped range weapons are useless did you read the target of the spell the target is one small wooden object per level however you're allowed to so like a median object a medium object counts as two small objects a large object is four huge objects eight etc so i mean one i would say
Starting point is 00:47:01 what's one strut you know a huge object maybe sure so if we warp one strut, you know, a huge object maybe? Sure. So if we warp one strut, would that be enough? Like when a giant put their weight, you know, you put giants on this tower, it might not fall completely. Six. You know, if you were to do... Can we do an engineering check to see which... You already rolled your engineering check. I could do one. Structural.
Starting point is 00:47:22 For structural info on which ones we should target. Sure, I mean, they're all equally holding it up. Well, here's the thing, I don't know that we have to go down this road right now, because I really don't think we should do this right now, anyway. Like, have the tower collapse tomorrow. Like, they might think it's an accident, and they'll just start rebuilding it, and I think that we should
Starting point is 00:47:40 save it for a moment when, like, it'll really be a distraction for something we're doing. It could be a way to draw people to a particular tower right like if they have to repair it they have to send a crew there right so we can keep thinking about using it i just don't think we should use it tonight i'll tell you what if if you had another way to deal with one of the other poles right next to it and when i say poles i mean trees then you'd feel pretty confident you feel pretty confident you could take out one it's going to make an unstable structure if you can take out the one next to it on either side,
Starting point is 00:48:06 that thing will fall the minute a giant gets up there. So if I cast a spell twice, we could make it collapse? Yeah. All right. Well, let's keep that in our back pocket, then. Okay. Yeah. Okay.
Starting point is 00:48:18 I love this wind. Yeah. Yeah. This is mountaintop portal. There's so many other cool sounds that we can't use yet because there's no portal here, but it'd be awesome. That's true. I need everybody to roll another round of cold Fortitude.
Starting point is 00:48:32 Nah. The second hour. Pass. Pass. DC 16. Pass. 19. All right.
Starting point is 00:48:39 19. Got it. Now roll for... Skid, you don't have to roll for altitude. Just Baron and Sir Lork Sir Lork fail fail
Starting point is 00:48:48 alright so you're both officially fatigued alright caught up with us all three of you are fatigued it only took two hours this time it's colder at night
Starting point is 00:48:54 yep although that's his altitude so it makes a difference it's higher at night it's higher at night well you are at the top of the tower yeah that extra
Starting point is 00:49:03 like 50 feet. Oh, I'm winded. I'm going to fall off this thing if I don't get down. Troy, you are clearly a climber. An extra 20 feet. I'm trying to justify your failure. All right.
Starting point is 00:49:17 What do you want to do? You've been up here two hours. You're going on a third hour. Pembroke's in bad shape. Barron and Lorca are starting to feel the altitude sickness. I mean, you're fatigued third hour, Pembroke's in bad shape, Baron and Lorik are starting to feel the altitude sickness. I mean, you're fatigued, but no one is hurt.
Starting point is 00:49:28 What do you want to do here? You've sabotaged a skyrocket. It'd be great if eventually we could sabotage all of those around the whole camp. Yeah. One by one to sabotage each other. Yeah, I don't see why we couldn't.
Starting point is 00:49:40 But then that would take away the possibility of setting one off as a false alarm, too. Good point. Well, all but one. Yeah, all but one. The the possibility of setting one off as a false alarm too good point well all but one yeah all the one we want to set off as a false alarm all right um hmm i mean i think we got to get out of here you think so i mean yeah i think i think that's that's a good idea that's a good idea i just wanted to see if there was any other any new intel we could get while we were here we We've only been here a couple of hours. Why don't we... It's a lot. It'd take you three hours to get up here.
Starting point is 00:50:08 Do we have a... Oh, I'm sorry. I have an idea. Why don't we just go up the main road towards the watchtower at the end of that road? We have every reason to believe that would be empty, too. We can check it from... I can go check it out.
Starting point is 00:50:18 Yeah, you can check it out. And we could do the same exact thing to that one tonight and just get both of those done. Graham, what were you thinking? I was thinking that perhaps from this vantage point a little bit higher, even though it's a little bit further away than where Lork was in the tree, but because we're on the other
Starting point is 00:50:32 side of that ridge, perhaps we could get some more info about what's going on with that huge cave creature or the huge cave area next to the three normal-sized caves. Ah, what's going on with that cave? Yeah, if there's any more movement with maybe they're dineural
Starting point is 00:50:48 animals, perhaps they're nocturnal, who knows? So, to get like, let's say you wanted to actually get physically closer to there. I don't know if that's possible for you right now. There's another watchtower, which you would assume is unmanned. But that's in the lower camp. And you said there's still a few giants
Starting point is 00:51:03 hanging around. There's still a few giants meand giants meandering around and then there's that building which you don't know quite what's going on there uh you want to try to do the thing in the camp the slave camp tonight or is that a later project let's start a fight no go get info start a fight amongst the slave oh uh yeah no i think that's a great thing to do let's direct our energies against the slave camp? Oh, oh. That's right. Yeah, no, I think that's a great thing to do tonight. Let's direct our energies against the slaves. We can head down while you're getting the info. Yeah, I'll meet you. There's a fight in the slave camp. We'll take out all those slaves yet.
Starting point is 00:51:33 You know what would be a great distraction for the giants? If we cast a fireball in the middle of the slave camp. Yep. Hey, you know, we did talk about cutting off their supply lines. That's true. That's their source of food. Cutting off their food. Free barbecue.
Starting point is 00:51:46 Going back to what Baron or Grant said about those caves, if that lower tower is unoccupied like this one, it is not impossible for you to get to those caves or even that lower building at night. Now. It's not impossible. Are there dozens of giants still in the lower camp? Or are there like two?
Starting point is 00:52:14 No, there's like maybe a baker's dozen. So 13. Yes. So more than two. Well, I would be confident in myself or Feyraza trying it It's super risky though because I'm fatigued now Why don't we make that tomorrow night's mission
Starting point is 00:52:30 And I'll make sure to cast a bunch of life bubbles Before we do it That's a good idea Like Pembroke actually can be Not fatigued Yeah I think that's a good idea Why don't you try to do The slave pen thing tonight That doesn't require energy
Starting point is 00:52:46 It just requires charm Should we try to Should we try to take out The other main road tower As you suggested prior to it Yeah, we can split up and do that So why don't you go to the tower Fly to the tower
Starting point is 00:52:57 And you have a call If it's unoccupied And then you fly over to the slave camps While we While Baron and Pembroke and I go to that tower. All right. And I will meet you back at our base camp.
Starting point is 00:53:08 Yes. All right. In one hour. It will take much longer. One hour. If I'm not back in one hour, you come back and get me. Luckily, we don't have to actually track the hours because our GM doesn't like doing it. I'm tracking the hours.
Starting point is 00:53:24 You're two going into three here. So you want to climb. So Lork, Pembroke, and Baron want to climb down and make their way up this road to go to the watchtower on the east that is kind of secluded. It basically overlooks that pen. Not pen. It basically overlooks that area where the stone giants were throwing rocks at targets, but there are
Starting point is 00:53:49 other towers that are, three towers in fact, that are much closer to there. This one is basically guarding that road leading into camp. The southern road. So you want to head there while Feyraza flies to the slave pen. Yeah, I think I'm going to stop and make sure it's empty.
Starting point is 00:54:08 She's going to fly to the tower first to take a peek in the hut, just like she did on this one. Fly up there. Appears to be empty. And no patrols, right? Did you see any patrols? Well, there might be a patrol on that main road. Roll a perception check. And Lork's going to do it, too. He's watching that road.
Starting point is 00:54:22 31. 31. 31. That is crazy. That's a little weird. too. He's watching that road. 31. 31. 31. That is crazy. That's a little weird. 238s, 231s. There are patrols. You can see them, Feyraza.
Starting point is 00:54:32 You see some leaving camp as well as going around the camp. But there are none on that road right now. But do they walk that road and they walk past us? I mean, you have time to make it to that tower before that happens, but you would think there's no reason they wouldn't. That's the way out of camp. With all urgency, Farazza goes, Caw-caw!
Starting point is 00:54:52 All right, and so Lork is then going to, we're all going to hustle. Lork's going to range ahead. All right. Stealth Lork. 34. 34. Thank you. Thank you. Thank you.
Starting point is 00:55:05 Thank you. Gerald Ford died today at the senseless age of 84. You make your way up the road. Roll a perception check. 29. 29. I'm sorry, 39. 39. That's a big difference. Yeah, I'm not used to it being that high. 29. I'm sorry, 39. 39.
Starting point is 00:55:25 That's a big difference. Yeah, I'm not used to it being that high. Sorry. From the direction of where Feyraza heard the stone giants, you just hear like crashing of wood splintering. Huh. So are they still practicing and hurting people? Do I hear screams or anything?
Starting point is 00:55:40 You don't hear screams. You just hear wood being splintered, and that's off in the distance. But you've got to be- Off to the left where that hole— Off to the left where that depressed plateau is. But you've got a beeline now or straight line to get to that tower. You know, there's a rock wall there, but if you go a little farther north, you're going to expose yourself to the rest of the camp there,
Starting point is 00:56:00 but you should be fine to get in there. Do they seem to be this this sound made me think of this from my view uh the previous day does there seem to be do they seem to be making any sort of not weaponry in the sense of like artillery cannons but like are they making you know like i was just thinking like logs that could be piled and then pushed down the mountain or something as like a defense. Or are they making, I don't know, piles and piles of rocks that could be used to throw, kind of building up their arsenal of large-scale siege weaponry? Right. From what you've seen so far, no.
Starting point is 00:56:43 Okay. But there's parts of the camp that you really haven't had details on. But yeah, you don't get that sense from these outskirts. Okay. All right. So you make it to the base of the tower. Start climbing the tower. Same situation.
Starting point is 00:56:55 Same situation. Hooded lantern, chamber pot, bench, skyrocket. Okay. He will very carefully move around, again, to the outside, staying low and trying to be quiet. And if he doesn't see anybody out on the platform or near the skyrocket... Takes a mirror and, like, angles it towards the moon. Towards the moon, yeah, exactly. And he signals Baron and Pembroke.
Starting point is 00:57:16 All right. You guys, I'm assuming it's going to be the same type of salty situation. You know, you get up there, and now you're dragging Pembrobroke deeper into the camp here it's not like there's a source of warmth inside these towers at least yeah um but you're safe from the elements but you're yeah you're safe from the elements but like there might be other buildings that have like a fire um so you get up there same thing pembroke's kind of falling along catching his breath you get up there in the tower as well could lork give Pembroke his cold weather outfit, like put it over him to give him an additional bonus
Starting point is 00:57:48 to the outfit he's already wearing? Two cold weather outfits? Well, yeah, I mean, could he get any bonus at all from having an additional layer like over him? Yeah, plus one. But it's the altitude that's the problem, right? Well, he's already fatigued. I just didn't want him to take any more.
Starting point is 00:58:04 He hasn't taken any cold damage yeah no yeah yeah all right i was just trying to think it's more stuff i could do i appreciate he's slow if you got into a fight right now what are you moving 20 feet per round yeah yeah yeah my strength is five oh my god all right it's not a spring chicken anymore no no man um oh this is while you're fatigued right. So we want to do the same thing to the skyrocket here. Okay. Same sabotage. Roll a sleight of hand.
Starting point is 00:58:31 18. 18. Slightly better this time. You feel like, all right, if I did a couple more of these, I'd really have it down pat. But again, it's disabled. And that one was facing out over the whole camp. So that would have shot up and everyone would have saw it. Feyraza, you're up now going towards the slave pens. Yeah, she'll take the long way, and as she flies down,
Starting point is 00:58:55 can I do a perception check to see if there are giants in the pen, or if there are gatherings of people trying to stay warm or something? Yeah, go ahead and roll a perception. 24. 24. You see two giants posted outside of the camp. There are just dozens and dozens of these people packed into tiny little spaces.
Starting point is 00:59:16 They're huddling for warmth around pathetic little fires. Some people, like, up, trying to keep themselves warm, and bodies laying on the ground. Already didn't survive. Just rotting. Okay. So Faraza will fly into the camp and land nearby one of the groups of people trying to keep warm. Okay.
Starting point is 00:59:48 And then she'll kind of like bird trot over looks like a little bird right i imagine they're pretty hungry so she's gonna try to like keep a little bit um yeah she's gonna keep her distance a little bit is there somebody looking particularly weak um yeah absolutely there's like a not an older in terms of pembroke's age but a little bit older frail rail thin uh you think this probably is last night it's like 35 you're like the cat in the hospital today's his 35th birthday you're like the cat in the hospital that goes and climbs on the person's bed who's gonna die like the next day you're exactly that uh faraza is going to shivering under like a very small blanket with holes in it. She's going to very discreetly touch him with a towel and cast Cure Light Wounds.
Starting point is 01:00:32 Oh. Oh. All right, so he just, all of a sudden, he takes a deep breath in and turns and just sees a bird and he goes to grab out at you. Yeah. Roll for initiative. You, you know, very easily hop out of the way. Like, my friend,
Starting point is 01:00:54 this might be very frightening, but I am not food. What is going on here? If you could remain calm and gather some others around, I will explain. Gather others? What, to talk to a bird? I don't understand.
Starting point is 01:01:12 Why do I feel better all of a sudden? That was me. By the way, you're in a camp full of giants. Talking to a bird should be the least of your concerns. I must be seeing things from the cold. I've heard stories of going mad from the cold. It's from the altitude. It's the altitude.
Starting point is 01:01:28 It's the altitude. It's driving me mad. The birds are talking. I know not what to do. The altitude is driving me mad. I should just throw myself into the fire. And he throws himself into the fire. And he throws himself into the fire.
Starting point is 01:01:41 My friend, what is your name? My name is Bababoo. Bababoo. Bababoo. B-O-B-A-B-O-O. Bababoo. He's writing it down. Bababoo.
Starting point is 01:02:01 Bababoo Jenkins. Bababoo Jenkins. I've heard you call into several radio stations. Mr. Jenkins, my name is Faraz Al-Sid, and I come bearing a message of warmth and hope. Please. I do not understand, but I will listen to you, bird person. Bird person.
Starting point is 01:02:20 So Faraz would like to explain to him that, obviously this is a very tough, very terrible situation they're in But there is hope on the way But we need their help And any information they could give us about Goings on the camp, what's happening And how we could best help them escape Okay, so the general feeling you get from Baba Boo Jenkins is that... Town elder, Baba Boo Jenkins.
Starting point is 01:02:49 Baba Boo Jenkins is that they are all far too cowed by the giant's presence to be of any use in a fight. If you were like, we'll release them, and that's right out of the question. Join our cause! Splat. Dead. release them and that that that's right out of the question join our cause right um splat he tells you that the giants are dependent on the slaves for their labor they're used in various different things throughout the camp both going up and down the mountain the younger ones are used to go up and down the mountain the stronger stronger ones are used in the camp to do things.
Starting point is 01:03:28 And then when people don't become of use anymore, they are the food supply as well. So stuff that you had already kind of gathered. I'd say the most important piece of information you gain from him is that out of the two giants that guard this pen, one of them has a signal horn. And whenever anything goes bad, they immediately sound that signal horn. Got it. And others come to squash it.
Starting point is 01:03:56 Okay. Ferrazza is also going to... We are few in number, but we are mighty in character. Shall I tell you about my companions? Some of them, anyway. Oh, yes, tell me a story, bird person. I've no warm. My cold body.
Starting point is 01:04:16 So she'll tell them about Lork Irontus, the famed famed ranger. He has come back from the dead to save you all. And Baron Ashpeak. Gunslinger of the South and North. He's from North here. Weirder of an ancient mighty firearm that makes giants piss themselves in terror.
Starting point is 01:04:38 Oh, can I warn myself by this firearm? I've never heard of such a thing. We call it sometimes a magical handbanger. And then we have Pembroke. I should like to warm myself by a firearm. Cozy up with my children and tell a story around the firearm.
Starting point is 01:05:03 Perhaps have a firearm chat. When you are done corrupting this roleplay, perhaps you can tell your friends and family about those who wish to save your life. I'm sorry, I'm very cold. Oh, tell me more. Tell me more of your friends. And then we have Pembroke,
Starting point is 01:05:22 an all-powerful wizard who has nothing much to lose And everything to gain by saving your life Oh my And is he adapted to this cold weather And will he survive Yes 100% yes
Starting point is 01:05:37 Raw sense motive And then Farazza is going to say I must go but Spread word of us But only to those you trust. Grant's about to punch Matthew in the face. Tell only the gods. I just want you to ask about Lork's daughter so much.
Starting point is 01:05:55 Yeah, I know. I'm sitting here like, I'm leaning up. I forgot about that. And you should have cast Endure Elements on him to make his last hours pleasant, but you're a jerk. Way to ruin my step-off, France. Oh, no. See, asshole. Now he doesn't get it.
Starting point is 01:06:08 Pause for edit. Pause for edit. Pause for edit. And Faraz will also ask if any... Any no one named Shael or someone vaguely orcish Shael has come to the camp recently.
Starting point is 01:06:22 Or if he has heard anything. Most of the slaves here are human, but I have heard of others. I do not know of this Shael, though. Dang. All right, and then... Well, fuck you, then! Oh! Oh!
Starting point is 01:06:42 Oh, stop scratching me with your talons! She has a flaming spear. Warm yourself by this! Oh, God! me with your tablets. She has a flaming spear. Warm yourself by this. Farazza then, yes, will cast indoor elements on him. I'm so sorry. Oh, yes. Oh, that feels nice. That feels nice.
Starting point is 01:07:03 That feels nice. That feels quite nice, yes. Oh, that feels nice That feels nice That feels quite nice Oh, thank you Would you mind doing that to the other 49 of us? Yes, I'll absolutely do that Oh, thank you And then she'll fly away As she's flying away
Starting point is 01:07:18 Can she do a circle of the camp See if she spots anybody vaguely orcish looking? Sure Perception 25 All appear to be human Anybody vaguely orcish looking? Sure. Yeah, Pembroke. Perception. 25. No. All appear to be human.
Starting point is 01:07:30 Definitely no dwarves, halflings, or anything like that. Human, I mean, you can't tell skin tones or anything. But we're talking about a quarter orc we're looking for. So as far as you can see, no. Okay. And then she'll head back down to the base camp to await the others. Yeah, and we have been, as soon as we fixed the skyrocket, we've been just hightailing it back to camp trying to avoid that patrol well and covering tracks the whole way and i meant to ask if this is the first time any of us have been up in that tower so with
Starting point is 01:07:54 our dark vision and i know it's impossible to see things under starlight as uh skid pointed out last time um but is there any more new intel we got before we left? All right. So from that tower, you've got a really decent view of the stone giants guarding those caves. First thing you notice is that they're still there. Why? Stone giants have dark vision. Ah. Good to know. Most likely they'll be there both day and night guarding these caves for some reason.
Starting point is 01:08:26 Oh, I want to get in those caves so bad. And then the only other thing you really have a decent vantage point on is that other building on the frozen lake, the one with the docks sticking out to the lake itself. Yes. What's up with that? Whatever's going on in that building, you have no idea because there is zero activity coming and going from it. Definitely the ski lodge. Definitely a good place for an apres ski.
Starting point is 01:08:53 Is there any light inside? Is there firelight inside? There may be people in there because there are some lights on, but you don't know what's going on in there. So they have electricity. We're doomed. We can just stop it as a power grid. Just get going on in there. So they have electricity. We're doomed. We can just stop it at a power grid. Just get an electromagnetic pulse going. We'll be fine. Classic EMP attack.
Starting point is 01:09:11 I have a theory about that building. What is it? I think that if every place we go not only has a weird burial ground, it also has an oracle. I think the oracle of this cave, if there is one, is in that building. Calling it now. I have a question.
Starting point is 01:09:27 From that watchtower, the last watchtower that we were at where we have a better view of the pit and caves in the center, do we get, are we able to glean any more information from the cranes that Feyraza saw? Are they operating at night? Are they
Starting point is 01:09:43 hauling out anything at night? And does that have anything to do with the cracking sound that we heard? Or is that just the stone giants throwing stuff? Oh, right. We didn't see the giants actually making that noise. We just heard it. You don't think that those cranes have anything to do with that sound.
Starting point is 01:10:01 In fact, the cranes, every time you've watched both veriza and you guys have never moved so perhaps they were already used to excavate the mountain and that job is done okay or they're just taking a week off okay well we'll come back next week yeah um all right it's uh you know time All right. Time is ticking away, but is your plan to get back down to base camp? I think we should get back down. Yeah, back down to base camp. But that is a very encouraging trip.
Starting point is 01:10:32 Yes. To know that we can move that far into the camp at night without being seen as long as we avoid the patrol. Yeah. That's cool. All right. So I won't worry about the other fortitude checks and stuff. I won't worry about the stealth checks at this point. I'm assuming you're acting in a way that it's going to get you out of there safely.
Starting point is 01:10:51 Because at this point, you're just on the outskirts. It's night. You're safe. You're waiting until our patrol pass. Go. And you get back to your base camp. And we're making all effort to leave everything the way we found it. Obviously, there wasn't a lot of things in the watchtowers, but especially the tracks inside, up, down.
Starting point is 01:11:08 If we drug snow into the tower, you know what I mean? Right, right, right. Wiping that off as much as possible, making it melt. Ways to drug the snow. It's a fourth-level spell. Isn't that for the longhouse? I believe it's a zero-level spell. It's called piss on snow.
Starting point is 01:11:25 All right, so you make it down to your base camp, and you set up your spike hut. Pembroke, you're feeling a little bit better now, but you feel like eight hours of sleep, you'll feel a lot less fatigued, if anything else, all of you, with the exception of bird person. You've gained a little information, a little more information. Obviously, Baba Boo Jenkins was able to tell you the state of the camp.
Starting point is 01:11:53 You didn't really learn too much from him, but one thing you learned is if you want to make any sort of move on there, one of them's got a signal horn, and you would think maybe others have signal horns as well, so that's good to think about. You can disable skyrockets all you want if they have signal horns. It's going to have the same effect. Same effect.
Starting point is 01:12:11 So you guys camp. Yes. And it's a new day. What's the plan for day three? Day three. Day three of the Skirgard infiltration. Do we want to start talking about setting up a new camp? Deeper into the camp?
Starting point is 01:12:28 Or do we want to maybe try tonight, like planning today and executing tonight, some shady business at the lower camp? Yeah, I think we should definitely check out those caves. Yeah, I think we should definitely check out those caves. And I think your earlier opportunity, which I think you wisely passed up, to peek into one of the tents to get some more, maybe grab someone's... I don't know if giants keep journals, but if we can find a journal that describes why they're pissed... Oh, my God. Choice adventures are filled with them. I'm sure there's a journal in here somewhere. There's journals everywhere.
Starting point is 01:12:58 If we can find... If we can try to... If you roll higher on the perception check, there's one in the watchtower. Lork found one in the tree he climbed. If we can try to roll higher on the perception check, there's one in the watchtower. Lork found one in the tree he climbed. If we can... I was in here last week watching those cranes pull out all that stuff from the caves. I just think we should try to figure out in one of their tents some more intel on why they're upset. Or what the tension is.
Starting point is 01:13:19 If it's sexual in nature or not. Yeah. And we can sabotage another skyrocket. Okay. Well, okay. Yeah, And we can sabotage another skyrocket. Okay. Well, okay. Yeah, sounds good. Let's do that. So today I will prepare life bubbles for...
Starting point is 01:13:34 I can prepare three of them, though. Those are all my fourth level spells. Well, we do not plan on getting into a combat anyway. We better not. Yeah, I don't think you need to. Pembroke is like, no, no, it's all right. Don't waste it on me. I'll be fine.
Starting point is 01:13:50 Oh, come now. It's just a little bit of physical discomfort. I've had my share of that in my life. I can endure it. It's fine. No, no. It's potent magic. I know.
Starting point is 01:14:00 It is your most potent magic. Don't waste it on me. My friend, if I were to skip anyone, I would skip Warwick. I'd advise you to skip him as well. No offense. I'd advise you to skip him as well. Cat Benatar attacks you. Cat Benatar shall benefit.
Starting point is 01:14:16 No, he's right. It's those of us that have to do with the physical activity that are most harmed by the altitude. us that have to do with the physical activity that are most harmed by the altitude. If we can, if Baron and I can get it longer, our stealth checks will be less encumbered. What? What? What does that
Starting point is 01:14:34 sentence mean? I have no idea. Don't worry about me. I am weaker. I will, I'll be fine. If I get into a pinch, I can always travel through the ether without leaving a trace. It's fine.
Starting point is 01:14:48 You sure you don't want it? Yes. Positive. Save it for something special. A rainy day. Now, are you going up during the day this time? I was thinking about doing something during the day. Maybe Lork going up early, but...
Starting point is 01:15:04 No. I mean, I guess he could... No. They really do... I was thinking about doing something during the day, maybe Lurk going up early, but no. I mean, I guess he could. No. They really do. Now that we've looked at it a while, there really is only one angle into this camp. You can't come around from all sides. So there is a limit to what we can really do early on, I think. So, yeah, I think we should focus on that, gather our strength.
Starting point is 01:15:23 Let's talk out your options. Name five options. So we could go kind of set up shop at the first watchtower that we checked out and have the stealthier among us go into the lower camp and see what's up. And right before that, Baron wants us to check out the hut, or the tent at the base of the watchtower. For sure. To see what's up. And right before that, Baron wants us to check out the hut, or the tent at the base of the watchtower. For sure. To see what's in there. And who, maybe it's a line to
Starting point is 01:15:52 someone or something. There's no symbol on that tent from what we can tell. I was thinking of checking one of the symbol tents inside of that area because I imagine that's where the stone giant or the frost giant who guards that tent might sleep. So I think we might have a better chance of finding an unoccupied tent while they're eating at the mess hall.
Starting point is 01:16:08 That's going to be so deadly. I wonder if Lork could send Cap Benatar into a tent. I mean, obviously he can't get a lot of information, but could definitely. I can send my beetles. Perfect. Oh, yeah, there you go. So if we can just get up near the edge. Do your beetles know how to read?
Starting point is 01:16:25 Let's check the edge. Do your beetles know how to read? Let's check the spell. Can we learn... No, we haven't seen any stone giants in the lower camp, right? We've seen ogres and... Not even ogres. We've seen ettins, trolls, and hill giants. Sure. There's no reason to think there aren't stone giants
Starting point is 01:16:39 in the camp, though. Okay. Maybe not in the lower camp, but they're... I was just looking at the odds of dark vision. But, I mean, I guess there's a lot of fires in that camp anyway. Sure, sure, sure. So everything's pretty well though. Okay. Maybe not in the lower camp, but there... I was just looking at the odds of dark vision. But I mean, I guess there's a lot of fires in that camp anyway. Sure, sure, sure. So everything's pretty well lit.
Starting point is 01:16:49 Okay. Yeah, it's tough because if you look to the west of that camp where the building is, you can't even come up the side because it's just a sheer cliff wall.
Starting point is 01:16:59 Exactly. That's what I'm saying. Yeah. It's tough. It's tricky. But I mean, it's not impossible. You just need a combination of stealth and visibility and wild shaping.
Starting point is 01:17:08 You know what else we could do before we do any kind of drastic measures within the camp is one of us, Lork or the Beatles, could try to sneak around the outer ridge on the left and try to get a look in that house that's in the lower camp that we have no intel on to know what is going on in there. I mean, that sounds like I can produce two beetles. I can easily send one in. Yeah. They can fly, by the way. I just checked.
Starting point is 01:17:35 They can fly? Yep. Awesome. They have a fly speed of 20 feet with perfect maneuverability. Perfect maneuverability. Awesome. Little hummingbirds. All right.
Starting point is 01:17:45 With their beetles. I just think it's. All right. They're beetles. I just think it's, obviously, it's so much safer to go at night. I don't know what we would do during the day. Let's do the three-hour difference like we did yesterday. That makes the most sense, right? We leave three hours before sunset? Yep. Yeah, I mean, actually, we do need to rest like eight hours of the day
Starting point is 01:18:03 because we spent overnight in the camp last night. So we do need to rest like eight hours of the day because we spent overnight in the camp last night. So we do need to rest most of the day. Yeah. All right, let's do it. All right. I want to see inside one of them tents. Let's life bubble it up. Go to the lower camp.
Starting point is 01:18:15 So Baron and Mork get life bubble. Okay. Does that keep us from even doing cold checks now or just the altitude? No, but I can do endure elements. No, that's right. If we all want to. No, no, no. We're good. All right. Okay. So you make your way back up at night back up at
Starting point is 01:18:29 night first stop is that first watchtower that we that we did the night before okay and check the tent everybody roll your cold checks cold checks first got it 31 33. Okay. And then Pembroke roll an altitude check. Fail. Fail. All right. So Pembroke, again, fatigued. That journey is no easier the second time around. He doesn't like it.
Starting point is 01:18:56 He does not like it. No, he's really, he's kind of slowing you guys down, too. Yeah. But assuming all things are the same, and we will assume that, you get back to the tower. Okay. All of you. So if there is kind of a sealed opening to the tent, Lork wants to kind of make eyes at Baron,
Starting point is 01:19:11 like let's kind of flank either side of this tent. We'll have Pembroke, you know, prepared to do whatever he must do in the event that there's someone in here that's going to see us, and then Lork wants to try to like stealthily open the flap of the tent. Okay. Roll a stealth check. Come on. of the tent. Okay, roll a stealth check.
Starting point is 01:19:27 Come on. This is awesome. Please not a natural one. Please. Oh, wait. Oh, come on. Oh, no. 19.
Starting point is 01:19:39 19. No, no, I'm sorry. 23. He's not fatigued anymore. 23. All right, I need to turn that off as well. Oh, no, I'm sorry. 23. He's not fatigued anymore. 23. All right, let me turn that off as well. Oh, natural four. You peek into the tent very, very carefully, and it's empty.
Starting point is 01:19:58 I was holding my breath. It looks like, you know, other guards would stay down here if they needed double guard duty. But right now it's unmanned. And when you were doing your research up in the tree, your recon rather, you never saw anyone come or go from that tent in the eight hours that you were there. Okay. You know what I want to do that I hadn't thought of before? Right outside of that watchtower, that path, I want to look for
Starting point is 01:20:25 tracks of trolls and two wolves. Just the path that we're basically on. That watchtower is heading up to the lower camp. Roll survival. I want to see if that is part of their rotation. That is a 39.
Starting point is 01:20:42 So they might come on this path. Yep. They check out what's come on this path. Yep. They check out what's going on in the camp, but you feel like their main job is to leave the camp and make sure no one's coming up. Leave like the lower camp, you mean? The whole place.
Starting point is 01:20:58 There's a patrol around the camp and there are patrols around the camp and there are patrols going down the mountain as well. I mean, Feyraza saw them on her first trek when she was looking for Skirgard. Right, right. She saw two trolls and two wolves. All right, Baron. Baron, I think we go to the watchtower by the lower camp and try to disable that.
Starting point is 01:21:21 Or do you want to do the tents first? Thank God we're finally role-playing, Lork. I'm excited. Uh... I think we should try to get into that second tower, and then we can get a better sense of what tent we want to look into there. Agreed. Pembroke,
Starting point is 01:21:38 stay back. Wait for my signal. Alright, I'll wait here. Lork is going to try to make a direct line, which is way out in the open. But he's going to try to make a direct line, which is way out in the open. But he's going to try to stealth. I mean, if it makes sense. If there's no giants directly in his path, he's going to try to stealth from the first watchtower
Starting point is 01:21:54 to the watchtower of the lower camp. Okay. Everybody roll another cold check. Made it. 16. Made it. Made it Made it Okay Cause you have to wait another hour To get an opportunity
Starting point is 01:22:08 For there to be a path To thin out a little bit To thin out Now roll A stealth check Now roll four this time Oh boy I'm gonna pull out my Denver
Starting point is 01:22:17 Oh the Denver die Baron you staying back at the first tower Until I get a little wave Okay Okay Natural one. Oh. You killed it.
Starting point is 01:22:28 You've got to be kidding me. You killed the die. What's the total on that? 20. 20. Oh. 20. On the most,
Starting point is 01:22:37 clearly the most dangerous one yet. Well, I rolled a perception check just for the hell of it. What did I rolls get? Natural one. Oh! All right. Lucky. And they're not looking for trouble.
Starting point is 01:22:54 Wow. Okay. Oh, God. So you just... So Lork knows he did something stupid. You wipe out maybe on the way, slide in the snow or something, but you get to the base of that tower. All right. And as of right now, that tower doesn't have a tent underneath it.
Starting point is 01:23:08 Yeah. But same situation, six poles, hexagonal platform, ramp leading to stairs. He's going to go up it really quick. He's shaking and nervous. Now he knows he's screwed up. When he gets up there, he's going to look, I mean, a natural one for your role, it looks to Lork like they're not paying any attention. So he's going to look, I mean, a natural one for your role, it looks to Lork like they're not paying any attention.
Starting point is 01:23:27 So he's going to clear Baron. I don't know if Pembroke should even come. I mean, if there's this many giants this close. I always leave these judgment calls in the wise mind of Pembroke himself. Sure. Well, if there is trouble, if I see it from where I am, I can, or hear it, I can fly over. But it's probably best if I don't make the journey in the meanwhile until I see it.
Starting point is 01:23:53 I hate to leave you like this, Pembroke, but I... No, I'll be fine. I feel faith in your power. A little chilly, a little short of breath, that's all. It's a bit nippy. A bit nippy. I could do for a spot of tea, of course. Just like my actual grandfather. Just always complaining about the cold. It's a bit nippy. A bit nippy. I could do for a spot of tea, of course.
Starting point is 01:24:07 Just like my actual grandfather. Just always complaining about the cold. Where's Ferrazza? What time is it, Grant? Ferrazza will... I think she's going to go with these guys so they can tell her which tent to check out. Okay. With the insect. Baron, you're going to go roll your stealth, obviously.
Starting point is 01:24:22 Oh, natural one! Oh, my God. Oh. Wow. Two natural ones on the stealth. For a total of 14. For a total of 14. I cannot believe that.
Starting point is 01:24:35 Why don't I get a really tiny die that no one can read? Pembroke and Feyraza both roll a perception check. Oh, no. No, no, no, no, no. 28. 28. 15. 28, 15. So, Lork, you go over there, and you just, you timed it poorly.
Starting point is 01:24:54 Maybe you slipped on the ice, but, like, you thought, they definitely saw me. They definitely saw me. Maybe a giant walked by and then just went the other way, and you zipped your way to the tower. What'd you guys roll for perception? 15. 28. 28. Pembroke, you're looking over there,
Starting point is 01:25:10 and you're like, something is not right. Oh, no! But you can't quite place it. Baron, you run over there, and you, like, drop something or whatever, and you go to pick it up, and it screws up your timing just a little bit. You get to the base of the tower.
Starting point is 01:25:25 Roll a perception check. Can I roll a perception from the tower? Perception is 21. 21. 23 for unusual stonework. Before you go, I just want to be clear. You're starting to make your way up the tower. You didn't feel confident about your roll up there.
Starting point is 01:25:43 Feyraza, as you're flying over, you see a frost giant making his way up the tower. You didn't feel confident about your role up there. Feyraza, as you're flying over, you see a frost giant making his way to the tower and Baron doesn't see him. Oh, no. We'll see you next week. Oh! Shit!
Starting point is 01:25:56 Shit! Fuck! Oh, my God. Just went to party! Oh, my God. Oh, this is how they are. The Glass Cannon Podcast is a Glass Cannon Network production and is an officially licensed partner of Paizo Incorporated. Giant Slayer is copyright 2015.
Starting point is 01:26:29 Giant Slayer and the Pathfinder Adventure Path are trademarks of Paizo. All Pathfinder images are property of Paizo and are used with permission.

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