The Glass Cannon Podcast - Giantslayer Episode 222 - High Planes Drifter
Episode Date: August 27, 2019A character's shadowy past is unveiled as the party's exploration of the volcano continues. For more podcasts and livestreams, visit glasscannonnetwork.com. To become an official member of the Naish,... subscribe today at http://www.jointhenaish.com. Want to be a part of Glass Cannon Nation? Follow us at twitter.com/glasscannonpod instagram.com/theglasscannon facebook.com/glasscannonnetwork tiktok.com/@glasscannonnetwork Get the best apparel and gaming accessories in the biz at https://glasscannonnetwork.com/store If you enjoyed this, we have several other series featuring Call of Cthulhu - Time For Chaos Delta Green - Get in the Trunk Pathfinder 2E - Glass Cannon Live! Strange Aeons Pathfinder 1E - Legacy of the Ancients Traveller - Voyagers of the Jump and so much more! Join us every Thursday night for Campaign Two of The Glass Cannon Podcast – a playthrough of the Pathfinder 2E Gatewalkers Adventure Path! Videos premiere on YouTube Thursday nights at 8PM ET with a companion podcast available at midnight. Learn more about your ad choices. Visit megaphone.fm/adchoices
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This week on the Glass Cannon Podcast.
Do you want to do a little healing and a little searching?
Okay.
The heroes went their way through the tunnels of Ash Peak.
All right.
Okay.
Let's go.
Jimmer in the lead.
So Jimmer in the lead.
You guys just forge ahead.
Forge ahead.
But one wrong step.
You feel like you're turning back on the trail a little bit, but you're not 100% sure because of the winding ways of these tunnels.
Might lead them down a path. You just hear
echoing of a head.
Of ruin. Alright. I'm sure
it's fine. I'm sure it's gonna be
just fine. Just fine.
The adventure continues.
Oh my god.
Most everyone
has left the table to run around.
By most everyone, I just mean Grant.
No. Oh, hello there.
This is Matthew.
This is the Glass Cannon Podcast.
Just to make sure we're all on the same page before we get started.
Well, we've got a bit of a busy week this week. Super excited for Glass Cannon Live. the glass cannon podcast just to make sure we're all on the same page before we get started well
we've got a bit of a busy week this week super excited for glass cannon live can you tell i
pronounce the exclamation point that's at the masquerade in atlanta this week and of course
dragon con speaking of which in addition to the aforementioned glass cannon live on saturday night
which i'm told is sold out we'll also be doing a Pathfinder 2nd Edition game live at DragonCon on Friday night,
GM'd by the one and only Jason Bowman.
That'll be at 8.30 at Augusta 1-2 at the Westin.
And admission is free with your DragonCon badge, which is pretty cool.
Here's Jason's blurb about the game.
Four peasants go on an epic quest to save their village's prized town pig,
but when the trail leads to Doomfire Peak, will they risk certain doom to get it back?
I'm pretty excited for it.
There will be all new characters and none of us knows what the other is making.
So that should be, well, Troy Ever the Optimist predicts all human fighters or all casters.
So I guess we'll just have to wait and see.
Anyway, should be a very fun weekend down in Hotlanta, which I'm told is what locals say hope to see you there all right that's more than enough out of me so let's get
to the episode well it took a bunch of episodes but finally last week things got a little hairy for the crew. Little bit hairy.
It was a close shave, if you will.
As it were.
Hair of the war hound, as they say.
I was very scared.
Yeah.
Very, very scared.
Yeah.
You were most upset about the failed reflex save.
Right at the start.
43 points of damage is no way to start.
The rogue.
The rogue.
The rogue of the party.
And everybody else saved, right?
Yep.
Of course.
Of course.
Just laughing in my face.
Man, I said to you guys when we went off air, but I rolled the recharge behind the screen here,
because I don't want to let you know so you could position yourselves for when the breath weapon was coming.
But the guy on top was a three-round recharge,
and the guy at the bottom was a four-round recharge.
So there was no way, once you started standing and banging,
that they were going to recharge.
But man, if they did, even one of them getting a recharge,
I could have positioned it so I could have taken three of you
in that breath weapon.
DC-21 reflex is no joke for 10d6 fire damage.
But you guys came out on top.
The Hungry Pit pit so well placed uh just forced that giant to uh stay uh trapped in that room which you now uh have discovered
is uh it's a dead end a real dead end for him as he lies in a pool of his own blood and how
about this roll 20 pool of blood that I made here?
That's great.
Doesn't that look insane?
Did you get out your paintbrushes?
You thought that was great?
I think it looks pretty cool.
From a distance, I thought it looked like he was playing superhero, and that was his cape.
That was his cape.
He just laid down on top of it.
Yeah, I guess it's a little capey.
But now that you know it's a pool of blood.
Just make him face the pool of blood.
Well, when you zoom in, it looks good.
Yeah.
When you zoom in, it looks good.
If you make him face the pool of blood, it definitely won't be a cape.
I guess it could be a bib at that point.
You walk in, he's like, ha-ha, welcome, heroes.
The fire giant, he's got away.
I am the tall man.
I have a question.
Call me Firebeard.
Oh, I'm going to Red Lobster.
Those cheddar biscuits are beautiful.
I'll just mosey on out that door
Good luck finding that fire giant
I hear he's very handsome
Then he falls in the hungry pit
He immediately falls
He's gone
Up a ten away
He couldn't fly after all
What were you saying, Matthew?
Oh, I just had a question about the room.
What do you want to know about the room?
There are three beds here.
What came out of this room was a fire giant and two warhounds.
That's right.
Do the warhounds each have their own beds?
I guess we'll never know.
They demanded it.
No, it seemed like a setup.
It seemed like they were on high alert, and that's what they were doing, just standing there waiting.
Come hide in my bedroom.
Port Cullis is down.
Come see my etchings.
Waiting for you to come in because of what happened, your failure down in that last room.
Word has spread now.
You can be pretty confident about that, that word has spread.
That's why they were able to get the jump on you.
Do you think these warhounds and giants would always be just waiting there?
No, no.
He said, now.
Wait a minute.
Your failure in that last room.
Sorry.
Could you clarify?
Your failure when you went back to Minderhall's Cathedral and then came back.
Now the word is out.
There's trouble here.
And they might be making their way to the grinder.
And they almost got you.
It was a pretty good plan on their part.
Two things that were really bad.
One, the first fire giant dying before,
and the silence was so clutch.
In fact, Grant, I'm going to give you a bottle cap.
Hey!
There you go.
And I'll tell you why, because without,
and you were debating, you're like,
maybe I won't cast silence.
I think, Joe, you were like, no, no, cast silence.
If you hadn't cast silence, the minute you appeared, I probably still would have given you the surprise round.
Because they didn't know when you were going to come.
They just were on the ready for you.
So give you a surprise round.
But then yell now.
And those guys come out.
And that other fire giant's still alive.
That one extra combatant that's got 140-plus hit points,
that's enough to really change the tide of the fight.
Let me get your bottle cap.
It was also more dramatic.
What could possibly be the reason to have it in darkness, though?
What's the purpose of that?
To lure us in, think that they're weak or something?
I don't know.
You don't know?
Maybe they might not know that we can see in the dark.
Yeah.
They might not, and then they might just be trying to hide you know and you know they're smart so there's a method to their madness and it's one of which you haven't figured
out yet yeah um but uh real real close shave thankfully you're able to come out on top. The last few weeks, we have seen into the mind of
Dalgrith,
Baron. Last week,
we saw a very poignant
scene with a young Jimmer
and a young Galabras.
We learned how he lost his eye.
I love that little origin story.
I think it's only
fitting that we start
today off as you walk into this room and you see that this giant has killed himself for the cause rather than be interrogated.
And that moment, Metra is taken back to not only another time, but another place.
You hear a grunt in the darkness,
and see a young man lying face down in ashy, gray dirt.
Dead, perhaps. At least not moving.
dirt. Dead, perhaps. At least not moving. A light wind scatters some of the loamy earth over his body, and then he stirs. His face lifts out of the dirt. Two bright gray eyes
search the landscape around him. Imagine we're in a forest or what was once a forest. All
life seems to have been extinguished in some sort of great fire. Now all that stands are the blackened
remnants of trees, twisted, shiny, and reaching up toward the dark gray sky like gnarled fingers.
The eyes blink, squint.
The shadows of the trees seem to be shifting, swaying, almost contorting,
as if the light source throwing them against the ground was shifting itself.
These same eyes search around.
No light source that he can see
No sun
Just some sort of grainy
Crepuscular glow
Emanating
From somewhere
The whole world here
Seems almost sapped of color
Drained of its vibrancy
Where there is color
It's faded into a wan
Lifeless attempt at itself.
The man groans once more, pulls himself off the ground to his knees,
and we get a full glimpse now of a young Warwick Narn.
Della's father, played by a very young Tim Roth
Yeah
Now this isn't the Warwick we've met before
He's young, a little nervous
Very curious, he's dressed in
Now dusty finery
A tunic that would probably shine
Bright royal blue if this were any other place
Warwick shakes his head
Back and forth trying to
Whip the ache out of it and gazes
around at his surroundings. He's
absolutely fascinated.
He manages to
get himself up to standing and stumbles
over to one of the trees.
As he does, he watches
the shadow on the ground shift,
amoebic,
and then almost rise
up from its two dimensions, strain against its limits to inflate
ever so slightly, like it's trying to come to life. Warwick, transfixed, crouches down to see the
shadow close up. Unable to restrain himself, he reaches his hand out and tries to touch it, just as he would make
contact, the shadow shudders and vanishes into a puff of individual particles of what
seems to be a kind of shimmering dust made only of the absence of light.
War gasps in true childlike wonder.
He pulls out a small notebook from his sack and begins to scribble down his observation.
Time passes.
Now we see Warwick trudging across this empty moonscape.
There's no sign of civilization in sight.
There's no sign of life in sight.
Just the occasional burned-out husk of what might have been a tree, a rock formation, maybe even a mountain.
Undaunted, he trudges on.
Hours later, Warwick spots what looks to be the remains of another forest,
this one bigger and denser than the last, though just as dead.
He breathes a sigh of relief and pushes onward.
Finally, he reaches the forest, but when he gets close,
he can see that here the husks of the trees themselves,
gnarled, twisted, and doubling back onto themselves,
seem to be rippling, almost shimmering.
He approaches one and sees that it's not solid at all,
but a mound of shadow stuff coagulating into formation.
Work watches and starts to make a sketch in his notebook,
but behind him, the shadows still lying flat on the ground begin to slip across the surface,
gathering, building.
building.
They ooze together and rise into the form of a giant armored creature with enormous horns curling down around its head.
Its body itself seems to be full plate,
forged from darkness itself.
Its arms, giant obsidian scythes.
Its red glowing eyes come to land on Warwick. Silently it moves as if it doesn't
even need to walk, just slip across space and time, and it looms over Warwick, who remains
none the wiser. For this being, made of shade and evil itself, casts no shadow. The creature raises one of its enormous sickle arms.
Suddenly, a ray of pure fire screams through the air
and explodes against the creature's chest.
Caught by surprise, the creature rocks back from the impact.
Warwick dives for cover and gasps at the sight of the enormous shadow creature,
which is no longer looking at him, but instead at a tall, slender figure stepping from the shadow
of what looks like a twisted ghost of an oak. The figure gives its foot a little tug as if that part
were still stuck in the shadow and emerges fully into corporeality and we
see standing there
her arms outstretched
fingers splayed
a very young
metronarn
her eyes blank and
pupil-less
but ready
the creature, the giant
creature snarls a curse in a
language Warwick doesn't understand
and charges.
Just as the creature swings
one of its long, blade-like arms
at her, Metra blinks out of existence.
The scythe whips through a wisp
of shadow and then Metra reforms
on the far side of the creature's charge
just near
Warwick.
You look very interesting.
And you are definitely not from here.
The enormous shadow creature rears itself up to full terrifying height
and begins muttering in its language again.
Darkness begins to gather toward it
from all the shadow stuff forming the trees.
Such a fool.
You have no hope of defeating a Nightshade.
Metra says.
Take my hand.
Warwick hesitates for a moment.
Take my hand.
Warwick does, and then Metra mutters to herself.
The Nightshade is now doubled in size.
Its scythe blade arms are now 30 feet long. No! Metra cries and then flies
straight up into the air. Warwick leaps and he is suddenly flying as well. The two of them
hurtle up into the sky as fast as they can possibly go. The nightshade stretches itself
as far as it possibly can, but they are now beyond its reach. Metra and Warwick soar out of the vast, shadowy expanse.
Warwick, now grinning like a fool,
whoops and cheers up in the air.
I see no reason to celebrate stupidity.
Time passes.
Now the two, earthbound once again,
walk across the blasted ashen desert.
I'm a traveler.
The
goddess Desna called me
to roam wildly across
creation, spreading her
message. I am but a
humble student of existence
in all its forms.
But how did you get to this plane?
Warwick goes on to explain that he read of planes beyond the material and yearned to journey there.
He found a coven of witches who also sought to walk across the planes,
and with their combined study were able to create a small and unstable portal.
Warwick volunteered to be the first to cross to see what wonders awaited
him on the other side.
As he's telling the story, Metra just
shakes her head. The darkness
shimmers in her hair.
There's only horror to be found here.
All of life may be called beautiful
in one way or another.
Metra smiles. Very little here may be called beautiful in one way or another. Metra smiles.
Very little here may be called alive.
Warwick smiles at this strange and shimmering person before him.
So where is this portal?
Warwick's mouth clinches tight.
It collapsed just after my crossing.
She turns to face him.
So you've come here to die, then?
Orc's smile fades.
Metra stops walking and appraises this human.
Such strange creatures
that throw themselves into the unknown with such abandon.
You act as if life is a game.
Are things so terrible where you're from?
Warwick shakes his head.
Not at all.
There's infinite wonder to be found there.
And as they walk, he tells her of what he's seen on his travels throughout Galarian.
Of the beaches and their rich blue seas lapping at the golden shores.
Of the great sand reaches of Osirian.
Of the shining capital city of Absalom. Of of Osirian, of the shining capital city of
Absalon, of the wonder of life, great and small, that surrounds them all.
Quite the storyteller you are.
Even if you're lying, your lies are full of beauty.
Warwick smiles sadly.
I suppose they might as well be lies, as I have no way of going back.
Metra stares at him a moment, her opaque eyes searching him, perhaps.
I might know a way.
You speak of Absalom.
The great city exists here, too, such as it is.
She goes on to tell him of Shadow Absalom,
the pale and twisted reflection of the Absalom Warwick knows.
Its spires built of azite and druchite,
its many termite-hive-like mounds housing the subterranean Jaziriak peoples,
ruled over by the great, terrible Umbral
Dragon, Agrincia.
And the glare.
The
glare? A portal.
A portal that lies at the
heart of the city.
It can transport extraplanar travelers
back to the exact point
of departure from their home planes.
How far is it from here?
Metro looks across the distance.
Distance is a fickle thing on the Shadow Plane.
Could be near. Could be far.
We won't know until we attempt the journey.
And it will be exceedingly dangerous.
This plane is filled with terrible nightmares.
Would you take me there, Master Smiles?
For a price.
Name it.
Tell me of the wonders of your world.
Tell me of all the color and life and joy that springs from it.
I'll tell you all that I've seen, but then you should know I could very well be lying.
Meta grins a wide, lopsided grin.
But then you should know I might believe you.
From there we see glimpses of their journey,
and it's a vast, weaving, winding journey over land,
through the air, over grand, shadowy mountains,
plunging into voids of pure darkness.
We see Metra and Warwick do battle with fearsome, nightmarish shadow creatures,
scores of undead, sorcerers tapped into the power of evil itself. We see
them sharing with each other the techniques of their magical powers, poring over spell components
and spell books. We also see them sitting by a fire, Warwick's eyes ablaze even in this colorless world with the fire of a well-told yarn. And finally, we see them reach the gates of Shadow
Absalom, its spires reaching hundreds of feet into the air. Metra, removing her dark and inky cloak,
puts it on Warwick so that his life force and bright color will not draw undue attention.
so that his life force and bright color will not draw undue attention.
And together, they navigate the twisted warrens of Shadow Absalom,
passing by Kael, Dzeriak's undead creatures, and other shadow beings alike.
Where are we going?
Follow the glow.
They walk deeper and deeper into the city, and as they walk,
Wark can't help but notice they will sometimes turn a corner and end up back on a street they've already walked, this time to take a different turn, and when he looks above him, he sees the
narrow alley they just squeezed through folded over above them, as if the city were arranged
as an accordion capable of stretching in and
out, creating new borders along the folds, as if the bounds of space and physics do not
apply to this city, as if the whole thing is part reality, part optical illusion.
Is this city trying to trick us?
Just because we're made of darkness doesn't mean we can't have a sense of humor.
All the while, they walk towards the cool, powerful glow emanating from the center of the city.
Soon, however, Warwick starts to notice as they twist above and around the path behind them,
the small crowd of shadow creatures has cropped up behind them.
Don't look back.
Who are they?
The same creatures we've been battling all along.
And when Warwick catches glimpses of them as they turn or twist along, he sees that they do look rather familiar.
The exact same creatures?
Can you destroy shadow stuff entirely?
All I know about them is this.
The shadows remember everything they absorb,
and they never stop hunting the light.
She glances back and sees,
gathering shape and form in the crowd of their past enemies,
a towering shadow with scythe blades for arms.
Run!
The two of them break out and run through the maze-like pathways of this city.
The shadow nightmares give chase.
Metra and Warwick mutter under their breath, give themselves bursts of magical speed.
There.
And they burst out onto a platform at the top of a spire, hundreds of feet in the air.
How they made this ascent, they have no idea.
Just another trick of the shadow plane.
A huge circular portal shines before them, just off the end of the platform.
Now, into the glare.
You'll have to jump. Warwick looks
at it, looks down at the jagged
city below. Jump!
He stops. What about you?
Just go. I'll hold them.
The nightshade and his army suddenly stand
at the other end of the platform. He begins to chant
and his army begins to slowly
swarm towards them, pushing
to the absolute edge of the platform.
Metra curls her fingers, ready to cast.
Dark billows of shadowy clouds form above them,
and the wind howls as it whips around the platform.
Come with me.
Metra, shocked, looks over at him.
The wind, shrieking now, shakes the platform on which all of them stand.
I don't belong there.
They're facing each other now, staring directly into each other's eyes.
Belong with me, then.
Metra smiles, and then they kiss.
Deep and intense, mere shadows against unwavering backlight of the glare,
the sky behind shot with dark lightning.
The nightshade and his horde of nightmares charges at them.
But Metra and Warwick, holding on to one another in full embrace,
let themselves fall off the platform and tumble into the portal,
into the next journey, into the next world, into the light that overtakes the shadow.
Matthew.
May I tell you that we've spoken before about our mutual love of the works of italo calvino
i thought you might like that buddy the uh shadow absalom you know we talk a lot about a lot of sci-fi
writers uh italo calvino is among them he's you know oftentimes appreciated by people of matthew's
lofty juilliard uh capabilities um but it reminded me of this little passage. The catalog of forms is endless
until every shape has found its city.
New cities will continue to be born
when the forms exhaust their variety
and come apart.
The end of cities begins
and you reach a moment in life
when among the people you have known
the dead outnumber the living.
Great book.
There's not a lot of fights and cool creatures like that,
but if anyone out there wants to read Invisible Cities,
it's maybe one of my favorite books.
There you go.
Wow.
That was really, that was cool.
That whole scene is coming to Broadway this fall.
Morphing shadow creatures and all.
Oh, my God. That's so great. Nightshades is a those are real night shades are pathfinder creatures yeah
so is shadow absalom and the glare though i i don't think they i i didn't know about that i
don't think they twist i don't think it's like a twisty that's what that's what that's what nailed
me that's so that's so cool i was a little disappointed it wasn't more explicitly erotic like i wanted more like graphic sex yeah it was very pg but
apart from that it was amazing it was in his original draft and i i cut it out okay well
it got really could you just send me what you cut out also i'll email to you late tonight really
intense in ways i wasn't expecting. His vocabulary is very extensive.
I had to look some of the words up myself.
The magic's involved outside of the chemistry.
It really opens up possibilities you never thought of.
Very, very intense.
Dear Penthouse,
I never thought it could happen to me.
A little glimpse into Metra's story past.
How much do we know about...
We still know very little
about warwick right like where he came from yeah first time you see warwick his first appearance
uh is in a della flashback where he comes in and della's sitting there and he's covered in blood
and he's telling her like don't let the evil come in don't let the evil come in you gotta stay good
and uh that was a della memory and we we see him again towards the end of last book.
Or was it episode 200?
I can't remember with them fighting over Della and Della pushing Metra back into the shadow
plane to be with her father.
Yeah.
So he's been around a lot.
A very interesting character.
That line too About
I don't belong in that place
Well
You belong with me
Belong with me then
I'm butchering
Yeah belong with me then
That was beautiful
That was really great
Also either incredibly romantic
Or a line
A total abusive person
Would say to someone
Just like
It could be either or
Wow
It's really great
Yeah
I think the way I delivered it
Was hey
Belong with me then.
Grabs her and pulls her into the...
No, no, no.
No, no.
Punches her on the way down.
Come on, Warren.
Wait, did he say belong to me then?
No, belong with me.
Yeah, but that could easily be twisted from romance into something else later.
That line was...
I wrote that literally two minutes before we went on air because Troy didn't like
the original. I was like,
the original line was great, but I was like, I think we could do something
more here. And that was the first time I read it was
on air. And it was perfect.
It was better. Glad you liked it. Good note, Troy.
Good job, Troy.
All right. We'll see you next week, guys.
Thank you. That was the show
this week. That was Matthew's original week, guys. Thank you. That was the show this week.
That was Matthew's originally line, but I want to bang.
And you were like, I think we could do something more here.
Bang me right here on this podcast.
I know the night sheds are coming, but fuck me now.
I think we could maybe do something a little more subtle.
And I was trying to be nice.
I'm like, I don't know.
I feel like we're going a little front door with this. Let's just soften it up. This is a little more subtle And I was trying to be like Nice I'm like I don't know I feel like we're We're going a little front door
With this
Let's just soften it up
This is a little on the nose
Maybe if we can just
A little more poignant
A little more oblique
With what's happening
With the subtext
Well that was really great
That was amazing
Thanks
There's a reason that
He does what he does
Everybody write in
Vote on what's
Flashback scene you like better.
Minor Matthews?
Yes.
Call it in.
Call it in the hotline.
Both put a lot of work into it.
Dead Giant looks like he killed himself.
You have the floor.
Thune.
Well, I think he killed himself.
I think.
Search the body
Search the bed
Absolutely
Search everything
Strange
I'm gonna drink a potion of healing
Yeah
I need to heal as well
Oh by the way
I can heal a lot of people
Oh that's right
With some charges
I have
I could use some
Would love some
So you wanna do a little healing
And a little searching
Okay
Well the fire giants
Are all
Have the standard shit on them.
Great sword, half plate.
This one here who killed himself
also has a never burning torch.
The other ones do not.
And no cash.
They don't care a lot of cash, these guys.
They're cash poor, yeah.
What is this, a diner's club card?
Whenever anyone says that, all I can think of is, I love you, man.
I'm kind of cash poor right now.
It says on their sheet, cash, and it is on Hero Lab.
No money!
Exclamation point.
Oh, shit!
No money!
No money!
Like every first level character.
They're all just crashing here.
Like they have no jobs.
You know, I imagine it more like they have a monthly allowance and they all just blow
it immediately on cigarettes and gambling.
And they just stay not bored.
I blew it all on magma.
Why else would they poop in that weird place they poop in with the odiugs?
Like they're bound to this place by needing money for gambling and hookers.
Now, oddly enough, the hellhounds there, those badass hellhounds.
They have a lot of money.
No, but they were wearing armor.
They were both wearing plus two chain shirts.
Oh.
Interesting.
Wrapped around their body.
Wow.
Large or medium? Well, they're large creatures, so I'm going to assume large. Interesting. Wrapped around their body. Wow. Large or medium?
Well, they're large creatures, so I'm going to assume large.
Okay.
That is pretty cool.
Had a way to resize those shirts.
Only such an artifact existed in this world.
Is Thun wearing magical armor or no?
No, no.
I think you just gave him something.
That would be some good Thun armor.
You gave him a regular old chain shirt.
This would definitely be better for Thune.
Yeah.
A major step up for the old Thune Master General.
Big upgrade for Thune.
Well, he's lower level too, isn't he?
Like, is his experience being properly tracked?
Because he was 2D6.
Well, maybe he just only has a couple of rogue levels.
Does he have class levels?
He does have class levels.
But, you know.
His sneak attack being 2D6 led me to believe he was, like, way lower level than us.
He's multi-classed, like most NPCs.
And, you know, but he also gets powers from the fact that he's a doppelganger.
You know, he gets doppelganger powers, then he's got X amount of class levels, which is much lower than you guys.
But he still ends up, he's still considered lesser than you.
Yeah.
In some ways.
Well, what's the cr
cr8 okay yeah so should be leveling up but you know giving obviously now giving him this gear
it makes him a little more powerful yeah yeah i'm more worried about his hit points that's what i'm
thinking about when i think about levels yes he's like oh if you have some hits for me on that sweet one bear in hand i'm a
crack pipe i'm down to like half so i could use some healing like whoa yeah we'll do that often
yeah we'll do that off here we'll take a little pause uh and then do we want to keep moving quick
we search the beds nothing yeah the foot lockers. Looks like there's foot lockers.
Yeah, there's foot lockers.
Everything is empty.
There's nothing stored in there, not even like a second set of sheets or clothes.
Wow.
They're hiding their loot from us.
Bastards.
Can Baron walk around the room, and maybe Metra can make this even faster.
If Metra walks around the room detecting magic just all the way around, just walking, walking, feeling 60 feet in front of us, and I'll reach out and detect just evil alignment.
I feel like that's most of what we're playing with.
Sure.
Just looking for anything hidden.
Anything that might be hidden.
Trying to play my character, Grant.
You don't detect magic, nor do you detect evil.
play my character grant you don't detect magic and nor do you detect evil just the dying auras of dead evil giants and strange large hounds with fire-arid eyes uh in the middle of the room
in the middle of the room we fought them in yeah uh in the back wall there's something on the wall
is there anything something on the wall it's
a it's a down portcullis oh that's right there's also a door on the left side of the room as well
all right should we check out the left yeah let's check out the left door after we heal of course
yes um so let's go over to the left door then all right i will listen at the door.
24.
You hear nothing.
Sounds like a small room.
Okay.
I'll open it up.
That room sounds small.
This room sounds freakishly small.
Going up and sure enough it is. Whoa.
It really is freakishly small.
Looks like a storage area.
It's got some maintenance equipment in there.
Other mundane supplies.
Detect magic.
Magical mop.
Magical index.
It could be a broom of flying.
It could be another, yeah.
It's not.
It's just mostly mops.
Can Baron peek his head in and do a perception for stone cutting?
Yeah.
Which Dalgrith also could, I guess.
Just looking.
I don't know why that was so creepy, the way you just did, Troy, but it was really creepy.
38.
Just looking.
38.
You see one stone.
Yeah, this isn't real.
I can already tell by your dumb face.
It's so bullshit.
But it's just an out of place stone.
Yeah.
It doesn't lead to a secret room.
Look at this stone.
It's so...
I tried to say it with a stone face, but I couldn't.
Okay.
Okay.
Fine.
Let's go investigate the portcullis.
The portcullis.
All right.
Port-cullis.
All right.
What can we see beyond the portcullis?
First of all.
All right.
A thousand arrows pointed at us.
Let's see.
Ten other giants.
Are you here?
No!
Are they here yet?
Whoa, whoa, whoa, whoa.
We got a hole.
You got to put that away.
Well, don't see that.
Oh, boy.
We saw the DM layer, baby.
We just saw a bunch of notes.
Oh, baby.
Well, I clicked the wrong thing.
Luckily, the notes were just about that combat.
The previous combat.
Yeah, that's what you see.
Just a long tunnel.
A long tunnel leading.
We believe you.
You also unveiled way more than that tunnel.
Oh, it's a line that said, don't worry about Joe.
That is so irritating.
I can't believe you saw that.
It's another Joe.
Guy that works in the building.
They're playing another game.
You don't know him.
Yeah, the portcullis is down.
Roll a perception check.
You see a long tunnel heading up.
Natural 20.
There you go, Matt.
Natural 20.
What's your total?
37.
You beat me?
32.
That's a pretty good roll.
31.
So the Porcalis itself is reinforcing crossbars,
but you don't see a locking mechanism on it,
and it doesn't appear to have spikes that go into the ground.
It's just like a straight-up gate that's down.
With your 20 perception...
You can see 120 feet? Or that just oh that's great 120 feet
yeah the passage itself just keeps winding
like it goes straight for a while and then it starts to
wind into darkness
in terms of like trying to
unlock this your natural
20 shows you that
just on the other side of the bars
are some levers.
Looks like a giant would be able to just reach through with their extended reach and pull those levers.
You think that that probably maneuvers the portcullis.
Mage hand.
Mage hand.
How much can it lift?
Five pounds.
Hmm.
You lift up the lever and the gate goes with it.
Yeah.
Nice.
We're feeling a dark hallway leading, for all intents and purposes, we'll call it north.
But at this point, you're all turned around.
So it's relative north to you.
north to you uh jimmer is going to take the lead and he's going to do just perception checks in the area just for seeing traps or whatever uh 25 you don't see any traps uh plenty of uh
footprints though um that are just uh it looks like a well-traveled hallway might be just changes of
guards or in this case the extra patrol that came in to uh sneak out on you guys but uh you don't
see any traps with the 24 it looks like and it's giants tracks oh yeah okay and then the pot the
paw prints as well okay um yeah just gonna keep working my way down this hallway keep working your way down the hallway
okay the intermittent uh perception checks over often they're necessary okay are you doing any
type of stealth or are you just kind of forging ahead um stealth doesn't do me much good so i'm
just okay yeah all right um all right so we'll say know, roll out the perception. I'm going to roll that over.
20.
20.
Okay, so, yeah, you're not seeing any sort of traps, and it makes sense to you because, like, this hallway is very, very thin.
They would be trapping themselves unless every single patrol person knew about a specific trap,
which would be possible, but right now you feel pretty confident that this is just more tunnels.
Just keep going.
Keep going.
Keep going.
Dog Wraith will stay right behind Jimmer.
Okay.
Luckily, the smell of the first level is not up here,
so you don't have to roll any Fortitude saves against the stank.
It's fresher air, but it's not exactly like, ah, finally home.
Fresh air that there might be vents and stuff here, but there's not a good air supply.
I'm all out of love.
I'm so lost without you.
You hear our air supply up in the distance.
They're doing a live show.
What foul sorcery is this?
I can't believe they're pumping an air supply.
Oh, nice, kid.
You go for a while
and then all of a sudden
the tunnel obviously splits.
It looks like one part of it
is continuing onward
and to the right
and the other one
is to the left
and kind of turning back on itself a little bit.
I have no memory of this place.
Can we get any insight
based on a dungeoneering or survival check
looking at tracks where people are going
or maybe dungeoneering would give us some clarity
about how, you know, crazy people would...
Dungeoneering is not going to help you in this case,
but you can certainly roll survival.
All right.
20.
20.
The way you said it, 20.
18.
Got him.
Okay.
17.
Got him.
Still beat Joe.
I feel good.
Okay.
Joe's so defeated by that.
I feel bad.
You see a lot more paw prints to the left.
And more giant prints to the right.
All right, let's take care of these dogs, if there's any more of them, before we do anything else.
It makes sense to me.
If they follow the...
Without their leaders, they aren't useful much.
Let's take them out first.
Yeah.
All right, so you follow the more doggy-ish road.
And so you're kind of turning back.
You feel like you're turning back on the trail a little bit,
but you're not 100% sure because of the winding ways of these tunnels.
You go on for a little bit.
Still not stealthing, unless you tell me differently.
Perceiving along, just rolling that over, you're not seeing anything.
However, after going for a little bit, it splits again.
And it starts going, like, again to the left and the right from where you're coming.
Second survival?
Can we do another one?
Sure.
13, 11.
14.
Yeah, the tracks.
Good job, Joe.
It's a little tough to tell here now which way to go.
I see you.
We go back.
Follow the giant tracks.
At least we know where they're going.
Do we?
That trail could split off just as easily as this one could have.
Metra, I don't mean to play your character, per se.
Is that what he says?
But you have such great capabilities as an umbral escort to turn invisible
and maybe scout ahead on our behalf.
We all saw what happened when Dalgrith went ahead before.
Hey, it was one time.
It was more than one time, but... I know, I just...
I get another chance.
You know, a big...
Let's see what I can do.
It was most times.
It was most times.
But I feel a good one coming.
I just want...
I just want to give Metro something fun to do.
She had done something like this, Dalgrith.
You always get to have all the fun going ahead.
I think that's why Jimmer went ahead with no stealth.
Everyone just wants some fun.
All Metro does is have fun.
You want to go left, I'll go right? Split the just wants some fun. All Metro does is have fun. You want to go left?
I'll go right?
Let's split the party.
Good.
Let's just want to have fun.
No, to split the party.
I'd be happy to stealth up ahead invisibly if you want.
That might be the best way to get intel.
I don't know what you guys think.
Seems like a good idea.
Okay.
A little visible stealth.
Yeah, I'll cast invisibility on myself And then I'll go You can see
A lot further than any of us
It's true
And Baron
So which way
Are you going back
No I'll go
Ahead left
Head left
Baron's going to
We also have the cloak
Of etherealness
By the way
Somewhere right
That's my backup
Yeah
So Baron is also
As she leaves us
Going to
Nail down the
The nail of concealment
That puts up the illusion Around us The nail of concealment What is it called The spike of concealment that puts up the illusion around us.
The nail of concealment?
What is it called?
The spike of concealment?
What is it called?
I can't remember what it's called either.
I just know it's not the nail of concealment.
The hangnail of concealment.
It's like you made it up.
I brought my nail of concealment.
Put that in my dad's toolbox.
Is that from Cobalt Press?
It's like your cousin from out of town
is playing with you for the weekend.
I barely understand.
Oh, no, I have a nail concealment.
Do you remember the key in P.L. Scott?
He's like, I want Alizé.
He's like, they don't serve Alizé here.
They have mead and wine, my friend.
No, I want Alizé.
I'm a giant.
You can't be a giant.
But yeah, I think that seems like a good idea.
All right, so continuing along the dog tracks.
They got lost here.
You can go left or right.
You're going to go left.
Invisible.
You turn invisible, just start skulking ahead.
You're going for a while,
and you don't see the caverns opening up at all.
In fact, roll a perception check.
30.
30.
As you're going at home here among the shadows,
it doesn't look like this cavern has been used at all.
Or hasn't been used recently.
So you keep going along and you keep going along.
And eventually it comes to like an opening with a couple different offshoots.
And you think to yourself, like, this might be a good place if you needed to just sneak away and chill.
Because it doesn't look like anyone has come here.
All right.
However, if they are on high alert,
there's no reason they wouldn't.
However, no one has come yet.
All right.
I make my way back.
That was a lot of howevers.
A lot of howevers.
On the other hand. I'm not confident.
I'll say that much.
I don't know what they're going to do.
It's out of my control.
I'm just saying.
I'm just the messenger.
Hey, you come back to where they are, and you want to continue forward?
Yeah, I guess we'll go right.
All right, so now you continue right.
Hey, guys.
Are we all going to go right?
No, just you.
Just you.
Keep it quick.
Invisible.
Wait, do you have to recast it, right? I have to recast it recast it right i mean was that more than 13
minutes oh yeah oh yeah all right i'll cast it again at a certain point you just became visible
the book just says like several hundred meters and troy doesn't know how to do the metric
conversion he's like yeah took you at least 45 minutes to camp twice The book didn't say anything. I just make it up. And they never use meters.
I know.
It's all feet.
It is all feet.
You keep going along.
I wonder if Pathfinder books convert to metric system.
When they convert, you know.
Because they write them in other languages.
Yeah, we did talk to Eric and Jason about, like, all the different language additions,
but I think it's still feet there.
Oh, that's crazy.
And it makes sense because before the metric system existed,
each kingdom and principality with...
More fitting with the medieval fantasy setting.
Right.
It fits the medieval setting very well.
I want them to use hands like for horses.
Fathoms.
Cubits. Cubits.
Cubits.
You're dipping along, dipping along, and...
I thought just about you go, it's 4,000 cubits that way.
I have no fucking idea how far away that is, but you have to be clear.
I hated this game.
After about six or seven minutes, the cavern starts to open up.
I bet it does.
But you give pause because you see some animals sniffing about.
Animals that might be able to smell you if you get any closer.
It's a huge room, but you can see a number of them skulking about.
They appear to be similar
to the ones you
fought when
you got ambushed when you came
back before.
Those hellhounds.
It's a huge room, but
you know if you get any closer, there's a good chance
they could sniff you out. Okay, I
head back. Okay, you head back.
And I inform the party of my discovery.
Hey guys, there's some dogs out there.
Nailed the metric.
Wow.
Why did you say it like that?
What would you like to do, Sheriff?
I don't know.
At this point, they could bring them back from here to reach us if we went the other way.
But if we had them off at the pass, if we go the other way, but if we had them off at the pass,
if we go the other way, they might not ever
get to these things.
Tough decision.
Might go back the other way?
Maybe we should
figure out all our options before
we make a choice. I don't
mean to make you use up
all your important spells, though. Either
Dalgrith or I are pretty good at stealth and ahead if you want one of us to go.
Dalgrith is looking at you incredulous, silent, tapping his chest.
I got this.
I got this.
Dalgrith, can I?
Save your spells, Witcher.
It's going to be easy.
Let me at least just tap you on the shoulder once, and he knows it won't work,
but he's just trying to give him a touch of law for his first roll
so he doesn't roll a two again like he always does please roll an 11
all right so so uh dalgrith so wait we're gonna go back to the first split and follow the giant
yeah yeah all right we're still with a nail and uh we go back with uh we get some hellhound blood
and cover our ourselves with it.
Right.
And then Baron pours himself a glass of alate.
Unfortunately, going back is no longer an option.
We collapse the roof, remember? That's right. Yeah, we can't
go back any further than that.
All right, Dalgrath will try
to attempt
stealthing up this hallway that had
the giant trap. So you go back.
And then going right. And then go right. This is like that scene in every teen Stealthing up this hallway That had the giant trap So you go back And go back
And then going right
And then go right
This is like that scene
In every teen comedy
Where they're like
Put me in coach
And then just his neck snaps
On the first play
God
What?
Well
I watch a lot of
What teen comedies
Are you watching?
There are really
B-horror movies
Only like
10 things I hate about you
Like
Friday Night Lights In what horror movie Do they snap There are really B-horror movies. Only like 10 things I hate about you.
Friday Night Lights?
In what horror movie did somebody's neck get snapped playing football?
In the first scene. In the first scene.
They had them in Texas.
You can always fall back on that answer.
I didn't know you had regional cinema.
That's a Texas thing.
Have you ever heard of Longhorn Video?
I have no idea.
Regional cinema from the Republic of Texas.
You must have gone to Buffalo Cinema in Colorado, right?
CU Boulder.
Joe must have gone to Cheesesteak Cinema.
We all have our own regional film industries that cater specifically to our states.
Matthew just got drunk listening to Bruce Springsteen every weekend, no matter what happened.
My local movie theater was featured in the opening credits of Ed.
Oh.
Wow.
That is a real claim to fame.
You should just retire.
No, you're right.
It was more of a Friday night lights thing.
Spoilers.
All right.
So you stealth roll your stealth check.
Come on, Joe.
Big dummy.
Every time Joe has to roll something, he approaches his dice like, I don't want to make him mad.
It's like a hot stove.
I'm sorry, guys.
I'm sorry.
Oh, that's okay.
36.
Oh, God.
It's going to be like one of those Philadelphia movies where the guy makes the stealth roll.
But then...
Oh, this is the most fun I've ever had being shit on.
This is great.
It has to box the best fighter of the fire giant.
But first you have to run up these stairs.
I got an idea.
I know how to end this rebellion.
We let him pick one of them, and I'll fight him in the ring.
I mean, you know how that movie ends, right?
Yeah. Dalgrith doesn't. All right. Let's do this. You know how that movie ends, right? Yeah
Dalgrith doesn't
Alright
Let's do this
So you're skulking along
Good stealth
And the hallway starts to turn a little bit
You can feel it turning around you
Is your party following you?
Because at a certain point
If you make this turn
They're not going to be able to see you
No, that's fine I mean, I think they can follow me at a distance But regardless're not going to be able to see you. No, that's fine.
I mean, I think they can follow me at a distance, but regardless, there's going to be a point at which I'm not seen.
Right.
I would say that they're, what, 40 or 50 feet behind.
No, I think, if you remember, the nail of concealment.
We're pretty firmly entrenched where we are, trusting in Joe's ability.
You move up ahead, then, and at a certain point point you see Dalgorth just turn a corner
Oh my god
And
Roll a perception check
Come on Joe
Shit and there it is natural two
Eighteen
You just hear
And a long pause
And maybe that
Echoing up ahead
in a cavern.
Does it sound like
hammering or like explosions?
Sound like something hitting something?
Not hammering, like something big hitting
something. Not like a
fire explosion. He'll double back quick
and relay this information.
And I think that maybe...
Maybe the bangs or whatever it is give us enough cover of sound
that we can approach a little closer than maybe we could otherwise.
Still got to be careful, of course,
but I think that we might be able to sneak up closer than usual.
All right.
So, I don't know that getting into unnecessary battle with that cap of cover
and knowing that we have a way to escape to makes much sense,
so we might as well see the source of this banging unless someone disagrees with me.
I mean, this is the only way, right?
Yeah.
Besides dog pizzazz.
I think they've developed, what is it called, the Ford manufacturing line. What is it called? Assembly line? Assembly line. I think they've developed, what is it called, the Ford manufacturing line.
What is it called?
An assembly line?
Assembly line.
I think they've developed an assembly line.
That's my guess.
What are they assembling?
More giants.
Yeah.
Giants.
The $6 million giant.
We can rebuild him.
No.
Weapons and shit.
Stronger.
And dog armor.
Like all sorts of stuff.
Giants can be rebuilt.
Let's see.
So, yeah.
I guess we'll all follow Dalgris' lead,
and I'll probably be next to him or like 10 feet behind,
and everyone else can be a little bit.
Well, we can go two ways.
Either Baron and Metra and Dalgris go up together.
Yeah.
And leave Jimmer behind, and we do stealthy.
Or Jimmer goes ahead, and we all just go not stealthy
and just walk up there and see what we can see.
What do you guys think? i don't know uh i don't want to be too far behind right let's just stick together yeah let's just stick together with all the banging just move it slow and yeah
you know whatever once we get within viewing distance we might want to give like 20 feet
ahead because you could hear people talking over it. That might be a sign.
But up until we get to that point, I think we should
all stick together. I mean, I can give you
this cloak of shadows.
I can keep giving it to you.
Is that a cantrip?
It's a
sorcerer.
And you get it.
Nine times a day.
Alright. Okay.
Let's go. Jimmer in the lead. So a day. All right. Okay. Let's go.
Jimmer in the lead.
So, Jimmer in the lead.
You guys just forge ahead.
Forge ahead.
Roll stealth.
Okay.
Everybody roll stealth.
Do I have to roll?
Yeah, I would imagine.
Give yourself a plus eight.
Yeah.
26 for Baron.
Oh.
23.
Good, Jimmer.
27.
39.
Okay. Okay.
You keep skulking forward now as a team.
You know that you're not as stealthy as you were when you were by yourself, Dalgrith,
but you feel pretty confident.
The sounds continue, and they don't seem to be interrupted at all by your...
Approach.
Approach. to be interrupted at all by your approach.
You get to the opening into the next room.
You're still probably 20 feet away or so.
And you see something very strange, that the more you look at it, the more strange it becomes. It's a large,
oblong-looking cavern, very, very high ceilings, much higher than the other rooms you've been in.
And built right into the cave walls are four sections of mortared barricade, each of which has a round turret
on both ends, as if it were
part of a castle, like a little
crenellated tower.
Oh, yes. In fact,
it almost looks like the walls of a castle
in a high school production,
if there were castles in the background.
But they're built right in, mortared
right into the stone of the walls
of this cavern.
They also look like they've been repeatedly savaged
and then built back together again,
dozens upon dozens of times.
They're battered and built back up.
Oh, yeah, it's like a set.
They're practicing the siege.
Romeo!
Oh, Romeo!
Several large piles of rubble lay strewn on the cavern floor,
and you'll see them on the map.
They'd be tough to walk through.
The whole area just smells like dust and broken rock.
Another big explosion of a boulder just hitting one of the walls.
Each of the walls and the tower stand about 15 feet tall.
It looks like there's a narrow walkway on top connecting each of them.
They don't have any entrances that you can see.
Like there's just a drawing of an entrance for show, but it doesn't look like it's actually usable.
However, you do see along all of walls, splattered onto the wall.
Oh, no.
Either stuck to it, like parts of it stuck, or the bodies lying in front of it, or slaves.
Oh, man.
Jeez.
As you approach, you see a, looks like one of the lieutenants, up on a perch, like five feet above the cavern floor, barking hoarders to the back of the room, where perched another five feet, like on a ramp five feet above, a fire giant and a frost giant.
Oh, wow.
Calculatedly throwing rocks at these walls while the lieutenant barks out orders.
This is like ScareGuard, too.
Yeah.
Something real, except it's effigies of us.
Right, well, ScareGuard was like child's play.
Yeah.
Compared to this, but it's the same idea.
Let's go to the old map.
Maparino?
Whoa, it's big. Oh, wow it's the same idea. Let's go to the old map. Maparino? Whoa, it's big.
Oh, wow.
Oh, my God.
Oh, look at the slaves.
So you see to the south, you know, southwest,
but really south is the lieutenant up on that platform.
How high is the platform?
Five feet.
Oh, just slightly up.
Yeah. And then in the back? Five feet off the ground. Oh, just slightly up. Yeah.
And then in the back,
I mean, we're talking,
you need to use Grant's parlance,
we're talking...
We're talking...
...over 200 feet away from you.
So we can't even really see them.
Well, I mean, this is lit then.
Yeah, so it's dim light throughout.
Yeah.
There are sconces along the crenellated towers as well as someplace
throughout the room metra you see that big ugly one up there looks like he's in charge
oui i'm sorry je n'ai pas la francais uh moving on god damn it i don't speak german either Je ne parle pas français. Moving on.
God damn it, I don't speak German either.
Dutch?
I don't know.
Okay.
Baron, is it simply trying to say, I think if we cut the head off of this snake here, the body will die. Are you suggesting we get the jump on him?
I am.
And I've never seen anybody get the jump on anyone like you do.
Is Lieutenant on a platform of some kind?
Yes, he's sort of moving about.
Is it raised?
How far off the ground is it?
Five feet.
Five feet.
And how tall are the crenellated towers off the ground?
Fifteen feet.
Can we do just a general perception check in here now that we're here that might add on to what you've told us?
Because I feel like we've been skipping those.
It's going to kind of give you, you know, your perception is going to be pretty limited to what's in front of you, but sure.
Natural 20, GCP on the die, 41.
Natural 20.
Yeah, besides what I've told you, you don't see any other souls in there milling about.
If you wait, see if anybody else
joins the fray. It just looks like these three
giants. You know the
lieutenants can be badass.
And certainly a regular fire
giant is just as formidable
if you have to get up into
melee with it. You haven't fought a frost giant
in a while, but you know you can handle yourself with
them. The combination of the three of them
makes it tricky. What I was trying to roll for and this probably won't give me any more info by
telling you this but i i just have stuck in the back of my head like that the traps that we went
across last time and and the idea that there are animatronic giants somewhere art everything seems
real in front of us is what i'm trying to get at right uh yes yes yeah i mean the walls aren't are
fake you know what i mean they're
right they're clearly using this as practice for storming a castle got it um so do we want to
dimension door ourselves up onto the uh platform with the tenant what i was thinking if we could
pop up there put me right in his face face, and I can start hacking away.
And then...
Bearing a little bit back, set back, you two both.
And I can try to hold off anybody that comes running while you take care of him?
Yeah, yeah.
I'll try to.
That's a great plan.
Can I ask one other question?
Yes, go ahead.
I'm really not attempting to drive your character at all.
I'm just curious.
Do you have darkness as a spell yes i do because we could give ourselves a little bit more cover and like well i don't know frost giants if we said we saw a frost giant i don't know if they
have any they don't have dark vision so we might be able to give ourselves some cover and do right
because didn't they swap out at the camp like they didn't yeah at night watch it or like they
had different they had different...
They had, like, guard dogs and, like, maybe something else trolling, like an Aden or something
that had it.
So...
Maybe I'm thinking of it wrong, but I think that they did.
It's dim light, you said, Troy?
It's dim light, yellow light.
So I'll want to use regular darkness, not deeper darkness.
Otherwise, you guys won't be able to see.
So I'll cast darkness on a stone and just have it on my person.
And drop it. Yeah, okay. Cool. Okay. So you cast darkness on a stone and just have it on my person. And drop it.
Yeah, okay, cool.
Okay.
So you cast darkness on a stone,
and what's the radius of that?
I think it's 20 feet.
20-foot radius, yeah.
Okay.
I'll make that stone...
Oh, he doesn't wait for him.
I'll put it out there,
and you can use it whenever you want.
Okay.
But then Jimmer won't be able to see.
Oh, no, he's got goggles
every time um all right so how do we want to be arranged jimmer you want to be up and up in his
business yeah i want to get right up into his face all right so let's let's i'm just i'm moving us
out into the map troy just so i can arrange us but i'm not we're not coming out there okay but
you're going to be dimension during dimension during it. Dimension-dooring up onto the platform. Okay.
I'll make it so you can control Thune as well.
And is the lieutenant back towards the rear where you moved him to,
or is he patrolling around?
Can we choose our opportune time to, like, be behind him or something as he's moving around?
Right now he's hanging out right where he is there.
Okay.
Do you want to be up there too?
Yeah.
Yeah.
It just, it's going to, it costs me an extra round to like get into position.
So I'm just trying to think of, trying to think if I could just sneak myself up to him without ever being seen.
But it looks pretty open from here to there.
So I don't think that's a good idea.
I cannot control Thune yet, Troy.
You should be able to now.
No, we can't. Okay. So
yeah, I mean, just jump me up there and I'll
just get around him.
I'll arrange this like this, that way Baron
actually... So Baron
will have a clearer shot
and then Dogwreath and Jimmer will be up
in melee with him. Perfect.
Yeah.
Oh, I'm so scared, though.
So wait, what is it again?
So the arrangement I have here,
plus Thun up by Baron,
we're just going to appear right there.
All of you?
Yeah.
Like that.
Exactly.
So Dalgrith and Jimmer are right up in his business
with Metra behind Dalgrith
and Thun and Baron
in the back. Actually, let me
Yeah, no, that's probably the best we can do.
The other thing we can do is have you guys within five feet
that way he can't reach any of us.
But let's just go with this.
Roll for initiative.
Okay. Let's just
roll for initiative.
Dalgrith!
Ooh!
27 for Thune.
Thune is
when it comes to initiative.
26 for Metra.
26 for Metra. Baron.
Good job, Thune, but there's a reason
I'm Sheriff Thune. 28.
28. Shocker.
Jimmer?
Jimmer's got a 22 initiative.
Jimmer and Dalgrith Deathbringer the Rogue with an amazing initiative.
Natural four.
Fucking ass bullshit.
Just wait until this giant's dead, then I guess I'll delay when it comes to my turn.
See what the other giants do.
That's 16.
16.
Poop.
I'm just going to stand here, stare at them for 45 seconds.
Wow, they sure are big, ain't they?
I've never seen one up this close.
I have a thousand times, but I don't know what to do.
Surprise round.
Move or a standard.
Metra, as usual, gets nothing.
Baron.
You're telling me I got something. You got something. And as usual, gets nothing. Baron. I mean, I got something.
You got something.
And the darkness comes with us.
Okay, but you're not using the darkness yet.
It's in your pocket.
It's in our hand.
It's in my hand.
So it's active darkness.
Yeah, so he can't see us.
Okay.
Or even himself.
Or even himself.
Even himself.
And actually, if they were to look over there, look at us, if any of them have a ranged weapon,
they would just see a globe
of purest darkness.
Alright. I'm sure
it's fine. I'm sure you're gonna be
just fine. Just fine.
What do you think there,
Sheriff? Baron was
mulling over the idea of casting silence,
but with an orb of darkness already
around them and being right next to Metra,
not wanting to interfere with her spell casting and really wanting these things to come at us well
hold on one second though because just be aware that it's much more likely these guys in the back
that are they're not going to like try to figure out what's going on with the darkness um they
might if it's silent i'm saying but if it's not if it's you know darkness and then gunshots i think they'll
just bolt and like start warning people maybe i think they'll bolt either way okay and i think
once they very well one of them gets stabbed and you hear like screaming i don't know i just think
they're gonna come either way okay so uh baron's gonna shoot okay obviously it gets a little bit
of cover but you're shooting it's such. Critical threat. Oh, my God.
Look at that 19, Troy.
I'm not hiding mine from yours.
I see her.
Wow.
Oh, she's a beaut.
She got out of the box.
17 on the confirmed.
Joseph.
Nice.
Take us to the fan criticals.
Oh, you know what?
I just saw one, and I'm going to have to throw it in here.
It's Cody from Gulfport,
Mississippi.
Is that MS? Yeah.
Cody from Gulfport,
Mississippi. It's called the Burger Special.
Oh, wow.
Thank you. Your aim is impeccable.
That's why you crit, obviously.
And you hit your mark directly in the eyes.
Target must make a reflex
save. On a successful save, the target is...
God, I just lost it.
On a successful reflex save, the target is blind for one round.
They're going to get blood in their eyes.
Double damage.
On a failed save, the target is blinded for 24 hours.
Wow.
And takes double damage.
So, same thing.
Double damage either way, but...
What's the DC?
The DC is going...
17? No. Oh, natural What's the DC? The DC is 17 17?
No Oh natural 17
On the confirm?
I rolled a 19 on the die
So we're talking about
No it's the confirmation roll
Oh save yourself
I rolled a nat 20
Which is an obvious 6
Okay
So he's blind for one round
Blind for one round
Alright
As he gets blood in his eyes
Yeah
So four times
Normal damage
Double damage
Yeah
Oh god Oh god
Oh god
It's juicy
Sounds juicy
I count all those
Eights first
There's a
Oh man
That's another eight
Uh
Ninety five points
Of damage
Holy
Shit
Wow
So
Preposterous
When you wrote like this.
I wish I'd gotten up close and deadly.
I could have taken it over the hundred limit.
Wow.
Okay.
That was a good standard action.
Pretty good surprise.
It is Thun's turn.
I'm sure he just blows the smoke off in the darkness.
Thun is going to move.
It can't provoke.
So Thun is just going to get up
to try and help Dalgrith
get into a flanking position.
So he kind of moves past the giant
to his left,
right next to the giant.
In his Metro's turn.
Oh, it's a move or standard.
Jimmer.
Jimmer is going to do
a standard attack, I believe. He sure is. Come on, Jimmer! Credit, Jimmer! Creditmer is going to do a standard attack, I believe.
He sure is.
Come on, Jimmer!
Cricket, Jimmer!
Cricket, cricket, cricket!
Natural 20!
Oh, my!
Oh, my God!
Oh, my God!
Most everyone has left the table to run around.
By most everyone, I'm just being grand.
I can't believe this.
This is so preposterous.
And a natural 20 on the confirm as well.
Are you kidding me?
Oh, my God.
Oh, my.
I'm going to throw up.
You guys can't be stopped.
You cannot be stopped.
This is awesome.
This is great.
This is like weeks in a row.
I know.
Again, I've said this before.
Your expanded crit range, you're obviously going to crit a lot.
But you still have to roll above a 17.
I've been rolling rocks.
Are you using the GCP die?
I'm using the big yellow and red dragon die that I've been using for years now.
I love this thing.
Unbelievable.
I think Baron looks at Dalgrith in this moment and says,
I think he can join Strikeforce Delta.
He's a shoo-in.
He's an absolute shoo-in.
Strikeforce Delta! What do we got
there, Joe? This one from
Elwood in Kalamazoo, Michigan.
Elwood!
What's up, Elwood?
Flick of the wrist.
Your attack does double damage. It's a good start.
Awesome. And leaves your weapon
covered with blood and viscera.
It has a free action. You can flick your wrist to fling the blood off your weapon
at a nearby enemy, make a ranged touch attack,
blah, blah, blah.
Success means the target is blinded
until the end of your next turn,
but there's nobody else close enough.
Yeah, so just go ahead and double damage it.
That is kind of cool.
That is cool.
Ordinarily, that would be amazing.
So that is 58 points of damage
Oh my god
He is still up
That's incredible
Joe you get to be the hero
I don't know
Yeah Joe all you gotta do is finish him off
It's still the surprise round
Surprise round we're in darkness
You're a rogue you got sneak attack
And you're flanking
You gotta take that
Five foot step to be flanking
You want that to be
Your surprise round
Just move it
Always take a five foot step
No I get the sneak attack anyway
Yeah
Because he hasn't acted
So I'm gonna go ahead
And I'm gonna stab this dude
Come on Joseph
I hope you don't roll
A rogue one
Oh fuck
Yeah maybe
Yeah I should be fine That's a 27 27 hits Yes Yes Oh, fuck. Maybe.
Yeah, I should be fine.
That's a 27.
27 hits.
Yes.
There we go. There we go.
Get that sneak attack damage.
We got that.
Oh, my God.
The amount of ones and twos.
It's fucking staggering.
Oh, my God.
Okay, so, so far far that's 10 on 68
Wow
So it's a total of
30
Sorry 34
Still alive?
Still alive
I'm glad we did this
This dude is tough
Getting the jump on him
Alright now we're going into round
Regular old round one
And it is Baron's turn
Oh, that's right
I forgot
He's still 100% dead
Okay, here we go
Let's see if Baron
Maybe he'll misfire
He misfires and Critical Sitch is
15 on the die
Nice
Oh my goodness
Are you gonna to do...
Oh, yeah.
Ooh.
33 points of damage.
Two things happen.
Go on.
You guys jump here, obviously.
It said that in the darkness, just start lighting this guy up.
Baron, with that shot at the start of round one, puts him below zero.
Yes. And he zero. Yes.
And he falls.
As he falls to the ground, you hear him yell out.
And his friends are only hearing his voice in the darkness yell out in giant.
Continue with the plan.
Plan.
Plan.
Plan.
Oh, they were planning this?
We'll see you next week.
Plan. Come on. No. Troy's trying to save himself? We'll see you next week. Get the plan.
Come on.
No.
Troy's trying to save himself.
He's got nothing.
He's got no plan.
Oh, there's a plan, baby.
There's no plan, baby.
I don't want a plan.
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